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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.144 by root, Fri Aug 18 02:25:12 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
41#else 83#else
42 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 85#endif
49 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
53 96
54#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
56 99
57#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
58 101
59#if 0 102/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 104
62# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
63#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
64 130
65static struct 131static struct
66{ 132{
67#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 134#include "glfunc.h"
69#undef GL_FUNC 135#undef GL_FUNC
70} gl; 136} gl;
71 137
138static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 140{
74 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 145 else
79 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
80} 147}
81 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
82#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
83 175
84#include "pango-font.c" 176#include "pango-font.c"
85#include "pango-fontmap.c" 177#include "pango-fontmap.c"
86#include "pango-render.c" 178#include "pango-render.c"
87 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
90 184
91typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
92 186
93static int 187static int
94shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
95{ 189{
96 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
97 191
98 while (attrs) 192 while (attrs)
99 { 193 {
100 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 195
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 197 return 1;
104 198
105 attrs = attrs->next; 199 attrs = attrs->next;
106 } 200 }
107 201
108 return 0; 202 return 0;
109} 203}
110 204
111typedef struct cf_layout { 205struct cf_layout {
112 PangoLayout *pl; 206 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
114 int base_height; 208 int base_height;
115 CFPlus__Font font; 209 DC__Font font;
116} *CFPlus__Layout; 210 rc_t rc;
211};
117 212
213typedef cf_layout *DC__Layout;
214
118static CFPlus__Font default_font; 215static DC__Font default_font;
119static PangoContext *opengl_context; 216static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
121 218
122static void 219static void
123substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
124{ 221{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 225#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 227}
131 228
132static void 229static void
133layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
134{ 231{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
137 */ 234 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
139 236
140 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 239
143 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
144} 241}
145 242
146static void 243static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 245{
149 PangoRectangle rect; 246 PangoRectangle rect;
150 247
151 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
159 256
160 *w = rect.width; 257 *w = rect.width;
161 *h = rect.height; 258 *h = rect.height;
162} 259}
163 260
261typedef uint16_t tileid;
164typedef uint16_t mapface; 262typedef uint16_t faceid;
165 263
166typedef struct { 264struct maptex
265{
167 GLint name; 266 GLuint name;
168 int w, h; 267 int w, h;
169 float s, t; 268 float s, t;
170 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
171} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
172 274
173typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
174 uint16_t darkness; 279 uint16_t darkness;
175 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp; 281};
177} mapcell;
178 282
179typedef struct { 283struct maprow
284{
180 int32_t c0, c1; 285 int32_t c0, c1;
181 mapcell *col; 286 mapcell *col;
182} maprow; 287};
183 288
184typedef struct map { 289struct mapgrid {
185 int x, y, w, h; 290 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 292 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 293 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 294
193 int32_t rows; 295 int32_t rows;
194 maprow *row; 296 maprow *row;
195} *CFPlus__Map; 297};
196 298
197static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
198prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
199{ 304{
200 char *p; 305 T *p;
201 306
202 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
203 Zero (p, inc, char);
204 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
205 Safefree (ptr); 309 Safefree (ptr);
206 310
207 return p; 311 ptr = p;
208} 312}
209 313
210static char * 314template<typename T>
315static void
211append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
212{ 317{
213 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
214 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
215
216 return ptr;
217} 320}
218 321
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
221 341
222static maprow * 342static maprow *
223map_get_row (CFPlus__Map self, int y) 343map_get_row (mapgrid *self, int y)
224{ 344{
225 if (0 > y) 345 if (0 > y)
226 { 346 {
227 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
229 349
230 self->rows += extend; 350 self->rows += extend;
231 self->y += extend; 351 self->y += extend;
232 y += extend; 352 y += extend;
233 } 353 }
234 else if (y >= self->rows) 354 else if (y >= self->rows)
235 { 355 {
236 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
237 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
238 self->rows += extend; 358 self->rows += extend;
239 } 359 }
240 360
241 return self->row + y; 361 return self->row + y;
242} 362}
252 } 372 }
253 373
254 if (row->c0 > x) 374 if (row->c0 > x)
255 { 375 {
256 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
257 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
258 row->c0 -= extend; 378 row->c0 -= extend;
259 } 379 }
260 else if (x >= row->c1) 380 else if (x >= row->c1)
261 { 381 {
262 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
263 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
264 row->c1 += extend; 384 row->c1 += extend;
265 } 385 }
266 386
267 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
268} 388}
269 389
270static mapcell * 390static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
272{ 392{
273 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
274} 394}
275 395
276static void 396static void
277map_clear (CFPlus__Map self) 397map_clear (mapgrid *self)
278{ 398{
279 int r; 399 int r;
280 400
281 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
289 self->oy = 0; 409 self->oy = 0;
290 self->row = 0; 410 self->row = 0;
291 self->rows = 0; 411 self->rows = 0;
292} 412}
293 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
294static void 424static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
296{ 426{
297 int x, y; 427 int x, y;
298 maprow *row; 428 maprow *row;
429 mapcell *cell;
299 430
300 for (y = y0; y < y0 + h; y++) 431 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 432 if (y >= 0)
302 { 433 {
303 if (y >= self->rows) 434 if (y >= self->rows)
309 if (x >= row->c0) 440 if (x >= row->c0)
310 { 441 {
311 if (x >= row->c1) 442 if (x >= row->c1)
312 break; 443 break;
313 444
314 row->col[x - row->c0].darkness = 0; 445 cell = row->col + x - row->c0;
446
447 CELL_CLEAR (cell);
315 } 448 }
316 } 449 }
450}
451
452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
317} 485}
318 486
319static void 487static void
320music_finished (void) 488music_finished (void)
321{ 489{
338 ev.code = 1; 506 ev.code = 1;
339 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
340 ev.data2 = 0; 508 ev.data2 = 0;
341 509
342 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
343} 518}
344 519
345static unsigned int 520static unsigned int
346minpot (unsigned int n) 521minpot (unsigned int n)
347{ 522{
357 n |= n >> 16; 532 n |= n >> 16;
358 533
359 return n + 1; 534 return n + 1;
360} 535}
361 536
362MODULE = CFPlus PACKAGE = CFPlus 537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
363 654
364PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
365 656
366BOOT: 657BOOT:
367{ 658{
368 HV *stash = gv_stashpv ("CFPlus", 1); 659 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 660 static const struct {
370 const char *name; 661 const char *name;
371 IV iv; 662 IV iv;
372 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
374 const_iv (SDL_ACTIVEEVENT), 668 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 669 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 670 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 671 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 672 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 681 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 682 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 683 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 684 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 802 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 803 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 804 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 805 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 806 const_iv (SDLK_UNDO),
807
456 const_iv (KMOD_NONE), 808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 810 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 813 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 816 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 824
469 const_iv (KMOD_SHIFT), 825 const_iv (KMOD_LRAM),
470 const_iv (KMOD_ALT), 826
471 const_iv (KMOD_META) 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
472# undef const_iv 857# undef const_iv
473 }; 858 };
474 859
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
478 872
479int 873int
480in_destruct () 874in_destruct ()
481 CODE: 875 CODE:
482 RETVAL = PL_main_cv == Nullcv; 876 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 878 RETVAL
485 879
486NV floor (NV x) 880NV floor (NV x)
487 881
488NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
489 893
490void 894void
491pango_init () 895pango_init ()
492 CODE: 896 CODE:
493{ 897{
494 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
497} 906}
498 907
499int 908char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 909
502void 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
503SDL_Quit () 919void SDL_Quit ()
504 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
505void 931void
506SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
507 PPCODE: 933 PPCODE:
508{ 934{
509 SDL_Rect **m; 935 SDL_Rect **m;
510 936
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 941
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 944
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 949
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 952
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 954
535 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
536 while (*m) 956 while (*m)
537 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
538 AV *av = newAV (); 960 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
542 967
543 ++m; 968 ++m;
544 } 969 }
545} 970}
546 971
547char *
548SDL_GetError ()
549
550int 972int
551SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
553 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 986 );
987
556 if (RETVAL) 988 if (RETVAL)
557 { 989 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990 av_clear (texture_av);
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 992#include "glfunc.h"
561# undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
562 } 996 }
997}
563 OUTPUT: 998 OUTPUT:
564 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
565 1003
566void 1004void
567SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
568 1006
569char * 1007char *
570SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
571 1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
572void 1021void
573SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
574 PPCODE: 1026 PPCODE:
575{ 1027{
576 SDL_Event ev; 1028 SDL_Event ev;
577 1029
578 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 1032 {
580 HV *hv = newHV (); 1033 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 1035
583 switch (ev.type) 1036 switch (ev.type)
584 { 1037 {
585 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
586 case SDL_KEYUP: 1039 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 1045 break;
592 1046
593 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 1050 break;
597 1051
598 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
606 break; 1078 break;
607 1079
608 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 1083
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 1094 break;
623 } 1095 }
624 1096
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 1098 }
627} 1099}
628 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
629int 1114int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 1116 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
634 1119
635void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
636Mix_CloseAudio () 1137Mix_CloseAudio ()
637 1138
638int 1139int
639Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
640 1141
1142const char *
1143Mix_GetError ()
1144
641void 1145void
642lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
643 CODE: 1147 CODE:
1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1149
1150void
1151win32_proxy_info ()
1152 PPCODE:
1153{
644#ifndef _WIN32 1154#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
646#endif 1176#endif
1177}
647 1178
648void 1179int
649add_font (char *file) 1180add_font (char *file)
650 CODE: 1181 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
652 1192
653void 1193void
654load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
655 ALIAS: 1195 ALIAS:
656 load_image_file = 1 1196 load_image_file = 1
659 STRLEN image_len; 1199 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
666 1206
667 if (!rw) 1207 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
669 1209
702 1242
703 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
704 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
705 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
706 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
707 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
708 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
709 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
710 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
711 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
712 1252
742void 1282void
743error (char *message) 1283error (char *message)
744 CODE: 1284 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1286#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1288#endif
749 1289
750void 1290void
751fatal (char *message) 1291fatal (char *message)
752 CODE: 1292 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1294#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1296#endif
757 _exit (1); 1297 _exit (1);
758 1298
759void 1299void
760_exit (int retval) 1300_exit (int retval = 0)
761 CODE: 1301 CODE:
1302#ifdef WIN32
1303 ExitThread (retval); // unclean, please beam me up
1304#else
762 _exit (retval); 1305 _exit (retval);
1306#endif
763 1307
764MODULE = CFPlus PACKAGE = CFPlus::Font 1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
765 1316
766CFPlus::Font 1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
1325
1326PROTOTYPES: DISABLE
1327
1328DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
768 CODE: 1330 CODE:
769{ 1331{
770 int count; 1332 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
772 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
774} 1336}
775 OUTPUT: 1337 OUTPUT:
776 RETVAL 1338 RETVAL
777 1339
778void 1340void
779DESTROY (CFPlus::Font self) 1341DESTROY (DC::Font self)
780 CODE: 1342 CODE:
781 pango_font_description_free (self); 1343 pango_font_description_free (self);
782 1344
783void 1345void
784make_default (CFPlus::Font self) 1346make_default (DC::Font self)
1347 PROTOTYPE: $
785 CODE: 1348 CODE:
786 default_font = self; 1349 default_font = self;
787 1350
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1352
1353PROTOTYPES: DISABLE
1354
790void 1355void
791reset_glyph_cache () 1356glyph_cache_backup ()
1357 PROTOTYPE:
792 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
793 tc_clear (); 1365 tc_restore ();
794 1366
795CFPlus::Layout 1367DC::Layout
796new (SV *class) 1368new (SV *klass)
797 CODE: 1369 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
799 1371
800 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
802 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
809 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
810 OUTPUT: 1382 OUTPUT:
811 RETVAL 1383 RETVAL
812 1384
813void 1385void
814DESTROY (CFPlus::Layout self) 1386DESTROY (DC::Layout self)
815 CODE: 1387 CODE:
816 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
817 Safefree (self); 1389 delete self;
818 1390
819void 1391void
820set_text (CFPlus::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
821 CODE: 1393 CODE:
822{ 1394{
823 STRLEN textlen; 1395 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
825 1397
826 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
827} 1399}
828 1400
829void 1401void
830set_markup (CFPlus::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
831 CODE: 1403 CODE:
832{ 1404{
833 STRLEN textlen; 1405 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
835 1407
836 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
837} 1409}
838 1410
839void 1411void
840set_shapes (CFPlus::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
841 CODE: 1413 CODE:
842{ 1414{
843 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1417 const char *pos = text;
880 if (attrs) 1452 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
882} 1454}
883 1455
884void 1456void
885get_shapes (CFPlus::Layout self) 1457get_shapes (DC::Layout self)
886 PPCODE: 1458 PPCODE:
887{ 1459{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1461
890 do 1462 do
891 { 1463 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1465
894 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
895 { 1467 {
896 PangoRectangle extents; 1468 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1477
906 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
907} 1479}
908 1480
909int 1481int
910has_wrapped (CFPlus::Layout self) 1482has_wrapped (DC::Layout self)
911 CODE: 1483 CODE:
912{ 1484{
913 int lines = 1; 1485 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
915 1487
920} 1492}
921 OUTPUT: 1493 OUTPUT:
922 RETVAL 1494 RETVAL
923 1495
924SV * 1496SV *
925get_text (CFPlus::Layout self) 1497get_text (DC::Layout self)
926 CODE: 1498 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
929 OUTPUT: 1501 OUTPUT:
930 RETVAL 1502 RETVAL
931 1503
932void 1504void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1506 CODE:
935 self->r = r; 1507 self->r = r;
936 self->g = g; 1508 self->g = g;
937 self->b = b; 1509 self->b = b;
938 self->a = a; 1510 self->a = a;
939 1511
940void 1512void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1514 CODE:
943 if (self->font != font) 1515 if (self->font != font)
944 { 1516 {
945 self->font = font; 1517 self->font = font;
946 layout_update_font (self); 1518 layout_update_font (self);
947 } 1519 }
948 1520
949void 1521void
950set_height (CFPlus::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
951 CODE: 1523 CODE:
952 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
953 { 1525 {
954 self->base_height = base_height; 1526 self->base_height = base_height;
955 layout_update_font (self); 1527 layout_update_font (self);
956 } 1528 }
957 1529
958void 1530void
959set_width (CFPlus::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
960 CODE: 1532 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1534
963void 1535void
964set_indent (CFPlus::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
965 CODE: 1537 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1539
968void 1540void
969set_spacing (CFPlus::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
970 CODE: 1542 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1544
973void 1545void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1547 CODE:
976 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
981 ); 1553 );
982 1554
983void 1555void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1557 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1559
988void 1560void
989size (CFPlus::Layout self) 1561size (DC::Layout self)
990 PPCODE: 1562 PPCODE:
991{ 1563{
992 int w, h; 1564 int w, h;
993 1565
994 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
999} 1571}
1000 1572
1001int 1573int
1002descent (CFPlus::Layout self) 1574descent (DC::Layout self)
1003 CODE: 1575 CODE:
1004{ 1576{
1005 PangoRectangle rect; 1577 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1009} 1581}
1010 OUTPUT: 1582 OUTPUT:
1011 RETVAL 1583 RETVAL
1012 1584
1013int 1585int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1587 CODE:
1016{ 1588{
1017 int index, trailing; 1589 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1591 RETVAL = index + trailing;
1020} 1592}
1021 OUTPUT: 1593 OUTPUT:
1022 RETVAL 1594 RETVAL
1023 1595
1024void 1596void
1025cursor_pos (CFPlus::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1598 PPCODE:
1027{ 1599{
1028 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1602
1031 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1607}
1036 1608
1037void 1609void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1611 PPCODE:
1612{
1613 int line, x;
1614
1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1618 --line;
1619#endif
1620 EXTEND (SP, 2);
1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
1643 else
1644 {
1645 PUSHs (sv_2mortal (newSViv (index)));
1646 PUSHs (sv_2mortal (newSViv (trailing)));
1647 }
1648}
1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1040 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1041 self->pl, 1655 self->pl,
1656 &self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1044 flags 1659 flags
1045 ); 1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1046 1664
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1665void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1666draw (DC::Layout self)
1051 CODE: 1667 CODE:
1052{ 1668{
1053 int ow = SvIV (w_); 1669 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1676
1056 if (ow && oh) 1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1685
1686PROTOTYPES: ENABLE
1687
1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1693 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1694 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1695 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1696 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1698
1070 SvPOK_only (result_); 1699 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1700 SvCUR_set (result_, nw * nh * bpp);
1072 1701
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1703 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1705
1077 sv_setsv (data_, result_); 1706 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1707 }
1084} 1708}
1085 1709
1086void 1710void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1717{
1094 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1098 1725
1099 if (items < 5) 1726 if (items < 5)
1100 { 1727 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1132 } 1759 }
1133} 1760}
1134 1761
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1762void
1136 1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1137CFPlus::Map 1764 PROTOTYPE: @
1138new (SV *class, int map_width, int map_height)
1139 CODE: 1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
1894MODULE = Deliantra::Client PACKAGE = DC::Map
1895
1896PROTOTYPES: DISABLE
1897
1898DC::Map
1899new (SV *klass)
1900 CODE:
1140 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1141 RETVAL->x = 0; 1902 RETVAL->x = 0;
1142 RETVAL->y = 0; 1903 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1904 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1905 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1911 RETVAL->row = 0;
1153 OUTPUT: 1912 OUTPUT:
1154 RETVAL 1913 RETVAL
1155 1914
1156void 1915void
1157DESTROY (CFPlus::Map self) 1916DESTROY (DC::Map self)
1158 CODE: 1917 CODE:
1159{ 1918{
1160 map_clear (self); 1919 map_clear (self);
1161 Safefree (self->face); 1920 Safefree (self->face2tile);
1162 Safefree (self->tex); 1921 Safefree (self->tex);
1163 Safefree (self); 1922 Safefree (self);
1164} 1923}
1165 1924
1166void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
1167clear (CFPlus::Map self) 1932clear (DC::Map self)
1168 CODE: 1933 CODE:
1169 map_clear (self); 1934 map_clear (self);
1170 1935
1171void 1936void
1172set_face (CFPlus::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1938 CODE:
1174{ 1939{
1175 while (self->faces <= face) 1940 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1941 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1942}
1183 1943
1184void 1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1969 CODE:
1187{ 1970{
1188 while (self->texs <= texid) 1971 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1972
1194 { 1973 {
1195 maptex *tex = self->tex + texid; 1974 maptex *tex = self->tex + texid;
1196 1975
1197 tex->name = name; 1976 tex->name = name;
1213 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1995}
1217 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1218int 2017int
1219ox (CFPlus::Map self) 2018ox (DC::Map self)
1220 ALIAS: 2019 ALIAS:
1221 oy = 1 2020 oy = 1
1222 x = 2 2021 x = 2
1223 y = 3 2022 y = 3
1224 w = 4 2023 w = 4
1235 } 2034 }
1236 OUTPUT: 2035 OUTPUT:
1237 RETVAL 2036 RETVAL
1238 2037
1239void 2038void
1240scroll (CFPlus::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1241 CODE: 2040 CODE:
1242{ 2041{
1243 if (dx > 0) 2042 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 2044 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 2046
1248 if (dy > 0) 2047 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 2048 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 2049 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 2051
1253 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1255 2054
1256 while (self->y < 0) 2055 while (self->y < 0)
1257 { 2056 {
1258 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1259 2058
1260 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1262 } 2061 }
1263} 2062}
1264 2063
1265void 2064SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1267 CODE: 2066 CODE:
1268{ 2067{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 2070 mapcell *cell;
1272 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1273 2074
1274 while (data < data_end) 2075 while (data < data_end - 1)
1275 { 2076 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1277 2078
1278 x = self->x + ((flags >> 10) & 63); 2079 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 2080 y = self->y + ((flags >> 4) & 63);
1282 2083
1283 if (flags & 15) 2084 if (flags & 15)
1284 { 2085 {
1285 if (!cell->darkness) 2086 if (!cell->darkness)
1286 { 2087 {
2088 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 2089 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 2090 }
1293 2091
1294 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1295 2093
1296 if (flags & 8) 2094 if (flags & 8)
1297 { 2095 {
2096 uint8_t ext, cmd;
2097
1298 if (extmap) 2098 do
1299 { 2099 {
1300 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1301 2102
1302 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1303 { 2106 {
1304 ext = *data++; 2107 cell->stat_width = 1;
1305 cmd = ext & 0x3f;
1306
1307 if (ext < 4)
1308 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health
1310 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1;
1313 } 2109 }
2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
1314 while (cmd & 0x80); 2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1315 } 2127 }
1316 else 2128 while (ext & 0x80);
1317 cell->darkness = *data++ + 1;
1318 } 2129 }
1319 2130
2131 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 2132 if (flags & (4 >> z))
1321 { 2133 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1323 } 2153 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 2154 }
1335 else 2155 else
1336 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1337 } 2157 }
1338} 2158}
2159 OUTPUT:
2160 RETVAL
1339 2161
1340SV * 2162SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 2164 CODE:
1343{ 2165{
1344 int x1, x; 2166 int x1, x;
1345 int y1, y; 2167 int y1, y;
1346 int z; 2168 int z;
1359 ? self->row + y 2181 ? self->row + y
1360 : 0; 2182 : 0;
1361 2183
1362 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1363 { 2185 {
1364 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1365 2187
1366 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1367 { 2189 {
1368 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1369 2191
1370 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
1371 { 2193 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 2196 int a1 = tex.a;
1379 2197
1380 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1381 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1382 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1383 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1384 }
1385 } 2202 }
1386 } 2203 }
1387 2204
1388 *map++ = (r ) 2205 *map++ = (r )
1389 | (g << 8) 2206 | (g << 8)
1390 | (b << 16) 2207 | (b << 16)
1391 | (a << 24); 2208 | (a << 24);
1392 } 2209 }
1393 } 2210 }
1394 2211
1395 RETVAL = map_sv; 2212 RETVAL = map_sv;
1396} 2213}
1397 OUTPUT: 2214 OUTPUT:
1398 RETVAL 2215 RETVAL
1399 2216
1400void 2217void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1402 CODE: 2219 CODE:
1403{ 2220{
1404 int vx, vy;
1405 int x, y, z; 2221 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 2222
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
1411 2230
1412 /* 2231 pl_tex.name = 0;
1413 int vx = self->vx = self->w >= sw
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 2232
1417 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1418 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1420 */
1421 2236
1422 glColor4ub (255, 255, 255, 255); 2237 memset (&key, 0, sizeof (key));
2238 key.r = 255;
2239 key.g = 255;
2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
2244
2245 mx += self->x;
2246 my += self->y;
2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
1423 2269
1424 glEnable (GL_BLEND); 2270 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 2273
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
1434 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1436 { 2283 {
1437 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
1438 2285
1439 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1441 { 2399 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
1443 2402
1444 face = cell->face [z]; 2403 if (!(bits & 0x1000)
1445 2404 && skey.level == level
1446 if (face) 2405 && level > smooth_max [skey.x][skey.y])
1447 { 2406 {
1448 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
1449
1450 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
1451 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
1452 2414
1453 if (last_name != tex.name) 2415 if (tex.name)
1454 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
1455 glEnd (); 2423 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
1459 } 2447 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2448 }
1466 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1467 } 2454 }
2455 }
1468 2456
1469 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1470 2462
1471 glDisable (GL_TEXTURE_2D); 2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1472 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1473 2478
2479 // top layer: overlays such as the health bar
1474 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
1475 if (0 <= y + vy && y + vy < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
1476 { 2482 {
1477 maprow *row = self->row + (y + vy); 2483 maprow *row = self->row + (y + my);
1478 2484
1479 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
1480 if (row->c0 <= x + vx && x + vx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
1481 { 2487 {
1482 mapcell *cell = row->col + (x + vx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
1483 2489
1484 int px = x * 32; 2490 int px = x * Tw;
1485 int py = y * 32; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
1486 2498
1487 if (cell->stat_hp) 2499 if (cell->stat_hp)
1488 { 2500 {
2501 int width = cell->stat_width * Tw;
2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2503
1489 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
1490 glRectf (px + 1, py + 1, px + 31, py + 4); 2505 glRectf (px + 1, py - thick - 2,
2506 px + width - 1, py);
1491 2507
1492 glColor3ub (0, 255, 0); 2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1493 glBegin (GL_LINES);
1494 glVertex2f (px + 2, py + 2.5f); 2509 glRectf (px + 2,
1495 glVertex2f (px + 29.f - cell->stat_hp * (28.f / 255.f), py + 2.5f); 2510 py - thick - 1,
1496 glEnd (); 2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2512 }
1498 } 2513 }
1499 } 2514 }
1500} 2515}
1501 2516
1502void 2517void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1504 CODE: 2519 CODE:
1505{ 2520{
1506 static float color[16][3] = { 2521 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1508 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1509 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1510 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1511 2526
1512 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1513 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1514 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1515 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1516 2531
1517 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1518 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1519 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1520 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1521 2536
1522 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1523 2538
1524 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1525 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1526 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1527 }; 2542 };
1528 2543
1529 int x, y; 2544 int x, y;
1530 2545
1531 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1533 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1535 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1536 2557
1537 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
1541 2562
1542 if (m) 2563 if (m)
1543 { 2564 {
1544 float *c = color [m & 15]; 2565 float *c = color [m & 15];
1545 2566
1546 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
1547 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
1548 2569
1549 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
1550 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1554 } 2575 }
1558 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1560} 2581}
1561 2582
1562void 2583void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2585 PPCODE:
1565{ 2586{
1566 int vx, vy;
1567 int x, y; 2587 int x, y;
1568 int sw4 = (sw + 3) & ~3; 2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1572 memset (darkness, 255, sw4 * sh); 2595 memset (darkness1, 0, sw1*sh1);
2596
1573 SvPOK_only (darkness_sv); 2597 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
1575 2599
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2600 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2601 my += self->y - 1;
1578 2602
1579 for (y = 0; y < sh; y++) 2603 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
1581 { 2605 {
1582 maprow *row = self->row + (y + vy); 2606 maprow *row = self->row + (y + my);
1583 2607
1584 for (x = 0; x < sw; x++) 2608 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2610 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
1588 2612
1589 darkness[y * sw4 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1591 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1592 } 2616 }
1593 } 2617 }
1594 2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
2656
1595 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1599} 2661}
1600 2662
1601SV * 2663SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2665 CODE:
1604{ 2666{
1605 int x, y, x1, y1; 2667 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
1633 { 2695 {
1634 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2697 uint8_t flags = 0;
1636 2698
1637 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
1640 2702
1641 *data++ = flags; 2703 *data++ = flags;
1642 2704
1643 if (flags & 1) 2705 if (flags & 1)
1644 { 2706 {
2707 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2709 *data++ = tile;
1647 } 2710 }
1648 2711
1649 if (flags & 2) 2712 if (flags & 2)
1650 { 2713 {
2714 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2716 *data++ = tile;
1653 } 2717 }
1654 2718
1655 if (flags & 4) 2719 if (flags & 4)
1656 { 2720 {
2721 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2723 *data++ = tile;
1659 } 2724 }
1660 } 2725 }
1661 else 2726 else
1662 *data++ = 0; 2727 *data++ = 0;
1663 } 2728 }
1664 } 2729 }
1665 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1666 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1668 RETVAL = data_sv; 2738 RETVAL = data_sv;
1669} 2739}
1670 OUTPUT: 2740 OUTPUT:
1671 RETVAL 2741 RETVAL
1672 2742
1673void 2743void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1675 PPCODE: 2745 PPCODE:
1676{ 2746{
1677 int x, y, z; 2747 int x, y, z;
1678 int w, h; 2748 int w, h;
1679 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
1680 2760
1681 if (*data++ != 0) 2761 if (*data++ != 0)
1682 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
1683 2763
1684 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
1686 2766
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
1699 { 2779 {
1700 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
1701 2781
1702 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
1703 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
1704 uint8_t flags = *data++; 2789 flags = *data++;
1705 2790
1706 if (flags) 2791 if (flags)
1707 { 2792 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
1711 2795
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2799
1716 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
1717 { 2801 {
1718 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
1719 2804
1720 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
1721 { 2806 {
1722 cell->face[z] = face[z]; 2807 tileid t = tile [z];
1723 2808
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
1726 } 2816 }
1727 } 2817 }
1728 } 2818 }
1729 } 2819 }
1730 } 2820 }
1731} 2821}
1732 2822
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2824
1735CFPlus::MixChunk 2825DC::RW
1736new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
1737 CODE: 2827 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
1739 OUTPUT: 2834 OUTPUT:
1740 RETVAL 2835 RETVAL
1741 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
1742void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
1743DESTROY (CFPlus::MixChunk self) 2964DESTROY (DC::MixChunk self)
1744 CODE: 2965 CODE:
1745 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
1746 2967
1747int 2968int
1748volume (CFPlus::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2974 OUTPUT:
1752 RETVAL 2975 RETVAL
1753 2976
1754int 2977DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2979 CODE:
2980{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
1758 OUTPUT: 2992 OUTPUT:
1759 RETVAL 2993 RETVAL
1760 2994
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
1762 3008
1763int 3009int
1764volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
1765 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 3016 OUTPUT:
1768 RETVAL 3017 RETVAL
1769 3018
1770CFPlus::MixMusic 3019void
1771new_from_file (SV *class, char *path) 3020fade_out (int ms)
1772 CODE: 3021 CODE:
1773 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
1774 OUTPUT: 3033 OUTPUT:
1775 RETVAL 3034 RETVAL
1776 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
1777void 3043void
1778DESTROY (CFPlus::MixMusic self) 3044DESTROY (DC::MixMusic self)
1779 CODE: 3045 CODE:
1780 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
1781 3047
1782int 3048int
1783play (CFPlus::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
1784 CODE: 3050 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 3052 OUTPUT:
1787 RETVAL 3053 RETVAL
1788 3054
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
1790 3063
1791BOOT: 3064BOOT:
1792{ 3065{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 3067 static const struct {
1795 const char *name; 3068 const char *name;
1796 IV iv; 3069 IV iv;
1797 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
1799 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 3084 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 3085 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 3086 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 3087 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 3090 const_iv (GL_AND),
1813 const_iv (GL_ONE), 3091 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
1817 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1818 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
1819 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
1820 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
1821 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
1822 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
1823 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
1829 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 3157 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 3158 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 3160 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 3161 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 3162 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1879# undef const_iv 3181# undef const_iv
1880 }; 3182 };
1881 3183
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1884}
1885 3186
1886char * 3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
1887gl_vendor () 3201gl_vendor ()
1888 CODE: 3202 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
1890 OUTPUT: 3204 OUTPUT:
1891 RETVAL 3205 RETVAL
1892 3206
1893char * 3207const char *
1894gl_version () 3208gl_version ()
1895 CODE: 3209 CODE:
1896 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
1897 OUTPUT: 3211 OUTPUT:
1898 RETVAL 3212 RETVAL
1899 3213
1900char * 3214const char *
1901gl_extensions () 3215gl_extensions ()
1902 CODE: 3216 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 3218 OUTPUT:
1905 RETVAL 3219 RETVAL
1906 3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
1907int glGetError () 3239int glGetError ()
1908 3240
1909void glFinish () 3241void glFinish ()
3242
3243void glFlush ()
1910 3244
1911void glClear (int mask) 3245void glClear (int mask)
1912 3246
1913void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
1914 PROTOTYPE: @ 3248 PROTOTYPE: @
1925 3259
1926void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1927 CODE: 3261 CODE:
1928 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
1929 3263
3264# void glBlendEquation (int se)
3265
1930void glDepthMask (int flag) 3266void glDepthMask (int flag)
1931 3267
1932void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
1933 3269
1934void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
1948# near_ and far_ are due to microsofts buggy "c" compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 3286
1951# near_ and far_ are due to microsofts buggy "c" compiler 3287# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
1953 3291
1954void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
1955 3293
1956void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
1957 3295
1965 3303
1966void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
1967 CODE: 3305 CODE:
1968 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
1969 3307
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @ 3309 PROTOTYPE: @
1976 ALIAS: 3310 ALIAS:
1977 glColor_premultiply = 1 3311 glColor_premultiply = 1
1978 CODE: 3312 CODE:
1979 if (ix) 3313 if (ix)
1980 { 3314 {
1983 b *= a; 3317 b *= a;
1984 } 3318 }
1985 // microsoft visual "c" rounds instead of truncating... 3319 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 3320 glColor4f (r, g, b, a);
1987 3321
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 3322void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 3323 CODE:
1996 glRasterPos3f (0, 0, z); 3324 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 3325 glBitmap (0, 0, 0, 0, x, y, 0);
1998 3326
2002 3330
2003void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
2004 CODE: 3332 CODE:
2005 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
2006 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
2007void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
2008 CODE: 3365 CODE:
2009 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
2010 3367
2011void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 3385 CODE:
2029 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 3388
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 3390
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 3392
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
2037 3396
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 3398
2040int glGenTexture () 3399int glGenTexture ()
2041 CODE: 3400 CODE:
2042{ 3401 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 3402 OUTPUT:
2048 RETVAL 3403 RETVAL
2049 3404
2050void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
2051 CODE: 3406 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 3407 del_texture (name);
2055} 3408
2056
2057int glGenList () 3409int glGenList ()
2058 CODE: 3410 CODE:
2059 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
2060 OUTPUT: 3412 OUTPUT:
2061 RETVAL 3413 RETVAL
2068 3420
2069void glEndList () 3421void glEndList ()
2070 3422
2071void glCallList (int list) 3423void glCallList (int list)
2072 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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