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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.266 by root, Sun Jul 20 02:51:40 2008 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
50 61
51#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
52# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
65# include <netinet/in.h> 76# include <netinet/in.h>
66# include <netinet/tcp.h> 77# include <netinet/tcp.h>
67# include <inttypes.h> 78# include <inttypes.h>
68#endif 79#endif
69 80
70#if __GNUC__ >= 4 81#include "ecb.h"
71# define expect(expr,value) __builtin_expect ((expr),(value))
72#else
73# define expect(expr,value) (expr)
74#endif
75
76#define expect_false(expr) expect ((expr) != 0, 0)
77#define expect_true(expr) expect ((expr) != 0, 1)
78 82
79#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
80 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
81#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
82 89
83#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
84#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
85 92
86#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
87 94
88/* mask out modifiers we are not interested in */ 95/* mask out modifiers we are not interested in */
89#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
90 121
91static AV *texture_av; 122static AV *texture_av;
92 123
93static struct 124static struct
94{ 125{
151{ 182{
152 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
153 184
154 while (attrs) 185 while (attrs)
155 { 186 {
156 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
157 188
158 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
159 return 1; 190 return 1;
160 191
161 attrs = attrs->next; 192 attrs = attrs->next;
162 } 193 }
163 194
164 return 0; 195 return 0;
165} 196}
166 197
167typedef struct cf_layout { 198struct cf_layout {
168 PangoLayout *pl; 199 PangoLayout *pl;
169 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
170 int base_height; 201 int base_height;
171 DC__Font font; 202 DC__Font font;
172 rc_t *rc; 203 rc_t rc;
173} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
174 207
175static DC__Font default_font; 208static DC__Font default_font;
176static PangoContext *opengl_context; 209static PangoContext *opengl_context;
177static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
178 211
179static void 212static void
180substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
181{ 214{
182 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
183#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
184 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
185#endif 218#endif
186 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
187} 220}
188 221
189static void 222static void
216 249
217 *w = rect.width; 250 *w = rect.width;
218 *h = rect.height; 251 *h = rect.height;
219} 252}
220 253
254/////////////////////////////////////////////////////////////////////////////
255
221typedef uint16_t tileid; 256typedef uint16_t tileid;
222typedef uint16_t faceid; 257typedef uint16_t faceid;
223 258
224typedef struct { 259struct maptex
260{
225 GLuint name; 261 GLuint name;
226 int w, h; 262 int w, h;
227 float s, t; 263 float s, t;
228 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
229 tileid smoothtile; 265 tileid smoothtile;
230 uint8_t smoothlevel; 266 uint8_t smoothlevel;
231} maptex; 267 uint8_t unused; /* set to zero on use */
268};
232 269
233typedef struct { 270struct mapcell
271{
234 uint32_t player; 272 uint32_t player;
235 tileid tile[3]; 273 tileid tile[3];
236 uint16_t darkness; 274 uint16_t darkness;
237 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
238} mapcell; 276};
239 277
240typedef struct { 278struct maprow
279{
241 int32_t c0, c1; 280 int32_t c0, c1;
242 mapcell *col; 281 mapcell *col;
243} maprow; 282};
244 283
245typedef struct map { 284struct mapgrid {
246 int x, y, w, h; 285 int x, y, w, h;
247 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
248 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
249 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
250 289
251 int32_t rows; 290 int32_t rows;
252 maprow *row; 291 maprow *row;
253} *DC__Map; 292};
254 293
255static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
256prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
257{ 299{
258 char *p; 300 T *p;
259 301
260 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
261 Zero (p, inc, char); 303 Zero (p, inc, T);
262 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
263 Safefree (ptr); 305 Safefree (ptr);
264 306
265 return p; 307 ptr = p;
266} 308}
267 309
268static char * 310template<typename T>
269append (char *ptr, int sze, int inc)
270{
271 Renew (ptr, sze + inc, char);
272 Zero (ptr + sze, inc, char);
273
274 return ptr;
275}
276
277#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
278#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
279
280static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
281need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
282{ 320{
283 while (self->faces <= face) 321 while (self->faces <= face)
284 { 322 {
285 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
286 self->faces *= 2; 324 self->faces *= 2;
287 } 325 }
288} 326}
289 327
290static void 328static void
291need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
292{ 330{
293 while (self->texs <= texid) 331 while (self->texs <= texid)
294 { 332 {
295 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
296 self->texs *= 2; 334 self->texs *= 2;
297 } 335 }
298} 336}
299 337
300static maprow * 338static maprow *
301map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
302{ 340{
303 if (0 > y) 341 if (0 > y)
304 { 342 {
305 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
306 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
307 345
308 self->rows += extend; 346 self->rows += extend;
309 self->y += extend; 347 self->y += extend;
310 y += extend; 348 y += extend;
311 } 349 }
312 else if (y >= self->rows) 350 else if (y >= self->rows)
313 { 351 {
314 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
315 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
316 self->rows += extend; 354 self->rows += extend;
317 } 355 }
318 356
319 return self->row + y; 357 return self->row + y;
320} 358}
330 } 368 }
331 369
332 if (row->c0 > x) 370 if (row->c0 > x)
333 { 371 {
334 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
335 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
336 row->c0 -= extend; 374 row->c0 -= extend;
337 } 375 }
338 else if (x >= row->c1) 376 else if (x >= row->c1)
339 { 377 {
340 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
341 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
342 row->c1 += extend; 380 row->c1 += extend;
343 } 381 }
344 382
345 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
346} 384}
347 385
348static mapcell * 386static mapcell *
349map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
350{ 388{
351 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
352} 390}
353 391
354static void 392static void
355map_clear (DC__Map self) 393map_clear (mapgrid *self)
356{ 394{
357 int r; 395 int r;
358 396
359 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
360 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
367 self->oy = 0; 405 self->oy = 0;
368 self->row = 0; 406 self->row = 0;
369 self->rows = 0; 407 self->rows = 0;
370} 408}
371 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
372static void 420static void
373map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
374{ 422{
375 int x, y; 423 int x, y;
376 maprow *row; 424 maprow *row;
377 mapcell *cell; 425 mapcell *cell;
378 426
390 if (x >= row->c1) 438 if (x >= row->c1)
391 break; 439 break;
392 440
393 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
394 442
395 cell->darkness = 0; 443 CELL_CLEAR (cell);
396 cell->stat_hp = 0;
397 cell->flags = 0;
398 cell->player = 0;
399 } 444 }
400 } 445 }
401} 446}
402 447
403typedef struct { 448struct smooth_key
449{
404 tileid tile; 450 tileid tile;
405 uint8_t x, y, level; 451 uint8_t x, y, level;
406} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
407 471
408static void 472static void
409smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
410{ 474{
411 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
412 476
413 if (SvIOK (*sv)) 477 if (it == h.end ())
414 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
415 else 479 else
416 sv_setiv (*sv, bits); 480 it->second |= bits;
417} 481}
418 482
419static void 483static void
420music_finished (void) 484music_finished (void)
421{ 485{
438 ev.code = 1; 502 ev.code = 1;
439 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
440 ev.data2 = 0; 504 ev.data2 = 0;
441 505
442 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
443} 514}
444 515
445static unsigned int 516static unsigned int
446minpot (unsigned int n) 517minpot (unsigned int n)
447{ 518{
457 n |= n >> 16; 528 n |= n >> 16;
458 529
459 return n + 1; 530 return n + 1;
460} 531}
461 532
462static unsigned int
463popcount (unsigned int n)
464{
465 n -= (n >> 1) & 0x55555555U;
466 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
467 n = ((n >> 4) + n) & 0x0f0f0f0fU;
468 n *= 0x01010101U;
469
470 return n >> 24;
471}
472
473/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
474#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
475#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
476 536
477/******************************************************************************/ 537/******************************************************************************/
514 if (!svp || !SvTRUE (*svp)) 574 if (!svp || !SvTRUE (*svp))
515 return 0; 575 return 0;
516 576
517 return 1; 577 return 1;
518} 578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
519 637
520MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
521 639
522PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
523 641
552 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
553 671
554 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
555 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
556 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
557 725
558 const_iv (SDLK_FIRST), 726 const_iv (SDLK_FIRST),
559 const_iv (SDLK_LAST), 727 const_iv (SDLK_LAST),
560 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
561 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
637 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
638 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
639 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
640 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
641 809
810 const_iv (KMOD_LRAM),
811
642 const_iv (MIX_DEFAULT_FORMAT), 812 const_iv (MIX_DEFAULT_FORMAT),
643 813
644 const_iv (SDL_INIT_TIMER), 814 const_iv (SDL_INIT_TIMER),
645 const_iv (SDL_INIT_AUDIO), 815 const_iv (SDL_INIT_AUDIO),
646 const_iv (SDL_INIT_VIDEO), 816 const_iv (SDL_INIT_VIDEO),
664 const_iv (SDL_GL_ACCUM_ALPHA_SIZE), 834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
665 const_iv (SDL_GL_STEREO), 835 const_iv (SDL_GL_STEREO),
666 const_iv (SDL_GL_MULTISAMPLEBUFFERS), 836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
667 const_iv (SDL_GL_MULTISAMPLESAMPLES), 837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
668 const_iv (SDL_GL_ACCELERATED_VISUAL), 838 const_iv (SDL_GL_ACCELERATED_VISUAL),
669 const_iv (SDL_GL_SWAP_CONTROL) 839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
670# undef const_iv 842# undef const_iv
671 }; 843 };
672 844
673 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
674 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
675 847
676 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
677 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
678} 850}
679 851
695NV ceil (NV x) 867NV ceil (NV x)
696 868
697IV minpot (UV n) 869IV minpot (UV n)
698 870
699IV popcount (UV n) 871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
700 882
701void 883void
702pango_init () 884pango_init ()
703 CODE: 885 CODE:
704{ 886{
712#endif 894#endif
713} 895}
714 896
715char *SDL_GetError () 897char *SDL_GetError ()
716 898
899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
717int SDL_Init (U32 flags) 902int SDL_Init (U32 flags)
718 903
719int SDL_InitSubSystem (U32 flags) 904int SDL_InitSubSystem (U32 flags)
720 905
721void SDL_QuitSubSystem (U32 flags) 906void SDL_QuitSubSystem (U32 flags)
722 907
723void SDL_Quit () 908void SDL_Quit ()
724 909
725int SDL_GL_SetAttribute (int attr, int value) 910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
726 912
727int SDL_GL_GetAttribute (int attr) 913int SDL_GL_GetAttribute (int attr)
728 CODE: 914 CODE:
729 if (SDL_GL_GetAttribute (attr, &RETVAL)) 915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
730 XSRETURN_UNDEF; 916 XSRETURN_UNDEF;
731 OUTPUT: 917 OUTPUT:
732 RETVAL 918 RETVAL
733 919
734void 920void
789 ); 975 );
790 976
791 if (RETVAL) 977 if (RETVAL)
792 { 978 {
793 av_clear (texture_av); 979 av_clear (texture_av);
794
795 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
796#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
797#include "glfunc.h" 981#include "glfunc.h"
798#undef GL_FUNC 982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
799 } 985 }
800} 986}
801 OUTPUT: 987 OUTPUT:
802 RETVAL 988 RETVAL
989
990void
991SDL_WM_SetCaption (const char *title, const char *icon)
803 992
804void 993void
805SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
806 995
807char * 996char *
808SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
809 999
810int 1000int
811SDL_GetAppState () 1001SDL_GetAppState ()
812 1002
813int 1003int
814SDL_GetModState () 1004SDL_GetModState ()
815 1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
816void 1010void
1011SDL_PumpEvents ()
1012
1013void
817poll_events () 1014peep_events ()
818 PPCODE: 1015 PPCODE:
819{ 1016{
820 SDL_Event ev; 1017 SDL_Event ev;
821 1018
822 SDL_PumpEvents (); 1019 SDL_PumpEvents ();
829 { 1026 {
830 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
831 case SDL_KEYUP: 1028 case SDL_KEYUP:
832 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
833 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
834 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod & MOD_MASK), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
835 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState () & MOD_MASK), 0); /* current mode */ 1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
836 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
837 break; 1034 break;
838 1035
839 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
840 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
858 x = ev.motion.x; 1055 x = ev.motion.x;
859 y = ev.motion.y; 1056 y = ev.motion.y;
860 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
861 } 1058 }
862 1059
863 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); 1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
864 hv_store (hv, "state", 5, newSViv (state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
865 hv_store (hv, "x", 1, newSViv (x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
866 hv_store (hv, "y", 1, newSViv (y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
867 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
868 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
888 1085
889 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
890 } 1087 }
891} 1088}
892 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
893int 1103int
894Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
895 POSTCALL: 1105 POSTCALL:
896 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
897 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
898 1108
899void 1109void
900Mix_QuerySpec () 1110Mix_QuerySpec ()
959add_font (char *file) 1169add_font (char *file)
960 CODE: 1170 CODE:
961 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
962 OUTPUT: 1172 OUTPUT:
963 RETVAL 1173 RETVAL
1174
1175void
1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
964 1181
965void 1182void
966load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
967 ALIAS: 1184 ALIAS:
968 load_image_file = 1 1185 load_image_file = 1
1014 1231
1015 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
1016 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
1017 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
1018 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
1019 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1020 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1021 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1022 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1023 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
1024 1241
1084#if DEBUG 1301#if DEBUG
1085 VALGRIND_DO_LEAK_CHECK; 1302 VALGRIND_DO_LEAK_CHECK;
1086#endif 1303#endif
1087} 1304}
1088 1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1089MODULE = Deliantra::Client PACKAGE = DC::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
1090 1314
1091PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1092 1316
1093DC::Font 1317DC::Font
1094new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
1095 CODE: 1319 CODE:
1096{ 1320{
1097 int count; 1321 int count;
1098 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1099 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1128 PROTOTYPE: 1352 PROTOTYPE:
1129 CODE: 1353 CODE:
1130 tc_restore (); 1354 tc_restore ();
1131 1355
1132DC::Layout 1356DC::Layout
1133new (SV *class) 1357new (SV *klass)
1134 CODE: 1358 CODE:
1135 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1136 1360
1137 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1138 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1139 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1140 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1141 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
1142 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1143 RETVAL->font = 0; 1367 RETVAL->font = 0;
1144 RETVAL->rc = rc_alloc ();
1145 1368
1146 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1147 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1148 OUTPUT: 1371 OUTPUT:
1149 RETVAL 1372 RETVAL
1150 1373
1151void 1374void
1152DESTROY (DC::Layout self) 1375DESTROY (DC::Layout self)
1153 CODE: 1376 CODE:
1154 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1155 rc_free (self->rc);
1156 Safefree (self); 1378 delete self;
1157 1379
1158void 1380void
1159set_text (DC::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1160 CODE: 1382 CODE:
1161{ 1383{
1287 1509
1288void 1510void
1289set_height (DC::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1290 CODE: 1512 CODE:
1291 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1292 { 1514 {
1293 self->base_height = base_height; 1515 self->base_height = base_height;
1294 layout_update_font (self); 1516 layout_update_font (self);
1295 } 1517 }
1296 1518
1297void 1519void
1415} 1637}
1416 1638
1417void 1639void
1418render (DC::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1419 CODE: 1641 CODE:
1420 rc_clear (self->rc); 1642 self->rc.clear ();
1421 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1422 self->pl, 1644 self->pl,
1423 self->rc, 1645 &self->rc,
1424 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1425 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1426 flags 1648 flags
1427 ); 1649 );
1428 // we assume that context_change actually clears/frees stuff 1650 // we assume that context_change actually clears/frees stuff
1439 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1440 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1441 glEnable (GL_ALPHA_TEST); 1663 glEnable (GL_ALPHA_TEST);
1442 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1443 1665
1444 rc_draw (self->rc); 1666 self->rc.draw ();
1445 1667
1446 glDisable (GL_ALPHA_TEST); 1668 glDisable (GL_ALPHA_TEST);
1447 glDisable (GL_BLEND); 1669 glDisable (GL_BLEND);
1448 glDisable (GL_TEXTURE_2D); 1670 glDisable (GL_TEXTURE_2D);
1449} 1671}
1524 glDisable (GL_ALPHA_TEST); 1746 glDisable (GL_ALPHA_TEST);
1525 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1526 } 1748 }
1527} 1749}
1528 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1529IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1530 CODE: 1873 CODE:
1531{ 1874{
1532 GLint width; 1875 GLint width;
1533 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1540MODULE = Deliantra::Client PACKAGE = DC::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1541 1884
1542PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1543 1886
1544DC::Map 1887DC::Map
1545new (SV *class) 1888new (SV *klass)
1546 CODE: 1889 CODE:
1547 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1548 RETVAL->x = 0; 1891 RETVAL->x = 0;
1549 RETVAL->y = 0; 1892 RETVAL->y = 0;
1550 RETVAL->w = 0; 1893 RETVAL->w = 0;
1551 RETVAL->h = 0; 1894 RETVAL->h = 0;
1552 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1589 1932
1590void 1933void
1591set_smooth (DC::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1592 CODE: 1935 CODE:
1593{ 1936{
1594 tileid texid; 1937 tileid texid;
1595 maptex *tex; 1938 maptex *tex;
1596 1939
1597 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1598 return; 1941 return;
1599 1942
1600 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1601 return; 1944 return;
1602 1945
1603 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1604 1947
1605 if (!texid) 1948 if (!texid)
1606 return; 1949 return;
1607 1950
1608 tex = self->tex + texid; 1951 tex = self->tex + texid;
1637 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1638 // use uglier nearest interpolation because linear suffers 1981 // use uglier nearest interpolation because linear suffers
1639 // from transparent color bleeding and ugly wrapping effects. 1982 // from transparent color bleeding and ugly wrapping effects.
1640 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1641} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
1642 2005
1643int 2006int
1644ox (DC::Map self) 2007ox (DC::Map self)
1645 ALIAS: 2008 ALIAS:
1646 oy = 1 2009 oy = 1
1678 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1679 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1680 2043
1681 while (self->y < 0) 2044 while (self->y < 0)
1682 { 2045 {
1683 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1684 2047
1685 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1686 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1687 } 2050 }
1688} 2051}
1689 2052
1690SV * 2053SV *
1691map1a_update (DC::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
1692 CODE: 2055 CODE:
1693{ 2056{
1694 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1695 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1696 mapcell *cell; 2059 mapcell *cell;
1717 2080
1718 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1719 2082
1720 if (flags & 8) 2083 if (flags & 8)
1721 { 2084 {
2085 uint8_t ext, cmd;
2086
1722 if (extmap) 2087 do
1723 { 2088 {
1724 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
1725 2091
1726 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
1727 { 2095 {
1728 ext = *data++;
1729 cmd = ext & 0x7f;
1730
1731 if (cmd < 4)
1732 cell->darkness = 255 - ext * 64 + 1;
1733 else if (cmd == 5) // health
1734 {
1735 cell->stat_width = 1; 2096 cell->stat_width = 1;
1736 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
1737 }
1738 else if (cmd == 6) // monster width
1739 cell->stat_width = *data++ + 1;
1740 else if (cmd == 0x47)
1741 {
1742 if (*data == 1) cell->player = data [1];
1743 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
1744 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
1745 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1746
1747 data += *data + 1;
1748 }
1749 else if (cmd == 8) // cell flags
1750 cell->flags = *data++;
1751 else if (ext & 0x40) // unknown, multibyte => skip
1752 data += *data + 1;
1753 else
1754 data++;
1755 } 2098 }
1756 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
1757 } 2116 }
1758 else 2117 while (ext & 0x80);
1759 cell->darkness = *data++ + 1;
1760 } 2118 }
1761 2119
1762 for (z = 0; z <= 2; ++z) 2120 for (z = 0; z <= 2; ++z)
1763 if (flags & (4 >> z)) 2121 if (flags & (4 >> z))
1764 { 2122 {
1767 cell->tile [z] = self->face2tile [face]; 2125 cell->tile [z] = self->face2tile [face];
1768 2126
1769 if (cell->tile [z]) 2127 if (cell->tile [z])
1770 { 2128 {
1771 maptex *tex = self->tex + cell->tile [z]; 2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
1772 if (!tex->name) 2131 if (!tex->name)
1773 av_push (missing, newSViv (cell->tile [z])); 2132 av_push (missing, newSViv (cell->tile [z]));
1774 2133
1775 if (tex->smoothtile) 2134 if (tex->smoothtile)
1776 { 2135 {
1777 maptex *smooth = self->tex + tex->smoothtile; 2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
1778 if (!smooth->name) 2138 if (!smooth->name)
1779 av_push (missing, newSViv (tex->smoothtile)); 2139 av_push (missing, newSViv (tex->smoothtile));
1780 } 2140 }
1781 } 2141 }
1782 } 2142 }
1783 } 2143 }
1784 else 2144 else
1785 { 2145 CELL_CLEAR (cell);
1786 cell->darkness = 0;
1787 cell->stat_hp = 0;
1788 cell->flags = 0;
1789 cell->player = 0;
1790 }
1791 } 2146 }
1792} 2147}
1793 OUTPUT: 2148 OUTPUT:
1794 RETVAL 2149 RETVAL
1795 2150
1815 ? self->row + y 2170 ? self->row + y
1816 : 0; 2171 : 0;
1817 2172
1818 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1819 { 2174 {
1820 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1821 2176
1822 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1823 { 2178 {
1824 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1825 2180
1827 { 2182 {
1828 maptex tex = self->tex [cell->tile [z]]; 2183 maptex tex = self->tex [cell->tile [z]];
1829 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1830 int a1 = tex.a; 2185 int a1 = tex.a;
1831 2186
1832 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1833 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1834 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1835 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1836 } 2191 }
1837 } 2192 }
1838 2193
1839 *map++ = (r ) 2194 *map++ = (r )
1840 | (g << 8) 2195 | (g << 8)
1841 | (b << 16) 2196 | (b << 16)
1842 | (a << 24); 2197 | (a << 24);
1843 } 2198 }
1844 } 2199 }
1845 2200
1846 RETVAL = map_sv; 2201 RETVAL = map_sv;
1847} 2202}
1848 OUTPUT: 2203 OUTPUT:
1849 RETVAL 2204 RETVAL
1850 2205
1851void 2206void
1852draw (DC::Map self, int mx, int my, int sw, int sh, int T, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1853 CODE: 2208 CODE:
1854{ 2209{
1855 int x, y, z; 2210 int x, y, z;
1856 2211
1857 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1858 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1859 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1860 smooth_key skey;
1861 int pl_x, pl_y; 2213 int pl_x, pl_y;
1862 maptex pl_tex; 2214 maptex pl_tex;
1863 rc_t *rc = rc_alloc (); 2215 rc_t rc;
2216 rc_t rc_ov;
1864 rc_key_t key; 2217 rc_key_t key;
1865 rc_array_t *arr; 2218 rc_t::array_t *arr;
1866 2219
1867 pl_tex.name = 0; 2220 pl_tex.name = 0;
1868 2221
1869 // thats current max. sorry. 2222 // that's current max. sorry.
1870 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
1871 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
1872
1873 // clear key, in case of extra padding
1874 memset (&skey, 0, sizeof (skey));
1875 2225
1876 memset (&key, 0, sizeof (key)); 2226 memset (&key, 0, sizeof (key));
1877 key.r = 255; 2227 key.r = 255;
1878 key.g = 255; 2228 key.g = 255;
1879 key.b = 255; 2229 key.b = 255;
1880 key.a = 255; 2230 key.a = 255;
1881 key.mode = GL_QUADS; 2231 key.mode = GL_QUADS;
1882 key.format = GL_T2F_V3F; 2232 key.format = GL_T2F_V3F;
1883 key.texname = -1;
1884 2233
1885 mx += self->x; 2234 mx += self->x;
1886 my += self->y; 2235 my += self->y;
1887 2236
1888 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
1889 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
1890 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
1891 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1892 2241
1893 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
1894 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
1895 { 2244 {
1896 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
1911 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1912 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1913 2262
1914 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
1915 { 2264 {
1916 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
1917 2269
1918 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1919 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1920 { 2272 {
1921 maprow *row = self->row + (y + my); 2273 maprow *row = self->row + (y + my);
1927 tileid tile = cell->tile [z]; 2279 tileid tile = cell->tile [z];
1928 2280
1929 if (tile) 2281 if (tile)
1930 { 2282 {
1931 maptex tex = self->tex [tile]; 2283 maptex tex = self->tex [tile];
1932 int px = (x + 1) * T - tex.w; 2284 int px, py;
1933 int py = (y + 1) * T - tex.h;
1934 2285
1935 if (key.texname != tex.name) 2286 if (key.texname != tex.name)
1936 { 2287 {
2288 self->tex [tile].unused = 0;
2289
1937 if (!tex.name) 2290 if (!tex.name)
1938 tex = self->tex [2]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1939 2292
1940 key.texname = tex.name; 2293 key.texname = tex.name;
1941 arr = rc_array (rc, &key); 2294 arr = &rc.array (key);
1942 } 2295 }
1943 2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
1944 if (expect_false (cell->player == player) && expect_false (z == 2)) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1945 { 2301 {
1946 pl_x = px; 2302 pl_x = px;
1947 pl_y = py; 2303 pl_y = py;
1948 pl_tex = tex; 2304 pl_tex = tex;
1949 continue; 2305 continue;
1950 } 2306 }
1951 2307
1952 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2308 arr->t2f_v3f (0 , 0 , px , py , 0);
1953 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
1954 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
1955 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1956
1957 if (expect_false (cell->flags) && expect_false (z == 2))
1958 {
1959 // overlays such as the speech bubble, probably more to come
1960 if (cell->flags & 1)
1961 {
1962 maptex tex = self->tex [1];
1963 int px = x * T + T * 2 / 32;
1964 int py = y * T - T * 6 / 32;
1965
1966 if (tex.name)
1967 {
1968 if (key.texname != tex.name)
1969 {
1970 key.texname = tex.name;
1971 arr = rc_array (rc, &key);
1972 }
1973
1974 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1975 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1976 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1977 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1978 }
1979 }
1980 }
1981 2312
1982 // update smooth hash 2313 // update smooth hash
1983 if (tex.smoothtile) 2314 if (tex.smoothtile)
1984 { 2315 {
1985 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
1986 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
1987 2318
1988 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
1989 2320
1990 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
1991 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
1992 2323
1993 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
2001 2332
2002 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2003 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
2004 2335
2005 // full tile 2336 // full tile
2006 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2007 2338
2008 // borders 2339 // borders
2009 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2010 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2011 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2012 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2013 2344
2014 // corners 2345 // corners
2015 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2016 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2017 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2018 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2019 } 2370 }
2020 } 2371 }
2021 } 2372 }
2022 } 2373 }
2023 2374
2024 rc_draw (rc); 2375 rc.draw ();
2025 rc_clear (rc); 2376 rc.clear ();
2026 2377
2027 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
2028 // this is basically counting sort 2379 // this is basically counting sort
2029 { 2380 {
2030 int w, b; 2381 int w, b;
2031 2382
2032 glEnable (GL_TEXTURE_2D); 2383 glEnable (GL_TEXTURE_2D);
2033 glBegin (GL_QUADS); 2384 glBegin (GL_QUADS);
2034 for (w = 0; w < 256 / 32; ++w) 2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2035 { 2388 {
2036 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
2037 if (smask) 2390 IV bits = it->second;
2038 for (b = 0; b < 32; ++b) 2391
2039 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
2040 { 2395 {
2041 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2042 HE *he; 2404 if (tex.name)
2043
2044 hv_iterinit (smooth);
2045 while ((he = hv_iternext (smooth)))
2046 { 2405 {
2047 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
2048 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
2049 2408 if (key.texname != tex.name)
2050 if (!(bits & 0x1000)
2051 && skey->level == level
2052 && level > smooth_max [skey->x][skey->y])
2053 { 2409 {
2054 maptex tex = self->tex [skey->tile]; 2410 self->tex [skey.tile].unused = 0;
2055 int px = (((int)skey->x) - 1) * T;
2056 int py = (((int)skey->y) - 1) * T;
2057 int border = bits & 15;
2058 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2059 float dx = tex.s * .0625f; // 16 images/row
2060 float dy = tex.t * .5f ; // 2 images/column
2061 2411
2062 if (tex.name)
2063 {
2064 // this time avoiding texture state changes
2065 // save gobs of state changes.
2066 if (key.texname != tex.name)
2067 {
2068 glEnd (); 2412 glEnd ();
2069 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2070 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2071 } 2415 }
2072 2416
2073 if (border) 2417 if (border)
2074 { 2418 {
2075 float ox = border * dx; 2419 float ox = border * dx;
2076 2420
2077 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2078 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2079 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2080 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2081 } 2425 }
2082 2426
2083 if (corner) 2427 if (corner)
2084 { 2428 {
2085 float ox = corner * dx; 2429 float ox = corner * dx;
2086 2430
2087 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2088 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2089 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2090 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2091 }
2092 }
2093 } 2435 }
2094 } 2436 }
2095 } 2437 }
2096 } 2438 }
2097 2439
2098 glEnd (); 2440 glEnd ();
2099 glDisable (GL_TEXTURE_2D); 2441 glDisable (GL_TEXTURE_2D);
2100 key.texname = -1; 2442 key.texname = -1;
2101 } 2443 }
2102
2103 hv_clear (smooth);
2104 } 2444 }
2105 2445
2106 if (pl_tex.name) 2446 if (pl_tex.name)
2107 { 2447 {
2108 maptex tex = pl_tex; 2448 maptex tex = pl_tex;
2109 int px = pl_x + sdx; 2449 int px = pl_x + sdx;
2110 int py = pl_y + sdy; 2450 int py = pl_y + sdy;
2111 2451
2112 key.texname = tex.name; 2452 key.texname = tex.name;
2113 arr = rc_array (rc, &key); 2453 rc_t::array_t &arr = rc.array (key);
2114 2454
2115 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2116 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2117 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2118 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2119 2459
2120 rc_draw (rc); 2460 rc.draw ();
2121 } 2461 }
2122 2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2123 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
2124 rc_free (rc);
2125 2467
2126 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2127 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2128 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2129 { 2471 {
2132 for (x = 0; x < sw; x++) 2474 for (x = 0; x < sw; x++)
2133 if (row->c0 <= x + mx && x + mx < row->c1) 2475 if (row->c0 <= x + mx && x + mx < row->c1)
2134 { 2476 {
2135 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2136 2478
2137 int px = x * T; 2479 int px = x * Tw;
2138 int py = y * T; 2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2139 2487
2140 if (cell->stat_hp) 2488 if (cell->stat_hp)
2141 { 2489 {
2142 int width = cell->stat_width * T; 2490 int width = cell->stat_width * Tw;
2143 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2144 2492
2145 glColor3ub (0, 0, 0); 2493 glColor3ub (0, 0, 0);
2146 glRectf (px + 1, py - thick - 2, 2494 glRectf (px + 1, py - thick - 2,
2147 px + width - 1, py); 2495 px + width - 1, py);
2148 2496
2154 } 2502 }
2155 } 2503 }
2156} 2504}
2157 2505
2158void 2506void
2159draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2160 CODE: 2508 CODE:
2161{ 2509{
2162 static float color[16][3] = { 2510 static float color[16][3] = {
2163 { 0.00F, 0.00F, 0.00F }, 2511 { 0.00f, 0.00f, 0.00f },
2164 { 1.00F, 1.00F, 1.00F }, 2512 { 1.00f, 1.00f, 1.00f },
2165 { 0.00F, 0.00F, 0.55F }, 2513 { 0.00f, 0.00f, 0.55f },
2166 { 1.00F, 0.00F, 0.00F }, 2514 { 1.00f, 0.00f, 0.00f },
2167 2515
2168 { 1.00F, 0.54F, 0.00F }, 2516 { 1.00f, 0.54f, 0.00f },
2169 { 0.11F, 0.56F, 1.00F }, 2517 { 0.11f, 0.56f, 1.00f },
2170 { 0.93F, 0.46F, 0.00F }, 2518 { 0.93f, 0.46f, 0.00f },
2171 { 0.18F, 0.54F, 0.34F }, 2519 { 0.18f, 0.54f, 0.34f },
2172 2520
2173 { 0.56F, 0.73F, 0.56F }, 2521 { 0.56f, 0.73f, 0.56f },
2174 { 0.80F, 0.80F, 0.80F }, 2522 { 0.80f, 0.80f, 0.80f },
2175 { 0.55F, 0.41F, 0.13F }, 2523 { 0.55f, 0.41f, 0.13f },
2176 { 0.99F, 0.77F, 0.26F }, 2524 { 0.99f, 0.77f, 0.26f },
2177 2525
2178 { 0.74F, 0.65F, 0.41F }, 2526 { 0.74f, 0.65f, 0.41f },
2179 2527
2180 { 0.00F, 1.00F, 1.00F }, 2528 { 0.00f, 1.00f, 1.00f },
2181 { 1.00F, 0.00F, 1.00F }, 2529 { 1.00f, 0.00f, 1.00f },
2182 { 1.00F, 1.00F, 0.00F }, 2530 { 1.00f, 1.00f, 0.00f },
2183 }; 2531 };
2184 2532
2185 int x, y; 2533 int x, y;
2186 2534
2187 glEnable (GL_TEXTURE_2D); 2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2188 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2189 glEnable (GL_BLEND); 2543 glEnable (GL_BLEND);
2190 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2191 glBegin (GL_QUADS); 2545 glBegin (GL_QUADS);
2192 2546
2193 for (y = 0; y < h; y++) 2547 for (y = 0; y < h; y++)
2197 2551
2198 if (m) 2552 if (m)
2199 { 2553 {
2200 float *c = color [m & 15]; 2554 float *c = color [m & 15];
2201 2555
2202 float tx1 = m & 0x40 ? 0.5 : 0.; 2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2203 float tx2 = tx1 + 0.5; 2557 float tx2 = tx1 + 0.5f;
2204 2558
2205 glColor4f (c[0], c[1], c[2], 0.75); 2559 glColor4f (c[0], c[1], c[2], 1);
2206 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2207 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2208 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2209 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2210 } 2564 }
2218void 2572void
2219fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2220 PPCODE: 2574 PPCODE:
2221{ 2575{
2222 int x, y; 2576 int x, y;
2223 int sw1 = sw + 2; 2577 int sw1 = sw + 2;
2224 int sh1 = sh + 2; 2578 int sh1 = sh + 2;
2225 int sh3 = sh * 3; 2579 int sh3 = sh * 3;
2226 int sw34 = (sw * 3 + 3) & ~3; 2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2227 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2228 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2584 memset (darkness1, 0, sw1*sh1);
2229 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2230 2585
2231 SvPOK_only (darkness3_sv); 2586 SvPOK_only (darkness3_sv);
2232 SvCUR_set (darkness3_sv, sw34 * sh3); 2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2233 2588
2234 mx += self->x - 1; 2589 mx += self->x - 1;
2235 my += self->y - 1; 2590 my += self->y - 1;
2236
2237 memset (darkness1, 255, sw1 * sh1);
2238 2591
2239 for (y = 0; y < sh1; y++) 2592 for (y = 0; y < sh1; y++)
2240 if (0 <= y + my && y + my < self->rows) 2593 if (0 <= y + my && y + my < self->rows)
2241 { 2594 {
2242 maprow *row = self->row + (y + my); 2595 maprow *row = self->row + (y + my);
2245 if (row->c0 <= x + mx && x + mx < row->c1) 2598 if (row->c0 <= x + mx && x + mx < row->c1)
2246 { 2599 {
2247 mapcell *cell = row->col + (x + mx - row->c0); 2600 mapcell *cell = row->col + (x + mx - row->c0);
2248 2601
2249 darkness1 [y * sw1 + x] = cell->darkness 2602 darkness1 [y * sw1 + x] = cell->darkness
2250 ? 255 - (cell->darkness - 1) 2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2251 : 255 - FOW_DARKNESS; 2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2252 } 2605 }
2253 } 2606 }
2254 2607
2255 for (y = 0; y < sh; ++y) 2608 for (y = 0; y < sh; ++y)
2256 for (x = 0; x < sw; ++x) 2609 for (x = 0; x < sw; ++x)
2275 2628
2276 uint8_t r13 = (d13 + d23 + d12) / 3; 2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2277 uint8_t r23 = d23; 2630 uint8_t r23 = d23;
2278 uint8_t r33 = (d23 + d33 + d32) / 3; 2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2279 2632
2280 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2281 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2282 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2283 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2284 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2285 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2286 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2287 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2288 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2289 } 2642 }
2290 2643
2291 free (darkness1); 2644 free (darkness1);
2292 2645
2293 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
2294 PUSHs (sv_2mortal (newSViv (sw34))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
2295 PUSHs (sv_2mortal (newSViv (sh3))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
2296 PUSHs (darkness3_sv); 2649 PUSHs (darkness3_sv);
2297} 2650}
2298 2651
2299SV * 2652SV *
2362 else 2715 else
2363 *data++ = 0; 2716 *data++ = 0;
2364 } 2717 }
2365 } 2718 }
2366 2719
2367 /* if size is w*h + 5 then no data has been found */ 2720 /* if size is w*h + 5 then no data has been found */
2368 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2369 { 2722 {
2370 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2371 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2372 } 2725 }
2373 2726
2374 RETVAL = data_sv; 2727 RETVAL = data_sv;
2375} 2728}
2376 OUTPUT: 2729 OUTPUT:
2377 RETVAL 2730 RETVAL
2378 2731
2379void 2732void
2386 STRLEN len; 2739 STRLEN len;
2387 uint8_t *data, *end; 2740 uint8_t *data, *end;
2388 2741
2389 len = SvLEN (data_sv); 2742 len = SvLEN (data_sv);
2390 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2391 data = SvPVbyte_nolen (data_sv); 2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2392 end = data + len + 8; 2745 end = data + len + 8;
2393 2746
2394 if (len < 5) 2747 if (len < 5)
2395 XSRETURN_EMPTY; 2748 XSRETURN_EMPTY;
2396 2749
2457} 2810}
2458 2811
2459MODULE = Deliantra::Client PACKAGE = DC::RW 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2460 2813
2461DC::RW 2814DC::RW
2462new (SV *class, SV *data_sv) 2815new (SV *klass, SV *data_sv)
2463 CODE: 2816 CODE:
2464{ 2817{
2465 STRLEN datalen; 2818 STRLEN datalen;
2466 char *data = SvPVbyte (data_sv, datalen); 2819 char *data = SvPVbyte (data_sv, datalen);
2467 2820
2469} 2822}
2470 OUTPUT: 2823 OUTPUT:
2471 RETVAL 2824 RETVAL
2472 2825
2473DC::RW 2826DC::RW
2474new_from_file (SV *class, const char *path, const char *mode = "rb") 2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2475 CODE: 2828 CODE:
2476 RETVAL = SDL_RWFromFile (path, mode); 2829 RETVAL = SDL_RWFromFile (path, mode);
2477 OUTPUT: 2830 OUTPUT:
2478 RETVAL 2831 RETVAL
2479 2832
2497 if (RETVAL < 0) 2850 if (RETVAL < 0)
2498 { 2851 {
2499 RETVAL = Mix_GroupOldest (-1); 2852 RETVAL = Mix_GroupOldest (-1);
2500 2853
2501 if (RETVAL < 0) 2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2502 XSRETURN_UNDEF; 2860 XSRETURN_UNDEF;
2503 2861 }
2862 else
2504 Mix_HaltChannel (RETVAL); 2863 Mix_HaltChannel (RETVAL);
2505 } 2864 }
2506 2865
2507 Mix_UnregisterAllEffects (RETVAL); 2866 Mix_UnregisterAllEffects (RETVAL);
2508 Mix_Volume (RETVAL, 128); 2867 Mix_Volume (RETVAL, 128);
2509} 2868}
2556void 2915void
2557set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2558 CODE: 2917 CODE:
2559{ 2918{
2560 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2561 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2562 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2563} 2922}
2564 2923
2565void 2924void
2566set_reverse_stereo (DC::Channel self, int flip) 2925set_reverse_stereo (DC::Channel self, int flip)
2569 2928
2570MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2571 2930
2572PROTOTYPES: DISABLE 2931PROTOTYPES: DISABLE
2573 2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2574DC::MixChunk 2945DC::MixChunk
2575new (SV *class, DC::RW rwops) 2946new (SV *klass, DC::RW rwops)
2576 CODE: 2947 CODE:
2577 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2578 OUTPUT: 2949 OUTPUT:
2579 RETVAL 2950 RETVAL
2580 2951
2610 OUTPUT: 2981 OUTPUT:
2611 RETVAL 2982 RETVAL
2612 2983
2613MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2614 2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
2997
2615int 2998int
2616volume (int volume = -1) 2999volume (int volume = -1)
2617 PROTOTYPE: ;$ 3000 PROTOTYPE: ;$
2618 CODE: 3001 CODE:
2619 if (items > 0) 3002 if (items > 0)
2630void 3013void
2631halt () 3014halt ()
2632 CODE: 3015 CODE:
2633 Mix_HaltMusic (); 3016 Mix_HaltMusic ();
2634 3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
3024
2635DC::MixMusic 3025DC::MixMusic
2636new (SV *class, DC::RW rwops) 3026new (SV *klass, DC::RW rwops)
2637 CODE: 3027 CODE:
2638 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
2639 OUTPUT: 3029 OUTPUT:
2640 RETVAL 3030 RETVAL
2641 3031
2669 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
2670# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
2671 const_iv (GL_VENDOR), 3061 const_iv (GL_VENDOR),
2672 const_iv (GL_VERSION), 3062 const_iv (GL_VERSION),
2673 const_iv (GL_EXTENSIONS), 3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
2674 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
2675 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
2676 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
2677 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
2678 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
2690 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
2691 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
2692 const_iv (GL_DST_ALPHA), 3083 const_iv (GL_DST_ALPHA),
2693 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2694 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
2695 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_SRC_ALPHA_SATURATE),
2696 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
2697 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
2698 const_iv (GL_RGBA4), 3093 const_iv (GL_RGBA4),
2699 const_iv (GL_RGBA8), 3094 const_iv (GL_RGBA8),
2767 const_iv (GL_NICEST), 3162 const_iv (GL_NICEST),
2768 const_iv (GL_V2F), 3163 const_iv (GL_V2F),
2769 const_iv (GL_V3F), 3164 const_iv (GL_V3F),
2770 const_iv (GL_T2F_V3F), 3165 const_iv (GL_T2F_V3F),
2771 const_iv (GL_T2F_N3F_V3F), 3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2772# undef const_iv 3170# undef const_iv
2773 }; 3171 };
2774 3172
2775 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2776 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2777 3175
2778 texture_av = newAV (); 3176 texture_av = newAV ();
2779 AvREAL_off (texture_av); 3177 AvREAL_off (texture_av);
2780} 3178}
2781 3179
2783disable_GL_EXT_blend_func_separate () 3181disable_GL_EXT_blend_func_separate ()
2784 CODE: 3182 CODE:
2785 gl.BlendFuncSeparate = 0; 3183 gl.BlendFuncSeparate = 0;
2786 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
2787 3185
2788char * 3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
2789gl_vendor () 3190gl_vendor ()
2790 CODE: 3191 CODE:
2791 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
2792 OUTPUT: 3193 OUTPUT:
2793 RETVAL 3194 RETVAL
2794 3195
2795char * 3196const char *
2796gl_version () 3197gl_version ()
2797 CODE: 3198 CODE:
2798 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
2799 OUTPUT: 3200 OUTPUT:
2800 RETVAL 3201 RETVAL
2801 3202
2802char * 3203const char *
2803gl_extensions () 3204gl_extensions ()
2804 CODE: 3205 CODE:
2805 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2806 OUTPUT: 3207 OUTPUT:
2807 RETVAL 3208 RETVAL
2808 3209
2809const char *glGetString (GLenum pname) 3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
2810 3215
2811GLint glGetInteger (GLenum pname) 3216GLint glGetInteger (GLenum pname)
2812 CODE: 3217 CODE:
2813 glGetIntegerv (pname, &RETVAL); 3218 glGetIntegerv (pname, &RETVAL);
2814 OUTPUT: 3219 OUTPUT:
2822 3227
2823int glGetError () 3228int glGetError ()
2824 3229
2825void glFinish () 3230void glFinish ()
2826 3231
3232void glFlush ()
3233
2827void glClear (int mask) 3234void glClear (int mask)
2828 3235
2829void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
2830 PROTOTYPE: @ 3237 PROTOTYPE: @
2831 3238
2840void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
2841 3248
2842void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2843 CODE: 3250 CODE:
2844 gl_BlendFuncSeparate (sa, da, saa, daa); 3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
2845 3254
2846void glDepthMask (int flag) 3255void glDepthMask (int flag)
2847 3256
2848void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
2849 3258
2884void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
2885 CODE: 3294 CODE:
2886 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
2887 3296
2888void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
3298 PROTOTYPE: @
2889 ALIAS: 3299 ALIAS:
2890 glColor_premultiply = 1 3300 glColor_premultiply = 1
2891 CODE: 3301 CODE:
2892 if (ix) 3302 if (ix)
2893 { 3303 {
2999 3409
3000void glEndList () 3410void glEndList ()
3001 3411
3002void glCallList (int list) 3412void glCallList (int list)
3003 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3004MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3005 3420
3006PROTOTYPES: DISABLE 3421PROTOTYPES: DISABLE
3007 3422
3008void 3423void
3009find_widget (SV *self, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
3010 PPCODE: 3425 PPCODE:
3011{ 3426{
3012 if (within_widget (self, x, y)) 3427 if (within_widget (self, x, y))
3013 XPUSHs (self); 3428 XPUSHs (self);
3014} 3429}
3015 3430
3016BOOT: 3431BOOT:
3017{ 3432{
3025 3440
3026void 3441void
3027draw (SV *self) 3442draw (SV *self)
3028 CODE: 3443 CODE:
3029{ 3444{
3030 HV *hv; 3445 HV *hv;
3031 SV **svp; 3446 SV **svp;
3032 NV x, y, w, h; 3447 NV x, y, w, h;
3033 SV *draw_x_sv = GvSV (draw_x_gv); 3448 SV *draw_x_sv = GvSV (draw_x_gv);
3034 SV *draw_y_sv = GvSV (draw_y_gv); 3449 SV *draw_y_sv = GvSV (draw_y_gv);
3035 SV *draw_w_sv = GvSV (draw_w_gv); 3450 SV *draw_w_sv = GvSV (draw_w_gv);
3036 SV *draw_h_sv = GvSV (draw_h_gv); 3451 SV *draw_h_sv = GvSV (draw_h_gv);

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