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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
60 123
61static struct 124static struct
62{ 125{
63#define GL_FUNC(ptr,name) ptr name; 126#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 127#include "glfunc.h"
65#undef GL_FUNC 128#undef GL_FUNC
66} gl; 129} gl;
67 130
131static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 133{
70 if (gl.BlendFuncSeparate) 134 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 135 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 136 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 138 else
75 glBlendFunc (sa, da); 139 glBlendFunc (sa, da);
76} 140}
77 141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
78#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
79 168
80#include "pango-font.c" 169#include "pango-font.c"
81#include "pango-fontmap.c" 170#include "pango-fontmap.c"
82#include "pango-render.c" 171#include "pango-render.c"
83 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
86 177
87typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
88 179
89static int 180static int
90shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
91{ 182{
92 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
93 184
94 while (attrs) 185 while (attrs)
95 { 186 {
96 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 188
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 190 return 1;
100 191
101 attrs = attrs->next; 192 attrs = attrs->next;
102 } 193 }
103 194
104 return 0; 195 return 0;
105} 196}
106 197
107typedef struct cf_layout { 198struct cf_layout {
108 PangoLayout *pl; 199 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
110 int base_height; 201 int base_height;
111 CFPlus__Font font; 202 DC__Font font;
112} *CFPlus__Layout; 203 rc_t rc;
204};
113 205
206typedef cf_layout *DC__Layout;
207
114static CFPlus__Font default_font; 208static DC__Font default_font;
115static PangoContext *opengl_context; 209static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
117 211
118static void 212static void
119substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
120{ 214{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 218#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 220}
127 221
128static void 222static void
129layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
130{ 224{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
133 */ 227 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
135 229
136 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 232
139 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
140} 234}
141 235
142static void 236static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 238{
145 PangoRectangle rect; 239 PangoRectangle rect;
146 240
147 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
155 249
156 *w = rect.width; 250 *w = rect.width;
157 *h = rect.height; 251 *h = rect.height;
158} 252}
159 253
254/////////////////////////////////////////////////////////////////////////////
255
160typedef uint16_t tileid; 256typedef uint16_t tileid;
161typedef uint16_t faceid; 257typedef uint16_t faceid;
162 258
163typedef struct { 259struct maptex
260{
164 int name; 261 GLuint name;
165 int w, h; 262 int w, h;
166 float s, t; 263 float s, t;
167 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
168 tileid smoothtile; 265 tileid smoothtile;
169 uint8_t smoothlevel; 266 uint8_t smoothlevel;
170} maptex; 267 uint8_t unused; /* set to zero on use */
268};
171 269
172typedef struct { 270struct mapcell
271{
173 uint32_t player; 272 uint32_t player;
174 tileid tile[3]; 273 tileid tile[3];
175 uint16_t darkness; 274 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 276};
178 277
179typedef struct { 278struct maprow
279{
180 int32_t c0, c1; 280 int32_t c0, c1;
181 mapcell *col; 281 mapcell *col;
182} maprow; 282};
183 283
184typedef struct map { 284struct mapgrid {
185 int x, y, w, h; 285 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
189 289
190 int32_t rows; 290 int32_t rows;
191 maprow *row; 291 maprow *row;
192} *CFPlus__Map; 292};
193 293
194static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
195prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
196{ 299{
197 char *p; 300 T *p;
198 301
199 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 303 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 305 Safefree (ptr);
203 306
204 return p; 307 ptr = p;
205} 308}
206 309
207static char * 310template<typename T>
208append (char *ptr, int sze, int inc)
209{
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
220need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
221{ 320{
222 while (self->faces <= face) 321 while (self->faces <= face)
223 { 322 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 324 self->faces *= 2;
226 } 325 }
227} 326}
228 327
229static void 328static void
230need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
231{ 330{
232 while (self->texs <= texid) 331 while (self->texs <= texid)
233 { 332 {
234 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
235 self->texs *= 2; 334 self->texs *= 2;
236 } 335 }
237} 336}
238 337
239static maprow * 338static maprow *
240map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
241{ 340{
242 if (0 > y) 341 if (0 > y)
243 { 342 {
244 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
246 345
247 self->rows += extend; 346 self->rows += extend;
248 self->y += extend; 347 self->y += extend;
249 y += extend; 348 y += extend;
250 } 349 }
251 else if (y >= self->rows) 350 else if (y >= self->rows)
252 { 351 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
255 self->rows += extend; 354 self->rows += extend;
256 } 355 }
257 356
258 return self->row + y; 357 return self->row + y;
259} 358}
269 } 368 }
270 369
271 if (row->c0 > x) 370 if (row->c0 > x)
272 { 371 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 374 row->c0 -= extend;
276 } 375 }
277 else if (x >= row->c1) 376 else if (x >= row->c1)
278 { 377 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 380 row->c1 += extend;
282 } 381 }
283 382
284 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
285} 384}
286 385
287static mapcell * 386static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
289{ 388{
290 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
291} 390}
292 391
293static void 392static void
294map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
295{ 394{
296 int r; 395 int r;
297 396
298 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
306 self->oy = 0; 405 self->oy = 0;
307 self->row = 0; 406 self->row = 0;
308 self->rows = 0; 407 self->rows = 0;
309} 408}
310 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
311static void 420static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 422{
314 int x, y; 423 int x, y;
315 maprow *row; 424 maprow *row;
316 mapcell *cell; 425 mapcell *cell;
317 426
329 if (x >= row->c1) 438 if (x >= row->c1)
330 break; 439 break;
331 440
332 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
333 442
334 cell->darkness = 0; 443 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 444 }
339 } 445 }
340} 446}
341 447
342typedef struct { 448struct smooth_key
449{
343 tileid tile; 450 tileid tile;
344 uint8_t x, y, level; 451 uint8_t x, y, level;
345} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
346 471
347static void 472static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 474{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
351 476
352 if (SvIOK (*sv)) 477 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
354 else 479 else
355 sv_setiv (*sv, bits); 480 it->second |= bits;
356} 481}
357 482
358static void 483static void
359music_finished (void) 484music_finished (void)
360{ 485{
377 ev.code = 1; 502 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 504 ev.data2 = 0;
380 505
381 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
382} 514}
383 515
384static unsigned int 516static unsigned int
385minpot (unsigned int n) 517minpot (unsigned int n)
386{ 518{
400 532
401/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
404 536
405static AV *texture_av; 537/******************************************************************************/
406 538
407MODULE = CFPlus PACKAGE = CFPlus 539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
408 639
409PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
410 641
411BOOT: 642BOOT:
412{ 643{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 645 static const struct {
418 const char *name; 646 const char *name;
419 IV iv; 647 IV iv;
420 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
443 671
444 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
447 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
529# undef const_iv 842# undef const_iv
530 }; 843 };
531 844
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
534 847
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
537} 850}
538 851
550 RETVAL 863 RETVAL
551 864
552NV floor (NV x) 865NV floor (NV x)
553 866
554NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
555 888
556void 889void
557pango_init () 890pango_init ()
558 CODE: 891 CODE:
559{ 892{
560 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
563} 901}
564 902
565int 903char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 904
568void 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
569SDL_Quit () 914void SDL_Quit ()
570 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
571void 926void
572SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
573 PPCODE: 928 PPCODE:
574{ 929{
575 SDL_Rect **m; 930 SDL_Rect **m;
576 931
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 936
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 939
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 944
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 947
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 949
601 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
602 while (*m) 951 while (*m)
603 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
604 AV *av = newAV (); 955 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
608 962
609 ++m; 963 ++m;
610 } 964 }
611} 965}
612 966
613char *
614SDL_GetError ()
615
616int 967int
617SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
619 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 981 );
982
622 if (RETVAL) 983 if (RETVAL)
623 { 984 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 985 av_clear (texture_av);
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 987#include "glfunc.h"
627# undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 991 }
992}
629 OUTPUT: 993 OUTPUT:
630 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
631 998
632void 999void
633SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
634 1001
635char * 1002char *
636SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
637 1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
638void 1016void
639SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
640 PPCODE: 1021 PPCODE:
641{ 1022{
642 SDL_Event ev; 1023 SDL_Event ev;
643 1024
644 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 1027 {
646 HV *hv = newHV (); 1028 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 1030
649 switch (ev.type) 1031 switch (ev.type)
650 { 1032 {
651 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1034 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1040 break;
659 1041
660 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1045 break;
664 1046
665 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
673 break; 1073 break;
674 1074
675 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1078
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1089 break;
690 } 1090 }
691 1091
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1093 }
694} 1094}
695 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
696int 1109int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1111 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
701 1114
702void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
703Mix_CloseAudio () 1132Mix_CloseAudio ()
704 1133
705int 1134int
706Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
1136
1137const char *
1138Mix_GetError ()
707 1139
708void 1140void
709lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
710 CODE: 1142 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1169 }
738 } 1170 }
739#endif 1171#endif
740} 1172}
741 1173
742void 1174int
743add_font (char *file) 1175add_font (char *file)
744 CODE: 1176 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1187
747void 1188void
748load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
749 ALIAS: 1190 ALIAS:
750 load_image_file = 1 1191 load_image_file = 1
753 STRLEN image_len; 1194 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
760 1201
761 if (!rw) 1202 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
763 1204
796 1237
797 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
798 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
806 1247
836void 1277void
837error (char *message) 1278error (char *message)
838 CODE: 1279 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1281#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1283#endif
843 1284
844void 1285void
845fatal (char *message) 1286fatal (char *message)
846 CODE: 1287 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1289#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1291#endif
851 _exit (1); 1292 _exit (1);
852 1293
853void 1294void
854_exit (int retval = 0) 1295_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1298 ExitThread (retval); // unclean, please beam me up
858#else 1299#else
859 _exit (retval); 1300 _exit (retval);
860#endif 1301#endif
861 1302
862MODULE = CFPlus PACKAGE = CFPlus::Font 1303void
1304debug ()
1305 CODE:
1306{
1307#if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309#endif
1310}
863 1311
864CFPlus::Font 1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321PROTOTYPES: DISABLE
1322
1323DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
866 CODE: 1325 CODE:
867{ 1326{
868 int count; 1327 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
872} 1331}
873 OUTPUT: 1332 OUTPUT:
874 RETVAL 1333 RETVAL
875 1334
876void 1335void
877DESTROY (CFPlus::Font self) 1336DESTROY (DC::Font self)
878 CODE: 1337 CODE:
879 pango_font_description_free (self); 1338 pango_font_description_free (self);
880 1339
881void 1340void
882make_default (CFPlus::Font self) 1341make_default (DC::Font self)
1342 PROTOTYPE: $
883 CODE: 1343 CODE:
884 default_font = self; 1344 default_font = self;
885 1345
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1347
1348PROTOTYPES: DISABLE
1349
888void 1350void
889reset_glyph_cache () 1351glyph_cache_backup ()
1352 PROTOTYPE:
890 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
891 tc_clear (); 1360 tc_restore ();
892 1361
893CFPlus::Layout 1362DC::Layout
894new (SV *class) 1363new (SV *klass)
895 CODE: 1364 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
897 1366
898 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
900 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
907 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
908 OUTPUT: 1377 OUTPUT:
909 RETVAL 1378 RETVAL
910 1379
911void 1380void
912DESTROY (CFPlus::Layout self) 1381DESTROY (DC::Layout self)
913 CODE: 1382 CODE:
914 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
915 Safefree (self); 1384 delete self;
916 1385
917void 1386void
918set_text (CFPlus::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
919 CODE: 1388 CODE:
920{ 1389{
921 STRLEN textlen; 1390 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
923 1392
924 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
925} 1394}
926 1395
927void 1396void
928set_markup (CFPlus::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
929 CODE: 1398 CODE:
930{ 1399{
931 STRLEN textlen; 1400 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
933 1402
934 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
935} 1404}
936 1405
937void 1406void
938set_shapes (CFPlus::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
939 CODE: 1408 CODE:
940{ 1409{
941 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1412 const char *pos = text;
978 if (attrs) 1447 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
980} 1449}
981 1450
982void 1451void
983get_shapes (CFPlus::Layout self) 1452get_shapes (DC::Layout self)
984 PPCODE: 1453 PPCODE:
985{ 1454{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1456
988 do 1457 do
989 { 1458 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1460
992 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
993 { 1462 {
994 PangoRectangle extents; 1463 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1472
1004 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
1005} 1474}
1006 1475
1007int 1476int
1008has_wrapped (CFPlus::Layout self) 1477has_wrapped (DC::Layout self)
1009 CODE: 1478 CODE:
1010{ 1479{
1011 int lines = 1; 1480 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
1013 1482
1018} 1487}
1019 OUTPUT: 1488 OUTPUT:
1020 RETVAL 1489 RETVAL
1021 1490
1022SV * 1491SV *
1023get_text (CFPlus::Layout self) 1492get_text (DC::Layout self)
1024 CODE: 1493 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1496 OUTPUT:
1028 RETVAL 1497 RETVAL
1029 1498
1030void 1499void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1501 CODE:
1033 self->r = r; 1502 self->r = r;
1034 self->g = g; 1503 self->g = g;
1035 self->b = b; 1504 self->b = b;
1036 self->a = a; 1505 self->a = a;
1037 1506
1038void 1507void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1509 CODE:
1041 if (self->font != font) 1510 if (self->font != font)
1042 { 1511 {
1043 self->font = font; 1512 self->font = font;
1044 layout_update_font (self); 1513 layout_update_font (self);
1045 } 1514 }
1046 1515
1047void 1516void
1048set_height (CFPlus::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1049 CODE: 1518 CODE:
1050 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1051 { 1520 {
1052 self->base_height = base_height; 1521 self->base_height = base_height;
1053 layout_update_font (self); 1522 layout_update_font (self);
1054 } 1523 }
1055 1524
1056void 1525void
1057set_width (CFPlus::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1527 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1529
1061void 1530void
1062set_indent (CFPlus::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
1063 CODE: 1532 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1534
1066void 1535void
1067set_spacing (CFPlus::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
1068 CODE: 1537 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1539
1071void 1540void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1542 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
1079 ); 1548 );
1080 1549
1081void 1550void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1552 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1554
1086void 1555void
1087size (CFPlus::Layout self) 1556size (DC::Layout self)
1088 PPCODE: 1557 PPCODE:
1089{ 1558{
1090 int w, h; 1559 int w, h;
1091 1560
1092 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
1097} 1566}
1098 1567
1099int 1568int
1100descent (CFPlus::Layout self) 1569descent (DC::Layout self)
1101 CODE: 1570 CODE:
1102{ 1571{
1103 PangoRectangle rect; 1572 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1107} 1576}
1108 OUTPUT: 1577 OUTPUT:
1109 RETVAL 1578 RETVAL
1110 1579
1111int 1580int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1582 CODE:
1114{ 1583{
1115 int index, trailing; 1584 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1586 RETVAL = index + trailing;
1118} 1587}
1119 OUTPUT: 1588 OUTPUT:
1120 RETVAL 1589 RETVAL
1121 1590
1122void 1591void
1123cursor_pos (CFPlus::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1593 PPCODE:
1125{ 1594{
1126 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1597
1129 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1602}
1134 1603
1135void 1604void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1606 PPCODE:
1138{ 1607{
1139 int line, x; 1608 int line, x;
1140 1609
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1613 --line;
1614#endif
1144 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1618}
1148 1619
1149void 1620void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1621line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1622 PPCODE:
1152{ 1623{
1153 PangoLayoutLine *lp; 1624 PangoLayoutLine *lp;
1154 int index, trailing; 1625 int index, trailing;
1155 1626
1156 if (line < 0) 1627 if (line < 0)
1157 XSRETURN_EMPTY; 1628 XSRETURN_EMPTY;
1158 1629
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1631 XSRETURN_EMPTY; /* do better */
1161 1632
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1634
1164 EXTEND (SP, 2); 1635 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1642 }
1172} 1643}
1173 1644
1174void 1645void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1647 CODE:
1648 self->rc.clear ();
1177 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1178 self->pl, 1650 self->pl,
1651 &self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1181 flags 1654 flags
1182 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1183 1659
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1660void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1661draw (DC::Layout self)
1188 CODE: 1662 CODE:
1189{ 1663{
1190 int ow = SvIV (w_); 1664 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1671
1193 if (ow && oh) 1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1680
1681PROTOTYPES: ENABLE
1682
1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1688 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1689 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1690 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1691 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1693
1207 SvPOK_only (result_); 1694 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1695 SvCUR_set (result_, nw * nh * bpp);
1209 1696
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1698 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1700
1214 sv_setsv (data_, result_); 1701 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1702 }
1221} 1703}
1222 1704
1223void 1705void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1712{
1231 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1235 1720
1236 if (items < 5) 1721 if (items < 5)
1237 { 1722 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1269 } 1754 }
1270} 1755}
1271 1756
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1273 1766
1274CFPlus::Map 1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1889MODULE = Deliantra::Client PACKAGE = DC::Map
1890
1891PROTOTYPES: DISABLE
1892
1893DC::Map
1275new (SV *class) 1894new (SV *klass)
1276 CODE: 1895 CODE:
1277 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1278 RETVAL->x = 0; 1897 RETVAL->x = 0;
1279 RETVAL->y = 0; 1898 RETVAL->y = 0;
1280 RETVAL->w = 0; 1899 RETVAL->w = 0;
1281 RETVAL->h = 0; 1900 RETVAL->h = 0;
1282 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1287 RETVAL->row = 0; 1906 RETVAL->row = 0;
1288 OUTPUT: 1907 OUTPUT:
1289 RETVAL 1908 RETVAL
1290 1909
1291void 1910void
1292DESTROY (CFPlus::Map self) 1911DESTROY (DC::Map self)
1293 CODE: 1912 CODE:
1294{ 1913{
1295 map_clear (self); 1914 map_clear (self);
1296 Safefree (self->face2tile); 1915 Safefree (self->face2tile);
1297 Safefree (self->tex); 1916 Safefree (self->tex);
1298 Safefree (self); 1917 Safefree (self);
1299} 1918}
1300 1919
1301void 1920void
1302resize (CFPlus::Map self, int map_width, int map_height) 1921resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1922 CODE:
1304 self->w = map_width; 1923 self->w = map_width;
1305 self->h = map_height; 1924 self->h = map_height;
1306 1925
1307void 1926void
1308clear (CFPlus::Map self) 1927clear (DC::Map self)
1309 CODE: 1928 CODE:
1310 map_clear (self); 1929 map_clear (self);
1311 1930
1312void 1931void
1313set_tileid (CFPlus::Map self, int face, int tile) 1932set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1933 CODE:
1315{ 1934{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1935 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1936 need_texid (self, tile);
1318} 1937}
1319 1938
1320void 1939void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1941 CODE:
1323{ 1942{
1324 tileid texid; 1943 tileid texid;
1325 maptex *tex; 1944 maptex *tex;
1326 1945
1327 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1328 return; 1947 return;
1329 1948
1330 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1331 return; 1950 return;
1332 1951
1333 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1334 1953
1335 if (!texid) 1954 if (!texid)
1336 return; 1955 return;
1337 1956
1338 tex = self->tex + texid; 1957 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth]; 1958 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1959 tex->smoothlevel = level;
1341} 1960}
1342 1961
1343void 1962void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1964 CODE:
1346{ 1965{
1347 need_texid (self, texid); 1966 need_texid (self, texid);
1348 1967
1349 { 1968 {
1368 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1990}
1372 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1373int 2012int
1374ox (CFPlus::Map self) 2013ox (DC::Map self)
1375 ALIAS: 2014 ALIAS:
1376 oy = 1 2015 oy = 1
1377 x = 2 2016 x = 2
1378 y = 3 2017 y = 3
1379 w = 4 2018 w = 4
1390 } 2029 }
1391 OUTPUT: 2030 OUTPUT:
1392 RETVAL 2031 RETVAL
1393 2032
1394void 2033void
1395scroll (CFPlus::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1396 CODE: 2035 CODE:
1397{ 2036{
1398 if (dx > 0) 2037 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2039 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 2041
1403 if (dy > 0) 2042 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 2043 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 2044 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 2046
1408 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1410 2049
1411 while (self->y < 0) 2050 while (self->y < 0)
1412 { 2051 {
1413 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1414 2053
1415 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1417 } 2056 }
1418} 2057}
1419 2058
1420void 2059SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1422 CODE: 2061 CODE:
1423{ 2062{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2065 mapcell *cell;
1427 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1428 2069
1429 while (data < data_end - 1) 2070 while (data < data_end - 1)
1430 { 2071 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1432 2073
1445 2086
1446 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1447 2088
1448 if (flags & 8) 2089 if (flags & 8)
1449 { 2090 {
2091 uint8_t ext, cmd;
2092
1450 if (extmap) 2093 do
1451 { 2094 {
1452 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1453 2097
1454 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1455 { 2101 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1; 2102 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 } 2104 }
1482 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1483 } 2122 }
1484 else 2123 while (ext & 0x80);
1485 cell->darkness = *data++ + 1;
1486 } 2124 }
1487 2125
2126 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2127 if (flags & (4 >> z))
1489 { 2128 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2130 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1493 } 2148 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2149 }
1509 else 2150 else
1510 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1511 } 2152 }
1512} 2153}
2154 OUTPUT:
2155 RETVAL
1513 2156
1514SV * 2157SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2159 CODE:
1517{ 2160{
1518 int x1, x; 2161 int x1, x;
1519 int y1, y; 2162 int y1, y;
1520 int z; 2163 int z;
1533 ? self->row + y 2176 ? self->row + y
1534 : 0; 2177 : 0;
1535 2178
1536 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1537 { 2180 {
1538 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2182
1540 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1541 { 2184 {
1542 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1543 2186
1545 { 2188 {
1546 maptex tex = self->tex [cell->tile [z]]; 2189 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2191 int a1 = tex.a;
1549 2192
1550 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1554 } 2197 }
1555 } 2198 }
1556 2199
1557 *map++ = (r ) 2200 *map++ = (r )
1558 | (g << 8) 2201 | (g << 8)
1559 | (b << 16) 2202 | (b << 16)
1560 | (a << 24); 2203 | (a << 24);
1561 } 2204 }
1562 } 2205 }
1563 2206
1564 RETVAL = map_sv; 2207 RETVAL = map_sv;
1565} 2208}
1566 OUTPUT: 2209 OUTPUT:
1567 RETVAL 2210 RETVAL
1568 2211
1569void 2212void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2214 CODE:
1572{ 2215{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z; 2216 int x, y, z;
1578 int last_name;
1579 2217
2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
2225
2226 pl_tex.name = 0;
2227
1580 // thats current max. sorry. 2228 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
1583 2231
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2232 memset (&key, 0, sizeof (key));
1586 2233 key.r = 255;
1587 glColor4ub (255, 255, 255, 255); 2234 key.g = 255;
1588 2235 key.b = 255;
1589 glEnable (GL_BLEND); 2236 key.a = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2237 key.mode = GL_QUADS;
1591 glEnable (GL_TEXTURE_2D); 2238 key.format = GL_T2F_V3F;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2239
1598 mx += self->x; 2240 mx += self->x;
1599 my += self->y; 2241 my += self->y;
1600 2242
1601 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 2247
1607 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
1609 { 2250 {
1610 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
1619 MAX (self->tex [cell->tile [1]].smoothlevel, 2260 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel)); 2261 self->tex [cell->tile [2]].smoothlevel));
1621 } 2262 }
1622 } 2263 }
1623 2264
2265 glEnable (GL_BLEND);
2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2268
1624 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
1625 { 2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
1626 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1628 { 2278 {
1629 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1630 2280
1635 tileid tile = cell->tile [z]; 2285 tileid tile = cell->tile [z];
1636 2286
1637 if (tile) 2287 if (tile)
1638 { 2288 {
1639 maptex tex = self->tex [tile]; 2289 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 2290 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 2291
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 2292 if (key.texname != tex.name)
1646 { 2293 {
2294 self->tex [tile].unused = 0;
2295
1647 if (!tex.name) 2296 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1649 2298
2299 key.texname = tex.name;
1650 glEnd (); 2300 arr = &rc.array (key);
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 } 2301 }
1654 2302
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2303 px = (x + 1) * Th - tex.w;
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2304 py = (y + 1) * Tw - tex.h;
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659 2305
1660 if (cell->flags && z == 2) 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1661 { 2307 {
1662 if (cell->flags & 1) 2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
1663 { 2311 continue;
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 } 2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1678 2318
1679 // update smooth hash 2319 // update smooth hash
1680 if (tex.smoothtile) 2320 if (tex.smoothtile)
1681 { 2321 {
1682 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
1684 2324
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
1686 2326
1687 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
1689 2329
1690 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
1698 2338
1699 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1700 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
1701 2341
1702 // full tile 2342 // full tile
1703 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1704 2344
1705 // borders 2345 // borders
1706 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1707 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1708 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1709 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1710 2350
1711 // corners 2351 // corners
1712 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1713 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1714 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1716 } 2376 }
1717 } 2377 }
1718 } 2378 }
1719 } 2379 }
1720 }
1721 2380
2381 rc.draw ();
2382 rc.clear ();
2383
1722 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2385 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 2386 {
1729 uint32_t smask = smooth_level [w]; 2387 int w, b;
1730 if (smask) 2388
1731 for (b = 0; b < 32; ++b) 2389 glEnable (GL_TEXTURE_2D);
1732 if (smask & (((uint32_t)1) << b)) 2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1733 { 2394 {
1734 int level = (w << 5) | b; 2395 smooth_key &skey = it->first;
1735 HE *he; 2396 IV bits = it->second;
1736 2397
1737 hv_iterinit (smooth); 2398 if (!(bits & 0x1000)
1738 while ((he = hv_iternext (smooth))) 2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
1739 { 2401 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2402 maptex tex = self->tex [skey.tile];
1741 IV bits = SvIVX (HeVAL (he)); 2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
1742 2409
1743 if (!(bits & 0x1000) 2410 if (tex.name)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 2411 {
1747 maptex tex = self->tex [skey->tile];
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes 2412 // this time avoiding texture state changes
1756 // save gobs of state changes. 2413 // save gobs of state changes.
1757 if (last_name != tex.name) 2414 if (key.texname != tex.name)
1758 { 2415 {
1759 if (!tex.name) 2416 self->tex [skey.tile].unused = 0;
1760 continue; // smoothing not yet available
1761 2417
1762 glEnd (); 2418 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
1765 } 2421 }
1766 2422
1767 if (border) 2423 if (border)
1768 { 2424 {
1769 float ox = border * dx; 2425 float ox = border * dx;
1770 2426
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2431 }
1776 2432
1777 if (corner) 2433 if (corner)
1778 { 2434 {
1779 float ox = corner * dx; 2435 float ox = corner * dx;
1780 2436
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1785 } 2441 }
1786 } 2442 }
1787 } 2443 }
1788 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1789 } 2449 }
1790 } 2450 }
1791 2451
1792 //hv_clear (smooth); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1793 2457
1794 glEnd (); 2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
1795 2460
1796 glDisable (GL_TEXTURE_2D); 2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1797 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1798 2473
1799 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1805 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1806 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1807 { 2482 {
1808 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1809 2484
1810 int px = x * T; 2485 int px = x * Tw;
1811 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1812 2493
1813 if (cell->stat_hp) 2494 if (cell->stat_hp)
1814 { 2495 {
1815 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1816 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1817 2498
1818 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1819 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1820 px + width - 1, py); 2501 px + width - 1, py);
1821 2502
1827 } 2508 }
1828 } 2509 }
1829} 2510}
1830 2511
1831void 2512void
1832draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1833 CODE: 2514 CODE:
1834{ 2515{
1835 static float color[16][3] = { 2516 static float color[16][3] = {
1836 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1837 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1838 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1839 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1840 2521
1841 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1842 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1843 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1844 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1845 2526
1846 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1847 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1848 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1849 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1850 2531
1851 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1852 2533
1853 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1854 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1855 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1856 }; 2537 };
1857 2538
1858 int x, y; 2539 int x, y;
1859 2540
1860 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1861 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1862 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1863 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1864 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1865 2552
1866 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1870 2557
1871 if (m) 2558 if (m)
1872 { 2559 {
1873 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1874 2561
1875 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1876 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1877 2564
1878 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1879 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1880 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1881 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1882 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1883 } 2570 }
1887 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1888 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1889} 2576}
1890 2577
1891void 2578void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1893 PPCODE: 2580 PPCODE:
1894{ 2581{
1895 int x, y; 2582 int x, y;
1896 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1899 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1900 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1901 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1902 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1903 2594
1904 mx += self->x; 2595 mx += self->x - 1;
1905 my += self->y; 2596 my += self->y - 1;
1906 2597
1907 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1908 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1909 { 2600 {
1910 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1911 2602
1912 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1913 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1914 { 2605 {
1915 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1916 2607
1917 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1919 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1920 } 2611 }
1921 } 2612 }
1922 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1923 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1926 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1927} 2656}
1928 2657
1929SV * 2658SV *
1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1931 CODE: 2660 CODE:
1932{ 2661{
1933 int x, y, x1, y1; 2662 int x, y, x1, y1;
1934 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1935 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1992 else 2721 else
1993 *data++ = 0; 2722 *data++ = 0;
1994 } 2723 }
1995 } 2724 }
1996 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1997 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1998 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1999 RETVAL = data_sv; 2733 RETVAL = data_sv;
2000} 2734}
2001 OUTPUT: 2735 OUTPUT:
2002 RETVAL 2736 RETVAL
2003 2737
2004void 2738void
2005set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2006 PPCODE: 2740 PPCODE:
2007{ 2741{
2008 int x, y, z; 2742 int x, y, z;
2009 int w, h; 2743 int w, h;
2010 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2011 2755
2012 if (*data++ != 0) 2756 if (*data++ != 0)
2013 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2014 2758
2015 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2016 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2017 2761
2018 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2030 { 2774 {
2031 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2032 2776
2033 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2034 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2035 uint8_t flags = *data++; 2784 flags = *data++;
2036 2785
2037 if (flags) 2786 if (flags)
2038 { 2787 {
2039 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2040 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2043 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2044 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2045 2794
2046 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2047 { 2796 {
2048 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2049 2799
2050 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2051 { 2801 {
2052 tileid t = tile [z]; 2802 tileid t = tile [z];
2053 2803
2054 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2055 { 2805 {
2056 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2057 need_texid (self, t); 2807 need_texid (self, t);
2058 } 2808 }
2059 2809
2060 cell->tile [z] = t; 2810 cell->tile [z] = t;
2061 } 2811 }
2063 } 2813 }
2064 } 2814 }
2065 } 2815 }
2066} 2816}
2067 2817
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2069 2819
2070CFPlus::MixChunk 2820DC::RW
2071new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
2072 CODE: 2822 CODE:
2073 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
2074 OUTPUT: 2829 OUTPUT:
2075 RETVAL 2830 RETVAL
2076 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
2077void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
2078DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2079 CODE: 2960 CODE:
2080 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2081 2962
2082int 2963int
2083volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2084 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2085 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2086 OUTPUT: 2969 OUTPUT:
2087 RETVAL 2970 RETVAL
2088 2971
2089int 2972DC::Channel
2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2091 CODE: 2974 CODE:
2975{
2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
2093 OUTPUT: 2987 OUTPUT:
2094 RETVAL 2988 RETVAL
2095 2989
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2097 3003
2098int 3004int
2099volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
2100 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
2101 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 3011 OUTPUT:
2103 RETVAL 3012 RETVAL
2104 3013
2105CFPlus::MixMusic 3014void
2106new_from_file (SV *class, char *path) 3015fade_out (int ms)
2107 CODE: 3016 CODE:
2108 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
2109 OUTPUT: 3028 OUTPUT:
2110 RETVAL 3029 RETVAL
2111 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
2112void 3038void
2113DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2114 CODE: 3040 CODE:
2115 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2116 3042
2117int 3043int
2118play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2119 CODE: 3045 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT: 3047 OUTPUT:
2122 RETVAL 3048 RETVAL
2123 3049
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
2125 3058
2126BOOT: 3059BOOT:
2127{ 3060{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2129 static const struct { 3062 static const struct {
2130 const char *name; 3063 const char *name;
2131 IV iv; 3064 IV iv;
2132 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2134 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2142 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
2146 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
2147 const_iv (GL_AND), 3085 const_iv (GL_AND),
2148 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
2149 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2152 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2153 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2154 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2155 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2156 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2157 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2158 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2164 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2165 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2169 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
2195 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
2200 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2209 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2210 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2211 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2214# undef const_iv 3176# undef const_iv
2215 }; 3177 };
2216 3178
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2219}
2220 3181
2221char * 3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2222gl_vendor () 3196gl_vendor ()
2223 CODE: 3197 CODE:
2224 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2225 OUTPUT: 3199 OUTPUT:
2226 RETVAL 3200 RETVAL
2227 3201
2228char * 3202const char *
2229gl_version () 3203gl_version ()
2230 CODE: 3204 CODE:
2231 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2232 OUTPUT: 3206 OUTPUT:
2233 RETVAL 3207 RETVAL
2234 3208
2235char * 3209const char *
2236gl_extensions () 3210gl_extensions ()
2237 CODE: 3211 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT: 3213 OUTPUT:
2240 RETVAL 3214 RETVAL
2241 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
2242int glGetError () 3234int glGetError ()
2243 3235
2244void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
2245 3239
2246void glClear (int mask) 3240void glClear (int mask)
2247 3241
2248void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2249 PROTOTYPE: @ 3243 PROTOTYPE: @
2260 3254
2261void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2262 CODE: 3256 CODE:
2263 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2264 3258
3259# void glBlendEquation (int se)
3260
2265void glDepthMask (int flag) 3261void glDepthMask (int flag)
2266 3262
2267void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2268 3264
2269void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2283# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285 3281
2286# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2288 3286
2289void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2290 3288
2291void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2292 3290
2300 3298
2301void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2302 CODE: 3300 CODE:
2303 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2304 3302
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @ 3304 PROTOTYPE: @
2311 ALIAS: 3305 ALIAS:
2312 glColor_premultiply = 1 3306 glColor_premultiply = 1
2313 CODE: 3307 CODE:
2314 if (ix) 3308 if (ix)
2315 { 3309 {
2318 b *= a; 3312 b *= a;
2319 } 3313 }
2320 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2322 3316
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2330 CODE: 3318 CODE:
2331 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2333 3321
2337 3325
2338void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2339 CODE: 3327 CODE:
2340 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2341 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2342void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2343 CODE: 3360 CODE:
2344 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2345 3362
2346void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2363 CODE: 3380 CODE:
2364 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2366 3383
2367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2368 3385
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 3387
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2372 3391
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 3393
2375int glGenTexture () 3394int glGenTexture ()
2376 CODE: 3395 CODE:
2377{ 3396 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 3397 OUTPUT:
2386 RETVAL 3398 RETVAL
2387 3399
2388void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
2389 CODE: 3401 CODE:
2390{ 3402 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 3403
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 3404int glGenList ()
2400 CODE: 3405 CODE:
2401 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
2402 OUTPUT: 3407 OUTPUT:
2403 RETVAL 3408 RETVAL
2410 3415
2411void glEndList () 3416void glEndList ()
2412 3417
2413void glCallList (int list) 3418void glCallList (int list)
2414 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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