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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.208 by root, Sat Jul 21 16:07:53 2007 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
55 96
56#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
58 99
59#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
60 101
61#if 0 102/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 104
64# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
65#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
66 128
67static AV *texture_av; 129static AV *texture_av;
68 130
69static struct 131static struct
70{ 132{
107 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
109} 171}
110 172
111#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
112 175
113#include "pango-font.c" 176#include "pango-font.c"
114#include "pango-fontmap.c" 177#include "pango-fontmap.c"
115#include "pango-render.c" 178#include "pango-render.c"
116 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
119 184
120typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
121 186
122static int 187static int
123shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
124{ 189{
125 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
126 191
127 while (attrs) 192 while (attrs)
128 { 193 {
129 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 195
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 197 return 1;
133 198
134 attrs = attrs->next; 199 attrs = attrs->next;
135 } 200 }
136 201
137 return 0; 202 return 0;
138} 203}
139 204
140typedef struct cf_layout { 205struct cf_layout {
141 PangoLayout *pl; 206 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
143 int base_height; 208 int base_height;
144 CFPlus__Font font; 209 DC__Font font;
145} *CFPlus__Layout; 210 rc_t rc;
211};
146 212
213typedef cf_layout *DC__Layout;
214
147static CFPlus__Font default_font; 215static DC__Font default_font;
148static PangoContext *opengl_context; 216static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
150 218
151static void 219static void
152substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
153{ 221{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 225#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 227}
160 228
161static void 229static void
162layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
163{ 231{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
166 */ 234 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
168 236
169 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 239
172 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
173} 241}
174 242
175static void 243static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 245{
178 PangoRectangle rect; 246 PangoRectangle rect;
179 247
180 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
191} 259}
192 260
193typedef uint16_t tileid; 261typedef uint16_t tileid;
194typedef uint16_t faceid; 262typedef uint16_t faceid;
195 263
196typedef struct { 264struct maptex
265{
197 int name; 266 GLuint name;
198 int w, h; 267 int w, h;
199 float s, t; 268 float s, t;
200 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
201 tileid smoothtile; 270 tileid smoothtile;
202 uint8_t smoothlevel; 271 uint8_t smoothlevel;
203} maptex; 272 uint8_t unused; /* set to zero on use */
273};
204 274
205typedef struct { 275struct mapcell
276{
206 uint32_t player; 277 uint32_t player;
207 tileid tile[3]; 278 tileid tile[3];
208 uint16_t darkness; 279 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 281};
211 282
212typedef struct { 283struct maprow
284{
213 int32_t c0, c1; 285 int32_t c0, c1;
214 mapcell *col; 286 mapcell *col;
215} maprow; 287};
216 288
217typedef struct map { 289struct mapgrid {
218 int x, y, w, h; 290 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
222 294
223 int32_t rows; 295 int32_t rows;
224 maprow *row; 296 maprow *row;
225} *CFPlus__Map; 297};
226 298
227static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
228prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
229{ 304{
230 char *p; 305 T *p;
231 306
232 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
233 Zero (p, inc, char); 308 Zero (p, inc, T);
234 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
235 Safefree (ptr); 310 Safefree (ptr);
236 311
237 return p; 312 ptr = p;
238} 313}
239 314
240static char * 315template<typename T>
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
253need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
254{ 325{
255 while (self->faces <= face) 326 while (self->faces <= face)
256 { 327 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 329 self->faces *= 2;
259 } 330 }
260} 331}
261 332
262static void 333static void
263need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
264{ 335{
265 while (self->texs <= texid) 336 while (self->texs <= texid)
266 { 337 {
267 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
268 self->texs *= 2; 339 self->texs *= 2;
269 } 340 }
270} 341}
271 342
272static maprow * 343static maprow *
273map_get_row (CFPlus__Map self, int y) 344map_get_row (mapgrid *self, int y)
274{ 345{
275 if (0 > y) 346 if (0 > y)
276 { 347 {
277 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
279 350
280 self->rows += extend; 351 self->rows += extend;
281 self->y += extend; 352 self->y += extend;
282 y += extend; 353 y += extend;
283 } 354 }
284 else if (y >= self->rows) 355 else if (y >= self->rows)
285 { 356 {
286 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
288 self->rows += extend; 359 self->rows += extend;
289 } 360 }
290 361
291 return self->row + y; 362 return self->row + y;
292} 363}
302 } 373 }
303 374
304 if (row->c0 > x) 375 if (row->c0 > x)
305 { 376 {
306 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend; 379 row->c0 -= extend;
309 } 380 }
310 else if (x >= row->c1) 381 else if (x >= row->c1)
311 { 382 {
312 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
314 row->c1 += extend; 385 row->c1 += extend;
315 } 386 }
316 387
317 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
318} 389}
319 390
320static mapcell * 391static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
322{ 393{
323 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
324} 395}
325 396
326static void 397static void
327map_clear (CFPlus__Map self) 398map_clear (mapgrid *self)
328{ 399{
329 int r; 400 int r;
330 401
331 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
339 self->oy = 0; 410 self->oy = 0;
340 self->row = 0; 411 self->row = 0;
341 self->rows = 0; 412 self->rows = 0;
342} 413}
343 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
344static void 425static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 427{
347 int x, y; 428 int x, y;
348 maprow *row; 429 maprow *row;
349 mapcell *cell; 430 mapcell *cell;
350 431
362 if (x >= row->c1) 443 if (x >= row->c1)
363 break; 444 break;
364 445
365 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
366 447
367 cell->darkness = 0; 448 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 449 }
372 } 450 }
373} 451}
374 452
375typedef struct { 453struct smooth_key
454{
376 tileid tile; 455 tileid tile;
377 uint8_t x, y, level; 456 uint8_t x, y, level;
378} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
379 476
380static void 477static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 479{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
384 481
385 if (SvIOK (*sv)) 482 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
387 else 484 else
388 sv_setiv (*sv, bits); 485 it->second |= bits;
389} 486}
390 487
391static void 488static void
392music_finished (void) 489music_finished (void)
393{ 490{
410 ev.code = 1; 507 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 509 ev.data2 = 0;
413 510
414 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
415} 519}
416 520
417static unsigned int 521static unsigned int
418minpot (unsigned int n) 522minpot (unsigned int n)
419{ 523{
429 n |= n >> 16; 533 n |= n >> 16;
430 534
431 return n + 1; 535 return n + 1;
432} 536}
433 537
538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
434/* SDL should provide this, really. */ 549/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 550#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 551#define SDLK_MODIFIER_MAX 314
437 552
438/******************************************************************************/ 553/******************************************************************************/
439 554
555static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556static GV *hover_gv;
557
440static int 558static int
441within_widget (SV *widget, NV x, NV y) 559within_widget (SV *widget, NV x, NV y)
442{ 560{
443 HV *self; 561 HV *self;
444 SV **svp; 562 SV **svp;
473 return 0; 591 return 0;
474 592
475 return 1; 593 return 1;
476} 594}
477 595
478MODULE = CFPlus PACKAGE = CFPlus 596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
479 655
480PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
481 657
482BOOT: 658BOOT:
483{ 659{
484 HV *stash = gv_stashpv ("CFPlus", 1); 660 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 661 static const struct {
486 const char *name; 662 const char *name;
487 IV iv; 663 IV iv;
488 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
511 687
512 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
515 691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
825
826 const_iv (KMOD_LRAM),
827
828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
597# undef const_iv 858# undef const_iv
598 }; 859 };
599 860
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
602 863
603 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
604 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
605} 866}
606 867
618 RETVAL 879 RETVAL
619 880
620NV floor (NV x) 881NV floor (NV x)
621 882
622NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
623 894
624void 895void
625pango_init () 896pango_init ()
626 CODE: 897 CODE:
627{ 898{
628 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
629 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
630 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
631} 907}
632 908
633char *
634SDL_GetError () 909char *SDL_GetError ()
635 910
636int 911void SDL_main_hack (SV *real_main)
637SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 912 PROTOTYPE: &
638 913
639void 914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
640SDL_Quit () 920void SDL_Quit ()
921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
641 931
642void 932void
643SDL_ListModes (int rgb, int alpha) 933SDL_ListModes (int rgb, int alpha)
644 PPCODE: 934 PPCODE:
645{ 935{
657 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
658 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
659 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
660 950
661 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
662#if SDL_VERSION_ATLEAST(1,2,10)
663 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
664 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
665#endif
666 953
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 955
669 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
670 while (*m) 957 while (*m)
671 { 958 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 959 if ((*m)->w >= 400 && (*m)->h >= 300)
673 { 960 {
674 AV *av = newAV (); 961 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 964 av_push (av, newSViv (rgb));
700 ); 987 );
701 988
702 if (RETVAL) 989 if (RETVAL)
703 { 990 {
704 av_clear (texture_av); 991 av_clear (texture_av);
705
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 993#include "glfunc.h"
709#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
710 } 997 }
711} 998}
712 OUTPUT: 999 OUTPUT:
713 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
714 1004
715void 1005void
716SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
717 1007
718char * 1008char *
719SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
720 1011
721int 1012int
722SDL_GetAppState () 1013SDL_GetAppState ()
723 1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
724void 1022void
1023SDL_PumpEvents ()
1024
1025void
725poll_events () 1026peep_events ()
726 PPCODE: 1027 PPCODE:
727{ 1028{
728 SDL_Event ev; 1029 SDL_Event ev;
729 1030
730 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
737 { 1038 {
738 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
739 case SDL_KEYUP: 1040 case SDL_KEYUP:
740 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
741 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
742 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
743 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
744 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
745 break; 1046 break;
746 1047
747 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
748 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
766 x = ev.motion.x; 1067 x = ev.motion.x;
767 y = ev.motion.y; 1068 y = ev.motion.y;
768 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
769 } 1070 }
770 1071
771 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
772 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
773 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
774 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
775 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
776 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
777 } 1078 }
778 break; 1079 break;
779 1080
780 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
781 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
782 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
783 1084
784 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
785 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
786 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
787 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 1095 break;
795 } 1096 }
796 1097
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 1099 }
799} 1100}
800 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
801int 1115int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 1117 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
806 1120
807void 1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
1136
1137void
808Mix_CloseAudio () 1138Mix_CloseAudio ()
809 1139
810int 1140int
811Mix_AllocateChannels (int numchans = -1) 1141Mix_AllocateChannels (int numchans = -1)
1142
1143const char *
1144Mix_GetError ()
812 1145
813void 1146void
814lowdelay (int fd, int val = 1) 1147lowdelay (int fd, int val = 1)
815 CODE: 1148 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
842 } 1175 }
843 } 1176 }
844#endif 1177#endif
845} 1178}
846 1179
847void 1180int
848add_font (char *file) 1181add_font (char *file)
849 CODE: 1182 CODE:
850 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
851 1193
852void 1194void
853load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
854 ALIAS: 1196 ALIAS:
855 load_image_file = 1 1197 load_image_file = 1
858 STRLEN image_len; 1200 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 1201 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 1202 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 1203 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 1204 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 1205 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 1206 : SDL_RWFromConstMem (image, image_len);
865 1207
866 if (!rw) 1208 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 1209 croak ("load_image: %s", SDL_GetError ());
868 1210
901 1243
902 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
903 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
904 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
905 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
906 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
907 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
908 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
909 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
910 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
911 1253
941void 1283void
942error (char *message) 1284error (char *message)
943 CODE: 1285 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 1287#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 1289#endif
948 1290
949void 1291void
950fatal (char *message) 1292fatal (char *message)
951 CODE: 1293 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1295#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1297#endif
956 _exit (1); 1298 _exit (1);
957 1299
958void 1300void
959_exit (int retval = 0) 1301_exit (int retval = 0)
971#if DEBUG 1313#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
973#endif 1315#endif
974} 1316}
975 1317
976MODULE = CFPlus PACKAGE = CFPlus::Font 1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325MODULE = Deliantra::Client PACKAGE = DC::Font
977 1326
978PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
979 1328
980CFPlus::Font 1329DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
982 CODE: 1331 CODE:
983{ 1332{
984 int count; 1333 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
986 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
988} 1337}
989 OUTPUT: 1338 OUTPUT:
990 RETVAL 1339 RETVAL
991 1340
992void 1341void
993DESTROY (CFPlus::Font self) 1342DESTROY (DC::Font self)
994 CODE: 1343 CODE:
995 pango_font_description_free (self); 1344 pango_font_description_free (self);
996 1345
997void 1346void
998make_default (CFPlus::Font self) 1347make_default (DC::Font self)
999 PROTOTYPE: $ 1348 PROTOTYPE: $
1000 CODE: 1349 CODE:
1001 default_font = self; 1350 default_font = self;
1002 1351
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1353
1005PROTOTYPES: DISABLE 1354PROTOTYPES: DISABLE
1006 1355
1007void 1356void
1008reset_glyph_cache () 1357glyph_cache_backup ()
1009 PROTOTYPE: 1358 PROTOTYPE:
1010 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
1011 tc_clear (); 1366 tc_restore ();
1012 1367
1013CFPlus::Layout 1368DC::Layout
1014new (SV *class) 1369new (SV *klass)
1015 CODE: 1370 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1017 1372
1018 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1019 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1020 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1027 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1028 OUTPUT: 1383 OUTPUT:
1029 RETVAL 1384 RETVAL
1030 1385
1031void 1386void
1032DESTROY (CFPlus::Layout self) 1387DESTROY (DC::Layout self)
1033 CODE: 1388 CODE:
1034 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1035 Safefree (self); 1390 delete self;
1036 1391
1037void 1392void
1038set_text (CFPlus::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1039 CODE: 1394 CODE:
1040{ 1395{
1041 STRLEN textlen; 1396 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
1043 1398
1044 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
1045} 1400}
1046 1401
1047void 1402void
1048set_markup (CFPlus::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
1049 CODE: 1404 CODE:
1050{ 1405{
1051 STRLEN textlen; 1406 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
1053 1408
1054 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
1055} 1410}
1056 1411
1057void 1412void
1058set_shapes (CFPlus::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
1059 CODE: 1414 CODE:
1060{ 1415{
1061 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1418 const char *pos = text;
1098 if (attrs) 1453 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
1100} 1455}
1101 1456
1102void 1457void
1103get_shapes (CFPlus::Layout self) 1458get_shapes (DC::Layout self)
1104 PPCODE: 1459 PPCODE:
1105{ 1460{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1462
1108 do 1463 do
1109 { 1464 {
1110 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1111 1466
1112 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
1113 { 1468 {
1114 PangoRectangle extents; 1469 PangoRectangle extents;
1115 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1123 1478
1124 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
1125} 1480}
1126 1481
1127int 1482int
1128has_wrapped (CFPlus::Layout self) 1483has_wrapped (DC::Layout self)
1129 CODE: 1484 CODE:
1130{ 1485{
1131 int lines = 1; 1486 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
1133 1488
1138} 1493}
1139 OUTPUT: 1494 OUTPUT:
1140 RETVAL 1495 RETVAL
1141 1496
1142SV * 1497SV *
1143get_text (CFPlus::Layout self) 1498get_text (DC::Layout self)
1144 CODE: 1499 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1502 OUTPUT:
1148 RETVAL 1503 RETVAL
1149 1504
1150void 1505void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1507 CODE:
1153 self->r = r; 1508 self->r = r;
1154 self->g = g; 1509 self->g = g;
1155 self->b = b; 1510 self->b = b;
1156 self->a = a; 1511 self->a = a;
1157 1512
1158void 1513void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1515 CODE:
1161 if (self->font != font) 1516 if (self->font != font)
1162 { 1517 {
1163 self->font = font; 1518 self->font = font;
1164 layout_update_font (self); 1519 layout_update_font (self);
1165 } 1520 }
1166 1521
1167void 1522void
1168set_height (CFPlus::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1169 CODE: 1524 CODE:
1170 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1171 { 1526 {
1172 self->base_height = base_height; 1527 self->base_height = base_height;
1173 layout_update_font (self); 1528 layout_update_font (self);
1174 } 1529 }
1175 1530
1176void 1531void
1177set_width (CFPlus::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1533 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1535
1181void 1536void
1182set_indent (CFPlus::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
1183 CODE: 1538 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1540
1186void 1541void
1187set_spacing (CFPlus::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
1188 CODE: 1543 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1545
1191void 1546void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1548 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
1199 ); 1554 );
1200 1555
1201void 1556void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1558 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1560
1206void 1561void
1207size (CFPlus::Layout self) 1562size (DC::Layout self)
1208 PPCODE: 1563 PPCODE:
1209{ 1564{
1210 int w, h; 1565 int w, h;
1211 1566
1212 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
1217} 1572}
1218 1573
1219int 1574int
1220descent (CFPlus::Layout self) 1575descent (DC::Layout self)
1221 CODE: 1576 CODE:
1222{ 1577{
1223 PangoRectangle rect; 1578 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1226 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1227} 1582}
1228 OUTPUT: 1583 OUTPUT:
1229 RETVAL 1584 RETVAL
1230 1585
1231int 1586int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1588 CODE:
1234{ 1589{
1235 int index, trailing; 1590 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1592 RETVAL = index + trailing;
1238} 1593}
1239 OUTPUT: 1594 OUTPUT:
1240 RETVAL 1595 RETVAL
1241 1596
1242void 1597void
1243cursor_pos (CFPlus::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1599 PPCODE:
1245{ 1600{
1246 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1248 1603
1249 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1250 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1253} 1608}
1254 1609
1255void 1610void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1612 PPCODE:
1258{ 1613{
1259 int line, x; 1614 int line, x;
1260 1615
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1262 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1263 1619 --line;
1620#endif
1264 EXTEND (SP, 2); 1621 EXTEND (SP, 2);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1624}
1268 1625
1269void 1626void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1627line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1628 PPCODE:
1272{ 1629{
1273 PangoLayoutLine *lp; 1630 PangoLayoutLine *lp;
1274 int index, trailing; 1631 int index, trailing;
1275 1632
1276 if (line < 0) 1633 if (line < 0)
1277 XSRETURN_EMPTY; 1634 XSRETURN_EMPTY;
1278 1635
1279 if (!(lp = pango_layout_get_line (self->pl, line))) 1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1280 XSRETURN_EMPTY; /* do better */ 1637 XSRETURN_EMPTY; /* do better */
1281 1638
1282 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1283 1640
1284 EXTEND (SP, 2); 1641 EXTEND (SP, 2);
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1648 }
1292} 1649}
1293 1650
1294void 1651void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1653 CODE:
1654 self->rc.clear ();
1297 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1298 self->pl, 1656 self->pl,
1657 &self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1301 flags 1660 flags
1302 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1303 1665
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1666void
1667draw (DC::Layout self)
1668 CODE:
1669{
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1686
1306PROTOTYPES: ENABLE 1687PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1688
1310void 1689void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1690pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1691 CODE:
1313{ 1692{
1340 HV *hv = (HV *)SvRV (self); 1719 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1726
1345 if (items < 5) 1727 if (items < 5)
1346 { 1728 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1731 }
1376 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1377 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1378 } 1760 }
1379} 1761}
1380 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1381IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1382 CODE: 1885 CODE:
1383{ 1886{
1384 GLint width; 1887 GLint width;
1385 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1387 RETVAL = width > 0; 1890 RETVAL = width > 0;
1388} 1891}
1389 OUTPUT: 1892 OUTPUT:
1390 RETVAL 1893 RETVAL
1391 1894
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1896
1394PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1395 1898
1396CFPlus::Map 1899DC::Map
1397new (SV *class) 1900new (SV *klass)
1398 CODE: 1901 CODE:
1399 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1400 RETVAL->x = 0; 1903 RETVAL->x = 0;
1401 RETVAL->y = 0; 1904 RETVAL->y = 0;
1402 RETVAL->w = 0; 1905 RETVAL->w = 0;
1403 RETVAL->h = 0; 1906 RETVAL->h = 0;
1404 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1409 RETVAL->row = 0; 1912 RETVAL->row = 0;
1410 OUTPUT: 1913 OUTPUT:
1411 RETVAL 1914 RETVAL
1412 1915
1413void 1916void
1414DESTROY (CFPlus::Map self) 1917DESTROY (DC::Map self)
1415 CODE: 1918 CODE:
1416{ 1919{
1417 map_clear (self); 1920 map_clear (self);
1418 Safefree (self->face2tile); 1921 Safefree (self->face2tile);
1419 Safefree (self->tex); 1922 Safefree (self->tex);
1420 Safefree (self); 1923 Safefree (self);
1421} 1924}
1422 1925
1423void 1926void
1424resize (CFPlus::Map self, int map_width, int map_height) 1927resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1928 CODE:
1426 self->w = map_width; 1929 self->w = map_width;
1427 self->h = map_height; 1930 self->h = map_height;
1428 1931
1429void 1932void
1430clear (CFPlus::Map self) 1933clear (DC::Map self)
1431 CODE: 1934 CODE:
1432 map_clear (self); 1935 map_clear (self);
1433 1936
1434void 1937void
1435set_tileid (CFPlus::Map self, int face, int tile) 1938set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1939 CODE:
1437{ 1940{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1941 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1942 need_texid (self, tile);
1440} 1943}
1441 1944
1442void 1945void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1947 CODE:
1445{ 1948{
1446 tileid texid; 1949 tileid texid;
1447 maptex *tex; 1950 maptex *tex;
1448 1951
1449 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1450 return; 1953 return;
1451 1954
1452 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1453 return; 1956 return;
1454 1957
1455 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1456 1959
1457 if (!texid) 1960 if (!texid)
1458 return; 1961 return;
1459 1962
1460 tex = self->tex + texid; 1963 tex = self->tex + texid;
1461 tex->smoothtile = self->face2tile [smooth]; 1964 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1965 tex->smoothlevel = level;
1463} 1966}
1464 1967
1465void 1968void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1970 CODE:
1468{ 1971{
1469 need_texid (self, texid); 1972 need_texid (self, texid);
1470 1973
1471 { 1974 {
1490 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1491 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1996}
1494 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1495int 2018int
1496ox (CFPlus::Map self) 2019ox (DC::Map self)
1497 ALIAS: 2020 ALIAS:
1498 oy = 1 2021 oy = 1
1499 x = 2 2022 x = 2
1500 y = 3 2023 y = 3
1501 w = 4 2024 w = 4
1512 } 2035 }
1513 OUTPUT: 2036 OUTPUT:
1514 RETVAL 2037 RETVAL
1515 2038
1516void 2039void
1517scroll (CFPlus::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1518 CODE: 2041 CODE:
1519{ 2042{
1520 if (dx > 0) 2043 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 2045 else if (dx < 0)
1530 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1531 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1532 2055
1533 while (self->y < 0) 2056 while (self->y < 0)
1534 { 2057 {
1535 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1536 2059
1537 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1539 } 2062 }
1540} 2063}
1541 2064
1542void 2065SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1544 CODE: 2067 CODE:
1545{ 2068{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 2071 mapcell *cell;
1549 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1550 2075
1551 while (data < data_end - 1) 2076 while (data < data_end - 1)
1552 { 2077 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1554 2079
1567 2092
1568 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1569 2094
1570 if (flags & 8) 2095 if (flags & 8)
1571 { 2096 {
2097 uint8_t ext, cmd;
2098
1572 if (extmap) 2099 do
1573 { 2100 {
1574 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1575 2103
1576 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1577 { 2107 {
1578 ext = *data++;
1579 cmd = ext & 0x3f;
1580
1581 if (cmd < 4)
1582 cell->darkness = 255 - ext * 64 + 1;
1583 else if (cmd == 5) // health
1584 {
1585 cell->stat_width = 1; 2108 cell->stat_width = 1;
1586 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1587 }
1588 else if (cmd == 6) // monster width
1589 cell->stat_width = *data++ + 1;
1590 else if (cmd == 0x47)
1591 {
1592 if (*data == 4)
1593 ; // decode player count
1594
1595 data += *data + 1;
1596 }
1597 else if (cmd == 8) // cell flags
1598 cell->flags = *data++;
1599 else if (ext & 0x40) // unknown, multibyte => skip
1600 data += *data + 1;
1601 else
1602 data++;
1603 } 2110 }
1604 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1605 } 2128 }
1606 else 2129 while (ext & 0x80);
1607 cell->darkness = *data++ + 1;
1608 } 2130 }
1609 2131
2132 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 2133 if (flags & (4 >> z))
1611 { 2134 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 2136 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1615 } 2154 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 2155 }
1631 else 2156 else
1632 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1633 } 2158 }
1634} 2159}
2160 OUTPUT:
2161 RETVAL
1635 2162
1636SV * 2163SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 2165 CODE:
1639{ 2166{
1640 int x1, x; 2167 int x1, x;
1641 int y1, y; 2168 int y1, y;
1642 int z; 2169 int z;
1655 ? self->row + y 2182 ? self->row + y
1656 : 0; 2183 : 0;
1657 2184
1658 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1659 { 2186 {
1660 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1661 2188
1662 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1663 { 2190 {
1664 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1665 2192
1667 { 2194 {
1668 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1669 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1670 int a1 = tex.a; 2197 int a1 = tex.a;
1671 2198
1672 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1673 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1674 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1675 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1676 } 2203 }
1677 } 2204 }
1678 2205
1679 *map++ = (r ) 2206 *map++ = (r )
1680 | (g << 8) 2207 | (g << 8)
1681 | (b << 16) 2208 | (b << 16)
1682 | (a << 24); 2209 | (a << 24);
1683 } 2210 }
1684 } 2211 }
1685 2212
1686 RETVAL = map_sv; 2213 RETVAL = map_sv;
1687} 2214}
1688 OUTPUT: 2215 OUTPUT:
1689 RETVAL 2216 RETVAL
1690 2217
1691void 2218void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1693 CODE: 2220 CODE:
1694{ 2221{
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1698 smooth_key skey;
1699 int x, y, z; 2222 int x, y, z;
1700 int last_name;
1701 2223
2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
2231
2232 pl_tex.name = 0;
2233
1702 // thats current max. sorry. 2234 // that's current max. sorry.
1703 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1705 2237
1706 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 2238 memset (&key, 0, sizeof (key));
1708 2239 key.r = 255;
1709 glColor4ub (255, 255, 255, 255); 2240 key.g = 255;
1710 2241 key.b = 255;
1711 glEnable (GL_BLEND); 2242 key.a = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.mode = GL_QUADS;
1713 glEnable (GL_TEXTURE_2D); 2244 key.format = GL_T2F_V3F;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1715
1716 glBegin (GL_QUADS);
1717
1718 last_name = 0;
1719 2245
1720 mx += self->x; 2246 mx += self->x;
1721 my += self->y; 2247 my += self->y;
1722 2248
1723 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1724 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1725 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1726 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1727 2253
1728 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1729 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1730 { 2256 {
1731 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 2266 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 2267 self->tex [cell->tile [2]].smoothlevel));
1742 } 2268 }
1743 } 2269 }
1744 2270
2271 glEnable (GL_BLEND);
2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2274
1745 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1746 { 2276 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1748 2281
1749 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1750 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1751 { 2284 {
1752 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1758 tileid tile = cell->tile [z]; 2291 tileid tile = cell->tile [z];
1759 2292
1760 if (tile) 2293 if (tile)
1761 { 2294 {
1762 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 2296 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 2297
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 2298 if (key.texname != tex.name)
1769 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1770 if (!tex.name) 2302 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1772 2304
2305 key.texname = tex.name;
1773 glEnd (); 2306 arr = &rc.array (key);
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1775 glBegin (GL_QUADS);
1776 } 2307 }
1777 2308
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2309 px = (x + 1) * Th - tex.w;
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2310 py = (y + 1) * Tw - tex.h;
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1782 2311
1783 if (cell->flags && z == 2) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1784 { 2313 {
1785 if (cell->flags & 1) 2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
1786 { 2317 continue;
1787 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32;
1790
1791 glEnd ();
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1793 glBegin (GL_QUADS);
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 }
1800 } 2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1801 2324
1802 // update smooth hash 2325 // update smooth hash
1803 if (tex.smoothtile) 2326 if (tex.smoothtile)
1804 { 2327 {
1805 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1806 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1807 2330
1808 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1809 2332
1810 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1811 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1812 2335
1813 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
1821 2344
1822 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1823 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
1824 2347
1825 // full tile 2348 // full tile
1826 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1827 2350
1828 // borders 2351 // borders
1829 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1830 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1831 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1832 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1833 2356
1834 // corners 2357 // corners
1835 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1836 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1837 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1838 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1839 } 2382 }
1840 } 2383 }
1841 } 2384 }
1842 } 2385 }
1843 2386
2387 rc.draw ();
2388 rc.clear ();
2389
1844 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 2391 // this is basically counting sort
1846 { 2392 {
1847 int w, b; 2393 int w, b;
1848 2394
1849 for (w = 0; w < 256 / 32; ++w) 2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1850 { 2400 {
1851 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
1852 if (smask) 2402 IV bits = it->second;
1853 for (b = 0; b < 32; ++b) 2403
1854 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
1855 { 2407 {
1856 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
1857 HE *he; 2416 if (tex.name)
1858
1859 hv_iterinit (smooth);
1860 while ((he = hv_iternext (smooth)))
1861 { 2417 {
1862 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
1863 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
1864 2420 if (key.texname != tex.name)
1865 if (!(bits & 0x1000)
1866 && skey->level == level
1867 && level > smooth_max [skey->x][skey->y])
1868 { 2421 {
1869 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
1870 int px = (((int)skey->x) - 1) * T;
1871 int py = (((int)skey->y) - 1) * T;
1872 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column
1876 2423
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name)
1880 {
1881 if (!tex.name)
1882 continue; // smoothing not yet available
1883
1884 glEnd (); 2424 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
1887 } 2427 }
1888 2428
1889 if (border) 2429 if (border)
1890 { 2430 {
1891 float ox = border * dx; 2431 float ox = border * dx;
1892 2432
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1897 } 2437 }
1898 2438
1899 if (corner) 2439 if (corner)
1900 { 2440 {
1901 float ox = corner * dx; 2441 float ox = corner * dx;
1902 2442
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1907 }
1908 } 2447 }
1909 } 2448 }
1910 } 2449 }
1911 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1912 } 2455 }
1913
1914 hv_clear (smooth);
1915 } 2456 }
1916 2457
1917 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1918 2463
1919 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1920 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1921 2479
1922 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
1928 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
1929 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
1930 { 2488 {
1931 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
1932 2490
1933 int px = x * T; 2491 int px = x * Tw;
1934 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
1935 2499
1936 if (cell->stat_hp) 2500 if (cell->stat_hp)
1937 { 2501 {
1938 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
1939 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1940 2504
1941 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
1942 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
1943 px + width - 1, py); 2507 px + width - 1, py);
1944 2508
1950 } 2514 }
1951 } 2515 }
1952} 2516}
1953 2517
1954void 2518void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1956 CODE: 2520 CODE:
1957{ 2521{
1958 static float color[16][3] = { 2522 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1960 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1961 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1962 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1963 2527
1964 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1965 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1966 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1967 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1968 2532
1969 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1970 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1971 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1972 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1973 2537
1974 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
1975 2539
1976 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
1977 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
1978 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
1979 }; 2543 };
1980 2544
1981 int x, y; 2545 int x, y;
1982 2546
1983 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
1984 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1985 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
1986 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1987 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
1988 2558
1989 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
1993 2563
1994 if (m) 2564 if (m)
1995 { 2565 {
1996 float *c = color [m & 15]; 2566 float *c = color [m & 15];
1997 2567
1998 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
1999 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2000 2570
2001 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2002 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2003 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2004 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2005 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2006 } 2576 }
2010 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
2012} 2582}
2013 2583
2014void 2584void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2586 PPCODE:
2017{ 2587{
2018 int x, y; 2588 int x, y;
2019 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2021 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2022 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2023 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2024 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2025 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 2597
2027 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2028 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2029 2600
2030 mx += self->x - 1; 2601 mx += self->x - 1;
2031 my += self->y - 1; 2602 my += self->y - 1;
2032
2033 memset (darkness1, 255, sw1 * sh1);
2034 2603
2035 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2036 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2037 { 2606 {
2038 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2611 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2044 2613
2045 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2046 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2047 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2048 } 2617 }
2049 } 2618 }
2050 2619
2051 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2052 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2071 2640
2072 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2073 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2074 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2075 2644
2076 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2077 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2078 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2079 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2080 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2081 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2082 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2083 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2084 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2085 } 2654 }
2086 2655
2087 free (darkness1); 2656 free (darkness1);
2088 2657
2089 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2090 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2093} 2662}
2094 2663
2095SV * 2664SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2666 CODE:
2098{ 2667{
2099 int x, y, x1, y1; 2668 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2158 else 2727 else
2159 *data++ = 0; 2728 *data++ = 0;
2160 } 2729 }
2161 } 2730 }
2162 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
2163 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2164 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
2165 RETVAL = data_sv; 2739 RETVAL = data_sv;
2166} 2740}
2167 OUTPUT: 2741 OUTPUT:
2168 RETVAL 2742 RETVAL
2169 2743
2170void 2744void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2172 PPCODE: 2746 PPCODE:
2173{ 2747{
2174 int x, y, z; 2748 int x, y, z;
2175 int w, h; 2749 int w, h;
2176 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2177 2761
2178 if (*data++ != 0) 2762 if (*data++ != 0)
2179 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
2180 2764
2181 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
2183 2767
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
2196 { 2780 {
2197 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
2198 2782
2199 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
2200 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2201 uint8_t flags = *data++; 2790 flags = *data++;
2202 2791
2203 if (flags) 2792 if (flags)
2204 { 2793 {
2205 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2206 tileid tile[3] = { 0, 0, 0 }; 2795 tileid tile[3] = { 0, 0, 0 };
2209 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2210 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2211 2800
2212 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
2213 { 2802 {
2214 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2215 2805
2216 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
2217 { 2807 {
2218 tileid t = tile [z]; 2808 tileid t = tile [z];
2219 2809
2220 if (t >= self->texs || (t && !self->tex [t].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2221 { 2811 {
2222 XPUSHs (sv_2mortal (newSViv (t))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2223 need_texid (self, t); 2813 need_texid (self, t);
2224 } 2814 }
2225 2815
2226 cell->tile [z] = t; 2816 cell->tile [z] = t;
2227 } 2817 }
2229 } 2819 }
2230 } 2820 }
2231 } 2821 }
2232} 2822}
2233 2823
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2825
2826DC::RW
2827new (SV *klass, SV *data_sv)
2828 CODE:
2829{
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834}
2835 OUTPUT:
2836 RETVAL
2837
2838DC::RW
2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845# fails on win32:
2846# dc.xs(2268) : error C2059: syntax error : '('
2847#void
2848#close (DC::RW self)
2849# CODE:
2850# (self->(close)) (self);
2851
2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2853
2236PROTOTYPES: DISABLE 2854PROTOTYPES: DISABLE
2237 2855
2238CFPlus::MixChunk 2856DC::Channel
2239new_from_file (SV *class, char *path) 2857find ()
2240 CODE: 2858 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2859{
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880}
2242 OUTPUT: 2881 OUTPUT:
2243 RETVAL 2882 RETVAL
2244 2883
2245void 2884void
2885halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889void
2890expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894void
2895fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899int
2900volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906void
2907unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911void
2912set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918void
2919set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923void
2924set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2935
2936void
2937set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943PROTOTYPES: DISABLE
2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2957DC::MixChunk
2958new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964void
2246DESTROY (CFPlus::MixChunk self) 2965DESTROY (DC::MixChunk self)
2247 CODE: 2966 CODE:
2248 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
2249 2968
2250int 2969int
2251volume (CFPlus::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2975 OUTPUT:
2255 RETVAL 2976 RETVAL
2256 2977
2257int 2978DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2980 CODE:
2981{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992}
2261 OUTPUT: 2993 OUTPUT:
2262 RETVAL 2994 RETVAL
2263 2995
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
2265 3009
2266int 3010int
2267volume (int volume = -1) 3011volume (int volume = -1)
2268 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2269 CODE: 3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 3016 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 3017 OUTPUT:
2272 RETVAL 3018 RETVAL
2273 3019
3020void
3021fade_out (int ms)
3022 CODE:
3023 Mix_FadeOutMusic (ms);
3024
3025void
3026halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
2274int 3030int
2275fade_out (int ms) 3031playing ()
2276 CODE: 3032 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms); 3033 RETVAL = Mix_PlayingMusic ();
2278 OUTPUT: 3034 OUTPUT:
2279 RETVAL 3035 RETVAL
2280 3036
2281CFPlus::MixMusic 3037DC::MixMusic
2282new_from_file (SV *class, char *path) 3038new (SV *klass, DC::RW rwops)
2283 CODE: 3039 CODE:
2284 RETVAL = Mix_LoadMUS (path); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2285 OUTPUT: 3041 OUTPUT:
2286 RETVAL 3042 RETVAL
2287 3043
2288void 3044void
2289DESTROY (CFPlus::MixMusic self) 3045DESTROY (DC::MixMusic self)
2290 CODE: 3046 CODE:
2291 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
2292 3048
2293int 3049int
2294play (CFPlus::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
2295 CODE: 3051 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 3053 OUTPUT:
2298 RETVAL 3054 RETVAL
2299 3055
2300int 3056void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 3058 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3059 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 3060
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 3062
2309PROTOTYPES: ENABLE 3063PROTOTYPES: ENABLE
2310 3064
2311BOOT: 3065BOOT:
2312{ 3066{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 3068 static const struct {
2315 const char *name; 3069 const char *name;
2316 IV iv; 3070 IV iv;
2317 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2319 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2320 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2321 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2322 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2323 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2324 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2325 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2326 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2338 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2339 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2340 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2341 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2342 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2343 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2344 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2345 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2346 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2347 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2353 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 3124 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 3125 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
2401 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2402 const_iv (GL_POINT_SMOOTH_HINT), 3167 const_iv (GL_POINT_SMOOTH_HINT),
2403 const_iv (GL_LINE_SMOOTH_HINT), 3168 const_iv (GL_LINE_SMOOTH_HINT),
2404 const_iv (GL_POLYGON_SMOOTH_HINT), 3169 const_iv (GL_POLYGON_SMOOTH_HINT),
2405 const_iv (GL_GENERATE_MIPMAP_HINT), 3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2406 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
2407 const_iv (GL_DONT_CARE), 3173 const_iv (GL_DONT_CARE),
2408 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2409 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2410 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2411 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2412 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2413# undef const_iv 3182# undef const_iv
2414 }; 3183 };
2415 3184
2416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2418 3187
2419 texture_av = newAV (); 3188 texture_av = newAV ();
2420 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2421} 3190}
2422 3191
2423char * 3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2424gl_vendor () 3202gl_vendor ()
2425 CODE: 3203 CODE:
2426 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2427 OUTPUT: 3205 OUTPUT:
2428 RETVAL 3206 RETVAL
2429 3207
2430char * 3208const char *
2431gl_version () 3209gl_version ()
2432 CODE: 3210 CODE:
2433 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2434 OUTPUT: 3212 OUTPUT:
2435 RETVAL 3213 RETVAL
2436 3214
2437char * 3215const char *
2438gl_extensions () 3216gl_extensions ()
2439 CODE: 3217 CODE:
2440 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2441 OUTPUT: 3219 OUTPUT:
2442 RETVAL 3220 RETVAL
2443 3221
2444const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2445 3227
2446GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2447 CODE: 3229 CODE:
2448 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2449 OUTPUT: 3231 OUTPUT:
2457 3239
2458int glGetError () 3240int glGetError ()
2459 3241
2460void glFinish () 3242void glFinish ()
2461 3243
3244void glFlush ()
3245
2462void glClear (int mask) 3246void glClear (int mask)
2463 3247
2464void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2465 PROTOTYPE: @ 3249 PROTOTYPE: @
2466 3250
2475void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2476 3260
2477void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2478 CODE: 3262 CODE:
2479 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2480 3266
2481void glDepthMask (int flag) 3267void glDepthMask (int flag)
2482 3268
2483void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2484 3270
2519void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2520 CODE: 3306 CODE:
2521 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2522 3308
2523void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2524 ALIAS: 3311 ALIAS:
2525 glColor_premultiply = 1 3312 glColor_premultiply = 1
2526 CODE: 3313 CODE:
2527 if (ix) 3314 if (ix)
2528 { 3315 {
2544 3331
2545void glTexCoord (float s, float t) 3332void glTexCoord (float s, float t)
2546 CODE: 3333 CODE:
2547 glTexCoord2f (s, t); 3334 glTexCoord2f (s, t);
2548 3335
3336void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
2549PROTOTYPES: ENABLE 3349PROTOTYPES: ENABLE
2550 3350
2551void glBegin (int mode) 3351void glBegin (int mode)
2552 3352
2553void glEnd () 3353void glEnd ()
2585void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2586 CODE: 3386 CODE:
2587 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
2588 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2589 3389
2590void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2591 3391
2592void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2593 3393
2594void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
2595 3395
2621 3421
2622void glEndList () 3422void glEndList ()
2623 3423
2624void glCallList (int list) 3424void glCallList (int list)
2625 3425
2626MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2627 3432
2628PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
2629 3434
2630void 3435void
2631find_widget (SV *widget, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
2632 PPCODE: 3437 PPCODE:
2633{ 3438{
2634 if (within_widget (widget, x, y)) 3439 if (within_widget (self, x, y))
2635 XPUSHs (widget); 3440 XPUSHs (self);
2636} 3441}
2637 3442
3443BOOT:
3444{
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451}
3452
3453void
3454draw (SV *self)
3455 CODE:
3456{
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514#if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526#endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537}
3538

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