ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.123 by root, Wed Jun 28 23:41:11 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
23#include <glib/gmacros.h> 58#include <glib.h>
24 59
25#include <pango/pango.h> 60#include <pango/pango.h>
26#include <pango/pangofc-fontmap.h> 61
27#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
28#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
50 96
51#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
53 99
54#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
101
102/* mask out modifiers we are not interested in */
103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105#define KMOD_LRAM 0x10000 // our extension
106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
55 130
56static struct 131static struct
57{ 132{
58#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
59#include "glfunc.h" 134#include "glfunc.h"
60#undef GL_FUNC 135#undef GL_FUNC
61} gl; 136} gl;
62 137
138static void
63static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
64{ 140{
65 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
66 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
67 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
68 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
69 else 145 else
70 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
71} 147}
72 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
73typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
74typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
75 184
76typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
77 186
78static int 187static int
79shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
80{ 189{
81 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
82 191
83 while (attrs) 192 while (attrs)
84 { 193 {
85 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
86 195
87 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
88 return 1; 197 return 1;
89 198
90 attrs = attrs->next; 199 attrs = attrs->next;
91 } 200 }
92 201
93 return 0; 202 return 0;
94} 203}
95 204
96typedef struct cf_layout { 205struct cf_layout {
97 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
98 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
99 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
100 int base_height; 208 int base_height;
101 CFClient__Font font; 209 DC__Font font;
102} *CFClient__Layout; 210 rc_t rc;
211};
103 212
213typedef cf_layout *DC__Layout;
214
104static CFClient__Font default_font; 215static DC__Font default_font;
105static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
106static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
107 218
108static void 219static void
109substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
110{ 221{
111 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
112#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
113 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
114#endif 225#endif
115#ifdef _WIN32
116 FcPatternAddBool (pattern, FC_AUTOHINT, 1);
117#else
118 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
119#endif
120} 227}
121 228
122static void 229static void
123layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
124{ 231{
125 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
126 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
127 */ 234 */
128 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
129 236
130 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
131 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
132 239
133 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
134} 241}
135 242
136static void 243static void
137layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
138{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
139 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
140 250
141 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
142 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
143 253
144 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
145} 255 if (!rect.height) rect.height = 1;
146 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
147typedef uint16_t mapface; 262typedef uint16_t faceid;
148 263
149typedef struct { 264struct maptex
265{
150 GLint name; 266 GLuint name;
151 int w, h; 267 int w, h;
152 float s, t; 268 float s, t;
153 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
154} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
155 274
156typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
157 int16_t darkness; 279 uint16_t darkness;
158 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
159} mapcell; 281};
160 282
161typedef struct { 283struct maprow
284{
162 int32_t c0, c1; 285 int32_t c0, c1;
163 mapcell *col; 286 mapcell *col;
164} maprow; 287};
165 288
166typedef struct map { 289struct mapgrid {
167 int x, y, w, h; 290 int x, y, w, h;
168 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
169 int faces; 292 int faces; tileid *face2tile; // [faceid]
170 mapface *face; 293 int texs; maptex *tex; // [tileid]
171
172 int texs;
173 maptex *tex;
174 294
175 int32_t rows; 295 int32_t rows;
176 maprow *row; 296 maprow *row;
177} *CFClient__Map; 297};
178 298
179static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
180prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
181{ 304{
182 char *p; 305 T *p;
183 306
184 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
185 Zero (p, inc, char);
186 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
187 Safefree (ptr); 309 Safefree (ptr);
188 310
189 return p; 311 ptr = p;
190} 312}
191 313
192static char * 314template<typename T>
315static void
193append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
194{ 317{
195 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
196 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
197
198 return ptr;
199} 320}
200 321
201#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
202#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
203 341
204static maprow * 342static maprow *
205map_get_row (CFClient__Map self, int y) 343map_get_row (mapgrid *self, int y)
206{ 344{
207 if (0 > y) 345 if (0 > y)
208 { 346 {
209 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
210 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
211 349
212 self->rows += extend; 350 self->rows += extend;
213 self->y += extend; 351 self->y += extend;
214 y += extend; 352 y += extend;
215 } 353 }
216 else if (y >= self->rows) 354 else if (y >= self->rows)
217 { 355 {
218 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
219 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
220 self->rows += extend; 358 self->rows += extend;
221 } 359 }
222 360
223 return self->row + y; 361 return self->row + y;
224} 362}
234 } 372 }
235 373
236 if (row->c0 > x) 374 if (row->c0 > x)
237 { 375 {
238 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
239 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
240 row->c0 -= extend; 378 row->c0 -= extend;
241 } 379 }
242 else if (x >= row->c1) 380 else if (x >= row->c1)
243 { 381 {
244 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
245 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
246 row->c1 += extend; 384 row->c1 += extend;
247 } 385 }
248 386
249 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
250} 388}
251 389
252static mapcell * 390static mapcell *
253map_get_cell (CFClient__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
254{ 392{
255 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
256} 394}
257 395
258static void 396static void
259map_clear (CFClient__Map self) 397map_clear (mapgrid *self)
260{ 398{
261 int r; 399 int r;
262 400
263 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
264 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
271 self->oy = 0; 409 self->oy = 0;
272 self->row = 0; 410 self->row = 0;
273 self->rows = 0; 411 self->rows = 0;
274} 412}
275 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
276static void 424static void
277map_blank (CFClient__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
278{ 426{
279 int x, y; 427 int x, y;
280 maprow *row; 428 maprow *row;
429 mapcell *cell;
281 430
282 for (y = y0; y < y0 + h; y++) 431 for (y = y0; y < y0 + h; y++)
283 if (y >= 0) 432 if (y >= 0)
284 { 433 {
285 if (y >= self->rows) 434 if (y >= self->rows)
291 if (x >= row->c0) 440 if (x >= row->c0)
292 { 441 {
293 if (x >= row->c1) 442 if (x >= row->c1)
294 break; 443 break;
295 444
296 row->col[x - row->c0].darkness = -1; 445 cell = row->col + x - row->c0;
446
447 CELL_CLEAR (cell);
297 } 448 }
298 } 449 }
450}
451
452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
299} 485}
300 486
301static void 487static void
302music_finished (void) 488music_finished (void)
303{ 489{
320 ev.code = 1; 506 ev.code = 1;
321 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
322 ev.data2 = 0; 508 ev.data2 = 0;
323 509
324 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
325} 518}
326 519
327static unsigned int 520static unsigned int
328minpot (unsigned int n) 521minpot (unsigned int n)
329{ 522{
339 n |= n >> 16; 532 n |= n >> 16;
340 533
341 return n + 1; 534 return n + 1;
342} 535}
343 536
344MODULE = CFClient PACKAGE = CFClient 537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
345 654
346PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
347 656
348BOOT: 657BOOT:
349{ 658{
350 HV *stash = gv_stashpv ("CFClient", 1); 659 HV *stash = gv_stashpv ("DC", 1);
351 static const struct { 660 static const struct {
352 const char *name; 661 const char *name;
353 IV iv; 662 IV iv;
354 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
355# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
356 const_iv (SDL_ACTIVEEVENT), 668 const_iv (SDL_ACTIVEEVENT),
357 const_iv (SDL_KEYDOWN), 669 const_iv (SDL_KEYDOWN),
358 const_iv (SDL_KEYUP), 670 const_iv (SDL_KEYUP),
359 const_iv (SDL_MOUSEMOTION), 671 const_iv (SDL_MOUSEMOTION),
360 const_iv (SDL_MOUSEBUTTONDOWN), 672 const_iv (SDL_MOUSEBUTTONDOWN),
369 const_iv (SDL_EVENT_RESERVEDA), 681 const_iv (SDL_EVENT_RESERVEDA),
370 const_iv (SDL_EVENT_RESERVEDB), 682 const_iv (SDL_EVENT_RESERVEDB),
371 const_iv (SDL_VIDEORESIZE), 683 const_iv (SDL_VIDEORESIZE),
372 const_iv (SDL_VIDEOEXPOSE), 684 const_iv (SDL_VIDEOEXPOSE),
373 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
374 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
375 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
376 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
377 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
378 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
433 const_iv (SDLK_BREAK), 802 const_iv (SDLK_BREAK),
434 const_iv (SDLK_MENU), 803 const_iv (SDLK_MENU),
435 const_iv (SDLK_POWER), 804 const_iv (SDLK_POWER),
436 const_iv (SDLK_EURO), 805 const_iv (SDLK_EURO),
437 const_iv (SDLK_UNDO), 806 const_iv (SDLK_UNDO),
807
438 const_iv (KMOD_NONE), 808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
439 const_iv (KMOD_LSHIFT), 810 const_iv (KMOD_LSHIFT),
440 const_iv (KMOD_RSHIFT), 811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
441 const_iv (KMOD_LCTRL), 813 const_iv (KMOD_LCTRL),
442 const_iv (KMOD_RCTRL), 814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
443 const_iv (KMOD_LALT), 816 const_iv (KMOD_LALT),
444 const_iv (KMOD_RALT), 817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
445 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
446 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
447 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
448 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
449 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
450 const_iv (KMOD_CTRL), 824
451 const_iv (KMOD_SHIFT), 825 const_iv (KMOD_LRAM),
452 const_iv (KMOD_ALT), 826
453 const_iv (KMOD_META) 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
454# undef const_iv 857# undef const_iv
455 }; 858 };
456 859
457 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
458 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
459} 865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
872
873int
874in_destruct ()
875 CODE:
876 RETVAL = PL_main_cv == Nullcv;
877 OUTPUT:
878 RETVAL
460 879
461NV floor (NV x) 880NV floor (NV x)
462 881
463NV ceil (NV x) 882NV ceil (NV x)
464 883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
893
465void 894void
466pango_init () 895pango_init ()
467 CODE: 896 CODE:
468 // delayed, so it can pick up new fonts added by AddFontResourceEx
469{ 897{
470 {
471 ft2_fontmap = pango_ft2_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
472 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
473 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
474 } 901 /*pango_context_set_font_description (opengl_context, default_font);*/
475 { 902#if PANGO_VERSION_CHECK (1, 15, 2)
476 cairo_font_options_t *fopt = cairo_font_options_create (); 903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
477 cairo_fontmap = pango_cairo_font_map_get_default (); 904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
478 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
479#ifdef _WIN32
480 // cairo looks like shit eaten twice on windows
481 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
482#else
483 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
484#endif 905#endif
485 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
486 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
487 pango_cairo_context_set_font_options (cairo_context, fopt);
488 cairo_font_options_destroy (fopt);
489 }
490} 906}
491 907
492int 908char *SDL_GetError ()
493SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
494 909
495void 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
496SDL_Quit () 919void SDL_Quit ()
497 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
498void 931void
499SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
500 PPCODE: 933 PPCODE:
501{ 934{
502 SDL_Rect **m; 935 SDL_Rect **m;
503 936
504 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
505 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
506 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
507 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
508 941
509 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
510 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
511 944
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
515 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
516 949
517 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
518 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
519 SDL_EnableUNICODE (1);
520 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
521 952
522 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
523 954
524 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
525 while (*m) 956 while (*m)
526 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
527 AV *av = newAV (); 960 AV *av = newAV ();
528 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
529 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
530 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
531 967
532 ++m; 968 ++m;
533 } 969 }
534} 970}
535 971
536char *
537SDL_GetError ()
538
539int 972int
540SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
541 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
542 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
543 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
544 ); 986 );
987
545 if (RETVAL) 988 if (RETVAL)
546 { 989 {
547 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990 av_clear (texture_av);
548# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
549# include "glfunc.h" 992#include "glfunc.h"
550# undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
551 } 996 }
997}
552 OUTPUT: 998 OUTPUT:
553 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
554 1003
555void 1004void
556SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
557 1006
558char * 1007char *
559SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
560 1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
561void 1021void
562SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
563 PPCODE: 1026 PPCODE:
564{ 1027{
565 SDL_Event ev; 1028 SDL_Event ev;
566 1029
567 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
568 { 1032 {
569 HV *hv = newHV (); 1033 HV *hv = newHV ();
570 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
571 1035
572 switch (ev.type) 1036 switch (ev.type)
573 { 1037 {
574 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
575 case SDL_KEYUP: 1039 case SDL_KEYUP:
576 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
577 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
578 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
579 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
580 break; 1045 break;
581 1046
582 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
583 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
584 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
585 break; 1050 break;
586 1051
587 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
588 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
589
590 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
591 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
592 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
593 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
594 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
595 break; 1078 break;
596 1079
597 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
598 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
600 1083
601 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
602 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
603 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
604 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
609 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
610 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
611 break; 1094 break;
612 } 1095 }
613 1096
614 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
615 } 1098 }
616} 1099}
617 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
618int 1114int
619Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
620 POSTCALL: 1116 POSTCALL:
621 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
622 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
623 1119
624void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
625Mix_CloseAudio () 1137Mix_CloseAudio ()
626 1138
627int 1139int
628Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
629 1141
1142const char *
1143Mix_GetError ()
1144
630void 1145void
631lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
632 CODE: 1147 CODE:
1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1149
1150void
1151win32_proxy_info ()
1152 PPCODE:
1153{
633#ifndef _WIN32 1154#ifdef _WIN32
634 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
635#endif 1176#endif
1177}
636 1178
637void 1179int
638add_font (char *file) 1180add_font (char *file)
639 CODE: 1181 CODE:
640 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
641#ifdef _WIN32 1183 OUTPUT:
642 // cairo... sigh... requires win2000 1184 RETVAL
643 AddFontResourceEx (file, FR_PRIVATE, 0); 1185
644#endif 1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
645 1192
646void 1193void
647load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
648 ALIAS: 1195 ALIAS:
649 load_image_file = 1 1196 load_image_file = 1
652 STRLEN image_len; 1199 STRLEN image_len;
653 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
654 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
655 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
656 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
657 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
658 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
659 1206
660 if (!rw) 1207 if (!rw)
661 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
662 1209
691 1238
692 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1239 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
693 1240
694 assert (surface2->pitch == surface2->w * 4); 1241 assert (surface2->pitch == surface2->w * 4);
695 1242
1243 SDL_LockSurface (surface2);
696 EXTEND (SP, 5); 1244 EXTEND (SP, 6);
697 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
698 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
699 SDL_LockSurface (surface2);
700 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
701 SDL_UnlockSurface (surface2);
702 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
703 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
704 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1251 SDL_UnlockSurface (surface2);
705 1252
706 SDL_FreeSurface (surface); 1253 SDL_FreeSurface (surface);
707 SDL_FreeSurface (surface2); 1254 SDL_FreeSurface (surface2);
708} 1255}
709 1256
735void 1282void
736error (char *message) 1283error (char *message)
737 CODE: 1284 CODE:
738 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
739#ifdef _WIN32 1286#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
741#endif 1288#endif
742 1289
743void 1290void
744fatal (char *message) 1291fatal (char *message)
745 CODE: 1292 CODE:
746 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
747#ifdef _WIN32 1294#ifdef _WIN32
748 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
749#endif 1296#endif
750 _exit (1); 1297 _exit (1);
751 1298
752void 1299void
753_exit (int retval) 1300_exit (int retval = 0)
754 CODE: 1301 CODE:
1302#ifdef WIN32
1303 ExitThread (retval); // unclean, please beam me up
1304#else
755 _exit (retval); 1305 _exit (retval);
1306#endif
756 1307
1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
757MODULE = CFClient PACKAGE = CFClient::Font 1324MODULE = Deliantra::Client PACKAGE = DC::Font
758 1325
759CFClient::Font 1326PROTOTYPES: DISABLE
1327
1328DC::Font
760new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
761 CODE: 1330 CODE:
762{ 1331{
763 int count; 1332 int count;
764 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
765 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
767} 1336}
768 OUTPUT: 1337 OUTPUT:
769 RETVAL 1338 RETVAL
770 1339
771void 1340void
772DESTROY (CFClient::Font self) 1341DESTROY (DC::Font self)
773 CODE: 1342 CODE:
774 pango_font_description_free (self); 1343 pango_font_description_free (self);
775 1344
776void 1345void
777make_default (CFClient::Font self) 1346make_default (DC::Font self)
1347 PROTOTYPE: $
778 CODE: 1348 CODE:
779 default_font = self; 1349 default_font = self;
780 1350
781MODULE = CFClient PACKAGE = CFClient::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
782 1352
783CFClient::Layout 1353PROTOTYPES: DISABLE
784new (SV *class, int rgba = 0)
785 CODE:
786 New (0, RETVAL, 1, struct cf_layout);
787 1354
1355void
1356glyph_cache_backup ()
1357 PROTOTYPE:
1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1365 tc_restore ();
1366
1367DC::Layout
1368new (SV *klass)
1369 CODE:
1370 RETVAL = new cf_layout;
1371
788 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
789 RETVAL->rgba = rgba;
790 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
791 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
792 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
793 RETVAL->a = 1.; 1376 RETVAL->a = 1.;
794 RETVAL->base_height = MIN_FONT_HEIGHT; 1377 RETVAL->base_height = MIN_FONT_HEIGHT;
798 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
799 OUTPUT: 1382 OUTPUT:
800 RETVAL 1383 RETVAL
801 1384
802void 1385void
803DESTROY (CFClient::Layout self) 1386DESTROY (DC::Layout self)
804 CODE: 1387 CODE:
805 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
806 Safefree (self); 1389 delete self;
807 1390
808int
809is_rgba (CFClient::Layout self)
810 CODE:
811 RETVAL = self->rgba;
812 OUTPUT:
813 RETVAL
814
815void 1391void
816set_text (CFClient::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
817 CODE: 1393 CODE:
818{ 1394{
819 STRLEN textlen; 1395 STRLEN textlen;
820 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
821 1397
822 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
823} 1399}
824 1400
825void 1401void
826set_markup (CFClient::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
827 CODE: 1403 CODE:
828{ 1404{
829 STRLEN textlen; 1405 STRLEN textlen;
830 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
831 1407
832 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
833} 1409}
834 1410
835void 1411void
836set_shapes (CFClient::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
837 CODE: 1413 CODE:
838{ 1414{
839 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
840 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
841 const char *pos = text; 1417 const char *pos = text;
876 if (attrs) 1452 if (attrs)
877 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
878} 1454}
879 1455
880void 1456void
881get_shapes (CFClient::Layout self) 1457get_shapes (DC::Layout self)
882 PPCODE: 1458 PPCODE:
883{ 1459{
884 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
885 1461
886 do 1462 do
887 { 1463 {
888 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
889 1465
890 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
891 { 1467 {
892 PangoRectangle extents; 1468 PangoRectangle extents;
893 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
894 1470
1471 EXTEND (SP, 2);
895 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); 1472 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
896 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); 1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
897 } 1474 }
898 } 1475 }
899 while (pango_layout_iter_next_run (iter)); 1476 while (pango_layout_iter_next_run (iter));
900 1477
901 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
902} 1479}
903 1480
904int 1481int
905has_wrapped (CFClient::Layout self) 1482has_wrapped (DC::Layout self)
906 CODE: 1483 CODE:
907{ 1484{
908 int lines = 1; 1485 int lines = 1;
909 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
910 1487
915} 1492}
916 OUTPUT: 1493 OUTPUT:
917 RETVAL 1494 RETVAL
918 1495
919SV * 1496SV *
920get_text (CFClient::Layout self) 1497get_text (DC::Layout self)
921 CODE: 1498 CODE:
922 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
923 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
924 OUTPUT: 1501 OUTPUT:
925 RETVAL 1502 RETVAL
926 1503
927void 1504void
928set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
929 CODE: 1506 CODE:
930 self->r = r; 1507 self->r = r;
931 self->g = g; 1508 self->g = g;
932 self->b = b; 1509 self->b = b;
933 self->a = a; 1510 self->a = a;
934 1511
935void 1512void
936set_font (CFClient::Layout self, CFClient::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
937 CODE: 1514 CODE:
938 if (self->font != font) 1515 if (self->font != font)
939 { 1516 {
940 self->font = font; 1517 self->font = font;
941 layout_update_font (self); 1518 layout_update_font (self);
942 } 1519 }
943 1520
944void 1521void
945set_height (CFClient::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
946 CODE: 1523 CODE:
947 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
948 { 1525 {
949 self->base_height = base_height; 1526 self->base_height = base_height;
950 layout_update_font (self); 1527 layout_update_font (self);
951 } 1528 }
952 1529
953void 1530void
954set_width (CFClient::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
955 CODE: 1532 CODE:
956 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
957 1534
958void 1535void
959set_indent (CFClient::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
960 CODE: 1537 CODE:
961 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
962 1539
963void 1540void
964set_spacing (CFClient::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
965 CODE: 1542 CODE:
966 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
967 1544
968void 1545void
969set_ellipsise (CFClient::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
970 CODE: 1547 CODE:
971 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
972 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
973 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
974 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
975 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
976 ); 1553 );
977 1554
978void 1555void
979set_single_paragraph_mode (CFClient::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
980 CODE: 1557 CODE:
981 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
982 1559
983void 1560void
984size (CFClient::Layout self) 1561size (DC::Layout self)
985 PPCODE: 1562 PPCODE:
986{ 1563{
987 int w, h; 1564 int w, h;
988 1565
989 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
992 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
993 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
994} 1571}
995 1572
996int 1573int
997descent (CFClient::Layout self) 1574descent (DC::Layout self)
998 CODE: 1575 CODE:
999{ 1576{
1000 PangoRectangle rect; 1577 PangoRectangle rect;
1001 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1002 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1003 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1004} 1581}
1005 OUTPUT: 1582 OUTPUT:
1006 RETVAL 1583 RETVAL
1007 1584
1008int 1585int
1009xy_to_index (CFClient::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1010 CODE: 1587 CODE:
1011{ 1588{
1012 int index, trailing; 1589 int index, trailing;
1013 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1014 RETVAL = index; 1591 RETVAL = index + trailing;
1015} 1592}
1016 OUTPUT: 1593 OUTPUT:
1017 RETVAL 1594 RETVAL
1018 1595
1019void 1596void
1020cursor_pos (CFClient::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1021 PPCODE: 1598 PPCODE:
1022{ 1599{
1023 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1024 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1025 1602
1026 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1027 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1028 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1029 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1030} 1607}
1031 1608
1032void 1609void
1033render (CFClient::Layout self) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1034 PPCODE: 1611 PPCODE:
1035{ 1612{
1036 SV *retval; 1613 int line, x;
1037 int w, h;
1038 1614
1039 layout_get_pixel_size (self, &w, &h); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1040 1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1041 if (self->rgba) 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1042 { 1618 --line;
1043 cairo_surface_t *surface;
1044 cairo_t *cairo;
1045
1046 retval = newSV (w * h * 4);
1047 SvPOK_only (retval);
1048 SvCUR_set (retval, w * h * 4);
1049
1050 memset (SvPVX (retval), 0, w * h * 4);
1051
1052 surface = cairo_image_surface_create_for_data (
1053 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
1054 cairo = cairo_create (surface);
1055 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
1056
1057 pango_cairo_show_layout (cairo, self->pl);
1058
1059 cairo_destroy (cairo);
1060 cairo_surface_destroy (surface);
1061
1062 // what a mess, and its premultiplied, too :(
1063 {
1064 uint32_t *p = (uint32_t *)SvPVX (retval);
1065 uint32_t *e = p + w * h;
1066
1067 while (p < e)
1068 {
1069 uint32_t rgba = *p;
1070 rgba = (rgba >> 24) | (rgba << 8);
1071#if 0
1072#ifdef _WIN32
1073 {//D
1074 uint8_t r = rgba >> 24;
1075 uint8_t g = rgba >> 16;
1076 uint8_t b = rgba >> 8;
1077 uint8_t a = rgba >> 0;
1078
1079 rgba = (rgba & 0xffffff00) | a;
1080 }
1081#endif 1619#endif
1082#endif
1083 rgba = SDL_SwapBE32 (rgba);
1084 *p++ = rgba;
1085 }
1086 }
1087
1088 EXTEND (SP, 5); 1620 EXTEND (SP, 2);
1089 PUSHs (sv_2mortal (newSViv (w))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
1090 PUSHs (sv_2mortal (newSViv (h))); 1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
1091 PUSHs (sv_2mortal (retval));
1092 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1093 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1094 }
1095 else 1643 else
1096 { 1644 {
1097 FT_Bitmap bitmap;
1098
1099 retval = newSV (w * h);
1100 SvPOK_only (retval);
1101 SvCUR_set (retval, w * h);
1102
1103 bitmap.rows = h;
1104 bitmap.width = w;
1105 bitmap.pitch = w;
1106 bitmap.buffer = (unsigned char*)SvPVX (retval);
1107 bitmap.num_grays = 256;
1108 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
1109
1110 memset (bitmap.buffer, 0, w * h);
1111
1112 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
1113
1114 EXTEND (SP, 5);
1115 PUSHs (sv_2mortal (newSViv (w))); 1645 PUSHs (sv_2mortal (newSViv (index)));
1116 PUSHs (sv_2mortal (newSViv (h))); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
1117 PUSHs (sv_2mortal (retval));
1118 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1119 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
1120 } 1647 }
1121} 1648}
1122 1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1654 pango_opengl_render_layout_subpixel (
1655 self->pl,
1656 &self->rc,
1657 x * PANGO_SCALE, y * PANGO_SCALE,
1658 self->r, self->g, self->b, self->a,
1659 flags
1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1664
1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1123MODULE = CFClient PACKAGE = CFClient::Texture 1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1124 1685
1125void 1686PROTOTYPES: ENABLE
1126pad2pot (SV *data_, SV *w_, SV *h_)
1127 CODE:
1128{
1129 int ow = SvIV (w_);
1130 int oh = SvIV (h_);
1131 1687
1132 if (ow && oh) 1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1133 { 1693 {
1134 int nw = minpot (ow);
1135 int nh = minpot (oh);
1136
1137 if (nw != ow || nh != oh)
1138 {
1139 if (SvOK (data_))
1140 {
1141 STRLEN datalen; 1694 STRLEN datalen;
1142 char *data = SvPVbyte (data_, datalen); 1695 char *data = SvPVbyte (data_, datalen);
1143 int bpp = datalen / (ow * oh); 1696 int bpp = datalen / (ow * oh);
1144 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1145 1698
1146 SvPOK_only (result_); 1699 SvPOK_only (result_);
1147 SvCUR_set (result_, nw * nh * bpp); 1700 SvCUR_set (result_, nw * nh * bpp);
1148 1701
1149 memset (SvPVX (result_), 0, nw * nh * bpp); 1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1150 while (oh--) 1703 while (oh--)
1151 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1152 1705
1153 sv_setsv (data_, result_); 1706 sv_setsv (data_, result_);
1154 }
1155
1156 sv_setiv (w_, nw);
1157 sv_setiv (h_, nh);
1158 }
1159 } 1707 }
1160} 1708}
1161 1709
1162void 1710void
1163draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1169{ 1717{
1170 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1171 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1172 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1173 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1174 1725
1175 if (items < 5) 1726 if (items < 5)
1176 { 1727 {
1177 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1178 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1206 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1207 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1208 } 1759 }
1209} 1760}
1210 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
1211MODULE = CFClient PACKAGE = CFClient::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1212 1895
1213CFClient::Map 1896PROTOTYPES: DISABLE
1214new (SV *class, int map_width, int map_height) 1897
1898DC::Map
1899new (SV *klass)
1215 CODE: 1900 CODE:
1216 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1217 RETVAL->x = 0; 1902 RETVAL->x = 0;
1218 RETVAL->y = 0; 1903 RETVAL->y = 0;
1219 RETVAL->w = map_width; 1904 RETVAL->w = 0;
1220 RETVAL->h = map_height; 1905 RETVAL->h = 0;
1221 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1222 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
1223 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1224 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1225 RETVAL->texs = 8192;
1226 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1227 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
1228 RETVAL->row = 0; 1911 RETVAL->row = 0;
1229 OUTPUT: 1912 OUTPUT:
1230 RETVAL 1913 RETVAL
1231 1914
1232void 1915void
1233DESTROY (CFClient::Map self) 1916DESTROY (DC::Map self)
1234 CODE: 1917 CODE:
1235{ 1918{
1236 map_clear (self); 1919 map_clear (self);
1237 Safefree (self->face); 1920 Safefree (self->face2tile);
1238 Safefree (self->tex); 1921 Safefree (self->tex);
1239 Safefree (self); 1922 Safefree (self);
1240} 1923}
1241 1924
1242void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
1243clear (CFClient::Map self) 1932clear (DC::Map self)
1244 CODE: 1933 CODE:
1245 map_clear (self); 1934 map_clear (self);
1246 1935
1247void 1936void
1248set_face (CFClient::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
1249 CODE: 1938 CODE:
1250{ 1939{
1251 while (self->faces <= face) 1940 need_facenum (self, face); self->face2tile [face] = tile;
1252 { 1941 need_texid (self, tile);
1253 Append (mapface, self->face, self->faces, self->faces);
1254 self->faces *= 2;
1255 }
1256
1257 self->face [face] = texid;
1258} 1942}
1259 1943
1260void 1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
1261set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1262 CODE: 1969 CODE:
1263{ 1970{
1264 while (self->texs <= texid) 1971 need_texid (self, texid);
1265 {
1266 Append (maptex, self->tex, self->texs, self->texs);
1267 self->texs *= 2;
1268 }
1269 1972
1270 { 1973 {
1271 maptex *tex = self->tex + texid; 1974 maptex *tex = self->tex + texid;
1272 1975
1273 tex->name = name; 1976 tex->name = name;
1289 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1290 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1291 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1292} 1995}
1293 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1294int 2017int
1295ox (CFClient::Map self) 2018ox (DC::Map self)
1296 ALIAS: 2019 ALIAS:
1297 oy = 1 2020 oy = 1
1298 x = 2 2021 x = 2
1299 y = 3 2022 y = 3
1300 w = 4 2023 w = 4
1311 } 2034 }
1312 OUTPUT: 2035 OUTPUT:
1313 RETVAL 2036 RETVAL
1314 2037
1315void 2038void
1316scroll (CFClient::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1317 CODE: 2040 CODE:
1318{ 2041{
1319 if (dx > 0) 2042 if (dx > 0)
1320 map_blank (self, self->x, self->y, dx - 1, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1321 else if (dx < 0) 2044 else if (dx < 0)
1322 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1323 2046
1324 if (dy > 0) 2047 if (dy > 0)
1325 map_blank (self, self->x, self->y, self->w, dy - 1); 2048 map_blank (self, self->x, self->y, self->w, dy);
1326 else if (dy < 0) 2049 else if (dy < 0)
1327 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1328 2051
1329 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1330 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1331 2054
1332 while (self->y < 0) 2055 while (self->y < 0)
1333 { 2056 {
1334 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1335 2058
1336 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1337 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1338 } 2061 }
1339} 2062}
1340 2063
1341void 2064SV *
1342map1a_update (CFClient::Map self, SV *data_) 2065map1a_update (DC::Map self, SV *data_)
1343 CODE: 2066 CODE:
1344{ 2067{
1345 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1346 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1347 mapcell *cell; 2070 mapcell *cell;
1348 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1349 2074
1350 while (data < data_end) 2075 while (data < data_end - 1)
1351 { 2076 {
1352 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1353 2078
1354 x = self->x + ((flags >> 10) & 63); 2079 x = self->x + ((flags >> 10) & 63);
1355 y = self->y + ((flags >> 4) & 63); 2080 y = self->y + ((flags >> 4) & 63);
1356 2081
1357 cell = map_get_cell (self, x, y); 2082 cell = map_get_cell (self, x, y);
1358 2083
1359 if (flags & 15) 2084 if (flags & 15)
1360 { 2085 {
1361 if (cell->darkness < 0) 2086 if (!cell->darkness)
1362 { 2087 {
2088 memset (cell, 0, sizeof (*cell));
1363 cell->darkness = 0; 2089 cell->darkness = 256;
1364 cell->face [0] = 0;
1365 cell->face [1] = 0;
1366 cell->face [2] = 0;
1367 } 2090 }
1368 2091
1369 cell->darkness = flags & 8 ? *data++ : 255;
1370
1371 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1372 2093
1373 if (flags & 4) 2094 if (flags & 8)
1374 { 2095 {
1375 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 uint8_t ext, cmd;
2097
2098 do
2099 {
2100 ext = *data++;
2101 cmd = ext & 0x7f;
2102
2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
2106 {
2107 cell->stat_width = 1;
2108 cell->stat_hp = *data++;
2109 }
2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
2127 }
2128 while (ext & 0x80);
1376 } 2129 }
1377 2130
2131 for (z = 0; z <= 2; ++z)
1378 if (flags & 2) 2132 if (flags & (4 >> z))
1379 { 2133 {
1380 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1381 } 2153 }
1382
1383 if (flags & 1)
1384 {
1385 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1386 }
1387 } 2154 }
1388 else 2155 else
1389 cell->darkness = -1; 2156 CELL_CLEAR (cell);
1390 } 2157 }
1391} 2158}
2159 OUTPUT:
2160 RETVAL
1392 2161
1393SV * 2162SV *
1394mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1395 CODE: 2164 CODE:
1396{ 2165{
1397 int x1, x; 2166 int x1, x;
1398 int y1, y; 2167 int y1, y;
1399 int z; 2168 int z;
1412 ? self->row + y 2181 ? self->row + y
1413 : 0; 2182 : 0;
1414 2183
1415 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1416 { 2185 {
1417 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1418 2187
1419 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1420 { 2189 {
1421 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1422 2191
1423 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
1424 { 2193 {
1425 mapface face = cell->face [z];
1426
1427 if (face)
1428 {
1429 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
1430 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1431 int a1 = tex.a; 2196 int a1 = tex.a;
1432 2197
1433 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1434 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1435 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1436 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1437 }
1438 } 2202 }
1439 } 2203 }
1440 2204
1441 *map++ = (r ) 2205 *map++ = (r )
1442 | (g << 8) 2206 | (g << 8)
1443 | (b << 16) 2207 | (b << 16)
1444 | (a << 24); 2208 | (a << 24);
1445 } 2209 }
1446 } 2210 }
1447 2211
1448 RETVAL = map_sv; 2212 RETVAL = map_sv;
1449} 2213}
1450 OUTPUT: 2214 OUTPUT:
1451 RETVAL 2215 RETVAL
1452 2216
1453void 2217void
1454draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1455 CODE: 2219 CODE:
1456{ 2220{
1457 int vx, vy;
1458 int x, y, z; 2221 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 2222
1462 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1463 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
1464 2230
1465 /* 2231 pl_tex.name = 0;
1466 int vx = self->vx = self->w >= sw
1467 ? self->x + (self->w - sw) / 2
1468 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1469 2232
1470 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1471 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1472 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1473 */
1474 2236
1475 glColor4ub (255, 255, 255, 255); 2237 memset (&key, 0, sizeof (key));
2238 key.r = 255;
2239 key.g = 255;
2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
2244
2245 mx += self->x;
2246 my += self->y;
2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
1476 2269
1477 glEnable (GL_BLEND); 2270 glEnable (GL_BLEND);
1478 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1479 glEnable (GL_TEXTURE_2D);
1480 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1481 2273
1482 glBegin (GL_QUADS);
1483
1484 last_name = 0;
1485
1486 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
1487 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1489 { 2283 {
1490 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
1491 2285
1492 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1494 { 2399 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
1496 2402
1497 face = cell->face [z]; 2403 if (!(bits & 0x1000)
1498 2404 && skey.level == level
1499 if (face) 2405 && level > smooth_max [skey.x][skey.y])
1500 { 2406 {
1501 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
1502
1503 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
1504 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
1505 2414
1506 if (last_name != tex.name) 2415 if (tex.name)
1507 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
1508 glEnd (); 2423 glEnd ();
1509 last_name = tex.name;
1510 glBindTexture (GL_TEXTURE_2D, last_name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1511 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
1512 } 2447 }
1513
1514 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1515 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1516 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1517 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1518 } 2448 }
1519 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1520 } 2454 }
2455 }
1521 2456
1522 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1523 2462
1524 glDisable (GL_TEXTURE_2D); 2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1525 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1526}
1527 2478
2479 // top layer: overlays such as the health bar
2480 for (y = 0; y < sh; y++)
2481 if (0 <= y + my && y + my < self->rows)
2482 {
2483 maprow *row = self->row + (y + my);
2484
2485 for (x = 0; x < sw; x++)
2486 if (row->c0 <= x + mx && x + mx < row->c1)
2487 {
2488 mapcell *cell = row->col + (x + mx - row->c0);
2489
2490 int px = x * Tw;
2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2498
2499 if (cell->stat_hp)
2500 {
2501 int width = cell->stat_width * Tw;
2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2503
2504 glColor3ub (0, 0, 0);
2505 glRectf (px + 1, py - thick - 2,
2506 px + width - 1, py);
2507
2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2509 glRectf (px + 2,
2510 py - thick - 1,
2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2512 }
2513 }
2514 }
2515}
2516
1528void 2517void
1529draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1530 CODE: 2519 CODE:
1531{ 2520{
1532 static float color[16][3] = { 2521 static float color[16][3] = {
1533 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1534 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1535 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1536 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1537 2526
1538 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1539 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1540 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1541 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1542 2531
1543 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1544 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1545 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1546 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1547 2536
1548 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1549 2538
1550 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1551 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1552 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1553 }; 2542 };
1554 2543
1555 int x, y; 2544 int x, y;
1556 2545
1557 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1558 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1559 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1560 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1561 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1562 2557
1563 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
1567 2562
1568 if (m) 2563 if (m)
1569 { 2564 {
1570 float *c = color [m & 15]; 2565 float *c = color [m & 15];
1571 2566
1572 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
1573 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
1574 2569
1575 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
1576 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1577 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1578 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1579 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1580 } 2575 }
1584 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
1585 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1586} 2581}
1587 2582
1588void 2583void
1589fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1590 PPCODE: 2585 PPCODE:
1591{ 2586{
1592 int vx, vy;
1593 int x, y; 2587 int x, y;
1594 int sw4 = (sw + 3) & ~3; 2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
1595 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1596 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1597 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1598 memset (darkness, 255, sw4 * sh); 2595 memset (darkness1, 0, sw1*sh1);
2596
1599 SvPOK_only (darkness_sv); 2597 SvPOK_only (darkness3_sv);
1600 SvCUR_set (darkness_sv, sw4 * sh); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
1601 2599
1602 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2600 mx += self->x - 1;
1603 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2601 my += self->y - 1;
1604 2602
1605 for (y = 0; y < sh; y++) 2603 for (y = 0; y < sh1; y++)
1606 if (0 <= y + vy && y + vy < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
1607 { 2605 {
1608 maprow *row = self->row + (y + vy); 2606 maprow *row = self->row + (y + my);
1609 2607
1610 for (x = 0; x < sw; x++) 2608 for (x = 0; x < sw1; x++)
1611 if (row->c0 <= x + vx && x + vx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
1612 { 2610 {
1613 mapcell *cell = row->col + (x + vx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
1614 2612
1615 darkness[y * sw4 + x] = cell->darkness < 0 2613 darkness1 [y * sw1 + x] = cell->darkness
2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1616 ? 255 - FOW_DARKNESS 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1617 : 255 - cell->darkness;
1618 } 2616 }
1619 } 2617 }
1620 2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
2656
1621 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1622 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1623 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1624 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1625} 2661}
1626 2662
1627SV * 2663SV *
1628get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1629 CODE: 2665 CODE:
1630{ 2666{
1631 int x, y, x1, y1; 2667 int x, y, x1, y1;
1632 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1633 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1658 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
1659 { 2695 {
1660 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
1661 uint8_t flags = 0; 2697 uint8_t flags = 0;
1662 2698
1663 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
1664 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
1665 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
1666 2702
1667 *data++ = flags; 2703 *data++ = flags;
1668 2704
1669 if (flags & 1) 2705 if (flags & 1)
1670 { 2706 {
2707 tileid tile = cell->tile [0];
1671 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
1672 *data++ = cell->face [0]; 2709 *data++ = tile;
1673 } 2710 }
1674 2711
1675 if (flags & 2) 2712 if (flags & 2)
1676 { 2713 {
2714 tileid tile = cell->tile [1];
1677 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
1678 *data++ = cell->face [1]; 2716 *data++ = tile;
1679 } 2717 }
1680 2718
1681 if (flags & 4) 2719 if (flags & 4)
1682 { 2720 {
2721 tileid tile = cell->tile [2];
1683 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
1684 *data++ = cell->face [2]; 2723 *data++ = tile;
1685 } 2724 }
1686 } 2725 }
1687 else 2726 else
1688 *data++ = 0; 2727 *data++ = 0;
1689 } 2728 }
1690 } 2729 }
1691 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1692 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1693 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1694 RETVAL = data_sv; 2738 RETVAL = data_sv;
1695} 2739}
1696 OUTPUT: 2740 OUTPUT:
1697 RETVAL 2741 RETVAL
1698 2742
1699void 2743void
1700set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1701 PPCODE: 2745 PPCODE:
1702{ 2746{
1703 int x, y, z; 2747 int x, y, z;
1704 int w, h; 2748 int w, h;
1705 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
1706 2760
1707 if (*data++ != 0) 2761 if (*data++ != 0)
1708 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
1709 2763
1710 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
1711 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
1712 2766
1713 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
1725 { 2779 {
1726 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
1727 2781
1728 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
1729 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
1730 uint8_t flags = *data++; 2789 flags = *data++;
1731 2790
1732 if (flags) 2791 if (flags)
1733 { 2792 {
1734 mapface face[3] = { 0, 0, 0 };
1735
1736 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
1737 2795
1738 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1739 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1740 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1741 2799
1742 if (cell->darkness <= 0) 2800 if (cell->darkness == 0)
1743 { 2801 {
1744 cell->darkness = -1; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
1745 2804
1746 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
1747 { 2806 {
1748 cell->face[z] = face[z]; 2807 tileid t = tile [z];
1749 2808
1750 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
1751 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
1752 } 2816 }
1753 } 2817 }
1754 } 2818 }
1755 } 2819 }
1756 } 2820 }
1757} 2821}
1758 2822
1759MODULE = CFClient PACKAGE = CFClient::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
1760 2824
1761CFClient::MixChunk 2825DC::RW
1762new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
1763 CODE: 2827 CODE:
1764 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
1765 OUTPUT: 2834 OUTPUT:
1766 RETVAL 2835 RETVAL
1767 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
1768void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
1769DESTROY (CFClient::MixChunk self) 2964DESTROY (DC::MixChunk self)
1770 CODE: 2965 CODE:
1771 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
1772 2967
1773int 2968int
1774volume (CFClient::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
1775 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
1776 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
1777 OUTPUT: 2974 OUTPUT:
1778 RETVAL 2975 RETVAL
1779 2976
1780int 2977DC::Channel
1781play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1782 CODE: 2979 CODE:
2980{
1783 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
1784 OUTPUT: 2992 OUTPUT:
1785 RETVAL 2993 RETVAL
1786 2994
1787MODULE = CFClient PACKAGE = CFClient::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
1788 3008
1789int 3009int
1790volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
1791 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
1792 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
1793 OUTPUT: 3016 OUTPUT:
1794 RETVAL 3017 RETVAL
1795 3018
1796CFClient::MixMusic 3019void
1797new_from_file (SV *class, char *path) 3020fade_out (int ms)
1798 CODE: 3021 CODE:
1799 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
1800 OUTPUT: 3033 OUTPUT:
1801 RETVAL 3034 RETVAL
1802 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
1803void 3043void
1804DESTROY (CFClient::MixMusic self) 3044DESTROY (DC::MixMusic self)
1805 CODE: 3045 CODE:
1806 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
1807 3047
1808int 3048int
1809play (CFClient::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
1810 CODE: 3050 CODE:
1811 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
1812 OUTPUT: 3052 OUTPUT:
1813 RETVAL 3053 RETVAL
1814 3054
3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
1815MODULE = CFClient PACKAGE = CFClient::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
1816 3063
1817BOOT: 3064BOOT:
1818{ 3065{
1819 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1820 static const struct { 3067 static const struct {
1821 const char *name; 3068 const char *name;
1822 IV iv; 3069 IV iv;
1823 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
1824# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
1825 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
1826 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
1827 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
1828 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
1829 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
1833 const_iv (GL_ALPHA_TEST), 3084 const_iv (GL_ALPHA_TEST),
1834 const_iv (GL_NORMALIZE), 3085 const_iv (GL_NORMALIZE),
1835 const_iv (GL_RESCALE_NORMAL), 3086 const_iv (GL_RESCALE_NORMAL),
1836 const_iv (GL_FRONT), 3087 const_iv (GL_FRONT),
1837 const_iv (GL_BACK), 3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
1838 const_iv (GL_AND), 3090 const_iv (GL_AND),
1839 const_iv (GL_ONE), 3091 const_iv (GL_ONE),
1840 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
1841 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
1842 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
1843 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1844 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
1845 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
1846 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
1847 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
1848 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
1849 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
1855 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
1856 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
1857 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
1858 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
1859 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
1860 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
1861 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
1862 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
1863 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
1864 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
1865 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
1886 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
1887 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
1888 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
1889 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
1890 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
1891 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
3157 const_iv (GL_LINE_STRIP),
1892 const_iv (GL_LINE_LOOP), 3158 const_iv (GL_LINE_LOOP),
1893 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
1894 const_iv (GL_QUAD_STRIP), 3160 const_iv (GL_QUAD_STRIP),
1895 const_iv (GL_TRIANGLES), 3161 const_iv (GL_TRIANGLES),
1896 const_iv (GL_TRIANGLE_STRIP), 3162 const_iv (GL_TRIANGLE_STRIP),
1897 const_iv (GL_TRIANGLE_FAN), 3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
1898 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1899 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
1900 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
1901 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
1902 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
1903 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1904# undef const_iv 3181# undef const_iv
1905 }; 3182 };
1906 3183
1907 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1908 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1909}
1910 3186
1911char * 3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
1912gl_vendor () 3201gl_vendor ()
1913 CODE: 3202 CODE:
1914 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
1915 OUTPUT: 3204 OUTPUT:
1916 RETVAL 3205 RETVAL
1917 3206
1918char * 3207const char *
1919gl_version () 3208gl_version ()
1920 CODE: 3209 CODE:
1921 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
1922 OUTPUT: 3211 OUTPUT:
1923 RETVAL 3212 RETVAL
1924 3213
1925char * 3214const char *
1926gl_extensions () 3215gl_extensions ()
1927 CODE: 3216 CODE:
1928 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1929 OUTPUT: 3218 OUTPUT:
1930 RETVAL 3219 RETVAL
1931 3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
1932int glGetError () 3239int glGetError ()
1933 3240
1934void glFinish () 3241void glFinish ()
3242
3243void glFlush ()
1935 3244
1936void glClear (int mask) 3245void glClear (int mask)
1937 3246
1938void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
1939 PROTOTYPE: @ 3248 PROTOTYPE: @
1950 3259
1951void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1952 CODE: 3261 CODE:
1953 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
1954 3263
3264# void glBlendEquation (int se)
3265
1955void glDepthMask (int flag) 3266void glDepthMask (int flag)
1956 3267
1957void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
1958 3269
1959void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
1973# near_ and far_ are due to microsofts buggy "c" compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
1974void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1975 3286
1976# near_ and far_ are due to microsofts buggy "c" compiler 3287# near_ and far_ are due to microsofts buggy "c" compiler
1977void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
1978 3291
1979void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
1980 3293
1981void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
1982 3295
1990 3303
1991void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
1992 CODE: 3305 CODE:
1993 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
1994 3307
1995void glBegin (int mode)
1996
1997void glEnd ()
1998
1999void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
2000 PROTOTYPE: @ 3309 PROTOTYPE: @
2001 ALIAS: 3310 ALIAS:
2002 glColor_premultiply = 1 3311 glColor_premultiply = 1
2003 CODE: 3312 CODE:
2004 if (ix) 3313 if (ix)
2005 { 3314 {
2006 r *= a; 3315 r *= a;
2007 g *= a; 3316 g *= a;
2008 b *= a; 3317 b *= a;
2009 } 3318 }
2010 // microsoft visual "c" rounds instead of truncating... 3319 // microsoft visual "c" rounds instead of truncating...
2011 glColor4ub (MIN ((int)(r * 256.f), 255), 3320 glColor4f (r, g, b, a);
2012 MIN ((int)(g * 256.f), 255),
2013 MIN ((int)(b * 256.f), 255),
2014 MIN ((int)(a * 256.f), 255));
2015
2016void glInterleavedArrays (int format, int stride, char *data)
2017
2018void glDrawElements (int mode, int count, int type, char *indices)
2019
2020# 1.2 void glDrawRangeElements (int mode, int start, int end
2021 3321
2022void glRasterPos (float x, float y, float z = 0.) 3322void glRasterPos (float x, float y, float z = 0.)
2023 CODE: 3323 CODE:
2024 glRasterPos3f (0, 0, z); 3324 glRasterPos3f (0, 0, z);
2025 glBitmap (0, 0, 0, 0, x, y, 0); 3325 glBitmap (0, 0, 0, 0, x, y, 0);
2030 3330
2031void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
2032 CODE: 3332 CODE:
2033 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
2034 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
2035void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
2036 CODE: 3365 CODE:
2037 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
2038 3367
2039void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
2055void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2056 CODE: 3385 CODE:
2057 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2058 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2059 3388
2060void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2061 3390
2062void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2063 3392
2064void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
2065 3396
2066void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2067 3398
2068int glGenTexture () 3399int glGenTexture ()
2069 CODE: 3400 CODE:
2070{ 3401 RETVAL = gen_texture ();
2071 GLuint name;
2072 glGenTextures (1, &name);
2073 RETVAL = name;
2074}
2075 OUTPUT: 3402 OUTPUT:
2076 RETVAL 3403 RETVAL
2077 3404
2078void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
2079 CODE: 3406 CODE:
2080{
2081 GLuint name_ = name;
2082 glDeleteTextures (1, &name_); 3407 del_texture (name);
2083} 3408
2084
2085int glGenList () 3409int glGenList ()
2086 CODE: 3410 CODE:
2087 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
2088 OUTPUT: 3412 OUTPUT:
2089 RETVAL 3413 RETVAL
2096 3420
2097void glEndList () 3421void glEndList ()
2098 3422
2099void glCallList (int list) 3423void glCallList (int list)
2100 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2101 3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines