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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.133 by root, Sun Jul 30 13:16:44 2006 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 83#else
42 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 85#endif
49 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
53 96
54#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
56 99
57#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
58 101
59#if 0 102/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 104
62# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
63#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
64 130
65static struct 131static struct
66{ 132{
67#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 134#include "glfunc.h"
69#undef GL_FUNC 135#undef GL_FUNC
70} gl; 136} gl;
71 137
138static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 140{
74 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 145 else
79 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
80} 147}
81 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
82#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
83 175
84#include "pango-font.c" 176#include "pango-font.c"
85#include "pango-fontmap.c" 177#include "pango-fontmap.c"
86#include "pango-render.c" 178#include "pango-render.c"
87 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
90 184
91typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
92 186
93static int 187static int
94shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
95{ 189{
96 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
97 191
98 while (attrs) 192 while (attrs)
99 { 193 {
100 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 195
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 197 return 1;
104 198
105 attrs = attrs->next; 199 attrs = attrs->next;
106 } 200 }
107 201
108 return 0; 202 return 0;
109} 203}
110 204
111typedef struct cf_layout { 205struct cf_layout {
112 PangoLayout *pl; 206 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
114 int base_height; 208 int base_height;
115 CFPlus__Font font; 209 DC__Font font;
116} *CFPlus__Layout; 210 rc_t rc;
211};
117 212
213typedef cf_layout *DC__Layout;
214
118static CFPlus__Font default_font; 215static DC__Font default_font;
119static PangoContext *opengl_context; 216static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
121 218
122static void 219static void
123substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
124{ 221{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 225#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 227}
131 228
132static void 229static void
133layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
134{ 231{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
137 */ 234 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
139 236
140 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 239
143 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
144} 241}
145 242
146static void 243static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
150 250
151 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 253
154 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
155} 255 if (!rect.height) rect.height = 1;
156 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
157typedef uint16_t mapface; 262typedef uint16_t faceid;
158 263
159typedef struct { 264struct maptex
265{
160 GLint name; 266 GLuint name;
161 int w, h; 267 int w, h;
162 float s, t; 268 float s, t;
163 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
164} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
165 274
166typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
167 int16_t darkness; 279 uint16_t darkness;
168 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 281};
170 282
171typedef struct { 283struct maprow
284{
172 int32_t c0, c1; 285 int32_t c0, c1;
173 mapcell *col; 286 mapcell *col;
174} maprow; 287};
175 288
176typedef struct map { 289struct mapgrid {
177 int x, y, w, h; 290 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 292 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 293 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 294
185 int32_t rows; 295 int32_t rows;
186 maprow *row; 296 maprow *row;
187} *CFPlus__Map; 297};
188 298
189static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
190prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
191{ 304{
192 char *p; 305 T *p;
193 306
194 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
195 Zero (p, inc, char); 308 Zero (p, inc, T);
196 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
197 Safefree (ptr); 310 Safefree (ptr);
198 311
199 return p; 312 ptr = p;
200} 313}
201 314
202static char * 315template<typename T>
316static void
203append (char *ptr, int sze, int inc) 317append (T *&ptr, int sze, int inc)
204{ 318{
205 Renew (ptr, sze + inc, char); 319 Renew (ptr, sze + inc, T);
206 Zero (ptr + sze, inc, char); 320 Zero (ptr + sze, inc, T);
207
208 return ptr;
209} 321}
210 322
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323static void
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324need_facenum (struct mapgrid *self, faceid face)
325{
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331}
332
333static void
334need_texid (struct mapgrid *self, int texid)
335{
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341}
213 342
214static maprow * 343static maprow *
215map_get_row (CFPlus__Map self, int y) 344map_get_row (mapgrid *self, int y)
216{ 345{
217 if (0 > y) 346 if (0 > y)
218 { 347 {
219 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
220 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
221 350
222 self->rows += extend; 351 self->rows += extend;
223 self->y += extend; 352 self->y += extend;
224 y += extend; 353 y += extend;
225 } 354 }
226 else if (y >= self->rows) 355 else if (y >= self->rows)
227 { 356 {
228 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
229 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
230 self->rows += extend; 359 self->rows += extend;
231 } 360 }
232 361
233 return self->row + y; 362 return self->row + y;
234} 363}
244 } 373 }
245 374
246 if (row->c0 > x) 375 if (row->c0 > x)
247 { 376 {
248 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
249 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
250 row->c0 -= extend; 379 row->c0 -= extend;
251 } 380 }
252 else if (x >= row->c1) 381 else if (x >= row->c1)
253 { 382 {
254 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
255 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
256 row->c1 += extend; 385 row->c1 += extend;
257 } 386 }
258 387
259 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
260} 389}
261 390
262static mapcell * 391static mapcell *
263map_get_cell (CFPlus__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
264{ 393{
265 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
266} 395}
267 396
268static void 397static void
269map_clear (CFPlus__Map self) 398map_clear (mapgrid *self)
270{ 399{
271 int r; 400 int r;
272 401
273 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
274 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
281 self->oy = 0; 410 self->oy = 0;
282 self->row = 0; 411 self->row = 0;
283 self->rows = 0; 412 self->rows = 0;
284} 413}
285 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
286static void 425static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
288{ 427{
289 int x, y; 428 int x, y;
290 maprow *row; 429 maprow *row;
430 mapcell *cell;
291 431
292 for (y = y0; y < y0 + h; y++) 432 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 433 if (y >= 0)
294 { 434 {
295 if (y >= self->rows) 435 if (y >= self->rows)
301 if (x >= row->c0) 441 if (x >= row->c0)
302 { 442 {
303 if (x >= row->c1) 443 if (x >= row->c1)
304 break; 444 break;
305 445
306 row->col[x - row->c0].darkness = -1; 446 cell = row->col + x - row->c0;
447
448 CELL_CLEAR (cell);
307 } 449 }
308 } 450 }
451}
452
453struct smooth_key
454{
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
476
477static void
478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479{
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
309} 486}
310 487
311static void 488static void
312music_finished (void) 489music_finished (void)
313{ 490{
330 ev.code = 1; 507 ev.code = 1;
331 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
332 ev.data2 = 0; 509 ev.data2 = 0;
333 510
334 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
335} 519}
336 520
337static unsigned int 521static unsigned int
338minpot (unsigned int n) 522minpot (unsigned int n)
339{ 523{
349 n |= n >> 16; 533 n |= n >> 16;
350 534
351 return n + 1; 535 return n + 1;
352} 536}
353 537
354MODULE = CFPlus PACKAGE = CFPlus 538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
549/* SDL should provide this, really. */
550#define SDLK_MODIFIER_MIN 300
551#define SDLK_MODIFIER_MAX 314
552
553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
355 655
356PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
357 657
358BOOT: 658BOOT:
359{ 659{
360 HV *stash = gv_stashpv ("CFPlus", 1); 660 HV *stash = gv_stashpv ("DC", 1);
361 static const struct { 661 static const struct {
362 const char *name; 662 const char *name;
363 IV iv; 663 IV iv;
364 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
366 const_iv (SDL_ACTIVEEVENT), 669 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 670 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 671 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 672 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 673 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 682 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 683 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 684 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 685 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 803 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 804 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 805 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 806 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 807 const_iv (SDLK_UNDO),
808
448 const_iv (KMOD_NONE), 809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 811 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 814 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 817 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 825
461 const_iv (KMOD_SHIFT), 826 const_iv (KMOD_LRAM),
462 const_iv (KMOD_ALT), 827
463 const_iv (KMOD_META) 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
464# undef const_iv 858# undef const_iv
465 }; 859 };
466 860
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
863
864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 866}
867
868void
869weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
470 873
471int 874int
472in_destruct () 875in_destruct ()
473 CODE: 876 CODE:
474 RETVAL = PL_main_cv == Nullcv; 877 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 879 RETVAL
477 880
478NV floor (NV x) 881NV floor (NV x)
479 882
480NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
481 894
482void 895void
483pango_init () 896pango_init ()
484 CODE: 897 CODE:
485{ 898{
486 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
489} 907}
490 908
491int 909char *SDL_GetError ()
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 910
494void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
495SDL_Quit () 920void SDL_Quit ()
496 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
497void 932void
498SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
499 PPCODE: 934 PPCODE:
500{ 935{
501 SDL_Rect **m; 936 SDL_Rect **m;
502 937
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 942
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 945
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 950
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
518 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519
520 SDL_EnableUNICODE (1);
521 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
522 953
523 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
524 955
525 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
526 while (*m) 957 while (*m)
527 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
528 AV *av = newAV (); 961 AV *av = newAV ();
529 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
530 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
532 968
533 ++m; 969 ++m;
534 } 970 }
535} 971}
536 972
537char *
538SDL_GetError ()
539
540int 973int
541SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
542 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
543 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
544 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
545 ); 987 );
988
546 if (RETVAL) 989 if (RETVAL)
547 { 990 {
548 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991 av_clear (texture_av);
549# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
550# include "glfunc.h" 993#include "glfunc.h"
551# undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
552 } 997 }
998}
553 OUTPUT: 999 OUTPUT:
554 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
555 1004
556void 1005void
557SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
558 1007
559char * 1008char *
560SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
561 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
562void 1022void
563SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
564 PPCODE: 1027 PPCODE:
565{ 1028{
566 SDL_Event ev; 1029 SDL_Event ev;
567 1030
568 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
569 { 1033 {
570 HV *hv = newHV (); 1034 HV *hv = newHV ();
571 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
572 1036
573 switch (ev.type) 1037 switch (ev.type)
574 { 1038 {
575 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
576 case SDL_KEYUP: 1040 case SDL_KEYUP:
577 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
578 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
579 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
580 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
581 break; 1046 break;
582 1047
583 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
584 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
585 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
586 break; 1051 break;
587 1052
588 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
589 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
590
591 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
592 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
593 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
594 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
595 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
596 break; 1079 break;
597 1080
598 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
599 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
600 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
601 1084
602 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
603 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
610 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
611 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
612 break; 1095 break;
613 } 1096 }
614 1097
615 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
616 } 1099 }
617} 1100}
618 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
619int 1115int
620Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
621 POSTCALL: 1117 POSTCALL:
622 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
623 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
624 1120
625void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
626Mix_CloseAudio () 1138Mix_CloseAudio ()
627 1139
628int 1140int
629Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
630 1142
1143const char *
1144Mix_GetError ()
1145
631void 1146void
632lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
633 CODE: 1148 CODE:
1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1150
1151void
1152win32_proxy_info ()
1153 PPCODE:
1154{
634#ifndef _WIN32 1155#ifdef _WIN32
635 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1156 char buffer[2048];
1157 DWORD buflen;
1158
1159 EXTEND (SP, 3);
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1163 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1164 {
1165 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1169 {
1170 PUSHs (newSVpv (buffer, 0));
1171
1172 buflen = sizeof (buffer);
1173 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1174 PUSHs (newSVpv (buffer, 0));
1175 }
1176 }
636#endif 1177#endif
1178}
637 1179
638void 1180int
639add_font (char *file) 1181add_font (char *file)
640 CODE: 1182 CODE:
641 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
642 1193
643void 1194void
644load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
645 ALIAS: 1196 ALIAS:
646 load_image_file = 1 1197 load_image_file = 1
649 STRLEN image_len; 1200 STRLEN image_len;
650 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
651 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
652 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
653 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
654 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
655 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
656 1207
657 if (!rw) 1208 if (!rw)
658 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
659 1210
692 1243
693 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
694 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
695 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
696 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
697 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
698 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
699 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
700 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
701 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
702 1253
732void 1283void
733error (char *message) 1284error (char *message)
734 CODE: 1285 CODE:
735 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
736#ifdef _WIN32 1287#ifdef _WIN32
737 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
738#endif 1289#endif
739 1290
740void 1291void
741fatal (char *message) 1292fatal (char *message)
742 CODE: 1293 CODE:
743 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
744#ifdef _WIN32 1295#ifdef _WIN32
745 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
746#endif 1297#endif
747 _exit (1); 1298 _exit (1);
748 1299
749void 1300void
750_exit (int retval) 1301_exit (int retval = 0)
751 CODE: 1302 CODE:
1303#ifdef WIN32
1304 ExitThread (retval); // unclean, please beam me up
1305#else
752 _exit (retval); 1306 _exit (retval);
1307#endif
753 1308
754MODULE = CFPlus PACKAGE = CFPlus::Font 1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
755 1317
756CFPlus::Font 1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325MODULE = Deliantra::Client PACKAGE = DC::Font
1326
1327PROTOTYPES: DISABLE
1328
1329DC::Font
757new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
758 CODE: 1331 CODE:
759{ 1332{
760 int count; 1333 int count;
761 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
762 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
764} 1337}
765 OUTPUT: 1338 OUTPUT:
766 RETVAL 1339 RETVAL
767 1340
768void 1341void
769DESTROY (CFPlus::Font self) 1342DESTROY (DC::Font self)
770 CODE: 1343 CODE:
771 pango_font_description_free (self); 1344 pango_font_description_free (self);
772 1345
773void 1346void
774make_default (CFPlus::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
775 CODE: 1349 CODE:
776 default_font = self; 1350 default_font = self;
777 1351
778MODULE = CFPlus PACKAGE = CFPlus::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
779 1353
1354PROTOTYPES: DISABLE
1355
780void 1356void
781reset_glyph_cache () 1357glyph_cache_backup ()
1358 PROTOTYPE:
782 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
783 tc_clear (); 1366 tc_restore ();
784 1367
785CFPlus::Layout 1368DC::Layout
786new (SV *class) 1369new (SV *klass)
787 CODE: 1370 CODE:
788 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
789 1372
790 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
791 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
792 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
793 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
799 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
800 OUTPUT: 1383 OUTPUT:
801 RETVAL 1384 RETVAL
802 1385
803void 1386void
804DESTROY (CFPlus::Layout self) 1387DESTROY (DC::Layout self)
805 CODE: 1388 CODE:
806 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
807 Safefree (self); 1390 delete self;
808 1391
809void 1392void
810set_text (CFPlus::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
811 CODE: 1394 CODE:
812{ 1395{
813 STRLEN textlen; 1396 STRLEN textlen;
814 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
815 1398
816 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
817} 1400}
818 1401
819void 1402void
820set_markup (CFPlus::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
821 CODE: 1404 CODE:
822{ 1405{
823 STRLEN textlen; 1406 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
825 1408
826 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
827} 1410}
828 1411
829void 1412void
830set_shapes (CFPlus::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
831 CODE: 1414 CODE:
832{ 1415{
833 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
834 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
835 const char *pos = text; 1418 const char *pos = text;
870 if (attrs) 1453 if (attrs)
871 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
872} 1455}
873 1456
874void 1457void
875get_shapes (CFPlus::Layout self) 1458get_shapes (DC::Layout self)
876 PPCODE: 1459 PPCODE:
877{ 1460{
878 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
879 1462
880 do 1463 do
881 { 1464 {
882 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
883 1466
884 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
885 { 1468 {
886 PangoRectangle extents; 1469 PangoRectangle extents;
887 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
895 1478
896 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
897} 1480}
898 1481
899int 1482int
900has_wrapped (CFPlus::Layout self) 1483has_wrapped (DC::Layout self)
901 CODE: 1484 CODE:
902{ 1485{
903 int lines = 1; 1486 int lines = 1;
904 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
905 1488
910} 1493}
911 OUTPUT: 1494 OUTPUT:
912 RETVAL 1495 RETVAL
913 1496
914SV * 1497SV *
915get_text (CFPlus::Layout self) 1498get_text (DC::Layout self)
916 CODE: 1499 CODE:
917 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
918 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
919 OUTPUT: 1502 OUTPUT:
920 RETVAL 1503 RETVAL
921 1504
922void 1505void
923set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
924 CODE: 1507 CODE:
925 self->r = r; 1508 self->r = r;
926 self->g = g; 1509 self->g = g;
927 self->b = b; 1510 self->b = b;
928 self->a = a; 1511 self->a = a;
929 1512
930void 1513void
931set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
932 CODE: 1515 CODE:
933 if (self->font != font) 1516 if (self->font != font)
934 { 1517 {
935 self->font = font; 1518 self->font = font;
936 layout_update_font (self); 1519 layout_update_font (self);
937 } 1520 }
938 1521
939void 1522void
940set_height (CFPlus::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
941 CODE: 1524 CODE:
942 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
943 { 1526 {
944 self->base_height = base_height; 1527 self->base_height = base_height;
945 layout_update_font (self); 1528 layout_update_font (self);
946 } 1529 }
947 1530
948void 1531void
949set_width (CFPlus::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
950 CODE: 1533 CODE:
951 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
952 1535
953void 1536void
954set_indent (CFPlus::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
955 CODE: 1538 CODE:
956 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
957 1540
958void 1541void
959set_spacing (CFPlus::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
960 CODE: 1543 CODE:
961 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
962 1545
963void 1546void
964set_ellipsise (CFPlus::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
965 CODE: 1548 CODE:
966 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
967 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
968 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
969 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
970 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
971 ); 1554 );
972 1555
973void 1556void
974set_single_paragraph_mode (CFPlus::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
975 CODE: 1558 CODE:
976 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
977 1560
978void 1561void
979size (CFPlus::Layout self) 1562size (DC::Layout self)
980 PPCODE: 1563 PPCODE:
981{ 1564{
982 int w, h; 1565 int w, h;
983 1566
984 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
987 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
988 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
989} 1572}
990 1573
991int 1574int
992descent (CFPlus::Layout self) 1575descent (DC::Layout self)
993 CODE: 1576 CODE:
994{ 1577{
995 PangoRectangle rect; 1578 PangoRectangle rect;
996 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
997 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
998 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
999} 1582}
1000 OUTPUT: 1583 OUTPUT:
1001 RETVAL 1584 RETVAL
1002 1585
1003int 1586int
1004xy_to_index (CFPlus::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1005 CODE: 1588 CODE:
1006{ 1589{
1007 int index, trailing; 1590 int index, trailing;
1008 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1009 RETVAL = index; 1592 RETVAL = index + trailing;
1010} 1593}
1011 OUTPUT: 1594 OUTPUT:
1012 RETVAL 1595 RETVAL
1013 1596
1014void 1597void
1015cursor_pos (CFPlus::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1016 PPCODE: 1599 PPCODE:
1017{ 1600{
1018 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1019 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1020 1603
1021 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1022 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1023 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1024 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1025} 1608}
1026 1609
1027void 1610void
1028render (CFPlus::Layout self, float x, float y) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1029 PPCODE: 1612 PPCODE:
1613{
1614 int line, x;
1615
1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1619 --line;
1620#endif
1621 EXTEND (SP, 2);
1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624}
1625
1626void
1627line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629{
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
1644 else
1645 {
1646 PUSHs (sv_2mortal (newSViv (index)));
1647 PUSHs (sv_2mortal (newSViv (trailing)));
1648 }
1649}
1650
1651void
1652render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1030 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1031 self->pl, 1656 self->pl,
1657 &self->rc,
1032 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1033 self->r, self->g, self->b, self->a 1659 self->r, self->g, self->b, self->a,
1660 flags
1034 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1035 1665
1036MODULE = CFPlus PACKAGE = CFPlus::Texture
1037
1038void 1666void
1039pad2pot (SV *data_, SV *w_, SV *h_) 1667draw (DC::Layout self)
1040 CODE: 1668 CODE:
1041{ 1669{
1042 int ow = SvIV (w_); 1670 glEnable (GL_TEXTURE_2D);
1043 int oh = SvIV (h_); 1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1044 1677
1045 if (ow && oh) 1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1686
1687PROTOTYPES: ENABLE
1688
1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1046 { 1694 {
1047 int nw = minpot (ow);
1048 int nh = minpot (oh);
1049
1050 if (nw != ow || nh != oh)
1051 {
1052 if (SvOK (data_))
1053 {
1054 STRLEN datalen; 1695 STRLEN datalen;
1055 char *data = SvPVbyte (data_, datalen); 1696 char *data = SvPVbyte (data_, datalen);
1056 int bpp = datalen / (ow * oh); 1697 int bpp = datalen / (ow * oh);
1057 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1058 1699
1059 SvPOK_only (result_); 1700 SvPOK_only (result_);
1060 SvCUR_set (result_, nw * nh * bpp); 1701 SvCUR_set (result_, nw * nh * bpp);
1061 1702
1062 memset (SvPVX (result_), 0, nw * nh * bpp); 1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1063 while (oh--) 1704 while (oh--)
1064 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1065 1706
1066 sv_setsv (data_, result_); 1707 sv_setsv (data_, result_);
1067 }
1068
1069 sv_setiv (w_, nw);
1070 sv_setiv (h_, nh);
1071 }
1072 } 1708 }
1073} 1709}
1074 1710
1075void 1711void
1076draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1082{ 1718{
1083 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1084 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1085 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1086 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1087 1726
1088 if (items < 5) 1727 if (items < 5)
1089 { 1728 {
1090 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1091 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1119 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1120 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1121 } 1760 }
1122} 1761}
1123 1762
1124MODULE = CFPlus PACKAGE = CFPlus::Map 1763void
1125 1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1126CFPlus::Map 1765 PROTOTYPE: @
1127new (SV *class, int map_width, int map_height)
1128 CODE: 1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1895MODULE = Deliantra::Client PACKAGE = DC::Map
1896
1897PROTOTYPES: DISABLE
1898
1899DC::Map
1900new (SV *klass)
1901 CODE:
1129 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1130 RETVAL->x = 0; 1903 RETVAL->x = 0;
1131 RETVAL->y = 0; 1904 RETVAL->y = 0;
1132 RETVAL->w = map_width; 1905 RETVAL->w = 0;
1133 RETVAL->h = map_height; 1906 RETVAL->h = 0;
1134 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1135 RETVAL->oy = 0; 1908 RETVAL->oy = 0;
1136 RETVAL->faces = 8192; 1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1137 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1138 RETVAL->texs = 8192;
1139 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1140 RETVAL->rows = 0; 1911 RETVAL->rows = 0;
1141 RETVAL->row = 0; 1912 RETVAL->row = 0;
1142 OUTPUT: 1913 OUTPUT:
1143 RETVAL 1914 RETVAL
1144 1915
1145void 1916void
1146DESTROY (CFPlus::Map self) 1917DESTROY (DC::Map self)
1147 CODE: 1918 CODE:
1148{ 1919{
1149 map_clear (self); 1920 map_clear (self);
1150 Safefree (self->face); 1921 Safefree (self->face2tile);
1151 Safefree (self->tex); 1922 Safefree (self->tex);
1152 Safefree (self); 1923 Safefree (self);
1153} 1924}
1154 1925
1155void 1926void
1927resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932void
1156clear (CFPlus::Map self) 1933clear (DC::Map self)
1157 CODE: 1934 CODE:
1158 map_clear (self); 1935 map_clear (self);
1159 1936
1160void 1937void
1161set_face (CFPlus::Map self, int face, int texid) 1938set_tileid (DC::Map self, int face, int tile)
1162 CODE: 1939 CODE:
1163{ 1940{
1164 while (self->faces <= face) 1941 need_facenum (self, face); self->face2tile [face] = tile;
1165 { 1942 need_texid (self, tile);
1166 Append (mapface, self->face, self->faces, self->faces);
1167 self->faces *= 2;
1168 }
1169
1170 self->face [face] = texid;
1171} 1943}
1172 1944
1173void 1945void
1946set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948{
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966}
1967
1968void
1174set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1175 CODE: 1970 CODE:
1176{ 1971{
1177 while (self->texs <= texid) 1972 need_texid (self, texid);
1178 {
1179 Append (maptex, self->tex, self->texs, self->texs);
1180 self->texs *= 2;
1181 }
1182 1973
1183 { 1974 {
1184 maptex *tex = self->tex + texid; 1975 maptex *tex = self->tex + texid;
1185 1976
1186 tex->name = name; 1977 tex->name = name;
1202 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1203 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1204 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1205} 1996}
1206 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1207int 2018int
1208ox (CFPlus::Map self) 2019ox (DC::Map self)
1209 ALIAS: 2020 ALIAS:
1210 oy = 1 2021 oy = 1
1211 x = 2 2022 x = 2
1212 y = 3 2023 y = 3
1213 w = 4 2024 w = 4
1224 } 2035 }
1225 OUTPUT: 2036 OUTPUT:
1226 RETVAL 2037 RETVAL
1227 2038
1228void 2039void
1229scroll (CFPlus::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1230 CODE: 2041 CODE:
1231{ 2042{
1232 if (dx > 0) 2043 if (dx > 0)
1233 map_blank (self, self->x, self->y, dx - 1, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1234 else if (dx < 0) 2045 else if (dx < 0)
1235 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1236 2047
1237 if (dy > 0) 2048 if (dy > 0)
1238 map_blank (self, self->x, self->y, self->w, dy - 1); 2049 map_blank (self, self->x, self->y, self->w, dy);
1239 else if (dy < 0) 2050 else if (dy < 0)
1240 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1241 2052
1242 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1243 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1244 2055
1245 while (self->y < 0) 2056 while (self->y < 0)
1246 { 2057 {
1247 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1248 2059
1249 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1250 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1251 } 2062 }
1252} 2063}
1253 2064
1254void 2065SV *
1255map1a_update (CFPlus::Map self, SV *data_) 2066map1a_update (DC::Map self, SV *data_)
1256 CODE: 2067 CODE:
1257{ 2068{
1258 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1259 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1260 mapcell *cell; 2071 mapcell *cell;
1261 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1262 2075
1263 while (data < data_end) 2076 while (data < data_end - 1)
1264 { 2077 {
1265 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1266 2079
1267 x = self->x + ((flags >> 10) & 63); 2080 x = self->x + ((flags >> 10) & 63);
1268 y = self->y + ((flags >> 4) & 63); 2081 y = self->y + ((flags >> 4) & 63);
1269 2082
1270 cell = map_get_cell (self, x, y); 2083 cell = map_get_cell (self, x, y);
1271 2084
1272 if (flags & 15) 2085 if (flags & 15)
1273 { 2086 {
1274 if (cell->darkness < 0) 2087 if (!cell->darkness)
1275 { 2088 {
2089 memset (cell, 0, sizeof (*cell));
1276 cell->darkness = 0; 2090 cell->darkness = 256;
1277 cell->face [0] = 0;
1278 cell->face [1] = 0;
1279 cell->face [2] = 0;
1280 } 2091 }
1281 2092
1282 cell->darkness = flags & 8 ? *data++ : 255;
1283
1284 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1285 2094
1286 if (flags & 4) 2095 if (flags & 8)
1287 { 2096 {
1288 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2097 uint8_t ext, cmd;
2098
2099 do
2100 {
2101 ext = *data++;
2102 cmd = ext & 0x7f;
2103
2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2107 {
2108 cell->stat_width = 1;
2109 cell->stat_hp = *data++;
2110 }
2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2128 }
2129 while (ext & 0x80);
1289 } 2130 }
1290 2131
2132 for (z = 0; z <= 2; ++z)
1291 if (flags & 2) 2133 if (flags & (4 >> z))
1292 { 2134 {
1293 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1294 } 2154 }
1295
1296 if (flags & 1)
1297 {
1298 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1299 }
1300 } 2155 }
1301 else 2156 else
1302 cell->darkness = -1; 2157 CELL_CLEAR (cell);
1303 } 2158 }
1304} 2159}
2160 OUTPUT:
2161 RETVAL
1305 2162
1306SV * 2163SV *
1307mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1308 CODE: 2165 CODE:
1309{ 2166{
1310 int x1, x; 2167 int x1, x;
1311 int y1, y; 2168 int y1, y;
1312 int z; 2169 int z;
1325 ? self->row + y 2182 ? self->row + y
1326 : 0; 2183 : 0;
1327 2184
1328 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1329 { 2186 {
1330 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1331 2188
1332 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1333 { 2190 {
1334 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1335 2192
1336 for (z = 0; z <= 0; z++) 2193 for (z = 0; z <= 0; z++)
1337 { 2194 {
1338 mapface face = cell->face [z];
1339
1340 if (face)
1341 {
1342 maptex tex = self->tex [face]; 2195 maptex tex = self->tex [cell->tile [z]];
1343 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1344 int a1 = tex.a; 2197 int a1 = tex.a;
1345 2198
1346 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1347 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1348 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1349 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1350 }
1351 } 2203 }
1352 } 2204 }
1353 2205
1354 *map++ = (r ) 2206 *map++ = (r )
1355 | (g << 8) 2207 | (g << 8)
1356 | (b << 16) 2208 | (b << 16)
1357 | (a << 24); 2209 | (a << 24);
1358 } 2210 }
1359 } 2211 }
1360 2212
1361 RETVAL = map_sv; 2213 RETVAL = map_sv;
1362} 2214}
1363 OUTPUT: 2215 OUTPUT:
1364 RETVAL 2216 RETVAL
1365 2217
1366void 2218void
1367draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1368 CODE: 2220 CODE:
1369{ 2221{
1370 int vx, vy;
1371 int x, y, z; 2222 int x, y, z;
1372 int last_name;
1373 mapface face;
1374 2223
1375 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1376 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
1377 2231
1378 /* 2232 pl_tex.name = 0;
1379 int vx = self->vx = self->w >= sw
1380 ? self->x + (self->w - sw) / 2
1381 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1382 2233
1383 int vy = self->vy = self->h >= sh 2234 // that's current max. sorry.
1384 ? self->y + (self->h - sh) / 2 2235 if (sw > 255) sw = 255;
1385 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2236 if (sh > 255) sh = 255;
1386 */
1387 2237
1388 glColor4ub (255, 255, 255, 255); 2238 memset (&key, 0, sizeof (key));
2239 key.r = 255;
2240 key.g = 255;
2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
2245
2246 mx += self->x;
2247 my += self->y;
2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
1389 2270
1390 glEnable (GL_BLEND); 2271 glEnable (GL_BLEND);
1391 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1392 glEnable (GL_TEXTURE_2D);
1393 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1394 2274
1395 glBegin (GL_QUADS);
1396
1397 last_name = 0;
1398
1399 for (z = 0; z < 3; z++) 2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
1400 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1401 if (0 <= y + vy && y + vy < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1402 { 2284 {
1403 maprow *row = self->row + (y + vy); 2285 maprow *row = self->row + (y + my);
1404 2286
1405 for (x = 0; x < sw; x++) 2287 for (x = 0; x < sw; x++)
1406 if (row->c0 <= x + vx && x + vx < row->c1) 2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1407 { 2400 {
1408 mapcell *cell = row->col + (x + vx - row->c0); 2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
1409 2403
1410 face = cell->face [z]; 2404 if (!(bits & 0x1000)
1411 2405 && skey.level == level
1412 if (face) 2406 && level > smooth_max [skey.x][skey.y])
1413 { 2407 {
1414 maptex tex = self->tex [face]; 2408 maptex tex = self->tex [skey.tile];
1415
1416 int px = (x + 1) * 32 - tex.w; 2409 int px = (((int)skey.x) - 1) * Tw;
1417 int py = (y + 1) * 32 - tex.h; 2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
1418 2415
1419 if (last_name != tex.name) 2416 if (tex.name)
1420 { 2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
1421 glEnd (); 2424 glEnd ();
1422 last_name = tex.name;
1423 glBindTexture (GL_TEXTURE_2D, last_name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1424 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2427 }
2428
2429 if (border)
2430 {
2431 float ox = border * dx;
2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2437 }
2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
1425 } 2448 }
1426
1427 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1428 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1429 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1430 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1431 } 2449 }
1432 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1433 } 2455 }
2456 }
1434 2457
1435 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1436 2463
1437 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1438 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1439}
1440 2479
2480 // top layer: overlays such as the health bar
2481 for (y = 0; y < sh; y++)
2482 if (0 <= y + my && y + my < self->rows)
2483 {
2484 maprow *row = self->row + (y + my);
2485
2486 for (x = 0; x < sw; x++)
2487 if (row->c0 <= x + mx && x + mx < row->c1)
2488 {
2489 mapcell *cell = row->col + (x + mx - row->c0);
2490
2491 int px = x * Tw;
2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2499
2500 if (cell->stat_hp)
2501 {
2502 int width = cell->stat_width * Tw;
2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2504
2505 glColor3ub (0, 0, 0);
2506 glRectf (px + 1, py - thick - 2,
2507 px + width - 1, py);
2508
2509 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2510 glRectf (px + 2,
2511 py - thick - 1,
2512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2513 }
2514 }
2515 }
2516}
2517
1441void 2518void
1442draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1443 CODE: 2520 CODE:
1444{ 2521{
1445 static float color[16][3] = { 2522 static float color[16][3] = {
1446 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1447 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1448 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1449 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1450 2527
1451 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1452 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1453 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1454 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1455 2532
1456 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1457 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1458 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1459 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1460 2537
1461 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
1462 2539
1463 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
1464 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
1465 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
1466 }; 2543 };
1467 2544
1468 int x, y; 2545 int x, y;
1469 2546
1470 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1471 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1472 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1475 2558
1476 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
1480 2563
1481 if (m) 2564 if (m)
1482 { 2565 {
1483 float *c = color [m & 15]; 2566 float *c = color [m & 15];
1484 2567
1485 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
1486 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
1487 2570
1488 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
1489 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1490 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1491 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1492 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1493 } 2576 }
1497 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
1498 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1499} 2582}
1500 2583
1501void 2584void
1502fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1503 PPCODE: 2586 PPCODE:
1504{ 2587{
1505 int vx, vy;
1506 int x, y; 2588 int x, y;
1507 int sw4 = (sw + 3) & ~3; 2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
1508 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1509 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1510 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 memset (darkness, 255, sw4 * sh); 2596 memset (darkness1, 0, sw1*sh1);
2597
1512 SvPOK_only (darkness_sv); 2598 SvPOK_only (darkness3_sv);
1513 SvCUR_set (darkness_sv, sw4 * sh); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
1514 2600
1515 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2601 mx += self->x - 1;
1516 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2602 my += self->y - 1;
1517 2603
1518 for (y = 0; y < sh; y++) 2604 for (y = 0; y < sh1; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
1520 { 2606 {
1521 maprow *row = self->row + (y + vy); 2607 maprow *row = self->row + (y + my);
1522 2608
1523 for (x = 0; x < sw; x++) 2609 for (x = 0; x < sw1; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2611 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
1527 2613
1528 darkness[y * sw4 + x] = cell->darkness < 0 2614 darkness1 [y * sw1 + x] = cell->darkness
2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1529 ? 255 - FOW_DARKNESS 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1530 : 255 - cell->darkness;
1531 } 2617 }
1532 } 2618 }
1533 2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
2657
1534 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1535 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1536 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1537 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1538} 2662}
1539 2663
1540SV * 2664SV *
1541get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1542 CODE: 2666 CODE:
1543{ 2667{
1544 int x, y, x1, y1; 2668 int x, y, x1, y1;
1545 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1546 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1571 if (row && row->c0 <= x && x < row->c1) 2695 if (row && row->c0 <= x && x < row->c1)
1572 { 2696 {
1573 mapcell *cell = row->col + (x - row->c0); 2697 mapcell *cell = row->col + (x - row->c0);
1574 uint8_t flags = 0; 2698 uint8_t flags = 0;
1575 2699
1576 if (cell->face [0]) flags |= 1; 2700 if (cell->tile [0]) flags |= 1;
1577 if (cell->face [1]) flags |= 2; 2701 if (cell->tile [1]) flags |= 2;
1578 if (cell->face [2]) flags |= 4; 2702 if (cell->tile [2]) flags |= 4;
1579 2703
1580 *data++ = flags; 2704 *data++ = flags;
1581 2705
1582 if (flags & 1) 2706 if (flags & 1)
1583 { 2707 {
2708 tileid tile = cell->tile [0];
1584 *data++ = cell->face [0] >> 8; 2709 *data++ = tile >> 8;
1585 *data++ = cell->face [0]; 2710 *data++ = tile;
1586 } 2711 }
1587 2712
1588 if (flags & 2) 2713 if (flags & 2)
1589 { 2714 {
2715 tileid tile = cell->tile [1];
1590 *data++ = cell->face [1] >> 8; 2716 *data++ = tile >> 8;
1591 *data++ = cell->face [1]; 2717 *data++ = tile;
1592 } 2718 }
1593 2719
1594 if (flags & 4) 2720 if (flags & 4)
1595 { 2721 {
2722 tileid tile = cell->tile [2];
1596 *data++ = cell->face [2] >> 8; 2723 *data++ = tile >> 8;
1597 *data++ = cell->face [2]; 2724 *data++ = tile;
1598 } 2725 }
1599 } 2726 }
1600 else 2727 else
1601 *data++ = 0; 2728 *data++ = 0;
1602 } 2729 }
1603 } 2730 }
1604 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1605 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1606 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1607 RETVAL = data_sv; 2739 RETVAL = data_sv;
1608} 2740}
1609 OUTPUT: 2741 OUTPUT:
1610 RETVAL 2742 RETVAL
1611 2743
1612void 2744void
1613set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1614 PPCODE: 2746 PPCODE:
1615{ 2747{
1616 int x, y, z; 2748 int x, y, z;
1617 int w, h; 2749 int w, h;
1618 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
1619 2761
1620 if (*data++ != 0) 2762 if (*data++ != 0)
1621 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
1622 2764
1623 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
1624 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
1625 2767
1626 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
1638 { 2780 {
1639 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
1640 2782
1641 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
1642 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
1643 uint8_t flags = *data++; 2790 flags = *data++;
1644 2791
1645 if (flags) 2792 if (flags)
1646 { 2793 {
1647 mapface face[3] = { 0, 0, 0 };
1648
1649 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
1650 2796
1651 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1652 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1653 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1654 2800
1655 if (cell->darkness <= 0) 2801 if (cell->darkness == 0)
1656 { 2802 {
1657 cell->darkness = -1; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
1658 2805
1659 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
1660 { 2807 {
1661 cell->face[z] = face[z]; 2808 tileid t = tile [z];
1662 2809
1663 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
1664 XPUSHs (sv_2mortal (newSViv (face[z]))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
1665 } 2817 }
1666 } 2818 }
1667 } 2819 }
1668 } 2820 }
1669 } 2821 }
1670} 2822}
1671 2823
1672MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
1673 2825
1674CFPlus::MixChunk 2826DC::RW
1675new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
1676 CODE: 2828 CODE:
1677 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
1678 OUTPUT: 2835 OUTPUT:
1679 RETVAL 2836 RETVAL
1680 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
1681void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
1682DESTROY (CFPlus::MixChunk self) 2965DESTROY (DC::MixChunk self)
1683 CODE: 2966 CODE:
1684 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
1685 2968
1686int 2969int
1687volume (CFPlus::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
1688 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
1689 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
1690 OUTPUT: 2975 OUTPUT:
1691 RETVAL 2976 RETVAL
1692 2977
1693int 2978DC::Channel
1694play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1695 CODE: 2980 CODE:
2981{
1696 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
1697 OUTPUT: 2993 OUTPUT:
1698 RETVAL 2994 RETVAL
1699 2995
1700MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
1701 3009
1702int 3010int
1703volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
1704 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
1705 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
1706 OUTPUT: 3017 OUTPUT:
1707 RETVAL 3018 RETVAL
1708 3019
1709CFPlus::MixMusic 3020void
1710new_from_file (SV *class, char *path) 3021fade_out (int ms)
1711 CODE: 3022 CODE:
1712 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
1713 OUTPUT: 3034 OUTPUT:
1714 RETVAL 3035 RETVAL
1715 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
1716void 3044void
1717DESTROY (CFPlus::MixMusic self) 3045DESTROY (DC::MixMusic self)
1718 CODE: 3046 CODE:
1719 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
1720 3048
1721int 3049int
1722play (CFPlus::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
1723 CODE: 3051 CODE:
1724 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
1725 OUTPUT: 3053 OUTPUT:
1726 RETVAL 3054 RETVAL
1727 3055
1728MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
1729 3064
1730BOOT: 3065BOOT:
1731{ 3066{
1732 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1733 static const struct { 3068 static const struct {
1734 const char *name; 3069 const char *name;
1735 IV iv; 3070 IV iv;
1736 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
1737# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
1738 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
1739 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
1740 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
1741 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
1742 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
1746 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
1747 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
1748 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
1749 const_iv (GL_FRONT), 3088 const_iv (GL_FRONT),
1750 const_iv (GL_BACK), 3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
1751 const_iv (GL_AND), 3091 const_iv (GL_AND),
1752 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
1753 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
1754 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
1755 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
1756 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1757 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
1758 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
1759 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
1760 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
1761 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
1762 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
1768 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
1769 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
1770 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
1771 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
1772 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
1773 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
1774 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
1775 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
1776 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
1777 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
1778 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
1799 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
1800 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
1801 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
1802 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
1803 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
1804 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
3158 const_iv (GL_LINE_STRIP),
1805 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
1806 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
1807 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
1808 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
1809 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
1810 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
1811 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1812 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
1813 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
1814 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
1815 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
1816 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1817# undef const_iv 3182# undef const_iv
1818 }; 3183 };
1819 3184
1820 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1821 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1822}
1823 3187
1824char * 3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
1825gl_vendor () 3202gl_vendor ()
1826 CODE: 3203 CODE:
1827 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
1828 OUTPUT: 3205 OUTPUT:
1829 RETVAL 3206 RETVAL
1830 3207
1831char * 3208const char *
1832gl_version () 3209gl_version ()
1833 CODE: 3210 CODE:
1834 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
1835 OUTPUT: 3212 OUTPUT:
1836 RETVAL 3213 RETVAL
1837 3214
1838char * 3215const char *
1839gl_extensions () 3216gl_extensions ()
1840 CODE: 3217 CODE:
1841 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1842 OUTPUT: 3219 OUTPUT:
1843 RETVAL 3220 RETVAL
1844 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
1845int glGetError () 3240int glGetError ()
1846 3241
1847void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
1848 3245
1849void glClear (int mask) 3246void glClear (int mask)
1850 3247
1851void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
1852 PROTOTYPE: @ 3249 PROTOTYPE: @
1863 3260
1864void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1865 CODE: 3262 CODE:
1866 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
1867 3264
3265# void glBlendEquation (int se)
3266
1868void glDepthMask (int flag) 3267void glDepthMask (int flag)
1869 3268
1870void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
1871 3270
1872void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
1886# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
1887void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1888 3287
1889# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
1890void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
1891 3292
1892void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
1893 3294
1894void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
1895 3296
1903 3304
1904void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
1905 CODE: 3306 CODE:
1906 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
1907 3308
1908void glBegin (int mode)
1909
1910void glEnd ()
1911
1912void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
1913 PROTOTYPE: @ 3310 PROTOTYPE: @
1914 ALIAS: 3311 ALIAS:
1915 glColor_premultiply = 1 3312 glColor_premultiply = 1
1916 CODE: 3313 CODE:
1917 if (ix) 3314 if (ix)
1918 { 3315 {
1921 b *= a; 3318 b *= a;
1922 } 3319 }
1923 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
1924 glColor4f (r, g, b, a); 3321 glColor4f (r, g, b, a);
1925 3322
1926void glInterleavedArrays (int format, int stride, char *data)
1927
1928void glDrawElements (int mode, int count, int type, char *indices)
1929
1930# 1.2 void glDrawRangeElements (int mode, int start, int end
1931
1932void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
1933 CODE: 3324 CODE:
1934 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
1935 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
1936 3327
1940 3331
1941void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
1942 CODE: 3333 CODE:
1943 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
1944 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
1945void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
1946 CODE: 3366 CODE:
1947 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
1948 3368
1949void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
1965void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1966 CODE: 3386 CODE:
1967 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
1968 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1969 3389
1970void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1971 3391
1972void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1973 3393
1974void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
1975 3397
1976void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1977 3399
1978int glGenTexture () 3400int glGenTexture ()
1979 CODE: 3401 CODE:
1980{ 3402 RETVAL = gen_texture ();
1981 GLuint name;
1982 glGenTextures (1, &name);
1983 RETVAL = name;
1984}
1985 OUTPUT: 3403 OUTPUT:
1986 RETVAL 3404 RETVAL
1987 3405
1988void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
1989 CODE: 3407 CODE:
1990{
1991 GLuint name_ = name;
1992 glDeleteTextures (1, &name_); 3408 del_texture (name);
1993} 3409
1994
1995int glGenList () 3410int glGenList ()
1996 CODE: 3411 CODE:
1997 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
1998 OUTPUT: 3413 OUTPUT:
1999 RETVAL 3414 RETVAL
2006 3421
2007void glEndList () 3422void glEndList ()
2008 3423
2009void glCallList (int list) 3424void glCallList (int list)
2010 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2011 3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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