ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.107 by root, Mon Jun 5 05:23:19 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#include "ecb.h"
45 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
47 89
48#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
50 92
51#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
52 123
53static struct 124static struct
54{ 125{
55#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 127#include "glfunc.h"
57#undef GL_FUNC 128#undef GL_FUNC
58} gl; 129} gl;
59 130
131static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 133{
62 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 138 else
67 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
68} 140}
69 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
72 177
73typedef PangoFontDescription *CFClient__Font; 178typedef PangoFontDescription *DC__Font;
74 179
180static int
181shape_attr_p (PangoLayoutRun *run)
182{
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196}
197
75typedef struct cf_layout { 198struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 199 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
79 int base_height; 201 int base_height;
80 CFClient__Font font; 202 DC__Font font;
81} *CFClient__Layout; 203 rc_t rc;
204};
82 205
206typedef cf_layout *DC__Layout;
207
83static CFClient__Font default_font; 208static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
86 211
87static void 212static void
88substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
89{ 214{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 216#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 218#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 220}
97 221
98static void 222static void
99layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
100{ 224{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
103 */ 227 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
105 229
106 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 232
109 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
110} 234}
111 235
112static void 236static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
116 243
117 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 246
120 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
121} 248 if (!rect.height) rect.height = 1;
122 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
123typedef uint16_t mapface; 257typedef uint16_t faceid;
124 258
125typedef struct { 259struct maptex
260{
126 GLint name; 261 GLuint name;
127 int w, h; 262 int w, h;
128 float s, t; 263 float s, t;
129 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
130} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
131 269
132typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
133 int16_t darkness; 274 uint16_t darkness;
134 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 276};
136 277
137typedef struct { 278struct maprow
279{
138 int32_t c0, c1; 280 int32_t c0, c1;
139 mapcell *col; 281 mapcell *col;
140} maprow; 282};
141 283
142typedef struct map { 284struct mapgrid {
143 int x, y, w, h; 285 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 287 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 288 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 289
151 int32_t rows; 290 int32_t rows;
152 maprow *row; 291 maprow *row;
153} *CFClient__Map; 292};
154 293
155static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
156prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
157{ 299{
158 char *p; 300 T *p;
159 301
160 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
161 Zero (p, inc, char); 303 Zero (p, inc, T);
162 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
163 Safefree (ptr); 305 Safefree (ptr);
164 306
165 return p; 307 ptr = p;
166} 308}
167 309
168static char * 310template<typename T>
311static void
169append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
170{ 313{
171 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
172 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
173
174 return ptr;
175} 316}
176 317
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
179 337
180static maprow * 338static maprow *
181map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
182{ 340{
183 if (0 > y) 341 if (0 > y)
184 { 342 {
185 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
187 345
188 self->rows += extend; 346 self->rows += extend;
189 self->y += extend; 347 self->y += extend;
190 y += extend; 348 y += extend;
191 } 349 }
192 else if (y >= self->rows) 350 else if (y >= self->rows)
193 { 351 {
194 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
195 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
196 self->rows += extend; 354 self->rows += extend;
197 } 355 }
198 356
199 return self->row + y; 357 return self->row + y;
200} 358}
210 } 368 }
211 369
212 if (row->c0 > x) 370 if (row->c0 > x)
213 { 371 {
214 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
215 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
216 row->c0 -= extend; 374 row->c0 -= extend;
217 } 375 }
218 else if (x >= row->c1) 376 else if (x >= row->c1)
219 { 377 {
220 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
221 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
222 row->c1 += extend; 380 row->c1 += extend;
223 } 381 }
224 382
225 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
226} 384}
227 385
228static mapcell * 386static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
230{ 388{
231 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
232} 390}
233 391
234static void 392static void
235map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
236{ 394{
237 int r; 395 int r;
238 396
239 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
247 self->oy = 0; 405 self->oy = 0;
248 self->row = 0; 406 self->row = 0;
249 self->rows = 0; 407 self->rows = 0;
250} 408}
251 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
252static void 420static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
254{ 422{
255 int x, y; 423 int x, y;
256 maprow *row; 424 maprow *row;
425 mapcell *cell;
257 426
258 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 428 if (y >= 0)
260 { 429 {
261 if (y >= self->rows) 430 if (y >= self->rows)
267 if (x >= row->c0) 436 if (x >= row->c0)
268 { 437 {
269 if (x >= row->c1) 438 if (x >= row->c1)
270 break; 439 break;
271 440
272 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
273 } 444 }
274 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
275} 481}
276 482
277static void 483static void
278music_finished (void) 484music_finished (void)
279{ 485{
298 ev.data2 = 0; 504 ev.data2 = 0;
299 505
300 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
301} 507}
302 508
303MODULE = CFClient PACKAGE = CFClient 509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
304 639
305PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
306 641
307BOOT: 642BOOT:
308{ 643{
309 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 645 static const struct {
311 const char *name; 646 const char *name;
312 IV iv; 647 IV iv;
313 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
315 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
397 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 809
410 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 811
412 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
413# undef const_iv 842# undef const_iv
414 }; 843 };
415 844
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
857
858int
859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
864
865NV floor (NV x)
866
867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
419 882
420void 883void
421pango_init () 884pango_init ()
422 CODE: 885 CODE:
423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{ 886{
425 {
426 ft2_fontmap = pango_ft2_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
429 } 890 /*pango_context_set_font_description (opengl_context, default_font);*/
430 { 891#if PANGO_VERSION_CHECK (1, 15, 2)
431 cairo_font_options_t *fopt = cairo_font_options_create (); 892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
432 cairo_fontmap = pango_cairo_font_map_get_default (); 893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif 894#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
445} 895}
446 896
447int 897char *SDL_GetError ()
448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
449 898
450void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
451SDL_Quit () 908void SDL_Quit ()
452 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
453void 920void
454SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
455 PPCODE: 922 PPCODE:
456{ 923{
457 SDL_Rect **m; 924 SDL_Rect **m;
458 925
459 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
463 930
464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
466 933
467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
471 938
472 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
473 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
474 SDL_EnableUNICODE (1);
475 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
476 941
477 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
478 943
479 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
480 while (*m) 945 while (*m)
481 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
482 AV *av = newAV (); 949 AV *av = newAV ();
483 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
484 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
485 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
486 956
487 ++m; 957 ++m;
488 } 958 }
489} 959}
490 960
491char *
492SDL_GetError ()
493
494int 961int
495SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
496 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
497 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
499 ); 975 );
976
500 if (RETVAL) 977 if (RETVAL)
501 { 978 {
502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h" 981#include "glfunc.h"
505# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
506 } 985 }
986}
507 OUTPUT: 987 OUTPUT:
508 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
509 992
510void 993void
511SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
512 995
513char * 996char *
514SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
515 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
516void 1010void
517SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
518 PPCODE: 1015 PPCODE:
519{ 1016{
520 SDL_Event ev; 1017 SDL_Event ev;
521 1018
522 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
523 { 1021 {
524 HV *hv = newHV (); 1022 HV *hv = newHV ();
525 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
526 1024
527 switch (ev.type) 1025 switch (ev.type)
528 { 1026 {
529 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
530 case SDL_KEYUP: 1028 case SDL_KEYUP:
531 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
532 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
533 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
534 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
535 break; 1034 break;
536 1035
537 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
540 break; 1039 break;
541 1040
542 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
544
545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
550 break; 1067 break;
551 1068
552 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
553 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
555 1072
556 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
557 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
558 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
559 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
564 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
565 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
566 break; 1083 break;
567 } 1084 }
568 1085
569 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
570 } 1087 }
571} 1088}
572 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
573int 1103int
574Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
575 POSTCALL: 1105 POSTCALL:
576 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
577 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
578 1108
579void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
580Mix_CloseAudio () 1126Mix_CloseAudio ()
581 1127
582int 1128int
583Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
584 1130
1131const char *
1132Mix_GetError ()
1133
585void 1134void
586lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
587 CODE: 1136 CODE:
1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1138
1139void
1140win32_proxy_info ()
1141 PPCODE:
1142{
588#ifndef _WIN32 1143#ifdef _WIN32
589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 char buffer[2048];
1145 DWORD buflen;
1146
1147 EXTEND (SP, 3);
1148
1149 buflen = sizeof (buffer);
1150 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1151 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1152 {
1153 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1157 {
1158 PUSHs (newSVpv (buffer, 0));
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1162 PUSHs (newSVpv (buffer, 0));
1163 }
1164 }
590#endif 1165#endif
1166}
591 1167
592void 1168int
593add_font (char *file) 1169add_font (char *file)
594 CODE: 1170 CODE:
595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
596#ifdef _WIN32 1172 OUTPUT:
597 // cairo... sigh... requires win2000 1173 RETVAL
598 AddFontResourceEx (file, FR_PRIVATE, 0); 1174
599#endif 1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
600 1181
601void 1182void
602load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
603 ALIAS: 1184 ALIAS:
604 load_image_file = 1 1185 load_image_file = 1
607 STRLEN image_len; 1188 STRLEN image_len;
608 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
609 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
610 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
611 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
612 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
613 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
614 1195
615 if (!rw) 1196 if (!rw)
616 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
617 1198
646 1227
647 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1228 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
648 1229
649 assert (surface2->pitch == surface2->w * 4); 1230 assert (surface2->pitch == surface2->w * 4);
650 1231
1232 SDL_LockSurface (surface2);
651 EXTEND (SP, 5); 1233 EXTEND (SP, 6);
652 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
653 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
654 SDL_LockSurface (surface2);
655 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
656 SDL_UnlockSurface (surface2);
657 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
658 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
659 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1240 SDL_UnlockSurface (surface2);
660 1241
661 SDL_FreeSurface (surface); 1242 SDL_FreeSurface (surface);
662 SDL_FreeSurface (surface2); 1243 SDL_FreeSurface (surface2);
663} 1244}
664 1245
690void 1271void
691error (char *message) 1272error (char *message)
692 CODE: 1273 CODE:
693 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
694#ifdef _WIN32 1275#ifdef _WIN32
695 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
696#endif 1277#endif
697 1278
698void 1279void
699fatal (char *message) 1280fatal (char *message)
700 CODE: 1281 CODE:
701 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
702#ifdef _WIN32 1283#ifdef _WIN32
703 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
704#endif 1285#endif
705 exit (1); 1286 _exit (1);
706 1287
1288void
1289_exit (int retval = 0)
1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
1293#else
1294 _exit (retval);
1295#endif
1296
1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
707MODULE = CFClient PACKAGE = CFClient::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
708 1314
709CFClient::Font 1315PROTOTYPES: DISABLE
1316
1317DC::Font
710new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
711 CODE: 1319 CODE:
712{ 1320{
713 int count; 1321 int count;
714 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
715 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
717} 1325}
718 OUTPUT: 1326 OUTPUT:
719 RETVAL 1327 RETVAL
720 1328
721void 1329void
722DESTROY (CFClient::Font self) 1330DESTROY (DC::Font self)
723 CODE: 1331 CODE:
724 pango_font_description_free (self); 1332 pango_font_description_free (self);
725 1333
726void 1334void
727make_default (CFClient::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
728 CODE: 1337 CODE:
729 default_font = self; 1338 default_font = self;
730 1339
731MODULE = CFClient PACKAGE = CFClient::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
732 1341
733CFClient::Layout 1342PROTOTYPES: DISABLE
734new (SV *class, int rgba = 0)
735 CODE:
736 New (0, RETVAL, 1, struct cf_layout);
737 1343
1344void
1345glyph_cache_backup ()
1346 PROTOTYPE:
1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_restore ();
1355
1356DC::Layout
1357new (SV *klass)
1358 CODE:
1359 RETVAL = new cf_layout;
1360
738 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
739 RETVAL->rgba = rgba;
740 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
741 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
742 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
743 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
744 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
748 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
749 OUTPUT: 1371 OUTPUT:
750 RETVAL 1372 RETVAL
751 1373
752void 1374void
753DESTROY (CFClient::Layout self) 1375DESTROY (DC::Layout self)
754 CODE: 1376 CODE:
755 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
756 Safefree (self); 1378 delete self;
757 1379
758int
759is_rgba (CFClient::Layout self)
760 CODE:
761 RETVAL = self->rgba;
762 OUTPUT:
763 RETVAL
764
765void 1380void
766set_text (CFClient::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
767 CODE: 1382 CODE:
768{ 1383{
769 STRLEN textlen; 1384 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
771 1386
772 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
773} 1388}
774 1389
775void 1390void
776set_markup (CFClient::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
777 CODE: 1392 CODE:
778{ 1393{
779 STRLEN textlen; 1394 STRLEN textlen;
780 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
781 1396
782 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
783} 1398}
784 1399
1400void
1401set_shapes (DC::Layout self, ...)
1402 CODE:
1403{
1404 PangoAttrList *attrs = 0;
1405 const char *text = pango_layout_get_text (self->pl);
1406 const char *pos = text;
1407 int arg = 4;
1408
1409 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1410 {
1411 PangoRectangle inkrect, rect;
1412 PangoAttribute *attr;
1413
1414 int x = SvIV (ST (arg - 3));
1415 int y = SvIV (ST (arg - 2));
1416 int w = SvIV (ST (arg - 1));
1417 int h = SvIV (ST (arg ));
1418
1419 inkrect.x = 0;
1420 inkrect.y = 0;
1421 inkrect.width = 0;
1422 inkrect.height = 0;
1423
1424 rect.x = x * PANGO_SCALE;
1425 rect.y = y * PANGO_SCALE;
1426 rect.width = w * PANGO_SCALE;
1427 rect.height = h * PANGO_SCALE;
1428
1429 if (!attrs)
1430 attrs = pango_layout_get_attributes (self->pl);
1431
1432 attr = pango_attr_shape_new (&inkrect, &rect);
1433 attr->start_index = pos - text;
1434 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1435 pango_attr_list_insert (attrs, attr);
1436
1437 arg += 4;
1438 pos += sizeof (OBJ_STR) - 1;
1439 }
1440
1441 if (attrs)
1442 pango_layout_set_attributes (self->pl, attrs);
1443}
1444
1445void
1446get_shapes (DC::Layout self)
1447 PPCODE:
1448{
1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1450
1451 do
1452 {
1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1454
1455 if (run && shape_attr_p (run))
1456 {
1457 PangoRectangle extents;
1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1459
1460 EXTEND (SP, 2);
1461 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1463 }
1464 }
1465 while (pango_layout_iter_next_run (iter));
1466
1467 pango_layout_iter_free (iter);
1468}
1469
1470int
1471has_wrapped (DC::Layout self)
1472 CODE:
1473{
1474 int lines = 1;
1475 const char *text = pango_layout_get_text (self->pl);
1476
1477 while (*text)
1478 lines += *text++ == '\n';
1479
1480 RETVAL = lines < pango_layout_get_line_count (self->pl);
1481}
1482 OUTPUT:
1483 RETVAL
1484
785SV * 1485SV *
786get_text (CFClient::Layout self) 1486get_text (DC::Layout self)
787 CODE: 1487 CODE:
788 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
789 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
790 OUTPUT: 1490 OUTPUT:
791 RETVAL 1491 RETVAL
792 1492
793void 1493void
794set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
795 CODE: 1495 CODE:
796 self->r = r; 1496 self->r = r;
797 self->g = g; 1497 self->g = g;
798 self->b = b; 1498 self->b = b;
799 self->a = a; 1499 self->a = a;
800 1500
801void 1501void
802set_font (CFClient::Layout self, CFClient::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
803 CODE: 1503 CODE:
804 if (self->font != font) 1504 if (self->font != font)
805 { 1505 {
806 self->font = font; 1506 self->font = font;
807 layout_update_font (self); 1507 layout_update_font (self);
808 } 1508 }
809 1509
810void 1510void
811set_height (CFClient::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
812 CODE: 1512 CODE:
813 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
814 { 1514 {
815 self->base_height = base_height; 1515 self->base_height = base_height;
816 layout_update_font (self); 1516 layout_update_font (self);
817 } 1517 }
818 1518
819void 1519void
820set_width (CFClient::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
821 CODE: 1521 CODE:
822 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
823 1523
824void 1524void
825set_indent (CFClient::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
826 CODE: 1526 CODE:
827 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
828 1528
829void 1529void
830set_spacing (CFClient::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
831 CODE: 1531 CODE:
832 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
833 1533
834void 1534void
835set_ellipsise (CFClient::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
836 CODE: 1536 CODE:
837 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
838 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
839 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
840 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
841 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
842 ); 1542 );
843 1543
844void 1544void
845set_single_paragraph_mode (CFClient::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
846 CODE: 1546 CODE:
847 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
848 1548
849void 1549void
850size (CFClient::Layout self) 1550size (DC::Layout self)
851 PPCODE: 1551 PPCODE:
852{ 1552{
853 int w, h; 1553 int w, h;
854 1554
855 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
858 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
859 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
860} 1560}
861 1561
862int 1562int
1563descent (DC::Layout self)
1564 CODE:
1565{
1566 PangoRectangle rect;
1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1569 RETVAL = PANGO_DESCENT (rect);
1570}
1571 OUTPUT:
1572 RETVAL
1573
1574int
863xy_to_index (CFClient::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
864 CODE: 1576 CODE:
865{ 1577{
866 int index, trailing; 1578 int index, trailing;
867 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
868 RETVAL = index; 1580 RETVAL = index + trailing;
869} 1581}
870 OUTPUT: 1582 OUTPUT:
871 RETVAL 1583 RETVAL
872 1584
873void 1585void
874cursor_pos (CFClient::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
875 PPCODE: 1587 PPCODE:
876{ 1588{
877 PangoRectangle strong_pos; 1589 PangoRectangle pos;
878 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
879 1591
880 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
882 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
884} 1596}
885 1597
886void 1598void
887render (CFClient::Layout self) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
888 PPCODE: 1600 PPCODE:
889{ 1601{
890 SV *retval; 1602 int line, x;
891 int w, h;
892 1603
893 layout_get_pixel_size (self, &w, &h); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
894 1605#if !PANGO_VERSION_CHECK (1, 17, 3)
895 if (self->rgba) 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 { 1607 --line;
897 cairo_surface_t *surface;
898 cairo_t *cairo;
899
900 retval = newSV (w * h * 4);
901 SvPOK_only (retval);
902 SvCUR_set (retval, w * h * 4);
903
904 memset (SvPVX (retval), 0, w * h * 4);
905
906 surface = cairo_image_surface_create_for_data (
907 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
908 cairo = cairo_create (surface);
909 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
910
911 pango_cairo_show_layout (cairo, self->pl);
912
913 cairo_destroy (cairo);
914 cairo_surface_destroy (surface);
915
916 // what a mess, and its premultiplied, too :(
917 {
918 uint32_t *p = (uint32_t *)SvPVX (retval);
919 uint32_t *e = p + w * h;
920
921 while (p < e)
922 {
923 uint32_t rgba = *p;
924 rgba = (rgba >> 24) | (rgba << 8);
925#if 0
926#ifdef _WIN32
927 {//D
928 uint8_t r = rgba >> 24;
929 uint8_t g = rgba >> 16;
930 uint8_t b = rgba >> 8;
931 uint8_t a = rgba >> 0;
932
933 rgba = (rgba & 0xffffff00) | a;
934 }
935#endif 1608#endif
936#endif
937 rgba = SDL_SwapBE32 (rgba);
938 *p++ = rgba;
939 }
940 }
941
942 EXTEND (SP, 5); 1609 EXTEND (SP, 2);
943 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
944 PUSHs (sv_2mortal (newSViv (h))); 1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
945 PUSHs (sv_2mortal (retval));
946 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 }
949 else 1632 else
950 { 1633 {
951 FT_Bitmap bitmap;
952
953 retval = newSV (w * h);
954 SvPOK_only (retval);
955 SvCUR_set (retval, w * h);
956
957 bitmap.rows = h;
958 bitmap.width = w;
959 bitmap.pitch = w;
960 bitmap.buffer = (unsigned char*)SvPVX (retval);
961 bitmap.num_grays = 256;
962 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
963
964 memset (bitmap.buffer, 0, w * h);
965
966 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
967
968 EXTEND (SP, 5);
969 PUSHs (sv_2mortal (newSViv (w))); 1634 PUSHs (sv_2mortal (newSViv (index)));
970 PUSHs (sv_2mortal (newSViv (h))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 } 1636 }
975} 1637}
976 1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1643 pango_opengl_render_layout_subpixel (
1644 self->pl,
1645 &self->rc,
1646 x * PANGO_SCALE, y * PANGO_SCALE,
1647 self->r, self->g, self->b, self->a,
1648 flags
1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1653
1654void
1655draw (DC::Layout self)
1656 CODE:
1657{
1658 glEnable (GL_TEXTURE_2D);
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1665
1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
977MODULE = CFClient PACKAGE = CFClient::Texture 1673MODULE = Deliantra::Client PACKAGE = DC::Texture
978 1674
1675PROTOTYPES: ENABLE
1676
979void 1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1682 {
1683 STRLEN datalen;
1684 char *data = SvPVbyte (data_, datalen);
1685 int bpp = datalen / (ow * oh);
1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1687
1688 SvPOK_only (result_);
1689 SvCUR_set (result_, nw * nh * bpp);
1690
1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1692 while (oh--)
1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1694
1695 sv_setsv (data_, result_);
1696 }
1697}
1698
1699void
980draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
981 PROTOTYPE: $$$;$$ 1701 PROTOTYPE: $$$;$$
982 ALIAS: 1702 ALIAS:
983 draw_quad_alpha = 1 1703 draw_quad_alpha = 1
984 draw_quad_alpha_premultiplied = 2 1704 draw_quad_alpha_premultiplied = 2
985 CODE: 1705 CODE:
986{ 1706{
987 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
988 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
989 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
990 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
991 1714
992 if (items < 5) 1715 if (items < 5)
993 { 1716 {
994 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
995 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1023 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1024 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1025 } 1748 }
1026} 1749}
1027 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1028MODULE = CFClient PACKAGE = CFClient::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1029 1884
1030CFClient::Map 1885PROTOTYPES: DISABLE
1031new (SV *class, int map_width, int map_height) 1886
1887DC::Map
1888new (SV *klass)
1032 CODE: 1889 CODE:
1033 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1034 RETVAL->x = 0; 1891 RETVAL->x = 0;
1035 RETVAL->y = 0; 1892 RETVAL->y = 0;
1036 RETVAL->w = map_width; 1893 RETVAL->w = 0;
1037 RETVAL->h = map_height; 1894 RETVAL->h = 0;
1038 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1039 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
1040 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1041 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1042 RETVAL->texs = 8192;
1043 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1044 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
1045 RETVAL->row = 0; 1900 RETVAL->row = 0;
1046 OUTPUT: 1901 OUTPUT:
1047 RETVAL 1902 RETVAL
1048 1903
1049void 1904void
1050DESTROY (CFClient::Map self) 1905DESTROY (DC::Map self)
1051 CODE: 1906 CODE:
1052{ 1907{
1053 map_clear (self); 1908 map_clear (self);
1054 Safefree (self->face); 1909 Safefree (self->face2tile);
1910 Safefree (self->tex);
1055 Safefree (self); 1911 Safefree (self);
1056} 1912}
1057 1913
1058void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
1059clear (CFClient::Map self) 1921clear (DC::Map self)
1060 CODE: 1922 CODE:
1061 map_clear (self); 1923 map_clear (self);
1062 1924
1063void 1925void
1064set_face (CFClient::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1065 CODE: 1927 CODE:
1066{ 1928{
1067 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1068 { 1930 need_texid (self, tile);
1069 Append (mapface, self->face, self->faces, self->faces);
1070 self->faces *= 2;
1071 }
1072
1073 self->face [face] = texid;
1074} 1931}
1075 1932
1076void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1077set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1078 CODE: 1958 CODE:
1079{ 1959{
1080 while (self->texs <= texid) 1960 need_texid (self, texid);
1081 {
1082 Append (maptex, self->tex, self->texs, self->texs);
1083 self->texs *= 2;
1084 }
1085 1961
1086 { 1962 {
1087 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1088 1964
1089 tex->name = name; 1965 tex->name = name;
1105 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1984}
1109 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1110int 2006int
1111ox (CFClient::Map self) 2007ox (DC::Map self)
1112 ALIAS: 2008 ALIAS:
1113 oy = 1 2009 oy = 1
1114 x = 2 2010 x = 2
1115 y = 3 2011 y = 3
1116 w = 4 2012 w = 4
1127 } 2023 }
1128 OUTPUT: 2024 OUTPUT:
1129 RETVAL 2025 RETVAL
1130 2026
1131void 2027void
1132scroll (CFClient::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1133 CODE: 2029 CODE:
1134{ 2030{
1135 if (dx > 0) 2031 if (dx > 0)
1136 map_blank (self, self->x, self->y, dx - 1, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1137 else if (dx < 0) 2033 else if (dx < 0)
1138 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1139 2035
1140 if (dy > 0) 2036 if (dy > 0)
1141 map_blank (self, self->x, self->y, self->w, dy - 1); 2037 map_blank (self, self->x, self->y, self->w, dy);
1142 else if (dy < 0) 2038 else if (dy < 0)
1143 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1144 2040
1145 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1146 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1147 2043
1148 while (self->y < 0) 2044 while (self->y < 0)
1149 { 2045 {
1150 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1151 2047
1152 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1153 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1154 } 2050 }
1155} 2051}
1156 2052
1157void 2053SV *
1158map1a_update (CFClient::Map self, SV *data_) 2054map1a_update (DC::Map self, SV *data_)
1159 CODE: 2055 CODE:
1160{ 2056{
1161 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1162 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1163 mapcell *cell; 2059 mapcell *cell;
1164 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1165 2063
1166 while (data < data_end) 2064 while (data < data_end - 1)
1167 { 2065 {
1168 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1169 2067
1170 x = ((flags >> 10) & 63) + self->x; 2068 x = self->x + ((flags >> 10) & 63);
1171 y = ((flags >> 4) & 63) + self->y; 2069 y = self->y + ((flags >> 4) & 63);
1172 2070
1173 cell = map_get_cell (self, x, y); 2071 cell = map_get_cell (self, x, y);
1174 2072
1175 if (flags & 15) 2073 if (flags & 15)
1176 { 2074 {
1177 if (cell->darkness < 0) 2075 if (!cell->darkness)
1178 { 2076 {
2077 memset (cell, 0, sizeof (*cell));
1179 cell->darkness = 0; 2078 cell->darkness = 256;
1180 cell->face [0] = 0;
1181 cell->face [1] = 0;
1182 cell->face [2] = 0;
1183 } 2079 }
1184 2080
1185 cell->darkness = flags & 8 ? *data++ : 255;
1186
1187 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1188 2082
1189 if (flags & 4) 2083 if (flags & 8)
1190 { 2084 {
1191 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2085 uint8_t ext, cmd;
2086
2087 do
2088 {
2089 ext = *data++;
2090 cmd = ext & 0x7f;
2091
2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2095 {
2096 cell->stat_width = 1;
2097 cell->stat_hp = *data++;
2098 }
2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2116 }
2117 while (ext & 0x80);
1192 } 2118 }
1193 2119
2120 for (z = 0; z <= 2; ++z)
1194 if (flags & 2) 2121 if (flags & (4 >> z))
1195 { 2122 {
1196 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1197 } 2142 }
1198
1199 if (flags & 1)
1200 {
1201 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1202 }
1203 } 2143 }
1204 else 2144 else
1205 cell->darkness = -1; 2145 CELL_CLEAR (cell);
1206 } 2146 }
1207} 2147}
2148 OUTPUT:
2149 RETVAL
1208 2150
1209SV * 2151SV *
1210mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1211 CODE: 2153 CODE:
1212{ 2154{
1213 int x1, x; 2155 int x1, x;
1214 int y1, y; 2156 int y1, y;
1215 int z; 2157 int z;
1228 ? self->row + y 2170 ? self->row + y
1229 : 0; 2171 : 0;
1230 2172
1231 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1232 { 2174 {
1233 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1234 2176
1235 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1236 { 2178 {
1237 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1238 2180
1239 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1240 { 2182 {
1241 mapface face = cell->face [z];
1242
1243 if (face)
1244 {
1245 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1246 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1247 int a1 = tex.a; 2185 int a1 = tex.a;
1248 2186
1249 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1250 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1251 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1252 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1253 }
1254 } 2191 }
1255 } 2192 }
1256 2193
1257 *map++ = (r ) 2194 *map++ = (r )
1258 | (g << 8) 2195 | (g << 8)
1259 | (b << 16) 2196 | (b << 16)
1260 | (a << 24); 2197 | (a << 24);
1261 } 2198 }
1262 } 2199 }
1263 2200
1264 RETVAL = map_sv; 2201 RETVAL = map_sv;
1265} 2202}
1266 OUTPUT: 2203 OUTPUT:
1267 RETVAL 2204 RETVAL
1268 2205
1269void 2206void
1270draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1271 PPCODE: 2208 CODE:
1272{ 2209{
1273 int vx, vy;
1274 int x, y, z; 2210 int x, y, z;
1275 int last_name;
1276 mapface face;
1277 int sw4 = (sw + 3) & ~3;
1278 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1279 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1280 2211
1281 memset (darkness, 255, sw4 * sh); 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1282 SvPOK_only (darkness_sv); 2213 int pl_x, pl_y;
1283 SvCUR_set (darkness_sv, sw4 * sh); 2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1284 2219
1285 vx = self->x + (self->w - sw) / 2 - shift_x; 2220 pl_tex.name = 0;
1286 vy = self->y + (self->h - sh) / 2 - shift_y;
1287 2221
1288 /* 2222 // that's current max. sorry.
1289 int vx = self->vx = self->w >= sw 2223 if (sw > 255) sw = 255;
1290 ? self->x + (self->w - sw) / 2 2224 if (sh > 255) sh = 255;
1291 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1292 2225
1293 int vy = self->vy = self->h >= sh 2226 memset (&key, 0, sizeof (key));
1294 ? self->y + (self->h - sh) / 2 2227 key.r = 255;
1295 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2228 key.g = 255;
1296 */ 2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
1297 2233
1298 glColor4ub (255, 255, 255, 255); 2234 mx += self->x;
2235 my += self->y;
1299 2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
2258
2259 glEnable (GL_BLEND);
1300 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1301 glEnable (GL_BLEND);
1302 glEnable (GL_TEXTURE_2D);
1303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1304 2262
1305 glBegin (GL_QUADS);
1306
1307 last_name = 0;
1308
1309 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1310 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1311 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1312 { 2272 {
1313 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1314 2274
1315 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1316 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1317 { 2388 {
1318 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1319 2391
1320 darkness[y * sw4 + x] = cell->darkness < 0 2392 if (!(bits & 0x1000)
1321 ? 255 - FOW_DARKNESS 2393 && skey.level == level
1322 : 255 - cell->darkness; 2394 && level > smooth_max [skey.x][skey.y])
1323
1324 face = cell->face [z];
1325
1326 if (face)
1327 { 2395 {
1328 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1329
1330 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1331 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1332 2403
1333 if (last_name != tex.name) 2404 if (tex.name)
1334 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1335 glEnd (); 2412 glEnd ();
1336 last_name = tex.name;
1337 glBindTexture (GL_TEXTURE_2D, last_name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1338 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1339 } 2436 }
1340
1341 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1342 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1343 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1344 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1345 } 2437 }
1346 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
2443 }
2444 }
2445
2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
2451
2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2466 glDisable (GL_BLEND);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1347 } 2564 }
2565 }
1348 2566
1349 glEnd (); 2567 glEnd ();
1350 2568 glDisable (GL_BLEND);
1351 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1352 glDisable (GL_BLEND); 2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2574 PPCODE:
2575{
2576 int x, y;
2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2585
2586 SvPOK_only (darkness3_sv);
2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2588
2589 mx += self->x - 1;
2590 my += self->y - 1;
2591
2592 for (y = 0; y < sh1; y++)
2593 if (0 <= y + my && y + my < self->rows)
2594 {
2595 maprow *row = self->row + (y + my);
2596
2597 for (x = 0; x < sw1; x++)
2598 if (row->c0 <= x + mx && x + mx < row->c1)
2599 {
2600 mapcell *cell = row->col + (x + mx - row->c0);
2601
2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2605 }
2606 }
2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1353 2645
1354 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1355 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1356 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1357 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1358} 2650}
1359 2651
1360SV * 2652SV *
1361get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 2654 CODE:
1363{ 2655{
1364 int x, y, x1, y1; 2656 int x, y, x1, y1;
1365 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1366 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1391 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1392 { 2684 {
1393 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1394 uint8_t flags = 0; 2686 uint8_t flags = 0;
1395 2687
1396 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1397 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1398 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1399 2691
1400 *data++ = flags; 2692 *data++ = flags;
1401 2693
1402 if (flags & 1) 2694 if (flags & 1)
1403 { 2695 {
2696 tileid tile = cell->tile [0];
1404 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1405 *data++ = cell->face [0]; 2698 *data++ = tile;
1406 } 2699 }
1407 2700
1408 if (flags & 2) 2701 if (flags & 2)
1409 { 2702 {
2703 tileid tile = cell->tile [1];
1410 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1411 *data++ = cell->face [1]; 2705 *data++ = tile;
1412 } 2706 }
1413 2707
1414 if (flags & 4) 2708 if (flags & 4)
1415 { 2709 {
2710 tileid tile = cell->tile [2];
1416 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1417 *data++ = cell->face [2]; 2712 *data++ = tile;
1418 } 2713 }
1419 } 2714 }
1420 else 2715 else
1421 *data++ = 0; 2716 *data++ = 0;
1422 } 2717 }
1423 } 2718 }
1424 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1425 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1426 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1427 RETVAL = data_sv; 2727 RETVAL = data_sv;
1428} 2728}
1429 OUTPUT: 2729 OUTPUT:
1430 RETVAL 2730 RETVAL
1431 2731
1432void 2732void
1433set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1434 PPCODE: 2734 PPCODE:
1435{ 2735{
1436 int x, y, z; 2736 int x, y, z;
1437 int w, h; 2737 int w, h;
1438 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1439 2749
1440 if (*data++ != 0) 2750 if (*data++ != 0)
1441 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1442 2752
1443 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1444 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1445 2755
1446 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1458 { 2768 {
1459 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1460 2770
1461 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1462 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1463 uint8_t flags = *data++; 2778 flags = *data++;
1464 2779
1465 if (flags) 2780 if (flags)
1466 { 2781 {
1467 mapface face[3] = { 0, 0, 0 };
1468
1469 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1470 2784
1471 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1472 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1473 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1474 2788
1475 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1476 { 2790 {
1477 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1478 2793
1479 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1480 { 2795 {
1481 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1482 2797
1483 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1484 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1485 } 2805 }
1486 } 2806 }
1487 } 2807 }
1488 } 2808 }
1489 } 2809 }
1490} 2810}
1491 2811
1492MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1493 2813
1494CFClient::MixChunk 2814DC::RW
1495new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1496 CODE: 2816 CODE:
1497 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1498 OUTPUT: 2823 OUTPUT:
1499 RETVAL 2824 RETVAL
1500 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1501void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1502DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1503 CODE: 2954 CODE:
1504 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1505 2956
1506int 2957int
1507volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1508 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1509 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1510 OUTPUT: 2963 OUTPUT:
1511 RETVAL 2964 RETVAL
1512 2965
1513int 2966DC::Channel
1514play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1515 CODE: 2968 CODE:
2969{
1516 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1517 OUTPUT: 2981 OUTPUT:
1518 RETVAL 2982 RETVAL
1519 2983
1520MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1521 2997
1522int 2998int
1523volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1524 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1525 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1526 OUTPUT: 3005 OUTPUT:
1527 RETVAL 3006 RETVAL
1528 3007
1529CFClient::MixMusic 3008void
1530new_from_file (SV *class, char *path) 3009fade_out (int ms)
1531 CODE: 3010 CODE:
1532 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1533 OUTPUT: 3022 OUTPUT:
1534 RETVAL 3023 RETVAL
1535 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1536void 3032void
1537DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1538 CODE: 3034 CODE:
1539 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1540 3036
1541int 3037int
1542play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1543 CODE: 3039 CODE:
1544 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1545 OUTPUT: 3041 OUTPUT:
1546 RETVAL 3042 RETVAL
1547 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1548MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1549 3052
1550BOOT: 3053BOOT:
1551{ 3054{
1552 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1553 static const struct { 3056 static const struct {
1554 const char *name; 3057 const char *name;
1555 IV iv; 3058 IV iv;
1556 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1557# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1558 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1559 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1560 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1561 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1562 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1564 const_iv (GL_SCISSOR_TEST), 3071 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST), 3072 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1569 const_iv (GL_AND), 3079 const_iv (GL_AND),
1570 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1571 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1572 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1573 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1574 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1575 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1576 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1577 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1578 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1579 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT), 3097 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT), 3098 const_iv (GL_UNSIGNED_INT),
1582 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
1583 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1584 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1585 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1586 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1587 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1588 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1589 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1590 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1591 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1592 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1593 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1614 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1615 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1616 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1617 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1618 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1619 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
1620 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1621 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1622 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1625 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1626 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1627 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1628 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1629 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1630 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1631 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1632# undef const_iv 3170# undef const_iv
1633 }; 3171 };
1634 3172
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1637}
1638 3175
1639char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
1640gl_vendor () 3190gl_vendor ()
1641 CODE: 3191 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
1643 OUTPUT: 3193 OUTPUT:
1644 RETVAL 3194 RETVAL
1645 3195
1646char * 3196const char *
1647gl_version () 3197gl_version ()
1648 CODE: 3198 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
1650 OUTPUT: 3200 OUTPUT:
1651 RETVAL 3201 RETVAL
1652 3202
1653char * 3203const char *
1654gl_extensions () 3204gl_extensions ()
1655 CODE: 3205 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT: 3207 OUTPUT:
1658 RETVAL 3208 RETVAL
1659 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
1660int glGetError () 3228int glGetError ()
3229
3230void glFinish ()
3231
3232void glFlush ()
1661 3233
1662void glClear (int mask) 3234void glClear (int mask)
1663 3235
1664void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1665 PROTOTYPE: @ 3237 PROTOTYPE: @
1676 3248
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE: 3250 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
1680 3252
3253# void glBlendEquation (int se)
3254
1681void glDepthMask (int flag) 3255void glDepthMask (int flag)
1682 3256
1683void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
1684 3258
1685void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
1689void glPushMatrix () 3263void glPushMatrix ()
1690 3264
1691void glPopMatrix () 3265void glPopMatrix ()
1692 3266
1693void glLoadIdentity () 3267void glLoadIdentity ()
3268
3269void glDrawBuffer (int buffer)
3270
3271void glReadBuffer (int buffer)
1694 3272
1695# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697 3275
1698# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
1699void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
1700 3280
1701void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
1702 3282
1703void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
1704 3284
1712 3292
1713void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
1714 CODE: 3294 CODE:
1715 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
1716 3296
1717void glBegin (int mode)
1718
1719void glEnd ()
1720
1721void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
1722 PROTOTYPE: @ 3298 PROTOTYPE: @
1723 ALIAS: 3299 ALIAS:
1724 glColor_premultiply = 1 3300 glColor_premultiply = 1
1725 CODE: 3301 CODE:
1726 if (ix) 3302 if (ix)
1727 { 3303 {
1728 r *= a; 3304 r *= a;
1729 g *= a; 3305 g *= a;
1730 b *= a; 3306 b *= a;
1731 } 3307 }
1732 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
1733 glColor4ub (MIN ((int)(r * 256.f), 255), 3309 glColor4f (r, g, b, a);
1734 MIN ((int)(g * 256.f), 255),
1735 MIN ((int)(b * 256.f), 255),
1736 MIN ((int)(a * 256.f), 255));
1737
1738void glInterleavedArrays (int format, int stride, char *data)
1739
1740void glDrawElements (int mode, int count, int type, char *indices)
1741
1742# 1.2 void glDrawRangeElements (int mode, int start, int end
1743 3310
1744void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
1745 CODE: 3312 CODE:
1746 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
1747 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
1752 3319
1753void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
1754 CODE: 3321 CODE:
1755 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
1756 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
1757void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
1758 CODE: 3354 CODE:
1759 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
1760 3356
1761void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1778 CODE: 3374 CODE:
1779 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1781 3377
1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1783 3379
1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1785 3381
1786void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
1787 3385
1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1789 3387
1790int glGenTexture () 3388int glGenTexture ()
1791 CODE: 3389 CODE:
1792{ 3390 RETVAL = gen_texture ();
1793 GLuint name;
1794 glGenTextures (1, &name);
1795 RETVAL = name;
1796}
1797 OUTPUT: 3391 OUTPUT:
1798 RETVAL 3392 RETVAL
1799 3393
1800void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
1801 CODE: 3395 CODE:
1802{
1803 GLuint name_ = name;
1804 glDeleteTextures (1, &name_); 3396 del_texture (name);
1805} 3397
1806
1807int glGenList () 3398int glGenList ()
1808 CODE: 3399 CODE:
1809 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
1810 OUTPUT: 3401 OUTPUT:
1811 RETVAL 3402 RETVAL
1818 3409
1819void glEndList () 3410void glEndList ()
1820 3411
1821void glCallList (int list) 3412void glCallList (int list)
1822 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1823 3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines