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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.301 by root, Thu Feb 4 20:01:08 2010 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
269 298
270static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
271prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
272{ 304{
273 char *p; 305 T *p;
274 306
275 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
276 Zero (p, inc, char); 308 Zero (p, inc, T);
277 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
278 Safefree (ptr); 310 Safefree (ptr);
279 311
280 return p; 312 ptr = p;
281} 313}
282 314
283static char * 315template<typename T>
284append (char *ptr, int sze, int inc)
285{
286 Renew (ptr, sze + inc, char);
287 Zero (ptr + sze, inc, char);
288
289 return ptr;
290}
291
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294
295static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
296need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
297{ 325{
298 while (self->faces <= face) 326 while (self->faces <= face)
299 { 327 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 329 self->faces *= 2;
302 } 330 }
303} 331}
304 332
305static void 333static void
306need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
307{ 335{
308 while (self->texs <= texid) 336 while (self->texs <= texid)
309 { 337 {
310 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
311 self->texs *= 2; 339 self->texs *= 2;
312 } 340 }
313} 341}
314 342
315static maprow * 343static maprow *
316map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
317{ 345{
318 if (0 > y) 346 if (0 > y)
319 { 347 {
320 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
322 350
323 self->rows += extend; 351 self->rows += extend;
324 self->y += extend; 352 self->y += extend;
325 y += extend; 353 y += extend;
326 } 354 }
327 else if (y >= self->rows) 355 else if (y >= self->rows)
328 { 356 {
329 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
331 self->rows += extend; 359 self->rows += extend;
332 } 360 }
333 361
334 return self->row + y; 362 return self->row + y;
335} 363}
345 } 373 }
346 374
347 if (row->c0 > x) 375 if (row->c0 > x)
348 { 376 {
349 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend; 379 row->c0 -= extend;
352 } 380 }
353 else if (x >= row->c1) 381 else if (x >= row->c1)
354 { 382 {
355 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
357 row->c1 += extend; 385 row->c1 += extend;
358 } 386 }
359 387
360 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
361} 389}
362 390
363static mapcell * 391static mapcell *
364map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
365{ 393{
366 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
367} 395}
368 396
369static void 397static void
370map_clear (DC__Map self) 398map_clear (mapgrid *self)
371{ 399{
372 int r; 400 int r;
373 401
374 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 421 (cell)->flags = 0; \
394 (cell)->player = 0; \ 422 (cell)->player = 0; \
395 } while (0) 423 } while (0)
396 424
397static void 425static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 427{
400 int x, y; 428 int x, y;
401 maprow *row; 429 maprow *row;
402 mapcell *cell; 430 mapcell *cell;
403 431
420 CELL_CLEAR (cell); 448 CELL_CLEAR (cell);
421 } 449 }
422 } 450 }
423} 451}
424 452
425typedef struct { 453struct smooth_key
454{
426 tileid tile; 455 tileid tile;
427 uint8_t x, y, level; 456 uint8_t x, y, level;
428} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
429 476
430static void 477static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 479{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
434 481
435 if (SvIOK (*sv)) 482 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
437 else 484 else
438 sv_setiv (*sv, bits); 485 it->second |= bits;
439} 486}
440 487
441static void 488static void
442music_finished (void) 489music_finished (void)
443{ 490{
460 ev.code = 1; 507 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 509 ev.data2 = 0;
463 510
464 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
465} 519}
466 520
467static unsigned int 521static unsigned int
468minpot (unsigned int n) 522minpot (unsigned int n)
469{ 523{
552 606
553 return mod; 607 return mod;
554} 608}
555 609
556static void 610static void
557deliantra_main () 611deliantra_main (SV *real_main)
558{ 612{
559 char *argv[] = { 0 }; 613 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
561} 617}
562 618
563#ifdef __MACOSX__ 619#ifdef __MACOSX__
620 static SV *real_main;
621
564 /* to due surprising braindamage on the side of SDL design, we 622 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 623 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 624 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 626 * and which calls our main (== SDL_main) back.
569 */ 627 */
570 extern C_LINKAGE int 628 extern C_LINKAGE int
571 main (int argc, char *argv[]) 629 main (int argc, char *argv[])
572 { 630 {
573 deliantra_main (); 631 deliantra_main (real_main);
574 } 632 }
575 633
576 #undef main 634 #undef main
577 635
578 extern C_LINKAGE int main (int argc, char *argv[]); 636 extern C_LINKAGE int main (int argc, char *argv[]);
579 637
580 static void 638 static void
581 SDL_braino (void) 639 SDL_main_hack (SV *real_main_)
582 { 640 {
641 real_main = real_main_;
642
583 char *argv[] = { "deliantra client", 0 }; 643 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 644 (main) (1, argv);
585 } 645 }
586#else 646#else
587 static void 647 static void
588 SDL_braino (void) 648 SDL_main_hack (SV *real_main)
589 { 649 {
590 deliantra_main (); 650 deliantra_main (real_main);
591 } 651 }
592#endif 652#endif
593 653
594MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
595 655
796 856
797 const_iv (FOW_DARKNESS) 857 const_iv (FOW_DARKNESS)
798# undef const_iv 858# undef const_iv
799 }; 859 };
800 860
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 863
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 866}
807 867
846#endif 906#endif
847} 907}
848 908
849char *SDL_GetError () 909char *SDL_GetError ()
850 910
851void SDL_braino () 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
852 913
853int SDL_Init (U32 flags) 914int SDL_Init (U32 flags)
854 915
855int SDL_InitSubSystem (U32 flags) 916int SDL_InitSubSystem (U32 flags)
856 917
857void SDL_QuitSubSystem (U32 flags) 918void SDL_QuitSubSystem (U32 flags)
858 919
859void SDL_Quit () 920void SDL_Quit ()
860 921
861int SDL_GL_SetAttribute (int attr, int value) 922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
862 924
863int SDL_GL_GetAttribute (int attr) 925int SDL_GL_GetAttribute (int attr)
864 CODE: 926 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 928 XSRETURN_UNDEF;
867 OUTPUT: 929 OUTPUT:
868 RETVAL 930 RETVAL
869 931
870void 932void
925 ); 987 );
926 988
927 if (RETVAL) 989 if (RETVAL)
928 { 990 {
929 av_clear (texture_av); 991 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 993#include "glfunc.h"
934#undef GL_FUNC 994#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 997 }
939} 998}
940 OUTPUT: 999 OUTPUT:
941 RETVAL 1000 RETVAL
942 1001
943void 1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
1004
1005void
944SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
945 1007
946char * 1008char *
947SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
948 1011
949int 1012int
950SDL_GetAppState () 1013SDL_GetAppState ()
951 1014
952int 1015int
953SDL_GetModState () 1016SDL_GetModState ()
954 1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
955void 1022void
1023SDL_PumpEvents ()
1024
1025void
956poll_events () 1026peep_events ()
957 PPCODE: 1027 PPCODE:
958{ 1028{
959 SDL_Event ev; 1029 SDL_Event ev;
960 1030
961 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
1027 1097
1028 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1029 } 1099 }
1030} 1100}
1031 1101
1102char *
1103SDL_AudioDriverName ()
1104 CODE:
1105{
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111}
1112 OUTPUT:
1113 RETVAL
1114
1032int 1115int
1033Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1034 POSTCALL: 1117 POSTCALL:
1035 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
1036 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
1037 1120
1038void 1121void
1039Mix_QuerySpec () 1122Mix_QuerySpec ()
1098add_font (char *file) 1181add_font (char *file)
1099 CODE: 1182 CODE:
1100 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1101 OUTPUT: 1184 OUTPUT:
1102 RETVAL 1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1103 1193
1104void 1194void
1105load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
1106 ALIAS: 1196 ALIAS:
1107 load_image_file = 1 1197 load_image_file = 1
1153 1243
1154 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
1155 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
1156 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
1157 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
1158 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1159 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1160 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1161 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1162 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
1163 1253
1235MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1236 1326
1237PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1238 1328
1239DC::Font 1329DC::Font
1240new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1241 CODE: 1331 CODE:
1242{ 1332{
1243 int count; 1333 int count;
1244 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1245 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1274 PROTOTYPE: 1364 PROTOTYPE:
1275 CODE: 1365 CODE:
1276 tc_restore (); 1366 tc_restore ();
1277 1367
1278DC::Layout 1368DC::Layout
1279new (SV *class) 1369new (SV *klass)
1280 CODE: 1370 CODE:
1281 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1282 1372
1283 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1284 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1285 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1286 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1287 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1288 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1289 RETVAL->font = 0; 1379 RETVAL->font = 0;
1290 RETVAL->rc = rc_alloc ();
1291 1380
1292 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1293 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1294 OUTPUT: 1383 OUTPUT:
1295 RETVAL 1384 RETVAL
1296 1385
1297void 1386void
1298DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1299 CODE: 1388 CODE:
1300 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1301 rc_free (self->rc);
1302 Safefree (self); 1390 delete self;
1303 1391
1304void 1392void
1305set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1306 CODE: 1394 CODE:
1307{ 1395{
1433 1521
1434void 1522void
1435set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1436 CODE: 1524 CODE:
1437 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1438 { 1526 {
1439 self->base_height = base_height; 1527 self->base_height = base_height;
1440 layout_update_font (self); 1528 layout_update_font (self);
1441 } 1529 }
1442 1530
1443void 1531void
1561} 1649}
1562 1650
1563void 1651void
1564render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1565 CODE: 1653 CODE:
1566 rc_clear (self->rc); 1654 self->rc.clear ();
1567 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1568 self->pl, 1656 self->pl,
1569 self->rc, 1657 &self->rc,
1570 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1571 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1572 flags 1660 flags
1573 ); 1661 );
1574 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1585 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1586 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1587 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1588 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1589 1677
1590 rc_draw (self->rc); 1678 self->rc.draw ();
1591 1679
1592 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1593 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1594 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1595} 1683}
1807MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1808 1896
1809PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1810 1898
1811DC::Map 1899DC::Map
1812new (SV *class) 1900new (SV *klass)
1813 CODE: 1901 CODE:
1814 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1815 RETVAL->x = 0; 1903 RETVAL->x = 0;
1816 RETVAL->y = 0; 1904 RETVAL->y = 0;
1817 RETVAL->w = 0; 1905 RETVAL->w = 0;
1818 RETVAL->h = 0; 1906 RETVAL->h = 0;
1819 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1856 1944
1857void 1945void
1858set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1859 CODE: 1947 CODE:
1860{ 1948{
1861 tileid texid; 1949 tileid texid;
1862 maptex *tex; 1950 maptex *tex;
1863 1951
1864 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1865 return; 1953 return;
1866 1954
1867 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1868 return; 1956 return;
1869 1957
1870 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1871 1959
1872 if (!texid) 1960 if (!texid)
1873 return; 1961 return;
1874 1962
1875 tex = self->tex + texid; 1963 tex = self->tex + texid;
1908} 1996}
1909 1997
1910void 1998void
1911expire_textures (DC::Map self, int texid, int count) 1999expire_textures (DC::Map self, int texid, int count)
1912 PPCODE: 2000 PPCODE:
1913 for (; texid < self->texs && count; ++texid, --count) 2001 for (; texid < self->texs && count; ++texid, --count)
1914 { 2002 {
1915 maptex *tex = self->tex + texid; 2003 maptex *tex = self->tex + texid;
1916 2004
1917 if (tex->name) 2005 if (tex->name)
1918 { 2006 {
1965 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1966 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1967 2055
1968 while (self->y < 0) 2056 while (self->y < 0)
1969 { 2057 {
1970 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1971 2059
1972 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1973 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1974 } 2062 }
1975} 2063}
1976 2064
1977SV * 2065SV *
1978map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1979 CODE: 2067 CODE:
1980{ 2068{
1981 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1982 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1983 mapcell *cell; 2071 mapcell *cell;
2004 2092
2005 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
2006 2094
2007 if (flags & 8) 2095 if (flags & 8)
2008 { 2096 {
2097 uint8_t ext, cmd;
2098
2009 if (extmap) 2099 do
2010 { 2100 {
2011 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
2012 2103
2013 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2014 { 2107 {
2015 ext = *data++;
2016 cmd = ext & 0x7f;
2017
2018 if (cmd < 4)
2019 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2020 else if (cmd == 5) // health
2021 {
2022 cell->stat_width = 1; 2108 cell->stat_width = 1;
2023 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
2024 }
2025 else if (cmd == 6) // monster width
2026 cell->stat_width = *data++ + 1;
2027 else if (cmd == 0x47)
2028 {
2029 if (*data == 1) cell->player = data [1];
2030 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2031 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2032 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2033
2034 data += *data + 1;
2035 }
2036 else if (cmd == 8) // cell flags
2037 cell->flags = *data++;
2038 else if (ext & 0x40) // unknown, multibyte => skip
2039 data += *data + 1;
2040 else
2041 data++;
2042 } 2110 }
2043 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2044 } 2128 }
2045 else 2129 while (ext & 0x80);
2046 cell->darkness = *data++ + 1;
2047 } 2130 }
2048 2131
2049 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
2050 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
2051 { 2134 {
2099 ? self->row + y 2182 ? self->row + y
2100 : 0; 2183 : 0;
2101 2184
2102 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
2103 { 2186 {
2104 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
2105 2188
2106 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
2107 { 2190 {
2108 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
2109 2192
2111 { 2194 {
2112 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
2113 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
2114 int a1 = tex.a; 2197 int a1 = tex.a;
2115 2198
2116 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
2117 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
2118 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
2119 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
2120 } 2203 }
2121 } 2204 }
2122 2205
2123 *map++ = (r ) 2206 *map++ = (r )
2124 | (g << 8) 2207 | (g << 8)
2125 | (b << 16) 2208 | (b << 16)
2126 | (a << 24); 2209 | (a << 24);
2127 } 2210 }
2128 } 2211 }
2129 2212
2130 RETVAL = map_sv; 2213 RETVAL = map_sv;
2131} 2214}
2132 OUTPUT: 2215 OUTPUT:
2133 RETVAL 2216 RETVAL
2134 2217
2135void 2218void
2136draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2137 CODE: 2220 CODE:
2138{ 2221{
2139 int x, y, z; 2222 int x, y, z;
2140 2223
2141 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2142 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2143 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2144 smooth_key skey;
2145 int pl_x, pl_y; 2225 int pl_x, pl_y;
2146 maptex pl_tex; 2226 maptex pl_tex;
2147 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2148 rc_t *rc_ov = rc_alloc (); 2228 rc_t rc_ov;
2149 rc_key_t key; 2229 rc_key_t key;
2150 rc_array_t *arr; 2230 rc_t::array_t *arr;
2151 2231
2152 pl_tex.name = 0; 2232 pl_tex.name = 0;
2153 2233
2154 // that's current max. sorry. 2234 // that's current max. sorry.
2155 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
2156 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
2157
2158 // clear key, in case of extra padding
2159 memset (&skey, 0, sizeof (skey));
2160 2237
2161 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
2162 key.r = 255; 2239 key.r = 255;
2163 key.g = 255; 2240 key.g = 255;
2164 key.b = 255; 2241 key.b = 255;
2170 my += self->y; 2247 my += self->y;
2171 2248
2172 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
2173 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
2174 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
2175 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2176 2253
2177 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
2178 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
2179 { 2256 {
2180 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
2195 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2196 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2197 2274
2198 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
2199 { 2276 {
2200 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2201 key.texname = -1; 2280 key.texname = -1;
2202 2281
2203 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
2204 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
2205 { 2284 {
2222 2301
2223 if (!tex.name) 2302 if (!tex.name)
2224 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2225 2304
2226 key.texname = tex.name; 2305 key.texname = tex.name;
2227 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
2228 } 2307 }
2229 2308
2230 px = (x + 1) * T - tex.w; 2309 px = (x + 1) * Th - tex.w;
2231 py = (y + 1) * T - tex.h; 2310 py = (y + 1) * Tw - tex.h;
2232 2311
2233 if (expect_false (cell->player == player) && expect_false (z == 2)) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2234 { 2313 {
2235 pl_x = px; 2314 pl_x = px;
2236 pl_y = py; 2315 pl_y = py;
2237 pl_tex = tex; 2316 pl_tex = tex;
2238 continue; 2317 continue;
2239 } 2318 }
2240 2319
2241 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2242 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2243 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2244 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2245 2324
2246 // update smooth hash 2325 // update smooth hash
2247 if (tex.smoothtile) 2326 if (tex.smoothtile)
2248 { 2327 {
2249 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
2250 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
2251 2330
2252 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
2253 2332
2254 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
2255 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
2256 2335
2257 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
2265 2344
2266 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2267 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
2268 2347
2269 // full tile 2348 // full tile
2270 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2271 2350
2272 // borders 2351 // borders
2273 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2274 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2275 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2276 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2277 2356
2278 // corners 2357 // corners
2279 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2280 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2281 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2282 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2283 } 2362 }
2284 } 2363 }
2285 2364
2286 if (expect_false (z == 2) && expect_false (cell->flags)) 2365 if (expect_false (z == 2) && expect_false (cell->flags))
2287 { 2366 {
2288 // overlays such as the speech bubble, probably more to come 2367 // overlays such as the speech bubble, probably more to come
2289 if (cell->flags & 1) 2368 if (cell->flags & 1)
2290 { 2369 {
2291 rc_key_t key_ov = key; 2370 rc_key_t key_ov = key;
2292 maptex tex = self->tex [TEXID_SPEECH]; 2371 maptex tex = self->tex[TEXID_SPEECH];
2293 rc_array_t *arr;
2294 int px = x * T + T * 2 / 32; 2372 int px = x * Tw + Tw * 2 / 32;
2295 int py = y * T - T * 6 / 32; 2373 int py = y * Th - Th * 6 / 32;
2296 2374
2297 key_ov.texname = tex.name; 2375 key_ov.texname = tex.name;
2298 arr = rc_array (rc_ov, &key_ov); 2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2299 2377
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2304 } 2382 }
2305 } 2383 }
2306 } 2384 }
2307 } 2385 }
2308 2386
2309 rc_draw (rc); 2387 rc.draw ();
2310 rc_clear (rc); 2388 rc.clear ();
2311 2389
2312 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
2313 // this is basically counting sort 2391 // this is basically counting sort
2314 { 2392 {
2315 int w, b; 2393 int w, b;
2316 2394
2317 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
2318 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
2319 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2320 { 2400 {
2321 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
2322 if (smask) 2402 IV bits = it->second;
2323 for (b = 0; b < 32; ++b) 2403
2324 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2325 { 2407 {
2326 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2327 HE *he; 2416 if (tex.name)
2328
2329 hv_iterinit (smooth);
2330 while ((he = hv_iternext (smooth)))
2331 { 2417 {
2332 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
2333 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
2334 2420 if (key.texname != tex.name)
2335 if (!(bits & 0x1000)
2336 && skey->level == level
2337 && level > smooth_max [skey->x][skey->y])
2338 { 2421 {
2339 maptex tex = self->tex [skey->tile];
2340 int px = (((int)skey->x) - 1) * T;
2341 int py = (((int)skey->y) - 1) * T;
2342 int border = bits & 15;
2343 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2344 float dx = tex.s * .0625f; // 16 images/row
2345 float dy = tex.t * .5f ; // 2 images/column
2346
2347 if (tex.name)
2348 {
2349 // this time avoiding texture state changes
2350 // save gobs of state changes.
2351 if (key.texname != tex.name)
2352 {
2353 self->tex [skey->tile].unused = 0; 2422 self->tex [skey.tile].unused = 0;
2354 2423
2355 glEnd (); 2424 glEnd ();
2356 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2357 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2358 } 2427 }
2359 2428
2360 if (border) 2429 if (border)
2361 { 2430 {
2362 float ox = border * dx; 2431 float ox = border * dx;
2363 2432
2364 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2365 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2366 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2367 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2368 } 2437 }
2369 2438
2370 if (corner) 2439 if (corner)
2371 { 2440 {
2372 float ox = corner * dx; 2441 float ox = corner * dx;
2373 2442
2374 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2375 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2376 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2377 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2378 }
2379 }
2380 } 2447 }
2381 } 2448 }
2382 } 2449 }
2383 } 2450 }
2384 2451
2385 glEnd (); 2452 glEnd ();
2386 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2387 key.texname = -1; 2454 key.texname = -1;
2388 } 2455 }
2389
2390 hv_clear (smooth);
2391 } 2456 }
2392 2457
2393 if (pl_tex.name) 2458 if (pl_tex.name)
2394 { 2459 {
2395 maptex tex = pl_tex; 2460 maptex tex = pl_tex;
2396 int px = pl_x + sdx; 2461 int px = pl_x + sdx;
2397 int py = pl_y + sdy; 2462 int py = pl_y + sdy;
2398 2463
2399 key.texname = tex.name; 2464 key.texname = tex.name;
2400 arr = rc_array (rc, &key); 2465 rc_t::array_t &arr = rc.array (key);
2401 2466
2402 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2403 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2404 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2405 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2406 2471
2407 rc_draw (rc); 2472 rc.draw ();
2408 } 2473 }
2409 2474
2410 rc_draw (rc_ov); 2475 rc_ov.draw ();
2411 rc_clear (rc_ov); 2476 rc_ov.clear ();
2412 2477
2413 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2414 rc_free (rc);
2415 rc_free (rc_ov);
2416 2479
2417 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2418 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2419 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2420 { 2483 {
2423 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2424 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2425 { 2488 {
2426 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2427 2490
2428 int px = x * T; 2491 int px = x * Tw;
2429 int py = y * T; 2492 int py = y * Th;
2430 2493
2431 if (expect_false (cell->player == player)) 2494 if (expect_false (cell->player == player))
2432 { 2495 {
2433 px += sdx; 2496 px += sdx;
2434 py += sdy; 2497 py += sdy;
2435 } 2498 }
2436 2499
2437 if (cell->stat_hp) 2500 if (cell->stat_hp)
2438 { 2501 {
2439 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2440 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2441 2504
2442 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2443 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2444 px + width - 1, py); 2507 px + width - 1, py);
2445 2508
2525 int x, y; 2588 int x, y;
2526 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2527 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2528 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2529 int sw3 = sw * 3; 2592 int sw3 = sw * 3;
2530 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2531 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2532 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2596 memset (darkness1, 0, sw1*sh1);
2533 2597
2534 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2535 SvCUR_set (darkness3_sv, sw3 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2536 2600
2537 mx += self->x - 1; 2601 mx += self->x - 1;
2663 else 2727 else
2664 *data++ = 0; 2728 *data++ = 0;
2665 } 2729 }
2666 } 2730 }
2667 2731
2668 /* if size is w*h + 5 then no data has been found */ 2732 /* if size is w*h + 5 then no data has been found */
2669 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2670 { 2734 {
2671 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2672 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2673 } 2737 }
2674 2738
2675 RETVAL = data_sv; 2739 RETVAL = data_sv;
2676} 2740}
2677 OUTPUT: 2741 OUTPUT:
2678 RETVAL 2742 RETVAL
2679 2743
2680void 2744void
2687 STRLEN len; 2751 STRLEN len;
2688 uint8_t *data, *end; 2752 uint8_t *data, *end;
2689 2753
2690 len = SvLEN (data_sv); 2754 len = SvLEN (data_sv);
2691 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2692 data = SvPVbyte_nolen (data_sv); 2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2693 end = data + len + 8; 2757 end = data + len + 8;
2694 2758
2695 if (len < 5) 2759 if (len < 5)
2696 XSRETURN_EMPTY; 2760 XSRETURN_EMPTY;
2697 2761
2758} 2822}
2759 2823
2760MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2761 2825
2762DC::RW 2826DC::RW
2763new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2764 CODE: 2828 CODE:
2765{ 2829{
2766 STRLEN datalen; 2830 STRLEN datalen;
2767 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2768 2832
2770} 2834}
2771 OUTPUT: 2835 OUTPUT:
2772 RETVAL 2836 RETVAL
2773 2837
2774DC::RW 2838DC::RW
2775new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2776 CODE: 2840 CODE:
2777 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2778 OUTPUT: 2842 OUTPUT:
2779 RETVAL 2843 RETVAL
2780 2844
2798 if (RETVAL < 0) 2862 if (RETVAL < 0)
2799 { 2863 {
2800 RETVAL = Mix_GroupOldest (-1); 2864 RETVAL = Mix_GroupOldest (-1);
2801 2865
2802 if (RETVAL < 0) 2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2803 XSRETURN_UNDEF; 2872 XSRETURN_UNDEF;
2804 2873 }
2874 else
2805 Mix_HaltChannel (RETVAL); 2875 Mix_HaltChannel (RETVAL);
2806 } 2876 }
2807 2877
2808 Mix_UnregisterAllEffects (RETVAL); 2878 Mix_UnregisterAllEffects (RETVAL);
2809 Mix_Volume (RETVAL, 128); 2879 Mix_Volume (RETVAL, 128);
2810} 2880}
2883#else 2953#else
2884 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2885#endif 2955#endif
2886 2956
2887DC::MixChunk 2957DC::MixChunk
2888new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2889 CODE: 2959 CODE:
2890 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2891 OUTPUT: 2961 OUTPUT:
2892 RETVAL 2962 RETVAL
2893 2963
2963 RETVAL = Mix_PlayingMusic (); 3033 RETVAL = Mix_PlayingMusic ();
2964 OUTPUT: 3034 OUTPUT:
2965 RETVAL 3035 RETVAL
2966 3036
2967DC::MixMusic 3037DC::MixMusic
2968new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2969 CODE: 3039 CODE:
2970 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2971 OUTPUT: 3041 OUTPUT:
2972 RETVAL 3042 RETVAL
2973 3043
3110 const_iv (GL_FUNC_SUBTRACT), 3180 const_iv (GL_FUNC_SUBTRACT),
3111 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3112# undef const_iv 3182# undef const_iv
3113 }; 3183 };
3114 3184
3115 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3116 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3117 3187
3118 texture_av = newAV (); 3188 texture_av = newAV ();
3119 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
3120} 3190}
3121 3191
3126 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
3127 3197
3128void 3198void
3129apple_nvidia_bug (int enable) 3199apple_nvidia_bug (int enable)
3130 3200
3131char * 3201const char *
3132gl_vendor () 3202gl_vendor ()
3133 CODE: 3203 CODE:
3134 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
3135 OUTPUT: 3205 OUTPUT:
3136 RETVAL 3206 RETVAL
3137 3207
3138char * 3208const char *
3139gl_version () 3209gl_version ()
3140 CODE: 3210 CODE:
3141 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
3142 OUTPUT: 3212 OUTPUT:
3143 RETVAL 3213 RETVAL
3144 3214
3145char * 3215const char *
3146gl_extensions () 3216gl_extensions ()
3147 CODE: 3217 CODE:
3148 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3149 OUTPUT: 3219 OUTPUT:
3150 RETVAL 3220 RETVAL
3151 3221
3152const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3153 3227
3154GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
3155 CODE: 3229 CODE:
3156 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
3157 OUTPUT: 3231 OUTPUT:
3164 RETVAL 3238 RETVAL
3165 3239
3166int glGetError () 3240int glGetError ()
3167 3241
3168void glFinish () 3242void glFinish ()
3243
3244void glFlush ()
3169 3245
3170void glClear (int mask) 3246void glClear (int mask)
3171 3247
3172void glClearColor (float r, float g, float b, float a = 1.0) 3248void glClearColor (float r, float g, float b, float a = 1.0)
3173 PROTOTYPE: @ 3249 PROTOTYPE: @
3358 3434
3359void 3435void
3360find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
3361 PPCODE: 3437 PPCODE:
3362{ 3438{
3363 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
3364 XPUSHs (self); 3440 XPUSHs (self);
3365} 3441}
3366 3442
3367BOOT: 3443BOOT:
3368{ 3444{
3376 3452
3377void 3453void
3378draw (SV *self) 3454draw (SV *self)
3379 CODE: 3455 CODE:
3380{ 3456{
3381 HV *hv; 3457 HV *hv;
3382 SV **svp; 3458 SV **svp;
3383 NV x, y, w, h; 3459 NV x, y, w, h;
3384 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
3385 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
3386 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
3387 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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