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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
73 96
74#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
76 99
77#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
78 101
79/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 104
82#if 0 105#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 106
84#else 107#define TEXID_SPEECH 1
85# define PARACHUTE 0 108#define TEXID_NOFACE 2
86#endif 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
87 128
88static AV *texture_av; 129static AV *texture_av;
89 130
90static struct 131static struct
91{ 132{
148{ 189{
149 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
150 191
151 while (attrs) 192 while (attrs)
152 { 193 {
153 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
154 195
155 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1; 197 return 1;
157 198
158 attrs = attrs->next; 199 attrs = attrs->next;
159 } 200 }
160 201
161 return 0; 202 return 0;
162} 203}
163 204
164typedef struct cf_layout { 205struct cf_layout {
165 PangoLayout *pl; 206 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
167 int base_height; 208 int base_height;
168 DC__Font font; 209 DC__Font font;
169 rc_t *rc; 210 rc_t rc;
170} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
171 214
172static DC__Font default_font; 215static DC__Font default_font;
173static PangoContext *opengl_context; 216static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
175 218
176static void 219static void
177substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
178{ 221{
179 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif 225#endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184} 227}
185 228
186static void 229static void
187layout_update_font (DC__Layout self) 230layout_update_font (DC__Layout self)
188{ 231{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
191 */ 234 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
193 236
194 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216} 259}
217 260
218typedef uint16_t tileid; 261typedef uint16_t tileid;
219typedef uint16_t faceid; 262typedef uint16_t faceid;
220 263
221typedef struct { 264struct maptex
265{
222 GLuint name; 266 GLuint name;
223 int w, h; 267 int w, h;
224 float s, t; 268 float s, t;
225 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
226 tileid smoothtile; 270 tileid smoothtile;
227 uint8_t smoothlevel; 271 uint8_t smoothlevel;
228} maptex; 272 uint8_t unused; /* set to zero on use */
273};
229 274
230typedef struct { 275struct mapcell
276{
231 uint32_t player; 277 uint32_t player;
232 tileid tile[3]; 278 tileid tile[3];
233 uint16_t darkness; 279 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
235} mapcell; 281};
236 282
237typedef struct { 283struct maprow
284{
238 int32_t c0, c1; 285 int32_t c0, c1;
239 mapcell *col; 286 mapcell *col;
240} maprow; 287};
241 288
242typedef struct map { 289struct mapgrid {
243 int x, y, w, h; 290 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
246 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
247 294
248 int32_t rows; 295 int32_t rows;
249 maprow *row; 296 maprow *row;
250} *DC__Map; 297};
251 298
252static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
253prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
254{ 304{
255 char *p; 305 T *p;
256 306
257 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
258 Zero (p, inc, char); 308 Zero (p, inc, T);
259 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
260 Safefree (ptr); 310 Safefree (ptr);
261 311
262 return p; 312 ptr = p;
263} 313}
264 314
265static char * 315template<typename T>
266append (char *ptr, int sze, int inc)
267{
268 Renew (ptr, sze + inc, char);
269 Zero (ptr + sze, inc, char);
270
271 return ptr;
272}
273
274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276
277static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
278need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
279{ 325{
280 while (self->faces <= face) 326 while (self->faces <= face)
281 { 327 {
282 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
283 self->faces *= 2; 329 self->faces *= 2;
284 } 330 }
285} 331}
286 332
287static void 333static void
288need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
289{ 335{
290 while (self->texs <= texid) 336 while (self->texs <= texid)
291 { 337 {
292 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
293 self->texs *= 2; 339 self->texs *= 2;
294 } 340 }
295} 341}
296 342
297static maprow * 343static maprow *
298map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
299{ 345{
300 if (0 > y) 346 if (0 > y)
301 { 347 {
302 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
304 350
305 self->rows += extend; 351 self->rows += extend;
306 self->y += extend; 352 self->y += extend;
307 y += extend; 353 y += extend;
308 } 354 }
309 else if (y >= self->rows) 355 else if (y >= self->rows)
310 { 356 {
311 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
312 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
313 self->rows += extend; 359 self->rows += extend;
314 } 360 }
315 361
316 return self->row + y; 362 return self->row + y;
317} 363}
327 } 373 }
328 374
329 if (row->c0 > x) 375 if (row->c0 > x)
330 { 376 {
331 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
332 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
333 row->c0 -= extend; 379 row->c0 -= extend;
334 } 380 }
335 else if (x >= row->c1) 381 else if (x >= row->c1)
336 { 382 {
337 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
338 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
339 row->c1 += extend; 385 row->c1 += extend;
340 } 386 }
341 387
342 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
343} 389}
344 390
345static mapcell * 391static mapcell *
346map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
347{ 393{
348 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
349} 395}
350 396
351static void 397static void
352map_clear (DC__Map self) 398map_clear (mapgrid *self)
353{ 399{
354 int r; 400 int r;
355 401
356 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
364 self->oy = 0; 410 self->oy = 0;
365 self->row = 0; 411 self->row = 0;
366 self->rows = 0; 412 self->rows = 0;
367} 413}
368 414
415#define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
369static void 425static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
371{ 427{
372 int x, y; 428 int x, y;
373 maprow *row; 429 maprow *row;
374 mapcell *cell; 430 mapcell *cell;
375 431
387 if (x >= row->c1) 443 if (x >= row->c1)
388 break; 444 break;
389 445
390 cell = row->col + x - row->c0; 446 cell = row->col + x - row->c0;
391 447
392 cell->darkness = 0; 448 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 449 }
397 } 450 }
398} 451}
399 452
400typedef struct { 453struct smooth_key
454{
401 tileid tile; 455 tileid tile;
402 uint8_t x, y, level; 456 uint8_t x, y, level;
403} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
404 476
405static void 477static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
407{ 479{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
409 481
410 if (SvIOK (*sv)) 482 if (it == h.end ())
411 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
412 else 484 else
413 sv_setiv (*sv, bits); 485 it->second |= bits;
414} 486}
415 487
416static void 488static void
417music_finished (void) 489music_finished (void)
418{ 490{
435 ev.code = 1; 507 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 509 ev.data2 = 0;
438 510
439 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
440} 519}
441 520
442static unsigned int 521static unsigned int
443minpot (unsigned int n) 522minpot (unsigned int n)
444{ 523{
511 if (!svp || !SvTRUE (*svp)) 590 if (!svp || !SvTRUE (*svp))
512 return 0; 591 return 0;
513 592
514 return 1; 593 return 1;
515} 594}
595
596/******************************************************************************/
597
598/* process keyboard modifiers */
599static int
600mod_munge (int mod)
601{
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608}
609
610static void
611deliantra_main (SV *real_main)
612{
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617}
618
619#ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646#else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652#endif
516 653
517MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
518 655
519PROTOTYPES: ENABLE 656PROTOTYPES: ENABLE
520 657
549 const_iv (SDL_USEREVENT), 686 const_iv (SDL_USEREVENT),
550 687
551 const_iv (SDL_APPINPUTFOCUS), 688 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 689 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
554 741
555 const_iv (SDLK_FIRST), 742 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 743 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 744 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 745 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 821 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 822 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 823 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 824 const_iv (KMOD_MODE),
638 825
826 const_iv (KMOD_LRAM),
827
639 const_iv (MIX_DEFAULT_FORMAT), 828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
640# undef const_iv 858# undef const_iv
641 }; 859 };
642 860
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 863
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 866}
649 867
665NV ceil (NV x) 883NV ceil (NV x)
666 884
667IV minpot (UV n) 885IV minpot (UV n)
668 886
669IV popcount (UV n) 887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
670 894
671void 895void
672pango_init () 896pango_init ()
673 CODE: 897 CODE:
674{ 898{
675 opengl_fontmap = pango_opengl_font_map_new (); 899 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 903#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 906#endif
682} 907}
683 908
684char *
685SDL_GetError () 909char *SDL_GetError ()
686 910
687int 911void SDL_main_hack (SV *real_main)
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 912 PROTOTYPE: &
689 913
690void 914int SDL_Init (U32 flags)
915
916int SDL_InitSubSystem (U32 flags)
917
918void SDL_QuitSubSystem (U32 flags)
919
691SDL_Quit () 920void SDL_Quit ()
921
922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
692 931
693void 932void
694SDL_ListModes (int rgb, int alpha) 933SDL_ListModes (int rgb, int alpha)
695 PPCODE: 934 PPCODE:
696{ 935{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 950
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 953
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 955
720 if (m && m != (SDL_Rect **)-1) 956 if (m && m != (SDL_Rect **)-1)
721 while (*m) 957 while (*m)
722 { 958 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 959 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 960 {
725 AV *av = newAV (); 961 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 962 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 963 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 964 av_push (av, newSViv (rgb));
751 ); 987 );
752 988
753 if (RETVAL) 989 if (RETVAL)
754 { 990 {
755 av_clear (texture_av); 991 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 993#include "glfunc.h"
760#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 997 }
762} 998}
763 OUTPUT: 999 OUTPUT:
764 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
765 1004
766void 1005void
767SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
768 1007
769char * 1008char *
770SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
771 1011
772int 1012int
773SDL_GetAppState () 1013SDL_GetAppState ()
774 1014
775int 1015int
776SDL_GetModState () 1016SDL_GetModState ()
777 1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
778void 1022void
1023SDL_PumpEvents ()
1024
1025void
779poll_events () 1026peep_events ()
780 PPCODE: 1027 PPCODE:
781{ 1028{
782 SDL_Event ev; 1029 SDL_Event ev;
783 1030
784 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
791 { 1038 {
792 case SDL_KEYDOWN: 1039 case SDL_KEYDOWN:
793 case SDL_KEYUP: 1040 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break; 1046 break;
800 1047
801 case SDL_ACTIVEEVENT: 1048 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
820 x = ev.motion.x; 1067 x = ev.motion.x;
821 y = ev.motion.y; 1068 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 } 1070 }
824 1071
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0); 1073 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0); 1074 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0); 1075 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
850 1097
851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
852 } 1099 }
853} 1100}
854 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
855int 1115int
856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
857 POSTCALL: 1117 POSTCALL:
858 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
859 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
860 1120
861void 1121void
862Mix_QuerySpec () 1122Mix_QuerySpec ()
915 } 1175 }
916 } 1176 }
917#endif 1177#endif
918} 1178}
919 1179
920void 1180int
921add_font (char *file) 1181add_font (char *file)
922 CODE: 1182 CODE:
923 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
924 1193
925void 1194void
926load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
927 ALIAS: 1196 ALIAS:
928 load_image_file = 1 1197 load_image_file = 1
974 1243
975 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
976 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
977 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
978 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
981 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
984 1253
1044#if DEBUG 1313#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK; 1314 VALGRIND_DO_LEAK_CHECK;
1046#endif 1315#endif
1047} 1316}
1048 1317
1318int
1319SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1049MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1050 1326
1051PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1052 1328
1053DC::Font 1329DC::Font
1054new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1055 CODE: 1331 CODE:
1056{ 1332{
1057 int count; 1333 int count;
1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1059 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1088 PROTOTYPE: 1364 PROTOTYPE:
1089 CODE: 1365 CODE:
1090 tc_restore (); 1366 tc_restore ();
1091 1367
1092DC::Layout 1368DC::Layout
1093new (SV *class) 1369new (SV *klass)
1094 CODE: 1370 CODE:
1095 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1096 1372
1097 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1098 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1099 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1100 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1101 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1102 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1103 RETVAL->font = 0; 1379 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
1105 1380
1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1107 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1108 OUTPUT: 1383 OUTPUT:
1109 RETVAL 1384 RETVAL
1110 1385
1111void 1386void
1112DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1113 CODE: 1388 CODE:
1114 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1115 rc_free (self->rc);
1116 Safefree (self); 1390 delete self;
1117 1391
1118void 1392void
1119set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1120 CODE: 1394 CODE:
1121{ 1395{
1247 1521
1248void 1522void
1249set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1250 CODE: 1524 CODE:
1251 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1252 { 1526 {
1253 self->base_height = base_height; 1527 self->base_height = base_height;
1254 layout_update_font (self); 1528 layout_update_font (self);
1255 } 1529 }
1256 1530
1257void 1531void
1375} 1649}
1376 1650
1377void 1651void
1378render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE: 1653 CODE:
1380 rc_clear (self->rc); 1654 self->rc.clear ();
1381 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1382 self->pl, 1656 self->pl,
1383 self->rc, 1657 &self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1386 flags 1660 flags
1387 ); 1661 );
1388 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403 1677
1404 rc_draw (self->rc); 1678 self->rc.draw ();
1405 1679
1406 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1409} 1683}
1484 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1486 } 1760 }
1487} 1761}
1488 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE: 1885 CODE:
1491{ 1886{
1492 GLint width; 1887 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1500MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1501 1896
1502PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1503 1898
1504DC::Map 1899DC::Map
1505new (SV *class) 1900new (SV *klass)
1506 CODE: 1901 CODE:
1507 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1508 RETVAL->x = 0; 1903 RETVAL->x = 0;
1509 RETVAL->y = 0; 1904 RETVAL->y = 0;
1510 RETVAL->w = 0; 1905 RETVAL->w = 0;
1511 RETVAL->h = 0; 1906 RETVAL->h = 0;
1512 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1549 1944
1550void 1945void
1551set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE: 1947 CODE:
1553{ 1948{
1554 tileid texid; 1949 tileid texid;
1555 maptex *tex; 1950 maptex *tex;
1556 1951
1557 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1558 return; 1953 return;
1559 1954
1560 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1561 return; 1956 return;
1562 1957
1563 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1564 1959
1565 if (!texid) 1960 if (!texid)
1566 return; 1961 return;
1567 1962
1568 tex = self->tex + texid; 1963 tex = self->tex + texid;
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1992 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers 1993 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects. 1994 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1601} 1996}
1997
1998void
1999expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
1602 2017
1603int 2018int
1604ox (DC::Map self) 2019ox (DC::Map self)
1605 ALIAS: 2020 ALIAS:
1606 oy = 1 2021 oy = 1
1638 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1639 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1640 2055
1641 while (self->y < 0) 2056 while (self->y < 0)
1642 { 2057 {
1643 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1644 2059
1645 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1646 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1647 } 2062 }
1648} 2063}
1649 2064
1650SV * 2065SV *
1651map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1652 CODE: 2067 CODE:
1653{ 2068{
1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1655 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1656 mapcell *cell; 2071 mapcell *cell;
1677 2092
1678 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1679 2094
1680 if (flags & 8) 2095 if (flags & 8)
1681 { 2096 {
2097 uint8_t ext, cmd;
2098
1682 if (extmap) 2099 do
1683 { 2100 {
1684 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1685 2103
1686 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1687 { 2107 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1; 2108 cell->stat_width = 1;
1696 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 } 2110 }
1714 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1715 } 2128 }
1716 else 2129 while (ext & 0x80);
1717 cell->darkness = *data++ + 1;
1718 } 2130 }
1719 2131
1720 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
1721 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
1722 { 2134 {
1725 cell->tile [z] = self->face2tile [face]; 2137 cell->tile [z] = self->face2tile [face];
1726 2138
1727 if (cell->tile [z]) 2139 if (cell->tile [z])
1728 { 2140 {
1729 maptex *tex = self->tex + cell->tile [z]; 2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
1730 if (!tex->name) 2143 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z])); 2144 av_push (missing, newSViv (cell->tile [z]));
1732 2145
1733 if (tex->smoothtile) 2146 if (tex->smoothtile)
1734 { 2147 {
1735 maptex *smooth = self->tex + tex->smoothtile; 2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
1736 if (!smooth->name) 2150 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile)); 2151 av_push (missing, newSViv (tex->smoothtile));
1738 } 2152 }
1739 } 2153 }
1740 } 2154 }
1741 } 2155 }
1742 else 2156 else
1743 cell->darkness = 0; 2157 CELL_CLEAR (cell);
1744 } 2158 }
1745} 2159}
1746 OUTPUT: 2160 OUTPUT:
1747 RETVAL 2161 RETVAL
1748 2162
1768 ? self->row + y 2182 ? self->row + y
1769 : 0; 2183 : 0;
1770 2184
1771 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1772 { 2186 {
1773 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1774 2188
1775 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1776 { 2190 {
1777 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1778 2192
1780 { 2194 {
1781 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1782 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1783 int a1 = tex.a; 2197 int a1 = tex.a;
1784 2198
1785 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1786 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1787 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1788 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1789 } 2203 }
1790 } 2204 }
1791 2205
1792 *map++ = (r ) 2206 *map++ = (r )
1793 | (g << 8) 2207 | (g << 8)
1794 | (b << 16) 2208 | (b << 16)
1795 | (a << 24); 2209 | (a << 24);
1796 } 2210 }
1797 } 2211 }
1798 2212
1799 RETVAL = map_sv; 2213 RETVAL = map_sv;
1800} 2214}
1801 OUTPUT: 2215 OUTPUT:
1802 RETVAL 2216 RETVAL
1803 2217
1804void 2218void
1805draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1806 CODE: 2220 CODE:
1807{ 2221{
1808 int x, y, z; 2222 int x, y, z;
1809 2223
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1813 smooth_key skey; 2225 int pl_x, pl_y;
1814 2226 maptex pl_tex;
1815 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2228 rc_t rc_ov;
1816 rc_key_t key; 2229 rc_key_t key;
1817 rc_array_t *arr; 2230 rc_t::array_t *arr;
1818 2231
2232 pl_tex.name = 0;
2233
1819 // thats current max. sorry. 2234 // that's current max. sorry.
1820 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825 2237
1826 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
1827 key.r = 255; 2239 key.r = 255;
1828 key.g = 255; 2240 key.g = 255;
1829 key.b = 255; 2241 key.b = 255;
1830 key.a = 255; 2242 key.a = 255;
1831 key.mode = GL_QUADS; 2243 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F; 2244 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834 2245
1835 mx += self->x; 2246 mx += self->x;
1836 my += self->y; 2247 my += self->y;
1837 2248
1838 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
1839 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1842 2253
1843 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
1845 { 2256 {
1846 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 2274
1864 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
1865 { 2276 {
1866 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
1867 2281
1868 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
1870 { 2284 {
1871 maprow *row = self->row + (y + my); 2285 maprow *row = self->row + (y + my);
1881 maptex tex = self->tex [tile]; 2295 maptex tex = self->tex [tile];
1882 int px, py; 2296 int px, py;
1883 2297
1884 if (key.texname != tex.name) 2298 if (key.texname != tex.name)
1885 { 2299 {
2300 self->tex [tile].unused = 0;
2301
1886 if (!tex.name) 2302 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1888 2304
1889 key.texname = tex.name; 2305 key.texname = tex.name;
1890 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
1891 } 2307 }
1892 2308
1893 px = (x + 1) * T - tex.w; 2309 px = (x + 1) * Th - tex.w;
1894 py = (y + 1) * T - tex.h; 2310 py = (y + 1) * Tw - tex.h;
1895 2311
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 { 2313 {
1903 // overlays such as the speech bubble, probably more to come 2314 pl_x = px;
1904 if (cell->flags & 1) 2315 pl_y = py;
2316 pl_tex = tex;
1905 { 2317 continue;
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 } 2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1925 2324
1926 // update smooth hash 2325 // update smooth hash
1927 if (tex.smoothtile) 2326 if (tex.smoothtile)
1928 { 2327 {
1929 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
1931 2330
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
1933 2332
1934 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
1936 2335
1937 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
1945 2344
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
1948 2347
1949 // full tile 2348 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1951 2350
1952 // borders 2351 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1957 2356
1958 // corners 2357 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1963 } 2382 }
1964 } 2383 }
1965 } 2384 }
1966 } 2385 }
1967 2386
1968 rc_draw (rc); 2387 rc.draw ();
1969 rc_clear (rc); 2388 rc.clear ();
1970 2389
1971 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort 2391 // this is basically counting sort
1973 { 2392 {
1974 int w, b; 2393 int w, b;
1975 2394
1976 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1979 { 2400 {
1980 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
1981 if (smask) 2402 IV bits = it->second;
1982 for (b = 0; b < 32; ++b) 2403
1983 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
1984 { 2407 {
1985 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
1986 HE *he; 2416 if (tex.name)
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 { 2417 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
1992 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
1993 2420 if (key.texname != tex.name)
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 { 2421 {
1998 maptex tex = self->tex [skey->tile]; 2422 self->tex [skey.tile].unused = 0;
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005 2423
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd (); 2424 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2015 } 2427 }
2016 2428
2017 if (border) 2429 if (border)
2018 { 2430 {
2019 float ox = border * dx; 2431 float ox = border * dx;
2020 2432
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2025 } 2437 }
2026 2438
2027 if (corner) 2439 if (corner)
2028 { 2440 {
2029 float ox = corner * dx; 2441 float ox = corner * dx;
2030 2442
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2035 }
2036 }
2037 } 2447 }
2038 } 2448 }
2039 } 2449 }
2040 } 2450 }
2041 2451
2042 glEnd (); 2452 glEnd ();
2043 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1; 2454 key.texname = -1;
2045 } 2455 }
2046
2047 hv_clear (smooth);
2048 } 2456 }
2049 2457
2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
2463
2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2050 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2051 rc_free (rc);
2052 2479
2053 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2056 { 2483 {
2059 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2061 { 2488 {
2062 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2063 2490
2064 int px = x * T; 2491 int px = x * Tw;
2065 int py = y * T; 2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2066 2499
2067 if (cell->stat_hp) 2500 if (cell->stat_hp)
2068 { 2501 {
2069 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2071 2504
2072 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py); 2507 px + width - 1, py);
2075 2508
2081 } 2514 }
2082 } 2515 }
2083} 2516}
2084 2517
2085void 2518void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2087 CODE: 2520 CODE:
2088{ 2521{
2089 static float color[16][3] = { 2522 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
2091 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
2092 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
2093 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
2094 2527
2095 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
2096 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
2097 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
2098 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
2099 2532
2100 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
2101 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
2102 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
2103 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
2104 2537
2105 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
2106 2539
2107 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
2108 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
2109 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
2110 }; 2543 };
2111 2544
2112 int x, y; 2545 int x, y;
2113 2546
2114 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2116 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS); 2557 glBegin (GL_QUADS);
2119 2558
2120 for (y = 0; y < h; y++) 2559 for (y = 0; y < h; y++)
2124 2563
2125 if (m) 2564 if (m)
2126 { 2565 {
2127 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2128 2567
2129 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2130 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2131 2570
2132 glColor4f (c[0], c[1], c[2], 0.75); 2571 glColor4f (c[0], c[1], c[2], 1);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 } 2576 }
2145void 2584void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2147 PPCODE: 2586 PPCODE:
2148{ 2587{
2149 int x, y; 2588 int x, y;
2150 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2151 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2152 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2153 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157 2597
2158 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2159 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2160 2600
2161 mx += self->x - 1; 2601 mx += self->x - 1;
2162 my += self->y - 1; 2602 my += self->y - 1;
2163
2164 memset (darkness1, 255, sw1 * sh1);
2165 2603
2166 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2167 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2168 { 2606 {
2169 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2172 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2173 { 2611 {
2174 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2175 2613
2176 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2178 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2179 } 2617 }
2180 } 2618 }
2181 2619
2182 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2202 2640
2203 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2206 2644
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2216 } 2654 }
2217 2655
2218 free (darkness1); 2656 free (darkness1);
2219 2657
2220 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2221 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2222 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2223 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2224} 2662}
2225 2663
2226SV * 2664SV *
2289 else 2727 else
2290 *data++ = 0; 2728 *data++ = 0;
2291 } 2729 }
2292 } 2730 }
2293 2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
2294 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2295 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
2296 RETVAL = data_sv; 2739 RETVAL = data_sv;
2297} 2740}
2298 OUTPUT: 2741 OUTPUT:
2299 RETVAL 2742 RETVAL
2300 2743
2301void 2744void
2302set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2745set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2303 PPCODE: 2746 PPCODE:
2304{ 2747{
2305 int x, y, z; 2748 int x, y, z;
2306 int w, h; 2749 int w, h;
2307 int x1, y1; 2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2308 2761
2309 if (*data++ != 0) 2762 if (*data++ != 0)
2310 XSRETURN_EMPTY; /* version mismatch */ 2763 XSRETURN_EMPTY; /* version mismatch */
2311 2764
2312 w = *data++ << 8; w |= *data++; 2765 w = *data++ << 8; w |= *data++;
2327 { 2780 {
2328 maprow *row = map_get_row (self, y); 2781 maprow *row = map_get_row (self, y);
2329 2782
2330 for (x = x0; x < x1; x++) 2783 for (x = x0; x < x1; x++)
2331 { 2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2332 uint8_t flags = *data++; 2790 flags = *data++;
2333 2791
2334 if (flags) 2792 if (flags)
2335 { 2793 {
2336 mapcell *cell = row_get_cell (row, x); 2794 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 }; 2795 tileid tile[3] = { 0, 0, 0 };
2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2342 2800
2343 if (cell->darkness == 0) 2801 if (cell->darkness == 0)
2344 { 2802 {
2345 cell->darkness = 0; 2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2346 2805
2347 for (z = 0; z <= 2; z++) 2806 for (z = 0; z <= 2; z++)
2348 { 2807 {
2349 tileid t = tile [z]; 2808 tileid t = tile [z];
2350 2809
2351 if (t >= self->texs || (t && !self->tex [t].name)) 2810 if (t >= self->texs || (t && !self->tex [t].name))
2352 { 2811 {
2353 XPUSHs (sv_2mortal (newSViv (t))); 2812 PUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t); 2813 need_texid (self, t);
2355 } 2814 }
2356 2815
2357 cell->tile [z] = t; 2816 cell->tile [z] = t;
2358 } 2817 }
2363} 2822}
2364 2823
2365MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2366 2825
2367DC::RW 2826DC::RW
2368new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2369 CODE: 2828 CODE:
2370{ 2829{
2371 STRLEN datalen; 2830 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2373 2832
2375} 2834}
2376 OUTPUT: 2835 OUTPUT:
2377 RETVAL 2836 RETVAL
2378 2837
2379DC::RW 2838DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2381 CODE: 2840 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT: 2842 OUTPUT:
2384 RETVAL 2843 RETVAL
2385 2844
2403 if (RETVAL < 0) 2862 if (RETVAL < 0)
2404 { 2863 {
2405 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2406 2865
2407 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2408 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2409 2873 }
2874 else
2410 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2411 } 2876 }
2412 2877
2413 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2415} 2880}
2462void 2927void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE: 2929 CODE:
2465{ 2930{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469} 2934}
2470 2935
2471void 2936void
2472set_reverse_stereo (DC::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2475 2940
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477 2942
2478PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2479 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2480DC::MixChunk 2957DC::MixChunk
2481new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2482 CODE: 2959 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT: 2961 OUTPUT:
2485 RETVAL 2962 RETVAL
2486 2963
2516 OUTPUT: 2993 OUTPUT:
2517 RETVAL 2994 RETVAL
2518 2995
2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2520 2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
3009
2521int 3010int
2522volume (int volume = -1) 3011volume (int volume = -1)
2523 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2524 CODE: 3013 CODE:
2525 if (items > 0) 3014 if (items > 0)
2536void 3025void
2537halt () 3026halt ()
2538 CODE: 3027 CODE:
2539 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2540 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2541DC::MixMusic 3037DC::MixMusic
2542new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2543 CODE: 3039 CODE:
2544 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2545 OUTPUT: 3041 OUTPUT:
2546 RETVAL 3042 RETVAL
2547 3043
2575 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2576# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2580 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2581 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2582 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2584 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2596 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2597 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2599 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2601 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2602 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2603 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2673 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2674 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2675 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2678# undef const_iv 3182# undef const_iv
2679 }; 3183 };
2680 3184
2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2683 3187
2684 texture_av = newAV (); 3188 texture_av = newAV ();
2685 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2686} 3190}
2687 3191
2689disable_GL_EXT_blend_func_separate () 3193disable_GL_EXT_blend_func_separate ()
2690 CODE: 3194 CODE:
2691 gl.BlendFuncSeparate = 0; 3195 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
2693 3197
2694char * 3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2695gl_vendor () 3202gl_vendor ()
2696 CODE: 3203 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2698 OUTPUT: 3205 OUTPUT:
2699 RETVAL 3206 RETVAL
2700 3207
2701char * 3208const char *
2702gl_version () 3209gl_version ()
2703 CODE: 3210 CODE:
2704 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2705 OUTPUT: 3212 OUTPUT:
2706 RETVAL 3213 RETVAL
2707 3214
2708char * 3215const char *
2709gl_extensions () 3216gl_extensions ()
2710 CODE: 3217 CODE:
2711 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2712 OUTPUT: 3219 OUTPUT:
2713 RETVAL 3220 RETVAL
2714 3221
2715const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2716 3227
2717GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
2718 CODE: 3229 CODE:
2719 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT: 3231 OUTPUT:
2728 3239
2729int glGetError () 3240int glGetError ()
2730 3241
2731void glFinish () 3242void glFinish ()
2732 3243
3244void glFlush ()
3245
2733void glClear (int mask) 3246void glClear (int mask)
2734 3247
2735void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
2736 PROTOTYPE: @ 3249 PROTOTYPE: @
2737 3250
2746void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
2747 3260
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE: 3262 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
2751 3266
2752void glDepthMask (int flag) 3267void glDepthMask (int flag)
2753 3268
2754void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
2755 3270
2790void glRotate (float angle, float x, float y, float z) 3305void glRotate (float angle, float x, float y, float z)
2791 CODE: 3306 CODE:
2792 glRotatef (angle, x, y, z); 3307 glRotatef (angle, x, y, z);
2793 3308
2794void glColor (float r, float g, float b, float a = 1.0) 3309void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
2795 ALIAS: 3311 ALIAS:
2796 glColor_premultiply = 1 3312 glColor_premultiply = 1
2797 CODE: 3313 CODE:
2798 if (ix) 3314 if (ix)
2799 { 3315 {
2905 3421
2906void glEndList () 3422void glEndList ()
2907 3423
2908void glCallList (int list) 3424void glCallList (int list)
2909 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911 3432
2912PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
2913 3434
2914void 3435void
2915find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
2916 PPCODE: 3437 PPCODE:
2917{ 3438{
2918 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
2919 XPUSHs (self); 3440 XPUSHs (self);
2920} 3441}
2921 3442
2922BOOT: 3443BOOT:
2923{ 3444{
2931 3452
2932void 3453void
2933draw (SV *self) 3454draw (SV *self)
2934 CODE: 3455 CODE:
2935{ 3456{
2936 HV *hv; 3457 HV *hv;
2937 SV **svp; 3458 SV **svp;
2938 NV x, y, w, h; 3459 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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