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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
12#include <string.h> 32#include <cstring>
13#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
14 40
15#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
16#include <SDL_endian.h> 43#include <SDL_endian.h>
17#include <SDL_image.h> 44#include <SDL_image.h>
18#include <SDL_mixer.h> 45#include <SDL_mixer.h>
19#include <SDL_opengl.h> 46#include <SDL_opengl.h>
20 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
21#include <glib/gmacros.h> 58#include <glib.h>
22 59
23#include <pango/pango.h> 60#include <pango/pango.h>
24#include <pango/pangofc-fontmap.h> 61
25#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
26#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
27 72
28#ifndef _WIN32 73#ifndef _WIN32
29# include <sys/types.h> 74# include <sys/types.h>
30# include <sys/socket.h> 75# include <sys/socket.h>
31# include <netinet/in.h> 76# include <netinet/in.h>
32# include <netinet/tcp.h> 77# include <netinet/tcp.h>
33# include <inttypes.h> 78# include <inttypes.h>
34#else
35 typedef unsigned char uint8_t;
36 typedef unsigned short uint16_t;
37 typedef unsigned int uint32_t;
38 typedef signed char int8_t;
39 typedef signed short int16_t;
40 typedef signed int int32_t;
41#endif 79#endif
42 80
43#include "glext.h" 81#include "ecb.h"
44 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
45#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
46 89
47#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
49 92
50#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
51 94
52#define GL_CALL(type,func,args) \ 95/* mask out modifiers we are not interested in */
53 { \ 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
54 static int init_; \ 97
55 static type fptr_; \ 98#define KMOD_LRAM 0x10000 // our extension
56 \ 99
57 if (!init_) \ 100#define TEXID_SPEECH 1
58 { \ 101#define TEXID_NOFACE 2
59 init_ = 1; \ 102
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 103static char *
61 } \ 104fast_sv_grow (SV *sv, STRLEN need)
62 \ 105{
63 if (fptr_) \ 106 STRLEN len = SvLEN (sv);
64 fptr_ args; \ 107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
65 } 116 }
66 117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
123
124static struct
125{
126#define GL_FUNC(ptr,name) ptr name;
127#include "glfunc.h"
128#undef GL_FUNC
129} gl;
130
131static void
132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133{
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140}
141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
67typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
69 177
70typedef PangoFontDescription *CFClient__Font; 178typedef PangoFontDescription *DC__Font;
71 179
180static int
181shape_attr_p (PangoLayoutRun *run)
182{
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196}
197
72typedef struct cf_layout { 198struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 199 PangoLayout *pl;
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
76 int base_height; 201 int base_height;
77 CFClient__Font font; 202 DC__Font font;
78} *CFClient__Layout; 203 rc_t rc;
204};
79 205
206typedef cf_layout *DC__Layout;
207
80static CFClient__Font default_font; 208static DC__Font default_font;
81static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
83 211
84static void 212static void
85substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
86{ 214{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 220}
90 221
91static void 222static void
92layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
93{ 224{
94 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
95 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
96 */ 227 */
97 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
98 229
99 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
100 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
101 232
102 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
103} 234}
104 235
105static void 236static void
106layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
107{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
108 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
109 243
110 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
111 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
112 246
113 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
114} 248 if (!rect.height) rect.height = 1;
115 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
116typedef uint16_t mapface; 257typedef uint16_t faceid;
117 258
118typedef struct { 259struct maptex
260{
119 GLint name; 261 GLuint name;
120 int w, h; 262 int w, h;
121 float s, t; 263 float s, t;
122 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
123} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
124 269
125typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
126 int16_t darkness; 274 uint16_t darkness;
127 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
128} mapcell; 276};
129 277
130typedef struct { 278struct maprow
279{
131 int32_t c0, c1; 280 int32_t c0, c1;
132 mapcell *col; 281 mapcell *col;
133} maprow; 282};
134 283
135typedef struct map { 284struct mapgrid {
136 int x, y, w, h; 285 int x, y, w, h;
137 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
138 int faces; 287 int faces; tileid *face2tile; // [faceid]
139 mapface *face; 288 int texs; maptex *tex; // [tileid]
140
141 int texs;
142 maptex *tex;
143 289
144 int32_t rows; 290 int32_t rows;
145 maprow *row; 291 maprow *row;
146} *CFClient__Map; 292};
147 293
148static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
149prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
150{ 299{
151 char *p; 300 T *p;
152 301
153 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
154 Zero (p, inc, char); 303 Zero (p, inc, T);
155 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
156 Safefree (ptr); 305 Safefree (ptr);
157 306
158 return p; 307 ptr = p;
159} 308}
160 309
161static char * 310template<typename T>
311static void
162append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
163{ 313{
164 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
165 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
166
167 return ptr;
168} 316}
169 317
170#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
171#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
172 337
173static maprow * 338static maprow *
174map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
175{ 340{
176 if (0 > y) 341 if (0 > y)
177 { 342 {
178 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
179 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
180 345
181 self->rows += extend; 346 self->rows += extend;
182 self->y += extend; 347 self->y += extend;
183 y += extend; 348 y += extend;
184 } 349 }
185 else if (y >= self->rows) 350 else if (y >= self->rows)
186 { 351 {
187 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
188 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
189 self->rows += extend; 354 self->rows += extend;
190 } 355 }
191 356
192 return self->row + y; 357 return self->row + y;
193} 358}
203 } 368 }
204 369
205 if (row->c0 > x) 370 if (row->c0 > x)
206 { 371 {
207 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
208 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
209 row->c0 -= extend; 374 row->c0 -= extend;
210 } 375 }
211 else if (x >= row->c1) 376 else if (x >= row->c1)
212 { 377 {
213 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
214 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
215 row->c1 += extend; 380 row->c1 += extend;
216 } 381 }
217 382
218 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
219} 384}
220 385
221static mapcell * 386static mapcell *
222map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
223{ 388{
224 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
225} 390}
226 391
227static void 392static void
228map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
229{ 394{
230 int r; 395 int r;
231 396
232 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
233 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
240 self->oy = 0; 405 self->oy = 0;
241 self->row = 0; 406 self->row = 0;
242 self->rows = 0; 407 self->rows = 0;
243} 408}
244 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
245static void 420static void
246map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
247{ 422{
248 int x, y; 423 int x, y;
249 maprow *row; 424 maprow *row;
425 mapcell *cell;
250 426
251 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
252 if (y >= 0) 428 if (y >= 0)
253 { 429 {
254 if (y >= self->rows) 430 if (y >= self->rows)
260 if (x >= row->c0) 436 if (x >= row->c0)
261 { 437 {
262 if (x >= row->c1) 438 if (x >= row->c1)
263 break; 439 break;
264 440
265 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
266 } 444 }
267 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
268} 481}
269 482
270static void 483static void
271music_finished (void) 484music_finished (void)
272{ 485{
291 ev.data2 = 0; 504 ev.data2 = 0;
292 505
293 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
294} 507}
295 508
296MODULE = CFClient PACKAGE = CFClient 509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
297 639
298PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
299 641
300BOOT: 642BOOT:
301{ 643{
302 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
303 static const struct { 645 static const struct {
304 const char *name; 646 const char *name;
305 IV iv; 647 IV iv;
306 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
307# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
308 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
309 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
310 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
311 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
312 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
321 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
322 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
323 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
324 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
325 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
326 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
327 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
328 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
329 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
330 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
385 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
386 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
387 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
388 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
389 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
390 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
391 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
392 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
393 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
394 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
395 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
396 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
397 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
398 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
399 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
400 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
401 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
402 const_iv (KMOD_CTRL), 809
403 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
404 const_iv (KMOD_ALT), 811
405 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
406# undef const_iv 842# undef const_iv
407 }; 843 };
408 844
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
411} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
857
858int
859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
864
865NV floor (NV x)
866
867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
412 882
413void 883void
414pango_init () 884pango_init ()
415 CODE: 885 CODE:
416{ 886{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx
418 ft2_fontmap = pango_ft2_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
421 890 /*pango_context_set_font_description (opengl_context, default_font);*/
422 cairo_fontmap = pango_cairo_font_map_get_default (); 891#if PANGO_VERSION_CHECK (1, 15, 2)
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
424} 895}
425 896
426int 897char *SDL_GetError ()
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
428 898
429void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
430SDL_Quit () 908void SDL_Quit ()
431 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
432void 920void
433SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
434 PPCODE: 922 PPCODE:
435{ 923{
436 SDL_Rect **m; 924 SDL_Rect **m;
437 925
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
442 930
931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
933
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 938
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
451
452 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 941
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 943
457 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
458 while (*m) 945 while (*m)
459 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
460 AV *av = newAV (); 949 AV *av = newAV ();
461 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
462 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
463 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
464 956
465 ++m; 957 ++m;
466 } 958 }
467} 959}
468 960
469int 961int
470SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
471 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
472 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 975 );
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 976
977 if (RETVAL)
978 {
979 av_clear (texture_av);
980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
981#include "glfunc.h"
982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
985 }
986}
476 OUTPUT: 987 OUTPUT:
477 RETVAL 988 RETVAL
478 989
479void 990void
991SDL_WM_SetCaption (const char *title, const char *icon)
992
993void
480SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
481 995
996char *
997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
482void 1010void
483SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
484 PPCODE: 1015 PPCODE:
485{ 1016{
486 SDL_Event ev; 1017 SDL_Event ev;
487 1018
488 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
489 { 1021 {
490 HV *hv = newHV (); 1022 HV *hv = newHV ();
491 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
492 1024
493 switch (ev.type) 1025 switch (ev.type)
494 { 1026 {
495 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
496 case SDL_KEYUP: 1028 case SDL_KEYUP:
497 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
498 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
499 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
500 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
501 break; 1034 break;
502 1035
503 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 1039 break;
507 1040
508 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
514 break; 1067 break;
515 1068
516 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1072
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 1077 break;
526 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
527 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
528 break; 1083 break;
529 } 1084 }
530 1085
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
532 } 1087 }
533} 1088}
534 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
535int 1103int
536Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
537 POSTCALL: 1105 POSTCALL:
538 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
539 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
540 1108
541void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
542Mix_CloseAudio () 1126Mix_CloseAudio ()
543 1127
544int 1128int
545Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
546 1130
1131const char *
1132Mix_GetError ()
1133
547void 1134void
548lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
549 CODE: 1136 CODE:
1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1138
1139void
1140win32_proxy_info ()
1141 PPCODE:
1142{
550#ifndef _WIN32 1143#ifdef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 char buffer[2048];
1145 DWORD buflen;
1146
1147 EXTEND (SP, 3);
1148
1149 buflen = sizeof (buffer);
1150 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1151 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1152 {
1153 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1157 {
1158 PUSHs (newSVpv (buffer, 0));
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1162 PUSHs (newSVpv (buffer, 0));
1163 }
1164 }
552#endif 1165#endif
1166}
553 1167
554char * 1168int
555gl_version () 1169add_font (char *file)
556 CODE: 1170 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
558 OUTPUT: 1172 OUTPUT:
559 RETVAL 1173 RETVAL
560 1174
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567
568void 1175void
569add_font (char *file) 1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
570 CODE: 1177
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
572#ifdef _WIN32 1179void
573 // cairo... sigh... requires win2000 1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
574 AddFontResourceEx (file, FR_PRIVATE, 0);
575#endif
576 1181
577void 1182void
578load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
579 ALIAS: 1184 ALIAS:
580 load_image_file = 1 1185 load_image_file = 1
583 STRLEN image_len; 1188 STRLEN image_len;
584 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
585 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
586 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
587 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
588 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
589 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
590 1195
591 if (!rw) 1196 if (!rw)
592 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
593 1198
622 1227
623 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1228 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
624 1229
625 assert (surface2->pitch == surface2->w * 4); 1230 assert (surface2->pitch == surface2->w * 4);
626 1231
1232 SDL_LockSurface (surface2);
627 EXTEND (SP, 5); 1233 EXTEND (SP, 6);
628 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
629 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
630 SDL_LockSurface (surface2);
631 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
632 SDL_UnlockSurface (surface2);
633 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
634 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
635 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1240 SDL_UnlockSurface (surface2);
636 1241
637 SDL_FreeSurface (surface); 1242 SDL_FreeSurface (surface);
638 SDL_FreeSurface (surface2); 1243 SDL_FreeSurface (surface2);
639} 1244}
640 1245
664} 1269}
665 1270
666void 1271void
667error (char *message) 1272error (char *message)
668 CODE: 1273 CODE:
1274 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 1275#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1277#endif
1278
1279void
1280fatal (char *message)
1281 CODE:
1282 fprintf (stderr, "FATAL: %s\n", message);
1283#ifdef _WIN32
1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1285#endif
1286 _exit (1);
1287
1288void
1289_exit (int retval = 0)
1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
671#else 1293#else
672 fprintf (stderr, "ERROR: %s\n", message); 1294 _exit (retval);
673#endif 1295#endif
674 1296
675void 1297void
676fatal (char *message) 1298debug ()
677 CODE: 1299 CODE:
678#ifdef _WIN32 1300{
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1301#if DEBUG
680#else 1302 VALGRIND_DO_LEAK_CHECK;
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 1303#endif
683 exit (1); 1304}
684 1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
685MODULE = CFClient PACKAGE = CFClient::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
686 1314
687CFClient::Font 1315PROTOTYPES: DISABLE
1316
1317DC::Font
688new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
689 CODE: 1319 CODE:
690{ 1320{
691 int count; 1321 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
693 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
695} 1325}
696 OUTPUT: 1326 OUTPUT:
697 RETVAL 1327 RETVAL
698 1328
699void 1329void
700DESTROY (CFClient::Font self) 1330DESTROY (DC::Font self)
701 CODE: 1331 CODE:
702 pango_font_description_free (self); 1332 pango_font_description_free (self);
703 1333
704void 1334void
705make_default (CFClient::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
706 CODE: 1337 CODE:
707 default_font = self; 1338 default_font = self;
708 1339
709MODULE = CFClient PACKAGE = CFClient::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
710 1341
711CFClient::Layout 1342PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0)
713 CODE:
714 New (0, RETVAL, 1, struct cf_layout);
715 1343
1344void
1345glyph_cache_backup ()
1346 PROTOTYPE:
1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_restore ();
1355
1356DC::Layout
1357new (SV *klass)
1358 CODE:
1359 RETVAL = new cf_layout;
1360
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
717 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
719 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
720 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
721 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
722 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
726 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
727 OUTPUT: 1371 OUTPUT:
728 RETVAL 1372 RETVAL
729 1373
730void 1374void
731DESTROY (CFClient::Layout self) 1375DESTROY (DC::Layout self)
732 CODE: 1376 CODE:
733 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
734 Safefree (self); 1378 delete self;
735 1379
736int
737is_rgba (CFClient::Layout self)
738 CODE:
739 RETVAL = self->rgba;
740 OUTPUT:
741 RETVAL
742
743void 1380void
744set_text (CFClient::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
745 CODE: 1382 CODE:
746{ 1383{
747 STRLEN textlen; 1384 STRLEN textlen;
748 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
749 1386
750 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
751} 1388}
752 1389
753void 1390void
754set_markup (CFClient::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
755 CODE: 1392 CODE:
756{ 1393{
757 STRLEN textlen; 1394 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
759 1396
760 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
761} 1398}
762 1399
1400void
1401set_shapes (DC::Layout self, ...)
1402 CODE:
1403{
1404 PangoAttrList *attrs = 0;
1405 const char *text = pango_layout_get_text (self->pl);
1406 const char *pos = text;
1407 int arg = 4;
1408
1409 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1410 {
1411 PangoRectangle inkrect, rect;
1412 PangoAttribute *attr;
1413
1414 int x = SvIV (ST (arg - 3));
1415 int y = SvIV (ST (arg - 2));
1416 int w = SvIV (ST (arg - 1));
1417 int h = SvIV (ST (arg ));
1418
1419 inkrect.x = 0;
1420 inkrect.y = 0;
1421 inkrect.width = 0;
1422 inkrect.height = 0;
1423
1424 rect.x = x * PANGO_SCALE;
1425 rect.y = y * PANGO_SCALE;
1426 rect.width = w * PANGO_SCALE;
1427 rect.height = h * PANGO_SCALE;
1428
1429 if (!attrs)
1430 attrs = pango_layout_get_attributes (self->pl);
1431
1432 attr = pango_attr_shape_new (&inkrect, &rect);
1433 attr->start_index = pos - text;
1434 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1435 pango_attr_list_insert (attrs, attr);
1436
1437 arg += 4;
1438 pos += sizeof (OBJ_STR) - 1;
1439 }
1440
1441 if (attrs)
1442 pango_layout_set_attributes (self->pl, attrs);
1443}
1444
1445void
1446get_shapes (DC::Layout self)
1447 PPCODE:
1448{
1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1450
1451 do
1452 {
1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1454
1455 if (run && shape_attr_p (run))
1456 {
1457 PangoRectangle extents;
1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1459
1460 EXTEND (SP, 2);
1461 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1463 }
1464 }
1465 while (pango_layout_iter_next_run (iter));
1466
1467 pango_layout_iter_free (iter);
1468}
1469
1470int
1471has_wrapped (DC::Layout self)
1472 CODE:
1473{
1474 int lines = 1;
1475 const char *text = pango_layout_get_text (self->pl);
1476
1477 while (*text)
1478 lines += *text++ == '\n';
1479
1480 RETVAL = lines < pango_layout_get_line_count (self->pl);
1481}
1482 OUTPUT:
1483 RETVAL
1484
763SV * 1485SV *
764get_text (CFClient::Layout self) 1486get_text (DC::Layout self)
765 CODE: 1487 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 1489 sv_utf8_decode (RETVAL);
768 OUTPUT: 1490 OUTPUT:
769 RETVAL 1491 RETVAL
770 1492
771void 1493void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
773 CODE: 1495 CODE:
774 self->r = r; 1496 self->r = r;
775 self->g = g; 1497 self->g = g;
776 self->b = b; 1498 self->b = b;
777 self->a = a; 1499 self->a = a;
778 1500
779void 1501void
780set_font (CFClient::Layout self, CFClient::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
781 CODE: 1503 CODE:
782 if (self->font != font) 1504 if (self->font != font)
783 { 1505 {
784 self->font = font; 1506 self->font = font;
785 layout_update_font (self); 1507 layout_update_font (self);
786 } 1508 }
787 1509
788void 1510void
789set_height (CFClient::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
790 CODE: 1512 CODE:
791 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
792 { 1514 {
793 self->base_height = base_height; 1515 self->base_height = base_height;
794 layout_update_font (self); 1516 layout_update_font (self);
795 } 1517 }
796 1518
797void 1519void
798set_width (CFClient::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
799 CODE: 1521 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 1523
802void 1524void
1525set_indent (DC::Layout self, int indent)
1526 CODE:
1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1528
1529void
1530set_spacing (DC::Layout self, int spacing)
1531 CODE:
1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1533
1534void
1535set_ellipsise (DC::Layout self, int ellipsise)
1536 CODE:
1537 pango_layout_set_ellipsize (self->pl,
1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1541 : PANGO_ELLIPSIZE_NONE
1542 );
1543
1544void
1545set_single_paragraph_mode (DC::Layout self, int spm)
1546 CODE:
1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1548
1549void
803size (CFClient::Layout self) 1550size (DC::Layout self)
804 PPCODE: 1551 PPCODE:
805{ 1552{
806 int w, h; 1553 int w, h;
807 1554
808 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
811 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
812 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
813} 1560}
814 1561
815int 1562int
1563descent (DC::Layout self)
1564 CODE:
1565{
1566 PangoRectangle rect;
1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1569 RETVAL = PANGO_DESCENT (rect);
1570}
1571 OUTPUT:
1572 RETVAL
1573
1574int
816xy_to_index (CFClient::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
817 CODE: 1576 CODE:
818{ 1577{
819 int index, trailing; 1578 int index, trailing;
820 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
821 RETVAL = index; 1580 RETVAL = index + trailing;
822} 1581}
823 OUTPUT: 1582 OUTPUT:
824 RETVAL 1583 RETVAL
825 1584
826void 1585void
827cursor_pos (CFClient::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
828 PPCODE: 1587 PPCODE:
829{ 1588{
830 PangoRectangle strong_pos; 1589 PangoRectangle pos;
831 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
832 1591
833 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
834 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
835 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
837} 1596}
838 1597
839void 1598void
840render (CFClient::Layout self) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
841 PPCODE: 1600 PPCODE:
842{ 1601{
843 SV *retval; 1602 int line, x;
844 int w, h;
845 1603
846 layout_get_pixel_size (self, &w, &h); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
847 1605#if !PANGO_VERSION_CHECK (1, 17, 3)
848 if (self->rgba) 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
849 { 1607 --line;
850 cairo_surface_t *surface; 1608#endif
851 cairo_t *cairo;
852
853 retval = newSV (w * h * 4);
854 SvPOK_only (retval);
855 SvCUR_set (retval, w * h * 4);
856
857 memset (SvPVX (retval), 0, w * h * 4);
858
859 surface = cairo_image_surface_create_for_data (
860 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
861 cairo = cairo_create (surface);
862 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
863
864 pango_cairo_show_layout (cairo, self->pl);
865
866 cairo_destroy (cairo);
867 cairo_surface_destroy (surface);
868
869 // what a mess, and its premultiplied, too :(
870 {
871 uint32_t *p = (uint32_t *)SvPVX (retval);
872 uint32_t *e = p + w * h;
873
874 while (p < e)
875 {
876 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8);
878 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba;
880 }
881 }
882
883 EXTEND (SP, 5); 1609 EXTEND (SP, 2);
884 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
885 PUSHs (sv_2mortal (newSViv (h))); 1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
886 PUSHs (sv_2mortal (retval));
887 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 }
890 else 1632 else
891 { 1633 {
892 FT_Bitmap bitmap;
893
894 retval = newSV (w * h);
895 SvPOK_only (retval);
896 SvCUR_set (retval, w * h);
897
898 bitmap.rows = h;
899 bitmap.width = w;
900 bitmap.pitch = w;
901 bitmap.buffer = (unsigned char*)SvPVX (retval);
902 bitmap.num_grays = 256;
903 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
904
905 memset (bitmap.buffer, 0, w * h);
906
907 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
908
909 EXTEND (SP, 5);
910 PUSHs (sv_2mortal (newSViv (w))); 1634 PUSHs (sv_2mortal (newSViv (index)));
911 PUSHs (sv_2mortal (newSViv (h))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
912 PUSHs (sv_2mortal (retval));
913 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 } 1636 }
916} 1637}
917 1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1643 pango_opengl_render_layout_subpixel (
1644 self->pl,
1645 &self->rc,
1646 x * PANGO_SCALE, y * PANGO_SCALE,
1647 self->r, self->g, self->b, self->a,
1648 flags
1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1653
1654void
1655draw (DC::Layout self)
1656 CODE:
1657{
1658 glEnable (GL_TEXTURE_2D);
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1665
1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
918MODULE = CFClient PACKAGE = CFClient::Texture 1673MODULE = Deliantra::Client PACKAGE = DC::Texture
919 1674
1675PROTOTYPES: ENABLE
1676
920void 1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1682 {
1683 STRLEN datalen;
1684 char *data = SvPVbyte (data_, datalen);
1685 int bpp = datalen / (ow * oh);
1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1687
1688 SvPOK_only (result_);
1689 SvCUR_set (result_, nw * nh * bpp);
1690
1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1692 while (oh--)
1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1694
1695 sv_setsv (data_, result_);
1696 }
1697}
1698
1699void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1701 PROTOTYPE: $$$;$$
923 ALIAS: 1702 ALIAS:
924 draw_quad_alpha = 1 1703 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1704 draw_quad_alpha_premultiplied = 2
926 CODE: 1705 CODE:
927{ 1706{
928 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
933 1714
934 if (items < 5) 1715 if (items < 5)
935 { 1716 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1719 }
939 1720
940 if (ix) 1721 if (ix)
941 { 1722 {
942 glEnable (GL_BLEND); 1723 glEnable (GL_BLEND);
1724
1725 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1726 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1727 else
1728 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1729 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1730
1731 glEnable (GL_ALPHA_TEST);
1732 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1733 }
945 1734
946 glBindTexture (GL_TEXTURE_2D, name); 1735 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1736
954 glBegin (GL_QUADS); 1737 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1738 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1739 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1740 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1741 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1742 glEnd ();
960 1743
961 if (ix) 1744 if (ix)
1745 {
1746 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1748 }
963} 1749}
964 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
965MODULE = CFClient PACKAGE = CFClient::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
966 1884
967CFClient::Map 1885PROTOTYPES: DISABLE
968new (SV *class, int map_width, int map_height) 1886
1887DC::Map
1888new (SV *klass)
969 CODE: 1889 CODE:
970 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
971 RETVAL->x = 0; 1891 RETVAL->x = 0;
972 RETVAL->y = 0; 1892 RETVAL->y = 0;
973 RETVAL->w = map_width; 1893 RETVAL->w = 0;
974 RETVAL->h = map_height; 1894 RETVAL->h = 0;
975 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
976 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
977 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
978 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
979 RETVAL->texs = 8192;
980 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
981 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
982 RETVAL->row = 0; 1900 RETVAL->row = 0;
983 OUTPUT: 1901 OUTPUT:
984 RETVAL 1902 RETVAL
985 1903
986void 1904void
987DESTROY (CFClient::Map self) 1905DESTROY (DC::Map self)
988 CODE: 1906 CODE:
989{ 1907{
990 map_clear (self); 1908 map_clear (self);
991 Safefree (self->face); 1909 Safefree (self->face2tile);
1910 Safefree (self->tex);
992 Safefree (self); 1911 Safefree (self);
993} 1912}
994 1913
995void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
996clear (CFClient::Map self) 1921clear (DC::Map self)
997 CODE: 1922 CODE:
998 map_clear (self); 1923 map_clear (self);
999 1924
1000void 1925void
1001set_face (CFClient::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1002 CODE: 1927 CODE:
1003{ 1928{
1004 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1005 { 1930 need_texid (self, tile);
1006 Append (mapface, self->face, self->faces, self->faces);
1007 self->faces *= 2;
1008 }
1009
1010 self->face [face] = texid;
1011} 1931}
1012 1932
1013void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1014set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1015 CODE: 1958 CODE:
1016{ 1959{
1017 while (self->texs <= texid) 1960 need_texid (self, texid);
1018 {
1019 Append (maptex, self->tex, self->texs, self->texs);
1020 self->texs *= 2;
1021 }
1022 1961
1023 { 1962 {
1024 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1025 1964
1026 tex->name = name; 1965 tex->name = name;
1031 tex->r = r; 1970 tex->r = r;
1032 tex->g = g; 1971 tex->g = g;
1033 tex->b = b; 1972 tex->b = b;
1034 tex->a = a; 1973 tex->a = a;
1035 } 1974 }
1975
1976 // somewhat hackish, but for textures that require it, it really
1977 // improves the look, and most others don't suffer.
1978 glBindTexture (GL_TEXTURE_2D, name);
1979 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1981 // use uglier nearest interpolation because linear suffers
1982 // from transparent color bleeding and ugly wrapping effects.
1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
1037 2005
1038int 2006int
1039ox (CFClient::Map self) 2007ox (DC::Map self)
1040 ALIAS: 2008 ALIAS:
1041 oy = 1 2009 oy = 1
2010 x = 2
2011 y = 3
2012 w = 4
2013 h = 5
1042 CODE: 2014 CODE:
1043 switch (ix) 2015 switch (ix)
1044 { 2016 {
1045 case 0: RETVAL = self->ox; break; 2017 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 2018 case 1: RETVAL = self->oy; break;
2019 case 2: RETVAL = self->x; break;
2020 case 3: RETVAL = self->y; break;
2021 case 4: RETVAL = self->w; break;
2022 case 5: RETVAL = self->h; break;
1047 } 2023 }
1048 OUTPUT: 2024 OUTPUT:
1049 RETVAL 2025 RETVAL
1050 2026
1051void 2027void
1052scroll (CFClient::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1053 CODE: 2029 CODE:
1054{ 2030{
1055 if (dx > 0) 2031 if (dx > 0)
1056 map_blank (self, self->x, self->y, dx - 1, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1057 else if (dx < 0) 2033 else if (dx < 0)
1058 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1059 2035
1060 if (dy > 0) 2036 if (dy > 0)
1061 map_blank (self, self->x, self->y, self->w, dy - 1); 2037 map_blank (self, self->x, self->y, self->w, dy);
1062 else if (dy < 0) 2038 else if (dy < 0)
1063 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1064 2040
1065 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1066 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1067 2043
1068 while (self->y < 0) 2044 while (self->y < 0)
1069 { 2045 {
1070 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1071 2047
1072 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1073 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1074 } 2050 }
1075} 2051}
1076 2052
1077void 2053SV *
1078map1a_update (CFClient::Map self, SV *data_) 2054map1a_update (DC::Map self, SV *data_)
1079 CODE: 2055 CODE:
1080{ 2056{
1081 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1082 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1083 mapcell *cell; 2059 mapcell *cell;
1084 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1085 2063
1086 while (data < data_end) 2064 while (data < data_end - 1)
1087 { 2065 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1089 2067
1090 x = ((flags >> 10) & 63) + self->x; 2068 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 2069 y = self->y + ((flags >> 4) & 63);
1092 2070
1093 cell = map_get_cell (self, x, y); 2071 cell = map_get_cell (self, x, y);
1094 2072
1095 if (flags & 15) 2073 if (flags & 15)
1096 { 2074 {
1097 if (cell->darkness < 0) 2075 if (!cell->darkness)
1098 { 2076 {
2077 memset (cell, 0, sizeof (*cell));
1099 cell->darkness = 0; 2078 cell->darkness = 256;
1100 cell->face [0] = 0;
1101 cell->face [1] = 0;
1102 cell->face [2] = 0;
1103 } 2079 }
1104 2080
1105 cell->darkness = flags & 8 ? *data++ : 255;
1106
1107 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1108 2082
1109 if (flags & 4) 2083 if (flags & 8)
1110 { 2084 {
1111 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2085 uint8_t ext, cmd;
2086
2087 do
2088 {
2089 ext = *data++;
2090 cmd = ext & 0x7f;
2091
2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2095 {
2096 cell->stat_width = 1;
2097 cell->stat_hp = *data++;
2098 }
2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2116 }
2117 while (ext & 0x80);
1112 } 2118 }
1113 2119
2120 for (z = 0; z <= 2; ++z)
1114 if (flags & 2) 2121 if (flags & (4 >> z))
1115 { 2122 {
1116 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1117 } 2142 }
1118
1119 if (flags & 1)
1120 {
1121 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1122 }
1123 } 2143 }
1124 else 2144 else
1125 cell->darkness = -1; 2145 CELL_CLEAR (cell);
1126 } 2146 }
1127} 2147}
2148 OUTPUT:
2149 RETVAL
1128 2150
1129SV * 2151SV *
1130mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1131 CODE: 2153 CODE:
1132{ 2154{
1133 int x1, x; 2155 int x1, x;
1134 int y1, y; 2156 int y1, y;
1135 int z; 2157 int z;
1148 ? self->row + y 2170 ? self->row + y
1149 : 0; 2171 : 0;
1150 2172
1151 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1152 { 2174 {
1153 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1154 2176
1155 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1156 { 2178 {
1157 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1158 2180
1159 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1160 { 2182 {
1161 mapface face = cell->face [z];
1162
1163 if (face)
1164 {
1165 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1166 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1167 int a1 = tex.a; 2185 int a1 = tex.a;
1168 2186
1169 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1170 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1171 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1172 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1173 }
1174 } 2191 }
1175 } 2192 }
1176 2193
1177 *map++ = (r ) 2194 *map++ = (r )
1178 | (g << 8) 2195 | (g << 8)
1179 | (b << 16) 2196 | (b << 16)
1180 | (a << 24); 2197 | (a << 24);
1181 } 2198 }
1182 } 2199 }
1183 2200
1184 RETVAL = map_sv; 2201 RETVAL = map_sv;
1185} 2202}
1186 OUTPUT: 2203 OUTPUT:
1187 RETVAL 2204 RETVAL
1188 2205
1189void 2206void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1191 PPCODE: 2208 CODE:
1192{ 2209{
1193 int vx, vy;
1194 int x, y, z; 2210 int x, y, z;
1195 int last_name;
1196 mapface face;
1197 int sw4 = (sw + 3) & ~3;
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1200 2211
1201 memset (darkness, 255, sw4 * sh); 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1202 SvPOK_only (darkness_sv); 2213 int pl_x, pl_y;
1203 SvCUR_set (darkness_sv, sw4 * sh); 2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1204 2219
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 2220 pl_tex.name = 0;
1206 vy = self->y + (self->h - sh) / 2 - shift_y;
1207 2221
1208 /* 2222 // that's current max. sorry.
1209 int vx = self->vx = self->w >= sw 2223 if (sw > 255) sw = 255;
1210 ? self->x + (self->w - sw) / 2 2224 if (sh > 255) sh = 255;
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1212 2225
1213 int vy = self->vy = self->h >= sh 2226 memset (&key, 0, sizeof (key));
1214 ? self->y + (self->h - sh) / 2 2227 key.r = 255;
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2228 key.g = 255;
1216 */ 2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
1217 2233
1218 glColor4ub (255, 255, 255, 255); 2234 mx += self->x;
2235 my += self->y;
1219 2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
2258
2259 glEnable (GL_BLEND);
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224 2262
1225 glBegin (GL_QUADS);
1226
1227 last_name = 0;
1228
1229 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1230 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1231 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1232 { 2272 {
1233 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1234 2274
1235 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1237 { 2388 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1239 2391
1240 darkness[y * sw4 + x] = cell->darkness < 0 2392 if (!(bits & 0x1000)
1241 ? 255 - FOW_DARKNESS 2393 && skey.level == level
1242 : 255 - cell->darkness; 2394 && level > smooth_max [skey.x][skey.y])
1243
1244 face = cell->face [z];
1245
1246 if (face)
1247 { 2395 {
1248 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1249
1250 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1251 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1252 2403
1253 if (last_name != tex.name) 2404 if (tex.name)
1254 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1255 glEnd (); 2412 glEnd ();
1256 last_name = tex.name;
1257 glBindTexture (GL_TEXTURE_2D, last_name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1258 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1259 } 2436 }
1260
1261 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1262 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1263 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1264 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1265 } 2437 }
1266 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
2443 }
2444 }
2445
2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
2451
2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2466 glDisable (GL_BLEND);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1267 } 2564 }
2565 }
1268 2566
1269 glEnd (); 2567 glEnd ();
1270 2568 glDisable (GL_BLEND);
1271 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1272 glDisable (GL_BLEND); 2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2574 PPCODE:
2575{
2576 int x, y;
2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2585
2586 SvPOK_only (darkness3_sv);
2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2588
2589 mx += self->x - 1;
2590 my += self->y - 1;
2591
2592 for (y = 0; y < sh1; y++)
2593 if (0 <= y + my && y + my < self->rows)
2594 {
2595 maprow *row = self->row + (y + my);
2596
2597 for (x = 0; x < sw1; x++)
2598 if (row->c0 <= x + mx && x + mx < row->c1)
2599 {
2600 mapcell *cell = row->col + (x + mx - row->c0);
2601
2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2605 }
2606 }
2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1273 2645
1274 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1277 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1278} 2650}
1279 2651
1280SV * 2652SV *
1281get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1282 CODE: 2654 CODE:
1283{ 2655{
1284 int x, y, x1, y1; 2656 int x, y, x1, y1;
1285 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1286 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1311 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1312 { 2684 {
1313 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1314 uint8_t flags = 0; 2686 uint8_t flags = 0;
1315 2687
1316 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1317 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1318 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1319 2691
1320 *data++ = flags; 2692 *data++ = flags;
1321 2693
1322 if (flags & 1) 2694 if (flags & 1)
1323 { 2695 {
2696 tileid tile = cell->tile [0];
1324 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1325 *data++ = cell->face [0]; 2698 *data++ = tile;
1326 } 2699 }
1327 2700
1328 if (flags & 2) 2701 if (flags & 2)
1329 { 2702 {
2703 tileid tile = cell->tile [1];
1330 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1331 *data++ = cell->face [1]; 2705 *data++ = tile;
1332 } 2706 }
1333 2707
1334 if (flags & 4) 2708 if (flags & 4)
1335 { 2709 {
2710 tileid tile = cell->tile [2];
1336 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1337 *data++ = cell->face [2]; 2712 *data++ = tile;
1338 } 2713 }
1339 } 2714 }
1340 else 2715 else
1341 *data++ = 0; 2716 *data++ = 0;
1342 } 2717 }
1343 } 2718 }
1344 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1345 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1346 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1347 RETVAL = data_sv; 2727 RETVAL = data_sv;
1348} 2728}
1349 OUTPUT: 2729 OUTPUT:
1350 RETVAL 2730 RETVAL
1351 2731
1352void 2732void
1353set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1354 PPCODE: 2734 PPCODE:
1355{ 2735{
1356 int x, y, z; 2736 int x, y, z;
1357 int w, h; 2737 int w, h;
1358 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1359 2749
1360 if (*data++ != 0) 2750 if (*data++ != 0)
1361 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1362 2752
1363 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1364 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1365 2755
1366 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1378 { 2768 {
1379 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1380 2770
1381 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1382 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1383 uint8_t flags = *data++; 2778 flags = *data++;
1384 2779
1385 if (flags) 2780 if (flags)
1386 { 2781 {
1387 mapface face[3] = { 0, 0, 0 };
1388
1389 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1390 2784
1391 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1392 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1393 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1394 2788
1395 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1396 { 2790 {
1397 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1398 2793
1399 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1400 { 2795 {
1401 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1402 2797
1403 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1404 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1405 } 2805 }
1406 } 2806 }
1407 } 2807 }
1408 } 2808 }
1409 } 2809 }
1410} 2810}
1411 2811
1412MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1413 2813
1414CFClient::MixChunk 2814DC::RW
1415new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1416 CODE: 2816 CODE:
1417 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1418 OUTPUT: 2823 OUTPUT:
1419 RETVAL 2824 RETVAL
1420 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1421void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1422DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1423 CODE: 2954 CODE:
1424 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1425 2956
1426int 2957int
1427volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1428 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1429 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1430 OUTPUT: 2963 OUTPUT:
1431 RETVAL 2964 RETVAL
1432 2965
1433int 2966DC::Channel
1434play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1435 CODE: 2968 CODE:
2969{
1436 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1437 OUTPUT: 2981 OUTPUT:
1438 RETVAL 2982 RETVAL
1439 2983
1440MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1441 2997
1442int 2998int
1443volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1444 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1445 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1446 OUTPUT: 3005 OUTPUT:
1447 RETVAL 3006 RETVAL
1448 3007
1449CFClient::MixMusic 3008void
1450new_from_file (SV *class, char *path) 3009fade_out (int ms)
1451 CODE: 3010 CODE:
1452 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1453 OUTPUT: 3022 OUTPUT:
1454 RETVAL 3023 RETVAL
1455 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1456void 3032void
1457DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1458 CODE: 3034 CODE:
1459 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1460 3036
1461int 3037int
1462play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1463 CODE: 3039 CODE:
1464 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1465 OUTPUT: 3041 OUTPUT:
1466 RETVAL 3042 RETVAL
1467 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1468MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1469 3052
1470BOOT: 3053BOOT:
1471{ 3054{
1472 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1473 static const struct { 3056 static const struct {
1474 const char *name; 3057 const char *name;
1475 IV iv; 3058 IV iv;
1476 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1477# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1478 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
3070 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 3071 const_iv (GL_SCISSOR_TEST),
3072 const_iv (GL_DEPTH_TEST),
3073 const_iv (GL_ALPHA_TEST),
3074 const_iv (GL_NORMALIZE),
3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1484 const_iv (GL_AND), 3079 const_iv (GL_AND),
1485 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
3090 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
3097 const_iv (GL_UNSIGNED_SHORT),
3098 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
3100 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
3102 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1498 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1499 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1501 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 3119 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 3120 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 3121 const_iv (GL_TEXTURE_WRAP_T),
3122 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 3123 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 3124 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 3125 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 3126 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3127 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3128 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3129 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3130 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 3131 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 3132 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 3133 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 3134 const_iv (GL_REPLACE),
3135 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 3136 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 3137 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 3138 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1527 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
3147 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
3149 const_iv (GL_QUAD_STRIP),
3150 const_iv (GL_TRIANGLES),
3151 const_iv (GL_TRIANGLE_STRIP),
3152 const_iv (GL_TRIANGLE_FAN),
1529 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_POLYGON),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1531 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
3163 const_iv (GL_V2F),
3164 const_iv (GL_V3F),
3165 const_iv (GL_T2F_V3F),
3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1532# undef const_iv 3170# undef const_iv
1533 }; 3171 };
1534 3172
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1537} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
3190gl_vendor ()
3191 CODE:
3192 RETVAL = (const char *)glGetString (GL_VENDOR);
3193 OUTPUT:
3194 RETVAL
3195
3196const char *
3197gl_version ()
3198 CODE:
3199 RETVAL = (const char *)glGetString (GL_VERSION);
3200 OUTPUT:
3201 RETVAL
3202
3203const char *
3204gl_extensions ()
3205 CODE:
3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3207 OUTPUT:
3208 RETVAL
3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
1538 3227
1539int glGetError () 3228int glGetError ()
3229
3230void glFinish ()
3231
3232void glFlush ()
1540 3233
1541void glClear (int mask) 3234void glClear (int mask)
1542 3235
1543void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 3237 PROTOTYPE: @
1551 3244
1552void glHint (int target, int mode) 3245void glHint (int target, int mode)
1553 3246
1554void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
1555 3248
3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3250 CODE:
3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
3254
3255void glDepthMask (int flag)
3256
1556void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
1557 3258
1558void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
1559 3260
1560void glMatrixMode (int mode) 3261void glMatrixMode (int mode)
1563 3264
1564void glPopMatrix () 3265void glPopMatrix ()
1565 3266
1566void glLoadIdentity () 3267void glLoadIdentity ()
1567 3268
3269void glDrawBuffer (int buffer)
3270
3271void glReadBuffer (int buffer)
3272
1568# near and far are due to microsofts buggy c compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3275
3276# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
1570 3280
1571void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
1572 3282
1573void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
1574 3284
1582 3292
1583void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
1584 CODE: 3294 CODE:
1585 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
1586 3296
1587void glBegin (int mode)
1588
1589void glEnd ()
1590
1591void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 3298 PROTOTYPE: @
3299 ALIAS:
3300 glColor_premultiply = 1
1593 CODE: 3301 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 3302 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 3303 {
3304 r *= a;
3305 g *= a;
3306 b *= a;
3307 }
3308 // microsoft visual "c" rounds instead of truncating...
3309 glColor4f (r, g, b, a);
3310
3311void glRasterPos (float x, float y, float z = 0.)
3312 CODE:
3313 glRasterPos3f (0, 0, z);
3314 glBitmap (0, 0, 0, 0, x, y, 0);
1596 3315
1597void glVertex (float x, float y, float z = 0.) 3316void glVertex (float x, float y, float z = 0.)
1598 CODE: 3317 CODE:
1599 glVertex3f (x, y, z); 3318 glVertex3f (x, y, z);
1600 3319
1601void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
1602 CODE: 3321 CODE:
1603 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
1604 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
1605void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
1606 CODE: 3354 CODE:
1607 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
1608 3356
1609void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
1612 3360
1613void glBindTexture (int target, int name) 3361void glBindTexture (int target, int name)
1614 3362
1615void glConvolutionParameter (int target, int pname, float params) 3363void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 3364 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3365 if (gl.ConvolutionParameterf)
3366 gl.ConvolutionParameterf (target, pname, params);
1618 3367
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3368void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 3369 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3370 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 3371 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 3372
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 3374 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3375 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 3377
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1630 3379
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 3381
1633void glRasterPos (int x, int y) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE: 3383
1635 glRasterPos2i (x, y); 3384void glPixelZoom (float x, float y)
1636 3385
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 3387
1639int glGenTexture () 3388int glGenTexture ()
1640 CODE: 3389 CODE:
1641{ 3390 RETVAL = gen_texture ();
1642 GLuint name;
1643 glGenTextures (1, &name);
1644 RETVAL = name;
1645}
1646 OUTPUT: 3391 OUTPUT:
1647 RETVAL 3392 RETVAL
1648 3393
1649void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
1650 CODE: 3395 CODE:
1651{
1652 GLuint name_ = name;
1653 glDeleteTextures (1, &name_); 3396 del_texture (name);
1654} 3397
1655
1656int glGenList () 3398int glGenList ()
1657 CODE: 3399 CODE:
1658 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
1659 OUTPUT: 3401 OUTPUT:
1660 RETVAL 3402 RETVAL
1667 3409
1668void glEndList () 3410void glEndList ()
1669 3411
1670void glCallList (int list) 3412void glCallList (int list)
1671 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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