ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.180 by root, Fri Apr 13 18:11:26 2007 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
49 96
50#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
52 99
53#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
54 101
55#if 0 102/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 104
58# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
59#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
60 130
61static struct 131static struct
62{ 132{
63#define GL_FUNC(ptr,name) ptr name; 133#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 134#include "glfunc.h"
65#undef GL_FUNC 135#undef GL_FUNC
66} gl; 136} gl;
67 137
138static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 140{
70 if (gl.BlendFuncSeparate) 141 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 142 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 143 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 145 else
75 glBlendFunc (sa, da); 146 glBlendFunc (sa, da);
76} 147}
77 148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
78#include "texcache.c" 173#include "texcache.c"
174#include "rendercache.c"
79 175
80#include "pango-font.c" 176#include "pango-font.c"
81#include "pango-fontmap.c" 177#include "pango-fontmap.c"
82#include "pango-render.c" 178#include "pango-render.c"
83 179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
86 184
87typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
88 186
89static int 187static int
90shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
91{ 189{
92 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
93 191
94 while (attrs) 192 while (attrs)
95 { 193 {
96 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 195
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 197 return 1;
100 198
101 attrs = attrs->next; 199 attrs = attrs->next;
102 } 200 }
103 201
104 return 0; 202 return 0;
105} 203}
106 204
107typedef struct cf_layout { 205struct cf_layout {
108 PangoLayout *pl; 206 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
110 int base_height; 208 int base_height;
111 CFPlus__Font font; 209 DC__Font font;
112} *CFPlus__Layout; 210 rc_t rc;
211};
113 212
213typedef cf_layout *DC__Layout;
214
114static CFPlus__Font default_font; 215static DC__Font default_font;
115static PangoContext *opengl_context; 216static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
117 218
118static void 219static void
119substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
120{ 221{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 225#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 227}
127 228
128static void 229static void
129layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
130{ 231{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
133 */ 234 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
135 236
136 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 239
139 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
140} 241}
141 242
142static void 243static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 245{
145 PangoRectangle rect; 246 PangoRectangle rect;
146 247
147 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
158} 259}
159 260
160typedef uint16_t tileid; 261typedef uint16_t tileid;
161typedef uint16_t faceid; 262typedef uint16_t faceid;
162 263
163typedef struct { 264struct maptex
265{
164 int name; 266 GLuint name;
165 int w, h; 267 int w, h;
166 float s, t; 268 float s, t;
167 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
168 tileid smoothtile; 270 tileid smoothtile;
169 uint8_t smoothlevel; 271 uint8_t smoothlevel;
170} maptex; 272 uint8_t unused; /* set to zero on use */
273};
171 274
172typedef struct { 275struct mapcell
276{
173 uint32_t player; 277 uint32_t player;
174 tileid tile[3]; 278 tileid tile[3];
175 uint16_t darkness; 279 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 281};
178 282
179typedef struct { 283struct maprow
284{
180 int32_t c0, c1; 285 int32_t c0, c1;
181 mapcell *col; 286 mapcell *col;
182} maprow; 287};
183 288
184typedef struct map { 289struct mapgrid {
185 int x, y, w, h; 290 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
189 294
190 int32_t rows; 295 int32_t rows;
191 maprow *row; 296 maprow *row;
192} *CFPlus__Map; 297};
193 298
194static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
195prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
196{ 304{
197 char *p; 305 T *p;
198 306
199 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
200 Zero (p, inc, char);
201 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 309 Safefree (ptr);
203 310
204 return p; 311 ptr = p;
205} 312}
206 313
207static char * 314template<typename T>
208append (char *ptr, int sze, int inc)
209{
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
220need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
221{ 324{
222 while (self->faces <= face) 325 while (self->faces <= face)
223 { 326 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 328 self->faces *= 2;
226 } 329 }
227} 330}
228 331
229static void 332static void
230need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
231{ 334{
232 while (self->texs <= texid) 335 while (self->texs <= texid)
233 { 336 {
234 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
235 self->texs *= 2; 338 self->texs *= 2;
236 } 339 }
237} 340}
238 341
239static maprow * 342static maprow *
240map_get_row (CFPlus__Map self, int y) 343map_get_row (mapgrid *self, int y)
241{ 344{
242 if (0 > y) 345 if (0 > y)
243 { 346 {
244 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
246 349
247 self->rows += extend; 350 self->rows += extend;
248 self->y += extend; 351 self->y += extend;
249 y += extend; 352 y += extend;
250 } 353 }
251 else if (y >= self->rows) 354 else if (y >= self->rows)
252 { 355 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
255 self->rows += extend; 358 self->rows += extend;
256 } 359 }
257 360
258 return self->row + y; 361 return self->row + y;
259} 362}
269 } 372 }
270 373
271 if (row->c0 > x) 374 if (row->c0 > x)
272 { 375 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 378 row->c0 -= extend;
276 } 379 }
277 else if (x >= row->c1) 380 else if (x >= row->c1)
278 { 381 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 384 row->c1 += extend;
282 } 385 }
283 386
284 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
285} 388}
286 389
287static mapcell * 390static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
289{ 392{
290 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
291} 394}
292 395
293static void 396static void
294map_clear (CFPlus__Map self) 397map_clear (mapgrid *self)
295{ 398{
296 int r; 399 int r;
297 400
298 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
306 self->oy = 0; 409 self->oy = 0;
307 self->row = 0; 410 self->row = 0;
308 self->rows = 0; 411 self->rows = 0;
309} 412}
310 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
311static void 424static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 426{
314 int x, y; 427 int x, y;
315 maprow *row; 428 maprow *row;
316 mapcell *cell; 429 mapcell *cell;
317 430
329 if (x >= row->c1) 442 if (x >= row->c1)
330 break; 443 break;
331 444
332 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
333 446
334 cell->darkness = 0; 447 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 448 }
339 } 449 }
340} 450}
341 451
342typedef struct { 452struct smooth_key
453{
343 tileid tile; 454 tileid tile;
344 uint8_t x, y, level; 455 uint8_t x, y, level;
345} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
346 475
347static void 476static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 478{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 479 auto &&it = h.find (key);
351 480
352 if (SvIOK (*sv)) 481 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
354 else 483 else
355 sv_setiv (*sv, bits); 484 it->second |= bits;
356} 485}
357 486
358static void 487static void
359music_finished (void) 488music_finished (void)
360{ 489{
377 ev.code = 1; 506 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 508 ev.data2 = 0;
380 509
381 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
382} 518}
383 519
384static unsigned int 520static unsigned int
385minpot (unsigned int n) 521minpot (unsigned int n)
386{ 522{
396 n |= n >> 16; 532 n |= n >> 16;
397 533
398 return n + 1; 534 return n + 1;
399} 535}
400 536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
401/* SDL should provide this, really. */ 548/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 549#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 550#define SDLK_MODIFIER_MAX 314
404 551
405MODULE = CFPlus PACKAGE = CFPlus 552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
406 654
407PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
408 656
409BOOT: 657BOOT:
410{ 658{
411 HV *stash = gv_stashpv ("CFPlus", 1); 659 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 660 static const struct {
413 const char *name; 661 const char *name;
414 IV iv; 662 IV iv;
415 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
438 686
439 const_iv (SDL_APPINPUTFOCUS), 687 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 688 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 689 const_iv (SDL_APPACTIVE),
442 690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
824
825 const_iv (KMOD_LRAM),
826
827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
524# undef const_iv 857# undef const_iv
525 }; 858 };
526 859
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 862
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 865}
533 866
545 RETVAL 878 RETVAL
546 879
547NV floor (NV x) 880NV floor (NV x)
548 881
549NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
550 893
551void 894void
552pango_init () 895pango_init ()
553 CODE: 896 CODE:
554{ 897{
555 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
558} 906}
559 907
560int 908char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 909
563void 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
564SDL_Quit () 919void SDL_Quit ()
565 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
566void 931void
567SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
568 PPCODE: 933 PPCODE:
569{ 934{
570 SDL_Rect **m; 935 SDL_Rect **m;
571 936
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 941
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 944
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 949
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 952
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 954
596 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
597 while (*m) 956 while (*m)
598 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
599 AV *av = newAV (); 960 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
603 967
604 ++m; 968 ++m;
605 } 969 }
606} 970}
607 971
608char *
609SDL_GetError ()
610
611int 972int
612SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
614 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 986 );
987
617 if (RETVAL) 988 if (RETVAL)
618 { 989 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 990 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 992#include "glfunc.h"
622# undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 996 }
997}
624 OUTPUT: 998 OUTPUT:
625 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
626 1003
627void 1004void
628SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
629 1006
630char * 1007char *
631SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
632 1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
633void 1021void
634SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
635 PPCODE: 1026 PPCODE:
636{ 1027{
637 SDL_Event ev; 1028 SDL_Event ev;
638 1029
639 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1032 {
641 HV *hv = newHV (); 1033 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1035
644 switch (ev.type) 1036 switch (ev.type)
645 { 1037 {
646 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1039 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1045 break;
654 1046
655 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1050 break;
659 1051
660 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
668 break; 1078 break;
669 1079
670 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1083
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1094 break;
685 } 1095 }
686 1096
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1098 }
689} 1099}
690 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
691int 1114int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1116 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
696 1119
697void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
698Mix_CloseAudio () 1137Mix_CloseAudio ()
699 1138
700int 1139int
701Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
1141
1142const char *
1143Mix_GetError ()
702 1144
703void 1145void
704lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
705 CODE: 1147 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
732 } 1174 }
733 } 1175 }
734#endif 1176#endif
735} 1177}
736 1178
737void 1179int
738add_font (char *file) 1180add_font (char *file)
739 CODE: 1181 CODE:
740 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
741 1192
742void 1193void
743load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
744 ALIAS: 1195 ALIAS:
745 load_image_file = 1 1196 load_image_file = 1
748 STRLEN image_len; 1199 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
755 1206
756 if (!rw) 1207 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
758 1209
791 1242
792 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
793 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
794 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
795 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
796 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
797 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
798 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
799 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
800 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
801 1252
831void 1282void
832error (char *message) 1283error (char *message)
833 CODE: 1284 CODE:
834 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
835#ifdef _WIN32 1286#ifdef _WIN32
836 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
837#endif 1288#endif
838 1289
839void 1290void
840fatal (char *message) 1291fatal (char *message)
841 CODE: 1292 CODE:
842 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
843#ifdef _WIN32 1294#ifdef _WIN32
844 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
845#endif 1296#endif
846 _exit (1); 1297 _exit (1);
847 1298
848void 1299void
849_exit (int retval = 0) 1300_exit (int retval = 0)
852 ExitThread (retval); // unclean, please beam me up 1303 ExitThread (retval); // unclean, please beam me up
853#else 1304#else
854 _exit (retval); 1305 _exit (retval);
855#endif 1306#endif
856 1307
857MODULE = CFPlus PACKAGE = CFPlus::Font 1308void
1309debug ()
1310 CODE:
1311{
1312#if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314#endif
1315}
858 1316
859CFPlus::Font 1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
1325
1326PROTOTYPES: DISABLE
1327
1328DC::Font
860new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
861 CODE: 1330 CODE:
862{ 1331{
863 int count; 1332 int count;
864 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
865 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
867} 1336}
868 OUTPUT: 1337 OUTPUT:
869 RETVAL 1338 RETVAL
870 1339
871void 1340void
872DESTROY (CFPlus::Font self) 1341DESTROY (DC::Font self)
873 CODE: 1342 CODE:
874 pango_font_description_free (self); 1343 pango_font_description_free (self);
875 1344
876void 1345void
877make_default (CFPlus::Font self) 1346make_default (DC::Font self)
1347 PROTOTYPE: $
878 CODE: 1348 CODE:
879 default_font = self; 1349 default_font = self;
880 1350
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
882 1352
1353PROTOTYPES: DISABLE
1354
883void 1355void
884reset_glyph_cache () 1356glyph_cache_backup ()
1357 PROTOTYPE:
885 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
886 tc_clear (); 1365 tc_restore ();
887 1366
888CFPlus::Layout 1367DC::Layout
889new (SV *class) 1368new (SV *klass)
890 CODE: 1369 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
892 1371
893 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
894 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
895 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
902 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
903 OUTPUT: 1382 OUTPUT:
904 RETVAL 1383 RETVAL
905 1384
906void 1385void
907DESTROY (CFPlus::Layout self) 1386DESTROY (DC::Layout self)
908 CODE: 1387 CODE:
909 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
910 Safefree (self); 1389 delete self;
911 1390
912void 1391void
913set_text (CFPlus::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
914 CODE: 1393 CODE:
915{ 1394{
916 STRLEN textlen; 1395 STRLEN textlen;
917 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
918 1397
919 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
920} 1399}
921 1400
922void 1401void
923set_markup (CFPlus::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
924 CODE: 1403 CODE:
925{ 1404{
926 STRLEN textlen; 1405 STRLEN textlen;
927 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
928 1407
929 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
930} 1409}
931 1410
932void 1411void
933set_shapes (CFPlus::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
934 CODE: 1413 CODE:
935{ 1414{
936 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
937 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
938 const char *pos = text; 1417 const char *pos = text;
973 if (attrs) 1452 if (attrs)
974 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
975} 1454}
976 1455
977void 1456void
978get_shapes (CFPlus::Layout self) 1457get_shapes (DC::Layout self)
979 PPCODE: 1458 PPCODE:
980{ 1459{
981 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
982 1461
983 do 1462 do
984 { 1463 {
985 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
986 1465
987 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
988 { 1467 {
989 PangoRectangle extents; 1468 PangoRectangle extents;
990 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
998 1477
999 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
1000} 1479}
1001 1480
1002int 1481int
1003has_wrapped (CFPlus::Layout self) 1482has_wrapped (DC::Layout self)
1004 CODE: 1483 CODE:
1005{ 1484{
1006 int lines = 1; 1485 int lines = 1;
1007 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
1008 1487
1013} 1492}
1014 OUTPUT: 1493 OUTPUT:
1015 RETVAL 1494 RETVAL
1016 1495
1017SV * 1496SV *
1018get_text (CFPlus::Layout self) 1497get_text (DC::Layout self)
1019 CODE: 1498 CODE:
1020 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1021 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
1022 OUTPUT: 1501 OUTPUT:
1023 RETVAL 1502 RETVAL
1024 1503
1025void 1504void
1026set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1027 CODE: 1506 CODE:
1028 self->r = r; 1507 self->r = r;
1029 self->g = g; 1508 self->g = g;
1030 self->b = b; 1509 self->b = b;
1031 self->a = a; 1510 self->a = a;
1032 1511
1033void 1512void
1034set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
1035 CODE: 1514 CODE:
1036 if (self->font != font) 1515 if (self->font != font)
1037 { 1516 {
1038 self->font = font; 1517 self->font = font;
1039 layout_update_font (self); 1518 layout_update_font (self);
1040 } 1519 }
1041 1520
1042void 1521void
1043set_height (CFPlus::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1044 CODE: 1523 CODE:
1045 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1046 { 1525 {
1047 self->base_height = base_height; 1526 self->base_height = base_height;
1048 layout_update_font (self); 1527 layout_update_font (self);
1049 } 1528 }
1050 1529
1051void 1530void
1052set_width (CFPlus::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
1053 CODE: 1532 CODE:
1054 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1055 1534
1056void 1535void
1057set_indent (CFPlus::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
1058 CODE: 1537 CODE:
1059 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1060 1539
1061void 1540void
1062set_spacing (CFPlus::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
1063 CODE: 1542 CODE:
1064 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1065 1544
1066void 1545void
1067set_ellipsise (CFPlus::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
1068 CODE: 1547 CODE:
1069 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
1070 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1071 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1072 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1073 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
1074 ); 1553 );
1075 1554
1076void 1555void
1077set_single_paragraph_mode (CFPlus::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
1078 CODE: 1557 CODE:
1079 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1080 1559
1081void 1560void
1082size (CFPlus::Layout self) 1561size (DC::Layout self)
1083 PPCODE: 1562 PPCODE:
1084{ 1563{
1085 int w, h; 1564 int w, h;
1086 1565
1087 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
1090 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
1091 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
1092} 1571}
1093 1572
1094int 1573int
1095descent (CFPlus::Layout self) 1574descent (DC::Layout self)
1096 CODE: 1575 CODE:
1097{ 1576{
1098 PangoRectangle rect; 1577 PangoRectangle rect;
1099 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1100 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1101 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1102} 1581}
1103 OUTPUT: 1582 OUTPUT:
1104 RETVAL 1583 RETVAL
1105 1584
1106int 1585int
1107xy_to_index (CFPlus::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1108 CODE: 1587 CODE:
1109{ 1588{
1110 int index, trailing; 1589 int index, trailing;
1111 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1112 RETVAL = index + trailing; 1591 RETVAL = index + trailing;
1113} 1592}
1114 OUTPUT: 1593 OUTPUT:
1115 RETVAL 1594 RETVAL
1116 1595
1117void 1596void
1118cursor_pos (CFPlus::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1119 PPCODE: 1598 PPCODE:
1120{ 1599{
1121 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1122 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1123 1602
1124 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1126 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1127 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1128} 1607}
1129 1608
1130void 1609void
1131index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1132 PPCODE: 1611 PPCODE:
1133{ 1612{
1134 int line, x; 1613 int line, x;
1135 1614
1136 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1137 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1138 1618 --line;
1619#endif
1139 EXTEND (SP, 2); 1620 EXTEND (SP, 2);
1140 PUSHs (sv_2mortal (newSViv (line - 1))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1141 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1142} 1623}
1143 1624
1144void 1625void
1145line_x_to_index (CFPlus::Layout self, int line, int x) 1626line_x_to_index (DC::Layout self, int line, int x)
1146 PPCODE: 1627 PPCODE:
1147{ 1628{
1148 PangoLayoutLine *lp; 1629 PangoLayoutLine *lp;
1149 int index, trailing; 1630 int index, trailing;
1150 1631
1151 if (line < 0) 1632 if (line < 0)
1152 XSRETURN_EMPTY; 1633 XSRETURN_EMPTY;
1153 1634
1154 if (!(lp = pango_layout_get_line (self->pl, line))) 1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1155 XSRETURN_EMPTY; /* do better */ 1636 XSRETURN_EMPTY; /* do better */
1156 1637
1157 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1158 1639
1159 EXTEND (SP, 2); 1640 EXTEND (SP, 2);
1165 PUSHs (sv_2mortal (newSViv (trailing))); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
1166 } 1647 }
1167} 1648}
1168 1649
1169void 1650void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1652 CODE:
1653 self->rc.clear ();
1172 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1173 self->pl, 1655 self->pl,
1656 &self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1176 flags 1659 flags
1177 ); 1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1178 1664
1179MODULE = CFPlus PACKAGE = CFPlus::Texture
1180
1181void 1665void
1182pad2pot (SV *data_, SV *w_, SV *h_) 1666draw (DC::Layout self)
1183 CODE: 1667 CODE:
1184{ 1668{
1185 int ow = SvIV (w_); 1669 glEnable (GL_TEXTURE_2D);
1186 int oh = SvIV (h_); 1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1187 1676
1188 if (ow && oh) 1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1685
1686PROTOTYPES: ENABLE
1687
1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1693 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1694 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1695 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1696 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1698
1202 SvPOK_only (result_); 1699 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1700 SvCUR_set (result_, nw * nh * bpp);
1204 1701
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1703 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1705
1209 sv_setsv (data_, result_); 1706 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1707 }
1216} 1708}
1217 1709
1218void 1710void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1717{
1226 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1230 1725
1231 if (items < 5) 1726 if (items < 5)
1232 { 1727 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1264 } 1759 }
1265} 1760}
1266 1761
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1268 1771
1269CFPlus::Map 1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
1894MODULE = Deliantra::Client PACKAGE = DC::Map
1895
1896PROTOTYPES: DISABLE
1897
1898DC::Map
1270new (SV *class) 1899new (SV *klass)
1271 CODE: 1900 CODE:
1272 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1273 RETVAL->x = 0; 1902 RETVAL->x = 0;
1274 RETVAL->y = 0; 1903 RETVAL->y = 0;
1275 RETVAL->w = 0; 1904 RETVAL->w = 0;
1276 RETVAL->h = 0; 1905 RETVAL->h = 0;
1277 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1282 RETVAL->row = 0; 1911 RETVAL->row = 0;
1283 OUTPUT: 1912 OUTPUT:
1284 RETVAL 1913 RETVAL
1285 1914
1286void 1915void
1287DESTROY (CFPlus::Map self) 1916DESTROY (DC::Map self)
1288 CODE: 1917 CODE:
1289{ 1918{
1290 map_clear (self); 1919 map_clear (self);
1291 Safefree (self->face2tile); 1920 Safefree (self->face2tile);
1292 Safefree (self->tex); 1921 Safefree (self->tex);
1293 Safefree (self); 1922 Safefree (self);
1294} 1923}
1295 1924
1296void 1925void
1297resize (CFPlus::Map self, int map_width, int map_height) 1926resize (DC::Map self, int map_width, int map_height)
1298 CODE: 1927 CODE:
1299 self->w = map_width; 1928 self->w = map_width;
1300 self->h = map_height; 1929 self->h = map_height;
1301 1930
1302void 1931void
1303clear (CFPlus::Map self) 1932clear (DC::Map self)
1304 CODE: 1933 CODE:
1305 map_clear (self); 1934 map_clear (self);
1306 1935
1307void 1936void
1308set_tileid (CFPlus::Map self, int face, int tile) 1937set_tileid (DC::Map self, int face, int tile)
1309 CODE: 1938 CODE:
1310{ 1939{
1311 need_facenum (self, face); self->face2tile [face] = tile; 1940 need_facenum (self, face); self->face2tile [face] = tile;
1312 need_texid (self, tile); 1941 need_texid (self, tile);
1313} 1942}
1314 1943
1315void 1944void
1316set_smooth (CFPlus::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1317 CODE: 1946 CODE:
1318{ 1947{
1319 tileid texid; 1948 tileid texid;
1320 maptex *tex; 1949 maptex *tex;
1321 1950
1322 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1323 return; 1952 return;
1324 1953
1325 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1326 return; 1955 return;
1327 1956
1328 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1329 1958
1330 if (!texid) 1959 if (!texid)
1331 return; 1960 return;
1332 1961
1333 tex = self->tex + texid; 1962 tex = self->tex + texid;
1334 tex->smoothtile = self->face2tile [smooth]; 1963 tex->smoothtile = self->face2tile [smooth];
1335 tex->smoothlevel = level; 1964 tex->smoothlevel = level;
1336} 1965}
1337 1966
1338void 1967void
1339set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1340 CODE: 1969 CODE:
1341{ 1970{
1342 need_texid (self, texid); 1971 need_texid (self, texid);
1343 1972
1344 { 1973 {
1363 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1364 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1365 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1366} 1995}
1367 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1368int 2017int
1369ox (CFPlus::Map self) 2018ox (DC::Map self)
1370 ALIAS: 2019 ALIAS:
1371 oy = 1 2020 oy = 1
1372 x = 2 2021 x = 2
1373 y = 3 2022 y = 3
1374 w = 4 2023 w = 4
1385 } 2034 }
1386 OUTPUT: 2035 OUTPUT:
1387 RETVAL 2036 RETVAL
1388 2037
1389void 2038void
1390scroll (CFPlus::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1391 CODE: 2040 CODE:
1392{ 2041{
1393 if (dx > 0) 2042 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 2044 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 2046
1398 if (dy > 0) 2047 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 2048 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 2049 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 2051
1403 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1405 2054
1406 while (self->y < 0) 2055 while (self->y < 0)
1407 { 2056 {
1408 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1409 2058
1410 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1412 } 2061 }
1413} 2062}
1414 2063
1415void 2064SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1417 CODE: 2066 CODE:
1418{ 2067{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 2070 mapcell *cell;
1422 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1423 2074
1424 while (data < data_end - 1) 2075 while (data < data_end - 1)
1425 { 2076 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1427 2078
1440 2091
1441 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1442 2093
1443 if (flags & 8) 2094 if (flags & 8)
1444 { 2095 {
2096 uint8_t ext, cmd;
2097
1445 if (extmap) 2098 do
1446 { 2099 {
1447 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1448 2102
1449 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1450 { 2106 {
1451 ext = *data++;
1452 cmd = ext & 0x3f;
1453
1454 if (cmd < 4)
1455 cell->darkness = 255 - ext * 64 + 1;
1456 else if (cmd == 5) // health
1457 {
1458 cell->stat_width = 1; 2107 cell->stat_width = 1;
1459 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1460 }
1461 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47)
1464 {
1465 if (*data == 8)
1466 ; // decode player uuid
1467
1468 data += *data + 1;
1469 }
1470 else if (cmd == 8) // cell flags
1471 cell->flags = *data++;
1472 else if (ext & 0x40) // unknown, multibyte => skip
1473 data += *data + 1;
1474 else
1475 data++;
1476 } 2109 }
1477 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1478 } 2127 }
1479 else 2128 while (ext & 0x80);
1480 cell->darkness = *data++ + 1;
1481 } 2129 }
1482 2130
2131 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 2132 if (flags & (4 >> z))
1484 { 2133 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 2135 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1488 } 2153 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 2154 }
1504 else 2155 else
1505 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1506 } 2157 }
1507} 2158}
2159 OUTPUT:
2160 RETVAL
1508 2161
1509SV * 2162SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1511 CODE: 2164 CODE:
1512{ 2165{
1513 int x1, x; 2166 int x1, x;
1514 int y1, y; 2167 int y1, y;
1515 int z; 2168 int z;
1528 ? self->row + y 2181 ? self->row + y
1529 : 0; 2182 : 0;
1530 2183
1531 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1532 { 2185 {
1533 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1534 2187
1535 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1536 { 2189 {
1537 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1538 2191
1540 { 2193 {
1541 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
1542 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1543 int a1 = tex.a; 2196 int a1 = tex.a;
1544 2197
1545 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1546 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1547 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1548 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1549 } 2202 }
1550 } 2203 }
1551 2204
1552 *map++ = (r ) 2205 *map++ = (r )
1553 | (g << 8) 2206 | (g << 8)
1554 | (b << 16) 2207 | (b << 16)
1555 | (a << 24); 2208 | (a << 24);
1556 } 2209 }
1557 } 2210 }
1558 2211
1559 RETVAL = map_sv; 2212 RETVAL = map_sv;
1560} 2213}
1561 OUTPUT: 2214 OUTPUT:
1562 RETVAL 2215 RETVAL
1563 2216
1564void 2217void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1566 CODE: 2219 CODE:
1567{ 2220{
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1571 smooth_key skey;
1572 int x, y, z; 2221 int x, y, z;
1573 int last_name;
1574 2222
2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
2230
2231 pl_tex.name = 0;
2232
1575 // thats current max. sorry. 2233 // that's current max. sorry.
1576 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1578 2236
1579 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 2237 memset (&key, 0, sizeof (key));
1581 2238 key.r = 255;
1582 glColor4ub (255, 255, 255, 255); 2239 key.g = 255;
1583 2240 key.b = 255;
1584 glEnable (GL_BLEND); 2241 key.a = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2242 key.mode = GL_QUADS;
1586 glEnable (GL_TEXTURE_2D); 2243 key.format = GL_T2F_V3F;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1588
1589 glBegin (GL_QUADS);
1590
1591 last_name = 0;
1592 2244
1593 mx += self->x; 2245 mx += self->x;
1594 my += self->y; 2246 my += self->y;
1595 2247
1596 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
1597 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
1598 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
1599 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1600 2252
1601 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
1602 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
1603 { 2255 {
1604 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 2265 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 2266 self->tex [cell->tile [2]].smoothlevel));
1615 } 2267 }
1616 } 2268 }
1617 2269
2270 glEnable (GL_BLEND);
2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2273
1618 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
1619 { 2275 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
1621 2280
1622 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1623 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1624 { 2283 {
1625 maprow *row = self->row + (y + my); 2284 maprow *row = self->row + (y + my);
1631 tileid tile = cell->tile [z]; 2290 tileid tile = cell->tile [z];
1632 2291
1633 if (tile) 2292 if (tile)
1634 { 2293 {
1635 maptex tex = self->tex [tile]; 2294 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 2295 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 2296
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 2297 if (key.texname != tex.name)
1642 { 2298 {
2299 self->tex [tile].unused = 0;
2300
1643 if (!tex.name) 2301 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1645 2303
2304 key.texname = tex.name;
1646 glEnd (); 2305 arr = &rc.array (key);
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1648 glBegin (GL_QUADS);
1649 } 2306 }
1650 2307
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2308 px = (x + 1) * Th - tex.w;
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2309 py = (y + 1) * Tw - tex.h;
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1655 2310
1656 if (cell->flags && z == 2) 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
1657 { 2312 {
1658 if (cell->flags & 1) 2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
1659 { 2316 continue;
1660 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32;
1663
1664 glEnd ();
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1666 glBegin (GL_QUADS);
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 }
1673 } 2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1674 2323
1675 // update smooth hash 2324 // update smooth hash
1676 if (tex.smoothtile) 2325 if (tex.smoothtile)
1677 { 2326 {
1678 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
1679 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
1680 2329
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
1682 2331
1683 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
1685 2334
1686 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
1694 2343
1695 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1696 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
1697 2346
1698 // full tile 2347 // full tile
1699 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1700 2349
1701 // borders 2350 // borders
1702 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1703 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1704 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1705 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1706 2355
1707 // corners 2356 // corners
1708 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1709 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1710 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1711 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1712 } 2381 }
1713 } 2382 }
1714 } 2383 }
1715 } 2384 }
1716 2385
2386 rc.draw ();
2387 rc.clear ();
2388
1717 // go through all smoothlevels, lowest to highest, then draw 2389 // go through all smoothlevels, lowest to highest, then draw.
1718 // this is basically counting sort 2390 // this is basically counting sort
1719 { 2391 {
1720 int w, b; 2392 int w, b;
1721 2393
1722 for (w = 0; w < 256 / 32; ++w) 2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1723 { 2399 {
1724 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
1725 if (smask) 2401 IV bits = it->second;
1726 for (b = 0; b < 32; ++b) 2402
1727 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
1728 { 2406 {
1729 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
1730 HE *he; 2415 if (tex.name)
1731
1732 hv_iterinit (smooth);
1733 while ((he = hv_iternext (smooth)))
1734 { 2416 {
1735 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
1736 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
1737 2419 if (key.texname != tex.name)
1738 if (!(bits & 0x1000)
1739 && skey->level == level
1740 && level >= smooth_max [skey->x][skey->y])
1741 { 2420 {
1742 maptex tex = self->tex [skey->tile]; 2421 self->tex [skey.tile].unused = 0;
1743 int px = (((int)skey->x) - 1) * T;
1744 int py = (((int)skey->y) - 1) * T;
1745 int border = bits & 15;
1746 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1747 float dx = tex.s * .0625f; // 16 images/row
1748 float dy = tex.t * .5f ; // 2 images/column
1749 2422
1750 // this time naively avoiding texture state changes
1751 // save gobs of state changes.
1752 if (last_name != tex.name)
1753 {
1754 if (!tex.name)
1755 continue; // smoothing not yet available
1756
1757 glEnd (); 2423 glEnd ();
1758 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1759 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
1760 } 2426 }
1761 2427
1762 if (border) 2428 if (border)
1763 { 2429 {
1764 float ox = border * dx; 2430 float ox = border * dx;
1765 2431
1766 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1767 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1768 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1769 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1770 } 2436 }
1771 2437
1772 if (corner) 2438 if (corner)
1773 { 2439 {
1774 float ox = corner * dx; 2440 float ox = corner * dx;
1775 2441
1776 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1777 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1778 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1779 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1780 }
1781 } 2446 }
1782 } 2447 }
1783 } 2448 }
1784 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1785 } 2454 }
1786
1787 hv_clear (smooth);
1788 } 2455 }
1789 2456
1790 glEnd (); 2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
1791 2462
1792 glDisable (GL_TEXTURE_2D); 2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1793 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1794 2478
1795 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
1796 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
1801 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
1803 { 2487 {
1804 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
1805 2489
1806 int px = x * T; 2490 int px = x * Tw;
1807 int py = y * T; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
1808 2498
1809 if (cell->stat_hp) 2499 if (cell->stat_hp)
1810 { 2500 {
1811 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
1812 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1813 2503
1814 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
1815 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
1816 px + width - 1, py); 2506 px + width - 1, py);
1817 2507
1823 } 2513 }
1824 } 2514 }
1825} 2515}
1826 2516
1827void 2517void
1828draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1829 CODE: 2519 CODE:
1830{ 2520{
1831 static float color[16][3] = { 2521 static float color[16][3] = {
1832 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
1833 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
1834 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
1835 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
1836 2526
1837 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
1838 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
1839 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
1840 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
1841 2531
1842 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
1843 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
1844 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
1845 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
1846 2536
1847 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
1848 2538
1849 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
1850 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
1851 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
1852 }; 2542 };
1853 2543
1854 int x, y; 2544 int x, y;
1855 2545
1856 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
1857 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1858 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
1859 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1860 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
1861 2557
1862 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
1866 2562
1867 if (m) 2563 if (m)
1868 { 2564 {
1869 float *c = color [m & 15]; 2565 float *c = color [m & 15];
1870 2566
1871 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
1872 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
1873 2569
1874 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
1875 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1876 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1877 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1878 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1879 } 2575 }
1883 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
1884 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1885} 2581}
1886 2582
1887void 2583void
1888fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1889 PPCODE: 2585 PPCODE:
1890{ 2586{
1891 int x, y; 2587 int x, y;
1892 int sw4 = (sw + 3) & ~3; 2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
1893 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1894 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1895 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1896 memset (darkness, 255, sw4 * sh); 2595 memset (darkness1, 0, sw1*sh1);
2596
1897 SvPOK_only (darkness_sv); 2597 SvPOK_only (darkness3_sv);
1898 SvCUR_set (darkness_sv, sw4 * sh); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
1899 2599
1900 mx += self->x; 2600 mx += self->x - 1;
1901 my += self->y; 2601 my += self->y - 1;
1902 2602
1903 for (y = 0; y < sh; y++) 2603 for (y = 0; y < sh1; y++)
1904 if (0 <= y + my && y + my < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
1905 { 2605 {
1906 maprow *row = self->row + (y + my); 2606 maprow *row = self->row + (y + my);
1907 2607
1908 for (x = 0; x < sw; x++) 2608 for (x = 0; x < sw1; x++)
1909 if (row->c0 <= x + mx && x + mx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
1910 { 2610 {
1911 mapcell *cell = row->col + (x + mx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
1912 2612
1913 darkness[y * sw4 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
1914 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1915 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1916 } 2616 }
1917 } 2617 }
1918 2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
2656
1919 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1920 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1921 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1922 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1923} 2661}
1924 2662
1925SV * 2663SV *
1926get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1927 CODE: 2665 CODE:
1928{ 2666{
1929 int x, y, x1, y1; 2667 int x, y, x1, y1;
1930 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1931 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1988 else 2726 else
1989 *data++ = 0; 2727 *data++ = 0;
1990 } 2728 }
1991 } 2729 }
1992 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1993 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1994 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1995 RETVAL = data_sv; 2738 RETVAL = data_sv;
1996} 2739}
1997 OUTPUT: 2740 OUTPUT:
1998 RETVAL 2741 RETVAL
1999 2742
2000void 2743void
2001set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2002 PPCODE: 2745 PPCODE:
2003{ 2746{
2004 int x, y, z; 2747 int x, y, z;
2005 int w, h; 2748 int w, h;
2006 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
2007 2760
2008 if (*data++ != 0) 2761 if (*data++ != 0)
2009 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
2010 2763
2011 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
2012 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
2013 2766
2014 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
2026 { 2779 {
2027 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
2028 2781
2029 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
2030 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
2031 uint8_t flags = *data++; 2789 flags = *data++;
2032 2790
2033 if (flags) 2791 if (flags)
2034 { 2792 {
2035 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2036 tileid tile[3] = { 0, 0, 0 }; 2794 tileid tile[3] = { 0, 0, 0 };
2039 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2040 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2041 2799
2042 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
2043 { 2801 {
2044 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
2045 2804
2046 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
2047 { 2806 {
2048 tileid t = tile [z]; 2807 tileid t = tile [z];
2049 2808
2050 if (t >= self->texs || (t && !self->tex [t].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2051 { 2810 {
2052 XPUSHs (sv_2mortal (newSViv (t))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2053 need_texid (self, t); 2812 need_texid (self, t);
2054 } 2813 }
2055 2814
2056 cell->tile [z] = t; 2815 cell->tile [z] = t;
2057 } 2816 }
2059 } 2818 }
2060 } 2819 }
2061 } 2820 }
2062} 2821}
2063 2822
2064MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2065 2824
2066CFPlus::MixChunk 2825DC::RW
2067new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
2068 CODE: 2827 CODE:
2069 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
2070 OUTPUT: 2834 OUTPUT:
2071 RETVAL 2835 RETVAL
2072 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
2073void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
2074DESTROY (CFPlus::MixChunk self) 2964DESTROY (DC::MixChunk self)
2075 CODE: 2965 CODE:
2076 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
2077 2967
2078int 2968int
2079volume (CFPlus::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
2080 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
2081 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
2082 OUTPUT: 2974 OUTPUT:
2083 RETVAL 2975 RETVAL
2084 2976
2085int 2977DC::Channel
2086play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2087 CODE: 2979 CODE:
2980{
2088 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
2089 OUTPUT: 2992 OUTPUT:
2090 RETVAL 2993 RETVAL
2091 2994
2092MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
2093 3008
2094int 3009int
2095volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
2096 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
2097 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
2098 OUTPUT: 3016 OUTPUT:
2099 RETVAL 3017 RETVAL
2100 3018
2101CFPlus::MixMusic 3019void
2102new_from_file (SV *class, char *path) 3020fade_out (int ms)
2103 CODE: 3021 CODE:
2104 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
2105 OUTPUT: 3033 OUTPUT:
2106 RETVAL 3034 RETVAL
2107 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
2108void 3043void
2109DESTROY (CFPlus::MixMusic self) 3044DESTROY (DC::MixMusic self)
2110 CODE: 3045 CODE:
2111 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
2112 3047
2113int 3048int
2114play (CFPlus::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
2115 CODE: 3050 CODE:
2116 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
2117 OUTPUT: 3052 OUTPUT:
2118 RETVAL 3053 RETVAL
2119 3054
2120MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
2121 3063
2122BOOT: 3064BOOT:
2123{ 3065{
2124 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2125 static const struct { 3067 static const struct {
2126 const char *name; 3068 const char *name;
2127 IV iv; 3069 IV iv;
2128 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
2129# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
2130 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
2131 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
2132 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
2133 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
2134 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
2138 const_iv (GL_ALPHA_TEST), 3084 const_iv (GL_ALPHA_TEST),
2139 const_iv (GL_NORMALIZE), 3085 const_iv (GL_NORMALIZE),
2140 const_iv (GL_RESCALE_NORMAL), 3086 const_iv (GL_RESCALE_NORMAL),
2141 const_iv (GL_FRONT), 3087 const_iv (GL_FRONT),
2142 const_iv (GL_BACK), 3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
2143 const_iv (GL_AND), 3090 const_iv (GL_AND),
2144 const_iv (GL_ONE), 3091 const_iv (GL_ONE),
2145 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
2146 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
2147 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
2148 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2149 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
2150 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
2151 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
2152 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
2153 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
2154 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
2160 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
2161 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
2162 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
2163 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
2164 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
2165 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
2167 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
2168 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
2169 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
2170 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
2191 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
2192 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
2193 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
2194 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
2195 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
2196 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
2197 const_iv (GL_LINE_STRIP), 3157 const_iv (GL_LINE_STRIP),
2198 const_iv (GL_LINE_LOOP), 3158 const_iv (GL_LINE_LOOP),
2199 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
2200 const_iv (GL_QUAD_STRIP), 3160 const_iv (GL_QUAD_STRIP),
2201 const_iv (GL_TRIANGLES), 3161 const_iv (GL_TRIANGLES),
2202 const_iv (GL_TRIANGLE_STRIP), 3162 const_iv (GL_TRIANGLE_STRIP),
2203 const_iv (GL_TRIANGLE_FAN), 3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
2204 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2205 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
2206 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
2207 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
2208 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
2209 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2210# undef const_iv 3181# undef const_iv
2211 }; 3182 };
2212 3183
2213 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2214 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2215}
2216 3186
2217char * 3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
2218gl_vendor () 3201gl_vendor ()
2219 CODE: 3202 CODE:
2220 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
2221 OUTPUT: 3204 OUTPUT:
2222 RETVAL 3205 RETVAL
2223 3206
2224char * 3207const char *
2225gl_version () 3208gl_version ()
2226 CODE: 3209 CODE:
2227 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
2228 OUTPUT: 3211 OUTPUT:
2229 RETVAL 3212 RETVAL
2230 3213
2231char * 3214const char *
2232gl_extensions () 3215gl_extensions ()
2233 CODE: 3216 CODE:
2234 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2235 OUTPUT: 3218 OUTPUT:
2236 RETVAL 3219 RETVAL
2237 3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
2238int glGetError () 3239int glGetError ()
2239 3240
2240void glFinish () 3241void glFinish ()
3242
3243void glFlush ()
2241 3244
2242void glClear (int mask) 3245void glClear (int mask)
2243 3246
2244void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
2245 PROTOTYPE: @ 3248 PROTOTYPE: @
2256 3259
2257void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2258 CODE: 3261 CODE:
2259 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
2260 3263
3264# void glBlendEquation (int se)
3265
2261void glDepthMask (int flag) 3266void glDepthMask (int flag)
2262 3267
2263void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2264 3269
2265void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
2279# near_ and far_ are due to microsofts buggy "c" compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
2280void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2281 3286
2282# near_ and far_ are due to microsofts buggy "c" compiler 3287# near_ and far_ are due to microsofts buggy "c" compiler
2283void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
2284 3291
2285void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
2286 3293
2287void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
2288 3295
2296 3303
2297void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2298 CODE: 3305 CODE:
2299 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2300 3307
2301void glBegin (int mode)
2302
2303void glEnd ()
2304
2305void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
2306 PROTOTYPE: @ 3309 PROTOTYPE: @
2307 ALIAS: 3310 ALIAS:
2308 glColor_premultiply = 1 3311 glColor_premultiply = 1
2309 CODE: 3312 CODE:
2310 if (ix) 3313 if (ix)
2311 { 3314 {
2314 b *= a; 3317 b *= a;
2315 } 3318 }
2316 // microsoft visual "c" rounds instead of truncating... 3319 // microsoft visual "c" rounds instead of truncating...
2317 glColor4f (r, g, b, a); 3320 glColor4f (r, g, b, a);
2318 3321
2319void glInterleavedArrays (int format, int stride, char *data)
2320
2321void glDrawElements (int mode, int count, int type, char *indices)
2322
2323# 1.2 void glDrawRangeElements (int mode, int start, int end
2324
2325void glRasterPos (float x, float y, float z = 0.) 3322void glRasterPos (float x, float y, float z = 0.)
2326 CODE: 3323 CODE:
2327 glRasterPos3f (0, 0, z); 3324 glRasterPos3f (0, 0, z);
2328 glBitmap (0, 0, 0, 0, x, y, 0); 3325 glBitmap (0, 0, 0, 0, x, y, 0);
2329 3326
2333 3330
2334void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
2335 CODE: 3332 CODE:
2336 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
2337 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
2338void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
2339 CODE: 3365 CODE:
2340 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
2341 3367
2342void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
2358void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2359 CODE: 3385 CODE:
2360 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2361 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2362 3388
2363void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2364 3390
2365void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2366 3392
2367void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395void glPixelZoom (float x, float y)
2368 3396
2369void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2370 3398
2371int glGenTexture () 3399int glGenTexture ()
2372 CODE: 3400 CODE:
2373{ 3401 RETVAL = gen_texture ();
2374 GLuint name;
2375 glGenTextures (1, &name);
2376 RETVAL = name;
2377}
2378 OUTPUT: 3402 OUTPUT:
2379 RETVAL 3403 RETVAL
2380 3404
2381void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
2382 CODE: 3406 CODE:
2383{
2384 GLuint name_ = name;
2385 glDeleteTextures (1, &name_); 3407 del_texture (name);
2386} 3408
2387
2388int glGenList () 3409int glGenList ()
2389 CODE: 3410 CODE:
2390 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
2391 OUTPUT: 3412 OUTPUT:
2392 RETVAL 3413 RETVAL
2399 3420
2400void glEndList () 3421void glEndList ()
2401 3422
2402void glCallList (int list) 3423void glCallList (int list)
2403 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines