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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
60 123
61static struct 124static struct
62{ 125{
63#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 127#include "glfunc.h"
65#undef GL_FUNC 128#undef GL_FUNC
66} gl; 129} gl;
67 130
131static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 133{
70 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 138 else
75 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
76} 140}
77 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
78#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
79 168
80#include "pango-font.c" 169#include "pango-font.c"
81#include "pango-fontmap.c" 170#include "pango-fontmap.c"
82#include "pango-render.c" 171#include "pango-render.c"
83 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
86 177
87typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
88 179
89static int 180static int
90shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
91{ 182{
92 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
93 184
94 while (attrs) 185 while (attrs)
95 { 186 {
96 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 188
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 190 return 1;
100 191
101 attrs = attrs->next; 192 attrs = attrs->next;
102 } 193 }
103 194
104 return 0; 195 return 0;
105} 196}
106 197
107typedef struct cf_layout { 198struct cf_layout {
108 PangoLayout *pl; 199 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
110 int base_height; 201 int base_height;
111 CFPlus__Font font; 202 DC__Font font;
112} *CFPlus__Layout; 203 rc_t rc;
204};
113 205
206typedef cf_layout *DC__Layout;
207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
120{ 214{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254/////////////////////////////////////////////////////////////////////////////
255
160typedef uint16_t tileid; 256typedef uint16_t tileid;
161typedef uint16_t faceid; 257typedef uint16_t faceid;
162 258
163typedef struct { 259struct maptex
260{
164 int name; 261 GLuint name;
165 int w, h; 262 int w, h;
166 float s, t; 263 float s, t;
167 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
168} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
169 269
170typedef struct { 270struct mapcell
271{
171 uint32_t player; 272 uint32_t player;
172 tileid tile[3]; 273 tileid tile[3];
173 uint16_t darkness; 274 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 276};
176 277
177typedef struct { 278struct maprow
279{
178 int32_t c0, c1; 280 int32_t c0, c1;
179 mapcell *col; 281 mapcell *col;
180} maprow; 282};
181 283
182typedef struct map { 284struct mapgrid {
183 int x, y, w, h; 285 int x, y, w, h;
184 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
185 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
186 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
187 289
188 int32_t rows; 290 int32_t rows;
189 maprow *row; 291 maprow *row;
190} *CFPlus__Map; 292};
191 293
192static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
193prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
194{ 299{
195 char *p; 300 T *p;
196 301
197 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
198 Zero (p, inc, char); 303 Zero (p, inc, T);
199 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
200 Safefree (ptr); 305 Safefree (ptr);
201 306
202 return p; 307 ptr = p;
203} 308}
204 309
205static char * 310template<typename T>
206append (char *ptr, int sze, int inc)
207{
208 Renew (ptr, sze + inc, char);
209 Zero (ptr + sze, inc, char);
210
211 return ptr;
212}
213
214#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
215#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216
217static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
218need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
219{ 320{
220 while (self->faces <= face) 321 while (self->faces <= face)
221 { 322 {
222 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
223 self->faces *= 2; 324 self->faces *= 2;
224 } 325 }
225} 326}
226 327
227static void 328static void
228need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
229{ 330{
230 while (self->texs <= texid) 331 while (self->texs <= texid)
231 { 332 {
232 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
233 self->texs *= 2; 334 self->texs *= 2;
234 } 335 }
235} 336}
236 337
237static maprow * 338static maprow *
238map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
239{ 340{
240 if (0 > y) 341 if (0 > y)
241 { 342 {
242 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
243 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
244 345
245 self->rows += extend; 346 self->rows += extend;
246 self->y += extend; 347 self->y += extend;
247 y += extend; 348 y += extend;
248 } 349 }
249 else if (y >= self->rows) 350 else if (y >= self->rows)
250 { 351 {
251 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
252 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
253 self->rows += extend; 354 self->rows += extend;
254 } 355 }
255 356
256 return self->row + y; 357 return self->row + y;
257} 358}
267 } 368 }
268 369
269 if (row->c0 > x) 370 if (row->c0 > x)
270 { 371 {
271 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
272 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
273 row->c0 -= extend; 374 row->c0 -= extend;
274 } 375 }
275 else if (x >= row->c1) 376 else if (x >= row->c1)
276 { 377 {
277 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
278 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
279 row->c1 += extend; 380 row->c1 += extend;
280 } 381 }
281 382
282 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
283} 384}
284 385
285static mapcell * 386static mapcell *
286map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
287{ 388{
288 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
289} 390}
290 391
291static void 392static void
292map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
293{ 394{
294 int r; 395 int r;
295 396
296 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
297 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
304 self->oy = 0; 405 self->oy = 0;
305 self->row = 0; 406 self->row = 0;
306 self->rows = 0; 407 self->rows = 0;
307} 408}
308 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
309static void 420static void
310map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
311{ 422{
312 int x, y; 423 int x, y;
313 maprow *row; 424 maprow *row;
314 mapcell *cell; 425 mapcell *cell;
315 426
327 if (x >= row->c1) 438 if (x >= row->c1)
328 break; 439 break;
329 440
330 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
331 442
332 cell->darkness = 0; 443 CELL_CLEAR (cell);
333 cell->stat_hp = 0;
334 cell->flags = 0;
335 cell->player = 0;
336 } 444 }
337 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
338} 481}
339 482
340static void 483static void
341music_finished (void) 484music_finished (void)
342{ 485{
359 ev.code = 1; 502 ev.code = 1;
360 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
361 ev.data2 = 0; 504 ev.data2 = 0;
362 505
363 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
364} 514}
365 515
366static unsigned int 516static unsigned int
367minpot (unsigned int n) 517minpot (unsigned int n)
368{ 518{
382 532
383/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
386 536
387MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
388 639
389PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
390 641
391BOOT: 642BOOT:
392{ 643{
393 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
394 static const struct { 645 static const struct {
395 const char *name; 646 const char *name;
396 IV iv; 647 IV iv;
397 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
398# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
420 671
421 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
422 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
423 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
424 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
425 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
426 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
427 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
428 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
429 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
501 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
502 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
503 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
504 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
505 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
506# undef const_iv 842# undef const_iv
507 }; 843 };
508 844
509 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
510 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
511 847
512 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
513 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
514} 850}
515 851
527 RETVAL 863 RETVAL
528 864
529NV floor (NV x) 865NV floor (NV x)
530 866
531NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
532 882
533void 883void
534pango_init () 884pango_init ()
535 CODE: 885 CODE:
536{ 886{
537 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
540} 895}
541 896
542int 897char *SDL_GetError ()
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 898
545void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
546SDL_Quit () 908void SDL_Quit ()
547 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
548void 920void
549SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
550 PPCODE: 922 PPCODE:
551{ 923{
552 SDL_Rect **m; 924 SDL_Rect **m;
553 925
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 930
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 933
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 938
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif
572
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575 941
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 943
578 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
579 while (*m) 945 while (*m)
580 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
581 AV *av = newAV (); 949 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
585 956
586 ++m; 957 ++m;
587 } 958 }
588} 959}
589 960
590char *
591SDL_GetError ()
592
593int 961int
594SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
596 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 975 );
976
599 if (RETVAL) 977 if (RETVAL)
600 { 978 {
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 981#include "glfunc.h"
604# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
605 } 985 }
986}
606 OUTPUT: 987 OUTPUT:
607 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
608 992
609void 993void
610SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
611 995
612char * 996char *
613SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
614 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
615void 1010void
616SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
617 PPCODE: 1015 PPCODE:
618{ 1016{
619 SDL_Event ev; 1017 SDL_Event ev;
620 1018
621 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 1021 {
623 HV *hv = newHV (); 1022 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 1024
626 switch (ev.type) 1025 switch (ev.type)
627 { 1026 {
628 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
629 case SDL_KEYUP: 1028 case SDL_KEYUP:
630 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
631 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
632 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
633 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
634 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
635 break; 1034 break;
636 1035
637 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 1039 break;
641 1040
642 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
650 break; 1067 break;
651 1068
652 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
655 1072
656 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
657 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
658 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
659 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
664 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
665 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
666 break; 1083 break;
667 } 1084 }
668 1085
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
670 } 1087 }
671} 1088}
672 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
673int 1103int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
675 POSTCALL: 1105 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
678 1108
679void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
680Mix_CloseAudio () 1126Mix_CloseAudio ()
681 1127
682int 1128int
683Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
684 1130
1131const char *
1132Mix_GetError ()
1133
685void 1134void
686lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
687 CODE: 1136 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 1138
692void 1139void
693win32_proxy_info () 1140win32_proxy_info ()
694 PPCODE: 1141 PPCODE:
695{ 1142{
716 } 1163 }
717 } 1164 }
718#endif 1165#endif
719} 1166}
720 1167
721void 1168int
722add_font (char *file) 1169add_font (char *file)
723 CODE: 1170 CODE:
724 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
725 1181
726void 1182void
727load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
728 ALIAS: 1184 ALIAS:
729 load_image_file = 1 1185 load_image_file = 1
732 STRLEN image_len; 1188 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
739 1195
740 if (!rw) 1196 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
742 1198
775 1231
776 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
777 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
778 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
779 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
780 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
781 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
782 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
783 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
784 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
785 1241
815void 1271void
816error (char *message) 1272error (char *message)
817 CODE: 1273 CODE:
818 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
819#ifdef _WIN32 1275#ifdef _WIN32
820 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
821#endif 1277#endif
822 1278
823void 1279void
824fatal (char *message) 1280fatal (char *message)
825 CODE: 1281 CODE:
826 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
827#ifdef _WIN32 1283#ifdef _WIN32
828 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
829#endif 1285#endif
830 _exit (1); 1286 _exit (1);
831 1287
832void 1288void
833_exit (int retval = 0) 1289_exit (int retval = 0)
836 ExitThread (retval); // unclean, please beam me up 1292 ExitThread (retval); // unclean, please beam me up
837#else 1293#else
838 _exit (retval); 1294 _exit (retval);
839#endif 1295#endif
840 1296
841MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
842 1305
843CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
844new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
845 CODE: 1319 CODE:
846{ 1320{
847 int count; 1321 int count;
848 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
849 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
851} 1325}
852 OUTPUT: 1326 OUTPUT:
853 RETVAL 1327 RETVAL
854 1328
855void 1329void
856DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
857 CODE: 1331 CODE:
858 pango_font_description_free (self); 1332 pango_font_description_free (self);
859 1333
860void 1334void
861make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
862 CODE: 1337 CODE:
863 default_font = self; 1338 default_font = self;
864 1339
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
866 1341
1342PROTOTYPES: DISABLE
1343
867void 1344void
868reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
869 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
870 tc_clear (); 1354 tc_restore ();
871 1355
872CFPlus::Layout 1356DC::Layout
873new (SV *class) 1357new (SV *klass)
874 CODE: 1358 CODE:
875 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
876 1360
877 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
878 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
879 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
880 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
886 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
887 OUTPUT: 1371 OUTPUT:
888 RETVAL 1372 RETVAL
889 1373
890void 1374void
891DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
892 CODE: 1376 CODE:
893 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
894 Safefree (self); 1378 delete self;
895 1379
896void 1380void
897set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
898 CODE: 1382 CODE:
899{ 1383{
900 STRLEN textlen; 1384 STRLEN textlen;
901 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
902 1386
903 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
904} 1388}
905 1389
906void 1390void
907set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
908 CODE: 1392 CODE:
909{ 1393{
910 STRLEN textlen; 1394 STRLEN textlen;
911 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
912 1396
913 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
914} 1398}
915 1399
916void 1400void
917set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
918 CODE: 1402 CODE:
919{ 1403{
920 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
921 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
922 const char *pos = text; 1406 const char *pos = text;
957 if (attrs) 1441 if (attrs)
958 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
959} 1443}
960 1444
961void 1445void
962get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
963 PPCODE: 1447 PPCODE:
964{ 1448{
965 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
966 1450
967 do 1451 do
968 { 1452 {
969 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
970 1454
971 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
972 { 1456 {
973 PangoRectangle extents; 1457 PangoRectangle extents;
974 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
982 1466
983 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
984} 1468}
985 1469
986int 1470int
987has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
988 CODE: 1472 CODE:
989{ 1473{
990 int lines = 1; 1474 int lines = 1;
991 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
992 1476
997} 1481}
998 OUTPUT: 1482 OUTPUT:
999 RETVAL 1483 RETVAL
1000 1484
1001SV * 1485SV *
1002get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
1003 CODE: 1487 CODE:
1004 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1005 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
1006 OUTPUT: 1490 OUTPUT:
1007 RETVAL 1491 RETVAL
1008 1492
1009void 1493void
1010set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1011 CODE: 1495 CODE:
1012 self->r = r; 1496 self->r = r;
1013 self->g = g; 1497 self->g = g;
1014 self->b = b; 1498 self->b = b;
1015 self->a = a; 1499 self->a = a;
1016 1500
1017void 1501void
1018set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
1019 CODE: 1503 CODE:
1020 if (self->font != font) 1504 if (self->font != font)
1021 { 1505 {
1022 self->font = font; 1506 self->font = font;
1023 layout_update_font (self); 1507 layout_update_font (self);
1024 } 1508 }
1025 1509
1026void 1510void
1027set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1028 CODE: 1512 CODE:
1029 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1030 { 1514 {
1031 self->base_height = base_height; 1515 self->base_height = base_height;
1032 layout_update_font (self); 1516 layout_update_font (self);
1033 } 1517 }
1034 1518
1035void 1519void
1036set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
1037 CODE: 1521 CODE:
1038 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1039 1523
1040void 1524void
1041set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1042 CODE: 1526 CODE:
1043 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1044 1528
1045void 1529void
1046set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1047 CODE: 1531 CODE:
1048 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1049 1533
1050void 1534void
1051set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1052 CODE: 1536 CODE:
1053 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1054 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1055 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1056 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1057 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1058 ); 1542 );
1059 1543
1060void 1544void
1061set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1062 CODE: 1546 CODE:
1063 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1064 1548
1065void 1549void
1066size (CFPlus::Layout self) 1550size (DC::Layout self)
1067 PPCODE: 1551 PPCODE:
1068{ 1552{
1069 int w, h; 1553 int w, h;
1070 1554
1071 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1074 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1075 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1076} 1560}
1077 1561
1078int 1562int
1079descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1080 CODE: 1564 CODE:
1081{ 1565{
1082 PangoRectangle rect; 1566 PangoRectangle rect;
1083 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1084 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1085 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1086} 1570}
1087 OUTPUT: 1571 OUTPUT:
1088 RETVAL 1572 RETVAL
1089 1573
1090int 1574int
1091xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1092 CODE: 1576 CODE:
1093{ 1577{
1094 int index, trailing; 1578 int index, trailing;
1095 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1096 RETVAL = index + trailing; 1580 RETVAL = index + trailing;
1097} 1581}
1098 OUTPUT: 1582 OUTPUT:
1099 RETVAL 1583 RETVAL
1100 1584
1101void 1585void
1102cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1103 PPCODE: 1587 PPCODE:
1104{ 1588{
1105 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1106 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1107 1591
1108 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1109 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1110 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1111 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1112} 1596}
1113 1597
1114void 1598void
1115index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1116 PPCODE: 1600 PPCODE:
1117{ 1601{
1118 int line, x; 1602 int line, x;
1119 1603
1120 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1121 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1122 1607 --line;
1608#endif
1123 EXTEND (SP, 2); 1609 EXTEND (SP, 2);
1124 PUSHs (sv_2mortal (newSViv (line - 1))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1125 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1126} 1612}
1127 1613
1128void 1614void
1129line_x_to_index (CFPlus::Layout self, int line, int x) 1615line_x_to_index (DC::Layout self, int line, int x)
1130 PPCODE: 1616 PPCODE:
1131{ 1617{
1132 PangoLayoutLine *lp; 1618 PangoLayoutLine *lp;
1133 int index, trailing; 1619 int index, trailing;
1134 1620
1135 if (line < 0) 1621 if (line < 0)
1136 XSRETURN_EMPTY; 1622 XSRETURN_EMPTY;
1137 1623
1138 if (!(lp = pango_layout_get_line (self->pl, line))) 1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1139 XSRETURN_EMPTY; /* do better */ 1625 XSRETURN_EMPTY; /* do better */
1140 1626
1141 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1142 1628
1143 EXTEND (SP, 2); 1629 EXTEND (SP, 2);
1149 PUSHs (sv_2mortal (newSViv (trailing))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1150 } 1636 }
1151} 1637}
1152 1638
1153void 1639void
1154render (CFPlus::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1155 PPCODE: 1641 CODE:
1642 self->rc.clear ();
1156 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1157 self->pl, 1644 self->pl,
1645 &self->rc,
1158 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1159 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1160 flags 1648 flags
1161 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1162 1653
1163MODULE = CFPlus PACKAGE = CFPlus::Texture
1164
1165void 1654void
1166pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1167 CODE: 1656 CODE:
1168{ 1657{
1169 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1170 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1171 1665
1172 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1682 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1683 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1687
1186 SvPOK_only (result_); 1688 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1188 1690
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1692 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1694
1193 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1696 }
1200} 1697}
1201 1698
1202void 1699void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1706{
1210 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1214 1714
1215 if (items < 5) 1715 if (items < 5)
1216 { 1716 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1248 } 1748 }
1249} 1749}
1250 1750
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1252 1760
1253CFPlus::Map 1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1254new (SV *class) 1888new (SV *klass)
1255 CODE: 1889 CODE:
1256 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1257 RETVAL->x = 0; 1891 RETVAL->x = 0;
1258 RETVAL->y = 0; 1892 RETVAL->y = 0;
1259 RETVAL->w = 0; 1893 RETVAL->w = 0;
1260 RETVAL->h = 0; 1894 RETVAL->h = 0;
1261 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1266 RETVAL->row = 0; 1900 RETVAL->row = 0;
1267 OUTPUT: 1901 OUTPUT:
1268 RETVAL 1902 RETVAL
1269 1903
1270void 1904void
1271DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1272 CODE: 1906 CODE:
1273{ 1907{
1274 map_clear (self); 1908 map_clear (self);
1275 Safefree (self->face2tile); 1909 Safefree (self->face2tile);
1276 Safefree (self->tex); 1910 Safefree (self->tex);
1277 Safefree (self); 1911 Safefree (self);
1278} 1912}
1279 1913
1280void 1914void
1281resize (CFPlus::Map self, int map_width, int map_height) 1915resize (DC::Map self, int map_width, int map_height)
1282 CODE: 1916 CODE:
1283 self->w = map_width; 1917 self->w = map_width;
1284 self->h = map_height; 1918 self->h = map_height;
1285 1919
1286void 1920void
1287clear (CFPlus::Map self) 1921clear (DC::Map self)
1288 CODE: 1922 CODE:
1289 map_clear (self); 1923 map_clear (self);
1290 1924
1291void 1925void
1292set_tileid (CFPlus::Map self, int face, int tile) 1926set_tileid (DC::Map self, int face, int tile)
1293 CODE: 1927 CODE:
1294{ 1928{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1929 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1930 need_texid (self, tile);
1297} 1931}
1298 1932
1299void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1958 CODE:
1302{ 1959{
1303 need_texid (self, texid); 1960 need_texid (self, texid);
1304 1961
1305 { 1962 {
1324 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1325 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1326 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1327} 1984}
1328 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1329int 2006int
1330ox (CFPlus::Map self) 2007ox (DC::Map self)
1331 ALIAS: 2008 ALIAS:
1332 oy = 1 2009 oy = 1
1333 x = 2 2010 x = 2
1334 y = 3 2011 y = 3
1335 w = 4 2012 w = 4
1346 } 2023 }
1347 OUTPUT: 2024 OUTPUT:
1348 RETVAL 2025 RETVAL
1349 2026
1350void 2027void
1351scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1352 CODE: 2029 CODE:
1353{ 2030{
1354 if (dx > 0) 2031 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 2033 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 2035
1359 if (dy > 0) 2036 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 2037 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 2038 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 2040
1364 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1366 2043
1367 while (self->y < 0) 2044 while (self->y < 0)
1368 { 2045 {
1369 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1370 2047
1371 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1373 } 2050 }
1374} 2051}
1375 2052
1376void 2053SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1378 CODE: 2055 CODE:
1379{ 2056{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 2059 mapcell *cell;
1383 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1384 2063
1385 while (data < data_end - 1) 2064 while (data < data_end - 1)
1386 { 2065 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1388 2067
1401 2080
1402 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1403 2082
1404 if (flags & 8) 2083 if (flags & 8)
1405 { 2084 {
2085 uint8_t ext, cmd;
2086
1406 if (extmap) 2087 do
1407 { 2088 {
1408 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1409 2091
1410 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1411 { 2095 {
1412 ext = *data++;
1413 cmd = ext & 0x3f;
1414
1415 if (cmd < 4)
1416 cell->darkness = 255 - ext * 64 + 1;
1417 else if (cmd == 5) // health
1418 {
1419 cell->stat_width = 1; 2096 cell->stat_width = 1;
1420 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1421 }
1422 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47)
1425 {
1426 if (*data == 8)
1427 ; // decode player uuid
1428
1429 data += *data + 1;
1430 }
1431 else if (cmd == 8) // cell flags
1432 cell->flags = *data++;
1433 else if (ext & 0x40) // unknown, multibyte => skip
1434 data += *data + 1;
1435 else
1436 data++;
1437 } 2098 }
1438 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1439 } 2116 }
1440 else 2117 while (ext & 0x80);
1441 cell->darkness = *data++ + 1;
1442 } 2118 }
1443 2119
2120 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 2121 if (flags & (4 >> z))
1445 { 2122 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 2124 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1449 } 2142 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 2143 }
1465 else 2144 else
1466 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1467 } 2146 }
1468} 2147}
2148 OUTPUT:
2149 RETVAL
1469 2150
1470SV * 2151SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1472 CODE: 2153 CODE:
1473{ 2154{
1474 int x1, x; 2155 int x1, x;
1475 int y1, y; 2156 int y1, y;
1476 int z; 2157 int z;
1489 ? self->row + y 2170 ? self->row + y
1490 : 0; 2171 : 0;
1491 2172
1492 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1493 { 2174 {
1494 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1495 2176
1496 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1497 { 2178 {
1498 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1499 2180
1501 { 2182 {
1502 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1503 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1504 int a1 = tex.a; 2185 int a1 = tex.a;
1505 2186
1506 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1507 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1508 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1509 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1510 } 2191 }
1511 } 2192 }
1512 2193
1513 *map++ = (r ) 2194 *map++ = (r )
1514 | (g << 8) 2195 | (g << 8)
1515 | (b << 16) 2196 | (b << 16)
1516 | (a << 24); 2197 | (a << 24);
1517 } 2198 }
1518 } 2199 }
1519 2200
1520 RETVAL = map_sv; 2201 RETVAL = map_sv;
1521} 2202}
1522 OUTPUT: 2203 OUTPUT:
1523 RETVAL 2204 RETVAL
1524 2205
1525void 2206void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1527 CODE: 2208 CODE:
1528{ 2209{
1529 int x, y, z; 2210 int x, y, z;
1530 int last_name;
1531 2211
1532 glColor4ub (255, 255, 255, 255); 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
2222 // that's current max. sorry.
2223 if (sw > 255) sw = 255;
2224 if (sh > 255) sh = 255;
2225
2226 memset (&key, 0, sizeof (key));
2227 key.r = 255;
2228 key.g = 255;
2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
2233
2234 mx += self->x;
2235 my += self->y;
2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
1533 2258
1534 glEnable (GL_BLEND); 2259 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 2262
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1547 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1549 { 2272 {
1550 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1551 2274
1552 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1554 { 2388 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 2389 smooth_key &skey = it->first;
1556 tileid tile = cell->tile [z]; 2390 IV bits = it->second;
1557 2391
1558 if (tile) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
1559 { 2395 {
1560 maptex tex = self->tex [tile]; 2396 maptex tex = self->tex [skey.tile];
1561 int px = (x + 1) * T - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1562 int py = (y + 1) * T - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1563 2403
1564 if (last_name != tex.name) 2404 if (tex.name)
1565 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
1566 if (!tex.name) 2408 if (key.texname != tex.name)
1567 tex = self->tex [2]; /* missing, replace by noface */
1568
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 2409 {
1583 maptex tex = self->tex [1]; 2410 self->tex [skey.tile].unused = 0;
1584 int px = x * T + T * 2 / 32;
1585 int py = y * T - T * 6 / 32;
1586 2411
1587 glEnd (); 2412 glEnd ();
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1589 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
1590 2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1595 } 2435 }
1596 } 2436 }
1597 } 2437 }
1598 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1599 } 2443 }
2444 }
1600 2445
1601 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1602 2451
1603 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1604 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1605 2467
1606 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1612 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1613 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1614 { 2476 {
1615 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1616 2478
1617 int px = x * T; 2479 int px = x * Tw;
1618 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1619 2487
1620 if (cell->stat_hp) 2488 if (cell->stat_hp)
1621 { 2489 {
1622 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1623 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1624 2492
1625 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1626 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1627 px + width - 1, py); 2495 px + width - 1, py);
1628 2496
1634 } 2502 }
1635 } 2503 }
1636} 2504}
1637 2505
1638void 2506void
1639draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1640 CODE: 2508 CODE:
1641{ 2509{
1642 static float color[16][3] = { 2510 static float color[16][3] = {
1643 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1644 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1645 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1646 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1647 2515
1648 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1649 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1650 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1651 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1652 2520
1653 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1654 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1655 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1656 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1657 2525
1658 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1659 2527
1660 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1661 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1662 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1663 }; 2531 };
1664 2532
1665 int x, y; 2533 int x, y;
1666 2534
1667 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1670 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1671 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1672 2546
1673 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1677 2551
1678 if (m) 2552 if (m)
1679 { 2553 {
1680 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1681 2555
1682 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1683 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1684 2558
1685 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1686 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1687 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1688 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1689 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1690 } 2564 }
1694 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1695 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1696} 2570}
1697 2571
1698void 2572void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2574 PPCODE:
1701{ 2575{
1702 int x, y; 2576 int x, y;
1703 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1707 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1708 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1710 2588
1711 mx += self->x; 2589 mx += self->x - 1;
1712 my += self->y; 2590 my += self->y - 1;
1713 2591
1714 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1716 { 2594 {
1717 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1718 2596
1719 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2599 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1723 2601
1724 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1726 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1727 } 2605 }
1728 } 2606 }
1729 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1730 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1734} 2650}
1735 2651
1736SV * 2652SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1738 CODE: 2654 CODE:
1739{ 2655{
1740 int x, y, x1, y1; 2656 int x, y, x1, y1;
1741 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1742 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1799 else 2715 else
1800 *data++ = 0; 2716 *data++ = 0;
1801 } 2717 }
1802 } 2718 }
1803 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1804 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1805 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1806 RETVAL = data_sv; 2727 RETVAL = data_sv;
1807} 2728}
1808 OUTPUT: 2729 OUTPUT:
1809 RETVAL 2730 RETVAL
1810 2731
1811void 2732void
1812set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1813 PPCODE: 2734 PPCODE:
1814{ 2735{
1815 int x, y, z; 2736 int x, y, z;
1816 int w, h; 2737 int w, h;
1817 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1818 2749
1819 if (*data++ != 0) 2750 if (*data++ != 0)
1820 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1821 2752
1822 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1823 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1824 2755
1825 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1837 { 2768 {
1838 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1839 2770
1840 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1841 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1842 uint8_t flags = *data++; 2778 flags = *data++;
1843 2779
1844 if (flags) 2780 if (flags)
1845 { 2781 {
1846 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
1847 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
1850 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1851 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1852 2788
1853 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
1854 { 2790 {
1855 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1856 2793
1857 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1858 { 2795 {
1859 tileid t = tile [z]; 2796 tileid t = tile [z];
1860 2797
1861 if (t >= self->texs || !self->tex [t].name) 2798 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2799 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2801 need_texid (self, t);
1865 } 2802 }
1866 2803
1867 cell->tile [z] = t; 2804 cell->tile [z] = t;
1868 } 2805 }
1870 } 2807 }
1871 } 2808 }
1872 } 2809 }
1873} 2810}
1874 2811
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1876 2813
1877CFPlus::MixChunk 2814DC::RW
1878new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1879 CODE: 2816 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1881 OUTPUT: 2823 OUTPUT:
1882 RETVAL 2824 RETVAL
1883 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1884void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1885DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
1886 CODE: 2954 CODE:
1887 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1888 2956
1889int 2957int
1890volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1891 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2963 OUTPUT:
1894 RETVAL 2964 RETVAL
1895 2965
1896int 2966DC::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2968 CODE:
2969{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1900 OUTPUT: 2981 OUTPUT:
1901 RETVAL 2982 RETVAL
1902 2983
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1904 2997
1905int 2998int
1906volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1907 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 3005 OUTPUT:
1910 RETVAL 3006 RETVAL
1911 3007
1912CFPlus::MixMusic 3008void
1913new_from_file (SV *class, char *path) 3009fade_out (int ms)
1914 CODE: 3010 CODE:
1915 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1916 OUTPUT: 3022 OUTPUT:
1917 RETVAL 3023 RETVAL
1918 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1919void 3032void
1920DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
1921 CODE: 3034 CODE:
1922 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1923 3036
1924int 3037int
1925play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1926 CODE: 3039 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 3041 OUTPUT:
1929 RETVAL 3042 RETVAL
1930 3043
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1932 3052
1933BOOT: 3053BOOT:
1934{ 3054{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1936 static const struct { 3056 static const struct {
1937 const char *name; 3057 const char *name;
1938 IV iv; 3058 IV iv;
1939 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1941 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 3079 const_iv (GL_AND),
1955 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
1959 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1960 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
1961 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
1962 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1963 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
1964 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
1965 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
1971 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
1972 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1976 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2016 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2021# undef const_iv 3170# undef const_iv
2022 }; 3171 };
2023 3172
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2026}
2027 3175
2028char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2029gl_vendor () 3190gl_vendor ()
2030 CODE: 3191 CODE:
2031 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2032 OUTPUT: 3193 OUTPUT:
2033 RETVAL 3194 RETVAL
2034 3195
2035char * 3196const char *
2036gl_version () 3197gl_version ()
2037 CODE: 3198 CODE:
2038 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2039 OUTPUT: 3200 OUTPUT:
2040 RETVAL 3201 RETVAL
2041 3202
2042char * 3203const char *
2043gl_extensions () 3204gl_extensions ()
2044 CODE: 3205 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 3207 OUTPUT:
2047 RETVAL 3208 RETVAL
2048 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
2049int glGetError () 3228int glGetError ()
2050 3229
2051void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
2052 3233
2053void glClear (int mask) 3234void glClear (int mask)
2054 3235
2055void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2056 PROTOTYPE: @ 3237 PROTOTYPE: @
2067 3248
2068void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2069 CODE: 3250 CODE:
2070 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
2071 3252
3253# void glBlendEquation (int se)
3254
2072void glDepthMask (int flag) 3255void glDepthMask (int flag)
2073 3256
2074void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2075 3258
2076void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2090# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 3275
2093# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2095 3280
2096void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2097 3282
2098void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2099 3284
2107 3292
2108void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2109 CODE: 3294 CODE:
2110 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2111 3296
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @ 3298 PROTOTYPE: @
2118 ALIAS: 3299 ALIAS:
2119 glColor_premultiply = 1 3300 glColor_premultiply = 1
2120 CODE: 3301 CODE:
2121 if (ix) 3302 if (ix)
2122 { 3303 {
2125 b *= a; 3306 b *= a;
2126 } 3307 }
2127 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2129 3310
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 3312 CODE:
2138 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2140 3315
2144 3319
2145void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2146 CODE: 3321 CODE:
2147 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2148 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2149void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2150 CODE: 3354 CODE:
2151 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2152 3356
2153void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2169void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2170 CODE: 3374 CODE:
2171 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2172 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2173 3377
2174void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2175 3379
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 3381
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2179 3385
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 3387
2182int glGenTexture () 3388int glGenTexture ()
2183 CODE: 3389 CODE:
2184{ 3390 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 3391 OUTPUT:
2190 RETVAL 3392 RETVAL
2191 3393
2192void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2193 CODE: 3395 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 3396 del_texture (name);
2197} 3397
2198
2199int glGenList () 3398int glGenList ()
2200 CODE: 3399 CODE:
2201 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2202 OUTPUT: 3401 OUTPUT:
2203 RETVAL 3402 RETVAL
2210 3409
2211void glEndList () 3410void glEndList ()
2212 3411
2213void glCallList (int list) 3412void glCallList (int list)
2214 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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