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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.219 by root, Mon Aug 6 05:06:32 2007 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
29 38
30#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
31 40
32#include <SDL.h> 41#include <SDL.h>
33#include <SDL_thread.h> 42#include <SDL_thread.h>
34#include <SDL_endian.h> 43#include <SDL_endian.h>
35#include <SDL_image.h> 44#include <SDL_image.h>
36#include <SDL_mixer.h> 45#include <SDL_mixer.h>
37#include <SDL_opengl.h> 46#include <SDL_opengl.h>
38 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
39#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
40#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
41 57
42#include <glib/gmacros.h> 58#include <glib.h>
43 59
44#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
45 72
46#ifndef _WIN32 73#ifndef _WIN32
47# include <sys/types.h> 74# include <sys/types.h>
48# include <sys/socket.h> 75# include <sys/socket.h>
49# include <netinet/in.h> 76# include <netinet/in.h>
50# include <netinet/tcp.h> 77# include <netinet/tcp.h>
51# include <inttypes.h> 78# include <inttypes.h>
52#endif 79#endif
53 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
54#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
55 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
56#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
57 96
58#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
59#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
60 99
61#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
62 101
63#if 0 102/* mask out modifiers we are not interested in */
64# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
65#else 104
66# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
67#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
68 128
69static AV *texture_av; 129static AV *texture_av;
70 130
71static struct 131static struct
72{ 132{
109 av_push (texture_av, (SV *)(size_t)name); 169 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 170 glDeleteTextures (1, &name);
111} 171}
112 172
113#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
114 175
115#include "pango-font.c" 176#include "pango-font.c"
116#include "pango-fontmap.c" 177#include "pango-fontmap.c"
117#include "pango-render.c" 178#include "pango-render.c"
118 179
119typedef IV CFPlus__Channel; 180typedef IV DC__Channel;
120typedef SDL_RWops *CFPlus__RW; 181typedef SDL_RWops *DC__RW;
121typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
122typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
123 184
124typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
125 186
126static int 187static int
127shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
128{ 189{
129 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
130 191
131 while (attrs) 192 while (attrs)
132 { 193 {
133 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
134 195
135 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
136 return 1; 197 return 1;
137 198
138 attrs = attrs->next; 199 attrs = attrs->next;
139 } 200 }
140 201
141 return 0; 202 return 0;
142} 203}
143 204
144typedef struct cf_layout { 205struct cf_layout {
145 PangoLayout *pl; 206 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
147 int base_height; 208 int base_height;
148 CFPlus__Font font; 209 DC__Font font;
149} *CFPlus__Layout; 210 rc_t rc;
211};
150 212
213typedef cf_layout *DC__Layout;
214
151static CFPlus__Font default_font; 215static DC__Font default_font;
152static PangoContext *opengl_context; 216static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
154 218
155static void 219static void
156substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
157{ 221{
158 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
159#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
160 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
161#endif 225#endif
162 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
163} 227}
164 228
165static void 229static void
166layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
167{ 231{
168 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
169 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
170 */ 234 */
171 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
172 236
173 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
174 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
175 239
176 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
177} 241}
178 242
179static void 243static void
180layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
181{ 245{
182 PangoRectangle rect; 246 PangoRectangle rect;
183 247
184 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
185 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
195} 259}
196 260
197typedef uint16_t tileid; 261typedef uint16_t tileid;
198typedef uint16_t faceid; 262typedef uint16_t faceid;
199 263
200typedef struct { 264struct maptex
265{
201 int name; 266 GLuint name;
202 int w, h; 267 int w, h;
203 float s, t; 268 float s, t;
204 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
205 tileid smoothtile; 270 tileid smoothtile;
206 uint8_t smoothlevel; 271 uint8_t smoothlevel;
207} maptex; 272 uint8_t unused; /* set to zero on use */
273};
208 274
209typedef struct { 275struct mapcell
276{
210 uint32_t player; 277 uint32_t player;
211 tileid tile[3]; 278 tileid tile[3];
212 uint16_t darkness; 279 uint16_t darkness;
213 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
214} mapcell; 281};
215 282
216typedef struct { 283struct maprow
284{
217 int32_t c0, c1; 285 int32_t c0, c1;
218 mapcell *col; 286 mapcell *col;
219} maprow; 287};
220 288
221typedef struct map { 289struct mapgrid {
222 int x, y, w, h; 290 int x, y, w, h;
223 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
224 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
225 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
226 294
227 int32_t rows; 295 int32_t rows;
228 maprow *row; 296 maprow *row;
229} *CFPlus__Map; 297};
230 298
231static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
232prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
233{ 304{
234 char *p; 305 T *p;
235 306
236 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
237 Zero (p, inc, char); 308 Zero (p, inc, T);
238 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
239 Safefree (ptr); 310 Safefree (ptr);
240 311
241 return p; 312 ptr = p;
242} 313}
243 314
244static char * 315template<typename T>
245append (char *ptr, int sze, int inc)
246{
247 Renew (ptr, sze + inc, char);
248 Zero (ptr + sze, inc, char);
249
250 return ptr;
251}
252
253#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
254#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
255
256static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
257need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
258{ 325{
259 while (self->faces <= face) 326 while (self->faces <= face)
260 { 327 {
261 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
262 self->faces *= 2; 329 self->faces *= 2;
263 } 330 }
264} 331}
265 332
266static void 333static void
267need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
268{ 335{
269 while (self->texs <= texid) 336 while (self->texs <= texid)
270 { 337 {
271 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
272 self->texs *= 2; 339 self->texs *= 2;
273 } 340 }
274} 341}
275 342
276static maprow * 343static maprow *
277map_get_row (CFPlus__Map self, int y) 344map_get_row (mapgrid *self, int y)
278{ 345{
279 if (0 > y) 346 if (0 > y)
280 { 347 {
281 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
282 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
283 350
284 self->rows += extend; 351 self->rows += extend;
285 self->y += extend; 352 self->y += extend;
286 y += extend; 353 y += extend;
287 } 354 }
288 else if (y >= self->rows) 355 else if (y >= self->rows)
289 { 356 {
290 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
291 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
292 self->rows += extend; 359 self->rows += extend;
293 } 360 }
294 361
295 return self->row + y; 362 return self->row + y;
296} 363}
306 } 373 }
307 374
308 if (row->c0 > x) 375 if (row->c0 > x)
309 { 376 {
310 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
311 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
312 row->c0 -= extend; 379 row->c0 -= extend;
313 } 380 }
314 else if (x >= row->c1) 381 else if (x >= row->c1)
315 { 382 {
316 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
317 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
318 row->c1 += extend; 385 row->c1 += extend;
319 } 386 }
320 387
321 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
322} 389}
323 390
324static mapcell * 391static mapcell *
325map_get_cell (CFPlus__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
326{ 393{
327 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
328} 395}
329 396
330static void 397static void
331map_clear (CFPlus__Map self) 398map_clear (mapgrid *self)
332{ 399{
333 int r; 400 int r;
334 401
335 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
336 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
343 self->oy = 0; 410 self->oy = 0;
344 self->row = 0; 411 self->row = 0;
345 self->rows = 0; 412 self->rows = 0;
346} 413}
347 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
348static void 425static void
349map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
350{ 427{
351 int x, y; 428 int x, y;
352 maprow *row; 429 maprow *row;
353 mapcell *cell; 430 mapcell *cell;
354 431
366 if (x >= row->c1) 443 if (x >= row->c1)
367 break; 444 break;
368 445
369 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
370 447
371 cell->darkness = 0; 448 CELL_CLEAR (cell);
372 cell->stat_hp = 0;
373 cell->flags = 0;
374 cell->player = 0;
375 } 449 }
376 } 450 }
377} 451}
378 452
379typedef struct { 453struct smooth_key
454{
380 tileid tile; 455 tileid tile;
381 uint8_t x, y, level; 456 uint8_t x, y, level;
382} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
383 476
384static void 477static void
385smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
386{ 479{
387 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
388 481
389 if (SvIOK (*sv)) 482 if (it == h.end ())
390 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
391 else 484 else
392 sv_setiv (*sv, bits); 485 it->second |= bits;
393} 486}
394 487
395static void 488static void
396music_finished (void) 489music_finished (void)
397{ 490{
414 ev.code = 1; 507 ev.code = 1;
415 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
416 ev.data2 = 0; 509 ev.data2 = 0;
417 510
418 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
419} 519}
420 520
421static unsigned int 521static unsigned int
422minpot (unsigned int n) 522minpot (unsigned int n)
423{ 523{
433 n |= n >> 16; 533 n |= n >> 16;
434 534
435 return n + 1; 535 return n + 1;
436} 536}
437 537
538static unsigned int
539popcount (unsigned int n)
540{
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547}
548
438/* SDL should provide this, really. */ 549/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 550#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 551#define SDLK_MODIFIER_MAX 314
441 552
442/******************************************************************************/ 553/******************************************************************************/
480 return 0; 591 return 0;
481 592
482 return 1; 593 return 1;
483} 594}
484 595
485MODULE = CFPlus PACKAGE = CFPlus 596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
653
654MODULE = Deliantra::Client PACKAGE = DC
486 655
487PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
488 657
489BOOT: 658BOOT:
490{ 659{
491 HV *stash = gv_stashpv ("CFPlus", 1); 660 HV *stash = gv_stashpv ("DC", 1);
492 static const struct { 661 static const struct {
493 const char *name; 662 const char *name;
494 IV iv; 663 IV iv;
495 } *civ, const_iv[] = { 664 } *civ, const_iv[] = {
496# define const_iv(name) { # name, (IV)name } 665# define const_iv(name) { # name, (IV)name }
518 687
519 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
522 691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 746 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 747 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 748 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 820 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
825
826 const_iv (KMOD_LRAM),
827
828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
604# undef const_iv 858# undef const_iv
605 }; 859 };
606 860
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
609 863
610 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
611 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
612} 866}
613 867
625 RETVAL 879 RETVAL
626 880
627NV floor (NV x) 881NV floor (NV x)
628 882
629NV ceil (NV x) 883NV ceil (NV x)
884
885IV minpot (UV n)
886
887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
630 894
631void 895void
632pango_init () 896pango_init ()
633 CODE: 897 CODE:
634{ 898{
635 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
636 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
637 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
638} 907}
639 908
640char *
641SDL_GetError () 909char *SDL_GetError ()
642 910
643int 911void SDL_main_hack (SV *real_main)
644SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 912 PROTOTYPE: &
645 913
646void 914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
647SDL_Quit () 920void SDL_Quit ()
921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
648 931
649void 932void
650SDL_ListModes (int rgb, int alpha) 933SDL_ListModes (int rgb, int alpha)
651 PPCODE: 934 PPCODE:
652{ 935{
664 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
665 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
666 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
667 950
668 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
669#if SDL_VERSION_ATLEAST(1,2,10)
670 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
671 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
672#endif
673 953
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 955
676 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
677 while (*m) 957 while (*m)
678 { 958 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 959 if ((*m)->w >= 400 && (*m)->h >= 300)
680 { 960 {
681 AV *av = newAV (); 961 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 964 av_push (av, newSViv (rgb));
707 ); 987 );
708 988
709 if (RETVAL) 989 if (RETVAL)
710 { 990 {
711 av_clear (texture_av); 991 av_clear (texture_av);
712
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 993#include "glfunc.h"
716#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
717 } 997 }
718} 998}
719 OUTPUT: 999 OUTPUT:
720 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
721 1004
722void 1005void
723SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
724 1007
725char * 1008char *
726SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
727 1011
728int 1012int
729SDL_GetAppState () 1013SDL_GetAppState ()
730 1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
731void 1022void
1023SDL_PumpEvents ()
1024
1025void
732poll_events () 1026peep_events ()
733 PPCODE: 1027 PPCODE:
734{ 1028{
735 SDL_Event ev; 1029 SDL_Event ev;
736 1030
737 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
744 { 1038 {
745 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
746 case SDL_KEYUP: 1040 case SDL_KEYUP:
747 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
748 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
749 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
750 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
751 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
752 break; 1046 break;
753 1047
754 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
755 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
773 x = ev.motion.x; 1067 x = ev.motion.x;
774 y = ev.motion.y; 1068 y = ev.motion.y;
775 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
776 } 1070 }
777 1071
778 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
779 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
780 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
781 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
782 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
783 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
784 } 1078 }
785 break; 1079 break;
786 1080
787 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
788 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
789 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
790 1084
791 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
792 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
793 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
794 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
799 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
800 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
801 break; 1095 break;
802 } 1096 }
803 1097
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
805 } 1099 }
806} 1100}
807 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
808int 1115int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 1117 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
1120
1121void
1122Mix_QuerySpec ()
1123 PPCODE:
1124{
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135}
813 1136
814void 1137void
815Mix_CloseAudio () 1138Mix_CloseAudio ()
816 1139
817int 1140int
852 } 1175 }
853 } 1176 }
854#endif 1177#endif
855} 1178}
856 1179
857void 1180int
858add_font (char *file) 1181add_font (char *file)
859 CODE: 1182 CODE:
860 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
861 1193
862void 1194void
863load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
864 ALIAS: 1196 ALIAS:
865 load_image_file = 1 1197 load_image_file = 1
911 1243
912 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
913 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
914 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
915 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
916 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
917 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
920 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
921 1253
951void 1283void
952error (char *message) 1284error (char *message)
953 CODE: 1285 CODE:
954 fprintf (stderr, "ERROR: %s\n", message); 1286 fprintf (stderr, "ERROR: %s\n", message);
955#ifdef _WIN32 1287#ifdef _WIN32
956 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
957#endif 1289#endif
958 1290
959void 1291void
960fatal (char *message) 1292fatal (char *message)
961 CODE: 1293 CODE:
962 fprintf (stderr, "FATAL: %s\n", message); 1294 fprintf (stderr, "FATAL: %s\n", message);
963#ifdef _WIN32 1295#ifdef _WIN32
964 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
965#endif 1297#endif
966 _exit (1); 1298 _exit (1);
967 1299
968void 1300void
969_exit (int retval = 0) 1301_exit (int retval = 0)
981#if DEBUG 1313#if DEBUG
982 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
983#endif 1315#endif
984} 1316}
985 1317
986MODULE = CFPlus PACKAGE = CFPlus::Font 1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325MODULE = Deliantra::Client PACKAGE = DC::Font
987 1326
988PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
989 1328
990CFPlus::Font 1329DC::Font
991new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
992 CODE: 1331 CODE:
993{ 1332{
994 int count; 1333 int count;
995 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
996 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
998} 1337}
999 OUTPUT: 1338 OUTPUT:
1000 RETVAL 1339 RETVAL
1001 1340
1002void 1341void
1003DESTROY (CFPlus::Font self) 1342DESTROY (DC::Font self)
1004 CODE: 1343 CODE:
1005 pango_font_description_free (self); 1344 pango_font_description_free (self);
1006 1345
1007void 1346void
1008make_default (CFPlus::Font self) 1347make_default (DC::Font self)
1009 PROTOTYPE: $ 1348 PROTOTYPE: $
1010 CODE: 1349 CODE:
1011 default_font = self; 1350 default_font = self;
1012 1351
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1352MODULE = Deliantra::Client PACKAGE = DC::Layout
1014 1353
1015PROTOTYPES: DISABLE 1354PROTOTYPES: DISABLE
1016 1355
1017void 1356void
1018reset_glyph_cache () 1357glyph_cache_backup ()
1019 PROTOTYPE: 1358 PROTOTYPE:
1020 CODE: 1359 CODE:
1360 tc_backup ();
1361
1362void
1363glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
1021 tc_clear (); 1366 tc_restore ();
1022 1367
1023CFPlus::Layout 1368DC::Layout
1024new (SV *class) 1369new (SV *klass)
1025 CODE: 1370 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1027 1372
1028 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1029 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1030 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1037 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1038 OUTPUT: 1383 OUTPUT:
1039 RETVAL 1384 RETVAL
1040 1385
1041void 1386void
1042DESTROY (CFPlus::Layout self) 1387DESTROY (DC::Layout self)
1043 CODE: 1388 CODE:
1044 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1045 Safefree (self); 1390 delete self;
1046 1391
1047void 1392void
1048set_text (CFPlus::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1049 CODE: 1394 CODE:
1050{ 1395{
1051 STRLEN textlen; 1396 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1397 char *text = SvPVutf8 (text_, textlen);
1053 1398
1054 pango_layout_set_text (self->pl, text, textlen); 1399 pango_layout_set_text (self->pl, text, textlen);
1055} 1400}
1056 1401
1057void 1402void
1058set_markup (CFPlus::Layout self, SV *text_) 1403set_markup (DC::Layout self, SV *text_)
1059 CODE: 1404 CODE:
1060{ 1405{
1061 STRLEN textlen; 1406 STRLEN textlen;
1062 char *text = SvPVutf8 (text_, textlen); 1407 char *text = SvPVutf8 (text_, textlen);
1063 1408
1064 pango_layout_set_markup (self->pl, text, textlen); 1409 pango_layout_set_markup (self->pl, text, textlen);
1065} 1410}
1066 1411
1067void 1412void
1068set_shapes (CFPlus::Layout self, ...) 1413set_shapes (DC::Layout self, ...)
1069 CODE: 1414 CODE:
1070{ 1415{
1071 PangoAttrList *attrs = 0; 1416 PangoAttrList *attrs = 0;
1072 const char *text = pango_layout_get_text (self->pl); 1417 const char *text = pango_layout_get_text (self->pl);
1073 const char *pos = text; 1418 const char *pos = text;
1108 if (attrs) 1453 if (attrs)
1109 pango_layout_set_attributes (self->pl, attrs); 1454 pango_layout_set_attributes (self->pl, attrs);
1110} 1455}
1111 1456
1112void 1457void
1113get_shapes (CFPlus::Layout self) 1458get_shapes (DC::Layout self)
1114 PPCODE: 1459 PPCODE:
1115{ 1460{
1116 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1117 1462
1118 do 1463 do
1119 { 1464 {
1120 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1121 1466
1122 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
1123 { 1468 {
1124 PangoRectangle extents; 1469 PangoRectangle extents;
1125 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1133 1478
1134 pango_layout_iter_free (iter); 1479 pango_layout_iter_free (iter);
1135} 1480}
1136 1481
1137int 1482int
1138has_wrapped (CFPlus::Layout self) 1483has_wrapped (DC::Layout self)
1139 CODE: 1484 CODE:
1140{ 1485{
1141 int lines = 1; 1486 int lines = 1;
1142 const char *text = pango_layout_get_text (self->pl); 1487 const char *text = pango_layout_get_text (self->pl);
1143 1488
1148} 1493}
1149 OUTPUT: 1494 OUTPUT:
1150 RETVAL 1495 RETVAL
1151 1496
1152SV * 1497SV *
1153get_text (CFPlus::Layout self) 1498get_text (DC::Layout self)
1154 CODE: 1499 CODE:
1155 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1156 sv_utf8_decode (RETVAL); 1501 sv_utf8_decode (RETVAL);
1157 OUTPUT: 1502 OUTPUT:
1158 RETVAL 1503 RETVAL
1159 1504
1160void 1505void
1161set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1506set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1162 CODE: 1507 CODE:
1163 self->r = r; 1508 self->r = r;
1164 self->g = g; 1509 self->g = g;
1165 self->b = b; 1510 self->b = b;
1166 self->a = a; 1511 self->a = a;
1167 1512
1168void 1513void
1169set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1514set_font (DC::Layout self, DC::Font font = 0)
1170 CODE: 1515 CODE:
1171 if (self->font != font) 1516 if (self->font != font)
1172 { 1517 {
1173 self->font = font; 1518 self->font = font;
1174 layout_update_font (self); 1519 layout_update_font (self);
1175 } 1520 }
1176 1521
1177void 1522void
1178set_height (CFPlus::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1179 CODE: 1524 CODE:
1180 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1181 { 1526 {
1182 self->base_height = base_height; 1527 self->base_height = base_height;
1183 layout_update_font (self); 1528 layout_update_font (self);
1184 } 1529 }
1185 1530
1186void 1531void
1187set_width (CFPlus::Layout self, int max_width = -1) 1532set_width (DC::Layout self, int max_width = -1)
1188 CODE: 1533 CODE:
1189 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1190 1535
1191void 1536void
1192set_indent (CFPlus::Layout self, int indent) 1537set_indent (DC::Layout self, int indent)
1193 CODE: 1538 CODE:
1194 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1195 1540
1196void 1541void
1197set_spacing (CFPlus::Layout self, int spacing) 1542set_spacing (DC::Layout self, int spacing)
1198 CODE: 1543 CODE:
1199 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1200 1545
1201void 1546void
1202set_ellipsise (CFPlus::Layout self, int ellipsise) 1547set_ellipsise (DC::Layout self, int ellipsise)
1203 CODE: 1548 CODE:
1204 pango_layout_set_ellipsize (self->pl, 1549 pango_layout_set_ellipsize (self->pl,
1205 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1206 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1207 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1208 : PANGO_ELLIPSIZE_NONE 1553 : PANGO_ELLIPSIZE_NONE
1209 ); 1554 );
1210 1555
1211void 1556void
1212set_single_paragraph_mode (CFPlus::Layout self, int spm) 1557set_single_paragraph_mode (DC::Layout self, int spm)
1213 CODE: 1558 CODE:
1214 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1215 1560
1216void 1561void
1217size (CFPlus::Layout self) 1562size (DC::Layout self)
1218 PPCODE: 1563 PPCODE:
1219{ 1564{
1220 int w, h; 1565 int w, h;
1221 1566
1222 layout_get_pixel_size (self, &w, &h); 1567 layout_get_pixel_size (self, &w, &h);
1225 PUSHs (sv_2mortal (newSViv (w))); 1570 PUSHs (sv_2mortal (newSViv (w)));
1226 PUSHs (sv_2mortal (newSViv (h))); 1571 PUSHs (sv_2mortal (newSViv (h)));
1227} 1572}
1228 1573
1229int 1574int
1230descent (CFPlus::Layout self) 1575descent (DC::Layout self)
1231 CODE: 1576 CODE:
1232{ 1577{
1233 PangoRectangle rect; 1578 PangoRectangle rect;
1234 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1235 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1236 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1237} 1582}
1238 OUTPUT: 1583 OUTPUT:
1239 RETVAL 1584 RETVAL
1240 1585
1241int 1586int
1242xy_to_index (CFPlus::Layout self, int x, int y) 1587xy_to_index (DC::Layout self, int x, int y)
1243 CODE: 1588 CODE:
1244{ 1589{
1245 int index, trailing; 1590 int index, trailing;
1246 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1247 RETVAL = index + trailing; 1592 RETVAL = index + trailing;
1248} 1593}
1249 OUTPUT: 1594 OUTPUT:
1250 RETVAL 1595 RETVAL
1251 1596
1252void 1597void
1253cursor_pos (CFPlus::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1254 PPCODE: 1599 PPCODE:
1255{ 1600{
1256 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1257 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1258 1603
1259 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1260 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1261 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1262 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1263} 1608}
1264 1609
1265void 1610void
1266index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1267 PPCODE: 1612 PPCODE:
1268{ 1613{
1269 int line, x; 1614 int line, x;
1270 1615
1271 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617#if !PANGO_VERSION_CHECK (1, 17, 3)
1272 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1273 1619 --line;
1620#endif
1274 EXTEND (SP, 2); 1621 EXTEND (SP, 2);
1275 PUSHs (sv_2mortal (newSViv (line - 1))); 1622 PUSHs (sv_2mortal (newSViv (line)));
1276 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1277} 1624}
1278 1625
1279void 1626void
1280line_x_to_index (CFPlus::Layout self, int line, int x) 1627line_x_to_index (DC::Layout self, int line, int x)
1281 PPCODE: 1628 PPCODE:
1282{ 1629{
1283 PangoLayoutLine *lp; 1630 PangoLayoutLine *lp;
1284 int index, trailing; 1631 int index, trailing;
1285 1632
1286 if (line < 0) 1633 if (line < 0)
1287 XSRETURN_EMPTY; 1634 XSRETURN_EMPTY;
1288 1635
1289 if (!(lp = pango_layout_get_line (self->pl, line))) 1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1290 XSRETURN_EMPTY; /* do better */ 1637 XSRETURN_EMPTY; /* do better */
1291 1638
1292 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1293 1640
1294 EXTEND (SP, 2); 1641 EXTEND (SP, 2);
1300 PUSHs (sv_2mortal (newSViv (trailing))); 1647 PUSHs (sv_2mortal (newSViv (trailing)));
1301 } 1648 }
1302} 1649}
1303 1650
1304void 1651void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1653 CODE:
1654 self->rc.clear ();
1307 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1308 self->pl, 1656 self->pl,
1657 &self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1311 flags 1660 flags
1312 ); 1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1313 1665
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1666void
1667draw (DC::Layout self)
1668 CODE:
1669{
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683}
1684
1685MODULE = Deliantra::Client PACKAGE = DC::Texture
1315 1686
1316PROTOTYPES: ENABLE 1687PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1688
1320void 1689void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1690pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1691 CODE:
1323{ 1692{
1389 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1390 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1391 } 1760 }
1392} 1761}
1393 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1394IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1395 CODE: 1885 CODE:
1396{ 1886{
1397 GLint width; 1887 GLint width;
1398 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1400 RETVAL = width > 0; 1890 RETVAL = width > 0;
1401} 1891}
1402 OUTPUT: 1892 OUTPUT:
1403 RETVAL 1893 RETVAL
1404 1894
1405MODULE = CFPlus PACKAGE = CFPlus::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1406 1896
1407PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1408 1898
1409CFPlus::Map 1899DC::Map
1410new (SV *class) 1900new (SV *klass)
1411 CODE: 1901 CODE:
1412 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1413 RETVAL->x = 0; 1903 RETVAL->x = 0;
1414 RETVAL->y = 0; 1904 RETVAL->y = 0;
1415 RETVAL->w = 0; 1905 RETVAL->w = 0;
1416 RETVAL->h = 0; 1906 RETVAL->h = 0;
1417 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1422 RETVAL->row = 0; 1912 RETVAL->row = 0;
1423 OUTPUT: 1913 OUTPUT:
1424 RETVAL 1914 RETVAL
1425 1915
1426void 1916void
1427DESTROY (CFPlus::Map self) 1917DESTROY (DC::Map self)
1428 CODE: 1918 CODE:
1429{ 1919{
1430 map_clear (self); 1920 map_clear (self);
1431 Safefree (self->face2tile); 1921 Safefree (self->face2tile);
1432 Safefree (self->tex); 1922 Safefree (self->tex);
1433 Safefree (self); 1923 Safefree (self);
1434} 1924}
1435 1925
1436void 1926void
1437resize (CFPlus::Map self, int map_width, int map_height) 1927resize (DC::Map self, int map_width, int map_height)
1438 CODE: 1928 CODE:
1439 self->w = map_width; 1929 self->w = map_width;
1440 self->h = map_height; 1930 self->h = map_height;
1441 1931
1442void 1932void
1443clear (CFPlus::Map self) 1933clear (DC::Map self)
1444 CODE: 1934 CODE:
1445 map_clear (self); 1935 map_clear (self);
1446 1936
1447void 1937void
1448set_tileid (CFPlus::Map self, int face, int tile) 1938set_tileid (DC::Map self, int face, int tile)
1449 CODE: 1939 CODE:
1450{ 1940{
1451 need_facenum (self, face); self->face2tile [face] = tile; 1941 need_facenum (self, face); self->face2tile [face] = tile;
1452 need_texid (self, tile); 1942 need_texid (self, tile);
1453} 1943}
1454 1944
1455void 1945void
1456set_smooth (CFPlus::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1457 CODE: 1947 CODE:
1458{ 1948{
1459 tileid texid; 1949 tileid texid;
1460 maptex *tex; 1950 maptex *tex;
1461 1951
1462 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1463 return; 1953 return;
1464 1954
1465 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1466 return; 1956 return;
1467 1957
1468 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1469 1959
1470 if (!texid) 1960 if (!texid)
1471 return; 1961 return;
1472 1962
1473 tex = self->tex + texid; 1963 tex = self->tex + texid;
1474 tex->smoothtile = self->face2tile [smooth]; 1964 tex->smoothtile = self->face2tile [smooth];
1475 tex->smoothlevel = level; 1965 tex->smoothlevel = level;
1476} 1966}
1477 1967
1478void 1968void
1479set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1969set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1480 CODE: 1970 CODE:
1481{ 1971{
1482 need_texid (self, texid); 1972 need_texid (self, texid);
1483 1973
1484 { 1974 {
1503 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1504 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1505 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1506} 1996}
1507 1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
1508int 2018int
1509ox (CFPlus::Map self) 2019ox (DC::Map self)
1510 ALIAS: 2020 ALIAS:
1511 oy = 1 2021 oy = 1
1512 x = 2 2022 x = 2
1513 y = 3 2023 y = 3
1514 w = 4 2024 w = 4
1525 } 2035 }
1526 OUTPUT: 2036 OUTPUT:
1527 RETVAL 2037 RETVAL
1528 2038
1529void 2039void
1530scroll (CFPlus::Map self, int dx, int dy) 2040scroll (DC::Map self, int dx, int dy)
1531 CODE: 2041 CODE:
1532{ 2042{
1533 if (dx > 0) 2043 if (dx > 0)
1534 map_blank (self, self->x, self->y, dx, self->h); 2044 map_blank (self, self->x, self->y, dx, self->h);
1535 else if (dx < 0) 2045 else if (dx < 0)
1543 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1544 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1545 2055
1546 while (self->y < 0) 2056 while (self->y < 0)
1547 { 2057 {
1548 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1549 2059
1550 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1551 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1552 } 2062 }
1553} 2063}
1554 2064
1555void 2065SV *
1556map1a_update (CFPlus::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1557 CODE: 2067 CODE:
1558{ 2068{
1559 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1560 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1561 mapcell *cell; 2071 mapcell *cell;
1562 int x, y, flags; 2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
1563 2075
1564 while (data < data_end - 1) 2076 while (data < data_end - 1)
1565 { 2077 {
1566 flags = (data [0] << 8) + data [1]; data += 2; 2078 flags = (data [0] << 8) + data [1]; data += 2;
1567 2079
1580 2092
1581 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1582 2094
1583 if (flags & 8) 2095 if (flags & 8)
1584 { 2096 {
2097 uint8_t ext, cmd;
2098
1585 if (extmap) 2099 do
1586 { 2100 {
1587 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1588 2103
1589 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1590 { 2107 {
1591 ext = *data++;
1592 cmd = ext & 0x3f;
1593
1594 if (cmd < 4)
1595 cell->darkness = 255 - ext * 64 + 1;
1596 else if (cmd == 5) // health
1597 {
1598 cell->stat_width = 1; 2108 cell->stat_width = 1;
1599 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1600 }
1601 else if (cmd == 6) // monster width
1602 cell->stat_width = *data++ + 1;
1603 else if (cmd == 0x47)
1604 {
1605 if (*data == 4)
1606 ; // decode player count
1607
1608 data += *data + 1;
1609 }
1610 else if (cmd == 8) // cell flags
1611 cell->flags = *data++;
1612 else if (ext & 0x40) // unknown, multibyte => skip
1613 data += *data + 1;
1614 else
1615 data++;
1616 } 2110 }
1617 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1618 } 2128 }
1619 else 2129 while (ext & 0x80);
1620 cell->darkness = *data++ + 1;
1621 } 2130 }
1622 2131
2132 for (z = 0; z <= 2; ++z)
1623 if (flags & 4) 2133 if (flags & (4 >> z))
1624 { 2134 {
1625 faceid face = (data [0] << 8) + data [1]; data += 2; 2135 faceid face = (data [0] << 8) + data [1]; data += 2;
1626 need_facenum (self, face); 2136 need_facenum (self, face);
1627 cell->tile [0] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
1628 } 2154 }
1629
1630 if (flags & 2)
1631 {
1632 faceid face = (data [0] << 8) + data [1]; data += 2;
1633 need_facenum (self, face);
1634 cell->tile [1] = self->face2tile [face];
1635 }
1636
1637 if (flags & 1)
1638 {
1639 faceid face = (data [0] << 8) + data [1]; data += 2;
1640 need_facenum (self, face);
1641 cell->tile [2] = self->face2tile [face];
1642 }
1643 } 2155 }
1644 else 2156 else
1645 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1646 } 2158 }
1647} 2159}
2160 OUTPUT:
2161 RETVAL
1648 2162
1649SV * 2163SV *
1650mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2164mapmap (DC::Map self, int x0, int y0, int w, int h)
1651 CODE: 2165 CODE:
1652{ 2166{
1653 int x1, x; 2167 int x1, x;
1654 int y1, y; 2168 int y1, y;
1655 int z; 2169 int z;
1668 ? self->row + y 2182 ? self->row + y
1669 : 0; 2183 : 0;
1670 2184
1671 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1672 { 2186 {
1673 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1674 2188
1675 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1676 { 2190 {
1677 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1678 2192
1680 { 2194 {
1681 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1682 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1683 int a1 = tex.a; 2197 int a1 = tex.a;
1684 2198
1685 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1686 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1687 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1688 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1689 } 2203 }
1690 } 2204 }
1691 2205
1692 *map++ = (r ) 2206 *map++ = (r )
1693 | (g << 8) 2207 | (g << 8)
1694 | (b << 16) 2208 | (b << 16)
1695 | (a << 24); 2209 | (a << 24);
1696 } 2210 }
1697 } 2211 }
1698 2212
1699 RETVAL = map_sv; 2213 RETVAL = map_sv;
1700} 2214}
1701 OUTPUT: 2215 OUTPUT:
1702 RETVAL 2216 RETVAL
1703 2217
1704SV * 2218void
1705draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1706 CODE: 2220 CODE:
1707{ 2221{
1708 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1709 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1710 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1711 smooth_key skey;
1712 int x, y, z; 2222 int x, y, z;
1713 int last_name;
1714 AV *missing = newAV ();
1715 RETVAL = newRV_noinc ((SV *)missing);
1716 2223
2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
2231
2232 pl_tex.name = 0;
2233
1717 // thats current max. sorry. 2234 // that's current max. sorry.
1718 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1719 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1720 2237
1721 // clear key, in case of extra padding
1722 memset (&skey, 0, sizeof (skey)); 2238 memset (&key, 0, sizeof (key));
1723 2239 key.r = 255;
1724 glColor4ub (255, 255, 255, 255); 2240 key.g = 255;
1725 2241 key.b = 255;
1726 glEnable (GL_BLEND); 2242 key.a = 255;
1727 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2243 key.mode = GL_QUADS;
1728 glEnable (GL_TEXTURE_2D); 2244 key.format = GL_T2F_V3F;
1729 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1730
1731 glBegin (GL_QUADS);
1732
1733 last_name = -1;
1734 2245
1735 mx += self->x; 2246 mx += self->x;
1736 my += self->y; 2247 my += self->y;
1737 2248
1738 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1739 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1740 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1741 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1742 2253
1743 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1744 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1745 { 2256 {
1746 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1755 MAX (self->tex [cell->tile [1]].smoothlevel, 2266 MAX (self->tex [cell->tile [1]].smoothlevel,
1756 self->tex [cell->tile [2]].smoothlevel)); 2267 self->tex [cell->tile [2]].smoothlevel));
1757 } 2268 }
1758 } 2269 }
1759 2270
2271 glEnable (GL_BLEND);
2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2274
1760 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1761 { 2276 {
1762 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1763 2281
1764 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1765 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1766 { 2284 {
1767 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1775 if (tile) 2293 if (tile)
1776 { 2294 {
1777 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1778 int px, py; 2296 int px, py;
1779 2297
1780 // suppressing texture state switches here
1781 // is only moderately effective, but worth the extra effort
1782 if (last_name != tex.name) 2298 if (key.texname != tex.name)
1783 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1784 if (!tex.name) 2302 if (!tex.name)
1785 {
1786 av_push (missing, newSViv (tile));
1787 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1788 }
1789 2304
2305 key.texname = tex.name;
1790 glEnd (); 2306 arr = &rc.array (key);
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1792 glBegin (GL_QUADS);
1793 } 2307 }
1794 2308
1795 px = (x + 1) * T - tex.w; 2309 px = (x + 1) * Th - tex.w;
1796 py = (y + 1) * T - tex.h; 2310 py = (y + 1) * Tw - tex.h;
1797 2311
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1802
1803 if (cell->flags && z == 2)
1804 { 2313 {
1805 if (cell->flags & 1) 2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
1806 { 2317 continue;
1807 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32;
1810
1811 glEnd ();
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1813 glBegin (GL_QUADS);
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 }
1820 } 2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1821 2324
1822 // update smooth hash 2325 // update smooth hash
1823 if (tex.smoothtile) 2326 if (tex.smoothtile)
1824 { 2327 {
1825 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1826 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1827 2330
1828 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1829 2332
1830 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1831 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1832 2335
1833 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
1841 2344
1842 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1843 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
1844 2347
1845 // full tile 2348 // full tile
1846 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1847 2350
1848 // borders 2351 // borders
1849 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1850 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1851 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1852 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1853 2356
1854 // corners 2357 // corners
1855 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1856 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1857 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1858 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1859 } 2382 }
1860 } 2383 }
1861 } 2384 }
1862 } 2385 }
1863 2386
2387 rc.draw ();
2388 rc.clear ();
2389
1864 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort 2391 // this is basically counting sort
1866 { 2392 {
1867 int w, b; 2393 int w, b;
1868 2394
1869 for (w = 0; w < 256 / 32; ++w) 2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1870 { 2400 {
1871 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
1872 if (smask) 2402 IV bits = it->second;
1873 for (b = 0; b < 32; ++b) 2403
1874 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
1875 { 2407 {
1876 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
1877 HE *he; 2416 if (tex.name)
1878
1879 hv_iterinit (smooth);
1880 while ((he = hv_iternext (smooth)))
1881 { 2417 {
1882 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
1883 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
1884 2420 if (key.texname != tex.name)
1885 if (!(bits & 0x1000)
1886 && skey->level == level
1887 && level > smooth_max [skey->x][skey->y])
1888 { 2421 {
1889 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
1890 int px = (((int)skey->x) - 1) * T;
1891 int py = (((int)skey->y) - 1) * T;
1892 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column
1896 2423
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name)
1900 {
1901 if (!tex.name)
1902 {
1903 av_push (missing, newSViv (skey->tile));
1904 continue; // smoothing not yet available
1905 }
1906
1907 glEnd (); 2424 glEnd ();
1908 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1909 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
1910 } 2427 }
1911 2428
1912 if (border) 2429 if (border)
1913 { 2430 {
1914 float ox = border * dx; 2431 float ox = border * dx;
1915 2432
1916 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1917 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1918 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1919 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1920 } 2437 }
1921 2438
1922 if (corner) 2439 if (corner)
1923 { 2440 {
1924 float ox = corner * dx; 2441 float ox = corner * dx;
1925 2442
1926 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1927 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1928 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1929 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1930 }
1931 } 2447 }
1932 } 2448 }
1933 } 2449 }
1934 } 2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
1935 } 2455 }
1936
1937 hv_clear (smooth);
1938 } 2456 }
1939 2457
1940 glEnd (); 2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
1941 2463
1942 glDisable (GL_TEXTURE_2D); 2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
1943 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
1944 2479
1945 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
1946 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
1947 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
1951 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
1952 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
1953 { 2488 {
1954 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
1955 2490
1956 int px = x * T; 2491 int px = x * Tw;
1957 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
1958 2499
1959 if (cell->stat_hp) 2500 if (cell->stat_hp)
1960 { 2501 {
1961 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
1962 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1963 2504
1964 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
1965 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
1966 px + width - 1, py); 2507 px + width - 1, py);
1967 2508
1971 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); 2512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1972 } 2513 }
1973 } 2514 }
1974 } 2515 }
1975} 2516}
1976 OUTPUT:
1977 RETVAL
1978 2517
1979void 2518void
1980draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1981 CODE: 2520 CODE:
1982{ 2521{
1983 static float color[16][3] = { 2522 static float color[16][3] = {
1984 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
1985 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
1986 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
1987 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
1988 2527
1989 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
1990 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
1991 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
1992 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
1993 2532
1994 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
1995 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
1996 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
1997 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
1998 2537
1999 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
2000 2539
2001 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
2002 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
2003 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
2004 }; 2543 };
2005 2544
2006 int x, y; 2545 int x, y;
2007 2546
2008 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2009 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2010 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
2011 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2012 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
2013 2558
2014 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
2018 2563
2019 if (m) 2564 if (m)
2020 { 2565 {
2021 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2022 2567
2023 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2024 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2025 2570
2026 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2027 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2028 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2029 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2030 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2031 } 2576 }
2035 glDisable (GL_BLEND); 2580 glDisable (GL_BLEND);
2036 glDisable (GL_TEXTURE_2D); 2581 glDisable (GL_TEXTURE_2D);
2037} 2582}
2038 2583
2039void 2584void
2040fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2041 PPCODE: 2586 PPCODE:
2042{ 2587{
2043 int x, y; 2588 int x, y;
2044 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2045 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2046 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2047 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2048 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2049 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2050 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2051 2597
2052 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2053 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2054 2600
2055 mx += self->x - 1; 2601 mx += self->x - 1;
2056 my += self->y - 1; 2602 my += self->y - 1;
2057
2058 memset (darkness1, 255, sw1 * sh1);
2059 2603
2060 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2061 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2062 { 2606 {
2063 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2066 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2067 { 2611 {
2068 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2069 2613
2070 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2071 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2072 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2073 } 2617 }
2074 } 2618 }
2075 2619
2076 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2077 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2096 2640
2097 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2098 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2099 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2100 2644
2101 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2102 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2103 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2104 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2105 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2106 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2107 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2108 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2109 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2110 } 2654 }
2111 2655
2112 free (darkness1); 2656 free (darkness1);
2113 2657
2114 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2115 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2116 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2117 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2118} 2662}
2119 2663
2120SV * 2664SV *
2121get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2665get_rect (DC::Map self, int x0, int y0, int w, int h)
2122 CODE: 2666 CODE:
2123{ 2667{
2124 int x, y, x1, y1; 2668 int x, y, x1, y1;
2125 SV *data_sv = newSV (w * h * 7 + 5); 2669 SV *data_sv = newSV (w * h * 7 + 5);
2126 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2183 else 2727 else
2184 *data++ = 0; 2728 *data++ = 0;
2185 } 2729 }
2186 } 2730 }
2187 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
2188 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2189 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
2190 RETVAL = data_sv; 2739 RETVAL = data_sv;
2191} 2740}
2192 OUTPUT: 2741 OUTPUT:
2193 RETVAL 2742 RETVAL
2194 2743
2195void 2744void
2196set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2197 PPCODE: 2746 PPCODE:
2198{ 2747{
2199 int x, y, z; 2748 int x, y, z;
2200 int w, h; 2749 int w, h;
2201 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2202 2761
2203 if (*data++ != 0) 2762 if (*data++ != 0)
2204 return; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
2205 2764
2206 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
2207 h = *data++ << 8; h |= *data++; 2766 h = *data++ << 8; h |= *data++;
2208 2767
2209 // we need to do this 'cause we don't keep an absolute coord system for rows 2768 // we need to do this 'cause we don't keep an absolute coord system for rows
2221 { 2780 {
2222 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
2223 2782
2224 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
2225 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2226 uint8_t flags = *data++; 2790 flags = *data++;
2227 2791
2228 if (flags) 2792 if (flags)
2229 { 2793 {
2230 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2231 tileid tile[3] = { 0, 0, 0 }; 2795 tileid tile[3] = { 0, 0, 0 };
2234 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2235 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2236 2800
2237 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
2238 { 2802 {
2239 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2240 2805
2241 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
2242 { 2807 {
2243 tileid t = tile [z]; 2808 tileid t = tile [z];
2244 2809
2245 if (t >= self->texs || (t && !self->tex [t].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2246 { 2811 {
2247 XPUSHs (sv_2mortal (newSViv (t))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2248 need_texid (self, t); 2813 need_texid (self, t);
2249 } 2814 }
2250 2815
2251 cell->tile [z] = t; 2816 cell->tile [z] = t;
2252 } 2817 }
2254 } 2819 }
2255 } 2820 }
2256 } 2821 }
2257} 2822}
2258 2823
2259MODULE = CFPlus PACKAGE = CFPlus::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2260 2825
2261CFPlus::RW 2826DC::RW
2262new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2263 CODE: 2828 CODE:
2264{ 2829{
2265 STRLEN datalen; 2830 STRLEN datalen;
2266 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2267 2832
2268 RETVAL = SDL_RWFromConstMem (data, datalen); 2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2269} 2834}
2270 OUTPUT: 2835 OUTPUT:
2271 RETVAL 2836 RETVAL
2272 2837
2273CFPlus::RW 2838DC::RW
2274new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2275 CODE: 2840 CODE:
2276 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2277 OUTPUT: 2842 OUTPUT:
2278 RETVAL 2843 RETVAL
2279 2844
2280# fails on win32: 2845# fails on win32:
2281# CFPlus.xs(2268) : error C2059: syntax error : '(' 2846# dc.xs(2268) : error C2059: syntax error : '('
2282#void 2847#void
2283#close (CFPlus::RW self) 2848#close (DC::RW self)
2284# CODE: 2849# CODE:
2285# (self->(close)) (self); 2850# (self->(close)) (self);
2286 2851
2287MODULE = CFPlus PACKAGE = CFPlus::Channel 2852MODULE = Deliantra::Client PACKAGE = DC::Channel
2288 2853
2289PROTOTYPES: DISABLE 2854PROTOTYPES: DISABLE
2290 2855
2291CFPlus::Channel 2856DC::Channel
2292find () 2857find ()
2293 CODE: 2858 CODE:
2294{ 2859{
2295 RETVAL = Mix_GroupAvailable (-1); 2860 RETVAL = Mix_GroupAvailable (-1);
2296 2861
2297 if (RETVAL < 0) 2862 if (RETVAL < 0)
2298 { 2863 {
2299 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2300 2865
2301 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2302 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2303 2873 }
2874 else
2304 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2305 } 2876 }
2306 2877
2307 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2308 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2309} 2880}
2310 OUTPUT: 2881 OUTPUT:
2311 RETVAL 2882 RETVAL
2312 2883
2313void 2884void
2314halt (CFPlus::Channel self) 2885halt (DC::Channel self)
2315 CODE: 2886 CODE:
2316 Mix_HaltChannel (self); 2887 Mix_HaltChannel (self);
2317 2888
2318void 2889void
2319expire (CFPlus::Channel self, int ticks = -1) 2890expire (DC::Channel self, int ticks = -1)
2320 CODE: 2891 CODE:
2321 Mix_ExpireChannel (self, ticks); 2892 Mix_ExpireChannel (self, ticks);
2322 2893
2323void 2894void
2324fade_out (CFPlus::Channel self, int ticks = -1) 2895fade_out (DC::Channel self, int ticks = -1)
2325 CODE: 2896 CODE:
2326 Mix_FadeOutChannel (self, ticks); 2897 Mix_FadeOutChannel (self, ticks);
2327 2898
2328int 2899int
2329volume (CFPlus::Channel self, int volume) 2900volume (DC::Channel self, int volume)
2330 CODE: 2901 CODE:
2331 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2332 OUTPUT: 2903 OUTPUT:
2333 RETVAL 2904 RETVAL
2334 2905
2335void 2906void
2336unregister_all_effects (CFPlus::Channel self) 2907unregister_all_effects (DC::Channel self)
2337 CODE: 2908 CODE:
2338 Mix_UnregisterAllEffects (self); 2909 Mix_UnregisterAllEffects (self);
2339 2910
2340void 2911void
2341set_panning (CFPlus::Channel self, int left, int right) 2912set_panning (DC::Channel self, int left, int right)
2342 CODE: 2913 CODE:
2343 left = CLAMP (left , 0, 255); 2914 left = CLAMP (left , 0, 255);
2344 right = CLAMP (right, 0, 255); 2915 right = CLAMP (right, 0, 255);
2345 Mix_SetPanning (self, left, right); 2916 Mix_SetPanning (self, left, right);
2346 2917
2347void 2918void
2348set_distance (CFPlus::Channel self, int distance) 2919set_distance (DC::Channel self, int distance)
2349 CODE: 2920 CODE:
2350 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2351 2922
2352void 2923void
2353set_position (CFPlus::Channel self, int angle, int distance) 2924set_position (DC::Channel self, int angle, int distance)
2354 CODE: 2925 CODE:
2926
2927void
2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930{
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2355 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934}
2356 2935
2357void 2936void
2358set_reverse_stereo (CFPlus::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2359 CODE: 2938 CODE:
2360 Mix_SetReverseStereo (self, flip); 2939 Mix_SetReverseStereo (self, flip);
2361 2940
2362MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2363 2942
2364PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2365 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2366CFPlus::MixChunk 2957DC::MixChunk
2367new (SV *class, CFPlus::RW rwops) 2958new (SV *klass, DC::RW rwops)
2368 CODE: 2959 CODE:
2369 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2370 OUTPUT: 2961 OUTPUT:
2371 RETVAL 2962 RETVAL
2372 2963
2373void 2964void
2374DESTROY (CFPlus::MixChunk self) 2965DESTROY (DC::MixChunk self)
2375 CODE: 2966 CODE:
2376 Mix_FreeChunk (self); 2967 Mix_FreeChunk (self);
2377 2968
2378int 2969int
2379volume (CFPlus::MixChunk self, int volume = -1) 2970volume (DC::MixChunk self, int volume = -1)
2380 CODE: 2971 CODE:
2381 if (items > 1) 2972 if (items > 1)
2382 volume = CLAMP (volume, 0, 128); 2973 volume = CLAMP (volume, 0, 128);
2383 RETVAL = Mix_VolumeChunk (self, volume); 2974 RETVAL = Mix_VolumeChunk (self, volume);
2384 OUTPUT: 2975 OUTPUT:
2385 RETVAL 2976 RETVAL
2386 2977
2387CFPlus::Channel 2978DC::Channel
2388play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2979play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2389 CODE: 2980 CODE:
2390{ 2981{
2391 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2392 2983
2393 if (RETVAL < 0) 2984 if (RETVAL < 0)
2400 } 2991 }
2401} 2992}
2402 OUTPUT: 2993 OUTPUT:
2403 RETVAL 2994 RETVAL
2404 2995
2405MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
2406 3009
2407int 3010int
2408volume (int volume = -1) 3011volume (int volume = -1)
2409 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2410 CODE: 3013 CODE:
2422void 3025void
2423halt () 3026halt ()
2424 CODE: 3027 CODE:
2425 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2426 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2427CFPlus::MixMusic 3037DC::MixMusic
2428new (SV *class, CFPlus::RW rwops) 3038new (SV *klass, DC::RW rwops)
2429 CODE: 3039 CODE:
2430 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2431 OUTPUT: 3041 OUTPUT:
2432 RETVAL 3042 RETVAL
2433 3043
2434void 3044void
2435DESTROY (CFPlus::MixMusic self) 3045DESTROY (DC::MixMusic self)
2436 CODE: 3046 CODE:
2437 Mix_FreeMusic (self); 3047 Mix_FreeMusic (self);
2438 3048
2439int 3049int
2440play (CFPlus::MixMusic self, int loops = -1) 3050play (DC::MixMusic self, int loops = -1)
2441 CODE: 3051 CODE:
2442 RETVAL = Mix_PlayMusic (self, loops); 3052 RETVAL = Mix_PlayMusic (self, loops);
2443 OUTPUT: 3053 OUTPUT:
2444 RETVAL 3054 RETVAL
2445 3055
2446void 3056void
2447fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3057fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2448 CODE: 3058 CODE:
2449 Mix_FadeInMusicPos (self, loops, ms, position); 3059 Mix_FadeInMusicPos (self, loops, ms, position);
2450 3060
2451MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3061MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2452 3062
2453PROTOTYPES: ENABLE 3063PROTOTYPES: ENABLE
2454 3064
2455BOOT: 3065BOOT:
2456{ 3066{
2457 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2458 static const struct { 3068 static const struct {
2459 const char *name; 3069 const char *name;
2460 IV iv; 3070 IV iv;
2461 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2462# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2463 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2464 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2465 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2466 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2467 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2468 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2469 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2470 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2482 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2483 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2484 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2485 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2486 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2487 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2488 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2489 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2490 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2491 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2497 const_iv (GL_INTENSITY), 3112 const_iv (GL_INTENSITY),
2498 const_iv (GL_LUMINANCE), 3113 const_iv (GL_LUMINANCE),
2499 const_iv (GL_LUMINANCE_ALPHA), 3114 const_iv (GL_LUMINANCE_ALPHA),
2500 const_iv (GL_FLOAT), 3115 const_iv (GL_FLOAT),
2501 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
2502 const_iv (GL_COMPILE), 3123 const_iv (GL_COMPILE),
2503 const_iv (GL_PROXY_TEXTURE_1D), 3124 const_iv (GL_PROXY_TEXTURE_1D),
2504 const_iv (GL_PROXY_TEXTURE_2D), 3125 const_iv (GL_PROXY_TEXTURE_2D),
2505 const_iv (GL_TEXTURE_1D), 3126 const_iv (GL_TEXTURE_1D),
2506 const_iv (GL_TEXTURE_2D), 3127 const_iv (GL_TEXTURE_2D),
2545 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2546 const_iv (GL_POINT_SMOOTH_HINT), 3167 const_iv (GL_POINT_SMOOTH_HINT),
2547 const_iv (GL_LINE_SMOOTH_HINT), 3168 const_iv (GL_LINE_SMOOTH_HINT),
2548 const_iv (GL_POLYGON_SMOOTH_HINT), 3169 const_iv (GL_POLYGON_SMOOTH_HINT),
2549 const_iv (GL_GENERATE_MIPMAP_HINT), 3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2550 const_iv (GL_FASTEST), 3172 const_iv (GL_FASTEST),
2551 const_iv (GL_DONT_CARE), 3173 const_iv (GL_DONT_CARE),
2552 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2553 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2554 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2555 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2556 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2557# undef const_iv 3182# undef const_iv
2558 }; 3183 };
2559 3184
2560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2562 3187
2563 texture_av = newAV (); 3188 texture_av = newAV ();
2564 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2565} 3190}
2566 3191
2567char * 3192void
3193disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2568gl_vendor () 3202gl_vendor ()
2569 CODE: 3203 CODE:
2570 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2571 OUTPUT: 3205 OUTPUT:
2572 RETVAL 3206 RETVAL
2573 3207
2574char * 3208const char *
2575gl_version () 3209gl_version ()
2576 CODE: 3210 CODE:
2577 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2578 OUTPUT: 3212 OUTPUT:
2579 RETVAL 3213 RETVAL
2580 3214
2581char * 3215const char *
2582gl_extensions () 3216gl_extensions ()
2583 CODE: 3217 CODE:
2584 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2585 OUTPUT: 3219 OUTPUT:
2586 RETVAL 3220 RETVAL
2587 3221
2588const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2589 3227
2590GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2591 CODE: 3229 CODE:
2592 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2593 OUTPUT: 3231 OUTPUT:
2601 3239
2602int glGetError () 3240int glGetError ()
2603 3241
2604void glFinish () 3242void glFinish ()
2605 3243
3244void glFlush ()
3245
2606void glClear (int mask) 3246void glClear (int mask)
2607 3247
2608void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2609 PROTOTYPE: @ 3249 PROTOTYPE: @
2610 3250
2619void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2620 3260
2621void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2622 CODE: 3262 CODE:
2623 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2624 3266
2625void glDepthMask (int flag) 3267void glDepthMask (int flag)
2626 3268
2627void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2628 3270
2663void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2664 CODE: 3306 CODE:
2665 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2666 3308
2667void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2668 ALIAS: 3311 ALIAS:
2669 glColor_premultiply = 1 3312 glColor_premultiply = 1
2670 CODE: 3313 CODE:
2671 if (ix) 3314 if (ix)
2672 { 3315 {
2692 3335
2693void glRect (float x1, float y1, float x2, float y2) 3336void glRect (float x1, float y1, float x2, float y2)
2694 CODE: 3337 CODE:
2695 glRectf (x1, y1, x2, y2); 3338 glRectf (x1, y1, x2, y2);
2696 3339
3340void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
2697PROTOTYPES: ENABLE 3349PROTOTYPES: ENABLE
2698 3350
2699void glBegin (int mode) 3351void glBegin (int mode)
2700 3352
2701void glEnd () 3353void glEnd ()
2733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3385void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2734 CODE: 3386 CODE:
2735 if (gl.SeparableFilter2D) 3387 if (gl.SeparableFilter2D)
2736 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2737 3389
2738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3390void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2739 3391
2740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3392void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2741 3393
2742void glDrawPixels (int width, int height, int format, int type, char *pixels) 3394void glDrawPixels (int width, int height, int format, int type, char *pixels)
2743 3395
2769 3421
2770void glEndList () 3422void glEndList ()
2771 3423
2772void glCallList (int list) 3424void glCallList (int list)
2773 3425
2774MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2775 3432
2776PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
2777 3434
2778void 3435void
2779find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
2780 PPCODE: 3437 PPCODE:
2781{ 3438{
2782 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
2783 XPUSHs (self); 3440 XPUSHs (self);
2784} 3441}
2785 3442
2786BOOT: 3443BOOT:
2787{ 3444{
2788 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2789 3446
2790 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2791 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2792 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2793 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2794} 3451}
2795 3452
2796void 3453void
2797draw (SV *self) 3454draw (SV *self)
2798 CODE: 3455 CODE:
2799{ 3456{
2800 HV *hv; 3457 HV *hv;
2801 SV **svp; 3458 SV **svp;
2802 NV x, y, w, h; 3459 NV x, y, w, h;
2803 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
2804 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
2805 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
2806 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);
2807 SV *hover;
2808 double draw_x, draw_y, draw_w, draw_h; 3464 double draw_x, draw_y;
2809 3465
2810 if (!SvROK (self)) 3466 if (!SvROK (self))
2811 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2812 3468
2813 hv = (HV *)SvRV (self); 3469 hv = (HV *)SvRV (self);
2814 3470
2815 if (SvTYPE (hv) != SVt_PVHV) 3471 if (SvTYPE (hv) != SVt_PVHV)
2816 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2817 3473
2818 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2819 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2820 3476
2821 if (!h || !w) 3477 if (!h || !w)
2841 { 3497 {
2842 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2843 3499
2844 if (svp && SvTRUE (*svp)) 3500 if (svp && SvTRUE (*svp))
2845 { 3501 {
2846 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2847 glEnable (GL_BLEND); 3503 glEnable (GL_BLEND);
2848 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2849 glBegin (GL_QUADS); 3505 glBegin (GL_QUADS);
2850 glVertex2f (0, 0); 3506 glVertex2f (0, 0);
2851 glVertex2f (w, 0); 3507 glVertex2f (w, 0);
2854 glEnd (); 3510 glEnd ();
2855 glDisable (GL_BLEND); 3511 glDisable (GL_BLEND);
2856 } 3512 }
2857 } 3513 }
2858#if 0 3514#if 0
2859 if ($ENV{CFPLUS_DEBUG} & 1) { 3515 // draw borders, for debugging
2860 glPushMatrix; 3516 glPushMatrix ();
2861 glColor 1, 1, 0, 1; 3517 glColor4f (1., 1., 0., 1.);
2862 glTranslate 0.375, 0.375; 3518 glTranslatef (.5, .5, 0.);
2863 glBegin GL_LINE_LOOP; 3519 glBegin (GL_LINE_LOOP);
2864 glVertex 0 , 0; 3520 glVertex2f (0 , 0);
2865 glVertex $self->{w} - 1, 0; 3521 glVertex2f (w - 1, 0);
2866 glVertex $self->{w} - 1, $self->{h} - 1; 3522 glVertex2f (w - 1, h - 1);
2867 glVertex 0 , $self->{h} - 1; 3523 glVertex2f (0 , h - 1);
2868 glEnd; 3524 glEnd ();
2869 glPopMatrix; 3525 glPopMatrix ();
2870 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2871 }
2872#endif 3526#endif
2873 PUSHMARK (SP); 3527 PUSHMARK (SP);
2874 XPUSHs (self); 3528 XPUSHs (self);
2875 PUTBACK; 3529 PUTBACK;
2876 call_method ("_draw", G_VOID | G_DISCARD); 3530 call_method ("_draw", G_VOID | G_DISCARD);

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