ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
62 96
63#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
65 99
66#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
67 101
68#if 0 102/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 104
71# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
72#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
73 128
74static AV *texture_av; 129static AV *texture_av;
75 130
76static struct 131static struct
77{ 132{
120 175
121#include "pango-font.c" 176#include "pango-font.c"
122#include "pango-fontmap.c" 177#include "pango-fontmap.c"
123#include "pango-render.c" 178#include "pango-render.c"
124 179
125typedef IV CFPlus__Channel; 180typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 181typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
129 184
130typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
131 186
132static int 187static int
133shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
134{ 189{
135 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
136 191
137 while (attrs) 192 while (attrs)
138 { 193 {
139 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 195
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 197 return 1;
143 198
144 attrs = attrs->next; 199 attrs = attrs->next;
145 } 200 }
146 201
147 return 0; 202 return 0;
148} 203}
149 204
150typedef struct cf_layout { 205struct cf_layout {
151 PangoLayout *pl; 206 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
153 int base_height; 208 int base_height;
154 CFPlus__Font font; 209 DC__Font font;
155 rc_t *rc; 210 rc_t rc;
156} *CFPlus__Layout; 211};
157 212
213typedef cf_layout *DC__Layout;
214
158static CFPlus__Font default_font; 215static DC__Font default_font;
159static PangoContext *opengl_context; 216static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
161 218
162static void 219static void
163substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
164{ 221{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 225#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 227}
171 228
172static void 229static void
173layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
174{ 231{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
177 */ 234 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
179 236
180 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182 239
183 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
184} 241}
185 242
186static void 243static void
187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
188{ 245{
189 PangoRectangle rect; 246 PangoRectangle rect;
190 247
191 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
202} 259}
203 260
204typedef uint16_t tileid; 261typedef uint16_t tileid;
205typedef uint16_t faceid; 262typedef uint16_t faceid;
206 263
207typedef struct { 264struct maptex
265{
208 int name; 266 GLuint name;
209 int w, h; 267 int w, h;
210 float s, t; 268 float s, t;
211 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
212 tileid smoothtile; 270 tileid smoothtile;
213 uint8_t smoothlevel; 271 uint8_t smoothlevel;
214} maptex; 272 uint8_t unused; /* set to zero on use */
273};
215 274
216typedef struct { 275struct mapcell
276{
217 uint32_t player; 277 uint32_t player;
218 tileid tile[3]; 278 tileid tile[3];
219 uint16_t darkness; 279 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 281};
222 282
223typedef struct { 283struct maprow
284{
224 int32_t c0, c1; 285 int32_t c0, c1;
225 mapcell *col; 286 mapcell *col;
226} maprow; 287};
227 288
228typedef struct map { 289struct mapgrid {
229 int x, y, w, h; 290 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
233 294
234 int32_t rows; 295 int32_t rows;
235 maprow *row; 296 maprow *row;
236} *CFPlus__Map; 297};
237 298
238static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
239prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
240{ 304{
241 char *p; 305 T *p;
242 306
243 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
244 Zero (p, inc, char);
245 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
246 Safefree (ptr); 309 Safefree (ptr);
247 310
248 return p; 311 ptr = p;
249} 312}
250 313
251static char * 314template<typename T>
252append (char *ptr, int sze, int inc)
253{
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258}
259
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
264need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
265{ 324{
266 while (self->faces <= face) 325 while (self->faces <= face)
267 { 326 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 328 self->faces *= 2;
270 } 329 }
271} 330}
272 331
273static void 332static void
274need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
275{ 334{
276 while (self->texs <= texid) 335 while (self->texs <= texid)
277 { 336 {
278 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
279 self->texs *= 2; 338 self->texs *= 2;
280 } 339 }
281} 340}
282 341
283static maprow * 342static maprow *
284map_get_row (CFPlus__Map self, int y) 343map_get_row (mapgrid *self, int y)
285{ 344{
286 if (0 > y) 345 if (0 > y)
287 { 346 {
288 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
290 349
291 self->rows += extend; 350 self->rows += extend;
292 self->y += extend; 351 self->y += extend;
293 y += extend; 352 y += extend;
294 } 353 }
295 else if (y >= self->rows) 354 else if (y >= self->rows)
296 { 355 {
297 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
299 self->rows += extend; 358 self->rows += extend;
300 } 359 }
301 360
302 return self->row + y; 361 return self->row + y;
303} 362}
313 } 372 }
314 373
315 if (row->c0 > x) 374 if (row->c0 > x)
316 { 375 {
317 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend; 378 row->c0 -= extend;
320 } 379 }
321 else if (x >= row->c1) 380 else if (x >= row->c1)
322 { 381 {
323 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
325 row->c1 += extend; 384 row->c1 += extend;
326 } 385 }
327 386
328 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
329} 388}
330 389
331static mapcell * 390static mapcell *
332map_get_cell (CFPlus__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
333{ 392{
334 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
335} 394}
336 395
337static void 396static void
338map_clear (CFPlus__Map self) 397map_clear (mapgrid *self)
339{ 398{
340 int r; 399 int r;
341 400
342 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
350 self->oy = 0; 409 self->oy = 0;
351 self->row = 0; 410 self->row = 0;
352 self->rows = 0; 411 self->rows = 0;
353} 412}
354 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
355static void 424static void
356map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 426{
358 int x, y; 427 int x, y;
359 maprow *row; 428 maprow *row;
360 mapcell *cell; 429 mapcell *cell;
361 430
373 if (x >= row->c1) 442 if (x >= row->c1)
374 break; 443 break;
375 444
376 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
377 446
378 cell->darkness = 0; 447 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 448 }
383 } 449 }
384} 450}
385 451
386typedef struct { 452struct smooth_key
453{
387 tileid tile; 454 tileid tile;
388 uint8_t x, y, level; 455 uint8_t x, y, level;
389} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
390 475
391static void 476static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 478{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 479 auto &&it = h.find (key);
395 480
396 if (SvIOK (*sv)) 481 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
398 else 483 else
399 sv_setiv (*sv, bits); 484 it->second |= bits;
400} 485}
401 486
402static void 487static void
403music_finished (void) 488music_finished (void)
404{ 489{
421 ev.code = 1; 506 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 508 ev.data2 = 0;
424 509
425 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
426} 518}
427 519
428static unsigned int 520static unsigned int
429minpot (unsigned int n) 521minpot (unsigned int n)
430{ 522{
440 n |= n >> 16; 532 n |= n >> 16;
441 533
442 return n + 1; 534 return n + 1;
443} 535}
444 536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
445/* SDL should provide this, really. */ 548/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300 549#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314 550#define SDLK_MODIFIER_MAX 314
448 551
449/******************************************************************************/ 552/******************************************************************************/
487 return 0; 590 return 0;
488 591
489 return 1; 592 return 1;
490} 593}
491 594
492MODULE = CFPlus PACKAGE = CFPlus 595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
493 654
494PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
495 656
496BOOT: 657BOOT:
497{ 658{
498 HV *stash = gv_stashpv ("CFPlus", 1); 659 HV *stash = gv_stashpv ("DC", 1);
499 static const struct { 660 static const struct {
500 const char *name; 661 const char *name;
501 IV iv; 662 IV iv;
502 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
503# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
525 686
526 const_iv (SDL_APPINPUTFOCUS), 687 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS), 688 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE), 689 const_iv (SDL_APPACTIVE),
529 690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
530 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
606 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
824
825 const_iv (KMOD_LRAM),
826
827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
611# undef const_iv 857# undef const_iv
612 }; 858 };
613 859
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
616 862
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
619} 865}
620 866
632 RETVAL 878 RETVAL
633 879
634NV floor (NV x) 880NV floor (NV x)
635 881
636NV ceil (NV x) 882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
637 893
638void 894void
639pango_init () 895pango_init ()
640 CODE: 896 CODE:
641{ 897{
642 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902#if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
645} 906}
646 907
647char *
648SDL_GetError () 908char *SDL_GetError ()
649 909
650int 910void SDL_main_hack (SV *real_main)
651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 911 PROTOTYPE: &
652 912
653void 913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
654SDL_Quit () 919void SDL_Quit ()
920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
655 930
656void 931void
657SDL_ListModes (int rgb, int alpha) 932SDL_ListModes (int rgb, int alpha)
658 PPCODE: 933 PPCODE:
659{ 934{
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
674 949
675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
679#endif
680 952
681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
682 954
683 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
684 while (*m) 956 while (*m)
685 { 957 {
686 if ((*m)->w >= 640 && (*m)->h >= 480) 958 if ((*m)->w >= 400 && (*m)->h >= 300)
687 { 959 {
688 AV *av = newAV (); 960 AV *av = newAV ();
689 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
690 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb)); 963 av_push (av, newSViv (rgb));
714 ); 986 );
715 987
716 if (RETVAL) 988 if (RETVAL)
717 { 989 {
718 av_clear (texture_av); 990 av_clear (texture_av);
719
720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h" 992#include "glfunc.h"
723#undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
724 } 996 }
725} 997}
726 OUTPUT: 998 OUTPUT:
727 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
728 1003
729void 1004void
730SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
731 1006
732char * 1007char *
733SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
734 1010
735int 1011int
736SDL_GetAppState () 1012SDL_GetAppState ()
737 1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
738void 1021void
1022SDL_PumpEvents ()
1023
1024void
739poll_events () 1025peep_events ()
740 PPCODE: 1026 PPCODE:
741{ 1027{
742 SDL_Event ev; 1028 SDL_Event ev;
743 1029
744 SDL_PumpEvents (); 1030 SDL_PumpEvents ();
751 { 1037 {
752 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
753 case SDL_KEYUP: 1039 case SDL_KEYUP:
754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
759 break; 1045 break;
760 1046
761 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
780 x = ev.motion.x; 1066 x = ev.motion.x;
781 y = ev.motion.y; 1067 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 } 1069 }
784 1070
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
786 hv_store (hv, "state", 5, newSViv (state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
787 hv_store (hv, "x", 1, newSViv (x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
788 hv_store (hv, "y", 1, newSViv (y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
789 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
790 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 } 1077 }
792 break; 1078 break;
793 1079
794 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
795 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
797 1083
798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
808 break; 1094 break;
809 } 1095 }
810 1096
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
812 } 1098 }
813} 1099}
814 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
815int 1114int
816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
817 POSTCALL: 1116 POSTCALL:
818 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
1119
1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
820 1135
821void 1136void
822Mix_CloseAudio () 1137Mix_CloseAudio ()
823 1138
824int 1139int
859 } 1174 }
860 } 1175 }
861#endif 1176#endif
862} 1177}
863 1178
864void 1179int
865add_font (char *file) 1180add_font (char *file)
866 CODE: 1181 CODE:
867 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
868 1192
869void 1193void
870load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
871 ALIAS: 1195 ALIAS:
872 load_image_file = 1 1196 load_image_file = 1
918 1242
919 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
920 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
921 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
922 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
925 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
928 1252
958void 1282void
959error (char *message) 1283error (char *message)
960 CODE: 1284 CODE:
961 fprintf (stderr, "ERROR: %s\n", message); 1285 fprintf (stderr, "ERROR: %s\n", message);
962#ifdef _WIN32 1286#ifdef _WIN32
963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
964#endif 1288#endif
965 1289
966void 1290void
967fatal (char *message) 1291fatal (char *message)
968 CODE: 1292 CODE:
969 fprintf (stderr, "FATAL: %s\n", message); 1293 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32 1294#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
972#endif 1296#endif
973 _exit (1); 1297 _exit (1);
974 1298
975void 1299void
976_exit (int retval = 0) 1300_exit (int retval = 0)
988#if DEBUG 1312#if DEBUG
989 VALGRIND_DO_LEAK_CHECK; 1313 VALGRIND_DO_LEAK_CHECK;
990#endif 1314#endif
991} 1315}
992 1316
993MODULE = CFPlus PACKAGE = CFPlus::Font 1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324MODULE = Deliantra::Client PACKAGE = DC::Font
994 1325
995PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
996 1327
997CFPlus::Font 1328DC::Font
998new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
999 CODE: 1330 CODE:
1000{ 1331{
1001 int count; 1332 int count;
1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1003 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1005} 1336}
1006 OUTPUT: 1337 OUTPUT:
1007 RETVAL 1338 RETVAL
1008 1339
1009void 1340void
1010DESTROY (CFPlus::Font self) 1341DESTROY (DC::Font self)
1011 CODE: 1342 CODE:
1012 pango_font_description_free (self); 1343 pango_font_description_free (self);
1013 1344
1014void 1345void
1015make_default (CFPlus::Font self) 1346make_default (DC::Font self)
1016 PROTOTYPE: $ 1347 PROTOTYPE: $
1017 CODE: 1348 CODE:
1018 default_font = self; 1349 default_font = self;
1019 1350
1020MODULE = CFPlus PACKAGE = CFPlus::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
1021 1352
1022PROTOTYPES: DISABLE 1353PROTOTYPES: DISABLE
1023 1354
1024void 1355void
1025reset_glyph_cache () 1356glyph_cache_backup ()
1026 PROTOTYPE: 1357 PROTOTYPE:
1027 CODE: 1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1028 tc_clear (); 1365 tc_restore ();
1029 1366
1030CFPlus::Layout 1367DC::Layout
1031new (SV *class) 1368new (SV *klass)
1032 CODE: 1369 CODE:
1033 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
1034 1371
1035 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1036 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
1037 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
1038 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
1039 RETVAL->a = 1.; 1376 RETVAL->a = 1.;
1040 RETVAL->base_height = MIN_FONT_HEIGHT; 1377 RETVAL->base_height = MIN_FONT_HEIGHT;
1041 RETVAL->font = 0; 1378 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
1043 1379
1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1380 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1045 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
1046 OUTPUT: 1382 OUTPUT:
1047 RETVAL 1383 RETVAL
1048 1384
1049void 1385void
1050DESTROY (CFPlus::Layout self) 1386DESTROY (DC::Layout self)
1051 CODE: 1387 CODE:
1052 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
1053 rc_free (self->rc);
1054 Safefree (self); 1389 delete self;
1055 1390
1056void 1391void
1057set_text (CFPlus::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
1058 CODE: 1393 CODE:
1059{ 1394{
1060 STRLEN textlen; 1395 STRLEN textlen;
1061 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
1062 1397
1063 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
1064} 1399}
1065 1400
1066void 1401void
1067set_markup (CFPlus::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
1068 CODE: 1403 CODE:
1069{ 1404{
1070 STRLEN textlen; 1405 STRLEN textlen;
1071 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
1072 1407
1073 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
1074} 1409}
1075 1410
1076void 1411void
1077set_shapes (CFPlus::Layout self, ...) 1412set_shapes (DC::Layout self, ...)
1078 CODE: 1413 CODE:
1079{ 1414{
1080 PangoAttrList *attrs = 0; 1415 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl); 1416 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text; 1417 const char *pos = text;
1117 if (attrs) 1452 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs); 1453 pango_layout_set_attributes (self->pl, attrs);
1119} 1454}
1120 1455
1121void 1456void
1122get_shapes (CFPlus::Layout self) 1457get_shapes (DC::Layout self)
1123 PPCODE: 1458 PPCODE:
1124{ 1459{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126 1461
1127 do 1462 do
1128 { 1463 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1130 1465
1131 if (run && shape_attr_p (run)) 1466 if (run && shape_attr_p (run))
1132 { 1467 {
1133 PangoRectangle extents; 1468 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents); 1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1142 1477
1143 pango_layout_iter_free (iter); 1478 pango_layout_iter_free (iter);
1144} 1479}
1145 1480
1146int 1481int
1147has_wrapped (CFPlus::Layout self) 1482has_wrapped (DC::Layout self)
1148 CODE: 1483 CODE:
1149{ 1484{
1150 int lines = 1; 1485 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl); 1486 const char *text = pango_layout_get_text (self->pl);
1152 1487
1157} 1492}
1158 OUTPUT: 1493 OUTPUT:
1159 RETVAL 1494 RETVAL
1160 1495
1161SV * 1496SV *
1162get_text (CFPlus::Layout self) 1497get_text (DC::Layout self)
1163 CODE: 1498 CODE:
1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1165 sv_utf8_decode (RETVAL); 1500 sv_utf8_decode (RETVAL);
1166 OUTPUT: 1501 OUTPUT:
1167 RETVAL 1502 RETVAL
1168 1503
1169void 1504void
1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1171 CODE: 1506 CODE:
1172 self->r = r; 1507 self->r = r;
1173 self->g = g; 1508 self->g = g;
1174 self->b = b; 1509 self->b = b;
1175 self->a = a; 1510 self->a = a;
1176 1511
1177void 1512void
1178set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
1179 CODE: 1514 CODE:
1180 if (self->font != font) 1515 if (self->font != font)
1181 { 1516 {
1182 self->font = font; 1517 self->font = font;
1183 layout_update_font (self); 1518 layout_update_font (self);
1184 } 1519 }
1185 1520
1186void 1521void
1187set_height (CFPlus::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1188 CODE: 1523 CODE:
1189 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1190 { 1525 {
1191 self->base_height = base_height; 1526 self->base_height = base_height;
1192 layout_update_font (self); 1527 layout_update_font (self);
1193 } 1528 }
1194 1529
1195void 1530void
1196set_width (CFPlus::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
1197 CODE: 1532 CODE:
1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1199 1534
1200void 1535void
1201set_indent (CFPlus::Layout self, int indent) 1536set_indent (DC::Layout self, int indent)
1202 CODE: 1537 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204 1539
1205void 1540void
1206set_spacing (CFPlus::Layout self, int spacing) 1541set_spacing (DC::Layout self, int spacing)
1207 CODE: 1542 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209 1544
1210void 1545void
1211set_ellipsise (CFPlus::Layout self, int ellipsise) 1546set_ellipsise (DC::Layout self, int ellipsise)
1212 CODE: 1547 CODE:
1213 pango_layout_set_ellipsize (self->pl, 1548 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE 1552 : PANGO_ELLIPSIZE_NONE
1218 ); 1553 );
1219 1554
1220void 1555void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm) 1556set_single_paragraph_mode (DC::Layout self, int spm)
1222 CODE: 1557 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224 1559
1225void 1560void
1226size (CFPlus::Layout self) 1561size (DC::Layout self)
1227 PPCODE: 1562 PPCODE:
1228{ 1563{
1229 int w, h; 1564 int w, h;
1230 1565
1231 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
1234 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
1235 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
1236} 1571}
1237 1572
1238int 1573int
1239descent (CFPlus::Layout self) 1574descent (DC::Layout self)
1240 CODE: 1575 CODE:
1241{ 1576{
1242 PangoRectangle rect; 1577 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect); 1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect); 1580 RETVAL = PANGO_DESCENT (rect);
1246} 1581}
1247 OUTPUT: 1582 OUTPUT:
1248 RETVAL 1583 RETVAL
1249 1584
1250int 1585int
1251xy_to_index (CFPlus::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
1252 CODE: 1587 CODE:
1253{ 1588{
1254 int index, trailing; 1589 int index, trailing;
1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1256 RETVAL = index + trailing; 1591 RETVAL = index + trailing;
1257} 1592}
1258 OUTPUT: 1593 OUTPUT:
1259 RETVAL 1594 RETVAL
1260 1595
1261void 1596void
1262cursor_pos (CFPlus::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
1263 PPCODE: 1598 PPCODE:
1264{ 1599{
1265 PangoRectangle strong_pos; 1600 PangoRectangle pos;
1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1267 1602
1268 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
1269 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1272} 1607}
1273 1608
1274void 1609void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
1276 PPCODE: 1611 PPCODE:
1277{ 1612{
1278 int line, x; 1613 int line, x;
1279 1614
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616#if !PANGO_VERSION_CHECK (1, 17, 3)
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282 1618 --line;
1619#endif
1283 EXTEND (SP, 2); 1620 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286} 1623}
1287 1624
1288void 1625void
1289line_x_to_index (CFPlus::Layout self, int line, int x) 1626line_x_to_index (DC::Layout self, int line, int x)
1290 PPCODE: 1627 PPCODE:
1291{ 1628{
1292 PangoLayoutLine *lp; 1629 PangoLayoutLine *lp;
1293 int index, trailing; 1630 int index, trailing;
1294 1631
1295 if (line < 0) 1632 if (line < 0)
1296 XSRETURN_EMPTY; 1633 XSRETURN_EMPTY;
1297 1634
1298 if (!(lp = pango_layout_get_line (self->pl, line))) 1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */ 1636 XSRETURN_EMPTY; /* do better */
1300 1637
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302 1639
1303 EXTEND (SP, 2); 1640 EXTEND (SP, 2);
1309 PUSHs (sv_2mortal (newSViv (trailing))); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
1310 } 1647 }
1311} 1648}
1312 1649
1313void 1650void
1314render (CFPlus::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1315 CODE: 1652 CODE:
1316 rc_clear (self->rc); 1653 self->rc.clear ();
1317 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1318 self->pl, 1655 self->pl,
1319 self->rc, 1656 &self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1322 flags 1659 flags
1323 ); 1660 );
1324 // we assume that context_change actually clears/frees stuff 1661 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation... 1662 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl); 1663 pango_layout_context_changed (self->pl);
1327 1664
1328void 1665void
1329draw (CFPlus::Layout self) 1666draw (DC::Layout self)
1330 CODE: 1667 CODE:
1331{ 1668{
1332 glEnable (GL_TEXTURE_2D); 1669 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND); 1671 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST); 1674 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339 1676
1340 rc_draw (self->rc); 1677 self->rc.draw ();
1341 1678
1342 glDisable (GL_ALPHA_TEST); 1679 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1680 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D); 1681 glDisable (GL_TEXTURE_2D);
1345} 1682}
1346 1683
1347MODULE = CFPlus PACKAGE = CFPlus::Texture 1684MODULE = Deliantra::Client PACKAGE = DC::Texture
1348 1685
1349PROTOTYPES: ENABLE 1686PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352 1687
1353void 1688void
1354pad (SV *data_, int ow, int oh, int nw, int nh) 1689pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE: 1690 CODE:
1356{ 1691{
1422 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1423 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1424 } 1759 }
1425} 1760}
1426 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE: 1884 CODE:
1429{ 1885{
1430 GLint width; 1886 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1433 RETVAL = width > 0; 1889 RETVAL = width > 0;
1434} 1890}
1435 OUTPUT: 1891 OUTPUT:
1436 RETVAL 1892 RETVAL
1437 1893
1438MODULE = CFPlus PACKAGE = CFPlus::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1439 1895
1440PROTOTYPES: DISABLE 1896PROTOTYPES: DISABLE
1441 1897
1442CFPlus::Map 1898DC::Map
1443new (SV *class) 1899new (SV *klass)
1444 CODE: 1900 CODE:
1445 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1446 RETVAL->x = 0; 1902 RETVAL->x = 0;
1447 RETVAL->y = 0; 1903 RETVAL->y = 0;
1448 RETVAL->w = 0; 1904 RETVAL->w = 0;
1449 RETVAL->h = 0; 1905 RETVAL->h = 0;
1450 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1455 RETVAL->row = 0; 1911 RETVAL->row = 0;
1456 OUTPUT: 1912 OUTPUT:
1457 RETVAL 1913 RETVAL
1458 1914
1459void 1915void
1460DESTROY (CFPlus::Map self) 1916DESTROY (DC::Map self)
1461 CODE: 1917 CODE:
1462{ 1918{
1463 map_clear (self); 1919 map_clear (self);
1464 Safefree (self->face2tile); 1920 Safefree (self->face2tile);
1465 Safefree (self->tex); 1921 Safefree (self->tex);
1466 Safefree (self); 1922 Safefree (self);
1467} 1923}
1468 1924
1469void 1925void
1470resize (CFPlus::Map self, int map_width, int map_height) 1926resize (DC::Map self, int map_width, int map_height)
1471 CODE: 1927 CODE:
1472 self->w = map_width; 1928 self->w = map_width;
1473 self->h = map_height; 1929 self->h = map_height;
1474 1930
1475void 1931void
1476clear (CFPlus::Map self) 1932clear (DC::Map self)
1477 CODE: 1933 CODE:
1478 map_clear (self); 1934 map_clear (self);
1479 1935
1480void 1936void
1481set_tileid (CFPlus::Map self, int face, int tile) 1937set_tileid (DC::Map self, int face, int tile)
1482 CODE: 1938 CODE:
1483{ 1939{
1484 need_facenum (self, face); self->face2tile [face] = tile; 1940 need_facenum (self, face); self->face2tile [face] = tile;
1485 need_texid (self, tile); 1941 need_texid (self, tile);
1486} 1942}
1487 1943
1488void 1944void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1490 CODE: 1946 CODE:
1491{ 1947{
1492 tileid texid; 1948 tileid texid;
1493 maptex *tex; 1949 maptex *tex;
1494 1950
1495 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1496 return; 1952 return;
1497 1953
1498 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1499 return; 1955 return;
1500 1956
1501 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1502 1958
1503 if (!texid) 1959 if (!texid)
1504 return; 1960 return;
1505 1961
1506 tex = self->tex + texid; 1962 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth]; 1963 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level; 1964 tex->smoothlevel = level;
1509} 1965}
1510 1966
1511void 1967void
1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1513 CODE: 1969 CODE:
1514{ 1970{
1515 need_texid (self, texid); 1971 need_texid (self, texid);
1516 1972
1517 { 1973 {
1536 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1539} 1995}
1540 1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
1541int 2017int
1542ox (CFPlus::Map self) 2018ox (DC::Map self)
1543 ALIAS: 2019 ALIAS:
1544 oy = 1 2020 oy = 1
1545 x = 2 2021 x = 2
1546 y = 3 2022 y = 3
1547 w = 4 2023 w = 4
1558 } 2034 }
1559 OUTPUT: 2035 OUTPUT:
1560 RETVAL 2036 RETVAL
1561 2037
1562void 2038void
1563scroll (CFPlus::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1564 CODE: 2040 CODE:
1565{ 2041{
1566 if (dx > 0) 2042 if (dx > 0)
1567 map_blank (self, self->x, self->y, dx, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1568 else if (dx < 0) 2044 else if (dx < 0)
1576 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1577 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1578 2054
1579 while (self->y < 0) 2055 while (self->y < 0)
1580 { 2056 {
1581 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1582 2058
1583 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1584 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1585 } 2061 }
1586} 2062}
1587 2063
1588SV * 2064SV *
1589map1a_update (CFPlus::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1590 CODE: 2066 CODE:
1591{ 2067{
1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1593 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1594 mapcell *cell; 2070 mapcell *cell;
1615 2091
1616 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1617 2093
1618 if (flags & 8) 2094 if (flags & 8)
1619 { 2095 {
2096 uint8_t ext, cmd;
2097
1620 if (extmap) 2098 do
1621 { 2099 {
1622 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1623 2102
1624 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1625 { 2106 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1; 2107 cell->stat_width = 1;
1634 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 } 2109 }
1652 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1653 } 2127 }
1654 else 2128 while (ext & 0x80);
1655 cell->darkness = *data++ + 1;
1656 } 2129 }
1657 2130
1658 for (z = 0; z <= 2; ++z) 2131 for (z = 0; z <= 2; ++z)
1659 if (flags & (4 >> z)) 2132 if (flags & (4 >> z))
1660 { 2133 {
1663 cell->tile [z] = self->face2tile [face]; 2136 cell->tile [z] = self->face2tile [face];
1664 2137
1665 if (cell->tile [z]) 2138 if (cell->tile [z])
1666 { 2139 {
1667 maptex *tex = self->tex + cell->tile [z]; 2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
1668 if (!tex->name) 2142 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z])); 2143 av_push (missing, newSViv (cell->tile [z]));
1670 2144
1671 if (tex->smoothtile) 2145 if (tex->smoothtile)
1672 { 2146 {
1673 maptex *smooth = self->tex + tex->smoothtile; 2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
1674 if (!smooth->name) 2149 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile)); 2150 av_push (missing, newSViv (tex->smoothtile));
1676 } 2151 }
1677 } 2152 }
1678 } 2153 }
1679 } 2154 }
1680 else 2155 else
1681 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1682 } 2157 }
1683} 2158}
1684 OUTPUT: 2159 OUTPUT:
1685 RETVAL 2160 RETVAL
1686 2161
1687SV * 2162SV *
1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1689 CODE: 2164 CODE:
1690{ 2165{
1691 int x1, x; 2166 int x1, x;
1692 int y1, y; 2167 int y1, y;
1693 int z; 2168 int z;
1706 ? self->row + y 2181 ? self->row + y
1707 : 0; 2182 : 0;
1708 2183
1709 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1710 { 2185 {
1711 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1712 2187
1713 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1714 { 2189 {
1715 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1716 2191
1718 { 2193 {
1719 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
1720 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1721 int a1 = tex.a; 2196 int a1 = tex.a;
1722 2197
1723 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1724 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1725 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1726 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1727 } 2202 }
1728 } 2203 }
1729 2204
1730 *map++ = (r ) 2205 *map++ = (r )
1731 | (g << 8) 2206 | (g << 8)
1732 | (b << 16) 2207 | (b << 16)
1733 | (a << 24); 2208 | (a << 24);
1734 } 2209 }
1735 } 2210 }
1736 2211
1737 RETVAL = map_sv; 2212 RETVAL = map_sv;
1738} 2213}
1739 OUTPUT: 2214 OUTPUT:
1740 RETVAL 2215 RETVAL
1741 2216
1742void 2217void
1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1744 CODE: 2219 CODE:
1745{ 2220{
1746 int x, y, z; 2221 int x, y, z;
1747 2222
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1751 smooth_key skey; 2224 int pl_x, pl_y;
1752 2225 maptex pl_tex;
1753 rc_t *rc = rc_alloc (); 2226 rc_t rc;
2227 rc_t rc_ov;
1754 rc_key_t key; 2228 rc_key_t key;
1755 rc_array_t *arr; 2229 rc_t::array_t *arr;
1756 2230
2231 pl_tex.name = 0;
2232
1757 // thats current max. sorry. 2233 // that's current max. sorry.
1758 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763 2236
1764 memset (&key, 0, sizeof (key)); 2237 memset (&key, 0, sizeof (key));
1765 key.r = 255; 2238 key.r = 255;
1766 key.g = 255; 2239 key.g = 255;
1767 key.b = 255; 2240 key.b = 255;
1768 key.a = 255; 2241 key.a = 255;
1769 key.mode = GL_QUADS; 2242 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F; 2243 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772 2244
1773 mx += self->x; 2245 mx += self->x;
1774 my += self->y; 2246 my += self->y;
1775 2247
1776 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
1777 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1780 2252
1781 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
1783 { 2255 {
1784 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801 2273
1802 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
1803 { 2275 {
1804 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
1805 2280
1806 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1808 { 2283 {
1809 maprow *row = self->row + (y + my); 2284 maprow *row = self->row + (y + my);
1817 if (tile) 2292 if (tile)
1818 { 2293 {
1819 maptex tex = self->tex [tile]; 2294 maptex tex = self->tex [tile];
1820 int px, py; 2295 int px, py;
1821 2296
1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name) 2297 if (key.texname != tex.name)
1825 { 2298 {
2299 self->tex [tile].unused = 0;
2300
1826 if (!tex.name) 2301 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1828 2303
1829 key.texname = tex.name; 2304 key.texname = tex.name;
1830 arr = rc_array (rc, &key); 2305 arr = &rc.array (key);
1831 } 2306 }
1832 2307
1833 px = (x + 1) * T - tex.w; 2308 px = (x + 1) * Th - tex.w;
1834 py = (y + 1) * T - tex.h; 2309 py = (y + 1) * Tw - tex.h;
1835 2310
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 { 2312 {
1843 // overlays such as the speech bubble, probably more to come 2313 pl_x = px;
1844 if (cell->flags & 1) 2314 pl_y = py;
2315 pl_tex = tex;
1845 { 2316 continue;
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 } 2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1865 2323
1866 // update smooth hash 2324 // update smooth hash
1867 if (tex.smoothtile) 2325 if (tex.smoothtile)
1868 { 2326 {
1869 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
1871 2329
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
1873 2331
1874 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
1876 2334
1877 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
1885 2343
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
1888 2346
1889 // full tile 2347 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1891 2349
1892 // borders 2350 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1897 2355
1898 // corners 2356 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1903 } 2381 }
1904 } 2382 }
1905 } 2383 }
1906 } 2384 }
1907 2385
1908 rc_draw (rc); 2386 rc.draw ();
1909 rc_clear (rc); 2387 rc.clear ();
1910 2388
1911 // go through all smoothlevels, lowest to highest, then draw. 2389 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort 2390 // this is basically counting sort
1913 { 2391 {
1914 int w, b; 2392 int w, b;
1915 2393
1916 for (w = 0; w < 256 / 32; ++w) 2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1917 { 2399 {
1918 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
1919 if (smask) 2401 IV bits = it->second;
1920 for (b = 0; b < 32; ++b) 2402
1921 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
1922 { 2406 {
1923 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
1924 HE *he; 2415 if (tex.name)
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 { 2416 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
1930 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
1931 2419 if (key.texname != tex.name)
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 { 2420 {
1936 maptex tex = self->tex [skey->tile]; 2421 self->tex [skey.tile].unused = 0;
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943 2422
1944 if (tex.name)
1945 { 2423 glEnd ();
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name) 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1949 { 2425 glBegin (GL_QUADS);
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 } 2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1974 } 2446 }
1975 } 2447 }
1976 } 2448 }
1977 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
1978 } 2454 }
1979
1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 } 2455 }
1984 2456
2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
2462
2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
1985 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
1986 rc_free (rc);
1987 2478
1988 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
1989 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
1990 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
1991 { 2482 {
1994 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
1995 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
1996 { 2487 {
1997 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
1998 2489
1999 int px = x * T; 2490 int px = x * Tw;
2000 int py = y * T; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2001 2498
2002 if (cell->stat_hp) 2499 if (cell->stat_hp)
2003 { 2500 {
2004 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2006 2503
2007 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
2008 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
2009 px + width - 1, py); 2506 px + width - 1, py);
2010 2507
2016 } 2513 }
2017 } 2514 }
2018} 2515}
2019 2516
2020void 2517void
2021draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2022 CODE: 2519 CODE:
2023{ 2520{
2024 static float color[16][3] = { 2521 static float color[16][3] = {
2025 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
2026 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
2027 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
2028 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
2029 2526
2030 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
2031 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
2032 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
2033 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
2034 2531
2035 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
2036 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
2037 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
2038 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
2039 2536
2040 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
2041 2538
2042 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
2043 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
2044 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
2045 }; 2542 };
2046 2543
2047 int x, y; 2544 int x, y;
2048 2545
2049 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2050 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2051 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
2052 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2053 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
2054 2557
2055 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
2059 2562
2060 if (m) 2563 if (m)
2061 { 2564 {
2062 float *c = color [m & 15]; 2565 float *c = color [m & 15];
2063 2566
2064 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2065 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
2066 2569
2067 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
2068 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2069 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2070 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2071 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2072 } 2575 }
2076 glDisable (GL_BLEND); 2579 glDisable (GL_BLEND);
2077 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
2078} 2581}
2079 2582
2080void 2583void
2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2082 PPCODE: 2585 PPCODE:
2083{ 2586{
2084 int x, y; 2587 int x, y;
2085 int sw1 = sw + 2; 2588 int sw1 = sw + 2;
2086 int sh1 = sh + 2; 2589 int sh1 = sh + 2;
2087 int sh3 = sh * 3; 2590 int sh3 = sh * 3;
2088 int sw34 = (sw * 3 + 3) & ~3; 2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2595 memset (darkness1, 0, sw1*sh1);
2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2092 2596
2093 SvPOK_only (darkness3_sv); 2597 SvPOK_only (darkness3_sv);
2094 SvCUR_set (darkness3_sv, sw34 * sh3); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2095 2599
2096 mx += self->x - 1; 2600 mx += self->x - 1;
2097 my += self->y - 1; 2601 my += self->y - 1;
2098
2099 memset (darkness1, 255, sw1 * sh1);
2100 2602
2101 for (y = 0; y < sh1; y++) 2603 for (y = 0; y < sh1; y++)
2102 if (0 <= y + my && y + my < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
2103 { 2605 {
2104 maprow *row = self->row + (y + my); 2606 maprow *row = self->row + (y + my);
2107 if (row->c0 <= x + mx && x + mx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
2108 { 2610 {
2109 mapcell *cell = row->col + (x + mx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
2110 2612
2111 darkness1 [y * sw1 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
2112 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2113 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2114 } 2616 }
2115 } 2617 }
2116 2618
2117 for (y = 0; y < sh; ++y) 2619 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x) 2620 for (x = 0; x < sw; ++x)
2137 2639
2138 uint8_t r13 = (d13 + d23 + d12) / 3; 2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23; 2641 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3; 2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2141 2643
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2151 } 2653 }
2152 2654
2153 free (darkness1); 2655 free (darkness1);
2154 2656
2155 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
2156 PUSHs (sv_2mortal (newSViv (sw34))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
2157 PUSHs (sv_2mortal (newSViv (sh3))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
2158 PUSHs (darkness3_sv); 2660 PUSHs (darkness3_sv);
2159} 2661}
2160 2662
2161SV * 2663SV *
2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
2163 CODE: 2665 CODE:
2164{ 2666{
2165 int x, y, x1, y1; 2667 int x, y, x1, y1;
2166 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
2167 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2224 else 2726 else
2225 *data++ = 0; 2727 *data++ = 0;
2226 } 2728 }
2227 } 2729 }
2228 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
2229 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
2230 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
2231 RETVAL = data_sv; 2738 RETVAL = data_sv;
2232} 2739}
2233 OUTPUT: 2740 OUTPUT:
2234 RETVAL 2741 RETVAL
2235 2742
2236void 2743void
2237set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2238 PPCODE: 2745 PPCODE:
2239{ 2746{
2240 int x, y, z; 2747 int x, y, z;
2241 int w, h; 2748 int w, h;
2242 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
2243 2760
2244 if (*data++ != 0) 2761 if (*data++ != 0)
2245 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
2246 2763
2247 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
2248 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
2249 2766
2250 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
2262 { 2779 {
2263 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
2264 2781
2265 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
2266 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
2267 uint8_t flags = *data++; 2789 flags = *data++;
2268 2790
2269 if (flags) 2791 if (flags)
2270 { 2792 {
2271 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 }; 2794 tileid tile[3] = { 0, 0, 0 };
2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2277 2799
2278 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
2279 { 2801 {
2280 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
2281 2804
2282 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
2283 { 2806 {
2284 tileid t = tile [z]; 2807 tileid t = tile [z];
2285 2808
2286 if (t >= self->texs || (t && !self->tex [t].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2287 { 2810 {
2288 XPUSHs (sv_2mortal (newSViv (t))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t); 2812 need_texid (self, t);
2290 } 2813 }
2291 2814
2292 cell->tile [z] = t; 2815 cell->tile [z] = t;
2293 } 2816 }
2295 } 2818 }
2296 } 2819 }
2297 } 2820 }
2298} 2821}
2299 2822
2300MODULE = CFPlus PACKAGE = CFPlus::RW 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2301 2824
2302CFPlus::RW 2825DC::RW
2303new (SV *class, SV *data_sv) 2826new (SV *klass, SV *data_sv)
2304 CODE: 2827 CODE:
2305{ 2828{
2306 STRLEN datalen; 2829 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen); 2830 char *data = SvPVbyte (data_sv, datalen);
2308 2831
2309 RETVAL = SDL_RWFromConstMem (data, datalen); 2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2310} 2833}
2311 OUTPUT: 2834 OUTPUT:
2312 RETVAL 2835 RETVAL
2313 2836
2314CFPlus::RW 2837DC::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb") 2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2316 CODE: 2839 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode); 2840 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT: 2841 OUTPUT:
2319 RETVAL 2842 RETVAL
2320 2843
2321# fails on win32: 2844# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '(' 2845# dc.xs(2268) : error C2059: syntax error : '('
2323#void 2846#void
2324#close (CFPlus::RW self) 2847#close (DC::RW self)
2325# CODE: 2848# CODE:
2326# (self->(close)) (self); 2849# (self->(close)) (self);
2327 2850
2328MODULE = CFPlus PACKAGE = CFPlus::Channel 2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2329 2852
2330PROTOTYPES: DISABLE 2853PROTOTYPES: DISABLE
2331 2854
2332CFPlus::Channel 2855DC::Channel
2333find () 2856find ()
2334 CODE: 2857 CODE:
2335{ 2858{
2336 RETVAL = Mix_GroupAvailable (-1); 2859 RETVAL = Mix_GroupAvailable (-1);
2337 2860
2338 if (RETVAL < 0) 2861 if (RETVAL < 0)
2339 { 2862 {
2340 RETVAL = Mix_GroupOldest (-1); 2863 RETVAL = Mix_GroupOldest (-1);
2341 2864
2342 if (RETVAL < 0) 2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2343 XSRETURN_UNDEF; 2871 XSRETURN_UNDEF;
2344 2872 }
2873 else
2345 Mix_HaltChannel (RETVAL); 2874 Mix_HaltChannel (RETVAL);
2346 } 2875 }
2347 2876
2348 Mix_UnregisterAllEffects (RETVAL); 2877 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128); 2878 Mix_Volume (RETVAL, 128);
2350} 2879}
2351 OUTPUT: 2880 OUTPUT:
2352 RETVAL 2881 RETVAL
2353 2882
2354void 2883void
2355halt (CFPlus::Channel self) 2884halt (DC::Channel self)
2356 CODE: 2885 CODE:
2357 Mix_HaltChannel (self); 2886 Mix_HaltChannel (self);
2358 2887
2359void 2888void
2360expire (CFPlus::Channel self, int ticks = -1) 2889expire (DC::Channel self, int ticks = -1)
2361 CODE: 2890 CODE:
2362 Mix_ExpireChannel (self, ticks); 2891 Mix_ExpireChannel (self, ticks);
2363 2892
2364void 2893void
2365fade_out (CFPlus::Channel self, int ticks = -1) 2894fade_out (DC::Channel self, int ticks = -1)
2366 CODE: 2895 CODE:
2367 Mix_FadeOutChannel (self, ticks); 2896 Mix_FadeOutChannel (self, ticks);
2368 2897
2369int 2898int
2370volume (CFPlus::Channel self, int volume) 2899volume (DC::Channel self, int volume)
2371 CODE: 2900 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT: 2902 OUTPUT:
2374 RETVAL 2903 RETVAL
2375 2904
2376void 2905void
2377unregister_all_effects (CFPlus::Channel self) 2906unregister_all_effects (DC::Channel self)
2378 CODE: 2907 CODE:
2379 Mix_UnregisterAllEffects (self); 2908 Mix_UnregisterAllEffects (self);
2380 2909
2381void 2910void
2382set_panning (CFPlus::Channel self, int left, int right) 2911set_panning (DC::Channel self, int left, int right)
2383 CODE: 2912 CODE:
2384 left = CLAMP (left , 0, 255); 2913 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255); 2914 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right); 2915 Mix_SetPanning (self, left, right);
2387 2916
2388void 2917void
2389set_distance (CFPlus::Channel self, int distance) 2918set_distance (DC::Channel self, int distance)
2390 CODE: 2919 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392 2921
2393void 2922void
2394set_position (CFPlus::Channel self, int angle, int distance) 2923set_position (DC::Channel self, int angle, int distance)
2395 CODE: 2924 CODE:
2396 2925
2397void 2926void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2399 CODE: 2928 CODE:
2400{ 2929{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404} 2933}
2405 2934
2406void 2935void
2407set_reverse_stereo (CFPlus::Channel self, int flip) 2936set_reverse_stereo (DC::Channel self, int flip)
2408 CODE: 2937 CODE:
2409 Mix_SetReverseStereo (self, flip); 2938 Mix_SetReverseStereo (self, flip);
2410 2939
2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2412 2941
2413PROTOTYPES: DISABLE 2942PROTOTYPES: DISABLE
2414 2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2415CFPlus::MixChunk 2956DC::MixChunk
2416new (SV *class, CFPlus::RW rwops) 2957new (SV *klass, DC::RW rwops)
2417 CODE: 2958 CODE:
2418 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2419 OUTPUT: 2960 OUTPUT:
2420 RETVAL 2961 RETVAL
2421 2962
2422void 2963void
2423DESTROY (CFPlus::MixChunk self) 2964DESTROY (DC::MixChunk self)
2424 CODE: 2965 CODE:
2425 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
2426 2967
2427int 2968int
2428volume (CFPlus::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
2429 CODE: 2970 CODE:
2430 if (items > 1) 2971 if (items > 1)
2431 volume = CLAMP (volume, 0, 128); 2972 volume = CLAMP (volume, 0, 128);
2432 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
2433 OUTPUT: 2974 OUTPUT:
2434 RETVAL 2975 RETVAL
2435 2976
2436CFPlus::Channel 2977DC::Channel
2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2438 CODE: 2979 CODE:
2439{ 2980{
2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441 2982
2442 if (RETVAL < 0) 2983 if (RETVAL < 0)
2449 } 2990 }
2450} 2991}
2451 OUTPUT: 2992 OUTPUT:
2452 RETVAL 2993 RETVAL
2453 2994
2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
2455 3008
2456int 3009int
2457volume (int volume = -1) 3010volume (int volume = -1)
2458 PROTOTYPE: ;$ 3011 PROTOTYPE: ;$
2459 CODE: 3012 CODE:
2471void 3024void
2472halt () 3025halt ()
2473 CODE: 3026 CODE:
2474 Mix_HaltMusic (); 3027 Mix_HaltMusic ();
2475 3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
3033 OUTPUT:
3034 RETVAL
3035
2476CFPlus::MixMusic 3036DC::MixMusic
2477new (SV *class, CFPlus::RW rwops) 3037new (SV *klass, DC::RW rwops)
2478 CODE: 3038 CODE:
2479 RETVAL = Mix_LoadMUS_RW (rwops); 3039 RETVAL = Mix_LoadMUS_RW (rwops);
2480 OUTPUT: 3040 OUTPUT:
2481 RETVAL 3041 RETVAL
2482 3042
2483void 3043void
2484DESTROY (CFPlus::MixMusic self) 3044DESTROY (DC::MixMusic self)
2485 CODE: 3045 CODE:
2486 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
2487 3047
2488int 3048int
2489play (CFPlus::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
2490 CODE: 3050 CODE:
2491 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
2492 OUTPUT: 3052 OUTPUT:
2493 RETVAL 3053 RETVAL
2494 3054
2495void 3055void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2497 CODE: 3057 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position); 3058 Mix_FadeInMusicPos (self, loops, ms, position);
2499 3059
2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2501 3061
2502PROTOTYPES: ENABLE 3062PROTOTYPES: ENABLE
2503 3063
2504BOOT: 3064BOOT:
2505{ 3065{
2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2507 static const struct { 3067 static const struct {
2508 const char *name; 3068 const char *name;
2509 IV iv; 3069 IV iv;
2510 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
2511# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR), 3072 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION), 3073 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS), 3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
2515 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
2516 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
2517 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
2518 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
2519 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
2531 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
2532 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
2533 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
2534 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2535 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
2536 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
2537 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
2538 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
2539 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
2540 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
2546 const_iv (GL_INTENSITY), 3111 const_iv (GL_INTENSITY),
2547 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
2548 const_iv (GL_LUMINANCE_ALPHA), 3113 const_iv (GL_LUMINANCE_ALPHA),
2549 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
2551 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D), 3123 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D), 3124 const_iv (GL_PROXY_TEXTURE_2D),
2554 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
2555 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT), 3166 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT), 3167 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT), 3168 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT), 3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2599 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE), 3172 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST), 3173 const_iv (GL_NICEST),
2602 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
2603 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
2604 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
2605 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2606# undef const_iv 3181# undef const_iv
2607 }; 3182 };
2608 3183
2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2611 3186
2612 texture_av = newAV (); 3187 texture_av = newAV ();
2613 AvREAL_off (texture_av); 3188 AvREAL_off (texture_av);
2614} 3189}
2615 3190
2616char * 3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
2617gl_vendor () 3201gl_vendor ()
2618 CODE: 3202 CODE:
2619 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
2620 OUTPUT: 3204 OUTPUT:
2621 RETVAL 3205 RETVAL
2622 3206
2623char * 3207const char *
2624gl_version () 3208gl_version ()
2625 CODE: 3209 CODE:
2626 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
2627 OUTPUT: 3211 OUTPUT:
2628 RETVAL 3212 RETVAL
2629 3213
2630char * 3214const char *
2631gl_extensions () 3215gl_extensions ()
2632 CODE: 3216 CODE:
2633 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2634 OUTPUT: 3218 OUTPUT:
2635 RETVAL 3219 RETVAL
2636 3220
2637const char *glGetString (GLenum pname) 3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
2638 3226
2639GLint glGetInteger (GLenum pname) 3227GLint glGetInteger (GLenum pname)
2640 CODE: 3228 CODE:
2641 glGetIntegerv (pname, &RETVAL); 3229 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT: 3230 OUTPUT:
2650 3238
2651int glGetError () 3239int glGetError ()
2652 3240
2653void glFinish () 3241void glFinish ()
2654 3242
3243void glFlush ()
3244
2655void glClear (int mask) 3245void glClear (int mask)
2656 3246
2657void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
2658 PROTOTYPE: @ 3248 PROTOTYPE: @
2659 3249
2668void glBlendFunc (int sfactor, int dfactor) 3258void glBlendFunc (int sfactor, int dfactor)
2669 3259
2670void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2671 CODE: 3261 CODE:
2672 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
2673 3265
2674void glDepthMask (int flag) 3266void glDepthMask (int flag)
2675 3267
2676void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2677 3269
2712void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2713 CODE: 3305 CODE:
2714 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2715 3307
2716void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
3309 PROTOTYPE: @
2717 ALIAS: 3310 ALIAS:
2718 glColor_premultiply = 1 3311 glColor_premultiply = 1
2719 CODE: 3312 CODE:
2720 if (ix) 3313 if (ix)
2721 { 3314 {
2741 3334
2742void glRect (float x1, float y1, float x2, float y2) 3335void glRect (float x1, float y1, float x2, float y2)
2743 CODE: 3336 CODE:
2744 glRectf (x1, y1, x2, y2); 3337 glRectf (x1, y1, x2, y2);
2745 3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
2746PROTOTYPES: ENABLE 3348PROTOTYPES: ENABLE
2747 3349
2748void glBegin (int mode) 3350void glBegin (int mode)
2749 3351
2750void glEnd () 3352void glEnd ()
2782void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2783 CODE: 3385 CODE:
2784 if (gl.SeparableFilter2D) 3386 if (gl.SeparableFilter2D)
2785 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2786 3388
2787void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2788 3390
2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2790 3392
2791void glDrawPixels (int width, int height, int format, int type, char *pixels) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
2792 3394
2818 3420
2819void glEndList () 3421void glEndList ()
2820 3422
2821void glCallList (int list) 3423void glCallList (int list)
2822 3424
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2824 3431
2825PROTOTYPES: DISABLE 3432PROTOTYPES: DISABLE
2826 3433
2827void 3434void
2828find_widget (SV *self, NV x, NV y) 3435find_widget (SV *self, NV x, NV y)
2829 PPCODE: 3436 PPCODE:
2830{ 3437{
2831 if (within_widget (self, x, y)) 3438 if (within_widget (self, x, y))
2832 XPUSHs (self); 3439 XPUSHs (self);
2833} 3440}
2834 3441
2835BOOT: 3442BOOT:
2836{ 3443{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2838 3445
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2843} 3450}
2844 3451
2845void 3452void
2846draw (SV *self) 3453draw (SV *self)
2847 CODE: 3454 CODE:
2848{ 3455{
2849 HV *hv; 3456 HV *hv;
2850 SV **svp; 3457 SV **svp;
2851 NV x, y, w, h; 3458 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv); 3459 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv); 3460 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv); 3461 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv); 3462 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h; 3463 double draw_x, draw_y;
2858 3464
2859 if (!SvROK (self)) 3465 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2861 3467
2862 hv = (HV *)SvRV (self); 3468 hv = (HV *)SvRV (self);
2863 3469
2864 if (SvTYPE (hv) != SVt_PVHV) 3470 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2866 3472
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869 3475
2870 if (!h || !w) 3476 if (!h || !w)
2890 { 3496 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892 3498
2893 if (svp && SvTRUE (*svp)) 3499 if (svp && SvTRUE (*svp))
2894 { 3500 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2896 glEnable (GL_BLEND); 3502 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS); 3504 glBegin (GL_QUADS);
2899 glVertex2f (0, 0); 3505 glVertex2f (0, 0);
2900 glVertex2f (w, 0); 3506 glVertex2f (w, 0);
2903 glEnd (); 3509 glEnd ();
2904 glDisable (GL_BLEND); 3510 glDisable (GL_BLEND);
2905 } 3511 }
2906 } 3512 }
2907#if 0 3513#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) { 3514 // draw borders, for debugging
2909 glPushMatrix; 3515 glPushMatrix ();
2910 glColor 1, 1, 0, 1; 3516 glColor4f (1., 1., 0., 1.);
2911 glTranslate 0.375, 0.375; 3517 glTranslatef (.5, .5, 0.);
2912 glBegin GL_LINE_LOOP; 3518 glBegin (GL_LINE_LOOP);
2913 glVertex 0 , 0; 3519 glVertex2f (0 , 0);
2914 glVertex $self->{w} - 1, 0; 3520 glVertex2f (w - 1, 0);
2915 glVertex $self->{w} - 1, $self->{h} - 1; 3521 glVertex2f (w - 1, h - 1);
2916 glVertex 0 , $self->{h} - 1; 3522 glVertex2f (0 , h - 1);
2917 glEnd; 3523 glEnd ();
2918 glPopMatrix; 3524 glPopMatrix ();
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif 3525#endif
2922 PUSHMARK (SP); 3526 PUSHMARK (SP);
2923 XPUSHs (self); 3527 XPUSHs (self);
2924 PUTBACK; 3528 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD); 3529 call_method ("_draw", G_VOID | G_DISCARD);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines