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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.107 by root, Mon Jun 5 05:23:19 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 83#else
36 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 85#endif
43 86
44#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
45 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
47 96
48#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
50 99
51#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
52 130
53static struct 131static struct
54{ 132{
55#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 134#include "glfunc.h"
57#undef GL_FUNC 135#undef GL_FUNC
58} gl; 136} gl;
59 137
138static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 140{
62 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 145 else
67 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
68} 147}
69 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
72 184
73typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
74 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
75typedef struct cf_layout { 205struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
79 int base_height; 208 int base_height;
80 CFClient__Font font; 209 DC__Font font;
81} *CFClient__Layout; 210 rc_t rc;
211};
82 212
213typedef cf_layout *DC__Layout;
214
83static CFClient__Font default_font; 215static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
86 218
87static void 219static void
88substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
89{ 221{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 223#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 225#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 227}
97 228
98static void 229static void
99layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
100{ 231{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
103 */ 234 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
105 236
106 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 239
109 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
110} 241}
111 242
112static void 243static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
116 250
117 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 253
120 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
121} 255 if (!rect.height) rect.height = 1;
122 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
123typedef uint16_t mapface; 262typedef uint16_t faceid;
124 263
125typedef struct { 264struct maptex
265{
126 GLint name; 266 GLuint name;
127 int w, h; 267 int w, h;
128 float s, t; 268 float s, t;
129 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
130} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
131 274
132typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
133 int16_t darkness; 279 uint16_t darkness;
134 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 281};
136 282
137typedef struct { 283struct maprow
284{
138 int32_t c0, c1; 285 int32_t c0, c1;
139 mapcell *col; 286 mapcell *col;
140} maprow; 287};
141 288
142typedef struct map { 289struct mapgrid {
143 int x, y, w, h; 290 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 292 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 293 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 294
151 int32_t rows; 295 int32_t rows;
152 maprow *row; 296 maprow *row;
153} *CFClient__Map; 297};
154 298
155static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
156prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
157{ 304{
158 char *p; 305 T *p;
159 306
160 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
161 Zero (p, inc, char);
162 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
163 Safefree (ptr); 309 Safefree (ptr);
164 310
165 return p; 311 ptr = p;
166} 312}
167 313
168static char * 314template<typename T>
315static void
169append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
170{ 317{
171 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
172 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
173
174 return ptr;
175} 320}
176 321
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
179 341
180static maprow * 342static maprow *
181map_get_row (CFClient__Map self, int y) 343map_get_row (mapgrid *self, int y)
182{ 344{
183 if (0 > y) 345 if (0 > y)
184 { 346 {
185 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
187 349
188 self->rows += extend; 350 self->rows += extend;
189 self->y += extend; 351 self->y += extend;
190 y += extend; 352 y += extend;
191 } 353 }
192 else if (y >= self->rows) 354 else if (y >= self->rows)
193 { 355 {
194 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
195 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
196 self->rows += extend; 358 self->rows += extend;
197 } 359 }
198 360
199 return self->row + y; 361 return self->row + y;
200} 362}
210 } 372 }
211 373
212 if (row->c0 > x) 374 if (row->c0 > x)
213 { 375 {
214 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
215 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
216 row->c0 -= extend; 378 row->c0 -= extend;
217 } 379 }
218 else if (x >= row->c1) 380 else if (x >= row->c1)
219 { 381 {
220 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
221 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
222 row->c1 += extend; 384 row->c1 += extend;
223 } 385 }
224 386
225 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
226} 388}
227 389
228static mapcell * 390static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
230{ 392{
231 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
232} 394}
233 395
234static void 396static void
235map_clear (CFClient__Map self) 397map_clear (mapgrid *self)
236{ 398{
237 int r; 399 int r;
238 400
239 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
247 self->oy = 0; 409 self->oy = 0;
248 self->row = 0; 410 self->row = 0;
249 self->rows = 0; 411 self->rows = 0;
250} 412}
251 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
252static void 424static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
254{ 426{
255 int x, y; 427 int x, y;
256 maprow *row; 428 maprow *row;
429 mapcell *cell;
257 430
258 for (y = y0; y < y0 + h; y++) 431 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 432 if (y >= 0)
260 { 433 {
261 if (y >= self->rows) 434 if (y >= self->rows)
267 if (x >= row->c0) 440 if (x >= row->c0)
268 { 441 {
269 if (x >= row->c1) 442 if (x >= row->c1)
270 break; 443 break;
271 444
272 row->col[x - row->c0].darkness = -1; 445 cell = row->col + x - row->c0;
446
447 CELL_CLEAR (cell);
273 } 448 }
274 } 449 }
450}
451
452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
275} 485}
276 486
277static void 487static void
278music_finished (void) 488music_finished (void)
279{ 489{
298 ev.data2 = 0; 508 ev.data2 = 0;
299 509
300 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
301} 511}
302 512
303MODULE = CFClient PACKAGE = CFClient 513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
518}
519
520static unsigned int
521minpot (unsigned int n)
522{
523 if (!n)
524 return 0;
525
526 --n;
527
528 n |= n >> 1;
529 n |= n >> 2;
530 n |= n >> 4;
531 n |= n >> 8;
532 n |= n >> 16;
533
534 return n + 1;
535}
536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
304 654
305PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
306 656
307BOOT: 657BOOT:
308{ 658{
309 HV *stash = gv_stashpv ("CFClient", 1); 659 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 660 static const struct {
311 const char *name; 661 const char *name;
312 IV iv; 662 IV iv;
313 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
315 const_iv (SDL_ACTIVEEVENT), 668 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 669 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 670 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 671 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 672 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 681 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 682 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 683 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 684 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 802 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 803 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 804 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 805 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 806 const_iv (SDLK_UNDO),
807
397 const_iv (KMOD_NONE), 808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 810 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 813 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 816 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 824
410 const_iv (KMOD_SHIFT), 825 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 826
412 const_iv (KMOD_META) 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
413# undef const_iv 857# undef const_iv
414 }; 858 };
415 859
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
872
873int
874in_destruct ()
875 CODE:
876 RETVAL = PL_main_cv == Nullcv;
877 OUTPUT:
878 RETVAL
879
880NV floor (NV x)
881
882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
419 893
420void 894void
421pango_init () 895pango_init ()
422 CODE: 896 CODE:
423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{ 897{
425 {
426 ft2_fontmap = pango_ft2_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
429 } 901 /*pango_context_set_font_description (opengl_context, default_font);*/
430 { 902#if PANGO_VERSION_CHECK (1, 15, 2)
431 cairo_font_options_t *fopt = cairo_font_options_create (); 903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
432 cairo_fontmap = pango_cairo_font_map_get_default (); 904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif 905#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
445} 906}
446 907
447int 908char *SDL_GetError ()
448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
449 909
450void 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
451SDL_Quit () 919void SDL_Quit ()
452 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
453void 931void
454SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
455 PPCODE: 933 PPCODE:
456{ 934{
457 SDL_Rect **m; 935 SDL_Rect **m;
458 936
459 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
463 941
464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
466 944
467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
471 949
472 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
473 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
474 SDL_EnableUNICODE (1);
475 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
476 952
477 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
478 954
479 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
480 while (*m) 956 while (*m)
481 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
482 AV *av = newAV (); 960 AV *av = newAV ();
483 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
484 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
485 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
486 967
487 ++m; 968 ++m;
488 } 969 }
489} 970}
490 971
491char *
492SDL_GetError ()
493
494int 972int
495SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
496 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
497 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
499 ); 986 );
987
500 if (RETVAL) 988 if (RETVAL)
501 { 989 {
502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990 av_clear (texture_av);
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h" 992#include "glfunc.h"
505# undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
506 } 996 }
997}
507 OUTPUT: 998 OUTPUT:
508 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
509 1003
510void 1004void
511SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
512 1006
513char * 1007char *
514SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
515 1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
516void 1021void
517SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
518 PPCODE: 1026 PPCODE:
519{ 1027{
520 SDL_Event ev; 1028 SDL_Event ev;
521 1029
522 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
523 { 1032 {
524 HV *hv = newHV (); 1033 HV *hv = newHV ();
525 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
526 1035
527 switch (ev.type) 1036 switch (ev.type)
528 { 1037 {
529 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
530 case SDL_KEYUP: 1039 case SDL_KEYUP:
531 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
532 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
533 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
534 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
535 break; 1045 break;
536 1046
537 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
540 break; 1050 break;
541 1051
542 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
544
545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
550 break; 1078 break;
551 1079
552 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
553 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
555 1083
556 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
557 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
558 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
559 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
564 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
565 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
566 break; 1094 break;
567 } 1095 }
568 1096
569 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
570 } 1098 }
571} 1099}
572 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
573int 1114int
574Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
575 POSTCALL: 1116 POSTCALL:
576 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
577 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
578 1119
579void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
580Mix_CloseAudio () 1137Mix_CloseAudio ()
581 1138
582int 1139int
583Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
584 1141
1142const char *
1143Mix_GetError ()
1144
585void 1145void
586lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
587 CODE: 1147 CODE:
1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1149
1150void
1151win32_proxy_info ()
1152 PPCODE:
1153{
588#ifndef _WIN32 1154#ifdef _WIN32
589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
590#endif 1176#endif
1177}
591 1178
592void 1179int
593add_font (char *file) 1180add_font (char *file)
594 CODE: 1181 CODE:
595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
596#ifdef _WIN32 1183 OUTPUT:
597 // cairo... sigh... requires win2000 1184 RETVAL
598 AddFontResourceEx (file, FR_PRIVATE, 0); 1185
599#endif 1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
600 1192
601void 1193void
602load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
603 ALIAS: 1195 ALIAS:
604 load_image_file = 1 1196 load_image_file = 1
607 STRLEN image_len; 1199 STRLEN image_len;
608 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
609 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
610 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
611 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
612 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
613 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
614 1206
615 if (!rw) 1207 if (!rw)
616 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
617 1209
646 1238
647 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1239 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
648 1240
649 assert (surface2->pitch == surface2->w * 4); 1241 assert (surface2->pitch == surface2->w * 4);
650 1242
1243 SDL_LockSurface (surface2);
651 EXTEND (SP, 5); 1244 EXTEND (SP, 6);
652 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
653 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
654 SDL_LockSurface (surface2);
655 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
656 SDL_UnlockSurface (surface2);
657 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
658 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
659 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1251 SDL_UnlockSurface (surface2);
660 1252
661 SDL_FreeSurface (surface); 1253 SDL_FreeSurface (surface);
662 SDL_FreeSurface (surface2); 1254 SDL_FreeSurface (surface2);
663} 1255}
664 1256
690void 1282void
691error (char *message) 1283error (char *message)
692 CODE: 1284 CODE:
693 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
694#ifdef _WIN32 1286#ifdef _WIN32
695 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
696#endif 1288#endif
697 1289
698void 1290void
699fatal (char *message) 1291fatal (char *message)
700 CODE: 1292 CODE:
701 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
702#ifdef _WIN32 1294#ifdef _WIN32
703 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
704#endif 1296#endif
705 exit (1); 1297 _exit (1);
706 1298
1299void
1300_exit (int retval = 0)
1301 CODE:
1302#ifdef WIN32
1303 ExitThread (retval); // unclean, please beam me up
1304#else
1305 _exit (retval);
1306#endif
1307
1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
707MODULE = CFClient PACKAGE = CFClient::Font 1324MODULE = Deliantra::Client PACKAGE = DC::Font
708 1325
709CFClient::Font 1326PROTOTYPES: DISABLE
1327
1328DC::Font
710new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
711 CODE: 1330 CODE:
712{ 1331{
713 int count; 1332 int count;
714 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
715 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
717} 1336}
718 OUTPUT: 1337 OUTPUT:
719 RETVAL 1338 RETVAL
720 1339
721void 1340void
722DESTROY (CFClient::Font self) 1341DESTROY (DC::Font self)
723 CODE: 1342 CODE:
724 pango_font_description_free (self); 1343 pango_font_description_free (self);
725 1344
726void 1345void
727make_default (CFClient::Font self) 1346make_default (DC::Font self)
1347 PROTOTYPE: $
728 CODE: 1348 CODE:
729 default_font = self; 1349 default_font = self;
730 1350
731MODULE = CFClient PACKAGE = CFClient::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
732 1352
733CFClient::Layout 1353PROTOTYPES: DISABLE
734new (SV *class, int rgba = 0)
735 CODE:
736 New (0, RETVAL, 1, struct cf_layout);
737 1354
1355void
1356glyph_cache_backup ()
1357 PROTOTYPE:
1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1365 tc_restore ();
1366
1367DC::Layout
1368new (SV *klass)
1369 CODE:
1370 RETVAL = new cf_layout;
1371
738 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
739 RETVAL->rgba = rgba;
740 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
741 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
742 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
743 RETVAL->a = 1.; 1376 RETVAL->a = 1.;
744 RETVAL->base_height = MIN_FONT_HEIGHT; 1377 RETVAL->base_height = MIN_FONT_HEIGHT;
748 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
749 OUTPUT: 1382 OUTPUT:
750 RETVAL 1383 RETVAL
751 1384
752void 1385void
753DESTROY (CFClient::Layout self) 1386DESTROY (DC::Layout self)
754 CODE: 1387 CODE:
755 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
756 Safefree (self); 1389 delete self;
757 1390
758int
759is_rgba (CFClient::Layout self)
760 CODE:
761 RETVAL = self->rgba;
762 OUTPUT:
763 RETVAL
764
765void 1391void
766set_text (CFClient::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
767 CODE: 1393 CODE:
768{ 1394{
769 STRLEN textlen; 1395 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
771 1397
772 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
773} 1399}
774 1400
775void 1401void
776set_markup (CFClient::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
777 CODE: 1403 CODE:
778{ 1404{
779 STRLEN textlen; 1405 STRLEN textlen;
780 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
781 1407
782 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
783} 1409}
784 1410
1411void
1412set_shapes (DC::Layout self, ...)
1413 CODE:
1414{
1415 PangoAttrList *attrs = 0;
1416 const char *text = pango_layout_get_text (self->pl);
1417 const char *pos = text;
1418 int arg = 4;
1419
1420 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1421 {
1422 PangoRectangle inkrect, rect;
1423 PangoAttribute *attr;
1424
1425 int x = SvIV (ST (arg - 3));
1426 int y = SvIV (ST (arg - 2));
1427 int w = SvIV (ST (arg - 1));
1428 int h = SvIV (ST (arg ));
1429
1430 inkrect.x = 0;
1431 inkrect.y = 0;
1432 inkrect.width = 0;
1433 inkrect.height = 0;
1434
1435 rect.x = x * PANGO_SCALE;
1436 rect.y = y * PANGO_SCALE;
1437 rect.width = w * PANGO_SCALE;
1438 rect.height = h * PANGO_SCALE;
1439
1440 if (!attrs)
1441 attrs = pango_layout_get_attributes (self->pl);
1442
1443 attr = pango_attr_shape_new (&inkrect, &rect);
1444 attr->start_index = pos - text;
1445 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1446 pango_attr_list_insert (attrs, attr);
1447
1448 arg += 4;
1449 pos += sizeof (OBJ_STR) - 1;
1450 }
1451
1452 if (attrs)
1453 pango_layout_set_attributes (self->pl, attrs);
1454}
1455
1456void
1457get_shapes (DC::Layout self)
1458 PPCODE:
1459{
1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1461
1462 do
1463 {
1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1465
1466 if (run && shape_attr_p (run))
1467 {
1468 PangoRectangle extents;
1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1470
1471 EXTEND (SP, 2);
1472 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1474 }
1475 }
1476 while (pango_layout_iter_next_run (iter));
1477
1478 pango_layout_iter_free (iter);
1479}
1480
1481int
1482has_wrapped (DC::Layout self)
1483 CODE:
1484{
1485 int lines = 1;
1486 const char *text = pango_layout_get_text (self->pl);
1487
1488 while (*text)
1489 lines += *text++ == '\n';
1490
1491 RETVAL = lines < pango_layout_get_line_count (self->pl);
1492}
1493 OUTPUT:
1494 RETVAL
1495
785SV * 1496SV *
786get_text (CFClient::Layout self) 1497get_text (DC::Layout self)
787 CODE: 1498 CODE:
788 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
789 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
790 OUTPUT: 1501 OUTPUT:
791 RETVAL 1502 RETVAL
792 1503
793void 1504void
794set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
795 CODE: 1506 CODE:
796 self->r = r; 1507 self->r = r;
797 self->g = g; 1508 self->g = g;
798 self->b = b; 1509 self->b = b;
799 self->a = a; 1510 self->a = a;
800 1511
801void 1512void
802set_font (CFClient::Layout self, CFClient::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
803 CODE: 1514 CODE:
804 if (self->font != font) 1515 if (self->font != font)
805 { 1516 {
806 self->font = font; 1517 self->font = font;
807 layout_update_font (self); 1518 layout_update_font (self);
808 } 1519 }
809 1520
810void 1521void
811set_height (CFClient::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
812 CODE: 1523 CODE:
813 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
814 { 1525 {
815 self->base_height = base_height; 1526 self->base_height = base_height;
816 layout_update_font (self); 1527 layout_update_font (self);
817 } 1528 }
818 1529
819void 1530void
820set_width (CFClient::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
821 CODE: 1532 CODE:
822 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
823 1534
824void 1535void
825set_indent (CFClient::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
826 CODE: 1537 CODE:
827 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
828 1539
829void 1540void
830set_spacing (CFClient::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
831 CODE: 1542 CODE:
832 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
833 1544
834void 1545void
835set_ellipsise (CFClient::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
836 CODE: 1547 CODE:
837 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
838 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
839 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
840 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
841 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
842 ); 1553 );
843 1554
844void 1555void
845set_single_paragraph_mode (CFClient::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
846 CODE: 1557 CODE:
847 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
848 1559
849void 1560void
850size (CFClient::Layout self) 1561size (DC::Layout self)
851 PPCODE: 1562 PPCODE:
852{ 1563{
853 int w, h; 1564 int w, h;
854 1565
855 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
858 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
859 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
860} 1571}
861 1572
862int 1573int
1574descent (DC::Layout self)
1575 CODE:
1576{
1577 PangoRectangle rect;
1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1580 RETVAL = PANGO_DESCENT (rect);
1581}
1582 OUTPUT:
1583 RETVAL
1584
1585int
863xy_to_index (CFClient::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
864 CODE: 1587 CODE:
865{ 1588{
866 int index, trailing; 1589 int index, trailing;
867 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
868 RETVAL = index; 1591 RETVAL = index + trailing;
869} 1592}
870 OUTPUT: 1593 OUTPUT:
871 RETVAL 1594 RETVAL
872 1595
873void 1596void
874cursor_pos (CFClient::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
875 PPCODE: 1598 PPCODE:
876{ 1599{
877 PangoRectangle strong_pos; 1600 PangoRectangle pos;
878 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
879 1602
880 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
882 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
884} 1607}
885 1608
886void 1609void
887render (CFClient::Layout self) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
888 PPCODE: 1611 PPCODE:
889{ 1612{
890 SV *retval; 1613 int line, x;
891 int w, h;
892 1614
893 layout_get_pixel_size (self, &w, &h); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
894 1616#if !PANGO_VERSION_CHECK (1, 17, 3)
895 if (self->rgba) 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 { 1618 --line;
897 cairo_surface_t *surface;
898 cairo_t *cairo;
899
900 retval = newSV (w * h * 4);
901 SvPOK_only (retval);
902 SvCUR_set (retval, w * h * 4);
903
904 memset (SvPVX (retval), 0, w * h * 4);
905
906 surface = cairo_image_surface_create_for_data (
907 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
908 cairo = cairo_create (surface);
909 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
910
911 pango_cairo_show_layout (cairo, self->pl);
912
913 cairo_destroy (cairo);
914 cairo_surface_destroy (surface);
915
916 // what a mess, and its premultiplied, too :(
917 {
918 uint32_t *p = (uint32_t *)SvPVX (retval);
919 uint32_t *e = p + w * h;
920
921 while (p < e)
922 {
923 uint32_t rgba = *p;
924 rgba = (rgba >> 24) | (rgba << 8);
925#if 0
926#ifdef _WIN32
927 {//D
928 uint8_t r = rgba >> 24;
929 uint8_t g = rgba >> 16;
930 uint8_t b = rgba >> 8;
931 uint8_t a = rgba >> 0;
932
933 rgba = (rgba & 0xffffff00) | a;
934 }
935#endif 1619#endif
936#endif
937 rgba = SDL_SwapBE32 (rgba);
938 *p++ = rgba;
939 }
940 }
941
942 EXTEND (SP, 5); 1620 EXTEND (SP, 2);
943 PUSHs (sv_2mortal (newSViv (w))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
944 PUSHs (sv_2mortal (newSViv (h))); 1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
945 PUSHs (sv_2mortal (retval));
946 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 }
949 else 1643 else
950 { 1644 {
951 FT_Bitmap bitmap;
952
953 retval = newSV (w * h);
954 SvPOK_only (retval);
955 SvCUR_set (retval, w * h);
956
957 bitmap.rows = h;
958 bitmap.width = w;
959 bitmap.pitch = w;
960 bitmap.buffer = (unsigned char*)SvPVX (retval);
961 bitmap.num_grays = 256;
962 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
963
964 memset (bitmap.buffer, 0, w * h);
965
966 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
967
968 EXTEND (SP, 5);
969 PUSHs (sv_2mortal (newSViv (w))); 1645 PUSHs (sv_2mortal (newSViv (index)));
970 PUSHs (sv_2mortal (newSViv (h))); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 } 1647 }
975} 1648}
976 1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1654 pango_opengl_render_layout_subpixel (
1655 self->pl,
1656 &self->rc,
1657 x * PANGO_SCALE, y * PANGO_SCALE,
1658 self->r, self->g, self->b, self->a,
1659 flags
1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1664
1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
977MODULE = CFClient PACKAGE = CFClient::Texture 1684MODULE = Deliantra::Client PACKAGE = DC::Texture
978 1685
1686PROTOTYPES: ENABLE
1687
979void 1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1693 {
1694 STRLEN datalen;
1695 char *data = SvPVbyte (data_, datalen);
1696 int bpp = datalen / (ow * oh);
1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1698
1699 SvPOK_only (result_);
1700 SvCUR_set (result_, nw * nh * bpp);
1701
1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1703 while (oh--)
1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1705
1706 sv_setsv (data_, result_);
1707 }
1708}
1709
1710void
980draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
981 PROTOTYPE: $$$;$$ 1712 PROTOTYPE: $$$;$$
982 ALIAS: 1713 ALIAS:
983 draw_quad_alpha = 1 1714 draw_quad_alpha = 1
984 draw_quad_alpha_premultiplied = 2 1715 draw_quad_alpha_premultiplied = 2
985 CODE: 1716 CODE:
986{ 1717{
987 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
988 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
989 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
990 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
991 1725
992 if (items < 5) 1726 if (items < 5)
993 { 1727 {
994 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
995 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1023 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1024 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1025 } 1759 }
1026} 1760}
1027 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
1028MODULE = CFClient PACKAGE = CFClient::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1029 1895
1030CFClient::Map 1896PROTOTYPES: DISABLE
1031new (SV *class, int map_width, int map_height) 1897
1898DC::Map
1899new (SV *klass)
1032 CODE: 1900 CODE:
1033 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1034 RETVAL->x = 0; 1902 RETVAL->x = 0;
1035 RETVAL->y = 0; 1903 RETVAL->y = 0;
1036 RETVAL->w = map_width; 1904 RETVAL->w = 0;
1037 RETVAL->h = map_height; 1905 RETVAL->h = 0;
1038 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1039 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
1040 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1041 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1042 RETVAL->texs = 8192;
1043 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1044 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
1045 RETVAL->row = 0; 1911 RETVAL->row = 0;
1046 OUTPUT: 1912 OUTPUT:
1047 RETVAL 1913 RETVAL
1048 1914
1049void 1915void
1050DESTROY (CFClient::Map self) 1916DESTROY (DC::Map self)
1051 CODE: 1917 CODE:
1052{ 1918{
1053 map_clear (self); 1919 map_clear (self);
1054 Safefree (self->face); 1920 Safefree (self->face2tile);
1921 Safefree (self->tex);
1055 Safefree (self); 1922 Safefree (self);
1056} 1923}
1057 1924
1058void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
1059clear (CFClient::Map self) 1932clear (DC::Map self)
1060 CODE: 1933 CODE:
1061 map_clear (self); 1934 map_clear (self);
1062 1935
1063void 1936void
1064set_face (CFClient::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
1065 CODE: 1938 CODE:
1066{ 1939{
1067 while (self->faces <= face) 1940 need_facenum (self, face); self->face2tile [face] = tile;
1068 { 1941 need_texid (self, tile);
1069 Append (mapface, self->face, self->faces, self->faces);
1070 self->faces *= 2;
1071 }
1072
1073 self->face [face] = texid;
1074} 1942}
1075 1943
1076void 1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
1077set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1078 CODE: 1969 CODE:
1079{ 1970{
1080 while (self->texs <= texid) 1971 need_texid (self, texid);
1081 {
1082 Append (maptex, self->tex, self->texs, self->texs);
1083 self->texs *= 2;
1084 }
1085 1972
1086 { 1973 {
1087 maptex *tex = self->tex + texid; 1974 maptex *tex = self->tex + texid;
1088 1975
1089 tex->name = name; 1976 tex->name = name;
1105 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1995}
1109 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1110int 2017int
1111ox (CFClient::Map self) 2018ox (DC::Map self)
1112 ALIAS: 2019 ALIAS:
1113 oy = 1 2020 oy = 1
1114 x = 2 2021 x = 2
1115 y = 3 2022 y = 3
1116 w = 4 2023 w = 4
1127 } 2034 }
1128 OUTPUT: 2035 OUTPUT:
1129 RETVAL 2036 RETVAL
1130 2037
1131void 2038void
1132scroll (CFClient::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1133 CODE: 2040 CODE:
1134{ 2041{
1135 if (dx > 0) 2042 if (dx > 0)
1136 map_blank (self, self->x, self->y, dx - 1, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1137 else if (dx < 0) 2044 else if (dx < 0)
1138 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1139 2046
1140 if (dy > 0) 2047 if (dy > 0)
1141 map_blank (self, self->x, self->y, self->w, dy - 1); 2048 map_blank (self, self->x, self->y, self->w, dy);
1142 else if (dy < 0) 2049 else if (dy < 0)
1143 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1144 2051
1145 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1146 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1147 2054
1148 while (self->y < 0) 2055 while (self->y < 0)
1149 { 2056 {
1150 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1151 2058
1152 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1153 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1154 } 2061 }
1155} 2062}
1156 2063
1157void 2064SV *
1158map1a_update (CFClient::Map self, SV *data_) 2065map1a_update (DC::Map self, SV *data_)
1159 CODE: 2066 CODE:
1160{ 2067{
1161 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1162 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1163 mapcell *cell; 2070 mapcell *cell;
1164 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1165 2074
1166 while (data < data_end) 2075 while (data < data_end - 1)
1167 { 2076 {
1168 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1169 2078
1170 x = ((flags >> 10) & 63) + self->x; 2079 x = self->x + ((flags >> 10) & 63);
1171 y = ((flags >> 4) & 63) + self->y; 2080 y = self->y + ((flags >> 4) & 63);
1172 2081
1173 cell = map_get_cell (self, x, y); 2082 cell = map_get_cell (self, x, y);
1174 2083
1175 if (flags & 15) 2084 if (flags & 15)
1176 { 2085 {
1177 if (cell->darkness < 0) 2086 if (!cell->darkness)
1178 { 2087 {
2088 memset (cell, 0, sizeof (*cell));
1179 cell->darkness = 0; 2089 cell->darkness = 256;
1180 cell->face [0] = 0;
1181 cell->face [1] = 0;
1182 cell->face [2] = 0;
1183 } 2090 }
1184 2091
1185 cell->darkness = flags & 8 ? *data++ : 255;
1186
1187 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1188 2093
1189 if (flags & 4) 2094 if (flags & 8)
1190 { 2095 {
1191 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 uint8_t ext, cmd;
2097
2098 do
2099 {
2100 ext = *data++;
2101 cmd = ext & 0x7f;
2102
2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
2106 {
2107 cell->stat_width = 1;
2108 cell->stat_hp = *data++;
2109 }
2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
2127 }
2128 while (ext & 0x80);
1192 } 2129 }
1193 2130
2131 for (z = 0; z <= 2; ++z)
1194 if (flags & 2) 2132 if (flags & (4 >> z))
1195 { 2133 {
1196 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1197 } 2153 }
1198
1199 if (flags & 1)
1200 {
1201 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1202 }
1203 } 2154 }
1204 else 2155 else
1205 cell->darkness = -1; 2156 CELL_CLEAR (cell);
1206 } 2157 }
1207} 2158}
2159 OUTPUT:
2160 RETVAL
1208 2161
1209SV * 2162SV *
1210mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1211 CODE: 2164 CODE:
1212{ 2165{
1213 int x1, x; 2166 int x1, x;
1214 int y1, y; 2167 int y1, y;
1215 int z; 2168 int z;
1228 ? self->row + y 2181 ? self->row + y
1229 : 0; 2182 : 0;
1230 2183
1231 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1232 { 2185 {
1233 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1234 2187
1235 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1236 { 2189 {
1237 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1238 2191
1239 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
1240 { 2193 {
1241 mapface face = cell->face [z];
1242
1243 if (face)
1244 {
1245 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
1246 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1247 int a1 = tex.a; 2196 int a1 = tex.a;
1248 2197
1249 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1250 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1251 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1252 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1253 }
1254 } 2202 }
1255 } 2203 }
1256 2204
1257 *map++ = (r ) 2205 *map++ = (r )
1258 | (g << 8) 2206 | (g << 8)
1259 | (b << 16) 2207 | (b << 16)
1260 | (a << 24); 2208 | (a << 24);
1261 } 2209 }
1262 } 2210 }
1263 2211
1264 RETVAL = map_sv; 2212 RETVAL = map_sv;
1265} 2213}
1266 OUTPUT: 2214 OUTPUT:
1267 RETVAL 2215 RETVAL
1268 2216
1269void 2217void
1270draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1271 PPCODE: 2219 CODE:
1272{ 2220{
1273 int vx, vy;
1274 int x, y, z; 2221 int x, y, z;
1275 int last_name;
1276 mapface face;
1277 int sw4 = (sw + 3) & ~3;
1278 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1279 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1280 2222
1281 memset (darkness, 255, sw4 * sh); 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1282 SvPOK_only (darkness_sv); 2224 int pl_x, pl_y;
1283 SvCUR_set (darkness_sv, sw4 * sh); 2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
1284 2230
1285 vx = self->x + (self->w - sw) / 2 - shift_x; 2231 pl_tex.name = 0;
1286 vy = self->y + (self->h - sh) / 2 - shift_y;
1287 2232
1288 /* 2233 // that's current max. sorry.
1289 int vx = self->vx = self->w >= sw 2234 if (sw > 255) sw = 255;
1290 ? self->x + (self->w - sw) / 2 2235 if (sh > 255) sh = 255;
1291 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1292 2236
1293 int vy = self->vy = self->h >= sh 2237 memset (&key, 0, sizeof (key));
1294 ? self->y + (self->h - sh) / 2 2238 key.r = 255;
1295 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2239 key.g = 255;
1296 */ 2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
1297 2244
1298 glColor4ub (255, 255, 255, 255); 2245 mx += self->x;
2246 my += self->y;
1299 2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
2269
2270 glEnable (GL_BLEND);
1300 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1301 glEnable (GL_BLEND);
1302 glEnable (GL_TEXTURE_2D);
1303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1304 2273
1305 glBegin (GL_QUADS);
1306
1307 last_name = 0;
1308
1309 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
1310 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1311 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1312 { 2283 {
1313 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
1314 2285
1315 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
1316 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1317 { 2399 {
1318 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
1319 2402
1320 darkness[y * sw4 + x] = cell->darkness < 0 2403 if (!(bits & 0x1000)
1321 ? 255 - FOW_DARKNESS 2404 && skey.level == level
1322 : 255 - cell->darkness; 2405 && level > smooth_max [skey.x][skey.y])
1323
1324 face = cell->face [z];
1325
1326 if (face)
1327 { 2406 {
1328 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
1329
1330 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
1331 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
1332 2414
1333 if (last_name != tex.name) 2415 if (tex.name)
1334 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
1335 glEnd (); 2423 glEnd ();
1336 last_name = tex.name;
1337 glBindTexture (GL_TEXTURE_2D, last_name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1338 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
1339 } 2447 }
1340
1341 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1342 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1343 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1344 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1345 } 2448 }
1346 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
2454 }
2455 }
2456
2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
2462
2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
2477 glDisable (GL_BLEND);
2478
2479 // top layer: overlays such as the health bar
2480 for (y = 0; y < sh; y++)
2481 if (0 <= y + my && y + my < self->rows)
2482 {
2483 maprow *row = self->row + (y + my);
2484
2485 for (x = 0; x < sw; x++)
2486 if (row->c0 <= x + mx && x + mx < row->c1)
2487 {
2488 mapcell *cell = row->col + (x + mx - row->c0);
2489
2490 int px = x * Tw;
2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2498
2499 if (cell->stat_hp)
2500 {
2501 int width = cell->stat_width * Tw;
2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2503
2504 glColor3ub (0, 0, 0);
2505 glRectf (px + 1, py - thick - 2,
2506 px + width - 1, py);
2507
2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2509 glRectf (px + 2,
2510 py - thick - 1,
2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2512 }
2513 }
2514 }
2515}
2516
2517void
2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2519 CODE:
2520{
2521 static float color[16][3] = {
2522 { 0.00f, 0.00f, 0.00f },
2523 { 1.00f, 1.00f, 1.00f },
2524 { 0.00f, 0.00f, 0.55f },
2525 { 1.00f, 0.00f, 0.00f },
2526
2527 { 1.00f, 0.54f, 0.00f },
2528 { 0.11f, 0.56f, 1.00f },
2529 { 0.93f, 0.46f, 0.00f },
2530 { 0.18f, 0.54f, 0.34f },
2531
2532 { 0.56f, 0.73f, 0.56f },
2533 { 0.80f, 0.80f, 0.80f },
2534 { 0.55f, 0.41f, 0.13f },
2535 { 0.99f, 0.77f, 0.26f },
2536
2537 { 0.74f, 0.65f, 0.41f },
2538
2539 { 0.00f, 1.00f, 1.00f },
2540 { 1.00f, 0.00f, 1.00f },
2541 { 1.00f, 1.00f, 0.00f },
2542 };
2543
2544 int x, y;
2545
2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2554 glEnable (GL_BLEND);
2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2556 glBegin (GL_QUADS);
2557
2558 for (y = 0; y < h; y++)
2559 for (x = 0; x < w; x++)
2560 {
2561 unsigned char m = data [x + y * w];
2562
2563 if (m)
2564 {
2565 float *c = color [m & 15];
2566
2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2568 float tx2 = tx1 + 0.5f;
2569
2570 glColor4f (c[0], c[1], c[2], 1);
2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1347 } 2575 }
2576 }
1348 2577
1349 glEnd (); 2578 glEnd ();
1350 2579 glDisable (GL_BLEND);
1351 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1352 glDisable (GL_BLEND); 2581}
2582
2583void
2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2585 PPCODE:
2586{
2587 int x, y;
2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2595 memset (darkness1, 0, sw1*sh1);
2596
2597 SvPOK_only (darkness3_sv);
2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2599
2600 mx += self->x - 1;
2601 my += self->y - 1;
2602
2603 for (y = 0; y < sh1; y++)
2604 if (0 <= y + my && y + my < self->rows)
2605 {
2606 maprow *row = self->row + (y + my);
2607
2608 for (x = 0; x < sw1; x++)
2609 if (row->c0 <= x + mx && x + mx < row->c1)
2610 {
2611 mapcell *cell = row->col + (x + mx - row->c0);
2612
2613 darkness1 [y * sw1 + x] = cell->darkness
2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2616 }
2617 }
2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
1353 2656
1354 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1355 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1356 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1357 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1358} 2661}
1359 2662
1360SV * 2663SV *
1361get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 2665 CODE:
1363{ 2666{
1364 int x, y, x1, y1; 2667 int x, y, x1, y1;
1365 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1366 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1391 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
1392 { 2695 {
1393 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
1394 uint8_t flags = 0; 2697 uint8_t flags = 0;
1395 2698
1396 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
1397 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
1398 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
1399 2702
1400 *data++ = flags; 2703 *data++ = flags;
1401 2704
1402 if (flags & 1) 2705 if (flags & 1)
1403 { 2706 {
2707 tileid tile = cell->tile [0];
1404 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
1405 *data++ = cell->face [0]; 2709 *data++ = tile;
1406 } 2710 }
1407 2711
1408 if (flags & 2) 2712 if (flags & 2)
1409 { 2713 {
2714 tileid tile = cell->tile [1];
1410 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
1411 *data++ = cell->face [1]; 2716 *data++ = tile;
1412 } 2717 }
1413 2718
1414 if (flags & 4) 2719 if (flags & 4)
1415 { 2720 {
2721 tileid tile = cell->tile [2];
1416 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
1417 *data++ = cell->face [2]; 2723 *data++ = tile;
1418 } 2724 }
1419 } 2725 }
1420 else 2726 else
1421 *data++ = 0; 2727 *data++ = 0;
1422 } 2728 }
1423 } 2729 }
1424 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1425 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1426 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1427 RETVAL = data_sv; 2738 RETVAL = data_sv;
1428} 2739}
1429 OUTPUT: 2740 OUTPUT:
1430 RETVAL 2741 RETVAL
1431 2742
1432void 2743void
1433set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1434 PPCODE: 2745 PPCODE:
1435{ 2746{
1436 int x, y, z; 2747 int x, y, z;
1437 int w, h; 2748 int w, h;
1438 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
1439 2760
1440 if (*data++ != 0) 2761 if (*data++ != 0)
1441 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
1442 2763
1443 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
1444 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
1445 2766
1446 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
1458 { 2779 {
1459 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
1460 2781
1461 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
1462 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
1463 uint8_t flags = *data++; 2789 flags = *data++;
1464 2790
1465 if (flags) 2791 if (flags)
1466 { 2792 {
1467 mapface face[3] = { 0, 0, 0 };
1468
1469 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
1470 2795
1471 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1472 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1473 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1474 2799
1475 if (cell->darkness <= 0) 2800 if (cell->darkness == 0)
1476 { 2801 {
1477 cell->darkness = -1; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
1478 2804
1479 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
1480 { 2806 {
1481 cell->face[z] = face[z]; 2807 tileid t = tile [z];
1482 2808
1483 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
1484 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
1485 } 2816 }
1486 } 2817 }
1487 } 2818 }
1488 } 2819 }
1489 } 2820 }
1490} 2821}
1491 2822
1492MODULE = CFClient PACKAGE = CFClient::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
1493 2824
1494CFClient::MixChunk 2825DC::RW
1495new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
1496 CODE: 2827 CODE:
1497 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
1498 OUTPUT: 2834 OUTPUT:
1499 RETVAL 2835 RETVAL
1500 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
1501void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
1502DESTROY (CFClient::MixChunk self) 2964DESTROY (DC::MixChunk self)
1503 CODE: 2965 CODE:
1504 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
1505 2967
1506int 2968int
1507volume (CFClient::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
1508 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
1509 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
1510 OUTPUT: 2974 OUTPUT:
1511 RETVAL 2975 RETVAL
1512 2976
1513int 2977DC::Channel
1514play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1515 CODE: 2979 CODE:
2980{
1516 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
1517 OUTPUT: 2992 OUTPUT:
1518 RETVAL 2993 RETVAL
1519 2994
1520MODULE = CFClient PACKAGE = CFClient::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
1521 3008
1522int 3009int
1523volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
1524 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
1525 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
1526 OUTPUT: 3016 OUTPUT:
1527 RETVAL 3017 RETVAL
1528 3018
1529CFClient::MixMusic 3019void
1530new_from_file (SV *class, char *path) 3020fade_out (int ms)
1531 CODE: 3021 CODE:
1532 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
1533 OUTPUT: 3033 OUTPUT:
1534 RETVAL 3034 RETVAL
1535 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
1536void 3043void
1537DESTROY (CFClient::MixMusic self) 3044DESTROY (DC::MixMusic self)
1538 CODE: 3045 CODE:
1539 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
1540 3047
1541int 3048int
1542play (CFClient::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
1543 CODE: 3050 CODE:
1544 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
1545 OUTPUT: 3052 OUTPUT:
1546 RETVAL 3053 RETVAL
1547 3054
3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
1548MODULE = CFClient PACKAGE = CFClient::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
1549 3063
1550BOOT: 3064BOOT:
1551{ 3065{
1552 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1553 static const struct { 3067 static const struct {
1554 const char *name; 3068 const char *name;
1555 IV iv; 3069 IV iv;
1556 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
1557# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
1558 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
1559 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
1560 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
1561 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
1562 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
1564 const_iv (GL_SCISSOR_TEST), 3082 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST), 3083 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST), 3084 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE), 3085 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL), 3086 const_iv (GL_RESCALE_NORMAL),
3087 const_iv (GL_FRONT),
3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
1569 const_iv (GL_AND), 3090 const_iv (GL_AND),
1570 const_iv (GL_ONE), 3091 const_iv (GL_ONE),
1571 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
1572 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
1573 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
1574 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1575 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
1576 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
1577 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
1578 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
3104 const_iv (GL_RGBA4),
3105 const_iv (GL_RGBA8),
3106 const_iv (GL_RGB5_A1),
1579 const_iv (GL_UNSIGNED_BYTE), 3107 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT), 3108 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT), 3109 const_iv (GL_UNSIGNED_INT),
1582 const_iv (GL_ALPHA), 3110 const_iv (GL_ALPHA),
1583 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
1584 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
1585 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
1586 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
1587 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
1588 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
1589 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
1590 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
1591 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
1592 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
1593 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
1614 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
1615 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
1616 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
1617 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
1618 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
1619 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
3157 const_iv (GL_LINE_STRIP),
1620 const_iv (GL_LINE_LOOP), 3158 const_iv (GL_LINE_LOOP),
1621 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
1622 const_iv (GL_QUAD_STRIP), 3160 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES), 3161 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP), 3162 const_iv (GL_TRIANGLE_STRIP),
1625 const_iv (GL_TRIANGLE_FAN), 3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
1626 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1627 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
1628 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
1629 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
1630 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
1631 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1632# undef const_iv 3181# undef const_iv
1633 }; 3182 };
1634 3183
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1637}
1638 3186
1639char * 3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
1640gl_vendor () 3201gl_vendor ()
1641 CODE: 3202 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
1643 OUTPUT: 3204 OUTPUT:
1644 RETVAL 3205 RETVAL
1645 3206
1646char * 3207const char *
1647gl_version () 3208gl_version ()
1648 CODE: 3209 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
1650 OUTPUT: 3211 OUTPUT:
1651 RETVAL 3212 RETVAL
1652 3213
1653char * 3214const char *
1654gl_extensions () 3215gl_extensions ()
1655 CODE: 3216 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT: 3218 OUTPUT:
1658 RETVAL 3219 RETVAL
1659 3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
1660int glGetError () 3239int glGetError ()
3240
3241void glFinish ()
3242
3243void glFlush ()
1661 3244
1662void glClear (int mask) 3245void glClear (int mask)
1663 3246
1664void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
1665 PROTOTYPE: @ 3248 PROTOTYPE: @
1676 3259
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE: 3261 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
1680 3263
3264# void glBlendEquation (int se)
3265
1681void glDepthMask (int flag) 3266void glDepthMask (int flag)
1682 3267
1683void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
1684 3269
1685void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
1689void glPushMatrix () 3274void glPushMatrix ()
1690 3275
1691void glPopMatrix () 3276void glPopMatrix ()
1692 3277
1693void glLoadIdentity () 3278void glLoadIdentity ()
3279
3280void glDrawBuffer (int buffer)
3281
3282void glReadBuffer (int buffer)
1694 3283
1695# near_ and far_ are due to microsofts buggy "c" compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697 3286
1698# near_ and far_ are due to microsofts buggy "c" compiler 3287# near_ and far_ are due to microsofts buggy "c" compiler
1699void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
1700 3291
1701void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
1702 3293
1703void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
1704 3295
1712 3303
1713void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
1714 CODE: 3305 CODE:
1715 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
1716 3307
1717void glBegin (int mode)
1718
1719void glEnd ()
1720
1721void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
1722 PROTOTYPE: @ 3309 PROTOTYPE: @
1723 ALIAS: 3310 ALIAS:
1724 glColor_premultiply = 1 3311 glColor_premultiply = 1
1725 CODE: 3312 CODE:
1726 if (ix) 3313 if (ix)
1727 { 3314 {
1728 r *= a; 3315 r *= a;
1729 g *= a; 3316 g *= a;
1730 b *= a; 3317 b *= a;
1731 } 3318 }
1732 // microsoft visual "c" rounds instead of truncating... 3319 // microsoft visual "c" rounds instead of truncating...
1733 glColor4ub (MIN ((int)(r * 256.f), 255), 3320 glColor4f (r, g, b, a);
1734 MIN ((int)(g * 256.f), 255),
1735 MIN ((int)(b * 256.f), 255),
1736 MIN ((int)(a * 256.f), 255));
1737
1738void glInterleavedArrays (int format, int stride, char *data)
1739
1740void glDrawElements (int mode, int count, int type, char *indices)
1741
1742# 1.2 void glDrawRangeElements (int mode, int start, int end
1743 3321
1744void glRasterPos (float x, float y, float z = 0.) 3322void glRasterPos (float x, float y, float z = 0.)
1745 CODE: 3323 CODE:
1746 glRasterPos3f (0, 0, z); 3324 glRasterPos3f (0, 0, z);
1747 glBitmap (0, 0, 0, 0, x, y, 0); 3325 glBitmap (0, 0, 0, 0, x, y, 0);
1752 3330
1753void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
1754 CODE: 3332 CODE:
1755 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
1756 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
1757void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
1758 CODE: 3365 CODE:
1759 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
1760 3367
1761void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1778 CODE: 3385 CODE:
1779 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1781 3388
1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1783 3390
1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1785 3392
1786void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
1787 3396
1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1789 3398
1790int glGenTexture () 3399int glGenTexture ()
1791 CODE: 3400 CODE:
1792{ 3401 RETVAL = gen_texture ();
1793 GLuint name;
1794 glGenTextures (1, &name);
1795 RETVAL = name;
1796}
1797 OUTPUT: 3402 OUTPUT:
1798 RETVAL 3403 RETVAL
1799 3404
1800void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
1801 CODE: 3406 CODE:
1802{
1803 GLuint name_ = name;
1804 glDeleteTextures (1, &name_); 3407 del_texture (name);
1805} 3408
1806
1807int glGenList () 3409int glGenList ()
1808 CODE: 3410 CODE:
1809 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
1810 OUTPUT: 3412 OUTPUT:
1811 RETVAL 3413 RETVAL
1818 3420
1819void glEndList () 3421void glEndList ()
1820 3422
1821void glCallList (int list) 3423void glCallList (int list)
1822 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1823 3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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