ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.304 by root, Fri Apr 23 16:30:38 2010 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
100#define KMOD_LRAM 0x10000 // our extension 105#define KMOD_LRAM 0x10000 // our extension
101 106
102#define TEXID_SPEECH 1 107#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2 108#define TEXID_NOFACE 2
104 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
105static AV *texture_av; 129static AV *texture_av;
106 130
107static struct 131static struct
108{ 132{
109#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
165{ 189{
166 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
167 191
168 while (attrs) 192 while (attrs)
169 { 193 {
170 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
171 195
172 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
173 return 1; 197 return 1;
174 198
175 attrs = attrs->next; 199 attrs = attrs->next;
176 } 200 }
177 201
178 return 0; 202 return 0;
179} 203}
180 204
181typedef struct cf_layout { 205struct cf_layout {
182 PangoLayout *pl; 206 PangoLayout *pl;
183 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
184 int base_height; 208 int base_height;
185 DC__Font font; 209 DC__Font font;
186 rc_t *rc; 210 rc_t rc;
187} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
188 214
189static DC__Font default_font; 215static DC__Font default_font;
190static PangoContext *opengl_context; 216static PangoContext *opengl_context;
191static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
192 218
193static void 219static void
194substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
195{ 221{
196 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
197#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
198 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
199#endif 225#endif
200 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
201} 227}
202 228
203static void 229static void
233} 259}
234 260
235typedef uint16_t tileid; 261typedef uint16_t tileid;
236typedef uint16_t faceid; 262typedef uint16_t faceid;
237 263
238typedef struct { 264struct maptex
265{
239 GLuint name; 266 GLuint name;
240 int w, h; 267 int w, h;
241 float s, t; 268 float s, t;
242 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
243 tileid smoothtile; 270 tileid smoothtile;
244 uint8_t smoothlevel; 271 uint8_t smoothlevel;
245 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
246} maptex; 273};
247 274
248typedef struct { 275struct mapcell
276{
249 uint32_t player; 277 uint32_t player;
250 tileid tile[3]; 278 tileid tile[3];
251 uint16_t darkness; 279 uint16_t darkness;
252 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
253} mapcell; 281};
254 282
255typedef struct { 283struct maprow
284{
256 int32_t c0, c1; 285 int32_t c0, c1;
257 mapcell *col; 286 mapcell *col;
258} maprow; 287};
259 288
260typedef struct map { 289struct mapgrid {
261 int x, y, w, h; 290 int x, y, w, h;
262 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
263 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
264 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
265 294
266 int32_t rows; 295 int32_t rows;
267 maprow *row; 296 maprow *row;
268} *DC__Map; 297};
269 298
270static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
271prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
272{ 304{
273 char *p; 305 T *p;
274 306
275 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
276 Zero (p, inc, char); 308 Zero (p, inc, T);
277 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
278 Safefree (ptr); 310 Safefree (ptr);
279 311
280 return p; 312 ptr = p;
281} 313}
282 314
283static char * 315template<typename T>
284append (char *ptr, int sze, int inc)
285{
286 Renew (ptr, sze + inc, char);
287 Zero (ptr + sze, inc, char);
288
289 return ptr;
290}
291
292#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
293#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
294
295static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
296need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
297{ 325{
298 while (self->faces <= face) 326 while (self->faces <= face)
299 { 327 {
300 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
301 self->faces *= 2; 329 self->faces *= 2;
302 } 330 }
303} 331}
304 332
305static void 333static void
306need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
307{ 335{
308 while (self->texs <= texid) 336 while (self->texs <= texid)
309 { 337 {
310 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
311 self->texs *= 2; 339 self->texs *= 2;
312 } 340 }
313} 341}
314 342
315static maprow * 343static maprow *
316map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
317{ 345{
318 if (0 > y) 346 if (0 > y)
319 { 347 {
320 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
321 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
322 350
323 self->rows += extend; 351 self->rows += extend;
324 self->y += extend; 352 self->y += extend;
325 y += extend; 353 y += extend;
326 } 354 }
327 else if (y >= self->rows) 355 else if (y >= self->rows)
328 { 356 {
329 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
330 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
331 self->rows += extend; 359 self->rows += extend;
332 } 360 }
333 361
334 return self->row + y; 362 return self->row + y;
335} 363}
345 } 373 }
346 374
347 if (row->c0 > x) 375 if (row->c0 > x)
348 { 376 {
349 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
350 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
351 row->c0 -= extend; 379 row->c0 -= extend;
352 } 380 }
353 else if (x >= row->c1) 381 else if (x >= row->c1)
354 { 382 {
355 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
356 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
357 row->c1 += extend; 385 row->c1 += extend;
358 } 386 }
359 387
360 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
361} 389}
362 390
363static mapcell * 391static mapcell *
364map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
365{ 393{
366 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
367} 395}
368 396
369static void 397static void
370map_clear (DC__Map self) 398map_clear (mapgrid *self)
371{ 399{
372 int r; 400 int r;
373 401
374 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
375 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
393 (cell)->flags = 0; \ 421 (cell)->flags = 0; \
394 (cell)->player = 0; \ 422 (cell)->player = 0; \
395 } while (0) 423 } while (0)
396 424
397static void 425static void
398map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
399{ 427{
400 int x, y; 428 int x, y;
401 maprow *row; 429 maprow *row;
402 mapcell *cell; 430 mapcell *cell;
403 431
420 CELL_CLEAR (cell); 448 CELL_CLEAR (cell);
421 } 449 }
422 } 450 }
423} 451}
424 452
425typedef struct { 453struct smooth_key
454{
426 tileid tile; 455 tileid tile;
427 uint8_t x, y, level; 456 uint8_t x, y, level;
428} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
429 476
430static void 477static void
431smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
432{ 479{
433 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
434 481
435 if (SvIOK (*sv)) 482 if (it == h.end ())
436 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
437 else 484 else
438 sv_setiv (*sv, bits); 485 it->second |= bits;
439} 486}
440 487
441static void 488static void
442music_finished (void) 489music_finished (void)
443{ 490{
460 ev.code = 1; 507 ev.code = 1;
461 ev.data1 = (void *)(long)channel; 508 ev.data1 = (void *)(long)channel;
462 ev.data2 = 0; 509 ev.data2 = 0;
463 510
464 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
512}
513
514// approximately divide by 255
515static unsigned int
516div255 (unsigned int n)
517{
518 return (n + (n >> 8)) >> 8;
465} 519}
466 520
467static unsigned int 521static unsigned int
468minpot (unsigned int n) 522minpot (unsigned int n)
469{ 523{
552 606
553 return mod; 607 return mod;
554} 608}
555 609
556static void 610static void
557deliantra_main () 611deliantra_main (SV *real_main)
558{ 612{
559 char *argv[] = { 0 }; 613 dSP;
560 call_argv ("::main", G_DISCARD | G_VOID, argv); 614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
561} 617}
562 618
563#ifdef __MACOSX__ 619#ifdef __MACOSX__
620 static SV *real_main;
621
564 /* to due surprising braindamage on the side of SDL design, we 622 /* to due surprising braindamage on the side of SDL design, we
565 * do some mind-boggling hack here: SDL requires a custom main() 623 * do some mind-boggling hack here: SDL requires a custom main()
566 * on OS X, so... we provide one and call the original main(), which, 624 * on OS X, so... we provide one and call the original main(), which,
567 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main, 625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
568 * and which calls our main (== SDL_main) back. 626 * and which calls our main (== SDL_main) back.
569 */ 627 */
570 extern C_LINKAGE int 628 extern C_LINKAGE int
571 main (int argc, char *argv[]) 629 main (int argc, char *argv[])
572 { 630 {
573 deliantra_main (); 631 deliantra_main (real_main);
574 } 632 }
575 633
576 #undef main 634 #undef main
577 635
578 extern C_LINKAGE int main (int argc, char *argv[]); 636 extern C_LINKAGE int main (int argc, char *argv[]);
579 637
580 static void 638 static void
581 SDL_braino (void) 639 SDL_main_hack (SV *real_main_)
582 { 640 {
641 real_main = real_main_;
642
583 char *argv[] = { "deliantra client", 0 }; 643 char *argv[] = { "deliantra client", 0 };
584 (main) (1, argv); 644 (main) (1, argv);
585 } 645 }
586#else 646#else
587 static void 647 static void
588 SDL_braino (void) 648 SDL_main_hack (SV *real_main)
589 { 649 {
590 deliantra_main (); 650 deliantra_main (real_main);
591 } 651 }
592#endif 652#endif
593 653
594MODULE = Deliantra::Client PACKAGE = DC 654MODULE = Deliantra::Client PACKAGE = DC
595 655
796 856
797 const_iv (FOW_DARKNESS) 857 const_iv (FOW_DARKNESS)
798# undef const_iv 858# undef const_iv
799 }; 859 };
800 860
801 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
802 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
803 863
804 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
805 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
806} 866}
807 867
846#endif 906#endif
847} 907}
848 908
849char *SDL_GetError () 909char *SDL_GetError ()
850 910
851void SDL_braino () 911void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
852 913
853int SDL_Init (U32 flags) 914int SDL_Init (U32 flags)
854 915
855int SDL_InitSubSystem (U32 flags) 916int SDL_InitSubSystem (U32 flags)
856 917
857void SDL_QuitSubSystem (U32 flags) 918void SDL_QuitSubSystem (U32 flags)
858 919
859void SDL_Quit () 920void SDL_Quit ()
860 921
861int SDL_GL_SetAttribute (int attr, int value) 922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
862 924
863int SDL_GL_GetAttribute (int attr) 925int SDL_GL_GetAttribute (int attr)
864 CODE: 926 CODE:
865 if (SDL_GL_GetAttribute (attr, &RETVAL)) 927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
866 XSRETURN_UNDEF; 928 XSRETURN_UNDEF;
867 OUTPUT: 929 OUTPUT:
868 RETVAL 930 RETVAL
869 931
870void 932void
925 ); 987 );
926 988
927 if (RETVAL) 989 if (RETVAL)
928 { 990 {
929 av_clear (texture_av); 991 av_clear (texture_av);
930
931 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
932#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 992#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
933#include "glfunc.h" 993#include "glfunc.h"
934#undef GL_FUNC 994#undef GL_FUNC
935
936 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
937 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
938 } 997 }
939} 998}
940 OUTPUT: 999 OUTPUT:
941 RETVAL 1000 RETVAL
942 1001
943void 1002void
1003SDL_WM_SetCaption (const char *title, const char *icon)
1004
1005void
944SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
945 1007
946char * 1008char *
947SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
948 1011
949int 1012int
950SDL_GetAppState () 1013SDL_GetAppState ()
951 1014
952int 1015int
953SDL_GetModState () 1016SDL_GetModState ()
954 1017
1018int
1019SDL_WaitEvent ()
1020 C_ARGS: 0
1021
955void 1022void
1023SDL_PumpEvents ()
1024
1025void
956poll_events () 1026peep_events ()
957 PPCODE: 1027 PPCODE:
958{ 1028{
959 SDL_Event ev; 1029 SDL_Event ev;
960 1030
961 SDL_PumpEvents (); 1031 SDL_PumpEvents ();
1042 OUTPUT: 1112 OUTPUT:
1043 RETVAL 1113 RETVAL
1044 1114
1045int 1115int
1046Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1047 POSTCALL: 1117 POSTCALL:
1048 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
1049 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
1050 1120
1051void 1121void
1052Mix_QuerySpec () 1122Mix_QuerySpec ()
1111add_font (char *file) 1181add_font (char *file)
1112 CODE: 1182 CODE:
1113 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1114 OUTPUT: 1184 OUTPUT:
1115 RETVAL 1185 RETVAL
1186
1187void
1188IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191void
1192Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1116 1193
1117void 1194void
1118load_image_inline (SV *image_) 1195load_image_inline (SV *image_)
1119 ALIAS: 1196 ALIAS:
1120 load_image_file = 1 1197 load_image_file = 1
1166 1243
1167 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
1168 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
1169 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
1170 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
1171 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1172 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1173 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1174 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1175 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
1176 1253
1248MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1249 1326
1250PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1251 1328
1252DC::Font 1329DC::Font
1253new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1254 CODE: 1331 CODE:
1255{ 1332{
1256 int count; 1333 int count;
1257 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1258 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1287 PROTOTYPE: 1364 PROTOTYPE:
1288 CODE: 1365 CODE:
1289 tc_restore (); 1366 tc_restore ();
1290 1367
1291DC::Layout 1368DC::Layout
1292new (SV *class) 1369new (SV *klass)
1293 CODE: 1370 CODE:
1294 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1295 1372
1296 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1297 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1298 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1299 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1300 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1301 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1302 RETVAL->font = 0; 1379 RETVAL->font = 0;
1303 RETVAL->rc = rc_alloc ();
1304 1380
1305 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1306 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1307 OUTPUT: 1383 OUTPUT:
1308 RETVAL 1384 RETVAL
1309 1385
1310void 1386void
1311DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1312 CODE: 1388 CODE:
1313 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1314 rc_free (self->rc);
1315 Safefree (self); 1390 delete self;
1316 1391
1317void 1392void
1318set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1319 CODE: 1394 CODE:
1320{ 1395{
1446 1521
1447void 1522void
1448set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1449 CODE: 1524 CODE:
1450 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1451 { 1526 {
1452 self->base_height = base_height; 1527 self->base_height = base_height;
1453 layout_update_font (self); 1528 layout_update_font (self);
1454 } 1529 }
1455 1530
1456void 1531void
1574} 1649}
1575 1650
1576void 1651void
1577render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1578 CODE: 1653 CODE:
1579 rc_clear (self->rc); 1654 self->rc.clear ();
1580 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1581 self->pl, 1656 self->pl,
1582 self->rc, 1657 &self->rc,
1583 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1584 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1585 flags 1660 flags
1586 ); 1661 );
1587 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1598 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1599 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1600 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1601 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1602 1677
1603 rc_draw (self->rc); 1678 self->rc.draw ();
1604 1679
1605 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1606 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1607 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1608} 1683}
1820MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1821 1896
1822PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1823 1898
1824DC::Map 1899DC::Map
1825new (SV *class) 1900new (SV *klass)
1826 CODE: 1901 CODE:
1827 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1828 RETVAL->x = 0; 1903 RETVAL->x = 0;
1829 RETVAL->y = 0; 1904 RETVAL->y = 0;
1830 RETVAL->w = 0; 1905 RETVAL->w = 0;
1831 RETVAL->h = 0; 1906 RETVAL->h = 0;
1832 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1869 1944
1870void 1945void
1871set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1872 CODE: 1947 CODE:
1873{ 1948{
1874 tileid texid; 1949 tileid texid;
1875 maptex *tex; 1950 maptex *tex;
1876 1951
1877 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1878 return; 1953 return;
1879 1954
1880 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1881 return; 1956 return;
1882 1957
1883 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1884 1959
1885 if (!texid) 1960 if (!texid)
1886 return; 1961 return;
1887 1962
1888 tex = self->tex + texid; 1963 tex = self->tex + texid;
1921} 1996}
1922 1997
1923void 1998void
1924expire_textures (DC::Map self, int texid, int count) 1999expire_textures (DC::Map self, int texid, int count)
1925 PPCODE: 2000 PPCODE:
1926 for (; texid < self->texs && count; ++texid, --count) 2001 for (; texid < self->texs && count; ++texid, --count)
1927 { 2002 {
1928 maptex *tex = self->tex + texid; 2003 maptex *tex = self->tex + texid;
1929 2004
1930 if (tex->name) 2005 if (tex->name)
1931 { 2006 {
1978 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
1979 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
1980 2055
1981 while (self->y < 0) 2056 while (self->y < 0)
1982 { 2057 {
1983 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
1984 2059
1985 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
1986 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
1987 } 2062 }
1988} 2063}
1989 2064
1990SV * 2065SV *
1991map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
1992 CODE: 2067 CODE:
1993{ 2068{
1994 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1995 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
1996 mapcell *cell; 2071 mapcell *cell;
2017 2092
2018 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
2019 2094
2020 if (flags & 8) 2095 if (flags & 8)
2021 { 2096 {
2097 uint8_t ext, cmd;
2098
2022 if (extmap) 2099 do
2023 { 2100 {
2024 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
2025 2103
2026 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2027 { 2107 {
2028 ext = *data++;
2029 cmd = ext & 0x7f;
2030
2031 if (cmd < 4)
2032 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2033 else if (cmd == 5) // health
2034 {
2035 cell->stat_width = 1; 2108 cell->stat_width = 1;
2036 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
2037 }
2038 else if (cmd == 6) // monster width
2039 cell->stat_width = *data++ + 1;
2040 else if (cmd == 0x47)
2041 {
2042 if (*data == 1) cell->player = data [1];
2043 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2044 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2045 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2046
2047 data += *data + 1;
2048 }
2049 else if (cmd == 8) // cell flags
2050 cell->flags = *data++;
2051 else if (ext & 0x40) // unknown, multibyte => skip
2052 data += *data + 1;
2053 else
2054 data++;
2055 } 2110 }
2056 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2057 } 2128 }
2058 else 2129 while (ext & 0x80);
2059 cell->darkness = *data++ + 1;
2060 } 2130 }
2061 2131
2062 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
2063 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
2064 { 2134 {
2112 ? self->row + y 2182 ? self->row + y
2113 : 0; 2183 : 0;
2114 2184
2115 for (x = x0; x < x1; x++) 2185 for (x = x0; x < x1; x++)
2116 { 2186 {
2117 int r = 32, g = 32, b = 32, a = 192; 2187 unsigned int r = 32, g = 32, b = 32, a = 192;
2118 2188
2119 if (row && row->c0 <= x && x < row->c1) 2189 if (row && row->c0 <= x && x < row->c1)
2120 { 2190 {
2121 mapcell *cell = row->col + (x - row->c0); 2191 mapcell *cell = row->col + (x - row->c0);
2122 2192
2124 { 2194 {
2125 maptex tex = self->tex [cell->tile [z]]; 2195 maptex tex = self->tex [cell->tile [z]];
2126 int a0 = 255 - tex.a; 2196 int a0 = 255 - tex.a;
2127 int a1 = tex.a; 2197 int a1 = tex.a;
2128 2198
2129 r = (r * a0 + tex.r * a1) / 255; 2199 r = div255 (r * a0 + tex.r * a1);
2130 g = (g * a0 + tex.g * a1) / 255; 2200 g = div255 (g * a0 + tex.g * a1);
2131 b = (b * a0 + tex.b * a1) / 255; 2201 b = div255 (b * a0 + tex.b * a1);
2132 a = (a * a0 + tex.a * a1) / 255; 2202 a = div255 (a * a0 + tex.a * a1);
2133 } 2203 }
2134 } 2204 }
2135 2205
2136 *map++ = (r ) 2206 *map++ = (r )
2137 | (g << 8) 2207 | (g << 8)
2138 | (b << 16) 2208 | (b << 16)
2139 | (a << 24); 2209 | (a << 24);
2140 } 2210 }
2141 } 2211 }
2142 2212
2143 RETVAL = map_sv; 2213 RETVAL = map_sv;
2144} 2214}
2145 OUTPUT: 2215 OUTPUT:
2146 RETVAL 2216 RETVAL
2147 2217
2148void 2218void
2149draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2150 CODE: 2220 CODE:
2151{ 2221{
2152 int x, y, z; 2222 int x, y, z;
2153 2223
2154 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2155 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2156 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2157 smooth_key skey;
2158 int pl_x, pl_y; 2225 int pl_x, pl_y;
2159 maptex pl_tex; 2226 maptex pl_tex;
2160 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2161 rc_t *rc_ov = rc_alloc (); 2228 rc_t rc_ov;
2162 rc_key_t key; 2229 rc_key_t key;
2163 rc_array_t *arr; 2230 rc_t::array_t *arr;
2164 2231
2165 pl_tex.name = 0; 2232 pl_tex.name = 0;
2166 2233
2167 // that's current max. sorry. 2234 // that's current max. sorry.
2168 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
2169 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
2170
2171 // clear key, in case of extra padding
2172 memset (&skey, 0, sizeof (skey));
2173 2237
2174 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
2175 key.r = 255; 2239 key.r = 255;
2176 key.g = 255; 2240 key.g = 255;
2177 key.b = 255; 2241 key.b = 255;
2183 my += self->y; 2247 my += self->y;
2184 2248
2185 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
2186 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
2187 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
2188 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2189 2253
2190 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
2191 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
2192 { 2256 {
2193 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
2208 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2209 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2210 2274
2211 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
2212 { 2276 {
2213 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2214 key.texname = -1; 2280 key.texname = -1;
2215 2281
2216 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
2217 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
2218 { 2284 {
2235 2301
2236 if (!tex.name) 2302 if (!tex.name)
2237 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2238 2304
2239 key.texname = tex.name; 2305 key.texname = tex.name;
2240 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
2241 } 2307 }
2242 2308
2243 px = (x + 1) * T - tex.w; 2309 px = (x + 1) * Th - tex.w;
2244 py = (y + 1) * T - tex.h; 2310 py = (y + 1) * Tw - tex.h;
2245 2311
2246 if (expect_false (cell->player == player) && expect_false (z == 2)) 2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2247 { 2313 {
2248 pl_x = px; 2314 pl_x = px;
2249 pl_y = py; 2315 pl_y = py;
2250 pl_tex = tex; 2316 pl_tex = tex;
2251 continue; 2317 continue;
2252 } 2318 }
2253 2319
2254 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2255 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2256 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2257 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2258 2324
2259 // update smooth hash 2325 // update smooth hash
2260 if (tex.smoothtile) 2326 if (tex.smoothtile)
2261 { 2327 {
2262 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
2263 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
2264 2330
2265 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
2266 2332
2267 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
2268 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
2269 2335
2270 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
2278 2344
2279 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2280 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
2281 2347
2282 // full tile 2348 // full tile
2283 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2284 2350
2285 // borders 2351 // borders
2286 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2287 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2288 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2289 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2290 2356
2291 // corners 2357 // corners
2292 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2293 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2294 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2295 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2296 } 2362 }
2297 } 2363 }
2298 2364
2299 if (expect_false (z == 2) && expect_false (cell->flags)) 2365 if (expect_false (z == 2) && expect_false (cell->flags))
2300 { 2366 {
2301 // overlays such as the speech bubble, probably more to come 2367 // overlays such as the speech bubble, probably more to come
2302 if (cell->flags & 1) 2368 if (cell->flags & 1)
2303 { 2369 {
2304 rc_key_t key_ov = key; 2370 rc_key_t key_ov = key;
2305 maptex tex = self->tex [TEXID_SPEECH]; 2371 maptex tex = self->tex[TEXID_SPEECH];
2306 rc_array_t *arr;
2307 int px = x * T + T * 2 / 32; 2372 int px = x * Tw + Tw * 2 / 32;
2308 int py = y * T - T * 6 / 32; 2373 int py = y * Th - Th * 6 / 32;
2309 2374
2310 key_ov.texname = tex.name; 2375 key_ov.texname = tex.name;
2311 arr = rc_array (rc_ov, &key_ov); 2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2312 2377
2313 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2314 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0); 2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2315 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0); 2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2316 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0); 2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2317 } 2382 }
2318 } 2383 }
2319 } 2384 }
2320 } 2385 }
2321 2386
2322 rc_draw (rc); 2387 rc.draw ();
2323 rc_clear (rc); 2388 rc.clear ();
2324 2389
2325 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
2326 // this is basically counting sort 2391 // this is basically counting sort
2327 { 2392 {
2328 int w, b; 2393 int w, b;
2329 2394
2330 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
2331 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
2332 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2333 { 2400 {
2334 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
2335 if (smask) 2402 IV bits = it->second;
2336 for (b = 0; b < 32; ++b) 2403
2337 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2338 { 2407 {
2339 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2340 HE *he; 2416 if (tex.name)
2341
2342 hv_iterinit (smooth);
2343 while ((he = hv_iternext (smooth)))
2344 { 2417 {
2345 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
2346 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
2347 2420 if (key.texname != tex.name)
2348 if (!(bits & 0x1000)
2349 && skey->level == level
2350 && level > smooth_max [skey->x][skey->y])
2351 { 2421 {
2352 maptex tex = self->tex [skey->tile];
2353 int px = (((int)skey->x) - 1) * T;
2354 int py = (((int)skey->y) - 1) * T;
2355 int border = bits & 15;
2356 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2357 float dx = tex.s * .0625f; // 16 images/row
2358 float dy = tex.t * .5f ; // 2 images/column
2359
2360 if (tex.name)
2361 {
2362 // this time avoiding texture state changes
2363 // save gobs of state changes.
2364 if (key.texname != tex.name)
2365 {
2366 self->tex [skey->tile].unused = 0; 2422 self->tex [skey.tile].unused = 0;
2367 2423
2368 glEnd (); 2424 glEnd ();
2369 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2370 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2371 } 2427 }
2372 2428
2373 if (border) 2429 if (border)
2374 { 2430 {
2375 float ox = border * dx; 2431 float ox = border * dx;
2376 2432
2377 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2378 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2379 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2380 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2381 } 2437 }
2382 2438
2383 if (corner) 2439 if (corner)
2384 { 2440 {
2385 float ox = corner * dx; 2441 float ox = corner * dx;
2386 2442
2387 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2388 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2389 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2390 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2391 }
2392 }
2393 } 2447 }
2394 } 2448 }
2395 } 2449 }
2396 } 2450 }
2397 2451
2398 glEnd (); 2452 glEnd ();
2399 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2400 key.texname = -1; 2454 key.texname = -1;
2401 } 2455 }
2402
2403 hv_clear (smooth);
2404 } 2456 }
2405 2457
2406 if (pl_tex.name) 2458 if (pl_tex.name)
2407 { 2459 {
2408 maptex tex = pl_tex; 2460 maptex tex = pl_tex;
2409 int px = pl_x + sdx; 2461 int px = pl_x + sdx;
2410 int py = pl_y + sdy; 2462 int py = pl_y + sdy;
2411 2463
2412 key.texname = tex.name; 2464 key.texname = tex.name;
2413 arr = rc_array (rc, &key); 2465 rc_t::array_t &arr = rc.array (key);
2414 2466
2415 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2416 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2417 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2418 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2419 2471
2420 rc_draw (rc); 2472 rc.draw ();
2421 } 2473 }
2422 2474
2423 rc_draw (rc_ov); 2475 rc_ov.draw ();
2424 rc_clear (rc_ov); 2476 rc_ov.clear ();
2425 2477
2426 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2427 rc_free (rc);
2428 rc_free (rc_ov);
2429 2479
2430 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2431 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2432 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2433 { 2483 {
2436 for (x = 0; x < sw; x++) 2486 for (x = 0; x < sw; x++)
2437 if (row->c0 <= x + mx && x + mx < row->c1) 2487 if (row->c0 <= x + mx && x + mx < row->c1)
2438 { 2488 {
2439 mapcell *cell = row->col + (x + mx - row->c0); 2489 mapcell *cell = row->col + (x + mx - row->c0);
2440 2490
2441 int px = x * T; 2491 int px = x * Tw;
2442 int py = y * T; 2492 int py = y * Th;
2443 2493
2444 if (expect_false (cell->player == player)) 2494 if (expect_false (cell->player == player))
2445 { 2495 {
2446 px += sdx; 2496 px += sdx;
2447 py += sdy; 2497 py += sdy;
2448 } 2498 }
2449 2499
2450 if (cell->stat_hp) 2500 if (cell->stat_hp)
2451 { 2501 {
2452 int width = cell->stat_width * T; 2502 int width = cell->stat_width * Tw;
2453 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2454 2504
2455 glColor3ub (0, 0, 0); 2505 glColor3ub (0, 0, 0);
2456 glRectf (px + 1, py - thick - 2, 2506 glRectf (px + 1, py - thick - 2,
2457 px + width - 1, py); 2507 px + width - 1, py);
2458 2508
2538 int x, y; 2588 int x, y;
2539 int sw1 = sw + 2; 2589 int sw1 = sw + 2;
2540 int sh1 = sh + 2; 2590 int sh1 = sh + 2;
2541 int sh3 = sh * 3; 2591 int sh3 = sh * 3;
2542 int sw3 = sw * 3; 2592 int sw3 = sw * 3;
2543 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2544 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); 2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2545 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); 2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2596 memset (darkness1, 0, sw1*sh1);
2546 2597
2547 SvPOK_only (darkness3_sv); 2598 SvPOK_only (darkness3_sv);
2548 SvCUR_set (darkness3_sv, sw3 * sh3); 2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2549 2600
2550 mx += self->x - 1; 2601 mx += self->x - 1;
2676 else 2727 else
2677 *data++ = 0; 2728 *data++ = 0;
2678 } 2729 }
2679 } 2730 }
2680 2731
2681 /* if size is w*h + 5 then no data has been found */ 2732 /* if size is w*h + 5 then no data has been found */
2682 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2683 { 2734 {
2684 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2685 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2686 } 2737 }
2687 2738
2688 RETVAL = data_sv; 2739 RETVAL = data_sv;
2689} 2740}
2690 OUTPUT: 2741 OUTPUT:
2691 RETVAL 2742 RETVAL
2692 2743
2693void 2744void
2700 STRLEN len; 2751 STRLEN len;
2701 uint8_t *data, *end; 2752 uint8_t *data, *end;
2702 2753
2703 len = SvLEN (data_sv); 2754 len = SvLEN (data_sv);
2704 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2705 data = SvPVbyte_nolen (data_sv); 2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2706 end = data + len + 8; 2757 end = data + len + 8;
2707 2758
2708 if (len < 5) 2759 if (len < 5)
2709 XSRETURN_EMPTY; 2760 XSRETURN_EMPTY;
2710 2761
2771} 2822}
2772 2823
2773MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2774 2825
2775DC::RW 2826DC::RW
2776new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2777 CODE: 2828 CODE:
2778{ 2829{
2779 STRLEN datalen; 2830 STRLEN datalen;
2780 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2781 2832
2783} 2834}
2784 OUTPUT: 2835 OUTPUT:
2785 RETVAL 2836 RETVAL
2786 2837
2787DC::RW 2838DC::RW
2788new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2789 CODE: 2840 CODE:
2790 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2791 OUTPUT: 2842 OUTPUT:
2792 RETVAL 2843 RETVAL
2793 2844
2902#else 2953#else
2903 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2904#endif 2955#endif
2905 2956
2906DC::MixChunk 2957DC::MixChunk
2907new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2908 CODE: 2959 CODE:
2909 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2910 OUTPUT: 2961 OUTPUT:
2911 RETVAL 2962 RETVAL
2912 2963
2982 RETVAL = Mix_PlayingMusic (); 3033 RETVAL = Mix_PlayingMusic ();
2983 OUTPUT: 3034 OUTPUT:
2984 RETVAL 3035 RETVAL
2985 3036
2986DC::MixMusic 3037DC::MixMusic
2987new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
2988 CODE: 3039 CODE:
2989 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
2990 OUTPUT: 3041 OUTPUT:
2991 RETVAL 3042 RETVAL
2992 3043
3129 const_iv (GL_FUNC_SUBTRACT), 3180 const_iv (GL_FUNC_SUBTRACT),
3130 const_iv (GL_FUNC_REVERSE_SUBTRACT), 3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3131# undef const_iv 3182# undef const_iv
3132 }; 3183 };
3133 3184
3134 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3135 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3136 3187
3137 texture_av = newAV (); 3188 texture_av = newAV ();
3138 AvREAL_off (texture_av); 3189 AvREAL_off (texture_av);
3139} 3190}
3140 3191
3145 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
3146 3197
3147void 3198void
3148apple_nvidia_bug (int enable) 3199apple_nvidia_bug (int enable)
3149 3200
3150char * 3201const char *
3151gl_vendor () 3202gl_vendor ()
3152 CODE: 3203 CODE:
3153 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
3154 OUTPUT: 3205 OUTPUT:
3155 RETVAL 3206 RETVAL
3156 3207
3157char * 3208const char *
3158gl_version () 3209gl_version ()
3159 CODE: 3210 CODE:
3160 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
3161 OUTPUT: 3212 OUTPUT:
3162 RETVAL 3213 RETVAL
3163 3214
3164char * 3215const char *
3165gl_extensions () 3216gl_extensions ()
3166 CODE: 3217 CODE:
3167 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3168 OUTPUT: 3219 OUTPUT:
3169 RETVAL 3220 RETVAL
3170 3221
3171const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3172 3227
3173GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
3174 CODE: 3229 CODE:
3175 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
3176 OUTPUT: 3231 OUTPUT:
3379 3434
3380void 3435void
3381find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
3382 PPCODE: 3437 PPCODE:
3383{ 3438{
3384 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
3385 XPUSHs (self); 3440 XPUSHs (self);
3386} 3441}
3387 3442
3388BOOT: 3443BOOT:
3389{ 3444{
3397 3452
3398void 3453void
3399draw (SV *self) 3454draw (SV *self)
3400 CODE: 3455 CODE:
3401{ 3456{
3402 HV *hv; 3457 HV *hv;
3403 SV **svp; 3458 SV **svp;
3404 NV x, y, w, h; 3459 NV x, y, w, h;
3405 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
3406 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
3407 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
3408 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines