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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
49 96
50#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
52 99
53#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
54 101
55#if 0 102/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 104
58# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
59#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
60 128
61static AV *texture_av; 129static AV *texture_av;
62 130
63static struct 131static struct
64{ 132{
101 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
103} 171}
104 172
105#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
106 175
107#include "pango-font.c" 176#include "pango-font.c"
108#include "pango-fontmap.c" 177#include "pango-fontmap.c"
109#include "pango-render.c" 178#include "pango-render.c"
110 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
113 184
114typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
115 186
116static int 187static int
117shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
118{ 189{
119 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
120 191
121 while (attrs) 192 while (attrs)
122 { 193 {
123 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
124 195
125 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1; 197 return 1;
127 198
128 attrs = attrs->next; 199 attrs = attrs->next;
129 } 200 }
130 201
131 return 0; 202 return 0;
132} 203}
133 204
134typedef struct cf_layout { 205struct cf_layout {
135 PangoLayout *pl; 206 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
137 int base_height; 208 int base_height;
138 CFPlus__Font font; 209 DC__Font font;
139} *CFPlus__Layout; 210 rc_t rc;
211};
140 212
213typedef cf_layout *DC__Layout;
214
141static CFPlus__Font default_font; 215static DC__Font default_font;
142static PangoContext *opengl_context; 216static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
144 218
145static void 219static void
146substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
147{ 221{
148 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif 225#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 227}
154 228
155static void 229static void
156layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
157{ 231{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
160 */ 234 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
162 236
163 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 239
166 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
167} 241}
168 242
169static void 243static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 245{
172 PangoRectangle rect; 246 PangoRectangle rect;
173 247
174 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
185} 259}
186 260
187typedef uint16_t tileid; 261typedef uint16_t tileid;
188typedef uint16_t faceid; 262typedef uint16_t faceid;
189 263
190typedef struct { 264struct maptex
265{
191 int name; 266 GLuint name;
192 int w, h; 267 int w, h;
193 float s, t; 268 float s, t;
194 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
195 tileid smoothtile; 270 tileid smoothtile;
196 uint8_t smoothlevel; 271 uint8_t smoothlevel;
197} maptex; 272 uint8_t unused; /* set to zero on use */
273};
198 274
199typedef struct { 275struct mapcell
276{
200 uint32_t player; 277 uint32_t player;
201 tileid tile[3]; 278 tileid tile[3];
202 uint16_t darkness; 279 uint16_t darkness;
203 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
204} mapcell; 281};
205 282
206typedef struct { 283struct maprow
284{
207 int32_t c0, c1; 285 int32_t c0, c1;
208 mapcell *col; 286 mapcell *col;
209} maprow; 287};
210 288
211typedef struct map { 289struct mapgrid {
212 int x, y, w, h; 290 int x, y, w, h;
213 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
214 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
216 294
217 int32_t rows; 295 int32_t rows;
218 maprow *row; 296 maprow *row;
219} *CFPlus__Map; 297};
220 298
221static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
222prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
223{ 304{
224 char *p; 305 T *p;
225 306
226 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
227 Zero (p, inc, char); 308 Zero (p, inc, T);
228 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
229 Safefree (ptr); 310 Safefree (ptr);
230 311
231 return p; 312 ptr = p;
232} 313}
233 314
234static char * 315template<typename T>
235append (char *ptr, int sze, int inc)
236{
237 Renew (ptr, sze + inc, char);
238 Zero (ptr + sze, inc, char);
239
240 return ptr;
241}
242
243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245
246static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
247need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
248{ 325{
249 while (self->faces <= face) 326 while (self->faces <= face)
250 { 327 {
251 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
252 self->faces *= 2; 329 self->faces *= 2;
253 } 330 }
254} 331}
255 332
256static void 333static void
257need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
258{ 335{
259 while (self->texs <= texid) 336 while (self->texs <= texid)
260 { 337 {
261 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
262 self->texs *= 2; 339 self->texs *= 2;
263 } 340 }
264} 341}
265 342
266static maprow * 343static maprow *
267map_get_row (CFPlus__Map self, int y) 344map_get_row (mapgrid *self, int y)
268{ 345{
269 if (0 > y) 346 if (0 > y)
270 { 347 {
271 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
273 350
274 self->rows += extend; 351 self->rows += extend;
275 self->y += extend; 352 self->y += extend;
276 y += extend; 353 y += extend;
277 } 354 }
278 else if (y >= self->rows) 355 else if (y >= self->rows)
279 { 356 {
280 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
281 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
282 self->rows += extend; 359 self->rows += extend;
283 } 360 }
284 361
285 return self->row + y; 362 return self->row + y;
286} 363}
296 } 373 }
297 374
298 if (row->c0 > x) 375 if (row->c0 > x)
299 { 376 {
300 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
301 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
302 row->c0 -= extend; 379 row->c0 -= extend;
303 } 380 }
304 else if (x >= row->c1) 381 else if (x >= row->c1)
305 { 382 {
306 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
307 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
308 row->c1 += extend; 385 row->c1 += extend;
309 } 386 }
310 387
311 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
312} 389}
313 390
314static mapcell * 391static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
316{ 393{
317 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
318} 395}
319 396
320static void 397static void
321map_clear (CFPlus__Map self) 398map_clear (mapgrid *self)
322{ 399{
323 int r; 400 int r;
324 401
325 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
333 self->oy = 0; 410 self->oy = 0;
334 self->row = 0; 411 self->row = 0;
335 self->rows = 0; 412 self->rows = 0;
336} 413}
337 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
338static void 425static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
340{ 427{
341 int x, y; 428 int x, y;
342 maprow *row; 429 maprow *row;
343 mapcell *cell; 430 mapcell *cell;
344 431
356 if (x >= row->c1) 443 if (x >= row->c1)
357 break; 444 break;
358 445
359 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
360 447
361 cell->darkness = 0; 448 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 449 }
366 } 450 }
367} 451}
368 452
369typedef struct { 453struct smooth_key
454{
370 tileid tile; 455 tileid tile;
371 uint8_t x, y, level; 456 uint8_t x, y, level;
372} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
373 476
374static void 477static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
376{ 479{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
378 481
379 if (SvIOK (*sv)) 482 if (it == h.end ())
380 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
381 else 484 else
382 sv_setiv (*sv, bits); 485 it->second |= bits;
383} 486}
384 487
385static void 488static void
386music_finished (void) 489music_finished (void)
387{ 490{
404 ev.code = 1; 507 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 509 ev.data2 = 0;
407 510
408 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
409} 519}
410 520
411static unsigned int 521static unsigned int
412minpot (unsigned int n) 522minpot (unsigned int n)
413{ 523{
423 n |= n >> 16; 533 n |= n >> 16;
424 534
425 return n + 1; 535 return n + 1;
426} 536}
427 537
538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
428/* SDL should provide this, really. */ 549/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 550#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 551#define SDLK_MODIFIER_MAX 314
431 552
432MODULE = CFPlus PACKAGE = CFPlus 553/******************************************************************************/
554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
558static int
559within_widget (SV *widget, NV x, NV y)
560{
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
433 655
434PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
435 657
436BOOT: 658BOOT:
437{ 659{
438 HV *stash = gv_stashpv ("CFPlus", 1); 660 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 661 static const struct {
440 const char *name; 662 const char *name;
441 IV iv; 663 IV iv;
442 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
465 687
466 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
469 691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
825
826 const_iv (KMOD_LRAM),
827
828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
551# undef const_iv 858# undef const_iv
552 }; 859 };
553 860
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 863
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 866}
560 867
572 RETVAL 879 RETVAL
573 880
574NV floor (NV x) 881NV floor (NV x)
575 882
576NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
577 894
578void 895void
579pango_init () 896pango_init ()
580 CODE: 897 CODE:
581{ 898{
582 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
585} 907}
586 908
587int 909char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 910
590void 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
591SDL_Quit () 920void SDL_Quit ()
592 921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
593void 932void
594SDL_ListModes () 933SDL_ListModes (int rgb, int alpha)
595 PPCODE: 934 PPCODE:
596{ 935{
597 SDL_Rect **m; 936 SDL_Rect **m;
598 937
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 942
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 945
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 950
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 953
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 955
623 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
624 while (*m) 957 while (*m)
625 { 958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
626 AV *av = newAV (); 961 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
630 968
631 ++m; 969 ++m;
632 } 970 }
633} 971}
634 972
635char *
636SDL_GetError ()
637
638int 973int
639SDL_SetVideoMode (int w, int h, int fullscreen) 974SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 975 CODE:
976{
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
641 RETVAL = !!SDL_SetVideoMode ( 985 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 987 );
988
644 if (RETVAL) 989 if (RETVAL)
645 { 990 {
646 av_clear (texture_av); 991 av_clear (texture_av);
647
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 993#include "glfunc.h"
651# undef GL_FUNC 994#undef GL_FUNC
652 995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 997 }
998}
654 OUTPUT: 999 OUTPUT:
655 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
656 1004
657void 1005void
658SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
659 1007
660char * 1008char *
661SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
662 1011
1012int
1013SDL_GetAppState ()
1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
663void 1022void
664SDL_PollEvent () 1023SDL_PumpEvents ()
1024
1025void
1026peep_events ()
665 PPCODE: 1027 PPCODE:
666{ 1028{
667 SDL_Event ev; 1029 SDL_Event ev;
668 1030
669 while (SDL_PollEvent (&ev)) 1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 1033 {
671 HV *hv = newHV (); 1034 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 1036
674 switch (ev.type) 1037 switch (ev.type)
675 { 1038 {
676 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
677 case SDL_KEYUP: 1040 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1046 break;
684 1047
685 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1051 break;
689 1052
690 case SDL_MOUSEMOTION: 1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
698 break; 1079 break;
699 1080
700 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1084
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1095 break;
715 } 1096 }
716 1097
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1099 }
719} 1100}
720 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
721int 1115int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1117 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
726 1120
727void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
728Mix_CloseAudio () 1138Mix_CloseAudio ()
729 1139
730int 1140int
731Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
1142
1143const char *
1144Mix_GetError ()
732 1145
733void 1146void
734lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
735 CODE: 1148 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1175 }
763 } 1176 }
764#endif 1177#endif
765} 1178}
766 1179
767void 1180int
768add_font (char *file) 1181add_font (char *file)
769 CODE: 1182 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
771 1193
772void 1194void
773load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
774 ALIAS: 1196 ALIAS:
775 load_image_file = 1 1197 load_image_file = 1
778 STRLEN image_len; 1200 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
785 1207
786 if (!rw) 1208 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
788 1210
821 1243
822 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
823 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
824 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
825 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
828 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
831 1253
861void 1283void
862error (char *message) 1284error (char *message)
863 CODE: 1285 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1287#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1289#endif
868 1290
869void 1291void
870fatal (char *message) 1292fatal (char *message)
871 CODE: 1293 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1295#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1297#endif
876 _exit (1); 1298 _exit (1);
877 1299
878void 1300void
879_exit (int retval = 0) 1301_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1304 ExitThread (retval); // unclean, please beam me up
883#else 1305#else
884 _exit (retval); 1306 _exit (retval);
885#endif 1307#endif
886 1308
887MODULE = CFPlus PACKAGE = CFPlus::Font 1309void
1310debug ()
1311 CODE:
1312{
1313#if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315#endif
1316}
888 1317
889CFPlus::Font 1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325MODULE = Deliantra::Client PACKAGE = DC::Font
1326
1327PROTOTYPES: DISABLE
1328
1329DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
891 CODE: 1331 CODE:
892{ 1332{
893 int count; 1333 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
897} 1337}
898 OUTPUT: 1338 OUTPUT:
899 RETVAL 1339 RETVAL
900 1340
901void 1341void
902DESTROY (CFPlus::Font self) 1342DESTROY (DC::Font self)
903 CODE: 1343 CODE:
904 pango_font_description_free (self); 1344 pango_font_description_free (self);
905 1345
906void 1346void
907make_default (CFPlus::Font self) 1347make_default (DC::Font self)
1348 PROTOTYPE: $
908 CODE: 1349 CODE:
909 default_font = self; 1350 default_font = self;
910 1351
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1353
1354PROTOTYPES: DISABLE
1355
913void 1356void
914reset_glyph_cache () 1357glyph_cache_backup ()
1358 PROTOTYPE:
915 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
916 tc_clear (); 1366 tc_restore ();
917 1367
918CFPlus::Layout 1368DC::Layout
919new (SV *class) 1369new (SV *klass)
920 CODE: 1370 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
922 1372
923 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
925 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
932 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
933 OUTPUT: 1383 OUTPUT:
934 RETVAL 1384 RETVAL
935 1385
936void 1386void
937DESTROY (CFPlus::Layout self) 1387DESTROY (DC::Layout self)
938 CODE: 1388 CODE:
939 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
940 Safefree (self); 1390 delete self;
941 1391
942void 1392void
943set_text (CFPlus::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
944 CODE: 1394 CODE:
945{ 1395{
946 STRLEN textlen; 1396 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
948 1398
949 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
950} 1400}
951 1401
952void 1402void
953set_markup (CFPlus::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
954 CODE: 1404 CODE:
955{ 1405{
956 STRLEN textlen; 1406 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
958 1408
959 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
960} 1410}
961 1411
962void 1412void
963set_shapes (CFPlus::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
964 CODE: 1414 CODE:
965{ 1415{
966 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1418 const char *pos = text;
1003 if (attrs) 1453 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
1005} 1455}
1006 1456
1007void 1457void
1008get_shapes (CFPlus::Layout self) 1458get_shapes (DC::Layout self)
1009 PPCODE: 1459 PPCODE:
1010{ 1460{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1462
1013 do 1463 do
1014 { 1464 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1466
1017 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
1018 { 1468 {
1019 PangoRectangle extents; 1469 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1478
1029 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
1030} 1480}
1031 1481
1032int 1482int
1033has_wrapped (CFPlus::Layout self) 1483has_wrapped (DC::Layout self)
1034 CODE: 1484 CODE:
1035{ 1485{
1036 int lines = 1; 1486 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
1038 1488
1043} 1493}
1044 OUTPUT: 1494 OUTPUT:
1045 RETVAL 1495 RETVAL
1046 1496
1047SV * 1497SV *
1048get_text (CFPlus::Layout self) 1498get_text (DC::Layout self)
1049 CODE: 1499 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1502 OUTPUT:
1053 RETVAL 1503 RETVAL
1054 1504
1055void 1505void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1507 CODE:
1058 self->r = r; 1508 self->r = r;
1059 self->g = g; 1509 self->g = g;
1060 self->b = b; 1510 self->b = b;
1061 self->a = a; 1511 self->a = a;
1062 1512
1063void 1513void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1515 CODE:
1066 if (self->font != font) 1516 if (self->font != font)
1067 { 1517 {
1068 self->font = font; 1518 self->font = font;
1069 layout_update_font (self); 1519 layout_update_font (self);
1070 } 1520 }
1071 1521
1072void 1522void
1073set_height (CFPlus::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1074 CODE: 1524 CODE:
1075 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1076 { 1526 {
1077 self->base_height = base_height; 1527 self->base_height = base_height;
1078 layout_update_font (self); 1528 layout_update_font (self);
1079 } 1529 }
1080 1530
1081void 1531void
1082set_width (CFPlus::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1533 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1535
1086void 1536void
1087set_indent (CFPlus::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
1088 CODE: 1538 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1540
1091void 1541void
1092set_spacing (CFPlus::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
1093 CODE: 1543 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1545
1096void 1546void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1548 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
1104 ); 1554 );
1105 1555
1106void 1556void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1558 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1560
1111void 1561void
1112size (CFPlus::Layout self) 1562size (DC::Layout self)
1113 PPCODE: 1563 PPCODE:
1114{ 1564{
1115 int w, h; 1565 int w, h;
1116 1566
1117 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
1122} 1572}
1123 1573
1124int 1574int
1125descent (CFPlus::Layout self) 1575descent (DC::Layout self)
1126 CODE: 1576 CODE:
1127{ 1577{
1128 PangoRectangle rect; 1578 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1132} 1582}
1133 OUTPUT: 1583 OUTPUT:
1134 RETVAL 1584 RETVAL
1135 1585
1136int 1586int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1588 CODE:
1139{ 1589{
1140 int index, trailing; 1590 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1592 RETVAL = index + trailing;
1143} 1593}
1144 OUTPUT: 1594 OUTPUT:
1145 RETVAL 1595 RETVAL
1146 1596
1147void 1597void
1148cursor_pos (CFPlus::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1599 PPCODE:
1150{ 1600{
1151 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1603
1154 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1608}
1159 1609
1160void 1610void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1612 PPCODE:
1163{ 1613{
1164 int line, x; 1614 int line, x;
1165 1615
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1619 --line;
1620#endif
1169 EXTEND (SP, 2); 1621 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1624}
1173 1625
1174void 1626void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1627line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1628 PPCODE:
1177{ 1629{
1178 PangoLayoutLine *lp; 1630 PangoLayoutLine *lp;
1179 int index, trailing; 1631 int index, trailing;
1180 1632
1181 if (line < 0) 1633 if (line < 0)
1182 XSRETURN_EMPTY; 1634 XSRETURN_EMPTY;
1183 1635
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1637 XSRETURN_EMPTY; /* do better */
1186 1638
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1640
1189 EXTEND (SP, 2); 1641 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1648 }
1197} 1649}
1198 1650
1199void 1651void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1653 CODE:
1654 self->rc.clear ();
1202 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1203 self->pl, 1656 self->pl,
1657 &self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1206 flags 1660 flags
1207 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1208 1665
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1666void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1667draw (DC::Layout self)
1213 CODE: 1668 CODE:
1214{ 1669{
1215 int ow = SvIV (w_); 1670 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1677
1218 if (ow && oh) 1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1686
1687PROTOTYPES: ENABLE
1688
1689void
1690pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692{
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1694 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1695 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1696 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1697 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1699
1232 SvPOK_only (result_); 1700 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1701 SvCUR_set (result_, nw * nh * bpp);
1234 1702
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1704 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1706
1239 sv_setsv (data_, result_); 1707 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1708 }
1246} 1709}
1247 1710
1248void 1711void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1712draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1718{
1256 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1260 1726
1261 if (items < 5) 1727 if (items < 5)
1262 { 1728 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1294 } 1760 }
1295} 1761}
1296 1762
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1298 1772
1299CFPlus::Map 1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886{
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891}
1892 OUTPUT:
1893 RETVAL
1894
1895MODULE = Deliantra::Client PACKAGE = DC::Map
1896
1897PROTOTYPES: DISABLE
1898
1899DC::Map
1300new (SV *class) 1900new (SV *klass)
1301 CODE: 1901 CODE:
1302 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1303 RETVAL->x = 0; 1903 RETVAL->x = 0;
1304 RETVAL->y = 0; 1904 RETVAL->y = 0;
1305 RETVAL->w = 0; 1905 RETVAL->w = 0;
1306 RETVAL->h = 0; 1906 RETVAL->h = 0;
1307 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1312 RETVAL->row = 0; 1912 RETVAL->row = 0;
1313 OUTPUT: 1913 OUTPUT:
1314 RETVAL 1914 RETVAL
1315 1915
1316void 1916void
1317DESTROY (CFPlus::Map self) 1917DESTROY (DC::Map self)
1318 CODE: 1918 CODE:
1319{ 1919{
1320 map_clear (self); 1920 map_clear (self);
1321 Safefree (self->face2tile); 1921 Safefree (self->face2tile);
1322 Safefree (self->tex); 1922 Safefree (self->tex);
1323 Safefree (self); 1923 Safefree (self);
1324} 1924}
1325 1925
1326void 1926void
1327resize (CFPlus::Map self, int map_width, int map_height) 1927resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1928 CODE:
1329 self->w = map_width; 1929 self->w = map_width;
1330 self->h = map_height; 1930 self->h = map_height;
1331 1931
1332void 1932void
1333clear (CFPlus::Map self) 1933clear (DC::Map self)
1334 CODE: 1934 CODE:
1335 map_clear (self); 1935 map_clear (self);
1336 1936
1337void 1937void
1338set_tileid (CFPlus::Map self, int face, int tile) 1938set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1939 CODE:
1340{ 1940{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1941 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1942 need_texid (self, tile);
1343} 1943}
1344 1944
1345void 1945void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1947 CODE:
1348{ 1948{
1349 tileid texid; 1949 tileid texid;
1350 maptex *tex; 1950 maptex *tex;
1351 1951
1352 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1353 return; 1953 return;
1354 1954
1355 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1356 return; 1956 return;
1357 1957
1358 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1359 1959
1360 if (!texid) 1960 if (!texid)
1361 return; 1961 return;
1362 1962
1363 tex = self->tex + texid; 1963 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth]; 1964 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1965 tex->smoothlevel = level;
1366} 1966}
1367 1967
1368void 1968void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1970 CODE:
1371{ 1971{
1372 need_texid (self, texid); 1972 need_texid (self, texid);
1373 1973
1374 { 1974 {
1393 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1996}
1397 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1398int 2018int
1399ox (CFPlus::Map self) 2019ox (DC::Map self)
1400 ALIAS: 2020 ALIAS:
1401 oy = 1 2021 oy = 1
1402 x = 2 2022 x = 2
1403 y = 3 2023 y = 3
1404 w = 4 2024 w = 4
1415 } 2035 }
1416 OUTPUT: 2036 OUTPUT:
1417 RETVAL 2037 RETVAL
1418 2038
1419void 2039void
1420scroll (CFPlus::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1421 CODE: 2041 CODE:
1422{ 2042{
1423 if (dx > 0) 2043 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2045 else if (dx < 0)
1433 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1434 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1435 2055
1436 while (self->y < 0) 2056 while (self->y < 0)
1437 { 2057 {
1438 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1439 2059
1440 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1442 } 2062 }
1443} 2063}
1444 2064
1445void 2065SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1447 CODE: 2067 CODE:
1448{ 2068{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2071 mapcell *cell;
1452 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1453 2075
1454 while (data < data_end - 1) 2076 while (data < data_end - 1)
1455 { 2077 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1457 2079
1470 2092
1471 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1472 2094
1473 if (flags & 8) 2095 if (flags & 8)
1474 { 2096 {
2097 uint8_t ext, cmd;
2098
1475 if (extmap) 2099 do
1476 { 2100 {
1477 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1478 2103
1479 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1480 { 2107 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1; 2108 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 } 2110 }
1507 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1508 } 2128 }
1509 else 2129 while (ext & 0x80);
1510 cell->darkness = *data++ + 1;
1511 } 2130 }
1512 2131
2132 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2133 if (flags & (4 >> z))
1514 { 2134 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2136 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1518 } 2154 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2155 }
1534 else 2156 else
1535 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1536 } 2158 }
1537} 2159}
2160 OUTPUT:
2161 RETVAL
1538 2162
1539SV * 2163SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2165 CODE:
1542{ 2166{
1543 int x1, x; 2167 int x1, x;
1544 int y1, y; 2168 int y1, y;
1545 int z; 2169 int z;
1558 ? self->row + y 2182 ? self->row + y
1559 : 0; 2183 : 0;
1560 2184
1561 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1562 { 2186 {
1563 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2188
1565 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1566 { 2190 {
1567 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1568 2192
1570 { 2194 {
1571 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2197 int a1 = tex.a;
1574 2198
1575 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1579 } 2203 }
1580 } 2204 }
1581 2205
1582 *map++ = (r ) 2206 *map++ = (r )
1583 | (g << 8) 2207 | (g << 8)
1584 | (b << 16) 2208 | (b << 16)
1585 | (a << 24); 2209 | (a << 24);
1586 } 2210 }
1587 } 2211 }
1588 2212
1589 RETVAL = map_sv; 2213 RETVAL = map_sv;
1590} 2214}
1591 OUTPUT: 2215 OUTPUT:
1592 RETVAL 2216 RETVAL
1593 2217
1594void 2218void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2220 CODE:
1597{ 2221{
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1602 int x, y, z; 2222 int x, y, z;
1603 int last_name;
1604 2223
2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
2231
2232 pl_tex.name = 0;
2233
1605 // thats current max. sorry. 2234 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1608 2237
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2238 memset (&key, 0, sizeof (key));
1611 2239 key.r = 255;
1612 glColor4ub (255, 255, 255, 255); 2240 key.g = 255;
1613 2241 key.b = 255;
1614 glEnable (GL_BLEND); 2242 key.a = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.mode = GL_QUADS;
1616 glEnable (GL_TEXTURE_2D); 2244 key.format = GL_T2F_V3F;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2245
1623 mx += self->x; 2246 mx += self->x;
1624 my += self->y; 2247 my += self->y;
1625 2248
1626 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1627 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1630 2253
1631 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1633 { 2256 {
1634 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2266 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2267 self->tex [cell->tile [2]].smoothlevel));
1645 } 2268 }
1646 } 2269 }
1647 2270
2271 glEnable (GL_BLEND);
2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2274
1648 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1649 { 2276 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1651 2281
1652 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1654 { 2284 {
1655 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2291 tileid tile = cell->tile [z];
1662 2292
1663 if (tile) 2293 if (tile)
1664 { 2294 {
1665 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2296 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2297
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2298 if (key.texname != tex.name)
1672 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1673 if (!tex.name) 2302 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2304
2305 key.texname = tex.name;
1676 glEnd (); 2306 arr = &rc.array (key);
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 } 2307 }
1680 2308
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2309 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2310 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2311
1686 if (cell->flags && z == 2) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1687 { 2313 {
1688 if (cell->flags & 1) 2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
1689 { 2317 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1704 2324
1705 // update smooth hash 2325 // update smooth hash
1706 if (tex.smoothtile) 2326 if (tex.smoothtile)
1707 { 2327 {
1708 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1710 2330
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1712 2332
1713 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1715 2335
1716 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
1724 2344
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
1727 2347
1728 // full tile 2348 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1730 2350
1731 // borders 2351 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1736 2356
1737 // corners 2357 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1742 } 2382 }
1743 } 2383 }
1744 } 2384 }
1745 } 2385 }
1746 2386
2387 rc.draw ();
2388 rc.clear ();
2389
1747 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2391 // this is basically counting sort
1749 { 2392 {
1750 int w, b; 2393 int w, b;
1751 2394
1752 for (w = 0; w < 256 / 32; ++w) 2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1753 { 2400 {
1754 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
1755 if (smask) 2402 IV bits = it->second;
1756 for (b = 0; b < 32; ++b) 2403
1757 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
1758 { 2407 {
1759 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
1760 HE *he; 2416 if (tex.name)
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 { 2417 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
1766 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
1767 2420 if (key.texname != tex.name)
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 { 2421 {
1772 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779 2423
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd (); 2424 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
1790 } 2427 }
1791 2428
1792 if (border) 2429 if (border)
1793 { 2430 {
1794 float ox = border * dx; 2431 float ox = border * dx;
1795 2432
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2437 }
1801 2438
1802 if (corner) 2439 if (corner)
1803 { 2440 {
1804 float ox = corner * dx; 2441 float ox = corner * dx;
1805 2442
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1810 }
1811 } 2447 }
1812 } 2448 }
1813 } 2449 }
1814 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1815 } 2455 }
1816
1817 hv_clear (smooth);
1818 } 2456 }
1819 2457
1820 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1821 2463
1822 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1823 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1824 2479
1825 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
1831 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2488 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
1835 2490
1836 int px = x * T; 2491 int px = x * Tw;
1837 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
1838 2499
1839 if (cell->stat_hp) 2500 if (cell->stat_hp)
1840 { 2501 {
1841 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2504
1844 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2507 px + width - 1, py);
1847 2508
1853 } 2514 }
1854 } 2515 }
1855} 2516}
1856 2517
1857void 2518void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2520 CODE:
1860{ 2521{
1861 static float color[16][3] = { 2522 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1866 2527
1867 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1871 2532
1872 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1876 2537
1877 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
1878 2539
1879 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
1882 }; 2543 };
1883 2544
1884 int x, y; 2545 int x, y;
1885 2546
1886 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1891 2558
1892 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
1896 2563
1897 if (m) 2564 if (m)
1898 { 2565 {
1899 float *c = color [m & 15]; 2566 float *c = color [m & 15];
1900 2567
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
1903 2570
1904 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2576 }
1913 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
1915} 2582}
1916 2583
1917void 2584void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2586 PPCODE:
1920{ 2587{
1921 int x, y; 2588 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2596 memset (darkness1, 0, sw1*sh1);
2597
1927 SvPOK_only (darkness_sv); 2598 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2600
1930 mx += self->x; 2601 mx += self->x - 1;
1931 my += self->y; 2602 my += self->y - 1;
1932 2603
1933 for (y = 0; y < sh; y++) 2604 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
1935 { 2606 {
1936 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
1937 2608
1938 for (x = 0; x < sw; x++) 2609 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2611 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
1942 2613
1943 darkness[y * sw4 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2617 }
1947 } 2618 }
1948 2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
2657
1949 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2661 PUSHs (darkness3_sv);
1953} 2662}
1954 2663
1955SV * 2664SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2666 CODE:
1958{ 2667{
1959 int x, y, x1, y1; 2668 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2727 else
2019 *data++ = 0; 2728 *data++ = 0;
2020 } 2729 }
2021 } 2730 }
2022 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
2023 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
2025 RETVAL = data_sv; 2739 RETVAL = data_sv;
2026} 2740}
2027 OUTPUT: 2741 OUTPUT:
2028 RETVAL 2742 RETVAL
2029 2743
2030void 2744void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2746 PPCODE:
2033{ 2747{
2034 int x, y, z; 2748 int x, y, z;
2035 int w, h; 2749 int w, h;
2036 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2037 2761
2038 if (*data++ != 0) 2762 if (*data++ != 0)
2039 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
2040 2764
2041 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
2043 2767
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2780 {
2057 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
2058 2782
2059 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
2060 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2061 uint8_t flags = *data++; 2790 flags = *data++;
2062 2791
2063 if (flags) 2792 if (flags)
2064 { 2793 {
2065 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2795 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2800
2072 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
2073 { 2802 {
2074 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2075 2805
2076 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
2077 { 2807 {
2078 tileid t = tile [z]; 2808 tileid t = tile [z];
2079 2809
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2811 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2813 need_texid (self, t);
2084 } 2814 }
2085 2815
2086 cell->tile [z] = t; 2816 cell->tile [z] = t;
2087 } 2817 }
2089 } 2819 }
2090 } 2820 }
2091 } 2821 }
2092} 2822}
2093 2823
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2825
2096CFPlus::MixChunk 2826DC::RW
2097new_from_file (SV *class, char *path) 2827new (SV *klass, SV *data_sv)
2098 CODE: 2828 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
2100 OUTPUT: 2835 OUTPUT:
2101 RETVAL 2836 RETVAL
2102 2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
2103void 2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854PROTOTYPES: DISABLE
2855
2856DC::Channel
2857find ()
2858 CODE:
2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2881 OUTPUT:
2882 RETVAL
2883
2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
2104DESTROY (CFPlus::MixChunk self) 2965DESTROY (DC::MixChunk self)
2105 CODE: 2966 CODE:
2106 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
2107 2968
2108int 2969int
2109volume (CFPlus::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2975 OUTPUT:
2113 RETVAL 2976 RETVAL
2114 2977
2115int 2978DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2980 CODE:
2981{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
2119 OUTPUT: 2993 OUTPUT:
2120 RETVAL 2994 RETVAL
2121 2995
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
2123 3009
2124int 3010int
2125volume (int volume = -1) 3011volume (int volume = -1)
3012 PROTOTYPE: ;$
2126 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 3017 OUTPUT:
2129 RETVAL 3018 RETVAL
2130 3019
2131CFPlus::MixMusic 3020void
2132new_from_file (SV *class, char *path) 3021fade_out (int ms)
2133 CODE: 3022 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3034 OUTPUT:
2136 RETVAL 3035 RETVAL
2137 3036
3037DC::MixMusic
3038new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
2138void 3044void
2139DESTROY (CFPlus::MixMusic self) 3045DESTROY (DC::MixMusic self)
2140 CODE: 3046 CODE:
2141 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
2142 3048
2143int 3049int
2144play (CFPlus::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
2145 CODE: 3051 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3053 OUTPUT:
2148 RETVAL 3054 RETVAL
2149 3055
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056void
3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063PROTOTYPES: ENABLE
2151 3064
2152BOOT: 3065BOOT:
2153{ 3066{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3068 static const struct {
2156 const char *name; 3069 const char *name;
2157 IV iv; 3070 IV iv;
2158 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3085 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3086 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3087 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3088 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3091 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3092 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3128 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3129 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3130 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3151 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3152 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3153 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3157 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3158 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3160 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3161 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3162 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3163 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3182# undef const_iv
2241 }; 3183 };
2242 3184
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3187
2246 texture_av = newAV (); 3188 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2248} 3190}
2249 3191
2250char * 3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2251gl_vendor () 3202gl_vendor ()
2252 CODE: 3203 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3205 OUTPUT:
2255 RETVAL 3206 RETVAL
2256 3207
2257char * 3208const char *
2258gl_version () 3209gl_version ()
2259 CODE: 3210 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2261 OUTPUT: 3212 OUTPUT:
2262 RETVAL 3213 RETVAL
2263 3214
2264char * 3215const char *
2265gl_extensions () 3216gl_extensions ()
2266 CODE: 3217 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3219 OUTPUT:
2269 RETVAL 3220 RETVAL
2270 3221
3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
2271int glGetError () 3240int glGetError ()
2272 3241
2273void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
2274 3245
2275void glClear (int mask) 3246void glClear (int mask)
2276 3247
2277void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3249 PROTOTYPE: @
2289 3260
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3262 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3264
3265# void glBlendEquation (int se)
3266
2294void glDepthMask (int flag) 3267void glDepthMask (int flag)
2295 3268
2296void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2297 3270
2298void glColorMask (int red, int green, int blue, int alpha) 3271void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3285# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3286void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3287
2315# near_ and far_ are due to microsofts buggy "c" compiler 3288# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3289void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291PROTOTYPES: DISABLE
2317 3292
2318void glViewport (int x, int y, int width, int height) 3293void glViewport (int x, int y, int width, int height)
2319 3294
2320void glScissor (int x, int y, int width, int height) 3295void glScissor (int x, int y, int width, int height)
2321 3296
2329 3304
2330void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2331 CODE: 3306 CODE:
2332 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2333 3308
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3310 PROTOTYPE: @
2340 ALIAS: 3311 ALIAS:
2341 glColor_premultiply = 1 3312 glColor_premultiply = 1
2342 CODE: 3313 CODE:
2343 if (ix) 3314 if (ix)
2344 { 3315 {
2347 b *= a; 3318 b *= a;
2348 } 3319 }
2349 // microsoft visual "c" rounds instead of truncating... 3320 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3321 glColor4f (r, g, b, a);
2351 3322
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3323void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3324 CODE:
2360 glRasterPos3f (0, 0, z); 3325 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3326 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3327
2366 3331
2367void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
2368 CODE: 3333 CODE:
2369 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
2370 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349PROTOTYPES: ENABLE
3350
3351void glBegin (int mode)
3352
3353void glEnd ()
3354
3355void glPointSize (GLfloat size)
3356
3357void glLineWidth (GLfloat width)
3358
3359void glInterleavedArrays (int format, int stride, char *data)
3360
3361void glDrawElements (int mode, int count, int type, char *indices)
3362
3363# 1.2 void glDrawRangeElements (int mode, int start, int end
3364
2371void glTexEnv (int target, int pname, float param) 3365void glTexEnv (int target, int pname, float param)
2372 CODE: 3366 CODE:
2373 glTexEnvf (target, pname, param); 3367 glTexEnvf (target, pname, param);
2374 3368
2375void glTexParameter (int target, int pname, float param) 3369void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3386 CODE:
2393 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3389
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3391
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3393
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396void glPixelZoom (float x, float y)
2401 3397
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3398void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3399
2404int glGenTexture () 3400int glGenTexture ()
2405 CODE: 3401 CODE:
2425 3421
2426void glEndList () 3422void glEndList ()
2427 3423
2428void glCallList (int list) 3424void glCallList (int list)
2429 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433PROTOTYPES: DISABLE
3434
3435void
3436find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438{
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441}
3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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