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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.145 by root, Fri Aug 18 03:19:58 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
20#include "flat_hash_map.hpp"
21
13#ifdef _WIN32 22#ifdef _WIN32
14# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
15#endif 28#endif
16 29
30#include <cassert>
17#include <math.h> 31#include <cmath>
18#include <string.h> 32#include <cstring>
19#include <stdio.h> 33#include <cstdio>
20#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
21 40
22#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
23#include <SDL_endian.h> 43#include <SDL_endian.h>
24#include <SDL_image.h> 44#include <SDL_image.h>
25#include <SDL_mixer.h> 45#include <SDL_mixer.h>
26#include <SDL_opengl.h> 46#include <SDL_opengl.h>
27 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
28#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
29#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
30 57
31#include <glib/gmacros.h> 58#include <glib.h>
32 59
33#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
34 72
35#ifndef _WIN32 73#ifndef _WIN32
36# include <sys/types.h> 74# include <sys/types.h>
37# include <sys/socket.h> 75# include <sys/socket.h>
38# include <netinet/in.h> 76# include <netinet/in.h>
39# include <netinet/tcp.h> 77# include <netinet/tcp.h>
40# include <inttypes.h> 78# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 79#endif
49 80
81#include "ecb.h"
82
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
52#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
53 89
54#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
56 92
57#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
58 94
59#if 0 95/* mask out modifiers we are not interested in */
60# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
61#else 97
62# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
63#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
64 123
65static struct 124static struct
66{ 125{
67#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 127#include "glfunc.h"
69#undef GL_FUNC 128#undef GL_FUNC
70} gl; 129} gl;
71 130
131static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 133{
74 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 138 else
79 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
80} 140}
81 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
82#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
83 168
84#include "pango-font.c" 169#include "pango-font.c"
85#include "pango-fontmap.c" 170#include "pango-fontmap.c"
86#include "pango-render.c" 171#include "pango-render.c"
87 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
90 177
91typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
92 179
93static int 180static int
94shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
95{ 182{
96 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
97 184
98 while (attrs) 185 while (attrs)
99 { 186 {
100 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
101 188
102 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
103 return 1; 190 return 1;
104 191
105 attrs = attrs->next; 192 attrs = attrs->next;
106 } 193 }
107 194
108 return 0; 195 return 0;
109} 196}
110 197
111typedef struct cf_layout { 198struct cf_layout {
112 PangoLayout *pl; 199 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
114 int base_height; 201 int base_height;
115 CFPlus__Font font; 202 DC__Font font;
116} *CFPlus__Layout; 203 rc_t rc;
204};
117 205
206typedef cf_layout *DC__Layout;
207
118static CFPlus__Font default_font; 208static DC__Font default_font;
119static PangoContext *opengl_context; 209static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
121 211
122static void 212static void
123substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
124{ 214{
125 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
126#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
127 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
128#endif 218#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 220}
131 221
132static void 222static void
133layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
134{ 224{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
137 */ 227 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
139 229
140 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
141 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
142 232
143 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
144} 234}
145 235
146static void 236static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 238{
149 PangoRectangle rect; 239 PangoRectangle rect;
150 240
151 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
159 249
160 *w = rect.width; 250 *w = rect.width;
161 *h = rect.height; 251 *h = rect.height;
162} 252}
163 253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
164typedef uint16_t mapface; 257typedef uint16_t faceid;
165 258
166typedef struct { 259struct maptex
260{
167 GLint name; 261 GLuint name;
168 int w, h; 262 int w, h;
169 float s, t; 263 float s, t;
170 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
171} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
172 269
173typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
174 uint16_t darkness; 274 uint16_t darkness;
175 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
176 uint8_t stat_hp; 276};
177} mapcell;
178 277
179typedef struct { 278struct maprow
279{
180 int32_t c0, c1; 280 int32_t c0, c1;
181 mapcell *col; 281 mapcell *col;
182} maprow; 282};
183 283
184typedef struct map { 284struct mapgrid {
185 int x, y, w, h; 285 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 287 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 288 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 289
193 int32_t rows; 290 int32_t rows;
194 maprow *row; 291 maprow *row;
195} *CFPlus__Map; 292};
196 293
197static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
198prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
199{ 299{
200 char *p; 300 T *p;
201 301
202 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
203 Zero (p, inc, char); 303 Zero (p, inc, T);
204 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
205 Safefree (ptr); 305 Safefree (ptr);
206 306
207 return p; 307 ptr = p;
208} 308}
209 309
210static char * 310template<typename T>
311static void
211append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
212{ 313{
213 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
214 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
215
216 return ptr;
217} 316}
218 317
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
221 337
222static maprow * 338static maprow *
223map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
224{ 340{
225 if (0 > y) 341 if (0 > y)
226 { 342 {
227 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
228 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
229 345
230 self->rows += extend; 346 self->rows += extend;
231 self->y += extend; 347 self->y += extend;
232 y += extend; 348 y += extend;
233 } 349 }
234 else if (y >= self->rows) 350 else if (y >= self->rows)
235 { 351 {
236 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
237 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
238 self->rows += extend; 354 self->rows += extend;
239 } 355 }
240 356
241 return self->row + y; 357 return self->row + y;
242} 358}
252 } 368 }
253 369
254 if (row->c0 > x) 370 if (row->c0 > x)
255 { 371 {
256 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
257 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
258 row->c0 -= extend; 374 row->c0 -= extend;
259 } 375 }
260 else if (x >= row->c1) 376 else if (x >= row->c1)
261 { 377 {
262 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
263 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
264 row->c1 += extend; 380 row->c1 += extend;
265 } 381 }
266 382
267 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
268} 384}
269 385
270static mapcell * 386static mapcell *
271map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
272{ 388{
273 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
274} 390}
275 391
276static void 392static void
277map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
278{ 394{
279 int r; 395 int r;
280 396
281 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
282 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
289 self->oy = 0; 405 self->oy = 0;
290 self->row = 0; 406 self->row = 0;
291 self->rows = 0; 407 self->rows = 0;
292} 408}
293 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
294static void 420static void
295map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
296{ 422{
297 int x, y; 423 int x, y;
298 maprow *row; 424 maprow *row;
425 mapcell *cell;
299 426
300 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
301 if (y >= 0) 428 if (y >= 0)
302 { 429 {
303 if (y >= self->rows) 430 if (y >= self->rows)
309 if (x >= row->c0) 436 if (x >= row->c0)
310 { 437 {
311 if (x >= row->c1) 438 if (x >= row->c1)
312 break; 439 break;
313 440
314 row->col[x - row->c0].darkness = 0; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
315 } 444 }
316 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
317} 481}
318 482
319static void 483static void
320music_finished (void) 484music_finished (void)
321{ 485{
338 ev.code = 1; 502 ev.code = 1;
339 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
340 ev.data2 = 0; 504 ev.data2 = 0;
341 505
342 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
343} 514}
344 515
345static unsigned int 516static unsigned int
346minpot (unsigned int n) 517minpot (unsigned int n)
347{ 518{
357 n |= n >> 16; 528 n |= n >> 16;
358 529
359 return n + 1; 530 return n + 1;
360} 531}
361 532
362MODULE = CFPlus PACKAGE = CFPlus 533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
363 639
364PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
365 641
366BOOT: 642BOOT:
367{ 643{
368 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
369 static const struct { 645 static const struct {
370 const char *name; 646 const char *name;
371 IV iv; 647 IV iv;
372 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
373# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
374 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
375 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
376 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
377 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
378 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
387 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
388 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
389 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
390 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
391 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
392 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
393 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
394 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
395 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
396 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
451 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
452 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
453 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
454 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
455 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
456 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
457 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
458 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
459 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
460 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
461 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
462 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
463 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
464 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
465 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
466 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
467 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
468 const_iv (KMOD_CTRL), 809
469 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
470 const_iv (KMOD_ALT), 811
471 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
472# undef const_iv 842# undef const_iv
473 }; 843 };
474 844
475 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
476 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
477} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
478 857
479int 858int
480in_destruct () 859in_destruct ()
481 CODE: 860 CODE:
482 RETVAL = PL_main_cv == Nullcv; 861 RETVAL = PL_main_cv == Nullcv;
484 RETVAL 863 RETVAL
485 864
486NV floor (NV x) 865NV floor (NV x)
487 866
488NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
489 882
490void 883void
491pango_init () 884pango_init ()
492 CODE: 885 CODE:
493{ 886{
494 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
495 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
496 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
497} 895}
498 896
499int 897char *SDL_GetError ()
500SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
501 898
502void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
503SDL_Quit () 908void SDL_Quit ()
504 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
505void 920void
506SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
507 PPCODE: 922 PPCODE:
508{ 923{
509 SDL_Rect **m; 924 SDL_Rect **m;
510 925
511 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
512 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
513 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
515 930
516 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
517 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
518 933
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
523 938
524 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
525#if SDL_VERSION_ATLEAST(1,2,10)
526 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
527 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
528#endif
529
530 SDL_EnableUNICODE (1);
531 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
532 941
533 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
534 943
535 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
536 while (*m) 945 while (*m)
537 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
538 AV *av = newAV (); 949 AV *av = newAV ();
539 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
540 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
541 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
542 956
543 ++m; 957 ++m;
544 } 958 }
545} 959}
546 960
547char *
548SDL_GetError ()
549
550int 961int
551SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
552 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
553 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
554 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
555 ); 975 );
976
556 if (RETVAL) 977 if (RETVAL)
557 { 978 {
558 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
559# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
560# include "glfunc.h" 981#include "glfunc.h"
561# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
562 } 985 }
986}
563 OUTPUT: 987 OUTPUT:
564 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
565 992
566void 993void
567SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
568 995
569char * 996char *
570SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
571 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
572void 1010void
573SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
574 PPCODE: 1015 PPCODE:
575{ 1016{
576 SDL_Event ev; 1017 SDL_Event ev;
577 1018
578 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
579 { 1021 {
580 HV *hv = newHV (); 1022 HV *hv = newHV ();
581 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
582 1024
583 switch (ev.type) 1025 switch (ev.type)
584 { 1026 {
585 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
586 case SDL_KEYUP: 1028 case SDL_KEYUP:
587 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
588 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
589 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
590 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
591 break; 1034 break;
592 1035
593 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
594 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
595 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
596 break; 1039 break;
597 1040
598 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
599 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
600
601 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
602 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
603 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
604 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
605 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
606 break; 1067 break;
607 1068
608 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
609 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
610 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
611 1072
612 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
613 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
614 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
615 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
620 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
621 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
622 break; 1083 break;
623 } 1084 }
624 1085
625 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
626 } 1087 }
627} 1088}
628 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
629int 1103int
630Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
631 POSTCALL: 1105 POSTCALL:
632 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
633 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
634 1108
635void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
636Mix_CloseAudio () 1126Mix_CloseAudio ()
637 1127
638int 1128int
639Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
640 1130
1131const char *
1132Mix_GetError ()
1133
641void 1134void
642lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
643 CODE: 1136 CODE:
1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1138
1139void
1140win32_proxy_info ()
1141 PPCODE:
1142{
644#ifndef _WIN32 1143#ifdef _WIN32
645 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 char buffer[2048];
1145 DWORD buflen;
1146
1147 EXTEND (SP, 3);
1148
1149 buflen = sizeof (buffer);
1150 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1151 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1152 {
1153 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1157 {
1158 PUSHs (newSVpv (buffer, 0));
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1162 PUSHs (newSVpv (buffer, 0));
1163 }
1164 }
646#endif 1165#endif
1166}
647 1167
648void 1168int
649add_font (char *file) 1169add_font (char *file)
650 CODE: 1170 CODE:
651 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
652 1181
653void 1182void
654load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
655 ALIAS: 1184 ALIAS:
656 load_image_file = 1 1185 load_image_file = 1
659 STRLEN image_len; 1188 STRLEN image_len;
660 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
661 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
662 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
663 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
664 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
665 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
666 1195
667 if (!rw) 1196 if (!rw)
668 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
669 1198
702 1231
703 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
704 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
705 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
706 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
707 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
708 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
709 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
710 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
711 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
712 1241
742void 1271void
743error (char *message) 1272error (char *message)
744 CODE: 1273 CODE:
745 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
746#ifdef _WIN32 1275#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
748#endif 1277#endif
749 1278
750void 1279void
751fatal (char *message) 1280fatal (char *message)
752 CODE: 1281 CODE:
753 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
754#ifdef _WIN32 1283#ifdef _WIN32
755 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
756#endif 1285#endif
757 _exit (1); 1286 _exit (1);
758 1287
759void 1288void
760_exit (int retval) 1289_exit (int retval = 0)
761 CODE: 1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
1293#else
762 _exit (retval); 1294 _exit (retval);
1295#endif
763 1296
764MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
765 1305
766CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
767new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
768 CODE: 1319 CODE:
769{ 1320{
770 int count; 1321 int count;
771 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
772 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
774} 1325}
775 OUTPUT: 1326 OUTPUT:
776 RETVAL 1327 RETVAL
777 1328
778void 1329void
779DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
780 CODE: 1331 CODE:
781 pango_font_description_free (self); 1332 pango_font_description_free (self);
782 1333
783void 1334void
784make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
785 CODE: 1337 CODE:
786 default_font = self; 1338 default_font = self;
787 1339
788MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
789 1341
1342PROTOTYPES: DISABLE
1343
790void 1344void
791reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
792 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
793 tc_clear (); 1354 tc_restore ();
794 1355
795CFPlus::Layout 1356DC::Layout
796new (SV *class) 1357new (SV *klass)
797 CODE: 1358 CODE:
798 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
799 1360
800 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
801 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
802 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
803 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
809 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
810 OUTPUT: 1371 OUTPUT:
811 RETVAL 1372 RETVAL
812 1373
813void 1374void
814DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
815 CODE: 1376 CODE:
816 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
817 Safefree (self); 1378 delete self;
818 1379
819void 1380void
820set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
821 CODE: 1382 CODE:
822{ 1383{
823 STRLEN textlen; 1384 STRLEN textlen;
824 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
825 1386
826 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
827} 1388}
828 1389
829void 1390void
830set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
831 CODE: 1392 CODE:
832{ 1393{
833 STRLEN textlen; 1394 STRLEN textlen;
834 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
835 1396
836 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
837} 1398}
838 1399
839void 1400void
840set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
841 CODE: 1402 CODE:
842{ 1403{
843 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
844 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
845 const char *pos = text; 1406 const char *pos = text;
880 if (attrs) 1441 if (attrs)
881 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
882} 1443}
883 1444
884void 1445void
885get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
886 PPCODE: 1447 PPCODE:
887{ 1448{
888 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
889 1450
890 do 1451 do
891 { 1452 {
892 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
893 1454
894 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
895 { 1456 {
896 PangoRectangle extents; 1457 PangoRectangle extents;
897 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
905 1466
906 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
907} 1468}
908 1469
909int 1470int
910has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
911 CODE: 1472 CODE:
912{ 1473{
913 int lines = 1; 1474 int lines = 1;
914 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
915 1476
920} 1481}
921 OUTPUT: 1482 OUTPUT:
922 RETVAL 1483 RETVAL
923 1484
924SV * 1485SV *
925get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
926 CODE: 1487 CODE:
927 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
928 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
929 OUTPUT: 1490 OUTPUT:
930 RETVAL 1491 RETVAL
931 1492
932void 1493void
933set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
934 CODE: 1495 CODE:
935 self->r = r; 1496 self->r = r;
936 self->g = g; 1497 self->g = g;
937 self->b = b; 1498 self->b = b;
938 self->a = a; 1499 self->a = a;
939 1500
940void 1501void
941set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
942 CODE: 1503 CODE:
943 if (self->font != font) 1504 if (self->font != font)
944 { 1505 {
945 self->font = font; 1506 self->font = font;
946 layout_update_font (self); 1507 layout_update_font (self);
947 } 1508 }
948 1509
949void 1510void
950set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
951 CODE: 1512 CODE:
952 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
953 { 1514 {
954 self->base_height = base_height; 1515 self->base_height = base_height;
955 layout_update_font (self); 1516 layout_update_font (self);
956 } 1517 }
957 1518
958void 1519void
959set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
960 CODE: 1521 CODE:
961 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
962 1523
963void 1524void
964set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
965 CODE: 1526 CODE:
966 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
967 1528
968void 1529void
969set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
970 CODE: 1531 CODE:
971 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
972 1533
973void 1534void
974set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
975 CODE: 1536 CODE:
976 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
977 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
978 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
979 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
980 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
981 ); 1542 );
982 1543
983void 1544void
984set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
985 CODE: 1546 CODE:
986 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
987 1548
988void 1549void
989size (CFPlus::Layout self) 1550size (DC::Layout self)
990 PPCODE: 1551 PPCODE:
991{ 1552{
992 int w, h; 1553 int w, h;
993 1554
994 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
997 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
998 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
999} 1560}
1000 1561
1001int 1562int
1002descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1003 CODE: 1564 CODE:
1004{ 1565{
1005 PangoRectangle rect; 1566 PangoRectangle rect;
1006 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1007 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1008 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1009} 1570}
1010 OUTPUT: 1571 OUTPUT:
1011 RETVAL 1572 RETVAL
1012 1573
1013int 1574int
1014xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1015 CODE: 1576 CODE:
1016{ 1577{
1017 int index, trailing; 1578 int index, trailing;
1018 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1019 RETVAL = index; 1580 RETVAL = index + trailing;
1020} 1581}
1021 OUTPUT: 1582 OUTPUT:
1022 RETVAL 1583 RETVAL
1023 1584
1024void 1585void
1025cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1026 PPCODE: 1587 PPCODE:
1027{ 1588{
1028 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1029 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1030 1591
1031 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1032 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1034 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1035} 1596}
1036 1597
1037void 1598void
1038render (CFPlus::Layout self, float x, float y, int flags = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1039 PPCODE: 1600 PPCODE:
1601{
1602 int line, x;
1603
1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1607 --line;
1608#endif
1609 EXTEND (SP, 2);
1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1632 else
1633 {
1634 PUSHs (sv_2mortal (newSViv (index)));
1635 PUSHs (sv_2mortal (newSViv (trailing)));
1636 }
1637}
1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1040 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1041 self->pl, 1644 self->pl,
1645 &self->rc,
1042 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1043 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1044 flags 1648 flags
1045 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1046 1653
1047MODULE = CFPlus PACKAGE = CFPlus::Texture
1048
1049void 1654void
1050pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1051 CODE: 1656 CODE:
1052{ 1657{
1053 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1054 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1055 1665
1056 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1057 { 1682 {
1058 int nw = minpot (ow);
1059 int nh = minpot (oh);
1060
1061 if (nw != ow || nh != oh)
1062 {
1063 if (SvOK (data_))
1064 {
1065 STRLEN datalen; 1683 STRLEN datalen;
1066 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1067 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1068 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1069 1687
1070 SvPOK_only (result_); 1688 SvPOK_only (result_);
1071 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1072 1690
1073 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1074 while (oh--) 1692 while (oh--)
1075 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1076 1694
1077 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1078 }
1079
1080 sv_setiv (w_, nw);
1081 sv_setiv (h_, nh);
1082 }
1083 } 1696 }
1084} 1697}
1085 1698
1086void 1699void
1087draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1093{ 1706{
1094 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1095 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1096 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1097 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1098 1714
1099 if (items < 5) 1715 if (items < 5)
1100 { 1716 {
1101 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1102 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1130 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1131 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1132 } 1748 }
1133} 1749}
1134 1750
1135MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1136 1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1137CFPlus::Map 1753 PROTOTYPE: @
1138new (SV *class, int map_width, int map_height)
1139 CODE: 1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1888new (SV *klass)
1889 CODE:
1140 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1141 RETVAL->x = 0; 1891 RETVAL->x = 0;
1142 RETVAL->y = 0; 1892 RETVAL->y = 0;
1143 RETVAL->w = map_width; 1893 RETVAL->w = 0;
1144 RETVAL->h = map_height; 1894 RETVAL->h = 0;
1145 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1146 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
1147 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1148 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1149 RETVAL->texs = 8192;
1150 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1151 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
1152 RETVAL->row = 0; 1900 RETVAL->row = 0;
1153 OUTPUT: 1901 OUTPUT:
1154 RETVAL 1902 RETVAL
1155 1903
1156void 1904void
1157DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1158 CODE: 1906 CODE:
1159{ 1907{
1160 map_clear (self); 1908 map_clear (self);
1161 Safefree (self->face); 1909 Safefree (self->face2tile);
1162 Safefree (self->tex); 1910 Safefree (self->tex);
1163 Safefree (self); 1911 Safefree (self);
1164} 1912}
1165 1913
1166void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
1167clear (CFPlus::Map self) 1921clear (DC::Map self)
1168 CODE: 1922 CODE:
1169 map_clear (self); 1923 map_clear (self);
1170 1924
1171void 1925void
1172set_face (CFPlus::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1173 CODE: 1927 CODE:
1174{ 1928{
1175 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1176 { 1930 need_texid (self, tile);
1177 Append (mapface, self->face, self->faces, self->faces);
1178 self->faces *= 2;
1179 }
1180
1181 self->face [face] = texid;
1182} 1931}
1183 1932
1184void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1185set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1186 CODE: 1958 CODE:
1187{ 1959{
1188 while (self->texs <= texid) 1960 need_texid (self, texid);
1189 {
1190 Append (maptex, self->tex, self->texs, self->texs);
1191 self->texs *= 2;
1192 }
1193 1961
1194 { 1962 {
1195 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1196 1964
1197 tex->name = name; 1965 tex->name = name;
1213 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1214 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1215 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1216} 1984}
1217 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1218int 2006int
1219ox (CFPlus::Map self) 2007ox (DC::Map self)
1220 ALIAS: 2008 ALIAS:
1221 oy = 1 2009 oy = 1
1222 x = 2 2010 x = 2
1223 y = 3 2011 y = 3
1224 w = 4 2012 w = 4
1235 } 2023 }
1236 OUTPUT: 2024 OUTPUT:
1237 RETVAL 2025 RETVAL
1238 2026
1239void 2027void
1240scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1241 CODE: 2029 CODE:
1242{ 2030{
1243 if (dx > 0) 2031 if (dx > 0)
1244 map_blank (self, self->x, self->y, dx - 1, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1245 else if (dx < 0) 2033 else if (dx < 0)
1246 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1247 2035
1248 if (dy > 0) 2036 if (dy > 0)
1249 map_blank (self, self->x, self->y, self->w, dy - 1); 2037 map_blank (self, self->x, self->y, self->w, dy);
1250 else if (dy < 0) 2038 else if (dy < 0)
1251 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1252 2040
1253 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1254 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1255 2043
1256 while (self->y < 0) 2044 while (self->y < 0)
1257 { 2045 {
1258 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1259 2047
1260 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1261 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1262 } 2050 }
1263} 2051}
1264 2052
1265void 2053SV *
1266map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1267 CODE: 2055 CODE:
1268{ 2056{
1269 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1270 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1271 mapcell *cell; 2059 mapcell *cell;
1272 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1273 2063
1274 while (data < data_end) 2064 while (data < data_end - 1)
1275 { 2065 {
1276 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1277 2067
1278 x = self->x + ((flags >> 10) & 63); 2068 x = self->x + ((flags >> 10) & 63);
1279 y = self->y + ((flags >> 4) & 63); 2069 y = self->y + ((flags >> 4) & 63);
1282 2072
1283 if (flags & 15) 2073 if (flags & 15)
1284 { 2074 {
1285 if (!cell->darkness) 2075 if (!cell->darkness)
1286 { 2076 {
2077 memset (cell, 0, sizeof (*cell));
1287 cell->darkness = 256; 2078 cell->darkness = 256;
1288 cell->face [0] = 0;
1289 cell->face [1] = 0;
1290 cell->face [2] = 0;
1291 cell->stat_hp = 0;
1292 } 2079 }
1293 2080
1294 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1295 2082
1296 if (flags & 8) 2083 if (flags & 8)
1297 { 2084 {
2085 uint8_t ext, cmd;
2086
1298 if (extmap) 2087 do
1299 { 2088 {
1300 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1301 2091
1302 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1303 { 2095 {
1304 ext = *data++; 2096 cell->stat_width = 1;
1305 cmd = ext & 0x3f;
1306
1307 if (ext < 4)
1308 cell->darkness = 255 - ext * 64 + 1;
1309 else if (ext == 5) // health
1310 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1311 else if (ext & 0x40) // unknown, multibyte => skip
1312 data += *data + 1;
1313 } 2098 }
2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
1314 while (cmd & 0x80); 2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1315 } 2116 }
1316 else 2117 while (ext & 0x80);
1317 cell->darkness = *data++ + 1;
1318 } 2118 }
1319 2119
2120 for (z = 0; z <= 2; ++z)
1320 if (flags & 4) 2121 if (flags & (4 >> z))
1321 { 2122 {
1322 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1323 } 2142 }
1324
1325 if (flags & 2)
1326 {
1327 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1328 }
1329
1330 if (flags & 1)
1331 {
1332 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1333 }
1334 } 2143 }
1335 else 2144 else
1336 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1337 } 2146 }
1338} 2147}
2148 OUTPUT:
2149 RETVAL
1339 2150
1340SV * 2151SV *
1341mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1342 CODE: 2153 CODE:
1343{ 2154{
1344 int x1, x; 2155 int x1, x;
1345 int y1, y; 2156 int y1, y;
1346 int z; 2157 int z;
1359 ? self->row + y 2170 ? self->row + y
1360 : 0; 2171 : 0;
1361 2172
1362 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1363 { 2174 {
1364 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1365 2176
1366 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1367 { 2178 {
1368 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1369 2180
1370 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1371 { 2182 {
1372 mapface face = cell->face [z];
1373
1374 if (face)
1375 {
1376 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1377 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1378 int a1 = tex.a; 2185 int a1 = tex.a;
1379 2186
1380 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1381 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1382 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1383 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1384 }
1385 } 2191 }
1386 } 2192 }
1387 2193
1388 *map++ = (r ) 2194 *map++ = (r )
1389 | (g << 8) 2195 | (g << 8)
1390 | (b << 16) 2196 | (b << 16)
1391 | (a << 24); 2197 | (a << 24);
1392 } 2198 }
1393 } 2199 }
1394 2200
1395 RETVAL = map_sv; 2201 RETVAL = map_sv;
1396} 2202}
1397 OUTPUT: 2203 OUTPUT:
1398 RETVAL 2204 RETVAL
1399 2205
1400void 2206void
1401draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1402 CODE: 2208 CODE:
1403{ 2209{
1404 int vx, vy;
1405 int x, y, z; 2210 int x, y, z;
1406 int last_name;
1407 mapface face;
1408 2211
1409 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1410 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1411 2219
1412 /* 2220 pl_tex.name = 0;
1413 int vx = self->vx = self->w >= sw
1414 ? self->x + (self->w - sw) / 2
1415 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1416 2221
1417 int vy = self->vy = self->h >= sh 2222 // that's current max. sorry.
1418 ? self->y + (self->h - sh) / 2 2223 if (sw > 255) sw = 255;
1419 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2224 if (sh > 255) sh = 255;
1420 */
1421 2225
1422 glColor4ub (255, 255, 255, 255); 2226 memset (&key, 0, sizeof (key));
2227 key.r = 255;
2228 key.g = 255;
2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
2233
2234 mx += self->x;
2235 my += self->y;
2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
1423 2258
1424 glEnable (GL_BLEND); 2259 glEnable (GL_BLEND);
1425 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1426 glEnable (GL_TEXTURE_2D);
1427 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1428 2262
1429 glBegin (GL_QUADS);
1430
1431 last_name = 0;
1432
1433 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1434 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1435 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1436 { 2272 {
1437 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1438 2274
1439 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1440 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1441 { 2388 {
1442 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1443 2391
1444 face = cell->face [z]; 2392 if (!(bits & 0x1000)
1445 2393 && skey.level == level
1446 if (face && face < self->texs) 2394 && level > smooth_max [skey.x][skey.y])
1447 { 2395 {
1448 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1449
1450 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1451 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1452 2403
1453 if (last_name != tex.name) 2404 if (tex.name)
1454 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1455 glEnd (); 2412 glEnd ();
1456 last_name = tex.name;
1457 glBindTexture (GL_TEXTURE_2D, last_name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1458 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1459 } 2436 }
1460
1461 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1462 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1463 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1464 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1465 } 2437 }
1466 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1467 } 2443 }
2444 }
1468 2445
1469 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1470 2451
1471 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1472 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1473 2467
1474 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1475 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1476 if (0 <= y + vy && y + vy < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1477 { 2471 {
1478 maprow *row = self->row + (y + vy); 2472 maprow *row = self->row + (y + my);
1479 2473
1480 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1481 if (row->c0 <= x + vx && x + vx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1482 { 2476 {
1483 mapcell *cell = row->col + (x + vx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1484 2478
1485 int px = x * 32; 2479 int px = x * Tw;
1486 int py = y * 32; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1487 2487
1488 if (cell->stat_hp) 2488 if (cell->stat_hp)
1489 { 2489 {
1490 int width = sh / 28 + 1; 2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1491 2492
1492 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1493 glRectf (px + 1, py, px + 31, py + width + 2); 2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
1494 2496
1495 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); 2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1496 glRectf (px + 2, py + 1, px + 30 - cell->stat_hp * 28 / 255, py + width + 1); 2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1497 } 2501 }
1498 } 2502 }
1499 } 2503 }
1500} 2504}
1501 2505
1502void 2506void
1503draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1504 CODE: 2508 CODE:
1505{ 2509{
1506 static float color[16][3] = { 2510 static float color[16][3] = {
1507 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1508 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1509 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1510 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1511 2515
1512 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1513 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1514 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1515 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1516 2520
1517 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1518 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1519 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1520 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1521 2525
1522 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1523 2527
1524 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1525 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1526 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1527 }; 2531 };
1528 2532
1529 int x, y; 2533 int x, y;
1530 2534
1531 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1532 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1533 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1534 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1535 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1536 2546
1537 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1541 2551
1542 if (m) 2552 if (m)
1543 { 2553 {
1544 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1545 2555
1546 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1547 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1548 2558
1549 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1550 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1551 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1552 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1553 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1554 } 2564 }
1558 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1559 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1560} 2570}
1561 2571
1562void 2572void
1563fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1564 PPCODE: 2574 PPCODE:
1565{ 2575{
1566 int vx, vy;
1567 int x, y; 2576 int x, y;
1568 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1569 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1570 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1571 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1572 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1573 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1574 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1575 2588
1576 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2589 mx += self->x - 1;
1577 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2590 my += self->y - 1;
1578 2591
1579 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1580 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1581 { 2594 {
1582 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1583 2596
1584 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1585 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1586 { 2599 {
1587 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1588 2601
1589 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1590 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1591 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1592 } 2605 }
1593 } 2606 }
1594 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1595 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1596 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1597 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1598 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1599} 2650}
1600 2651
1601SV * 2652SV *
1602get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 2654 CODE:
1604{ 2655{
1605 int x, y, x1, y1; 2656 int x, y, x1, y1;
1606 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1607 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1632 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1633 { 2684 {
1634 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1635 uint8_t flags = 0; 2686 uint8_t flags = 0;
1636 2687
1637 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1638 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1639 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1640 2691
1641 *data++ = flags; 2692 *data++ = flags;
1642 2693
1643 if (flags & 1) 2694 if (flags & 1)
1644 { 2695 {
2696 tileid tile = cell->tile [0];
1645 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1646 *data++ = cell->face [0]; 2698 *data++ = tile;
1647 } 2699 }
1648 2700
1649 if (flags & 2) 2701 if (flags & 2)
1650 { 2702 {
2703 tileid tile = cell->tile [1];
1651 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1652 *data++ = cell->face [1]; 2705 *data++ = tile;
1653 } 2706 }
1654 2707
1655 if (flags & 4) 2708 if (flags & 4)
1656 { 2709 {
2710 tileid tile = cell->tile [2];
1657 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1658 *data++ = cell->face [2]; 2712 *data++ = tile;
1659 } 2713 }
1660 } 2714 }
1661 else 2715 else
1662 *data++ = 0; 2716 *data++ = 0;
1663 } 2717 }
1664 } 2718 }
1665 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1666 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1667 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1668 RETVAL = data_sv; 2727 RETVAL = data_sv;
1669} 2728}
1670 OUTPUT: 2729 OUTPUT:
1671 RETVAL 2730 RETVAL
1672 2731
1673void 2732void
1674set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1675 PPCODE: 2734 PPCODE:
1676{ 2735{
1677 int x, y, z; 2736 int x, y, z;
1678 int w, h; 2737 int w, h;
1679 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1680 2749
1681 if (*data++ != 0) 2750 if (*data++ != 0)
1682 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1683 2752
1684 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1685 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1686 2755
1687 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1699 { 2768 {
1700 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1701 2770
1702 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1703 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1704 uint8_t flags = *data++; 2778 flags = *data++;
1705 2779
1706 if (flags) 2780 if (flags)
1707 { 2781 {
1708 mapface face[3] = { 0, 0, 0 };
1709
1710 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1711 2784
1712 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1713 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1714 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1715 2788
1716 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
1717 { 2790 {
1718 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1719 2793
1720 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1721 { 2795 {
1722 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1723 2797
1724 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1725 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1726 } 2805 }
1727 } 2806 }
1728 } 2807 }
1729 } 2808 }
1730 } 2809 }
1731} 2810}
1732 2811
1733MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1734 2813
1735CFPlus::MixChunk 2814DC::RW
1736new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1737 CODE: 2816 CODE:
1738 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1739 OUTPUT: 2823 OUTPUT:
1740 RETVAL 2824 RETVAL
1741 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1742void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1743DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
1744 CODE: 2954 CODE:
1745 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1746 2956
1747int 2957int
1748volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1749 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1750 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1751 OUTPUT: 2963 OUTPUT:
1752 RETVAL 2964 RETVAL
1753 2965
1754int 2966DC::Channel
1755play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1756 CODE: 2968 CODE:
2969{
1757 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1758 OUTPUT: 2981 OUTPUT:
1759 RETVAL 2982 RETVAL
1760 2983
1761MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1762 2997
1763int 2998int
1764volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1765 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1766 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1767 OUTPUT: 3005 OUTPUT:
1768 RETVAL 3006 RETVAL
1769 3007
1770CFPlus::MixMusic 3008void
1771new_from_file (SV *class, char *path) 3009fade_out (int ms)
1772 CODE: 3010 CODE:
1773 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1774 OUTPUT: 3022 OUTPUT:
1775 RETVAL 3023 RETVAL
1776 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1777void 3032void
1778DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
1779 CODE: 3034 CODE:
1780 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1781 3036
1782int 3037int
1783play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1784 CODE: 3039 CODE:
1785 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1786 OUTPUT: 3041 OUTPUT:
1787 RETVAL 3042 RETVAL
1788 3043
1789MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1790 3052
1791BOOT: 3053BOOT:
1792{ 3054{
1793 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1794 static const struct { 3056 static const struct {
1795 const char *name; 3057 const char *name;
1796 IV iv; 3058 IV iv;
1797 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1798# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1799 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1800 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1801 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1802 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1803 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1807 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1808 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1809 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1810 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1811 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1812 const_iv (GL_AND), 3079 const_iv (GL_AND),
1813 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1814 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1815 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1816 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1817 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1818 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1819 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1820 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1821 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1822 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1823 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1829 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1830 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1831 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1832 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1833 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1834 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1835 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1836 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1837 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1838 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1839 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1860 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1861 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1862 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1863 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1864 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1865 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
1866 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
1867 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1868 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1869 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1870 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1871 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1872 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1873 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1874 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1875 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1876 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1877 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1878 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1879# undef const_iv 3170# undef const_iv
1880 }; 3171 };
1881 3172
1882 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1883 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1884}
1885 3175
1886char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
1887gl_vendor () 3190gl_vendor ()
1888 CODE: 3191 CODE:
1889 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
1890 OUTPUT: 3193 OUTPUT:
1891 RETVAL 3194 RETVAL
1892 3195
1893char * 3196const char *
1894gl_version () 3197gl_version ()
1895 CODE: 3198 CODE:
1896 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
1897 OUTPUT: 3200 OUTPUT:
1898 RETVAL 3201 RETVAL
1899 3202
1900char * 3203const char *
1901gl_extensions () 3204gl_extensions ()
1902 CODE: 3205 CODE:
1903 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1904 OUTPUT: 3207 OUTPUT:
1905 RETVAL 3208 RETVAL
1906 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
1907int glGetError () 3228int glGetError ()
1908 3229
1909void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
1910 3233
1911void glClear (int mask) 3234void glClear (int mask)
1912 3235
1913void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1914 PROTOTYPE: @ 3237 PROTOTYPE: @
1925 3248
1926void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1927 CODE: 3250 CODE:
1928 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
1929 3252
3253# void glBlendEquation (int se)
3254
1930void glDepthMask (int flag) 3255void glDepthMask (int flag)
1931 3256
1932void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
1933 3258
1934void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
1948# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
1949void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1950 3275
1951# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
1952void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
1953 3280
1954void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
1955 3282
1956void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
1957 3284
1965 3292
1966void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
1967 CODE: 3294 CODE:
1968 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
1969 3296
1970void glBegin (int mode)
1971
1972void glEnd ()
1973
1974void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
1975 PROTOTYPE: @ 3298 PROTOTYPE: @
1976 ALIAS: 3299 ALIAS:
1977 glColor_premultiply = 1 3300 glColor_premultiply = 1
1978 CODE: 3301 CODE:
1979 if (ix) 3302 if (ix)
1980 { 3303 {
1983 b *= a; 3306 b *= a;
1984 } 3307 }
1985 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
1986 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
1987 3310
1988void glInterleavedArrays (int format, int stride, char *data)
1989
1990void glDrawElements (int mode, int count, int type, char *indices)
1991
1992# 1.2 void glDrawRangeElements (int mode, int start, int end
1993
1994void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
1995 CODE: 3312 CODE:
1996 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
1997 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
1998 3315
2002 3319
2003void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2004 CODE: 3321 CODE:
2005 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2006 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2007void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2008 CODE: 3354 CODE:
2009 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2010 3356
2011void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2027void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2028 CODE: 3374 CODE:
2029 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2030 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2031 3377
2032void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2033 3379
2034void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2035 3381
2036void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2037 3385
2038void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2039 3387
2040int glGenTexture () 3388int glGenTexture ()
2041 CODE: 3389 CODE:
2042{ 3390 RETVAL = gen_texture ();
2043 GLuint name;
2044 glGenTextures (1, &name);
2045 RETVAL = name;
2046}
2047 OUTPUT: 3391 OUTPUT:
2048 RETVAL 3392 RETVAL
2049 3393
2050void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2051 CODE: 3395 CODE:
2052{
2053 GLuint name_ = name;
2054 glDeleteTextures (1, &name_); 3396 del_texture (name);
2055} 3397
2056
2057int glGenList () 3398int glGenList ()
2058 CODE: 3399 CODE:
2059 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2060 OUTPUT: 3401 OUTPUT:
2061 RETVAL 3402 RETVAL
2068 3409
2069void glEndList () 3410void glEndList ()
2070 3411
2071void glCallList (int list) 3412void glCallList (int list)
2072 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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