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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.75 by root, Mon May 8 18:28:40 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
3# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
4#endif 14#endif
5 15
6#include "EXTERN.h" 16#include "EXTERN.h"
7#include "perl.h" 17#include "perl.h"
8#include "XSUB.h" 18#include "XSUB.h"
9 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
10#include <string.h> 32#include <cstring>
11#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
12 40
13#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
14#include <SDL_image.h> 44#include <SDL_image.h>
15#include <SDL_mixer.h> 45#include <SDL_mixer.h>
16#include <SDL_opengl.h> 46#include <SDL_opengl.h>
17 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
18#include <glib/gmacros.h> 58#include <glib.h>
19 59
20#include <pango/pango.h> 60#include <pango/pango.h>
21#include <pango/pangofc-fontmap.h> 61
22#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
23 72
24#ifndef _WIN32 73#ifndef _WIN32
25# include <sys/types.h> 74# include <sys/types.h>
26# include <sys/socket.h> 75# include <sys/socket.h>
27# include <netinet/in.h> 76# include <netinet/in.h>
28# include <netinet/tcp.h> 77# include <netinet/tcp.h>
29# include <inttypes.h> 78# include <inttypes.h>
30#else
31 typedef unsigned char uint8_t;
32 typedef unsigned short uint16_t;
33 typedef unsigned int uint32_t;
34 typedef signed char int8_t;
35 typedef signed short int16_t;
36 typedef signed int int32_t;
37#endif 79#endif
38 80
39#include "glext.h" 81#include "ecb.h"
40 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
41#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
42 89
43#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
44#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
45 92
46#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
47 94
48#define GL_CALL(type,func,args) \ 95/* mask out modifiers we are not interested in */
49 { \ 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
50 static int init_; \ 97
51 static type fptr_; \ 98#define KMOD_LRAM 0x10000 // our extension
52 \ 99
53 if (!init_) \ 100#define TEXID_SPEECH 1
54 { \ 101#define TEXID_NOFACE 2
55 init_ = 1; \ 102
56 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 103static char *
57 } \ 104fast_sv_grow (SV *sv, STRLEN need)
58 \ 105{
59 if (fptr_) \ 106 STRLEN len = SvLEN (sv);
60 fptr_ args; \ 107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
61 } 116 }
62 117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
123
124static struct
125{
126#define GL_FUNC(ptr,name) ptr name;
127#include "glfunc.h"
128#undef GL_FUNC
129} gl;
130
131static void
132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133{
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140}
141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
63typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
64typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
65 177
66typedef PangoFontDescription *CFClient__Font; 178typedef PangoFontDescription *DC__Font;
67 179
180static int
181shape_attr_p (PangoLayoutRun *run)
182{
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196}
197
68typedef struct cf_layout { 198struct cf_layout {
69 PangoLayout *pl; 199 PangoLayout *pl;
200 float r, g, b, a; // default color for rgba mode
70 int base_height; 201 int base_height;
71 CFClient__Font font; 202 DC__Font font;
72} *CFClient__Layout; 203 rc_t rc;
204};
73 205
206typedef cf_layout *DC__Layout;
207
74static CFClient__Font default_font; 208static DC__Font default_font;
75static PangoContext *context; 209static PangoContext *opengl_context;
76static PangoFontMap *fontmap; 210static PangoFontMap *opengl_fontmap;
77 211
78static void 212static void
79substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
80{ 214{
81 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
82 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
83} 220}
84 221
85static void 222static void
86layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
87{ 224{
88 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
89 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
90 */ 227 */
91 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
92 229
93 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
94 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
95 232
96 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
97} 234}
98 235
99static void 236static void
100layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
101{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
102 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
103 243
104 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
105 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
106 if (!*h) *h = 1;
107}
108 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
109typedef uint16_t mapface; 257typedef uint16_t faceid;
110 258
111typedef struct { 259struct maptex
260{
112 GLint name; 261 GLuint name;
113 int w, h; 262 int w, h;
114 float s, t; 263 float s, t;
115 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
116} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
117 269
118typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
119 int16_t darkness; 274 uint16_t darkness;
120 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
121} mapcell; 276};
122 277
123typedef struct { 278struct maprow
279{
124 int32_t c0, c1; 280 int32_t c0, c1;
125 mapcell *col; 281 mapcell *col;
126} maprow; 282};
127 283
128typedef struct map { 284struct mapgrid {
129 int x, y, w, h; 285 int x, y, w, h;
130 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
131 int faces; 287 int faces; tileid *face2tile; // [faceid]
132 mapface *face; 288 int texs; maptex *tex; // [tileid]
133
134 int texs;
135 maptex *tex;
136 289
137 int32_t rows; 290 int32_t rows;
138 maprow *row; 291 maprow *row;
139} *CFClient__Map; 292};
140 293
141static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
142prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
143{ 299{
144 char *p; 300 T *p;
145 301
146 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
147 Zero (p, inc, char); 303 Zero (p, inc, T);
148 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
149 Safefree (ptr); 305 Safefree (ptr);
150 306
151 return p; 307 ptr = p;
152} 308}
153 309
154static char * 310template<typename T>
311static void
155append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
156{ 313{
157 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
158 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
159
160 return ptr;
161} 316}
162 317
163#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
164#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
165 337
166static maprow * 338static maprow *
167map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
168{ 340{
169 if (0 > y) 341 if (0 > y)
170 { 342 {
171 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
172 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
173 345
174 self->rows += extend; 346 self->rows += extend;
175 self->y += extend; 347 self->y += extend;
176 y += extend; 348 y += extend;
177 } 349 }
178 else if (y >= self->rows) 350 else if (y >= self->rows)
179 { 351 {
180 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
181 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
182 self->rows += extend; 354 self->rows += extend;
183 } 355 }
184 356
185 return self->row + y; 357 return self->row + y;
186} 358}
196 } 368 }
197 369
198 if (row->c0 > x) 370 if (row->c0 > x)
199 { 371 {
200 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
201 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
202 row->c0 -= extend; 374 row->c0 -= extend;
203 } 375 }
204 else if (x >= row->c1) 376 else if (x >= row->c1)
205 { 377 {
206 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
207 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
208 row->c1 += extend; 380 row->c1 += extend;
209 } 381 }
210 382
211 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
212} 384}
213 385
214static mapcell * 386static mapcell *
215map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
216{ 388{
217 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
218} 390}
219 391
220static void 392static void
221map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
222{ 394{
223 int r; 395 int r;
224 396
225 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
226 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
233 self->oy = 0; 405 self->oy = 0;
234 self->row = 0; 406 self->row = 0;
235 self->rows = 0; 407 self->rows = 0;
236} 408}
237 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
238static void 420static void
239map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
240{ 422{
241 int x, y; 423 int x, y;
242 maprow *row; 424 maprow *row;
425 mapcell *cell;
243 426
244 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
245 if (y >= 0) 428 if (y >= 0)
246 { 429 {
247 if (y >= self->rows) 430 if (y >= self->rows)
253 if (x >= row->c0) 436 if (x >= row->c0)
254 { 437 {
255 if (x >= row->c1) 438 if (x >= row->c1)
256 break; 439 break;
257 440
258 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
259 } 444 }
260 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
261} 481}
262 482
263static void 483static void
264music_finished (void) 484music_finished (void)
265{ 485{
284 ev.data2 = 0; 504 ev.data2 = 0;
285 505
286 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
287} 507}
288 508
289MODULE = CFClient PACKAGE = CFClient 509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
290 639
291PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
292 641
293BOOT: 642BOOT:
294{ 643{
295 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
296 static const struct { 645 static const struct {
297 const char *name; 646 const char *name;
298 IV iv; 647 IV iv;
299 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
300# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
301 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
302 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
303 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
304 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
305 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
314 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
315 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
316 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
317 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
318 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
319 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
320 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
321 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
322 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
323 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
378 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
379 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
380 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
381 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
382 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
383 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
384 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
385 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
386 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
387 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
388 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
389 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
390 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
391 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
392 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
393 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
394 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
395 const_iv (KMOD_CTRL), 809
396 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
397 const_iv (KMOD_ALT), 811
398 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
399# undef const_iv 842# undef const_iv
400 }; 843 };
401 844
402 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
403 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
404 847
405 fontmap = pango_ft2_font_map_new (); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
406 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
407 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
408} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
409 857
410int 858int
411SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
412 864
865NV floor (NV x)
866
867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
882
413void 883void
884pango_init ()
885 CODE:
886{
887 opengl_fontmap = pango_opengl_font_map_new ();
888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891#if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
895}
896
897char *SDL_GetError ()
898
899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
414SDL_Quit () 908void SDL_Quit ()
415 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
416void 920void
417SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
418 PPCODE: 922 PPCODE:
419{ 923{
420 SDL_Rect **m; 924 SDL_Rect **m;
421 925
422 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
423 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
424 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
425 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
426 930
931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
933
427 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
428 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
429 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
430 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
431 938
432 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
433 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
434 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
435
436 SDL_EnableUNICODE (1);
437 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
438 941
439 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
440 943
441 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
442 while (*m) 945 while (*m)
443 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
444 AV *av = newAV (); 949 AV *av = newAV ();
445 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
446 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
447 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
448 956
449 ++m; 957 ++m;
450 } 958 }
451} 959}
452 960
453int 961int
454SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
455 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
456 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
457 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
458 ); 975 );
459 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 976
977 if (RETVAL)
978 {
979 av_clear (texture_av);
980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
981#include "glfunc.h"
982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
985 }
986}
460 OUTPUT: 987 OUTPUT:
461 RETVAL 988 RETVAL
462 989
463void 990void
991SDL_WM_SetCaption (const char *title, const char *icon)
992
993void
464SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
465 995
996char *
997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
466void 1010void
467SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
468 PPCODE: 1015 PPCODE:
469{ 1016{
470 SDL_Event ev; 1017 SDL_Event ev;
471 1018
472 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
473 { 1021 {
474 HV *hv = newHV (); 1022 HV *hv = newHV ();
475 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
476 1024
477 switch (ev.type) 1025 switch (ev.type)
478 { 1026 {
479 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
480 case SDL_KEYUP: 1028 case SDL_KEYUP:
481 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
482 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
483 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
484 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
485 break; 1034 break;
486 1035
487 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
488 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
489 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
490 break; 1039 break;
491 1040
492 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
493 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
494 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
495 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
496 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
497 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
498 break; 1067 break;
499 1068
500 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
501 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1072
502 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
503 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
504 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
505 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
506 break; 1077 break;
510 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
511 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
512 break; 1083 break;
513 } 1084 }
514 1085
515 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
516 } 1087 }
517} 1088}
518 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
519int 1103int
520Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
521 POSTCALL: 1105 POSTCALL:
522 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
523 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
524 1108
525void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
526Mix_CloseAudio () 1126Mix_CloseAudio ()
527 1127
528int 1128int
529Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
530 1130
1131const char *
1132Mix_GetError ()
1133
531void 1134void
532lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
533 CODE: 1136 CODE:
1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1138
1139void
1140win32_proxy_info ()
1141 PPCODE:
1142{
534#ifndef _WIN32 1143#ifdef _WIN32
535 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 char buffer[2048];
1145 DWORD buflen;
1146
1147 EXTEND (SP, 3);
1148
1149 buflen = sizeof (buffer);
1150 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1151 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1152 {
1153 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1157 {
1158 PUSHs (newSVpv (buffer, 0));
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1162 PUSHs (newSVpv (buffer, 0));
1163 }
1164 }
536#endif 1165#endif
1166}
537 1167
538char * 1168int
539gl_version () 1169add_font (char *file)
540 CODE: 1170 CODE:
541 RETVAL = (char *)glGetString (GL_VERSION); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
542 OUTPUT: 1172 OUTPUT:
543 RETVAL 1173 RETVAL
544 1174
545char *
546gl_extensions ()
547 CODE:
548 RETVAL = (char *)glGetString (GL_EXTENSIONS);
549 OUTPUT:
550 RETVAL
551
552void 1175void
553add_font (char *file) 1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
554 CODE: 1177
555 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179void
1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
556 1181
557void 1182void
558load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
559 ALIAS: 1184 ALIAS:
560 load_image_file = 1 1185 load_image_file = 1
563 STRLEN image_len; 1188 STRLEN image_len;
564 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
565 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
566 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
567 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
568 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
569 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
570 1195
571 if (!rw) 1196 if (!rw)
572 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
573 1198
602 1227
603 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1228 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
604 1229
605 assert (surface2->pitch == surface2->w * 4); 1230 assert (surface2->pitch == surface2->w * 4);
606 1231
1232 SDL_LockSurface (surface2);
607 EXTEND (SP, 5); 1233 EXTEND (SP, 6);
608 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
609 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
610 SDL_LockSurface (surface2);
611 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
612 SDL_UnlockSurface (surface2);
613 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
614 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
615 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1240 SDL_UnlockSurface (surface2);
616 1241
617 SDL_FreeSurface (surface); 1242 SDL_FreeSurface (surface);
618 SDL_FreeSurface (surface2); 1243 SDL_FreeSurface (surface2);
619} 1244}
620 1245
644} 1269}
645 1270
646void 1271void
647error (char *message) 1272error (char *message)
648 CODE: 1273 CODE:
1274 fprintf (stderr, "ERROR: %s\n", message);
649#ifdef _WIN32 1275#ifdef _WIN32
650 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1277#endif
1278
1279void
1280fatal (char *message)
1281 CODE:
1282 fprintf (stderr, "FATAL: %s\n", message);
1283#ifdef _WIN32
1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1285#endif
1286 _exit (1);
1287
1288void
1289_exit (int retval = 0)
1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
651#else 1293#else
652 fprintf (stderr, "ERROR: %s\n", message); 1294 _exit (retval);
653#endif 1295#endif
654 1296
655void 1297void
656fatal (char *message) 1298debug ()
657 CODE: 1299 CODE:
658#ifdef _WIN32 1300{
659 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1301#if DEBUG
660#else 1302 VALGRIND_DO_LEAK_CHECK;
661 fprintf (stderr, "FATAL: %s\n", message);
662#endif 1303#endif
663 exit (1); 1304}
664 1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
665MODULE = CFClient PACKAGE = CFClient::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
666 1314
667CFClient::Font 1315PROTOTYPES: DISABLE
1316
1317DC::Font
668new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
669 CODE: 1319 CODE:
670{ 1320{
671 int count; 1321 int count;
672 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
673 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
675} 1325}
676 OUTPUT: 1326 OUTPUT:
677 RETVAL 1327 RETVAL
678 1328
679void 1329void
680DESTROY (CFClient::Font self) 1330DESTROY (DC::Font self)
681 CODE: 1331 CODE:
682 pango_font_description_free (self); 1332 pango_font_description_free (self);
683 1333
684void 1334void
685make_default (CFClient::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
686 CODE: 1337 CODE:
687 default_font = self; 1338 default_font = self;
688 1339
689MODULE = CFClient PACKAGE = CFClient::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
690 1341
691CFClient::Layout 1342PROTOTYPES: DISABLE
692new (SV *class, int base_height = MIN_FONT_HEIGHT) 1343
1344void
1345glyph_cache_backup ()
1346 PROTOTYPE:
693 CODE: 1347 CODE:
694 New (0, RETVAL, 1, struct cf_layout); 1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_restore ();
1355
1356DC::Layout
1357new (SV *klass)
1358 CODE:
1359 RETVAL = new cf_layout;
1360
695 RETVAL->pl = pango_layout_new (context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
696 RETVAL->base_height = base_height; 1362 RETVAL->r = 1.;
1363 RETVAL->g = 1.;
1364 RETVAL->b = 1.;
1365 RETVAL->a = 1.;
1366 RETVAL->base_height = MIN_FONT_HEIGHT;
697 RETVAL->font = 0; 1367 RETVAL->font = 0;
1368
698 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
699 pango_layout_set_font_description (RETVAL->pl, default_font); 1370 layout_update_font (RETVAL);
700 OUTPUT: 1371 OUTPUT:
701 RETVAL 1372 RETVAL
702 1373
703void 1374void
704DESTROY (CFClient::Layout self) 1375DESTROY (DC::Layout self)
705 CODE: 1376 CODE:
706 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
707 Safefree (self); 1378 delete self;
708 1379
709void 1380void
710set_text (CFClient::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
711 CODE: 1382 CODE:
712{ 1383{
713 STRLEN textlen; 1384 STRLEN textlen;
714 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
715 1386
716 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
717} 1388}
718 1389
719void 1390void
720set_markup (CFClient::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
721 CODE: 1392 CODE:
722{ 1393{
723 STRLEN textlen; 1394 STRLEN textlen;
724 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
725 1396
726 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
727} 1398}
728 1399
1400void
1401set_shapes (DC::Layout self, ...)
1402 CODE:
1403{
1404 PangoAttrList *attrs = 0;
1405 const char *text = pango_layout_get_text (self->pl);
1406 const char *pos = text;
1407 int arg = 4;
1408
1409 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1410 {
1411 PangoRectangle inkrect, rect;
1412 PangoAttribute *attr;
1413
1414 int x = SvIV (ST (arg - 3));
1415 int y = SvIV (ST (arg - 2));
1416 int w = SvIV (ST (arg - 1));
1417 int h = SvIV (ST (arg ));
1418
1419 inkrect.x = 0;
1420 inkrect.y = 0;
1421 inkrect.width = 0;
1422 inkrect.height = 0;
1423
1424 rect.x = x * PANGO_SCALE;
1425 rect.y = y * PANGO_SCALE;
1426 rect.width = w * PANGO_SCALE;
1427 rect.height = h * PANGO_SCALE;
1428
1429 if (!attrs)
1430 attrs = pango_layout_get_attributes (self->pl);
1431
1432 attr = pango_attr_shape_new (&inkrect, &rect);
1433 attr->start_index = pos - text;
1434 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1435 pango_attr_list_insert (attrs, attr);
1436
1437 arg += 4;
1438 pos += sizeof (OBJ_STR) - 1;
1439 }
1440
1441 if (attrs)
1442 pango_layout_set_attributes (self->pl, attrs);
1443}
1444
1445void
1446get_shapes (DC::Layout self)
1447 PPCODE:
1448{
1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1450
1451 do
1452 {
1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1454
1455 if (run && shape_attr_p (run))
1456 {
1457 PangoRectangle extents;
1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1459
1460 EXTEND (SP, 2);
1461 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1463 }
1464 }
1465 while (pango_layout_iter_next_run (iter));
1466
1467 pango_layout_iter_free (iter);
1468}
1469
1470int
1471has_wrapped (DC::Layout self)
1472 CODE:
1473{
1474 int lines = 1;
1475 const char *text = pango_layout_get_text (self->pl);
1476
1477 while (*text)
1478 lines += *text++ == '\n';
1479
1480 RETVAL = lines < pango_layout_get_line_count (self->pl);
1481}
1482 OUTPUT:
1483 RETVAL
1484
729SV * 1485SV *
730get_text (CFClient::Layout self) 1486get_text (DC::Layout self)
731 CODE: 1487 CODE:
732 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
733 SvUTF8_on (RETVAL); 1489 sv_utf8_decode (RETVAL);
734 OUTPUT: 1490 OUTPUT:
735 RETVAL 1491 RETVAL
736 1492
737void 1493void
1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1495 CODE:
1496 self->r = r;
1497 self->g = g;
1498 self->b = b;
1499 self->a = a;
1500
1501void
738set_font (CFClient::Layout self, CFClient::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
739 CODE: 1503 CODE:
740 if (self->font != font) 1504 if (self->font != font)
741 { 1505 {
742 self->font = font; 1506 self->font = font;
743 layout_update_font (self); 1507 layout_update_font (self);
744 } 1508 }
745 1509
746void 1510void
747set_height (CFClient::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
748 CODE: 1512 CODE:
749 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
750 { 1514 {
751 self->base_height = base_height; 1515 self->base_height = base_height;
752 layout_update_font (self); 1516 layout_update_font (self);
753 } 1517 }
754 1518
755void 1519void
756set_width (CFClient::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
757 CODE: 1521 CODE:
758 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
759 1523
760void 1524void
1525set_indent (DC::Layout self, int indent)
1526 CODE:
1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1528
1529void
1530set_spacing (DC::Layout self, int spacing)
1531 CODE:
1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1533
1534void
1535set_ellipsise (DC::Layout self, int ellipsise)
1536 CODE:
1537 pango_layout_set_ellipsize (self->pl,
1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1541 : PANGO_ELLIPSIZE_NONE
1542 );
1543
1544void
1545set_single_paragraph_mode (DC::Layout self, int spm)
1546 CODE:
1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1548
1549void
761size (CFClient::Layout self) 1550size (DC::Layout self)
762 PPCODE: 1551 PPCODE:
763{ 1552{
764 int w, h; 1553 int w, h;
765 1554
766 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
769 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
770 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
771} 1560}
772 1561
773int 1562int
1563descent (DC::Layout self)
1564 CODE:
1565{
1566 PangoRectangle rect;
1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1569 RETVAL = PANGO_DESCENT (rect);
1570}
1571 OUTPUT:
1572 RETVAL
1573
1574int
774xy_to_index (CFClient::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
775 CODE: 1576 CODE:
776{ 1577{
777 int index, trailing; 1578 int index, trailing;
778 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
779 RETVAL = index; 1580 RETVAL = index + trailing;
780} 1581}
781 OUTPUT: 1582 OUTPUT:
782 RETVAL 1583 RETVAL
783 1584
784void 1585void
785cursor_pos (CFClient::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
786 PPCODE: 1587 PPCODE:
787{ 1588{
788 PangoRectangle strong_pos; 1589 PangoRectangle pos;
789 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
790 1591
791 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
792 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
793 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
794 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
795} 1596}
796 1597
797void 1598void
798render (CFClient::Layout self) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
799 PPCODE: 1600 PPCODE:
800{ 1601{
801 SV *retval; 1602 int line, x;
802 int w, h;
803 FT_Bitmap bitmap;
804 1603
805 layout_get_pixel_size (self, &w, &h); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
806 1605#if !PANGO_VERSION_CHECK (1, 17, 3)
807 retval = newSV (w * h); 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
808 SvPOK_only (retval); 1607 --line;
809 SvCUR_set (retval, w * h); 1608#endif
810
811 bitmap.rows = h;
812 bitmap.width = w;
813 bitmap.pitch = w;
814 bitmap.buffer = (unsigned char*)SvPVX (retval);
815 bitmap.num_grays = 256;
816 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
817
818 memset (bitmap.buffer, 0, w * h);
819
820 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
821
822 EXTEND (SP, 3); 1609 EXTEND (SP, 2);
823 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1632 else
1633 {
824 PUSHs (sv_2mortal (newSViv (h))); 1634 PUSHs (sv_2mortal (newSViv (index)));
825 PUSHs (sv_2mortal (retval)); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
1636 }
826} 1637}
827 1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1643 pango_opengl_render_layout_subpixel (
1644 self->pl,
1645 &self->rc,
1646 x * PANGO_SCALE, y * PANGO_SCALE,
1647 self->r, self->g, self->b, self->a,
1648 flags
1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1653
1654void
1655draw (DC::Layout self)
1656 CODE:
1657{
1658 glEnable (GL_TEXTURE_2D);
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1665
1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
828MODULE = CFClient PACKAGE = CFClient::Texture 1673MODULE = Deliantra::Client PACKAGE = DC::Texture
829 1674
1675PROTOTYPES: ENABLE
1676
830void 1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1682 {
1683 STRLEN datalen;
1684 char *data = SvPVbyte (data_, datalen);
1685 int bpp = datalen / (ow * oh);
1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1687
1688 SvPOK_only (result_);
1689 SvCUR_set (result_, nw * nh * bpp);
1690
1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1692 while (oh--)
1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1694
1695 sv_setsv (data_, result_);
1696 }
1697}
1698
1699void
831draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
832 PROTOTYPE: $$$;$$ 1701 PROTOTYPE: $$$;$$
1702 ALIAS:
1703 draw_quad_alpha = 1
1704 draw_quad_alpha_premultiplied = 2
833 CODE: 1705 CODE:
834{ 1706{
835 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
836 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
837 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
838 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
839 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
840 1714
841 if (items < 5) 1715 if (items < 5)
842 { 1716 {
843 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
844 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
845 } 1719 }
846 1720
1721 if (ix)
1722 {
1723 glEnable (GL_BLEND);
1724
1725 if (ix == 2)
1726 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1727 else
1728 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1729 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1730
1731 glEnable (GL_ALPHA_TEST);
1732 glAlphaFunc (GL_GREATER, 0.01f);
1733 }
1734
847 glBindTexture (GL_TEXTURE_2D, name); 1735 glBindTexture (GL_TEXTURE_2D, name);
848 if (wrap_mode) { 1736
849 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
850 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
851 }
852 glBegin (GL_QUADS); 1737 glBegin (GL_QUADS);
853 glTexCoord2f (0, 0); glVertex2f (x , y ); 1738 glTexCoord2f (0, 0); glVertex2f (x , y );
854 glTexCoord2f (0, t); glVertex2f (x , y + h); 1739 glTexCoord2f (0, t); glVertex2f (x , y + h);
855 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1740 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
856 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1741 glTexCoord2f (s, 0); glVertex2f (x + w, y );
857 glEnd (); 1742 glEnd ();
858}
859 1743
1744 if (ix)
1745 {
1746 glDisable (GL_ALPHA_TEST);
1747 glDisable (GL_BLEND);
1748 }
1749}
1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
860MODULE = CFClient PACKAGE = CFClient::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
861 1884
862CFClient::Map 1885PROTOTYPES: DISABLE
863new (SV *class, int map_width, int map_height) 1886
1887DC::Map
1888new (SV *klass)
864 CODE: 1889 CODE:
865 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
866 RETVAL->x = 0; 1891 RETVAL->x = 0;
867 RETVAL->y = 0; 1892 RETVAL->y = 0;
868 RETVAL->w = map_width; 1893 RETVAL->w = 0;
869 RETVAL->h = map_height; 1894 RETVAL->h = 0;
870 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
871 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
872 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
873 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
874 RETVAL->texs = 8192;
875 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
876 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
877 RETVAL->row = 0; 1900 RETVAL->row = 0;
878 OUTPUT: 1901 OUTPUT:
879 RETVAL 1902 RETVAL
880 1903
881void 1904void
882DESTROY (CFClient::Map self) 1905DESTROY (DC::Map self)
883 CODE: 1906 CODE:
884{ 1907{
885 map_clear (self); 1908 map_clear (self);
886 Safefree (self->face); 1909 Safefree (self->face2tile);
1910 Safefree (self->tex);
887 Safefree (self); 1911 Safefree (self);
888} 1912}
889 1913
890void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
891clear (CFClient::Map self) 1921clear (DC::Map self)
892 CODE: 1922 CODE:
893 map_clear (self); 1923 map_clear (self);
894 1924
895void 1925void
896set_face (CFClient::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
897 CODE: 1927 CODE:
898{ 1928{
899 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
900 { 1930 need_texid (self, tile);
901 Append (mapface, self->face, self->faces, self->faces);
902 self->faces *= 2;
903 }
904
905 self->face [face] = texid;
906} 1931}
907 1932
908void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
909set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
910 CODE: 1958 CODE:
911{ 1959{
912 while (self->texs <= texid) 1960 need_texid (self, texid);
913 {
914 Append (maptex, self->tex, self->texs, self->texs);
915 self->texs *= 2;
916 }
917 1961
918 { 1962 {
919 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
920 1964
921 tex->name = name; 1965 tex->name = name;
926 tex->r = r; 1970 tex->r = r;
927 tex->g = g; 1971 tex->g = g;
928 tex->b = b; 1972 tex->b = b;
929 tex->a = a; 1973 tex->a = a;
930 } 1974 }
1975
1976 // somewhat hackish, but for textures that require it, it really
1977 // improves the look, and most others don't suffer.
1978 glBindTexture (GL_TEXTURE_2D, name);
1979 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1981 // use uglier nearest interpolation because linear suffers
1982 // from transparent color bleeding and ugly wrapping effects.
1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
931} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
932 2005
933int 2006int
934ox (CFClient::Map self) 2007ox (DC::Map self)
935 ALIAS: 2008 ALIAS:
936 oy = 1 2009 oy = 1
2010 x = 2
2011 y = 3
2012 w = 4
2013 h = 5
937 CODE: 2014 CODE:
938 switch (ix) 2015 switch (ix)
939 { 2016 {
940 case 0: RETVAL = self->ox; break; 2017 case 0: RETVAL = self->ox; break;
941 case 1: RETVAL = self->oy; break; 2018 case 1: RETVAL = self->oy; break;
2019 case 2: RETVAL = self->x; break;
2020 case 3: RETVAL = self->y; break;
2021 case 4: RETVAL = self->w; break;
2022 case 5: RETVAL = self->h; break;
942 } 2023 }
943 OUTPUT: 2024 OUTPUT:
944 RETVAL 2025 RETVAL
945 2026
946void 2027void
947scroll (CFClient::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
948 CODE: 2029 CODE:
949{ 2030{
950 if (dx > 0) 2031 if (dx > 0)
951 map_blank (self, self->x, self->y, dx - 1, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
952 else if (dx < 0) 2033 else if (dx < 0)
953 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
954 2035
955 if (dy > 0) 2036 if (dy > 0)
956 map_blank (self, self->x, self->y, self->w, dy - 1); 2037 map_blank (self, self->x, self->y, self->w, dy);
957 else if (dy < 0) 2038 else if (dy < 0)
958 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
959 2040
960 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
961 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
962 2043
963 while (self->y < 0) 2044 while (self->y < 0)
964 { 2045 {
965 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
966 2047
967 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
968 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
969 } 2050 }
970} 2051}
971 2052
972void 2053SV *
973map1a_update (CFClient::Map self, SV *data_) 2054map1a_update (DC::Map self, SV *data_)
974 CODE: 2055 CODE:
975{ 2056{
976 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
977 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
978 mapcell *cell; 2059 mapcell *cell;
979 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
980 2063
981 while (data < data_end) 2064 while (data < data_end - 1)
982 { 2065 {
983 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
984 2067
985 x = ((flags >> 10) & 63) + self->x; 2068 x = self->x + ((flags >> 10) & 63);
986 y = ((flags >> 4) & 63) + self->y; 2069 y = self->y + ((flags >> 4) & 63);
987 2070
988 cell = map_get_cell (self, x, y); 2071 cell = map_get_cell (self, x, y);
989 2072
990 if (flags & 15) 2073 if (flags & 15)
991 { 2074 {
992 if (cell->darkness < 0) 2075 if (!cell->darkness)
993 { 2076 {
2077 memset (cell, 0, sizeof (*cell));
994 cell->darkness = 0; 2078 cell->darkness = 256;
995 cell->face [0] = 0;
996 cell->face [1] = 0;
997 cell->face [2] = 0;
998 } 2079 }
999 2080
1000 cell->darkness = flags & 8 ? *data++ : 255;
1001
1002 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1003 2082
1004 if (flags & 4) 2083 if (flags & 8)
1005 { 2084 {
1006 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2085 uint8_t ext, cmd;
2086
2087 do
2088 {
2089 ext = *data++;
2090 cmd = ext & 0x7f;
2091
2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2095 {
2096 cell->stat_width = 1;
2097 cell->stat_hp = *data++;
2098 }
2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2116 }
2117 while (ext & 0x80);
1007 } 2118 }
1008 2119
2120 for (z = 0; z <= 2; ++z)
1009 if (flags & 2) 2121 if (flags & (4 >> z))
1010 { 2122 {
1011 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1012 } 2142 }
1013
1014 if (flags & 1)
1015 {
1016 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1017 }
1018 } 2143 }
1019 else 2144 else
1020 cell->darkness = -1; 2145 CELL_CLEAR (cell);
1021 } 2146 }
1022} 2147}
2148 OUTPUT:
2149 RETVAL
1023 2150
1024SV * 2151SV *
1025mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1026 CODE: 2153 CODE:
1027{ 2154{
1028 int x1, x; 2155 int x1, x;
1029 int y1, y; 2156 int y1, y;
1030 int z; 2157 int z;
1043 ? self->row + y 2170 ? self->row + y
1044 : 0; 2171 : 0;
1045 2172
1046 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1047 { 2174 {
1048 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1049 2176
1050 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1051 { 2178 {
1052 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1053 2180
1054 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1055 { 2182 {
1056 mapface face = cell->face [z];
1057
1058 if (face)
1059 {
1060 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1061 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1062 int a1 = tex.a; 2185 int a1 = tex.a;
1063 2186
1064 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1065 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1066 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1067 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1068 }
1069 } 2191 }
1070 } 2192 }
1071 2193
1072 *map++ = (r ) 2194 *map++ = (r )
1073 | (g << 8) 2195 | (g << 8)
1074 | (b << 16) 2196 | (b << 16)
1075 | (a << 24); 2197 | (a << 24);
1076 } 2198 }
1077 } 2199 }
1078 2200
1079 RETVAL = map_sv; 2201 RETVAL = map_sv;
1080} 2202}
1081 OUTPUT: 2203 OUTPUT:
1082 RETVAL 2204 RETVAL
1083 2205
1084void 2206void
1085draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1086 PPCODE: 2208 CODE:
1087{ 2209{
1088 int vx, vy;
1089 int x, y, z; 2210 int x, y, z;
1090 int last_name;
1091 mapface face;
1092 int sw4 = (sw + 3) & ~3;
1093 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1094 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1095 2211
1096 memset (darkness, 255, sw4 * sh); 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1097 SvPOK_only (darkness_sv); 2213 int pl_x, pl_y;
1098 SvCUR_set (darkness_sv, sw4 * sh); 2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1099 2219
1100 vx = self->x + (self->w - sw) / 2 - shift_x; 2220 pl_tex.name = 0;
1101 vy = self->y + (self->h - sh) / 2 - shift_y;
1102 2221
1103 /* 2222 // that's current max. sorry.
1104 int vx = self->vx = self->w >= sw 2223 if (sw > 255) sw = 255;
1105 ? self->x + (self->w - sw) / 2 2224 if (sh > 255) sh = 255;
1106 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1107 2225
1108 int vy = self->vy = self->h >= sh 2226 memset (&key, 0, sizeof (key));
1109 ? self->y + (self->h - sh) / 2 2227 key.r = 255;
1110 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2228 key.g = 255;
1111 */ 2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
1112 2233
1113 glColor4ub (255, 255, 255, 255); 2234 mx += self->x;
2235 my += self->y;
1114 2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
2258
2259 glEnable (GL_BLEND);
1115 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1116 glEnable (GL_BLEND);
1117 glEnable (GL_TEXTURE_2D);
1118 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1119 2262
1120 glBegin (GL_QUADS);
1121
1122 last_name = 0;
1123
1124 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1125 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1126 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1127 { 2272 {
1128 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1129 2274
1130 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1131 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1132 { 2388 {
1133 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1134 2391
1135 darkness[y * sw4 + x] = cell->darkness < 0 2392 if (!(bits & 0x1000)
1136 ? 255 - FOW_DARKNESS 2393 && skey.level == level
1137 : 255 - cell->darkness; 2394 && level > smooth_max [skey.x][skey.y])
1138
1139 face = cell->face [z];
1140
1141 if (face)
1142 { 2395 {
1143 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1144
1145 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1146 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1147 2403
1148 if (last_name != tex.name) 2404 if (tex.name)
1149 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1150 glEnd (); 2412 glEnd ();
1151 last_name = tex.name;
1152 glBindTexture (GL_TEXTURE_2D, last_name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1153 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1154 } 2436 }
1155
1156 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1157 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1158 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1159 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1160 } 2437 }
1161 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
2443 }
2444 }
2445
2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
2451
2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2466 glDisable (GL_BLEND);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1162 } 2564 }
2565 }
1163 2566
1164 glEnd (); 2567 glEnd ();
1165 2568 glDisable (GL_BLEND);
1166 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1167 glDisable (GL_BLEND); 2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2574 PPCODE:
2575{
2576 int x, y;
2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2585
2586 SvPOK_only (darkness3_sv);
2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2588
2589 mx += self->x - 1;
2590 my += self->y - 1;
2591
2592 for (y = 0; y < sh1; y++)
2593 if (0 <= y + my && y + my < self->rows)
2594 {
2595 maprow *row = self->row + (y + my);
2596
2597 for (x = 0; x < sw1; x++)
2598 if (row->c0 <= x + mx && x + mx < row->c1)
2599 {
2600 mapcell *cell = row->col + (x + mx - row->c0);
2601
2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2605 }
2606 }
2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1168 2645
1169 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1170 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1171 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1172 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1173} 2650}
1174 2651
1175SV * 2652SV *
1176get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1177 CODE: 2654 CODE:
1178{ 2655{
1179 int x, y, x1, y1; 2656 int x, y, x1, y1;
1180 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1181 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1206 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1207 { 2684 {
1208 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1209 uint8_t flags = 0; 2686 uint8_t flags = 0;
1210 2687
1211 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1212 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1213 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1214 2691
1215 *data++ = flags; 2692 *data++ = flags;
1216 2693
1217 if (flags & 1) 2694 if (flags & 1)
1218 { 2695 {
2696 tileid tile = cell->tile [0];
1219 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1220 *data++ = cell->face [0]; 2698 *data++ = tile;
1221 } 2699 }
1222 2700
1223 if (flags & 2) 2701 if (flags & 2)
1224 { 2702 {
2703 tileid tile = cell->tile [1];
1225 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1226 *data++ = cell->face [1]; 2705 *data++ = tile;
1227 } 2706 }
1228 2707
1229 if (flags & 4) 2708 if (flags & 4)
1230 { 2709 {
2710 tileid tile = cell->tile [2];
1231 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1232 *data++ = cell->face [2]; 2712 *data++ = tile;
1233 } 2713 }
1234 } 2714 }
1235 else 2715 else
1236 *data++ = 0; 2716 *data++ = 0;
1237 } 2717 }
1238 } 2718 }
1239 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1240 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1241 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1242 RETVAL = data_sv; 2727 RETVAL = data_sv;
1243} 2728}
1244 OUTPUT: 2729 OUTPUT:
1245 RETVAL 2730 RETVAL
1246 2731
1247void 2732void
1248set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1249 PPCODE: 2734 PPCODE:
1250{ 2735{
1251 int x, y, z; 2736 int x, y, z;
1252 int w, h; 2737 int w, h;
1253 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1254 2749
1255 if (*data++ != 0) 2750 if (*data++ != 0)
1256 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1257 2752
1258 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1259 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1260 2755
1261 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1273 { 2768 {
1274 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1275 2770
1276 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1277 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1278 uint8_t flags = *data++; 2778 flags = *data++;
1279 2779
1280 if (flags) 2780 if (flags)
1281 { 2781 {
1282 mapface face[3] = { 0, 0, 0 };
1283
1284 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1285 2784
1286 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1287 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1288 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1289 2788
1290 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1291 { 2790 {
1292 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1293 2793
1294 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1295 { 2795 {
1296 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1297 2797
1298 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1299 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1300 } 2805 }
1301 } 2806 }
1302 } 2807 }
1303 } 2808 }
1304 } 2809 }
1305} 2810}
1306 2811
1307MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1308 2813
1309CFClient::MixChunk 2814DC::RW
1310new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1311 CODE: 2816 CODE:
1312 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1313 OUTPUT: 2823 OUTPUT:
1314 RETVAL 2824 RETVAL
1315 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1316void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1317DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1318 CODE: 2954 CODE:
1319 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1320 2956
1321int 2957int
1322volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1323 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1324 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1325 OUTPUT: 2963 OUTPUT:
1326 RETVAL 2964 RETVAL
1327 2965
1328int 2966DC::Channel
1329play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1330 CODE: 2968 CODE:
2969{
1331 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1332 OUTPUT: 2981 OUTPUT:
1333 RETVAL 2982 RETVAL
1334 2983
1335MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1336 2997
1337int 2998int
1338volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1339 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1340 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1341 OUTPUT: 3005 OUTPUT:
1342 RETVAL 3006 RETVAL
1343 3007
1344CFClient::MixMusic 3008void
1345new_from_file (SV *class, char *path) 3009fade_out (int ms)
1346 CODE: 3010 CODE:
1347 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1348 OUTPUT: 3022 OUTPUT:
1349 RETVAL 3023 RETVAL
1350 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1351void 3032void
1352DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1353 CODE: 3034 CODE:
1354 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1355 3036
1356int 3037int
1357play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1358 CODE: 3039 CODE:
1359 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1360 OUTPUT: 3041 OUTPUT:
1361 RETVAL 3042 RETVAL
1362 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1363MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1364 3052
1365BOOT: 3053BOOT:
1366{ 3054{
1367 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1368 static const struct { 3056 static const struct {
1369 const char *name; 3057 const char *name;
1370 IV iv; 3058 IV iv;
1371 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1372# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1373 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1374 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1375 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1376 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1377 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
3070 const_iv (GL_CULL_FACE),
1378 const_iv (GL_SCISSOR_TEST), 3071 const_iv (GL_SCISSOR_TEST),
3072 const_iv (GL_DEPTH_TEST),
3073 const_iv (GL_ALPHA_TEST),
3074 const_iv (GL_NORMALIZE),
3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1379 const_iv (GL_AND), 3079 const_iv (GL_AND),
1380 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1381 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1382 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1383 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_DST_ALPHA),
1384 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1385 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
3090 const_iv (GL_SRC_ALPHA_SATURATE),
1386 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1387 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1388 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
3097 const_iv (GL_UNSIGNED_SHORT),
3098 const_iv (GL_UNSIGNED_INT),
1389 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
3100 const_iv (GL_INTENSITY),
3101 const_iv (GL_LUMINANCE),
3102 const_iv (GL_LUMINANCE_ALPHA),
1390 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1391 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1392 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1393 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1394 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1395 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1396 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1397 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1398 const_iv (GL_TEXTURE_ENV_MODE), 3119 const_iv (GL_TEXTURE_ENV_MODE),
1399 const_iv (GL_TEXTURE_WRAP_S), 3120 const_iv (GL_TEXTURE_WRAP_S),
1400 const_iv (GL_TEXTURE_WRAP_T), 3121 const_iv (GL_TEXTURE_WRAP_T),
3122 const_iv (GL_REPEAT),
1401 const_iv (GL_CLAMP), 3123 const_iv (GL_CLAMP),
1402 const_iv (GL_REPEAT), 3124 const_iv (GL_CLAMP_TO_EDGE),
1403 const_iv (GL_NEAREST), 3125 const_iv (GL_NEAREST),
1404 const_iv (GL_LINEAR), 3126 const_iv (GL_LINEAR),
1405 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3127 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1406 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3128 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1407 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3129 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1408 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3130 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1409 const_iv (GL_GENERATE_MIPMAP), 3131 const_iv (GL_GENERATE_MIPMAP),
1410 const_iv (GL_MODULATE), 3132 const_iv (GL_MODULATE),
1411 const_iv (GL_DECAL), 3133 const_iv (GL_DECAL),
1412 const_iv (GL_REPLACE), 3134 const_iv (GL_REPLACE),
3135 const_iv (GL_DEPTH_BUFFER_BIT),
1413 const_iv (GL_COLOR_BUFFER_BIT), 3136 const_iv (GL_COLOR_BUFFER_BIT),
1414 const_iv (GL_PROJECTION), 3137 const_iv (GL_PROJECTION),
1415 const_iv (GL_MODELVIEW), 3138 const_iv (GL_MODELVIEW),
1416 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1417 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1418 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1419 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1420 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1421 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
3147 const_iv (GL_LINE_LOOP),
1422 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
3149 const_iv (GL_QUAD_STRIP),
3150 const_iv (GL_TRIANGLES),
3151 const_iv (GL_TRIANGLE_STRIP),
3152 const_iv (GL_TRIANGLE_FAN),
1423 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_POLYGON),
1424 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1425 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
3163 const_iv (GL_V2F),
3164 const_iv (GL_V3F),
3165 const_iv (GL_T2F_V3F),
3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1426# undef const_iv 3170# undef const_iv
1427 }; 3171 };
1428 3172
1429 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1430 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1431} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
3190gl_vendor ()
3191 CODE:
3192 RETVAL = (const char *)glGetString (GL_VENDOR);
3193 OUTPUT:
3194 RETVAL
3195
3196const char *
3197gl_version ()
3198 CODE:
3199 RETVAL = (const char *)glGetString (GL_VERSION);
3200 OUTPUT:
3201 RETVAL
3202
3203const char *
3204gl_extensions ()
3205 CODE:
3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3207 OUTPUT:
3208 RETVAL
3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
1432 3227
1433int glGetError () 3228int glGetError ()
3229
3230void glFinish ()
3231
3232void glFlush ()
1434 3233
1435void glClear (int mask) 3234void glClear (int mask)
1436 3235
1437void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1438 PROTOTYPE: @ 3237 PROTOTYPE: @
1445 3244
1446void glHint (int target, int mode) 3245void glHint (int target, int mode)
1447 3246
1448void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
1449 3248
3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3250 CODE:
3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
3254
3255void glDepthMask (int flag)
3256
1450void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
1451 3258
1452void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
1453 3260
1454void glMatrixMode (int mode) 3261void glMatrixMode (int mode)
1457 3264
1458void glPopMatrix () 3265void glPopMatrix ()
1459 3266
1460void glLoadIdentity () 3267void glLoadIdentity ()
1461 3268
3269void glDrawBuffer (int buffer)
3270
3271void glReadBuffer (int buffer)
3272
1462# near and far are due to microsofts buggy c compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3275
3276# near_ and far_ are due to microsofts buggy "c" compiler
1463void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
1464 3280
1465void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
1466 3282
1467void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
1468 3284
1476 3292
1477void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
1478 CODE: 3294 CODE:
1479 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
1480 3296
1481void glBegin (int mode)
1482
1483void glEnd ()
1484
1485void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
1486 PROTOTYPE: @ 3298 PROTOTYPE: @
3299 ALIAS:
3300 glColor_premultiply = 1
1487 CODE: 3301 CODE:
1488 glColor4ub (r * 255., g * 255., b * 255., a * 255.); 3302 if (ix)
3303 {
3304 r *= a;
3305 g *= a;
3306 b *= a;
3307 }
3308 // microsoft visual "c" rounds instead of truncating...
3309 glColor4f (r, g, b, a);
3310
3311void glRasterPos (float x, float y, float z = 0.)
3312 CODE:
3313 glRasterPos3f (0, 0, z);
3314 glBitmap (0, 0, 0, 0, x, y, 0);
1489 3315
1490void glVertex (float x, float y, float z = 0.) 3316void glVertex (float x, float y, float z = 0.)
1491 CODE: 3317 CODE:
1492 glVertex3f (x, y, z); 3318 glVertex3f (x, y, z);
1493 3319
1494void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
1495 CODE: 3321 CODE:
1496 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
1497 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
1498void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
1499 CODE: 3354 CODE:
1500 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
1501 3356
1502void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
1505 3360
1506void glBindTexture (int target, int name) 3361void glBindTexture (int target, int name)
1507 3362
1508void glConvolutionParameter (int target, int pname, float params) 3363void glConvolutionParameter (int target, int pname, float params)
1509 CODE: 3364 CODE:
1510 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3365 if (gl.ConvolutionParameterf)
3366 gl.ConvolutionParameterf (target, pname, params);
1511 3367
1512void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3368void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1513 CODE: 3369 CODE:
1514 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3370 if (gl.ConvolutionFilter2D)
1515 (target, internalformat, width, height, format, type, data)); 3371 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1516 3372
1517void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1518 CODE: 3374 CODE:
1519 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3375 if (gl.SeparableFilter2D)
1520 (target, internalformat, width, height, format, type, row, column)); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1521 3377
1522void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1523 3379
1524void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1525 3381
1526void glRasterPos (int x, int y) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
1527 CODE: 3383
1528 glRasterPos2i (x, y); 3384void glPixelZoom (float x, float y)
1529 3385
1530void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1531 3387
1532int glGenTexture () 3388int glGenTexture ()
1533 CODE: 3389 CODE:
1534{ 3390 RETVAL = gen_texture ();
1535 GLuint name;
1536 glGenTextures (1, &name);
1537 RETVAL = name;
1538}
1539 OUTPUT: 3391 OUTPUT:
1540 RETVAL 3392 RETVAL
1541 3393
1542void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
1543 CODE: 3395 CODE:
1544{
1545 GLuint name_ = name;
1546 glDeleteTextures (1, &name_); 3396 del_texture (name);
1547} 3397
1548
1549int glGenList () 3398int glGenList ()
1550 CODE: 3399 CODE:
1551 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
1552 OUTPUT: 3401 OUTPUT:
1553 RETVAL 3402 RETVAL
1560 3409
1561void glEndList () 3410void glEndList ()
1562 3411
1563void glCallList (int list) 3412void glCallList (int list)
1564 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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