ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.129 by root, Wed Jul 12 17:20:04 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
15#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
16 40
17#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
18#include <SDL_endian.h> 43#include <SDL_endian.h>
19#include <SDL_image.h> 44#include <SDL_image.h>
20#include <SDL_mixer.h> 45#include <SDL_mixer.h>
21#include <SDL_opengl.h> 46#include <SDL_opengl.h>
22 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
23#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
24#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
25 57
26#include <glib/gmacros.h> 58#include <glib.h>
27 59
28#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
29 72
30#ifndef _WIN32 73#ifndef _WIN32
31# include <sys/types.h> 74# include <sys/types.h>
32# include <sys/socket.h> 75# include <sys/socket.h>
33# include <netinet/in.h> 76# include <netinet/in.h>
34# include <netinet/tcp.h> 77# include <netinet/tcp.h>
35# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
36#else 83#else
37 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 85#endif
44 86
45#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
46 89
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
49#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
50 96
51#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
53 99
54#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
55 101
56#if 0 102/* mask out modifiers we are not interested in */
57# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
58#else 104
59# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
60#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
61 130
62static struct 131static struct
63{ 132{
64#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 134#include "glfunc.h"
66#undef GL_FUNC 135#undef GL_FUNC
67} gl; 136} gl;
68 137
138static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 140{
71 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 145 else
76 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
77} 147}
78 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
79#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
80 175
81#include "pango-font.c" 176#include "pango-font.c"
82#include "pango-fontmap.c" 177#include "pango-fontmap.c"
83#include "pango-render.c" 178#include "pango-render.c"
84 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
87 184
88typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
89 186
90static int 187static int
91shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
92{ 189{
93 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
94 191
95 while (attrs) 192 while (attrs)
96 { 193 {
97 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
98 195
99 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
100 return 1; 197 return 1;
101 198
102 attrs = attrs->next; 199 attrs = attrs->next;
103 } 200 }
104 201
105 return 0; 202 return 0;
106} 203}
107 204
108typedef struct cf_layout { 205struct cf_layout {
109 PangoLayout *pl; 206 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
111 int base_height; 208 int base_height;
112 CFClient__Font font; 209 DC__Font font;
113} *CFClient__Layout; 210 rc_t rc;
211};
114 212
213typedef cf_layout *DC__Layout;
214
115static CFClient__Font default_font; 215static DC__Font default_font;
116static PangoContext *opengl_context; 216static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
118 218
119static void 219static void
120substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
121{ 221{
122 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
123#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
124 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
125#endif 225#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 227}
128 228
129static void 229static void
130layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
131{ 231{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
134 */ 234 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
136 236
137 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
138 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
139 239
140 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
141} 241}
142 242
143static void 243static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
147 250
148 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 253
151 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
152} 255 if (!rect.height) rect.height = 1;
153 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
154typedef uint16_t mapface; 262typedef uint16_t faceid;
155 263
156typedef struct { 264struct maptex
265{
157 GLint name; 266 GLuint name;
158 int w, h; 267 int w, h;
159 float s, t; 268 float s, t;
160 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
161} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
162 274
163typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
164 int16_t darkness; 279 uint16_t darkness;
165 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 281};
167 282
168typedef struct { 283struct maprow
284{
169 int32_t c0, c1; 285 int32_t c0, c1;
170 mapcell *col; 286 mapcell *col;
171} maprow; 287};
172 288
173typedef struct map { 289struct mapgrid {
174 int x, y, w, h; 290 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 292 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 293 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 294
182 int32_t rows; 295 int32_t rows;
183 maprow *row; 296 maprow *row;
184} *CFClient__Map; 297};
185 298
186static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
187prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
188{ 304{
189 char *p; 305 T *p;
190 306
191 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
192 Zero (p, inc, char);
193 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
194 Safefree (ptr); 309 Safefree (ptr);
195 310
196 return p; 311 ptr = p;
197} 312}
198 313
199static char * 314template<typename T>
315static void
200append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
201{ 317{
202 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
203 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
204
205 return ptr;
206} 320}
207 321
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
210 341
211static maprow * 342static maprow *
212map_get_row (CFClient__Map self, int y) 343map_get_row (mapgrid *self, int y)
213{ 344{
214 if (0 > y) 345 if (0 > y)
215 { 346 {
216 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
218 349
219 self->rows += extend; 350 self->rows += extend;
220 self->y += extend; 351 self->y += extend;
221 y += extend; 352 y += extend;
222 } 353 }
223 else if (y >= self->rows) 354 else if (y >= self->rows)
224 { 355 {
225 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
226 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
227 self->rows += extend; 358 self->rows += extend;
228 } 359 }
229 360
230 return self->row + y; 361 return self->row + y;
231} 362}
241 } 372 }
242 373
243 if (row->c0 > x) 374 if (row->c0 > x)
244 { 375 {
245 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
246 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
247 row->c0 -= extend; 378 row->c0 -= extend;
248 } 379 }
249 else if (x >= row->c1) 380 else if (x >= row->c1)
250 { 381 {
251 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
252 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
253 row->c1 += extend; 384 row->c1 += extend;
254 } 385 }
255 386
256 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
257} 388}
258 389
259static mapcell * 390static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
261{ 392{
262 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
263} 394}
264 395
265static void 396static void
266map_clear (CFClient__Map self) 397map_clear (mapgrid *self)
267{ 398{
268 int r; 399 int r;
269 400
270 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
278 self->oy = 0; 409 self->oy = 0;
279 self->row = 0; 410 self->row = 0;
280 self->rows = 0; 411 self->rows = 0;
281} 412}
282 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
283static void 424static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
285{ 426{
286 int x, y; 427 int x, y;
287 maprow *row; 428 maprow *row;
429 mapcell *cell;
288 430
289 for (y = y0; y < y0 + h; y++) 431 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 432 if (y >= 0)
291 { 433 {
292 if (y >= self->rows) 434 if (y >= self->rows)
298 if (x >= row->c0) 440 if (x >= row->c0)
299 { 441 {
300 if (x >= row->c1) 442 if (x >= row->c1)
301 break; 443 break;
302 444
303 row->col[x - row->c0].darkness = -1; 445 cell = row->col + x - row->c0;
446
447 CELL_CLEAR (cell);
304 } 448 }
305 } 449 }
450}
451
452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
306} 485}
307 486
308static void 487static void
309music_finished (void) 488music_finished (void)
310{ 489{
327 ev.code = 1; 506 ev.code = 1;
328 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
329 ev.data2 = 0; 508 ev.data2 = 0;
330 509
331 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
332} 518}
333 519
334static unsigned int 520static unsigned int
335minpot (unsigned int n) 521minpot (unsigned int n)
336{ 522{
346 n |= n >> 16; 532 n |= n >> 16;
347 533
348 return n + 1; 534 return n + 1;
349} 535}
350 536
351MODULE = CFClient PACKAGE = CFClient 537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
352 654
353PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
354 656
355BOOT: 657BOOT:
356{ 658{
357 HV *stash = gv_stashpv ("CFClient", 1); 659 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 660 static const struct {
359 const char *name; 661 const char *name;
360 IV iv; 662 IV iv;
361 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
363 const_iv (SDL_ACTIVEEVENT), 668 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 669 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 670 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 671 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 672 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 681 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 682 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 683 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 684 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 802 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 803 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 804 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 805 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 806 const_iv (SDLK_UNDO),
807
445 const_iv (KMOD_NONE), 808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 810 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 813 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 816 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 824
458 const_iv (KMOD_SHIFT), 825 const_iv (KMOD_LRAM),
459 const_iv (KMOD_ALT), 826
460 const_iv (KMOD_META) 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
461# undef const_iv 857# undef const_iv
462 }; 858 };
463 859
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
467 872
468int 873int
469in_destruct () 874in_destruct ()
470 CODE: 875 CODE:
471 RETVAL = PL_main_cv == Nullcv; 876 RETVAL = PL_main_cv == Nullcv;
473 RETVAL 878 RETVAL
474 879
475NV floor (NV x) 880NV floor (NV x)
476 881
477NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
478 893
479void 894void
480pango_init () 895pango_init ()
481 CODE: 896 CODE:
482{ 897{
483 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
486} 906}
487 907
488int 908char *SDL_GetError ()
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 909
491void 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
492SDL_Quit () 919void SDL_Quit ()
493 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
494void 931void
495SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
496 PPCODE: 933 PPCODE:
497{ 934{
498 SDL_Rect **m; 935 SDL_Rect **m;
499 936
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 941
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 944
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 949
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
515 SDL_EnableUNICODE (1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
517 952
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 954
520 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
521 while (*m) 956 while (*m)
522 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
523 AV *av = newAV (); 960 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
527 967
528 ++m; 968 ++m;
529 } 969 }
530} 970}
531 971
532char *
533SDL_GetError ()
534
535int 972int
536SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
538 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 986 );
987
541 if (RETVAL) 988 if (RETVAL)
542 { 989 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990 av_clear (texture_av);
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 992#include "glfunc.h"
546# undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
547 } 996 }
997}
548 OUTPUT: 998 OUTPUT:
549 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
550 1003
551void 1004void
552SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
553 1006
554char * 1007char *
555SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
556 1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
557void 1021void
558SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
559 PPCODE: 1026 PPCODE:
560{ 1027{
561 SDL_Event ev; 1028 SDL_Event ev;
562 1029
563 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 1032 {
565 HV *hv = newHV (); 1033 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 1035
568 switch (ev.type) 1036 switch (ev.type)
569 { 1037 {
570 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
571 case SDL_KEYUP: 1039 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 1045 break;
577 1046
578 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 1050 break;
582 1051
583 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
591 break; 1078 break;
592 1079
593 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
596 1083
597 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
598 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
599 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
600 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 1094 break;
608 } 1095 }
609 1096
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 1098 }
612} 1099}
613 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
614int 1114int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 1116 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
619 1119
620void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
621Mix_CloseAudio () 1137Mix_CloseAudio ()
622 1138
623int 1139int
624Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
625 1141
1142const char *
1143Mix_GetError ()
1144
626void 1145void
627lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
628 CODE: 1147 CODE:
1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1149
1150void
1151win32_proxy_info ()
1152 PPCODE:
1153{
629#ifndef _WIN32 1154#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
631#endif 1176#endif
1177}
632 1178
633void 1179int
634add_font (char *file) 1180add_font (char *file)
635 CODE: 1181 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
637 1192
638void 1193void
639load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
640 ALIAS: 1195 ALIAS:
641 load_image_file = 1 1196 load_image_file = 1
644 STRLEN image_len; 1199 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
651 1206
652 if (!rw) 1207 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
654 1209
687 1242
688 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
689 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
690 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
691 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
692 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
693 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
694 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
695 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
696 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
697 1252
727void 1282void
728error (char *message) 1283error (char *message)
729 CODE: 1284 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 1286#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 1288#endif
734 1289
735void 1290void
736fatal (char *message) 1291fatal (char *message)
737 CODE: 1292 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1294#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1296#endif
742 _exit (1); 1297 _exit (1);
743 1298
744void 1299void
745_exit (int retval) 1300_exit (int retval = 0)
746 CODE: 1301 CODE:
1302#ifdef WIN32
1303 ExitThread (retval); // unclean, please beam me up
1304#else
747 _exit (retval); 1305 _exit (retval);
1306#endif
748 1307
1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
749MODULE = CFClient PACKAGE = CFClient::Font 1324MODULE = Deliantra::Client PACKAGE = DC::Font
750 1325
751CFClient::Font 1326PROTOTYPES: DISABLE
1327
1328DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
753 CODE: 1330 CODE:
754{ 1331{
755 int count; 1332 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
757 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
759} 1336}
760 OUTPUT: 1337 OUTPUT:
761 RETVAL 1338 RETVAL
762 1339
763void 1340void
764DESTROY (CFClient::Font self) 1341DESTROY (DC::Font self)
765 CODE: 1342 CODE:
766 pango_font_description_free (self); 1343 pango_font_description_free (self);
767 1344
768void 1345void
769make_default (CFClient::Font self) 1346make_default (DC::Font self)
1347 PROTOTYPE: $
770 CODE: 1348 CODE:
771 default_font = self; 1349 default_font = self;
772 1350
773MODULE = CFClient PACKAGE = CFClient::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1352
1353PROTOTYPES: DISABLE
1354
775void 1355void
776reset_glyph_cache () 1356glyph_cache_backup ()
1357 PROTOTYPE:
777 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
778 tc_clear (); 1365 tc_restore ();
779 1366
780CFClient::Layout 1367DC::Layout
781new (SV *class) 1368new (SV *klass)
782 CODE: 1369 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
784 1371
785 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
786 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
787 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
794 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
795 OUTPUT: 1382 OUTPUT:
796 RETVAL 1383 RETVAL
797 1384
798void 1385void
799DESTROY (CFClient::Layout self) 1386DESTROY (DC::Layout self)
800 CODE: 1387 CODE:
801 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
802 Safefree (self); 1389 delete self;
803 1390
804void 1391void
805set_text (CFClient::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
806 CODE: 1393 CODE:
807{ 1394{
808 STRLEN textlen; 1395 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
810 1397
811 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
812} 1399}
813 1400
814void 1401void
815set_markup (CFClient::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
816 CODE: 1403 CODE:
817{ 1404{
818 STRLEN textlen; 1405 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
820 1407
821 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
822} 1409}
823 1410
824void 1411void
825set_shapes (CFClient::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
826 CODE: 1413 CODE:
827{ 1414{
828 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1417 const char *pos = text;
865 if (attrs) 1452 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
867} 1454}
868 1455
869void 1456void
870get_shapes (CFClient::Layout self) 1457get_shapes (DC::Layout self)
871 PPCODE: 1458 PPCODE:
872{ 1459{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1461
875 do 1462 do
876 { 1463 {
877 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
878 1465
879 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
880 { 1467 {
881 PangoRectangle extents; 1468 PangoRectangle extents;
882 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
890 1477
891 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
892} 1479}
893 1480
894int 1481int
895has_wrapped (CFClient::Layout self) 1482has_wrapped (DC::Layout self)
896 CODE: 1483 CODE:
897{ 1484{
898 int lines = 1; 1485 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
900 1487
905} 1492}
906 OUTPUT: 1493 OUTPUT:
907 RETVAL 1494 RETVAL
908 1495
909SV * 1496SV *
910get_text (CFClient::Layout self) 1497get_text (DC::Layout self)
911 CODE: 1498 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
914 OUTPUT: 1501 OUTPUT:
915 RETVAL 1502 RETVAL
916 1503
917void 1504void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1506 CODE:
920 self->r = r; 1507 self->r = r;
921 self->g = g; 1508 self->g = g;
922 self->b = b; 1509 self->b = b;
923 self->a = a; 1510 self->a = a;
924 1511
925void 1512void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1514 CODE:
928 if (self->font != font) 1515 if (self->font != font)
929 { 1516 {
930 self->font = font; 1517 self->font = font;
931 layout_update_font (self); 1518 layout_update_font (self);
932 } 1519 }
933 1520
934void 1521void
935set_height (CFClient::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
936 CODE: 1523 CODE:
937 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
938 { 1525 {
939 self->base_height = base_height; 1526 self->base_height = base_height;
940 layout_update_font (self); 1527 layout_update_font (self);
941 } 1528 }
942 1529
943void 1530void
944set_width (CFClient::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
945 CODE: 1532 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1534
948void 1535void
949set_indent (CFClient::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
950 CODE: 1537 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1539
953void 1540void
954set_spacing (CFClient::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
955 CODE: 1542 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1544
958void 1545void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1547 CODE:
961 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
966 ); 1553 );
967 1554
968void 1555void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1557 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1559
973void 1560void
974size (CFClient::Layout self) 1561size (DC::Layout self)
975 PPCODE: 1562 PPCODE:
976{ 1563{
977 int w, h; 1564 int w, h;
978 1565
979 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
984} 1571}
985 1572
986int 1573int
987descent (CFClient::Layout self) 1574descent (DC::Layout self)
988 CODE: 1575 CODE:
989{ 1576{
990 PangoRectangle rect; 1577 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
993 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
994} 1581}
995 OUTPUT: 1582 OUTPUT:
996 RETVAL 1583 RETVAL
997 1584
998int 1585int
999xy_to_index (CFClient::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1587 CODE:
1001{ 1588{
1002 int index, trailing; 1589 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1591 RETVAL = index + trailing;
1005} 1592}
1006 OUTPUT: 1593 OUTPUT:
1007 RETVAL 1594 RETVAL
1008 1595
1009void 1596void
1010cursor_pos (CFClient::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1598 PPCODE:
1012{ 1599{
1013 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1015 1602
1016 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1017 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1020} 1607}
1021 1608
1022void 1609void
1023render (CFClient::Layout self, float x, float y) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1611 PPCODE:
1612{
1613 int line, x;
1614
1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1618 --line;
1619#endif
1620 EXTEND (SP, 2);
1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
1643 else
1644 {
1645 PUSHs (sv_2mortal (newSViv (index)));
1646 PUSHs (sv_2mortal (newSViv (trailing)));
1647 }
1648}
1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1025 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1026 self->pl, 1655 self->pl,
1656 &self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1658 self->r, self->g, self->b, self->a,
1659 flags
1029 ); 1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1030 1664
1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1031MODULE = CFClient PACKAGE = CFClient::Texture 1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1685
1033void 1686PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1687
1040 if (ow && oh) 1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1693 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1694 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1695 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1696 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1698
1054 SvPOK_only (result_); 1699 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1700 SvCUR_set (result_, nw * nh * bpp);
1056 1701
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1703 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1705
1061 sv_setsv (data_, result_); 1706 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1707 }
1068} 1708}
1069 1709
1070void 1710void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1717{
1078 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1082 1725
1083 if (items < 5) 1726 if (items < 5)
1084 { 1727 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1116 } 1759 }
1117} 1760}
1118 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
1119MODULE = CFClient PACKAGE = CFClient::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1895
1121CFClient::Map 1896PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1897
1898DC::Map
1899new (SV *klass)
1123 CODE: 1900 CODE:
1124 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1125 RETVAL->x = 0; 1902 RETVAL->x = 0;
1126 RETVAL->y = 0; 1903 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1904 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1905 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1911 RETVAL->row = 0;
1137 OUTPUT: 1912 OUTPUT:
1138 RETVAL 1913 RETVAL
1139 1914
1140void 1915void
1141DESTROY (CFClient::Map self) 1916DESTROY (DC::Map self)
1142 CODE: 1917 CODE:
1143{ 1918{
1144 map_clear (self); 1919 map_clear (self);
1145 Safefree (self->face); 1920 Safefree (self->face2tile);
1146 Safefree (self->tex); 1921 Safefree (self->tex);
1147 Safefree (self); 1922 Safefree (self);
1148} 1923}
1149 1924
1150void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
1151clear (CFClient::Map self) 1932clear (DC::Map self)
1152 CODE: 1933 CODE:
1153 map_clear (self); 1934 map_clear (self);
1154 1935
1155void 1936void
1156set_face (CFClient::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1938 CODE:
1158{ 1939{
1159 while (self->faces <= face) 1940 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1941 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1942}
1167 1943
1168void 1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1969 CODE:
1171{ 1970{
1172 while (self->texs <= texid) 1971 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1972
1178 { 1973 {
1179 maptex *tex = self->tex + texid; 1974 maptex *tex = self->tex + texid;
1180 1975
1181 tex->name = name; 1976 tex->name = name;
1197 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1198 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1995}
1201 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1202int 2017int
1203ox (CFClient::Map self) 2018ox (DC::Map self)
1204 ALIAS: 2019 ALIAS:
1205 oy = 1 2020 oy = 1
1206 x = 2 2021 x = 2
1207 y = 3 2022 y = 3
1208 w = 4 2023 w = 4
1219 } 2034 }
1220 OUTPUT: 2035 OUTPUT:
1221 RETVAL 2036 RETVAL
1222 2037
1223void 2038void
1224scroll (CFClient::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1225 CODE: 2040 CODE:
1226{ 2041{
1227 if (dx > 0) 2042 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 2044 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 2046
1232 if (dy > 0) 2047 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 2048 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 2049 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 2051
1237 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1239 2054
1240 while (self->y < 0) 2055 while (self->y < 0)
1241 { 2056 {
1242 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1243 2058
1244 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1246 } 2061 }
1247} 2062}
1248 2063
1249void 2064SV *
1250map1a_update (CFClient::Map self, SV *data_) 2065map1a_update (DC::Map self, SV *data_)
1251 CODE: 2066 CODE:
1252{ 2067{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 2070 mapcell *cell;
1256 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1257 2074
1258 while (data < data_end) 2075 while (data < data_end - 1)
1259 { 2076 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1261 2078
1262 x = self->x + ((flags >> 10) & 63); 2079 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 2080 y = self->y + ((flags >> 4) & 63);
1264 2081
1265 cell = map_get_cell (self, x, y); 2082 cell = map_get_cell (self, x, y);
1266 2083
1267 if (flags & 15) 2084 if (flags & 15)
1268 { 2085 {
1269 if (cell->darkness < 0) 2086 if (!cell->darkness)
1270 { 2087 {
2088 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 2089 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 2090 }
1276 2091
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1280 2093
1281 if (flags & 4) 2094 if (flags & 8)
1282 { 2095 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 uint8_t ext, cmd;
2097
2098 do
2099 {
2100 ext = *data++;
2101 cmd = ext & 0x7f;
2102
2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
2106 {
2107 cell->stat_width = 1;
2108 cell->stat_hp = *data++;
2109 }
2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
2127 }
2128 while (ext & 0x80);
1284 } 2129 }
1285 2130
2131 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 2132 if (flags & (4 >> z))
1287 { 2133 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1289 } 2153 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 2154 }
1296 else 2155 else
1297 cell->darkness = -1; 2156 CELL_CLEAR (cell);
1298 } 2157 }
1299} 2158}
2159 OUTPUT:
2160 RETVAL
1300 2161
1301SV * 2162SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 2164 CODE:
1304{ 2165{
1305 int x1, x; 2166 int x1, x;
1306 int y1, y; 2167 int y1, y;
1307 int z; 2168 int z;
1320 ? self->row + y 2181 ? self->row + y
1321 : 0; 2182 : 0;
1322 2183
1323 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1324 { 2185 {
1325 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1326 2187
1327 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1328 { 2189 {
1329 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1330 2191
1331 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
1332 { 2193 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 2196 int a1 = tex.a;
1340 2197
1341 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1342 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1343 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1344 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1345 }
1346 } 2202 }
1347 } 2203 }
1348 2204
1349 *map++ = (r ) 2205 *map++ = (r )
1350 | (g << 8) 2206 | (g << 8)
1351 | (b << 16) 2207 | (b << 16)
1352 | (a << 24); 2208 | (a << 24);
1353 } 2209 }
1354 } 2210 }
1355 2211
1356 RETVAL = map_sv; 2212 RETVAL = map_sv;
1357} 2213}
1358 OUTPUT: 2214 OUTPUT:
1359 RETVAL 2215 RETVAL
1360 2216
1361void 2217void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1363 CODE: 2219 CODE:
1364{ 2220{
1365 int vx, vy;
1366 int x, y, z; 2221 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 2222
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
1372 2230
1373 /* 2231 pl_tex.name = 0;
1374 int vx = self->vx = self->w >= sw
1375 ? self->x + (self->w - sw) / 2
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 2232
1378 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1379 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1381 */
1382 2236
1383 glColor4ub (255, 255, 255, 255); 2237 memset (&key, 0, sizeof (key));
2238 key.r = 255;
2239 key.g = 255;
2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
2244
2245 mx += self->x;
2246 my += self->y;
2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
1384 2269
1385 glEnable (GL_BLEND); 2270 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 2273
1390 glBegin (GL_QUADS);
1391
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
1395 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1397 { 2283 {
1398 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
1399 2285
1400 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1402 { 2399 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
1404 2402
1405 face = cell->face [z]; 2403 if (!(bits & 0x1000)
1406 2404 && skey.level == level
1407 if (face) 2405 && level > smooth_max [skey.x][skey.y])
1408 { 2406 {
1409 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
1410
1411 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
1412 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
1413 2414
1414 if (last_name != tex.name) 2415 if (tex.name)
1415 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
1416 glEnd (); 2423 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
1420 } 2447 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2448 }
1427 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1428 } 2454 }
2455 }
1429 2456
1430 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1431 2462
1432 glDisable (GL_TEXTURE_2D); 2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1433 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1434}
1435 2478
2479 // top layer: overlays such as the health bar
2480 for (y = 0; y < sh; y++)
2481 if (0 <= y + my && y + my < self->rows)
2482 {
2483 maprow *row = self->row + (y + my);
2484
2485 for (x = 0; x < sw; x++)
2486 if (row->c0 <= x + mx && x + mx < row->c1)
2487 {
2488 mapcell *cell = row->col + (x + mx - row->c0);
2489
2490 int px = x * Tw;
2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2498
2499 if (cell->stat_hp)
2500 {
2501 int width = cell->stat_width * Tw;
2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2503
2504 glColor3ub (0, 0, 0);
2505 glRectf (px + 1, py - thick - 2,
2506 px + width - 1, py);
2507
2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2509 glRectf (px + 2,
2510 py - thick - 1,
2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2512 }
2513 }
2514 }
2515}
2516
1436void 2517void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1438 CODE: 2519 CODE:
1439{ 2520{
1440 static float color[16][3] = { 2521 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1442 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1443 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1444 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1445 2526
1446 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1447 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1448 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1449 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1450 2531
1451 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1452 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1453 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1454 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1455 2536
1456 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1457 2538
1458 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1459 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1460 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1461 }; 2542 };
1462 2543
1463 int x, y; 2544 int x, y;
1464 2545
1465 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1466 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1467 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1468 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1469 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1470 2557
1471 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
1475 2562
1476 if (m) 2563 if (m)
1477 { 2564 {
1478 float *c = color [m & 15]; 2565 float *c = color [m & 15];
1479 2566
1480 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
1481 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
1482 2569
1483 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
1484 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1485 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1486 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1487 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1488 } 2575 }
1492 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1494} 2581}
1495 2582
1496void 2583void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2585 PPCODE:
1499{ 2586{
1500 int vx, vy;
1501 int x, y; 2587 int x, y;
1502 int sw4 = (sw + 3) & ~3; 2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1506 memset (darkness, 255, sw4 * sh); 2595 memset (darkness1, 0, sw1*sh1);
2596
1507 SvPOK_only (darkness_sv); 2597 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
1509 2599
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2600 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2601 my += self->y - 1;
1512 2602
1513 for (y = 0; y < sh; y++) 2603 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
1515 { 2605 {
1516 maprow *row = self->row + (y + vy); 2606 maprow *row = self->row + (y + my);
1517 2607
1518 for (x = 0; x < sw; x++) 2608 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2610 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
1522 2612
1523 darkness[y * sw4 + x] = cell->darkness < 0 2613 darkness1 [y * sw1 + x] = cell->darkness
2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1524 ? 255 - FOW_DARKNESS 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1525 : 255 - cell->darkness;
1526 } 2616 }
1527 } 2617 }
1528 2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
2656
1529 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1533} 2661}
1534 2662
1535SV * 2663SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2665 CODE:
1538{ 2666{
1539 int x, y, x1, y1; 2667 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
1567 { 2695 {
1568 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2697 uint8_t flags = 0;
1570 2698
1571 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
1574 2702
1575 *data++ = flags; 2703 *data++ = flags;
1576 2704
1577 if (flags & 1) 2705 if (flags & 1)
1578 { 2706 {
2707 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2709 *data++ = tile;
1581 } 2710 }
1582 2711
1583 if (flags & 2) 2712 if (flags & 2)
1584 { 2713 {
2714 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2716 *data++ = tile;
1587 } 2717 }
1588 2718
1589 if (flags & 4) 2719 if (flags & 4)
1590 { 2720 {
2721 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2723 *data++ = tile;
1593 } 2724 }
1594 } 2725 }
1595 else 2726 else
1596 *data++ = 0; 2727 *data++ = 0;
1597 } 2728 }
1598 } 2729 }
1599 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1600 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1601 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1602 RETVAL = data_sv; 2738 RETVAL = data_sv;
1603} 2739}
1604 OUTPUT: 2740 OUTPUT:
1605 RETVAL 2741 RETVAL
1606 2742
1607void 2743void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1609 PPCODE: 2745 PPCODE:
1610{ 2746{
1611 int x, y, z; 2747 int x, y, z;
1612 int w, h; 2748 int w, h;
1613 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
1614 2760
1615 if (*data++ != 0) 2761 if (*data++ != 0)
1616 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
1617 2763
1618 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
1620 2766
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
1633 { 2779 {
1634 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
1635 2781
1636 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
1637 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
1638 uint8_t flags = *data++; 2789 flags = *data++;
1639 2790
1640 if (flags) 2791 if (flags)
1641 { 2792 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
1645 2795
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2799
1650 if (cell->darkness <= 0) 2800 if (cell->darkness == 0)
1651 { 2801 {
1652 cell->darkness = -1; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
1653 2804
1654 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
1655 { 2806 {
1656 cell->face[z] = face[z]; 2807 tileid t = tile [z];
1657 2808
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
1660 } 2816 }
1661 } 2817 }
1662 } 2818 }
1663 } 2819 }
1664 } 2820 }
1665} 2821}
1666 2822
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2824
1669CFClient::MixChunk 2825DC::RW
1670new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
1671 CODE: 2827 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
1673 OUTPUT: 2834 OUTPUT:
1674 RETVAL 2835 RETVAL
1675 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
1676void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
1677DESTROY (CFClient::MixChunk self) 2964DESTROY (DC::MixChunk self)
1678 CODE: 2965 CODE:
1679 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
1680 2967
1681int 2968int
1682volume (CFClient::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2974 OUTPUT:
1686 RETVAL 2975 RETVAL
1687 2976
1688int 2977DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2979 CODE:
2980{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
1692 OUTPUT: 2992 OUTPUT:
1693 RETVAL 2993 RETVAL
1694 2994
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
1696 3008
1697int 3009int
1698volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
1699 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 3016 OUTPUT:
1702 RETVAL 3017 RETVAL
1703 3018
1704CFClient::MixMusic 3019void
1705new_from_file (SV *class, char *path) 3020fade_out (int ms)
1706 CODE: 3021 CODE:
1707 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
1708 OUTPUT: 3033 OUTPUT:
1709 RETVAL 3034 RETVAL
1710 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
1711void 3043void
1712DESTROY (CFClient::MixMusic self) 3044DESTROY (DC::MixMusic self)
1713 CODE: 3045 CODE:
1714 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
1715 3047
1716int 3048int
1717play (CFClient::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
1718 CODE: 3050 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 3052 OUTPUT:
1721 RETVAL 3053 RETVAL
1722 3054
3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
1724 3063
1725BOOT: 3064BOOT:
1726{ 3065{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 3067 static const struct {
1729 const char *name; 3068 const char *name;
1730 IV iv; 3069 IV iv;
1731 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
1733 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 3084 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 3085 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 3086 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 3087 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 3090 const_iv (GL_AND),
1747 const_iv (GL_ONE), 3091 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
1751 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1752 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
1753 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
1754 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
1755 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
1756 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
1757 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
1763 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
3157 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 3158 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 3160 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 3161 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 3162 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1812# undef const_iv 3181# undef const_iv
1813 }; 3182 };
1814 3183
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1817}
1818 3186
1819char * 3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
1820gl_vendor () 3201gl_vendor ()
1821 CODE: 3202 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
1823 OUTPUT: 3204 OUTPUT:
1824 RETVAL 3205 RETVAL
1825 3206
1826char * 3207const char *
1827gl_version () 3208gl_version ()
1828 CODE: 3209 CODE:
1829 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
1830 OUTPUT: 3211 OUTPUT:
1831 RETVAL 3212 RETVAL
1832 3213
1833char * 3214const char *
1834gl_extensions () 3215gl_extensions ()
1835 CODE: 3216 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 3218 OUTPUT:
1838 RETVAL 3219 RETVAL
1839 3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
1840int glGetError () 3239int glGetError ()
1841 3240
1842void glFinish () 3241void glFinish ()
3242
3243void glFlush ()
1843 3244
1844void glClear (int mask) 3245void glClear (int mask)
1845 3246
1846void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
1847 PROTOTYPE: @ 3248 PROTOTYPE: @
1858 3259
1859void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1860 CODE: 3261 CODE:
1861 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
1862 3263
3264# void glBlendEquation (int se)
3265
1863void glDepthMask (int flag) 3266void glDepthMask (int flag)
1864 3267
1865void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
1866 3269
1867void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
1881# near_ and far_ are due to microsofts buggy "c" compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 3286
1884# near_ and far_ are due to microsofts buggy "c" compiler 3287# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
1886 3291
1887void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
1888 3293
1889void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
1890 3295
1898 3303
1899void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
1900 CODE: 3305 CODE:
1901 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
1902 3307
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @ 3309 PROTOTYPE: @
1909 ALIAS: 3310 ALIAS:
1910 glColor_premultiply = 1 3311 glColor_premultiply = 1
1911 CODE: 3312 CODE:
1912 if (ix) 3313 if (ix)
1913 { 3314 {
1914 r *= a; 3315 r *= a;
1915 g *= a; 3316 g *= a;
1916 b *= a; 3317 b *= a;
1917 } 3318 }
1918 // microsoft visual "c" rounds instead of truncating... 3319 // microsoft visual "c" rounds instead of truncating...
1919 glColor4ub (MIN ((int)(r * 256.f), 255), 3320 glColor4f (r, g, b, a);
1920 MIN ((int)(g * 256.f), 255),
1921 MIN ((int)(b * 256.f), 255),
1922 MIN ((int)(a * 256.f), 255));
1923
1924void glInterleavedArrays (int format, int stride, char *data)
1925
1926void glDrawElements (int mode, int count, int type, char *indices)
1927
1928# 1.2 void glDrawRangeElements (int mode, int start, int end
1929 3321
1930void glRasterPos (float x, float y, float z = 0.) 3322void glRasterPos (float x, float y, float z = 0.)
1931 CODE: 3323 CODE:
1932 glRasterPos3f (0, 0, z); 3324 glRasterPos3f (0, 0, z);
1933 glBitmap (0, 0, 0, 0, x, y, 0); 3325 glBitmap (0, 0, 0, 0, x, y, 0);
1938 3330
1939void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
1940 CODE: 3332 CODE:
1941 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
1942 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
1943void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
1944 CODE: 3365 CODE:
1945 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
1946 3367
1947void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
1963void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1964 CODE: 3385 CODE:
1965 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
1966 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1967 3388
1968void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1969 3390
1970void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1971 3392
1972void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
1973 3396
1974void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1975 3398
1976int glGenTexture () 3399int glGenTexture ()
1977 CODE: 3400 CODE:
1978{ 3401 RETVAL = gen_texture ();
1979 GLuint name;
1980 glGenTextures (1, &name);
1981 RETVAL = name;
1982}
1983 OUTPUT: 3402 OUTPUT:
1984 RETVAL 3403 RETVAL
1985 3404
1986void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
1987 CODE: 3406 CODE:
1988{
1989 GLuint name_ = name;
1990 glDeleteTextures (1, &name_); 3407 del_texture (name);
1991} 3408
1992
1993int glGenList () 3409int glGenList ()
1994 CODE: 3410 CODE:
1995 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
1996 OUTPUT: 3412 OUTPUT:
1997 RETVAL 3413 RETVAL
2004 3420
2005void glEndList () 3421void glEndList ()
2006 3422
2007void glCallList (int list) 3423void glCallList (int list)
2008 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2009 3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines