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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
20#include "flat_hash_map.hpp"
21
14#ifdef _WIN32 22#ifdef _WIN32
15# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
16#endif 28#endif
17 29
30#include <cassert>
18#include <math.h> 31#include <cmath>
19#include <string.h> 32#include <cstring>
20#include <stdio.h> 33#include <cstdio>
21#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
22 40
23#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
24#include <SDL_endian.h> 43#include <SDL_endian.h>
25#include <SDL_image.h> 44#include <SDL_image.h>
26#include <SDL_mixer.h> 45#include <SDL_mixer.h>
27#include <SDL_opengl.h> 46#include <SDL_opengl.h>
28 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
29#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
31 57
32#include <glib/gmacros.h> 58#include <glib.h>
33 59
34#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
35 72
36#ifndef _WIN32 73#ifndef _WIN32
37# include <sys/types.h> 74# include <sys/types.h>
38# include <sys/socket.h> 75# include <sys/socket.h>
39# include <netinet/in.h> 76# include <netinet/in.h>
40# include <netinet/tcp.h> 77# include <netinet/tcp.h>
41# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 83#else
43 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 85#endif
50 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
54 96
55#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
57 99
58#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
59 101
60#if 0 102/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 104
63# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
64#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
65 130
66static struct 131static struct
67{ 132{
68#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 134#include "glfunc.h"
70#undef GL_FUNC 135#undef GL_FUNC
71} gl; 136} gl;
72 137
138static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 140{
75 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 145 else
80 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
81} 147}
82 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
83#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
84 175
85#include "pango-font.c" 176#include "pango-font.c"
86#include "pango-fontmap.c" 177#include "pango-fontmap.c"
87#include "pango-render.c" 178#include "pango-render.c"
88 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
91 184
92typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
93 186
94static int 187static int
95shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
96{ 189{
97 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
98 191
99 while (attrs) 192 while (attrs)
100 { 193 {
101 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
102 195
103 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1; 197 return 1;
105 198
106 attrs = attrs->next; 199 attrs = attrs->next;
107 } 200 }
108 201
109 return 0; 202 return 0;
110} 203}
111 204
112typedef struct cf_layout { 205struct cf_layout {
113 PangoLayout *pl; 206 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
115 int base_height; 208 int base_height;
116 CFPlus__Font font; 209 DC__Font font;
117} *CFPlus__Layout; 210 rc_t rc;
211};
118 212
213typedef cf_layout *DC__Layout;
214
119static CFPlus__Font default_font; 215static DC__Font default_font;
120static PangoContext *opengl_context; 216static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
122 218
123static void 219static void
124substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
125{ 221{
126 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
127#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129#endif 225#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 227}
132 228
133static void 229static void
134layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
135{ 231{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
138 */ 234 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
140 236
141 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 239
144 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
145} 241}
146 242
147static void 243static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 245{
150 PangoRectangle rect; 246 PangoRectangle rect;
151 247
152 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
160 256
161 *w = rect.width; 257 *w = rect.width;
162 *h = rect.height; 258 *h = rect.height;
163} 259}
164 260
261typedef uint16_t tileid;
165typedef uint16_t mapface; 262typedef uint16_t faceid;
166 263
167typedef struct { 264struct maptex
265{
168 GLint name; 266 GLuint name;
169 int w, h; 267 int w, h;
170 float s, t; 268 float s, t;
171 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
172} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
173 274
174typedef struct { 275struct mapcell
276{
175 uint32_t player; 277 uint32_t player;
176 mapface face[3]; 278 tileid tile[3];
177 uint16_t darkness; 279 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 281};
180 282
181typedef struct { 283struct maprow
284{
182 int32_t c0, c1; 285 int32_t c0, c1;
183 mapcell *col; 286 mapcell *col;
184} maprow; 287};
185 288
186typedef struct map { 289struct mapgrid {
187 int x, y, w, h; 290 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 292 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 293 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 294
195 int32_t rows; 295 int32_t rows;
196 maprow *row; 296 maprow *row;
197} *CFPlus__Map; 297};
198 298
199static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
200prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
201{ 304{
202 char *p; 305 T *p;
203 306
204 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
205 Zero (p, inc, char); 308 Zero (p, inc, T);
206 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
207 Safefree (ptr); 310 Safefree (ptr);
208 311
209 return p; 312 ptr = p;
210} 313}
211 314
212static char * 315template<typename T>
316static void
213append (char *ptr, int sze, int inc) 317append (T *&ptr, int sze, int inc)
214{ 318{
215 Renew (ptr, sze + inc, char); 319 Renew (ptr, sze + inc, T);
216 Zero (ptr + sze, inc, char); 320 Zero (ptr + sze, inc, T);
217
218 return ptr;
219} 321}
220 322
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323static void
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324need_facenum (struct mapgrid *self, faceid face)
325{
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331}
332
333static void
334need_texid (struct mapgrid *self, int texid)
335{
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341}
223 342
224static maprow * 343static maprow *
225map_get_row (CFPlus__Map self, int y) 344map_get_row (mapgrid *self, int y)
226{ 345{
227 if (0 > y) 346 if (0 > y)
228 { 347 {
229 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
231 350
232 self->rows += extend; 351 self->rows += extend;
233 self->y += extend; 352 self->y += extend;
234 y += extend; 353 y += extend;
235 } 354 }
236 else if (y >= self->rows) 355 else if (y >= self->rows)
237 { 356 {
238 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
239 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
240 self->rows += extend; 359 self->rows += extend;
241 } 360 }
242 361
243 return self->row + y; 362 return self->row + y;
244} 363}
254 } 373 }
255 374
256 if (row->c0 > x) 375 if (row->c0 > x)
257 { 376 {
258 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
259 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
260 row->c0 -= extend; 379 row->c0 -= extend;
261 } 380 }
262 else if (x >= row->c1) 381 else if (x >= row->c1)
263 { 382 {
264 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
265 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
266 row->c1 += extend; 385 row->c1 += extend;
267 } 386 }
268 387
269 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
270} 389}
271 390
272static mapcell * 391static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
274{ 393{
275 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
276} 395}
277 396
278static void 397static void
279map_clear (CFPlus__Map self) 398map_clear (mapgrid *self)
280{ 399{
281 int r; 400 int r;
282 401
283 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
291 self->oy = 0; 410 self->oy = 0;
292 self->row = 0; 411 self->row = 0;
293 self->rows = 0; 412 self->rows = 0;
294} 413}
295 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
296static void 425static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
298{ 427{
299 int x, y; 428 int x, y;
300 maprow *row; 429 maprow *row;
301 mapcell *cell; 430 mapcell *cell;
302 431
314 if (x >= row->c1) 443 if (x >= row->c1)
315 break; 444 break;
316 445
317 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
318 447
319 cell->darkness = 0; 448 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 449 }
324 } 450 }
451}
452
453struct smooth_key
454{
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
476
477static void
478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479{
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
325} 486}
326 487
327static void 488static void
328music_finished (void) 489music_finished (void)
329{ 490{
346 ev.code = 1; 507 ev.code = 1;
347 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0; 509 ev.data2 = 0;
349 510
350 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
351} 519}
352 520
353static unsigned int 521static unsigned int
354minpot (unsigned int n) 522minpot (unsigned int n)
355{ 523{
365 n |= n >> 16; 533 n |= n >> 16;
366 534
367 return n + 1; 535 return n + 1;
368} 536}
369 537
370MODULE = CFPlus PACKAGE = CFPlus 538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
549/* SDL should provide this, really. */
550#define SDLK_MODIFIER_MIN 300
551#define SDLK_MODIFIER_MAX 314
552
553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
371 655
372PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
373 657
374BOOT: 658BOOT:
375{ 659{
376 HV *stash = gv_stashpv ("CFPlus", 1); 660 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 661 static const struct {
378 const char *name; 662 const char *name;
379 IV iv; 663 IV iv;
380 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
382 const_iv (SDL_ACTIVEEVENT), 669 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 670 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 671 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 672 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 673 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 682 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 683 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 684 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 685 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 803 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 804 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 805 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 806 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 807 const_iv (SDLK_UNDO),
808
464 const_iv (KMOD_NONE), 809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 811 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 814 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 817 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 825
477 const_iv (KMOD_SHIFT), 826 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 827
479 const_iv (KMOD_META) 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
480# undef const_iv 858# undef const_iv
481 }; 859 };
482 860
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
863
864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 866}
867
868void
869weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
486 873
487int 874int
488in_destruct () 875in_destruct ()
489 CODE: 876 CODE:
490 RETVAL = PL_main_cv == Nullcv; 877 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 879 RETVAL
493 880
494NV floor (NV x) 881NV floor (NV x)
495 882
496NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
497 894
498void 895void
499pango_init () 896pango_init ()
500 CODE: 897 CODE:
501{ 898{
502 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
505} 907}
506 908
507int 909char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 910
510void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
511SDL_Quit () 920void SDL_Quit ()
512 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
513void 932void
514SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
515 PPCODE: 934 PPCODE:
516{ 935{
517 SDL_Rect **m; 936 SDL_Rect **m;
518 937
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 942
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 945
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 950
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 953
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 955
543 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
544 while (*m) 957 while (*m)
545 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
546 AV *av = newAV (); 961 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
550 968
551 ++m; 969 ++m;
552 } 970 }
553} 971}
554 972
555char *
556SDL_GetError ()
557
558int 973int
559SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
561 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 987 );
988
564 if (RETVAL) 989 if (RETVAL)
565 { 990 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 991 av_clear (texture_av);
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 993#include "glfunc.h"
569# undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 997 }
998}
571 OUTPUT: 999 OUTPUT:
572 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
573 1004
574void 1005void
575SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
576 1007
577char * 1008char *
578SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
579 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
580void 1022void
581SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
582 PPCODE: 1027 PPCODE:
583{ 1028{
584 SDL_Event ev; 1029 SDL_Event ev;
585 1030
586 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 1033 {
588 HV *hv = newHV (); 1034 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 1036
591 switch (ev.type) 1037 switch (ev.type)
592 { 1038 {
593 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
594 case SDL_KEYUP: 1040 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 1046 break;
600 1047
601 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 1051 break;
605 1052
606 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
614 break; 1079 break;
615 1080
616 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1084
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1095 break;
631 } 1096 }
632 1097
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1099 }
635} 1100}
636 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
637int 1115int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1117 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
642 1120
643void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
644Mix_CloseAudio () 1138Mix_CloseAudio ()
645 1139
646int 1140int
647Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
648 1142
1143const char *
1144Mix_GetError ()
1145
649void 1146void
650lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
651 CODE: 1148 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1150
656void 1151void
657win32_proxy_info () 1152win32_proxy_info ()
658 PPCODE: 1153 PPCODE:
659{ 1154{
660#ifdef _WIN32 1155#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 1156 char buffer[2048];
663 DWORD buflen; 1157 DWORD buflen;
664 1158
665 EXTEND (SP, 3); 1159 EXTEND (SP, 3);
666 1160
681 } 1175 }
682 } 1176 }
683#endif 1177#endif
684} 1178}
685 1179
686void 1180int
687add_font (char *file) 1181add_font (char *file)
688 CODE: 1182 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
690 1193
691void 1194void
692load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
693 ALIAS: 1196 ALIAS:
694 load_image_file = 1 1197 load_image_file = 1
697 STRLEN image_len; 1200 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
704 1207
705 if (!rw) 1208 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
707 1210
740 1243
741 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
742 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
743 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
744 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
745 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
746 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
747 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
748 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
749 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
750 1253
780void 1283void
781error (char *message) 1284error (char *message)
782 CODE: 1285 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1287#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1289#endif
787 1290
788void 1291void
789fatal (char *message) 1292fatal (char *message)
790 CODE: 1293 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1295#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1297#endif
795 _exit (1); 1298 _exit (1);
796 1299
797void 1300void
798_exit (int retval) 1301_exit (int retval = 0)
799 CODE: 1302 CODE:
1303#ifdef WIN32
1304 ExitThread (retval); // unclean, please beam me up
1305#else
800 _exit (retval); 1306 _exit (retval);
1307#endif
801 1308
802MODULE = CFPlus PACKAGE = CFPlus::Font 1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
803 1317
804CFPlus::Font 1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325MODULE = Deliantra::Client PACKAGE = DC::Font
1326
1327PROTOTYPES: DISABLE
1328
1329DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
806 CODE: 1331 CODE:
807{ 1332{
808 int count; 1333 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
810 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
812} 1337}
813 OUTPUT: 1338 OUTPUT:
814 RETVAL 1339 RETVAL
815 1340
816void 1341void
817DESTROY (CFPlus::Font self) 1342DESTROY (DC::Font self)
818 CODE: 1343 CODE:
819 pango_font_description_free (self); 1344 pango_font_description_free (self);
820 1345
821void 1346void
822make_default (CFPlus::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
823 CODE: 1349 CODE:
824 default_font = self; 1350 default_font = self;
825 1351
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1353
1354PROTOTYPES: DISABLE
1355
828void 1356void
829reset_glyph_cache () 1357glyph_cache_backup ()
1358 PROTOTYPE:
830 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
831 tc_clear (); 1366 tc_restore ();
832 1367
833CFPlus::Layout 1368DC::Layout
834new (SV *class) 1369new (SV *klass)
835 CODE: 1370 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
837 1372
838 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
840 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
847 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
848 OUTPUT: 1383 OUTPUT:
849 RETVAL 1384 RETVAL
850 1385
851void 1386void
852DESTROY (CFPlus::Layout self) 1387DESTROY (DC::Layout self)
853 CODE: 1388 CODE:
854 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
855 Safefree (self); 1390 delete self;
856 1391
857void 1392void
858set_text (CFPlus::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
859 CODE: 1394 CODE:
860{ 1395{
861 STRLEN textlen; 1396 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
863 1398
864 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
865} 1400}
866 1401
867void 1402void
868set_markup (CFPlus::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
869 CODE: 1404 CODE:
870{ 1405{
871 STRLEN textlen; 1406 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
873 1408
874 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
875} 1410}
876 1411
877void 1412void
878set_shapes (CFPlus::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
879 CODE: 1414 CODE:
880{ 1415{
881 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1418 const char *pos = text;
918 if (attrs) 1453 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
920} 1455}
921 1456
922void 1457void
923get_shapes (CFPlus::Layout self) 1458get_shapes (DC::Layout self)
924 PPCODE: 1459 PPCODE:
925{ 1460{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1462
928 do 1463 do
929 { 1464 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1466
932 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
933 { 1468 {
934 PangoRectangle extents; 1469 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1478
944 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
945} 1480}
946 1481
947int 1482int
948has_wrapped (CFPlus::Layout self) 1483has_wrapped (DC::Layout self)
949 CODE: 1484 CODE:
950{ 1485{
951 int lines = 1; 1486 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
953 1488
958} 1493}
959 OUTPUT: 1494 OUTPUT:
960 RETVAL 1495 RETVAL
961 1496
962SV * 1497SV *
963get_text (CFPlus::Layout self) 1498get_text (DC::Layout self)
964 CODE: 1499 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
967 OUTPUT: 1502 OUTPUT:
968 RETVAL 1503 RETVAL
969 1504
970void 1505void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1507 CODE:
973 self->r = r; 1508 self->r = r;
974 self->g = g; 1509 self->g = g;
975 self->b = b; 1510 self->b = b;
976 self->a = a; 1511 self->a = a;
977 1512
978void 1513void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1515 CODE:
981 if (self->font != font) 1516 if (self->font != font)
982 { 1517 {
983 self->font = font; 1518 self->font = font;
984 layout_update_font (self); 1519 layout_update_font (self);
985 } 1520 }
986 1521
987void 1522void
988set_height (CFPlus::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
989 CODE: 1524 CODE:
990 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
991 { 1526 {
992 self->base_height = base_height; 1527 self->base_height = base_height;
993 layout_update_font (self); 1528 layout_update_font (self);
994 } 1529 }
995 1530
996void 1531void
997set_width (CFPlus::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
998 CODE: 1533 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1535
1001void 1536void
1002set_indent (CFPlus::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
1003 CODE: 1538 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1540
1006void 1541void
1007set_spacing (CFPlus::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
1008 CODE: 1543 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1545
1011void 1546void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1548 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
1019 ); 1554 );
1020 1555
1021void 1556void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1558 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1560
1026void 1561void
1027size (CFPlus::Layout self) 1562size (DC::Layout self)
1028 PPCODE: 1563 PPCODE:
1029{ 1564{
1030 int w, h; 1565 int w, h;
1031 1566
1032 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
1037} 1572}
1038 1573
1039int 1574int
1040descent (CFPlus::Layout self) 1575descent (DC::Layout self)
1041 CODE: 1576 CODE:
1042{ 1577{
1043 PangoRectangle rect; 1578 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1047} 1582}
1048 OUTPUT: 1583 OUTPUT:
1049 RETVAL 1584 RETVAL
1050 1585
1051int 1586int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1588 CODE:
1054{ 1589{
1055 int index, trailing; 1590 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1592 RETVAL = index + trailing;
1058} 1593}
1059 OUTPUT: 1594 OUTPUT:
1060 RETVAL 1595 RETVAL
1061 1596
1062void 1597void
1063cursor_pos (CFPlus::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1599 PPCODE:
1065{ 1600{
1066 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1603
1069 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1608}
1074 1609
1075void 1610void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1612 PPCODE:
1613{
1614 int line, x;
1615
1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1619 --line;
1620#endif
1621 EXTEND (SP, 2);
1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624}
1625
1626void
1627line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629{
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
1644 else
1645 {
1646 PUSHs (sv_2mortal (newSViv (index)));
1647 PUSHs (sv_2mortal (newSViv (trailing)));
1648 }
1649}
1650
1651void
1652render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1078 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1079 self->pl, 1656 self->pl,
1657 &self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1082 flags 1660 flags
1083 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1084 1665
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1666void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1667draw (DC::Layout self)
1089 CODE: 1668 CODE:
1090{ 1669{
1091 int ow = SvIV (w_); 1670 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1677
1094 if (ow && oh) 1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1686
1687PROTOTYPES: ENABLE
1688
1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1694 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1695 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1696 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1697 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1699
1108 SvPOK_only (result_); 1700 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1701 SvCUR_set (result_, nw * nh * bpp);
1110 1702
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1704 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1706
1115 sv_setsv (data_, result_); 1707 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1708 }
1122} 1709}
1123 1710
1124void 1711void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1718{
1132 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1136 1726
1137 if (items < 5) 1727 if (items < 5)
1138 { 1728 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1170 } 1760 }
1171} 1761}
1172 1762
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1763void
1174 1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1175CFPlus::Map 1765 PROTOTYPE: @
1176new (SV *class, int map_width, int map_height)
1177 CODE: 1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1895MODULE = Deliantra::Client PACKAGE = DC::Map
1896
1897PROTOTYPES: DISABLE
1898
1899DC::Map
1900new (SV *klass)
1901 CODE:
1178 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1179 RETVAL->x = 0; 1903 RETVAL->x = 0;
1180 RETVAL->y = 0; 1904 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1905 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1906 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1908 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1911 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1912 RETVAL->row = 0;
1191 OUTPUT: 1913 OUTPUT:
1192 RETVAL 1914 RETVAL
1193 1915
1194void 1916void
1195DESTROY (CFPlus::Map self) 1917DESTROY (DC::Map self)
1196 CODE: 1918 CODE:
1197{ 1919{
1198 map_clear (self); 1920 map_clear (self);
1199 Safefree (self->face); 1921 Safefree (self->face2tile);
1200 Safefree (self->tex); 1922 Safefree (self->tex);
1201 Safefree (self); 1923 Safefree (self);
1202} 1924}
1203 1925
1204void 1926void
1927resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932void
1205clear (CFPlus::Map self) 1933clear (DC::Map self)
1206 CODE: 1934 CODE:
1207 map_clear (self); 1935 map_clear (self);
1208 1936
1209void 1937void
1210set_face (CFPlus::Map self, int face, int texid) 1938set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1939 CODE:
1212{ 1940{
1213 while (self->faces <= face) 1941 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1942 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1943}
1221 1944
1222void 1945void
1946set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948{
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966}
1967
1968void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1970 CODE:
1225{ 1971{
1226 while (self->texs <= texid) 1972 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1973
1232 { 1974 {
1233 maptex *tex = self->tex + texid; 1975 maptex *tex = self->tex + texid;
1234 1976
1235 tex->name = name; 1977 tex->name = name;
1251 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1252 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1996}
1255 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1256int 2018int
1257ox (CFPlus::Map self) 2019ox (DC::Map self)
1258 ALIAS: 2020 ALIAS:
1259 oy = 1 2021 oy = 1
1260 x = 2 2022 x = 2
1261 y = 3 2023 y = 3
1262 w = 4 2024 w = 4
1273 } 2035 }
1274 OUTPUT: 2036 OUTPUT:
1275 RETVAL 2037 RETVAL
1276 2038
1277void 2039void
1278scroll (CFPlus::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1279 CODE: 2041 CODE:
1280{ 2042{
1281 if (dx > 0) 2043 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 2045 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 2047
1286 if (dy > 0) 2048 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 2049 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 2050 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 2052
1291 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1293 2055
1294 while (self->y < 0) 2056 while (self->y < 0)
1295 { 2057 {
1296 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1297 2059
1298 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1300 } 2062 }
1301} 2063}
1302 2064
1303void 2065SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1305 CODE: 2067 CODE:
1306{ 2068{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 2071 mapcell *cell;
1310 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1311 2075
1312 while (data < data_end - 1) 2076 while (data < data_end - 1)
1313 { 2077 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1315 2079
1328 2092
1329 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1330 2094
1331 if (flags & 8) 2095 if (flags & 8)
1332 { 2096 {
2097 uint8_t ext, cmd;
2098
1333 if (extmap) 2099 do
1334 { 2100 {
1335 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1336 2103
1337 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1338 { 2107 {
1339 ext = *data++;
1340 cmd = ext & 0x3f;
1341
1342 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health
1345 {
1346 cell->stat_width = 1; 2108 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1348 }
1349 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width
1352 {
1353 if (*data == 4)
1354 ; // decode player tag
1355
1356 data += *data + 1;
1357 }
1358 else if (cmd == 8) // cell flags
1359 cell->flags = *data++;
1360 else if (ext & 0x40) // unknown, multibyte => skip
1361 data += *data + 1;
1362 else
1363 data++;
1364 } 2110 }
1365 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1366 } 2128 }
1367 else 2129 while (ext & 0x80);
1368 cell->darkness = *data++ + 1;
1369 } 2130 }
1370 2131
2132 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 2133 if (flags & (4 >> z))
1372 { 2134 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1374 } 2154 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 2155 }
1386 else 2156 else
1387 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1388 } 2158 }
1389} 2159}
2160 OUTPUT:
2161 RETVAL
1390 2162
1391SV * 2163SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 2165 CODE:
1394{ 2166{
1395 int x1, x; 2167 int x1, x;
1396 int y1, y; 2168 int y1, y;
1397 int z; 2169 int z;
1410 ? self->row + y 2182 ? self->row + y
1411 : 0; 2183 : 0;
1412 2184
1413 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1414 { 2186 {
1415 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1416 2188
1417 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1418 { 2190 {
1419 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1420 2192
1421 for (z = 0; z <= 0; z++) 2193 for (z = 0; z <= 0; z++)
1422 { 2194 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 2195 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 2197 int a1 = tex.a;
1430 2198
1431 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1432 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1433 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1434 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1435 }
1436 } 2203 }
1437 } 2204 }
1438 2205
1439 *map++ = (r ) 2206 *map++ = (r )
1440 | (g << 8) 2207 | (g << 8)
1441 | (b << 16) 2208 | (b << 16)
1442 | (a << 24); 2209 | (a << 24);
1443 } 2210 }
1444 } 2211 }
1445 2212
1446 RETVAL = map_sv; 2213 RETVAL = map_sv;
1447} 2214}
1448 OUTPUT: 2215 OUTPUT:
1449 RETVAL 2216 RETVAL
1450 2217
1451void 2218void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 2220 CODE:
1454{ 2221{
1455 int vx, vy;
1456 int x, y, z; 2222 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 2223
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
1462 2231
1463 /* 2232 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 2233
1468 int vy = self->vy = self->h >= sh 2234 // that's current max. sorry.
1469 ? self->y + (self->h - sh) / 2 2235 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2236 if (sh > 255) sh = 255;
1471 */
1472 2237
1473 glColor4ub (255, 255, 255, 255); 2238 memset (&key, 0, sizeof (key));
2239 key.r = 255;
2240 key.g = 255;
2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
2245
2246 mx += self->x;
2247 my += self->y;
2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
1474 2270
1475 glEnable (GL_BLEND); 2271 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 2274
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
1485 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1487 { 2284 {
1488 maprow *row = self->row + (y + vy); 2285 maprow *row = self->row + (y + my);
1489 2286
1490 for (x = 0; x < sw; x++) 2287 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1492 { 2400 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
1494 2403
1495 face = cell->face [z]; 2404 if (!(bits & 0x1000)
1496 2405 && skey.level == level
1497 if (face && face < self->texs) 2406 && level > smooth_max [skey.x][skey.y])
1498 { 2407 {
1499 maptex tex = self->tex [face]; 2408 maptex tex = self->tex [skey.tile];
1500 int px = (x + 1) * 32 - tex.w; 2409 int px = (((int)skey.x) - 1) * Tw;
1501 int py = (y + 1) * 32 - tex.h; 2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
1502 2415
1503 if (last_name != tex.name) 2416 if (tex.name)
1504 { 2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
1505 glEnd (); 2424 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1507 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
1508 } 2427 }
1509 2428
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2429 if (border)
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 { 2430 {
1520 maptex tex = self->tex [1]; 2431 float ox = border * dx;
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523 2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1524 glEnd (); 2437 }
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527 2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
1532 } 2448 }
1533 } 2449 }
1534 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1535 } 2455 }
2456 }
1536 2457
1537 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1538 2463
1539 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1540 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1541 2479
1542 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
1545 { 2483 {
1546 maprow *row = self->row + (y + vy); 2484 maprow *row = self->row + (y + my);
1547 2485
1548 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2488 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
1552 2490
1553 int px = x * 32; 2491 int px = x * Tw;
1554 int py = y * 32; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
1555 2499
1556 if (cell->stat_hp) 2500 if (cell->stat_hp)
1557 { 2501 {
1558 int width = cell->stat_width * 32; 2502 int width = cell->stat_width * Tw;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2504
1561 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2507 px + width - 1, py);
1564 2508
1570 } 2514 }
1571 } 2515 }
1572} 2516}
1573 2517
1574void 2518void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1576 CODE: 2520 CODE:
1577{ 2521{
1578 static float color[16][3] = { 2522 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1580 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1581 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1582 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1583 2527
1584 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1585 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1586 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1587 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1588 2532
1589 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1590 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1591 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1592 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1593 2537
1594 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
1595 2539
1596 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
1597 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
1598 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
1599 }; 2543 };
1600 2544
1601 int x, y; 2545 int x, y;
1602 2546
1603 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1604 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1605 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1606 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1607 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1608 2558
1609 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
1613 2563
1614 if (m) 2564 if (m)
1615 { 2565 {
1616 float *c = color [m & 15]; 2566 float *c = color [m & 15];
1617 2567
1618 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
1619 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
1620 2570
1621 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
1622 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1623 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1624 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1625 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1626 } 2576 }
1630 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1632} 2582}
1633 2583
1634void 2584void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2586 PPCODE:
1637{ 2587{
1638 int vx, vy;
1639 int x, y; 2588 int x, y;
1640 int sw4 = (sw + 3) & ~3; 2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 memset (darkness, 255, sw4 * sh); 2596 memset (darkness1, 0, sw1*sh1);
2597
1645 SvPOK_only (darkness_sv); 2598 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
1647 2600
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2601 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2602 my += self->y - 1;
1650 2603
1651 for (y = 0; y < sh; y++) 2604 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
1653 { 2606 {
1654 maprow *row = self->row + (y + vy); 2607 maprow *row = self->row + (y + my);
1655 2608
1656 for (x = 0; x < sw; x++) 2609 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2611 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
1660 2613
1661 darkness[y * sw4 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1663 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1664 } 2617 }
1665 } 2618 }
1666 2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
2657
1667 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1671} 2662}
1672 2663
1673SV * 2664SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2666 CODE:
1676{ 2667{
1677 int x, y, x1, y1; 2668 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2695 if (row && row->c0 <= x && x < row->c1)
1705 { 2696 {
1706 mapcell *cell = row->col + (x - row->c0); 2697 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2698 uint8_t flags = 0;
1708 2699
1709 if (cell->face [0]) flags |= 1; 2700 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2701 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2702 if (cell->tile [2]) flags |= 4;
1712 2703
1713 *data++ = flags; 2704 *data++ = flags;
1714 2705
1715 if (flags & 1) 2706 if (flags & 1)
1716 { 2707 {
2708 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2709 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2710 *data++ = tile;
1719 } 2711 }
1720 2712
1721 if (flags & 2) 2713 if (flags & 2)
1722 { 2714 {
2715 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2716 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2717 *data++ = tile;
1725 } 2718 }
1726 2719
1727 if (flags & 4) 2720 if (flags & 4)
1728 { 2721 {
2722 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2723 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2724 *data++ = tile;
1731 } 2725 }
1732 } 2726 }
1733 else 2727 else
1734 *data++ = 0; 2728 *data++ = 0;
1735 } 2729 }
1736 } 2730 }
1737 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
1738 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
1740 RETVAL = data_sv; 2739 RETVAL = data_sv;
1741} 2740}
1742 OUTPUT: 2741 OUTPUT:
1743 RETVAL 2742 RETVAL
1744 2743
1745void 2744void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2746 PPCODE:
1748{ 2747{
1749 int x, y, z; 2748 int x, y, z;
1750 int w, h; 2749 int w, h;
1751 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
1752 2761
1753 if (*data++ != 0) 2762 if (*data++ != 0)
1754 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
1755 2764
1756 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
1758 2767
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2780 {
1772 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
1773 2782
1774 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
1775 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
1776 uint8_t flags = *data++; 2790 flags = *data++;
1777 2791
1778 if (flags) 2792 if (flags)
1779 { 2793 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
1783 2796
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2800
1788 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
1789 { 2802 {
1790 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
1791 2805
1792 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
1793 { 2807 {
1794 cell->face[z] = face[z]; 2808 tileid t = tile [z];
1795 2809
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
1798 } 2817 }
1799 } 2818 }
1800 } 2819 }
1801 } 2820 }
1802 } 2821 }
1803} 2822}
1804 2823
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2825
1807CFPlus::MixChunk 2826DC::RW
1808new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
1809 CODE: 2828 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
1811 OUTPUT: 2835 OUTPUT:
1812 RETVAL 2836 RETVAL
1813 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
1814void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
1815DESTROY (CFPlus::MixChunk self) 2965DESTROY (DC::MixChunk self)
1816 CODE: 2966 CODE:
1817 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
1818 2968
1819int 2969int
1820volume (CFPlus::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2975 OUTPUT:
1824 RETVAL 2976 RETVAL
1825 2977
1826int 2978DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2980 CODE:
2981{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
1830 OUTPUT: 2993 OUTPUT:
1831 RETVAL 2994 RETVAL
1832 2995
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
1834 3009
1835int 3010int
1836volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
1837 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 3017 OUTPUT:
1840 RETVAL 3018 RETVAL
1841 3019
1842CFPlus::MixMusic 3020void
1843new_from_file (SV *class, char *path) 3021fade_out (int ms)
1844 CODE: 3022 CODE:
1845 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
1846 OUTPUT: 3034 OUTPUT:
1847 RETVAL 3035 RETVAL
1848 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
1849void 3044void
1850DESTROY (CFPlus::MixMusic self) 3045DESTROY (DC::MixMusic self)
1851 CODE: 3046 CODE:
1852 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
1853 3048
1854int 3049int
1855play (CFPlus::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
1856 CODE: 3051 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 3053 OUTPUT:
1859 RETVAL 3054 RETVAL
1860 3055
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
1862 3064
1863BOOT: 3065BOOT:
1864{ 3066{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 3068 static const struct {
1867 const char *name; 3069 const char *name;
1868 IV iv; 3070 IV iv;
1869 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
1871 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 3088 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 3091 const_iv (GL_AND),
1885 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
1889 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1890 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
1891 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
1892 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
1893 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
1894 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
1895 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
1901 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 3158 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1951# undef const_iv 3182# undef const_iv
1952 }; 3183 };
1953 3184
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1956}
1957 3187
1958char * 3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190}
3191
3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
1959gl_vendor () 3202gl_vendor ()
1960 CODE: 3203 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
1962 OUTPUT: 3205 OUTPUT:
1963 RETVAL 3206 RETVAL
1964 3207
1965char * 3208const char *
1966gl_version () 3209gl_version ()
1967 CODE: 3210 CODE:
1968 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
1969 OUTPUT: 3212 OUTPUT:
1970 RETVAL 3213 RETVAL
1971 3214
1972char * 3215const char *
1973gl_extensions () 3216gl_extensions ()
1974 CODE: 3217 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 3219 OUTPUT:
1977 RETVAL 3220 RETVAL
1978 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
1979int glGetError () 3240int glGetError ()
1980 3241
1981void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
1982 3245
1983void glClear (int mask) 3246void glClear (int mask)
1984 3247
1985void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
1986 PROTOTYPE: @ 3249 PROTOTYPE: @
1997 3260
1998void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1999 CODE: 3262 CODE:
2000 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
2001 3264
3265# void glBlendEquation (int se)
3266
2002void glDepthMask (int flag) 3267void glDepthMask (int flag)
2003 3268
2004void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2005 3270
2006void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
2020# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 3287
2023# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
2025 3292
2026void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
2027 3294
2028void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
2029 3296
2037 3304
2038void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2039 CODE: 3306 CODE:
2040 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2041 3308
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @ 3310 PROTOTYPE: @
2048 ALIAS: 3311 ALIAS:
2049 glColor_premultiply = 1 3312 glColor_premultiply = 1
2050 CODE: 3313 CODE:
2051 if (ix) 3314 if (ix)
2052 { 3315 {
2055 b *= a; 3318 b *= a;
2056 } 3319 }
2057 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 3321 glColor4f (r, g, b, a);
2059 3322
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 3324 CODE:
2068 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
2070 3327
2074 3331
2075void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
2076 CODE: 3333 CODE:
2077 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
2078 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
2079void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
2080 CODE: 3366 CODE:
2081 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
2082 3368
2083void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 3386 CODE:
2101 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 3389
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 3391
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 3393
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
2109 3397
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 3399
2112int glGenTexture () 3400int glGenTexture ()
2113 CODE: 3401 CODE:
2114{ 3402 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 3403 OUTPUT:
2120 RETVAL 3404 RETVAL
2121 3405
2122void glDeleteTexture (int name) 3406void glDeleteTexture (int name)
2123 CODE: 3407 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 3408 del_texture (name);
2127} 3409
2128
2129int glGenList () 3410int glGenList ()
2130 CODE: 3411 CODE:
2131 RETVAL = glGenLists (1); 3412 RETVAL = glGenLists (1);
2132 OUTPUT: 3413 OUTPUT:
2133 RETVAL 3414 RETVAL
2140 3421
2141void glEndList () 3422void glEndList ()
2142 3423
2143void glCallList (int list) 3424void glCallList (int list)
2144 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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