ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.122 by root, Fri Jun 23 22:35:15 2006 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
50 96
51#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
53 99
54#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
55 130
56static struct 131static struct
57{ 132{
58#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 134#include "glfunc.h"
60#undef GL_FUNC 135#undef GL_FUNC
61} gl; 136} gl;
62 137
138static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 140{
65 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 145 else
70 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
71} 147}
72 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
75 184
76typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
77 186
78static int 187static int
79shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
80{ 189{
81 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
82 191
83 while (attrs) 192 while (attrs)
84 { 193 {
85 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
86 195
87 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1; 197 return 1;
89 198
90 attrs = attrs->next; 199 attrs = attrs->next;
91 } 200 }
92 201
93 return 0; 202 return 0;
94} 203}
95 204
96typedef struct cf_layout { 205struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
100 int base_height; 208 int base_height;
101 CFClient__Font font; 209 DC__Font font;
102} *CFClient__Layout; 210 rc_t rc;
211};
103 212
213typedef cf_layout *DC__Layout;
214
104static CFClient__Font default_font; 215static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
107 218
108static void 219static void
109substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
110{ 221{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 225#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 227}
121 228
122static void 229static void
123layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
124{ 231{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
127 */ 234 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
129 236
130 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 239
133 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
134} 241}
135 242
136static void 243static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
140 250
141 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 253
144 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
145} 255 if (!rect.height) rect.height = 1;
146 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
147typedef uint16_t mapface; 262typedef uint16_t faceid;
148 263
149typedef struct { 264struct maptex
265{
150 GLint name; 266 GLuint name;
151 int w, h; 267 int w, h;
152 float s, t; 268 float s, t;
153 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
154} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
155 274
156typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
157 int16_t darkness; 279 uint16_t darkness;
158 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 281};
160 282
161typedef struct { 283struct maprow
284{
162 int32_t c0, c1; 285 int32_t c0, c1;
163 mapcell *col; 286 mapcell *col;
164} maprow; 287};
165 288
166typedef struct map { 289struct mapgrid {
167 int x, y, w, h; 290 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 292 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 293 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 294
175 int32_t rows; 295 int32_t rows;
176 maprow *row; 296 maprow *row;
177} *CFClient__Map; 297};
178 298
179static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
180prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
181{ 304{
182 char *p; 305 T *p;
183 306
184 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
185 Zero (p, inc, char); 308 Zero (p, inc, T);
186 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
187 Safefree (ptr); 310 Safefree (ptr);
188 311
189 return p; 312 ptr = p;
190} 313}
191 314
192static char * 315template<typename T>
316static void
193append (char *ptr, int sze, int inc) 317append (T *&ptr, int sze, int inc)
194{ 318{
195 Renew (ptr, sze + inc, char); 319 Renew (ptr, sze + inc, T);
196 Zero (ptr + sze, inc, char); 320 Zero (ptr + sze, inc, T);
197
198 return ptr;
199} 321}
200 322
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323static void
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324need_facenum (struct mapgrid *self, faceid face)
325{
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331}
332
333static void
334need_texid (struct mapgrid *self, int texid)
335{
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341}
203 342
204static maprow * 343static maprow *
205map_get_row (CFClient__Map self, int y) 344map_get_row (mapgrid *self, int y)
206{ 345{
207 if (0 > y) 346 if (0 > y)
208 { 347 {
209 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
211 350
212 self->rows += extend; 351 self->rows += extend;
213 self->y += extend; 352 self->y += extend;
214 y += extend; 353 y += extend;
215 } 354 }
216 else if (y >= self->rows) 355 else if (y >= self->rows)
217 { 356 {
218 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
219 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
220 self->rows += extend; 359 self->rows += extend;
221 } 360 }
222 361
223 return self->row + y; 362 return self->row + y;
224} 363}
234 } 373 }
235 374
236 if (row->c0 > x) 375 if (row->c0 > x)
237 { 376 {
238 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
239 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
240 row->c0 -= extend; 379 row->c0 -= extend;
241 } 380 }
242 else if (x >= row->c1) 381 else if (x >= row->c1)
243 { 382 {
244 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
245 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
246 row->c1 += extend; 385 row->c1 += extend;
247 } 386 }
248 387
249 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
250} 389}
251 390
252static mapcell * 391static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
254{ 393{
255 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
256} 395}
257 396
258static void 397static void
259map_clear (CFClient__Map self) 398map_clear (mapgrid *self)
260{ 399{
261 int r; 400 int r;
262 401
263 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
271 self->oy = 0; 410 self->oy = 0;
272 self->row = 0; 411 self->row = 0;
273 self->rows = 0; 412 self->rows = 0;
274} 413}
275 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
276static void 425static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
278{ 427{
279 int x, y; 428 int x, y;
280 maprow *row; 429 maprow *row;
430 mapcell *cell;
281 431
282 for (y = y0; y < y0 + h; y++) 432 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 433 if (y >= 0)
284 { 434 {
285 if (y >= self->rows) 435 if (y >= self->rows)
291 if (x >= row->c0) 441 if (x >= row->c0)
292 { 442 {
293 if (x >= row->c1) 443 if (x >= row->c1)
294 break; 444 break;
295 445
296 row->col[x - row->c0].darkness = -1; 446 cell = row->col + x - row->c0;
447
448 CELL_CLEAR (cell);
297 } 449 }
298 } 450 }
451}
452
453struct smooth_key
454{
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
476
477static void
478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479{
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
299} 486}
300 487
301static void 488static void
302music_finished (void) 489music_finished (void)
303{ 490{
320 ev.code = 1; 507 ev.code = 1;
321 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
322 ev.data2 = 0; 509 ev.data2 = 0;
323 510
324 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
325} 519}
326 520
327static unsigned int 521static unsigned int
328minpot (unsigned int n) 522minpot (unsigned int n)
329{ 523{
339 n |= n >> 16; 533 n |= n >> 16;
340 534
341 return n + 1; 535 return n + 1;
342} 536}
343 537
344MODULE = CFClient PACKAGE = CFClient 538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
549/* SDL should provide this, really. */
550#define SDLK_MODIFIER_MIN 300
551#define SDLK_MODIFIER_MAX 314
552
553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
345 655
346PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
347 657
348BOOT: 658BOOT:
349{ 659{
350 HV *stash = gv_stashpv ("CFClient", 1); 660 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 661 static const struct {
352 const char *name; 662 const char *name;
353 IV iv; 663 IV iv;
354 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
356 const_iv (SDL_ACTIVEEVENT), 669 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 670 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 671 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 672 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 673 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 682 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 683 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 684 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 685 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 803 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 804 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 805 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 806 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 807 const_iv (SDLK_UNDO),
808
438 const_iv (KMOD_NONE), 809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 811 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 814 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 817 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 825
451 const_iv (KMOD_SHIFT), 826 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 827
453 const_iv (KMOD_META) 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
454# undef const_iv 858# undef const_iv
455 }; 859 };
456 860
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
863
864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 866}
867
868void
869weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
873
874int
875in_destruct ()
876 CODE:
877 RETVAL = PL_main_cv == Nullcv;
878 OUTPUT:
879 RETVAL
460 880
461NV floor (NV x) 881NV floor (NV x)
462 882
463NV ceil (NV x) 883NV ceil (NV x)
464 884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
894
465void 895void
466pango_init () 896pango_init ()
467 CODE: 897 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 898{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 902 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 903#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 906#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 907}
491 908
492int 909char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 910
495void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
496SDL_Quit () 920void SDL_Quit ()
497 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
498void 932void
499SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
500 PPCODE: 934 PPCODE:
501{ 935{
502 SDL_Rect **m; 936 SDL_Rect **m;
503 937
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 942
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 945
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 950
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 953
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 955
524 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
525 while (*m) 957 while (*m)
526 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
527 AV *av = newAV (); 961 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
531 968
532 ++m; 969 ++m;
533 } 970 }
534} 971}
535 972
536char *
537SDL_GetError ()
538
539int 973int
540SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
542 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 987 );
988
545 if (RETVAL) 989 if (RETVAL)
546 { 990 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991 av_clear (texture_av);
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 993#include "glfunc.h"
550# undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 997 }
998}
552 OUTPUT: 999 OUTPUT:
553 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
554 1004
555void 1005void
556SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
557 1007
558char * 1008char *
559SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
560 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
561void 1022void
562SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
563 PPCODE: 1027 PPCODE:
564{ 1028{
565 SDL_Event ev; 1029 SDL_Event ev;
566 1030
567 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 1033 {
569 HV *hv = newHV (); 1034 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 1036
572 switch (ev.type) 1037 switch (ev.type)
573 { 1038 {
574 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
575 case SDL_KEYUP: 1040 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1046 break;
581 1047
582 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1051 break;
586 1052
587 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
595 break; 1079 break;
596 1080
597 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1084
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1095 break;
612 } 1096 }
613 1097
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1099 }
616} 1100}
617 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
618int 1115int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1117 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
623 1120
624void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
625Mix_CloseAudio () 1138Mix_CloseAudio ()
626 1139
627int 1140int
628Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
629 1142
1143const char *
1144Mix_GetError ()
1145
630void 1146void
631lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
632 CODE: 1148 CODE:
1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1150
1151void
1152win32_proxy_info ()
1153 PPCODE:
1154{
633#ifndef _WIN32 1155#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1156 char buffer[2048];
1157 DWORD buflen;
1158
1159 EXTEND (SP, 3);
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1163 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1164 {
1165 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1169 {
1170 PUSHs (newSVpv (buffer, 0));
1171
1172 buflen = sizeof (buffer);
1173 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1174 PUSHs (newSVpv (buffer, 0));
1175 }
1176 }
635#endif 1177#endif
1178}
636 1179
637void 1180int
638add_font (char *file) 1181add_font (char *file)
639 CODE: 1182 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1184 OUTPUT:
642 // cairo... sigh... requires win2000 1185 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1186
644#endif 1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
645 1193
646void 1194void
647load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
648 ALIAS: 1196 ALIAS:
649 load_image_file = 1 1197 load_image_file = 1
652 STRLEN image_len; 1200 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
659 1207
660 if (!rw) 1208 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
662 1210
691 1239
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1240 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1241
694 assert (surface2->pitch == surface2->w * 4); 1242 assert (surface2->pitch == surface2->w * 4);
695 1243
1244 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1245 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1252 SDL_UnlockSurface (surface2);
705 1253
706 SDL_FreeSurface (surface); 1254 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1255 SDL_FreeSurface (surface2);
708} 1256}
709 1257
735void 1283void
736error (char *message) 1284error (char *message)
737 CODE: 1285 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1287#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1289#endif
742 1290
743void 1291void
744fatal (char *message) 1292fatal (char *message)
745 CODE: 1293 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1295#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1297#endif
750 _exit (1); 1298 _exit (1);
751 1299
752void 1300void
753_exit (int retval) 1301_exit (int retval = 0)
754 CODE: 1302 CODE:
1303#ifdef WIN32
1304 ExitThread (retval); // unclean, please beam me up
1305#else
755 _exit (retval); 1306 _exit (retval);
1307#endif
756 1308
1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
757MODULE = CFClient PACKAGE = CFClient::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
758 1326
759CFClient::Font 1327PROTOTYPES: DISABLE
1328
1329DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
761 CODE: 1331 CODE:
762{ 1332{
763 int count; 1333 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
765 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
767} 1337}
768 OUTPUT: 1338 OUTPUT:
769 RETVAL 1339 RETVAL
770 1340
771void 1341void
772DESTROY (CFClient::Font self) 1342DESTROY (DC::Font self)
773 CODE: 1343 CODE:
774 pango_font_description_free (self); 1344 pango_font_description_free (self);
775 1345
776void 1346void
777make_default (CFClient::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
778 CODE: 1349 CODE:
779 default_font = self; 1350 default_font = self;
780 1351
781MODULE = CFClient PACKAGE = CFClient::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1353
783CFClient::Layout 1354PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0)
785 CODE:
786 New (0, RETVAL, 1, struct cf_layout);
787 1355
1356void
1357glyph_cache_backup ()
1358 PROTOTYPE:
1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
1366 tc_restore ();
1367
1368DC::Layout
1369new (SV *klass)
1370 CODE:
1371 RETVAL = new cf_layout;
1372
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
798 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
799 OUTPUT: 1383 OUTPUT:
800 RETVAL 1384 RETVAL
801 1385
802void 1386void
803DESTROY (CFClient::Layout self) 1387DESTROY (DC::Layout self)
804 CODE: 1388 CODE:
805 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
806 Safefree (self); 1390 delete self;
807 1391
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1392void
816set_text (CFClient::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
817 CODE: 1394 CODE:
818{ 1395{
819 STRLEN textlen; 1396 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
821 1398
822 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
823} 1400}
824 1401
825void 1402void
826set_markup (CFClient::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
827 CODE: 1404 CODE:
828{ 1405{
829 STRLEN textlen; 1406 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
831 1408
832 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
833} 1410}
834 1411
835void 1412void
836set_shapes (CFClient::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
837 CODE: 1414 CODE:
838{ 1415{
839 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1418 const char *pos = text;
876 if (attrs) 1453 if (attrs)
877 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
878} 1455}
879 1456
880void 1457void
881get_shapes (CFClient::Layout self) 1458get_shapes (DC::Layout self)
882 PPCODE: 1459 PPCODE:
883{ 1460{
884 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
885 1462
886 do 1463 do
887 { 1464 {
888 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
889 1466
890 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
891 { 1468 {
892 PangoRectangle extents; 1469 PangoRectangle extents;
893 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
894 1471
1472 EXTEND (SP, 2);
895 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
896 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1474 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
897 } 1475 }
898 } 1476 }
899 while (pango_layout_iter_next_run (iter)); 1477 while (pango_layout_iter_next_run (iter));
900 1478
901 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
902} 1480}
903 1481
904int 1482int
905has_wrapped (CFClient::Layout self) 1483has_wrapped (DC::Layout self)
906 CODE: 1484 CODE:
907{ 1485{
908 int lines = 1; 1486 int lines = 1;
909 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
910 1488
915} 1493}
916 OUTPUT: 1494 OUTPUT:
917 RETVAL 1495 RETVAL
918 1496
919SV * 1497SV *
920get_text (CFClient::Layout self) 1498get_text (DC::Layout self)
921 CODE: 1499 CODE:
922 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
923 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
924 OUTPUT: 1502 OUTPUT:
925 RETVAL 1503 RETVAL
926 1504
927void 1505void
928set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
929 CODE: 1507 CODE:
930 self->r = r; 1508 self->r = r;
931 self->g = g; 1509 self->g = g;
932 self->b = b; 1510 self->b = b;
933 self->a = a; 1511 self->a = a;
934 1512
935void 1513void
936set_font (CFClient::Layout self, CFClient::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
937 CODE: 1515 CODE:
938 if (self->font != font) 1516 if (self->font != font)
939 { 1517 {
940 self->font = font; 1518 self->font = font;
941 layout_update_font (self); 1519 layout_update_font (self);
942 } 1520 }
943 1521
944void 1522void
945set_height (CFClient::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
946 CODE: 1524 CODE:
947 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
948 { 1526 {
949 self->base_height = base_height; 1527 self->base_height = base_height;
950 layout_update_font (self); 1528 layout_update_font (self);
951 } 1529 }
952 1530
953void 1531void
954set_width (CFClient::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
955 CODE: 1533 CODE:
956 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
957 1535
958void 1536void
959set_indent (CFClient::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
960 CODE: 1538 CODE:
961 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
962 1540
963void 1541void
964set_spacing (CFClient::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
965 CODE: 1543 CODE:
966 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
967 1545
968void 1546void
969set_ellipsise (CFClient::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
970 CODE: 1548 CODE:
971 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
972 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
973 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
974 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
975 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
976 ); 1554 );
977 1555
978void 1556void
979set_single_paragraph_mode (CFClient::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
980 CODE: 1558 CODE:
981 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
982 1560
983void 1561void
984size (CFClient::Layout self) 1562size (DC::Layout self)
985 PPCODE: 1563 PPCODE:
986{ 1564{
987 int w, h; 1565 int w, h;
988 1566
989 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
992 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
993 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
994} 1572}
995 1573
996int 1574int
997descent (CFClient::Layout self) 1575descent (DC::Layout self)
998 CODE: 1576 CODE:
999{ 1577{
1000 PangoRectangle rect; 1578 PangoRectangle rect;
1001 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1002 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1003 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1004} 1582}
1005 OUTPUT: 1583 OUTPUT:
1006 RETVAL 1584 RETVAL
1007 1585
1008int 1586int
1009xy_to_index (CFClient::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1010 CODE: 1588 CODE:
1011{ 1589{
1012 int index, trailing; 1590 int index, trailing;
1013 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1014 RETVAL = index; 1592 RETVAL = index + trailing;
1015} 1593}
1016 OUTPUT: 1594 OUTPUT:
1017 RETVAL 1595 RETVAL
1018 1596
1019void 1597void
1020cursor_pos (CFClient::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1021 PPCODE: 1599 PPCODE:
1022{ 1600{
1023 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1024 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1025 1603
1026 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1027 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1028 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1029 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1030} 1608}
1031 1609
1032void 1610void
1033render (CFClient::Layout self) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1034 PPCODE: 1612 PPCODE:
1035{ 1613{
1036 SV *retval; 1614 int line, x;
1037 int w, h;
1038 1615
1039 layout_get_pixel_size (self, &w, &h); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1040 1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1041 if (self->rgba) 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1042 { 1619 --line;
1043 cairo_surface_t *surface;
1044 cairo_t *cairo;
1045
1046 retval = newSV (w * h * 4);
1047 SvPOK_only (retval);
1048 SvCUR_set (retval, w * h * 4);
1049
1050 memset (SvPVX (retval), 0, w * h * 4);
1051
1052 surface = cairo_image_surface_create_for_data (
1053 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1054 cairo = cairo_create (surface);
1055 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1056
1057 pango_cairo_show_layout (cairo, self->pl);
1058
1059 cairo_destroy (cairo);
1060 cairo_surface_destroy (surface);
1061
1062 // what a mess, and its premultiplied, too :(
1063 {
1064 uint32_t *p = (uint32_t *)SvPVX (retval);
1065 uint32_t *e = p + w * h;
1066
1067 while (p < e)
1068 {
1069 uint32_t rgba = *p;
1070 rgba = (rgba >> 24) | (rgba << 8);
1071#if 0
1072#ifdef _WIN32
1073 {//D
1074 uint8_t r = rgba >> 24;
1075 uint8_t g = rgba >> 16;
1076 uint8_t b = rgba >> 8;
1077 uint8_t a = rgba >> 0;
1078
1079 rgba = (rgba & 0xffffff00) | a;
1080 }
1081#endif 1620#endif
1082#endif
1083 rgba = SDL_SwapBE32 (rgba);
1084 *p++ = rgba;
1085 }
1086 }
1087
1088 EXTEND (SP, 5); 1621 EXTEND (SP, 2);
1089 PUSHs (sv_2mortal (newSViv (w))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624}
1625
1626void
1627line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629{
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
1090 PUSHs (sv_2mortal (newSViv (h))); 1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
1091 PUSHs (sv_2mortal (retval));
1092 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1093 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1094 }
1095 else 1644 else
1096 { 1645 {
1097 FT_Bitmap bitmap;
1098
1099 retval = newSV (w * h);
1100 SvPOK_only (retval);
1101 SvCUR_set (retval, w * h);
1102
1103 bitmap.rows = h;
1104 bitmap.width = w;
1105 bitmap.pitch = w;
1106 bitmap.buffer = (unsigned char*)SvPVX (retval);
1107 bitmap.num_grays = 256;
1108 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1109
1110 memset (bitmap.buffer, 0, w * h);
1111
1112 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1113
1114 EXTEND (SP, 5);
1115 PUSHs (sv_2mortal (newSViv (w))); 1646 PUSHs (sv_2mortal (newSViv (index)));
1116 PUSHs (sv_2mortal (newSViv (h))); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
1117 PUSHs (sv_2mortal (retval));
1118 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1119 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1120 } 1648 }
1121} 1649}
1122 1650
1651void
1652render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1655 pango_opengl_render_layout_subpixel (
1656 self->pl,
1657 &self->rc,
1658 x * PANGO_SCALE, y * PANGO_SCALE,
1659 self->r, self->g, self->b, self->a,
1660 flags
1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1665
1666void
1667draw (DC::Layout self)
1668 CODE:
1669{
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1123MODULE = CFClient PACKAGE = CFClient::Texture 1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1124 1686
1125void 1687PROTOTYPES: ENABLE
1126pad2pot (SV *data_, SV *w_, SV *h_)
1127 CODE:
1128{
1129 int ow = SvIV (w_);
1130 int oh = SvIV (h_);
1131 1688
1132 if (ow && oh) 1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1133 { 1694 {
1134 int nw = minpot (ow);
1135 int nh = minpot (oh);
1136
1137 if (nw != ow || nh != oh)
1138 {
1139 if (SvOK (data_))
1140 {
1141 STRLEN datalen; 1695 STRLEN datalen;
1142 char *data = SvPVbyte (data_, datalen); 1696 char *data = SvPVbyte (data_, datalen);
1143 int bpp = datalen / (ow * oh); 1697 int bpp = datalen / (ow * oh);
1144 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1145 1699
1146 SvPOK_only (result_); 1700 SvPOK_only (result_);
1147 SvCUR_set (result_, nw * nh * bpp); 1701 SvCUR_set (result_, nw * nh * bpp);
1148 1702
1149 memset (SvPVX (result_), 0, nw * nh * bpp); 1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1150 while (oh--) 1704 while (oh--)
1151 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1152 1706
1153 sv_setsv (data_, result_); 1707 sv_setsv (data_, result_);
1154 }
1155
1156 sv_setiv (w_, nw);
1157 sv_setiv (h_, nh);
1158 }
1159 } 1708 }
1160} 1709}
1161 1710
1162void 1711void
1163draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169{ 1718{
1170 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1171 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1172 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1173 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1174 1726
1175 if (items < 5) 1727 if (items < 5)
1176 { 1728 {
1177 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1178 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1206 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1207 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1208 } 1760 }
1209} 1761}
1210 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1211MODULE = CFClient PACKAGE = CFClient::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1212 1896
1213CFClient::Map 1897PROTOTYPES: DISABLE
1214new (SV *class, int map_width, int map_height) 1898
1899DC::Map
1900new (SV *klass)
1215 CODE: 1901 CODE:
1216 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1217 RETVAL->x = 0; 1903 RETVAL->x = 0;
1218 RETVAL->y = 0; 1904 RETVAL->y = 0;
1219 RETVAL->w = map_width; 1905 RETVAL->w = 0;
1220 RETVAL->h = map_height; 1906 RETVAL->h = 0;
1221 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1222 RETVAL->oy = 0; 1908 RETVAL->oy = 0;
1223 RETVAL->faces = 8192; 1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1224 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1225 RETVAL->texs = 8192;
1226 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1227 RETVAL->rows = 0; 1911 RETVAL->rows = 0;
1228 RETVAL->row = 0; 1912 RETVAL->row = 0;
1229 OUTPUT: 1913 OUTPUT:
1230 RETVAL 1914 RETVAL
1231 1915
1232void 1916void
1233DESTROY (CFClient::Map self) 1917DESTROY (DC::Map self)
1234 CODE: 1918 CODE:
1235{ 1919{
1236 map_clear (self); 1920 map_clear (self);
1237 Safefree (self->face); 1921 Safefree (self->face2tile);
1238 Safefree (self->tex); 1922 Safefree (self->tex);
1239 Safefree (self); 1923 Safefree (self);
1240} 1924}
1241 1925
1242void 1926void
1927resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932void
1243clear (CFClient::Map self) 1933clear (DC::Map self)
1244 CODE: 1934 CODE:
1245 map_clear (self); 1935 map_clear (self);
1246 1936
1247void 1937void
1248set_face (CFClient::Map self, int face, int texid) 1938set_tileid (DC::Map self, int face, int tile)
1249 CODE: 1939 CODE:
1250{ 1940{
1251 while (self->faces <= face) 1941 need_facenum (self, face); self->face2tile [face] = tile;
1252 { 1942 need_texid (self, tile);
1253 Append (mapface, self->face, self->faces, self->faces);
1254 self->faces *= 2;
1255 }
1256
1257 self->face [face] = texid;
1258} 1943}
1259 1944
1260void 1945void
1946set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948{
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966}
1967
1968void
1261set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1262 CODE: 1970 CODE:
1263{ 1971{
1264 while (self->texs <= texid) 1972 need_texid (self, texid);
1265 {
1266 Append (maptex, self->tex, self->texs, self->texs);
1267 self->texs *= 2;
1268 }
1269 1973
1270 { 1974 {
1271 maptex *tex = self->tex + texid; 1975 maptex *tex = self->tex + texid;
1272 1976
1273 tex->name = name; 1977 tex->name = name;
1289 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1290 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1291 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1292} 1996}
1293 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1294int 2018int
1295ox (CFClient::Map self) 2019ox (DC::Map self)
1296 ALIAS: 2020 ALIAS:
1297 oy = 1 2021 oy = 1
1298 x = 2 2022 x = 2
1299 y = 3 2023 y = 3
1300 w = 4 2024 w = 4
1311 } 2035 }
1312 OUTPUT: 2036 OUTPUT:
1313 RETVAL 2037 RETVAL
1314 2038
1315void 2039void
1316scroll (CFClient::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1317 CODE: 2041 CODE:
1318{ 2042{
1319 if (dx > 0) 2043 if (dx > 0)
1320 map_blank (self, self->x, self->y, dx - 1, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1321 else if (dx < 0) 2045 else if (dx < 0)
1322 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1323 2047
1324 if (dy > 0) 2048 if (dy > 0)
1325 map_blank (self, self->x, self->y, self->w, dy - 1); 2049 map_blank (self, self->x, self->y, self->w, dy);
1326 else if (dy < 0) 2050 else if (dy < 0)
1327 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1328 2052
1329 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1330 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1331 2055
1332 while (self->y < 0) 2056 while (self->y < 0)
1333 { 2057 {
1334 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1335 2059
1336 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1337 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1338 } 2062 }
1339} 2063}
1340 2064
1341void 2065SV *
1342map1a_update (CFClient::Map self, SV *data_) 2066map1a_update (DC::Map self, SV *data_)
1343 CODE: 2067 CODE:
1344{ 2068{
1345 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1346 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1347 mapcell *cell; 2071 mapcell *cell;
1348 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1349 2075
1350 while (data < data_end) 2076 while (data < data_end - 1)
1351 { 2077 {
1352 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1353 2079
1354 x = self->x + ((flags >> 10) & 63); 2080 x = self->x + ((flags >> 10) & 63);
1355 y = self->y + ((flags >> 4) & 63); 2081 y = self->y + ((flags >> 4) & 63);
1356 2082
1357 cell = map_get_cell (self, x, y); 2083 cell = map_get_cell (self, x, y);
1358 2084
1359 if (flags & 15) 2085 if (flags & 15)
1360 { 2086 {
1361 if (cell->darkness < 0) 2087 if (!cell->darkness)
1362 { 2088 {
2089 memset (cell, 0, sizeof (*cell));
1363 cell->darkness = 0; 2090 cell->darkness = 256;
1364 cell->face [0] = 0;
1365 cell->face [1] = 0;
1366 cell->face [2] = 0;
1367 } 2091 }
1368 2092
1369 cell->darkness = flags & 8 ? *data++ : 255;
1370
1371 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1372 2094
1373 if (flags & 4) 2095 if (flags & 8)
1374 { 2096 {
1375 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2097 uint8_t ext, cmd;
2098
2099 do
2100 {
2101 ext = *data++;
2102 cmd = ext & 0x7f;
2103
2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2107 {
2108 cell->stat_width = 1;
2109 cell->stat_hp = *data++;
2110 }
2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2128 }
2129 while (ext & 0x80);
1376 } 2130 }
1377 2131
2132 for (z = 0; z <= 2; ++z)
1378 if (flags & 2) 2133 if (flags & (4 >> z))
1379 { 2134 {
1380 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1381 } 2154 }
1382
1383 if (flags & 1)
1384 {
1385 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1386 }
1387 } 2155 }
1388 else 2156 else
1389 cell->darkness = -1; 2157 CELL_CLEAR (cell);
1390 } 2158 }
1391} 2159}
2160 OUTPUT:
2161 RETVAL
1392 2162
1393SV * 2163SV *
1394mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1395 CODE: 2165 CODE:
1396{ 2166{
1397 int x1, x; 2167 int x1, x;
1398 int y1, y; 2168 int y1, y;
1399 int z; 2169 int z;
1412 ? self->row + y 2182 ? self->row + y
1413 : 0; 2183 : 0;
1414 2184
1415 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1416 { 2186 {
1417 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1418 2188
1419 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1420 { 2190 {
1421 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1422 2192
1423 for (z = 0; z <= 0; z++) 2193 for (z = 0; z <= 0; z++)
1424 { 2194 {
1425 mapface face = cell->face [z];
1426
1427 if (face)
1428 {
1429 maptex tex = self->tex [face]; 2195 maptex tex = self->tex [cell->tile [z]];
1430 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1431 int a1 = tex.a; 2197 int a1 = tex.a;
1432 2198
1433 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1434 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1435 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1436 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1437 }
1438 } 2203 }
1439 } 2204 }
1440 2205
1441 *map++ = (r ) 2206 *map++ = (r )
1442 | (g << 8) 2207 | (g << 8)
1443 | (b << 16) 2208 | (b << 16)
1444 | (a << 24); 2209 | (a << 24);
1445 } 2210 }
1446 } 2211 }
1447 2212
1448 RETVAL = map_sv; 2213 RETVAL = map_sv;
1449} 2214}
1450 OUTPUT: 2215 OUTPUT:
1451 RETVAL 2216 RETVAL
1452 2217
1453void 2218void
1454draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1455 CODE: 2220 CODE:
1456{ 2221{
1457 int vx, vy;
1458 int x, y, z; 2222 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2223
1462 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1463 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
1464 2231
1465 /* 2232 pl_tex.name = 0;
1466 int vx = self->vx = self->w >= sw
1467 ? self->x + (self->w - sw) / 2
1468 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1469 2233
1470 int vy = self->vy = self->h >= sh 2234 // that's current max. sorry.
1471 ? self->y + (self->h - sh) / 2 2235 if (sw > 255) sw = 255;
1472 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2236 if (sh > 255) sh = 255;
1473 */
1474 2237
1475 glColor4ub (255, 255, 255, 255); 2238 memset (&key, 0, sizeof (key));
2239 key.r = 255;
2240 key.g = 255;
2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
2245
2246 mx += self->x;
2247 my += self->y;
2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
1476 2270
1477 glEnable (GL_BLEND); 2271 glEnable (GL_BLEND);
1478 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 glEnable (GL_TEXTURE_2D);
1480 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1481 2274
1482 glBegin (GL_QUADS);
1483
1484 last_name = 0;
1485
1486 for (z = 0; z < 3; z++) 2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
1487 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1489 { 2284 {
1490 maprow *row = self->row + (y + vy); 2285 maprow *row = self->row + (y + my);
1491 2286
1492 for (x = 0; x < sw; x++) 2287 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1494 { 2400 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
1496 2403
1497 face = cell->face [z]; 2404 if (!(bits & 0x1000)
1498 2405 && skey.level == level
1499 if (face) 2406 && level > smooth_max [skey.x][skey.y])
1500 { 2407 {
1501 maptex tex = self->tex [face]; 2408 maptex tex = self->tex [skey.tile];
1502
1503 int px = (x + 1) * 32 - tex.w; 2409 int px = (((int)skey.x) - 1) * Tw;
1504 int py = (y + 1) * 32 - tex.h; 2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
1505 2415
1506 if (last_name != tex.name) 2416 if (tex.name)
1507 { 2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
1508 glEnd (); 2424 glEnd ();
1509 last_name = tex.name;
1510 glBindTexture (GL_TEXTURE_2D, last_name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1511 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2427 }
2428
2429 if (border)
2430 {
2431 float ox = border * dx;
2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2437 }
2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
1512 } 2448 }
1513
1514 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1515 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1516 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1517 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1518 } 2449 }
1519 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1520 } 2455 }
2456 }
1521 2457
1522 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1523 2463
1524 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1525 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1526}
1527 2479
2480 // top layer: overlays such as the health bar
2481 for (y = 0; y < sh; y++)
2482 if (0 <= y + my && y + my < self->rows)
2483 {
2484 maprow *row = self->row + (y + my);
2485
2486 for (x = 0; x < sw; x++)
2487 if (row->c0 <= x + mx && x + mx < row->c1)
2488 {
2489 mapcell *cell = row->col + (x + mx - row->c0);
2490
2491 int px = x * Tw;
2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2499
2500 if (cell->stat_hp)
2501 {
2502 int width = cell->stat_width * Tw;
2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2504
2505 glColor3ub (0, 0, 0);
2506 glRectf (px + 1, py - thick - 2,
2507 px + width - 1, py);
2508
2509 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2510 glRectf (px + 2,
2511 py - thick - 1,
2512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2513 }
2514 }
2515 }
2516}
2517
1528void 2518void
1529draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1530 CODE: 2520 CODE:
1531{ 2521{
1532 static float color[16][3] = { 2522 static float color[16][3] = {
1533 { 0.00, 0.00, 0.00 }, 2523 { 0.00f, 0.00f, 0.00f },
1534 { 1.00, 1.00, 1.00 }, 2524 { 1.00f, 1.00f, 1.00f },
1535 { 0.00, 0.00, 0.55 }, 2525 { 0.00f, 0.00f, 0.55f },
1536 { 1.00, 0.00, 0.00 }, 2526 { 1.00f, 0.00f, 0.00f },
1537 2527
1538 { 1.00, 0.54, 0.00 }, 2528 { 1.00f, 0.54f, 0.00f },
1539 { 0.11, 0.56, 1.00 }, 2529 { 0.11f, 0.56f, 1.00f },
1540 { 0.93, 0.46, 0.00 }, 2530 { 0.93f, 0.46f, 0.00f },
1541 { 0.18, 0.54, 0.34 }, 2531 { 0.18f, 0.54f, 0.34f },
1542 2532
1543 { 0.56, 0.73, 0.56 }, 2533 { 0.56f, 0.73f, 0.56f },
1544 { 0.80, 0.80, 0.80 }, 2534 { 0.80f, 0.80f, 0.80f },
1545 { 0.55, 0.41, 0.13 }, 2535 { 0.55f, 0.41f, 0.13f },
1546 { 0.99, 0.77, 0.26 }, 2536 { 0.99f, 0.77f, 0.26f },
1547 2537
1548 { 0.74, 0.65, 0.41 }, 2538 { 0.74f, 0.65f, 0.41f },
1549 2539
1550 { 0.00, 1.00, 1.00 }, 2540 { 0.00f, 1.00f, 1.00f },
1551 { 1.00, 0.00, 1.00 }, 2541 { 1.00f, 0.00f, 1.00f },
1552 { 1.00, 1.00, 0.00 }, 2542 { 1.00f, 1.00f, 0.00f },
1553 }; 2543 };
1554 2544
1555 int x, y; 2545 int x, y;
1556 2546
1557 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1558 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1559 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1560 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1561 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1562 2558
1563 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
1567 2563
1568 if (m) 2564 if (m)
1569 { 2565 {
1570 float *c = color [m & 15]; 2566 float *c = color [m & 15];
1571 2567
1572 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
1573 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
1574 2570
1575 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
1576 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1577 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1578 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1579 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1580 } 2576 }
1584 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
1585 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1586} 2582}
1587 2583
1588void 2584void
1589fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1590 PPCODE: 2586 PPCODE:
1591{ 2587{
1592 int vx, vy;
1593 int x, y; 2588 int x, y;
1594 int sw4 = (sw + 3) & ~3; 2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
1595 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1596 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1597 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1598 memset (darkness, 255, sw4 * sh); 2596 memset (darkness1, 0, sw1*sh1);
2597
1599 SvPOK_only (darkness_sv); 2598 SvPOK_only (darkness3_sv);
1600 SvCUR_set (darkness_sv, sw4 * sh); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
1601 2600
1602 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2601 mx += self->x - 1;
1603 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2602 my += self->y - 1;
1604 2603
1605 for (y = 0; y < sh; y++) 2604 for (y = 0; y < sh1; y++)
1606 if (0 <= y + vy && y + vy < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
1607 { 2606 {
1608 maprow *row = self->row + (y + vy); 2607 maprow *row = self->row + (y + my);
1609 2608
1610 for (x = 0; x < sw; x++) 2609 for (x = 0; x < sw1; x++)
1611 if (row->c0 <= x + vx && x + vx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
1612 { 2611 {
1613 mapcell *cell = row->col + (x + vx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
1614 2613
1615 darkness[y * sw4 + x] = cell->darkness < 0 2614 darkness1 [y * sw1 + x] = cell->darkness
2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1616 ? 255 - FOW_DARKNESS 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1617 : 255 - cell->darkness;
1618 } 2617 }
1619 } 2618 }
1620 2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
2657
1621 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1623 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1624 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1625} 2662}
1626 2663
1627SV * 2664SV *
1628get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1629 CODE: 2666 CODE:
1630{ 2667{
1631 int x, y, x1, y1; 2668 int x, y, x1, y1;
1632 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1633 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1658 if (row && row->c0 <= x && x < row->c1) 2695 if (row && row->c0 <= x && x < row->c1)
1659 { 2696 {
1660 mapcell *cell = row->col + (x - row->c0); 2697 mapcell *cell = row->col + (x - row->c0);
1661 uint8_t flags = 0; 2698 uint8_t flags = 0;
1662 2699
1663 if (cell->face [0]) flags |= 1; 2700 if (cell->tile [0]) flags |= 1;
1664 if (cell->face [1]) flags |= 2; 2701 if (cell->tile [1]) flags |= 2;
1665 if (cell->face [2]) flags |= 4; 2702 if (cell->tile [2]) flags |= 4;
1666 2703
1667 *data++ = flags; 2704 *data++ = flags;
1668 2705
1669 if (flags & 1) 2706 if (flags & 1)
1670 { 2707 {
2708 tileid tile = cell->tile [0];
1671 *data++ = cell->face [0] >> 8; 2709 *data++ = tile >> 8;
1672 *data++ = cell->face [0]; 2710 *data++ = tile;
1673 } 2711 }
1674 2712
1675 if (flags & 2) 2713 if (flags & 2)
1676 { 2714 {
2715 tileid tile = cell->tile [1];
1677 *data++ = cell->face [1] >> 8; 2716 *data++ = tile >> 8;
1678 *data++ = cell->face [1]; 2717 *data++ = tile;
1679 } 2718 }
1680 2719
1681 if (flags & 4) 2720 if (flags & 4)
1682 { 2721 {
2722 tileid tile = cell->tile [2];
1683 *data++ = cell->face [2] >> 8; 2723 *data++ = tile >> 8;
1684 *data++ = cell->face [2]; 2724 *data++ = tile;
1685 } 2725 }
1686 } 2726 }
1687 else 2727 else
1688 *data++ = 0; 2728 *data++ = 0;
1689 } 2729 }
1690 } 2730 }
1691 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1692 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1693 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1694 RETVAL = data_sv; 2739 RETVAL = data_sv;
1695} 2740}
1696 OUTPUT: 2741 OUTPUT:
1697 RETVAL 2742 RETVAL
1698 2743
1699void 2744void
1700set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1701 PPCODE: 2746 PPCODE:
1702{ 2747{
1703 int x, y, z; 2748 int x, y, z;
1704 int w, h; 2749 int w, h;
1705 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
1706 2761
1707 if (*data++ != 0) 2762 if (*data++ != 0)
1708 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
1709 2764
1710 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
1711 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
1712 2767
1713 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
1725 { 2780 {
1726 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
1727 2782
1728 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
1729 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
1730 uint8_t flags = *data++; 2790 flags = *data++;
1731 2791
1732 if (flags) 2792 if (flags)
1733 { 2793 {
1734 mapface face[3] = { 0, 0, 0 };
1735
1736 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
1737 2796
1738 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1739 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1740 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1741 2800
1742 if (cell->darkness <= 0) 2801 if (cell->darkness == 0)
1743 { 2802 {
1744 cell->darkness = -1; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
1745 2805
1746 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
1747 { 2807 {
1748 cell->face[z] = face[z]; 2808 tileid t = tile [z];
1749 2809
1750 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
1751 XPUSHs (sv_2mortal (newSViv (face[z]))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
1752 } 2817 }
1753 } 2818 }
1754 } 2819 }
1755 } 2820 }
1756 } 2821 }
1757} 2822}
1758 2823
1759MODULE = CFClient PACKAGE = CFClient::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
1760 2825
1761CFClient::MixChunk 2826DC::RW
1762new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
1763 CODE: 2828 CODE:
1764 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
1765 OUTPUT: 2835 OUTPUT:
1766 RETVAL 2836 RETVAL
1767 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
1768void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
1769DESTROY (CFClient::MixChunk self) 2965DESTROY (DC::MixChunk self)
1770 CODE: 2966 CODE:
1771 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
1772 2968
1773int 2969int
1774volume (CFClient::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
1775 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
1776 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
1777 OUTPUT: 2975 OUTPUT:
1778 RETVAL 2976 RETVAL
1779 2977
1780int 2978DC::Channel
1781play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1782 CODE: 2980 CODE:
2981{
1783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
1784 OUTPUT: 2993 OUTPUT:
1785 RETVAL 2994 RETVAL
1786 2995
1787MODULE = CFClient PACKAGE = CFClient::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
1788 3009
1789int 3010int
1790volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
1791 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
1793 OUTPUT: 3017 OUTPUT:
1794 RETVAL 3018 RETVAL
1795 3019
1796CFClient::MixMusic 3020void
1797new_from_file (SV *class, char *path) 3021fade_out (int ms)
1798 CODE: 3022 CODE:
1799 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
1800 OUTPUT: 3034 OUTPUT:
1801 RETVAL 3035 RETVAL
1802 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
1803void 3044void
1804DESTROY (CFClient::MixMusic self) 3045DESTROY (DC::MixMusic self)
1805 CODE: 3046 CODE:
1806 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
1807 3048
1808int 3049int
1809play (CFClient::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
1810 CODE: 3051 CODE:
1811 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
1812 OUTPUT: 3053 OUTPUT:
1813 RETVAL 3054 RETVAL
1814 3055
3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
1815MODULE = CFClient PACKAGE = CFClient::OpenGL 3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
1816 3064
1817BOOT: 3065BOOT:
1818{ 3066{
1819 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1820 static const struct { 3068 static const struct {
1821 const char *name; 3069 const char *name;
1822 IV iv; 3070 IV iv;
1823 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
1824# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
1825 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
1826 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
1827 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
1828 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
1829 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
1833 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
1834 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
1835 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
1836 const_iv (GL_FRONT), 3088 const_iv (GL_FRONT),
1837 const_iv (GL_BACK), 3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
1838 const_iv (GL_AND), 3091 const_iv (GL_AND),
1839 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
1840 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
1841 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
1842 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
1843 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1844 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
1845 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
1846 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
1847 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
1848 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
1849 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
1855 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
1856 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
1857 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
1858 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
1859 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
1860 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
1861 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
1862 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
1863 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
1864 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
1865 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
1886 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
1887 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
1888 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
1889 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
1890 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
1891 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
3158 const_iv (GL_LINE_STRIP),
1892 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
1893 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
1894 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
1895 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
1896 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
1897 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
1898 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1899 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
1900 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
1901 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
1902 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
1903 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1904# undef const_iv 3182# undef const_iv
1905 }; 3183 };
1906 3184
1907 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1908 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1909}
1910 3187
1911char * 3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
1912gl_vendor () 3202gl_vendor ()
1913 CODE: 3203 CODE:
1914 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
1915 OUTPUT: 3205 OUTPUT:
1916 RETVAL 3206 RETVAL
1917 3207
1918char * 3208const char *
1919gl_version () 3209gl_version ()
1920 CODE: 3210 CODE:
1921 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
1922 OUTPUT: 3212 OUTPUT:
1923 RETVAL 3213 RETVAL
1924 3214
1925char * 3215const char *
1926gl_extensions () 3216gl_extensions ()
1927 CODE: 3217 CODE:
1928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1929 OUTPUT: 3219 OUTPUT:
1930 RETVAL 3220 RETVAL
1931 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
1932int glGetError () 3240int glGetError ()
1933 3241
1934void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
1935 3245
1936void glClear (int mask) 3246void glClear (int mask)
1937 3247
1938void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
1939 PROTOTYPE: @ 3249 PROTOTYPE: @
1950 3260
1951void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1952 CODE: 3262 CODE:
1953 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
1954 3264
3265# void glBlendEquation (int se)
3266
1955void glDepthMask (int flag) 3267void glDepthMask (int flag)
1956 3268
1957void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
1958 3270
1959void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
1973# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1974void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1975 3287
1976# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
1977void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
1978 3292
1979void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
1980 3294
1981void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
1982 3296
1990 3304
1991void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
1992 CODE: 3306 CODE:
1993 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
1994 3308
1995void glBegin (int mode)
1996
1997void glEnd ()
1998
1999void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
2000 PROTOTYPE: @ 3310 PROTOTYPE: @
2001 ALIAS: 3311 ALIAS:
2002 glColor_premultiply = 1 3312 glColor_premultiply = 1
2003 CODE: 3313 CODE:
2004 if (ix) 3314 if (ix)
2005 { 3315 {
2006 r *= a; 3316 r *= a;
2007 g *= a; 3317 g *= a;
2008 b *= a; 3318 b *= a;
2009 } 3319 }
2010 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
2011 glColor4ub (MIN ((int)(r * 256.f), 255), 3321 glColor4f (r, g, b, a);
2012 MIN ((int)(g * 256.f), 255),
2013 MIN ((int)(b * 256.f), 255),
2014 MIN ((int)(a * 256.f), 255));
2015
2016void glInterleavedArrays (int format, int stride, char *data)
2017
2018void glDrawElements (int mode, int count, int type, char *indices)
2019
2020# 1.2 void glDrawRangeElements (int mode, int start, int end
2021 3322
2022void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
2023 CODE: 3324 CODE:
2024 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
2025 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
2030 3331
2031void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
2032 CODE: 3333 CODE:
2033 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
2034 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
2035void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
2036 CODE: 3366 CODE:
2037 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
2038 3368
2039void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
2055void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2056 CODE: 3386 CODE:
2057 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
2058 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2059 3389
2060void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2061 3391
2062void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2063 3393
2064void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
2065 3397
2066void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2067 3399
2068int glGenTexture () 3400int glGenTexture ()
2069 CODE: 3401 CODE:
2070{ 3402 RETVAL = gen_texture ();
2071 GLuint name;
2072 glGenTextures (1, &name);
2073 RETVAL = name;
2074}
2075 OUTPUT: 3403 OUTPUT:
2076 RETVAL 3404 RETVAL
2077 3405
2078void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
2079 CODE: 3407 CODE:
2080{
2081 GLuint name_ = name;
2082 glDeleteTextures (1, &name_); 3408 del_texture (name);
2083} 3409
2084
2085int glGenList () 3410int glGenList ()
2086 CODE: 3411 CODE:
2087 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
2088 OUTPUT: 3413 OUTPUT:
2089 RETVAL 3414 RETVAL
2096 3421
2097void glEndList () 3422void glEndList ()
2098 3423
2099void glCallList (int list) 3424void glCallList (int list)
2100 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2101 3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines