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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
30#include <cassert>
19#include <math.h> 31#include <cmath>
20#include <string.h> 32#include <cstring>
21#include <stdio.h> 33#include <cstdio>
22#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
23 40
24#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
25#include <SDL_endian.h> 43#include <SDL_endian.h>
26#include <SDL_image.h> 44#include <SDL_image.h>
27#include <SDL_mixer.h> 45#include <SDL_mixer.h>
28#include <SDL_opengl.h> 46#include <SDL_opengl.h>
29 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
30#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
31#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
32 57
33#include <glib/gmacros.h> 58#include <glib.h>
34 59
35#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
36 72
37#ifndef _WIN32 73#ifndef _WIN32
38# include <sys/types.h> 74# include <sys/types.h>
39# include <sys/socket.h> 75# include <sys/socket.h>
40# include <netinet/in.h> 76# include <netinet/in.h>
41# include <netinet/tcp.h> 77# include <netinet/tcp.h>
42# include <inttypes.h> 78# include <inttypes.h>
43#endif 79#endif
44 80
81#include "ecb.h"
82
45#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
46 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
47#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
48 89
49#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
50#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
51 92
52#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
53 94
54#if 0 95/* mask out modifiers we are not interested in */
55# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
56#else 97
57# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
58#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
59 123
60static struct 124static struct
61{ 125{
62#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 127#include "glfunc.h"
64#undef GL_FUNC 128#undef GL_FUNC
65} gl; 129} gl;
66 130
131static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 133{
69 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 138 else
74 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
75} 140}
76 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
77#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
78 168
79#include "pango-font.c" 169#include "pango-font.c"
80#include "pango-fontmap.c" 170#include "pango-fontmap.c"
81#include "pango-render.c" 171#include "pango-render.c"
82 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
85 177
86typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
87 179
88static int 180static int
89shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
90{ 182{
91 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
92 184
93 while (attrs) 185 while (attrs)
94 { 186 {
95 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
96 188
97 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
98 return 1; 190 return 1;
99 191
100 attrs = attrs->next; 192 attrs = attrs->next;
101 } 193 }
102 194
103 return 0; 195 return 0;
104} 196}
105 197
106typedef struct cf_layout { 198struct cf_layout {
107 PangoLayout *pl; 199 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
109 int base_height; 201 int base_height;
110 CFPlus__Font font; 202 DC__Font font;
111} *CFPlus__Layout; 203 rc_t rc;
204};
112 205
206typedef cf_layout *DC__Layout;
207
113static CFPlus__Font default_font; 208static DC__Font default_font;
114static PangoContext *opengl_context; 209static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
116 211
117static void 212static void
118substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
119{ 214{
120 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
121#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
122 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
123#endif 218#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 220}
126 221
127static void 222static void
128layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
129{ 224{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
132 */ 227 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
134 229
135 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
136 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
137 232
138 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
139} 234}
140 235
141static void 236static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 238{
144 PangoRectangle rect; 239 PangoRectangle rect;
145 240
146 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
154 249
155 *w = rect.width; 250 *w = rect.width;
156 *h = rect.height; 251 *h = rect.height;
157} 252}
158 253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
159typedef uint16_t mapface; 257typedef uint16_t faceid;
160 258
161typedef struct { 259struct maptex
260{
162 GLint name; 261 GLuint name;
163 int w, h; 262 int w, h;
164 float s, t; 263 float s, t;
165 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
166} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
167 269
168typedef struct { 270struct mapcell
271{
169 uint32_t player; 272 uint32_t player;
170 mapface face[3]; 273 tileid tile[3];
171 uint16_t darkness; 274 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 276};
174 277
175typedef struct { 278struct maprow
279{
176 int32_t c0, c1; 280 int32_t c0, c1;
177 mapcell *col; 281 mapcell *col;
178} maprow; 282};
179 283
180typedef struct map { 284struct mapgrid {
181 int x, y, w, h; 285 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 287 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 288 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 289
189 int32_t rows; 290 int32_t rows;
190 maprow *row; 291 maprow *row;
191} *CFPlus__Map; 292};
192 293
193static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
194prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
195{ 299{
196 char *p; 300 T *p;
197 301
198 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
199 Zero (p, inc, char); 303 Zero (p, inc, T);
200 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
201 Safefree (ptr); 305 Safefree (ptr);
202 306
203 return p; 307 ptr = p;
204} 308}
205 309
206static char * 310template<typename T>
311static void
207append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
208{ 313{
209 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
210 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
211
212 return ptr;
213} 316}
214 317
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
217 337
218static maprow * 338static maprow *
219map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
220{ 340{
221 if (0 > y) 341 if (0 > y)
222 { 342 {
223 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
225 345
226 self->rows += extend; 346 self->rows += extend;
227 self->y += extend; 347 self->y += extend;
228 y += extend; 348 y += extend;
229 } 349 }
230 else if (y >= self->rows) 350 else if (y >= self->rows)
231 { 351 {
232 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
233 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
234 self->rows += extend; 354 self->rows += extend;
235 } 355 }
236 356
237 return self->row + y; 357 return self->row + y;
238} 358}
248 } 368 }
249 369
250 if (row->c0 > x) 370 if (row->c0 > x)
251 { 371 {
252 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
253 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
254 row->c0 -= extend; 374 row->c0 -= extend;
255 } 375 }
256 else if (x >= row->c1) 376 else if (x >= row->c1)
257 { 377 {
258 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
259 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
260 row->c1 += extend; 380 row->c1 += extend;
261 } 381 }
262 382
263 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
264} 384}
265 385
266static mapcell * 386static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
268{ 388{
269 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
270} 390}
271 391
272static void 392static void
273map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
274{ 394{
275 int r; 395 int r;
276 396
277 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
285 self->oy = 0; 405 self->oy = 0;
286 self->row = 0; 406 self->row = 0;
287 self->rows = 0; 407 self->rows = 0;
288} 408}
289 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
290static void 420static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
292{ 422{
293 int x, y; 423 int x, y;
294 maprow *row; 424 maprow *row;
295 mapcell *cell; 425 mapcell *cell;
296 426
308 if (x >= row->c1) 438 if (x >= row->c1)
309 break; 439 break;
310 440
311 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
312 442
313 cell->darkness = 0; 443 CELL_CLEAR (cell);
314 cell->stat_hp = 0;
315 cell->flags = 0;
316 cell->player = 0;
317 } 444 }
318 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
319} 481}
320 482
321static void 483static void
322music_finished (void) 484music_finished (void)
323{ 485{
340 ev.code = 1; 502 ev.code = 1;
341 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
342 ev.data2 = 0; 504 ev.data2 = 0;
343 505
344 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
345} 514}
346 515
347static unsigned int 516static unsigned int
348minpot (unsigned int n) 517minpot (unsigned int n)
349{ 518{
359 n |= n >> 16; 528 n |= n >> 16;
360 529
361 return n + 1; 530 return n + 1;
362} 531}
363 532
364MODULE = CFPlus PACKAGE = CFPlus 533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
365 639
366PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
367 641
368BOOT: 642BOOT:
369{ 643{
370 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
371 static const struct { 645 static const struct {
372 const char *name; 646 const char *name;
373 IV iv; 647 IV iv;
374 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
376 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
394 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
458 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL), 809
471 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
472 const_iv (KMOD_ALT), 811
473 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
474# undef const_iv 842# undef const_iv
475 }; 843 };
476 844
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
480 857
481int 858int
482in_destruct () 859in_destruct ()
483 CODE: 860 CODE:
484 RETVAL = PL_main_cv == Nullcv; 861 RETVAL = PL_main_cv == Nullcv;
486 RETVAL 863 RETVAL
487 864
488NV floor (NV x) 865NV floor (NV x)
489 866
490NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
491 882
492void 883void
493pango_init () 884pango_init ()
494 CODE: 885 CODE:
495{ 886{
496 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
499} 895}
500 896
501int 897char *SDL_GetError ()
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 898
504void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
505SDL_Quit () 908void SDL_Quit ()
506 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
507void 920void
508SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
509 PPCODE: 922 PPCODE:
510{ 923{
511 SDL_Rect **m; 924 SDL_Rect **m;
512 925
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 930
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 933
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 938
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif
531
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534 941
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 943
537 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
538 while (*m) 945 while (*m)
539 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
540 AV *av = newAV (); 949 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
544 956
545 ++m; 957 ++m;
546 } 958 }
547} 959}
548 960
549char *
550SDL_GetError ()
551
552int 961int
553SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
555 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 975 );
976
558 if (RETVAL) 977 if (RETVAL)
559 { 978 {
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 981#include "glfunc.h"
563# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
564 } 985 }
986}
565 OUTPUT: 987 OUTPUT:
566 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
567 992
568void 993void
569SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
570 995
571char * 996char *
572SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
573 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
574void 1010void
575SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
576 PPCODE: 1015 PPCODE:
577{ 1016{
578 SDL_Event ev; 1017 SDL_Event ev;
579 1018
580 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 1021 {
582 HV *hv = newHV (); 1022 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 1024
585 switch (ev.type) 1025 switch (ev.type)
586 { 1026 {
587 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
588 case SDL_KEYUP: 1028 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 1034 break;
594 1035
595 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 1039 break;
599 1040
600 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
608 break; 1067 break;
609 1068
610 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
613 1072
614 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
615 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
616 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
617 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
622 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
623 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
624 break; 1083 break;
625 } 1084 }
626 1085
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
628 } 1087 }
629} 1088}
630 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
631int 1103int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
633 POSTCALL: 1105 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
636 1108
637void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
638Mix_CloseAudio () 1126Mix_CloseAudio ()
639 1127
640int 1128int
641Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
642 1130
1131const char *
1132Mix_GetError ()
1133
643void 1134void
644lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
645 CODE: 1136 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 1138
650void 1139void
651win32_proxy_info () 1140win32_proxy_info ()
652 PPCODE: 1141 PPCODE:
653{ 1142{
674 } 1163 }
675 } 1164 }
676#endif 1165#endif
677} 1166}
678 1167
679void 1168int
680add_font (char *file) 1169add_font (char *file)
681 CODE: 1170 CODE:
682 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
683 1181
684void 1182void
685load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
686 ALIAS: 1184 ALIAS:
687 load_image_file = 1 1185 load_image_file = 1
690 STRLEN image_len; 1188 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
697 1195
698 if (!rw) 1196 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
700 1198
733 1231
734 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
735 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
736 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
737 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
738 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
739 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
740 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
741 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
742 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
743 1241
773void 1271void
774error (char *message) 1272error (char *message)
775 CODE: 1273 CODE:
776 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
777#ifdef _WIN32 1275#ifdef _WIN32
778 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
779#endif 1277#endif
780 1278
781void 1279void
782fatal (char *message) 1280fatal (char *message)
783 CODE: 1281 CODE:
784 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
785#ifdef _WIN32 1283#ifdef _WIN32
786 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
787#endif 1285#endif
788 _exit (1); 1286 _exit (1);
789 1287
790void 1288void
791_exit (int retval = 0) 1289_exit (int retval = 0)
794 ExitThread (retval); // unclean, please beam me up 1292 ExitThread (retval); // unclean, please beam me up
795#else 1293#else
796 _exit (retval); 1294 _exit (retval);
797#endif 1295#endif
798 1296
799MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
800 1305
801CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
802new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
803 CODE: 1319 CODE:
804{ 1320{
805 int count; 1321 int count;
806 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
807 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
809} 1325}
810 OUTPUT: 1326 OUTPUT:
811 RETVAL 1327 RETVAL
812 1328
813void 1329void
814DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
815 CODE: 1331 CODE:
816 pango_font_description_free (self); 1332 pango_font_description_free (self);
817 1333
818void 1334void
819make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
820 CODE: 1337 CODE:
821 default_font = self; 1338 default_font = self;
822 1339
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
824 1341
1342PROTOTYPES: DISABLE
1343
825void 1344void
826reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
827 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
828 tc_clear (); 1354 tc_restore ();
829 1355
830CFPlus::Layout 1356DC::Layout
831new (SV *class) 1357new (SV *klass)
832 CODE: 1358 CODE:
833 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
834 1360
835 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
836 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
837 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
844 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
845 OUTPUT: 1371 OUTPUT:
846 RETVAL 1372 RETVAL
847 1373
848void 1374void
849DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
850 CODE: 1376 CODE:
851 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
852 Safefree (self); 1378 delete self;
853 1379
854void 1380void
855set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
856 CODE: 1382 CODE:
857{ 1383{
858 STRLEN textlen; 1384 STRLEN textlen;
859 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
860 1386
861 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
862} 1388}
863 1389
864void 1390void
865set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
866 CODE: 1392 CODE:
867{ 1393{
868 STRLEN textlen; 1394 STRLEN textlen;
869 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
870 1396
871 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
872} 1398}
873 1399
874void 1400void
875set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
876 CODE: 1402 CODE:
877{ 1403{
878 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
879 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
880 const char *pos = text; 1406 const char *pos = text;
915 if (attrs) 1441 if (attrs)
916 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
917} 1443}
918 1444
919void 1445void
920get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
921 PPCODE: 1447 PPCODE:
922{ 1448{
923 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
924 1450
925 do 1451 do
926 { 1452 {
927 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
928 1454
929 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
930 { 1456 {
931 PangoRectangle extents; 1457 PangoRectangle extents;
932 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
940 1466
941 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
942} 1468}
943 1469
944int 1470int
945has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
946 CODE: 1472 CODE:
947{ 1473{
948 int lines = 1; 1474 int lines = 1;
949 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
950 1476
955} 1481}
956 OUTPUT: 1482 OUTPUT:
957 RETVAL 1483 RETVAL
958 1484
959SV * 1485SV *
960get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
961 CODE: 1487 CODE:
962 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
963 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
964 OUTPUT: 1490 OUTPUT:
965 RETVAL 1491 RETVAL
966 1492
967void 1493void
968set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
969 CODE: 1495 CODE:
970 self->r = r; 1496 self->r = r;
971 self->g = g; 1497 self->g = g;
972 self->b = b; 1498 self->b = b;
973 self->a = a; 1499 self->a = a;
974 1500
975void 1501void
976set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
977 CODE: 1503 CODE:
978 if (self->font != font) 1504 if (self->font != font)
979 { 1505 {
980 self->font = font; 1506 self->font = font;
981 layout_update_font (self); 1507 layout_update_font (self);
982 } 1508 }
983 1509
984void 1510void
985set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
986 CODE: 1512 CODE:
987 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
988 { 1514 {
989 self->base_height = base_height; 1515 self->base_height = base_height;
990 layout_update_font (self); 1516 layout_update_font (self);
991 } 1517 }
992 1518
993void 1519void
994set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
995 CODE: 1521 CODE:
996 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
997 1523
998void 1524void
999set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1000 CODE: 1526 CODE:
1001 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1002 1528
1003void 1529void
1004set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1005 CODE: 1531 CODE:
1006 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1007 1533
1008void 1534void
1009set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1010 CODE: 1536 CODE:
1011 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1012 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1013 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1014 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1015 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1016 ); 1542 );
1017 1543
1018void 1544void
1019set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1020 CODE: 1546 CODE:
1021 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1022 1548
1023void 1549void
1024size (CFPlus::Layout self) 1550size (DC::Layout self)
1025 PPCODE: 1551 PPCODE:
1026{ 1552{
1027 int w, h; 1553 int w, h;
1028 1554
1029 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1032 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1033 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1034} 1560}
1035 1561
1036int 1562int
1037descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1038 CODE: 1564 CODE:
1039{ 1565{
1040 PangoRectangle rect; 1566 PangoRectangle rect;
1041 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1042 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1043 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1044} 1570}
1045 OUTPUT: 1571 OUTPUT:
1046 RETVAL 1572 RETVAL
1047 1573
1048int 1574int
1049xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1050 CODE: 1576 CODE:
1051{ 1577{
1052 int index, trailing; 1578 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index + trailing; 1580 RETVAL = index + trailing;
1055} 1581}
1056 OUTPUT: 1582 OUTPUT:
1057 RETVAL 1583 RETVAL
1058 1584
1059void 1585void
1060cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1061 PPCODE: 1587 PPCODE:
1062{ 1588{
1063 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1064 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1065 1591
1066 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1070} 1596}
1071 1597
1072void 1598void
1073index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1074 PPCODE: 1600 PPCODE:
1075{ 1601{
1076 int line, x; 1602 int line, x;
1077 1603
1078 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1079 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1080 1607 --line;
1608#endif
1081 EXTEND (SP, 2); 1609 EXTEND (SP, 2);
1082 PUSHs (sv_2mortal (newSViv (line - 1))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1083 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1084} 1612}
1085 1613
1086void 1614void
1087line_x_to_index (CFPlus::Layout self, int line, int x) 1615line_x_to_index (DC::Layout self, int line, int x)
1088 PPCODE: 1616 PPCODE:
1089{ 1617{
1090 PangoLayoutLine *lp; 1618 PangoLayoutLine *lp;
1091 int index, trailing; 1619 int index, trailing;
1092 1620
1093 if (line < 0) 1621 if (line < 0)
1094 XSRETURN_EMPTY; 1622 XSRETURN_EMPTY;
1095 1623
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1625 XSRETURN_EMPTY; /* do better */
1098 1626
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1628
1102 EXTEND (SP, 2); 1629 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1630 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1632 else
1108 PUSHs (sv_2mortal (newSViv (trailing))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1109 } 1636 }
1110} 1637}
1111 1638
1112void 1639void
1113render (CFPlus::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1114 PPCODE: 1641 CODE:
1642 self->rc.clear ();
1115 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1116 self->pl, 1644 self->pl,
1645 &self->rc,
1117 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1118 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1119 flags 1648 flags
1120 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1121 1653
1122MODULE = CFPlus PACKAGE = CFPlus::Texture
1123
1124void 1654void
1125pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1126 CODE: 1656 CODE:
1127{ 1657{
1128 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1129 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1130 1665
1131 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1682 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1683 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1687
1145 SvPOK_only (result_); 1688 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1147 1690
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1692 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1694
1152 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1696 }
1159} 1697}
1160 1698
1161void 1699void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1706{
1169 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1173 1714
1174 if (items < 5) 1715 if (items < 5)
1175 { 1716 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1207 } 1748 }
1208} 1749}
1209 1750
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1211 1760
1212CFPlus::Map 1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1213new (SV *class) 1888new (SV *klass)
1214 CODE: 1889 CODE:
1215 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1216 RETVAL->x = 0; 1891 RETVAL->x = 0;
1217 RETVAL->y = 0; 1892 RETVAL->y = 0;
1218 RETVAL->w = 0; 1893 RETVAL->w = 0;
1219 RETVAL->h = 0; 1894 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1900 RETVAL->row = 0;
1228 OUTPUT: 1901 OUTPUT:
1229 RETVAL 1902 RETVAL
1230 1903
1231void 1904void
1232DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1233 CODE: 1906 CODE:
1234{ 1907{
1235 map_clear (self); 1908 map_clear (self);
1236 Safefree (self->face); 1909 Safefree (self->face2tile);
1237 Safefree (self->tex); 1910 Safefree (self->tex);
1238 Safefree (self); 1911 Safefree (self);
1239} 1912}
1240 1913
1241void 1914void
1242resize (CFPlus::Map self, int map_width, int map_height) 1915resize (DC::Map self, int map_width, int map_height)
1243 CODE: 1916 CODE:
1244 self->w = map_width; 1917 self->w = map_width;
1245 self->h = map_height; 1918 self->h = map_height;
1246 1919
1247void 1920void
1248clear (CFPlus::Map self) 1921clear (DC::Map self)
1249 CODE: 1922 CODE:
1250 map_clear (self); 1923 map_clear (self);
1251 1924
1252void 1925void
1253set_face (CFPlus::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1254 CODE: 1927 CODE:
1255{ 1928{
1256 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1930 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces);
1259 self->faces *= 2;
1260 }
1261
1262 self->face [face] = texid;
1263} 1931}
1264 1932
1265void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1958 CODE:
1268{ 1959{
1269 while (self->texs <= texid) 1960 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1961
1275 { 1962 {
1276 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1277 1964
1278 tex->name = name; 1965 tex->name = name;
1294 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1295 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1296 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1297} 1984}
1298 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1299int 2006int
1300ox (CFPlus::Map self) 2007ox (DC::Map self)
1301 ALIAS: 2008 ALIAS:
1302 oy = 1 2009 oy = 1
1303 x = 2 2010 x = 2
1304 y = 3 2011 y = 3
1305 w = 4 2012 w = 4
1316 } 2023 }
1317 OUTPUT: 2024 OUTPUT:
1318 RETVAL 2025 RETVAL
1319 2026
1320void 2027void
1321scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1322 CODE: 2029 CODE:
1323{ 2030{
1324 if (dx > 0) 2031 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 2033 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 2035
1329 if (dy > 0) 2036 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 2037 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 2038 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 2040
1334 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1336 2043
1337 while (self->y < 0) 2044 while (self->y < 0)
1338 { 2045 {
1339 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1340 2047
1341 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1343 } 2050 }
1344} 2051}
1345 2052
1346void 2053SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1348 CODE: 2055 CODE:
1349{ 2056{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 2059 mapcell *cell;
1353 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1354 2063
1355 while (data < data_end - 1) 2064 while (data < data_end - 1)
1356 { 2065 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1358 2067
1371 2080
1372 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1373 2082
1374 if (flags & 8) 2083 if (flags & 8)
1375 { 2084 {
2085 uint8_t ext, cmd;
2086
1376 if (extmap) 2087 do
1377 { 2088 {
1378 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1379 2091
1380 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1381 { 2095 {
1382 ext = *data++;
1383 cmd = ext & 0x3f;
1384
1385 if (cmd < 4)
1386 cell->darkness = 255 - ext * 64 + 1;
1387 else if (cmd == 5) // health
1388 {
1389 cell->stat_width = 1; 2096 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1391 }
1392 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width
1395 {
1396 if (*data == 4)
1397 ; // decode player tag
1398
1399 data += *data + 1;
1400 }
1401 else if (cmd == 8) // cell flags
1402 cell->flags = *data++;
1403 else if (ext & 0x40) // unknown, multibyte => skip
1404 data += *data + 1;
1405 else
1406 data++;
1407 } 2098 }
1408 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1409 } 2116 }
1410 else 2117 while (ext & 0x80);
1411 cell->darkness = *data++ + 1;
1412 } 2118 }
1413 2119
2120 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 2121 if (flags & (4 >> z))
1415 { 2122 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1417 } 2142 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 2143 }
1429 else 2144 else
1430 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1431 } 2146 }
1432} 2147}
2148 OUTPUT:
2149 RETVAL
1433 2150
1434SV * 2151SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1436 CODE: 2153 CODE:
1437{ 2154{
1438 int x1, x; 2155 int x1, x;
1439 int y1, y; 2156 int y1, y;
1440 int z; 2157 int z;
1453 ? self->row + y 2170 ? self->row + y
1454 : 0; 2171 : 0;
1455 2172
1456 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1457 { 2174 {
1458 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1459 2176
1460 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1461 { 2178 {
1462 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1463 2180
1464 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1465 { 2182 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 2185 int a1 = tex.a;
1473 2186
1474 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1475 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1476 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1477 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1478 }
1479 } 2191 }
1480 } 2192 }
1481 2193
1482 *map++ = (r ) 2194 *map++ = (r )
1483 | (g << 8) 2195 | (g << 8)
1484 | (b << 16) 2196 | (b << 16)
1485 | (a << 24); 2197 | (a << 24);
1486 } 2198 }
1487 } 2199 }
1488 2200
1489 RETVAL = map_sv; 2201 RETVAL = map_sv;
1490} 2202}
1491 OUTPUT: 2203 OUTPUT:
1492 RETVAL 2204 RETVAL
1493 2205
1494void 2206void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1496 CODE: 2208 CODE:
1497{ 2209{
1498 int x, y, z; 2210 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 2211
1502 glColor4ub (255, 255, 255, 255); 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
2222 // that's current max. sorry.
2223 if (sw > 255) sw = 255;
2224 if (sh > 255) sh = 255;
2225
2226 memset (&key, 0, sizeof (key));
2227 key.r = 255;
2228 key.g = 255;
2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
2233
2234 mx += self->x;
2235 my += self->y;
2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
1503 2258
1504 glEnable (GL_BLEND); 2259 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 2262
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1517 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1519 { 2272 {
1520 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1521 2274
1522 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1524 { 2388 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1526 2391
1527 face = cell->face [z]; 2392 if (!(bits & 0x1000)
1528 2393 && skey.level == level
1529 if (face && face < self->texs) 2394 && level > smooth_max [skey.x][skey.y])
1530 { 2395 {
1531 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1532 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1533 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1534 2403
1535 if (last_name != tex.name) 2404 if (tex.name)
1536 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1537 glEnd (); 2412 glEnd ();
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1539 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1540 } 2415 }
1541 2416
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2417 if (border)
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1)
1551 { 2418 {
1552 maptex tex = self->tex [1]; 2419 float ox = border * dx;
1553 int px = (x + 1) * 32 - tex.w + 2;
1554 int py = (y + 1) * 32 - tex.h - 6;
1555 2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1556 glEnd (); 2425 }
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559 2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1564 } 2436 }
1565 } 2437 }
1566 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1567 } 2443 }
2444 }
1568 2445
1569 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1570 2451
1571 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1572 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1573 2467
1574 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1580 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 2476 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1584 2478
1585 int px = x * 32; 2479 int px = x * Tw;
1586 int py = y * 32; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1587 2487
1588 if (cell->stat_hp) 2488 if (cell->stat_hp)
1589 { 2489 {
1590 int width = cell->stat_width * 32; 2490 int width = cell->stat_width * Tw;
1591 int thick = sh / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1592 2492
1593 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 2495 px + width - 1, py);
1596 2496
1602 } 2502 }
1603 } 2503 }
1604} 2504}
1605 2505
1606void 2506void
1607draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1608 CODE: 2508 CODE:
1609{ 2509{
1610 static float color[16][3] = { 2510 static float color[16][3] = {
1611 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1612 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1613 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1614 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1615 2515
1616 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1617 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1618 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1619 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1620 2520
1621 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1622 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1623 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1624 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1625 2525
1626 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1627 2527
1628 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1629 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1630 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1631 }; 2531 };
1632 2532
1633 int x, y; 2533 int x, y;
1634 2534
1635 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1636 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1637 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1638 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1639 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1640 2546
1641 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1645 2551
1646 if (m) 2552 if (m)
1647 { 2553 {
1648 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1649 2555
1650 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1651 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1652 2558
1653 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1654 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1655 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1656 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1657 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1658 } 2564 }
1662 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1663 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1664} 2570}
1665 2571
1666void 2572void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2574 PPCODE:
1669{ 2575{
1670 int x, y; 2576 int x, y;
1671 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1675 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1676 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1678 2588
1679 mx += self->x; 2589 mx += self->x - 1;
1680 my += self->y; 2590 my += self->y - 1;
1681 2591
1682 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1684 { 2594 {
1685 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1686 2596
1687 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2599 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1691 2601
1692 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1694 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1695 } 2605 }
1696 } 2606 }
1697 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1698 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1702} 2650}
1703 2651
1704SV * 2652SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1706 CODE: 2654 CODE:
1707{ 2655{
1708 int x, y, x1, y1; 2656 int x, y, x1, y1;
1709 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1710 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1735 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1736 { 2684 {
1737 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2686 uint8_t flags = 0;
1739 2687
1740 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1743 2691
1744 *data++ = flags; 2692 *data++ = flags;
1745 2693
1746 if (flags & 1) 2694 if (flags & 1)
1747 { 2695 {
2696 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2698 *data++ = tile;
1750 } 2699 }
1751 2700
1752 if (flags & 2) 2701 if (flags & 2)
1753 { 2702 {
2703 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2705 *data++ = tile;
1756 } 2706 }
1757 2707
1758 if (flags & 4) 2708 if (flags & 4)
1759 { 2709 {
2710 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2712 *data++ = tile;
1762 } 2713 }
1763 } 2714 }
1764 else 2715 else
1765 *data++ = 0; 2716 *data++ = 0;
1766 } 2717 }
1767 } 2718 }
1768 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1769 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1770 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1771 RETVAL = data_sv; 2727 RETVAL = data_sv;
1772} 2728}
1773 OUTPUT: 2729 OUTPUT:
1774 RETVAL 2730 RETVAL
1775 2731
1776void 2732void
1777set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1778 PPCODE: 2734 PPCODE:
1779{ 2735{
1780 int x, y, z; 2736 int x, y, z;
1781 int w, h; 2737 int w, h;
1782 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1783 2749
1784 if (*data++ != 0) 2750 if (*data++ != 0)
1785 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1786 2752
1787 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1788 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1789 2755
1790 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1802 { 2768 {
1803 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1804 2770
1805 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1806 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1807 uint8_t flags = *data++; 2778 flags = *data++;
1808 2779
1809 if (flags) 2780 if (flags)
1810 { 2781 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1814 2784
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2788
1819 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
1820 { 2790 {
1821 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1822 2793
1823 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1824 { 2795 {
1825 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1826 2797
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1829 } 2805 }
1830 } 2806 }
1831 } 2807 }
1832 } 2808 }
1833 } 2809 }
1834} 2810}
1835 2811
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1837 2813
1838CFPlus::MixChunk 2814DC::RW
1839new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1840 CODE: 2816 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1842 OUTPUT: 2823 OUTPUT:
1843 RETVAL 2824 RETVAL
1844 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1845void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1846DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
1847 CODE: 2954 CODE:
1848 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1849 2956
1850int 2957int
1851volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1852 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2963 OUTPUT:
1855 RETVAL 2964 RETVAL
1856 2965
1857int 2966DC::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2968 CODE:
2969{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1861 OUTPUT: 2981 OUTPUT:
1862 RETVAL 2982 RETVAL
1863 2983
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1865 2997
1866int 2998int
1867volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1868 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 3005 OUTPUT:
1871 RETVAL 3006 RETVAL
1872 3007
1873CFPlus::MixMusic 3008void
1874new_from_file (SV *class, char *path) 3009fade_out (int ms)
1875 CODE: 3010 CODE:
1876 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1877 OUTPUT: 3022 OUTPUT:
1878 RETVAL 3023 RETVAL
1879 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1880void 3032void
1881DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
1882 CODE: 3034 CODE:
1883 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1884 3036
1885int 3037int
1886play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1887 CODE: 3039 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 3041 OUTPUT:
1890 RETVAL 3042 RETVAL
1891 3043
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1893 3052
1894BOOT: 3053BOOT:
1895{ 3054{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1897 static const struct { 3056 static const struct {
1898 const char *name; 3057 const char *name;
1899 IV iv; 3058 IV iv;
1900 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1902 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 3079 const_iv (GL_AND),
1916 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1920 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1921 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1922 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1923 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1924 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1925 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1926 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1932 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1933 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1937 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1977 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1982# undef const_iv 3170# undef const_iv
1983 }; 3171 };
1984 3172
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1987}
1988 3175
1989char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
1990gl_vendor () 3190gl_vendor ()
1991 CODE: 3191 CODE:
1992 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
1993 OUTPUT: 3193 OUTPUT:
1994 RETVAL 3194 RETVAL
1995 3195
1996char * 3196const char *
1997gl_version () 3197gl_version ()
1998 CODE: 3198 CODE:
1999 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2000 OUTPUT: 3200 OUTPUT:
2001 RETVAL 3201 RETVAL
2002 3202
2003char * 3203const char *
2004gl_extensions () 3204gl_extensions ()
2005 CODE: 3205 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 3207 OUTPUT:
2008 RETVAL 3208 RETVAL
2009 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
2010int glGetError () 3228int glGetError ()
2011 3229
2012void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
2013 3233
2014void glClear (int mask) 3234void glClear (int mask)
2015 3235
2016void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2017 PROTOTYPE: @ 3237 PROTOTYPE: @
2028 3248
2029void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2030 CODE: 3250 CODE:
2031 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
2032 3252
3253# void glBlendEquation (int se)
3254
2033void glDepthMask (int flag) 3255void glDepthMask (int flag)
2034 3256
2035void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2036 3258
2037void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2051# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 3275
2054# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2056 3280
2057void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2058 3282
2059void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2060 3284
2068 3292
2069void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2070 CODE: 3294 CODE:
2071 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2072 3296
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @ 3298 PROTOTYPE: @
2079 ALIAS: 3299 ALIAS:
2080 glColor_premultiply = 1 3300 glColor_premultiply = 1
2081 CODE: 3301 CODE:
2082 if (ix) 3302 if (ix)
2083 { 3303 {
2086 b *= a; 3306 b *= a;
2087 } 3307 }
2088 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2090 3310
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 3312 CODE:
2099 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2101 3315
2105 3319
2106void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2107 CODE: 3321 CODE:
2108 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2109 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2110void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2111 CODE: 3354 CODE:
2112 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2113 3356
2114void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2130void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2131 CODE: 3374 CODE:
2132 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2133 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2134 3377
2135void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2136 3379
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 3381
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2140 3385
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 3387
2143int glGenTexture () 3388int glGenTexture ()
2144 CODE: 3389 CODE:
2145{ 3390 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 3391 OUTPUT:
2151 RETVAL 3392 RETVAL
2152 3393
2153void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2154 CODE: 3395 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 3396 del_texture (name);
2158} 3397
2159
2160int glGenList () 3398int glGenList ()
2161 CODE: 3399 CODE:
2162 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2163 OUTPUT: 3401 OUTPUT:
2164 RETVAL 3402 RETVAL
2171 3409
2172void glEndList () 3410void glEndList ()
2173 3411
2174void glCallList (int list) 3412void glCallList (int list)
2175 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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