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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.161 by root, Mon Oct 9 23:30:44 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
20#include "flat_hash_map.hpp"
21
14#ifdef _WIN32 22#ifdef _WIN32
15# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
16#endif 28#endif
17 29
30#include <cassert>
18#include <math.h> 31#include <cmath>
19#include <string.h> 32#include <cstring>
20#include <stdio.h> 33#include <cstdio>
21#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
22 40
23#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
24#include <SDL_endian.h> 43#include <SDL_endian.h>
25#include <SDL_image.h> 44#include <SDL_image.h>
26#include <SDL_mixer.h> 45#include <SDL_mixer.h>
27#include <SDL_opengl.h> 46#include <SDL_opengl.h>
28 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
29#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
31 57
32#include <glib/gmacros.h> 58#include <glib.h>
33 59
34#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
35 72
36#ifndef _WIN32 73#ifndef _WIN32
37# include <sys/types.h> 74# include <sys/types.h>
38# include <sys/socket.h> 75# include <sys/socket.h>
39# include <netinet/in.h> 76# include <netinet/in.h>
40# include <netinet/tcp.h> 77# include <netinet/tcp.h>
41# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
42#else 83#else
43 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 85#endif
50 86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
54 96
55#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
57 99
58#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
59 101
60#if 0 102/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 104
63# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
64#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
65 130
66static struct 131static struct
67{ 132{
68#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 134#include "glfunc.h"
70#undef GL_FUNC 135#undef GL_FUNC
71} gl; 136} gl;
72 137
138static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 140{
75 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 145 else
80 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
81} 147}
82 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
83#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
84 175
85#include "pango-font.c" 176#include "pango-font.c"
86#include "pango-fontmap.c" 177#include "pango-fontmap.c"
87#include "pango-render.c" 178#include "pango-render.c"
88 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
91 184
92typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
93 186
94static int 187static int
95shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
96{ 189{
97 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
98 191
99 while (attrs) 192 while (attrs)
100 { 193 {
101 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
102 195
103 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1; 197 return 1;
105 198
106 attrs = attrs->next; 199 attrs = attrs->next;
107 } 200 }
108 201
109 return 0; 202 return 0;
110} 203}
111 204
112typedef struct cf_layout { 205struct cf_layout {
113 PangoLayout *pl; 206 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
115 int base_height; 208 int base_height;
116 CFPlus__Font font; 209 DC__Font font;
117} *CFPlus__Layout; 210 rc_t rc;
211};
118 212
213typedef cf_layout *DC__Layout;
214
119static CFPlus__Font default_font; 215static DC__Font default_font;
120static PangoContext *opengl_context; 216static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
122 218
123static void 219static void
124substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
125{ 221{
126 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
127#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129#endif 225#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 227}
132 228
133static void 229static void
134layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
135{ 231{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
138 */ 234 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
140 236
141 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 239
144 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
145} 241}
146 242
147static void 243static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 245{
150 PangoRectangle rect; 246 PangoRectangle rect;
151 247
152 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
160 256
161 *w = rect.width; 257 *w = rect.width;
162 *h = rect.height; 258 *h = rect.height;
163} 259}
164 260
261typedef uint16_t tileid;
165typedef uint16_t mapface; 262typedef uint16_t faceid;
166 263
167typedef struct { 264struct maptex
265{
168 GLint name; 266 GLuint name;
169 int w, h; 267 int w, h;
170 float s, t; 268 float s, t;
171 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
172} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
173 274
174typedef struct { 275struct mapcell
276{
175 uint32_t player; 277 uint32_t player;
176 mapface face[3]; 278 tileid tile[3];
177 uint16_t darkness; 279 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 281};
180 282
181typedef struct { 283struct maprow
284{
182 int32_t c0, c1; 285 int32_t c0, c1;
183 mapcell *col; 286 mapcell *col;
184} maprow; 287};
185 288
186typedef struct map { 289struct mapgrid {
187 int x, y, w, h; 290 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 292 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 293 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 294
195 int32_t rows; 295 int32_t rows;
196 maprow *row; 296 maprow *row;
197} *CFPlus__Map; 297};
198 298
199static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
200prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
201{ 304{
202 char *p; 305 T *p;
203 306
204 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
205 Zero (p, inc, char);
206 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
207 Safefree (ptr); 309 Safefree (ptr);
208 310
209 return p; 311 ptr = p;
210} 312}
211 313
212static char * 314template<typename T>
315static void
213append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
214{ 317{
215 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
216 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
217
218 return ptr;
219} 320}
220 321
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
223 341
224static maprow * 342static maprow *
225map_get_row (CFPlus__Map self, int y) 343map_get_row (mapgrid *self, int y)
226{ 344{
227 if (0 > y) 345 if (0 > y)
228 { 346 {
229 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
231 349
232 self->rows += extend; 350 self->rows += extend;
233 self->y += extend; 351 self->y += extend;
234 y += extend; 352 y += extend;
235 } 353 }
236 else if (y >= self->rows) 354 else if (y >= self->rows)
237 { 355 {
238 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
239 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
240 self->rows += extend; 358 self->rows += extend;
241 } 359 }
242 360
243 return self->row + y; 361 return self->row + y;
244} 362}
254 } 372 }
255 373
256 if (row->c0 > x) 374 if (row->c0 > x)
257 { 375 {
258 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
259 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
260 row->c0 -= extend; 378 row->c0 -= extend;
261 } 379 }
262 else if (x >= row->c1) 380 else if (x >= row->c1)
263 { 381 {
264 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
265 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
266 row->c1 += extend; 384 row->c1 += extend;
267 } 385 }
268 386
269 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
270} 388}
271 389
272static mapcell * 390static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
274{ 392{
275 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
276} 394}
277 395
278static void 396static void
279map_clear (CFPlus__Map self) 397map_clear (mapgrid *self)
280{ 398{
281 int r; 399 int r;
282 400
283 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
291 self->oy = 0; 409 self->oy = 0;
292 self->row = 0; 410 self->row = 0;
293 self->rows = 0; 411 self->rows = 0;
294} 412}
295 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
296static void 424static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
298{ 426{
299 int x, y; 427 int x, y;
300 maprow *row; 428 maprow *row;
301 mapcell *cell; 429 mapcell *cell;
302 430
314 if (x >= row->c1) 442 if (x >= row->c1)
315 break; 443 break;
316 444
317 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
318 446
319 cell->darkness = 0; 447 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 448 }
324 } 449 }
450}
451
452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
325} 485}
326 486
327static void 487static void
328music_finished (void) 488music_finished (void)
329{ 489{
346 ev.code = 1; 506 ev.code = 1;
347 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0; 508 ev.data2 = 0;
349 509
350 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
351} 518}
352 519
353static unsigned int 520static unsigned int
354minpot (unsigned int n) 521minpot (unsigned int n)
355{ 522{
365 n |= n >> 16; 532 n |= n >> 16;
366 533
367 return n + 1; 534 return n + 1;
368} 535}
369 536
370MODULE = CFPlus PACKAGE = CFPlus 537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
371 654
372PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
373 656
374BOOT: 657BOOT:
375{ 658{
376 HV *stash = gv_stashpv ("CFPlus", 1); 659 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 660 static const struct {
378 const char *name; 661 const char *name;
379 IV iv; 662 IV iv;
380 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
382 const_iv (SDL_ACTIVEEVENT), 668 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 669 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 670 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 671 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 672 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 681 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 682 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 683 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 684 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 802 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 803 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 804 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 805 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 806 const_iv (SDLK_UNDO),
807
464 const_iv (KMOD_NONE), 808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 810 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 813 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 816 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 824
477 const_iv (KMOD_SHIFT), 825 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 826
479 const_iv (KMOD_META) 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
480# undef const_iv 857# undef const_iv
481 }; 858 };
482 859
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
486 872
487int 873int
488in_destruct () 874in_destruct ()
489 CODE: 875 CODE:
490 RETVAL = PL_main_cv == Nullcv; 876 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 878 RETVAL
493 879
494NV floor (NV x) 880NV floor (NV x)
495 881
496NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
497 893
498void 894void
499pango_init () 895pango_init ()
500 CODE: 896 CODE:
501{ 897{
502 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
505} 906}
506 907
507int 908char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 909
510void 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
511SDL_Quit () 919void SDL_Quit ()
512 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
513void 931void
514SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
515 PPCODE: 933 PPCODE:
516{ 934{
517 SDL_Rect **m; 935 SDL_Rect **m;
518 936
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 941
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 944
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 949
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 952
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 954
543 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
544 while (*m) 956 while (*m)
545 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
546 AV *av = newAV (); 960 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
550 967
551 ++m; 968 ++m;
552 } 969 }
553} 970}
554 971
555char *
556SDL_GetError ()
557
558int 972int
559SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
561 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 986 );
987
564 if (RETVAL) 988 if (RETVAL)
565 { 989 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990 av_clear (texture_av);
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 992#include "glfunc.h"
569# undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 996 }
997}
571 OUTPUT: 998 OUTPUT:
572 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
573 1003
574void 1004void
575SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
576 1006
577char * 1007char *
578SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
579 1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
580void 1021void
581SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
582 PPCODE: 1026 PPCODE:
583{ 1027{
584 SDL_Event ev; 1028 SDL_Event ev;
585 1029
586 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 1032 {
588 HV *hv = newHV (); 1033 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 1035
591 switch (ev.type) 1036 switch (ev.type)
592 { 1037 {
593 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
594 case SDL_KEYUP: 1039 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 1045 break;
600 1046
601 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 1050 break;
605 1051
606 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
614 break; 1078 break;
615 1079
616 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1083
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1094 break;
631 } 1095 }
632 1096
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1098 }
635} 1099}
636 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
637int 1114int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1116 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
642 1119
643void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
644Mix_CloseAudio () 1137Mix_CloseAudio ()
645 1138
646int 1139int
647Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
648 1141
1142const char *
1143Mix_GetError ()
1144
649void 1145void
650lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
651 CODE: 1147 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1149
656void 1150void
657win32_proxy_info () 1151win32_proxy_info ()
658 PPCODE: 1152 PPCODE:
659{ 1153{
680 } 1174 }
681 } 1175 }
682#endif 1176#endif
683} 1177}
684 1178
685void 1179int
686add_font (char *file) 1180add_font (char *file)
687 CODE: 1181 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
689 1192
690void 1193void
691load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
692 ALIAS: 1195 ALIAS:
693 load_image_file = 1 1196 load_image_file = 1
696 STRLEN image_len; 1199 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
703 1206
704 if (!rw) 1207 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
706 1209
739 1242
740 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
741 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
742 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
743 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
744 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
745 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
746 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
747 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
748 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
749 1252
779void 1282void
780error (char *message) 1283error (char *message)
781 CODE: 1284 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1286#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1288#endif
786 1289
787void 1290void
788fatal (char *message) 1291fatal (char *message)
789 CODE: 1292 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1294#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1296#endif
794 _exit (1); 1297 _exit (1);
795 1298
796void 1299void
797_exit (int retval = 0) 1300_exit (int retval = 0)
800 ExitThread (retval); // unclean, please beam me up 1303 ExitThread (retval); // unclean, please beam me up
801#else 1304#else
802 _exit (retval); 1305 _exit (retval);
803#endif 1306#endif
804 1307
805MODULE = CFPlus PACKAGE = CFPlus::Font 1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
806 1316
807CFPlus::Font 1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
1325
1326PROTOTYPES: DISABLE
1327
1328DC::Font
808new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
809 CODE: 1330 CODE:
810{ 1331{
811 int count; 1332 int count;
812 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
813 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
815} 1336}
816 OUTPUT: 1337 OUTPUT:
817 RETVAL 1338 RETVAL
818 1339
819void 1340void
820DESTROY (CFPlus::Font self) 1341DESTROY (DC::Font self)
821 CODE: 1342 CODE:
822 pango_font_description_free (self); 1343 pango_font_description_free (self);
823 1344
824void 1345void
825make_default (CFPlus::Font self) 1346make_default (DC::Font self)
1347 PROTOTYPE: $
826 CODE: 1348 CODE:
827 default_font = self; 1349 default_font = self;
828 1350
829MODULE = CFPlus PACKAGE = CFPlus::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
830 1352
1353PROTOTYPES: DISABLE
1354
831void 1355void
832reset_glyph_cache () 1356glyph_cache_backup ()
1357 PROTOTYPE:
833 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
834 tc_clear (); 1365 tc_restore ();
835 1366
836CFPlus::Layout 1367DC::Layout
837new (SV *class) 1368new (SV *klass)
838 CODE: 1369 CODE:
839 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
840 1371
841 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
842 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
843 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
844 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
850 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
851 OUTPUT: 1382 OUTPUT:
852 RETVAL 1383 RETVAL
853 1384
854void 1385void
855DESTROY (CFPlus::Layout self) 1386DESTROY (DC::Layout self)
856 CODE: 1387 CODE:
857 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
858 Safefree (self); 1389 delete self;
859 1390
860void 1391void
861set_text (CFPlus::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
862 CODE: 1393 CODE:
863{ 1394{
864 STRLEN textlen; 1395 STRLEN textlen;
865 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
866 1397
867 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
868} 1399}
869 1400
870void 1401void
871set_markup (CFPlus::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
872 CODE: 1403 CODE:
873{ 1404{
874 STRLEN textlen; 1405 STRLEN textlen;
875 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
876 1407
877 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
878} 1409}
879 1410
880void 1411void
881set_shapes (CFPlus::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
882 CODE: 1413 CODE:
883{ 1414{
884 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
885 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
886 const char *pos = text; 1417 const char *pos = text;
921 if (attrs) 1452 if (attrs)
922 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
923} 1454}
924 1455
925void 1456void
926get_shapes (CFPlus::Layout self) 1457get_shapes (DC::Layout self)
927 PPCODE: 1458 PPCODE:
928{ 1459{
929 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
930 1461
931 do 1462 do
932 { 1463 {
933 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
934 1465
935 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
936 { 1467 {
937 PangoRectangle extents; 1468 PangoRectangle extents;
938 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
946 1477
947 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
948} 1479}
949 1480
950int 1481int
951has_wrapped (CFPlus::Layout self) 1482has_wrapped (DC::Layout self)
952 CODE: 1483 CODE:
953{ 1484{
954 int lines = 1; 1485 int lines = 1;
955 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
956 1487
961} 1492}
962 OUTPUT: 1493 OUTPUT:
963 RETVAL 1494 RETVAL
964 1495
965SV * 1496SV *
966get_text (CFPlus::Layout self) 1497get_text (DC::Layout self)
967 CODE: 1498 CODE:
968 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
969 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
970 OUTPUT: 1501 OUTPUT:
971 RETVAL 1502 RETVAL
972 1503
973void 1504void
974set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
975 CODE: 1506 CODE:
976 self->r = r; 1507 self->r = r;
977 self->g = g; 1508 self->g = g;
978 self->b = b; 1509 self->b = b;
979 self->a = a; 1510 self->a = a;
980 1511
981void 1512void
982set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
983 CODE: 1514 CODE:
984 if (self->font != font) 1515 if (self->font != font)
985 { 1516 {
986 self->font = font; 1517 self->font = font;
987 layout_update_font (self); 1518 layout_update_font (self);
988 } 1519 }
989 1520
990void 1521void
991set_height (CFPlus::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
992 CODE: 1523 CODE:
993 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
994 { 1525 {
995 self->base_height = base_height; 1526 self->base_height = base_height;
996 layout_update_font (self); 1527 layout_update_font (self);
997 } 1528 }
998 1529
999void 1530void
1000set_width (CFPlus::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
1001 CODE: 1532 CODE:
1002 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1003 1534
1004void 1535void
1005set_indent (CFPlus::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
1006 CODE: 1537 CODE:
1007 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1008 1539
1009void 1540void
1010set_spacing (CFPlus::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
1011 CODE: 1542 CODE:
1012 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1013 1544
1014void 1545void
1015set_ellipsise (CFPlus::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
1016 CODE: 1547 CODE:
1017 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
1018 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1019 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1020 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1021 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
1022 ); 1553 );
1023 1554
1024void 1555void
1025set_single_paragraph_mode (CFPlus::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
1026 CODE: 1557 CODE:
1027 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1028 1559
1029void 1560void
1030size (CFPlus::Layout self) 1561size (DC::Layout self)
1031 PPCODE: 1562 PPCODE:
1032{ 1563{
1033 int w, h; 1564 int w, h;
1034 1565
1035 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
1038 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
1039 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
1040} 1571}
1041 1572
1042int 1573int
1043descent (CFPlus::Layout self) 1574descent (DC::Layout self)
1044 CODE: 1575 CODE:
1045{ 1576{
1046 PangoRectangle rect; 1577 PangoRectangle rect;
1047 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1048 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1049 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1050} 1581}
1051 OUTPUT: 1582 OUTPUT:
1052 RETVAL 1583 RETVAL
1053 1584
1054int 1585int
1055xy_to_index (CFPlus::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1056 CODE: 1587 CODE:
1057{ 1588{
1058 int index, trailing; 1589 int index, trailing;
1059 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1060 RETVAL = index; 1591 RETVAL = index + trailing;
1061} 1592}
1062 OUTPUT: 1593 OUTPUT:
1063 RETVAL 1594 RETVAL
1064 1595
1065void 1596void
1066cursor_pos (CFPlus::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1067 PPCODE: 1598 PPCODE:
1068{ 1599{
1069 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1070 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1071 1602
1072 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1073 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1074 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1075 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1076} 1607}
1077 1608
1078void 1609void
1079render (CFPlus::Layout self, float x, float y, int flags = 0) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1080 PPCODE: 1611 PPCODE:
1612{
1613 int line, x;
1614
1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1618 --line;
1619#endif
1620 EXTEND (SP, 2);
1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
1643 else
1644 {
1645 PUSHs (sv_2mortal (newSViv (index)));
1646 PUSHs (sv_2mortal (newSViv (trailing)));
1647 }
1648}
1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1081 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1082 self->pl, 1655 self->pl,
1656 &self->rc,
1083 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1084 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1085 flags 1659 flags
1086 ); 1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1087 1664
1088MODULE = CFPlus PACKAGE = CFPlus::Texture
1089
1090void 1665void
1091pad2pot (SV *data_, SV *w_, SV *h_) 1666draw (DC::Layout self)
1092 CODE: 1667 CODE:
1093{ 1668{
1094 int ow = SvIV (w_); 1669 glEnable (GL_TEXTURE_2D);
1095 int oh = SvIV (h_); 1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1096 1676
1097 if (ow && oh) 1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1685
1686PROTOTYPES: ENABLE
1687
1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1098 { 1693 {
1099 int nw = minpot (ow);
1100 int nh = minpot (oh);
1101
1102 if (nw != ow || nh != oh)
1103 {
1104 if (SvOK (data_))
1105 {
1106 STRLEN datalen; 1694 STRLEN datalen;
1107 char *data = SvPVbyte (data_, datalen); 1695 char *data = SvPVbyte (data_, datalen);
1108 int bpp = datalen / (ow * oh); 1696 int bpp = datalen / (ow * oh);
1109 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1110 1698
1111 SvPOK_only (result_); 1699 SvPOK_only (result_);
1112 SvCUR_set (result_, nw * nh * bpp); 1700 SvCUR_set (result_, nw * nh * bpp);
1113 1701
1114 memset (SvPVX (result_), 0, nw * nh * bpp); 1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1115 while (oh--) 1703 while (oh--)
1116 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1117 1705
1118 sv_setsv (data_, result_); 1706 sv_setsv (data_, result_);
1119 }
1120
1121 sv_setiv (w_, nw);
1122 sv_setiv (h_, nh);
1123 }
1124 } 1707 }
1125} 1708}
1126 1709
1127void 1710void
1128draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1134{ 1717{
1135 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1136 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1137 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1138 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1139 1725
1140 if (items < 5) 1726 if (items < 5)
1141 { 1727 {
1142 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1143 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1171 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1172 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1173 } 1759 }
1174} 1760}
1175 1761
1176MODULE = CFPlus PACKAGE = CFPlus::Map 1762void
1177 1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1178CFPlus::Map 1764 PROTOTYPE: @
1179new (SV *class, int map_width, int map_height)
1180 CODE: 1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
1894MODULE = Deliantra::Client PACKAGE = DC::Map
1895
1896PROTOTYPES: DISABLE
1897
1898DC::Map
1899new (SV *klass)
1900 CODE:
1181 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1182 RETVAL->x = 0; 1902 RETVAL->x = 0;
1183 RETVAL->y = 0; 1903 RETVAL->y = 0;
1184 RETVAL->w = map_width; 1904 RETVAL->w = 0;
1185 RETVAL->h = map_height; 1905 RETVAL->h = 0;
1186 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1187 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
1188 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1189 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1190 RETVAL->texs = 8192;
1191 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1192 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
1193 RETVAL->row = 0; 1911 RETVAL->row = 0;
1194 OUTPUT: 1912 OUTPUT:
1195 RETVAL 1913 RETVAL
1196 1914
1197void 1915void
1198DESTROY (CFPlus::Map self) 1916DESTROY (DC::Map self)
1199 CODE: 1917 CODE:
1200{ 1918{
1201 map_clear (self); 1919 map_clear (self);
1202 Safefree (self->face); 1920 Safefree (self->face2tile);
1203 Safefree (self->tex); 1921 Safefree (self->tex);
1204 Safefree (self); 1922 Safefree (self);
1205} 1923}
1206 1924
1207void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
1208clear (CFPlus::Map self) 1932clear (DC::Map self)
1209 CODE: 1933 CODE:
1210 map_clear (self); 1934 map_clear (self);
1211 1935
1212void 1936void
1213set_face (CFPlus::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
1214 CODE: 1938 CODE:
1215{ 1939{
1216 while (self->faces <= face) 1940 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1941 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces);
1219 self->faces *= 2;
1220 }
1221
1222 self->face [face] = texid;
1223} 1942}
1224 1943
1225void 1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1969 CODE:
1228{ 1970{
1229 while (self->texs <= texid) 1971 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1972
1235 { 1973 {
1236 maptex *tex = self->tex + texid; 1974 maptex *tex = self->tex + texid;
1237 1975
1238 tex->name = name; 1976 tex->name = name;
1254 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1255 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1256 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1257} 1995}
1258 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1259int 2017int
1260ox (CFPlus::Map self) 2018ox (DC::Map self)
1261 ALIAS: 2019 ALIAS:
1262 oy = 1 2020 oy = 1
1263 x = 2 2021 x = 2
1264 y = 3 2022 y = 3
1265 w = 4 2023 w = 4
1276 } 2034 }
1277 OUTPUT: 2035 OUTPUT:
1278 RETVAL 2036 RETVAL
1279 2037
1280void 2038void
1281scroll (CFPlus::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1282 CODE: 2040 CODE:
1283{ 2041{
1284 if (dx > 0) 2042 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 2044 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 2046
1289 if (dy > 0) 2047 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 2048 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 2049 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 2051
1294 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1296 2054
1297 while (self->y < 0) 2055 while (self->y < 0)
1298 { 2056 {
1299 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1300 2058
1301 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1303 } 2061 }
1304} 2062}
1305 2063
1306void 2064SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1308 CODE: 2066 CODE:
1309{ 2067{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 2070 mapcell *cell;
1313 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1314 2074
1315 while (data < data_end - 1) 2075 while (data < data_end - 1)
1316 { 2076 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1318 2078
1331 2091
1332 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1333 2093
1334 if (flags & 8) 2094 if (flags & 8)
1335 { 2095 {
2096 uint8_t ext, cmd;
2097
1336 if (extmap) 2098 do
1337 { 2099 {
1338 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1339 2102
1340 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1341 { 2106 {
1342 ext = *data++;
1343 cmd = ext & 0x3f;
1344
1345 if (cmd < 4)
1346 cell->darkness = 255 - ext * 64 + 1;
1347 else if (cmd == 5) // health
1348 {
1349 cell->stat_width = 1; 2107 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1351 }
1352 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width
1355 {
1356 if (*data == 4)
1357 ; // decode player tag
1358
1359 data += *data + 1;
1360 }
1361 else if (cmd == 8) // cell flags
1362 cell->flags = *data++;
1363 else if (ext & 0x40) // unknown, multibyte => skip
1364 data += *data + 1;
1365 else
1366 data++;
1367 } 2109 }
1368 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1369 } 2127 }
1370 else 2128 while (ext & 0x80);
1371 cell->darkness = *data++ + 1;
1372 } 2129 }
1373 2130
2131 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 2132 if (flags & (4 >> z))
1375 { 2133 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1377 } 2153 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 2154 }
1389 else 2155 else
1390 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1391 } 2157 }
1392} 2158}
2159 OUTPUT:
2160 RETVAL
1393 2161
1394SV * 2162SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1396 CODE: 2164 CODE:
1397{ 2165{
1398 int x1, x; 2166 int x1, x;
1399 int y1, y; 2167 int y1, y;
1400 int z; 2168 int z;
1413 ? self->row + y 2181 ? self->row + y
1414 : 0; 2182 : 0;
1415 2183
1416 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1417 { 2185 {
1418 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1419 2187
1420 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1421 { 2189 {
1422 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1423 2191
1424 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
1425 { 2193 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 2196 int a1 = tex.a;
1433 2197
1434 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1435 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1436 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1437 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1438 }
1439 } 2202 }
1440 } 2203 }
1441 2204
1442 *map++ = (r ) 2205 *map++ = (r )
1443 | (g << 8) 2206 | (g << 8)
1444 | (b << 16) 2207 | (b << 16)
1445 | (a << 24); 2208 | (a << 24);
1446 } 2209 }
1447 } 2210 }
1448 2211
1449 RETVAL = map_sv; 2212 RETVAL = map_sv;
1450} 2213}
1451 OUTPUT: 2214 OUTPUT:
1452 RETVAL 2215 RETVAL
1453 2216
1454void 2217void
1455draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1456 CODE: 2219 CODE:
1457{ 2220{
1458 int vx, vy;
1459 int x, y, z; 2221 int x, y, z;
1460 int last_name;
1461 mapface face;
1462 2222
1463 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1464 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
1465 2230
1466 /* 2231 pl_tex.name = 0;
1467 int vx = self->vx = self->w >= sw
1468 ? self->x + (self->w - sw) / 2
1469 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1470 2232
1471 int vy = self->vy = self->h >= sh 2233 // that's current max. sorry.
1472 ? self->y + (self->h - sh) / 2 2234 if (sw > 255) sw = 255;
1473 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 if (sh > 255) sh = 255;
1474 */
1475 2236
1476 glColor4ub (255, 255, 255, 255); 2237 memset (&key, 0, sizeof (key));
2238 key.r = 255;
2239 key.g = 255;
2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
2244
2245 mx += self->x;
2246 my += self->y;
2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
1477 2269
1478 glEnable (GL_BLEND); 2270 glEnable (GL_BLEND);
1479 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1480 glEnable (GL_TEXTURE_2D);
1481 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1482 2273
1483 glBegin (GL_QUADS);
1484
1485 last_name = 0;
1486
1487 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
1488 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1489 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1490 { 2283 {
1491 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
1492 2285
1493 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
1494 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1495 { 2399 {
1496 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
1497 2402
1498 face = cell->face [z]; 2403 if (!(bits & 0x1000)
1499 2404 && skey.level == level
1500 if (face && face < self->texs) 2405 && level > smooth_max [skey.x][skey.y])
1501 { 2406 {
1502 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
1503 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
1504 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
1505 2414
1506 if (last_name != tex.name) 2415 if (tex.name)
1507 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
1508 glEnd (); 2423 glEnd ();
1509 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1510 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
1511 } 2426 }
1512 2427
1513 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2428 if (border)
1514 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1515 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1516 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1517 }
1518
1519 if (cell->flags && z == 2)
1520 {
1521 if (cell->flags & 1)
1522 { 2429 {
1523 maptex tex = self->tex [1]; 2430 float ox = border * dx;
1524 int px = (x + 1) * 32 - tex.w + 2;
1525 int py = (y + 1) * 32 - tex.h - 6;
1526 2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1527 glEnd (); 2436 }
1528 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1529 glBegin (GL_QUADS);
1530 2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
1531 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1532 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1533 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1534 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
1535 } 2447 }
1536 } 2448 }
1537 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1538 } 2454 }
2455 }
1539 2456
1540 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1541 2462
1542 glDisable (GL_TEXTURE_2D); 2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1543 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1544 2478
1545 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
1546 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
1547 if (0 <= y + vy && y + vy < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
1548 { 2482 {
1549 maprow *row = self->row + (y + vy); 2483 maprow *row = self->row + (y + my);
1550 2484
1551 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
1552 if (row->c0 <= x + vx && x + vx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
1553 { 2487 {
1554 mapcell *cell = row->col + (x + vx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
1555 2489
1556 int px = x * 32; 2490 int px = x * Tw;
1557 int py = y * 32; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
1558 2498
1559 if (cell->stat_hp) 2499 if (cell->stat_hp)
1560 { 2500 {
1561 int width = cell->stat_width * 32; 2501 int width = cell->stat_width * Tw;
1562 int thick = sh / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1563 2503
1564 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
1565 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
1566 px + width - 1, py); 2506 px + width - 1, py);
1567 2507
1573 } 2513 }
1574 } 2514 }
1575} 2515}
1576 2516
1577void 2517void
1578draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1579 CODE: 2519 CODE:
1580{ 2520{
1581 static float color[16][3] = { 2521 static float color[16][3] = {
1582 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1583 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1584 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1585 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1586 2526
1587 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1588 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1589 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1590 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1591 2531
1592 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1593 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1594 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1595 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1596 2536
1597 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1598 2538
1599 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1600 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1601 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1602 }; 2542 };
1603 2543
1604 int x, y; 2544 int x, y;
1605 2545
1606 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1607 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1608 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1609 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1610 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1611 2557
1612 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
1616 2562
1617 if (m) 2563 if (m)
1618 { 2564 {
1619 float *c = color [m & 15]; 2565 float *c = color [m & 15];
1620 2566
1621 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
1622 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
1623 2569
1624 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
1625 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1626 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1627 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1628 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1629 } 2575 }
1633 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
1634 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1635} 2581}
1636 2582
1637void 2583void
1638fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1639 PPCODE: 2585 PPCODE:
1640{ 2586{
1641 int vx, vy;
1642 int x, y; 2587 int x, y;
1643 int sw4 = (sw + 3) & ~3; 2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
1644 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1645 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1646 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1647 memset (darkness, 255, sw4 * sh); 2595 memset (darkness1, 0, sw1*sh1);
2596
1648 SvPOK_only (darkness_sv); 2597 SvPOK_only (darkness3_sv);
1649 SvCUR_set (darkness_sv, sw4 * sh); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
1650 2599
1651 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2600 mx += self->x - 1;
1652 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2601 my += self->y - 1;
1653 2602
1654 for (y = 0; y < sh; y++) 2603 for (y = 0; y < sh1; y++)
1655 if (0 <= y + vy && y + vy < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
1656 { 2605 {
1657 maprow *row = self->row + (y + vy); 2606 maprow *row = self->row + (y + my);
1658 2607
1659 for (x = 0; x < sw; x++) 2608 for (x = 0; x < sw1; x++)
1660 if (row->c0 <= x + vx && x + vx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
1661 { 2610 {
1662 mapcell *cell = row->col + (x + vx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
1663 2612
1664 darkness[y * sw4 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
1665 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1666 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1667 } 2616 }
1668 } 2617 }
1669 2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
2656
1670 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1671 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1672 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1673 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1674} 2661}
1675 2662
1676SV * 2663SV *
1677get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1678 CODE: 2665 CODE:
1679{ 2666{
1680 int x, y, x1, y1; 2667 int x, y, x1, y1;
1681 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1682 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1707 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
1708 { 2695 {
1709 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
1710 uint8_t flags = 0; 2697 uint8_t flags = 0;
1711 2698
1712 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
1713 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
1714 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
1715 2702
1716 *data++ = flags; 2703 *data++ = flags;
1717 2704
1718 if (flags & 1) 2705 if (flags & 1)
1719 { 2706 {
2707 tileid tile = cell->tile [0];
1720 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
1721 *data++ = cell->face [0]; 2709 *data++ = tile;
1722 } 2710 }
1723 2711
1724 if (flags & 2) 2712 if (flags & 2)
1725 { 2713 {
2714 tileid tile = cell->tile [1];
1726 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
1727 *data++ = cell->face [1]; 2716 *data++ = tile;
1728 } 2717 }
1729 2718
1730 if (flags & 4) 2719 if (flags & 4)
1731 { 2720 {
2721 tileid tile = cell->tile [2];
1732 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
1733 *data++ = cell->face [2]; 2723 *data++ = tile;
1734 } 2724 }
1735 } 2725 }
1736 else 2726 else
1737 *data++ = 0; 2727 *data++ = 0;
1738 } 2728 }
1739 } 2729 }
1740 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1741 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1742 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1743 RETVAL = data_sv; 2738 RETVAL = data_sv;
1744} 2739}
1745 OUTPUT: 2740 OUTPUT:
1746 RETVAL 2741 RETVAL
1747 2742
1748void 2743void
1749set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1750 PPCODE: 2745 PPCODE:
1751{ 2746{
1752 int x, y, z; 2747 int x, y, z;
1753 int w, h; 2748 int w, h;
1754 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
1755 2760
1756 if (*data++ != 0) 2761 if (*data++ != 0)
1757 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
1758 2763
1759 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
1760 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
1761 2766
1762 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
1774 { 2779 {
1775 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
1776 2781
1777 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
1778 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
1779 uint8_t flags = *data++; 2789 flags = *data++;
1780 2790
1781 if (flags) 2791 if (flags)
1782 { 2792 {
1783 mapface face[3] = { 0, 0, 0 };
1784
1785 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
1786 2795
1787 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1788 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1789 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1790 2799
1791 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
1792 { 2801 {
1793 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
1794 2804
1795 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
1796 { 2806 {
1797 cell->face[z] = face[z]; 2807 tileid t = tile [z];
1798 2808
1799 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
1800 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
1801 } 2816 }
1802 } 2817 }
1803 } 2818 }
1804 } 2819 }
1805 } 2820 }
1806} 2821}
1807 2822
1808MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
1809 2824
1810CFPlus::MixChunk 2825DC::RW
1811new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
1812 CODE: 2827 CODE:
1813 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
1814 OUTPUT: 2834 OUTPUT:
1815 RETVAL 2835 RETVAL
1816 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
1817void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
1818DESTROY (CFPlus::MixChunk self) 2964DESTROY (DC::MixChunk self)
1819 CODE: 2965 CODE:
1820 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
1821 2967
1822int 2968int
1823volume (CFPlus::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
1824 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
1825 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
1826 OUTPUT: 2974 OUTPUT:
1827 RETVAL 2975 RETVAL
1828 2976
1829int 2977DC::Channel
1830play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1831 CODE: 2979 CODE:
2980{
1832 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
1833 OUTPUT: 2992 OUTPUT:
1834 RETVAL 2993 RETVAL
1835 2994
1836MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
1837 3008
1838int 3009int
1839volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
1840 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
1841 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
1842 OUTPUT: 3016 OUTPUT:
1843 RETVAL 3017 RETVAL
1844 3018
1845CFPlus::MixMusic 3019void
1846new_from_file (SV *class, char *path) 3020fade_out (int ms)
1847 CODE: 3021 CODE:
1848 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
1849 OUTPUT: 3033 OUTPUT:
1850 RETVAL 3034 RETVAL
1851 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
1852void 3043void
1853DESTROY (CFPlus::MixMusic self) 3044DESTROY (DC::MixMusic self)
1854 CODE: 3045 CODE:
1855 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
1856 3047
1857int 3048int
1858play (CFPlus::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
1859 CODE: 3050 CODE:
1860 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
1861 OUTPUT: 3052 OUTPUT:
1862 RETVAL 3053 RETVAL
1863 3054
1864MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
1865 3063
1866BOOT: 3064BOOT:
1867{ 3065{
1868 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1869 static const struct { 3067 static const struct {
1870 const char *name; 3068 const char *name;
1871 IV iv; 3069 IV iv;
1872 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
1873# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
1874 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
1875 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
1876 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
1877 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
1878 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
1882 const_iv (GL_ALPHA_TEST), 3084 const_iv (GL_ALPHA_TEST),
1883 const_iv (GL_NORMALIZE), 3085 const_iv (GL_NORMALIZE),
1884 const_iv (GL_RESCALE_NORMAL), 3086 const_iv (GL_RESCALE_NORMAL),
1885 const_iv (GL_FRONT), 3087 const_iv (GL_FRONT),
1886 const_iv (GL_BACK), 3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
1887 const_iv (GL_AND), 3090 const_iv (GL_AND),
1888 const_iv (GL_ONE), 3091 const_iv (GL_ONE),
1889 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
1890 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
1891 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
1892 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1893 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
1894 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
1895 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
1896 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
1897 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
1898 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
1904 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
1905 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
1906 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
1907 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
1908 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
1909 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
1911 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
1912 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
1913 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
1914 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
1935 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
1936 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
1937 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
1938 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
1939 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
1940 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
1941 const_iv (GL_LINE_STRIP), 3157 const_iv (GL_LINE_STRIP),
1942 const_iv (GL_LINE_LOOP), 3158 const_iv (GL_LINE_LOOP),
1943 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
1944 const_iv (GL_QUAD_STRIP), 3160 const_iv (GL_QUAD_STRIP),
1945 const_iv (GL_TRIANGLES), 3161 const_iv (GL_TRIANGLES),
1946 const_iv (GL_TRIANGLE_STRIP), 3162 const_iv (GL_TRIANGLE_STRIP),
1947 const_iv (GL_TRIANGLE_FAN), 3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
1948 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1949 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
1950 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
1951 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
1952 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
1953 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1954# undef const_iv 3181# undef const_iv
1955 }; 3182 };
1956 3183
1957 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1958 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1959}
1960 3186
1961char * 3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
1962gl_vendor () 3201gl_vendor ()
1963 CODE: 3202 CODE:
1964 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
1965 OUTPUT: 3204 OUTPUT:
1966 RETVAL 3205 RETVAL
1967 3206
1968char * 3207const char *
1969gl_version () 3208gl_version ()
1970 CODE: 3209 CODE:
1971 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
1972 OUTPUT: 3211 OUTPUT:
1973 RETVAL 3212 RETVAL
1974 3213
1975char * 3214const char *
1976gl_extensions () 3215gl_extensions ()
1977 CODE: 3216 CODE:
1978 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1979 OUTPUT: 3218 OUTPUT:
1980 RETVAL 3219 RETVAL
1981 3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
1982int glGetError () 3239int glGetError ()
1983 3240
1984void glFinish () 3241void glFinish ()
3242
3243void glFlush ()
1985 3244
1986void glClear (int mask) 3245void glClear (int mask)
1987 3246
1988void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
1989 PROTOTYPE: @ 3248 PROTOTYPE: @
2000 3259
2001void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2002 CODE: 3261 CODE:
2003 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
2004 3263
3264# void glBlendEquation (int se)
3265
2005void glDepthMask (int flag) 3266void glDepthMask (int flag)
2006 3267
2007void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2008 3269
2009void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
2023# near_ and far_ are due to microsofts buggy "c" compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
2024void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2025 3286
2026# near_ and far_ are due to microsofts buggy "c" compiler 3287# near_ and far_ are due to microsofts buggy "c" compiler
2027void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
2028 3291
2029void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
2030 3293
2031void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
2032 3295
2040 3303
2041void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2042 CODE: 3305 CODE:
2043 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2044 3307
2045void glBegin (int mode)
2046
2047void glEnd ()
2048
2049void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
2050 PROTOTYPE: @ 3309 PROTOTYPE: @
2051 ALIAS: 3310 ALIAS:
2052 glColor_premultiply = 1 3311 glColor_premultiply = 1
2053 CODE: 3312 CODE:
2054 if (ix) 3313 if (ix)
2055 { 3314 {
2058 b *= a; 3317 b *= a;
2059 } 3318 }
2060 // microsoft visual "c" rounds instead of truncating... 3319 // microsoft visual "c" rounds instead of truncating...
2061 glColor4f (r, g, b, a); 3320 glColor4f (r, g, b, a);
2062 3321
2063void glInterleavedArrays (int format, int stride, char *data)
2064
2065void glDrawElements (int mode, int count, int type, char *indices)
2066
2067# 1.2 void glDrawRangeElements (int mode, int start, int end
2068
2069void glRasterPos (float x, float y, float z = 0.) 3322void glRasterPos (float x, float y, float z = 0.)
2070 CODE: 3323 CODE:
2071 glRasterPos3f (0, 0, z); 3324 glRasterPos3f (0, 0, z);
2072 glBitmap (0, 0, 0, 0, x, y, 0); 3325 glBitmap (0, 0, 0, 0, x, y, 0);
2073 3326
2077 3330
2078void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
2079 CODE: 3332 CODE:
2080 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
2081 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
2082void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
2083 CODE: 3365 CODE:
2084 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
2085 3367
2086void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
2102void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2103 CODE: 3385 CODE:
2104 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2105 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2106 3388
2107void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2108 3390
2109void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2110 3392
2111void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
2112 3396
2113void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2114 3398
2115int glGenTexture () 3399int glGenTexture ()
2116 CODE: 3400 CODE:
2117{ 3401 RETVAL = gen_texture ();
2118 GLuint name;
2119 glGenTextures (1, &name);
2120 RETVAL = name;
2121}
2122 OUTPUT: 3402 OUTPUT:
2123 RETVAL 3403 RETVAL
2124 3404
2125void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
2126 CODE: 3406 CODE:
2127{
2128 GLuint name_ = name;
2129 glDeleteTextures (1, &name_); 3407 del_texture (name);
2130} 3408
2131
2132int glGenList () 3409int glGenList ()
2133 CODE: 3410 CODE:
2134 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
2135 OUTPUT: 3412 OUTPUT:
2136 RETVAL 3413 RETVAL
2143 3420
2144void glEndList () 3421void glEndList ()
2145 3422
2146void glCallList (int list) 3423void glCallList (int list)
2147 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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