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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.256 by root, Mon Mar 24 00:24:46 2008 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
70#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
71 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
72#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
73 96
74#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
75#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
76 99
77#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
78 101
79/* mask out modifiers we are not interested in */ 102/* mask out modifiers we are not interested in */
80#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
81 104
82#if 0 105#define KMOD_LRAM 0x10000 // our extension
83# define PARACHUTE SDL_INIT_NOPARACHUTE 106
84#else 107#define TEXID_SPEECH 1
85# define PARACHUTE 0 108#define TEXID_NOFACE 2
86#endif 109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
87 128
88static AV *texture_av; 129static AV *texture_av;
89 130
90static struct 131static struct
91{ 132{
148{ 189{
149 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
150 191
151 while (attrs) 192 while (attrs)
152 { 193 {
153 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
154 195
155 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
156 return 1; 197 return 1;
157 198
158 attrs = attrs->next; 199 attrs = attrs->next;
159 } 200 }
160 201
161 return 0; 202 return 0;
162} 203}
163 204
164typedef struct cf_layout { 205struct cf_layout {
165 PangoLayout *pl; 206 PangoLayout *pl;
166 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
167 int base_height; 208 int base_height;
168 DC__Font font; 209 DC__Font font;
169 rc_t *rc; 210 rc_t rc;
170} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
171 214
172static DC__Font default_font; 215static DC__Font default_font;
173static PangoContext *opengl_context; 216static PangoContext *opengl_context;
174static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
175 218
176static void 219static void
177substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
178{ 221{
179 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
180#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
181 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
182#endif 225#endif
183 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
184} 227}
185 228
186static void 229static void
187layout_update_font (DC__Layout self) 230layout_update_font (DC__Layout self)
188{ 231{
189 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
190 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
191 */ 234 */
192 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
193 236
194 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
195 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
216} 259}
217 260
218typedef uint16_t tileid; 261typedef uint16_t tileid;
219typedef uint16_t faceid; 262typedef uint16_t faceid;
220 263
221typedef struct { 264struct maptex
265{
222 GLuint name; 266 GLuint name;
223 int w, h; 267 int w, h;
224 float s, t; 268 float s, t;
225 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
226 tileid smoothtile; 270 tileid smoothtile;
227 uint8_t smoothlevel; 271 uint8_t smoothlevel;
228} maptex; 272 uint8_t unused; /* set to zero on use */
273};
229 274
230typedef struct { 275struct mapcell
276{
231 uint32_t player; 277 uint32_t player;
232 tileid tile[3]; 278 tileid tile[3];
233 uint16_t darkness; 279 uint16_t darkness;
234 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
235} mapcell; 281};
236 282
237typedef struct { 283struct maprow
284{
238 int32_t c0, c1; 285 int32_t c0, c1;
239 mapcell *col; 286 mapcell *col;
240} maprow; 287};
241 288
242typedef struct map { 289struct mapgrid {
243 int x, y, w, h; 290 int x, y, w, h;
244 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
245 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
246 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
247 294
248 int32_t rows; 295 int32_t rows;
249 maprow *row; 296 maprow *row;
250} *DC__Map; 297};
251 298
252static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
253prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
254{ 304{
255 char *p; 305 T *p;
256 306
257 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
258 Zero (p, inc, char);
259 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
260 Safefree (ptr); 309 Safefree (ptr);
261 310
262 return p; 311 ptr = p;
263} 312}
264 313
265static char * 314template<typename T>
266append (char *ptr, int sze, int inc)
267{
268 Renew (ptr, sze + inc, char);
269 Zero (ptr + sze, inc, char);
270
271 return ptr;
272}
273
274#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
275#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
276
277static void 315static void
316append (T *&ptr, int sze, int inc)
317{
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320}
321
322static void
278need_facenum (struct map *self, faceid face) 323need_facenum (struct mapgrid *self, faceid face)
279{ 324{
280 while (self->faces <= face) 325 while (self->faces <= face)
281 { 326 {
282 Append (tileid, self->face2tile, self->faces, self->faces); 327 append (self->face2tile, self->faces, self->faces);
283 self->faces *= 2; 328 self->faces *= 2;
284 } 329 }
285} 330}
286 331
287static void 332static void
288need_texid (struct map *self, int texid) 333need_texid (struct mapgrid *self, int texid)
289{ 334{
290 while (self->texs <= texid) 335 while (self->texs <= texid)
291 { 336 {
292 Append (maptex, self->tex, self->texs, self->texs); 337 append (self->tex, self->texs, self->texs);
293 self->texs *= 2; 338 self->texs *= 2;
294 } 339 }
295} 340}
296 341
297static maprow * 342static maprow *
298map_get_row (DC__Map self, int y) 343map_get_row (mapgrid *self, int y)
299{ 344{
300 if (0 > y) 345 if (0 > y)
301 { 346 {
302 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
303 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
304 349
305 self->rows += extend; 350 self->rows += extend;
306 self->y += extend; 351 self->y += extend;
307 y += extend; 352 y += extend;
308 } 353 }
309 else if (y >= self->rows) 354 else if (y >= self->rows)
310 { 355 {
311 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
312 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
313 self->rows += extend; 358 self->rows += extend;
314 } 359 }
315 360
316 return self->row + y; 361 return self->row + y;
317} 362}
327 } 372 }
328 373
329 if (row->c0 > x) 374 if (row->c0 > x)
330 { 375 {
331 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
332 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
333 row->c0 -= extend; 378 row->c0 -= extend;
334 } 379 }
335 else if (x >= row->c1) 380 else if (x >= row->c1)
336 { 381 {
337 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
338 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
339 row->c1 += extend; 384 row->c1 += extend;
340 } 385 }
341 386
342 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
343} 388}
344 389
345static mapcell * 390static mapcell *
346map_get_cell (DC__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
347{ 392{
348 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
349} 394}
350 395
351static void 396static void
352map_clear (DC__Map self) 397map_clear (mapgrid *self)
353{ 398{
354 int r; 399 int r;
355 400
356 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
357 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
364 self->oy = 0; 409 self->oy = 0;
365 self->row = 0; 410 self->row = 0;
366 self->rows = 0; 411 self->rows = 0;
367} 412}
368 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
369static void 424static void
370map_blank (DC__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
371{ 426{
372 int x, y; 427 int x, y;
373 maprow *row; 428 maprow *row;
374 mapcell *cell; 429 mapcell *cell;
375 430
387 if (x >= row->c1) 442 if (x >= row->c1)
388 break; 443 break;
389 444
390 cell = row->col + x - row->c0; 445 cell = row->col + x - row->c0;
391 446
392 cell->darkness = 0; 447 CELL_CLEAR (cell);
393 cell->stat_hp = 0;
394 cell->flags = 0;
395 cell->player = 0;
396 } 448 }
397 } 449 }
398} 450}
399 451
400typedef struct { 452struct smooth_key
453{
401 tileid tile; 454 tileid tile;
402 uint8_t x, y, level; 455 uint8_t x, y, level;
403} smooth_key; 456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
404 475
405static void 476static void
406smooth_or_bits (HV *hv, smooth_key *key, IV bits) 477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
407{ 478{
408 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 479 auto &&it = h.find (key);
409 480
410 if (SvIOK (*sv)) 481 if (it == h.end ())
411 SvIV_set (*sv, SvIVX (*sv) | bits); 482 h.insert (std::make_pair (key, bits));
412 else 483 else
413 sv_setiv (*sv, bits); 484 it->second |= bits;
414} 485}
415 486
416static void 487static void
417music_finished (void) 488music_finished (void)
418{ 489{
435 ev.code = 1; 506 ev.code = 1;
436 ev.data1 = (void *)(long)channel; 507 ev.data1 = (void *)(long)channel;
437 ev.data2 = 0; 508 ev.data2 = 0;
438 509
439 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
511}
512
513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
440} 518}
441 519
442static unsigned int 520static unsigned int
443minpot (unsigned int n) 521minpot (unsigned int n)
444{ 522{
511 if (!svp || !SvTRUE (*svp)) 589 if (!svp || !SvTRUE (*svp))
512 return 0; 590 return 0;
513 591
514 return 1; 592 return 1;
515} 593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
516 652
517MODULE = Deliantra::Client PACKAGE = DC 653MODULE = Deliantra::Client PACKAGE = DC
518 654
519PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
520 656
549 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
550 686
551 const_iv (SDL_APPINPUTFOCUS), 687 const_iv (SDL_APPINPUTFOCUS),
552 const_iv (SDL_APPMOUSEFOCUS), 688 const_iv (SDL_APPMOUSEFOCUS),
553 const_iv (SDL_APPACTIVE), 689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
554 740
555 const_iv (SDLK_FIRST), 741 const_iv (SDLK_FIRST),
556 const_iv (SDLK_LAST), 742 const_iv (SDLK_LAST),
557 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
558 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
634 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
635 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
636 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
637 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
638 824
825 const_iv (KMOD_LRAM),
826
639 const_iv (MIX_DEFAULT_FORMAT), 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
640# undef const_iv 857# undef const_iv
641 }; 858 };
642 859
643 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
644 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
645 862
646 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
647 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
648} 865}
649 866
665NV ceil (NV x) 882NV ceil (NV x)
666 883
667IV minpot (UV n) 884IV minpot (UV n)
668 885
669IV popcount (UV n) 886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
670 893
671void 894void
672pango_init () 895pango_init ()
673 CODE: 896 CODE:
674{ 897{
675 opengl_fontmap = pango_opengl_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
676 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
677 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
678#if PANGO_VERSION_CHECK (1, 15, 2) 902#if PANGO_VERSION_CHECK (1, 15, 2)
679 pango_context_set_language (opengl_context, pango_language_from_string ("en")); 903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
680 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ 904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
681#endif 905#endif
682} 906}
683 907
684char *
685SDL_GetError () 908char *SDL_GetError ()
686 909
687int 910void SDL_main_hack (SV *real_main)
688SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 911 PROTOTYPE: &
689 912
690void 913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
691SDL_Quit () 919void SDL_Quit ()
920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
692 930
693void 931void
694SDL_ListModes (int rgb, int alpha) 932SDL_ListModes (int rgb, int alpha)
695 PPCODE: 933 PPCODE:
696{ 934{
708 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
709 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
710 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
711 949
712 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
713#if SDL_VERSION_ATLEAST(1,2,10)
714 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
715 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
716#endif
717 952
718 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
719 954
720 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
721 while (*m) 956 while (*m)
722 { 957 {
723 if ((*m)->w >= 800 && (*m)->h >= 480) 958 if ((*m)->w >= 400 && (*m)->h >= 300)
724 { 959 {
725 AV *av = newAV (); 960 AV *av = newAV ();
726 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
727 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
728 av_push (av, newSViv (rgb)); 963 av_push (av, newSViv (rgb));
751 ); 986 );
752 987
753 if (RETVAL) 988 if (RETVAL)
754 { 989 {
755 av_clear (texture_av); 990 av_clear (texture_av);
756
757 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
758#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
759#include "glfunc.h" 992#include "glfunc.h"
760#undef GL_FUNC 993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
761 } 996 }
762} 997}
763 OUTPUT: 998 OUTPUT:
764 RETVAL 999 RETVAL
1000
1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
765 1003
766void 1004void
767SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
768 1006
769char * 1007char *
770SDL_GetKeyName (int sym) 1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
771 1010
772int 1011int
773SDL_GetAppState () 1012SDL_GetAppState ()
774 1013
775int 1014int
776SDL_GetModState () 1015SDL_GetModState ()
777 1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
778void 1021void
1022SDL_PumpEvents ()
1023
1024void
779poll_events () 1025peep_events ()
780 PPCODE: 1026 PPCODE:
781{ 1027{
782 SDL_Event ev; 1028 SDL_Event ev;
783 1029
784 SDL_PumpEvents (); 1030 SDL_PumpEvents ();
791 { 1037 {
792 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
793 case SDL_KEYUP: 1039 case SDL_KEYUP:
794 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
795 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
796 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
797 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
798 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
799 break; 1045 break;
800 1046
801 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
802 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
820 x = ev.motion.x; 1066 x = ev.motion.x;
821 y = ev.motion.y; 1067 y = ev.motion.y;
822 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
823 } 1069 }
824 1070
825 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
826 hv_store (hv, "state", 5, newSViv (state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
827 hv_store (hv, "x", 1, newSViv (x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
828 hv_store (hv, "y", 1, newSViv (y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
829 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
830 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
850 1096
851 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
852 } 1098 }
853} 1099}
854 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
855int 1114int
856Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
857 POSTCALL: 1116 POSTCALL:
858 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
859 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
860 1119
861void 1120void
862Mix_QuerySpec () 1121Mix_QuerySpec ()
915 } 1174 }
916 } 1175 }
917#endif 1176#endif
918} 1177}
919 1178
920void 1179int
921add_font (char *file) 1180add_font (char *file)
922 CODE: 1181 CODE:
923 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186void
1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190void
1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
924 1192
925void 1193void
926load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
927 ALIAS: 1195 ALIAS:
928 load_image_file = 1 1196 load_image_file = 1
974 1242
975 SDL_LockSurface (surface2); 1243 SDL_LockSurface (surface2);
976 EXTEND (SP, 6); 1244 EXTEND (SP, 6);
977 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
978 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
979 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
980 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
981 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
982 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
983 SDL_UnlockSurface (surface2); 1251 SDL_UnlockSurface (surface2);
984 1252
1044#if DEBUG 1312#if DEBUG
1045 VALGRIND_DO_LEAK_CHECK; 1313 VALGRIND_DO_LEAK_CHECK;
1046#endif 1314#endif
1047} 1315}
1048 1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1049MODULE = Deliantra::Client PACKAGE = DC::Font 1324MODULE = Deliantra::Client PACKAGE = DC::Font
1050 1325
1051PROTOTYPES: DISABLE 1326PROTOTYPES: DISABLE
1052 1327
1053DC::Font 1328DC::Font
1054new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
1055 CODE: 1330 CODE:
1056{ 1331{
1057 int count; 1332 int count;
1058 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1059 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1088 PROTOTYPE: 1363 PROTOTYPE:
1089 CODE: 1364 CODE:
1090 tc_restore (); 1365 tc_restore ();
1091 1366
1092DC::Layout 1367DC::Layout
1093new (SV *class) 1368new (SV *klass)
1094 CODE: 1369 CODE:
1095 New (0, RETVAL, 1, struct cf_layout); 1370 RETVAL = new cf_layout;
1096 1371
1097 RETVAL->pl = pango_layout_new (opengl_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
1098 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
1099 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
1100 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
1101 RETVAL->a = 1.; 1376 RETVAL->a = 1.;
1102 RETVAL->base_height = MIN_FONT_HEIGHT; 1377 RETVAL->base_height = MIN_FONT_HEIGHT;
1103 RETVAL->font = 0; 1378 RETVAL->font = 0;
1104 RETVAL->rc = rc_alloc ();
1105 1379
1106 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1380 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1107 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
1108 OUTPUT: 1382 OUTPUT:
1109 RETVAL 1383 RETVAL
1110 1384
1111void 1385void
1112DESTROY (DC::Layout self) 1386DESTROY (DC::Layout self)
1113 CODE: 1387 CODE:
1114 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
1115 rc_free (self->rc);
1116 Safefree (self); 1389 delete self;
1117 1390
1118void 1391void
1119set_text (DC::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
1120 CODE: 1393 CODE:
1121{ 1394{
1247 1520
1248void 1521void
1249set_height (DC::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
1250 CODE: 1523 CODE:
1251 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
1252 { 1525 {
1253 self->base_height = base_height; 1526 self->base_height = base_height;
1254 layout_update_font (self); 1527 layout_update_font (self);
1255 } 1528 }
1256 1529
1257void 1530void
1375} 1648}
1376 1649
1377void 1650void
1378render (DC::Layout self, float x, float y, int flags = 0) 1651render (DC::Layout self, float x, float y, int flags = 0)
1379 CODE: 1652 CODE:
1380 rc_clear (self->rc); 1653 self->rc.clear ();
1381 pango_opengl_render_layout_subpixel ( 1654 pango_opengl_render_layout_subpixel (
1382 self->pl, 1655 self->pl,
1383 self->rc, 1656 &self->rc,
1384 x * PANGO_SCALE, y * PANGO_SCALE, 1657 x * PANGO_SCALE, y * PANGO_SCALE,
1385 self->r, self->g, self->b, self->a, 1658 self->r, self->g, self->b, self->a,
1386 flags 1659 flags
1387 ); 1660 );
1388 // we assume that context_change actually clears/frees stuff 1661 // we assume that context_change actually clears/frees stuff
1399 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1400 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1401 glEnable (GL_ALPHA_TEST); 1674 glEnable (GL_ALPHA_TEST);
1402 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1403 1676
1404 rc_draw (self->rc); 1677 self->rc.draw ();
1405 1678
1406 glDisable (GL_ALPHA_TEST); 1679 glDisable (GL_ALPHA_TEST);
1407 glDisable (GL_BLEND); 1680 glDisable (GL_BLEND);
1408 glDisable (GL_TEXTURE_2D); 1681 glDisable (GL_TEXTURE_2D);
1409} 1682}
1484 glDisable (GL_ALPHA_TEST); 1757 glDisable (GL_ALPHA_TEST);
1485 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1486 } 1759 }
1487} 1760}
1488 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1489IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1490 CODE: 1884 CODE:
1491{ 1885{
1492 GLint width; 1886 GLint width;
1493 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1500MODULE = Deliantra::Client PACKAGE = DC::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
1501 1895
1502PROTOTYPES: DISABLE 1896PROTOTYPES: DISABLE
1503 1897
1504DC::Map 1898DC::Map
1505new (SV *class) 1899new (SV *klass)
1506 CODE: 1900 CODE:
1507 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
1508 RETVAL->x = 0; 1902 RETVAL->x = 0;
1509 RETVAL->y = 0; 1903 RETVAL->y = 0;
1510 RETVAL->w = 0; 1904 RETVAL->w = 0;
1511 RETVAL->h = 0; 1905 RETVAL->h = 0;
1512 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
1549 1943
1550void 1944void
1551set_smooth (DC::Map self, int face, int smooth, int level) 1945set_smooth (DC::Map self, int face, int smooth, int level)
1552 CODE: 1946 CODE:
1553{ 1947{
1554 tileid texid; 1948 tileid texid;
1555 maptex *tex; 1949 maptex *tex;
1556 1950
1557 if (face < 0 || face >= self->faces) 1951 if (face < 0 || face >= self->faces)
1558 return; 1952 return;
1559 1953
1560 if (smooth < 0 || smooth >= self->faces) 1954 if (smooth < 0 || smooth >= self->faces)
1561 return; 1955 return;
1562 1956
1563 texid = self->face2tile [face]; 1957 texid = self->face2tile [face];
1564 1958
1565 if (!texid) 1959 if (!texid)
1566 return; 1960 return;
1567 1961
1568 tex = self->tex + texid; 1962 tex = self->tex + texid;
1597 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1598 // use uglier nearest interpolation because linear suffers 1992 // use uglier nearest interpolation because linear suffers
1599 // from transparent color bleeding and ugly wrapping effects. 1993 // from transparent color bleeding and ugly wrapping effects.
1600 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1601} 1995}
1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
1602 2016
1603int 2017int
1604ox (DC::Map self) 2018ox (DC::Map self)
1605 ALIAS: 2019 ALIAS:
1606 oy = 1 2020 oy = 1
1638 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1639 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1640 2054
1641 while (self->y < 0) 2055 while (self->y < 0)
1642 { 2056 {
1643 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1644 2058
1645 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1646 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1647 } 2061 }
1648} 2062}
1649 2063
1650SV * 2064SV *
1651map1a_update (DC::Map self, SV *data_, int extmap) 2065map1a_update (DC::Map self, SV *data_)
1652 CODE: 2066 CODE:
1653{ 2067{
1654 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1655 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1656 mapcell *cell; 2070 mapcell *cell;
1677 2091
1678 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1679 2093
1680 if (flags & 8) 2094 if (flags & 8)
1681 { 2095 {
2096 uint8_t ext, cmd;
2097
1682 if (extmap) 2098 do
1683 { 2099 {
1684 uint8_t ext, cmd; 2100 ext = *data++;
2101 cmd = ext & 0x7f;
1685 2102
1686 do 2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
1687 { 2106 {
1688 ext = *data++;
1689 cmd = ext & 0x3f;
1690
1691 if (cmd < 4)
1692 cell->darkness = 255 - ext * 64 + 1;
1693 else if (cmd == 5) // health
1694 {
1695 cell->stat_width = 1; 2107 cell->stat_width = 1;
1696 cell->stat_hp = *data++; 2108 cell->stat_hp = *data++;
1697 }
1698 else if (cmd == 6) // monster width
1699 cell->stat_width = *data++ + 1;
1700 else if (cmd == 0x47)
1701 {
1702 if (*data == 4)
1703 ; // decode player count
1704
1705 data += *data + 1;
1706 }
1707 else if (cmd == 8) // cell flags
1708 cell->flags = *data++;
1709 else if (ext & 0x40) // unknown, multibyte => skip
1710 data += *data + 1;
1711 else
1712 data++;
1713 } 2109 }
1714 while (ext & 0x80); 2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
1715 } 2127 }
1716 else 2128 while (ext & 0x80);
1717 cell->darkness = *data++ + 1;
1718 } 2129 }
1719 2130
1720 for (z = 0; z <= 2; ++z) 2131 for (z = 0; z <= 2; ++z)
1721 if (flags & (4 >> z)) 2132 if (flags & (4 >> z))
1722 { 2133 {
1725 cell->tile [z] = self->face2tile [face]; 2136 cell->tile [z] = self->face2tile [face];
1726 2137
1727 if (cell->tile [z]) 2138 if (cell->tile [z])
1728 { 2139 {
1729 maptex *tex = self->tex + cell->tile [z]; 2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
1730 if (!tex->name) 2142 if (!tex->name)
1731 av_push (missing, newSViv (cell->tile [z])); 2143 av_push (missing, newSViv (cell->tile [z]));
1732 2144
1733 if (tex->smoothtile) 2145 if (tex->smoothtile)
1734 { 2146 {
1735 maptex *smooth = self->tex + tex->smoothtile; 2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
1736 if (!smooth->name) 2149 if (!smooth->name)
1737 av_push (missing, newSViv (tex->smoothtile)); 2150 av_push (missing, newSViv (tex->smoothtile));
1738 } 2151 }
1739 } 2152 }
1740 } 2153 }
1741 } 2154 }
1742 else 2155 else
1743 cell->darkness = 0; 2156 CELL_CLEAR (cell);
1744 } 2157 }
1745} 2158}
1746 OUTPUT: 2159 OUTPUT:
1747 RETVAL 2160 RETVAL
1748 2161
1768 ? self->row + y 2181 ? self->row + y
1769 : 0; 2182 : 0;
1770 2183
1771 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1772 { 2185 {
1773 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1774 2187
1775 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1776 { 2189 {
1777 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1778 2191
1780 { 2193 {
1781 maptex tex = self->tex [cell->tile [z]]; 2194 maptex tex = self->tex [cell->tile [z]];
1782 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1783 int a1 = tex.a; 2196 int a1 = tex.a;
1784 2197
1785 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1786 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1787 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1788 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1789 } 2202 }
1790 } 2203 }
1791 2204
1792 *map++ = (r ) 2205 *map++ = (r )
1793 | (g << 8) 2206 | (g << 8)
1794 | (b << 16) 2207 | (b << 16)
1795 | (a << 24); 2208 | (a << 24);
1796 } 2209 }
1797 } 2210 }
1798 2211
1799 RETVAL = map_sv; 2212 RETVAL = map_sv;
1800} 2213}
1801 OUTPUT: 2214 OUTPUT:
1802 RETVAL 2215 RETVAL
1803 2216
1804void 2217void
1805draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1806 CODE: 2219 CODE:
1807{ 2220{
1808 int x, y, z; 2221 int x, y, z;
1809 2222
1810 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1811 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1812 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1813 smooth_key skey; 2224 int pl_x, pl_y;
1814 2225 maptex pl_tex;
1815 rc_t *rc = rc_alloc (); 2226 rc_t rc;
2227 rc_t rc_ov;
1816 rc_key_t key; 2228 rc_key_t key;
1817 rc_array_t *arr; 2229 rc_t::array_t *arr;
1818 2230
2231 pl_tex.name = 0;
2232
1819 // thats current max. sorry. 2233 // that's current max. sorry.
1820 if (sw > 255) sw = 255; 2234 if (sw > 255) sw = 255;
1821 if (sh > 255) sh = 255; 2235 if (sh > 255) sh = 255;
1822
1823 // clear key, in case of extra padding
1824 memset (&skey, 0, sizeof (skey));
1825 2236
1826 memset (&key, 0, sizeof (key)); 2237 memset (&key, 0, sizeof (key));
1827 key.r = 255; 2238 key.r = 255;
1828 key.g = 255; 2239 key.g = 255;
1829 key.b = 255; 2240 key.b = 255;
1830 key.a = 255; 2241 key.a = 255;
1831 key.mode = GL_QUADS; 2242 key.mode = GL_QUADS;
1832 key.format = GL_T2F_V3F; 2243 key.format = GL_T2F_V3F;
1833 key.texname = -1;
1834 2244
1835 mx += self->x; 2245 mx += self->x;
1836 my += self->y; 2246 my += self->y;
1837 2247
1838 // first pass: determine smooth_max 2248 // first pass: determine smooth_max
1839 // rather ugly, if you ask me 2249 // rather ugly, if you ask me
1840 // could also be stored inside mapcell and updated on change 2250 // could also be stored inside mapcell and updated on change
1841 memset (smooth_max, 0, sizeof (smooth_max)); 2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1842 2252
1843 for (y = 0; y < sh; y++) 2253 for (y = 0; y < sh; y++)
1844 if (0 <= y + my && y + my < self->rows) 2254 if (0 <= y + my && y + my < self->rows)
1845 { 2255 {
1846 maprow *row = self->row + (y + my); 2256 maprow *row = self->row + (y + my);
1861 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1863 2273
1864 for (z = 0; z <= 2; z++) 2274 for (z = 0; z <= 2; z++)
1865 { 2275 {
1866 memset (smooth_level, 0, sizeof (smooth_level)); 2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
1867 2280
1868 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1869 if (0 <= y + my && y + my < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1870 { 2283 {
1871 maprow *row = self->row + (y + my); 2284 maprow *row = self->row + (y + my);
1881 maptex tex = self->tex [tile]; 2294 maptex tex = self->tex [tile];
1882 int px, py; 2295 int px, py;
1883 2296
1884 if (key.texname != tex.name) 2297 if (key.texname != tex.name)
1885 { 2298 {
2299 self->tex [tile].unused = 0;
2300
1886 if (!tex.name) 2301 if (!tex.name)
1887 tex = self->tex [2]; /* missing, replace by noface */ 2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1888 2303
1889 key.texname = tex.name; 2304 key.texname = tex.name;
1890 arr = rc_array (rc, &key); 2305 arr = &rc.array (key);
1891 } 2306 }
1892 2307
1893 px = (x + 1) * T - tex.w; 2308 px = (x + 1) * Th - tex.w;
1894 py = (y + 1) * T - tex.h; 2309 py = (y + 1) * Tw - tex.h;
1895 2310
1896 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2311 if (expect_false (cell->player == player) && expect_false (z == 2))
1897 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1898 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1899 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1900
1901 if (cell->flags && z == 2)
1902 { 2312 {
1903 // overlays such as the speech bubble, probably more to come 2313 pl_x = px;
1904 if (cell->flags & 1) 2314 pl_y = py;
2315 pl_tex = tex;
1905 { 2316 continue;
1906 maptex tex = self->tex [1];
1907 int px = x * T + T * 2 / 32;
1908 int py = y * T - T * 6 / 32;
1909
1910 if (tex.name)
1911 {
1912 if (key.texname != tex.name)
1913 {
1914 key.texname = tex.name;
1915 arr = rc_array (rc, &key);
1916 }
1917
1918 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1919 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1920 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1921 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1922 }
1923 }
1924 } 2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1925 2323
1926 // update smooth hash 2324 // update smooth hash
1927 if (tex.smoothtile) 2325 if (tex.smoothtile)
1928 { 2326 {
1929 skey.tile = tex.smoothtile; 2327 skey.tile = tex.smoothtile;
1930 skey.level = tex.smoothlevel; 2328 skey.level = tex.smoothlevel;
1931 2329
1932 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2330 smooth_level[tex.smoothlevel] = 1;
1933 2331
1934 // add bits to current tile and all neighbours. skey.x|y is 2332 // add bits to current tile and all neighbours. skey.x|y is
1935 // shifted +1|+1 so we always stay positive. 2333 // shifted +1|+1 so we always stay positive.
1936 2334
1937 // bits is ___n cccc CCCC bbbb 2335 // bits is ___n cccc CCCC bbbb
1945 2343
1946 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1947 // ·· ·· ·┏ ┓· 2345 // ·· ·· ·┏ ┓·
1948 2346
1949 // full tile 2347 // full tile
1950 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1951 2349
1952 // borders 2350 // borders
1953 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1954 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1955 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1956 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1957 2355
1958 // corners 2356 // corners
1959 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1960 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1961 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1962 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1963 } 2381 }
1964 } 2382 }
1965 } 2383 }
1966 } 2384 }
1967 2385
1968 rc_draw (rc); 2386 rc.draw ();
1969 rc_clear (rc); 2387 rc.clear ();
1970 2388
1971 // go through all smoothlevels, lowest to highest, then draw. 2389 // go through all smoothlevels, lowest to highest, then draw.
1972 // this is basically counting sort 2390 // this is basically counting sort
1973 { 2391 {
1974 int w, b; 2392 int w, b;
1975 2393
1976 glEnable (GL_TEXTURE_2D); 2394 glEnable (GL_TEXTURE_2D);
1977 glBegin (GL_QUADS); 2395 glBegin (GL_QUADS);
1978 for (w = 0; w < 256 / 32; ++w) 2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1979 { 2399 {
1980 uint32_t smask = smooth_level [w]; 2400 smooth_key &skey = it->first;
1981 if (smask) 2401 IV bits = it->second;
1982 for (b = 0; b < 32; ++b) 2402
1983 if (smask & (((uint32_t)1) << b)) 2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
1984 { 2406 {
1985 int level = (w << 5) | b; 2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
1986 HE *he; 2415 if (tex.name)
1987
1988 hv_iterinit (smooth);
1989 while ((he = hv_iternext (smooth)))
1990 { 2416 {
1991 smooth_key *skey = (smooth_key *)HeKEY (he); 2417 // this time avoiding texture state changes
1992 IV bits = SvIVX (HeVAL (he)); 2418 // save gobs of state changes.
1993 2419 if (key.texname != tex.name)
1994 if (!(bits & 0x1000)
1995 && skey->level == level
1996 && level > smooth_max [skey->x][skey->y])
1997 { 2420 {
1998 maptex tex = self->tex [skey->tile]; 2421 self->tex [skey.tile].unused = 0;
1999 int px = (((int)skey->x) - 1) * T;
2000 int py = (((int)skey->y) - 1) * T;
2001 int border = bits & 15;
2002 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2003 float dx = tex.s * .0625f; // 16 images/row
2004 float dy = tex.t * .5f ; // 2 images/column
2005 2422
2006 if (tex.name)
2007 {
2008 // this time avoiding texture state changes
2009 // save gobs of state changes.
2010 if (key.texname != tex.name)
2011 {
2012 glEnd (); 2423 glEnd ();
2013 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2014 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2015 } 2426 }
2016 2427
2017 if (border) 2428 if (border)
2018 { 2429 {
2019 float ox = border * dx; 2430 float ox = border * dx;
2020 2431
2021 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2022 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2023 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2024 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2025 } 2436 }
2026 2437
2027 if (corner) 2438 if (corner)
2028 { 2439 {
2029 float ox = corner * dx; 2440 float ox = corner * dx;
2030 2441
2031 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2032 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2033 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2034 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2035 }
2036 }
2037 } 2446 }
2038 } 2447 }
2039 } 2448 }
2040 } 2449 }
2041 2450
2042 glEnd (); 2451 glEnd ();
2043 glDisable (GL_TEXTURE_2D); 2452 glDisable (GL_TEXTURE_2D);
2044 key.texname = -1; 2453 key.texname = -1;
2045 } 2454 }
2046
2047 hv_clear (smooth);
2048 } 2455 }
2049 2456
2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
2462
2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
2050 glDisable (GL_BLEND); 2477 glDisable (GL_BLEND);
2051 rc_free (rc);
2052 2478
2053 // top layer: overlays such as the health bar 2479 // top layer: overlays such as the health bar
2054 for (y = 0; y < sh; y++) 2480 for (y = 0; y < sh; y++)
2055 if (0 <= y + my && y + my < self->rows) 2481 if (0 <= y + my && y + my < self->rows)
2056 { 2482 {
2059 for (x = 0; x < sw; x++) 2485 for (x = 0; x < sw; x++)
2060 if (row->c0 <= x + mx && x + mx < row->c1) 2486 if (row->c0 <= x + mx && x + mx < row->c1)
2061 { 2487 {
2062 mapcell *cell = row->col + (x + mx - row->c0); 2488 mapcell *cell = row->col + (x + mx - row->c0);
2063 2489
2064 int px = x * T; 2490 int px = x * Tw;
2065 int py = y * T; 2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2066 2498
2067 if (cell->stat_hp) 2499 if (cell->stat_hp)
2068 { 2500 {
2069 int width = cell->stat_width * T; 2501 int width = cell->stat_width * Tw;
2070 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2071 2503
2072 glColor3ub (0, 0, 0); 2504 glColor3ub (0, 0, 0);
2073 glRectf (px + 1, py - thick - 2, 2505 glRectf (px + 1, py - thick - 2,
2074 px + width - 1, py); 2506 px + width - 1, py);
2075 2507
2081 } 2513 }
2082 } 2514 }
2083} 2515}
2084 2516
2085void 2517void
2086draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2087 CODE: 2519 CODE:
2088{ 2520{
2089 static float color[16][3] = { 2521 static float color[16][3] = {
2090 { 0.00F, 0.00F, 0.00F }, 2522 { 0.00f, 0.00f, 0.00f },
2091 { 1.00F, 1.00F, 1.00F }, 2523 { 1.00f, 1.00f, 1.00f },
2092 { 0.00F, 0.00F, 0.55F }, 2524 { 0.00f, 0.00f, 0.55f },
2093 { 1.00F, 0.00F, 0.00F }, 2525 { 1.00f, 0.00f, 0.00f },
2094 2526
2095 { 1.00F, 0.54F, 0.00F }, 2527 { 1.00f, 0.54f, 0.00f },
2096 { 0.11F, 0.56F, 1.00F }, 2528 { 0.11f, 0.56f, 1.00f },
2097 { 0.93F, 0.46F, 0.00F }, 2529 { 0.93f, 0.46f, 0.00f },
2098 { 0.18F, 0.54F, 0.34F }, 2530 { 0.18f, 0.54f, 0.34f },
2099 2531
2100 { 0.56F, 0.73F, 0.56F }, 2532 { 0.56f, 0.73f, 0.56f },
2101 { 0.80F, 0.80F, 0.80F }, 2533 { 0.80f, 0.80f, 0.80f },
2102 { 0.55F, 0.41F, 0.13F }, 2534 { 0.55f, 0.41f, 0.13f },
2103 { 0.99F, 0.77F, 0.26F }, 2535 { 0.99f, 0.77f, 0.26f },
2104 2536
2105 { 0.74F, 0.65F, 0.41F }, 2537 { 0.74f, 0.65f, 0.41f },
2106 2538
2107 { 0.00F, 1.00F, 1.00F }, 2539 { 0.00f, 1.00f, 1.00f },
2108 { 1.00F, 0.00F, 1.00F }, 2540 { 1.00f, 0.00f, 1.00f },
2109 { 1.00F, 1.00F, 0.00F }, 2541 { 1.00f, 1.00f, 0.00f },
2110 }; 2542 };
2111 2543
2112 int x, y; 2544 int x, y;
2113 2545
2114 glEnable (GL_TEXTURE_2D); 2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2115 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2116 glEnable (GL_BLEND); 2554 glEnable (GL_BLEND);
2117 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2118 glBegin (GL_QUADS); 2556 glBegin (GL_QUADS);
2119 2557
2120 for (y = 0; y < h; y++) 2558 for (y = 0; y < h; y++)
2124 2562
2125 if (m) 2563 if (m)
2126 { 2564 {
2127 float *c = color [m & 15]; 2565 float *c = color [m & 15];
2128 2566
2129 float tx1 = m & 0x40 ? 0.5 : 0.; 2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2130 float tx2 = tx1 + 0.5; 2568 float tx2 = tx1 + 0.5f;
2131 2569
2132 glColor4f (c[0], c[1], c[2], 0.75); 2570 glColor4f (c[0], c[1], c[2], 1);
2133 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2134 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2135 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2136 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2137 } 2575 }
2145void 2583void
2146fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2147 PPCODE: 2585 PPCODE:
2148{ 2586{
2149 int x, y; 2587 int x, y;
2150 int sw1 = sw + 2; 2588 int sw1 = sw + 2;
2151 int sh1 = sh + 2; 2589 int sh1 = sh + 2;
2152 int sh3 = sh * 3; 2590 int sh3 = sh * 3;
2153 int sw34 = (sw * 3 + 3) & ~3; 2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2154 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2155 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2595 memset (darkness1, 0, sw1*sh1);
2156 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2157 2596
2158 SvPOK_only (darkness3_sv); 2597 SvPOK_only (darkness3_sv);
2159 SvCUR_set (darkness3_sv, sw34 * sh3); 2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2160 2599
2161 mx += self->x - 1; 2600 mx += self->x - 1;
2162 my += self->y - 1; 2601 my += self->y - 1;
2163
2164 memset (darkness1, 255, sw1 * sh1);
2165 2602
2166 for (y = 0; y < sh1; y++) 2603 for (y = 0; y < sh1; y++)
2167 if (0 <= y + my && y + my < self->rows) 2604 if (0 <= y + my && y + my < self->rows)
2168 { 2605 {
2169 maprow *row = self->row + (y + my); 2606 maprow *row = self->row + (y + my);
2172 if (row->c0 <= x + mx && x + mx < row->c1) 2609 if (row->c0 <= x + mx && x + mx < row->c1)
2173 { 2610 {
2174 mapcell *cell = row->col + (x + mx - row->c0); 2611 mapcell *cell = row->col + (x + mx - row->c0);
2175 2612
2176 darkness1 [y * sw1 + x] = cell->darkness 2613 darkness1 [y * sw1 + x] = cell->darkness
2177 ? 255 - (cell->darkness - 1) 2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2178 : 255 - FOW_DARKNESS; 2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2179 } 2616 }
2180 } 2617 }
2181 2618
2182 for (y = 0; y < sh; ++y) 2619 for (y = 0; y < sh; ++y)
2183 for (x = 0; x < sw; ++x) 2620 for (x = 0; x < sw; ++x)
2202 2639
2203 uint8_t r13 = (d13 + d23 + d12) / 3; 2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2204 uint8_t r23 = d23; 2641 uint8_t r23 = d23;
2205 uint8_t r33 = (d23 + d33 + d32) / 3; 2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2206 2643
2207 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2208 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2209 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2210 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2211 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2212 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2213 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2214 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2215 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2216 } 2653 }
2217 2654
2218 free (darkness1); 2655 free (darkness1);
2219 2656
2220 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
2221 PUSHs (sv_2mortal (newSViv (sw34))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
2222 PUSHs (sv_2mortal (newSViv (sh3))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
2223 PUSHs (darkness3_sv); 2660 PUSHs (darkness3_sv);
2224} 2661}
2225 2662
2226SV * 2663SV *
2289 else 2726 else
2290 *data++ = 0; 2727 *data++ = 0;
2291 } 2728 }
2292 } 2729 }
2293 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
2294 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
2295 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
2296 RETVAL = data_sv; 2738 RETVAL = data_sv;
2297} 2739}
2298 OUTPUT: 2740 OUTPUT:
2299 RETVAL 2741 RETVAL
2300 2742
2301void 2743void
2302set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2303 PPCODE: 2745 PPCODE:
2304{ 2746{
2305 int x, y, z; 2747 int x, y, z;
2306 int w, h; 2748 int w, h;
2307 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
2308 2760
2309 if (*data++ != 0) 2761 if (*data++ != 0)
2310 XSRETURN_EMPTY; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
2311 2763
2312 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
2327 { 2779 {
2328 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
2329 2781
2330 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
2331 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
2332 uint8_t flags = *data++; 2789 flags = *data++;
2333 2790
2334 if (flags) 2791 if (flags)
2335 { 2792 {
2336 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2337 tileid tile[3] = { 0, 0, 0 }; 2794 tileid tile[3] = { 0, 0, 0 };
2340 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2341 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2342 2799
2343 if (cell->darkness == 0) 2800 if (cell->darkness == 0)
2344 { 2801 {
2345 cell->darkness = 0; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
2346 2804
2347 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
2348 { 2806 {
2349 tileid t = tile [z]; 2807 tileid t = tile [z];
2350 2808
2351 if (t >= self->texs || (t && !self->tex [t].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2352 { 2810 {
2353 XPUSHs (sv_2mortal (newSViv (t))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2354 need_texid (self, t); 2812 need_texid (self, t);
2355 } 2813 }
2356 2814
2357 cell->tile [z] = t; 2815 cell->tile [z] = t;
2358 } 2816 }
2363} 2821}
2364 2822
2365MODULE = Deliantra::Client PACKAGE = DC::RW 2823MODULE = Deliantra::Client PACKAGE = DC::RW
2366 2824
2367DC::RW 2825DC::RW
2368new (SV *class, SV *data_sv) 2826new (SV *klass, SV *data_sv)
2369 CODE: 2827 CODE:
2370{ 2828{
2371 STRLEN datalen; 2829 STRLEN datalen;
2372 char *data = SvPVbyte (data_sv, datalen); 2830 char *data = SvPVbyte (data_sv, datalen);
2373 2831
2375} 2833}
2376 OUTPUT: 2834 OUTPUT:
2377 RETVAL 2835 RETVAL
2378 2836
2379DC::RW 2837DC::RW
2380new_from_file (SV *class, const char *path, const char *mode = "rb") 2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2381 CODE: 2839 CODE:
2382 RETVAL = SDL_RWFromFile (path, mode); 2840 RETVAL = SDL_RWFromFile (path, mode);
2383 OUTPUT: 2841 OUTPUT:
2384 RETVAL 2842 RETVAL
2385 2843
2403 if (RETVAL < 0) 2861 if (RETVAL < 0)
2404 { 2862 {
2405 RETVAL = Mix_GroupOldest (-1); 2863 RETVAL = Mix_GroupOldest (-1);
2406 2864
2407 if (RETVAL < 0) 2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2408 XSRETURN_UNDEF; 2871 XSRETURN_UNDEF;
2409 2872 }
2873 else
2410 Mix_HaltChannel (RETVAL); 2874 Mix_HaltChannel (RETVAL);
2411 } 2875 }
2412 2876
2413 Mix_UnregisterAllEffects (RETVAL); 2877 Mix_UnregisterAllEffects (RETVAL);
2414 Mix_Volume (RETVAL, 128); 2878 Mix_Volume (RETVAL, 128);
2415} 2879}
2462void 2926void
2463set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2464 CODE: 2928 CODE:
2465{ 2929{
2466 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2467 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2468 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2469} 2933}
2470 2934
2471void 2935void
2472set_reverse_stereo (DC::Channel self, int flip) 2936set_reverse_stereo (DC::Channel self, int flip)
2475 2939
2476MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2477 2941
2478PROTOTYPES: DISABLE 2942PROTOTYPES: DISABLE
2479 2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2480DC::MixChunk 2956DC::MixChunk
2481new (SV *class, DC::RW rwops) 2957new (SV *klass, DC::RW rwops)
2482 CODE: 2958 CODE:
2483 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2484 OUTPUT: 2960 OUTPUT:
2485 RETVAL 2961 RETVAL
2486 2962
2516 OUTPUT: 2992 OUTPUT:
2517 RETVAL 2993 RETVAL
2518 2994
2519MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2520 2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
3008
2521int 3009int
2522volume (int volume = -1) 3010volume (int volume = -1)
2523 PROTOTYPE: ;$ 3011 PROTOTYPE: ;$
2524 CODE: 3012 CODE:
2525 if (items > 0) 3013 if (items > 0)
2536void 3024void
2537halt () 3025halt ()
2538 CODE: 3026 CODE:
2539 Mix_HaltMusic (); 3027 Mix_HaltMusic ();
2540 3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
3033 OUTPUT:
3034 RETVAL
3035
2541DC::MixMusic 3036DC::MixMusic
2542new (SV *class, DC::RW rwops) 3037new (SV *klass, DC::RW rwops)
2543 CODE: 3038 CODE:
2544 RETVAL = Mix_LoadMUS_RW (rwops); 3039 RETVAL = Mix_LoadMUS_RW (rwops);
2545 OUTPUT: 3040 OUTPUT:
2546 RETVAL 3041 RETVAL
2547 3042
2575 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
2576# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
2577 const_iv (GL_VENDOR), 3072 const_iv (GL_VENDOR),
2578 const_iv (GL_VERSION), 3073 const_iv (GL_VERSION),
2579 const_iv (GL_EXTENSIONS), 3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
2580 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
2581 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
2582 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
2583 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
2584 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
2596 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
2597 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
2598 const_iv (GL_DST_ALPHA), 3094 const_iv (GL_DST_ALPHA),
2599 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2600 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
2601 const_iv (GL_SRC_ALPHA_SATURATE), 3101 const_iv (GL_SRC_ALPHA_SATURATE),
2602 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
2603 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
2604 const_iv (GL_RGBA4), 3104 const_iv (GL_RGBA4),
2605 const_iv (GL_RGBA8), 3105 const_iv (GL_RGBA8),
2673 const_iv (GL_NICEST), 3173 const_iv (GL_NICEST),
2674 const_iv (GL_V2F), 3174 const_iv (GL_V2F),
2675 const_iv (GL_V3F), 3175 const_iv (GL_V3F),
2676 const_iv (GL_T2F_V3F), 3176 const_iv (GL_T2F_V3F),
2677 const_iv (GL_T2F_N3F_V3F), 3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2678# undef const_iv 3181# undef const_iv
2679 }; 3182 };
2680 3183
2681 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2682 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2683 3186
2684 texture_av = newAV (); 3187 texture_av = newAV ();
2685 AvREAL_off (texture_av); 3188 AvREAL_off (texture_av);
2686} 3189}
2687 3190
2689disable_GL_EXT_blend_func_separate () 3192disable_GL_EXT_blend_func_separate ()
2690 CODE: 3193 CODE:
2691 gl.BlendFuncSeparate = 0; 3194 gl.BlendFuncSeparate = 0;
2692 gl.BlendFuncSeparateEXT = 0; 3195 gl.BlendFuncSeparateEXT = 0;
2693 3196
2694char * 3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
2695gl_vendor () 3201gl_vendor ()
2696 CODE: 3202 CODE:
2697 RETVAL = (char *)glGetString (GL_VENDOR); 3203 RETVAL = (const char *)glGetString (GL_VENDOR);
2698 OUTPUT: 3204 OUTPUT:
2699 RETVAL 3205 RETVAL
2700 3206
2701char * 3207const char *
2702gl_version () 3208gl_version ()
2703 CODE: 3209 CODE:
2704 RETVAL = (char *)glGetString (GL_VERSION); 3210 RETVAL = (const char *)glGetString (GL_VERSION);
2705 OUTPUT: 3211 OUTPUT:
2706 RETVAL 3212 RETVAL
2707 3213
2708char * 3214const char *
2709gl_extensions () 3215gl_extensions ()
2710 CODE: 3216 CODE:
2711 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2712 OUTPUT: 3218 OUTPUT:
2713 RETVAL 3219 RETVAL
2714 3220
2715const char *glGetString (GLenum pname) 3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
2716 3226
2717GLint glGetInteger (GLenum pname) 3227GLint glGetInteger (GLenum pname)
2718 CODE: 3228 CODE:
2719 glGetIntegerv (pname, &RETVAL); 3229 glGetIntegerv (pname, &RETVAL);
2720 OUTPUT: 3230 OUTPUT:
2728 3238
2729int glGetError () 3239int glGetError ()
2730 3240
2731void glFinish () 3241void glFinish ()
2732 3242
3243void glFlush ()
3244
2733void glClear (int mask) 3245void glClear (int mask)
2734 3246
2735void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
2736 PROTOTYPE: @ 3248 PROTOTYPE: @
2737 3249
2746void glBlendFunc (int sfactor, int dfactor) 3258void glBlendFunc (int sfactor, int dfactor)
2747 3259
2748void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2749 CODE: 3261 CODE:
2750 gl_BlendFuncSeparate (sa, da, saa, daa); 3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
2751 3265
2752void glDepthMask (int flag) 3266void glDepthMask (int flag)
2753 3267
2754void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
2755 3269
2790void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
2791 CODE: 3305 CODE:
2792 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
2793 3307
2794void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
3309 PROTOTYPE: @
2795 ALIAS: 3310 ALIAS:
2796 glColor_premultiply = 1 3311 glColor_premultiply = 1
2797 CODE: 3312 CODE:
2798 if (ix) 3313 if (ix)
2799 { 3314 {
2905 3420
2906void glEndList () 3421void glEndList ()
2907 3422
2908void glCallList (int list) 3423void glCallList (int list)
2909 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
2910MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2911 3431
2912PROTOTYPES: DISABLE 3432PROTOTYPES: DISABLE
2913 3433
2914void 3434void
2915find_widget (SV *self, NV x, NV y) 3435find_widget (SV *self, NV x, NV y)
2916 PPCODE: 3436 PPCODE:
2917{ 3437{
2918 if (within_widget (self, x, y)) 3438 if (within_widget (self, x, y))
2919 XPUSHs (self); 3439 XPUSHs (self);
2920} 3440}
2921 3441
2922BOOT: 3442BOOT:
2923{ 3443{
2931 3451
2932void 3452void
2933draw (SV *self) 3453draw (SV *self)
2934 CODE: 3454 CODE:
2935{ 3455{
2936 HV *hv; 3456 HV *hv;
2937 SV **svp; 3457 SV **svp;
2938 NV x, y, w, h; 3458 NV x, y, w, h;
2939 SV *draw_x_sv = GvSV (draw_x_gv); 3459 SV *draw_x_sv = GvSV (draw_x_gv);
2940 SV *draw_y_sv = GvSV (draw_y_gv); 3460 SV *draw_y_sv = GvSV (draw_y_gv);
2941 SV *draw_w_sv = GvSV (draw_w_gv); 3461 SV *draw_w_sv = GvSV (draw_w_gv);
2942 SV *draw_h_sv = GvSV (draw_h_gv); 3462 SV *draw_h_sv = GvSV (draw_h_gv);

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