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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
71# include <netinet/in.h> 76# include <netinet/in.h>
72# include <netinet/tcp.h> 77# include <netinet/tcp.h>
73# include <inttypes.h> 78# include <inttypes.h>
74#endif 79#endif
75 80
76#if __GNUC__ >= 4 81#include "ecb.h"
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84 82
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86 84
87/* this is used as fow flag as well, so has to have a different value */ 85/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */ 86/* then anything that is computed by incoming darkness */
106fast_sv_grow (SV *sv, STRLEN need) 104fast_sv_grow (SV *sv, STRLEN need)
107{ 105{
108 STRLEN len = SvLEN (sv); 106 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need; 107 STRLEN want = SvCUR (sv) + need;
110 108
111 if (expect_false (len < want)) 109 if (ecb_expect_false (len < want))
112 { 110 {
113 do 111 do
114 len *= 2; 112 len *= 2;
115 while (len < want); 113 while (len < want);
116 114
184{ 182{
185 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
186 184
187 while (attrs) 185 while (attrs)
188 { 186 {
189 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190 188
191 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1; 190 return 1;
193 191
194 attrs = attrs->next; 192 attrs = attrs->next;
195 } 193 }
196 194
197 return 0; 195 return 0;
198} 196}
199 197
200typedef struct cf_layout { 198struct cf_layout {
201 PangoLayout *pl; 199 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
203 int base_height; 201 int base_height;
204 DC__Font font; 202 DC__Font font;
205 rc_t *rc; 203 rc_t rc;
206} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
207 207
208static DC__Font default_font; 208static DC__Font default_font;
209static PangoContext *opengl_context; 209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
211 211
212static void 212static void
213substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
214{ 214{
215 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif 218#endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220} 220}
221 221
222static void 222static void
249 249
250 *w = rect.width; 250 *w = rect.width;
251 *h = rect.height; 251 *h = rect.height;
252} 252}
253 253
254/////////////////////////////////////////////////////////////////////////////
255
254typedef uint16_t tileid; 256typedef uint16_t tileid;
255typedef uint16_t faceid; 257typedef uint16_t faceid;
256 258
257typedef struct { 259struct maptex
260{
258 GLuint name; 261 GLuint name;
259 int w, h; 262 int w, h;
260 float s, t; 263 float s, t;
261 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
262 tileid smoothtile; 265 tileid smoothtile;
263 uint8_t smoothlevel; 266 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */ 267 uint8_t unused; /* set to zero on use */
265} maptex; 268};
266 269
267typedef struct { 270struct mapcell
271{
268 uint32_t player; 272 uint32_t player;
269 tileid tile[3]; 273 tileid tile[3];
270 uint16_t darkness; 274 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
272} mapcell; 276};
273 277
274typedef struct { 278struct maprow
279{
275 int32_t c0, c1; 280 int32_t c0, c1;
276 mapcell *col; 281 mapcell *col;
277} maprow; 282};
278 283
279typedef struct map { 284struct mapgrid {
280 int x, y, w, h; 285 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
284 289
285 int32_t rows; 290 int32_t rows;
286 maprow *row; 291 maprow *row;
287} *DC__Map; 292};
288 293
289static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
290prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
291{ 299{
292 char *p; 300 T *p;
293 301
294 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
295 Zero (p, inc, char); 303 Zero (p, inc, T);
296 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
297 Safefree (ptr); 305 Safefree (ptr);
298 306
299 return p; 307 ptr = p;
300} 308}
301 309
302static char * 310template<typename T>
303append (char *ptr, int sze, int inc)
304{
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309}
310
311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
315need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
316{ 320{
317 while (self->faces <= face) 321 while (self->faces <= face)
318 { 322 {
319 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
320 self->faces *= 2; 324 self->faces *= 2;
321 } 325 }
322} 326}
323 327
324static void 328static void
325need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
326{ 330{
327 while (self->texs <= texid) 331 while (self->texs <= texid)
328 { 332 {
329 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
330 self->texs *= 2; 334 self->texs *= 2;
331 } 335 }
332} 336}
333 337
334static maprow * 338static maprow *
335map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
336{ 340{
337 if (0 > y) 341 if (0 > y)
338 { 342 {
339 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
341 345
342 self->rows += extend; 346 self->rows += extend;
343 self->y += extend; 347 self->y += extend;
344 y += extend; 348 y += extend;
345 } 349 }
346 else if (y >= self->rows) 350 else if (y >= self->rows)
347 { 351 {
348 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
350 self->rows += extend; 354 self->rows += extend;
351 } 355 }
352 356
353 return self->row + y; 357 return self->row + y;
354} 358}
364 } 368 }
365 369
366 if (row->c0 > x) 370 if (row->c0 > x)
367 { 371 {
368 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend; 374 row->c0 -= extend;
371 } 375 }
372 else if (x >= row->c1) 376 else if (x >= row->c1)
373 { 377 {
374 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
376 row->c1 += extend; 380 row->c1 += extend;
377 } 381 }
378 382
379 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
380} 384}
381 385
382static mapcell * 386static mapcell *
383map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
384{ 388{
385 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
386} 390}
387 391
388static void 392static void
389map_clear (DC__Map self) 393map_clear (mapgrid *self)
390{ 394{
391 int r; 395 int r;
392 396
393 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
412 (cell)->flags = 0; \ 416 (cell)->flags = 0; \
413 (cell)->player = 0; \ 417 (cell)->player = 0; \
414 } while (0) 418 } while (0)
415 419
416static void 420static void
417map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
418{ 422{
419 int x, y; 423 int x, y;
420 maprow *row; 424 maprow *row;
421 mapcell *cell; 425 mapcell *cell;
422 426
439 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
440 } 444 }
441 } 445 }
442} 446}
443 447
444typedef struct { 448struct smooth_key
449{
445 tileid tile; 450 tileid tile;
446 uint8_t x, y, level; 451 uint8_t x, y, level;
447} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
448 471
449static void 472static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
451{ 474{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
453 476
454 if (SvIOK (*sv)) 477 if (it == h.end ())
455 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
456 else 479 else
457 sv_setiv (*sv, bits); 480 it->second |= bits;
458} 481}
459 482
460static void 483static void
461music_finished (void) 484music_finished (void)
462{ 485{
481 ev.data2 = 0; 504 ev.data2 = 0;
482 505
483 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
484} 507}
485 508
509// approximately divide by 255
486static unsigned int 510static unsigned int
487div255 (unsigned int n) 511div255 (unsigned int n)
488{ 512{
489 return (n + (n >> 8)) >> 8; 513 return (n + (n >> 8)) >> 8;
490} 514}
504 n |= n >> 16; 528 n |= n >> 16;
505 529
506 return n + 1; 530 return n + 1;
507} 531}
508 532
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
523 536
524/******************************************************************************/ 537/******************************************************************************/
577 590
578 return mod; 591 return mod;
579} 592}
580 593
581static void 594static void
582deliantra_main () 595deliantra_main (SV *real_main)
583{ 596{
584 char *argv[] = { 0 }; 597 dSP;
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); 598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
586} 601}
587 602
588#ifdef __MACOSX__ 603#ifdef __MACOSX__
604 static SV *real_main;
605
589 /* to due surprising braindamage on the side of SDL design, we 606 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main() 607 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which, 608 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main, 609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back. 610 * and which calls our main (== SDL_main) back.
594 */ 611 */
595 extern C_LINKAGE int 612 extern C_LINKAGE int
596 main (int argc, char *argv[]) 613 main (int argc, char *argv[])
597 { 614 {
598 deliantra_main (); 615 deliantra_main (real_main);
599 } 616 }
600 617
601 #undef main 618 #undef main
602 619
603 extern C_LINKAGE int main (int argc, char *argv[]); 620 extern C_LINKAGE int main (int argc, char *argv[]);
604 621
605 static void 622 static void
606 SDL_braino (void) 623 SDL_main_hack (SV *real_main_)
607 { 624 {
625 real_main = real_main_;
626
608 char *argv[] = { "deliantra client", 0 }; 627 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv); 628 (main) (1, argv);
610 } 629 }
611#else 630#else
612 static void 631 static void
613 SDL_braino (void) 632 SDL_main_hack (SV *real_main)
614 { 633 {
615 deliantra_main (); 634 deliantra_main (real_main);
616 } 635 }
617#endif 636#endif
618 637
619MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
620 639
848NV ceil (NV x) 867NV ceil (NV x)
849 868
850IV minpot (UV n) 869IV minpot (UV n)
851 870
852IV popcount (UV n) 871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
853 876
854NV distance (NV dx, NV dy) 877NV distance (NV dx, NV dy)
855 CODE: 878 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5); 879 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT: 880 OUTPUT:
871#endif 894#endif
872} 895}
873 896
874char *SDL_GetError () 897char *SDL_GetError ()
875 898
876void SDL_braino () 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
877 901
878int SDL_Init (U32 flags) 902int SDL_Init (U32 flags)
879 903
880int SDL_InitSubSystem (U32 flags) 904int SDL_InitSubSystem (U32 flags)
881 905
882void SDL_QuitSubSystem (U32 flags) 906void SDL_QuitSubSystem (U32 flags)
883 907
884void SDL_Quit () 908void SDL_Quit ()
885 909
886int SDL_GL_SetAttribute (int attr, int value) 910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
887 912
888int SDL_GL_GetAttribute (int attr) 913int SDL_GL_GetAttribute (int attr)
889 CODE: 914 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL)) 915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
891 XSRETURN_UNDEF; 916 XSRETURN_UNDEF;
892 OUTPUT: 917 OUTPUT:
893 RETVAL 918 RETVAL
894 919
895void 920void
950 ); 975 );
951 976
952 if (RETVAL) 977 if (RETVAL)
953 { 978 {
954 av_clear (texture_av); 979 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h" 981#include "glfunc.h"
959#undef GL_FUNC 982#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 } 985 }
964} 986}
965 OUTPUT: 987 OUTPUT:
966 RETVAL 988 RETVAL
967 989
968void 990void
991SDL_WM_SetCaption (const char *title, const char *icon)
992
993void
969SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
970 995
971char * 996char *
972SDL_GetKeyName (int sym) 997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
973 999
974int 1000int
975SDL_GetAppState () 1001SDL_GetAppState ()
976 1002
977int 1003int
1074 OUTPUT: 1100 OUTPUT:
1075 RETVAL 1101 RETVAL
1076 1102
1077int 1103int
1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1079 POSTCALL: 1105 POSTCALL:
1080 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
1081 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
1082 1108
1083void 1109void
1084Mix_QuerySpec () 1110Mix_QuerySpec ()
1205 1231
1206 SDL_LockSurface (surface2); 1232 SDL_LockSurface (surface2);
1207 EXTEND (SP, 6); 1233 EXTEND (SP, 6);
1208 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
1209 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1212 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2); 1240 SDL_UnlockSurface (surface2);
1215 1241
1287MODULE = Deliantra::Client PACKAGE = DC::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
1288 1314
1289PROTOTYPES: DISABLE 1315PROTOTYPES: DISABLE
1290 1316
1291DC::Font 1317DC::Font
1292new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
1293 CODE: 1319 CODE:
1294{ 1320{
1295 int count; 1321 int count;
1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1297 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1326 PROTOTYPE: 1352 PROTOTYPE:
1327 CODE: 1353 CODE:
1328 tc_restore (); 1354 tc_restore ();
1329 1355
1330DC::Layout 1356DC::Layout
1331new (SV *class) 1357new (SV *klass)
1332 CODE: 1358 CODE:
1333 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1334 1360
1335 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1336 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1337 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1338 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1339 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
1340 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1341 RETVAL->font = 0; 1367 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
1343 1368
1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1345 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1346 OUTPUT: 1371 OUTPUT:
1347 RETVAL 1372 RETVAL
1348 1373
1349void 1374void
1350DESTROY (DC::Layout self) 1375DESTROY (DC::Layout self)
1351 CODE: 1376 CODE:
1352 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1353 rc_free (self->rc);
1354 Safefree (self); 1378 delete self;
1355 1379
1356void 1380void
1357set_text (DC::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1358 CODE: 1382 CODE:
1359{ 1383{
1485 1509
1486void 1510void
1487set_height (DC::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
1488 CODE: 1512 CODE:
1489 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
1490 { 1514 {
1491 self->base_height = base_height; 1515 self->base_height = base_height;
1492 layout_update_font (self); 1516 layout_update_font (self);
1493 } 1517 }
1494 1518
1495void 1519void
1613} 1637}
1614 1638
1615void 1639void
1616render (DC::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE: 1641 CODE:
1618 rc_clear (self->rc); 1642 self->rc.clear ();
1619 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1620 self->pl, 1644 self->pl,
1621 self->rc, 1645 &self->rc,
1622 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1623 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1624 flags 1648 flags
1625 ); 1649 );
1626 // we assume that context_change actually clears/frees stuff 1650 // we assume that context_change actually clears/frees stuff
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST); 1663 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1641 1665
1642 rc_draw (self->rc); 1666 self->rc.draw ();
1643 1667
1644 glDisable (GL_ALPHA_TEST); 1668 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1669 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D); 1670 glDisable (GL_TEXTURE_2D);
1647} 1671}
1859MODULE = Deliantra::Client PACKAGE = DC::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
1860 1884
1861PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1862 1886
1863DC::Map 1887DC::Map
1864new (SV *class) 1888new (SV *klass)
1865 CODE: 1889 CODE:
1866 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1867 RETVAL->x = 0; 1891 RETVAL->x = 0;
1868 RETVAL->y = 0; 1892 RETVAL->y = 0;
1869 RETVAL->w = 0; 1893 RETVAL->w = 0;
1870 RETVAL->h = 0; 1894 RETVAL->h = 0;
1871 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1908 1932
1909void 1933void
1910set_smooth (DC::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE: 1935 CODE:
1912{ 1936{
1913 tileid texid; 1937 tileid texid;
1914 maptex *tex; 1938 maptex *tex;
1915 1939
1916 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1917 return; 1941 return;
1918 1942
1919 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1920 return; 1944 return;
1921 1945
1922 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1923 1947
1924 if (!texid) 1948 if (!texid)
1925 return; 1949 return;
1926 1950
1927 tex = self->tex + texid; 1951 tex = self->tex + texid;
1960} 1984}
1961 1985
1962void 1986void
1963expire_textures (DC::Map self, int texid, int count) 1987expire_textures (DC::Map self, int texid, int count)
1964 PPCODE: 1988 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count) 1989 for (; texid < self->texs && count; ++texid, --count)
1966 { 1990 {
1967 maptex *tex = self->tex + texid; 1991 maptex *tex = self->tex + texid;
1968 1992
1969 if (tex->name) 1993 if (tex->name)
1970 { 1994 {
2017 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
2018 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
2019 2043
2020 while (self->y < 0) 2044 while (self->y < 0)
2021 { 2045 {
2022 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
2023 2047
2024 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
2025 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
2026 } 2050 }
2027} 2051}
2028 2052
2029SV * 2053SV *
2030map1a_update (DC::Map self, SV *data_, int extmap) 2054map1a_update (DC::Map self, SV *data_)
2031 CODE: 2055 CODE:
2032{ 2056{
2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2034 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
2035 mapcell *cell; 2059 mapcell *cell;
2056 2080
2057 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
2058 2082
2059 if (flags & 8) 2083 if (flags & 8)
2060 { 2084 {
2085 uint8_t ext, cmd;
2086
2061 if (extmap) 2087 do
2062 { 2088 {
2063 uint8_t ext, cmd; 2089 ext = *data++;
2090 cmd = ext & 0x7f;
2064 2091
2065 do 2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2066 { 2095 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1; 2096 cell->stat_width = 1;
2075 cell->stat_hp = *data++; 2097 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 } 2098 }
2095 while (ext & 0x80); 2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2096 } 2116 }
2097 else 2117 while (ext & 0x80);
2098 cell->darkness = *data++ + 1;
2099 } 2118 }
2100 2119
2101 for (z = 0; z <= 2; ++z) 2120 for (z = 0; z <= 2; ++z)
2102 if (flags & (4 >> z)) 2121 if (flags & (4 >> z))
2103 { 2122 {
2177 | (b << 16) 2196 | (b << 16)
2178 | (a << 24); 2197 | (a << 24);
2179 } 2198 }
2180 } 2199 }
2181 2200
2182 RETVAL = map_sv; 2201 RETVAL = map_sv;
2183} 2202}
2184 OUTPUT: 2203 OUTPUT:
2185 RETVAL 2204 RETVAL
2186 2205
2187void 2206void
2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2189 CODE: 2208 CODE:
2190{ 2209{
2191 int x, y, z; 2210 int x, y, z;
2192 2211
2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2196 smooth_key skey;
2197 int pl_x, pl_y; 2213 int pl_x, pl_y;
2198 maptex pl_tex; 2214 maptex pl_tex;
2199 rc_t *rc = rc_alloc (); 2215 rc_t rc;
2200 rc_t *rc_ov = rc_alloc (); 2216 rc_t rc_ov;
2201 rc_key_t key; 2217 rc_key_t key;
2202 rc_array_t *arr; 2218 rc_t::array_t *arr;
2203 2219
2204 pl_tex.name = 0; 2220 pl_tex.name = 0;
2205 2221
2206 // that's current max. sorry. 2222 // that's current max. sorry.
2207 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212 2225
2213 memset (&key, 0, sizeof (key)); 2226 memset (&key, 0, sizeof (key));
2214 key.r = 255; 2227 key.r = 255;
2215 key.g = 255; 2228 key.g = 255;
2216 key.b = 255; 2229 key.b = 255;
2222 my += self->y; 2235 my += self->y;
2223 2236
2224 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
2225 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2228 2241
2229 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
2231 { 2244 {
2232 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249 2262
2250 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
2251 { 2264 {
2252 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2253 key.texname = -1; 2268 key.texname = -1;
2254 2269
2255 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
2256 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
2257 { 2272 {
2274 2289
2275 if (!tex.name) 2290 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277 2292
2278 key.texname = tex.name; 2293 key.texname = tex.name;
2279 arr = rc_array (rc, &key); 2294 arr = &rc.array (key);
2280 } 2295 }
2281 2296
2282 px = (x + 1) * Th - tex.w; 2297 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h; 2298 py = (y + 1) * Tw - tex.h;
2284 2299
2285 if (expect_false (cell->player == player) && expect_false (z == 2)) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2286 { 2301 {
2287 pl_x = px; 2302 pl_x = px;
2288 pl_y = py; 2303 pl_y = py;
2289 pl_tex = tex; 2304 pl_tex = tex;
2290 continue; 2305 continue;
2291 } 2306 }
2292 2307
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2297 2312
2298 // update smooth hash 2313 // update smooth hash
2299 if (tex.smoothtile) 2314 if (tex.smoothtile)
2300 { 2315 {
2301 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
2303 2318
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
2305 2320
2306 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
2308 2323
2309 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
2317 2332
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
2320 2335
2321 // full tile 2336 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2323 2338
2324 // borders 2339 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2329 2344
2330 // corners 2345 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2335 } 2350 }
2336 } 2351 }
2337 2352
2338 if (expect_false (z == 2) && expect_false (cell->flags)) 2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2339 { 2354 {
2340 // overlays such as the speech bubble, probably more to come 2355 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1) 2356 if (cell->flags & 1)
2342 { 2357 {
2343 rc_key_t key_ov = key; 2358 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH]; 2359 maptex tex = self->tex[TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32; 2360 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32; 2361 int py = y * Th - Th * 6 / 32;
2348 2362
2349 key_ov.texname = tex.name; 2363 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov); 2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2351 2365
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2356 } 2370 }
2357 } 2371 }
2358 } 2372 }
2359 } 2373 }
2360 2374
2361 rc_draw (rc); 2375 rc.draw ();
2362 rc_clear (rc); 2376 rc.clear ();
2363 2377
2364 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort 2379 // this is basically counting sort
2366 { 2380 {
2367 int w, b; 2381 int w, b;
2368 2382
2369 glEnable (GL_TEXTURE_2D); 2383 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS); 2384 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w) 2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2372 { 2388 {
2373 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
2374 if (smask) 2390 IV bits = it->second;
2375 for (b = 0; b < 32; ++b) 2391
2376 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
2377 { 2395 {
2378 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2379 HE *he; 2404 if (tex.name)
2380
2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
2383 { 2405 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
2385 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
2386 2408 if (key.texname != tex.name)
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 { 2409 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0; 2410 self->tex [skey.tile].unused = 0;
2406 2411
2407 glEnd (); 2412 glEnd ();
2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2409 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2410 } 2415 }
2411 2416
2412 if (border) 2417 if (border)
2413 { 2418 {
2414 float ox = border * dx; 2419 float ox = border * dx;
2415 2420
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 } 2425 }
2421 2426
2422 if (corner) 2427 if (corner)
2423 { 2428 {
2424 float ox = corner * dx; 2429 float ox = corner * dx;
2425 2430
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 } 2435 }
2433 } 2436 }
2434 } 2437 }
2435 } 2438 }
2436 2439
2437 glEnd (); 2440 glEnd ();
2438 glDisable (GL_TEXTURE_2D); 2441 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1; 2442 key.texname = -1;
2440 } 2443 }
2441
2442 hv_clear (smooth);
2443 } 2444 }
2444 2445
2445 if (pl_tex.name) 2446 if (pl_tex.name)
2446 { 2447 {
2447 maptex tex = pl_tex; 2448 maptex tex = pl_tex;
2448 int px = pl_x + sdx; 2449 int px = pl_x + sdx;
2449 int py = pl_y + sdy; 2450 int py = pl_y + sdy;
2450 2451
2451 key.texname = tex.name; 2452 key.texname = tex.name;
2452 arr = rc_array (rc, &key); 2453 rc_t::array_t &arr = rc.array (key);
2453 2454
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2458 2459
2459 rc_draw (rc); 2460 rc.draw ();
2460 } 2461 }
2461 2462
2462 rc_draw (rc_ov); 2463 rc_ov.draw ();
2463 rc_clear (rc_ov); 2464 rc_ov.clear ();
2464 2465
2465 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
2468 2467
2469 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2472 { 2471 {
2478 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2479 2478
2480 int px = x * Tw; 2479 int px = x * Tw;
2481 int py = y * Th; 2480 int py = y * Th;
2482 2481
2483 if (expect_false (cell->player == player)) 2482 if (ecb_expect_false (cell->player == player))
2484 { 2483 {
2485 px += sdx; 2484 px += sdx;
2486 py += sdy; 2485 py += sdy;
2487 } 2486 }
2488 2487
2716 else 2715 else
2717 *data++ = 0; 2716 *data++ = 0;
2718 } 2717 }
2719 } 2718 }
2720 2719
2721 /* if size is w*h + 5 then no data has been found */ 2720 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 { 2722 {
2724 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 } 2725 }
2727 2726
2728 RETVAL = data_sv; 2727 RETVAL = data_sv;
2729} 2728}
2730 OUTPUT: 2729 OUTPUT:
2731 RETVAL 2730 RETVAL
2732 2731
2733void 2732void
2740 STRLEN len; 2739 STRLEN len;
2741 uint8_t *data, *end; 2740 uint8_t *data, *end;
2742 2741
2743 len = SvLEN (data_sv); 2742 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv); 2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2746 end = data + len + 8; 2745 end = data + len + 8;
2747 2746
2748 if (len < 5) 2747 if (len < 5)
2749 XSRETURN_EMPTY; 2748 XSRETURN_EMPTY;
2750 2749
2811} 2810}
2812 2811
2813MODULE = Deliantra::Client PACKAGE = DC::RW 2812MODULE = Deliantra::Client PACKAGE = DC::RW
2814 2813
2815DC::RW 2814DC::RW
2816new (SV *class, SV *data_sv) 2815new (SV *klass, SV *data_sv)
2817 CODE: 2816 CODE:
2818{ 2817{
2819 STRLEN datalen; 2818 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen); 2819 char *data = SvPVbyte (data_sv, datalen);
2821 2820
2823} 2822}
2824 OUTPUT: 2823 OUTPUT:
2825 RETVAL 2824 RETVAL
2826 2825
2827DC::RW 2826DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb") 2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2829 CODE: 2828 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode); 2829 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT: 2830 OUTPUT:
2832 RETVAL 2831 RETVAL
2833 2832
2942#else 2941#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif 2943#endif
2945 2944
2946DC::MixChunk 2945DC::MixChunk
2947new (SV *class, DC::RW rwops) 2946new (SV *klass, DC::RW rwops)
2948 CODE: 2947 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT: 2949 OUTPUT:
2951 RETVAL 2950 RETVAL
2952 2951
3022 RETVAL = Mix_PlayingMusic (); 3021 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT: 3022 OUTPUT:
3024 RETVAL 3023 RETVAL
3025 3024
3026DC::MixMusic 3025DC::MixMusic
3027new (SV *class, DC::RW rwops) 3026new (SV *klass, DC::RW rwops)
3028 CODE: 3027 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops); 3028 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT: 3029 OUTPUT:
3031 RETVAL 3030 RETVAL
3032 3031
3185 gl.BlendFuncSeparateEXT = 0; 3184 gl.BlendFuncSeparateEXT = 0;
3186 3185
3187void 3186void
3188apple_nvidia_bug (int enable) 3187apple_nvidia_bug (int enable)
3189 3188
3190char * 3189const char *
3191gl_vendor () 3190gl_vendor ()
3192 CODE: 3191 CODE:
3193 RETVAL = (char *)glGetString (GL_VENDOR); 3192 RETVAL = (const char *)glGetString (GL_VENDOR);
3194 OUTPUT: 3193 OUTPUT:
3195 RETVAL 3194 RETVAL
3196 3195
3197char * 3196const char *
3198gl_version () 3197gl_version ()
3199 CODE: 3198 CODE:
3200 RETVAL = (char *)glGetString (GL_VERSION); 3199 RETVAL = (const char *)glGetString (GL_VERSION);
3201 OUTPUT: 3200 OUTPUT:
3202 RETVAL 3201 RETVAL
3203 3202
3204char * 3203const char *
3205gl_extensions () 3204gl_extensions ()
3206 CODE: 3205 CODE:
3207 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3208 OUTPUT: 3207 OUTPUT:
3209 RETVAL 3208 RETVAL
3210 3209
3211const char *glGetString (GLenum pname) 3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3212 3215
3213GLint glGetInteger (GLenum pname) 3216GLint glGetInteger (GLenum pname)
3214 CODE: 3217 CODE:
3215 glGetIntegerv (pname, &RETVAL); 3218 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT: 3219 OUTPUT:
3419 3422
3420void 3423void
3421find_widget (SV *self, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
3422 PPCODE: 3425 PPCODE:
3423{ 3426{
3424 if (within_widget (self, x, y)) 3427 if (within_widget (self, x, y))
3425 XPUSHs (self); 3428 XPUSHs (self);
3426} 3429}
3427 3430
3428BOOT: 3431BOOT:
3429{ 3432{
3437 3440
3438void 3441void
3439draw (SV *self) 3442draw (SV *self)
3440 CODE: 3443 CODE:
3441{ 3444{
3442 HV *hv; 3445 HV *hv;
3443 SV **svp; 3446 SV **svp;
3444 NV x, y, w, h; 3447 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv); 3448 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv); 3449 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv); 3450 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv); 3451 SV *draw_h_sv = GvSV (draw_h_gv);

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