ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
49 89
50#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
52 92
53#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
54 94
55#if 0 95/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 97
58# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
59#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
60 121
61static AV *texture_av; 122static AV *texture_av;
62 123
63static struct 124static struct
64{ 125{
101 av_push (texture_av, (SV *)(size_t)name); 162 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 163 glDeleteTextures (1, &name);
103} 164}
104 165
105#include "texcache.c" 166#include "texcache.c"
167#include "rendercache.c"
106 168
107#include "pango-font.c" 169#include "pango-font.c"
108#include "pango-fontmap.c" 170#include "pango-fontmap.c"
109#include "pango-render.c" 171#include "pango-render.c"
110 172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
113 177
114typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
115 179
116static int 180static int
117shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
118{ 182{
119 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
120 184
121 while (attrs) 185 while (attrs)
122 { 186 {
123 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
124 188
125 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
126 return 1; 190 return 1;
127 191
128 attrs = attrs->next; 192 attrs = attrs->next;
129 } 193 }
130 194
131 return 0; 195 return 0;
132} 196}
133 197
134typedef struct cf_layout { 198struct cf_layout {
135 PangoLayout *pl; 199 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
137 int base_height; 201 int base_height;
138 CFPlus__Font font; 202 DC__Font font;
139} *CFPlus__Layout; 203 rc_t rc;
204};
140 205
206typedef cf_layout *DC__Layout;
207
141static CFPlus__Font default_font; 208static DC__Font default_font;
142static PangoContext *opengl_context; 209static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
144 211
145static void 212static void
146substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
147{ 214{
148 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
149#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
150 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
151#endif 218#endif
152 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
153} 220}
154 221
155static void 222static void
156layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
157{ 224{
158 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
159 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
160 */ 227 */
161 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
162 229
163 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
164 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
165 232
166 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
167} 234}
168 235
169static void 236static void
170layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
171{ 238{
172 PangoRectangle rect; 239 PangoRectangle rect;
173 240
174 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
175 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
182 249
183 *w = rect.width; 250 *w = rect.width;
184 *h = rect.height; 251 *h = rect.height;
185} 252}
186 253
254/////////////////////////////////////////////////////////////////////////////
255
187typedef uint16_t tileid; 256typedef uint16_t tileid;
188typedef uint16_t faceid; 257typedef uint16_t faceid;
189 258
190typedef struct { 259struct maptex
260{
191 int name; 261 GLuint name;
192 int w, h; 262 int w, h;
193 float s, t; 263 float s, t;
194 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
195 tileid smoothtile; 265 tileid smoothtile;
196 uint8_t smoothlevel; 266 uint8_t smoothlevel;
197} maptex; 267 uint8_t unused; /* set to zero on use */
268};
198 269
199typedef struct { 270struct mapcell
271{
200 uint32_t player; 272 uint32_t player;
201 tileid tile[3]; 273 tileid tile[3];
202 uint16_t darkness; 274 uint16_t darkness;
203 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
204} mapcell; 276};
205 277
206typedef struct { 278struct maprow
279{
207 int32_t c0, c1; 280 int32_t c0, c1;
208 mapcell *col; 281 mapcell *col;
209} maprow; 282};
210 283
211typedef struct map { 284struct mapgrid {
212 int x, y, w, h; 285 int x, y, w, h;
213 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
214 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
215 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
216 289
217 int32_t rows; 290 int32_t rows;
218 maprow *row; 291 maprow *row;
219} *CFPlus__Map; 292};
220 293
221static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
222prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
223{ 299{
224 char *p; 300 T *p;
225 301
226 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
227 Zero (p, inc, char); 303 Zero (p, inc, T);
228 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
229 Safefree (ptr); 305 Safefree (ptr);
230 306
231 return p; 307 ptr = p;
232} 308}
233 309
234static char * 310template<typename T>
235append (char *ptr, int sze, int inc)
236{
237 Renew (ptr, sze + inc, char);
238 Zero (ptr + sze, inc, char);
239
240 return ptr;
241}
242
243#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
244#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
245
246static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
247need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
248{ 320{
249 while (self->faces <= face) 321 while (self->faces <= face)
250 { 322 {
251 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
252 self->faces *= 2; 324 self->faces *= 2;
253 } 325 }
254} 326}
255 327
256static void 328static void
257need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
258{ 330{
259 while (self->texs <= texid) 331 while (self->texs <= texid)
260 { 332 {
261 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
262 self->texs *= 2; 334 self->texs *= 2;
263 } 335 }
264} 336}
265 337
266static maprow * 338static maprow *
267map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
268{ 340{
269 if (0 > y) 341 if (0 > y)
270 { 342 {
271 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
272 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
273 345
274 self->rows += extend; 346 self->rows += extend;
275 self->y += extend; 347 self->y += extend;
276 y += extend; 348 y += extend;
277 } 349 }
278 else if (y >= self->rows) 350 else if (y >= self->rows)
279 { 351 {
280 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
281 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
282 self->rows += extend; 354 self->rows += extend;
283 } 355 }
284 356
285 return self->row + y; 357 return self->row + y;
286} 358}
296 } 368 }
297 369
298 if (row->c0 > x) 370 if (row->c0 > x)
299 { 371 {
300 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
301 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
302 row->c0 -= extend; 374 row->c0 -= extend;
303 } 375 }
304 else if (x >= row->c1) 376 else if (x >= row->c1)
305 { 377 {
306 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
307 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
308 row->c1 += extend; 380 row->c1 += extend;
309 } 381 }
310 382
311 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
312} 384}
313 385
314static mapcell * 386static mapcell *
315map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
316{ 388{
317 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
318} 390}
319 391
320static void 392static void
321map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
322{ 394{
323 int r; 395 int r;
324 396
325 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
326 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
333 self->oy = 0; 405 self->oy = 0;
334 self->row = 0; 406 self->row = 0;
335 self->rows = 0; 407 self->rows = 0;
336} 408}
337 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
338static void 420static void
339map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
340{ 422{
341 int x, y; 423 int x, y;
342 maprow *row; 424 maprow *row;
343 mapcell *cell; 425 mapcell *cell;
344 426
356 if (x >= row->c1) 438 if (x >= row->c1)
357 break; 439 break;
358 440
359 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
360 442
361 cell->darkness = 0; 443 CELL_CLEAR (cell);
362 cell->stat_hp = 0;
363 cell->flags = 0;
364 cell->player = 0;
365 } 444 }
366 } 445 }
367} 446}
368 447
369typedef struct { 448struct smooth_key
449{
370 tileid tile; 450 tileid tile;
371 uint8_t x, y, level; 451 uint8_t x, y, level;
372} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
373 471
374static void 472static void
375smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
376{ 474{
377 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
378 476
379 if (SvIOK (*sv)) 477 if (it == h.end ())
380 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
381 else 479 else
382 sv_setiv (*sv, bits); 480 it->second |= bits;
383} 481}
384 482
385static void 483static void
386music_finished (void) 484music_finished (void)
387{ 485{
404 ev.code = 1; 502 ev.code = 1;
405 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
406 ev.data2 = 0; 504 ev.data2 = 0;
407 505
408 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
409} 514}
410 515
411static unsigned int 516static unsigned int
412minpot (unsigned int n) 517minpot (unsigned int n)
413{ 518{
427 532
428/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
431 536
432MODULE = CFPlus PACKAGE = CFPlus 537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
433 639
434PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
435 641
436BOOT: 642BOOT:
437{ 643{
438 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
439 static const struct { 645 static const struct {
440 const char *name; 646 const char *name;
441 IV iv; 647 IV iv;
442 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
443# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
465 671
466 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
469 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
551# undef const_iv 842# undef const_iv
552 }; 843 };
553 844
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
556 847
557 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
558 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
559} 850}
560 851
572 RETVAL 863 RETVAL
573 864
574NV floor (NV x) 865NV floor (NV x)
575 866
576NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
577 888
578void 889void
579pango_init () 890pango_init ()
580 CODE: 891 CODE:
581{ 892{
582 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
585} 901}
586 902
587int 903char *SDL_GetError ()
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 904
590void 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
591SDL_Quit () 914void SDL_Quit ()
592 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
593void 926void
594SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
595 PPCODE: 928 PPCODE:
596{ 929{
597 SDL_Rect **m; 930 SDL_Rect **m;
598 931
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 936
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 939
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 944
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif
617
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620 947
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 949
623 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
624 while (*m) 951 while (*m)
625 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
626 AV *av = newAV (); 955 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
630 962
631 ++m; 963 ++m;
632 } 964 }
633} 965}
634 966
635char *
636SDL_GetError ()
637
638int 967int
639SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
641 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 981 );
982
644 if (RETVAL) 983 if (RETVAL)
645 { 984 {
646 av_clear (texture_av); 985 av_clear (texture_av);
647
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 987#include "glfunc.h"
651# undef GL_FUNC 988#undef GL_FUNC
652 989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
653 } 991 }
992}
654 OUTPUT: 993 OUTPUT:
655 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
656 998
657void 999void
658SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
659 1001
660char * 1002char *
661SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
662 1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
663void 1016void
664SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
665 PPCODE: 1021 PPCODE:
666{ 1022{
667 SDL_Event ev; 1023 SDL_Event ev;
668 1024
669 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 1027 {
671 HV *hv = newHV (); 1028 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 1030
674 switch (ev.type) 1031 switch (ev.type)
675 { 1032 {
676 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
677 case SDL_KEYUP: 1034 case SDL_KEYUP:
678 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
679 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
680 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
681 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
682 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
683 break; 1040 break;
684 1041
685 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 1045 break;
689 1046
690 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
698 break; 1073 break;
699 1074
700 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
703 1078
704 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
705 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
706 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
707 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
712 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
713 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
714 break; 1089 break;
715 } 1090 }
716 1091
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
718 } 1093 }
719} 1094}
720 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
721int 1109int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 1111 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
726 1114
727void 1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
1130
1131void
728Mix_CloseAudio () 1132Mix_CloseAudio ()
729 1133
730int 1134int
731Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
1136
1137const char *
1138Mix_GetError ()
732 1139
733void 1140void
734lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
735 CODE: 1142 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
762 } 1169 }
763 } 1170 }
764#endif 1171#endif
765} 1172}
766 1173
767void 1174int
768add_font (char *file) 1175add_font (char *file)
769 CODE: 1176 CODE:
770 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
771 1187
772void 1188void
773load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
774 ALIAS: 1190 ALIAS:
775 load_image_file = 1 1191 load_image_file = 1
778 STRLEN image_len; 1194 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
785 1201
786 if (!rw) 1202 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
788 1204
821 1237
822 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
823 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
824 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
825 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
826 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
827 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
828 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
829 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
830 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
831 1247
861void 1277void
862error (char *message) 1278error (char *message)
863 CODE: 1279 CODE:
864 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
865#ifdef _WIN32 1281#ifdef _WIN32
866 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
867#endif 1283#endif
868 1284
869void 1285void
870fatal (char *message) 1286fatal (char *message)
871 CODE: 1287 CODE:
872 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
873#ifdef _WIN32 1289#ifdef _WIN32
874 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
875#endif 1291#endif
876 _exit (1); 1292 _exit (1);
877 1293
878void 1294void
879_exit (int retval = 0) 1295_exit (int retval = 0)
882 ExitThread (retval); // unclean, please beam me up 1298 ExitThread (retval); // unclean, please beam me up
883#else 1299#else
884 _exit (retval); 1300 _exit (retval);
885#endif 1301#endif
886 1302
887MODULE = CFPlus PACKAGE = CFPlus::Font 1303void
1304debug ()
1305 CODE:
1306{
1307#if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309#endif
1310}
888 1311
889CFPlus::Font 1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321PROTOTYPES: DISABLE
1322
1323DC::Font
890new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
891 CODE: 1325 CODE:
892{ 1326{
893 int count; 1327 int count;
894 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
895 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
897} 1331}
898 OUTPUT: 1332 OUTPUT:
899 RETVAL 1333 RETVAL
900 1334
901void 1335void
902DESTROY (CFPlus::Font self) 1336DESTROY (DC::Font self)
903 CODE: 1337 CODE:
904 pango_font_description_free (self); 1338 pango_font_description_free (self);
905 1339
906void 1340void
907make_default (CFPlus::Font self) 1341make_default (DC::Font self)
1342 PROTOTYPE: $
908 CODE: 1343 CODE:
909 default_font = self; 1344 default_font = self;
910 1345
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
912 1347
1348PROTOTYPES: DISABLE
1349
913void 1350void
914reset_glyph_cache () 1351glyph_cache_backup ()
1352 PROTOTYPE:
915 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
916 tc_clear (); 1360 tc_restore ();
917 1361
918CFPlus::Layout 1362DC::Layout
919new (SV *class) 1363new (SV *klass)
920 CODE: 1364 CODE:
921 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
922 1366
923 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
924 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
925 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
932 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
933 OUTPUT: 1377 OUTPUT:
934 RETVAL 1378 RETVAL
935 1379
936void 1380void
937DESTROY (CFPlus::Layout self) 1381DESTROY (DC::Layout self)
938 CODE: 1382 CODE:
939 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
940 Safefree (self); 1384 delete self;
941 1385
942void 1386void
943set_text (CFPlus::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
944 CODE: 1388 CODE:
945{ 1389{
946 STRLEN textlen; 1390 STRLEN textlen;
947 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
948 1392
949 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
950} 1394}
951 1395
952void 1396void
953set_markup (CFPlus::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
954 CODE: 1398 CODE:
955{ 1399{
956 STRLEN textlen; 1400 STRLEN textlen;
957 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
958 1402
959 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
960} 1404}
961 1405
962void 1406void
963set_shapes (CFPlus::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
964 CODE: 1408 CODE:
965{ 1409{
966 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
967 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
968 const char *pos = text; 1412 const char *pos = text;
1003 if (attrs) 1447 if (attrs)
1004 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
1005} 1449}
1006 1450
1007void 1451void
1008get_shapes (CFPlus::Layout self) 1452get_shapes (DC::Layout self)
1009 PPCODE: 1453 PPCODE:
1010{ 1454{
1011 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1012 1456
1013 do 1457 do
1014 { 1458 {
1015 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1016 1460
1017 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
1018 { 1462 {
1019 PangoRectangle extents; 1463 PangoRectangle extents;
1020 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1028 1472
1029 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
1030} 1474}
1031 1475
1032int 1476int
1033has_wrapped (CFPlus::Layout self) 1477has_wrapped (DC::Layout self)
1034 CODE: 1478 CODE:
1035{ 1479{
1036 int lines = 1; 1480 int lines = 1;
1037 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
1038 1482
1043} 1487}
1044 OUTPUT: 1488 OUTPUT:
1045 RETVAL 1489 RETVAL
1046 1490
1047SV * 1491SV *
1048get_text (CFPlus::Layout self) 1492get_text (DC::Layout self)
1049 CODE: 1493 CODE:
1050 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1051 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
1052 OUTPUT: 1496 OUTPUT:
1053 RETVAL 1497 RETVAL
1054 1498
1055void 1499void
1056set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1057 CODE: 1501 CODE:
1058 self->r = r; 1502 self->r = r;
1059 self->g = g; 1503 self->g = g;
1060 self->b = b; 1504 self->b = b;
1061 self->a = a; 1505 self->a = a;
1062 1506
1063void 1507void
1064set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
1065 CODE: 1509 CODE:
1066 if (self->font != font) 1510 if (self->font != font)
1067 { 1511 {
1068 self->font = font; 1512 self->font = font;
1069 layout_update_font (self); 1513 layout_update_font (self);
1070 } 1514 }
1071 1515
1072void 1516void
1073set_height (CFPlus::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1074 CODE: 1518 CODE:
1075 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1076 { 1520 {
1077 self->base_height = base_height; 1521 self->base_height = base_height;
1078 layout_update_font (self); 1522 layout_update_font (self);
1079 } 1523 }
1080 1524
1081void 1525void
1082set_width (CFPlus::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
1083 CODE: 1527 CODE:
1084 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1085 1529
1086void 1530void
1087set_indent (CFPlus::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
1088 CODE: 1532 CODE:
1089 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1090 1534
1091void 1535void
1092set_spacing (CFPlus::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
1093 CODE: 1537 CODE:
1094 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1095 1539
1096void 1540void
1097set_ellipsise (CFPlus::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
1098 CODE: 1542 CODE:
1099 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
1100 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1101 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1102 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1103 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
1104 ); 1548 );
1105 1549
1106void 1550void
1107set_single_paragraph_mode (CFPlus::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
1108 CODE: 1552 CODE:
1109 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1110 1554
1111void 1555void
1112size (CFPlus::Layout self) 1556size (DC::Layout self)
1113 PPCODE: 1557 PPCODE:
1114{ 1558{
1115 int w, h; 1559 int w, h;
1116 1560
1117 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
1120 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
1121 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
1122} 1566}
1123 1567
1124int 1568int
1125descent (CFPlus::Layout self) 1569descent (DC::Layout self)
1126 CODE: 1570 CODE:
1127{ 1571{
1128 PangoRectangle rect; 1572 PangoRectangle rect;
1129 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1130 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1131 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1132} 1576}
1133 OUTPUT: 1577 OUTPUT:
1134 RETVAL 1578 RETVAL
1135 1579
1136int 1580int
1137xy_to_index (CFPlus::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1138 CODE: 1582 CODE:
1139{ 1583{
1140 int index, trailing; 1584 int index, trailing;
1141 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1142 RETVAL = index + trailing; 1586 RETVAL = index + trailing;
1143} 1587}
1144 OUTPUT: 1588 OUTPUT:
1145 RETVAL 1589 RETVAL
1146 1590
1147void 1591void
1148cursor_pos (CFPlus::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1149 PPCODE: 1593 PPCODE:
1150{ 1594{
1151 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1152 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1153 1597
1154 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1155 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1156 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1157 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1158} 1602}
1159 1603
1160void 1604void
1161index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1162 PPCODE: 1606 PPCODE:
1163{ 1607{
1164 int line, x; 1608 int line, x;
1165 1609
1166 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1167 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1168 1613 --line;
1614#endif
1169 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (line - 1))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1171 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1172} 1618}
1173 1619
1174void 1620void
1175line_x_to_index (CFPlus::Layout self, int line, int x) 1621line_x_to_index (DC::Layout self, int line, int x)
1176 PPCODE: 1622 PPCODE:
1177{ 1623{
1178 PangoLayoutLine *lp; 1624 PangoLayoutLine *lp;
1179 int index, trailing; 1625 int index, trailing;
1180 1626
1181 if (line < 0) 1627 if (line < 0)
1182 XSRETURN_EMPTY; 1628 XSRETURN_EMPTY;
1183 1629
1184 if (!(lp = pango_layout_get_line (self->pl, line))) 1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1185 XSRETURN_EMPTY; /* do better */ 1631 XSRETURN_EMPTY; /* do better */
1186 1632
1187 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1188 1634
1189 EXTEND (SP, 2); 1635 EXTEND (SP, 2);
1195 PUSHs (sv_2mortal (newSViv (trailing))); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1196 } 1642 }
1197} 1643}
1198 1644
1199void 1645void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1647 CODE:
1648 self->rc.clear ();
1202 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1203 self->pl, 1650 self->pl,
1651 &self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1206 flags 1654 flags
1207 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1208 1659
1209MODULE = CFPlus PACKAGE = CFPlus::Texture
1210
1211void 1660void
1212pad2pot (SV *data_, SV *w_, SV *h_) 1661draw (DC::Layout self)
1213 CODE: 1662 CODE:
1214{ 1663{
1215 int ow = SvIV (w_); 1664 glEnable (GL_TEXTURE_2D);
1216 int oh = SvIV (h_); 1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1217 1671
1218 if (ow && oh) 1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1680
1681PROTOTYPES: ENABLE
1682
1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1688 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1689 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1690 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1691 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1693
1232 SvPOK_only (result_); 1694 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1695 SvCUR_set (result_, nw * nh * bpp);
1234 1696
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1698 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1700
1239 sv_setsv (data_, result_); 1701 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1702 }
1246} 1703}
1247 1704
1248void 1705void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1712{
1256 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1260 1720
1261 if (items < 5) 1721 if (items < 5)
1262 { 1722 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1294 } 1754 }
1295} 1755}
1296 1756
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1298 1766
1299CFPlus::Map 1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
1889MODULE = Deliantra::Client PACKAGE = DC::Map
1890
1891PROTOTYPES: DISABLE
1892
1893DC::Map
1300new (SV *class) 1894new (SV *klass)
1301 CODE: 1895 CODE:
1302 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1303 RETVAL->x = 0; 1897 RETVAL->x = 0;
1304 RETVAL->y = 0; 1898 RETVAL->y = 0;
1305 RETVAL->w = 0; 1899 RETVAL->w = 0;
1306 RETVAL->h = 0; 1900 RETVAL->h = 0;
1307 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1312 RETVAL->row = 0; 1906 RETVAL->row = 0;
1313 OUTPUT: 1907 OUTPUT:
1314 RETVAL 1908 RETVAL
1315 1909
1316void 1910void
1317DESTROY (CFPlus::Map self) 1911DESTROY (DC::Map self)
1318 CODE: 1912 CODE:
1319{ 1913{
1320 map_clear (self); 1914 map_clear (self);
1321 Safefree (self->face2tile); 1915 Safefree (self->face2tile);
1322 Safefree (self->tex); 1916 Safefree (self->tex);
1323 Safefree (self); 1917 Safefree (self);
1324} 1918}
1325 1919
1326void 1920void
1327resize (CFPlus::Map self, int map_width, int map_height) 1921resize (DC::Map self, int map_width, int map_height)
1328 CODE: 1922 CODE:
1329 self->w = map_width; 1923 self->w = map_width;
1330 self->h = map_height; 1924 self->h = map_height;
1331 1925
1332void 1926void
1333clear (CFPlus::Map self) 1927clear (DC::Map self)
1334 CODE: 1928 CODE:
1335 map_clear (self); 1929 map_clear (self);
1336 1930
1337void 1931void
1338set_tileid (CFPlus::Map self, int face, int tile) 1932set_tileid (DC::Map self, int face, int tile)
1339 CODE: 1933 CODE:
1340{ 1934{
1341 need_facenum (self, face); self->face2tile [face] = tile; 1935 need_facenum (self, face); self->face2tile [face] = tile;
1342 need_texid (self, tile); 1936 need_texid (self, tile);
1343} 1937}
1344 1938
1345void 1939void
1346set_smooth (CFPlus::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1347 CODE: 1941 CODE:
1348{ 1942{
1349 tileid texid; 1943 tileid texid;
1350 maptex *tex; 1944 maptex *tex;
1351 1945
1352 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1353 return; 1947 return;
1354 1948
1355 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1356 return; 1950 return;
1357 1951
1358 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1359 1953
1360 if (!texid) 1954 if (!texid)
1361 return; 1955 return;
1362 1956
1363 tex = self->tex + texid; 1957 tex = self->tex + texid;
1364 tex->smoothtile = self->face2tile [smooth]; 1958 tex->smoothtile = self->face2tile [smooth];
1365 tex->smoothlevel = level; 1959 tex->smoothlevel = level;
1366} 1960}
1367 1961
1368void 1962void
1369set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1370 CODE: 1964 CODE:
1371{ 1965{
1372 need_texid (self, texid); 1966 need_texid (self, texid);
1373 1967
1374 { 1968 {
1393 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1394 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1395 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1396} 1990}
1397 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1398int 2012int
1399ox (CFPlus::Map self) 2013ox (DC::Map self)
1400 ALIAS: 2014 ALIAS:
1401 oy = 1 2015 oy = 1
1402 x = 2 2016 x = 2
1403 y = 3 2017 y = 3
1404 w = 4 2018 w = 4
1415 } 2029 }
1416 OUTPUT: 2030 OUTPUT:
1417 RETVAL 2031 RETVAL
1418 2032
1419void 2033void
1420scroll (CFPlus::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1421 CODE: 2035 CODE:
1422{ 2036{
1423 if (dx > 0) 2037 if (dx > 0)
1424 map_blank (self, self->x, self->y, dx, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1425 else if (dx < 0) 2039 else if (dx < 0)
1433 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1434 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1435 2049
1436 while (self->y < 0) 2050 while (self->y < 0)
1437 { 2051 {
1438 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1439 2053
1440 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1442 } 2056 }
1443} 2057}
1444 2058
1445void 2059SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1447 CODE: 2061 CODE:
1448{ 2062{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 2065 mapcell *cell;
1452 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
1453 2069
1454 while (data < data_end - 1) 2070 while (data < data_end - 1)
1455 { 2071 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
1457 2073
1470 2086
1471 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1472 2088
1473 if (flags & 8) 2089 if (flags & 8)
1474 { 2090 {
2091 uint8_t ext, cmd;
2092
1475 if (extmap) 2093 do
1476 { 2094 {
1477 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1478 2097
1479 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1480 { 2101 {
1481 ext = *data++;
1482 cmd = ext & 0x3f;
1483
1484 if (cmd < 4)
1485 cell->darkness = 255 - ext * 64 + 1;
1486 else if (cmd == 5) // health
1487 {
1488 cell->stat_width = 1; 2102 cell->stat_width = 1;
1489 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1490 }
1491 else if (cmd == 6) // monster width
1492 cell->stat_width = *data++ + 1;
1493 else if (cmd == 0x47)
1494 {
1495 if (*data == 4)
1496 ; // decode player count
1497
1498 data += *data + 1;
1499 }
1500 else if (cmd == 8) // cell flags
1501 cell->flags = *data++;
1502 else if (ext & 0x40) // unknown, multibyte => skip
1503 data += *data + 1;
1504 else
1505 data++;
1506 } 2104 }
1507 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1508 } 2122 }
1509 else 2123 while (ext & 0x80);
1510 cell->darkness = *data++ + 1;
1511 } 2124 }
1512 2125
2126 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 2127 if (flags & (4 >> z))
1514 { 2128 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 2130 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
1518 } 2148 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 2149 }
1534 else 2150 else
1535 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1536 } 2152 }
1537} 2153}
2154 OUTPUT:
2155 RETVAL
1538 2156
1539SV * 2157SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1541 CODE: 2159 CODE:
1542{ 2160{
1543 int x1, x; 2161 int x1, x;
1544 int y1, y; 2162 int y1, y;
1545 int z; 2163 int z;
1558 ? self->row + y 2176 ? self->row + y
1559 : 0; 2177 : 0;
1560 2178
1561 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1562 { 2180 {
1563 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1564 2182
1565 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1566 { 2184 {
1567 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1568 2186
1570 { 2188 {
1571 maptex tex = self->tex [cell->tile [z]]; 2189 maptex tex = self->tex [cell->tile [z]];
1572 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1573 int a1 = tex.a; 2191 int a1 = tex.a;
1574 2192
1575 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1576 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1577 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1578 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1579 } 2197 }
1580 } 2198 }
1581 2199
1582 *map++ = (r ) 2200 *map++ = (r )
1583 | (g << 8) 2201 | (g << 8)
1584 | (b << 16) 2202 | (b << 16)
1585 | (a << 24); 2203 | (a << 24);
1586 } 2204 }
1587 } 2205 }
1588 2206
1589 RETVAL = map_sv; 2207 RETVAL = map_sv;
1590} 2208}
1591 OUTPUT: 2209 OUTPUT:
1592 RETVAL 2210 RETVAL
1593 2211
1594void 2212void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1596 CODE: 2214 CODE:
1597{ 2215{
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1601 smooth_key skey;
1602 int x, y, z; 2216 int x, y, z;
1603 int last_name;
1604 2217
2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
2225
2226 pl_tex.name = 0;
2227
1605 // thats current max. sorry. 2228 // that's current max. sorry.
1606 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
1608 2231
1609 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 2232 memset (&key, 0, sizeof (key));
1611 2233 key.r = 255;
1612 glColor4ub (255, 255, 255, 255); 2234 key.g = 255;
1613 2235 key.b = 255;
1614 glEnable (GL_BLEND); 2236 key.a = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2237 key.mode = GL_QUADS;
1616 glEnable (GL_TEXTURE_2D); 2238 key.format = GL_T2F_V3F;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1618
1619 glBegin (GL_QUADS);
1620
1621 last_name = 0;
1622 2239
1623 mx += self->x; 2240 mx += self->x;
1624 my += self->y; 2241 my += self->y;
1625 2242
1626 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
1627 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
1628 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
1629 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1630 2247
1631 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
1632 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
1633 { 2250 {
1634 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 2260 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 2261 self->tex [cell->tile [2]].smoothlevel));
1645 } 2262 }
1646 } 2263 }
1647 2264
2265 glEnable (GL_BLEND);
2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2268
1648 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
1649 { 2270 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
1651 2275
1652 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1653 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1654 { 2278 {
1655 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1661 tileid tile = cell->tile [z]; 2285 tileid tile = cell->tile [z];
1662 2286
1663 if (tile) 2287 if (tile)
1664 { 2288 {
1665 maptex tex = self->tex [tile]; 2289 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 2290 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 2291
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 2292 if (key.texname != tex.name)
1672 { 2293 {
2294 self->tex [tile].unused = 0;
2295
1673 if (!tex.name) 2296 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1675 2298
2299 key.texname = tex.name;
1676 glEnd (); 2300 arr = &rc.array (key);
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1678 glBegin (GL_QUADS);
1679 } 2301 }
1680 2302
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2303 px = (x + 1) * Th - tex.w;
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2304 py = (y + 1) * Tw - tex.h;
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1685 2305
1686 if (cell->flags && z == 2) 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1687 { 2307 {
1688 if (cell->flags & 1) 2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
1689 { 2311 continue;
1690 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32;
1693
1694 glEnd ();
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1696 glBegin (GL_QUADS);
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 }
1703 } 2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1704 2318
1705 // update smooth hash 2319 // update smooth hash
1706 if (tex.smoothtile) 2320 if (tex.smoothtile)
1707 { 2321 {
1708 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
1709 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
1710 2324
1711 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
1712 2326
1713 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
1714 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
1715 2329
1716 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
1724 2338
1725 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1726 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
1727 2341
1728 // full tile 2342 // full tile
1729 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1730 2344
1731 // borders 2345 // borders
1732 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1733 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1734 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1735 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1736 2350
1737 // corners 2351 // corners
1738 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1739 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1740 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1741 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1742 } 2376 }
1743 } 2377 }
1744 } 2378 }
1745 } 2379 }
1746 2380
2381 rc.draw ();
2382 rc.clear ();
2383
1747 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 2385 // this is basically counting sort
1749 { 2386 {
1750 int w, b; 2387 int w, b;
1751 2388
1752 for (w = 0; w < 256 / 32; ++w) 2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1753 { 2394 {
1754 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
1755 if (smask) 2396 IV bits = it->second;
1756 for (b = 0; b < 32; ++b) 2397
1757 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
1758 { 2401 {
1759 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
1760 HE *he; 2410 if (tex.name)
1761
1762 hv_iterinit (smooth);
1763 while ((he = hv_iternext (smooth)))
1764 { 2411 {
1765 smooth_key *skey = (smooth_key *)HeKEY (he); 2412 // this time avoiding texture state changes
1766 IV bits = SvIVX (HeVAL (he)); 2413 // save gobs of state changes.
1767 2414 if (key.texname != tex.name)
1768 if (!(bits & 0x1000)
1769 && skey->level == level
1770 && level > smooth_max [skey->x][skey->y])
1771 { 2415 {
1772 maptex tex = self->tex [skey->tile]; 2416 self->tex [skey.tile].unused = 0;
1773 int px = (((int)skey->x) - 1) * T;
1774 int py = (((int)skey->y) - 1) * T;
1775 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column
1779 2417
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name)
1783 {
1784 if (!tex.name)
1785 continue; // smoothing not yet available
1786
1787 glEnd (); 2418 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
1790 } 2421 }
1791 2422
1792 if (border) 2423 if (border)
1793 { 2424 {
1794 float ox = border * dx; 2425 float ox = border * dx;
1795 2426
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1800 } 2431 }
1801 2432
1802 if (corner) 2433 if (corner)
1803 { 2434 {
1804 float ox = corner * dx; 2435 float ox = corner * dx;
1805 2436
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1810 }
1811 } 2441 }
1812 } 2442 }
1813 } 2443 }
1814 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1815 } 2449 }
1816
1817 hv_clear (smooth);
1818 } 2450 }
1819 2451
1820 glEnd (); 2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
1821 2457
1822 glDisable (GL_TEXTURE_2D); 2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1823 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1824 2473
1825 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1831 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1832 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1833 { 2482 {
1834 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1835 2484
1836 int px = x * T; 2485 int px = x * Tw;
1837 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1838 2493
1839 if (cell->stat_hp) 2494 if (cell->stat_hp)
1840 { 2495 {
1841 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1842 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1843 2498
1844 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1845 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1846 px + width - 1, py); 2501 px + width - 1, py);
1847 2502
1853 } 2508 }
1854 } 2509 }
1855} 2510}
1856 2511
1857void 2512void
1858draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1859 CODE: 2514 CODE:
1860{ 2515{
1861 static float color[16][3] = { 2516 static float color[16][3] = {
1862 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1863 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
1864 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
1865 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
1866 2521
1867 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
1868 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
1869 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
1870 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
1871 2526
1872 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
1873 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
1874 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
1875 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
1876 2531
1877 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
1878 2533
1879 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
1880 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
1881 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
1882 }; 2537 };
1883 2538
1884 int x, y; 2539 int x, y;
1885 2540
1886 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
1887 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1888 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
1889 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1890 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
1891 2552
1892 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
1896 2557
1897 if (m) 2558 if (m)
1898 { 2559 {
1899 float *c = color [m & 15]; 2560 float *c = color [m & 15];
1900 2561
1901 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
1902 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
1903 2564
1904 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
1905 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1906 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1907 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1908 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1909 } 2570 }
1913 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
1914 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1915} 2576}
1916 2577
1917void 2578void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2580 PPCODE:
1920{ 2581{
1921 int x, y; 2582 int x, y;
1922 int sw4 = (sw + 3) & ~3; 2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1926 memset (darkness, 255, sw4 * sh); 2590 memset (darkness1, 0, sw1*sh1);
2591
1927 SvPOK_only (darkness_sv); 2592 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
1929 2594
1930 mx += self->x; 2595 mx += self->x - 1;
1931 my += self->y; 2596 my += self->y - 1;
1932 2597
1933 for (y = 0; y < sh; y++) 2598 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
1935 { 2600 {
1936 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
1937 2602
1938 for (x = 0; x < sw; x++) 2603 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2605 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
1942 2607
1943 darkness[y * sw4 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1945 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1946 } 2611 }
1947 } 2612 }
1948 2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
1949 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1953} 2656}
1954 2657
1955SV * 2658SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1957 CODE: 2660 CODE:
1958{ 2661{
1959 int x, y, x1, y1; 2662 int x, y, x1, y1;
1960 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1961 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2018 else 2721 else
2019 *data++ = 0; 2722 *data++ = 0;
2020 } 2723 }
2021 } 2724 }
2022 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2023 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2024 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2025 RETVAL = data_sv; 2733 RETVAL = data_sv;
2026} 2734}
2027 OUTPUT: 2735 OUTPUT:
2028 RETVAL 2736 RETVAL
2029 2737
2030void 2738void
2031set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2032 PPCODE: 2740 PPCODE:
2033{ 2741{
2034 int x, y, z; 2742 int x, y, z;
2035 int w, h; 2743 int w, h;
2036 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2037 2755
2038 if (*data++ != 0) 2756 if (*data++ != 0)
2039 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2040 2758
2041 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2043 2761
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2056 { 2774 {
2057 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2058 2776
2059 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2060 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2061 uint8_t flags = *data++; 2784 flags = *data++;
2062 2785
2063 if (flags) 2786 if (flags)
2064 { 2787 {
2065 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2066 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2069 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2070 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2071 2794
2072 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2073 { 2796 {
2074 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2075 2799
2076 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2077 { 2801 {
2078 tileid t = tile [z]; 2802 tileid t = tile [z];
2079 2803
2080 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2081 { 2805 {
2082 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2083 need_texid (self, t); 2807 need_texid (self, t);
2084 } 2808 }
2085 2809
2086 cell->tile [z] = t; 2810 cell->tile [z] = t;
2087 } 2811 }
2089 } 2813 }
2090 } 2814 }
2091 } 2815 }
2092} 2816}
2093 2817
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2095 2819
2096CFPlus::MixChunk 2820DC::RW
2097new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
2098 CODE: 2822 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
2100 OUTPUT: 2829 OUTPUT:
2101 RETVAL 2830 RETVAL
2102 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
2103void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
2104DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2105 CODE: 2960 CODE:
2106 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2107 2962
2108int 2963int
2109volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2110 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2969 OUTPUT:
2113 RETVAL 2970 RETVAL
2114 2971
2115int 2972DC::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2974 CODE:
2975{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
2119 OUTPUT: 2987 OUTPUT:
2120 RETVAL 2988 RETVAL
2121 2989
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2123 3003
2124int 3004int
2125volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
2126 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 3011 OUTPUT:
2129 RETVAL 3012 RETVAL
2130 3013
2131CFPlus::MixMusic 3014void
2132new_from_file (SV *class, char *path) 3015fade_out (int ms)
2133 CODE: 3016 CODE:
2134 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
2135 OUTPUT: 3028 OUTPUT:
2136 RETVAL 3029 RETVAL
2137 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
2138void 3038void
2139DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2140 CODE: 3040 CODE:
2141 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2142 3042
2143int 3043int
2144play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2145 CODE: 3045 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 3047 OUTPUT:
2148 RETVAL 3048 RETVAL
2149 3049
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
2151 3058
2152BOOT: 3059BOOT:
2153{ 3060{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2155 static const struct { 3062 static const struct {
2156 const char *name; 3063 const char *name;
2157 IV iv; 3064 IV iv;
2158 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2160 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 3079 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 3080 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 3081 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 3082 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 3085 const_iv (GL_AND),
2174 const_iv (GL_ONE), 3086 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2178 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2179 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2180 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2181 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2182 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2183 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2184 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2190 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 3146 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 3152 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 3153 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 3155 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 3156 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 3157 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2240# undef const_iv 3176# undef const_iv
2241 }; 3177 };
2242 3178
2243 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2244 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2245 3181
2246 texture_av = newAV (); 3182 texture_av = newAV ();
2247 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2248} 3184}
2249 3185
2250char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2251gl_vendor () 3196gl_vendor ()
2252 CODE: 3197 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2254 OUTPUT: 3199 OUTPUT:
2255 RETVAL 3200 RETVAL
2256 3201
2257char * 3202const char *
2258gl_version () 3203gl_version ()
2259 CODE: 3204 CODE:
2260 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2261 OUTPUT: 3206 OUTPUT:
2262 RETVAL 3207 RETVAL
2263 3208
2264char * 3209const char *
2265gl_extensions () 3210gl_extensions ()
2266 CODE: 3211 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 3213 OUTPUT:
2269 RETVAL 3214 RETVAL
2270 3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
2271int glGetError () 3234int glGetError ()
2272 3235
2273void glFinish () 3236void glFinish ()
3237
3238void glFlush ()
2274 3239
2275void glClear (int mask) 3240void glClear (int mask)
2276 3241
2277void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2278 PROTOTYPE: @ 3243 PROTOTYPE: @
2289 3254
2290void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2291 CODE: 3256 CODE:
2292 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
2293 3258
3259# void glBlendEquation (int se)
3260
2294void glDepthMask (int flag) 3261void glDepthMask (int flag)
2295 3262
2296void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2297 3264
2298void glColorMask (int red, int green, int blue, int alpha) 3265void glColorMask (int red, int green, int blue, int alpha)
2312# near_ and far_ are due to microsofts buggy "c" compiler 3279# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 3281
2315# near_ and far_ are due to microsofts buggy "c" compiler 3282# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
2317 3286
2318void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
2319 3288
2320void glScissor (int x, int y, int width, int height) 3289void glScissor (int x, int y, int width, int height)
2321 3290
2329 3298
2330void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2331 CODE: 3300 CODE:
2332 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2333 3302
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @ 3304 PROTOTYPE: @
2340 ALIAS: 3305 ALIAS:
2341 glColor_premultiply = 1 3306 glColor_premultiply = 1
2342 CODE: 3307 CODE:
2343 if (ix) 3308 if (ix)
2344 { 3309 {
2347 b *= a; 3312 b *= a;
2348 } 3313 }
2349 // microsoft visual "c" rounds instead of truncating... 3314 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
2351 3316
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 3317void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 3318 CODE:
2360 glRasterPos3f (0, 0, z); 3319 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 3320 glBitmap (0, 0, 0, 0, x, y, 0);
2362 3321
2366 3325
2367void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
2368 CODE: 3327 CODE:
2369 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
2370 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
2371void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
2372 CODE: 3360 CODE:
2373 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
2374 3362
2375void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
2391void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2392 CODE: 3380 CODE:
2393 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2394 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2395 3383
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2397 3385
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 3387
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
2401 3391
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 3393
2404int glGenTexture () 3394int glGenTexture ()
2405 CODE: 3395 CODE:
2425 3415
2426void glEndList () 3416void glEndList ()
2427 3417
2428void glCallList (int list) 3418void glCallList (int list)
2429 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines