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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.85 by root, Fri May 19 03:49:47 2006 UTC vs.
Revision 1.331 by root, Mon Nov 19 00:10:34 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#include "ecb.h"
45 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
47 89
48#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
50 92
51#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
52 94
53#define GL_CALL(type,func,args) \ 95/* mask out modifiers we are not interested in */
54 { \ 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
55 static int init_; \ 97
56 static type fptr_; \ 98#define KMOD_LRAM 0x10000 // our extension
57 \ 99
58 if (!init_) \ 100#define TEXID_SPEECH 1
59 { \ 101#define TEXID_NOFACE 2
60 init_ = 1; \ 102
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \ 103static char *
62 } \ 104fast_sv_grow (SV *sv, STRLEN need)
63 \ 105{
64 if (fptr_) \ 106 STRLEN len = SvLEN (sv);
65 fptr_ args; \ 107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
66 } 116 }
67 117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
123
124static struct
125{
126#define GL_FUNC(ptr,name) ptr name;
127#include "glfunc.h"
128#undef GL_FUNC
129} gl;
130
131static void
132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133{
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140}
141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
70 177
71typedef PangoFontDescription *CFClient__Font; 178typedef PangoFontDescription *DC__Font;
72 179
180static int
181shape_attr_p (PangoLayoutRun *run)
182{
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196}
197
73typedef struct cf_layout { 198struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 199 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
77 int base_height; 201 int base_height;
78 CFClient__Font font; 202 DC__Font font;
79} *CFClient__Layout; 203 rc_t rc;
204};
80 205
206typedef cf_layout *DC__Layout;
207
81static CFClient__Font default_font; 208static DC__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 209static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 210static PangoFontMap *opengl_fontmap;
84 211
85static void 212static void
86substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
87{ 214{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 216#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 218#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 220}
95 221
96static void 222static void
97layout_update_font (CFClient__Layout self) 223layout_update_font (DC__Layout self)
98{ 224{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
101 */ 227 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
103 229
104 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
105 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
106 232
107 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
108} 234}
109 235
110static void 236static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
112{ 238{
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
114 243
115 if (!*w) *w = 1; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 246
118 *w = (*w + 3) & ~3; 247 if (!rect.width) rect.width = 1;
119} 248 if (!rect.height) rect.height = 1;
120 249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
121typedef uint16_t mapface; 257typedef uint16_t faceid;
122 258
123typedef struct { 259struct maptex
260{
124 GLint name; 261 GLuint name;
125 int w, h; 262 int w, h;
126 float s, t; 263 float s, t;
127 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
128} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
129 269
130typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
131 int16_t darkness; 274 uint16_t darkness;
132 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 276};
134 277
135typedef struct { 278struct maprow
279{
136 int32_t c0, c1; 280 int32_t c0, c1;
137 mapcell *col; 281 mapcell *col;
138} maprow; 282};
139 283
140typedef struct map { 284struct mapgrid {
141 int x, y, w, h; 285 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 287 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 288 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 289
149 int32_t rows; 290 int32_t rows;
150 maprow *row; 291 maprow *row;
151} *CFClient__Map; 292};
152 293
153static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
154prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
155{ 299{
156 char *p; 300 T *p;
157 301
158 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
159 Zero (p, inc, char); 303 Zero (p, inc, T);
160 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
161 Safefree (ptr); 305 Safefree (ptr);
162 306
163 return p; 307 ptr = p;
164} 308}
165 309
166static char * 310template<typename T>
311static void
167append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
168{ 313{
169 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
170 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
171
172 return ptr;
173} 316}
174 317
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
177 337
178static maprow * 338static maprow *
179map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
180{ 340{
181 if (0 > y) 341 if (0 > y)
182 { 342 {
183 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
185 345
186 self->rows += extend; 346 self->rows += extend;
187 self->y += extend; 347 self->y += extend;
188 y += extend; 348 y += extend;
189 } 349 }
190 else if (y >= self->rows) 350 else if (y >= self->rows)
191 { 351 {
192 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
193 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
194 self->rows += extend; 354 self->rows += extend;
195 } 355 }
196 356
197 return self->row + y; 357 return self->row + y;
198} 358}
208 } 368 }
209 369
210 if (row->c0 > x) 370 if (row->c0 > x)
211 { 371 {
212 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
213 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
214 row->c0 -= extend; 374 row->c0 -= extend;
215 } 375 }
216 else if (x >= row->c1) 376 else if (x >= row->c1)
217 { 377 {
218 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
219 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
220 row->c1 += extend; 380 row->c1 += extend;
221 } 381 }
222 382
223 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
224} 384}
225 385
226static mapcell * 386static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
228{ 388{
229 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
230} 390}
231 391
232static void 392static void
233map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
234{ 394{
235 int r; 395 int r;
236 396
237 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
245 self->oy = 0; 405 self->oy = 0;
246 self->row = 0; 406 self->row = 0;
247 self->rows = 0; 407 self->rows = 0;
248} 408}
249 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
250static void 420static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
252{ 422{
253 int x, y; 423 int x, y;
254 maprow *row; 424 maprow *row;
425 mapcell *cell;
255 426
256 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 428 if (y >= 0)
258 { 429 {
259 if (y >= self->rows) 430 if (y >= self->rows)
265 if (x >= row->c0) 436 if (x >= row->c0)
266 { 437 {
267 if (x >= row->c1) 438 if (x >= row->c1)
268 break; 439 break;
269 440
270 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
271 } 444 }
272 } 445 }
446}
447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
273} 481}
274 482
275static void 483static void
276music_finished (void) 484music_finished (void)
277{ 485{
296 ev.data2 = 0; 504 ev.data2 = 0;
297 505
298 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
299} 507}
300 508
301MODULE = CFClient PACKAGE = CFClient 509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
302 639
303PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
304 641
305BOOT: 642BOOT:
306{ 643{
307 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
308 static const struct { 645 static const struct {
309 const char *name; 646 const char *name;
310 IV iv; 647 IV iv;
311 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
313 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
395 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL), 809
408 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
409 const_iv (KMOD_ALT), 811
410 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
411# undef const_iv 842# undef const_iv
412 }; 843 };
413 844
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
857
858int
859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
864
865NV floor (NV x)
866
867NV ceil (NV x)
868
869IV minpot (UV n)
870
871IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
417 882
418void 883void
419pango_init () 884pango_init ()
420 CODE: 885 CODE:
421{ 886{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 887 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426 890 /*pango_context_set_font_description (opengl_context, default_font);*/
427 cairo_fontmap = pango_cairo_font_map_get_default (); 891#if PANGO_VERSION_CHECK (1, 15, 2)
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894#endif
429} 895}
430 896
431int 897char *SDL_GetError ()
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
433 898
434void 899void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902int SDL_Init (U32 flags)
903
904int SDL_InitSubSystem (U32 flags)
905
906void SDL_QuitSubSystem (U32 flags)
907
435SDL_Quit () 908void SDL_Quit ()
436 909
910int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
437void 920void
438SDL_ListModes () 921SDL_ListModes (int rgb, int alpha)
439 PPCODE: 922 PPCODE:
440{ 923{
441 SDL_Rect **m; 924 SDL_Rect **m;
442 925
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 930
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 933
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 938
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
458 SDL_EnableUNICODE (1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
460 941
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 943
463 if (m && m != (SDL_Rect **)-1) 944 if (m && m != (SDL_Rect **)-1)
464 while (*m) 945 while (*m)
465 { 946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
466 AV *av = newAV (); 949 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 950 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
470 956
471 ++m; 957 ++m;
472 } 958 }
473} 959}
474 960
475int 961int
476SDL_SetVideoMode (int w, int h, int fullscreen) 962SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
477 CODE: 963 CODE:
964{
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
478 RETVAL = !!SDL_SetVideoMode ( 973 RETVAL = !!SDL_SetVideoMode (
479 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
480 ); 975 );
481 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 976
977 if (RETVAL)
978 {
979 av_clear (texture_av);
980#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
981#include "glfunc.h"
982#undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
985 }
986}
482 OUTPUT: 987 OUTPUT:
483 RETVAL 988 RETVAL
484 989
485void 990void
991SDL_WM_SetCaption (const char *title, const char *icon)
992
993void
486SDL_GL_SwapBuffers () 994SDL_GL_SwapBuffers ()
487 995
996char *
997SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
999
1000int
1001SDL_GetAppState ()
1002
1003int
1004SDL_GetModState ()
1005
1006int
1007SDL_WaitEvent ()
1008 C_ARGS: 0
1009
488void 1010void
489SDL_PollEvent () 1011SDL_PumpEvents ()
1012
1013void
1014peep_events ()
490 PPCODE: 1015 PPCODE:
491{ 1016{
492 SDL_Event ev; 1017 SDL_Event ev;
493 1018
494 while (SDL_PollEvent (&ev)) 1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
495 { 1021 {
496 HV *hv = newHV (); 1022 HV *hv = newHV ();
497 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
498 1024
499 switch (ev.type) 1025 switch (ev.type)
500 { 1026 {
501 case SDL_KEYDOWN: 1027 case SDL_KEYDOWN:
502 case SDL_KEYUP: 1028 case SDL_KEYUP:
503 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
504 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
505 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
506 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
507 break; 1034 break;
508 1035
509 case SDL_ACTIVEEVENT: 1036 case SDL_ACTIVEEVENT:
510 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
511 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
512 break; 1039 break;
513 1040
514 case SDL_MOUSEMOTION: 1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
515 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1061 hv_store (hv, "state", 5, newSViv (state), 0);
516 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1062 hv_store (hv, "x", 1, newSViv (x), 0);
517 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1063 hv_store (hv, "y", 1, newSViv (y), 0);
518 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
519 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
520 break; 1067 break;
521 1068
522 case SDL_MOUSEBUTTONDOWN: 1069 case SDL_MOUSEBUTTONDOWN:
523 case SDL_MOUSEBUTTONUP: 1070 case SDL_MOUSEBUTTONUP:
1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1072
524 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
525 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
526 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
527 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
528 break; 1077 break;
532 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
533 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
534 break; 1083 break;
535 } 1084 }
536 1085
537 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
538 } 1087 }
539} 1088}
540 1089
1090char *
1091SDL_AudioDriverName ()
1092 CODE:
1093{
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099}
1100 OUTPUT:
1101 RETVAL
1102
541int 1103int
542Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1104Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
543 POSTCALL: 1105 POSTCALL:
544 Mix_HookMusicFinished (music_finished); 1106 Mix_HookMusicFinished (music_finished);
545 Mix_ChannelFinished (channel_finished); 1107 Mix_ChannelFinished (channel_finished);
546 1108
547void 1109void
1110Mix_QuerySpec ()
1111 PPCODE:
1112{
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123}
1124
1125void
548Mix_CloseAudio () 1126Mix_CloseAudio ()
549 1127
550int 1128int
551Mix_AllocateChannels (int numchans = -1) 1129Mix_AllocateChannels (int numchans = -1)
552 1130
1131const char *
1132Mix_GetError ()
1133
553void 1134void
554lowdelay (int fd, int val = 1) 1135lowdelay (int fd, int val = 1)
555 CODE: 1136 CODE:
1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1138
1139void
1140win32_proxy_info ()
1141 PPCODE:
1142{
556#ifndef _WIN32 1143#ifdef _WIN32
557 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 char buffer[2048];
1145 DWORD buflen;
1146
1147 EXTEND (SP, 3);
1148
1149 buflen = sizeof (buffer);
1150 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1151 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1152 {
1153 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1157 {
1158 PUSHs (newSVpv (buffer, 0));
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1162 PUSHs (newSVpv (buffer, 0));
1163 }
1164 }
558#endif 1165#endif
1166}
559 1167
560char * 1168int
561gl_version () 1169add_font (char *file)
562 CODE: 1170 CODE:
563 RETVAL = (char *)glGetString (GL_VERSION); 1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
564 OUTPUT: 1172 OUTPUT:
565 RETVAL 1173 RETVAL
566 1174
567char *
568gl_extensions ()
569 CODE:
570 RETVAL = (char *)glGetString (GL_EXTENSIONS);
571 OUTPUT:
572 RETVAL
573
574void 1175void
575add_font (char *file) 1176IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
576 CODE: 1177
577 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
578#ifdef _WIN32 1179void
579 // cairo... sigh... requires win2000 1180Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
580 AddFontResourceEx (file, FR_PRIVATE, 0);
581#endif
582 1181
583void 1182void
584load_image_inline (SV *image_) 1183load_image_inline (SV *image_)
585 ALIAS: 1184 ALIAS:
586 load_image_file = 1 1185 load_image_file = 1
589 STRLEN image_len; 1188 STRLEN image_len;
590 char *image = (char *)SvPVbyte (image_, image_len); 1189 char *image = (char *)SvPVbyte (image_, image_len);
591 SDL_Surface *surface, *surface2; 1190 SDL_Surface *surface, *surface2;
592 SDL_PixelFormat fmt; 1191 SDL_PixelFormat fmt;
593 SDL_RWops *rw = ix 1192 SDL_RWops *rw = ix
594 ? SDL_RWFromFile (image, "r") 1193 ? SDL_RWFromFile (image, "rb")
595 : SDL_RWFromConstMem (image, image_len); 1194 : SDL_RWFromConstMem (image, image_len);
596 1195
597 if (!rw) 1196 if (!rw)
598 croak ("load_image: %s", SDL_GetError ()); 1197 croak ("load_image: %s", SDL_GetError ());
599 1198
628 1227
629 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1228 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
630 1229
631 assert (surface2->pitch == surface2->w * 4); 1230 assert (surface2->pitch == surface2->w * 4);
632 1231
1232 SDL_LockSurface (surface2);
633 EXTEND (SP, 5); 1233 EXTEND (SP, 6);
634 PUSHs (sv_2mortal (newSViv (surface2->w))); 1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
635 PUSHs (sv_2mortal (newSViv (surface2->h))); 1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
636 SDL_LockSurface (surface2);
637 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
638 SDL_UnlockSurface (surface2);
639 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
640 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
641 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1240 SDL_UnlockSurface (surface2);
642 1241
643 SDL_FreeSurface (surface); 1242 SDL_FreeSurface (surface);
644 SDL_FreeSurface (surface2); 1243 SDL_FreeSurface (surface2);
645} 1244}
646 1245
670} 1269}
671 1270
672void 1271void
673error (char *message) 1272error (char *message)
674 CODE: 1273 CODE:
1274 fprintf (stderr, "ERROR: %s\n", message);
675#ifdef _WIN32 1275#ifdef _WIN32
676 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1277#endif
1278
1279void
1280fatal (char *message)
1281 CODE:
1282 fprintf (stderr, "FATAL: %s\n", message);
1283#ifdef _WIN32
1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1285#endif
1286 _exit (1);
1287
1288void
1289_exit (int retval = 0)
1290 CODE:
1291#ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
677#else 1293#else
678 fprintf (stderr, "ERROR: %s\n", message); 1294 _exit (retval);
679#endif 1295#endif
680 1296
681void 1297void
682fatal (char *message) 1298debug ()
683 CODE: 1299 CODE:
684#ifdef _WIN32 1300{
685 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1301#if DEBUG
686#else 1302 VALGRIND_DO_LEAK_CHECK;
687 fprintf (stderr, "FATAL: %s\n", message);
688#endif 1303#endif
689 exit (1); 1304}
690 1305
1306int
1307SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
691MODULE = CFClient PACKAGE = CFClient::Font 1313MODULE = Deliantra::Client PACKAGE = DC::Font
692 1314
693CFClient::Font 1315PROTOTYPES: DISABLE
1316
1317DC::Font
694new_from_file (SV *class, char *path, int id = 0) 1318new_from_file (SV *klass, char *path, int id = 0)
695 CODE: 1319 CODE:
696{ 1320{
697 int count; 1321 int count;
698 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
699 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
701} 1325}
702 OUTPUT: 1326 OUTPUT:
703 RETVAL 1327 RETVAL
704 1328
705void 1329void
706DESTROY (CFClient::Font self) 1330DESTROY (DC::Font self)
707 CODE: 1331 CODE:
708 pango_font_description_free (self); 1332 pango_font_description_free (self);
709 1333
710void 1334void
711make_default (CFClient::Font self) 1335make_default (DC::Font self)
1336 PROTOTYPE: $
712 CODE: 1337 CODE:
713 default_font = self; 1338 default_font = self;
714 1339
715MODULE = CFClient PACKAGE = CFClient::Layout 1340MODULE = Deliantra::Client PACKAGE = DC::Layout
716 1341
717CFClient::Layout 1342PROTOTYPES: DISABLE
718new (SV *class, int rgba = 0)
719 CODE:
720 New (0, RETVAL, 1, struct cf_layout);
721 1343
1344void
1345glyph_cache_backup ()
1346 PROTOTYPE:
1347 CODE:
1348 tc_backup ();
1349
1350void
1351glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_restore ();
1355
1356DC::Layout
1357new (SV *klass)
1358 CODE:
1359 RETVAL = new cf_layout;
1360
722 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1361 RETVAL->pl = pango_layout_new (opengl_context);
723 RETVAL->rgba = rgba;
724 RETVAL->r = 1.; 1362 RETVAL->r = 1.;
725 RETVAL->g = 1.; 1363 RETVAL->g = 1.;
726 RETVAL->b = 1.; 1364 RETVAL->b = 1.;
727 RETVAL->a = 1.; 1365 RETVAL->a = 1.;
728 RETVAL->base_height = MIN_FONT_HEIGHT; 1366 RETVAL->base_height = MIN_FONT_HEIGHT;
732 layout_update_font (RETVAL); 1370 layout_update_font (RETVAL);
733 OUTPUT: 1371 OUTPUT:
734 RETVAL 1372 RETVAL
735 1373
736void 1374void
737DESTROY (CFClient::Layout self) 1375DESTROY (DC::Layout self)
738 CODE: 1376 CODE:
739 g_object_unref (self->pl); 1377 g_object_unref (self->pl);
740 Safefree (self); 1378 delete self;
741 1379
742int
743is_rgba (CFClient::Layout self)
744 CODE:
745 RETVAL = self->rgba;
746 OUTPUT:
747 RETVAL
748
749void 1380void
750set_text (CFClient::Layout self, SV *text_) 1381set_text (DC::Layout self, SV *text_)
751 CODE: 1382 CODE:
752{ 1383{
753 STRLEN textlen; 1384 STRLEN textlen;
754 char *text = SvPVutf8 (text_, textlen); 1385 char *text = SvPVutf8 (text_, textlen);
755 1386
756 pango_layout_set_text (self->pl, text, textlen); 1387 pango_layout_set_text (self->pl, text, textlen);
757} 1388}
758 1389
759void 1390void
760set_markup (CFClient::Layout self, SV *text_) 1391set_markup (DC::Layout self, SV *text_)
761 CODE: 1392 CODE:
762{ 1393{
763 STRLEN textlen; 1394 STRLEN textlen;
764 char *text = SvPVutf8 (text_, textlen); 1395 char *text = SvPVutf8 (text_, textlen);
765 1396
766 pango_layout_set_markup (self->pl, text, textlen); 1397 pango_layout_set_markup (self->pl, text, textlen);
767} 1398}
768 1399
1400void
1401set_shapes (DC::Layout self, ...)
1402 CODE:
1403{
1404 PangoAttrList *attrs = 0;
1405 const char *text = pango_layout_get_text (self->pl);
1406 const char *pos = text;
1407 int arg = 4;
1408
1409 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1410 {
1411 PangoRectangle inkrect, rect;
1412 PangoAttribute *attr;
1413
1414 int x = SvIV (ST (arg - 3));
1415 int y = SvIV (ST (arg - 2));
1416 int w = SvIV (ST (arg - 1));
1417 int h = SvIV (ST (arg ));
1418
1419 inkrect.x = 0;
1420 inkrect.y = 0;
1421 inkrect.width = 0;
1422 inkrect.height = 0;
1423
1424 rect.x = x * PANGO_SCALE;
1425 rect.y = y * PANGO_SCALE;
1426 rect.width = w * PANGO_SCALE;
1427 rect.height = h * PANGO_SCALE;
1428
1429 if (!attrs)
1430 attrs = pango_layout_get_attributes (self->pl);
1431
1432 attr = pango_attr_shape_new (&inkrect, &rect);
1433 attr->start_index = pos - text;
1434 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1435 pango_attr_list_insert (attrs, attr);
1436
1437 arg += 4;
1438 pos += sizeof (OBJ_STR) - 1;
1439 }
1440
1441 if (attrs)
1442 pango_layout_set_attributes (self->pl, attrs);
1443}
1444
1445void
1446get_shapes (DC::Layout self)
1447 PPCODE:
1448{
1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1450
1451 do
1452 {
1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1454
1455 if (run && shape_attr_p (run))
1456 {
1457 PangoRectangle extents;
1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1459
1460 EXTEND (SP, 2);
1461 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1463 }
1464 }
1465 while (pango_layout_iter_next_run (iter));
1466
1467 pango_layout_iter_free (iter);
1468}
1469
1470int
1471has_wrapped (DC::Layout self)
1472 CODE:
1473{
1474 int lines = 1;
1475 const char *text = pango_layout_get_text (self->pl);
1476
1477 while (*text)
1478 lines += *text++ == '\n';
1479
1480 RETVAL = lines < pango_layout_get_line_count (self->pl);
1481}
1482 OUTPUT:
1483 RETVAL
1484
769SV * 1485SV *
770get_text (CFClient::Layout self) 1486get_text (DC::Layout self)
771 CODE: 1487 CODE:
772 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
773 SvUTF8_on (RETVAL); 1489 sv_utf8_decode (RETVAL);
774 OUTPUT: 1490 OUTPUT:
775 RETVAL 1491 RETVAL
776 1492
777void 1493void
778set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1494set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
779 CODE: 1495 CODE:
780 self->r = r; 1496 self->r = r;
781 self->g = g; 1497 self->g = g;
782 self->b = b; 1498 self->b = b;
783 self->a = a; 1499 self->a = a;
784 1500
785void 1501void
786set_font (CFClient::Layout self, CFClient::Font font = 0) 1502set_font (DC::Layout self, DC::Font font = 0)
787 CODE: 1503 CODE:
788 if (self->font != font) 1504 if (self->font != font)
789 { 1505 {
790 self->font = font; 1506 self->font = font;
791 layout_update_font (self); 1507 layout_update_font (self);
792 } 1508 }
793 1509
794void 1510void
795set_height (CFClient::Layout self, int base_height) 1511set_height (DC::Layout self, int base_height)
796 CODE: 1512 CODE:
797 if (self->base_height != base_height) 1513 if (self->base_height != base_height)
798 { 1514 {
799 self->base_height = base_height; 1515 self->base_height = base_height;
800 layout_update_font (self); 1516 layout_update_font (self);
801 } 1517 }
802 1518
803void 1519void
804set_width (CFClient::Layout self, int max_width = -1) 1520set_width (DC::Layout self, int max_width = -1)
805 CODE: 1521 CODE:
806 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
807 1523
808void 1524void
809set_indent (CFClient::Layout self, int indent) 1525set_indent (DC::Layout self, int indent)
810 CODE: 1526 CODE:
811 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
812 1528
813void 1529void
814set_spacing (CFClient::Layout self, int spacing) 1530set_spacing (DC::Layout self, int spacing)
815 CODE: 1531 CODE:
816 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
817 1533
818void 1534void
819set_ellipsise (CFClient::Layout self, int ellipsise) 1535set_ellipsise (DC::Layout self, int ellipsise)
820 CODE: 1536 CODE:
821 pango_layout_set_ellipsize (self->pl, 1537 pango_layout_set_ellipsize (self->pl,
822 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
823 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
824 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
825 : PANGO_ELLIPSIZE_NONE 1541 : PANGO_ELLIPSIZE_NONE
826 ); 1542 );
827 1543
828void 1544void
829set_single_paragraph_mode (CFClient::Layout self, int spm) 1545set_single_paragraph_mode (DC::Layout self, int spm)
830 CODE: 1546 CODE:
831 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
832 1548
833void 1549void
834size (CFClient::Layout self) 1550size (DC::Layout self)
835 PPCODE: 1551 PPCODE:
836{ 1552{
837 int w, h; 1553 int w, h;
838 1554
839 layout_get_pixel_size (self, &w, &h); 1555 layout_get_pixel_size (self, &w, &h);
842 PUSHs (sv_2mortal (newSViv (w))); 1558 PUSHs (sv_2mortal (newSViv (w)));
843 PUSHs (sv_2mortal (newSViv (h))); 1559 PUSHs (sv_2mortal (newSViv (h)));
844} 1560}
845 1561
846int 1562int
1563descent (DC::Layout self)
1564 CODE:
1565{
1566 PangoRectangle rect;
1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1569 RETVAL = PANGO_DESCENT (rect);
1570}
1571 OUTPUT:
1572 RETVAL
1573
1574int
847xy_to_index (CFClient::Layout self, int x, int y) 1575xy_to_index (DC::Layout self, int x, int y)
848 CODE: 1576 CODE:
849{ 1577{
850 int index, trailing; 1578 int index, trailing;
851 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
852 RETVAL = index; 1580 RETVAL = index + trailing;
853} 1581}
854 OUTPUT: 1582 OUTPUT:
855 RETVAL 1583 RETVAL
856 1584
857void 1585void
858cursor_pos (CFClient::Layout self, int index) 1586cursor_pos (DC::Layout self, int index)
859 PPCODE: 1587 PPCODE:
860{ 1588{
861 PangoRectangle strong_pos; 1589 PangoRectangle pos;
862 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
863 1591
864 EXTEND (SP, 3); 1592 EXTEND (SP, 3);
865 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
866 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
867 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
868} 1596}
869 1597
870void 1598void
871render (CFClient::Layout self) 1599index_to_line_x (DC::Layout self, int index, int trailing = 0)
872 PPCODE: 1600 PPCODE:
873{ 1601{
874 SV *retval; 1602 int line, x;
875 int w, h;
876 1603
877 layout_get_pixel_size (self, &w, &h); 1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
878 1605#if !PANGO_VERSION_CHECK (1, 17, 3)
879 if (self->rgba) 1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
880 { 1607 --line;
881 cairo_surface_t *surface; 1608#endif
882 cairo_t *cairo;
883
884 retval = newSV (w * h * 4);
885 SvPOK_only (retval);
886 SvCUR_set (retval, w * h * 4);
887
888 memset (SvPVX (retval), 0, w * h * 4);
889
890 surface = cairo_image_surface_create_for_data (
891 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
892 cairo = cairo_create (surface);
893 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
894
895 pango_cairo_show_layout (cairo, self->pl);
896
897 cairo_destroy (cairo);
898 cairo_surface_destroy (surface);
899
900 // what a mess, and its premultiplied, too :(
901 {
902 uint32_t *p = (uint32_t *)SvPVX (retval);
903 uint32_t *e = p + w * h;
904
905 while (p < e)
906 {
907 uint32_t rgba = *p;
908 rgba = (rgba >> 24) | (rgba << 8);
909 rgba = SDL_SwapBE32 (rgba);
910 *p++ = rgba;
911 }
912 }
913
914 EXTEND (SP, 5); 1609 EXTEND (SP, 2);
915 PUSHs (sv_2mortal (newSViv (w))); 1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612}
1613
1614void
1615line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617{
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
916 PUSHs (sv_2mortal (newSViv (h))); 1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
917 PUSHs (sv_2mortal (retval));
918 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
919 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
920 }
921 else 1632 else
922 { 1633 {
923 FT_Bitmap bitmap;
924
925 retval = newSV (w * h);
926 SvPOK_only (retval);
927 SvCUR_set (retval, w * h);
928
929 bitmap.rows = h;
930 bitmap.width = w;
931 bitmap.pitch = w;
932 bitmap.buffer = (unsigned char*)SvPVX (retval);
933 bitmap.num_grays = 256;
934 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
935
936 memset (bitmap.buffer, 0, w * h);
937
938 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
939
940 EXTEND (SP, 5);
941 PUSHs (sv_2mortal (newSViv (w))); 1634 PUSHs (sv_2mortal (newSViv (index)));
942 PUSHs (sv_2mortal (newSViv (h))); 1635 PUSHs (sv_2mortal (newSViv (trailing)));
943 PUSHs (sv_2mortal (retval));
944 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
945 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
946 } 1636 }
947} 1637}
948 1638
1639void
1640render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1643 pango_opengl_render_layout_subpixel (
1644 self->pl,
1645 &self->rc,
1646 x * PANGO_SCALE, y * PANGO_SCALE,
1647 self->r, self->g, self->b, self->a,
1648 flags
1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1653
1654void
1655draw (DC::Layout self)
1656 CODE:
1657{
1658 glEnable (GL_TEXTURE_2D);
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1665
1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671}
1672
949MODULE = CFClient PACKAGE = CFClient::Texture 1673MODULE = Deliantra::Client PACKAGE = DC::Texture
950 1674
1675PROTOTYPES: ENABLE
1676
951void 1677void
1678pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680{
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1682 {
1683 STRLEN datalen;
1684 char *data = SvPVbyte (data_, datalen);
1685 int bpp = datalen / (ow * oh);
1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1687
1688 SvPOK_only (result_);
1689 SvCUR_set (result_, nw * nh * bpp);
1690
1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1692 while (oh--)
1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1694
1695 sv_setsv (data_, result_);
1696 }
1697}
1698
1699void
952draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1700draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
953 PROTOTYPE: $$$;$$ 1701 PROTOTYPE: $$$;$$
954 ALIAS: 1702 ALIAS:
955 draw_quad_alpha = 1 1703 draw_quad_alpha = 1
956 draw_quad_alpha_premultiplied = 2 1704 draw_quad_alpha_premultiplied = 2
957 CODE: 1705 CODE:
958{ 1706{
959 HV *hv = (HV *)SvRV (self); 1707 HV *hv = (HV *)SvRV (self);
960 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
961 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
962 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
963 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
964 1714
965 if (items < 5) 1715 if (items < 5)
966 { 1716 {
967 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
968 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
969 } 1719 }
970 1720
971 if (ix) 1721 if (ix)
972 { 1722 {
973 glEnable (GL_BLEND); 1723 glEnable (GL_BLEND);
1724
1725 if (ix == 2)
974 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1726 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1727 else
1728 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1729 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1730
1731 glEnable (GL_ALPHA_TEST);
1732 glAlphaFunc (GL_GREATER, 0.01f);
975 } 1733 }
976 1734
977 glBindTexture (GL_TEXTURE_2D, name); 1735 glBindTexture (GL_TEXTURE_2D, name);
978
979 if (wrap_mode)
980 {
981 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
982 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
983 }
984 1736
985 glBegin (GL_QUADS); 1737 glBegin (GL_QUADS);
986 glTexCoord2f (0, 0); glVertex2f (x , y ); 1738 glTexCoord2f (0, 0); glVertex2f (x , y );
987 glTexCoord2f (0, t); glVertex2f (x , y + h); 1739 glTexCoord2f (0, t); glVertex2f (x , y + h);
988 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1740 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
989 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1741 glTexCoord2f (s, 0); glVertex2f (x + w, y );
990 glEnd (); 1742 glEnd ();
991 1743
992 if (ix) 1744 if (ix)
1745 {
1746 glDisable (GL_ALPHA_TEST);
993 glDisable (GL_BLEND); 1747 glDisable (GL_BLEND);
1748 }
994} 1749}
995 1750
1751void
1752draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755{
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870}
1871
1872IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874{
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879}
1880 OUTPUT:
1881 RETVAL
1882
996MODULE = CFClient PACKAGE = CFClient::Map 1883MODULE = Deliantra::Client PACKAGE = DC::Map
997 1884
998CFClient::Map 1885PROTOTYPES: DISABLE
999new (SV *class, int map_width, int map_height) 1886
1887DC::Map
1888new (SV *klass)
1000 CODE: 1889 CODE:
1001 New (0, RETVAL, 1, struct map); 1890 New (0, RETVAL, 1, mapgrid);
1002 RETVAL->x = 0; 1891 RETVAL->x = 0;
1003 RETVAL->y = 0; 1892 RETVAL->y = 0;
1004 RETVAL->w = map_width; 1893 RETVAL->w = 0;
1005 RETVAL->h = map_height; 1894 RETVAL->h = 0;
1006 RETVAL->ox = 0; 1895 RETVAL->ox = 0;
1007 RETVAL->oy = 0; 1896 RETVAL->oy = 0;
1008 RETVAL->faces = 8192; 1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1009 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1010 RETVAL->texs = 8192;
1011 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1012 RETVAL->rows = 0; 1899 RETVAL->rows = 0;
1013 RETVAL->row = 0; 1900 RETVAL->row = 0;
1014 OUTPUT: 1901 OUTPUT:
1015 RETVAL 1902 RETVAL
1016 1903
1017void 1904void
1018DESTROY (CFClient::Map self) 1905DESTROY (DC::Map self)
1019 CODE: 1906 CODE:
1020{ 1907{
1021 map_clear (self); 1908 map_clear (self);
1022 Safefree (self->face); 1909 Safefree (self->face2tile);
1910 Safefree (self->tex);
1023 Safefree (self); 1911 Safefree (self);
1024} 1912}
1025 1913
1026void 1914void
1915resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920void
1027clear (CFClient::Map self) 1921clear (DC::Map self)
1028 CODE: 1922 CODE:
1029 map_clear (self); 1923 map_clear (self);
1030 1924
1031void 1925void
1032set_face (CFClient::Map self, int face, int texid) 1926set_tileid (DC::Map self, int face, int tile)
1033 CODE: 1927 CODE:
1034{ 1928{
1035 while (self->faces <= face) 1929 need_facenum (self, face); self->face2tile [face] = tile;
1036 { 1930 need_texid (self, tile);
1037 Append (mapface, self->face, self->faces, self->faces);
1038 self->faces *= 2;
1039 }
1040
1041 self->face [face] = texid;
1042} 1931}
1043 1932
1044void 1933void
1934set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936{
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954}
1955
1956void
1045set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1957set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1046 CODE: 1958 CODE:
1047{ 1959{
1048 while (self->texs <= texid) 1960 need_texid (self, texid);
1049 {
1050 Append (maptex, self->tex, self->texs, self->texs);
1051 self->texs *= 2;
1052 }
1053 1961
1054 { 1962 {
1055 maptex *tex = self->tex + texid; 1963 maptex *tex = self->tex + texid;
1056 1964
1057 tex->name = name; 1965 tex->name = name;
1062 tex->r = r; 1970 tex->r = r;
1063 tex->g = g; 1971 tex->g = g;
1064 tex->b = b; 1972 tex->b = b;
1065 tex->a = a; 1973 tex->a = a;
1066 } 1974 }
1975
1976 // somewhat hackish, but for textures that require it, it really
1977 // improves the look, and most others don't suffer.
1978 glBindTexture (GL_TEXTURE_2D, name);
1979 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1981 // use uglier nearest interpolation because linear suffers
1982 // from transparent color bleeding and ugly wrapping effects.
1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1067} 1984}
1985
1986void
1987expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
1068 2005
1069int 2006int
1070ox (CFClient::Map self) 2007ox (DC::Map self)
1071 ALIAS: 2008 ALIAS:
1072 oy = 1 2009 oy = 1
2010 x = 2
2011 y = 3
2012 w = 4
2013 h = 5
1073 CODE: 2014 CODE:
1074 switch (ix) 2015 switch (ix)
1075 { 2016 {
1076 case 0: RETVAL = self->ox; break; 2017 case 0: RETVAL = self->ox; break;
1077 case 1: RETVAL = self->oy; break; 2018 case 1: RETVAL = self->oy; break;
2019 case 2: RETVAL = self->x; break;
2020 case 3: RETVAL = self->y; break;
2021 case 4: RETVAL = self->w; break;
2022 case 5: RETVAL = self->h; break;
1078 } 2023 }
1079 OUTPUT: 2024 OUTPUT:
1080 RETVAL 2025 RETVAL
1081 2026
1082void 2027void
1083scroll (CFClient::Map self, int dx, int dy) 2028scroll (DC::Map self, int dx, int dy)
1084 CODE: 2029 CODE:
1085{ 2030{
1086 if (dx > 0) 2031 if (dx > 0)
1087 map_blank (self, self->x, self->y, dx - 1, self->h); 2032 map_blank (self, self->x, self->y, dx, self->h);
1088 else if (dx < 0) 2033 else if (dx < 0)
1089 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1090 2035
1091 if (dy > 0) 2036 if (dy > 0)
1092 map_blank (self, self->x, self->y, self->w, dy - 1); 2037 map_blank (self, self->x, self->y, self->w, dy);
1093 else if (dy < 0) 2038 else if (dy < 0)
1094 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1095 2040
1096 self->ox += dx; self->x += dx; 2041 self->ox += dx; self->x += dx;
1097 self->oy += dy; self->y += dy; 2042 self->oy += dy; self->y += dy;
1098 2043
1099 while (self->y < 0) 2044 while (self->y < 0)
1100 { 2045 {
1101 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
1102 2047
1103 self->rows += MAP_EXTEND_Y; 2048 self->rows += MAP_EXTEND_Y;
1104 self->y += MAP_EXTEND_Y; 2049 self->y += MAP_EXTEND_Y;
1105 } 2050 }
1106} 2051}
1107 2052
1108void 2053SV *
1109map1a_update (CFClient::Map self, SV *data_) 2054map1a_update (DC::Map self, SV *data_)
1110 CODE: 2055 CODE:
1111{ 2056{
1112 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1113 uint8_t *data_end = (uint8_t *)SvEND (data_); 2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
1114 mapcell *cell; 2059 mapcell *cell;
1115 int x, y, flags; 2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
1116 2063
1117 while (data < data_end) 2064 while (data < data_end - 1)
1118 { 2065 {
1119 flags = (data [0] << 8) + data [1]; data += 2; 2066 flags = (data [0] << 8) + data [1]; data += 2;
1120 2067
1121 x = ((flags >> 10) & 63) + self->x; 2068 x = self->x + ((flags >> 10) & 63);
1122 y = ((flags >> 4) & 63) + self->y; 2069 y = self->y + ((flags >> 4) & 63);
1123 2070
1124 cell = map_get_cell (self, x, y); 2071 cell = map_get_cell (self, x, y);
1125 2072
1126 if (flags & 15) 2073 if (flags & 15)
1127 { 2074 {
1128 if (cell->darkness < 0) 2075 if (!cell->darkness)
1129 { 2076 {
2077 memset (cell, 0, sizeof (*cell));
1130 cell->darkness = 0; 2078 cell->darkness = 256;
1131 cell->face [0] = 0;
1132 cell->face [1] = 0;
1133 cell->face [2] = 0;
1134 } 2079 }
1135 2080
1136 cell->darkness = flags & 8 ? *data++ : 255;
1137
1138 //TODO: don't trust server data to be in-range(!) 2081 //TODO: don't trust server data to be in-range(!)
1139 2082
1140 if (flags & 4) 2083 if (flags & 8)
1141 { 2084 {
1142 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2085 uint8_t ext, cmd;
2086
2087 do
2088 {
2089 ext = *data++;
2090 cmd = ext & 0x7f;
2091
2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2095 {
2096 cell->stat_width = 1;
2097 cell->stat_hp = *data++;
2098 }
2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2116 }
2117 while (ext & 0x80);
1143 } 2118 }
1144 2119
2120 for (z = 0; z <= 2; ++z)
1145 if (flags & 2) 2121 if (flags & (4 >> z))
1146 { 2122 {
1147 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
1148 } 2142 }
1149
1150 if (flags & 1)
1151 {
1152 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1153 }
1154 } 2143 }
1155 else 2144 else
1156 cell->darkness = -1; 2145 CELL_CLEAR (cell);
1157 } 2146 }
1158} 2147}
2148 OUTPUT:
2149 RETVAL
1159 2150
1160SV * 2151SV *
1161mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2152mapmap (DC::Map self, int x0, int y0, int w, int h)
1162 CODE: 2153 CODE:
1163{ 2154{
1164 int x1, x; 2155 int x1, x;
1165 int y1, y; 2156 int y1, y;
1166 int z; 2157 int z;
1179 ? self->row + y 2170 ? self->row + y
1180 : 0; 2171 : 0;
1181 2172
1182 for (x = x0; x < x1; x++) 2173 for (x = x0; x < x1; x++)
1183 { 2174 {
1184 int r = 32, g = 32, b = 32, a = 192; 2175 unsigned int r = 32, g = 32, b = 32, a = 192;
1185 2176
1186 if (row && row->c0 <= x && x < row->c1) 2177 if (row && row->c0 <= x && x < row->c1)
1187 { 2178 {
1188 mapcell *cell = row->col + (x - row->c0); 2179 mapcell *cell = row->col + (x - row->c0);
1189 2180
1190 for (z = 0; z <= 0; z++) 2181 for (z = 0; z <= 0; z++)
1191 { 2182 {
1192 mapface face = cell->face [z];
1193
1194 if (face)
1195 {
1196 maptex tex = self->tex [face]; 2183 maptex tex = self->tex [cell->tile [z]];
1197 int a0 = 255 - tex.a; 2184 int a0 = 255 - tex.a;
1198 int a1 = tex.a; 2185 int a1 = tex.a;
1199 2186
1200 r = (r * a0 + tex.r * a1) / 255; 2187 r = div255 (r * a0 + tex.r * a1);
1201 g = (g * a0 + tex.g * a1) / 255; 2188 g = div255 (g * a0 + tex.g * a1);
1202 b = (b * a0 + tex.b * a1) / 255; 2189 b = div255 (b * a0 + tex.b * a1);
1203 a = (a * a0 + tex.a * a1) / 255; 2190 a = div255 (a * a0 + tex.a * a1);
1204 }
1205 } 2191 }
1206 } 2192 }
1207 2193
1208 *map++ = (r ) 2194 *map++ = (r )
1209 | (g << 8) 2195 | (g << 8)
1210 | (b << 16) 2196 | (b << 16)
1211 | (a << 24); 2197 | (a << 24);
1212 } 2198 }
1213 } 2199 }
1214 2200
1215 RETVAL = map_sv; 2201 RETVAL = map_sv;
1216} 2202}
1217 OUTPUT: 2203 OUTPUT:
1218 RETVAL 2204 RETVAL
1219 2205
1220void 2206void
1221draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2207draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1222 PPCODE: 2208 CODE:
1223{ 2209{
1224 int vx, vy;
1225 int x, y, z; 2210 int x, y, z;
1226 int last_name;
1227 mapface face;
1228 int sw4 = (sw + 3) & ~3;
1229 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1230 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1231 2211
1232 memset (darkness, 255, sw4 * sh); 2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1233 SvPOK_only (darkness_sv); 2213 int pl_x, pl_y;
1234 SvCUR_set (darkness_sv, sw4 * sh); 2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
1235 2219
1236 vx = self->x + (self->w - sw) / 2 - shift_x; 2220 pl_tex.name = 0;
1237 vy = self->y + (self->h - sh) / 2 - shift_y;
1238 2221
1239 /* 2222 // that's current max. sorry.
1240 int vx = self->vx = self->w >= sw 2223 if (sw > 255) sw = 255;
1241 ? self->x + (self->w - sw) / 2 2224 if (sh > 255) sh = 255;
1242 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1243 2225
1244 int vy = self->vy = self->h >= sh 2226 memset (&key, 0, sizeof (key));
1245 ? self->y + (self->h - sh) / 2 2227 key.r = 255;
1246 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2228 key.g = 255;
1247 */ 2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
1248 2233
1249 glColor4ub (255, 255, 255, 255); 2234 mx += self->x;
2235 my += self->y;
1250 2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
2258
2259 glEnable (GL_BLEND);
1251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1252 glEnable (GL_BLEND);
1253 glEnable (GL_TEXTURE_2D);
1254 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1255 2262
1256 glBegin (GL_QUADS);
1257
1258 last_name = 0;
1259
1260 for (z = 0; z < 3; z++) 2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
1261 for (y = 0; y < sh; y++) 2270 for (y = 0; y < sh; y++)
1262 if (0 <= y + vy && y + vy < self->rows) 2271 if (0 <= y + my && y + my < self->rows)
1263 { 2272 {
1264 maprow *row = self->row + (y + vy); 2273 maprow *row = self->row + (y + my);
1265 2274
1266 for (x = 0; x < sw; x++) 2275 for (x = 0; x < sw; x++)
1267 if (row->c0 <= x + vx && x + vx < row->c1) 2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1268 { 2388 {
1269 mapcell *cell = row->col + (x + vx - row->c0); 2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
1270 2391
1271 darkness[y * sw4 + x] = cell->darkness < 0 2392 if (!(bits & 0x1000)
1272 ? 255 - FOW_DARKNESS 2393 && skey.level == level
1273 : 255 - cell->darkness; 2394 && level > smooth_max [skey.x][skey.y])
1274
1275 face = cell->face [z];
1276
1277 if (face)
1278 { 2395 {
1279 maptex tex = self->tex [face]; 2396 maptex tex = self->tex [skey.tile];
1280
1281 int px = (x + 1) * 32 - tex.w; 2397 int px = (((int)skey.x) - 1) * Tw;
1282 int py = (y + 1) * 32 - tex.h; 2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
1283 2403
1284 if (last_name != tex.name) 2404 if (tex.name)
1285 { 2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
1286 glEnd (); 2412 glEnd ();
1287 last_name = tex.name;
1288 glBindTexture (GL_TEXTURE_2D, last_name); 2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1289 glBegin (GL_QUADS); 2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
1290 } 2436 }
1291
1292 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1293 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1294 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1295 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1296 } 2437 }
1297 } 2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
2443 }
2444 }
2445
2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
2451
2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2466 glDisable (GL_BLEND);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504}
2505
2506void
2507draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509{
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1298 } 2564 }
2565 }
1299 2566
1300 glEnd (); 2567 glEnd ();
1301 2568 glDisable (GL_BLEND);
1302 glDisable (GL_TEXTURE_2D); 2569 glDisable (GL_TEXTURE_2D);
1303 glDisable (GL_BLEND); 2570}
2571
2572void
2573fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2574 PPCODE:
2575{
2576 int x, y;
2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2585
2586 SvPOK_only (darkness3_sv);
2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2588
2589 mx += self->x - 1;
2590 my += self->y - 1;
2591
2592 for (y = 0; y < sh1; y++)
2593 if (0 <= y + my && y + my < self->rows)
2594 {
2595 maprow *row = self->row + (y + my);
2596
2597 for (x = 0; x < sw1; x++)
2598 if (row->c0 <= x + mx && x + mx < row->c1)
2599 {
2600 mapcell *cell = row->col + (x + mx - row->c0);
2601
2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2605 }
2606 }
2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
1304 2645
1305 EXTEND (SP, 3); 2646 EXTEND (SP, 3);
1306 PUSHs (sv_2mortal (newSViv (sw4))); 2647 PUSHs (sv_2mortal (newSViv (sw3)));
1307 PUSHs (sv_2mortal (newSViv (sh))); 2648 PUSHs (sv_2mortal (newSViv (sh3)));
1308 PUSHs (darkness_sv); 2649 PUSHs (darkness3_sv);
1309} 2650}
1310 2651
1311SV * 2652SV *
1312get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2653get_rect (DC::Map self, int x0, int y0, int w, int h)
1313 CODE: 2654 CODE:
1314{ 2655{
1315 int x, y, x1, y1; 2656 int x, y, x1, y1;
1316 SV *data_sv = newSV (w * h * 7 + 5); 2657 SV *data_sv = newSV (w * h * 7 + 5);
1317 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1342 if (row && row->c0 <= x && x < row->c1) 2683 if (row && row->c0 <= x && x < row->c1)
1343 { 2684 {
1344 mapcell *cell = row->col + (x - row->c0); 2685 mapcell *cell = row->col + (x - row->c0);
1345 uint8_t flags = 0; 2686 uint8_t flags = 0;
1346 2687
1347 if (cell->face [0]) flags |= 1; 2688 if (cell->tile [0]) flags |= 1;
1348 if (cell->face [1]) flags |= 2; 2689 if (cell->tile [1]) flags |= 2;
1349 if (cell->face [2]) flags |= 4; 2690 if (cell->tile [2]) flags |= 4;
1350 2691
1351 *data++ = flags; 2692 *data++ = flags;
1352 2693
1353 if (flags & 1) 2694 if (flags & 1)
1354 { 2695 {
2696 tileid tile = cell->tile [0];
1355 *data++ = cell->face [0] >> 8; 2697 *data++ = tile >> 8;
1356 *data++ = cell->face [0]; 2698 *data++ = tile;
1357 } 2699 }
1358 2700
1359 if (flags & 2) 2701 if (flags & 2)
1360 { 2702 {
2703 tileid tile = cell->tile [1];
1361 *data++ = cell->face [1] >> 8; 2704 *data++ = tile >> 8;
1362 *data++ = cell->face [1]; 2705 *data++ = tile;
1363 } 2706 }
1364 2707
1365 if (flags & 4) 2708 if (flags & 4)
1366 { 2709 {
2710 tileid tile = cell->tile [2];
1367 *data++ = cell->face [2] >> 8; 2711 *data++ = tile >> 8;
1368 *data++ = cell->face [2]; 2712 *data++ = tile;
1369 } 2713 }
1370 } 2714 }
1371 else 2715 else
1372 *data++ = 0; 2716 *data++ = 0;
1373 } 2717 }
1374 } 2718 }
1375 2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
1376 SvPOK_only (data_sv); 2723 SvPOK_only (data_sv);
1377 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
1378 RETVAL = data_sv; 2727 RETVAL = data_sv;
1379} 2728}
1380 OUTPUT: 2729 OUTPUT:
1381 RETVAL 2730 RETVAL
1382 2731
1383void 2732void
1384set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2733set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1385 PPCODE: 2734 PPCODE:
1386{ 2735{
1387 int x, y, z; 2736 int x, y, z;
1388 int w, h; 2737 int w, h;
1389 int x1, y1; 2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
1390 2749
1391 if (*data++ != 0) 2750 if (*data++ != 0)
1392 return; /* version mismatch */ 2751 XSRETURN_EMPTY; /* version mismatch */
1393 2752
1394 w = *data++ << 8; w |= *data++; 2753 w = *data++ << 8; w |= *data++;
1395 h = *data++ << 8; h |= *data++; 2754 h = *data++ << 8; h |= *data++;
1396 2755
1397 // we need to do this 'cause we don't keep an absolute coord system for rows 2756 // we need to do this 'cause we don't keep an absolute coord system for rows
1409 { 2768 {
1410 maprow *row = map_get_row (self, y); 2769 maprow *row = map_get_row (self, y);
1411 2770
1412 for (x = x0; x < x1; x++) 2771 for (x = x0; x < x1; x++)
1413 { 2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
1414 uint8_t flags = *data++; 2778 flags = *data++;
1415 2779
1416 if (flags) 2780 if (flags)
1417 { 2781 {
1418 mapface face[3] = { 0, 0, 0 };
1419
1420 mapcell *cell = row_get_cell (row, x); 2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
1421 2784
1422 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1423 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1424 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1425 2788
1426 if (cell->darkness <= 0) 2789 if (cell->darkness == 0)
1427 { 2790 {
1428 cell->darkness = -1; 2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
1429 2793
1430 for (z = 0; z <= 2; z++) 2794 for (z = 0; z <= 2; z++)
1431 { 2795 {
1432 cell->face[z] = face[z]; 2796 tileid t = tile [z];
1433 2797
1434 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
1435 XPUSHs (sv_2mortal (newSViv (face[z]))); 2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
1436 } 2805 }
1437 } 2806 }
1438 } 2807 }
1439 } 2808 }
1440 } 2809 }
1441} 2810}
1442 2811
1443MODULE = CFClient PACKAGE = CFClient::MixChunk 2812MODULE = Deliantra::Client PACKAGE = DC::RW
1444 2813
1445CFClient::MixChunk 2814DC::RW
1446new_from_file (SV *class, char *path) 2815new (SV *klass, SV *data_sv)
1447 CODE: 2816 CODE:
1448 RETVAL = Mix_LoadWAV (path); 2817{
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822}
1449 OUTPUT: 2823 OUTPUT:
1450 RETVAL 2824 RETVAL
1451 2825
2826DC::RW
2827new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833# fails on win32:
2834# dc.xs(2268) : error C2059: syntax error : '('
1452void 2835#void
2836#close (DC::RW self)
2837# CODE:
2838# (self->(close)) (self);
2839
2840MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842PROTOTYPES: DISABLE
2843
2844DC::Channel
2845find ()
2846 CODE:
2847{
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868}
2869 OUTPUT:
2870 RETVAL
2871
2872void
2873halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877void
2878expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882void
2883fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887int
2888volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894void
2895unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899void
2900set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906void
2907set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911void
2912set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915void
2916set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918{
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922}
2923
2924void
2925set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931PROTOTYPES: DISABLE
2932
2933void
2934decoders ()
2935 PPCODE:
2936#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941#else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943#endif
2944
2945DC::MixChunk
2946new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952void
1453DESTROY (CFClient::MixChunk self) 2953DESTROY (DC::MixChunk self)
1454 CODE: 2954 CODE:
1455 Mix_FreeChunk (self); 2955 Mix_FreeChunk (self);
1456 2956
1457int 2957int
1458volume (CFClient::MixChunk self, int volume = -1) 2958volume (DC::MixChunk self, int volume = -1)
1459 CODE: 2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
1460 RETVAL = Mix_VolumeChunk (self, volume); 2962 RETVAL = Mix_VolumeChunk (self, volume);
1461 OUTPUT: 2963 OUTPUT:
1462 RETVAL 2964 RETVAL
1463 2965
1464int 2966DC::Channel
1465play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2967play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1466 CODE: 2968 CODE:
2969{
1467 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980}
1468 OUTPUT: 2981 OUTPUT:
1469 RETVAL 2982 RETVAL
1470 2983
1471MODULE = CFClient PACKAGE = CFClient::MixMusic 2984MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986void
2987decoders ()
2988 PPCODE:
2989#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994#else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996#endif
1472 2997
1473int 2998int
1474volume (int volume = -1) 2999volume (int volume = -1)
3000 PROTOTYPE: ;$
1475 CODE: 3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
1476 RETVAL = Mix_VolumeMusic (volume); 3004 RETVAL = Mix_VolumeMusic (volume);
1477 OUTPUT: 3005 OUTPUT:
1478 RETVAL 3006 RETVAL
1479 3007
1480CFClient::MixMusic 3008void
1481new_from_file (SV *class, char *path) 3009fade_out (int ms)
1482 CODE: 3010 CODE:
1483 RETVAL = Mix_LoadMUS (path); 3011 Mix_FadeOutMusic (ms);
3012
3013void
3014halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018int
3019playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
1484 OUTPUT: 3022 OUTPUT:
1485 RETVAL 3023 RETVAL
1486 3024
3025DC::MixMusic
3026new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
1487void 3032void
1488DESTROY (CFClient::MixMusic self) 3033DESTROY (DC::MixMusic self)
1489 CODE: 3034 CODE:
1490 Mix_FreeMusic (self); 3035 Mix_FreeMusic (self);
1491 3036
1492int 3037int
1493play (CFClient::MixMusic self, int loops = -1) 3038play (DC::MixMusic self, int loops = -1)
1494 CODE: 3039 CODE:
1495 RETVAL = Mix_PlayMusic (self, loops); 3040 RETVAL = Mix_PlayMusic (self, loops);
1496 OUTPUT: 3041 OUTPUT:
1497 RETVAL 3042 RETVAL
1498 3043
3044void
3045fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
1499MODULE = CFClient PACKAGE = CFClient::OpenGL 3049MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051PROTOTYPES: ENABLE
1500 3052
1501BOOT: 3053BOOT:
1502{ 3054{
1503 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1504 static const struct { 3056 static const struct {
1505 const char *name; 3057 const char *name;
1506 IV iv; 3058 IV iv;
1507 } *civ, const_iv[] = { 3059 } *civ, const_iv[] = {
1508# define const_iv(name) { # name, (IV)name } 3060# define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
1509 const_iv (GL_COLOR_MATERIAL), 3065 const_iv (GL_COLOR_MATERIAL),
1510 const_iv (GL_SMOOTH), 3066 const_iv (GL_SMOOTH),
1511 const_iv (GL_FLAT), 3067 const_iv (GL_FLAT),
1512 const_iv (GL_DITHER), 3068 const_iv (GL_DITHER),
1513 const_iv (GL_BLEND), 3069 const_iv (GL_BLEND),
3070 const_iv (GL_CULL_FACE),
1514 const_iv (GL_SCISSOR_TEST), 3071 const_iv (GL_SCISSOR_TEST),
3072 const_iv (GL_DEPTH_TEST),
3073 const_iv (GL_ALPHA_TEST),
3074 const_iv (GL_NORMALIZE),
3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
1515 const_iv (GL_AND), 3079 const_iv (GL_AND),
1516 const_iv (GL_ONE), 3080 const_iv (GL_ONE),
1517 const_iv (GL_ZERO), 3081 const_iv (GL_ZERO),
1518 const_iv (GL_SRC_ALPHA), 3082 const_iv (GL_SRC_ALPHA),
1519 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_DST_ALPHA),
1520 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1521 const_iv (GL_ONE_MINUS_DST_ALPHA), 3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
3090 const_iv (GL_SRC_ALPHA_SATURATE),
1522 const_iv (GL_RGB), 3091 const_iv (GL_RGB),
1523 const_iv (GL_RGBA), 3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
1524 const_iv (GL_UNSIGNED_BYTE), 3096 const_iv (GL_UNSIGNED_BYTE),
3097 const_iv (GL_UNSIGNED_SHORT),
3098 const_iv (GL_UNSIGNED_INT),
1525 const_iv (GL_ALPHA), 3099 const_iv (GL_ALPHA),
3100 const_iv (GL_INTENSITY),
1526 const_iv (GL_LUMINANCE), 3101 const_iv (GL_LUMINANCE),
3102 const_iv (GL_LUMINANCE_ALPHA),
1527 const_iv (GL_FLOAT), 3103 const_iv (GL_FLOAT),
1528 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
1529 const_iv (GL_COMPILE), 3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
1530 const_iv (GL_TEXTURE_1D), 3114 const_iv (GL_TEXTURE_1D),
1531 const_iv (GL_TEXTURE_2D), 3115 const_iv (GL_TEXTURE_2D),
1532 const_iv (GL_TEXTURE_ENV), 3116 const_iv (GL_TEXTURE_ENV),
1533 const_iv (GL_TEXTURE_MAG_FILTER), 3117 const_iv (GL_TEXTURE_MAG_FILTER),
1534 const_iv (GL_TEXTURE_MIN_FILTER), 3118 const_iv (GL_TEXTURE_MIN_FILTER),
1535 const_iv (GL_TEXTURE_ENV_MODE), 3119 const_iv (GL_TEXTURE_ENV_MODE),
1536 const_iv (GL_TEXTURE_WRAP_S), 3120 const_iv (GL_TEXTURE_WRAP_S),
1537 const_iv (GL_TEXTURE_WRAP_T), 3121 const_iv (GL_TEXTURE_WRAP_T),
3122 const_iv (GL_REPEAT),
1538 const_iv (GL_CLAMP), 3123 const_iv (GL_CLAMP),
1539 const_iv (GL_REPEAT), 3124 const_iv (GL_CLAMP_TO_EDGE),
1540 const_iv (GL_NEAREST), 3125 const_iv (GL_NEAREST),
1541 const_iv (GL_LINEAR), 3126 const_iv (GL_LINEAR),
1542 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3127 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1543 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3128 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1544 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3129 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1545 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3130 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1546 const_iv (GL_GENERATE_MIPMAP), 3131 const_iv (GL_GENERATE_MIPMAP),
1547 const_iv (GL_MODULATE), 3132 const_iv (GL_MODULATE),
1548 const_iv (GL_DECAL), 3133 const_iv (GL_DECAL),
1549 const_iv (GL_REPLACE), 3134 const_iv (GL_REPLACE),
3135 const_iv (GL_DEPTH_BUFFER_BIT),
1550 const_iv (GL_COLOR_BUFFER_BIT), 3136 const_iv (GL_COLOR_BUFFER_BIT),
1551 const_iv (GL_PROJECTION), 3137 const_iv (GL_PROJECTION),
1552 const_iv (GL_MODELVIEW), 3138 const_iv (GL_MODELVIEW),
1553 const_iv (GL_COLOR_LOGIC_OP), 3139 const_iv (GL_COLOR_LOGIC_OP),
1554 const_iv (GL_SEPARABLE_2D), 3140 const_iv (GL_SEPARABLE_2D),
1555 const_iv (GL_CONVOLUTION_2D), 3141 const_iv (GL_CONVOLUTION_2D),
1556 const_iv (GL_CONVOLUTION_BORDER_MODE), 3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
1557 const_iv (GL_CONSTANT_BORDER), 3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
1558 const_iv (GL_LINES), 3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
3147 const_iv (GL_LINE_LOOP),
1559 const_iv (GL_QUADS), 3148 const_iv (GL_QUADS),
3149 const_iv (GL_QUAD_STRIP),
3150 const_iv (GL_TRIANGLES),
3151 const_iv (GL_TRIANGLE_STRIP),
3152 const_iv (GL_TRIANGLE_FAN),
1560 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_POLYGON),
1561 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1562 const_iv (GL_FASTEST), 3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
3163 const_iv (GL_V2F),
3164 const_iv (GL_V3F),
3165 const_iv (GL_T2F_V3F),
3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1563# undef const_iv 3170# undef const_iv
1564 }; 3171 };
1565 3172
1566 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1567 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
1568} 3178}
3179
3180void
3181disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186void
3187apple_nvidia_bug (int enable)
3188
3189const char *
3190gl_vendor ()
3191 CODE:
3192 RETVAL = (const char *)glGetString (GL_VENDOR);
3193 OUTPUT:
3194 RETVAL
3195
3196const char *
3197gl_version ()
3198 CODE:
3199 RETVAL = (const char *)glGetString (GL_VERSION);
3200 OUTPUT:
3201 RETVAL
3202
3203const char *
3204gl_extensions ()
3205 CODE:
3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3207 OUTPUT:
3208 RETVAL
3209
3210const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
1569 3227
1570int glGetError () 3228int glGetError ()
3229
3230void glFinish ()
3231
3232void glFlush ()
1571 3233
1572void glClear (int mask) 3234void glClear (int mask)
1573 3235
1574void glClearColor (float r, float g, float b, float a = 1.0) 3236void glClearColor (float r, float g, float b, float a = 1.0)
1575 PROTOTYPE: @ 3237 PROTOTYPE: @
1582 3244
1583void glHint (int target, int mode) 3245void glHint (int target, int mode)
1584 3246
1585void glBlendFunc (int sfactor, int dfactor) 3247void glBlendFunc (int sfactor, int dfactor)
1586 3248
3249void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3250 CODE:
3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253# void glBlendEquation (int se)
3254
3255void glDepthMask (int flag)
3256
1587void glLogicOp (int opcode) 3257void glLogicOp (int opcode)
1588 3258
1589void glColorMask (int red, int green, int blue, int alpha) 3259void glColorMask (int red, int green, int blue, int alpha)
1590 3260
1591void glMatrixMode (int mode) 3261void glMatrixMode (int mode)
1594 3264
1595void glPopMatrix () 3265void glPopMatrix ()
1596 3266
1597void glLoadIdentity () 3267void glLoadIdentity ()
1598 3268
3269void glDrawBuffer (int buffer)
3270
3271void glReadBuffer (int buffer)
3272
1599# near and far are due to microsofts buggy c compiler 3273# near_ and far_ are due to microsofts buggy "c" compiler
3274void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3275
3276# near_ and far_ are due to microsofts buggy "c" compiler
1600void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3277void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279PROTOTYPES: DISABLE
1601 3280
1602void glViewport (int x, int y, int width, int height) 3281void glViewport (int x, int y, int width, int height)
1603 3282
1604void glScissor (int x, int y, int width, int height) 3283void glScissor (int x, int y, int width, int height)
1605 3284
1613 3292
1614void glRotate (float angle, float x, float y, float z) 3293void glRotate (float angle, float x, float y, float z)
1615 CODE: 3294 CODE:
1616 glRotatef (angle, x, y, z); 3295 glRotatef (angle, x, y, z);
1617 3296
1618void glBegin (int mode)
1619
1620void glEnd ()
1621
1622void glColor (float r, float g, float b, float a = 1.0) 3297void glColor (float r, float g, float b, float a = 1.0)
1623 PROTOTYPE: @ 3298 PROTOTYPE: @
3299 ALIAS:
3300 glColor_premultiply = 1
1624 CODE: 3301 CODE:
1625 glColor4ub (MIN ((int)(r * 255.f), 255), 3302 if (ix)
1626 MIN ((int)(g * 255.f), 255), 3303 {
1627 MIN ((int)(b * 255.f), 255), 3304 r *= a;
1628 MIN ((int)(a * 255.f), 255)); 3305 g *= a;
3306 b *= a;
3307 }
3308 // microsoft visual "c" rounds instead of truncating...
3309 glColor4f (r, g, b, a);
3310
3311void glRasterPos (float x, float y, float z = 0.)
3312 CODE:
3313 glRasterPos3f (0, 0, z);
3314 glBitmap (0, 0, 0, 0, x, y, 0);
1629 3315
1630void glVertex (float x, float y, float z = 0.) 3316void glVertex (float x, float y, float z = 0.)
1631 CODE: 3317 CODE:
1632 glVertex3f (x, y, z); 3318 glVertex3f (x, y, z);
1633 3319
1634void glTexCoord (float s, float t) 3320void glTexCoord (float s, float t)
1635 CODE: 3321 CODE:
1636 glTexCoord2f (s, t); 3322 glTexCoord2f (s, t);
1637 3323
3324void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337PROTOTYPES: ENABLE
3338
3339void glBegin (int mode)
3340
3341void glEnd ()
3342
3343void glPointSize (GLfloat size)
3344
3345void glLineWidth (GLfloat width)
3346
3347void glInterleavedArrays (int format, int stride, char *data)
3348
3349void glDrawElements (int mode, int count, int type, char *indices)
3350
3351# 1.2 void glDrawRangeElements (int mode, int start, int end
3352
1638void glTexEnv (int target, int pname, float param) 3353void glTexEnv (int target, int pname, float param)
1639 CODE: 3354 CODE:
1640 glTexEnvf (target, pname, param); 3355 glTexEnvf (target, pname, param);
1641 3356
1642void glTexParameter (int target, int pname, float param) 3357void glTexParameter (int target, int pname, float param)
1645 3360
1646void glBindTexture (int target, int name) 3361void glBindTexture (int target, int name)
1647 3362
1648void glConvolutionParameter (int target, int pname, float params) 3363void glConvolutionParameter (int target, int pname, float params)
1649 CODE: 3364 CODE:
1650 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 3365 if (gl.ConvolutionParameterf)
3366 gl.ConvolutionParameterf (target, pname, params);
1651 3367
1652void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3368void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1653 CODE: 3369 CODE:
1654 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 3370 if (gl.ConvolutionFilter2D)
1655 (target, internalformat, width, height, format, type, data)); 3371 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1656 3372
1657void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3373void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1658 CODE: 3374 CODE:
1659 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 3375 if (gl.SeparableFilter2D)
1660 (target, internalformat, width, height, format, type, row, column)); 3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1661 3377
1662void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3378void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1663 3379
1664void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3380void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1665 3381
1666void glRasterPos (int x, int y) 3382void glDrawPixels (int width, int height, int format, int type, char *pixels)
1667 CODE: 3383
1668 glRasterPos2i (x, y); 3384void glPixelZoom (float x, float y)
1669 3385
1670void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3386void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1671 3387
1672int glGenTexture () 3388int glGenTexture ()
1673 CODE: 3389 CODE:
1674{ 3390 RETVAL = gen_texture ();
1675 GLuint name;
1676 glGenTextures (1, &name);
1677 RETVAL = name;
1678}
1679 OUTPUT: 3391 OUTPUT:
1680 RETVAL 3392 RETVAL
1681 3393
1682void glDeleteTexture (int name) 3394void glDeleteTexture (int name)
1683 CODE: 3395 CODE:
1684{
1685 GLuint name_ = name;
1686 glDeleteTextures (1, &name_); 3396 del_texture (name);
1687} 3397
1688
1689int glGenList () 3398int glGenList ()
1690 CODE: 3399 CODE:
1691 RETVAL = glGenLists (1); 3400 RETVAL = glGenLists (1);
1692 OUTPUT: 3401 OUTPUT:
1693 RETVAL 3402 RETVAL
1700 3409
1701void glEndList () 3410void glEndList ()
1702 3411
1703void glCallList (int list) 3412void glCallList (int list)
1704 3413
3414void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421PROTOTYPES: DISABLE
3422
3423void
3424find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426{
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429}
3430
3431BOOT:
3432{
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439}
3440
3441void
3442draw (SV *self)
3443 CODE:
3444{
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502#if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514#endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525}
3526

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