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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.290 by root, Wed Nov 4 14:40:51 2009 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
44/* work around os x broken headers */ 48/* work around os x broken headers */
45#ifdef __MACOSX__ 49#ifdef __MACOSX__
46typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
47#endif 53#endif
48 54
49#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
50#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
51 57
52#include <glib/gmacros.h> 58#include <glib.h>
53 59
54#include <pango/pango.h> 60#include <pango/pango.h>
55 61
56#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
57# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
81#define expect_false(expr) expect ((expr) != 0, 0) 87#define expect_false(expr) expect ((expr) != 0, 0)
82#define expect_true(expr) expect ((expr) != 0, 1) 88#define expect_true(expr) expect ((expr) != 0, 1)
83 89
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
86#define FOW_DARKNESS 64 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
87 96
88#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
89#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
90 99
91#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
95 104
96#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
97 106
98#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
99#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
100#define TEXID_HIDDEN 3 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
101 128
102static AV *texture_av; 129static AV *texture_av;
103 130
104static struct 131static struct
105{ 132{
162{ 189{
163 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
164 191
165 while (attrs) 192 while (attrs)
166 { 193 {
167 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
168 195
169 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
170 return 1; 197 return 1;
171 198
172 attrs = attrs->next; 199 attrs = attrs->next;
173 } 200 }
174 201
175 return 0; 202 return 0;
176} 203}
177 204
178typedef struct cf_layout { 205struct cf_layout {
179 PangoLayout *pl; 206 PangoLayout *pl;
180 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
181 int base_height; 208 int base_height;
182 DC__Font font; 209 DC__Font font;
183 rc_t *rc; 210 rc_t rc;
184} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
185 214
186static DC__Font default_font; 215static DC__Font default_font;
187static PangoContext *opengl_context; 216static PangoContext *opengl_context;
188static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
189 218
190static void 219static void
191substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
192{ 221{
193 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
194#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
195 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
196#endif 225#endif
197 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
198} 227}
199 228
200static void 229static void
230} 259}
231 260
232typedef uint16_t tileid; 261typedef uint16_t tileid;
233typedef uint16_t faceid; 262typedef uint16_t faceid;
234 263
235typedef struct { 264struct maptex
265{
236 GLuint name; 266 GLuint name;
237 int w, h; 267 int w, h;
238 float s, t; 268 float s, t;
239 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
240 tileid smoothtile; 270 tileid smoothtile;
241 uint8_t smoothlevel; 271 uint8_t smoothlevel;
242 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
243} maptex; 273};
244 274
245typedef struct { 275struct mapcell
276{
246 uint32_t player; 277 uint32_t player;
247 tileid tile[3]; 278 tileid tile[3];
248 uint16_t darkness; 279 uint16_t darkness;
249 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
250} mapcell; 281};
251 282
252typedef struct { 283struct maprow
284{
253 int32_t c0, c1; 285 int32_t c0, c1;
254 mapcell *col; 286 mapcell *col;
255} maprow; 287};
256 288
257typedef struct map { 289struct mapgrid {
258 int x, y, w, h; 290 int x, y, w, h;
259 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
260 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
261 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
262 294
263 int32_t rows; 295 int32_t rows;
264 maprow *row; 296 maprow *row;
265} *DC__Map; 297};
266 298
267static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
268prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
269{ 304{
270 char *p; 305 T *p;
271 306
272 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
273 Zero (p, inc, char); 308 Zero (p, inc, T);
274 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
275 Safefree (ptr); 310 Safefree (ptr);
276 311
277 return p; 312 ptr = p;
278} 313}
279 314
280static char * 315template<typename T>
281append (char *ptr, int sze, int inc)
282{
283 Renew (ptr, sze + inc, char);
284 Zero (ptr + sze, inc, char);
285
286 return ptr;
287}
288
289#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
290#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
291
292static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
293need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
294{ 325{
295 while (self->faces <= face) 326 while (self->faces <= face)
296 { 327 {
297 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
298 self->faces *= 2; 329 self->faces *= 2;
299 } 330 }
300} 331}
301 332
302static void 333static void
303need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
304{ 335{
305 while (self->texs <= texid) 336 while (self->texs <= texid)
306 { 337 {
307 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
308 self->texs *= 2; 339 self->texs *= 2;
309 } 340 }
310} 341}
311 342
312static maprow * 343static maprow *
313map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
314{ 345{
315 if (0 > y) 346 if (0 > y)
316 { 347 {
317 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
318 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
319 350
320 self->rows += extend; 351 self->rows += extend;
321 self->y += extend; 352 self->y += extend;
322 y += extend; 353 y += extend;
323 } 354 }
324 else if (y >= self->rows) 355 else if (y >= self->rows)
325 { 356 {
326 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
327 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
328 self->rows += extend; 359 self->rows += extend;
329 } 360 }
330 361
331 return self->row + y; 362 return self->row + y;
332} 363}
342 } 373 }
343 374
344 if (row->c0 > x) 375 if (row->c0 > x)
345 { 376 {
346 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
347 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
348 row->c0 -= extend; 379 row->c0 -= extend;
349 } 380 }
350 else if (x >= row->c1) 381 else if (x >= row->c1)
351 { 382 {
352 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
353 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
354 row->c1 += extend; 385 row->c1 += extend;
355 } 386 }
356 387
357 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
358} 389}
359 390
360static mapcell * 391static mapcell *
361map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
362{ 393{
363 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
364} 395}
365 396
366static void 397static void
367map_clear (DC__Map self) 398map_clear (mapgrid *self)
368{ 399{
369 int r; 400 int r;
370 401
371 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
372 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
390 (cell)->flags = 0; \ 421 (cell)->flags = 0; \
391 (cell)->player = 0; \ 422 (cell)->player = 0; \
392 } while (0) 423 } while (0)
393 424
394static void 425static void
395map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
396{ 427{
397 int x, y; 428 int x, y;
398 maprow *row; 429 maprow *row;
399 mapcell *cell; 430 mapcell *cell;
400 431
417 CELL_CLEAR (cell); 448 CELL_CLEAR (cell);
418 } 449 }
419 } 450 }
420} 451}
421 452
422typedef struct { 453struct smooth_key
454{
423 tileid tile; 455 tileid tile;
424 uint8_t x, y, level; 456 uint8_t x, y, level;
425} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
426 476
427static void 477static void
428smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
429{ 479{
430 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
431 481
432 if (SvIOK (*sv)) 482 if (it == h.end ())
433 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
434 else 484 else
435 sv_setiv (*sv, bits); 485 it->second |= bits;
436} 486}
437 487
438static void 488static void
439music_finished (void) 489music_finished (void)
440{ 490{
457 ev.code = 1; 507 ev.code = 1;
458 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
459 ev.data2 = 0; 509 ev.data2 = 0;
460 510
461 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
462} 519}
463 520
464static unsigned int 521static unsigned int
465minpot (unsigned int n) 522minpot (unsigned int n)
466{ 523{
549 606
550 return mod; 607 return mod;
551} 608}
552 609
553static void 610static void
554deliantra_main () 611deliantra_main (SV *real_main)
555{ 612{
556 char *argv[] = { 0 }; 613 dSP;
557 call_argv ("::main", G_DISCARD | G_VOID, argv); 614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
558} 617}
559 618
560#ifdef __MACOSX__ 619#ifdef __MACOSX__
620 static SV *real_main;
621
561 /* to due surprising braindamage on the side of SDL design, we 622 /* to due surprising braindamage on the side of SDL design, we
562 * do some mind-boggling hack here: SDL requires a custom main() 623 * do some mind-boggling hack here: SDL requires a custom main()
563 * on OS X, so... we provide one and call the original main(), which, 624 * on OS X, so... we provide one and call the original main(), which,
564 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
565 * and which calls our main (== SDL_main) back. 626 * and which calls our main (== SDL_main) back.
566 */ 627 */
567 extern C_LINKAGE int 628 extern C_LINKAGE int
568 main (int argc, char *argv[]) 629 main (int argc, char *argv[])
569 { 630 {
570 deliantra_main (); 631 deliantra_main (real_main);
571 } 632 }
572 633
573 #undef main 634 #undef main
574 635
575 extern C_LINKAGE int main (int argc, char *argv[]); 636 extern C_LINKAGE int main (int argc, char *argv[]);
576 637
577 static void 638 static void
578 SDL_braino (void) 639 SDL_main_hack (SV *real_main_)
579 { 640 {
641 real_main = real_main_;
642
580 char *argv[] = { "deliantra client", 0 }; 643 char *argv[] = { "deliantra client", 0 };
581 (main) (1, argv); 644 (main) (1, argv);
582 } 645 }
583#else 646#else
584 static void 647 static void
585 SDL_braino (void) 648 SDL_main_hack (SV *real_main)
586 { 649 {
587 deliantra_main (); 650 deliantra_main (real_main);
588 } 651 }
589#endif 652#endif
590 653
591MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
592 655
793 856
794 const_iv (FOW_DARKNESS) 857 const_iv (FOW_DARKNESS)
795# undef const_iv 858# undef const_iv
796 }; 859 };
797 860
798 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
799 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
800 863
801 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
802 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
803} 866}
804 867
820NV ceil (NV x) 883NV ceil (NV x)
821 884
822IV minpot (UV n) 885IV minpot (UV n)
823 886
824IV popcount (UV n) 887IV popcount (UV n)
888
889NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
825 894
826void 895void
827pango_init () 896pango_init ()
828 CODE: 897 CODE:
829{ 898{
837#endif 906#endif
838} 907}
839 908
840char *SDL_GetError () 909char *SDL_GetError ()
841 910
842void SDL_braino () 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
843 913
844int SDL_Init (U32 flags) 914int SDL_Init (U32 flags)
845 915
846int SDL_InitSubSystem (U32 flags) 916int SDL_InitSubSystem (U32 flags)
847 917
848void SDL_QuitSubSystem (U32 flags) 918void SDL_QuitSubSystem (U32 flags)
849 919
850void SDL_Quit () 920void SDL_Quit ()
851 921
852int SDL_GL_SetAttribute (int attr, int value) 922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
853 924
854int SDL_GL_GetAttribute (int attr) 925int SDL_GL_GetAttribute (int attr)
855 CODE: 926 CODE:
856 if (SDL_GL_GetAttribute (attr, &RETVAL)) 927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
857 XSRETURN_UNDEF; 928 XSRETURN_UNDEF;
858 OUTPUT: 929 OUTPUT:
859 RETVAL 930 RETVAL
860 931
861void 932void
916 ); 987 );
917 988
918 if (RETVAL) 989 if (RETVAL)
919 { 990 {
920 av_clear (texture_av); 991 av_clear (texture_av);
921
922 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
923#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
924#include "glfunc.h" 993#include "glfunc.h"
925#undef GL_FUNC 994#undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
926 } 997 }
927} 998}
928 OUTPUT: 999 OUTPUT:
929 RETVAL 1000 RETVAL
1001
1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
930 1004
931void 1005void
932SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
933 1007
934char * 1008char *
935SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
936 1011
937int 1012int
938SDL_GetAppState () 1013SDL_GetAppState ()
939 1014
940int 1015int
941SDL_GetModState () 1016SDL_GetModState ()
942 1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
943void 1022void
1023SDL_PumpEvents ()
1024
1025void
944poll_events () 1026peep_events ()
945 PPCODE: 1027 PPCODE:
946{ 1028{
947 SDL_Event ev; 1029 SDL_Event ev;
948 1030
949 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
1015 1097
1016 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1017 } 1099 }
1018} 1100}
1019 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
1020int 1115int
1021Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1022 POSTCALL: 1117 POSTCALL:
1023 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
1024 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
1025 1120
1026void 1121void
1027Mix_QuerySpec () 1122Mix_QuerySpec ()
1086add_font (char *file) 1181add_font (char *file)
1087 CODE: 1182 CODE:
1088 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1089 OUTPUT: 1184 OUTPUT:
1090 RETVAL 1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1091 1193
1092void 1194void
1093load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
1094 ALIAS: 1196 ALIAS:
1095 load_image_file = 1 1197 load_image_file = 1
1141 1243
1142 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
1143 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
1144 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
1145 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
1146 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1147 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1148 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1149 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1150 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
1151 1253
1223MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1224 1326
1225PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1226 1328
1227DC::Font 1329DC::Font
1228new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1229 CODE: 1331 CODE:
1230{ 1332{
1231 int count; 1333 int count;
1232 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1233 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1262 PROTOTYPE: 1364 PROTOTYPE:
1263 CODE: 1365 CODE:
1264 tc_restore (); 1366 tc_restore ();
1265 1367
1266DC::Layout 1368DC::Layout
1267new (SV *class) 1369new (SV *klass)
1268 CODE: 1370 CODE:
1269 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1270 1372
1271 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1272 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1273 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1274 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1275 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1276 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1277 RETVAL->font = 0; 1379 RETVAL->font = 0;
1278 RETVAL->rc = rc_alloc ();
1279 1380
1280 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1281 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1282 OUTPUT: 1383 OUTPUT:
1283 RETVAL 1384 RETVAL
1284 1385
1285void 1386void
1286DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1287 CODE: 1388 CODE:
1288 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1289 rc_free (self->rc);
1290 Safefree (self); 1390 delete self;
1291 1391
1292void 1392void
1293set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1294 CODE: 1394 CODE:
1295{ 1395{
1421 1521
1422void 1522void
1423set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1424 CODE: 1524 CODE:
1425 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1426 { 1526 {
1427 self->base_height = base_height; 1527 self->base_height = base_height;
1428 layout_update_font (self); 1528 layout_update_font (self);
1429 } 1529 }
1430 1530
1431void 1531void
1549} 1649}
1550 1650
1551void 1651void
1552render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1553 CODE: 1653 CODE:
1554 rc_clear (self->rc); 1654 self->rc.clear ();
1555 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1556 self->pl, 1656 self->pl,
1557 self->rc, 1657 &self->rc,
1558 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1559 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1560 flags 1660 flags
1561 ); 1661 );
1562 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1573 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1574 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1575 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1576 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1577 1677
1578 rc_draw (self->rc); 1678 self->rc.draw ();
1579 1679
1580 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1581 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1582 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1583} 1683}
1658 glDisable (GL_ALPHA_TEST); 1758 glDisable (GL_ALPHA_TEST);
1659 glDisable (GL_BLEND); 1759 glDisable (GL_BLEND);
1660 } 1760 }
1661} 1761}
1662 1762
1763void
1764draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767{
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882}
1883
1663IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1884IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1664 CODE: 1885 CODE:
1665{ 1886{
1666 GLint width; 1887 GLint width;
1667 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1674MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1675 1896
1676PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1677 1898
1678DC::Map 1899DC::Map
1679new (SV *class) 1900new (SV *klass)
1680 CODE: 1901 CODE:
1681 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1682 RETVAL->x = 0; 1903 RETVAL->x = 0;
1683 RETVAL->y = 0; 1904 RETVAL->y = 0;
1684 RETVAL->w = 0; 1905 RETVAL->w = 0;
1685 RETVAL->h = 0; 1906 RETVAL->h = 0;
1686 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1723 1944
1724void 1945void
1725set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1726 CODE: 1947 CODE:
1727{ 1948{
1728 tileid texid; 1949 tileid texid;
1729 maptex *tex; 1950 maptex *tex;
1730 1951
1731 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1732 return; 1953 return;
1733 1954
1734 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1735 return; 1956 return;
1736 1957
1737 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1738 1959
1739 if (!texid) 1960 if (!texid)
1740 return; 1961 return;
1741 1962
1742 tex = self->tex + texid; 1963 tex = self->tex + texid;
1775} 1996}
1776 1997
1777void 1998void
1778expire_textures (DC::Map self, int texid, int count) 1999expire_textures (DC::Map self, int texid, int count)
1779 PPCODE: 2000 PPCODE:
1780 for (; texid < self->texs && count; ++texid, --count) 2001 for (; texid < self->texs && count; ++texid, --count)
1781 { 2002 {
1782 maptex *tex = self->tex + texid; 2003 maptex *tex = self->tex + texid;
1783 2004
1784 if (tex->name) 2005 if (tex->name)
1785 { 2006 {
1832 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1833 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1834 2055
1835 while (self->y < 0) 2056 while (self->y < 0)
1836 { 2057 {
1837 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1838 2059
1839 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1840 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1841 } 2062 }
1842} 2063}
1843 2064
1844SV * 2065SV *
1845map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1846 CODE: 2067 CODE:
1847{ 2068{
1848 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1849 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1850 mapcell *cell; 2071 mapcell *cell;
1871 2092
1872 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
1873 2094
1874 if (flags & 8) 2095 if (flags & 8)
1875 { 2096 {
2097 uint8_t ext, cmd;
2098
1876 if (extmap) 2099 do
1877 { 2100 {
1878 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
1879 2103
1880 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
1881 { 2107 {
1882 ext = *data++;
1883 cmd = ext & 0x7f;
1884
1885 if (cmd < 4)
1886 cell->darkness = 255 - ext * 64 + 1;
1887 else if (cmd == 5) // health
1888 {
1889 cell->stat_width = 1; 2108 cell->stat_width = 1;
1890 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
1891 }
1892 else if (cmd == 6) // monster width
1893 cell->stat_width = *data++ + 1;
1894 else if (cmd == 0x47)
1895 {
1896 if (*data == 1) cell->player = data [1];
1897 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1898 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1899 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1900
1901 data += *data + 1;
1902 }
1903 else if (cmd == 8) // cell flags
1904 cell->flags = *data++;
1905 else if (ext & 0x40) // unknown, multibyte => skip
1906 data += *data + 1;
1907 else
1908 data++;
1909 } 2110 }
1910 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
1911 } 2128 }
1912 else 2129 while (ext & 0x80);
1913 cell->darkness = *data++ + 1;
1914 } 2130 }
1915 2131
1916 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
1917 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
1918 { 2134 {
1966 ? self->row + y 2182 ? self->row + y
1967 : 0; 2183 : 0;
1968 2184
1969 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
1970 { 2186 {
1971 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
1972 2188
1973 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
1974 { 2190 {
1975 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
1976 2192
1978 { 2194 {
1979 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
1980 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
1981 int a1 = tex.a; 2197 int a1 = tex.a;
1982 2198
1983 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
1984 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
1985 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
1986 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
1987 } 2203 }
1988 } 2204 }
1989 2205
1990 *map++ = (r ) 2206 *map++ = (r )
1991 | (g << 8) 2207 | (g << 8)
1992 | (b << 16) 2208 | (b << 16)
1993 | (a << 24); 2209 | (a << 24);
1994 } 2210 }
1995 } 2211 }
1996 2212
1997 RETVAL = map_sv; 2213 RETVAL = map_sv;
1998} 2214}
1999 OUTPUT: 2215 OUTPUT:
2000 RETVAL 2216 RETVAL
2001 2217
2002void 2218void
2003draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2004 CODE: 2220 CODE:
2005{ 2221{
2006 int x, y, z; 2222 int x, y, z;
2007 2223
2008 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2009 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2010 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2011 smooth_key skey;
2012 int pl_x, pl_y; 2225 int pl_x, pl_y;
2013 maptex pl_tex; 2226 maptex pl_tex;
2014 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2015 rc_t *rc_ov = rc_alloc (); 2228 rc_t rc_ov;
2016 rc_key_t key; 2229 rc_key_t key;
2017 rc_array_t *arr, *arr_hidden; 2230 rc_t::array_t *arr;
2018 2231
2019 pl_tex.name = 0; 2232 pl_tex.name = 0;
2020 2233
2021 // that's current max. sorry. 2234 // that's current max. sorry.
2022 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
2023 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
2024
2025 // clear key, in case of extra padding
2026 memset (&skey, 0, sizeof (skey));
2027 2237
2028 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
2029 key.r = 255; 2239 key.r = 255;
2030 key.g = 255; 2240 key.g = 255;
2031 key.b = 255; 2241 key.b = 255;
2037 my += self->y; 2247 my += self->y;
2038 2248
2039 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
2040 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
2041 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
2042 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2043 2253
2044 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
2045 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
2046 { 2256 {
2047 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
2060 2270
2061 glEnable (GL_BLEND); 2271 glEnable (GL_BLEND);
2062 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2063 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2064 2274
2065 key.texname = self->tex [TEXID_HIDDEN].name;
2066 arr_hidden = rc_array (rc_ov, &key);
2067
2068 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
2069 { 2276 {
2070 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2071 key.texname = -1; 2280 key.texname = -1;
2072 2281
2073 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
2074 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
2075 { 2284 {
2092 2301
2093 if (!tex.name) 2302 if (!tex.name)
2094 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2095 2304
2096 key.texname = tex.name; 2305 key.texname = tex.name;
2097 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
2098 } 2307 }
2099 2308
2100 px = (x + 1) * T - tex.w; 2309 px = (x + 1) * Th - tex.w;
2101 py = (y + 1) * T - tex.h; 2310 py = (y + 1) * Tw - tex.h;
2102 2311
2103 if (expect_false (cell->player == player) && expect_false (z == 2)) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2104 { 2313 {
2105 pl_x = px; 2314 pl_x = px;
2106 pl_y = py; 2315 pl_y = py;
2107 pl_tex = tex; 2316 pl_tex = tex;
2108 continue; 2317 continue;
2109 } 2318 }
2110 2319
2111 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2112 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2113 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2114 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2115 2324
2116 // update smooth hash 2325 // update smooth hash
2117 if (tex.smoothtile) 2326 if (tex.smoothtile)
2118 { 2327 {
2119 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
2120 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
2121 2330
2122 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
2123 2332
2124 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
2125 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
2126 2335
2127 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
2135 2344
2136 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2137 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
2138 2347
2139 // full tile 2348 // full tile
2140 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2141 2350
2142 // borders 2351 // borders
2143 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2144 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2145 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2146 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2147 2356
2148 // corners 2357 // corners
2149 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2150 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2151 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2152 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2153 } 2362 }
2154 } 2363 }
2155 2364
2156 if (expect_false (z == 2)) 2365 if (expect_false (z == 2) && expect_false (cell->flags))
2157 { 2366 {
2158 /* draw question marks on top of hidden spaces */ 2367 // overlays such as the speech bubble, probably more to come
2159 if (!cell->darkness) 2368 if (cell->flags & 1)
2160 { 2369 {
2161 maptex tex = self->tex [TEXID_HIDDEN];
2162 int px = (x + 1) * T - tex.w;
2163 int py = (y + 1) * T - tex.h;
2164
2165 rc_t2f_v3f (arr_hidden, 0 , 0 , px , py , 0);
2166 rc_t2f_v3f (arr_hidden, 0 , tex.t, px , py + tex.h, 0);
2167 rc_t2f_v3f (arr_hidden, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2168 rc_t2f_v3f (arr_hidden, tex.s, 0 , px + tex.w, py , 0);
2169 }
2170
2171 if (expect_false (cell->flags))
2172 {
2173 // overlays such as the speech bubble, probably more to come
2174 if (cell->flags & 1)
2175 {
2176 rc_key_t key_ov = key; 2370 rc_key_t key_ov = key;
2177 maptex tex = self->tex [TEXID_SPEECH]; 2371 maptex tex = self->tex[TEXID_SPEECH];
2178 rc_array_t *arr;
2179 int px = x * T + T * 2 / 32; 2372 int px = x * Tw + Tw * 2 / 32;
2180 int py = y * T - T * 6 / 32; 2373 int py = y * Th - Th * 6 / 32;
2181 2374
2182 key_ov.texname = tex.name; 2375 key_ov.texname = tex.name;
2183 arr = rc_array (rc_ov, &key_ov); 2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2184 2377
2185 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2186 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2187 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2188 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2189 }
2190 } 2382 }
2191 } 2383 }
2192 } 2384 }
2193 } 2385 }
2194 2386
2195 rc_draw (rc); 2387 rc.draw ();
2196 rc_clear (rc); 2388 rc.clear ();
2197 2389
2198 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
2199 // this is basically counting sort 2391 // this is basically counting sort
2200 { 2392 {
2201 int w, b; 2393 int w, b;
2202 2394
2203 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
2204 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
2205 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2206 { 2400 {
2207 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
2208 if (smask) 2402 IV bits = it->second;
2209 for (b = 0; b < 32; ++b) 2403
2210 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2211 { 2407 {
2212 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2213 HE *he; 2416 if (tex.name)
2214
2215 hv_iterinit (smooth);
2216 while ((he = hv_iternext (smooth)))
2217 { 2417 {
2218 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
2219 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
2220 2420 if (key.texname != tex.name)
2221 if (!(bits & 0x1000)
2222 && skey->level == level
2223 && level > smooth_max [skey->x][skey->y])
2224 { 2421 {
2225 maptex tex = self->tex [skey->tile];
2226 int px = (((int)skey->x) - 1) * T;
2227 int py = (((int)skey->y) - 1) * T;
2228 int border = bits & 15;
2229 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2230 float dx = tex.s * .0625f; // 16 images/row
2231 float dy = tex.t * .5f ; // 2 images/column
2232
2233 if (tex.name)
2234 {
2235 // this time avoiding texture state changes
2236 // save gobs of state changes.
2237 if (key.texname != tex.name)
2238 {
2239 self->tex [skey->tile].unused = 0; 2422 self->tex [skey.tile].unused = 0;
2240 2423
2241 glEnd (); 2424 glEnd ();
2242 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2243 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2244 } 2427 }
2245 2428
2246 if (border) 2429 if (border)
2247 { 2430 {
2248 float ox = border * dx; 2431 float ox = border * dx;
2249 2432
2250 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2251 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2252 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2253 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2254 } 2437 }
2255 2438
2256 if (corner) 2439 if (corner)
2257 { 2440 {
2258 float ox = corner * dx; 2441 float ox = corner * dx;
2259 2442
2260 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2261 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2262 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2263 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2264 }
2265 }
2266 } 2447 }
2267 } 2448 }
2268 } 2449 }
2269 } 2450 }
2270 2451
2271 glEnd (); 2452 glEnd ();
2272 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2273 key.texname = -1; 2454 key.texname = -1;
2274 } 2455 }
2275
2276 hv_clear (smooth);
2277 } 2456 }
2278 2457
2279 if (pl_tex.name) 2458 if (pl_tex.name)
2280 { 2459 {
2281 maptex tex = pl_tex; 2460 maptex tex = pl_tex;
2282 int px = pl_x + sdx; 2461 int px = pl_x + sdx;
2283 int py = pl_y + sdy; 2462 int py = pl_y + sdy;
2284 2463
2285 key.texname = tex.name; 2464 key.texname = tex.name;
2286 arr = rc_array (rc, &key); 2465 rc_t::array_t &arr = rc.array (key);
2287 2466
2288 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2289 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2290 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2291 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2292 2471
2293 rc_draw (rc); 2472 rc.draw ();
2294 } 2473 }
2295 2474
2296 rc_draw (rc_ov); 2475 rc_ov.draw ();
2297 rc_clear (rc_ov); 2476 rc_ov.clear ();
2298 2477
2299 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2300 rc_free (rc);
2301 rc_free (rc_ov);
2302 2479
2303 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2304 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2305 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2306 { 2483 {
2309 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2310 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2311 { 2488 {
2312 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2313 2490
2314 int px = x * T; 2491 int px = x * Tw;
2315 int py = y * T; 2492 int py = y * Th;
2316 2493
2317 if (expect_false (cell->player == player)) 2494 if (expect_false (cell->player == player))
2318 { 2495 {
2319 px += sdx; 2496 px += sdx;
2320 py += sdy; 2497 py += sdy;
2321 } 2498 }
2322 2499
2323 if (cell->stat_hp) 2500 if (cell->stat_hp)
2324 { 2501 {
2325 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2326 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2327 2504
2328 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2329 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2330 px + width - 1, py); 2507 px + width - 1, py);
2331 2508
2337 } 2514 }
2338 } 2515 }
2339} 2516}
2340 2517
2341void 2518void
2342draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2519draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2343 CODE: 2520 CODE:
2344{ 2521{
2345 static float color[16][3] = { 2522 static float color[16][3] = {
2346 { 0.00F, 0.00F, 0.00F }, 2523 { 0.00f, 0.00f, 0.00f },
2347 { 1.00F, 1.00F, 1.00F }, 2524 { 1.00f, 1.00f, 1.00f },
2348 { 0.00F, 0.00F, 0.55F }, 2525 { 0.00f, 0.00f, 0.55f },
2349 { 1.00F, 0.00F, 0.00F }, 2526 { 1.00f, 0.00f, 0.00f },
2350 2527
2351 { 1.00F, 0.54F, 0.00F }, 2528 { 1.00f, 0.54f, 0.00f },
2352 { 0.11F, 0.56F, 1.00F }, 2529 { 0.11f, 0.56f, 1.00f },
2353 { 0.93F, 0.46F, 0.00F }, 2530 { 0.93f, 0.46f, 0.00f },
2354 { 0.18F, 0.54F, 0.34F }, 2531 { 0.18f, 0.54f, 0.34f },
2355 2532
2356 { 0.56F, 0.73F, 0.56F }, 2533 { 0.56f, 0.73f, 0.56f },
2357 { 0.80F, 0.80F, 0.80F }, 2534 { 0.80f, 0.80f, 0.80f },
2358 { 0.55F, 0.41F, 0.13F }, 2535 { 0.55f, 0.41f, 0.13f },
2359 { 0.99F, 0.77F, 0.26F }, 2536 { 0.99f, 0.77f, 0.26f },
2360 2537
2361 { 0.74F, 0.65F, 0.41F }, 2538 { 0.74f, 0.65f, 0.41f },
2362 2539
2363 { 0.00F, 1.00F, 1.00F }, 2540 { 0.00f, 1.00f, 1.00f },
2364 { 1.00F, 0.00F, 1.00F }, 2541 { 1.00f, 0.00f, 1.00f },
2365 { 1.00F, 1.00F, 0.00F }, 2542 { 1.00f, 1.00f, 0.00f },
2366 }; 2543 };
2367 2544
2368 int x, y; 2545 int x, y;
2369 2546
2370 glEnable (GL_TEXTURE_2D); 2547 glEnable (GL_TEXTURE_2D);
2371 /* GL_REPLACE would be correct, as we don't need to modulate alpha, 2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2372 * but the nvidia driver (185.18.14) mishandles alpha textures 2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2373 * ansd takes the colour from god knows where instead of using 2550 * and takes the colour from god knows where instead of using
2374 * Cp. MODULATE results in the same colour, but slightly different 2551 * Cp. MODULATE results in the same colour, but slightly different
2375 * alpha, but atcually gives us the correct colour with nvidia. 2552 * alpha, but atcually gives us the correct colour with nvidia.
2376 */ 2553 */
2377 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2378 glEnable (GL_BLEND); 2555 glEnable (GL_BLEND);
2386 2563
2387 if (m) 2564 if (m)
2388 { 2565 {
2389 float *c = color [m & 15]; 2566 float *c = color [m & 15];
2390 2567
2391 float tx1 = m & 0x40 ? 0.5 : 0.; 2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2392 float tx2 = tx1 + 0.5; 2569 float tx2 = tx1 + 0.5f;
2393 2570
2394 glColor4f (c[0], c[1], c[2], 1); 2571 glColor4f (c[0], c[1], c[2], 1);
2395 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2396 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2397 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2407void 2584void
2408fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2585fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2409 PPCODE: 2586 PPCODE:
2410{ 2587{
2411 int x, y; 2588 int x, y;
2412 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2413 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2414 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2415 int sw34 = (sw * 3 + 3) & ~3; 2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2416 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2417 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2596 memset (darkness1, 0, sw1*sh1);
2418 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2419 2597
2420 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2421 SvCUR_set (darkness3_sv, sw34 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2422 2600
2423 mx += self->x - 1; 2601 mx += self->x - 1;
2424 my += self->y - 1; 2602 my += self->y - 1;
2425
2426 memset (darkness1, 255 - FOW_DARKNESS, sw1 * sh1);
2427 2603
2428 for (y = 0; y < sh1; y++) 2604 for (y = 0; y < sh1; y++)
2429 if (0 <= y + my && y + my < self->rows) 2605 if (0 <= y + my && y + my < self->rows)
2430 { 2606 {
2431 maprow *row = self->row + (y + my); 2607 maprow *row = self->row + (y + my);
2434 if (row->c0 <= x + mx && x + mx < row->c1) 2610 if (row->c0 <= x + mx && x + mx < row->c1)
2435 { 2611 {
2436 mapcell *cell = row->col + (x + mx - row->c0); 2612 mapcell *cell = row->col + (x + mx - row->c0);
2437 2613
2438 darkness1 [y * sw1 + x] = cell->darkness 2614 darkness1 [y * sw1 + x] = cell->darkness
2439 ? 255 - (cell->darkness - 1) 2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2440 : 255 - FOW_DARKNESS; 2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2441 } 2617 }
2442 } 2618 }
2443 2619
2444 for (y = 0; y < sh; ++y) 2620 for (y = 0; y < sh; ++y)
2445 for (x = 0; x < sw; ++x) 2621 for (x = 0; x < sw; ++x)
2464 2640
2465 uint8_t r13 = (d13 + d23 + d12) / 3; 2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2466 uint8_t r23 = d23; 2642 uint8_t r23 = d23;
2467 uint8_t r33 = (d23 + d33 + d32) / 3; 2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2468 2644
2469 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2470 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2471 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2472 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2473 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2474 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2475 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2476 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2477 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2478 } 2654 }
2479 2655
2480 free (darkness1); 2656 free (darkness1);
2481 2657
2482 EXTEND (SP, 3); 2658 EXTEND (SP, 3);
2483 PUSHs (sv_2mortal (newSViv (sw34))); 2659 PUSHs (sv_2mortal (newSViv (sw3)));
2484 PUSHs (sv_2mortal (newSViv (sh3))); 2660 PUSHs (sv_2mortal (newSViv (sh3)));
2485 PUSHs (darkness3_sv); 2661 PUSHs (darkness3_sv);
2486} 2662}
2487 2663
2488SV * 2664SV *
2551 else 2727 else
2552 *data++ = 0; 2728 *data++ = 0;
2553 } 2729 }
2554 } 2730 }
2555 2731
2556 /* if size is w*h + 5 then no data has been found */ 2732 /* if size is w*h + 5 then no data has been found */
2557 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2558 { 2734 {
2559 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2560 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2561 } 2737 }
2562 2738
2563 RETVAL = data_sv; 2739 RETVAL = data_sv;
2564} 2740}
2565 OUTPUT: 2741 OUTPUT:
2566 RETVAL 2742 RETVAL
2567 2743
2568void 2744void
2575 STRLEN len; 2751 STRLEN len;
2576 uint8_t *data, *end; 2752 uint8_t *data, *end;
2577 2753
2578 len = SvLEN (data_sv); 2754 len = SvLEN (data_sv);
2579 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2580 data = SvPVbyte_nolen (data_sv); 2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2581 end = data + len + 8; 2757 end = data + len + 8;
2582 2758
2583 if (len < 5) 2759 if (len < 5)
2584 XSRETURN_EMPTY; 2760 XSRETURN_EMPTY;
2585 2761
2646} 2822}
2647 2823
2648MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2649 2825
2650DC::RW 2826DC::RW
2651new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2652 CODE: 2828 CODE:
2653{ 2829{
2654 STRLEN datalen; 2830 STRLEN datalen;
2655 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2656 2832
2658} 2834}
2659 OUTPUT: 2835 OUTPUT:
2660 RETVAL 2836 RETVAL
2661 2837
2662DC::RW 2838DC::RW
2663new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2664 CODE: 2840 CODE:
2665 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2666 OUTPUT: 2842 OUTPUT:
2667 RETVAL 2843 RETVAL
2668 2844
2686 if (RETVAL < 0) 2862 if (RETVAL < 0)
2687 { 2863 {
2688 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2689 2865
2690 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2691 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2692 2873 }
2874 else
2693 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2694 } 2876 }
2695 2877
2696 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2697 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2698} 2880}
2745void 2927void
2746set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2928set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2747 CODE: 2929 CODE:
2748{ 2930{
2749 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2750 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2751 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2752} 2934}
2753 2935
2754void 2936void
2755set_reverse_stereo (DC::Channel self, int flip) 2937set_reverse_stereo (DC::Channel self, int flip)
2758 2940
2759MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2941MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2760 2942
2761PROTOTYPES: DISABLE 2943PROTOTYPES: DISABLE
2762 2944
2945void
2946decoders ()
2947 PPCODE:
2948#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953#else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955#endif
2956
2763DC::MixChunk 2957DC::MixChunk
2764new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2765 CODE: 2959 CODE:
2766 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2767 OUTPUT: 2961 OUTPUT:
2768 RETVAL 2962 RETVAL
2769 2963
2799 OUTPUT: 2993 OUTPUT:
2800 RETVAL 2994 RETVAL
2801 2995
2802MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2996MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2803 2997
2998void
2999decoders ()
3000 PPCODE:
3001#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006#else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008#endif
3009
2804int 3010int
2805volume (int volume = -1) 3011volume (int volume = -1)
2806 PROTOTYPE: ;$ 3012 PROTOTYPE: ;$
2807 CODE: 3013 CODE:
2808 if (items > 0) 3014 if (items > 0)
2819void 3025void
2820halt () 3026halt ()
2821 CODE: 3027 CODE:
2822 Mix_HaltMusic (); 3028 Mix_HaltMusic ();
2823 3029
3030int
3031playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
2824DC::MixMusic 3037DC::MixMusic
2825new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2826 CODE: 3039 CODE:
2827 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2828 OUTPUT: 3041 OUTPUT:
2829 RETVAL 3042 RETVAL
2830 3043
2858 } *civ, const_iv[] = { 3071 } *civ, const_iv[] = {
2859# define const_iv(name) { # name, (IV)name } 3072# define const_iv(name) { # name, (IV)name }
2860 const_iv (GL_VENDOR), 3073 const_iv (GL_VENDOR),
2861 const_iv (GL_VERSION), 3074 const_iv (GL_VERSION),
2862 const_iv (GL_EXTENSIONS), 3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
2863 const_iv (GL_COLOR_MATERIAL), 3077 const_iv (GL_COLOR_MATERIAL),
2864 const_iv (GL_SMOOTH), 3078 const_iv (GL_SMOOTH),
2865 const_iv (GL_FLAT), 3079 const_iv (GL_FLAT),
2866 const_iv (GL_DITHER), 3080 const_iv (GL_DITHER),
2867 const_iv (GL_BLEND), 3081 const_iv (GL_BLEND),
2879 const_iv (GL_ZERO), 3093 const_iv (GL_ZERO),
2880 const_iv (GL_SRC_ALPHA), 3094 const_iv (GL_SRC_ALPHA),
2881 const_iv (GL_DST_ALPHA), 3095 const_iv (GL_DST_ALPHA),
2882 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2883 const_iv (GL_ONE_MINUS_DST_ALPHA), 3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
2884 const_iv (GL_SRC_ALPHA_SATURATE), 3102 const_iv (GL_SRC_ALPHA_SATURATE),
2885 const_iv (GL_RGB), 3103 const_iv (GL_RGB),
2886 const_iv (GL_RGBA), 3104 const_iv (GL_RGBA),
2887 const_iv (GL_RGBA4), 3105 const_iv (GL_RGBA4),
2888 const_iv (GL_RGBA8), 3106 const_iv (GL_RGBA8),
2956 const_iv (GL_NICEST), 3174 const_iv (GL_NICEST),
2957 const_iv (GL_V2F), 3175 const_iv (GL_V2F),
2958 const_iv (GL_V3F), 3176 const_iv (GL_V3F),
2959 const_iv (GL_T2F_V3F), 3177 const_iv (GL_T2F_V3F),
2960 const_iv (GL_T2F_N3F_V3F), 3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2961# undef const_iv 3182# undef const_iv
2962 }; 3183 };
2963 3184
2964 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2965 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2966 3187
2967 texture_av = newAV (); 3188 texture_av = newAV ();
2968 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
2969} 3190}
2970 3191
2972disable_GL_EXT_blend_func_separate () 3193disable_GL_EXT_blend_func_separate ()
2973 CODE: 3194 CODE:
2974 gl.BlendFuncSeparate = 0; 3195 gl.BlendFuncSeparate = 0;
2975 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
2976 3197
2977char * 3198void
3199apple_nvidia_bug (int enable)
3200
3201const char *
2978gl_vendor () 3202gl_vendor ()
2979 CODE: 3203 CODE:
2980 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
2981 OUTPUT: 3205 OUTPUT:
2982 RETVAL 3206 RETVAL
2983 3207
2984char * 3208const char *
2985gl_version () 3209gl_version ()
2986 CODE: 3210 CODE:
2987 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
2988 OUTPUT: 3212 OUTPUT:
2989 RETVAL 3213 RETVAL
2990 3214
2991char * 3215const char *
2992gl_extensions () 3216gl_extensions ()
2993 CODE: 3217 CODE:
2994 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2995 OUTPUT: 3219 OUTPUT:
2996 RETVAL 3220 RETVAL
2997 3221
2998const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
2999 3227
3000GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
3001 CODE: 3229 CODE:
3002 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
3003 OUTPUT: 3231 OUTPUT:
3011 3239
3012int glGetError () 3240int glGetError ()
3013 3241
3014void glFinish () 3242void glFinish ()
3015 3243
3244void glFlush ()
3245
3016void glClear (int mask) 3246void glClear (int mask)
3017 3247
3018void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
3019 PROTOTYPE: @ 3249 PROTOTYPE: @
3020 3250
3029void glBlendFunc (int sfactor, int dfactor) 3259void glBlendFunc (int sfactor, int dfactor)
3030 3260
3031void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3261void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3032 CODE: 3262 CODE:
3033 gl_BlendFuncSeparate (sa, da, saa, daa); 3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265# void glBlendEquation (int se)
3034 3266
3035void glDepthMask (int flag) 3267void glDepthMask (int flag)
3036 3268
3037void glLogicOp (int opcode) 3269void glLogicOp (int opcode)
3038 3270
3189 3421
3190void glEndList () 3422void glEndList ()
3191 3423
3192void glCallList (int list) 3424void glCallList (int list)
3193 3425
3426void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3194MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3431MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3195 3432
3196PROTOTYPES: DISABLE 3433PROTOTYPES: DISABLE
3197 3434
3198void 3435void
3199find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
3200 PPCODE: 3437 PPCODE:
3201{ 3438{
3202 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
3203 XPUSHs (self); 3440 XPUSHs (self);
3204} 3441}
3205 3442
3206BOOT: 3443BOOT:
3207{ 3444{
3215 3452
3216void 3453void
3217draw (SV *self) 3454draw (SV *self)
3218 CODE: 3455 CODE:
3219{ 3456{
3220 HV *hv; 3457 HV *hv;
3221 SV **svp; 3458 SV **svp;
3222 NV x, y, w, h; 3459 NV x, y, w, h;
3223 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
3224 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
3225 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
3226 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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