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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.263 by root, Fri Jul 18 21:18:42 2008 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 82
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
82 89
83#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
85 92
86#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
87 94
88/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
90 121
91static AV *texture_av; 122static AV *texture_av;
92 123
93static struct 124static struct
94{ 125{
151{ 182{
152 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
153 184
154 while (attrs) 185 while (attrs)
155 { 186 {
156 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 188
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 190 return 1;
160 191
161 attrs = attrs->next; 192 attrs = attrs->next;
162 } 193 }
163 194
164 return 0; 195 return 0;
165} 196}
166 197
167typedef struct cf_layout { 198struct cf_layout {
168 PangoLayout *pl; 199 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
170 int base_height; 201 int base_height;
171 DC__Font font; 202 DC__Font font;
172 rc_t *rc; 203 rc_t rc;
173} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
174 207
175static DC__Font default_font; 208static DC__Font default_font;
176static PangoContext *opengl_context; 209static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
178 211
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
216 249
217 *w = rect.width; 250 *w = rect.width;
218 *h = rect.height; 251 *h = rect.height;
219} 252}
220 253
254/////////////////////////////////////////////////////////////////////////////
255
221typedef uint16_t tileid; 256typedef uint16_t tileid;
222typedef uint16_t faceid; 257typedef uint16_t faceid;
223 258
224typedef struct { 259struct maptex
260{
225 GLuint name; 261 GLuint name;
226 int w, h; 262 int w, h;
227 float s, t; 263 float s, t;
228 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
229 tileid smoothtile; 265 tileid smoothtile;
230 uint8_t smoothlevel; 266 uint8_t smoothlevel;
231} maptex; 267 uint8_t unused; /* set to zero on use */
268};
232 269
233typedef struct { 270struct mapcell
271{
234 uint32_t player; 272 uint32_t player;
235 tileid tile[3]; 273 tileid tile[3];
236 uint16_t darkness; 274 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 276};
239 277
240typedef struct { 278struct maprow
279{
241 int32_t c0, c1; 280 int32_t c0, c1;
242 mapcell *col; 281 mapcell *col;
243} maprow; 282};
244 283
245typedef struct map { 284struct mapgrid {
246 int x, y, w, h; 285 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
250 289
251 int32_t rows; 290 int32_t rows;
252 maprow *row; 291 maprow *row;
253} *DC__Map; 292};
254 293
255static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
256prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
257{ 299{
258 char *p; 300 T *p;
259 301
260 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
261 Zero (p, inc, char); 303 Zero (p, inc, T);
262 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 305 Safefree (ptr);
264 306
265 return p; 307 ptr = p;
266} 308}
267 309
268static char * 310template<typename T>
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
281need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
282{ 320{
283 while (self->faces <= face) 321 while (self->faces <= face)
284 { 322 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 324 self->faces *= 2;
287 } 325 }
288} 326}
289 327
290static void 328static void
291need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
292{ 330{
293 while (self->texs <= texid) 331 while (self->texs <= texid)
294 { 332 {
295 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
296 self->texs *= 2; 334 self->texs *= 2;
297 } 335 }
298} 336}
299 337
300static maprow * 338static maprow *
301map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
302{ 340{
303 if (0 > y) 341 if (0 > y)
304 { 342 {
305 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
307 345
308 self->rows += extend; 346 self->rows += extend;
309 self->y += extend; 347 self->y += extend;
310 y += extend; 348 y += extend;
311 } 349 }
312 else if (y >= self->rows) 350 else if (y >= self->rows)
313 { 351 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
316 self->rows += extend; 354 self->rows += extend;
317 } 355 }
318 356
319 return self->row + y; 357 return self->row + y;
320} 358}
330 } 368 }
331 369
332 if (row->c0 > x) 370 if (row->c0 > x)
333 { 371 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 374 row->c0 -= extend;
337 } 375 }
338 else if (x >= row->c1) 376 else if (x >= row->c1)
339 { 377 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 380 row->c1 += extend;
343 } 381 }
344 382
345 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
346} 384}
347 385
348static mapcell * 386static mapcell *
349map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
350{ 388{
351 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
352} 390}
353 391
354static void 392static void
355map_clear (DC__Map self) 393map_clear (mapgrid *self)
356{ 394{
357 int r; 395 int r;
358 396
359 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
367 self->oy = 0; 405 self->oy = 0;
368 self->row = 0; 406 self->row = 0;
369 self->rows = 0; 407 self->rows = 0;
370} 408}
371 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
372static void 420static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
374{ 422{
375 int x, y; 423 int x, y;
376 maprow *row; 424 maprow *row;
377 mapcell *cell; 425 mapcell *cell;
378 426
390 if (x >= row->c1) 438 if (x >= row->c1)
391 break; 439 break;
392 440
393 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
394 442
395 cell->darkness = 0; 443 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 444 }
400 } 445 }
401} 446}
402 447
403typedef struct { 448struct smooth_key
449{
404 tileid tile; 450 tileid tile;
405 uint8_t x, y, level; 451 uint8_t x, y, level;
406} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
407 471
408static void 472static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
410{ 474{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
412 476
413 if (SvIOK (*sv)) 477 if (it == h.end ())
414 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
415 else 479 else
416 sv_setiv (*sv, bits); 480 it->second |= bits;
417} 481}
418 482
419static void 483static void
420music_finished (void) 484music_finished (void)
421{ 485{
438 ev.code = 1; 502 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 504 ev.data2 = 0;
441 505
442 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
443} 514}
444 515
445static unsigned int 516static unsigned int
446minpot (unsigned int n) 517minpot (unsigned int n)
447{ 518{
457 n |= n >> 16; 528 n |= n >> 16;
458 529
459 return n + 1; 530 return n + 1;
460} 531}
461 532
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
476 536
477/******************************************************************************/ 537/******************************************************************************/
514 if (!svp || !SvTRUE (*svp)) 574 if (!svp || !SvTRUE (*svp))
515 return 0; 575 return 0;
516 576
517 return 1; 577 return 1;
518} 578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
519 637
520MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
521 639
522PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
523 641
552 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
553 671
554 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
557 725
558 const_iv (SDLK_FIRST), 726 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 727 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
641 809
810 const_iv (KMOD_LRAM),
811
642 const_iv (MIX_DEFAULT_FORMAT), 812 const_iv (MIX_DEFAULT_FORMAT),
643 813
644 const_iv (SDL_INIT_TIMER), 814 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 815 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 816 const_iv (SDL_INIT_VIDEO),
647 const_iv (SDL_INIT_CDROM), 817 const_iv (SDL_INIT_CDROM),
648 const_iv (SDL_INIT_JOYSTICK), 818 const_iv (SDL_INIT_JOYSTICK),
649 const_iv (SDL_INIT_EVERYTHING), 819 const_iv (SDL_INIT_EVERYTHING),
650 const_iv (SDL_INIT_NOPARACHUTE), 820 const_iv (SDL_INIT_NOPARACHUTE),
651 const_iv (SDL_INIT_EVENTTHREAD), 821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
652# undef const_iv 842# undef const_iv
653 }; 843 };
654 844
655 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
656 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
657 847
658 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
659 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
660} 850}
661 851
677NV ceil (NV x) 867NV ceil (NV x)
678 868
679IV minpot (UV n) 869IV minpot (UV n)
680 870
681IV popcount (UV n) 871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
682 882
683void 883void
684pango_init () 884pango_init ()
685 CODE: 885 CODE:
686{ 886{
694#endif 894#endif
695} 895}
696 896
697char *SDL_GetError () 897char *SDL_GetError ()
698 898
899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
699int SDL_Init (U32 flags) 902int SDL_Init (U32 flags)
700 903
701int SDL_InitSubSystem (U32 flags) 904int SDL_InitSubSystem (U32 flags)
702 905
703void SDL_QuitSubSystem (U32 flags) 906void SDL_QuitSubSystem (U32 flags)
704 907
705void SDL_Quit () 908void SDL_Quit ()
909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
706 919
707void 920void
708SDL_ListModes (int rgb, int alpha) 921SDL_ListModes (int rgb, int alpha)
709 PPCODE: 922 PPCODE:
710{ 923{
722 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
723 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
724 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
725 938
726 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
727#if SDL_VERSION_ATLEAST(1,2,10)
728 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
729 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
730#endif
731 941
732 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
733 943
734 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
735 while (*m) 945 while (*m)
736 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
737 AV *av = newAV (); 949 AV *av = newAV ();
738 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
739 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
740 av_push (av, newSViv (rgb)); 952 av_push (av, newSViv (rgb));
741 av_push (av, newSViv (alpha)); 953 av_push (av, newSViv (alpha));
742 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
743 956
744 ++m; 957 ++m;
745 } 958 }
746} 959}
747 960
762 ); 975 );
763 976
764 if (RETVAL) 977 if (RETVAL)
765 { 978 {
766 av_clear (texture_av); 979 av_clear (texture_av);
767
768 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
769#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
770#include "glfunc.h" 981#include "glfunc.h"
771#undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
772 } 985 }
773} 986}
774 OUTPUT: 987 OUTPUT:
775 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
776 992
777void 993void
778SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
779 995
780char * 996char *
781SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
782 999
783int 1000int
784SDL_GetAppState () 1001SDL_GetAppState ()
785 1002
786int 1003int
787SDL_GetModState () 1004SDL_GetModState ()
788 1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
789void 1010void
1011SDL_PumpEvents ()
1012
1013void
790poll_events () 1014peep_events ()
791 PPCODE: 1015 PPCODE:
792{ 1016{
793 SDL_Event ev; 1017 SDL_Event ev;
794 1018
795 SDL_PumpEvents (); 1019 SDL_PumpEvents ();
802 { 1026 {
803 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
804 case SDL_KEYUP: 1028 case SDL_KEYUP:
805 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
806 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
807 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
808 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
809 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
810 break; 1034 break;
811 1035
812 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
813 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
831 x = ev.motion.x; 1055 x = ev.motion.x;
832 y = ev.motion.y; 1056 y = ev.motion.y;
833 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
834 } 1058 }
835 1059
836 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
837 hv_store (hv, "state", 5, newSViv (state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
838 hv_store (hv, "x", 1, newSViv (x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
839 hv_store (hv, "y", 1, newSViv (y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
840 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
841 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
861 1085
862 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
863 } 1087 }
864} 1088}
865 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
866int 1103int
867Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
868 POSTCALL: 1105 POSTCALL:
869 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
870 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
871 1108
872void 1109void
873Mix_QuerySpec () 1110Mix_QuerySpec ()
932add_font (char *file) 1169add_font (char *file)
933 CODE: 1170 CODE:
934 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
935 OUTPUT: 1172 OUTPUT:
936 RETVAL 1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
937 1181
938void 1182void
939load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
940 ALIAS: 1184 ALIAS:
941 load_image_file = 1 1185 load_image_file = 1
987 1231
988 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
989 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
990 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
991 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
992 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
993 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
994 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
995 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
996 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
997 1241
1057#if DEBUG 1301#if DEBUG
1058 VALGRIND_DO_LEAK_CHECK; 1302 VALGRIND_DO_LEAK_CHECK;
1059#endif 1303#endif
1060} 1304}
1061 1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1062MODULE = Deliantra::Client PACKAGE = DC::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
1063 1314
1064PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1065 1316
1066DC::Font 1317DC::Font
1067new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
1068 CODE: 1319 CODE:
1069{ 1320{
1070 int count; 1321 int count;
1071 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1072 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1101 PROTOTYPE: 1352 PROTOTYPE:
1102 CODE: 1353 CODE:
1103 tc_restore (); 1354 tc_restore ();
1104 1355
1105DC::Layout 1356DC::Layout
1106new (SV *class) 1357new (SV *klass)
1107 CODE: 1358 CODE:
1108 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1109 1360
1110 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1111 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1112 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1113 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1114 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
1115 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1116 RETVAL->font = 0; 1367 RETVAL->font = 0;
1117 RETVAL->rc = rc_alloc ();
1118 1368
1119 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1120 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1121 OUTPUT: 1371 OUTPUT:
1122 RETVAL 1372 RETVAL
1123 1373
1124void 1374void
1125DESTROY (DC::Layout self) 1375DESTROY (DC::Layout self)
1126 CODE: 1376 CODE:
1127 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1128 rc_free (self->rc);
1129 Safefree (self); 1378 delete self;
1130 1379
1131void 1380void
1132set_text (DC::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1133 CODE: 1382 CODE:
1134{ 1383{
1260 1509
1261void 1510void
1262set_height (DC::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1263 CODE: 1512 CODE:
1264 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1265 { 1514 {
1266 self->base_height = base_height; 1515 self->base_height = base_height;
1267 layout_update_font (self); 1516 layout_update_font (self);
1268 } 1517 }
1269 1518
1270void 1519void
1388} 1637}
1389 1638
1390void 1639void
1391render (DC::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1392 CODE: 1641 CODE:
1393 rc_clear (self->rc); 1642 self->rc.clear ();
1394 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1395 self->pl, 1644 self->pl,
1396 self->rc, 1645 &self->rc,
1397 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1398 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1399 flags 1648 flags
1400 ); 1649 );
1401 // we assume that context_change actually clears/frees stuff 1650 // we assume that context_change actually clears/frees stuff
1412 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1413 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1414 glEnable (GL_ALPHA_TEST); 1663 glEnable (GL_ALPHA_TEST);
1415 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1416 1665
1417 rc_draw (self->rc); 1666 self->rc.draw ();
1418 1667
1419 glDisable (GL_ALPHA_TEST); 1668 glDisable (GL_ALPHA_TEST);
1420 glDisable (GL_BLEND); 1669 glDisable (GL_BLEND);
1421 glDisable (GL_TEXTURE_2D); 1670 glDisable (GL_TEXTURE_2D);
1422} 1671}
1497 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1498 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1499 } 1748 }
1500} 1749}
1501 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1502IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1503 CODE: 1873 CODE:
1504{ 1874{
1505 GLint width; 1875 GLint width;
1506 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1513MODULE = Deliantra::Client PACKAGE = DC::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1514 1884
1515PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1516 1886
1517DC::Map 1887DC::Map
1518new (SV *class) 1888new (SV *klass)
1519 CODE: 1889 CODE:
1520 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1521 RETVAL->x = 0; 1891 RETVAL->x = 0;
1522 RETVAL->y = 0; 1892 RETVAL->y = 0;
1523 RETVAL->w = 0; 1893 RETVAL->w = 0;
1524 RETVAL->h = 0; 1894 RETVAL->h = 0;
1525 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1562 1932
1563void 1933void
1564set_smooth (DC::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1565 CODE: 1935 CODE:
1566{ 1936{
1567 tileid texid; 1937 tileid texid;
1568 maptex *tex; 1938 maptex *tex;
1569 1939
1570 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1571 return; 1941 return;
1572 1942
1573 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1574 return; 1944 return;
1575 1945
1576 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1577 1947
1578 if (!texid) 1948 if (!texid)
1579 return; 1949 return;
1580 1950
1581 tex = self->tex + texid; 1951 tex = self->tex + texid;
1610 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1611 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1612 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1614} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
1615 2005
1616int 2006int
1617ox (DC::Map self) 2007ox (DC::Map self)
1618 ALIAS: 2008 ALIAS:
1619 oy = 1 2009 oy = 1
1651 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1652 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1653 2043
1654 while (self->y < 0) 2044 while (self->y < 0)
1655 { 2045 {
1656 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1657 2047
1658 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1659 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1660 } 2050 }
1661} 2051}
1662 2052
1663SV * 2053SV *
1664map1a_update (DC::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1665 CODE: 2055 CODE:
1666{ 2056{
1667 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1668 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1669 mapcell *cell; 2059 mapcell *cell;
1690 2080
1691 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1692 2082
1693 if (flags & 8) 2083 if (flags & 8)
1694 { 2084 {
2085 uint8_t ext, cmd;
2086
1695 if (extmap) 2087 do
1696 { 2088 {
1697 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1698 2091
1699 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1700 { 2095 {
1701 ext = *data++;
1702 cmd = ext & 0x7f;
1703
1704 if (cmd < 4)
1705 cell->darkness = 255 - ext * 64 + 1;
1706 else if (cmd == 5) // health
1707 {
1708 cell->stat_width = 1; 2096 cell->stat_width = 1;
1709 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1710 }
1711 else if (cmd == 6) // monster width
1712 cell->stat_width = *data++ + 1;
1713 else if (cmd == 0x47)
1714 {
1715 if (*data == 1) cell->player = data [1];
1716 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1717 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1718 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1719
1720 data += *data + 1;
1721 }
1722 else if (cmd == 8) // cell flags
1723 cell->flags = *data++;
1724 else if (ext & 0x40) // unknown, multibyte => skip
1725 data += *data + 1;
1726 else
1727 data++;
1728 } 2098 }
1729 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1730 } 2116 }
1731 else 2117 while (ext & 0x80);
1732 cell->darkness = *data++ + 1;
1733 } 2118 }
1734 2119
1735 for (z = 0; z <= 2; ++z) 2120 for (z = 0; z <= 2; ++z)
1736 if (flags & (4 >> z)) 2121 if (flags & (4 >> z))
1737 { 2122 {
1740 cell->tile [z] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
1741 2126
1742 if (cell->tile [z]) 2127 if (cell->tile [z])
1743 { 2128 {
1744 maptex *tex = self->tex + cell->tile [z]; 2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
1745 if (!tex->name) 2131 if (!tex->name)
1746 av_push (missing, newSViv (cell->tile [z])); 2132 av_push (missing, newSViv (cell->tile [z]));
1747 2133
1748 if (tex->smoothtile) 2134 if (tex->smoothtile)
1749 { 2135 {
1750 maptex *smooth = self->tex + tex->smoothtile; 2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
1751 if (!smooth->name) 2138 if (!smooth->name)
1752 av_push (missing, newSViv (tex->smoothtile)); 2139 av_push (missing, newSViv (tex->smoothtile));
1753 } 2140 }
1754 } 2141 }
1755 } 2142 }
1756 } 2143 }
1757 else 2144 else
1758 cell->darkness = 0; 2145 CELL_CLEAR (cell);
1759 } 2146 }
1760} 2147}
1761 OUTPUT: 2148 OUTPUT:
1762 RETVAL 2149 RETVAL
1763 2150
1783 ? self->row + y 2170 ? self->row + y
1784 : 0; 2171 : 0;
1785 2172
1786 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1787 { 2174 {
1788 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1789 2176
1790 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1791 { 2178 {
1792 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1793 2180
1795 { 2182 {
1796 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1797 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1798 int a1 = tex.a; 2185 int a1 = tex.a;
1799 2186
1800 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1801 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1802 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1803 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1804 } 2191 }
1805 } 2192 }
1806 2193
1807 *map++ = (r ) 2194 *map++ = (r )
1808 | (g << 8) 2195 | (g << 8)
1809 | (b << 16) 2196 | (b << 16)
1810 | (a << 24); 2197 | (a << 24);
1811 } 2198 }
1812 } 2199 }
1813 2200
1814 RETVAL = map_sv; 2201 RETVAL = map_sv;
1815} 2202}
1816 OUTPUT: 2203 OUTPUT:
1817 RETVAL 2204 RETVAL
1818 2205
1819void 2206void
1820draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int pdx = 0, int pdy = 0) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1821 CODE: 2208 CODE:
1822{ 2209{
1823 int x, y, z; 2210 int x, y, z;
1824 2211
1825 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1826 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1827 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1828 smooth_key skey;
1829 int pl_x, pl_y; 2213 int pl_x, pl_y;
1830 maptex pl_tex; 2214 maptex pl_tex;
1831 rc_t *rc = rc_alloc (); 2215 rc_t rc;
2216 rc_t rc_ov;
1832 rc_key_t key; 2217 rc_key_t key;
1833 rc_array_t *arr; 2218 rc_t::array_t *arr;
1834 2219
1835 pl_tex.name = 0; 2220 pl_tex.name = 0;
1836 2221
1837 // thats current max. sorry. 2222 // that's current max. sorry.
1838 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1839 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1840
1841 // clear key, in case of extra padding
1842 memset (&skey, 0, sizeof (skey));
1843 2225
1844 memset (&key, 0, sizeof (key)); 2226 memset (&key, 0, sizeof (key));
1845 key.r = 255; 2227 key.r = 255;
1846 key.g = 255; 2228 key.g = 255;
1847 key.b = 255; 2229 key.b = 255;
1848 key.a = 255; 2230 key.a = 255;
1849 key.mode = GL_QUADS; 2231 key.mode = GL_QUADS;
1850 key.format = GL_T2F_V3F; 2232 key.format = GL_T2F_V3F;
1851 key.texname = -1;
1852 2233
1853 mx += self->x; 2234 mx += self->x;
1854 my += self->y; 2235 my += self->y;
1855 2236
1856 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1857 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1858 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1859 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1860 2241
1861 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1862 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1863 { 2244 {
1864 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1879 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1880 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1881 2262
1882 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1883 { 2264 {
1884 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1885 2269
1886 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1887 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1888 { 2272 {
1889 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1895 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1896 2280
1897 if (tile) 2281 if (tile)
1898 { 2282 {
1899 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1900 int px = (x + 1) * T - tex.w; 2284 int px, py;
1901 int py = (y + 1) * T - tex.h;
1902 2285
1903 if (key.texname != tex.name) 2286 if (key.texname != tex.name)
1904 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1905 if (!tex.name) 2290 if (!tex.name)
1906 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1907 2292
1908 key.texname = tex.name; 2293 key.texname = tex.name;
1909 arr = rc_array (rc, &key); 2294 arr = &rc.array (key);
1910 } 2295 }
1911 2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
1912 if (expect_false (cell->player == player) && expect_false (z == 2)) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1913 { 2301 {
1914 pl_x = px; 2302 pl_x = px;
1915 pl_y = py; 2303 pl_y = py;
1916 pl_tex = tex; 2304 pl_tex = tex;
1917 continue; 2305 continue;
1918 } 2306 }
1919 2307
1920 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2308 arr->t2f_v3f (0 , 0 , px , py , 0);
1921 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1922 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1923 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1924
1925 if (expect_false (cell->flags) && expect_false (z == 2))
1926 {
1927 // overlays such as the speech bubble, probably more to come
1928 if (cell->flags & 1)
1929 {
1930 maptex tex = self->tex [1];
1931 int px = x * T + T * 2 / 32;
1932 int py = y * T - T * 6 / 32;
1933
1934 if (tex.name)
1935 {
1936 if (key.texname != tex.name)
1937 {
1938 key.texname = tex.name;
1939 arr = rc_array (rc, &key);
1940 }
1941
1942 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1943 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1944 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1945 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1946 }
1947 }
1948 }
1949 2312
1950 // update smooth hash 2313 // update smooth hash
1951 if (tex.smoothtile) 2314 if (tex.smoothtile)
1952 { 2315 {
1953 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1954 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1955 2318
1956 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1957 2320
1958 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1959 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1960 2323
1961 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
1969 2332
1970 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1971 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
1972 2335
1973 // full tile 2336 // full tile
1974 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1975 2338
1976 // borders 2339 // borders
1977 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1978 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1979 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1980 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1981 2344
1982 // corners 2345 // corners
1983 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1984 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1985 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1986 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1987 } 2370 }
1988 } 2371 }
1989 } 2372 }
1990 } 2373 }
1991 2374
1992 rc_draw (rc); 2375 rc.draw ();
1993 rc_clear (rc); 2376 rc.clear ();
1994 2377
1995 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
1996 // this is basically counting sort 2379 // this is basically counting sort
1997 { 2380 {
1998 int w, b; 2381 int w, b;
1999 2382
2000 glEnable (GL_TEXTURE_2D); 2383 glEnable (GL_TEXTURE_2D);
2001 glBegin (GL_QUADS); 2384 glBegin (GL_QUADS);
2002 for (w = 0; w < 256 / 32; ++w) 2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2003 { 2388 {
2004 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
2005 if (smask) 2390 IV bits = it->second;
2006 for (b = 0; b < 32; ++b) 2391
2007 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
2008 { 2395 {
2009 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2010 HE *he; 2404 if (tex.name)
2011
2012 hv_iterinit (smooth);
2013 while ((he = hv_iternext (smooth)))
2014 { 2405 {
2015 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
2016 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
2017 2408 if (key.texname != tex.name)
2018 if (!(bits & 0x1000)
2019 && skey->level == level
2020 && level > smooth_max [skey->x][skey->y])
2021 { 2409 {
2022 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
2023 int px = (((int)skey->x) - 1) * T;
2024 int py = (((int)skey->y) - 1) * T;
2025 int border = bits & 15;
2026 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2027 float dx = tex.s * .0625f; // 16 images/row
2028 float dy = tex.t * .5f ; // 2 images/column
2029 2411
2030 if (tex.name)
2031 {
2032 // this time avoiding texture state changes
2033 // save gobs of state changes.
2034 if (key.texname != tex.name)
2035 {
2036 glEnd (); 2412 glEnd ();
2037 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2038 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2039 } 2415 }
2040 2416
2041 if (border) 2417 if (border)
2042 { 2418 {
2043 float ox = border * dx; 2419 float ox = border * dx;
2044 2420
2045 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2046 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2047 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2048 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2049 } 2425 }
2050 2426
2051 if (corner) 2427 if (corner)
2052 { 2428 {
2053 float ox = corner * dx; 2429 float ox = corner * dx;
2054 2430
2055 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2056 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2057 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2058 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2059 }
2060 }
2061 } 2435 }
2062 } 2436 }
2063 } 2437 }
2064 } 2438 }
2065 2439
2066 glEnd (); 2440 glEnd ();
2067 glDisable (GL_TEXTURE_2D); 2441 glDisable (GL_TEXTURE_2D);
2068 key.texname = -1; 2442 key.texname = -1;
2069 } 2443 }
2070
2071 hv_clear (smooth);
2072 } 2444 }
2073 2445
2074 if (pl_tex.name) 2446 if (pl_tex.name)
2075 { 2447 {
2076 maptex tex = pl_tex; 2448 maptex tex = pl_tex;
2077 int px = pl_x + pdx; 2449 int px = pl_x + sdx;
2078 int py = pl_y + pdy; 2450 int py = pl_y + sdy;
2079 2451
2080 key.texname = tex.name; 2452 key.texname = tex.name;
2081 arr = rc_array (rc, &key); 2453 rc_t::array_t &arr = rc.array (key);
2082 2454
2083 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2084 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2085 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2086 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2087 2459
2088 rc_draw (rc); 2460 rc.draw ();
2089 } 2461 }
2090 2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2091 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
2092 rc_free (rc);
2093 2467
2094 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2095 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2096 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2097 { 2471 {
2100 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2101 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2102 { 2476 {
2103 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2104 2478
2105 int px = x * T; 2479 int px = x * Tw;
2106 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2107 2487
2108 if (cell->stat_hp) 2488 if (cell->stat_hp)
2109 { 2489 {
2110 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2111 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2112 2492
2113 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2114 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2115 px + width - 1, py); 2495 px + width - 1, py);
2116 2496
2122 } 2502 }
2123 } 2503 }
2124} 2504}
2125 2505
2126void 2506void
2127draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2128 CODE: 2508 CODE:
2129{ 2509{
2130 static float color[16][3] = { 2510 static float color[16][3] = {
2131 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2132 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2133 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2134 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2135 2515
2136 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2137 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2138 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2139 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2140 2520
2141 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2142 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2143 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2144 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2145 2525
2146 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2147 2527
2148 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2149 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2150 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2151 }; 2531 };
2152 2532
2153 int x, y; 2533 int x, y;
2154 2534
2155 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2156 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2157 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2158 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2159 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2160 2546
2161 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2165 2551
2166 if (m) 2552 if (m)
2167 { 2553 {
2168 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2169 2555
2170 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2171 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2172 2558
2173 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2174 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2175 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2176 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2177 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2178 } 2564 }
2186void 2572void
2187fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2188 PPCODE: 2574 PPCODE:
2189{ 2575{
2190 int x, y; 2576 int x, y;
2191 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2192 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2193 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2194 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2195 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2196 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2197 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2198 2585
2199 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2200 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2201 2588
2202 mx += self->x - 1; 2589 mx += self->x - 1;
2203 my += self->y - 1; 2590 my += self->y - 1;
2204
2205 memset (darkness1, 255, sw1 * sh1);
2206 2591
2207 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2208 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2209 { 2594 {
2210 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2213 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2214 { 2599 {
2215 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2216 2601
2217 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2218 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2219 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2220 } 2605 }
2221 } 2606 }
2222 2607
2223 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2224 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2243 2628
2244 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2245 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2246 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2247 2632
2248 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2249 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2250 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2251 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2252 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2253 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2254 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2255 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2256 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2257 } 2642 }
2258 2643
2259 free (darkness1); 2644 free (darkness1);
2260 2645
2261 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2262 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2263 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2264 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2265} 2650}
2266 2651
2267SV * 2652SV *
2330 else 2715 else
2331 *data++ = 0; 2716 *data++ = 0;
2332 } 2717 }
2333 } 2718 }
2334 2719
2335 /* if size is w*h + 5 then no data has been found */ 2720 /* if size is w*h + 5 then no data has been found */
2336 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2337 { 2722 {
2338 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2339 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2340 } 2725 }
2341 2726
2342 RETVAL = data_sv; 2727 RETVAL = data_sv;
2343} 2728}
2344 OUTPUT: 2729 OUTPUT:
2345 RETVAL 2730 RETVAL
2346 2731
2347void 2732void
2354 STRLEN len; 2739 STRLEN len;
2355 uint8_t *data, *end; 2740 uint8_t *data, *end;
2356 2741
2357 len = SvLEN (data_sv); 2742 len = SvLEN (data_sv);
2358 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2359 data = SvPVbyte_nolen (data_sv); 2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2360 end = data + len + 8; 2745 end = data + len + 8;
2361 2746
2362 if (len < 5) 2747 if (len < 5)
2363 XSRETURN_EMPTY; 2748 XSRETURN_EMPTY;
2364 2749
2425} 2810}
2426 2811
2427MODULE = Deliantra::Client PACKAGE = DC::RW 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2428 2813
2429DC::RW 2814DC::RW
2430new (SV *class, SV *data_sv) 2815new (SV *klass, SV *data_sv)
2431 CODE: 2816 CODE:
2432{ 2817{
2433 STRLEN datalen; 2818 STRLEN datalen;
2434 char *data = SvPVbyte (data_sv, datalen); 2819 char *data = SvPVbyte (data_sv, datalen);
2435 2820
2437} 2822}
2438 OUTPUT: 2823 OUTPUT:
2439 RETVAL 2824 RETVAL
2440 2825
2441DC::RW 2826DC::RW
2442new_from_file (SV *class, const char *path, const char *mode = "rb") 2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2443 CODE: 2828 CODE:
2444 RETVAL = SDL_RWFromFile (path, mode); 2829 RETVAL = SDL_RWFromFile (path, mode);
2445 OUTPUT: 2830 OUTPUT:
2446 RETVAL 2831 RETVAL
2447 2832
2465 if (RETVAL < 0) 2850 if (RETVAL < 0)
2466 { 2851 {
2467 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2468 2853
2469 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2470 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2471 2861 }
2862 else
2472 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2473 } 2864 }
2474 2865
2475 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2476 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2477} 2868}
2524void 2915void
2525set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2526 CODE: 2917 CODE:
2527{ 2918{
2528 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2529 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2530 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2531} 2922}
2532 2923
2533void 2924void
2534set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2537 2928
2538MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2539 2930
2540PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2541 2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2542DC::MixChunk 2945DC::MixChunk
2543new (SV *class, DC::RW rwops) 2946new (SV *klass, DC::RW rwops)
2544 CODE: 2947 CODE:
2545 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2546 OUTPUT: 2949 OUTPUT:
2547 RETVAL 2950 RETVAL
2548 2951
2578 OUTPUT: 2981 OUTPUT:
2579 RETVAL 2982 RETVAL
2580 2983
2581MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2582 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2583int 2998int
2584volume (int volume = -1) 2999volume (int volume = -1)
2585 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2586 CODE: 3001 CODE:
2587 if (items > 0) 3002 if (items > 0)
2598void 3013void
2599halt () 3014halt ()
2600 CODE: 3015 CODE:
2601 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
2602 3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
3024
2603DC::MixMusic 3025DC::MixMusic
2604new (SV *class, DC::RW rwops) 3026new (SV *klass, DC::RW rwops)
2605 CODE: 3027 CODE:
2606 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2607 OUTPUT: 3029 OUTPUT:
2608 RETVAL 3030 RETVAL
2609 3031
2637 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2638# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2639 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2640 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2641 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2642 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2643 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2644 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2645 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2646 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2658 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2659 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2660 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2661 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2662 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2663 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2664 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2665 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2666 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2667 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2735 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2736 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2737 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2738 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2739 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2740# undef const_iv 3170# undef const_iv
2741 }; 3171 };
2742 3172
2743 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2744 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2745 3175
2746 texture_av = newAV (); 3176 texture_av = newAV ();
2747 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2748} 3178}
2749 3179
2751disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2752 CODE: 3182 CODE:
2753 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2754 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
2755 3185
2756char * 3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2757gl_vendor () 3190gl_vendor ()
2758 CODE: 3191 CODE:
2759 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2760 OUTPUT: 3193 OUTPUT:
2761 RETVAL 3194 RETVAL
2762 3195
2763char * 3196const char *
2764gl_version () 3197gl_version ()
2765 CODE: 3198 CODE:
2766 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2767 OUTPUT: 3200 OUTPUT:
2768 RETVAL 3201 RETVAL
2769 3202
2770char * 3203const char *
2771gl_extensions () 3204gl_extensions ()
2772 CODE: 3205 CODE:
2773 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2774 OUTPUT: 3207 OUTPUT:
2775 RETVAL 3208 RETVAL
2776 3209
2777const char *glGetString (GLenum pname) 3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
2778 3215
2779GLint glGetInteger (GLenum pname) 3216GLint glGetInteger (GLenum pname)
2780 CODE: 3217 CODE:
2781 glGetIntegerv (pname, &RETVAL); 3218 glGetIntegerv (pname, &RETVAL);
2782 OUTPUT: 3219 OUTPUT:
2790 3227
2791int glGetError () 3228int glGetError ()
2792 3229
2793void glFinish () 3230void glFinish ()
2794 3231
3232void glFlush ()
3233
2795void glClear (int mask) 3234void glClear (int mask)
2796 3235
2797void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2798 PROTOTYPE: @ 3237 PROTOTYPE: @
2799 3238
2808void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
2809 3248
2810void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2811 CODE: 3250 CODE:
2812 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
2813 3254
2814void glDepthMask (int flag) 3255void glDepthMask (int flag)
2815 3256
2816void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2817 3258
2852void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2853 CODE: 3294 CODE:
2854 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2855 3296
2856void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
3298 PROTOTYPE: @
2857 ALIAS: 3299 ALIAS:
2858 glColor_premultiply = 1 3300 glColor_premultiply = 1
2859 CODE: 3301 CODE:
2860 if (ix) 3302 if (ix)
2861 { 3303 {
2967 3409
2968void glEndList () 3410void glEndList ()
2969 3411
2970void glCallList (int list) 3412void glCallList (int list)
2971 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
2972MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2973 3420
2974PROTOTYPES: DISABLE 3421PROTOTYPES: DISABLE
2975 3422
2976void 3423void
2977find_widget (SV *self, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
2978 PPCODE: 3425 PPCODE:
2979{ 3426{
2980 if (within_widget (self, x, y)) 3427 if (within_widget (self, x, y))
2981 XPUSHs (self); 3428 XPUSHs (self);
2982} 3429}
2983 3430
2984BOOT: 3431BOOT:
2985{ 3432{
2993 3440
2994void 3441void
2995draw (SV *self) 3442draw (SV *self)
2996 CODE: 3443 CODE:
2997{ 3444{
2998 HV *hv; 3445 HV *hv;
2999 SV **svp; 3446 SV **svp;
3000 NV x, y, w, h; 3447 NV x, y, w, h;
3001 SV *draw_x_sv = GvSV (draw_x_gv); 3448 SV *draw_x_sv = GvSV (draw_x_gv);
3002 SV *draw_y_sv = GvSV (draw_y_gv); 3449 SV *draw_y_sv = GvSV (draw_y_gv);
3003 SV *draw_w_sv = GvSV (draw_w_gv); 3450 SV *draw_w_sv = GvSV (draw_w_gv);
3004 SV *draw_h_sv = GvSV (draw_h_gv); 3451 SV *draw_h_sv = GvSV (draw_h_gv);

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