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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.314 by root, Wed Jan 18 15:31:51 2012 UTC vs.
Revision 1.329 by root, Sun Nov 18 13:07:51 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
184{ 189{
185 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
186 191
187 while (attrs) 192 while (attrs)
188 { 193 {
189 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190 195
191 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1; 197 return 1;
193 198
194 attrs = attrs->next; 199 attrs = attrs->next;
195 } 200 }
196 201
197 return 0; 202 return 0;
198} 203}
199 204
200typedef struct cf_layout { 205struct cf_layout {
201 PangoLayout *pl; 206 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
203 int base_height; 208 int base_height;
204 DC__Font font; 209 DC__Font font;
205 rc_t *rc; 210 rc_t rc;
206} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
207 214
208static DC__Font default_font; 215static DC__Font default_font;
209static PangoContext *opengl_context; 216static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
211 218
212static void 219static void
213substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
214{ 221{
215 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif 225#endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220} 227}
221 228
222static void 229static void
252} 259}
253 260
254typedef uint16_t tileid; 261typedef uint16_t tileid;
255typedef uint16_t faceid; 262typedef uint16_t faceid;
256 263
257typedef struct { 264struct maptex
265{
258 GLuint name; 266 GLuint name;
259 int w, h; 267 int w, h;
260 float s, t; 268 float s, t;
261 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
262 tileid smoothtile; 270 tileid smoothtile;
263 uint8_t smoothlevel; 271 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */ 272 uint8_t unused; /* set to zero on use */
265} maptex; 273};
266 274
267typedef struct { 275struct mapcell
276{
268 uint32_t player; 277 uint32_t player;
269 tileid tile[3]; 278 tileid tile[3];
270 uint16_t darkness; 279 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
272} mapcell; 281};
273 282
274typedef struct { 283struct maprow
284{
275 int32_t c0, c1; 285 int32_t c0, c1;
276 mapcell *col; 286 mapcell *col;
277} maprow; 287};
278 288
279typedef struct map { 289struct mapgrid {
280 int x, y, w, h; 290 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
284 294
285 int32_t rows; 295 int32_t rows;
286 maprow *row; 296 maprow *row;
287} *DC__Map; 297};
288 298
289static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
290prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
291{ 304{
292 char *p; 305 T *p;
293 306
294 New (0, p, sze + inc, char); 307 New (0, p, sze + inc, T);
295 Zero (p, inc, char); 308 Zero (p, inc, T);
296 Move (ptr, p + inc, sze, char); 309 Move (ptr, p + inc, sze, T);
297 Safefree (ptr); 310 Safefree (ptr);
298 311
299 return p; 312 ptr = p;
300} 313}
301 314
302static char * 315template<typename T>
303append (char *ptr, int sze, int inc)
304{
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309}
310
311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314static void 316static void
317append (T *&ptr, int sze, int inc)
318{
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321}
322
323static void
315need_facenum (struct map *self, faceid face) 324need_facenum (struct mapgrid *self, faceid face)
316{ 325{
317 while (self->faces <= face) 326 while (self->faces <= face)
318 { 327 {
319 Append (tileid, self->face2tile, self->faces, self->faces); 328 append (self->face2tile, self->faces, self->faces);
320 self->faces *= 2; 329 self->faces *= 2;
321 } 330 }
322} 331}
323 332
324static void 333static void
325need_texid (struct map *self, int texid) 334need_texid (struct mapgrid *self, int texid)
326{ 335{
327 while (self->texs <= texid) 336 while (self->texs <= texid)
328 { 337 {
329 Append (maptex, self->tex, self->texs, self->texs); 338 append (self->tex, self->texs, self->texs);
330 self->texs *= 2; 339 self->texs *= 2;
331 } 340 }
332} 341}
333 342
334static maprow * 343static maprow *
335map_get_row (DC__Map self, int y) 344map_get_row (mapgrid *self, int y)
336{ 345{
337 if (0 > y) 346 if (0 > y)
338 { 347 {
339 int extend = - y + MAP_EXTEND_Y; 348 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend); 349 prepend (self->row, self->rows, extend);
341 350
342 self->rows += extend; 351 self->rows += extend;
343 self->y += extend; 352 self->y += extend;
344 y += extend; 353 y += extend;
345 } 354 }
346 else if (y >= self->rows) 355 else if (y >= self->rows)
347 { 356 {
348 int extend = y - self->rows + MAP_EXTEND_Y; 357 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend); 358 append (self->row, self->rows, extend);
350 self->rows += extend; 359 self->rows += extend;
351 } 360 }
352 361
353 return self->row + y; 362 return self->row + y;
354} 363}
364 } 373 }
365 374
366 if (row->c0 > x) 375 if (row->c0 > x)
367 { 376 {
368 int extend = row->c0 - x + MAP_EXTEND_X; 377 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 378 prepend (row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend; 379 row->c0 -= extend;
371 } 380 }
372 else if (x >= row->c1) 381 else if (x >= row->c1)
373 { 382 {
374 int extend = x - row->c1 + MAP_EXTEND_X; 383 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend); 384 append (row->col, row->c1 - row->c0, extend);
376 row->c1 += extend; 385 row->c1 += extend;
377 } 386 }
378 387
379 return row->col + (x - row->c0); 388 return row->col + (x - row->c0);
380} 389}
381 390
382static mapcell * 391static mapcell *
383map_get_cell (DC__Map self, int x, int y) 392map_get_cell (mapgrid *self, int x, int y)
384{ 393{
385 return row_get_cell (map_get_row (self, y), x); 394 return row_get_cell (map_get_row (self, y), x);
386} 395}
387 396
388static void 397static void
389map_clear (DC__Map self) 398map_clear (mapgrid *self)
390{ 399{
391 int r; 400 int r;
392 401
393 for (r = 0; r < self->rows; r++) 402 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col); 403 Safefree (self->row[r].col);
412 (cell)->flags = 0; \ 421 (cell)->flags = 0; \
413 (cell)->player = 0; \ 422 (cell)->player = 0; \
414 } while (0) 423 } while (0)
415 424
416static void 425static void
417map_blank (DC__Map self, int x0, int y0, int w, int h) 426map_blank (mapgrid *self, int x0, int y0, int w, int h)
418{ 427{
419 int x, y; 428 int x, y;
420 maprow *row; 429 maprow *row;
421 mapcell *cell; 430 mapcell *cell;
422 431
439 CELL_CLEAR (cell); 448 CELL_CLEAR (cell);
440 } 449 }
441 } 450 }
442} 451}
443 452
444typedef struct { 453struct smooth_key
454{
445 tileid tile; 455 tileid tile;
446 uint8_t x, y, level; 456 uint8_t x, y, level;
447} smooth_key; 457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462};
463
464typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475}
448 476
449static void 477static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits) 478smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
451{ 479{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 480 auto &&it = h.find (key);
453 481
454 if (SvIOK (*sv)) 482 if (it == h.end ())
455 SvIV_set (*sv, SvIVX (*sv) | bits); 483 h.insert (std::make_pair (key, bits));
456 else 484 else
457 sv_setiv (*sv, bits); 485 it->second |= bits;
458} 486}
459 487
460static void 488static void
461music_finished (void) 489music_finished (void)
462{ 490{
481 ev.data2 = 0; 509 ev.data2 = 0;
482 510
483 SDL_PushEvent ((SDL_Event *)&ev); 511 SDL_PushEvent ((SDL_Event *)&ev);
484} 512}
485 513
514// approximately divide by 255
486static unsigned int 515static unsigned int
487div255 (unsigned int n) 516div255 (unsigned int n)
488{ 517{
489 return (n + (n >> 8)) >> 8; 518 return (n + (n >> 8)) >> 8;
490} 519}
607 extern C_LINKAGE int main (int argc, char *argv[]); 636 extern C_LINKAGE int main (int argc, char *argv[]);
608 637
609 static void 638 static void
610 SDL_main_hack (SV *real_main_) 639 SDL_main_hack (SV *real_main_)
611 { 640 {
612 real_main = real_main; 641 real_main = real_main_;
613 642
614 char *argv[] = { "deliantra client", 0 }; 643 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv); 644 (main) (1, argv);
616 } 645 }
617#else 646#else
889void SDL_QuitSubSystem (U32 flags) 918void SDL_QuitSubSystem (U32 flags)
890 919
891void SDL_Quit () 920void SDL_Quit ()
892 921
893int SDL_GL_SetAttribute (int attr, int value) 922int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
894 924
895int SDL_GL_GetAttribute (int attr) 925int SDL_GL_GetAttribute (int attr)
896 CODE: 926 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL)) 927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
898 XSRETURN_UNDEF; 928 XSRETURN_UNDEF;
899 OUTPUT: 929 OUTPUT:
900 RETVAL 930 RETVAL
901 931
902void 932void
975void 1005void
976SDL_GL_SwapBuffers () 1006SDL_GL_SwapBuffers ()
977 1007
978char * 1008char *
979SDL_GetKeyName (int sym) 1009SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
980 1011
981int 1012int
982SDL_GetAppState () 1013SDL_GetAppState ()
983 1014
984int 1015int
1081 OUTPUT: 1112 OUTPUT:
1082 RETVAL 1113 RETVAL
1083 1114
1084int 1115int
1085Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1116Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1086 POSTCALL: 1117 POSTCALL:
1087 Mix_HookMusicFinished (music_finished); 1118 Mix_HookMusicFinished (music_finished);
1088 Mix_ChannelFinished (channel_finished); 1119 Mix_ChannelFinished (channel_finished);
1089 1120
1090void 1121void
1091Mix_QuerySpec () 1122Mix_QuerySpec ()
1212 1243
1213 SDL_LockSurface (surface2); 1244 SDL_LockSurface (surface2);
1214 EXTEND (SP, 6); 1245 EXTEND (SP, 6);
1215 PUSHs (sv_2mortal (newSViv (surface2->w))); 1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
1216 PUSHs (sv_2mortal (newSViv (surface2->h))); 1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1219 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2); 1252 SDL_UnlockSurface (surface2);
1222 1253
1294MODULE = Deliantra::Client PACKAGE = DC::Font 1325MODULE = Deliantra::Client PACKAGE = DC::Font
1295 1326
1296PROTOTYPES: DISABLE 1327PROTOTYPES: DISABLE
1297 1328
1298DC::Font 1329DC::Font
1299new_from_file (SV *class, char *path, int id = 0) 1330new_from_file (SV *klass, char *path, int id = 0)
1300 CODE: 1331 CODE:
1301{ 1332{
1302 int count; 1333 int count;
1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1304 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1333 PROTOTYPE: 1364 PROTOTYPE:
1334 CODE: 1365 CODE:
1335 tc_restore (); 1366 tc_restore ();
1336 1367
1337DC::Layout 1368DC::Layout
1338new (SV *class) 1369new (SV *klass)
1339 CODE: 1370 CODE:
1340 New (0, RETVAL, 1, struct cf_layout); 1371 RETVAL = new cf_layout;
1341 1372
1342 RETVAL->pl = pango_layout_new (opengl_context); 1373 RETVAL->pl = pango_layout_new (opengl_context);
1343 RETVAL->r = 1.; 1374 RETVAL->r = 1.;
1344 RETVAL->g = 1.; 1375 RETVAL->g = 1.;
1345 RETVAL->b = 1.; 1376 RETVAL->b = 1.;
1346 RETVAL->a = 1.; 1377 RETVAL->a = 1.;
1347 RETVAL->base_height = MIN_FONT_HEIGHT; 1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1348 RETVAL->font = 0; 1379 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
1350 1380
1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1352 layout_update_font (RETVAL); 1382 layout_update_font (RETVAL);
1353 OUTPUT: 1383 OUTPUT:
1354 RETVAL 1384 RETVAL
1355 1385
1356void 1386void
1357DESTROY (DC::Layout self) 1387DESTROY (DC::Layout self)
1358 CODE: 1388 CODE:
1359 g_object_unref (self->pl); 1389 g_object_unref (self->pl);
1360 rc_free (self->rc);
1361 Safefree (self); 1390 delete self;
1362 1391
1363void 1392void
1364set_text (DC::Layout self, SV *text_) 1393set_text (DC::Layout self, SV *text_)
1365 CODE: 1394 CODE:
1366{ 1395{
1492 1521
1493void 1522void
1494set_height (DC::Layout self, int base_height) 1523set_height (DC::Layout self, int base_height)
1495 CODE: 1524 CODE:
1496 if (self->base_height != base_height) 1525 if (self->base_height != base_height)
1497 { 1526 {
1498 self->base_height = base_height; 1527 self->base_height = base_height;
1499 layout_update_font (self); 1528 layout_update_font (self);
1500 } 1529 }
1501 1530
1502void 1531void
1620} 1649}
1621 1650
1622void 1651void
1623render (DC::Layout self, float x, float y, int flags = 0) 1652render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE: 1653 CODE:
1625 rc_clear (self->rc); 1654 self->rc.clear ();
1626 pango_opengl_render_layout_subpixel ( 1655 pango_opengl_render_layout_subpixel (
1627 self->pl, 1656 self->pl,
1628 self->rc, 1657 &self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE, 1658 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a, 1659 self->r, self->g, self->b, self->a,
1631 flags 1660 flags
1632 ); 1661 );
1633 // we assume that context_change actually clears/frees stuff 1662 // we assume that context_change actually clears/frees stuff
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST); 1675 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648 1677
1649 rc_draw (self->rc); 1678 self->rc.draw ();
1650 1679
1651 glDisable (GL_ALPHA_TEST); 1680 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND); 1681 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D); 1682 glDisable (GL_TEXTURE_2D);
1654} 1683}
1866MODULE = Deliantra::Client PACKAGE = DC::Map 1895MODULE = Deliantra::Client PACKAGE = DC::Map
1867 1896
1868PROTOTYPES: DISABLE 1897PROTOTYPES: DISABLE
1869 1898
1870DC::Map 1899DC::Map
1871new (SV *class) 1900new (SV *klass)
1872 CODE: 1901 CODE:
1873 New (0, RETVAL, 1, struct map); 1902 New (0, RETVAL, 1, mapgrid);
1874 RETVAL->x = 0; 1903 RETVAL->x = 0;
1875 RETVAL->y = 0; 1904 RETVAL->y = 0;
1876 RETVAL->w = 0; 1905 RETVAL->w = 0;
1877 RETVAL->h = 0; 1906 RETVAL->h = 0;
1878 RETVAL->ox = 0; 1907 RETVAL->ox = 0;
1915 1944
1916void 1945void
1917set_smooth (DC::Map self, int face, int smooth, int level) 1946set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE: 1947 CODE:
1919{ 1948{
1920 tileid texid; 1949 tileid texid;
1921 maptex *tex; 1950 maptex *tex;
1922 1951
1923 if (face < 0 || face >= self->faces) 1952 if (face < 0 || face >= self->faces)
1924 return; 1953 return;
1925 1954
1926 if (smooth < 0 || smooth >= self->faces) 1955 if (smooth < 0 || smooth >= self->faces)
1927 return; 1956 return;
1928 1957
1929 texid = self->face2tile [face]; 1958 texid = self->face2tile [face];
1930 1959
1931 if (!texid) 1960 if (!texid)
1932 return; 1961 return;
1933 1962
1934 tex = self->tex + texid; 1963 tex = self->tex + texid;
1967} 1996}
1968 1997
1969void 1998void
1970expire_textures (DC::Map self, int texid, int count) 1999expire_textures (DC::Map self, int texid, int count)
1971 PPCODE: 2000 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count) 2001 for (; texid < self->texs && count; ++texid, --count)
1973 { 2002 {
1974 maptex *tex = self->tex + texid; 2003 maptex *tex = self->tex + texid;
1975 2004
1976 if (tex->name) 2005 if (tex->name)
1977 { 2006 {
2024 self->ox += dx; self->x += dx; 2053 self->ox += dx; self->x += dx;
2025 self->oy += dy; self->y += dy; 2054 self->oy += dy; self->y += dy;
2026 2055
2027 while (self->y < 0) 2056 while (self->y < 0)
2028 { 2057 {
2029 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
2030 2059
2031 self->rows += MAP_EXTEND_Y; 2060 self->rows += MAP_EXTEND_Y;
2032 self->y += MAP_EXTEND_Y; 2061 self->y += MAP_EXTEND_Y;
2033 } 2062 }
2034} 2063}
2035 2064
2036SV * 2065SV *
2037map1a_update (DC::Map self, SV *data_, int extmap) 2066map1a_update (DC::Map self, SV *data_)
2038 CODE: 2067 CODE:
2039{ 2068{
2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2041 uint8_t *data_end = (uint8_t *)SvEND (data_); 2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
2042 mapcell *cell; 2071 mapcell *cell;
2063 2092
2064 //TODO: don't trust server data to be in-range(!) 2093 //TODO: don't trust server data to be in-range(!)
2065 2094
2066 if (flags & 8) 2095 if (flags & 8)
2067 { 2096 {
2097 uint8_t ext, cmd;
2098
2068 if (extmap) 2099 do
2069 { 2100 {
2070 uint8_t ext, cmd; 2101 ext = *data++;
2102 cmd = ext & 0x7f;
2071 2103
2072 do 2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2073 { 2107 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1; 2108 cell->stat_width = 1;
2082 cell->stat_hp = *data++; 2109 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 } 2110 }
2102 while (ext & 0x80); 2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2103 } 2128 }
2104 else 2129 while (ext & 0x80);
2105 cell->darkness = *data++ + 1;
2106 } 2130 }
2107 2131
2108 for (z = 0; z <= 2; ++z) 2132 for (z = 0; z <= 2; ++z)
2109 if (flags & (4 >> z)) 2133 if (flags & (4 >> z))
2110 { 2134 {
2184 | (b << 16) 2208 | (b << 16)
2185 | (a << 24); 2209 | (a << 24);
2186 } 2210 }
2187 } 2211 }
2188 2212
2189 RETVAL = map_sv; 2213 RETVAL = map_sv;
2190} 2214}
2191 OUTPUT: 2215 OUTPUT:
2192 RETVAL 2216 RETVAL
2193 2217
2194void 2218void
2195draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2219draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2196 CODE: 2220 CODE:
2197{ 2221{
2198 int x, y, z; 2222 int x, y, z;
2199 2223
2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2203 smooth_key skey;
2204 int pl_x, pl_y; 2225 int pl_x, pl_y;
2205 maptex pl_tex; 2226 maptex pl_tex;
2206 rc_t *rc = rc_alloc (); 2227 rc_t rc;
2207 rc_t *rc_ov = rc_alloc (); 2228 rc_t rc_ov;
2208 rc_key_t key; 2229 rc_key_t key;
2209 rc_array_t *arr; 2230 rc_t::array_t *arr;
2210 2231
2211 pl_tex.name = 0; 2232 pl_tex.name = 0;
2212 2233
2213 // that's current max. sorry. 2234 // that's current max. sorry.
2214 if (sw > 255) sw = 255; 2235 if (sw > 255) sw = 255;
2215 if (sh > 255) sh = 255; 2236 if (sh > 255) sh = 255;
2216
2217 // clear key, in case of extra padding
2218 memset (&skey, 0, sizeof (skey));
2219 2237
2220 memset (&key, 0, sizeof (key)); 2238 memset (&key, 0, sizeof (key));
2221 key.r = 255; 2239 key.r = 255;
2222 key.g = 255; 2240 key.g = 255;
2223 key.b = 255; 2241 key.b = 255;
2229 my += self->y; 2247 my += self->y;
2230 2248
2231 // first pass: determine smooth_max 2249 // first pass: determine smooth_max
2232 // rather ugly, if you ask me 2250 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change 2251 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max)); 2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2235 2253
2236 for (y = 0; y < sh; y++) 2254 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows) 2255 if (0 <= y + my && y + my < self->rows)
2238 { 2256 {
2239 maprow *row = self->row + (y + my); 2257 maprow *row = self->row + (y + my);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256 2274
2257 for (z = 0; z <= 2; z++) 2275 for (z = 0; z <= 2; z++)
2258 { 2276 {
2259 memset (smooth_level, 0, sizeof (smooth_level)); 2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2260 key.texname = -1; 2280 key.texname = -1;
2261 2281
2262 for (y = 0; y < sh; y++) 2282 for (y = 0; y < sh; y++)
2263 if (0 <= y + my && y + my < self->rows) 2283 if (0 <= y + my && y + my < self->rows)
2264 { 2284 {
2281 2301
2282 if (!tex.name) 2302 if (!tex.name)
2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2284 2304
2285 key.texname = tex.name; 2305 key.texname = tex.name;
2286 arr = rc_array (rc, &key); 2306 arr = &rc.array (key);
2287 } 2307 }
2288 2308
2289 px = (x + 1) * Th - tex.w; 2309 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h; 2310 py = (y + 1) * Tw - tex.h;
2291 2311
2295 pl_y = py; 2315 pl_y = py;
2296 pl_tex = tex; 2316 pl_tex = tex;
2297 continue; 2317 continue;
2298 } 2318 }
2299 2319
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2304 2324
2305 // update smooth hash 2325 // update smooth hash
2306 if (tex.smoothtile) 2326 if (tex.smoothtile)
2307 { 2327 {
2308 skey.tile = tex.smoothtile; 2328 skey.tile = tex.smoothtile;
2309 skey.level = tex.smoothlevel; 2329 skey.level = tex.smoothlevel;
2310 2330
2311 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2331 smooth_level[tex.smoothlevel] = 1;
2312 2332
2313 // add bits to current tile and all neighbours. skey.x|y is 2333 // add bits to current tile and all neighbours. skey.x|y is
2314 // shifted +1|+1 so we always stay positive. 2334 // shifted +1|+1 so we always stay positive.
2315 2335
2316 // bits is ___n cccc CCCC bbbb 2336 // bits is ___n cccc CCCC bbbb
2324 2344
2325 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2326 // ·· ·· ·┏ ┓· 2346 // ·· ·· ·┏ ┓·
2327 2347
2328 // full tile 2348 // full tile
2329 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2330 2350
2331 // borders 2351 // borders
2332 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2333 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2334 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2335 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2336 2356
2337 // corners 2357 // corners
2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2342 } 2362 }
2343 } 2363 }
2344 2364
2345 if (expect_false (z == 2) && expect_false (cell->flags)) 2365 if (expect_false (z == 2) && expect_false (cell->flags))
2346 { 2366 {
2347 // overlays such as the speech bubble, probably more to come 2367 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1) 2368 if (cell->flags & 1)
2349 { 2369 {
2350 rc_key_t key_ov = key; 2370 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH]; 2371 maptex tex = self->tex[TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32; 2372 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32; 2373 int py = y * Th - Th * 6 / 32;
2355 2374
2356 key_ov.texname = tex.name; 2375 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov); 2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2358 2377
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2363 } 2382 }
2364 } 2383 }
2365 } 2384 }
2366 } 2385 }
2367 2386
2368 rc_draw (rc); 2387 rc.draw ();
2369 rc_clear (rc); 2388 rc.clear ();
2370 2389
2371 // go through all smoothlevels, lowest to highest, then draw. 2390 // go through all smoothlevels, lowest to highest, then draw.
2372 // this is basically counting sort 2391 // this is basically counting sort
2373 { 2392 {
2374 int w, b; 2393 int w, b;
2375 2394
2376 glEnable (GL_TEXTURE_2D); 2395 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS); 2396 glBegin (GL_QUADS);
2378 for (w = 0; w < 256 / 32; ++w) 2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2379 { 2400 {
2380 uint32_t smask = smooth_level [w]; 2401 smooth_key &skey = it->first;
2381 if (smask) 2402 IV bits = it->second;
2382 for (b = 0; b < 32; ++b) 2403
2383 if (smask & (((uint32_t)1) << b)) 2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2384 { 2407 {
2385 int level = (w << 5) | b; 2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2386 HE *he; 2416 if (tex.name)
2387
2388 hv_iterinit (smooth);
2389 while ((he = hv_iternext (smooth)))
2390 { 2417 {
2391 smooth_key *skey = (smooth_key *)HeKEY (he); 2418 // this time avoiding texture state changes
2392 IV bits = SvIVX (HeVAL (he)); 2419 // save gobs of state changes.
2393 2420 if (key.texname != tex.name)
2394 if (!(bits & 0x1000)
2395 && skey->level == level
2396 && level > smooth_max [skey->x][skey->y])
2397 { 2421 {
2398 maptex tex = self->tex [skey->tile];
2399 int px = (((int)skey->x) - 1) * Tw;
2400 int py = (((int)skey->y) - 1) * Th;
2401 int border = bits & 15;
2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2403 float dx = tex.s * .0625f; // 16 images/row
2404 float dy = tex.t * .5f ; // 2 images/column
2405
2406 if (tex.name)
2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
2410 if (key.texname != tex.name)
2411 {
2412 self->tex [skey->tile].unused = 0; 2422 self->tex [skey.tile].unused = 0;
2413 2423
2414 glEnd (); 2424 glEnd ();
2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2416 glBegin (GL_QUADS); 2426 glBegin (GL_QUADS);
2417 } 2427 }
2418 2428
2419 if (border) 2429 if (border)
2420 { 2430 {
2421 float ox = border * dx; 2431 float ox = border * dx;
2422 2432
2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); 2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); 2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); 2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2427 } 2437 }
2428 2438
2429 if (corner) 2439 if (corner)
2430 { 2440 {
2431 float ox = corner * dx; 2441 float ox = corner * dx;
2432 2442
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); 2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); 2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); 2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
2438 }
2439 } 2447 }
2440 } 2448 }
2441 } 2449 }
2442 } 2450 }
2443 2451
2444 glEnd (); 2452 glEnd ();
2445 glDisable (GL_TEXTURE_2D); 2453 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1; 2454 key.texname = -1;
2447 } 2455 }
2448
2449 hv_clear (smooth);
2450 } 2456 }
2451 2457
2452 if (pl_tex.name) 2458 if (pl_tex.name)
2453 { 2459 {
2454 maptex tex = pl_tex; 2460 maptex tex = pl_tex;
2455 int px = pl_x + sdx; 2461 int px = pl_x + sdx;
2456 int py = pl_y + sdy; 2462 int py = pl_y + sdy;
2457 2463
2458 key.texname = tex.name; 2464 key.texname = tex.name;
2459 arr = rc_array (rc, &key); 2465 rc_t::array_t &arr = rc.array (key);
2460 2466
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465 2471
2466 rc_draw (rc); 2472 rc.draw ();
2467 } 2473 }
2468 2474
2469 rc_draw (rc_ov); 2475 rc_ov.draw ();
2470 rc_clear (rc_ov); 2476 rc_ov.clear ();
2471 2477
2472 glDisable (GL_BLEND); 2478 glDisable (GL_BLEND);
2473 rc_free (rc);
2474 rc_free (rc_ov);
2475 2479
2476 // top layer: overlays such as the health bar 2480 // top layer: overlays such as the health bar
2477 for (y = 0; y < sh; y++) 2481 for (y = 0; y < sh; y++)
2478 if (0 <= y + my && y + my < self->rows) 2482 if (0 <= y + my && y + my < self->rows)
2479 { 2483 {
2723 else 2727 else
2724 *data++ = 0; 2728 *data++ = 0;
2725 } 2729 }
2726 } 2730 }
2727 2731
2728 /* if size is w*h + 5 then no data has been found */ 2732 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 { 2734 {
2731 SvPOK_only (data_sv); 2735 SvPOK_only (data_sv);
2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 } 2737 }
2734 2738
2735 RETVAL = data_sv; 2739 RETVAL = data_sv;
2736} 2740}
2737 OUTPUT: 2741 OUTPUT:
2738 RETVAL 2742 RETVAL
2739 2743
2740void 2744void
2747 STRLEN len; 2751 STRLEN len;
2748 uint8_t *data, *end; 2752 uint8_t *data, *end;
2749 2753
2750 len = SvLEN (data_sv); 2754 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv); 2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2753 end = data + len + 8; 2757 end = data + len + 8;
2754 2758
2755 if (len < 5) 2759 if (len < 5)
2756 XSRETURN_EMPTY; 2760 XSRETURN_EMPTY;
2757 2761
2818} 2822}
2819 2823
2820MODULE = Deliantra::Client PACKAGE = DC::RW 2824MODULE = Deliantra::Client PACKAGE = DC::RW
2821 2825
2822DC::RW 2826DC::RW
2823new (SV *class, SV *data_sv) 2827new (SV *klass, SV *data_sv)
2824 CODE: 2828 CODE:
2825{ 2829{
2826 STRLEN datalen; 2830 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen); 2831 char *data = SvPVbyte (data_sv, datalen);
2828 2832
2830} 2834}
2831 OUTPUT: 2835 OUTPUT:
2832 RETVAL 2836 RETVAL
2833 2837
2834DC::RW 2838DC::RW
2835new_from_file (SV *class, const char *path, const char *mode = "rb") 2839new_from_file (SV *klass, const char *path, const char *mode = "rb")
2836 CODE: 2840 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode); 2841 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT: 2842 OUTPUT:
2839 RETVAL 2843 RETVAL
2840 2844
2949#else 2953#else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951#endif 2955#endif
2952 2956
2953DC::MixChunk 2957DC::MixChunk
2954new (SV *class, DC::RW rwops) 2958new (SV *klass, DC::RW rwops)
2955 CODE: 2959 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT: 2961 OUTPUT:
2958 RETVAL 2962 RETVAL
2959 2963
3029 RETVAL = Mix_PlayingMusic (); 3033 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT: 3034 OUTPUT:
3031 RETVAL 3035 RETVAL
3032 3036
3033DC::MixMusic 3037DC::MixMusic
3034new (SV *class, DC::RW rwops) 3038new (SV *klass, DC::RW rwops)
3035 CODE: 3039 CODE:
3036 RETVAL = Mix_LoadMUS_RW (rwops); 3040 RETVAL = Mix_LoadMUS_RW (rwops);
3037 OUTPUT: 3041 OUTPUT:
3038 RETVAL 3042 RETVAL
3039 3043
3192 gl.BlendFuncSeparateEXT = 0; 3196 gl.BlendFuncSeparateEXT = 0;
3193 3197
3194void 3198void
3195apple_nvidia_bug (int enable) 3199apple_nvidia_bug (int enable)
3196 3200
3197char * 3201const char *
3198gl_vendor () 3202gl_vendor ()
3199 CODE: 3203 CODE:
3200 RETVAL = (char *)glGetString (GL_VENDOR); 3204 RETVAL = (const char *)glGetString (GL_VENDOR);
3201 OUTPUT: 3205 OUTPUT:
3202 RETVAL 3206 RETVAL
3203 3207
3204char * 3208const char *
3205gl_version () 3209gl_version ()
3206 CODE: 3210 CODE:
3207 RETVAL = (char *)glGetString (GL_VERSION); 3211 RETVAL = (const char *)glGetString (GL_VERSION);
3208 OUTPUT: 3212 OUTPUT:
3209 RETVAL 3213 RETVAL
3210 3214
3211char * 3215const char *
3212gl_extensions () 3216gl_extensions ()
3213 CODE: 3217 CODE:
3214 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3215 OUTPUT: 3219 OUTPUT:
3216 RETVAL 3220 RETVAL
3217 3221
3218const char *glGetString (GLenum pname) 3222const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3219 3227
3220GLint glGetInteger (GLenum pname) 3228GLint glGetInteger (GLenum pname)
3221 CODE: 3229 CODE:
3222 glGetIntegerv (pname, &RETVAL); 3230 glGetIntegerv (pname, &RETVAL);
3223 OUTPUT: 3231 OUTPUT:
3426 3434
3427void 3435void
3428find_widget (SV *self, NV x, NV y) 3436find_widget (SV *self, NV x, NV y)
3429 PPCODE: 3437 PPCODE:
3430{ 3438{
3431 if (within_widget (self, x, y)) 3439 if (within_widget (self, x, y))
3432 XPUSHs (self); 3440 XPUSHs (self);
3433} 3441}
3434 3442
3435BOOT: 3443BOOT:
3436{ 3444{
3444 3452
3445void 3453void
3446draw (SV *self) 3454draw (SV *self)
3447 CODE: 3455 CODE:
3448{ 3456{
3449 HV *hv; 3457 HV *hv;
3450 SV **svp; 3458 SV **svp;
3451 NV x, y, w, h; 3459 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv); 3460 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv); 3461 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv); 3462 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv); 3463 SV *draw_h_sv = GvSV (draw_h_gv);

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