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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.247 by root, Fri Dec 28 15:06:08 2007 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
62 96
63#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
65 99
66#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
67 101
68#if 0 102/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 104
71# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
72#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
73 128
74static AV *texture_av; 129static AV *texture_av;
75 130
76static struct 131static struct
77{ 132{
134{ 189{
135 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
136 191
137 while (attrs) 192 while (attrs)
138 { 193 {
139 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 195
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 197 return 1;
143 198
144 attrs = attrs->next; 199 attrs = attrs->next;
145 } 200 }
146 201
147 return 0; 202 return 0;
148} 203}
149 204
150typedef struct cf_layout { 205struct cf_layout {
151 PangoLayout *pl; 206 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
153 int base_height; 208 int base_height;
154 DC__Font font; 209 DC__Font font;
155 rc_t *rc; 210 rc_t rc;
156} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
157 214
158static DC__Font default_font; 215static DC__Font default_font;
159static PangoContext *opengl_context; 216static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
161 218
162static void 219static void
163substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
164{ 221{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 225#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 227}
171 228
172static void 229static void
173layout_update_font (DC__Layout self) 230layout_update_font (DC__Layout self)
174{ 231{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
177 */ 234 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
179 236
180 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
202} 259}
203 260
204typedef uint16_t tileid; 261typedef uint16_t tileid;
205typedef uint16_t faceid; 262typedef uint16_t faceid;
206 263
207typedef struct { 264struct maptex
265{
208 GLuint name; 266 GLuint name;
209 int w, h; 267 int w, h;
210 float s, t; 268 float s, t;
211 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
212 tileid smoothtile; 270 tileid smoothtile;
213 uint8_t smoothlevel; 271 uint8_t smoothlevel;
214} maptex; 272 uint8_t unused; /* set to zero on use */
273};
215 274
216typedef struct { 275struct mapcell
276{
217 uint32_t player; 277 uint32_t player;
218 tileid tile[3]; 278 tileid tile[3];
219 uint16_t darkness; 279 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 281};
222 282
223typedef struct { 283struct maprow
284{
224 int32_t c0, c1; 285 int32_t c0, c1;
225 mapcell *col; 286 mapcell *col;
226} maprow; 287};
227 288
228typedef struct map { 289struct mapgrid {
229 int x, y, w, h; 290 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
233 294
234 int32_t rows; 295 int32_t rows;
235 maprow *row; 296 maprow *row;
236} *DC__Map; 297};
237 298
238static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
239prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
240{ 304{
241 char *p; 305 T *p;
242 306
243 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
244 Zero (p, inc, char); 308 Zero (p, inc, T);
245 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
246 Safefree (ptr); 310 Safefree (ptr);
247 311
248 return p; 312 ptr = p;
249} 313}
250 314
251static char * 315template<typename T>
252append (char *ptr, int sze, int inc)
253{
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258}
259
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
264need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
265{ 325{
266 while (self->faces <= face) 326 while (self->faces <= face)
267 { 327 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 329 self->faces *= 2;
270 } 330 }
271} 331}
272 332
273static void 333static void
274need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
275{ 335{
276 while (self->texs <= texid) 336 while (self->texs <= texid)
277 { 337 {
278 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
279 self->texs *= 2; 339 self->texs *= 2;
280 } 340 }
281} 341}
282 342
283static maprow * 343static maprow *
284map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
285{ 345{
286 if (0 > y) 346 if (0 > y)
287 { 347 {
288 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
290 350
291 self->rows += extend; 351 self->rows += extend;
292 self->y += extend; 352 self->y += extend;
293 y += extend; 353 y += extend;
294 } 354 }
295 else if (y >= self->rows) 355 else if (y >= self->rows)
296 { 356 {
297 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
299 self->rows += extend; 359 self->rows += extend;
300 } 360 }
301 361
302 return self->row + y; 362 return self->row + y;
303} 363}
313 } 373 }
314 374
315 if (row->c0 > x) 375 if (row->c0 > x)
316 { 376 {
317 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend; 379 row->c0 -= extend;
320 } 380 }
321 else if (x >= row->c1) 381 else if (x >= row->c1)
322 { 382 {
323 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
325 row->c1 += extend; 385 row->c1 += extend;
326 } 386 }
327 387
328 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
329} 389}
330 390
331static mapcell * 391static mapcell *
332map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
333{ 393{
334 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
335} 395}
336 396
337static void 397static void
338map_clear (DC__Map self) 398map_clear (mapgrid *self)
339{ 399{
340 int r; 400 int r;
341 401
342 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
350 self->oy = 0; 410 self->oy = 0;
351 self->row = 0; 411 self->row = 0;
352 self->rows = 0; 412 self->rows = 0;
353} 413}
354 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
355static void 425static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 427{
358 int x, y; 428 int x, y;
359 maprow *row; 429 maprow *row;
360 mapcell *cell; 430 mapcell *cell;
361 431
373 if (x >= row->c1) 443 if (x >= row->c1)
374 break; 444 break;
375 445
376 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
377 447
378 cell->darkness = 0; 448 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 449 }
383 } 450 }
384} 451}
385 452
386typedef struct { 453struct smooth_key
454{
387 tileid tile; 455 tileid tile;
388 uint8_t x, y, level; 456 uint8_t x, y, level;
389} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
390 476
391static void 477static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 479{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
395 481
396 if (SvIOK (*sv)) 482 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
398 else 484 else
399 sv_setiv (*sv, bits); 485 it->second |= bits;
400} 486}
401 487
402static void 488static void
403music_finished (void) 489music_finished (void)
404{ 490{
421 ev.code = 1; 507 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 509 ev.data2 = 0;
424 510
425 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
426} 519}
427 520
428static unsigned int 521static unsigned int
429minpot (unsigned int n) 522minpot (unsigned int n)
430{ 523{
497 if (!svp || !SvTRUE (*svp)) 590 if (!svp || !SvTRUE (*svp))
498 return 0; 591 return 0;
499 592
500 return 1; 593 return 1;
501} 594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
502 653
503MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
504 655
505PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
506 657
535 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
536 687
537 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
540 741
541 const_iv (SDLK_FIRST), 742 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 743 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
624 825
826 const_iv (KMOD_LRAM),
827
625 const_iv (MIX_DEFAULT_FORMAT), 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
626# undef const_iv 858# undef const_iv
627 }; 859 };
628 860
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 863
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 866}
635 867
651NV ceil (NV x) 883NV ceil (NV x)
652 884
653IV minpot (UV n) 885IV minpot (UV n)
654 886
655IV popcount (UV n) 887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
656 894
657void 895void
658pango_init () 896pango_init ()
659 CODE: 897 CODE:
660{ 898{
661 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903#if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906#endif
664} 907}
665 908
666char *
667SDL_GetError () 909char *SDL_GetError ()
668 910
669int 911void SDL_main_hack (SV *real_main)
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 912 PROTOTYPE: &
671 913
672void 914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
673SDL_Quit () 920void SDL_Quit ()
921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
674 931
675void 932void
676SDL_ListModes (int rgb, int alpha) 933SDL_ListModes (int rgb, int alpha)
677 PPCODE: 934 PPCODE:
678{ 935{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 950
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 953
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 955
702 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
703 while (*m) 957 while (*m)
704 { 958 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 959 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 960 {
707 AV *av = newAV (); 961 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 964 av_push (av, newSViv (rgb));
733 ); 987 );
734 988
735 if (RETVAL) 989 if (RETVAL)
736 { 990 {
737 av_clear (texture_av); 991 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 993#include "glfunc.h"
742#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 997 }
744} 998}
745 OUTPUT: 999 OUTPUT:
746 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
747 1004
748void 1005void
749SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
750 1007
751char * 1008char *
752SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
753 1011
754int 1012int
755SDL_GetAppState () 1013SDL_GetAppState ()
756 1014
1015int
1016SDL_GetModState ()
1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
757void 1022void
1023SDL_PumpEvents ()
1024
1025void
758poll_events () 1026peep_events ()
759 PPCODE: 1027 PPCODE:
760{ 1028{
761 SDL_Event ev; 1029 SDL_Event ev;
762 1030
763 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
770 { 1038 {
771 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1040 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1046 break;
779 1047
780 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1067 x = ev.motion.x;
800 y = ev.motion.y; 1068 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1070 }
803 1071
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1078 }
811 break; 1079 break;
812 1080
813 case SDL_MOUSEBUTTONDOWN: 1081 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1082 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1084
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
829 1097
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1099 }
832} 1100}
833 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
834int 1115int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1117 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
839 1120
840void 1121void
841Mix_QuerySpec () 1122Mix_QuerySpec ()
894 } 1175 }
895 } 1176 }
896#endif 1177#endif
897} 1178}
898 1179
899void 1180int
900add_font (char *file) 1181add_font (char *file)
901 CODE: 1182 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1193
904void 1194void
905load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
906 ALIAS: 1196 ALIAS:
907 load_image_file = 1 1197 load_image_file = 1
953 1243
954 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
955 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
963 1253
1023#if DEBUG 1313#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
1025#endif 1315#endif
1026} 1316}
1027 1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1326
1030PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1031 1328
1032DC::Font 1329DC::Font
1033new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1034 CODE: 1331 CODE:
1035{ 1332{
1036 int count; 1333 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1067 PROTOTYPE: 1364 PROTOTYPE:
1068 CODE: 1365 CODE:
1069 tc_restore (); 1366 tc_restore ();
1070 1367
1071DC::Layout 1368DC::Layout
1072new (SV *class) 1369new (SV *klass)
1073 CODE: 1370 CODE:
1074 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1075 1372
1076 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1078 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1079 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1080 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0; 1379 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084 1380
1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1087 OUTPUT: 1383 OUTPUT:
1088 RETVAL 1384 RETVAL
1089 1385
1090void 1386void
1091DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1092 CODE: 1388 CODE:
1093 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1094 rc_free (self->rc);
1095 Safefree (self); 1390 delete self;
1096 1391
1097void 1392void
1098set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1099 CODE: 1394 CODE:
1100{ 1395{
1165{ 1460{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1462
1168 do 1463 do
1169 { 1464 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1466
1172 if (run && shape_attr_p (run)) 1467 if (run && shape_attr_p (run))
1173 { 1468 {
1174 PangoRectangle extents; 1469 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1226 1521
1227void 1522void
1228set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1229 CODE: 1524 CODE:
1230 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1231 { 1526 {
1232 self->base_height = base_height; 1527 self->base_height = base_height;
1233 layout_update_font (self); 1528 layout_update_font (self);
1234 } 1529 }
1235 1530
1236void 1531void
1279int 1574int
1280descent (DC::Layout self) 1575descent (DC::Layout self)
1281 CODE: 1576 CODE:
1282{ 1577{
1283 PangoRectangle rect; 1578 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1581 RETVAL = PANGO_DESCENT (rect);
1287} 1582}
1288 OUTPUT: 1583 OUTPUT:
1289 RETVAL 1584 RETVAL
1301 1596
1302void 1597void
1303cursor_pos (DC::Layout self, int index) 1598cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1599 PPCODE:
1305{ 1600{
1306 PangoRectangle strong_pos; 1601 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1603
1309 EXTEND (SP, 3); 1604 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1608}
1314 1609
1315void 1610void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1611index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1612 PPCODE:
1336 int index, trailing; 1631 int index, trailing;
1337 1632
1338 if (line < 0) 1633 if (line < 0)
1339 XSRETURN_EMPTY; 1634 XSRETURN_EMPTY;
1340 1635
1341 if (!(lp = pango_layout_get_line (self->pl, line))) 1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1342 XSRETURN_EMPTY; /* do better */ 1637 XSRETURN_EMPTY; /* do better */
1343 1638
1344 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1345 1640
1346 EXTEND (SP, 2); 1641 EXTEND (SP, 2);
1354} 1649}
1355 1650
1356void 1651void
1357render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1358 CODE: 1653 CODE:
1359 rc_clear (self->rc); 1654 self->rc.clear ();
1360 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1361 self->pl, 1656 self->pl,
1362 self->rc, 1657 &self->rc,
1363 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1364 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1365 flags 1660 flags
1366 ); 1661 );
1367 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1378 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1379 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1380 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1381 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1382 1677
1383 rc_draw (self->rc); 1678 self->rc.draw ();
1384 1679
1385 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1386 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1387 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1388} 1683}
1463 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1464 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1465 } 1760 }
1466} 1761}
1467 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1468IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1469 CODE: 1885 CODE:
1470{ 1886{
1471 GLint width; 1887 GLint width;
1472 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1479MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1480 1896
1481PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1482 1898
1483DC::Map 1899DC::Map
1484new (SV *class) 1900new (SV *klass)
1485 CODE: 1901 CODE:
1486 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1487 RETVAL->x = 0; 1903 RETVAL->x = 0;
1488 RETVAL->y = 0; 1904 RETVAL->y = 0;
1489 RETVAL->w = 0; 1905 RETVAL->w = 0;
1490 RETVAL->h = 0; 1906 RETVAL->h = 0;
1491 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1528 1944
1529void 1945void
1530set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1531 CODE: 1947 CODE:
1532{ 1948{
1533 tileid texid; 1949 tileid texid;
1534 maptex *tex; 1950 maptex *tex;
1535 1951
1536 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1537 return; 1953 return;
1538 1954
1539 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1540 return; 1956 return;
1541 1957
1542 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1543 1959
1544 if (!texid) 1960 if (!texid)
1545 return; 1961 return;
1546 1962
1547 tex = self->tex + texid; 1963 tex = self->tex + texid;
1576 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1992 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1577 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1578 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1579 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1580} 1996}
1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
1581 2017
1582int 2018int
1583ox (DC::Map self) 2019ox (DC::Map self)
1584 ALIAS: 2020 ALIAS:
1585 oy = 1 2021 oy = 1
1617 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1618 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1619 2055
1620 while (self->y < 0) 2056 while (self->y < 0)
1621 { 2057 {
1622 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1623 2059
1624 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1625 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1626 } 2062 }
1627} 2063}
1628 2064
1629SV * 2065SV *
1630map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1631 CODE: 2067 CODE:
1632{ 2068{
1633 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1634 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1635 mapcell *cell; 2071 mapcell *cell;
1656 2092
1657 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1658 2094
1659 if (flags & 8) 2095 if (flags & 8)
1660 { 2096 {
2097 uint8_t ext, cmd;
2098
1661 if (extmap) 2099 do
1662 { 2100 {
1663 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1664 2103
1665 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1666 { 2107 {
1667 ext = *data++;
1668 cmd = ext & 0x3f;
1669
1670 if (cmd < 4)
1671 cell->darkness = 255 - ext * 64 + 1;
1672 else if (cmd == 5) // health
1673 {
1674 cell->stat_width = 1; 2108 cell->stat_width = 1;
1675 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1676 }
1677 else if (cmd == 6) // monster width
1678 cell->stat_width = *data++ + 1;
1679 else if (cmd == 0x47)
1680 {
1681 if (*data == 4)
1682 ; // decode player count
1683
1684 data += *data + 1;
1685 }
1686 else if (cmd == 8) // cell flags
1687 cell->flags = *data++;
1688 else if (ext & 0x40) // unknown, multibyte => skip
1689 data += *data + 1;
1690 else
1691 data++;
1692 } 2110 }
1693 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1694 } 2128 }
1695 else 2129 while (ext & 0x80);
1696 cell->darkness = *data++ + 1;
1697 } 2130 }
1698 2131
1699 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
1700 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
1701 { 2134 {
1704 cell->tile [z] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
1705 2138
1706 if (cell->tile [z]) 2139 if (cell->tile [z])
1707 { 2140 {
1708 maptex *tex = self->tex + cell->tile [z]; 2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
1709 if (!tex->name) 2143 if (!tex->name)
1710 av_push (missing, newSViv (cell->tile [z])); 2144 av_push (missing, newSViv (cell->tile [z]));
1711 2145
1712 if (tex->smoothtile) 2146 if (tex->smoothtile)
1713 { 2147 {
1714 maptex *smooth = self->tex + tex->smoothtile; 2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
1715 if (!smooth->name) 2150 if (!smooth->name)
1716 av_push (missing, newSViv (tex->smoothtile)); 2151 av_push (missing, newSViv (tex->smoothtile));
1717 } 2152 }
1718 } 2153 }
1719 } 2154 }
1720 } 2155 }
1721 else 2156 else
1722 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1723 } 2158 }
1724} 2159}
1725 OUTPUT: 2160 OUTPUT:
1726 RETVAL 2161 RETVAL
1727 2162
1747 ? self->row + y 2182 ? self->row + y
1748 : 0; 2183 : 0;
1749 2184
1750 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1751 { 2186 {
1752 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1753 2188
1754 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1755 { 2190 {
1756 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1757 2192
1759 { 2194 {
1760 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1761 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1762 int a1 = tex.a; 2197 int a1 = tex.a;
1763 2198
1764 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1765 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1766 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1767 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1768 } 2203 }
1769 } 2204 }
1770 2205
1771 *map++ = (r ) 2206 *map++ = (r )
1772 | (g << 8) 2207 | (g << 8)
1773 | (b << 16) 2208 | (b << 16)
1774 | (a << 24); 2209 | (a << 24);
1775 } 2210 }
1776 } 2211 }
1777 2212
1778 RETVAL = map_sv; 2213 RETVAL = map_sv;
1779} 2214}
1780 OUTPUT: 2215 OUTPUT:
1781 RETVAL 2216 RETVAL
1782 2217
1783void 2218void
1784draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1785 CODE: 2220 CODE:
1786{ 2221{
1787 int x, y, z; 2222 int x, y, z;
1788 2223
1789 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1790 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1791 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1792 smooth_key skey; 2225 int pl_x, pl_y;
1793 2226 maptex pl_tex;
1794 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2228 rc_t rc_ov;
1795 rc_key_t key; 2229 rc_key_t key;
1796 rc_array_t *arr; 2230 rc_t::array_t *arr;
1797 2231
2232 pl_tex.name = 0;
2233
1798 // thats current max. sorry. 2234 // that's current max. sorry.
1799 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1800 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1801
1802 // clear key, in case of extra padding
1803 memset (&skey, 0, sizeof (skey));
1804 2237
1805 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
1806 key.r = 255; 2239 key.r = 255;
1807 key.g = 255; 2240 key.g = 255;
1808 key.b = 255; 2241 key.b = 255;
1809 key.a = 255; 2242 key.a = 255;
1810 key.mode = GL_QUADS; 2243 key.mode = GL_QUADS;
1811 key.format = GL_T2F_V3F; 2244 key.format = GL_T2F_V3F;
1812 key.texname = -1;
1813 2245
1814 mx += self->x; 2246 mx += self->x;
1815 my += self->y; 2247 my += self->y;
1816 2248
1817 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1818 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1819 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1820 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1821 2253
1822 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1823 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1824 { 2256 {
1825 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1840 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1841 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1842 2274
1843 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1844 { 2276 {
1845 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1846 2281
1847 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1848 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1849 { 2284 {
1850 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1860 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1861 int px, py; 2296 int px, py;
1862 2297
1863 if (key.texname != tex.name) 2298 if (key.texname != tex.name)
1864 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1865 if (!tex.name) 2302 if (!tex.name)
1866 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1867 2304
1868 key.texname = tex.name; 2305 key.texname = tex.name;
1869 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
1870 } 2307 }
1871 2308
1872 px = (x + 1) * T - tex.w; 2309 px = (x + 1) * Th - tex.w;
1873 py = (y + 1) * T - tex.h; 2310 py = (y + 1) * Tw - tex.h;
1874 2311
1875 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1876 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1877 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1878 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1879
1880 if (cell->flags && z == 2)
1881 { 2313 {
1882 // overlays such as the speech bubble, probably more to come 2314 pl_x = px;
1883 if (cell->flags & 1) 2315 pl_y = py;
2316 pl_tex = tex;
1884 { 2317 continue;
1885 maptex tex = self->tex [1];
1886 int px = x * T + T * 2 / 32;
1887 int py = y * T - T * 6 / 32;
1888
1889 if (tex.name)
1890 {
1891 if (key.texname != tex.name)
1892 {
1893 key.texname = tex.name;
1894 arr = rc_array (rc, &key);
1895 }
1896
1897 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1898 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1899 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1900 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1901 }
1902 }
1903 } 2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1904 2324
1905 // update smooth hash 2325 // update smooth hash
1906 if (tex.smoothtile) 2326 if (tex.smoothtile)
1907 { 2327 {
1908 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1909 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1910 2330
1911 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1912 2332
1913 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1914 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1915 2335
1916 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
1924 2344
1925 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1926 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
1927 2347
1928 // full tile 2348 // full tile
1929 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1930 2350
1931 // borders 2351 // borders
1932 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1933 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1934 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1935 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1936 2356
1937 // corners 2357 // corners
1938 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1939 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1940 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1941 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1942 } 2382 }
1943 } 2383 }
1944 } 2384 }
1945 } 2385 }
1946 2386
1947 rc_draw (rc); 2387 rc.draw ();
1948 rc_clear (rc); 2388 rc.clear ();
1949 2389
1950 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
1951 // this is basically counting sort 2391 // this is basically counting sort
1952 { 2392 {
1953 int w, b; 2393 int w, b;
1954 2394
1955 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
1956 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
1957 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1958 { 2400 {
1959 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
1960 if (smask) 2402 IV bits = it->second;
1961 for (b = 0; b < 32; ++b) 2403
1962 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
1963 { 2407 {
1964 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
1965 HE *he; 2416 if (tex.name)
1966
1967 hv_iterinit (smooth);
1968 while ((he = hv_iternext (smooth)))
1969 { 2417 {
1970 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
1971 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
1972 2420 if (key.texname != tex.name)
1973 if (!(bits & 0x1000)
1974 && skey->level == level
1975 && level > smooth_max [skey->x][skey->y])
1976 { 2421 {
1977 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
1978 int px = (((int)skey->x) - 1) * T;
1979 int py = (((int)skey->y) - 1) * T;
1980 int border = bits & 15;
1981 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1982 float dx = tex.s * .0625f; // 16 images/row
1983 float dy = tex.t * .5f ; // 2 images/column
1984 2423
1985 if (tex.name)
1986 {
1987 // this time avoiding texture state changes
1988 // save gobs of state changes.
1989 if (key.texname != tex.name)
1990 {
1991 glEnd (); 2424 glEnd ();
1992 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1993 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
1994 } 2427 }
1995 2428
1996 if (border) 2429 if (border)
1997 { 2430 {
1998 float ox = border * dx; 2431 float ox = border * dx;
1999 2432
2000 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2001 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2002 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2003 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2004 } 2437 }
2005 2438
2006 if (corner) 2439 if (corner)
2007 { 2440 {
2008 float ox = corner * dx; 2441 float ox = corner * dx;
2009 2442
2010 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2011 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2012 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2013 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2014 }
2015 }
2016 } 2447 }
2017 } 2448 }
2018 } 2449 }
2019 } 2450 }
2020 2451
2021 glEnd (); 2452 glEnd ();
2022 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2023 key.texname = -1; 2454 key.texname = -1;
2024 } 2455 }
2025
2026 hv_clear (smooth);
2027 } 2456 }
2028 2457
2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
2463
2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2029 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2030 rc_free (rc);
2031 2479
2032 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2033 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2034 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2035 { 2483 {
2038 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2039 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2040 { 2488 {
2041 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2042 2490
2043 int px = x * T; 2491 int px = x * Tw;
2044 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2045 2499
2046 if (cell->stat_hp) 2500 if (cell->stat_hp)
2047 { 2501 {
2048 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2049 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2050 2504
2051 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2052 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2053 px + width - 1, py); 2507 px + width - 1, py);
2054 2508
2060 } 2514 }
2061 } 2515 }
2062} 2516}
2063 2517
2064void 2518void
2065draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2066 CODE: 2520 CODE:
2067{ 2521{
2068 static float color[16][3] = { 2522 static float color[16][3] = {
2069 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
2070 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
2071 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
2072 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
2073 2527
2074 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
2075 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
2076 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
2077 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
2078 2532
2079 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
2080 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
2081 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
2082 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
2083 2537
2084 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
2085 2539
2086 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
2087 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
2088 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
2089 }; 2543 };
2090 2544
2091 int x, y; 2545 int x, y;
2092 2546
2093 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2094 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2095 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
2096 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2097 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
2098 2558
2099 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
2103 2563
2104 if (m) 2564 if (m)
2105 { 2565 {
2106 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2107 2567
2108 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2109 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2110 2570
2111 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2112 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2113 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2114 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2115 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2116 } 2576 }
2124void 2584void
2125fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2126 PPCODE: 2586 PPCODE:
2127{ 2587{
2128 int x, y; 2588 int x, y;
2129 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2130 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2131 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2132 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2133 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2134 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2135 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2136 2597
2137 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2138 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2139 2600
2140 mx += self->x - 1; 2601 mx += self->x - 1;
2141 my += self->y - 1; 2602 my += self->y - 1;
2142
2143 memset (darkness1, 255, sw1 * sh1);
2144 2603
2145 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2146 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2147 { 2606 {
2148 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2151 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2152 { 2611 {
2153 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2154 2613
2155 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2156 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2157 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2158 } 2617 }
2159 } 2618 }
2160 2619
2161 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2162 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2181 2640
2182 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2183 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2184 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2185 2644
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2187 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2190 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2193 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2195 } 2654 }
2196 2655
2197 free (darkness1); 2656 free (darkness1);
2198 2657
2199 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2200 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2201 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2202 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2203} 2662}
2204 2663
2205SV * 2664SV *
2268 else 2727 else
2269 *data++ = 0; 2728 *data++ = 0;
2270 } 2729 }
2271 } 2730 }
2272 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
2273 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2274 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
2275 RETVAL = data_sv; 2739 RETVAL = data_sv;
2276} 2740}
2277 OUTPUT: 2741 OUTPUT:
2278 RETVAL 2742 RETVAL
2279 2743
2280void 2744void
2281set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2282 PPCODE: 2746 PPCODE:
2283{ 2747{
2284 int x, y, z; 2748 int x, y, z;
2285 int w, h; 2749 int w, h;
2286 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2287 2761
2288 if (*data++ != 0) 2762 if (*data++ != 0)
2289 XSRETURN_EMPTY; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
2290 2764
2291 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
2306 { 2780 {
2307 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
2308 2782
2309 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
2310 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2311 uint8_t flags = *data++; 2790 flags = *data++;
2312 2791
2313 if (flags) 2792 if (flags)
2314 { 2793 {
2315 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2316 tileid tile[3] = { 0, 0, 0 }; 2795 tileid tile[3] = { 0, 0, 0 };
2319 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2320 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2321 2800
2322 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
2323 { 2802 {
2324 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2325 2805
2326 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
2327 { 2807 {
2328 tileid t = tile [z]; 2808 tileid t = tile [z];
2329 2809
2330 if (t >= self->texs || (t && !self->tex [t].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2331 { 2811 {
2332 XPUSHs (sv_2mortal (newSViv (t))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2333 need_texid (self, t); 2813 need_texid (self, t);
2334 } 2814 }
2335 2815
2336 cell->tile [z] = t; 2816 cell->tile [z] = t;
2337 } 2817 }
2342} 2822}
2343 2823
2344MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2345 2825
2346DC::RW 2826DC::RW
2347new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2348 CODE: 2828 CODE:
2349{ 2829{
2350 STRLEN datalen; 2830 STRLEN datalen;
2351 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2352 2832
2354} 2834}
2355 OUTPUT: 2835 OUTPUT:
2356 RETVAL 2836 RETVAL
2357 2837
2358DC::RW 2838DC::RW
2359new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2360 CODE: 2840 CODE:
2361 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2362 OUTPUT: 2842 OUTPUT:
2363 RETVAL 2843 RETVAL
2364 2844
2382 if (RETVAL < 0) 2862 if (RETVAL < 0)
2383 { 2863 {
2384 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2385 2865
2386 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2387 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2388 2873 }
2874 else
2389 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2390 } 2876 }
2391 2877
2392 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2393 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2394} 2880}
2441void 2927void
2442set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2443 CODE: 2929 CODE:
2444{ 2930{
2445 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2446 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2447 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2448} 2934}
2449 2935
2450void 2936void
2451set_reverse_stereo (DC::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2454 2940
2455MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2456 2942
2457PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2458 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2459DC::MixChunk 2957DC::MixChunk
2460new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2461 CODE: 2959 CODE:
2462 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2463 OUTPUT: 2961 OUTPUT:
2464 RETVAL 2962 RETVAL
2465 2963
2495 OUTPUT: 2993 OUTPUT:
2496 RETVAL 2994 RETVAL
2497 2995
2498MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2499 2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
3009
2500int 3010int
2501volume (int volume = -1) 3011volume (int volume = -1)
2502 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2503 CODE: 3013 CODE:
2504 if (items > 0) 3014 if (items > 0)
2515void 3025void
2516halt () 3026halt ()
2517 CODE: 3027 CODE:
2518 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2519 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2520DC::MixMusic 3037DC::MixMusic
2521new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2522 CODE: 3039 CODE:
2523 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2524 OUTPUT: 3041 OUTPUT:
2525 RETVAL 3042 RETVAL
2526 3043
2554 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2555# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2556 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2557 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2558 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2559 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2560 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2561 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2562 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2563 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2575 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2576 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2577 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2578 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2579 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2580 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2581 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2582 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2583 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2584 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2652 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2653 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2654 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2655 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2656 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2657# undef const_iv 3182# undef const_iv
2658 }; 3183 };
2659 3184
2660 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2661 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2662 3187
2663 texture_av = newAV (); 3188 texture_av = newAV ();
2664 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2665} 3190}
2666 3191
2668disable_GL_EXT_blend_func_separate () 3193disable_GL_EXT_blend_func_separate ()
2669 CODE: 3194 CODE:
2670 gl.BlendFuncSeparate = 0; 3195 gl.BlendFuncSeparate = 0;
2671 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
2672 3197
2673char * 3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2674gl_vendor () 3202gl_vendor ()
2675 CODE: 3203 CODE:
2676 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2677 OUTPUT: 3205 OUTPUT:
2678 RETVAL 3206 RETVAL
2679 3207
2680char * 3208const char *
2681gl_version () 3209gl_version ()
2682 CODE: 3210 CODE:
2683 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2684 OUTPUT: 3212 OUTPUT:
2685 RETVAL 3213 RETVAL
2686 3214
2687char * 3215const char *
2688gl_extensions () 3216gl_extensions ()
2689 CODE: 3217 CODE:
2690 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2691 OUTPUT: 3219 OUTPUT:
2692 RETVAL 3220 RETVAL
2693 3221
2694const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2695 3227
2696GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2697 CODE: 3229 CODE:
2698 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2699 OUTPUT: 3231 OUTPUT:
2707 3239
2708int glGetError () 3240int glGetError ()
2709 3241
2710void glFinish () 3242void glFinish ()
2711 3243
3244void glFlush ()
3245
2712void glClear (int mask) 3246void glClear (int mask)
2713 3247
2714void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2715 PROTOTYPE: @ 3249 PROTOTYPE: @
2716 3250
2725void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2726 3260
2727void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2728 CODE: 3262 CODE:
2729 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2730 3266
2731void glDepthMask (int flag) 3267void glDepthMask (int flag)
2732 3268
2733void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2734 3270
2769void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2770 CODE: 3306 CODE:
2771 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2772 3308
2773void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2774 ALIAS: 3311 ALIAS:
2775 glColor_premultiply = 1 3312 glColor_premultiply = 1
2776 CODE: 3313 CODE:
2777 if (ix) 3314 if (ix)
2778 { 3315 {
2884 3421
2885void glEndList () 3422void glEndList ()
2886 3423
2887void glCallList (int list) 3424void glCallList (int list)
2888 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
2889MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2890 3432
2891PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
2892 3434
2893void 3435void
2894find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
2895 PPCODE: 3437 PPCODE:
2896{ 3438{
2897 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
2898 XPUSHs (self); 3440 XPUSHs (self);
2899} 3441}
2900 3442
2901BOOT: 3443BOOT:
2902{ 3444{
2910 3452
2911void 3453void
2912draw (SV *self) 3454draw (SV *self)
2913 CODE: 3455 CODE:
2914{ 3456{
2915 HV *hv; 3457 HV *hv;
2916 SV **svp; 3458 SV **svp;
2917 NV x, y, w, h; 3459 NV x, y, w, h;
2918 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
2919 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
2920 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
2921 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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