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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#include "ecb.h"
39 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
41 89
42#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
44 92
93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
123
124static struct
125{
126#define GL_FUNC(ptr,name) ptr name;
127#include "glfunc.h"
128#undef GL_FUNC
129} gl;
130
131static void
132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133{
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140}
141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
45typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
47 177
48static PangoContext *context; 178typedef PangoFontDescription *DC__Font;
49static PangoFontMap *fontmap;
50 179
180static int
181shape_attr_p (PangoLayoutRun *run)
182{
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196}
197
51typedef struct cf_layout { 198struct cf_layout {
52 PangoLayout *pl; 199 PangoLayout *pl;
200 float r, g, b, a; // default color for rgba mode
53 int base_height; 201 int base_height;
54} *CFClient__Layout; 202 DC__Font font;
203 rc_t rc;
204};
205
206typedef cf_layout *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
55 211
56static void 212static void
57substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
58{ 214{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 220}
62 221
63static void 222static void
64layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
65{ 224{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
68 */ 227 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 228 PangoFontDescription *font = self->font ? self->font : default_font;
70 229
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 230 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 232
233 pango_layout_set_font_description (self->pl, font);
78} 234}
79 235
80static void 236static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
82{ 238{
83 layout_update (self); 239 PangoRectangle rect;
84 240
241 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
86 243
87 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
92typedef uint16_t mapface; 257typedef uint16_t faceid;
93 258
94typedef struct { 259struct maptex
260{
95 GLint name; 261 GLuint name;
96 int w, h; 262 int w, h;
97 float s, t; 263 float s, t;
98 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
99} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
100 269
101typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
102 int16_t darkness; 274 uint16_t darkness;
103 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 276};
105 277
106typedef struct { 278struct maprow
279{
107 int32_t c0, c1; 280 int32_t c0, c1;
108 mapcell *col; 281 mapcell *col;
109} maprow; 282};
110 283
111typedef struct map { 284struct mapgrid {
112 int x, y, w, h; 285 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 287 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 288 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 289
120 int32_t rows; 290 int32_t rows;
121 maprow *row; 291 maprow *row;
122} *CFClient__Map; 292};
123 293
124static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
125prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
126{ 299{
127 char *p; 300 T *p;
128 301
129 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
130 Zero (p, inc, char); 303 Zero (p, inc, T);
131 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
132 Safefree (ptr); 305 Safefree (ptr);
133 306
134 return p; 307 ptr = p;
135} 308}
136 309
137static char * 310template<typename T>
311static void
138append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
139{ 313{
140 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
141 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
142
143 return ptr;
144} 316}
145 317
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
148 337
149static maprow * 338static maprow *
150map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
151{ 340{
152 if (0 > y) 341 if (0 > y)
153 { 342 {
154 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
156 345
157 self->rows += extend; 346 self->rows += extend;
158 self->y += extend; 347 self->y += extend;
159 y += extend; 348 y += extend;
160 } 349 }
161 else if (y >= self->rows) 350 else if (y >= self->rows)
162 { 351 {
163 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
164 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
165 self->rows += extend; 354 self->rows += extend;
166 } 355 }
167 356
168 return self->row + y; 357 return self->row + y;
169} 358}
179 } 368 }
180 369
181 if (row->c0 > x) 370 if (row->c0 > x)
182 { 371 {
183 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
184 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
185 row->c0 -= extend; 374 row->c0 -= extend;
186 } 375 }
187 else if (x >= row->c1) 376 else if (x >= row->c1)
188 { 377 {
189 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
190 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
191 row->c1 += extend; 380 row->c1 += extend;
192 } 381 }
193 382
194 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
195} 384}
196 385
197static mapcell * 386static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
199{ 388{
200 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
201} 390}
202 391
203static void 392static void
204map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
205{ 394{
206 int r; 395 int r;
207 396
208 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
216 self->oy = 0; 405 self->oy = 0;
217 self->row = 0; 406 self->row = 0;
218 self->rows = 0; 407 self->rows = 0;
219} 408}
220 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
221static void 420static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
223{ 422{
224 int x, y; 423 int x, y;
225 maprow *row; 424 maprow *row;
425 mapcell *cell;
226 426
227 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 428 if (y >= 0)
229 { 429 {
230 if (y >= self->rows) 430 if (y >= self->rows)
236 if (x >= row->c0) 436 if (x >= row->c0)
237 { 437 {
238 if (x >= row->c1) 438 if (x >= row->c1)
239 break; 439 break;
240 440
241 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
242 } 444 }
243 } 445 }
244} 446}
245 447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
246static void 472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
481}
482
483static void
247music_finished () 484music_finished (void)
248{ 485{
249 SDL_UserEvent ev; 486 SDL_UserEvent ev;
250 487
251 ev.type = SDL_USEREVENT; 488 ev.type = SDL_USEREVENT;
252 ev.code = 0; 489 ev.code = 0;
254 ev.data2 = 0; 491 ev.data2 = 0;
255 492
256 SDL_PushEvent ((SDL_Event *)&ev); 493 SDL_PushEvent ((SDL_Event *)&ev);
257} 494}
258 495
259MODULE = CFClient PACKAGE = CFClient 496static void
497channel_finished (int channel)
498{
499 SDL_UserEvent ev;
500
501 ev.type = SDL_USEREVENT;
502 ev.code = 1;
503 ev.data1 = (void *)(long)channel;
504 ev.data2 = 0;
505
506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
260 639
261PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
262 641
263BOOT: 642BOOT:
264{ 643{
265 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
266 static const struct { 645 static const struct {
267 const char *name; 646 const char *name;
268 IV iv; 647 IV iv;
269 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
271 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
289 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
353 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL), 809
366 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
367 const_iv (KMOD_ALT), 811
368 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
369# undef const_iv 842# undef const_iv
370 }; 843 };
371 844
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
374 847
375 fontmap = pango_ft2_font_map_new (); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
379 857
380int 858int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
382 864
865NV floor (NV x)
866
867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
882
383void 883void
884pango_init ()
885 CODE:
886{
887 opengl_fontmap = pango_opengl_font_map_new ();
888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
895}
896
897char *SDL_GetError ()
898
899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
384SDL_Quit () 908void SDL_Quit ()
385 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
386void 920void
387SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
388 PPCODE: 922 PPCODE:
389{ 923{
390 SDL_Rect **m; 924 SDL_Rect **m;
391 925
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 930
931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
933
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 938
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 941
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 943
411 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
412 while (*m) 945 while (*m)
413 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
414 AV *av = newAV (); 949 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
418 956
419 ++m; 957 ++m;
420 } 958 }
421} 959}
422 960
423int 961int
424SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
426 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 975 );
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 976
977 if (RETVAL)
978 {
979 av_clear (texture_av);
980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
981#include "glfunc.h"
982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
985 }
986}
430 OUTPUT: 987 OUTPUT:
431 RETVAL 988 RETVAL
432 989
433void 990void
991SDL_WM_SetCaption (const char *title, const char *icon)
992
993void
434SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
435 995
996char *
997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
436void 1010void
437SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
438 PPCODE: 1015 PPCODE:
439{ 1016{
440 SDL_Event ev; 1017 SDL_Event ev;
441 1018
442 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 1021 {
444 HV *hv = newHV (); 1022 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1024
446 switch (ev.type) 1025 switch (ev.type)
447 { 1026 {
448 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
449 case SDL_KEYUP: 1028 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 1034 break;
455 1035
456 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 1039 break;
460 1040
461 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
467 break; 1067 break;
468 1068
469 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1072
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1077 break;
1078
1079 case SDL_USEREVENT:
1080 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1083 break;
475 } 1084 }
476 1085
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
478 } 1087 }
479} 1088}
480 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
481int 1103int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
483 POSTCALL: 1105 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
1107 Mix_ChannelFinished (channel_finished);
1108
1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
485 1124
486void 1125void
487Mix_CloseAudio () 1126Mix_CloseAudio ()
488 1127
489int 1128int
490Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
491 1130
1131const char *
1132Mix_GetError ()
1133
492void 1134void
493lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
494 CODE: 1136 CODE:
1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1138
1139void
1140win32_proxy_info ()
1141 PPCODE:
1142{
495#ifndef _WIN32 1143#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 char buffer[2048];
1145 DWORD buflen;
1146
1147 EXTEND (SP, 3);
1148
1149 buflen = sizeof (buffer);
1150 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1151 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1152 {
1153 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1157 {
1158 PUSHs (newSVpv (buffer, 0));
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1162 PUSHs (newSVpv (buffer, 0));
1163 }
1164 }
497#endif 1165#endif
1166}
498 1167
499char * 1168int
500gl_version () 1169add_font (char *file)
501 CODE: 1170 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
503 OUTPUT: 1172 OUTPUT:
504 RETVAL 1173 RETVAL
505 1174
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512
513void 1175void
514add_font (char *file) 1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
515 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
517 1177
1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
518void 1179void
519set_font (char *file) 1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 1181
529void 1182void
530load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
531 ALIAS: 1184 ALIAS:
532 load_image_file = 1 1185 load_image_file = 1
535 STRLEN image_len; 1188 STRLEN image_len;
536 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
537 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
538 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
539 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
540 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
541 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
542 1195
543 if (!rw) 1196 if (!rw)
544 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
545 1198
574 1227
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1228 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 1229
577 assert (surface2->pitch == surface2->w * 4); 1230 assert (surface2->pitch == surface2->w * 4);
578 1231
1232 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 1233 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1240 SDL_UnlockSurface (surface2);
588 1241
589 SDL_FreeSurface (surface); 1242 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 1243 SDL_FreeSurface (surface2);
591} 1244}
592 1245
614 PUSHs (sv_2mortal (newSViv (b / y))); 1267 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 1268 PUSHs (sv_2mortal (newSViv (a / y)));
616} 1269}
617 1270
618void 1271void
1272error (char *message)
1273 CODE:
1274 fprintf (stderr, "ERROR: %s\n", message);
1275#ifdef _WIN32
1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1277#endif
1278
1279void
619fatal (char *message) 1280fatal (char *message)
620 CODE: 1281 CODE:
1282 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 1283#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1285#endif
1286 _exit (1);
1287
1288void
1289_exit (int retval = 0)
1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
623#else 1293#else
624 fprintf (stderr, "FATAL: %s\n", message); 1294 _exit (retval);
625#endif 1295#endif
626 exit (1);
627 1296
1297void
1298debug ()
1299 CODE:
1300{
1301#if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303#endif
1304}
1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315PROTOTYPES: DISABLE
1316
1317DC::Font
1318new_from_file (SV *klass, char *path, int id = 0)
1319 CODE:
1320{
1321 int count;
1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1324 FcPatternDestroy (pattern);
1325}
1326 OUTPUT:
1327 RETVAL
1328
1329void
1330DESTROY (DC::Font self)
1331 CODE:
1332 pango_font_description_free (self);
1333
1334void
1335make_default (DC::Font self)
1336 PROTOTYPE: $
1337 CODE:
1338 default_font = self;
1339
628MODULE = CFClient PACKAGE = CFClient::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
629 1341
630CFClient::Layout 1342PROTOTYPES: DISABLE
631new (SV *class, int base_height = 10) 1343
1344void
1345glyph_cache_backup ()
1346 PROTOTYPE:
632 CODE: 1347 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1348 tc_backup ();
634 RETVAL->base_height = base_height; 1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_restore ();
1355
1356DC::Layout
1357new (SV *klass)
1358 CODE:
1359 RETVAL = new cf_layout;
1360
635 RETVAL->pl = pango_layout_new (context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
1362 RETVAL->r = 1.;
1363 RETVAL->g = 1.;
1364 RETVAL->b = 1.;
1365 RETVAL->a = 1.;
1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1367 RETVAL->font = 0;
1368
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1370 layout_update_font (RETVAL);
637 OUTPUT: 1371 OUTPUT:
638 RETVAL 1372 RETVAL
639 1373
640void 1374void
641DESTROY (CFClient::Layout self) 1375DESTROY (DC::Layout self)
642 CODE: 1376 CODE:
643 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
644 Safefree (self); 1378 delete self;
645 1379
646void 1380void
647set_text (CFClient::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
648 CODE: 1382 CODE:
649{ 1383{
650 STRLEN textlen; 1384 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
652 1386
653 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
654} 1388}
655 1389
656void 1390void
657set_markup (CFClient::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
658 CODE: 1392 CODE:
659{ 1393{
660 STRLEN textlen; 1394 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
662 1396
663 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
664} 1398}
665 1399
1400void
1401set_shapes (DC::Layout self, ...)
1402 CODE:
1403{
1404 PangoAttrList *attrs = 0;
1405 const char *text = pango_layout_get_text (self->pl);
1406 const char *pos = text;
1407 int arg = 4;
1408
1409 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1410 {
1411 PangoRectangle inkrect, rect;
1412 PangoAttribute *attr;
1413
1414 int x = SvIV (ST (arg - 3));
1415 int y = SvIV (ST (arg - 2));
1416 int w = SvIV (ST (arg - 1));
1417 int h = SvIV (ST (arg ));
1418
1419 inkrect.x = 0;
1420 inkrect.y = 0;
1421 inkrect.width = 0;
1422 inkrect.height = 0;
1423
1424 rect.x = x * PANGO_SCALE;
1425 rect.y = y * PANGO_SCALE;
1426 rect.width = w * PANGO_SCALE;
1427 rect.height = h * PANGO_SCALE;
1428
1429 if (!attrs)
1430 attrs = pango_layout_get_attributes (self->pl);
1431
1432 attr = pango_attr_shape_new (&inkrect, &rect);
1433 attr->start_index = pos - text;
1434 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1435 pango_attr_list_insert (attrs, attr);
1436
1437 arg += 4;
1438 pos += sizeof (OBJ_STR) - 1;
1439 }
1440
1441 if (attrs)
1442 pango_layout_set_attributes (self->pl, attrs);
1443}
1444
1445void
1446get_shapes (DC::Layout self)
1447 PPCODE:
1448{
1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1450
1451 do
1452 {
1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1454
1455 if (run && shape_attr_p (run))
1456 {
1457 PangoRectangle extents;
1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1459
1460 EXTEND (SP, 2);
1461 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1463 }
1464 }
1465 while (pango_layout_iter_next_run (iter));
1466
1467 pango_layout_iter_free (iter);
1468}
1469
1470int
1471has_wrapped (DC::Layout self)
1472 CODE:
1473{
1474 int lines = 1;
1475 const char *text = pango_layout_get_text (self->pl);
1476
1477 while (*text)
1478 lines += *text++ == '\n';
1479
1480 RETVAL = lines < pango_layout_get_line_count (self->pl);
1481}
1482 OUTPUT:
1483 RETVAL
1484
666SV * 1485SV *
667get_text (CFClient::Layout self) 1486get_text (DC::Layout self)
668 CODE: 1487 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1489 sv_utf8_decode (RETVAL);
671 OUTPUT: 1490 OUTPUT:
672 RETVAL 1491 RETVAL
673 1492
674void 1493void
1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1495 CODE:
1496 self->r = r;
1497 self->g = g;
1498 self->b = b;
1499 self->a = a;
1500
1501void
1502set_font (DC::Layout self, DC::Font font = 0)
1503 CODE:
1504 if (self->font != font)
1505 {
1506 self->font = font;
1507 layout_update_font (self);
1508 }
1509
1510void
675set_height (CFClient::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
676 CODE: 1512 CODE:
1513 if (self->base_height != base_height)
1514 {
677 self->base_height = base_height; 1515 self->base_height = base_height;
1516 layout_update_font (self);
1517 }
678 1518
679void 1519void
680set_width (CFClient::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
681 CODE: 1521 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1523
684void 1524void
1525set_indent (DC::Layout self, int indent)
1526 CODE:
1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1528
1529void
1530set_spacing (DC::Layout self, int spacing)
1531 CODE:
1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1533
1534void
1535set_ellipsise (DC::Layout self, int ellipsise)
1536 CODE:
1537 pango_layout_set_ellipsize (self->pl,
1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1541 : PANGO_ELLIPSIZE_NONE
1542 );
1543
1544void
1545set_single_paragraph_mode (DC::Layout self, int spm)
1546 CODE:
1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1548
1549void
685size (CFClient::Layout self) 1550size (DC::Layout self)
686 PPCODE: 1551 PPCODE:
687{ 1552{
688 int w, h; 1553 int w, h;
689 1554
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
692 1556
693 EXTEND (SP, 2); 1557 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
696} 1560}
697 1561
698int 1562int
1563descent (DC::Layout self)
1564 CODE:
1565{
1566 PangoRectangle rect;
1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1569 RETVAL = PANGO_DESCENT (rect);
1570}
1571 OUTPUT:
1572 RETVAL
1573
1574int
699xy_to_index (CFClient::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
700 CODE: 1576 CODE:
701{ 1577{
702 int index, trailing; 1578 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1580 RETVAL = index + trailing;
708} 1581}
709 OUTPUT: 1582 OUTPUT:
710 RETVAL 1583 RETVAL
711 1584
712void 1585void
713cursor_pos (CFClient::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
714 PPCODE: 1587 PPCODE:
715{ 1588{
716 PangoRectangle strong_pos; 1589 PangoRectangle pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
719 1591
720 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
724} 1596}
725 1597
726void 1598void
727render (CFClient::Layout self) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
728 PPCODE: 1600 PPCODE:
729{ 1601{
730 SV *retval; 1602 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1603
734 layout_update (self); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1605#if !PANGO_VERSION_CHECK (1, 17, 3)
736 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
737 retval = newSV (w * h); 1607 --line;
738 SvPOK_only (retval); 1608#endif
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1609 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1632 else
1633 {
754 PUSHs (sv_2mortal (newSViv (h))); 1634 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1636 }
756} 1637}
757 1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1643 pango_opengl_render_layout_subpixel (
1644 self->pl,
1645 &self->rc,
1646 x * PANGO_SCALE, y * PANGO_SCALE,
1647 self->r, self->g, self->b, self->a,
1648 flags
1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1653
1654void
1655draw (DC::Layout self)
1656 CODE:
1657{
1658 glEnable (GL_TEXTURE_2D);
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1665
1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
758MODULE = CFClient PACKAGE = CFClient::Texture 1673MODULE = Deliantra::Client PACKAGE = DC::Texture
759 1674
1675PROTOTYPES: ENABLE
1676
760void 1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1682 {
1683 STRLEN datalen;
1684 char *data = SvPVbyte (data_, datalen);
1685 int bpp = datalen / (ow * oh);
1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1687
1688 SvPOK_only (result_);
1689 SvCUR_set (result_, nw * nh * bpp);
1690
1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1692 while (oh--)
1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1694
1695 sv_setsv (data_, result_);
1696 }
1697}
1698
1699void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1701 PROTOTYPE: $$$;$$
1702 ALIAS:
1703 draw_quad_alpha = 1
1704 draw_quad_alpha_premultiplied = 2
763 CODE: 1705 CODE:
764{ 1706{
765 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
770 1714
771 if (items < 5) 1715 if (items < 5)
772 { 1716 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1719 }
776 1720
1721 if (ix)
1722 {
1723 glEnable (GL_BLEND);
1724
1725 if (ix == 2)
1726 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1727 else
1728 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1729 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1730
1731 glEnable (GL_ALPHA_TEST);
1732 glAlphaFunc (GL_GREATER, 0.01f);
1733 }
1734
777 glBindTexture (GL_TEXTURE_2D, name); 1735 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1736
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1737 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1738 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1739 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1740 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1741 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1742 glEnd ();
788}
789 1743
1744 if (ix)
1745 {
1746 glDisable (GL_ALPHA_TEST);
1747 glDisable (GL_BLEND);
1748 }
1749}
1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
790MODULE = CFClient PACKAGE = CFClient::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
791 1884
792CFClient::Map 1885PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1886
1887DC::Map
1888new (SV *klass)
794 CODE: 1889 CODE:
795 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
796 RETVAL->x = 0; 1891 RETVAL->x = 0;
797 RETVAL->y = 0; 1892 RETVAL->y = 0;
798 RETVAL->w = map_width; 1893 RETVAL->w = 0;
799 RETVAL->h = map_height; 1894 RETVAL->h = 0;
800 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
807 RETVAL->row = 0; 1900 RETVAL->row = 0;
808 OUTPUT: 1901 OUTPUT:
809 RETVAL 1902 RETVAL
810 1903
811void 1904void
812DESTROY (CFClient::Map self) 1905DESTROY (DC::Map self)
813 CODE: 1906 CODE:
814{ 1907{
815 map_clear (self); 1908 map_clear (self);
816 Safefree (self->face); 1909 Safefree (self->face2tile);
1910 Safefree (self->tex);
817 Safefree (self); 1911 Safefree (self);
818} 1912}
819 1913
820void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
821clear (CFClient::Map self) 1921clear (DC::Map self)
822 CODE: 1922 CODE:
823 map_clear (self); 1923 map_clear (self);
824 1924
825void 1925void
826set_face (CFClient::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
827 CODE: 1927 CODE:
828{ 1928{
829 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1930 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1931}
837 1932
838void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1958 CODE:
841{ 1959{
842 while (self->texs <= texid) 1960 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1961
848 { 1962 {
849 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
850 1964
851 tex->name = name; 1965 tex->name = name;
856 tex->r = r; 1970 tex->r = r;
857 tex->g = g; 1971 tex->g = g;
858 tex->b = b; 1972 tex->b = b;
859 tex->a = a; 1973 tex->a = a;
860 } 1974 }
1975
1976 // somewhat hackish, but for textures that require it, it really
1977 // improves the look, and most others don't suffer.
1978 glBindTexture (GL_TEXTURE_2D, name);
1979 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1981 // use uglier nearest interpolation because linear suffers
1982 // from transparent color bleeding and ugly wrapping effects.
1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
862 2005
863int 2006int
864ox (CFClient::Map self) 2007ox (DC::Map self)
865 ALIAS: 2008 ALIAS:
866 oy = 1 2009 oy = 1
2010 x = 2
2011 y = 3
2012 w = 4
2013 h = 5
867 CODE: 2014 CODE:
868 switch (ix) 2015 switch (ix)
869 { 2016 {
870 case 0: RETVAL = self->ox; break; 2017 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 2018 case 1: RETVAL = self->oy; break;
2019 case 2: RETVAL = self->x; break;
2020 case 3: RETVAL = self->y; break;
2021 case 4: RETVAL = self->w; break;
2022 case 5: RETVAL = self->h; break;
872 } 2023 }
873 OUTPUT: 2024 OUTPUT:
874 RETVAL 2025 RETVAL
875 2026
876void 2027void
877scroll (CFClient::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
878 CODE: 2029 CODE:
879{ 2030{
880 if (dx > 0) 2031 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 2033 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 2035
885 if (dy > 0) 2036 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 2037 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 2038 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 2040
890 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
892 2043
893 while (self->y < 0) 2044 while (self->y < 0)
894 { 2045 {
895 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
896 2047
897 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
898 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
899 } 2050 }
900} 2051}
901 2052
902void 2053SV *
903map1a_update (CFClient::Map self, SV *data_) 2054map1a_update (DC::Map self, SV *data_)
904 CODE: 2055 CODE:
905{ 2056{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 2059 mapcell *cell;
909 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
910 2063
911 while (data < data_end) 2064 while (data < data_end - 1)
912 { 2065 {
913 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
914 2067
915 x = ((flags >> 10) & 63) + self->x; 2068 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 2069 y = self->y + ((flags >> 4) & 63);
917 2070
918 cell = map_get_cell (self, x, y); 2071 cell = map_get_cell (self, x, y);
919 2072
920 if (flags & 15) 2073 if (flags & 15)
921 { 2074 {
922 if (cell->darkness < 0) 2075 if (!cell->darkness)
923 { 2076 {
2077 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 2078 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 2079 }
929 2080
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
933 2082
934 if (flags & 4) 2083 if (flags & 8)
935 { 2084 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2085 uint8_t ext, cmd;
2086
2087 do
2088 {
2089 ext = *data++;
2090 cmd = ext & 0x7f;
2091
2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2095 {
2096 cell->stat_width = 1;
2097 cell->stat_hp = *data++;
2098 }
2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2116 }
2117 while (ext & 0x80);
937 } 2118 }
938 2119
2120 for (z = 0; z <= 2; ++z)
939 if (flags & 2) 2121 if (flags & (4 >> z))
940 { 2122 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
942 } 2142 }
943
944 if (flags & 1)
945 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
947 }
948 } 2143 }
949 else 2144 else
950 cell->darkness = -1; 2145 CELL_CLEAR (cell);
951 } 2146 }
952} 2147}
2148 OUTPUT:
2149 RETVAL
953 2150
954SV * 2151SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
956 CODE: 2153 CODE:
957{ 2154{
958 int x1, x; 2155 int x1, x;
959 int y1, y; 2156 int y1, y;
960 int z; 2157 int z;
973 ? self->row + y 2170 ? self->row + y
974 : 0; 2171 : 0;
975 2172
976 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
977 { 2174 {
978 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
979 2176
980 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
981 { 2178 {
982 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
983 2180
984 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
985 { 2182 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
992 int a1 = tex.a; 2185 int a1 = tex.a;
993 2186
994 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
995 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
996 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
997 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
998 }
999 } 2191 }
1000 } 2192 }
1001 2193
1002 *map++ = (r ) 2194 *map++ = (r )
1003 | (g << 8) 2195 | (g << 8)
1004 | (b << 16) 2196 | (b << 16)
1005 | (a << 24); 2197 | (a << 24);
1006 } 2198 }
1007 } 2199 }
1008 2200
1009 RETVAL = map_sv; 2201 RETVAL = map_sv;
1010} 2202}
1011 OUTPUT: 2203 OUTPUT:
1012 RETVAL 2204 RETVAL
1013 2205
1014void 2206void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1016 PPCODE: 2208 CODE:
1017{ 2209{
1018 int vx, vy;
1019 int x, y, z; 2210 int x, y, z;
1020 int last_name;
1021 mapface face;
1022 int sw4 = (sw + 3) & ~3;
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1025 2211
1026 memset (darkness, 255, sw4 * sh); 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1027 SvPOK_only (darkness_sv); 2213 int pl_x, pl_y;
1028 SvCUR_set (darkness_sv, sw4 * sh); 2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1029 2219
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 2220 pl_tex.name = 0;
1031 vy = self->y + (self->h - sh) / 2 - shift_y;
1032 2221
1033 /* 2222 // that's current max. sorry.
1034 int vx = self->vx = self->w >= sw 2223 if (sw > 255) sw = 255;
1035 ? self->x + (self->w - sw) / 2 2224 if (sh > 255) sh = 255;
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037 2225
1038 int vy = self->vy = self->h >= sh 2226 memset (&key, 0, sizeof (key));
1039 ? self->y + (self->h - sh) / 2 2227 key.r = 255;
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2228 key.g = 255;
1041 */ 2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
1042 2233
1043 glColor4ub (255, 255, 255, 255); 2234 mx += self->x;
2235 my += self->y;
1044 2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
2258
2259 glEnable (GL_BLEND);
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049 2262
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1055 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1057 { 2272 {
1058 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1059 2274
1060 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1062 { 2388 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1064 2391
1065 darkness[y * sw4 + x] = cell->darkness < 0 2392 if (!(bits & 0x1000)
1066 ? 255 - FOW_DARKNESS 2393 && skey.level == level
1067 : 255 - cell->darkness; 2394 && level > smooth_max [skey.x][skey.y])
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 { 2395 {
1073 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1074
1075 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1076 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1077 2403
1078 if (last_name != tex.name) 2404 if (tex.name)
1079 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1080 glEnd (); 2412 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1083 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1084 } 2436 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 } 2437 }
1091 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
2443 }
2444 }
2445
2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
2451
2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2466 glDisable (GL_BLEND);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1092 } 2564 }
2565 }
1093 2566
1094 glEnd (); 2567 glEnd ();
1095 2568 glDisable (GL_BLEND);
1096 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1097 glDisable (GL_BLEND); 2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2574 PPCODE:
2575{
2576 int x, y;
2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2585
2586 SvPOK_only (darkness3_sv);
2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2588
2589 mx += self->x - 1;
2590 my += self->y - 1;
2591
2592 for (y = 0; y < sh1; y++)
2593 if (0 <= y + my && y + my < self->rows)
2594 {
2595 maprow *row = self->row + (y + my);
2596
2597 for (x = 0; x < sw1; x++)
2598 if (row->c0 <= x + mx && x + mx < row->c1)
2599 {
2600 mapcell *cell = row->col + (x + mx - row->c0);
2601
2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2605 }
2606 }
2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1098 2645
1099 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1103} 2650}
1104 2651
1105SV * 2652SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1107 CODE: 2654 CODE:
1108{ 2655{
1109 int x, y, x1, y1; 2656 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1137 { 2684 {
1138 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2686 uint8_t flags = 0;
1140 2687
1141 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1144 2691
1145 *data++ = flags; 2692 *data++ = flags;
1146 2693
1147 if (flags & 1) 2694 if (flags & 1)
1148 { 2695 {
2696 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2698 *data++ = tile;
1151 } 2699 }
1152 2700
1153 if (flags & 2) 2701 if (flags & 2)
1154 { 2702 {
2703 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2705 *data++ = tile;
1157 } 2706 }
1158 2707
1159 if (flags & 4) 2708 if (flags & 4)
1160 { 2709 {
2710 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2712 *data++ = tile;
1163 } 2713 }
1164 } 2714 }
1165 else 2715 else
1166 *data++ = 0; 2716 *data++ = 0;
1167 } 2717 }
1168 } 2718 }
1169 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1170 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1172 RETVAL = data_sv; 2727 RETVAL = data_sv;
1173} 2728}
1174 OUTPUT: 2729 OUTPUT:
1175 RETVAL 2730 RETVAL
1176 2731
1177void 2732void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1179 PPCODE: 2734 PPCODE:
1180{ 2735{
1181 int x, y, z; 2736 int x, y, z;
1182 int w, h; 2737 int w, h;
1183 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1184 2749
1185 if (*data++ != 0) 2750 if (*data++ != 0)
1186 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1187 2752
1188 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1189 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1190 2755
1191 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1203 { 2768 {
1204 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1205 2770
1206 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1207 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1208 uint8_t flags = *data++; 2778 flags = *data++;
1209 2779
1210 if (flags) 2780 if (flags)
1211 { 2781 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1215 2784
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2788
1220 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1221 { 2790 {
1222 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1223 2793
1224 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1225 { 2795 {
1226 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1227 2797
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1230 } 2805 }
1231 } 2806 }
1232 } 2807 }
1233 } 2808 }
1234 } 2809 }
1235} 2810}
1236 2811
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1238 2813
1239CFClient::MixChunk 2814DC::RW
1240new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1241 CODE: 2816 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1243 OUTPUT: 2823 OUTPUT:
1244 RETVAL 2824 RETVAL
1245 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1246void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1247DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1248 CODE: 2954 CODE:
1249 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1250 2956
1251int 2957int
1252volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1253 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1254 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2963 OUTPUT:
1256 RETVAL 2964 RETVAL
1257 2965
1258int 2966DC::Channel
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2968 CODE:
2969{
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1262 OUTPUT: 2981 OUTPUT:
1263 RETVAL 2982 RETVAL
1264 2983
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1266 2997
1267int 2998int
1268volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1269 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1270 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 3005 OUTPUT:
1272 RETVAL 3006 RETVAL
1273 3007
1274CFClient::MixMusic 3008void
1275new_from_file (SV *class, char *path) 3009fade_out (int ms)
1276 CODE: 3010 CODE:
1277 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1278 OUTPUT: 3022 OUTPUT:
1279 RETVAL 3023 RETVAL
1280 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1281void 3032void
1282DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1283 CODE: 3034 CODE:
1284 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1285 3036
1286int 3037int
1287play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1288 CODE: 3039 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 3041 OUTPUT:
1291 RETVAL 3042 RETVAL
1292 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1294 3052
1295BOOT: 3053BOOT:
1296{ 3054{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1298 static const struct { 3056 static const struct {
1299 const char *name; 3057 const char *name;
1300 IV iv; 3058 IV iv;
1301 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1303 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
3068 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
3070 const_iv (GL_CULL_FACE),
3071 const_iv (GL_SCISSOR_TEST),
3072 const_iv (GL_DEPTH_TEST),
3073 const_iv (GL_ALPHA_TEST),
3074 const_iv (GL_NORMALIZE),
3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 3079 const_iv (GL_AND),
3080 const_iv (GL_ONE),
3081 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
3083 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
3090 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 3097 const_iv (GL_UNSIGNED_SHORT),
3098 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
3100 const_iv (GL_INTENSITY),
3101 const_iv (GL_LUMINANCE),
3102 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1317 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 3119 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 3120 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 3121 const_iv (GL_TEXTURE_WRAP_T),
3122 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 3123 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 3124 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 3125 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 3126 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3127 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3128 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3129 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3130 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 3131 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 3132 const_iv (GL_MODULATE),
3133 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 3134 const_iv (GL_REPLACE),
3135 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 3136 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 3137 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 3138 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
3140 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
3147 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
3149 const_iv (GL_QUAD_STRIP),
3150 const_iv (GL_TRIANGLES),
3151 const_iv (GL_TRIANGLE_STRIP),
3152 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1349 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
3163 const_iv (GL_V2F),
3164 const_iv (GL_V3F),
3165 const_iv (GL_T2F_V3F),
3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1350# undef const_iv 3170# undef const_iv
1351 }; 3171 };
1352 3172
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1355} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
3190gl_vendor ()
3191 CODE:
3192 RETVAL = (const char *)glGetString (GL_VENDOR);
3193 OUTPUT:
3194 RETVAL
3195
3196const char *
3197gl_version ()
3198 CODE:
3199 RETVAL = (const char *)glGetString (GL_VERSION);
3200 OUTPUT:
3201 RETVAL
3202
3203const char *
3204gl_extensions ()
3205 CODE:
3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3207 OUTPUT:
3208 RETVAL
3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
1356 3227
1357int glGetError () 3228int glGetError ()
3229
3230void glFinish ()
3231
3232void glFlush ()
1358 3233
1359void glClear (int mask) 3234void glClear (int mask)
1360 3235
1361void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 3237 PROTOTYPE: @
1369 3244
1370void glHint (int target, int mode) 3245void glHint (int target, int mode)
1371 3246
1372void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
1373 3248
3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3250 CODE:
3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
3254
3255void glDepthMask (int flag)
3256
1374void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
1375 3258
3259void glColorMask (int red, int green, int blue, int alpha)
3260
1376void glMatrixMode (int mode) 3261void glMatrixMode (int mode)
1377 3262
1378void glPushMatrix () 3263void glPushMatrix ()
1379 3264
1380void glPopMatrix () 3265void glPopMatrix ()
1381 3266
1382void glLoadIdentity () 3267void glLoadIdentity ()
1383 3268
3269void glDrawBuffer (int buffer)
3270
3271void glReadBuffer (int buffer)
3272
3273# near_ and far_ are due to microsofts buggy "c" compiler
3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3275
3276# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
1385 3280
1386void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
3282
3283void glScissor (int x, int y, int width, int height)
1387 3284
1388void glTranslate (float x, float y, float z = 0.) 3285void glTranslate (float x, float y, float z = 0.)
1389 CODE: 3286 CODE:
1390 glTranslatef (x, y, z); 3287 glTranslatef (x, y, z);
1391 3288
1392void glScale (float x, float y, float z) 3289void glScale (float x, float y, float z = 1.)
1393 CODE: 3290 CODE:
1394 glScalef (x, y, z); 3291 glScalef (x, y, z);
1395 3292
1396void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
1397 CODE: 3294 CODE:
1398 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
1399 3296
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 3298 PROTOTYPE: @
3299 ALIAS:
3300 glColor_premultiply = 1
1406 CODE: 3301 CODE:
3302 if (ix)
3303 {
3304 r *= a;
3305 g *= a;
3306 b *= a;
3307 }
3308 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 3309 glColor4f (r, g, b, a);
3310
3311void glRasterPos (float x, float y, float z = 0.)
3312 CODE:
3313 glRasterPos3f (0, 0, z);
3314 glBitmap (0, 0, 0, 0, x, y, 0);
1408 3315
1409void glVertex (float x, float y, float z = 0.) 3316void glVertex (float x, float y, float z = 0.)
1410 CODE: 3317 CODE:
1411 glVertex3f (x, y, z); 3318 glVertex3f (x, y, z);
1412 3319
1413void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
1414 CODE: 3321 CODE:
1415 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
1416 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
1417void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
1418 CODE: 3354 CODE:
1419 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
1420 3356
1421void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
1424 3360
1425void glBindTexture (int target, int name) 3361void glBindTexture (int target, int name)
1426 3362
1427void glConvolutionParameter (int target, int pname, float params) 3363void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 3364 CODE:
3365 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 3366 gl.ConvolutionParameterf (target, pname, params);
1430 3367
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3368void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3369 CODE:
3370 if (gl.ConvolutionFilter2D)
3371 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1432 3372
3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3374 CODE:
3375 if (gl.SeparableFilter2D)
3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3377
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1434 3379
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3381
3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384void glPixelZoom (float x, float y)
3385
3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 3387
1437int glGenTexture () 3388int glGenTexture ()
1438 CODE: 3389 CODE:
1439{ 3390 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 3391 OUTPUT:
1445 RETVAL 3392 RETVAL
1446 3393
1447void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
1448 CODE: 3395 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 3396 del_texture (name);
1452} 3397
1453
1454int glGenList () 3398int glGenList ()
1455 CODE: 3399 CODE:
1456 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
1457 OUTPUT: 3401 OUTPUT:
1458 RETVAL 3402 RETVAL
1465 3409
1466void glEndList () 3410void glEndList ()
1467 3411
1468void glCallList (int list) 3412void glCallList (int list)
1469 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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