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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#include "ecb.h"
82
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
62 89
63#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
65 92
66#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
67 94
68#if 0 95/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 97
71# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
72#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
73 121
74static AV *texture_av; 122static AV *texture_av;
75 123
76static struct 124static struct
77{ 125{
134{ 182{
135 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
136 184
137 while (attrs) 185 while (attrs)
138 { 186 {
139 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 188
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 190 return 1;
143 191
144 attrs = attrs->next; 192 attrs = attrs->next;
145 } 193 }
146 194
147 return 0; 195 return 0;
148} 196}
149 197
150typedef struct cf_layout { 198struct cf_layout {
151 PangoLayout *pl; 199 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
153 int base_height; 201 int base_height;
154 DC__Font font; 202 DC__Font font;
155 rc_t *rc; 203 rc_t rc;
156} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
157 207
158static DC__Font default_font; 208static DC__Font default_font;
159static PangoContext *opengl_context; 209static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
161 211
162static void 212static void
163substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
164{ 214{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 218#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 220}
171 221
172static void 222static void
173layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
174{ 224{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
177 */ 227 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
179 229
180 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199 249
200 *w = rect.width; 250 *w = rect.width;
201 *h = rect.height; 251 *h = rect.height;
202} 252}
203 253
254/////////////////////////////////////////////////////////////////////////////
255
204typedef uint16_t tileid; 256typedef uint16_t tileid;
205typedef uint16_t faceid; 257typedef uint16_t faceid;
206 258
207typedef struct { 259struct maptex
260{
208 GLuint name; 261 GLuint name;
209 int w, h; 262 int w, h;
210 float s, t; 263 float s, t;
211 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
212 tileid smoothtile; 265 tileid smoothtile;
213 uint8_t smoothlevel; 266 uint8_t smoothlevel;
214} maptex; 267 uint8_t unused; /* set to zero on use */
268};
215 269
216typedef struct { 270struct mapcell
271{
217 uint32_t player; 272 uint32_t player;
218 tileid tile[3]; 273 tileid tile[3];
219 uint16_t darkness; 274 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 276};
222 277
223typedef struct { 278struct maprow
279{
224 int32_t c0, c1; 280 int32_t c0, c1;
225 mapcell *col; 281 mapcell *col;
226} maprow; 282};
227 283
228typedef struct map { 284struct mapgrid {
229 int x, y, w, h; 285 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
233 289
234 int32_t rows; 290 int32_t rows;
235 maprow *row; 291 maprow *row;
236} *DC__Map; 292};
237 293
238static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
239prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
240{ 299{
241 char *p; 300 T *p;
242 301
243 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
244 Zero (p, inc, char); 303 Zero (p, inc, T);
245 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
246 Safefree (ptr); 305 Safefree (ptr);
247 306
248 return p; 307 ptr = p;
249} 308}
250 309
251static char * 310template<typename T>
252append (char *ptr, int sze, int inc)
253{
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258}
259
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
264need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
265{ 320{
266 while (self->faces <= face) 321 while (self->faces <= face)
267 { 322 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 324 self->faces *= 2;
270 } 325 }
271} 326}
272 327
273static void 328static void
274need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
275{ 330{
276 while (self->texs <= texid) 331 while (self->texs <= texid)
277 { 332 {
278 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
279 self->texs *= 2; 334 self->texs *= 2;
280 } 335 }
281} 336}
282 337
283static maprow * 338static maprow *
284map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
285{ 340{
286 if (0 > y) 341 if (0 > y)
287 { 342 {
288 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
290 345
291 self->rows += extend; 346 self->rows += extend;
292 self->y += extend; 347 self->y += extend;
293 y += extend; 348 y += extend;
294 } 349 }
295 else if (y >= self->rows) 350 else if (y >= self->rows)
296 { 351 {
297 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
299 self->rows += extend; 354 self->rows += extend;
300 } 355 }
301 356
302 return self->row + y; 357 return self->row + y;
303} 358}
313 } 368 }
314 369
315 if (row->c0 > x) 370 if (row->c0 > x)
316 { 371 {
317 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend; 374 row->c0 -= extend;
320 } 375 }
321 else if (x >= row->c1) 376 else if (x >= row->c1)
322 { 377 {
323 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
325 row->c1 += extend; 380 row->c1 += extend;
326 } 381 }
327 382
328 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
329} 384}
330 385
331static mapcell * 386static mapcell *
332map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
333{ 388{
334 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
335} 390}
336 391
337static void 392static void
338map_clear (DC__Map self) 393map_clear (mapgrid *self)
339{ 394{
340 int r; 395 int r;
341 396
342 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
350 self->oy = 0; 405 self->oy = 0;
351 self->row = 0; 406 self->row = 0;
352 self->rows = 0; 407 self->rows = 0;
353} 408}
354 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
355static void 420static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 422{
358 int x, y; 423 int x, y;
359 maprow *row; 424 maprow *row;
360 mapcell *cell; 425 mapcell *cell;
361 426
373 if (x >= row->c1) 438 if (x >= row->c1)
374 break; 439 break;
375 440
376 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
377 442
378 cell->darkness = 0; 443 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 444 }
383 } 445 }
384} 446}
385 447
386typedef struct { 448struct smooth_key
449{
387 tileid tile; 450 tileid tile;
388 uint8_t x, y, level; 451 uint8_t x, y, level;
389} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
390 471
391static void 472static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 474{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
395 476
396 if (SvIOK (*sv)) 477 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
398 else 479 else
399 sv_setiv (*sv, bits); 480 it->second |= bits;
400} 481}
401 482
402static void 483static void
403music_finished (void) 484music_finished (void)
404{ 485{
421 ev.code = 1; 502 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 504 ev.data2 = 0;
424 505
425 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
426} 514}
427 515
428static unsigned int 516static unsigned int
429minpot (unsigned int n) 517minpot (unsigned int n)
430{ 518{
440 n |= n >> 16; 528 n |= n >> 16;
441 529
442 return n + 1; 530 return n + 1;
443} 531}
444 532
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
459 536
460/******************************************************************************/ 537/******************************************************************************/
497 if (!svp || !SvTRUE (*svp)) 574 if (!svp || !SvTRUE (*svp))
498 return 0; 575 return 0;
499 576
500 return 1; 577 return 1;
501} 578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
502 637
503MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
504 639
505PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
506 641
535 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
536 671
537 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
540 725
541 const_iv (SDLK_FIRST), 726 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 727 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
624 809
810 const_iv (KMOD_LRAM),
811
625 const_iv (MIX_DEFAULT_FORMAT), 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
626# undef const_iv 842# undef const_iv
627 }; 843 };
628 844
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 847
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 850}
635 851
651NV ceil (NV x) 867NV ceil (NV x)
652 868
653IV minpot (UV n) 869IV minpot (UV n)
654 870
655IV popcount (UV n) 871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
656 882
657void 883void
658pango_init () 884pango_init ()
659 CODE: 885 CODE:
660{ 886{
661 opengl_fontmap = pango_opengl_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
664} 895}
665 896
666char *
667SDL_GetError () 897char *SDL_GetError ()
668 898
669int 899void SDL_main_hack (SV *real_main)
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 900 PROTOTYPE: &
671 901
672void 902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
673SDL_Quit () 908void SDL_Quit ()
909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
674 919
675void 920void
676SDL_ListModes (int rgb, int alpha) 921SDL_ListModes (int rgb, int alpha)
677 PPCODE: 922 PPCODE:
678{ 923{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 938
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 941
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 943
702 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
703 while (*m) 945 while (*m)
704 { 946 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 947 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 948 {
707 AV *av = newAV (); 949 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 952 av_push (av, newSViv (rgb));
733 ); 975 );
734 976
735 if (RETVAL) 977 if (RETVAL)
736 { 978 {
737 av_clear (texture_av); 979 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 981#include "glfunc.h"
742#undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 985 }
744} 986}
745 OUTPUT: 987 OUTPUT:
746 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
747 992
748void 993void
749SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
750 995
751char * 996char *
752SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
753 999
754int 1000int
755SDL_GetAppState () 1001SDL_GetAppState ()
756 1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
757void 1010void
1011SDL_PumpEvents ()
1012
1013void
758poll_events () 1014peep_events ()
759 PPCODE: 1015 PPCODE:
760{ 1016{
761 SDL_Event ev; 1017 SDL_Event ev;
762 1018
763 SDL_PumpEvents (); 1019 SDL_PumpEvents ();
770 { 1026 {
771 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1028 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1034 break;
779 1035
780 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1055 x = ev.motion.x;
800 y = ev.motion.y; 1056 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1058 }
803 1059
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1066 }
811 break; 1067 break;
812 1068
813 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1072
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
829 1085
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1087 }
832} 1088}
833 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
834int 1103int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1105 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
839 1108
840void 1109void
841Mix_QuerySpec () 1110Mix_QuerySpec ()
894 } 1163 }
895 } 1164 }
896#endif 1165#endif
897} 1166}
898 1167
899void 1168int
900add_font (char *file) 1169add_font (char *file)
901 CODE: 1170 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1181
904void 1182void
905load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
906 ALIAS: 1184 ALIAS:
907 load_image_file = 1 1185 load_image_file = 1
953 1231
954 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
955 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
963 1241
1023#if DEBUG 1301#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1302 VALGRIND_DO_LEAK_CHECK;
1025#endif 1303#endif
1026} 1304}
1027 1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1314
1030PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1031 1316
1032DC::Font 1317DC::Font
1033new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
1034 CODE: 1319 CODE:
1035{ 1320{
1036 int count; 1321 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1067 PROTOTYPE: 1352 PROTOTYPE:
1068 CODE: 1353 CODE:
1069 tc_restore (); 1354 tc_restore ();
1070 1355
1071DC::Layout 1356DC::Layout
1072new (SV *class) 1357new (SV *klass)
1073 CODE: 1358 CODE:
1074 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1075 1360
1076 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1078 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1079 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1080 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0; 1367 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084 1368
1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1087 OUTPUT: 1371 OUTPUT:
1088 RETVAL 1372 RETVAL
1089 1373
1090void 1374void
1091DESTROY (DC::Layout self) 1375DESTROY (DC::Layout self)
1092 CODE: 1376 CODE:
1093 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1094 rc_free (self->rc);
1095 Safefree (self); 1378 delete self;
1096 1379
1097void 1380void
1098set_text (DC::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1099 CODE: 1382 CODE:
1100{ 1383{
1165{ 1448{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1450
1168 do 1451 do
1169 { 1452 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1454
1172 if (run && shape_attr_p (run)) 1455 if (run && shape_attr_p (run))
1173 { 1456 {
1174 PangoRectangle extents; 1457 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1226 1509
1227void 1510void
1228set_height (DC::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1229 CODE: 1512 CODE:
1230 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1231 { 1514 {
1232 self->base_height = base_height; 1515 self->base_height = base_height;
1233 layout_update_font (self); 1516 layout_update_font (self);
1234 } 1517 }
1235 1518
1236void 1519void
1279int 1562int
1280descent (DC::Layout self) 1563descent (DC::Layout self)
1281 CODE: 1564 CODE:
1282{ 1565{
1283 PangoRectangle rect; 1566 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1569 RETVAL = PANGO_DESCENT (rect);
1287} 1570}
1288 OUTPUT: 1571 OUTPUT:
1289 RETVAL 1572 RETVAL
1301 1584
1302void 1585void
1303cursor_pos (DC::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1587 PPCODE:
1305{ 1588{
1306 PangoRectangle strong_pos; 1589 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1591
1309 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1596}
1314 1597
1315void 1598void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1600 PPCODE:
1318{ 1601{
1319 int line, x; 1602 int line, x;
1320 1603
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3) 1605#if !PANGO_VERSION_CHECK (1, 17, 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line; 1607 --line;
1326#endif 1608#endif
1327
1328 EXTEND (SP, 2); 1609 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331} 1612}
1332 1613
1338 int index, trailing; 1619 int index, trailing;
1339 1620
1340 if (line < 0) 1621 if (line < 0)
1341 XSRETURN_EMPTY; 1622 XSRETURN_EMPTY;
1342 1623
1343 if (!(lp = pango_layout_get_line (self->pl, line))) 1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */ 1625 XSRETURN_EMPTY; /* do better */
1345 1626
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347 1628
1348 EXTEND (SP, 2); 1629 EXTEND (SP, 2);
1356} 1637}
1357 1638
1358void 1639void
1359render (DC::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE: 1641 CODE:
1361 rc_clear (self->rc); 1642 self->rc.clear ();
1362 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1363 self->pl, 1644 self->pl,
1364 self->rc, 1645 &self->rc,
1365 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1366 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1367 flags 1648 flags
1368 ); 1649 );
1369 // we assume that context_change actually clears/frees stuff 1650 // we assume that context_change actually clears/frees stuff
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST); 1663 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1384 1665
1385 rc_draw (self->rc); 1666 self->rc.draw ();
1386 1667
1387 glDisable (GL_ALPHA_TEST); 1668 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND); 1669 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D); 1670 glDisable (GL_TEXTURE_2D);
1390} 1671}
1465 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1467 } 1748 }
1468} 1749}
1469 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE: 1873 CODE:
1472{ 1874{
1473 GLint width; 1875 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1481MODULE = Deliantra::Client PACKAGE = DC::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1482 1884
1483PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1484 1886
1485DC::Map 1887DC::Map
1486new (SV *class) 1888new (SV *klass)
1487 CODE: 1889 CODE:
1488 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1489 RETVAL->x = 0; 1891 RETVAL->x = 0;
1490 RETVAL->y = 0; 1892 RETVAL->y = 0;
1491 RETVAL->w = 0; 1893 RETVAL->w = 0;
1492 RETVAL->h = 0; 1894 RETVAL->h = 0;
1493 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1530 1932
1531void 1933void
1532set_smooth (DC::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE: 1935 CODE:
1534{ 1936{
1535 tileid texid; 1937 tileid texid;
1536 maptex *tex; 1938 maptex *tex;
1537 1939
1538 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1539 return; 1941 return;
1540 1942
1541 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1542 return; 1944 return;
1543 1945
1544 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1545 1947
1546 if (!texid) 1948 if (!texid)
1547 return; 1949 return;
1548 1950
1549 tex = self->tex + texid; 1951 tex = self->tex + texid;
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1582} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
1583 2005
1584int 2006int
1585ox (DC::Map self) 2007ox (DC::Map self)
1586 ALIAS: 2008 ALIAS:
1587 oy = 1 2009 oy = 1
1619 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1620 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1621 2043
1622 while (self->y < 0) 2044 while (self->y < 0)
1623 { 2045 {
1624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1625 2047
1626 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1627 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1628 } 2050 }
1629} 2051}
1630 2052
1631SV * 2053SV *
1632map1a_update (DC::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1633 CODE: 2055 CODE:
1634{ 2056{
1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1636 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1637 mapcell *cell; 2059 mapcell *cell;
1658 2080
1659 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1660 2082
1661 if (flags & 8) 2083 if (flags & 8)
1662 { 2084 {
2085 uint8_t ext, cmd;
2086
1663 if (extmap) 2087 do
1664 { 2088 {
1665 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1666 2091
1667 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1668 { 2095 {
1669 ext = *data++;
1670 cmd = ext & 0x3f;
1671
1672 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health
1675 {
1676 cell->stat_width = 1; 2096 cell->stat_width = 1;
1677 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1678 }
1679 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47)
1682 {
1683 if (*data == 4)
1684 ; // decode player count
1685
1686 data += *data + 1;
1687 }
1688 else if (cmd == 8) // cell flags
1689 cell->flags = *data++;
1690 else if (ext & 0x40) // unknown, multibyte => skip
1691 data += *data + 1;
1692 else
1693 data++;
1694 } 2098 }
1695 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1696 } 2116 }
1697 else 2117 while (ext & 0x80);
1698 cell->darkness = *data++ + 1;
1699 } 2118 }
1700 2119
1701 for (z = 0; z <= 2; ++z) 2120 for (z = 0; z <= 2; ++z)
1702 if (flags & (4 >> z)) 2121 if (flags & (4 >> z))
1703 { 2122 {
1706 cell->tile [z] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
1707 2126
1708 if (cell->tile [z]) 2127 if (cell->tile [z])
1709 { 2128 {
1710 maptex *tex = self->tex + cell->tile [z]; 2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
1711 if (!tex->name) 2131 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z])); 2132 av_push (missing, newSViv (cell->tile [z]));
1713 2133
1714 if (tex->smoothtile) 2134 if (tex->smoothtile)
1715 { 2135 {
1716 maptex *smooth = self->tex + tex->smoothtile; 2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
1717 if (!smooth->name) 2138 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile)); 2139 av_push (missing, newSViv (tex->smoothtile));
1719 } 2140 }
1720 } 2141 }
1721 } 2142 }
1722 } 2143 }
1723 else 2144 else
1724 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1725 } 2146 }
1726} 2147}
1727 OUTPUT: 2148 OUTPUT:
1728 RETVAL 2149 RETVAL
1729 2150
1749 ? self->row + y 2170 ? self->row + y
1750 : 0; 2171 : 0;
1751 2172
1752 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1753 { 2174 {
1754 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1755 2176
1756 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1757 { 2178 {
1758 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1759 2180
1761 { 2182 {
1762 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1763 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1764 int a1 = tex.a; 2185 int a1 = tex.a;
1765 2186
1766 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1767 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1768 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1769 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1770 } 2191 }
1771 } 2192 }
1772 2193
1773 *map++ = (r ) 2194 *map++ = (r )
1774 | (g << 8) 2195 | (g << 8)
1775 | (b << 16) 2196 | (b << 16)
1776 | (a << 24); 2197 | (a << 24);
1777 } 2198 }
1778 } 2199 }
1779 2200
1780 RETVAL = map_sv; 2201 RETVAL = map_sv;
1781} 2202}
1782 OUTPUT: 2203 OUTPUT:
1783 RETVAL 2204 RETVAL
1784 2205
1785void 2206void
1786draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1787 CODE: 2208 CODE:
1788{ 2209{
1789 int x, y, z; 2210 int x, y, z;
1790 2211
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1794 smooth_key skey; 2213 int pl_x, pl_y;
1795 2214 maptex pl_tex;
1796 rc_t *rc = rc_alloc (); 2215 rc_t rc;
2216 rc_t rc_ov;
1797 rc_key_t key; 2217 rc_key_t key;
1798 rc_array_t *arr; 2218 rc_t::array_t *arr;
1799 2219
2220 pl_tex.name = 0;
2221
1800 // thats current max. sorry. 2222 // that's current max. sorry.
1801 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806 2225
1807 memset (&key, 0, sizeof (key)); 2226 memset (&key, 0, sizeof (key));
1808 key.r = 255; 2227 key.r = 255;
1809 key.g = 255; 2228 key.g = 255;
1810 key.b = 255; 2229 key.b = 255;
1811 key.a = 255; 2230 key.a = 255;
1812 key.mode = GL_QUADS; 2231 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F; 2232 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815 2233
1816 mx += self->x; 2234 mx += self->x;
1817 my += self->y; 2235 my += self->y;
1818 2236
1819 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1820 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1823 2241
1824 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1826 { 2244 {
1827 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844 2262
1845 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1846 { 2264 {
1847 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1848 2269
1849 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1851 { 2272 {
1852 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1862 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1863 int px, py; 2284 int px, py;
1864 2285
1865 if (key.texname != tex.name) 2286 if (key.texname != tex.name)
1866 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1867 if (!tex.name) 2290 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1869 2292
1870 key.texname = tex.name; 2293 key.texname = tex.name;
1871 arr = rc_array (rc, &key); 2294 arr = &rc.array (key);
1872 } 2295 }
1873 2296
1874 px = (x + 1) * T - tex.w; 2297 px = (x + 1) * Th - tex.w;
1875 py = (y + 1) * T - tex.h; 2298 py = (y + 1) * Tw - tex.h;
1876 2299
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 { 2301 {
1884 // overlays such as the speech bubble, probably more to come 2302 pl_x = px;
1885 if (cell->flags & 1) 2303 pl_y = py;
2304 pl_tex = tex;
1886 { 2305 continue;
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 } 2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1906 2312
1907 // update smooth hash 2313 // update smooth hash
1908 if (tex.smoothtile) 2314 if (tex.smoothtile)
1909 { 2315 {
1910 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1912 2318
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1914 2320
1915 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1917 2323
1918 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
1926 2332
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
1929 2335
1930 // full tile 2336 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1932 2338
1933 // borders 2339 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1938 2344
1939 // corners 2345 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1944 } 2370 }
1945 } 2371 }
1946 } 2372 }
1947 } 2373 }
1948 2374
1949 rc_draw (rc); 2375 rc.draw ();
1950 rc_clear (rc); 2376 rc.clear ();
1951 2377
1952 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort 2379 // this is basically counting sort
1954 { 2380 {
1955 int w, b; 2381 int w, b;
1956 2382
1957 glEnable (GL_TEXTURE_2D); 2383 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS); 2384 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w) 2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1960 { 2388 {
1961 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
1962 if (smask) 2390 IV bits = it->second;
1963 for (b = 0; b < 32; ++b) 2391
1964 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
1965 { 2395 {
1966 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
1967 HE *he; 2404 if (tex.name)
1968
1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1971 { 2405 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
1973 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
1974 2408 if (key.texname != tex.name)
1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1978 { 2409 {
1979 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986 2411
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1993 glEnd (); 2412 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
1996 } 2415 }
1997 2416
1998 if (border) 2417 if (border)
1999 { 2418 {
2000 float ox = border * dx; 2419 float ox = border * dx;
2001 2420
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2006 } 2425 }
2007 2426
2008 if (corner) 2427 if (corner)
2009 { 2428 {
2010 float ox = corner * dx; 2429 float ox = corner * dx;
2011 2430
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2016 }
2017 }
2018 } 2435 }
2019 } 2436 }
2020 } 2437 }
2021 } 2438 }
2022 2439
2023 glEnd (); 2440 glEnd ();
2024 glDisable (GL_TEXTURE_2D); 2441 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1; 2442 key.texname = -1;
2026 } 2443 }
2027
2028 hv_clear (smooth);
2029 } 2444 }
2030 2445
2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
2451
2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2031 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
2032 rc_free (rc);
2033 2467
2034 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2037 { 2471 {
2040 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2476 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2044 2478
2045 int px = x * T; 2479 int px = x * Tw;
2046 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2047 2487
2048 if (cell->stat_hp) 2488 if (cell->stat_hp)
2049 { 2489 {
2050 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2052 2492
2053 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py); 2495 px + width - 1, py);
2056 2496
2062 } 2502 }
2063 } 2503 }
2064} 2504}
2065 2505
2066void 2506void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2068 CODE: 2508 CODE:
2069{ 2509{
2070 static float color[16][3] = { 2510 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2072 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2073 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2074 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2075 2515
2076 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2077 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2078 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2079 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2080 2520
2081 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2082 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2083 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2084 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2085 2525
2086 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2087 2527
2088 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2089 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2090 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2091 }; 2531 };
2092 2532
2093 int x, y; 2533 int x, y;
2094 2534
2095 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2097 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2100 2546
2101 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2105 2551
2106 if (m) 2552 if (m)
2107 { 2553 {
2108 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2109 2555
2110 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2111 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2112 2558
2113 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 } 2564 }
2126void 2572void
2127fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2128 PPCODE: 2574 PPCODE:
2129{ 2575{
2130 int x, y; 2576 int x, y;
2131 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2132 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2133 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2134 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2138 2585
2139 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2140 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2141 2588
2142 mx += self->x - 1; 2589 mx += self->x - 1;
2143 my += self->y - 1; 2590 my += self->y - 1;
2144
2145 memset (darkness1, 255, sw1 * sh1);
2146 2591
2147 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2148 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2149 { 2594 {
2150 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2153 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2154 { 2599 {
2155 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2156 2601
2157 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2159 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2160 } 2605 }
2161 } 2606 }
2162 2607
2163 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2183 2628
2184 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2187 2632
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2197 } 2642 }
2198 2643
2199 free (darkness1); 2644 free (darkness1);
2200 2645
2201 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2202 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2203 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2204 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2205} 2650}
2206 2651
2207SV * 2652SV *
2270 else 2715 else
2271 *data++ = 0; 2716 *data++ = 0;
2272 } 2717 }
2273 } 2718 }
2274 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2275 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2276 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2277 RETVAL = data_sv; 2727 RETVAL = data_sv;
2278} 2728}
2279 OUTPUT: 2729 OUTPUT:
2280 RETVAL 2730 RETVAL
2281 2731
2282void 2732void
2283set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2284 PPCODE: 2734 PPCODE:
2285{ 2735{
2286 int x, y, z; 2736 int x, y, z;
2287 int w, h; 2737 int w, h;
2288 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2289 2749
2290 if (*data++ != 0) 2750 if (*data++ != 0)
2291 XSRETURN_EMPTY; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
2292 2752
2293 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
2308 { 2768 {
2309 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
2310 2770
2311 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
2312 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2313 uint8_t flags = *data++; 2778 flags = *data++;
2314 2779
2315 if (flags) 2780 if (flags)
2316 { 2781 {
2317 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 }; 2783 tileid tile[3] = { 0, 0, 0 };
2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2323 2788
2324 if (cell->darkness == 0) 2789 if (cell->darkness == 0)
2325 { 2790 {
2326 cell->darkness = 0; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2327 2793
2328 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
2329 { 2795 {
2330 tileid t = tile [z]; 2796 tileid t = tile [z];
2331 2797
2332 if (t >= self->texs || (t && !self->tex [t].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2333 { 2799 {
2334 XPUSHs (sv_2mortal (newSViv (t))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t); 2801 need_texid (self, t);
2336 } 2802 }
2337 2803
2338 cell->tile [z] = t; 2804 cell->tile [z] = t;
2339 } 2805 }
2344} 2810}
2345 2811
2346MODULE = Deliantra::Client PACKAGE = DC::RW 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2347 2813
2348DC::RW 2814DC::RW
2349new (SV *class, SV *data_sv) 2815new (SV *klass, SV *data_sv)
2350 CODE: 2816 CODE:
2351{ 2817{
2352 STRLEN datalen; 2818 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen); 2819 char *data = SvPVbyte (data_sv, datalen);
2354 2820
2356} 2822}
2357 OUTPUT: 2823 OUTPUT:
2358 RETVAL 2824 RETVAL
2359 2825
2360DC::RW 2826DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb") 2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2362 CODE: 2828 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode); 2829 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT: 2830 OUTPUT:
2365 RETVAL 2831 RETVAL
2366 2832
2384 if (RETVAL < 0) 2850 if (RETVAL < 0)
2385 { 2851 {
2386 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2387 2853
2388 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2389 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2390 2861 }
2862 else
2391 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2392 } 2864 }
2393 2865
2394 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2396} 2868}
2443void 2915void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE: 2917 CODE:
2446{ 2918{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450} 2922}
2451 2923
2452void 2924void
2453set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2456 2928
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458 2930
2459PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2460 2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2461DC::MixChunk 2945DC::MixChunk
2462new (SV *class, DC::RW rwops) 2946new (SV *klass, DC::RW rwops)
2463 CODE: 2947 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT: 2949 OUTPUT:
2466 RETVAL 2950 RETVAL
2467 2951
2497 OUTPUT: 2981 OUTPUT:
2498 RETVAL 2982 RETVAL
2499 2983
2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2501 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2502int 2998int
2503volume (int volume = -1) 2999volume (int volume = -1)
2504 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2505 CODE: 3001 CODE:
2506 if (items > 0) 3002 if (items > 0)
2517void 3013void
2518halt () 3014halt ()
2519 CODE: 3015 CODE:
2520 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
2521 3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
3024
2522DC::MixMusic 3025DC::MixMusic
2523new (SV *class, DC::RW rwops) 3026new (SV *klass, DC::RW rwops)
2524 CODE: 3027 CODE:
2525 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2526 OUTPUT: 3029 OUTPUT:
2527 RETVAL 3030 RETVAL
2528 3031
2556 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2557# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2561 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2562 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2563 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2564 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2565 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2577 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2578 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2579 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2581 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2582 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2583 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2584 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2654 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2655 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2656 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2659# undef const_iv 3170# undef const_iv
2660 }; 3171 };
2661 3172
2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2664 3175
2665 texture_av = newAV (); 3176 texture_av = newAV ();
2666 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2667} 3178}
2668 3179
2670disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2671 CODE: 3182 CODE:
2672 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
2674 3185
2675char * 3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2676gl_vendor () 3190gl_vendor ()
2677 CODE: 3191 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2679 OUTPUT: 3193 OUTPUT:
2680 RETVAL 3194 RETVAL
2681 3195
2682char * 3196const char *
2683gl_version () 3197gl_version ()
2684 CODE: 3198 CODE:
2685 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2686 OUTPUT: 3200 OUTPUT:
2687 RETVAL 3201 RETVAL
2688 3202
2689char * 3203const char *
2690gl_extensions () 3204gl_extensions ()
2691 CODE: 3205 CODE:
2692 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2693 OUTPUT: 3207 OUTPUT:
2694 RETVAL 3208 RETVAL
2695 3209
2696const char *glGetString (GLenum pname) 3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
2697 3215
2698GLint glGetInteger (GLenum pname) 3216GLint glGetInteger (GLenum pname)
2699 CODE: 3217 CODE:
2700 glGetIntegerv (pname, &RETVAL); 3218 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT: 3219 OUTPUT:
2709 3227
2710int glGetError () 3228int glGetError ()
2711 3229
2712void glFinish () 3230void glFinish ()
2713 3231
3232void glFlush ()
3233
2714void glClear (int mask) 3234void glClear (int mask)
2715 3235
2716void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2717 PROTOTYPE: @ 3237 PROTOTYPE: @
2718 3238
2727void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
2728 3248
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE: 3250 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
2732 3254
2733void glDepthMask (int flag) 3255void glDepthMask (int flag)
2734 3256
2735void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2736 3258
2771void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2772 CODE: 3294 CODE:
2773 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2774 3296
2775void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
3298 PROTOTYPE: @
2776 ALIAS: 3299 ALIAS:
2777 glColor_premultiply = 1 3300 glColor_premultiply = 1
2778 CODE: 3301 CODE:
2779 if (ix) 3302 if (ix)
2780 { 3303 {
2886 3409
2887void glEndList () 3410void glEndList ()
2888 3411
2889void glCallList (int list) 3412void glCallList (int list)
2890 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892 3420
2893PROTOTYPES: DISABLE 3421PROTOTYPES: DISABLE
2894 3422
2895void 3423void
2896find_widget (SV *self, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
2897 PPCODE: 3425 PPCODE:
2898{ 3426{
2899 if (within_widget (self, x, y)) 3427 if (within_widget (self, x, y))
2900 XPUSHs (self); 3428 XPUSHs (self);
2901} 3429}
2902 3430
2903BOOT: 3431BOOT:
2904{ 3432{
2912 3440
2913void 3441void
2914draw (SV *self) 3442draw (SV *self)
2915 CODE: 3443 CODE:
2916{ 3444{
2917 HV *hv; 3445 HV *hv;
2918 SV **svp; 3446 SV **svp;
2919 NV x, y, w, h; 3447 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv); 3448 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv); 3449 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv); 3450 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv); 3451 SV *draw_h_sv = GvSV (draw_h_gv);

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