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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
20#include "flat_hash_map.hpp"
21
14#ifdef _WIN32 22#ifdef _WIN32
15# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
16#endif 28#endif
17 29
30#include <cassert>
18#include <math.h> 31#include <cmath>
19#include <string.h> 32#include <cstring>
20#include <stdio.h> 33#include <cstdio>
21#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
22 40
23#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
24#include <SDL_endian.h> 43#include <SDL_endian.h>
25#include <SDL_image.h> 44#include <SDL_image.h>
26#include <SDL_mixer.h> 45#include <SDL_mixer.h>
27#include <SDL_opengl.h> 46#include <SDL_opengl.h>
28 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
29#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
31 57
32#include <glib/gmacros.h> 58#include <glib.h>
33 59
34#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
35 72
36#ifndef _WIN32 73#ifndef _WIN32
37# include <sys/types.h> 74# include <sys/types.h>
38# include <sys/socket.h> 75# include <sys/socket.h>
39# include <netinet/in.h> 76# include <netinet/in.h>
40# include <netinet/tcp.h> 77# include <netinet/tcp.h>
41# include <inttypes.h> 78# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#include "ecb.h"
82
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
54 89
55#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
57 92
58#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
59 94
60#if 0 95/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 97
63# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
64#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
65 123
66static struct 124static struct
67{ 125{
68#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 127#include "glfunc.h"
70#undef GL_FUNC 128#undef GL_FUNC
71} gl; 129} gl;
72 130
131static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 133{
75 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 138 else
80 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
81} 140}
82 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
83#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
84 168
85#include "pango-font.c" 169#include "pango-font.c"
86#include "pango-fontmap.c" 170#include "pango-fontmap.c"
87#include "pango-render.c" 171#include "pango-render.c"
88 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
91 177
92typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
93 179
94static int 180static int
95shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
96{ 182{
97 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
98 184
99 while (attrs) 185 while (attrs)
100 { 186 {
101 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
102 188
103 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1; 190 return 1;
105 191
106 attrs = attrs->next; 192 attrs = attrs->next;
107 } 193 }
108 194
109 return 0; 195 return 0;
110} 196}
111 197
112typedef struct cf_layout { 198struct cf_layout {
113 PangoLayout *pl; 199 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
115 int base_height; 201 int base_height;
116 CFPlus__Font font; 202 DC__Font font;
117} *CFPlus__Layout; 203 rc_t rc;
204};
118 205
206typedef cf_layout *DC__Layout;
207
119static CFPlus__Font default_font; 208static DC__Font default_font;
120static PangoContext *opengl_context; 209static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
122 211
123static void 212static void
124substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
125{ 214{
126 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
127#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129#endif 218#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 220}
132 221
133static void 222static void
134layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
135{ 224{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
138 */ 227 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
140 229
141 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 232
144 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
145} 234}
146 235
147static void 236static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 238{
150 PangoRectangle rect; 239 PangoRectangle rect;
151 240
152 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
160 249
161 *w = rect.width; 250 *w = rect.width;
162 *h = rect.height; 251 *h = rect.height;
163} 252}
164 253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
165typedef uint16_t mapface; 257typedef uint16_t faceid;
166 258
167typedef struct { 259struct maptex
260{
168 GLint name; 261 GLuint name;
169 int w, h; 262 int w, h;
170 float s, t; 263 float s, t;
171 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
172} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
173 269
174typedef struct { 270struct mapcell
271{
175 uint32_t player; 272 uint32_t player;
176 mapface face[3]; 273 tileid tile[3];
177 uint16_t darkness; 274 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 276};
180 277
181typedef struct { 278struct maprow
279{
182 int32_t c0, c1; 280 int32_t c0, c1;
183 mapcell *col; 281 mapcell *col;
184} maprow; 282};
185 283
186typedef struct map { 284struct mapgrid {
187 int x, y, w, h; 285 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 287 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 288 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 289
195 int32_t rows; 290 int32_t rows;
196 maprow *row; 291 maprow *row;
197} *CFPlus__Map; 292};
198 293
199static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
200prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
201{ 299{
202 char *p; 300 T *p;
203 301
204 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
205 Zero (p, inc, char); 303 Zero (p, inc, T);
206 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
207 Safefree (ptr); 305 Safefree (ptr);
208 306
209 return p; 307 ptr = p;
210} 308}
211 309
212static char * 310template<typename T>
311static void
213append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
214{ 313{
215 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
216 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
217
218 return ptr;
219} 316}
220 317
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
223 337
224static maprow * 338static maprow *
225map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
226{ 340{
227 if (0 > y) 341 if (0 > y)
228 { 342 {
229 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
231 345
232 self->rows += extend; 346 self->rows += extend;
233 self->y += extend; 347 self->y += extend;
234 y += extend; 348 y += extend;
235 } 349 }
236 else if (y >= self->rows) 350 else if (y >= self->rows)
237 { 351 {
238 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
239 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
240 self->rows += extend; 354 self->rows += extend;
241 } 355 }
242 356
243 return self->row + y; 357 return self->row + y;
244} 358}
254 } 368 }
255 369
256 if (row->c0 > x) 370 if (row->c0 > x)
257 { 371 {
258 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
259 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
260 row->c0 -= extend; 374 row->c0 -= extend;
261 } 375 }
262 else if (x >= row->c1) 376 else if (x >= row->c1)
263 { 377 {
264 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
265 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
266 row->c1 += extend; 380 row->c1 += extend;
267 } 381 }
268 382
269 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
270} 384}
271 385
272static mapcell * 386static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
274{ 388{
275 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
276} 390}
277 391
278static void 392static void
279map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
280{ 394{
281 int r; 395 int r;
282 396
283 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
291 self->oy = 0; 405 self->oy = 0;
292 self->row = 0; 406 self->row = 0;
293 self->rows = 0; 407 self->rows = 0;
294} 408}
295 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
296static void 420static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
298{ 422{
299 int x, y; 423 int x, y;
300 maprow *row; 424 maprow *row;
301 mapcell *cell; 425 mapcell *cell;
302 426
314 if (x >= row->c1) 438 if (x >= row->c1)
315 break; 439 break;
316 440
317 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
318 442
319 cell->darkness = 0; 443 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 444 }
324 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
325} 481}
326 482
327static void 483static void
328music_finished (void) 484music_finished (void)
329{ 485{
346 ev.code = 1; 502 ev.code = 1;
347 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0; 504 ev.data2 = 0;
349 505
350 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
351} 514}
352 515
353static unsigned int 516static unsigned int
354minpot (unsigned int n) 517minpot (unsigned int n)
355{ 518{
365 n |= n >> 16; 528 n |= n >> 16;
366 529
367 return n + 1; 530 return n + 1;
368} 531}
369 532
370MODULE = CFPlus PACKAGE = CFPlus 533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
371 639
372PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
373 641
374BOOT: 642BOOT:
375{ 643{
376 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 645 static const struct {
378 const char *name; 646 const char *name;
379 IV iv; 647 IV iv;
380 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
382 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
464 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 809
477 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 811
479 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
480# undef const_iv 842# undef const_iv
481 }; 843 };
482 844
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
486 857
487int 858int
488in_destruct () 859in_destruct ()
489 CODE: 860 CODE:
490 RETVAL = PL_main_cv == Nullcv; 861 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 863 RETVAL
493 864
494NV floor (NV x) 865NV floor (NV x)
495 866
496NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
497 882
498void 883void
499pango_init () 884pango_init ()
500 CODE: 885 CODE:
501{ 886{
502 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
505} 895}
506 896
507int 897char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 898
510void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
511SDL_Quit () 908void SDL_Quit ()
512 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
513void 920void
514SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
515 PPCODE: 922 PPCODE:
516{ 923{
517 SDL_Rect **m; 924 SDL_Rect **m;
518 925
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 930
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 933
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 938
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 941
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 943
543 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
544 while (*m) 945 while (*m)
545 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
546 AV *av = newAV (); 949 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
550 956
551 ++m; 957 ++m;
552 } 958 }
553} 959}
554 960
555char *
556SDL_GetError ()
557
558int 961int
559SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
561 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 975 );
976
564 if (RETVAL) 977 if (RETVAL)
565 { 978 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 981#include "glfunc.h"
569# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 985 }
986}
571 OUTPUT: 987 OUTPUT:
572 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
573 992
574void 993void
575SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
576 995
577char * 996char *
578SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
579 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
580void 1010void
581SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
582 PPCODE: 1015 PPCODE:
583{ 1016{
584 SDL_Event ev; 1017 SDL_Event ev;
585 1018
586 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 1021 {
588 HV *hv = newHV (); 1022 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 1024
591 switch (ev.type) 1025 switch (ev.type)
592 { 1026 {
593 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
594 case SDL_KEYUP: 1028 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 1034 break;
600 1035
601 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 1039 break;
605 1040
606 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
614 break; 1067 break;
615 1068
616 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1072
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1083 break;
631 } 1084 }
632 1085
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1087 }
635} 1088}
636 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
637int 1103int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1105 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
642 1108
643void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
644Mix_CloseAudio () 1126Mix_CloseAudio ()
645 1127
646int 1128int
647Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
648 1130
1131const char *
1132Mix_GetError ()
1133
649void 1134void
650lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
651 CODE: 1136 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1138
656void 1139void
657win32_proxy_info () 1140win32_proxy_info ()
658 PPCODE: 1141 PPCODE:
659{ 1142{
660#ifdef _WIN32 1143#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 1144 char buffer[2048];
663 DWORD buflen; 1145 DWORD buflen;
664 1146
665 EXTEND (SP, 3); 1147 EXTEND (SP, 3);
666 1148
681 } 1163 }
682 } 1164 }
683#endif 1165#endif
684} 1166}
685 1167
686void 1168int
687add_font (char *file) 1169add_font (char *file)
688 CODE: 1170 CODE:
689 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
690 1181
691void 1182void
692load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
693 ALIAS: 1184 ALIAS:
694 load_image_file = 1 1185 load_image_file = 1
697 STRLEN image_len; 1188 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
704 1195
705 if (!rw) 1196 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
707 1198
740 1231
741 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
742 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
743 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
744 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
745 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
746 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
747 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
748 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
749 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
750 1241
780void 1271void
781error (char *message) 1272error (char *message)
782 CODE: 1273 CODE:
783 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
784#ifdef _WIN32 1275#ifdef _WIN32
785 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
786#endif 1277#endif
787 1278
788void 1279void
789fatal (char *message) 1280fatal (char *message)
790 CODE: 1281 CODE:
791 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
792#ifdef _WIN32 1283#ifdef _WIN32
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
794#endif 1285#endif
795 _exit (1); 1286 _exit (1);
796 1287
797void 1288void
798_exit (int retval) 1289_exit (int retval = 0)
799 CODE: 1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
1293#else
800 _exit (retval); 1294 _exit (retval);
1295#endif
801 1296
802MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
803 1305
804CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
805new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
806 CODE: 1319 CODE:
807{ 1320{
808 int count; 1321 int count;
809 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
810 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
812} 1325}
813 OUTPUT: 1326 OUTPUT:
814 RETVAL 1327 RETVAL
815 1328
816void 1329void
817DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
818 CODE: 1331 CODE:
819 pango_font_description_free (self); 1332 pango_font_description_free (self);
820 1333
821void 1334void
822make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
823 CODE: 1337 CODE:
824 default_font = self; 1338 default_font = self;
825 1339
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
827 1341
1342PROTOTYPES: DISABLE
1343
828void 1344void
829reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
830 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
831 tc_clear (); 1354 tc_restore ();
832 1355
833CFPlus::Layout 1356DC::Layout
834new (SV *class) 1357new (SV *klass)
835 CODE: 1358 CODE:
836 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
837 1360
838 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
839 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
840 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
847 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
848 OUTPUT: 1371 OUTPUT:
849 RETVAL 1372 RETVAL
850 1373
851void 1374void
852DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
853 CODE: 1376 CODE:
854 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
855 Safefree (self); 1378 delete self;
856 1379
857void 1380void
858set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
859 CODE: 1382 CODE:
860{ 1383{
861 STRLEN textlen; 1384 STRLEN textlen;
862 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
863 1386
864 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
865} 1388}
866 1389
867void 1390void
868set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
869 CODE: 1392 CODE:
870{ 1393{
871 STRLEN textlen; 1394 STRLEN textlen;
872 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
873 1396
874 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
875} 1398}
876 1399
877void 1400void
878set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
879 CODE: 1402 CODE:
880{ 1403{
881 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
882 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
883 const char *pos = text; 1406 const char *pos = text;
918 if (attrs) 1441 if (attrs)
919 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
920} 1443}
921 1444
922void 1445void
923get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
924 PPCODE: 1447 PPCODE:
925{ 1448{
926 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
927 1450
928 do 1451 do
929 { 1452 {
930 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
931 1454
932 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
933 { 1456 {
934 PangoRectangle extents; 1457 PangoRectangle extents;
935 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
943 1466
944 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
945} 1468}
946 1469
947int 1470int
948has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
949 CODE: 1472 CODE:
950{ 1473{
951 int lines = 1; 1474 int lines = 1;
952 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
953 1476
958} 1481}
959 OUTPUT: 1482 OUTPUT:
960 RETVAL 1483 RETVAL
961 1484
962SV * 1485SV *
963get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
964 CODE: 1487 CODE:
965 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
966 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
967 OUTPUT: 1490 OUTPUT:
968 RETVAL 1491 RETVAL
969 1492
970void 1493void
971set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
972 CODE: 1495 CODE:
973 self->r = r; 1496 self->r = r;
974 self->g = g; 1497 self->g = g;
975 self->b = b; 1498 self->b = b;
976 self->a = a; 1499 self->a = a;
977 1500
978void 1501void
979set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
980 CODE: 1503 CODE:
981 if (self->font != font) 1504 if (self->font != font)
982 { 1505 {
983 self->font = font; 1506 self->font = font;
984 layout_update_font (self); 1507 layout_update_font (self);
985 } 1508 }
986 1509
987void 1510void
988set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
989 CODE: 1512 CODE:
990 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
991 { 1514 {
992 self->base_height = base_height; 1515 self->base_height = base_height;
993 layout_update_font (self); 1516 layout_update_font (self);
994 } 1517 }
995 1518
996void 1519void
997set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
998 CODE: 1521 CODE:
999 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1000 1523
1001void 1524void
1002set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1003 CODE: 1526 CODE:
1004 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1005 1528
1006void 1529void
1007set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1008 CODE: 1531 CODE:
1009 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1010 1533
1011void 1534void
1012set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1013 CODE: 1536 CODE:
1014 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1015 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1016 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1017 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1018 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1019 ); 1542 );
1020 1543
1021void 1544void
1022set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1023 CODE: 1546 CODE:
1024 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1025 1548
1026void 1549void
1027size (CFPlus::Layout self) 1550size (DC::Layout self)
1028 PPCODE: 1551 PPCODE:
1029{ 1552{
1030 int w, h; 1553 int w, h;
1031 1554
1032 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1035 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1036 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1037} 1560}
1038 1561
1039int 1562int
1040descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1041 CODE: 1564 CODE:
1042{ 1565{
1043 PangoRectangle rect; 1566 PangoRectangle rect;
1044 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1045 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1046 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1047} 1570}
1048 OUTPUT: 1571 OUTPUT:
1049 RETVAL 1572 RETVAL
1050 1573
1051int 1574int
1052xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1053 CODE: 1576 CODE:
1054{ 1577{
1055 int index, trailing; 1578 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1580 RETVAL = index + trailing;
1058} 1581}
1059 OUTPUT: 1582 OUTPUT:
1060 RETVAL 1583 RETVAL
1061 1584
1062void 1585void
1063cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1064 PPCODE: 1587 PPCODE:
1065{ 1588{
1066 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1067 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1068 1591
1069 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1070 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1073} 1596}
1074 1597
1075void 1598void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1077 PPCODE: 1600 PPCODE:
1601{
1602 int line, x;
1603
1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1607 --line;
1608#endif
1609 EXTEND (SP, 2);
1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1632 else
1633 {
1634 PUSHs (sv_2mortal (newSViv (index)));
1635 PUSHs (sv_2mortal (newSViv (trailing)));
1636 }
1637}
1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1078 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1079 self->pl, 1644 self->pl,
1645 &self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1082 flags 1648 flags
1083 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1084 1653
1085MODULE = CFPlus PACKAGE = CFPlus::Texture
1086
1087void 1654void
1088pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1089 CODE: 1656 CODE:
1090{ 1657{
1091 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1092 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1093 1665
1094 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1682 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1683 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1687
1108 SvPOK_only (result_); 1688 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1110 1690
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1692 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1694
1115 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1696 }
1122} 1697}
1123 1698
1124void 1699void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1706{
1132 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1136 1714
1137 if (items < 5) 1715 if (items < 5)
1138 { 1716 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1170 } 1748 }
1171} 1749}
1172 1750
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1174 1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1175CFPlus::Map 1753 PROTOTYPE: @
1176new (SV *class, int map_width, int map_height)
1177 CODE: 1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1888new (SV *klass)
1889 CODE:
1178 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1179 RETVAL->x = 0; 1891 RETVAL->x = 0;
1180 RETVAL->y = 0; 1892 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1893 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1894 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1900 RETVAL->row = 0;
1191 OUTPUT: 1901 OUTPUT:
1192 RETVAL 1902 RETVAL
1193 1903
1194void 1904void
1195DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1196 CODE: 1906 CODE:
1197{ 1907{
1198 map_clear (self); 1908 map_clear (self);
1199 Safefree (self->face); 1909 Safefree (self->face2tile);
1200 Safefree (self->tex); 1910 Safefree (self->tex);
1201 Safefree (self); 1911 Safefree (self);
1202} 1912}
1203 1913
1204void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
1205clear (CFPlus::Map self) 1921clear (DC::Map self)
1206 CODE: 1922 CODE:
1207 map_clear (self); 1923 map_clear (self);
1208 1924
1209void 1925void
1210set_face (CFPlus::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1211 CODE: 1927 CODE:
1212{ 1928{
1213 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1930 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces);
1216 self->faces *= 2;
1217 }
1218
1219 self->face [face] = texid;
1220} 1931}
1221 1932
1222void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1958 CODE:
1225{ 1959{
1226 while (self->texs <= texid) 1960 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1961
1232 { 1962 {
1233 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1234 1964
1235 tex->name = name; 1965 tex->name = name;
1251 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1252 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1253 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1254} 1984}
1255 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1256int 2006int
1257ox (CFPlus::Map self) 2007ox (DC::Map self)
1258 ALIAS: 2008 ALIAS:
1259 oy = 1 2009 oy = 1
1260 x = 2 2010 x = 2
1261 y = 3 2011 y = 3
1262 w = 4 2012 w = 4
1273 } 2023 }
1274 OUTPUT: 2024 OUTPUT:
1275 RETVAL 2025 RETVAL
1276 2026
1277void 2027void
1278scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1279 CODE: 2029 CODE:
1280{ 2030{
1281 if (dx > 0) 2031 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 2033 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 2035
1286 if (dy > 0) 2036 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 2037 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 2038 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 2040
1291 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1293 2043
1294 while (self->y < 0) 2044 while (self->y < 0)
1295 { 2045 {
1296 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1297 2047
1298 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1300 } 2050 }
1301} 2051}
1302 2052
1303void 2053SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1305 CODE: 2055 CODE:
1306{ 2056{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 2059 mapcell *cell;
1310 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1311 2063
1312 while (data < data_end - 1) 2064 while (data < data_end - 1)
1313 { 2065 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1315 2067
1328 2080
1329 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1330 2082
1331 if (flags & 8) 2083 if (flags & 8)
1332 { 2084 {
2085 uint8_t ext, cmd;
2086
1333 if (extmap) 2087 do
1334 { 2088 {
1335 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1336 2091
1337 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1338 { 2095 {
1339 ext = *data++;
1340 cmd = ext & 0x3f;
1341
1342 if (cmd < 4)
1343 cell->darkness = 255 - ext * 64 + 1;
1344 else if (cmd == 5) // health
1345 {
1346 cell->stat_width = 1; 2096 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1348 }
1349 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width
1352 {
1353 if (*data == 4)
1354 ; // decode player tag
1355
1356 data += *data + 1;
1357 }
1358 else if (cmd == 8) // cell flags
1359 cell->flags = *data++;
1360 else if (ext & 0x40) // unknown, multibyte => skip
1361 data += *data + 1;
1362 else
1363 data++;
1364 } 2098 }
1365 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1366 } 2116 }
1367 else 2117 while (ext & 0x80);
1368 cell->darkness = *data++ + 1;
1369 } 2118 }
1370 2119
2120 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 2121 if (flags & (4 >> z))
1372 { 2122 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1374 } 2142 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 2143 }
1386 else 2144 else
1387 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1388 } 2146 }
1389} 2147}
2148 OUTPUT:
2149 RETVAL
1390 2150
1391SV * 2151SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1393 CODE: 2153 CODE:
1394{ 2154{
1395 int x1, x; 2155 int x1, x;
1396 int y1, y; 2156 int y1, y;
1397 int z; 2157 int z;
1410 ? self->row + y 2170 ? self->row + y
1411 : 0; 2171 : 0;
1412 2172
1413 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1414 { 2174 {
1415 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1416 2176
1417 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1418 { 2178 {
1419 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1420 2180
1421 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1422 { 2182 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 2185 int a1 = tex.a;
1430 2186
1431 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1432 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1433 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1434 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1435 }
1436 } 2191 }
1437 } 2192 }
1438 2193
1439 *map++ = (r ) 2194 *map++ = (r )
1440 | (g << 8) 2195 | (g << 8)
1441 | (b << 16) 2196 | (b << 16)
1442 | (a << 24); 2197 | (a << 24);
1443 } 2198 }
1444 } 2199 }
1445 2200
1446 RETVAL = map_sv; 2201 RETVAL = map_sv;
1447} 2202}
1448 OUTPUT: 2203 OUTPUT:
1449 RETVAL 2204 RETVAL
1450 2205
1451void 2206void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1453 CODE: 2208 CODE:
1454{ 2209{
1455 int vx, vy;
1456 int x, y, z; 2210 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 2211
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1462 2219
1463 /* 2220 pl_tex.name = 0;
1464 int vx = self->vx = self->w >= sw
1465 ? self->x + (self->w - sw) / 2
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 2221
1468 int vy = self->vy = self->h >= sh 2222 // that's current max. sorry.
1469 ? self->y + (self->h - sh) / 2 2223 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2224 if (sh > 255) sh = 255;
1471 */
1472 2225
1473 glColor4ub (255, 255, 255, 255); 2226 memset (&key, 0, sizeof (key));
2227 key.r = 255;
2228 key.g = 255;
2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
2233
2234 mx += self->x;
2235 my += self->y;
2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
1474 2258
1475 glEnable (GL_BLEND); 2259 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 2262
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1485 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1487 { 2272 {
1488 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1489 2274
1490 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1492 { 2388 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1494 2391
1495 face = cell->face [z]; 2392 if (!(bits & 0x1000)
1496 2393 && skey.level == level
1497 if (face && face < self->texs) 2394 && level > smooth_max [skey.x][skey.y])
1498 { 2395 {
1499 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1500 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1501 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1502 2403
1503 if (last_name != tex.name) 2404 if (tex.name)
1504 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1505 glEnd (); 2412 glEnd ();
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1507 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1508 } 2415 }
1509 2416
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2417 if (border)
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1)
1519 { 2418 {
1520 maptex tex = self->tex [1]; 2419 float ox = border * dx;
1521 int px = (x + 1) * 32 - tex.w + 2;
1522 int py = (y + 1) * 32 - tex.h - 6;
1523 2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1524 glEnd (); 2425 }
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527 2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1532 } 2436 }
1533 } 2437 }
1534 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1535 } 2443 }
2444 }
1536 2445
1537 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1538 2451
1539 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1540 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1541 2467
1542 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1545 { 2471 {
1546 maprow *row = self->row + (y + vy); 2472 maprow *row = self->row + (y + my);
1547 2473
1548 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 2476 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1552 2478
1553 int px = x * 32; 2479 int px = x * Tw;
1554 int py = y * 32; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1555 2487
1556 if (cell->stat_hp) 2488 if (cell->stat_hp)
1557 { 2489 {
1558 int width = cell->stat_width * 32; 2490 int width = cell->stat_width * Tw;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2492
1561 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2495 px + width - 1, py);
1564 2496
1570 } 2502 }
1571 } 2503 }
1572} 2504}
1573 2505
1574void 2506void
1575draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1576 CODE: 2508 CODE:
1577{ 2509{
1578 static float color[16][3] = { 2510 static float color[16][3] = {
1579 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1580 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1581 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1582 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1583 2515
1584 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1585 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1586 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1587 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1588 2520
1589 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1590 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1591 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1592 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1593 2525
1594 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1595 2527
1596 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1597 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1598 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1599 }; 2531 };
1600 2532
1601 int x, y; 2533 int x, y;
1602 2534
1603 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1604 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1605 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1606 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1607 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1608 2546
1609 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1613 2551
1614 if (m) 2552 if (m)
1615 { 2553 {
1616 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1617 2555
1618 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1619 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1620 2558
1621 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1622 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1623 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1624 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1625 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1626 } 2564 }
1630 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1632} 2570}
1633 2571
1634void 2572void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2574 PPCODE:
1637{ 2575{
1638 int vx, vy;
1639 int x, y; 2576 int x, y;
1640 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1644 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1645 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1647 2588
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2589 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2590 my += self->y - 1;
1650 2591
1651 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1653 { 2594 {
1654 maprow *row = self->row + (y + vy); 2595 maprow *row = self->row + (y + my);
1655 2596
1656 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2599 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1660 2601
1661 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1663 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1664 } 2605 }
1665 } 2606 }
1666 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1667 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1671} 2650}
1672 2651
1673SV * 2652SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1675 CODE: 2654 CODE:
1676{ 2655{
1677 int x, y, x1, y1; 2656 int x, y, x1, y1;
1678 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1679 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1704 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1705 { 2684 {
1706 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2686 uint8_t flags = 0;
1708 2687
1709 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1712 2691
1713 *data++ = flags; 2692 *data++ = flags;
1714 2693
1715 if (flags & 1) 2694 if (flags & 1)
1716 { 2695 {
2696 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2698 *data++ = tile;
1719 } 2699 }
1720 2700
1721 if (flags & 2) 2701 if (flags & 2)
1722 { 2702 {
2703 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2705 *data++ = tile;
1725 } 2706 }
1726 2707
1727 if (flags & 4) 2708 if (flags & 4)
1728 { 2709 {
2710 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2712 *data++ = tile;
1731 } 2713 }
1732 } 2714 }
1733 else 2715 else
1734 *data++ = 0; 2716 *data++ = 0;
1735 } 2717 }
1736 } 2718 }
1737 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1738 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1740 RETVAL = data_sv; 2727 RETVAL = data_sv;
1741} 2728}
1742 OUTPUT: 2729 OUTPUT:
1743 RETVAL 2730 RETVAL
1744 2731
1745void 2732void
1746set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1747 PPCODE: 2734 PPCODE:
1748{ 2735{
1749 int x, y, z; 2736 int x, y, z;
1750 int w, h; 2737 int w, h;
1751 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1752 2749
1753 if (*data++ != 0) 2750 if (*data++ != 0)
1754 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1755 2752
1756 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1757 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1758 2755
1759 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1771 { 2768 {
1772 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1773 2770
1774 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1775 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1776 uint8_t flags = *data++; 2778 flags = *data++;
1777 2779
1778 if (flags) 2780 if (flags)
1779 { 2781 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1783 2784
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2788
1788 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
1789 { 2790 {
1790 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1791 2793
1792 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1793 { 2795 {
1794 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1795 2797
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1798 } 2805 }
1799 } 2806 }
1800 } 2807 }
1801 } 2808 }
1802 } 2809 }
1803} 2810}
1804 2811
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1806 2813
1807CFPlus::MixChunk 2814DC::RW
1808new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1809 CODE: 2816 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1811 OUTPUT: 2823 OUTPUT:
1812 RETVAL 2824 RETVAL
1813 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1814void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1815DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
1816 CODE: 2954 CODE:
1817 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1818 2956
1819int 2957int
1820volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1821 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2963 OUTPUT:
1824 RETVAL 2964 RETVAL
1825 2965
1826int 2966DC::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2968 CODE:
2969{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1830 OUTPUT: 2981 OUTPUT:
1831 RETVAL 2982 RETVAL
1832 2983
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1834 2997
1835int 2998int
1836volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1837 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 3005 OUTPUT:
1840 RETVAL 3006 RETVAL
1841 3007
1842CFPlus::MixMusic 3008void
1843new_from_file (SV *class, char *path) 3009fade_out (int ms)
1844 CODE: 3010 CODE:
1845 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1846 OUTPUT: 3022 OUTPUT:
1847 RETVAL 3023 RETVAL
1848 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1849void 3032void
1850DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
1851 CODE: 3034 CODE:
1852 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1853 3036
1854int 3037int
1855play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1856 CODE: 3039 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 3041 OUTPUT:
1859 RETVAL 3042 RETVAL
1860 3043
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1862 3052
1863BOOT: 3053BOOT:
1864{ 3054{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1866 static const struct { 3056 static const struct {
1867 const char *name; 3057 const char *name;
1868 IV iv; 3058 IV iv;
1869 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1871 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 3079 const_iv (GL_AND),
1885 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1889 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1890 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1891 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1892 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1893 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1894 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1895 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1901 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1902 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1906 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1946 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1951# undef const_iv 3170# undef const_iv
1952 }; 3171 };
1953 3172
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1956}
1957 3175
1958char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
1959gl_vendor () 3190gl_vendor ()
1960 CODE: 3191 CODE:
1961 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
1962 OUTPUT: 3193 OUTPUT:
1963 RETVAL 3194 RETVAL
1964 3195
1965char * 3196const char *
1966gl_version () 3197gl_version ()
1967 CODE: 3198 CODE:
1968 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
1969 OUTPUT: 3200 OUTPUT:
1970 RETVAL 3201 RETVAL
1971 3202
1972char * 3203const char *
1973gl_extensions () 3204gl_extensions ()
1974 CODE: 3205 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 3207 OUTPUT:
1977 RETVAL 3208 RETVAL
1978 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
1979int glGetError () 3228int glGetError ()
1980 3229
1981void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
1982 3233
1983void glClear (int mask) 3234void glClear (int mask)
1984 3235
1985void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1986 PROTOTYPE: @ 3237 PROTOTYPE: @
1997 3248
1998void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1999 CODE: 3250 CODE:
2000 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
2001 3252
3253# void glBlendEquation (int se)
3254
2002void glDepthMask (int flag) 3255void glDepthMask (int flag)
2003 3256
2004void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2005 3258
2006void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2020# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 3275
2023# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2025 3280
2026void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2027 3282
2028void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2029 3284
2037 3292
2038void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2039 CODE: 3294 CODE:
2040 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2041 3296
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @ 3298 PROTOTYPE: @
2048 ALIAS: 3299 ALIAS:
2049 glColor_premultiply = 1 3300 glColor_premultiply = 1
2050 CODE: 3301 CODE:
2051 if (ix) 3302 if (ix)
2052 { 3303 {
2055 b *= a; 3306 b *= a;
2056 } 3307 }
2057 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2059 3310
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 3312 CODE:
2068 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2070 3315
2074 3319
2075void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2076 CODE: 3321 CODE:
2077 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2078 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2079void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2080 CODE: 3354 CODE:
2081 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2082 3356
2083void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2099void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2100 CODE: 3374 CODE:
2101 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2102 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2103 3377
2104void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2105 3379
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 3381
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2109 3385
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 3387
2112int glGenTexture () 3388int glGenTexture ()
2113 CODE: 3389 CODE:
2114{ 3390 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 3391 OUTPUT:
2120 RETVAL 3392 RETVAL
2121 3393
2122void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2123 CODE: 3395 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 3396 del_texture (name);
2127} 3397
2128
2129int glGenList () 3398int glGenList ()
2130 CODE: 3399 CODE:
2131 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2132 OUTPUT: 3401 OUTPUT:
2133 RETVAL 3402 RETVAL
2140 3409
2141void glEndList () 3410void glEndList ()
2142 3411
2143void glCallList (int list) 3412void glCallList (int list)
2144 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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