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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.82 by root, Mon May 15 00:15:08 2006 UTC vs.
Revision 1.330 by root, Sun Nov 18 15:24:24 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
79#endif
80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
35#else 83#else
36 typedef unsigned char uint8_t; 84# define expect(expr,value) (expr)
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 85#endif
43 86
44#include "glext.h" 87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
45 89
90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
47 96
48#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
50 99
51#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
52 101
53#define GL_CALL(type,func,args) \ 102/* mask out modifiers we are not interested in */
54 { \ 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 104
56 static type fptr_; \ 105#define KMOD_LRAM 0x10000 // our extension
57 \ 106
58 if (!init_) \ 107#define TEXID_SPEECH 1
59 { \ 108#define TEXID_NOFACE 2
60 init_ = 1; \ 109
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 110static char *
62 } \ 111fast_sv_grow (SV *sv, STRLEN need)
63 \ 112{
64 if (fptr_) \ 113 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
66 } 123 }
67 124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
128
129static AV *texture_av;
130
131static struct
132{
133#define GL_FUNC(ptr,name) ptr name;
134#include "glfunc.h"
135#undef GL_FUNC
136} gl;
137
138static void
139gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140{
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147}
148
149static GLuint
150gen_texture ()
151{
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160}
161
162static void
163del_texture (GLuint name)
164{
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171}
172
173#include "texcache.c"
174#include "rendercache.c"
175
176#include "pango-font.c"
177#include "pango-fontmap.c"
178#include "pango-render.c"
179
180typedef IV DC__Channel;
181typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 183typedef Mix_Music *DC__MixMusic;
70 184
71typedef PangoFontDescription *CFClient__Font; 185typedef PangoFontDescription *DC__Font;
72 186
187static int
188shape_attr_p (PangoLayoutRun *run)
189{
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203}
204
73typedef struct cf_layout { 205struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 206 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
77 int base_height; 208 int base_height;
78 CFClient__Font font; 209 DC__Font font;
79} *CFClient__Layout; 210 rc_t rc;
211};
80 212
213typedef cf_layout *DC__Layout;
214
81static CFClient__Font default_font; 215static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 216static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 217static PangoFontMap *opengl_fontmap;
84 218
85static void 219static void
86substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
87{ 221{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifndef _WIN32 223#ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225#endif
90 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
91#endif
92} 227}
93 228
94static void 229static void
95layout_update_font (CFClient__Layout self) 230layout_update_font (DC__Layout self)
96{ 231{
97 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
98 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
99 */ 234 */
100 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
101 236
102 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
103 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
104 239
105 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
106} 241}
107 242
108static void 243static void
109layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
110{ 245{
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
111 pango_layout_get_pixel_size (self->pl, w, h); 249 pango_layout_get_extents (self->pl, 0, &rect);
112 250
113 if (!*w) *w = 1; 251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
114 if (!*h) *h = 1; 252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
115 253
116 *w = (*w + 3) & ~3; 254 if (!rect.width) rect.width = 1;
117} 255 if (!rect.height) rect.height = 1;
118 256
257 *w = rect.width;
258 *h = rect.height;
259}
260
261typedef uint16_t tileid;
119typedef uint16_t mapface; 262typedef uint16_t faceid;
120 263
121typedef struct { 264struct maptex
265{
122 GLint name; 266 GLuint name;
123 int w, h; 267 int w, h;
124 float s, t; 268 float s, t;
125 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
126} maptex; 270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273};
127 274
128typedef struct { 275struct mapcell
276{
277 uint32_t player;
278 tileid tile[3];
129 int16_t darkness; 279 uint16_t darkness;
130 mapface face[3]; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
131} mapcell; 281};
132 282
133typedef struct { 283struct maprow
284{
134 int32_t c0, c1; 285 int32_t c0, c1;
135 mapcell *col; 286 mapcell *col;
136} maprow; 287};
137 288
138typedef struct map { 289struct mapgrid {
139 int x, y, w, h; 290 int x, y, w, h;
140 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
141 int faces; 292 int faces; tileid *face2tile; // [faceid]
142 mapface *face; 293 int texs; maptex *tex; // [tileid]
143
144 int texs;
145 maptex *tex;
146 294
147 int32_t rows; 295 int32_t rows;
148 maprow *row; 296 maprow *row;
149} *CFClient__Map; 297};
150 298
151static char * 299typedef mapgrid *DC__Map;
300
301template<typename T>
302static void
152prepend (char *ptr, int sze, int inc) 303prepend (T *&ptr, int sze, int inc)
153{ 304{
154 char *p; 305 T *p;
155 306
156 New (0, p, sze + inc, char); 307 Newxz (p, sze + inc, T);
157 Zero (p, inc, char);
158 Move (ptr, p + inc, sze, char); 308 Move (ptr, p + inc, sze, T);
159 Safefree (ptr); 309 Safefree (ptr);
160 310
161 return p; 311 ptr = p;
162} 312}
163 313
164static char * 314template<typename T>
315static void
165append (char *ptr, int sze, int inc) 316append (T *&ptr, int sze, int inc)
166{ 317{
167 Renew (ptr, sze + inc, char); 318 Renew (ptr, sze + inc, T);
168 Zero (ptr + sze, inc, char); 319 Zero (ptr + sze, inc, T);
169
170 return ptr;
171} 320}
172 321
173#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 322static void
174#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323need_facenum (struct mapgrid *self, faceid face)
324{
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330}
331
332static void
333need_texid (struct mapgrid *self, int texid)
334{
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340}
175 341
176static maprow * 342static maprow *
177map_get_row (CFClient__Map self, int y) 343map_get_row (mapgrid *self, int y)
178{ 344{
179 if (0 > y) 345 if (0 > y)
180 { 346 {
181 int extend = - y + MAP_EXTEND_Y; 347 int extend = - y + MAP_EXTEND_Y;
182 Prepend (maprow, self->row, self->rows, extend); 348 prepend (self->row, self->rows, extend);
183 349
184 self->rows += extend; 350 self->rows += extend;
185 self->y += extend; 351 self->y += extend;
186 y += extend; 352 y += extend;
187 } 353 }
188 else if (y >= self->rows) 354 else if (y >= self->rows)
189 { 355 {
190 int extend = y - self->rows + MAP_EXTEND_Y; 356 int extend = y - self->rows + MAP_EXTEND_Y;
191 Append (maprow, self->row, self->rows, extend); 357 append (self->row, self->rows, extend);
192 self->rows += extend; 358 self->rows += extend;
193 } 359 }
194 360
195 return self->row + y; 361 return self->row + y;
196} 362}
206 } 372 }
207 373
208 if (row->c0 > x) 374 if (row->c0 > x)
209 { 375 {
210 int extend = row->c0 - x + MAP_EXTEND_X; 376 int extend = row->c0 - x + MAP_EXTEND_X;
211 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 377 prepend (row->col, row->c1 - row->c0, extend);
212 row->c0 -= extend; 378 row->c0 -= extend;
213 } 379 }
214 else if (x >= row->c1) 380 else if (x >= row->c1)
215 { 381 {
216 int extend = x - row->c1 + MAP_EXTEND_X; 382 int extend = x - row->c1 + MAP_EXTEND_X;
217 Append (mapcell, row->col, row->c1 - row->c0, extend); 383 append (row->col, row->c1 - row->c0, extend);
218 row->c1 += extend; 384 row->c1 += extend;
219 } 385 }
220 386
221 return row->col + (x - row->c0); 387 return row->col + (x - row->c0);
222} 388}
223 389
224static mapcell * 390static mapcell *
225map_get_cell (CFClient__Map self, int x, int y) 391map_get_cell (mapgrid *self, int x, int y)
226{ 392{
227 return row_get_cell (map_get_row (self, y), x); 393 return row_get_cell (map_get_row (self, y), x);
228} 394}
229 395
230static void 396static void
231map_clear (CFClient__Map self) 397map_clear (mapgrid *self)
232{ 398{
233 int r; 399 int r;
234 400
235 for (r = 0; r < self->rows; r++) 401 for (r = 0; r < self->rows; r++)
236 Safefree (self->row[r].col); 402 Safefree (self->row[r].col);
243 self->oy = 0; 409 self->oy = 0;
244 self->row = 0; 410 self->row = 0;
245 self->rows = 0; 411 self->rows = 0;
246} 412}
247 413
414#define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
248static void 424static void
249map_blank (CFClient__Map self, int x0, int y0, int w, int h) 425map_blank (mapgrid *self, int x0, int y0, int w, int h)
250{ 426{
251 int x, y; 427 int x, y;
252 maprow *row; 428 maprow *row;
429 mapcell *cell;
253 430
254 for (y = y0; y < y0 + h; y++) 431 for (y = y0; y < y0 + h; y++)
255 if (y >= 0) 432 if (y >= 0)
256 { 433 {
257 if (y >= self->rows) 434 if (y >= self->rows)
263 if (x >= row->c0) 440 if (x >= row->c0)
264 { 441 {
265 if (x >= row->c1) 442 if (x >= row->c1)
266 break; 443 break;
267 444
268 row->col[x - row->c0].darkness = -1; 445 cell = row->col + x - row->c0;
446
447 CELL_CLEAR (cell);
269 } 448 }
270 } 449 }
450}
451
452struct smooth_key
453{
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461};
462
463typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474}
475
476static void
477smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478{
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
271} 485}
272 486
273static void 487static void
274music_finished (void) 488music_finished (void)
275{ 489{
294 ev.data2 = 0; 508 ev.data2 = 0;
295 509
296 SDL_PushEvent ((SDL_Event *)&ev); 510 SDL_PushEvent ((SDL_Event *)&ev);
297} 511}
298 512
299MODULE = CFClient PACKAGE = CFClient 513// approximately divide by 255
514static unsigned int
515div255 (unsigned int n)
516{
517 return (n + (n >> 8)) >> 8;
518}
519
520static unsigned int
521minpot (unsigned int n)
522{
523 if (!n)
524 return 0;
525
526 --n;
527
528 n |= n >> 1;
529 n |= n >> 2;
530 n |= n >> 4;
531 n |= n >> 8;
532 n |= n >> 16;
533
534 return n + 1;
535}
536
537static unsigned int
538popcount (unsigned int n)
539{
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546}
547
548/* SDL should provide this, really. */
549#define SDLK_MODIFIER_MIN 300
550#define SDLK_MODIFIER_MAX 314
551
552/******************************************************************************/
553
554static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555static GV *hover_gv;
556
557static int
558within_widget (SV *widget, NV x, NV y)
559{
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593}
594
595/******************************************************************************/
596
597/* process keyboard modifiers */
598static int
599mod_munge (int mod)
600{
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607}
608
609static void
610deliantra_main (SV *real_main)
611{
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616}
617
618#ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645#else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651#endif
652
653MODULE = Deliantra::Client PACKAGE = DC
300 654
301PROTOTYPES: ENABLE 655PROTOTYPES: ENABLE
302 656
303BOOT: 657BOOT:
304{ 658{
305 HV *stash = gv_stashpv ("CFClient", 1); 659 HV *stash = gv_stashpv ("DC", 1);
306 static const struct { 660 static const struct {
307 const char *name; 661 const char *name;
308 IV iv; 662 IV iv;
309 } *civ, const_iv[] = { 663 } *civ, const_iv[] = {
310# define const_iv(name) { # name, (IV)name } 664# define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
311 const_iv (SDL_ACTIVEEVENT), 668 const_iv (SDL_ACTIVEEVENT),
312 const_iv (SDL_KEYDOWN), 669 const_iv (SDL_KEYDOWN),
313 const_iv (SDL_KEYUP), 670 const_iv (SDL_KEYUP),
314 const_iv (SDL_MOUSEMOTION), 671 const_iv (SDL_MOUSEMOTION),
315 const_iv (SDL_MOUSEBUTTONDOWN), 672 const_iv (SDL_MOUSEBUTTONDOWN),
324 const_iv (SDL_EVENT_RESERVEDA), 681 const_iv (SDL_EVENT_RESERVEDA),
325 const_iv (SDL_EVENT_RESERVEDB), 682 const_iv (SDL_EVENT_RESERVEDB),
326 const_iv (SDL_VIDEORESIZE), 683 const_iv (SDL_VIDEORESIZE),
327 const_iv (SDL_VIDEOEXPOSE), 684 const_iv (SDL_VIDEOEXPOSE),
328 const_iv (SDL_USEREVENT), 685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
329 const_iv (SDLK_KP0), 743 const_iv (SDLK_KP0),
330 const_iv (SDLK_KP1), 744 const_iv (SDLK_KP1),
331 const_iv (SDLK_KP2), 745 const_iv (SDLK_KP2),
332 const_iv (SDLK_KP3), 746 const_iv (SDLK_KP3),
333 const_iv (SDLK_KP4), 747 const_iv (SDLK_KP4),
388 const_iv (SDLK_BREAK), 802 const_iv (SDLK_BREAK),
389 const_iv (SDLK_MENU), 803 const_iv (SDLK_MENU),
390 const_iv (SDLK_POWER), 804 const_iv (SDLK_POWER),
391 const_iv (SDLK_EURO), 805 const_iv (SDLK_EURO),
392 const_iv (SDLK_UNDO), 806 const_iv (SDLK_UNDO),
807
393 const_iv (KMOD_NONE), 808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
394 const_iv (KMOD_LSHIFT), 810 const_iv (KMOD_LSHIFT),
395 const_iv (KMOD_RSHIFT), 811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
396 const_iv (KMOD_LCTRL), 813 const_iv (KMOD_LCTRL),
397 const_iv (KMOD_RCTRL), 814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
398 const_iv (KMOD_LALT), 816 const_iv (KMOD_LALT),
399 const_iv (KMOD_RALT), 817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
400 const_iv (KMOD_LMETA), 819 const_iv (KMOD_LMETA),
401 const_iv (KMOD_RMETA), 820 const_iv (KMOD_RMETA),
402 const_iv (KMOD_NUM), 821 const_iv (KMOD_NUM),
403 const_iv (KMOD_CAPS), 822 const_iv (KMOD_CAPS),
404 const_iv (KMOD_MODE), 823 const_iv (KMOD_MODE),
405 const_iv (KMOD_CTRL), 824
406 const_iv (KMOD_SHIFT), 825 const_iv (KMOD_LRAM),
407 const_iv (KMOD_ALT), 826
408 const_iv (KMOD_META) 827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
409# undef const_iv 857# undef const_iv
410 }; 858 };
411 859
412 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
413 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
414} 865}
866
867void
868weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
872
873int
874in_destruct ()
875 CODE:
876 RETVAL = PL_main_cv == Nullcv;
877 OUTPUT:
878 RETVAL
879
880NV floor (NV x)
881
882NV ceil (NV x)
883
884IV minpot (UV n)
885
886IV popcount (UV n)
887
888NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
415 893
416void 894void
417pango_init () 895pango_init ()
418 CODE: 896 CODE:
419{ 897{
420 // delayed, so it can pick up new fonts added by AddFontResourceEx
421 ft2_fontmap = pango_ft2_font_map_new (); 898 opengl_fontmap = pango_opengl_font_map_new ();
422 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
423 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
424 901 /*pango_context_set_font_description (opengl_context, default_font);*/
425 cairo_fontmap = pango_cairo_font_map_get_default (); 902#if PANGO_VERSION_CHECK (1, 15, 2)
426 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905#endif
427} 906}
428 907
429int 908char *SDL_GetError ()
430SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
431 909
432void 910void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913int SDL_Init (U32 flags)
914
915int SDL_InitSubSystem (U32 flags)
916
917void SDL_QuitSubSystem (U32 flags)
918
433SDL_Quit () 919void SDL_Quit ()
434 920
921int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
435void 931void
436SDL_ListModes () 932SDL_ListModes (int rgb, int alpha)
437 PPCODE: 933 PPCODE:
438{ 934{
439 SDL_Rect **m; 935 SDL_Rect **m;
440 936
441 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
443 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
445 941
942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
944
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
448 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
449 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
450 949
451 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
452 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
453 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
454
455 SDL_EnableUNICODE (1);
456 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
457 952
458 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
459 954
460 if (m && m != (SDL_Rect **)-1) 955 if (m && m != (SDL_Rect **)-1)
461 while (*m) 956 while (*m)
462 { 957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
463 AV *av = newAV (); 960 AV *av = newAV ();
464 av_push (av, newSViv ((*m)->w)); 961 av_push (av, newSViv ((*m)->w));
465 av_push (av, newSViv ((*m)->h)); 962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
466 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
467 967
468 ++m; 968 ++m;
469 } 969 }
470} 970}
471 971
472int 972int
473SDL_SetVideoMode (int w, int h, int fullscreen) 973SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
474 CODE: 974 CODE:
975{
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
475 RETVAL = !!SDL_SetVideoMode ( 984 RETVAL = !!SDL_SetVideoMode (
476 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
477 ); 986 );
478 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 987
988 if (RETVAL)
989 {
990 av_clear (texture_av);
991#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
992#include "glfunc.h"
993#undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
996 }
997}
479 OUTPUT: 998 OUTPUT:
480 RETVAL 999 RETVAL
481 1000
482void 1001void
1002SDL_WM_SetCaption (const char *title, const char *icon)
1003
1004void
483SDL_GL_SwapBuffers () 1005SDL_GL_SwapBuffers ()
484 1006
1007char *
1008SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
1010
1011int
1012SDL_GetAppState ()
1013
1014int
1015SDL_GetModState ()
1016
1017int
1018SDL_WaitEvent ()
1019 C_ARGS: 0
1020
485void 1021void
486SDL_PollEvent () 1022SDL_PumpEvents ()
1023
1024void
1025peep_events ()
487 PPCODE: 1026 PPCODE:
488{ 1027{
489 SDL_Event ev; 1028 SDL_Event ev;
490 1029
491 while (SDL_PollEvent (&ev)) 1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
492 { 1032 {
493 HV *hv = newHV (); 1033 HV *hv = newHV ();
494 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
495 1035
496 switch (ev.type) 1036 switch (ev.type)
497 { 1037 {
498 case SDL_KEYDOWN: 1038 case SDL_KEYDOWN:
499 case SDL_KEYUP: 1039 case SDL_KEYUP:
500 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
501 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
502 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
503 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
504 break; 1045 break;
505 1046
506 case SDL_ACTIVEEVENT: 1047 case SDL_ACTIVEEVENT:
507 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
508 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
509 break; 1050 break;
510 1051
511 case SDL_MOUSEMOTION: 1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
512 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1072 hv_store (hv, "state", 5, newSViv (state), 0);
513 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1073 hv_store (hv, "x", 1, newSViv (x), 0);
514 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1074 hv_store (hv, "y", 1, newSViv (y), 0);
515 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
516 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
517 break; 1078 break;
518 1079
519 case SDL_MOUSEBUTTONDOWN: 1080 case SDL_MOUSEBUTTONDOWN:
520 case SDL_MOUSEBUTTONUP: 1081 case SDL_MOUSEBUTTONUP:
1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1083
521 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
522 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
523 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
524 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
525 break; 1088 break;
529 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
530 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
531 break; 1094 break;
532 } 1095 }
533 1096
534 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
535 } 1098 }
536} 1099}
537 1100
1101char *
1102SDL_AudioDriverName ()
1103 CODE:
1104{
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110}
1111 OUTPUT:
1112 RETVAL
1113
538int 1114int
539Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1115Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
540 POSTCALL: 1116 POSTCALL:
541 Mix_HookMusicFinished (music_finished); 1117 Mix_HookMusicFinished (music_finished);
542 Mix_ChannelFinished (channel_finished); 1118 Mix_ChannelFinished (channel_finished);
543 1119
544void 1120void
1121Mix_QuerySpec ()
1122 PPCODE:
1123{
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134}
1135
1136void
545Mix_CloseAudio () 1137Mix_CloseAudio ()
546 1138
547int 1139int
548Mix_AllocateChannels (int numchans = -1) 1140Mix_AllocateChannels (int numchans = -1)
549 1141
1142const char *
1143Mix_GetError ()
1144
550void 1145void
551lowdelay (int fd, int val = 1) 1146lowdelay (int fd, int val = 1)
552 CODE: 1147 CODE:
1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1149
1150void
1151win32_proxy_info ()
1152 PPCODE:
1153{
553#ifndef _WIN32 1154#ifdef _WIN32
554 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
555#endif 1176#endif
1177}
556 1178
557char * 1179int
558gl_version () 1180add_font (char *file)
559 CODE: 1181 CODE:
560 RETVAL = (char *)glGetString (GL_VERSION); 1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
561 OUTPUT: 1183 OUTPUT:
562 RETVAL 1184 RETVAL
563 1185
564char *
565gl_extensions ()
566 CODE:
567 RETVAL = (char *)glGetString (GL_EXTENSIONS);
568 OUTPUT:
569 RETVAL
570
571void 1186void
572add_font (char *file) 1187IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
573 CODE: 1188
574 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1189# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
575#ifdef _WIN32 1190void
576 // cairo... sigh... requires win2000 1191Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
577 AddFontResourceEx (file, FR_PRIVATE, 0);
578#endif
579 1192
580void 1193void
581load_image_inline (SV *image_) 1194load_image_inline (SV *image_)
582 ALIAS: 1195 ALIAS:
583 load_image_file = 1 1196 load_image_file = 1
586 STRLEN image_len; 1199 STRLEN image_len;
587 char *image = (char *)SvPVbyte (image_, image_len); 1200 char *image = (char *)SvPVbyte (image_, image_len);
588 SDL_Surface *surface, *surface2; 1201 SDL_Surface *surface, *surface2;
589 SDL_PixelFormat fmt; 1202 SDL_PixelFormat fmt;
590 SDL_RWops *rw = ix 1203 SDL_RWops *rw = ix
591 ? SDL_RWFromFile (image, "r") 1204 ? SDL_RWFromFile (image, "rb")
592 : SDL_RWFromConstMem (image, image_len); 1205 : SDL_RWFromConstMem (image, image_len);
593 1206
594 if (!rw) 1207 if (!rw)
595 croak ("load_image: %s", SDL_GetError ()); 1208 croak ("load_image: %s", SDL_GetError ());
596 1209
625 1238
626 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1239 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
627 1240
628 assert (surface2->pitch == surface2->w * 4); 1241 assert (surface2->pitch == surface2->w * 4);
629 1242
1243 SDL_LockSurface (surface2);
630 EXTEND (SP, 5); 1244 EXTEND (SP, 6);
631 PUSHs (sv_2mortal (newSViv (surface2->w))); 1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
632 PUSHs (sv_2mortal (newSViv (surface2->h))); 1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
633 SDL_LockSurface (surface2);
634 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
635 SDL_UnlockSurface (surface2);
636 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
637 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
638 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1251 SDL_UnlockSurface (surface2);
639 1252
640 SDL_FreeSurface (surface); 1253 SDL_FreeSurface (surface);
641 SDL_FreeSurface (surface2); 1254 SDL_FreeSurface (surface2);
642} 1255}
643 1256
667} 1280}
668 1281
669void 1282void
670error (char *message) 1283error (char *message)
671 CODE: 1284 CODE:
1285 fprintf (stderr, "ERROR: %s\n", message);
672#ifdef _WIN32 1286#ifdef _WIN32
673 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1288#endif
1289
1290void
1291fatal (char *message)
1292 CODE:
1293 fprintf (stderr, "FATAL: %s\n", message);
1294#ifdef _WIN32
1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1296#endif
1297 _exit (1);
1298
1299void
1300_exit (int retval = 0)
1301 CODE:
1302#ifdef WIN32
1303 ExitThread (retval); // unclean, please beam me up
674#else 1304#else
675 fprintf (stderr, "ERROR: %s\n", message); 1305 _exit (retval);
676#endif 1306#endif
677 1307
678void 1308void
679fatal (char *message) 1309debug ()
680 CODE: 1310 CODE:
681#ifdef _WIN32 1311{
682 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1312#if DEBUG
683#else 1313 VALGRIND_DO_LEAK_CHECK;
684 fprintf (stderr, "FATAL: %s\n", message);
685#endif 1314#endif
686 exit (1); 1315}
687 1316
1317int
1318SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
688MODULE = CFClient PACKAGE = CFClient::Font 1324MODULE = Deliantra::Client PACKAGE = DC::Font
689 1325
690CFClient::Font 1326PROTOTYPES: DISABLE
1327
1328DC::Font
691new_from_file (SV *class, char *path, int id = 0) 1329new_from_file (SV *klass, char *path, int id = 0)
692 CODE: 1330 CODE:
693{ 1331{
694 int count; 1332 int count;
695 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
698} 1336}
699 OUTPUT: 1337 OUTPUT:
700 RETVAL 1338 RETVAL
701 1339
702void 1340void
703DESTROY (CFClient::Font self) 1341DESTROY (DC::Font self)
704 CODE: 1342 CODE:
705 pango_font_description_free (self); 1343 pango_font_description_free (self);
706 1344
707void 1345void
708make_default (CFClient::Font self) 1346make_default (DC::Font self)
1347 PROTOTYPE: $
709 CODE: 1348 CODE:
710 default_font = self; 1349 default_font = self;
711 1350
712MODULE = CFClient PACKAGE = CFClient::Layout 1351MODULE = Deliantra::Client PACKAGE = DC::Layout
713 1352
714CFClient::Layout 1353PROTOTYPES: DISABLE
715new (SV *class, int rgba = 0)
716 CODE:
717 New (0, RETVAL, 1, struct cf_layout);
718 1354
1355void
1356glyph_cache_backup ()
1357 PROTOTYPE:
1358 CODE:
1359 tc_backup ();
1360
1361void
1362glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1365 tc_restore ();
1366
1367DC::Layout
1368new (SV *klass)
1369 CODE:
1370 RETVAL = new cf_layout;
1371
719 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1372 RETVAL->pl = pango_layout_new (opengl_context);
720 RETVAL->rgba = rgba;
721 RETVAL->r = 1.; 1373 RETVAL->r = 1.;
722 RETVAL->g = 1.; 1374 RETVAL->g = 1.;
723 RETVAL->b = 1.; 1375 RETVAL->b = 1.;
724 RETVAL->a = 1.; 1376 RETVAL->a = 1.;
725 RETVAL->base_height = MIN_FONT_HEIGHT; 1377 RETVAL->base_height = MIN_FONT_HEIGHT;
729 layout_update_font (RETVAL); 1381 layout_update_font (RETVAL);
730 OUTPUT: 1382 OUTPUT:
731 RETVAL 1383 RETVAL
732 1384
733void 1385void
734DESTROY (CFClient::Layout self) 1386DESTROY (DC::Layout self)
735 CODE: 1387 CODE:
736 g_object_unref (self->pl); 1388 g_object_unref (self->pl);
737 Safefree (self); 1389 delete self;
738 1390
739int
740is_rgba (CFClient::Layout self)
741 CODE:
742 RETVAL = self->rgba;
743 OUTPUT:
744 RETVAL
745
746void 1391void
747set_text (CFClient::Layout self, SV *text_) 1392set_text (DC::Layout self, SV *text_)
748 CODE: 1393 CODE:
749{ 1394{
750 STRLEN textlen; 1395 STRLEN textlen;
751 char *text = SvPVutf8 (text_, textlen); 1396 char *text = SvPVutf8 (text_, textlen);
752 1397
753 pango_layout_set_text (self->pl, text, textlen); 1398 pango_layout_set_text (self->pl, text, textlen);
754} 1399}
755 1400
756void 1401void
757set_markup (CFClient::Layout self, SV *text_) 1402set_markup (DC::Layout self, SV *text_)
758 CODE: 1403 CODE:
759{ 1404{
760 STRLEN textlen; 1405 STRLEN textlen;
761 char *text = SvPVutf8 (text_, textlen); 1406 char *text = SvPVutf8 (text_, textlen);
762 1407
763 pango_layout_set_markup (self->pl, text, textlen); 1408 pango_layout_set_markup (self->pl, text, textlen);
764} 1409}
765 1410
1411void
1412set_shapes (DC::Layout self, ...)
1413 CODE:
1414{
1415 PangoAttrList *attrs = 0;
1416 const char *text = pango_layout_get_text (self->pl);
1417 const char *pos = text;
1418 int arg = 4;
1419
1420 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1421 {
1422 PangoRectangle inkrect, rect;
1423 PangoAttribute *attr;
1424
1425 int x = SvIV (ST (arg - 3));
1426 int y = SvIV (ST (arg - 2));
1427 int w = SvIV (ST (arg - 1));
1428 int h = SvIV (ST (arg ));
1429
1430 inkrect.x = 0;
1431 inkrect.y = 0;
1432 inkrect.width = 0;
1433 inkrect.height = 0;
1434
1435 rect.x = x * PANGO_SCALE;
1436 rect.y = y * PANGO_SCALE;
1437 rect.width = w * PANGO_SCALE;
1438 rect.height = h * PANGO_SCALE;
1439
1440 if (!attrs)
1441 attrs = pango_layout_get_attributes (self->pl);
1442
1443 attr = pango_attr_shape_new (&inkrect, &rect);
1444 attr->start_index = pos - text;
1445 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1446 pango_attr_list_insert (attrs, attr);
1447
1448 arg += 4;
1449 pos += sizeof (OBJ_STR) - 1;
1450 }
1451
1452 if (attrs)
1453 pango_layout_set_attributes (self->pl, attrs);
1454}
1455
1456void
1457get_shapes (DC::Layout self)
1458 PPCODE:
1459{
1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1461
1462 do
1463 {
1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1465
1466 if (run && shape_attr_p (run))
1467 {
1468 PangoRectangle extents;
1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1470
1471 EXTEND (SP, 2);
1472 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1474 }
1475 }
1476 while (pango_layout_iter_next_run (iter));
1477
1478 pango_layout_iter_free (iter);
1479}
1480
1481int
1482has_wrapped (DC::Layout self)
1483 CODE:
1484{
1485 int lines = 1;
1486 const char *text = pango_layout_get_text (self->pl);
1487
1488 while (*text)
1489 lines += *text++ == '\n';
1490
1491 RETVAL = lines < pango_layout_get_line_count (self->pl);
1492}
1493 OUTPUT:
1494 RETVAL
1495
766SV * 1496SV *
767get_text (CFClient::Layout self) 1497get_text (DC::Layout self)
768 CODE: 1498 CODE:
769 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
770 SvUTF8_on (RETVAL); 1500 sv_utf8_decode (RETVAL);
771 OUTPUT: 1501 OUTPUT:
772 RETVAL 1502 RETVAL
773 1503
774void 1504void
775set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1505set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
776 CODE: 1506 CODE:
777 self->r = r; 1507 self->r = r;
778 self->g = g; 1508 self->g = g;
779 self->b = b; 1509 self->b = b;
780 self->a = a; 1510 self->a = a;
781 1511
782void 1512void
783set_font (CFClient::Layout self, CFClient::Font font = 0) 1513set_font (DC::Layout self, DC::Font font = 0)
784 CODE: 1514 CODE:
785 if (self->font != font) 1515 if (self->font != font)
786 { 1516 {
787 self->font = font; 1517 self->font = font;
788 layout_update_font (self); 1518 layout_update_font (self);
789 } 1519 }
790 1520
791void 1521void
792set_height (CFClient::Layout self, int base_height) 1522set_height (DC::Layout self, int base_height)
793 CODE: 1523 CODE:
794 if (self->base_height != base_height) 1524 if (self->base_height != base_height)
795 { 1525 {
796 self->base_height = base_height; 1526 self->base_height = base_height;
797 layout_update_font (self); 1527 layout_update_font (self);
798 } 1528 }
799 1529
800void 1530void
801set_width (CFClient::Layout self, int max_width = -1) 1531set_width (DC::Layout self, int max_width = -1)
802 CODE: 1532 CODE:
803 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
804 1534
805void 1535void
1536set_indent (DC::Layout self, int indent)
1537 CODE:
1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1539
1540void
1541set_spacing (DC::Layout self, int spacing)
1542 CODE:
1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1544
1545void
1546set_ellipsise (DC::Layout self, int ellipsise)
1547 CODE:
1548 pango_layout_set_ellipsize (self->pl,
1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1552 : PANGO_ELLIPSIZE_NONE
1553 );
1554
1555void
1556set_single_paragraph_mode (DC::Layout self, int spm)
1557 CODE:
1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1559
1560void
806size (CFClient::Layout self) 1561size (DC::Layout self)
807 PPCODE: 1562 PPCODE:
808{ 1563{
809 int w, h; 1564 int w, h;
810 1565
811 layout_get_pixel_size (self, &w, &h); 1566 layout_get_pixel_size (self, &w, &h);
814 PUSHs (sv_2mortal (newSViv (w))); 1569 PUSHs (sv_2mortal (newSViv (w)));
815 PUSHs (sv_2mortal (newSViv (h))); 1570 PUSHs (sv_2mortal (newSViv (h)));
816} 1571}
817 1572
818int 1573int
1574descent (DC::Layout self)
1575 CODE:
1576{
1577 PangoRectangle rect;
1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1580 RETVAL = PANGO_DESCENT (rect);
1581}
1582 OUTPUT:
1583 RETVAL
1584
1585int
819xy_to_index (CFClient::Layout self, int x, int y) 1586xy_to_index (DC::Layout self, int x, int y)
820 CODE: 1587 CODE:
821{ 1588{
822 int index, trailing; 1589 int index, trailing;
823 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
824 RETVAL = index; 1591 RETVAL = index + trailing;
825} 1592}
826 OUTPUT: 1593 OUTPUT:
827 RETVAL 1594 RETVAL
828 1595
829void 1596void
830cursor_pos (CFClient::Layout self, int index) 1597cursor_pos (DC::Layout self, int index)
831 PPCODE: 1598 PPCODE:
832{ 1599{
833 PangoRectangle strong_pos; 1600 PangoRectangle pos;
834 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
835 1602
836 EXTEND (SP, 3); 1603 EXTEND (SP, 3);
837 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
838 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
839 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
840} 1607}
841 1608
842void 1609void
843render (CFClient::Layout self) 1610index_to_line_x (DC::Layout self, int index, int trailing = 0)
844 PPCODE: 1611 PPCODE:
845{ 1612{
846 SV *retval; 1613 int line, x;
847 int w, h;
848 1614
849 layout_get_pixel_size (self, &w, &h); 1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
850 1616#if !PANGO_VERSION_CHECK (1, 17, 3)
851 if (self->rgba) 1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
852 { 1618 --line;
853 cairo_surface_t *surface; 1619#endif
854 cairo_t *cairo;
855
856 retval = newSV (w * h * 4);
857 SvPOK_only (retval);
858 SvCUR_set (retval, w * h * 4);
859
860 memset (SvPVX (retval), 0, w * h * 4);
861
862 surface = cairo_image_surface_create_for_data (
863 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
864 cairo = cairo_create (surface);
865 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
866
867 pango_cairo_show_layout (cairo, self->pl);
868
869 cairo_destroy (cairo);
870 cairo_surface_destroy (surface);
871
872 // what a mess, and its premultiplied, too :(
873 {
874 uint32_t *p = (uint32_t *)SvPVX (retval);
875 uint32_t *e = p + w * h;
876
877 while (p < e)
878 {
879 uint32_t rgba = *p;
880 rgba = (rgba >> 24) | (rgba << 8);
881 rgba = SDL_SwapBE32 (rgba);
882 *p++ = rgba;
883 }
884 }
885
886 EXTEND (SP, 5); 1620 EXTEND (SP, 2);
887 PUSHs (sv_2mortal (newSViv (w))); 1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623}
1624
1625void
1626line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628{
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
888 PUSHs (sv_2mortal (newSViv (h))); 1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
889 PUSHs (sv_2mortal (retval));
890 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
891 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
892 }
893 else 1643 else
894 { 1644 {
895 FT_Bitmap bitmap;
896
897 retval = newSV (w * h);
898 SvPOK_only (retval);
899 SvCUR_set (retval, w * h);
900
901 bitmap.rows = h;
902 bitmap.width = w;
903 bitmap.pitch = w;
904 bitmap.buffer = (unsigned char*)SvPVX (retval);
905 bitmap.num_grays = 256;
906 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
907
908 memset (bitmap.buffer, 0, w * h);
909
910 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
911
912 EXTEND (SP, 5);
913 PUSHs (sv_2mortal (newSViv (w))); 1645 PUSHs (sv_2mortal (newSViv (index)));
914 PUSHs (sv_2mortal (newSViv (h))); 1646 PUSHs (sv_2mortal (newSViv (trailing)));
915 PUSHs (sv_2mortal (retval));
916 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
917 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
918 } 1647 }
919} 1648}
920 1649
1650void
1651render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1654 pango_opengl_render_layout_subpixel (
1655 self->pl,
1656 &self->rc,
1657 x * PANGO_SCALE, y * PANGO_SCALE,
1658 self->r, self->g, self->b, self->a,
1659 flags
1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1664
1665void
1666draw (DC::Layout self)
1667 CODE:
1668{
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682}
1683
921MODULE = CFClient PACKAGE = CFClient::Texture 1684MODULE = Deliantra::Client PACKAGE = DC::Texture
922 1685
1686PROTOTYPES: ENABLE
1687
923void 1688void
1689pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691{
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1693 {
1694 STRLEN datalen;
1695 char *data = SvPVbyte (data_, datalen);
1696 int bpp = datalen / (ow * oh);
1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1698
1699 SvPOK_only (result_);
1700 SvCUR_set (result_, nw * nh * bpp);
1701
1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1703 while (oh--)
1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1705
1706 sv_setsv (data_, result_);
1707 }
1708}
1709
1710void
924draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1711draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
925 PROTOTYPE: $$$;$$ 1712 PROTOTYPE: $$$;$$
926 ALIAS: 1713 ALIAS:
927 draw_quad_alpha = 1 1714 draw_quad_alpha = 1
928 draw_quad_alpha_premultiplied = 2 1715 draw_quad_alpha_premultiplied = 2
929 CODE: 1716 CODE:
930{ 1717{
931 HV *hv = (HV *)SvRV (self); 1718 HV *hv = (HV *)SvRV (self);
932 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
933 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
934 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
935 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
936 1725
937 if (items < 5) 1726 if (items < 5)
938 { 1727 {
939 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
940 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
941 } 1730 }
942 1731
943 if (ix) 1732 if (ix)
944 { 1733 {
945 glEnable (GL_BLEND); 1734 glEnable (GL_BLEND);
1735
1736 if (ix == 2)
946 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1737 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1738 else
1739 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1740 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1741
1742 glEnable (GL_ALPHA_TEST);
1743 glAlphaFunc (GL_GREATER, 0.01f);
947 } 1744 }
948 1745
949 glBindTexture (GL_TEXTURE_2D, name); 1746 glBindTexture (GL_TEXTURE_2D, name);
950
951 if (wrap_mode)
952 {
953 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
954 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
955 }
956 1747
957 glBegin (GL_QUADS); 1748 glBegin (GL_QUADS);
958 glTexCoord2f (0, 0); glVertex2f (x , y ); 1749 glTexCoord2f (0, 0); glVertex2f (x , y );
959 glTexCoord2f (0, t); glVertex2f (x , y + h); 1750 glTexCoord2f (0, t); glVertex2f (x , y + h);
960 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1751 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
961 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1752 glTexCoord2f (s, 0); glVertex2f (x + w, y );
962 glEnd (); 1753 glEnd ();
963 1754
964 if (ix) 1755 if (ix)
1756 {
1757 glDisable (GL_ALPHA_TEST);
965 glDisable (GL_BLEND); 1758 glDisable (GL_BLEND);
1759 }
966} 1760}
967 1761
1762void
1763draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766{
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881}
1882
1883IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885{
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890}
1891 OUTPUT:
1892 RETVAL
1893
968MODULE = CFClient PACKAGE = CFClient::Map 1894MODULE = Deliantra::Client PACKAGE = DC::Map
969 1895
970CFClient::Map 1896PROTOTYPES: DISABLE
971new (SV *class, int map_width, int map_height) 1897
1898DC::Map
1899new (SV *klass)
972 CODE: 1900 CODE:
973 New (0, RETVAL, 1, struct map); 1901 New (0, RETVAL, 1, mapgrid);
974 RETVAL->x = 0; 1902 RETVAL->x = 0;
975 RETVAL->y = 0; 1903 RETVAL->y = 0;
976 RETVAL->w = map_width; 1904 RETVAL->w = 0;
977 RETVAL->h = map_height; 1905 RETVAL->h = 0;
978 RETVAL->ox = 0; 1906 RETVAL->ox = 0;
979 RETVAL->oy = 0; 1907 RETVAL->oy = 0;
980 RETVAL->faces = 8192; 1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
981 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
982 RETVAL->texs = 8192;
983 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
984 RETVAL->rows = 0; 1910 RETVAL->rows = 0;
985 RETVAL->row = 0; 1911 RETVAL->row = 0;
986 OUTPUT: 1912 OUTPUT:
987 RETVAL 1913 RETVAL
988 1914
989void 1915void
990DESTROY (CFClient::Map self) 1916DESTROY (DC::Map self)
991 CODE: 1917 CODE:
992{ 1918{
993 map_clear (self); 1919 map_clear (self);
994 Safefree (self->face); 1920 Safefree (self->face2tile);
1921 Safefree (self->tex);
995 Safefree (self); 1922 Safefree (self);
996} 1923}
997 1924
998void 1925void
1926resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931void
999clear (CFClient::Map self) 1932clear (DC::Map self)
1000 CODE: 1933 CODE:
1001 map_clear (self); 1934 map_clear (self);
1002 1935
1003void 1936void
1004set_face (CFClient::Map self, int face, int texid) 1937set_tileid (DC::Map self, int face, int tile)
1005 CODE: 1938 CODE:
1006{ 1939{
1007 while (self->faces <= face) 1940 need_facenum (self, face); self->face2tile [face] = tile;
1008 { 1941 need_texid (self, tile);
1009 Append (mapface, self->face, self->faces, self->faces);
1010 self->faces *= 2;
1011 }
1012
1013 self->face [face] = texid;
1014} 1942}
1015 1943
1016void 1944void
1945set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947{
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965}
1966
1967void
1017set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1968set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1018 CODE: 1969 CODE:
1019{ 1970{
1020 while (self->texs <= texid) 1971 need_texid (self, texid);
1021 {
1022 Append (maptex, self->tex, self->texs, self->texs);
1023 self->texs *= 2;
1024 }
1025 1972
1026 { 1973 {
1027 maptex *tex = self->tex + texid; 1974 maptex *tex = self->tex + texid;
1028 1975
1029 tex->name = name; 1976 tex->name = name;
1034 tex->r = r; 1981 tex->r = r;
1035 tex->g = g; 1982 tex->g = g;
1036 tex->b = b; 1983 tex->b = b;
1037 tex->a = a; 1984 tex->a = a;
1038 } 1985 }
1986
1987 // somewhat hackish, but for textures that require it, it really
1988 // improves the look, and most others don't suffer.
1989 glBindTexture (GL_TEXTURE_2D, name);
1990 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1992 // use uglier nearest interpolation because linear suffers
1993 // from transparent color bleeding and ugly wrapping effects.
1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039} 1995}
1996
1997void
1998expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
1040 2016
1041int 2017int
1042ox (CFClient::Map self) 2018ox (DC::Map self)
1043 ALIAS: 2019 ALIAS:
1044 oy = 1 2020 oy = 1
2021 x = 2
2022 y = 3
2023 w = 4
2024 h = 5
1045 CODE: 2025 CODE:
1046 switch (ix) 2026 switch (ix)
1047 { 2027 {
1048 case 0: RETVAL = self->ox; break; 2028 case 0: RETVAL = self->ox; break;
1049 case 1: RETVAL = self->oy; break; 2029 case 1: RETVAL = self->oy; break;
2030 case 2: RETVAL = self->x; break;
2031 case 3: RETVAL = self->y; break;
2032 case 4: RETVAL = self->w; break;
2033 case 5: RETVAL = self->h; break;
1050 } 2034 }
1051 OUTPUT: 2035 OUTPUT:
1052 RETVAL 2036 RETVAL
1053 2037
1054void 2038void
1055scroll (CFClient::Map self, int dx, int dy) 2039scroll (DC::Map self, int dx, int dy)
1056 CODE: 2040 CODE:
1057{ 2041{
1058 if (dx > 0) 2042 if (dx > 0)
1059 map_blank (self, self->x, self->y, dx - 1, self->h); 2043 map_blank (self, self->x, self->y, dx, self->h);
1060 else if (dx < 0) 2044 else if (dx < 0)
1061 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1062 2046
1063 if (dy > 0) 2047 if (dy > 0)
1064 map_blank (self, self->x, self->y, self->w, dy - 1); 2048 map_blank (self, self->x, self->y, self->w, dy);
1065 else if (dy < 0) 2049 else if (dy < 0)
1066 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1067 2051
1068 self->ox += dx; self->x += dx; 2052 self->ox += dx; self->x += dx;
1069 self->oy += dy; self->y += dy; 2053 self->oy += dy; self->y += dy;
1070 2054
1071 while (self->y < 0) 2055 while (self->y < 0)
1072 { 2056 {
1073 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
1074 2058
1075 self->rows += MAP_EXTEND_Y; 2059 self->rows += MAP_EXTEND_Y;
1076 self->y += MAP_EXTEND_Y; 2060 self->y += MAP_EXTEND_Y;
1077 } 2061 }
1078} 2062}
1079 2063
1080void 2064SV *
1081map1a_update (CFClient::Map self, SV *data_) 2065map1a_update (DC::Map self, SV *data_)
1082 CODE: 2066 CODE:
1083{ 2067{
1084 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1085 uint8_t *data_end = (uint8_t *)SvEND (data_); 2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
1086 mapcell *cell; 2070 mapcell *cell;
1087 int x, y, flags; 2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
1088 2074
1089 while (data < data_end) 2075 while (data < data_end - 1)
1090 { 2076 {
1091 flags = (data [0] << 8) + data [1]; data += 2; 2077 flags = (data [0] << 8) + data [1]; data += 2;
1092 2078
1093 x = ((flags >> 10) & 63) + self->x; 2079 x = self->x + ((flags >> 10) & 63);
1094 y = ((flags >> 4) & 63) + self->y; 2080 y = self->y + ((flags >> 4) & 63);
1095 2081
1096 cell = map_get_cell (self, x, y); 2082 cell = map_get_cell (self, x, y);
1097 2083
1098 if (flags & 15) 2084 if (flags & 15)
1099 { 2085 {
1100 if (cell->darkness < 0) 2086 if (!cell->darkness)
1101 { 2087 {
2088 memset (cell, 0, sizeof (*cell));
1102 cell->darkness = 0; 2089 cell->darkness = 256;
1103 cell->face [0] = 0;
1104 cell->face [1] = 0;
1105 cell->face [2] = 0;
1106 } 2090 }
1107 2091
1108 cell->darkness = flags & 8 ? *data++ : 255;
1109
1110 //TODO: don't trust server data to be in-range(!) 2092 //TODO: don't trust server data to be in-range(!)
1111 2093
1112 if (flags & 4) 2094 if (flags & 8)
1113 { 2095 {
1114 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2096 uint8_t ext, cmd;
2097
2098 do
2099 {
2100 ext = *data++;
2101 cmd = ext & 0x7f;
2102
2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
2106 {
2107 cell->stat_width = 1;
2108 cell->stat_hp = *data++;
2109 }
2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
2127 }
2128 while (ext & 0x80);
1115 } 2129 }
1116 2130
2131 for (z = 0; z <= 2; ++z)
1117 if (flags & 2) 2132 if (flags & (4 >> z))
1118 { 2133 {
1119 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
1120 } 2153 }
1121
1122 if (flags & 1)
1123 {
1124 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1125 }
1126 } 2154 }
1127 else 2155 else
1128 cell->darkness = -1; 2156 CELL_CLEAR (cell);
1129 } 2157 }
1130} 2158}
2159 OUTPUT:
2160 RETVAL
1131 2161
1132SV * 2162SV *
1133mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2163mapmap (DC::Map self, int x0, int y0, int w, int h)
1134 CODE: 2164 CODE:
1135{ 2165{
1136 int x1, x; 2166 int x1, x;
1137 int y1, y; 2167 int y1, y;
1138 int z; 2168 int z;
1151 ? self->row + y 2181 ? self->row + y
1152 : 0; 2182 : 0;
1153 2183
1154 for (x = x0; x < x1; x++) 2184 for (x = x0; x < x1; x++)
1155 { 2185 {
1156 int r = 32, g = 32, b = 32, a = 192; 2186 unsigned int r = 32, g = 32, b = 32, a = 192;
1157 2187
1158 if (row && row->c0 <= x && x < row->c1) 2188 if (row && row->c0 <= x && x < row->c1)
1159 { 2189 {
1160 mapcell *cell = row->col + (x - row->c0); 2190 mapcell *cell = row->col + (x - row->c0);
1161 2191
1162 for (z = 0; z <= 0; z++) 2192 for (z = 0; z <= 0; z++)
1163 { 2193 {
1164 mapface face = cell->face [z];
1165
1166 if (face)
1167 {
1168 maptex tex = self->tex [face]; 2194 maptex tex = self->tex [cell->tile [z]];
1169 int a0 = 255 - tex.a; 2195 int a0 = 255 - tex.a;
1170 int a1 = tex.a; 2196 int a1 = tex.a;
1171 2197
1172 r = (r * a0 + tex.r * a1) / 255; 2198 r = div255 (r * a0 + tex.r * a1);
1173 g = (g * a0 + tex.g * a1) / 255; 2199 g = div255 (g * a0 + tex.g * a1);
1174 b = (b * a0 + tex.b * a1) / 255; 2200 b = div255 (b * a0 + tex.b * a1);
1175 a = (a * a0 + tex.a * a1) / 255; 2201 a = div255 (a * a0 + tex.a * a1);
1176 }
1177 } 2202 }
1178 } 2203 }
1179 2204
1180 *map++ = (r ) 2205 *map++ = (r )
1181 | (g << 8) 2206 | (g << 8)
1182 | (b << 16) 2207 | (b << 16)
1183 | (a << 24); 2208 | (a << 24);
1184 } 2209 }
1185 } 2210 }
1186 2211
1187 RETVAL = map_sv; 2212 RETVAL = map_sv;
1188} 2213}
1189 OUTPUT: 2214 OUTPUT:
1190 RETVAL 2215 RETVAL
1191 2216
1192void 2217void
1193draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2218draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1194 PPCODE: 2219 CODE:
1195{ 2220{
1196 int vx, vy;
1197 int x, y, z; 2221 int x, y, z;
1198 int last_name;
1199 mapface face;
1200 int sw4 = (sw + 3) & ~3;
1201 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1202 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1203 2222
1204 memset (darkness, 255, sw4 * sh); 2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1205 SvPOK_only (darkness_sv); 2224 int pl_x, pl_y;
1206 SvCUR_set (darkness_sv, sw4 * sh); 2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
1207 2230
1208 vx = self->x + (self->w - sw) / 2 - shift_x; 2231 pl_tex.name = 0;
1209 vy = self->y + (self->h - sh) / 2 - shift_y;
1210 2232
1211 /* 2233 // that's current max. sorry.
1212 int vx = self->vx = self->w >= sw 2234 if (sw > 255) sw = 255;
1213 ? self->x + (self->w - sw) / 2 2235 if (sh > 255) sh = 255;
1214 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1215 2236
1216 int vy = self->vy = self->h >= sh 2237 memset (&key, 0, sizeof (key));
1217 ? self->y + (self->h - sh) / 2 2238 key.r = 255;
1218 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2239 key.g = 255;
1219 */ 2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
1220 2244
1221 glColor4ub (255, 255, 255, 255); 2245 mx += self->x;
2246 my += self->y;
1222 2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
2269
2270 glEnable (GL_BLEND);
1223 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1224 glEnable (GL_BLEND);
1225 glEnable (GL_TEXTURE_2D);
1226 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1227 2273
1228 glBegin (GL_QUADS);
1229
1230 last_name = 0;
1231
1232 for (z = 0; z < 3; z++) 2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
1233 for (y = 0; y < sh; y++) 2281 for (y = 0; y < sh; y++)
1234 if (0 <= y + vy && y + vy < self->rows) 2282 if (0 <= y + my && y + my < self->rows)
1235 { 2283 {
1236 maprow *row = self->row + (y + vy); 2284 maprow *row = self->row + (y + my);
1237 2285
1238 for (x = 0; x < sw; x++) 2286 for (x = 0; x < sw; x++)
1239 if (row->c0 <= x + vx && x + vx < row->c1) 2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1240 { 2399 {
1241 mapcell *cell = row->col + (x + vx - row->c0); 2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
1242 2402
1243 darkness[y * sw4 + x] = cell->darkness < 0 2403 if (!(bits & 0x1000)
1244 ? 255 - FOW_DARKNESS 2404 && skey.level == level
1245 : 255 - cell->darkness; 2405 && level > smooth_max [skey.x][skey.y])
1246
1247 face = cell->face [z];
1248
1249 if (face)
1250 { 2406 {
1251 maptex tex = self->tex [face]; 2407 maptex tex = self->tex [skey.tile];
1252
1253 int px = (x + 1) * 32 - tex.w; 2408 int px = (((int)skey.x) - 1) * Tw;
1254 int py = (y + 1) * 32 - tex.h; 2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
1255 2414
1256 if (last_name != tex.name) 2415 if (tex.name)
1257 { 2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
1258 glEnd (); 2423 glEnd ();
1259 last_name = tex.name;
1260 glBindTexture (GL_TEXTURE_2D, last_name); 2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1261 glBegin (GL_QUADS); 2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
1262 } 2447 }
1263
1264 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1265 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1266 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1267 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1268 } 2448 }
1269 } 2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
2454 }
2455 }
2456
2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
2462
2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
2477 glDisable (GL_BLEND);
2478
2479 // top layer: overlays such as the health bar
2480 for (y = 0; y < sh; y++)
2481 if (0 <= y + my && y + my < self->rows)
2482 {
2483 maprow *row = self->row + (y + my);
2484
2485 for (x = 0; x < sw; x++)
2486 if (row->c0 <= x + mx && x + mx < row->c1)
2487 {
2488 mapcell *cell = row->col + (x + mx - row->c0);
2489
2490 int px = x * Tw;
2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2498
2499 if (cell->stat_hp)
2500 {
2501 int width = cell->stat_width * Tw;
2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2503
2504 glColor3ub (0, 0, 0);
2505 glRectf (px + 1, py - thick - 2,
2506 px + width - 1, py);
2507
2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2509 glRectf (px + 2,
2510 py - thick - 1,
2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2512 }
2513 }
2514 }
2515}
2516
2517void
2518draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2519 CODE:
2520{
2521 static float color[16][3] = {
2522 { 0.00f, 0.00f, 0.00f },
2523 { 1.00f, 1.00f, 1.00f },
2524 { 0.00f, 0.00f, 0.55f },
2525 { 1.00f, 0.00f, 0.00f },
2526
2527 { 1.00f, 0.54f, 0.00f },
2528 { 0.11f, 0.56f, 1.00f },
2529 { 0.93f, 0.46f, 0.00f },
2530 { 0.18f, 0.54f, 0.34f },
2531
2532 { 0.56f, 0.73f, 0.56f },
2533 { 0.80f, 0.80f, 0.80f },
2534 { 0.55f, 0.41f, 0.13f },
2535 { 0.99f, 0.77f, 0.26f },
2536
2537 { 0.74f, 0.65f, 0.41f },
2538
2539 { 0.00f, 1.00f, 1.00f },
2540 { 1.00f, 0.00f, 1.00f },
2541 { 1.00f, 1.00f, 0.00f },
2542 };
2543
2544 int x, y;
2545
2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2554 glEnable (GL_BLEND);
2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2556 glBegin (GL_QUADS);
2557
2558 for (y = 0; y < h; y++)
2559 for (x = 0; x < w; x++)
2560 {
2561 unsigned char m = data [x + y * w];
2562
2563 if (m)
2564 {
2565 float *c = color [m & 15];
2566
2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2568 float tx2 = tx1 + 0.5f;
2569
2570 glColor4f (c[0], c[1], c[2], 1);
2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1270 } 2575 }
2576 }
1271 2577
1272 glEnd (); 2578 glEnd ();
1273 2579 glDisable (GL_BLEND);
1274 glDisable (GL_TEXTURE_2D); 2580 glDisable (GL_TEXTURE_2D);
1275 glDisable (GL_BLEND); 2581}
2582
2583void
2584fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2585 PPCODE:
2586{
2587 int x, y;
2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2595 memset (darkness1, 0, sw1*sh1);
2596
2597 SvPOK_only (darkness3_sv);
2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2599
2600 mx += self->x - 1;
2601 my += self->y - 1;
2602
2603 for (y = 0; y < sh1; y++)
2604 if (0 <= y + my && y + my < self->rows)
2605 {
2606 maprow *row = self->row + (y + my);
2607
2608 for (x = 0; x < sw1; x++)
2609 if (row->c0 <= x + mx && x + mx < row->c1)
2610 {
2611 mapcell *cell = row->col + (x + mx - row->c0);
2612
2613 darkness1 [y * sw1 + x] = cell->darkness
2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2616 }
2617 }
2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
1276 2656
1277 EXTEND (SP, 3); 2657 EXTEND (SP, 3);
1278 PUSHs (sv_2mortal (newSViv (sw4))); 2658 PUSHs (sv_2mortal (newSViv (sw3)));
1279 PUSHs (sv_2mortal (newSViv (sh))); 2659 PUSHs (sv_2mortal (newSViv (sh3)));
1280 PUSHs (darkness_sv); 2660 PUSHs (darkness3_sv);
1281} 2661}
1282 2662
1283SV * 2663SV *
1284get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2664get_rect (DC::Map self, int x0, int y0, int w, int h)
1285 CODE: 2665 CODE:
1286{ 2666{
1287 int x, y, x1, y1; 2667 int x, y, x1, y1;
1288 SV *data_sv = newSV (w * h * 7 + 5); 2668 SV *data_sv = newSV (w * h * 7 + 5);
1289 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1314 if (row && row->c0 <= x && x < row->c1) 2694 if (row && row->c0 <= x && x < row->c1)
1315 { 2695 {
1316 mapcell *cell = row->col + (x - row->c0); 2696 mapcell *cell = row->col + (x - row->c0);
1317 uint8_t flags = 0; 2697 uint8_t flags = 0;
1318 2698
1319 if (cell->face [0]) flags |= 1; 2699 if (cell->tile [0]) flags |= 1;
1320 if (cell->face [1]) flags |= 2; 2700 if (cell->tile [1]) flags |= 2;
1321 if (cell->face [2]) flags |= 4; 2701 if (cell->tile [2]) flags |= 4;
1322 2702
1323 *data++ = flags; 2703 *data++ = flags;
1324 2704
1325 if (flags & 1) 2705 if (flags & 1)
1326 { 2706 {
2707 tileid tile = cell->tile [0];
1327 *data++ = cell->face [0] >> 8; 2708 *data++ = tile >> 8;
1328 *data++ = cell->face [0]; 2709 *data++ = tile;
1329 } 2710 }
1330 2711
1331 if (flags & 2) 2712 if (flags & 2)
1332 { 2713 {
2714 tileid tile = cell->tile [1];
1333 *data++ = cell->face [1] >> 8; 2715 *data++ = tile >> 8;
1334 *data++ = cell->face [1]; 2716 *data++ = tile;
1335 } 2717 }
1336 2718
1337 if (flags & 4) 2719 if (flags & 4)
1338 { 2720 {
2721 tileid tile = cell->tile [2];
1339 *data++ = cell->face [2] >> 8; 2722 *data++ = tile >> 8;
1340 *data++ = cell->face [2]; 2723 *data++ = tile;
1341 } 2724 }
1342 } 2725 }
1343 else 2726 else
1344 *data++ = 0; 2727 *data++ = 0;
1345 } 2728 }
1346 } 2729 }
1347 2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
1348 SvPOK_only (data_sv); 2734 SvPOK_only (data_sv);
1349 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
1350 RETVAL = data_sv; 2738 RETVAL = data_sv;
1351} 2739}
1352 OUTPUT: 2740 OUTPUT:
1353 RETVAL 2741 RETVAL
1354 2742
1355void 2743void
1356set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2744set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1357 PPCODE: 2745 PPCODE:
1358{ 2746{
1359 int x, y, z; 2747 int x, y, z;
1360 int w, h; 2748 int w, h;
1361 int x1, y1; 2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
1362 2760
1363 if (*data++ != 0) 2761 if (*data++ != 0)
1364 return; /* version mismatch */ 2762 XSRETURN_EMPTY; /* version mismatch */
1365 2763
1366 w = *data++ << 8; w |= *data++; 2764 w = *data++ << 8; w |= *data++;
1367 h = *data++ << 8; h |= *data++; 2765 h = *data++ << 8; h |= *data++;
1368 2766
1369 // we need to do this 'cause we don't keep an absolute coord system for rows 2767 // we need to do this 'cause we don't keep an absolute coord system for rows
1381 { 2779 {
1382 maprow *row = map_get_row (self, y); 2780 maprow *row = map_get_row (self, y);
1383 2781
1384 for (x = x0; x < x1; x++) 2782 for (x = x0; x < x1; x++)
1385 { 2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
1386 uint8_t flags = *data++; 2789 flags = *data++;
1387 2790
1388 if (flags) 2791 if (flags)
1389 { 2792 {
1390 mapface face[3] = { 0, 0, 0 };
1391
1392 mapcell *cell = row_get_cell (row, x); 2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
1393 2795
1394 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1395 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1396 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1397 2799
1398 if (cell->darkness <= 0) 2800 if (cell->darkness == 0)
1399 { 2801 {
1400 cell->darkness = -1; 2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
1401 2804
1402 for (z = 0; z <= 2; z++) 2805 for (z = 0; z <= 2; z++)
1403 { 2806 {
1404 cell->face[z] = face[z]; 2807 tileid t = tile [z];
1405 2808
1406 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
1407 XPUSHs (sv_2mortal (newSViv (face[z]))); 2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
1408 } 2816 }
1409 } 2817 }
1410 } 2818 }
1411 } 2819 }
1412 } 2820 }
1413} 2821}
1414 2822
1415MODULE = CFClient PACKAGE = CFClient::MixChunk 2823MODULE = Deliantra::Client PACKAGE = DC::RW
1416 2824
1417CFClient::MixChunk 2825DC::RW
1418new_from_file (SV *class, char *path) 2826new (SV *klass, SV *data_sv)
1419 CODE: 2827 CODE:
1420 RETVAL = Mix_LoadWAV (path); 2828{
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833}
1421 OUTPUT: 2834 OUTPUT:
1422 RETVAL 2835 RETVAL
1423 2836
2837DC::RW
2838new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844# fails on win32:
2845# dc.xs(2268) : error C2059: syntax error : '('
1424void 2846#void
2847#close (DC::RW self)
2848# CODE:
2849# (self->(close)) (self);
2850
2851MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853PROTOTYPES: DISABLE
2854
2855DC::Channel
2856find ()
2857 CODE:
2858{
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879}
2880 OUTPUT:
2881 RETVAL
2882
2883void
2884halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888void
2889expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893void
2894fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898int
2899volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905void
2906unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910void
2911set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917void
2918set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922void
2923set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926void
2927set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929{
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933}
2934
2935void
2936set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942PROTOTYPES: DISABLE
2943
2944void
2945decoders ()
2946 PPCODE:
2947#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952#else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954#endif
2955
2956DC::MixChunk
2957new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963void
1425DESTROY (CFClient::MixChunk self) 2964DESTROY (DC::MixChunk self)
1426 CODE: 2965 CODE:
1427 Mix_FreeChunk (self); 2966 Mix_FreeChunk (self);
1428 2967
1429int 2968int
1430volume (CFClient::MixChunk self, int volume = -1) 2969volume (DC::MixChunk self, int volume = -1)
1431 CODE: 2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
1432 RETVAL = Mix_VolumeChunk (self, volume); 2973 RETVAL = Mix_VolumeChunk (self, volume);
1433 OUTPUT: 2974 OUTPUT:
1434 RETVAL 2975 RETVAL
1435 2976
1436int 2977DC::Channel
1437play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2978play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1438 CODE: 2979 CODE:
2980{
1439 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991}
1440 OUTPUT: 2992 OUTPUT:
1441 RETVAL 2993 RETVAL
1442 2994
1443MODULE = CFClient PACKAGE = CFClient::MixMusic 2995MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997void
2998decoders ()
2999 PPCODE:
3000#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005#else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007#endif
1444 3008
1445int 3009int
1446volume (int volume = -1) 3010volume (int volume = -1)
3011 PROTOTYPE: ;$
1447 CODE: 3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
1448 RETVAL = Mix_VolumeMusic (volume); 3015 RETVAL = Mix_VolumeMusic (volume);
1449 OUTPUT: 3016 OUTPUT:
1450 RETVAL 3017 RETVAL
1451 3018
1452CFClient::MixMusic 3019void
1453new_from_file (SV *class, char *path) 3020fade_out (int ms)
1454 CODE: 3021 CODE:
1455 RETVAL = Mix_LoadMUS (path); 3022 Mix_FadeOutMusic (ms);
3023
3024void
3025halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029int
3030playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
1456 OUTPUT: 3033 OUTPUT:
1457 RETVAL 3034 RETVAL
1458 3035
3036DC::MixMusic
3037new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
1459void 3043void
1460DESTROY (CFClient::MixMusic self) 3044DESTROY (DC::MixMusic self)
1461 CODE: 3045 CODE:
1462 Mix_FreeMusic (self); 3046 Mix_FreeMusic (self);
1463 3047
1464int 3048int
1465play (CFClient::MixMusic self, int loops = -1) 3049play (DC::MixMusic self, int loops = -1)
1466 CODE: 3050 CODE:
1467 RETVAL = Mix_PlayMusic (self, loops); 3051 RETVAL = Mix_PlayMusic (self, loops);
1468 OUTPUT: 3052 OUTPUT:
1469 RETVAL 3053 RETVAL
1470 3054
3055void
3056fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
1471MODULE = CFClient PACKAGE = CFClient::OpenGL 3060MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062PROTOTYPES: ENABLE
1472 3063
1473BOOT: 3064BOOT:
1474{ 3065{
1475 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1476 static const struct { 3067 static const struct {
1477 const char *name; 3068 const char *name;
1478 IV iv; 3069 IV iv;
1479 } *civ, const_iv[] = { 3070 } *civ, const_iv[] = {
1480# define const_iv(name) { # name, (IV)name } 3071# define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
1481 const_iv (GL_COLOR_MATERIAL), 3076 const_iv (GL_COLOR_MATERIAL),
1482 const_iv (GL_SMOOTH), 3077 const_iv (GL_SMOOTH),
1483 const_iv (GL_FLAT), 3078 const_iv (GL_FLAT),
1484 const_iv (GL_DITHER), 3079 const_iv (GL_DITHER),
1485 const_iv (GL_BLEND), 3080 const_iv (GL_BLEND),
3081 const_iv (GL_CULL_FACE),
1486 const_iv (GL_SCISSOR_TEST), 3082 const_iv (GL_SCISSOR_TEST),
3083 const_iv (GL_DEPTH_TEST),
3084 const_iv (GL_ALPHA_TEST),
3085 const_iv (GL_NORMALIZE),
3086 const_iv (GL_RESCALE_NORMAL),
3087 const_iv (GL_FRONT),
3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
1487 const_iv (GL_AND), 3090 const_iv (GL_AND),
1488 const_iv (GL_ONE), 3091 const_iv (GL_ONE),
1489 const_iv (GL_ZERO), 3092 const_iv (GL_ZERO),
1490 const_iv (GL_SRC_ALPHA), 3093 const_iv (GL_SRC_ALPHA),
1491 const_iv (GL_SRC_ALPHA_SATURATE), 3094 const_iv (GL_DST_ALPHA),
1492 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1493 const_iv (GL_ONE_MINUS_DST_ALPHA), 3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
3101 const_iv (GL_SRC_ALPHA_SATURATE),
1494 const_iv (GL_RGB), 3102 const_iv (GL_RGB),
1495 const_iv (GL_RGBA), 3103 const_iv (GL_RGBA),
3104 const_iv (GL_RGBA4),
3105 const_iv (GL_RGBA8),
3106 const_iv (GL_RGB5_A1),
1496 const_iv (GL_UNSIGNED_BYTE), 3107 const_iv (GL_UNSIGNED_BYTE),
3108 const_iv (GL_UNSIGNED_SHORT),
3109 const_iv (GL_UNSIGNED_INT),
1497 const_iv (GL_ALPHA), 3110 const_iv (GL_ALPHA),
3111 const_iv (GL_INTENSITY),
1498 const_iv (GL_LUMINANCE), 3112 const_iv (GL_LUMINANCE),
3113 const_iv (GL_LUMINANCE_ALPHA),
1499 const_iv (GL_FLOAT), 3114 const_iv (GL_FLOAT),
1500 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
1501 const_iv (GL_COMPILE), 3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_1D), 3125 const_iv (GL_TEXTURE_1D),
1503 const_iv (GL_TEXTURE_2D), 3126 const_iv (GL_TEXTURE_2D),
1504 const_iv (GL_TEXTURE_ENV), 3127 const_iv (GL_TEXTURE_ENV),
1505 const_iv (GL_TEXTURE_MAG_FILTER), 3128 const_iv (GL_TEXTURE_MAG_FILTER),
1506 const_iv (GL_TEXTURE_MIN_FILTER), 3129 const_iv (GL_TEXTURE_MIN_FILTER),
1507 const_iv (GL_TEXTURE_ENV_MODE), 3130 const_iv (GL_TEXTURE_ENV_MODE),
1508 const_iv (GL_TEXTURE_WRAP_S), 3131 const_iv (GL_TEXTURE_WRAP_S),
1509 const_iv (GL_TEXTURE_WRAP_T), 3132 const_iv (GL_TEXTURE_WRAP_T),
3133 const_iv (GL_REPEAT),
1510 const_iv (GL_CLAMP), 3134 const_iv (GL_CLAMP),
1511 const_iv (GL_REPEAT), 3135 const_iv (GL_CLAMP_TO_EDGE),
1512 const_iv (GL_NEAREST), 3136 const_iv (GL_NEAREST),
1513 const_iv (GL_LINEAR), 3137 const_iv (GL_LINEAR),
1514 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3138 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1515 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3139 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1516 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3140 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1517 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3141 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1518 const_iv (GL_GENERATE_MIPMAP), 3142 const_iv (GL_GENERATE_MIPMAP),
1519 const_iv (GL_MODULATE), 3143 const_iv (GL_MODULATE),
1520 const_iv (GL_DECAL), 3144 const_iv (GL_DECAL),
1521 const_iv (GL_REPLACE), 3145 const_iv (GL_REPLACE),
3146 const_iv (GL_DEPTH_BUFFER_BIT),
1522 const_iv (GL_COLOR_BUFFER_BIT), 3147 const_iv (GL_COLOR_BUFFER_BIT),
1523 const_iv (GL_PROJECTION), 3148 const_iv (GL_PROJECTION),
1524 const_iv (GL_MODELVIEW), 3149 const_iv (GL_MODELVIEW),
1525 const_iv (GL_COLOR_LOGIC_OP), 3150 const_iv (GL_COLOR_LOGIC_OP),
1526 const_iv (GL_SEPARABLE_2D), 3151 const_iv (GL_SEPARABLE_2D),
1527 const_iv (GL_CONVOLUTION_2D), 3152 const_iv (GL_CONVOLUTION_2D),
1528 const_iv (GL_CONVOLUTION_BORDER_MODE), 3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
1529 const_iv (GL_CONSTANT_BORDER), 3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
1530 const_iv (GL_LINES), 3156 const_iv (GL_LINES),
3157 const_iv (GL_LINE_STRIP),
3158 const_iv (GL_LINE_LOOP),
1531 const_iv (GL_QUADS), 3159 const_iv (GL_QUADS),
3160 const_iv (GL_QUAD_STRIP),
3161 const_iv (GL_TRIANGLES),
3162 const_iv (GL_TRIANGLE_STRIP),
3163 const_iv (GL_TRIANGLE_FAN),
1532 const_iv (GL_LINE_LOOP), 3164 const_iv (GL_POLYGON),
1533 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1534 const_iv (GL_FASTEST), 3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
3174 const_iv (GL_V2F),
3175 const_iv (GL_V3F),
3176 const_iv (GL_T2F_V3F),
3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1535# undef const_iv 3181# undef const_iv
1536 }; 3182 };
1537 3183
1538 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1539 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3186
3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
1540} 3189}
3190
3191void
3192disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197void
3198apple_nvidia_bug (int enable)
3199
3200const char *
3201gl_vendor ()
3202 CODE:
3203 RETVAL = (const char *)glGetString (GL_VENDOR);
3204 OUTPUT:
3205 RETVAL
3206
3207const char *
3208gl_version ()
3209 CODE:
3210 RETVAL = (const char *)glGetString (GL_VERSION);
3211 OUTPUT:
3212 RETVAL
3213
3214const char *
3215gl_extensions ()
3216 CODE:
3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3218 OUTPUT:
3219 RETVAL
3220
3221const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
1541 3238
1542int glGetError () 3239int glGetError ()
3240
3241void glFinish ()
3242
3243void glFlush ()
1543 3244
1544void glClear (int mask) 3245void glClear (int mask)
1545 3246
1546void glClearColor (float r, float g, float b, float a = 1.0) 3247void glClearColor (float r, float g, float b, float a = 1.0)
1547 PROTOTYPE: @ 3248 PROTOTYPE: @
1554 3255
1555void glHint (int target, int mode) 3256void glHint (int target, int mode)
1556 3257
1557void glBlendFunc (int sfactor, int dfactor) 3258void glBlendFunc (int sfactor, int dfactor)
1558 3259
3260void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3261 CODE:
3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264# void glBlendEquation (int se)
3265
3266void glDepthMask (int flag)
3267
1559void glLogicOp (int opcode) 3268void glLogicOp (int opcode)
1560 3269
1561void glColorMask (int red, int green, int blue, int alpha) 3270void glColorMask (int red, int green, int blue, int alpha)
1562 3271
1563void glMatrixMode (int mode) 3272void glMatrixMode (int mode)
1566 3275
1567void glPopMatrix () 3276void glPopMatrix ()
1568 3277
1569void glLoadIdentity () 3278void glLoadIdentity ()
1570 3279
3280void glDrawBuffer (int buffer)
3281
3282void glReadBuffer (int buffer)
3283
1571# near and far are due to microsofts buggy c compiler 3284# near_ and far_ are due to microsofts buggy "c" compiler
3285void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3286
3287# near_ and far_ are due to microsofts buggy "c" compiler
1572void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3288void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290PROTOTYPES: DISABLE
1573 3291
1574void glViewport (int x, int y, int width, int height) 3292void glViewport (int x, int y, int width, int height)
1575 3293
1576void glScissor (int x, int y, int width, int height) 3294void glScissor (int x, int y, int width, int height)
1577 3295
1585 3303
1586void glRotate (float angle, float x, float y, float z) 3304void glRotate (float angle, float x, float y, float z)
1587 CODE: 3305 CODE:
1588 glRotatef (angle, x, y, z); 3306 glRotatef (angle, x, y, z);
1589 3307
1590void glBegin (int mode)
1591
1592void glEnd ()
1593
1594void glColor (float r, float g, float b, float a = 1.0) 3308void glColor (float r, float g, float b, float a = 1.0)
1595 PROTOTYPE: @ 3309 PROTOTYPE: @
3310 ALIAS:
3311 glColor_premultiply = 1
1596 CODE: 3312 CODE:
1597 glColor4ub (MIN ((int)(r * 255.f), 255), 3313 if (ix)
1598 MIN ((int)(g * 255.f), 255), 3314 {
1599 MIN ((int)(b * 255.f), 255), 3315 r *= a;
1600 MIN ((int)(a * 255.f), 255)); 3316 g *= a;
3317 b *= a;
3318 }
3319 // microsoft visual "c" rounds instead of truncating...
3320 glColor4f (r, g, b, a);
3321
3322void glRasterPos (float x, float y, float z = 0.)
3323 CODE:
3324 glRasterPos3f (0, 0, z);
3325 glBitmap (0, 0, 0, 0, x, y, 0);
1601 3326
1602void glVertex (float x, float y, float z = 0.) 3327void glVertex (float x, float y, float z = 0.)
1603 CODE: 3328 CODE:
1604 glVertex3f (x, y, z); 3329 glVertex3f (x, y, z);
1605 3330
1606void glTexCoord (float s, float t) 3331void glTexCoord (float s, float t)
1607 CODE: 3332 CODE:
1608 glTexCoord2f (s, t); 3333 glTexCoord2f (s, t);
1609 3334
3335void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348PROTOTYPES: ENABLE
3349
3350void glBegin (int mode)
3351
3352void glEnd ()
3353
3354void glPointSize (GLfloat size)
3355
3356void glLineWidth (GLfloat width)
3357
3358void glInterleavedArrays (int format, int stride, char *data)
3359
3360void glDrawElements (int mode, int count, int type, char *indices)
3361
3362# 1.2 void glDrawRangeElements (int mode, int start, int end
3363
1610void glTexEnv (int target, int pname, float param) 3364void glTexEnv (int target, int pname, float param)
1611 CODE: 3365 CODE:
1612 glTexEnvf (target, pname, param); 3366 glTexEnvf (target, pname, param);
1613 3367
1614void glTexParameter (int target, int pname, float param) 3368void glTexParameter (int target, int pname, float param)
1617 3371
1618void glBindTexture (int target, int name) 3372void glBindTexture (int target, int name)
1619 3373
1620void glConvolutionParameter (int target, int pname, float params) 3374void glConvolutionParameter (int target, int pname, float params)
1621 CODE: 3375 CODE:
1622 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3376 if (gl.ConvolutionParameterf)
3377 gl.ConvolutionParameterf (target, pname, params);
1623 3378
1624void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3379void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1625 CODE: 3380 CODE:
1626 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3381 if (gl.ConvolutionFilter2D)
1627 (target, internalformat, width, height, format, type, data)); 3382 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1628 3383
1629void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3384void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1630 CODE: 3385 CODE:
1631 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3386 if (gl.SeparableFilter2D)
1632 (target, internalformat, width, height, format, type, row, column)); 3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1633 3388
1634void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3389void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1635 3390
1636void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3391void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1637 3392
1638void glRasterPos (int x, int y) 3393void glDrawPixels (int width, int height, int format, int type, char *pixels)
1639 CODE: 3394
1640 glRasterPos2i (x, y); 3395void glPixelZoom (float x, float y)
1641 3396
1642void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3397void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1643 3398
1644int glGenTexture () 3399int glGenTexture ()
1645 CODE: 3400 CODE:
1646{ 3401 RETVAL = gen_texture ();
1647 GLuint name;
1648 glGenTextures (1, &name);
1649 RETVAL = name;
1650}
1651 OUTPUT: 3402 OUTPUT:
1652 RETVAL 3403 RETVAL
1653 3404
1654void glDeleteTexture (int name) 3405void glDeleteTexture (int name)
1655 CODE: 3406 CODE:
1656{
1657 GLuint name_ = name;
1658 glDeleteTextures (1, &name_); 3407 del_texture (name);
1659} 3408
1660
1661int glGenList () 3409int glGenList ()
1662 CODE: 3410 CODE:
1663 RETVAL = glGenLists (1); 3411 RETVAL = glGenLists (1);
1664 OUTPUT: 3412 OUTPUT:
1665 RETVAL 3413 RETVAL
1672 3420
1673void glEndList () 3421void glEndList ()
1674 3422
1675void glCallList (int list) 3423void glCallList (int list)
1676 3424
3425void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432PROTOTYPES: DISABLE
3433
3434void
3435find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437{
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440}
3441
3442BOOT:
3443{
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450}
3451
3452void
3453draw (SV *self)
3454 CODE:
3455{
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513#if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525#endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536}
3537

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