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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
60 123
61static struct 124static struct
62{ 125{
63#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 127#include "glfunc.h"
65#undef GL_FUNC 128#undef GL_FUNC
66} gl; 129} gl;
67 130
131static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 133{
70 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 138 else
75 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
76} 140}
77 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
78#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
79 168
80#include "pango-font.c" 169#include "pango-font.c"
81#include "pango-fontmap.c" 170#include "pango-fontmap.c"
82#include "pango-render.c" 171#include "pango-render.c"
83 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
86 177
87typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
88 179
89static int 180static int
90shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
91{ 182{
92 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
93 184
94 while (attrs) 185 while (attrs)
95 { 186 {
96 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 188
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 190 return 1;
100 191
101 attrs = attrs->next; 192 attrs = attrs->next;
102 } 193 }
103 194
104 return 0; 195 return 0;
105} 196}
106 197
107typedef struct cf_layout { 198struct cf_layout {
108 PangoLayout *pl; 199 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
110 int base_height; 201 int base_height;
111 CFPlus__Font font; 202 DC__Font font;
112} *CFPlus__Layout; 203 rc_t rc;
204};
113 205
206typedef cf_layout *DC__Layout;
207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
120{ 214{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254/////////////////////////////////////////////////////////////////////////////
255
160typedef uint16_t tileid; 256typedef uint16_t tileid;
161typedef uint16_t faceid; 257typedef uint16_t faceid;
162 258
163typedef struct { 259struct maptex
260{
164 int name; 261 GLuint name;
165 int w, h; 262 int w, h;
166 float s, t; 263 float s, t;
167 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
168 tileid smoothtile; 265 tileid smoothtile;
169 uint8_t smoothlevel; 266 uint8_t smoothlevel;
170} maptex; 267 uint8_t unused; /* set to zero on use */
268};
171 269
172typedef struct { 270struct mapcell
271{
173 uint32_t player; 272 uint32_t player;
174 tileid tile[3]; 273 tileid tile[3];
175 uint16_t darkness; 274 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 276};
178 277
179typedef struct { 278struct maprow
279{
180 int32_t c0, c1; 280 int32_t c0, c1;
181 mapcell *col; 281 mapcell *col;
182} maprow; 282};
183 283
184typedef struct map { 284struct mapgrid {
185 int x, y, w, h; 285 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
189 289
190 int32_t rows; 290 int32_t rows;
191 maprow *row; 291 maprow *row;
192} *CFPlus__Map; 292};
193 293
194static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
195prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
196{ 299{
197 char *p; 300 T *p;
198 301
199 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 303 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 305 Safefree (ptr);
203 306
204 return p; 307 ptr = p;
205} 308}
206 309
207static char * 310template<typename T>
208append (char *ptr, int sze, int inc)
209{
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
220need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
221{ 320{
222 while (self->faces <= face) 321 while (self->faces <= face)
223 { 322 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 324 self->faces *= 2;
226 } 325 }
227} 326}
228 327
229static void 328static void
230need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
231{ 330{
232 while (self->texs <= texid) 331 while (self->texs <= texid)
233 { 332 {
234 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
235 self->texs *= 2; 334 self->texs *= 2;
236 } 335 }
237} 336}
238 337
239static maprow * 338static maprow *
240map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
241{ 340{
242 if (0 > y) 341 if (0 > y)
243 { 342 {
244 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
246 345
247 self->rows += extend; 346 self->rows += extend;
248 self->y += extend; 347 self->y += extend;
249 y += extend; 348 y += extend;
250 } 349 }
251 else if (y >= self->rows) 350 else if (y >= self->rows)
252 { 351 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
255 self->rows += extend; 354 self->rows += extend;
256 } 355 }
257 356
258 return self->row + y; 357 return self->row + y;
259} 358}
269 } 368 }
270 369
271 if (row->c0 > x) 370 if (row->c0 > x)
272 { 371 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 374 row->c0 -= extend;
276 } 375 }
277 else if (x >= row->c1) 376 else if (x >= row->c1)
278 { 377 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 380 row->c1 += extend;
282 } 381 }
283 382
284 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
285} 384}
286 385
287static mapcell * 386static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
289{ 388{
290 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
291} 390}
292 391
293static void 392static void
294map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
295{ 394{
296 int r; 395 int r;
297 396
298 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
306 self->oy = 0; 405 self->oy = 0;
307 self->row = 0; 406 self->row = 0;
308 self->rows = 0; 407 self->rows = 0;
309} 408}
310 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
311static void 420static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 422{
314 int x, y; 423 int x, y;
315 maprow *row; 424 maprow *row;
316 mapcell *cell; 425 mapcell *cell;
317 426
329 if (x >= row->c1) 438 if (x >= row->c1)
330 break; 439 break;
331 440
332 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
333 442
334 cell->darkness = 0; 443 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 444 }
339 } 445 }
340} 446}
341 447
342typedef struct { 448struct smooth_key
449{
343 tileid tile; 450 tileid tile;
344 uint8_t x, y, level; 451 uint8_t x, y, level;
345} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
346 471
347static void 472static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 474{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 475 auto &&it = h.find (key);
351 476
352 if (SvIOK (*sv)) 477 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
354 else 479 else
355 sv_setiv (*sv, bits); 480 it->second |= bits;
356} 481}
357 482
358static void 483static void
359music_finished (void) 484music_finished (void)
360{ 485{
377 ev.code = 1; 502 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 504 ev.data2 = 0;
380 505
381 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
382} 514}
383 515
384static unsigned int 516static unsigned int
385minpot (unsigned int n) 517minpot (unsigned int n)
386{ 518{
400 532
401/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
404 536
405MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
406 639
407PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
408 641
409BOOT: 642BOOT:
410{ 643{
411 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 645 static const struct {
413 const char *name; 646 const char *name;
414 IV iv; 647 IV iv;
415 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
438 671
439 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
442 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
524# undef const_iv 842# undef const_iv
525 }; 843 };
526 844
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 847
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 850}
533 851
545 RETVAL 863 RETVAL
546 864
547NV floor (NV x) 865NV floor (NV x)
548 866
549NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
550 882
551void 883void
552pango_init () 884pango_init ()
553 CODE: 885 CODE:
554{ 886{
555 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
558} 895}
559 896
560int 897char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 898
563void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
564SDL_Quit () 908void SDL_Quit ()
565 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
566void 920void
567SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
568 PPCODE: 922 PPCODE:
569{ 923{
570 SDL_Rect **m; 924 SDL_Rect **m;
571 925
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 930
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 933
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 938
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 941
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 943
596 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
597 while (*m) 945 while (*m)
598 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
599 AV *av = newAV (); 949 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
603 956
604 ++m; 957 ++m;
605 } 958 }
606} 959}
607 960
608char *
609SDL_GetError ()
610
611int 961int
612SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
614 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 975 );
976
617 if (RETVAL) 977 if (RETVAL)
618 { 978 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 979 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 981#include "glfunc.h"
622# undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 985 }
986}
624 OUTPUT: 987 OUTPUT:
625 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
626 992
627void 993void
628SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
629 995
630char * 996char *
631SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
632 999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
633void 1010void
634SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
635 PPCODE: 1015 PPCODE:
636{ 1016{
637 SDL_Event ev; 1017 SDL_Event ev;
638 1018
639 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1021 {
641 HV *hv = newHV (); 1022 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1024
644 switch (ev.type) 1025 switch (ev.type)
645 { 1026 {
646 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1028 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1034 break;
654 1035
655 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1039 break;
659 1040
660 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
668 break; 1067 break;
669 1068
670 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1072
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1083 break;
685 } 1084 }
686 1085
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1087 }
689} 1088}
690 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
691int 1103int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1105 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
696 1108
697void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
698Mix_CloseAudio () 1126Mix_CloseAudio ()
699 1127
700int 1128int
701Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
702 1130
1131const char *
1132Mix_GetError ()
1133
703void 1134void
704lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
705 CODE: 1136 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1138
710void 1139void
711win32_proxy_info () 1140win32_proxy_info ()
712 PPCODE: 1141 PPCODE:
713{ 1142{
734 } 1163 }
735 } 1164 }
736#endif 1165#endif
737} 1166}
738 1167
739void 1168int
740add_font (char *file) 1169add_font (char *file)
741 CODE: 1170 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
743 1181
744void 1182void
745load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
746 ALIAS: 1184 ALIAS:
747 load_image_file = 1 1185 load_image_file = 1
750 STRLEN image_len; 1188 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
757 1195
758 if (!rw) 1196 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
760 1198
793 1231
794 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
795 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
803 1241
833void 1271void
834error (char *message) 1272error (char *message)
835 CODE: 1273 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1274 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1275#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1277#endif
840 1278
841void 1279void
842fatal (char *message) 1280fatal (char *message)
843 CODE: 1281 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1282 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1283#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1285#endif
848 _exit (1); 1286 _exit (1);
849 1287
850void 1288void
851_exit (int retval = 0) 1289_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1292 ExitThread (retval); // unclean, please beam me up
855#else 1293#else
856 _exit (retval); 1294 _exit (retval);
857#endif 1295#endif
858 1296
859MODULE = CFPlus PACKAGE = CFPlus::Font 1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
860 1305
861CFPlus::Font 1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
863 CODE: 1319 CODE:
864{ 1320{
865 int count; 1321 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
869} 1325}
870 OUTPUT: 1326 OUTPUT:
871 RETVAL 1327 RETVAL
872 1328
873void 1329void
874DESTROY (CFPlus::Font self) 1330DESTROY (DC::Font self)
875 CODE: 1331 CODE:
876 pango_font_description_free (self); 1332 pango_font_description_free (self);
877 1333
878void 1334void
879make_default (CFPlus::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
880 CODE: 1337 CODE:
881 default_font = self; 1338 default_font = self;
882 1339
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1341
1342PROTOTYPES: DISABLE
1343
885void 1344void
886reset_glyph_cache () 1345glyph_cache_backup ()
1346 PROTOTYPE:
887 CODE: 1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
888 tc_clear (); 1354 tc_restore ();
889 1355
890CFPlus::Layout 1356DC::Layout
891new (SV *class) 1357new (SV *klass)
892 CODE: 1358 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
894 1360
895 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
897 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
904 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
905 OUTPUT: 1371 OUTPUT:
906 RETVAL 1372 RETVAL
907 1373
908void 1374void
909DESTROY (CFPlus::Layout self) 1375DESTROY (DC::Layout self)
910 CODE: 1376 CODE:
911 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
912 Safefree (self); 1378 delete self;
913 1379
914void 1380void
915set_text (CFPlus::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
916 CODE: 1382 CODE:
917{ 1383{
918 STRLEN textlen; 1384 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
920 1386
921 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
922} 1388}
923 1389
924void 1390void
925set_markup (CFPlus::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
926 CODE: 1392 CODE:
927{ 1393{
928 STRLEN textlen; 1394 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
930 1396
931 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
932} 1398}
933 1399
934void 1400void
935set_shapes (CFPlus::Layout self, ...) 1401set_shapes (DC::Layout self, ...)
936 CODE: 1402 CODE:
937{ 1403{
938 PangoAttrList *attrs = 0; 1404 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1405 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1406 const char *pos = text;
975 if (attrs) 1441 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1442 pango_layout_set_attributes (self->pl, attrs);
977} 1443}
978 1444
979void 1445void
980get_shapes (CFPlus::Layout self) 1446get_shapes (DC::Layout self)
981 PPCODE: 1447 PPCODE:
982{ 1448{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1450
985 do 1451 do
986 { 1452 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1454
989 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
990 { 1456 {
991 PangoRectangle extents; 1457 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1466
1001 pango_layout_iter_free (iter); 1467 pango_layout_iter_free (iter);
1002} 1468}
1003 1469
1004int 1470int
1005has_wrapped (CFPlus::Layout self) 1471has_wrapped (DC::Layout self)
1006 CODE: 1472 CODE:
1007{ 1473{
1008 int lines = 1; 1474 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1475 const char *text = pango_layout_get_text (self->pl);
1010 1476
1015} 1481}
1016 OUTPUT: 1482 OUTPUT:
1017 RETVAL 1483 RETVAL
1018 1484
1019SV * 1485SV *
1020get_text (CFPlus::Layout self) 1486get_text (DC::Layout self)
1021 CODE: 1487 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1489 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1490 OUTPUT:
1025 RETVAL 1491 RETVAL
1026 1492
1027void 1493void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1495 CODE:
1030 self->r = r; 1496 self->r = r;
1031 self->g = g; 1497 self->g = g;
1032 self->b = b; 1498 self->b = b;
1033 self->a = a; 1499 self->a = a;
1034 1500
1035void 1501void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1503 CODE:
1038 if (self->font != font) 1504 if (self->font != font)
1039 { 1505 {
1040 self->font = font; 1506 self->font = font;
1041 layout_update_font (self); 1507 layout_update_font (self);
1042 } 1508 }
1043 1509
1044void 1510void
1045set_height (CFPlus::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1046 CODE: 1512 CODE:
1047 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1048 { 1514 {
1049 self->base_height = base_height; 1515 self->base_height = base_height;
1050 layout_update_font (self); 1516 layout_update_font (self);
1051 } 1517 }
1052 1518
1053void 1519void
1054set_width (CFPlus::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1521 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1523
1058void 1524void
1059set_indent (CFPlus::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
1060 CODE: 1526 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1528
1063void 1529void
1064set_spacing (CFPlus::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
1065 CODE: 1531 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1533
1068void 1534void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1536 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
1076 ); 1542 );
1077 1543
1078void 1544void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1546 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1548
1083void 1549void
1084size (CFPlus::Layout self) 1550size (DC::Layout self)
1085 PPCODE: 1551 PPCODE:
1086{ 1552{
1087 int w, h; 1553 int w, h;
1088 1554
1089 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
1094} 1560}
1095 1561
1096int 1562int
1097descent (CFPlus::Layout self) 1563descent (DC::Layout self)
1098 CODE: 1564 CODE:
1099{ 1565{
1100 PangoRectangle rect; 1566 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1104} 1570}
1105 OUTPUT: 1571 OUTPUT:
1106 RETVAL 1572 RETVAL
1107 1573
1108int 1574int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1576 CODE:
1111{ 1577{
1112 int index, trailing; 1578 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1580 RETVAL = index + trailing;
1115} 1581}
1116 OUTPUT: 1582 OUTPUT:
1117 RETVAL 1583 RETVAL
1118 1584
1119void 1585void
1120cursor_pos (CFPlus::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1587 PPCODE:
1122{ 1588{
1123 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1591
1126 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1596}
1131 1597
1132void 1598void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1600 PPCODE:
1135{ 1601{
1136 int line, x; 1602 int line, x;
1137 1603
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1607 --line;
1608#endif
1141 EXTEND (SP, 2); 1609 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1612}
1145 1613
1146void 1614void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1615line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1616 PPCODE:
1149{ 1617{
1150 PangoLayoutLine *lp; 1618 PangoLayoutLine *lp;
1151 int index, trailing; 1619 int index, trailing;
1152 1620
1153 if (line < 0) 1621 if (line < 0)
1154 XSRETURN_EMPTY; 1622 XSRETURN_EMPTY;
1155 1623
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1625 XSRETURN_EMPTY; /* do better */
1158 1626
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1628
1161 EXTEND (SP, 2); 1629 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1636 }
1169} 1637}
1170 1638
1171void 1639void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1641 CODE:
1642 self->rc.clear ();
1174 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1175 self->pl, 1644 self->pl,
1645 &self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1178 flags 1648 flags
1179 ); 1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1180 1653
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1654void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1655draw (DC::Layout self)
1185 CODE: 1656 CODE:
1186{ 1657{
1187 int ow = SvIV (w_); 1658 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1665
1190 if (ow && oh) 1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
1673MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675PROTOTYPES: ENABLE
1676
1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1682 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1683 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1684 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1685 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1687
1204 SvPOK_only (result_); 1688 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1689 SvCUR_set (result_, nw * nh * bpp);
1206 1690
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1692 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1694
1211 sv_setsv (data_, result_); 1695 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1696 }
1218} 1697}
1219 1698
1220void 1699void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1706{
1228 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1232 1714
1233 if (items < 5) 1715 if (items < 5)
1234 { 1716 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1266 } 1748 }
1267} 1749}
1268 1750
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1270 1760
1271CFPlus::Map 1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
1883MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885PROTOTYPES: DISABLE
1886
1887DC::Map
1272new (SV *class) 1888new (SV *klass)
1273 CODE: 1889 CODE:
1274 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1275 RETVAL->x = 0; 1891 RETVAL->x = 0;
1276 RETVAL->y = 0; 1892 RETVAL->y = 0;
1277 RETVAL->w = 0; 1893 RETVAL->w = 0;
1278 RETVAL->h = 0; 1894 RETVAL->h = 0;
1279 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1284 RETVAL->row = 0; 1900 RETVAL->row = 0;
1285 OUTPUT: 1901 OUTPUT:
1286 RETVAL 1902 RETVAL
1287 1903
1288void 1904void
1289DESTROY (CFPlus::Map self) 1905DESTROY (DC::Map self)
1290 CODE: 1906 CODE:
1291{ 1907{
1292 map_clear (self); 1908 map_clear (self);
1293 Safefree (self->face2tile); 1909 Safefree (self->face2tile);
1294 Safefree (self->tex); 1910 Safefree (self->tex);
1295 Safefree (self); 1911 Safefree (self);
1296} 1912}
1297 1913
1298void 1914void
1299resize (CFPlus::Map self, int map_width, int map_height) 1915resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1916 CODE:
1301 self->w = map_width; 1917 self->w = map_width;
1302 self->h = map_height; 1918 self->h = map_height;
1303 1919
1304void 1920void
1305clear (CFPlus::Map self) 1921clear (DC::Map self)
1306 CODE: 1922 CODE:
1307 map_clear (self); 1923 map_clear (self);
1308 1924
1309void 1925void
1310set_tileid (CFPlus::Map self, int face, int tile) 1926set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1927 CODE:
1312{ 1928{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1929 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1930 need_texid (self, tile);
1315} 1931}
1316 1932
1317void 1933void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1935 CODE:
1320{ 1936{
1321 tileid texid; 1937 tileid texid;
1322 maptex *tex; 1938 maptex *tex;
1323 1939
1324 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1325 return; 1941 return;
1326 1942
1327 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1328 return; 1944 return;
1329 1945
1330 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1331 1947
1332 if (!texid) 1948 if (!texid)
1333 return; 1949 return;
1334 1950
1335 tex = self->tex + texid; 1951 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth]; 1952 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1953 tex->smoothlevel = level;
1338} 1954}
1339 1955
1340void 1956void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1958 CODE:
1343{ 1959{
1344 need_texid (self, texid); 1960 need_texid (self, texid);
1345 1961
1346 { 1962 {
1365 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1984}
1369 1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
1370int 2006int
1371ox (CFPlus::Map self) 2007ox (DC::Map self)
1372 ALIAS: 2008 ALIAS:
1373 oy = 1 2009 oy = 1
1374 x = 2 2010 x = 2
1375 y = 3 2011 y = 3
1376 w = 4 2012 w = 4
1387 } 2023 }
1388 OUTPUT: 2024 OUTPUT:
1389 RETVAL 2025 RETVAL
1390 2026
1391void 2027void
1392scroll (CFPlus::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1393 CODE: 2029 CODE:
1394{ 2030{
1395 if (dx > 0) 2031 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2033 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2035
1400 if (dy > 0) 2036 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2037 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2038 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2040
1405 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1407 2043
1408 while (self->y < 0) 2044 while (self->y < 0)
1409 { 2045 {
1410 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1411 2047
1412 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1414 } 2050 }
1415} 2051}
1416 2052
1417void 2053SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1419 CODE: 2055 CODE:
1420{ 2056{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2059 mapcell *cell;
1424 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1425 2063
1426 while (data < data_end - 1) 2064 while (data < data_end - 1)
1427 { 2065 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1429 2067
1442 2080
1443 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1444 2082
1445 if (flags & 8) 2083 if (flags & 8)
1446 { 2084 {
2085 uint8_t ext, cmd;
2086
1447 if (extmap) 2087 do
1448 { 2088 {
1449 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1450 2091
1451 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1452 { 2095 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1; 2096 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 } 2098 }
1479 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1480 } 2116 }
1481 else 2117 while (ext & 0x80);
1482 cell->darkness = *data++ + 1;
1483 } 2118 }
1484 2119
2120 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2121 if (flags & (4 >> z))
1486 { 2122 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2124 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1490 } 2142 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2143 }
1506 else 2144 else
1507 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1508 } 2146 }
1509} 2147}
2148 OUTPUT:
2149 RETVAL
1510 2150
1511SV * 2151SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2153 CODE:
1514{ 2154{
1515 int x1, x; 2155 int x1, x;
1516 int y1, y; 2156 int y1, y;
1517 int z; 2157 int z;
1530 ? self->row + y 2170 ? self->row + y
1531 : 0; 2171 : 0;
1532 2172
1533 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1534 { 2174 {
1535 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2176
1537 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1538 { 2178 {
1539 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1540 2180
1542 { 2182 {
1543 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2185 int a1 = tex.a;
1546 2186
1547 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1551 } 2191 }
1552 } 2192 }
1553 2193
1554 *map++ = (r ) 2194 *map++ = (r )
1555 | (g << 8) 2195 | (g << 8)
1556 | (b << 16) 2196 | (b << 16)
1557 | (a << 24); 2197 | (a << 24);
1558 } 2198 }
1559 } 2199 }
1560 2200
1561 RETVAL = map_sv; 2201 RETVAL = map_sv;
1562} 2202}
1563 OUTPUT: 2203 OUTPUT:
1564 RETVAL 2204 RETVAL
1565 2205
1566void 2206void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2208 CODE:
1569{ 2209{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1574 int x, y, z; 2210 int x, y, z;
1575 int last_name;
1576 2211
2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
1577 // thats current max. sorry. 2222 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1580 2225
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2226 memset (&key, 0, sizeof (key));
1583 2227 key.r = 255;
1584 glColor4ub (255, 255, 255, 255); 2228 key.g = 255;
1585 2229 key.b = 255;
1586 glEnable (GL_BLEND); 2230 key.a = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2231 key.mode = GL_QUADS;
1588 glEnable (GL_TEXTURE_2D); 2232 key.format = GL_T2F_V3F;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2233
1595 mx += self->x; 2234 mx += self->x;
1596 my += self->y; 2235 my += self->y;
1597 2236
1598 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1599 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1602 2241
1603 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1605 { 2244 {
1606 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 2254 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 2255 self->tex [cell->tile [2]].smoothlevel));
1617 } 2256 }
1618 } 2257 }
1619 2258
2259 glEnable (GL_BLEND);
2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2262
1620 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1621 { 2264 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1623 2269
1624 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1625 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1626 { 2272 {
1627 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1633 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1634 2280
1635 if (tile) 2281 if (tile)
1636 { 2282 {
1637 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 2284 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 2285
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 2286 if (key.texname != tex.name)
1644 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1645 if (!tex.name) 2290 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1647 2292
2293 key.texname = tex.name;
1648 glEnd (); 2294 arr = &rc.array (key);
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1650 glBegin (GL_QUADS);
1651 } 2295 }
1652 2296
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2297 px = (x + 1) * Th - tex.w;
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2298 py = (y + 1) * Tw - tex.h;
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1657 2299
1658 if (cell->flags && z == 2) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1659 { 2301 {
1660 if (cell->flags & 1) 2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
1661 { 2305 continue;
1662 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32;
1665
1666 glEnd ();
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1668 glBegin (GL_QUADS);
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 }
1675 } 2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1676 2312
1677 // update smooth hash 2313 // update smooth hash
1678 if (tex.smoothtile) 2314 if (tex.smoothtile)
1679 { 2315 {
1680 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1681 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1682 2318
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1684 2320
1685 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1687 2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
1688 // full tile 2336 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1690 2338
1691 // borders 2339 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1696 2344
1697 // corners 2345 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1699 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1700 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1701 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1702 } 2370 }
1703 } 2371 }
1704 } 2372 }
1705 } 2373 }
1706 2374
2375 rc.draw ();
2376 rc.clear ();
2377
1707 // go through all smoothlevels, lowest to highest, then draw 2378 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 2379 // this is basically counting sort
1709 { 2380 {
1710 int w, b; 2381 int w, b;
1711 2382
1712 for (w = 0; w < 256 / 32; ++w) 2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1713 { 2388 {
1714 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
1715 if (smask) 2390 IV bits = it->second;
1716 for (b = 0; b < 32; ++b) 2391
1717 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
1718 { 2395 {
1719 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
1720 HE *he; 2404 if (tex.name)
1721
1722 hv_iterinit (smooth);
1723 while ((he = hv_iternext (smooth)))
1724 { 2405 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
1726 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
1727 2408 if (key.texname != tex.name)
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000)
1735 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y])
1737 { 2409 {
1738 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
1739 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column
1745 2411
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name)
1749 {
1750 if (!tex.name)
1751 continue; // smoothing not yet available
1752
1753 glEnd (); 2412 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1756 } 2415 }
1757 2416
1758 if (border) 2417 if (border)
1759 { 2418 {
1760 float ox = border * dx; 2419 float ox = border * dx;
1761 2420
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1766 } 2425 }
1767 2426
1768 if (corner) 2427 if (corner)
1769 { 2428 {
1770 float ox = corner * dx; 2429 float ox = corner * dx;
1771 2430
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1776 }
1777 } 2435 }
1778 } 2436 }
1779 } 2437 }
1780 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
1781 } 2443 }
1782
1783 hv_clear (smooth);
1784 } 2444 }
1785 2445
1786 glEnd (); 2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
1787 2451
1788 glDisable (GL_TEXTURE_2D); 2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
1789 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
1790 2467
1791 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
1797 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
1798 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
1799 { 2476 {
1800 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
1801 2478
1802 int px = x * T; 2479 int px = x * Tw;
1803 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
1804 2487
1805 if (cell->stat_hp) 2488 if (cell->stat_hp)
1806 { 2489 {
1807 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
1808 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1809 2492
1810 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
1811 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
1812 px + width - 1, py); 2495 px + width - 1, py);
1813 2496
1819 } 2502 }
1820 } 2503 }
1821} 2504}
1822 2505
1823void 2506void
1824draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1825 CODE: 2508 CODE:
1826{ 2509{
1827 static float color[16][3] = { 2510 static float color[16][3] = {
1828 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
1829 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
1830 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
1831 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
1832 2515
1833 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
1834 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
1835 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
1836 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
1837 2520
1838 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
1839 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
1840 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
1841 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
1842 2525
1843 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
1844 2527
1845 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
1846 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
1847 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
1848 }; 2531 };
1849 2532
1850 int x, y; 2533 int x, y;
1851 2534
1852 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
1853 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1854 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
1855 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1856 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
1857 2546
1858 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
1862 2551
1863 if (m) 2552 if (m)
1864 { 2553 {
1865 float *c = color [m & 15]; 2554 float *c = color [m & 15];
1866 2555
1867 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
1868 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
1869 2558
1870 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
1871 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1872 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1873 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1874 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1875 } 2564 }
1879 glDisable (GL_BLEND); 2568 glDisable (GL_BLEND);
1880 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1881} 2570}
1882 2571
1883void 2572void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2574 PPCODE:
1886{ 2575{
1887 int x, y; 2576 int x, y;
1888 int sw4 = (sw + 3) & ~3; 2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1892 memset (darkness, 255, sw4 * sh); 2584 memset (darkness1, 0, sw1*sh1);
2585
1893 SvPOK_only (darkness_sv); 2586 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
1895 2588
1896 mx += self->x; 2589 mx += self->x - 1;
1897 my += self->y; 2590 my += self->y - 1;
1898 2591
1899 for (y = 0; y < sh; y++) 2592 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
1901 { 2594 {
1902 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
1903 2596
1904 for (x = 0; x < sw; x++) 2597 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2599 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
1908 2601
1909 darkness[y * sw4 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1911 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1912 } 2605 }
1913 } 2606 }
1914 2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
1915 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1919} 2650}
1920 2651
1921SV * 2652SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1923 CODE: 2654 CODE:
1924{ 2655{
1925 int x, y, x1, y1; 2656 int x, y, x1, y1;
1926 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1927 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1984 else 2715 else
1985 *data++ = 0; 2716 *data++ = 0;
1986 } 2717 }
1987 } 2718 }
1988 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1989 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1990 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1991 RETVAL = data_sv; 2727 RETVAL = data_sv;
1992} 2728}
1993 OUTPUT: 2729 OUTPUT:
1994 RETVAL 2730 RETVAL
1995 2731
1996void 2732void
1997set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1998 PPCODE: 2734 PPCODE:
1999{ 2735{
2000 int x, y, z; 2736 int x, y, z;
2001 int w, h; 2737 int w, h;
2002 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2003 2749
2004 if (*data++ != 0) 2750 if (*data++ != 0)
2005 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2006 2752
2007 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
2009 2755
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2022 { 2768 {
2023 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2024 2770
2025 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2026 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2027 uint8_t flags = *data++; 2778 flags = *data++;
2028 2779
2029 if (flags) 2780 if (flags)
2030 { 2781 {
2031 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2032 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2035 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2036 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2037 2788
2038 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2039 { 2790 {
2040 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2041 2793
2042 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2043 { 2795 {
2044 tileid t = tile [z]; 2796 tileid t = tile [z];
2045 2797
2046 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2047 { 2799 {
2048 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2049 need_texid (self, t); 2801 need_texid (self, t);
2050 } 2802 }
2051 2803
2052 cell->tile [z] = t; 2804 cell->tile [z] = t;
2053 } 2805 }
2055 } 2807 }
2056 } 2808 }
2057 } 2809 }
2058} 2810}
2059 2811
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2061 2813
2062CFPlus::MixChunk 2814DC::RW
2063new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
2064 CODE: 2816 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
2066 OUTPUT: 2823 OUTPUT:
2067 RETVAL 2824 RETVAL
2068 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
2069void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
2070DESTROY (CFPlus::MixChunk self) 2953DESTROY (DC::MixChunk self)
2071 CODE: 2954 CODE:
2072 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
2073 2956
2074int 2957int
2075volume (CFPlus::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
2076 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2963 OUTPUT:
2079 RETVAL 2964 RETVAL
2080 2965
2081int 2966DC::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2968 CODE:
2969{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
2085 OUTPUT: 2981 OUTPUT:
2086 RETVAL 2982 RETVAL
2087 2983
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2089 2997
2090int 2998int
2091volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
2092 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 3005 OUTPUT:
2095 RETVAL 3006 RETVAL
2096 3007
2097CFPlus::MixMusic 3008void
2098new_from_file (SV *class, char *path) 3009fade_out (int ms)
2099 CODE: 3010 CODE:
2100 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
2101 OUTPUT: 3022 OUTPUT:
2102 RETVAL 3023 RETVAL
2103 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
2104void 3032void
2105DESTROY (CFPlus::MixMusic self) 3033DESTROY (DC::MixMusic self)
2106 CODE: 3034 CODE:
2107 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
2108 3036
2109int 3037int
2110play (CFPlus::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
2111 CODE: 3039 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 3041 OUTPUT:
2114 RETVAL 3042 RETVAL
2115 3043
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
2117 3052
2118BOOT: 3053BOOT:
2119{ 3054{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2121 static const struct { 3056 static const struct {
2122 const char *name; 3057 const char *name;
2123 IV iv; 3058 IV iv;
2124 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2126 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 3073 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 3074 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 3075 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 3076 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 3079 const_iv (GL_AND),
2140 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2144 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2145 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2146 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2147 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2148 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2149 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2150 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2156 const_iv (GL_INTENSITY), 3100 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 3102 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 3146 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 3147 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 3149 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 3150 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 3151 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2206# undef const_iv 3170# undef const_iv
2207 }; 3171 };
2208 3172
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2211}
2212 3175
2213char * 3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2214gl_vendor () 3190gl_vendor ()
2215 CODE: 3191 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2217 OUTPUT: 3193 OUTPUT:
2218 RETVAL 3194 RETVAL
2219 3195
2220char * 3196const char *
2221gl_version () 3197gl_version ()
2222 CODE: 3198 CODE:
2223 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2224 OUTPUT: 3200 OUTPUT:
2225 RETVAL 3201 RETVAL
2226 3202
2227char * 3203const char *
2228gl_extensions () 3204gl_extensions ()
2229 CODE: 3205 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 3207 OUTPUT:
2232 RETVAL 3208 RETVAL
2233 3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
2234int glGetError () 3228int glGetError ()
2235 3229
2236void glFinish () 3230void glFinish ()
3231
3232void glFlush ()
2237 3233
2238void glClear (int mask) 3234void glClear (int mask)
2239 3235
2240void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2241 PROTOTYPE: @ 3237 PROTOTYPE: @
2252 3248
2253void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2254 CODE: 3250 CODE:
2255 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
2256 3252
3253# void glBlendEquation (int se)
3254
2257void glDepthMask (int flag) 3255void glDepthMask (int flag)
2258 3256
2259void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2260 3258
2261void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
2275# near_ and far_ are due to microsofts buggy "c" compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 3275
2278# near_ and far_ are due to microsofts buggy "c" compiler 3276# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
2280 3280
2281void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
2282 3282
2283void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
2284 3284
2292 3292
2293void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2294 CODE: 3294 CODE:
2295 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2296 3296
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @ 3298 PROTOTYPE: @
2303 ALIAS: 3299 ALIAS:
2304 glColor_premultiply = 1 3300 glColor_premultiply = 1
2305 CODE: 3301 CODE:
2306 if (ix) 3302 if (ix)
2307 { 3303 {
2310 b *= a; 3306 b *= a;
2311 } 3307 }
2312 // microsoft visual "c" rounds instead of truncating... 3308 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
2314 3310
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 3311void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 3312 CODE:
2323 glRasterPos3f (0, 0, z); 3313 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 3314 glBitmap (0, 0, 0, 0, x, y, 0);
2325 3315
2329 3319
2330void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
2331 CODE: 3321 CODE:
2332 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
2333 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
2334void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
2335 CODE: 3354 CODE:
2336 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
2337 3356
2338void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
2354void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2355 CODE: 3374 CODE:
2356 if (gl.SeparableFilter2D) 3375 if (gl.SeparableFilter2D)
2357 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2358 3377
2359void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2360 3379
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 3381
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
2364 3385
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 3387
2367int glGenTexture () 3388int glGenTexture ()
2368 CODE: 3389 CODE:
2369{ 3390 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 3391 OUTPUT:
2375 RETVAL 3392 RETVAL
2376 3393
2377void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
2378 CODE: 3395 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 3396 del_texture (name);
2382} 3397
2383
2384int glGenList () 3398int glGenList ()
2385 CODE: 3399 CODE:
2386 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
2387 OUTPUT: 3401 OUTPUT:
2388 RETVAL 3402 RETVAL
2395 3409
2396void glEndList () 3410void glEndList ()
2397 3411
2398void glCallList (int list) 3412void glCallList (int list)
2399 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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