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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.319 by root, Sun Nov 18 00:52:22 2018 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
71# include <netinet/in.h> 76# include <netinet/in.h>
72# include <netinet/tcp.h> 77# include <netinet/tcp.h>
73# include <inttypes.h> 78# include <inttypes.h>
74#endif 79#endif
75 80
76#if __GNUC__ >= 4 81#include "ecb.h"
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84 82
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86 84
87/* this is used as fow flag as well, so has to have a different value */ 85/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */ 86/* then anything that is computed by incoming darkness */
106fast_sv_grow (SV *sv, STRLEN need) 104fast_sv_grow (SV *sv, STRLEN need)
107{ 105{
108 STRLEN len = SvLEN (sv); 106 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need; 107 STRLEN want = SvCUR (sv) + need;
110 108
111 if (expect_false (len < want)) 109 if (ecb_expect_false (len < want))
112 { 110 {
113 do 111 do
114 len *= 2; 112 len *= 2;
115 while (len < want); 113 while (len < want);
116 114
195 } 193 }
196 194
197 return 0; 195 return 0;
198} 196}
199 197
200typedef struct cf_layout { 198struct cf_layout {
201 PangoLayout *pl; 199 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
203 int base_height; 201 int base_height;
204 DC__Font font; 202 DC__Font font;
205 rc_t *rc; 203 rc_t rc;
206} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
207 207
208static DC__Font default_font; 208static DC__Font default_font;
209static PangoContext *opengl_context; 209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
211 211
212static void 212static void
213substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
214{ 214{
215 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif 218#endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220} 220}
221 221
222static void 222static void
249 249
250 *w = rect.width; 250 *w = rect.width;
251 *h = rect.height; 251 *h = rect.height;
252} 252}
253 253
254/////////////////////////////////////////////////////////////////////////////
255
254typedef uint16_t tileid; 256typedef uint16_t tileid;
255typedef uint16_t faceid; 257typedef uint16_t faceid;
256 258
257typedef struct { 259struct maptex
260{
258 GLuint name; 261 GLuint name;
259 int w, h; 262 int w, h;
260 float s, t; 263 float s, t;
261 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
262 tileid smoothtile; 265 tileid smoothtile;
263 uint8_t smoothlevel; 266 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */ 267 uint8_t unused; /* set to zero on use */
265} maptex; 268};
266 269
267typedef struct { 270struct mapcell
271{
268 uint32_t player; 272 uint32_t player;
269 tileid tile[3]; 273 tileid tile[3];
270 uint16_t darkness; 274 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
272} mapcell; 276};
273 277
274typedef struct { 278struct maprow
279{
275 int32_t c0, c1; 280 int32_t c0, c1;
276 mapcell *col; 281 mapcell *col;
277} maprow; 282};
278 283
279typedef struct map { 284struct mapgrid {
280 int x, y, w, h; 285 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
284 289
285 int32_t rows; 290 int32_t rows;
286 maprow *row; 291 maprow *row;
287} *DC__Map; 292};
288 293
289static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
290prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
291{ 299{
292 char *p; 300 T *p;
293 301
294 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
295 Zero (p, inc, char); 303 Zero (p, inc, T);
296 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
297 Safefree (ptr); 305 Safefree (ptr);
298 306
299 return p; 307 ptr = p;
300} 308}
301 309
302static char * 310template<typename T>
303append (char *ptr, int sze, int inc)
304{
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309}
310
311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
315need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
316{ 320{
317 while (self->faces <= face) 321 while (self->faces <= face)
318 { 322 {
319 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
320 self->faces *= 2; 324 self->faces *= 2;
321 } 325 }
322} 326}
323 327
324static void 328static void
325need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
326{ 330{
327 while (self->texs <= texid) 331 while (self->texs <= texid)
328 { 332 {
329 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
330 self->texs *= 2; 334 self->texs *= 2;
331 } 335 }
332} 336}
333 337
334static maprow * 338static maprow *
335map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
336{ 340{
337 if (0 > y) 341 if (0 > y)
338 { 342 {
339 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
341 345
342 self->rows += extend; 346 self->rows += extend;
343 self->y += extend; 347 self->y += extend;
344 y += extend; 348 y += extend;
345 } 349 }
346 else if (y >= self->rows) 350 else if (y >= self->rows)
347 { 351 {
348 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
350 self->rows += extend; 354 self->rows += extend;
351 } 355 }
352 356
353 return self->row + y; 357 return self->row + y;
354} 358}
364 } 368 }
365 369
366 if (row->c0 > x) 370 if (row->c0 > x)
367 { 371 {
368 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend; 374 row->c0 -= extend;
371 } 375 }
372 else if (x >= row->c1) 376 else if (x >= row->c1)
373 { 377 {
374 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
376 row->c1 += extend; 380 row->c1 += extend;
377 } 381 }
378 382
379 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
380} 384}
381 385
382static mapcell * 386static mapcell *
383map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
384{ 388{
385 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
386} 390}
387 391
388static void 392static void
389map_clear (DC__Map self) 393map_clear (mapgrid *self)
390{ 394{
391 int r; 395 int r;
392 396
393 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
412 (cell)->flags = 0; \ 416 (cell)->flags = 0; \
413 (cell)->player = 0; \ 417 (cell)->player = 0; \
414 } while (0) 418 } while (0)
415 419
416static void 420static void
417map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
418{ 422{
419 int x, y; 423 int x, y;
420 maprow *row; 424 maprow *row;
421 mapcell *cell; 425 mapcell *cell;
422 426
439 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
440 } 444 }
441 } 445 }
442} 446}
443 447
444typedef struct { 448struct smooth_key
449{
445 tileid tile; 450 tileid tile;
446 uint8_t x, y, level; 451 uint8_t x, y, level;
447} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
448 471
449static void 472static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
451{ 474{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
453 476
454 if (SvIOK (*sv)) 477 if (it == h.end ())
455 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
456 else 479 else
457 sv_setiv (*sv, bits); 480 it->second |= bits;
458} 481}
459 482
460static void 483static void
461music_finished (void) 484music_finished (void)
462{ 485{
481 ev.data2 = 0; 504 ev.data2 = 0;
482 505
483 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
484} 507}
485 508
509// approximately divide by 255
486static unsigned int 510static unsigned int
487div255 (unsigned int n) 511div255 (unsigned int n)
488{ 512{
489 return (n + (n >> 8)) >> 8; 513 return (n + (n >> 8)) >> 8;
490} 514}
502 n |= n >> 4; 526 n |= n >> 4;
503 n |= n >> 8; 527 n |= n >> 8;
504 n |= n >> 16; 528 n |= n >> 16;
505 529
506 return n + 1; 530 return n + 1;
507}
508
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518} 531}
519 532
520/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
854NV ceil (NV x) 867NV ceil (NV x)
855 868
856IV minpot (UV n) 869IV minpot (UV n)
857 870
858IV popcount (UV n) 871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
859 876
860NV distance (NV dx, NV dy) 877NV distance (NV dx, NV dy)
861 CODE: 878 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5); 879 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT: 880 OUTPUT:
1083 OUTPUT: 1100 OUTPUT:
1084 RETVAL 1101 RETVAL
1085 1102
1086int 1103int
1087Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1088 POSTCALL: 1105 POSTCALL:
1089 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
1090 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
1091 1108
1092void 1109void
1093Mix_QuerySpec () 1110Mix_QuerySpec ()
1337 tc_restore (); 1354 tc_restore ();
1338 1355
1339DC::Layout 1356DC::Layout
1340new (SV *klass) 1357new (SV *klass)
1341 CODE: 1358 CODE:
1342 New (0, RETVAL, 1, struct cf_layout); 1359 RETVAL = new cf_layout;
1343 1360
1344 RETVAL->pl = pango_layout_new (opengl_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1345 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
1346 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
1347 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
1348 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
1349 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1350 RETVAL->font = 0; 1367 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
1352 1368
1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1354 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
1355 OUTPUT: 1371 OUTPUT:
1356 RETVAL 1372 RETVAL
1357 1373
1358void 1374void
1359DESTROY (DC::Layout self) 1375DESTROY (DC::Layout self)
1360 CODE: 1376 CODE:
1361 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
1362 rc_free (self->rc);
1363 Safefree (self); 1378 delete self;
1364 1379
1365void 1380void
1366set_text (DC::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
1367 CODE: 1382 CODE:
1368{ 1383{
1622} 1637}
1623 1638
1624void 1639void
1625render (DC::Layout self, float x, float y, int flags = 0) 1640render (DC::Layout self, float x, float y, int flags = 0)
1626 CODE: 1641 CODE:
1627 rc_clear (self->rc); 1642 self->rc.clear ();
1628 pango_opengl_render_layout_subpixel ( 1643 pango_opengl_render_layout_subpixel (
1629 self->pl, 1644 self->pl,
1630 self->rc, 1645 &self->rc,
1631 x * PANGO_SCALE, y * PANGO_SCALE, 1646 x * PANGO_SCALE, y * PANGO_SCALE,
1632 self->r, self->g, self->b, self->a, 1647 self->r, self->g, self->b, self->a,
1633 flags 1648 flags
1634 ); 1649 );
1635 // we assume that context_change actually clears/frees stuff 1650 // we assume that context_change actually clears/frees stuff
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST); 1663 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1650 1665
1651 rc_draw (self->rc); 1666 self->rc.draw ();
1652 1667
1653 glDisable (GL_ALPHA_TEST); 1668 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND); 1669 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D); 1670 glDisable (GL_TEXTURE_2D);
1656} 1671}
1870PROTOTYPES: DISABLE 1885PROTOTYPES: DISABLE
1871 1886
1872DC::Map 1887DC::Map
1873new (SV *klass) 1888new (SV *klass)
1874 CODE: 1889 CODE:
1875 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1876 RETVAL->x = 0; 1891 RETVAL->x = 0;
1877 RETVAL->y = 0; 1892 RETVAL->y = 0;
1878 RETVAL->w = 0; 1893 RETVAL->w = 0;
1879 RETVAL->h = 0; 1894 RETVAL->h = 0;
1880 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1917 1932
1918void 1933void
1919set_smooth (DC::Map self, int face, int smooth, int level) 1934set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE: 1935 CODE:
1921{ 1936{
1922 tileid texid; 1937 tileid texid;
1923 maptex *tex; 1938 maptex *tex;
1924 1939
1925 if (face < 0 || face >= self->faces) 1940 if (face < 0 || face >= self->faces)
1926 return; 1941 return;
1927 1942
1928 if (smooth < 0 || smooth >= self->faces) 1943 if (smooth < 0 || smooth >= self->faces)
1929 return; 1944 return;
1930 1945
1931 texid = self->face2tile [face]; 1946 texid = self->face2tile [face];
1932 1947
1933 if (!texid) 1948 if (!texid)
1934 return; 1949 return;
1935 1950
1936 tex = self->tex + texid; 1951 tex = self->tex + texid;
1969} 1984}
1970 1985
1971void 1986void
1972expire_textures (DC::Map self, int texid, int count) 1987expire_textures (DC::Map self, int texid, int count)
1973 PPCODE: 1988 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count) 1989 for (; texid < self->texs && count; ++texid, --count)
1975 { 1990 {
1976 maptex *tex = self->tex + texid; 1991 maptex *tex = self->tex + texid;
1977 1992
1978 if (tex->name) 1993 if (tex->name)
1979 { 1994 {
2026 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
2027 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
2028 2043
2029 while (self->y < 0) 2044 while (self->y < 0)
2030 { 2045 {
2031 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
2032 2047
2033 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
2034 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
2035 } 2050 }
2036} 2051}
2181 | (b << 16) 2196 | (b << 16)
2182 | (a << 24); 2197 | (a << 24);
2183 } 2198 }
2184 } 2199 }
2185 2200
2186 RETVAL = map_sv; 2201 RETVAL = map_sv;
2187} 2202}
2188 OUTPUT: 2203 OUTPUT:
2189 RETVAL 2204 RETVAL
2190 2205
2191void 2206void
2192draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2193 CODE: 2208 CODE:
2194{ 2209{
2195 int x, y, z; 2210 int x, y, z;
2196 2211
2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2200 smooth_key skey;
2201 int pl_x, pl_y; 2213 int pl_x, pl_y;
2202 maptex pl_tex; 2214 maptex pl_tex;
2203 rc_t *rc = rc_alloc (); 2215 rc_t rc;
2204 rc_t *rc_ov = rc_alloc (); 2216 rc_t rc_ov;
2205 rc_key_t key; 2217 rc_key_t key;
2206 rc_array_t *arr; 2218 rc_t::array_t *arr;
2207 2219
2208 pl_tex.name = 0; 2220 pl_tex.name = 0;
2209 2221
2210 // that's current max. sorry. 2222 // that's current max. sorry.
2211 if (sw > 255) sw = 255; 2223 if (sw > 255) sw = 255;
2212 if (sh > 255) sh = 255; 2224 if (sh > 255) sh = 255;
2213
2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216 2225
2217 memset (&key, 0, sizeof (key)); 2226 memset (&key, 0, sizeof (key));
2218 key.r = 255; 2227 key.r = 255;
2219 key.g = 255; 2228 key.g = 255;
2220 key.b = 255; 2229 key.b = 255;
2226 my += self->y; 2235 my += self->y;
2227 2236
2228 // first pass: determine smooth_max 2237 // first pass: determine smooth_max
2229 // rather ugly, if you ask me 2238 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change 2239 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max)); 2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2232 2241
2233 for (y = 0; y < sh; y++) 2242 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows) 2243 if (0 <= y + my && y + my < self->rows)
2235 { 2244 {
2236 maprow *row = self->row + (y + my); 2245 maprow *row = self->row + (y + my);
2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2253 2262
2254 for (z = 0; z <= 2; z++) 2263 for (z = 0; z <= 2; z++)
2255 { 2264 {
2256 memset (smooth_level, 0, sizeof (smooth_level)); 2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2257 key.texname = -1; 2268 key.texname = -1;
2258 2269
2259 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
2261 { 2272 {
2278 2289
2279 if (!tex.name) 2290 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281 2292
2282 key.texname = tex.name; 2293 key.texname = tex.name;
2283 arr = rc_array (rc, &key); 2294 arr = &rc.array (key);
2284 } 2295 }
2285 2296
2286 px = (x + 1) * Th - tex.w; 2297 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h; 2298 py = (y + 1) * Tw - tex.h;
2288 2299
2289 if (expect_false (cell->player == player) && expect_false (z == 2)) 2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2290 { 2301 {
2291 pl_x = px; 2302 pl_x = px;
2292 pl_y = py; 2303 pl_y = py;
2293 pl_tex = tex; 2304 pl_tex = tex;
2294 continue; 2305 continue;
2295 } 2306 }
2296 2307
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2301 2312
2302 // update smooth hash 2313 // update smooth hash
2303 if (tex.smoothtile) 2314 if (tex.smoothtile)
2304 { 2315 {
2305 skey.tile = tex.smoothtile; 2316 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel; 2317 skey.level = tex.smoothlevel;
2307 2318
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2319 smooth_level[tex.smoothlevel] = 1;
2309 2320
2310 // add bits to current tile and all neighbours. skey.x|y is 2321 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive. 2322 // shifted +1|+1 so we always stay positive.
2312 2323
2313 // bits is ___n cccc CCCC bbbb 2324 // bits is ___n cccc CCCC bbbb
2321 2332
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓· 2334 // ·· ·· ·┏ ┓·
2324 2335
2325 // full tile 2336 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2327 2338
2328 // borders 2339 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2333 2344
2334 // corners 2345 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2339 } 2350 }
2340 } 2351 }
2341 2352
2342 if (expect_false (z == 2) && expect_false (cell->flags)) 2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2343 { 2354 {
2344 // overlays such as the speech bubble, probably more to come 2355 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1) 2356 if (cell->flags & 1)
2346 { 2357 {
2347 rc_key_t key_ov = key; 2358 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH]; 2359 maptex tex = self->tex[TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32; 2360 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32; 2361 int py = y * Th - Th * 6 / 32;
2352 2362
2353 key_ov.texname = tex.name; 2363 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov); 2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2355 2365
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2360 } 2370 }
2361 } 2371 }
2362 } 2372 }
2363 } 2373 }
2364 2374
2365 rc_draw (rc); 2375 rc.draw ();
2366 rc_clear (rc); 2376 rc.clear ();
2367 2377
2368 // go through all smoothlevels, lowest to highest, then draw. 2378 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort 2379 // this is basically counting sort
2370 { 2380 {
2371 int w, b; 2381 int w, b;
2372 2382
2373 glEnable (GL_TEXTURE_2D); 2383 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS); 2384 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w) 2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2376 { 2388 {
2377 uint32_t smask = smooth_level [w]; 2389 smooth_key &skey = it->first;
2378 if (smask) 2390 IV bits = it->second;
2379 for (b = 0; b < 32; ++b) 2391
2380 if (smask & (((uint32_t)1) << b)) 2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
2381 { 2395 {
2382 int level = (w << 5) | b; 2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2383 HE *he; 2404 if (tex.name)
2384
2385 hv_iterinit (smooth);
2386 while ((he = hv_iternext (smooth)))
2387 { 2405 {
2388 smooth_key *skey = (smooth_key *)HeKEY (he); 2406 // this time avoiding texture state changes
2389 IV bits = SvIVX (HeVAL (he)); 2407 // save gobs of state changes.
2390 2408 if (key.texname != tex.name)
2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
2394 { 2409 {
2395 maptex tex = self->tex [skey->tile];
2396 int px = (((int)skey->x) - 1) * Tw;
2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0; 2410 self->tex [skey.tile].unused = 0;
2410 2411
2411 glEnd (); 2412 glEnd ();
2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2413 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2414 } 2415 }
2415 2416
2416 if (border) 2417 if (border)
2417 { 2418 {
2418 float ox = border * dx; 2419 float ox = border * dx;
2419 2420
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); 2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); 2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); 2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 } 2425 }
2425 2426
2426 if (corner) 2427 if (corner)
2427 { 2428 {
2428 float ox = corner * dx; 2429 float ox = corner * dx;
2429 2430
2430 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); 2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); 2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); 2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 } 2435 }
2437 } 2436 }
2438 } 2437 }
2439 } 2438 }
2440 2439
2441 glEnd (); 2440 glEnd ();
2442 glDisable (GL_TEXTURE_2D); 2441 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1; 2442 key.texname = -1;
2444 } 2443 }
2445
2446 hv_clear (smooth);
2447 } 2444 }
2448 2445
2449 if (pl_tex.name) 2446 if (pl_tex.name)
2450 { 2447 {
2451 maptex tex = pl_tex; 2448 maptex tex = pl_tex;
2452 int px = pl_x + sdx; 2449 int px = pl_x + sdx;
2453 int py = pl_y + sdy; 2450 int py = pl_y + sdy;
2454 2451
2455 key.texname = tex.name; 2452 key.texname = tex.name;
2456 arr = rc_array (rc, &key); 2453 rc_t::array_t &arr = rc.array (key);
2457 2454
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2462 2459
2463 rc_draw (rc); 2460 rc.draw ();
2464 } 2461 }
2465 2462
2466 rc_draw (rc_ov); 2463 rc_ov.draw ();
2467 rc_clear (rc_ov); 2464 rc_ov.clear ();
2468 2465
2469 glDisable (GL_BLEND); 2466 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
2472 2467
2473 // top layer: overlays such as the health bar 2468 // top layer: overlays such as the health bar
2474 for (y = 0; y < sh; y++) 2469 for (y = 0; y < sh; y++)
2475 if (0 <= y + my && y + my < self->rows) 2470 if (0 <= y + my && y + my < self->rows)
2476 { 2471 {
2482 mapcell *cell = row->col + (x + mx - row->c0); 2477 mapcell *cell = row->col + (x + mx - row->c0);
2483 2478
2484 int px = x * Tw; 2479 int px = x * Tw;
2485 int py = y * Th; 2480 int py = y * Th;
2486 2481
2487 if (expect_false (cell->player == player)) 2482 if (ecb_expect_false (cell->player == player))
2488 { 2483 {
2489 px += sdx; 2484 px += sdx;
2490 py += sdy; 2485 py += sdy;
2491 } 2486 }
2492 2487
2720 else 2715 else
2721 *data++ = 0; 2716 *data++ = 0;
2722 } 2717 }
2723 } 2718 }
2724 2719
2725 /* if size is w*h + 5 then no data has been found */ 2720 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 { 2722 {
2728 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 } 2725 }
2731 2726
2732 RETVAL = data_sv; 2727 RETVAL = data_sv;
2733} 2728}
2734 OUTPUT: 2729 OUTPUT:
2735 RETVAL 2730 RETVAL
2736 2731
2737void 2732void
3427 3422
3428void 3423void
3429find_widget (SV *self, NV x, NV y) 3424find_widget (SV *self, NV x, NV y)
3430 PPCODE: 3425 PPCODE:
3431{ 3426{
3432 if (within_widget (self, x, y)) 3427 if (within_widget (self, x, y))
3433 XPUSHs (self); 3428 XPUSHs (self);
3434} 3429}
3435 3430
3436BOOT: 3431BOOT:
3437{ 3432{
3445 3440
3446void 3441void
3447draw (SV *self) 3442draw (SV *self)
3448 CODE: 3443 CODE:
3449{ 3444{
3450 HV *hv; 3445 HV *hv;
3451 SV **svp; 3446 SV **svp;
3452 NV x, y, w, h; 3447 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv); 3448 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv); 3449 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv); 3450 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv); 3451 SV *draw_h_sv = GvSV (draw_h_gv);

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