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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#include "ecb.h"
82
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
62 89
63#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
65 92
66#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
67 94
68#if 0 95/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 97
71# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
72#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
73 121
74static AV *texture_av; 122static AV *texture_av;
75 123
76static struct 124static struct
77{ 125{
120 168
121#include "pango-font.c" 169#include "pango-font.c"
122#include "pango-fontmap.c" 170#include "pango-fontmap.c"
123#include "pango-render.c" 171#include "pango-render.c"
124 172
125typedef IV CFPlus__Channel; 173typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 174typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 176typedef Mix_Music *DC__MixMusic;
129 177
130typedef PangoFontDescription *CFPlus__Font; 178typedef PangoFontDescription *DC__Font;
131 179
132static int 180static int
133shape_attr_p (PangoLayoutRun *run) 181shape_attr_p (PangoLayoutRun *run)
134{ 182{
135 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
136 184
137 while (attrs) 185 while (attrs)
138 { 186 {
139 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 188
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 190 return 1;
143 191
144 attrs = attrs->next; 192 attrs = attrs->next;
145 } 193 }
146 194
147 return 0; 195 return 0;
148} 196}
149 197
150typedef struct cf_layout { 198struct cf_layout {
151 PangoLayout *pl; 199 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
153 int base_height; 201 int base_height;
154 CFPlus__Font font; 202 DC__Font font;
155} *CFPlus__Layout; 203 rc_t rc;
204};
156 205
206typedef cf_layout *DC__Layout;
207
157static CFPlus__Font default_font; 208static DC__Font default_font;
158static PangoContext *opengl_context; 209static PangoContext *opengl_context;
159static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
160 211
161static void 212static void
162substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
163{ 214{
164 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
165#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
166 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
167#endif 218#endif
168 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
169} 220}
170 221
171static void 222static void
172layout_update_font (CFPlus__Layout self) 223layout_update_font (DC__Layout self)
173{ 224{
174 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
175 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
176 */ 227 */
177 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
178 229
179 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
180 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
181 232
182 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
183} 234}
184 235
185static void 236static void
186layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
187{ 238{
188 PangoRectangle rect; 239 PangoRectangle rect;
189 240
190 // get_pixel_* wrongly rounds down 241 // get_pixel_* wrongly rounds down
191 pango_layout_get_extents (self->pl, 0, &rect); 242 pango_layout_get_extents (self->pl, 0, &rect);
198 249
199 *w = rect.width; 250 *w = rect.width;
200 *h = rect.height; 251 *h = rect.height;
201} 252}
202 253
254/////////////////////////////////////////////////////////////////////////////
255
203typedef uint16_t tileid; 256typedef uint16_t tileid;
204typedef uint16_t faceid; 257typedef uint16_t faceid;
205 258
206typedef struct { 259struct maptex
260{
207 int name; 261 GLuint name;
208 int w, h; 262 int w, h;
209 float s, t; 263 float s, t;
210 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
211 tileid smoothtile; 265 tileid smoothtile;
212 uint8_t smoothlevel; 266 uint8_t smoothlevel;
213} maptex; 267 uint8_t unused; /* set to zero on use */
268};
214 269
215typedef struct { 270struct mapcell
271{
216 uint32_t player; 272 uint32_t player;
217 tileid tile[3]; 273 tileid tile[3];
218 uint16_t darkness; 274 uint16_t darkness;
219 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
220} mapcell; 276};
221 277
222typedef struct { 278struct maprow
279{
223 int32_t c0, c1; 280 int32_t c0, c1;
224 mapcell *col; 281 mapcell *col;
225} maprow; 282};
226 283
227typedef struct map { 284struct mapgrid {
228 int x, y, w, h; 285 int x, y, w, h;
229 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
230 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
231 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
232 289
233 int32_t rows; 290 int32_t rows;
234 maprow *row; 291 maprow *row;
235} *CFPlus__Map; 292};
236 293
237static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
238prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
239{ 299{
240 char *p; 300 T *p;
241 301
242 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
243 Zero (p, inc, char); 303 Zero (p, inc, T);
244 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
245 Safefree (ptr); 305 Safefree (ptr);
246 306
247 return p; 307 ptr = p;
248} 308}
249 309
250static char * 310template<typename T>
251append (char *ptr, int sze, int inc)
252{
253 Renew (ptr, sze + inc, char);
254 Zero (ptr + sze, inc, char);
255
256 return ptr;
257}
258
259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
263need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
264{ 320{
265 while (self->faces <= face) 321 while (self->faces <= face)
266 { 322 {
267 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
268 self->faces *= 2; 324 self->faces *= 2;
269 } 325 }
270} 326}
271 327
272static void 328static void
273need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
274{ 330{
275 while (self->texs <= texid) 331 while (self->texs <= texid)
276 { 332 {
277 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
278 self->texs *= 2; 334 self->texs *= 2;
279 } 335 }
280} 336}
281 337
282static maprow * 338static maprow *
283map_get_row (CFPlus__Map self, int y) 339map_get_row (mapgrid *self, int y)
284{ 340{
285 if (0 > y) 341 if (0 > y)
286 { 342 {
287 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
288 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
289 345
290 self->rows += extend; 346 self->rows += extend;
291 self->y += extend; 347 self->y += extend;
292 y += extend; 348 y += extend;
293 } 349 }
294 else if (y >= self->rows) 350 else if (y >= self->rows)
295 { 351 {
296 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
297 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
298 self->rows += extend; 354 self->rows += extend;
299 } 355 }
300 356
301 return self->row + y; 357 return self->row + y;
302} 358}
312 } 368 }
313 369
314 if (row->c0 > x) 370 if (row->c0 > x)
315 { 371 {
316 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
317 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
318 row->c0 -= extend; 374 row->c0 -= extend;
319 } 375 }
320 else if (x >= row->c1) 376 else if (x >= row->c1)
321 { 377 {
322 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
323 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
324 row->c1 += extend; 380 row->c1 += extend;
325 } 381 }
326 382
327 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
328} 384}
329 385
330static mapcell * 386static mapcell *
331map_get_cell (CFPlus__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
332{ 388{
333 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
334} 390}
335 391
336static void 392static void
337map_clear (CFPlus__Map self) 393map_clear (mapgrid *self)
338{ 394{
339 int r; 395 int r;
340 396
341 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
342 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
349 self->oy = 0; 405 self->oy = 0;
350 self->row = 0; 406 self->row = 0;
351 self->rows = 0; 407 self->rows = 0;
352} 408}
353 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
354static void 420static void
355map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
356{ 422{
357 int x, y; 423 int x, y;
358 maprow *row; 424 maprow *row;
359 mapcell *cell; 425 mapcell *cell;
360 426
372 if (x >= row->c1) 438 if (x >= row->c1)
373 break; 439 break;
374 440
375 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
376 442
377 cell->darkness = 0; 443 CELL_CLEAR (cell);
378 cell->stat_hp = 0;
379 cell->flags = 0;
380 cell->player = 0;
381 } 444 }
382 } 445 }
383} 446}
384 447
385typedef struct { 448struct smooth_key
449{
386 tileid tile; 450 tileid tile;
387 uint8_t x, y, level; 451 uint8_t x, y, level;
388} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
389 471
390static void 472static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
392{ 474{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
394 476
395 if (SvIOK (*sv)) 477 if (it == h.end ())
396 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
397 else 479 else
398 sv_setiv (*sv, bits); 480 it->second |= bits;
399} 481}
400 482
401static void 483static void
402music_finished (void) 484music_finished (void)
403{ 485{
420 ev.code = 1; 502 ev.code = 1;
421 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
422 ev.data2 = 0; 504 ev.data2 = 0;
423 505
424 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
425} 514}
426 515
427static unsigned int 516static unsigned int
428minpot (unsigned int n) 517minpot (unsigned int n)
429{ 518{
486 return 0; 575 return 0;
487 576
488 return 1; 577 return 1;
489} 578}
490 579
491MODULE = CFPlus PACKAGE = CFPlus 580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
492 639
493PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
494 641
495BOOT: 642BOOT:
496{ 643{
497 HV *stash = gv_stashpv ("CFPlus", 1); 644 HV *stash = gv_stashpv ("DC", 1);
498 static const struct { 645 static const struct {
499 const char *name; 646 const char *name;
500 IV iv; 647 IV iv;
501 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
502# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
524 671
525 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
528 675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
529 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
530 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
531 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
532 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
533 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
605 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
606 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
607 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
608 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
609 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
610# undef const_iv 842# undef const_iv
611 }; 843 };
612 844
613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
615 847
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
618} 850}
619 851
631 RETVAL 863 RETVAL
632 864
633NV floor (NV x) 865NV floor (NV x)
634 866
635NV ceil (NV x) 867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
636 888
637void 889void
638pango_init () 890pango_init ()
639 CODE: 891 CODE:
640{ 892{
641 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
644} 901}
645 902
646char *
647SDL_GetError () 903char *SDL_GetError ()
648 904
649int 905void SDL_main_hack (SV *real_main)
650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 906 PROTOTYPE: &
651 907
652void 908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
653SDL_Quit () 914void SDL_Quit ()
915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
654 925
655void 926void
656SDL_ListModes (int rgb, int alpha) 927SDL_ListModes (int rgb, int alpha)
657 PPCODE: 928 PPCODE:
658{ 929{
670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
673 944
674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
675#if SDL_VERSION_ATLEAST(1,2,10)
676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
678#endif
679 947
680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
681 949
682 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
683 while (*m) 951 while (*m)
684 { 952 {
685 if ((*m)->w >= 640 && (*m)->h >= 480) 953 if ((*m)->w >= 400 && (*m)->h >= 300)
686 { 954 {
687 AV *av = newAV (); 955 AV *av = newAV ();
688 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
689 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb)); 958 av_push (av, newSViv (rgb));
713 ); 981 );
714 982
715 if (RETVAL) 983 if (RETVAL)
716 { 984 {
717 av_clear (texture_av); 985 av_clear (texture_av);
718
719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
721#include "glfunc.h" 987#include "glfunc.h"
722#undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
723 } 991 }
724} 992}
725 OUTPUT: 993 OUTPUT:
726 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
727 998
728void 999void
729SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
730 1001
731char * 1002char *
732SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
733 1005
734int 1006int
735SDL_GetAppState () 1007SDL_GetAppState ()
736 1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
737void 1016void
1017SDL_PumpEvents ()
1018
1019void
738poll_events () 1020peep_events ()
739 PPCODE: 1021 PPCODE:
740{ 1022{
741 SDL_Event ev; 1023 SDL_Event ev;
742 1024
743 SDL_PumpEvents (); 1025 SDL_PumpEvents ();
750 { 1032 {
751 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
752 case SDL_KEYUP: 1034 case SDL_KEYUP:
753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
758 break; 1040 break;
759 1041
760 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
779 x = ev.motion.x; 1061 x = ev.motion.x;
780 y = ev.motion.y; 1062 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 } 1064 }
783 1065
784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
785 hv_store (hv, "state", 5, newSViv (state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
786 hv_store (hv, "x", 1, newSViv (x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
787 hv_store (hv, "y", 1, newSViv (y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
788 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
789 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 } 1072 }
791 break; 1073 break;
792 1074
793 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
794 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
796 1078
797 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
798 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
799 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
800 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
805 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
806 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
807 break; 1089 break;
808 } 1090 }
809 1091
810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
811 } 1093 }
812} 1094}
813 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
814int 1109int
815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
816 POSTCALL: 1111 POSTCALL:
817 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
818 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
1114
1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
819 1130
820void 1131void
821Mix_CloseAudio () 1132Mix_CloseAudio ()
822 1133
823int 1134int
858 } 1169 }
859 } 1170 }
860#endif 1171#endif
861} 1172}
862 1173
863void 1174int
864add_font (char *file) 1175add_font (char *file)
865 CODE: 1176 CODE:
866 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
867 1187
868void 1188void
869load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
870 ALIAS: 1190 ALIAS:
871 load_image_file = 1 1191 load_image_file = 1
917 1237
918 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
919 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
920 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
921 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
922 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
923 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
924 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
925 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
926 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
927 1247
957void 1277void
958error (char *message) 1278error (char *message)
959 CODE: 1279 CODE:
960 fprintf (stderr, "ERROR: %s\n", message); 1280 fprintf (stderr, "ERROR: %s\n", message);
961#ifdef _WIN32 1281#ifdef _WIN32
962 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
963#endif 1283#endif
964 1284
965void 1285void
966fatal (char *message) 1286fatal (char *message)
967 CODE: 1287 CODE:
968 fprintf (stderr, "FATAL: %s\n", message); 1288 fprintf (stderr, "FATAL: %s\n", message);
969#ifdef _WIN32 1289#ifdef _WIN32
970 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
971#endif 1291#endif
972 _exit (1); 1292 _exit (1);
973 1293
974void 1294void
975_exit (int retval = 0) 1295_exit (int retval = 0)
987#if DEBUG 1307#if DEBUG
988 VALGRIND_DO_LEAK_CHECK; 1308 VALGRIND_DO_LEAK_CHECK;
989#endif 1309#endif
990} 1310}
991 1311
992MODULE = CFPlus PACKAGE = CFPlus::Font 1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
993 1320
994PROTOTYPES: DISABLE 1321PROTOTYPES: DISABLE
995 1322
996CFPlus::Font 1323DC::Font
997new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
998 CODE: 1325 CODE:
999{ 1326{
1000 int count; 1327 int count;
1001 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1002 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1004} 1331}
1005 OUTPUT: 1332 OUTPUT:
1006 RETVAL 1333 RETVAL
1007 1334
1008void 1335void
1009DESTROY (CFPlus::Font self) 1336DESTROY (DC::Font self)
1010 CODE: 1337 CODE:
1011 pango_font_description_free (self); 1338 pango_font_description_free (self);
1012 1339
1013void 1340void
1014make_default (CFPlus::Font self) 1341make_default (DC::Font self)
1015 PROTOTYPE: $ 1342 PROTOTYPE: $
1016 CODE: 1343 CODE:
1017 default_font = self; 1344 default_font = self;
1018 1345
1019MODULE = CFPlus PACKAGE = CFPlus::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
1020 1347
1021PROTOTYPES: DISABLE 1348PROTOTYPES: DISABLE
1022 1349
1023void 1350void
1024reset_glyph_cache () 1351glyph_cache_backup ()
1025 PROTOTYPE: 1352 PROTOTYPE:
1026 CODE: 1353 CODE:
1354 tc_backup ();
1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
1027 tc_clear (); 1360 tc_restore ();
1028 1361
1029CFPlus::Layout 1362DC::Layout
1030new (SV *class) 1363new (SV *klass)
1031 CODE: 1364 CODE:
1032 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
1033 1366
1034 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1035 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
1036 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
1037 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
1043 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
1044 OUTPUT: 1377 OUTPUT:
1045 RETVAL 1378 RETVAL
1046 1379
1047void 1380void
1048DESTROY (CFPlus::Layout self) 1381DESTROY (DC::Layout self)
1049 CODE: 1382 CODE:
1050 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
1051 Safefree (self); 1384 delete self;
1052 1385
1053void 1386void
1054set_text (CFPlus::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
1055 CODE: 1388 CODE:
1056{ 1389{
1057 STRLEN textlen; 1390 STRLEN textlen;
1058 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
1059 1392
1060 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
1061} 1394}
1062 1395
1063void 1396void
1064set_markup (CFPlus::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
1065 CODE: 1398 CODE:
1066{ 1399{
1067 STRLEN textlen; 1400 STRLEN textlen;
1068 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
1069 1402
1070 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
1071} 1404}
1072 1405
1073void 1406void
1074set_shapes (CFPlus::Layout self, ...) 1407set_shapes (DC::Layout self, ...)
1075 CODE: 1408 CODE:
1076{ 1409{
1077 PangoAttrList *attrs = 0; 1410 PangoAttrList *attrs = 0;
1078 const char *text = pango_layout_get_text (self->pl); 1411 const char *text = pango_layout_get_text (self->pl);
1079 const char *pos = text; 1412 const char *pos = text;
1114 if (attrs) 1447 if (attrs)
1115 pango_layout_set_attributes (self->pl, attrs); 1448 pango_layout_set_attributes (self->pl, attrs);
1116} 1449}
1117 1450
1118void 1451void
1119get_shapes (CFPlus::Layout self) 1452get_shapes (DC::Layout self)
1120 PPCODE: 1453 PPCODE:
1121{ 1454{
1122 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1123 1456
1124 do 1457 do
1125 { 1458 {
1126 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1127 1460
1128 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
1129 { 1462 {
1130 PangoRectangle extents; 1463 PangoRectangle extents;
1131 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1139 1472
1140 pango_layout_iter_free (iter); 1473 pango_layout_iter_free (iter);
1141} 1474}
1142 1475
1143int 1476int
1144has_wrapped (CFPlus::Layout self) 1477has_wrapped (DC::Layout self)
1145 CODE: 1478 CODE:
1146{ 1479{
1147 int lines = 1; 1480 int lines = 1;
1148 const char *text = pango_layout_get_text (self->pl); 1481 const char *text = pango_layout_get_text (self->pl);
1149 1482
1154} 1487}
1155 OUTPUT: 1488 OUTPUT:
1156 RETVAL 1489 RETVAL
1157 1490
1158SV * 1491SV *
1159get_text (CFPlus::Layout self) 1492get_text (DC::Layout self)
1160 CODE: 1493 CODE:
1161 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1162 sv_utf8_decode (RETVAL); 1495 sv_utf8_decode (RETVAL);
1163 OUTPUT: 1496 OUTPUT:
1164 RETVAL 1497 RETVAL
1165 1498
1166void 1499void
1167set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1168 CODE: 1501 CODE:
1169 self->r = r; 1502 self->r = r;
1170 self->g = g; 1503 self->g = g;
1171 self->b = b; 1504 self->b = b;
1172 self->a = a; 1505 self->a = a;
1173 1506
1174void 1507void
1175set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1508set_font (DC::Layout self, DC::Font font = 0)
1176 CODE: 1509 CODE:
1177 if (self->font != font) 1510 if (self->font != font)
1178 { 1511 {
1179 self->font = font; 1512 self->font = font;
1180 layout_update_font (self); 1513 layout_update_font (self);
1181 } 1514 }
1182 1515
1183void 1516void
1184set_height (CFPlus::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1185 CODE: 1518 CODE:
1186 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1187 { 1520 {
1188 self->base_height = base_height; 1521 self->base_height = base_height;
1189 layout_update_font (self); 1522 layout_update_font (self);
1190 } 1523 }
1191 1524
1192void 1525void
1193set_width (CFPlus::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
1194 CODE: 1527 CODE:
1195 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1196 1529
1197void 1530void
1198set_indent (CFPlus::Layout self, int indent) 1531set_indent (DC::Layout self, int indent)
1199 CODE: 1532 CODE:
1200 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1201 1534
1202void 1535void
1203set_spacing (CFPlus::Layout self, int spacing) 1536set_spacing (DC::Layout self, int spacing)
1204 CODE: 1537 CODE:
1205 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1206 1539
1207void 1540void
1208set_ellipsise (CFPlus::Layout self, int ellipsise) 1541set_ellipsise (DC::Layout self, int ellipsise)
1209 CODE: 1542 CODE:
1210 pango_layout_set_ellipsize (self->pl, 1543 pango_layout_set_ellipsize (self->pl,
1211 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1212 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1213 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1214 : PANGO_ELLIPSIZE_NONE 1547 : PANGO_ELLIPSIZE_NONE
1215 ); 1548 );
1216 1549
1217void 1550void
1218set_single_paragraph_mode (CFPlus::Layout self, int spm) 1551set_single_paragraph_mode (DC::Layout self, int spm)
1219 CODE: 1552 CODE:
1220 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1221 1554
1222void 1555void
1223size (CFPlus::Layout self) 1556size (DC::Layout self)
1224 PPCODE: 1557 PPCODE:
1225{ 1558{
1226 int w, h; 1559 int w, h;
1227 1560
1228 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
1231 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
1232 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
1233} 1566}
1234 1567
1235int 1568int
1236descent (CFPlus::Layout self) 1569descent (DC::Layout self)
1237 CODE: 1570 CODE:
1238{ 1571{
1239 PangoRectangle rect; 1572 PangoRectangle rect;
1240 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1241 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1242 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1243} 1576}
1244 OUTPUT: 1577 OUTPUT:
1245 RETVAL 1578 RETVAL
1246 1579
1247int 1580int
1248xy_to_index (CFPlus::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
1249 CODE: 1582 CODE:
1250{ 1583{
1251 int index, trailing; 1584 int index, trailing;
1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1253 RETVAL = index + trailing; 1586 RETVAL = index + trailing;
1254} 1587}
1255 OUTPUT: 1588 OUTPUT:
1256 RETVAL 1589 RETVAL
1257 1590
1258void 1591void
1259cursor_pos (CFPlus::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1260 PPCODE: 1593 PPCODE:
1261{ 1594{
1262 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1263 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1264 1597
1265 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1269} 1602}
1270 1603
1271void 1604void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1273 PPCODE: 1606 PPCODE:
1274{ 1607{
1275 int line, x; 1608 int line, x;
1276 1609
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279 1613 --line;
1614#endif
1280 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283} 1618}
1284 1619
1285void 1620void
1286line_x_to_index (CFPlus::Layout self, int line, int x) 1621line_x_to_index (DC::Layout self, int line, int x)
1287 PPCODE: 1622 PPCODE:
1288{ 1623{
1289 PangoLayoutLine *lp; 1624 PangoLayoutLine *lp;
1290 int index, trailing; 1625 int index, trailing;
1291 1626
1292 if (line < 0) 1627 if (line < 0)
1293 XSRETURN_EMPTY; 1628 XSRETURN_EMPTY;
1294 1629
1295 if (!(lp = pango_layout_get_line (self->pl, line))) 1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */ 1631 XSRETURN_EMPTY; /* do better */
1297 1632
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299 1634
1300 EXTEND (SP, 2); 1635 EXTEND (SP, 2);
1306 PUSHs (sv_2mortal (newSViv (trailing))); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1307 } 1642 }
1308} 1643}
1309 1644
1310void 1645void
1311render (CFPlus::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1312 PPCODE: 1647 CODE:
1648 self->rc.clear ();
1313 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1314 self->pl, 1650 self->pl,
1651 &self->rc,
1315 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1316 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1317 flags 1654 flags
1318 ); 1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1319 1659
1320MODULE = CFPlus PACKAGE = CFPlus::Texture 1660void
1661draw (DC::Layout self)
1662 CODE:
1663{
1664 glEnable (GL_TEXTURE_2D);
1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1671
1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
1679MODULE = Deliantra::Client PACKAGE = DC::Texture
1321 1680
1322PROTOTYPES: ENABLE 1681PROTOTYPES: ENABLE
1323
1324int minpot (int n)
1325 1682
1326void 1683void
1327pad (SV *data_, int ow, int oh, int nw, int nh) 1684pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE: 1685 CODE:
1329{ 1686{
1395 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1396 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1397 } 1754 }
1398} 1755}
1399 1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE: 1879 CODE:
1402{ 1880{
1403 GLint width; 1881 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1406 RETVAL = width > 0; 1884 RETVAL = width > 0;
1407} 1885}
1408 OUTPUT: 1886 OUTPUT:
1409 RETVAL 1887 RETVAL
1410 1888
1411MODULE = CFPlus PACKAGE = CFPlus::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
1412 1890
1413PROTOTYPES: DISABLE 1891PROTOTYPES: DISABLE
1414 1892
1415CFPlus::Map 1893DC::Map
1416new (SV *class) 1894new (SV *klass)
1417 CODE: 1895 CODE:
1418 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1419 RETVAL->x = 0; 1897 RETVAL->x = 0;
1420 RETVAL->y = 0; 1898 RETVAL->y = 0;
1421 RETVAL->w = 0; 1899 RETVAL->w = 0;
1422 RETVAL->h = 0; 1900 RETVAL->h = 0;
1423 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1428 RETVAL->row = 0; 1906 RETVAL->row = 0;
1429 OUTPUT: 1907 OUTPUT:
1430 RETVAL 1908 RETVAL
1431 1909
1432void 1910void
1433DESTROY (CFPlus::Map self) 1911DESTROY (DC::Map self)
1434 CODE: 1912 CODE:
1435{ 1913{
1436 map_clear (self); 1914 map_clear (self);
1437 Safefree (self->face2tile); 1915 Safefree (self->face2tile);
1438 Safefree (self->tex); 1916 Safefree (self->tex);
1439 Safefree (self); 1917 Safefree (self);
1440} 1918}
1441 1919
1442void 1920void
1443resize (CFPlus::Map self, int map_width, int map_height) 1921resize (DC::Map self, int map_width, int map_height)
1444 CODE: 1922 CODE:
1445 self->w = map_width; 1923 self->w = map_width;
1446 self->h = map_height; 1924 self->h = map_height;
1447 1925
1448void 1926void
1449clear (CFPlus::Map self) 1927clear (DC::Map self)
1450 CODE: 1928 CODE:
1451 map_clear (self); 1929 map_clear (self);
1452 1930
1453void 1931void
1454set_tileid (CFPlus::Map self, int face, int tile) 1932set_tileid (DC::Map self, int face, int tile)
1455 CODE: 1933 CODE:
1456{ 1934{
1457 need_facenum (self, face); self->face2tile [face] = tile; 1935 need_facenum (self, face); self->face2tile [face] = tile;
1458 need_texid (self, tile); 1936 need_texid (self, tile);
1459} 1937}
1460 1938
1461void 1939void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1463 CODE: 1941 CODE:
1464{ 1942{
1465 tileid texid; 1943 tileid texid;
1466 maptex *tex; 1944 maptex *tex;
1467 1945
1468 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1469 return; 1947 return;
1470 1948
1471 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1472 return; 1950 return;
1473 1951
1474 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1475 1953
1476 if (!texid) 1954 if (!texid)
1477 return; 1955 return;
1478 1956
1479 tex = self->tex + texid; 1957 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth]; 1958 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level; 1959 tex->smoothlevel = level;
1482} 1960}
1483 1961
1484void 1962void
1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1486 CODE: 1964 CODE:
1487{ 1965{
1488 need_texid (self, texid); 1966 need_texid (self, texid);
1489 1967
1490 { 1968 {
1509 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1510 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1511 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1512} 1990}
1513 1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
1514int 2012int
1515ox (CFPlus::Map self) 2013ox (DC::Map self)
1516 ALIAS: 2014 ALIAS:
1517 oy = 1 2015 oy = 1
1518 x = 2 2016 x = 2
1519 y = 3 2017 y = 3
1520 w = 4 2018 w = 4
1531 } 2029 }
1532 OUTPUT: 2030 OUTPUT:
1533 RETVAL 2031 RETVAL
1534 2032
1535void 2033void
1536scroll (CFPlus::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
1537 CODE: 2035 CODE:
1538{ 2036{
1539 if (dx > 0) 2037 if (dx > 0)
1540 map_blank (self, self->x, self->y, dx, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
1541 else if (dx < 0) 2039 else if (dx < 0)
1549 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1550 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1551 2049
1552 while (self->y < 0) 2050 while (self->y < 0)
1553 { 2051 {
1554 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1555 2053
1556 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1557 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1558 } 2056 }
1559} 2057}
1560 2058
1561SV * 2059SV *
1562map1a_update (CFPlus::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1563 CODE: 2061 CODE:
1564{ 2062{
1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1566 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1567 mapcell *cell; 2065 mapcell *cell;
1588 2086
1589 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1590 2088
1591 if (flags & 8) 2089 if (flags & 8)
1592 { 2090 {
2091 uint8_t ext, cmd;
2092
1593 if (extmap) 2093 do
1594 { 2094 {
1595 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1596 2097
1597 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1598 { 2101 {
1599 ext = *data++;
1600 cmd = ext & 0x3f;
1601
1602 if (cmd < 4)
1603 cell->darkness = 255 - ext * 64 + 1;
1604 else if (cmd == 5) // health
1605 {
1606 cell->stat_width = 1; 2102 cell->stat_width = 1;
1607 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1608 }
1609 else if (cmd == 6) // monster width
1610 cell->stat_width = *data++ + 1;
1611 else if (cmd == 0x47)
1612 {
1613 if (*data == 4)
1614 ; // decode player count
1615
1616 data += *data + 1;
1617 }
1618 else if (cmd == 8) // cell flags
1619 cell->flags = *data++;
1620 else if (ext & 0x40) // unknown, multibyte => skip
1621 data += *data + 1;
1622 else
1623 data++;
1624 } 2104 }
1625 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1626 } 2122 }
1627 else 2123 while (ext & 0x80);
1628 cell->darkness = *data++ + 1;
1629 } 2124 }
1630 2125
1631 for (z = 0; z <= 2; ++z) 2126 for (z = 0; z <= 2; ++z)
1632 if (flags & (4 >> z)) 2127 if (flags & (4 >> z))
1633 { 2128 {
1636 cell->tile [z] = self->face2tile [face]; 2131 cell->tile [z] = self->face2tile [face];
1637 2132
1638 if (cell->tile [z]) 2133 if (cell->tile [z])
1639 { 2134 {
1640 maptex *tex = self->tex + cell->tile [z]; 2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
1641 if (!tex->name) 2137 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z])); 2138 av_push (missing, newSViv (cell->tile [z]));
1643 2139
1644 if (tex->smoothtile) 2140 if (tex->smoothtile)
1645 { 2141 {
1646 maptex *smooth = self->tex + tex->smoothtile; 2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
1647 if (!smooth->name) 2144 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile)); 2145 av_push (missing, newSViv (tex->smoothtile));
1649 } 2146 }
1650 } 2147 }
1651 } 2148 }
1652 } 2149 }
1653 else 2150 else
1654 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1655 } 2152 }
1656} 2153}
1657 OUTPUT: 2154 OUTPUT:
1658 RETVAL 2155 RETVAL
1659 2156
1660SV * 2157SV *
1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
1662 CODE: 2159 CODE:
1663{ 2160{
1664 int x1, x; 2161 int x1, x;
1665 int y1, y; 2162 int y1, y;
1666 int z; 2163 int z;
1679 ? self->row + y 2176 ? self->row + y
1680 : 0; 2177 : 0;
1681 2178
1682 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1683 { 2180 {
1684 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1685 2182
1686 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1687 { 2184 {
1688 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1689 2186
1691 { 2188 {
1692 maptex tex = self->tex [cell->tile [z]]; 2189 maptex tex = self->tex [cell->tile [z]];
1693 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1694 int a1 = tex.a; 2191 int a1 = tex.a;
1695 2192
1696 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1697 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1698 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1699 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1700 } 2197 }
1701 } 2198 }
1702 2199
1703 *map++ = (r ) 2200 *map++ = (r )
1704 | (g << 8) 2201 | (g << 8)
1705 | (b << 16) 2202 | (b << 16)
1706 | (a << 24); 2203 | (a << 24);
1707 } 2204 }
1708 } 2205 }
1709 2206
1710 RETVAL = map_sv; 2207 RETVAL = map_sv;
1711} 2208}
1712 OUTPUT: 2209 OUTPUT:
1713 RETVAL 2210 RETVAL
1714 2211
1715void 2212void
1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1717 CODE: 2214 CODE:
1718{ 2215{
1719 int x, y, z; 2216 int x, y, z;
1720 2217
1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1724 smooth_key skey; 2219 int pl_x, pl_y;
1725 2220 maptex pl_tex;
1726 rc_t *rc = rc_alloc (); 2221 rc_t rc;
2222 rc_t rc_ov;
1727 rc_key_t key; 2223 rc_key_t key;
1728 rc_array_t *arr; 2224 rc_t::array_t *arr;
1729 2225
2226 pl_tex.name = 0;
2227
1730 // thats current max. sorry. 2228 // that's current max. sorry.
1731 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736 2231
1737 memset (&key, 0, sizeof (key)); 2232 memset (&key, 0, sizeof (key));
1738 key.r = 255; 2233 key.r = 255;
1739 key.g = 255; 2234 key.g = 255;
1740 key.b = 255; 2235 key.b = 255;
1741 key.a = 255; 2236 key.a = 255;
1742 key.mode = GL_QUADS; 2237 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F; 2238 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745 2239
1746 mx += self->x; 2240 mx += self->x;
1747 my += self->y; 2241 my += self->y;
1748 2242
1749 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
1750 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1753 2247
1754 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
1756 { 2250 {
1757 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774 2268
1775 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
1776 { 2270 {
1777 memset (smooth_level, 0, sizeof (smooth_level)); 2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
1778 2275
1779 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1780 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1781 { 2278 {
1782 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1790 if (tile) 2287 if (tile)
1791 { 2288 {
1792 maptex tex = self->tex [tile]; 2289 maptex tex = self->tex [tile];
1793 int px, py; 2290 int px, py;
1794 2291
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name) 2292 if (key.texname != tex.name)
1798 { 2293 {
2294 self->tex [tile].unused = 0;
2295
1799 if (!tex.name) 2296 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1801 2298
1802 key.texname = tex.name; 2299 key.texname = tex.name;
1803 arr = rc_array (rc, &key); 2300 arr = &rc.array (key);
1804 } 2301 }
1805 2302
1806 px = (x + 1) * T - tex.w; 2303 px = (x + 1) * Th - tex.w;
1807 py = (y + 1) * T - tex.h; 2304 py = (y + 1) * Tw - tex.h;
1808 2305
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 { 2307 {
1816 // overlays such as the speech bubble, probably more to come 2308 pl_x = px;
1817 if (cell->flags & 1) 2309 pl_y = py;
2310 pl_tex = tex;
1818 { 2311 continue;
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 } 2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1838 2318
1839 // update smooth hash 2319 // update smooth hash
1840 if (tex.smoothtile) 2320 if (tex.smoothtile)
1841 { 2321 {
1842 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
1844 2324
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
1846 2326
1847 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
1849 2329
1850 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
1858 2338
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
1861 2341
1862 // full tile 2342 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1864 2344
1865 // borders 2345 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1870 2350
1871 // corners 2351 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1876 } 2376 }
1877 } 2377 }
1878 } 2378 }
1879 } 2379 }
1880 2380
1881 rc_draw (rc); 2381 rc.draw ();
1882 rc_clear (rc); 2382 rc.clear ();
1883 2383
1884 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort 2385 // this is basically counting sort
1886 { 2386 {
1887 int w, b; 2387 int w, b;
1888 2388
1889 for (w = 0; w < 256 / 32; ++w) 2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1890 { 2394 {
1891 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
1892 if (smask) 2396 IV bits = it->second;
1893 for (b = 0; b < 32; ++b) 2397
1894 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
1895 { 2401 {
1896 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
1897 HE *he; 2410 if (tex.name)
1898
1899 hv_iterinit (smooth);
1900 while ((he = hv_iternext (smooth)))
1901 { 2411 {
1902 smooth_key *skey = (smooth_key *)HeKEY (he); 2412 // this time avoiding texture state changes
1903 IV bits = SvIVX (HeVAL (he)); 2413 // save gobs of state changes.
1904 2414 if (key.texname != tex.name)
1905 if (!(bits & 0x1000)
1906 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y])
1908 { 2415 {
1909 maptex tex = self->tex [skey->tile]; 2416 self->tex [skey.tile].unused = 0;
1910 int px = (((int)skey->x) - 1) * T;
1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1916 2417
1917 if (tex.name)
1918 { 2418 glEnd ();
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name) 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1922 { 2420 glBegin (GL_QUADS);
1923 key.texname = tex.name;
1924 arr = rc_array (rc, &key);
1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1946 } 2421 }
2422
2423 if (border)
2424 {
2425 float ox = border * dx;
2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2431 }
2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1947 } 2441 }
1948 } 2442 }
1949 } 2443 }
1950 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
1951 } 2449 }
1952
1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 } 2450 }
1957 2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
1958 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
1959 rc_free (rc);
1960 2473
1961 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
1962 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
1963 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
1964 { 2477 {
1967 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
1968 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
1969 { 2482 {
1970 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
1971 2484
1972 int px = x * T; 2485 int px = x * Tw;
1973 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
1974 2493
1975 if (cell->stat_hp) 2494 if (cell->stat_hp)
1976 { 2495 {
1977 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1979 2498
1980 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
1981 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
1982 px + width - 1, py); 2501 px + width - 1, py);
1983 2502
1989 } 2508 }
1990 } 2509 }
1991} 2510}
1992 2511
1993void 2512void
1994draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1995 CODE: 2514 CODE:
1996{ 2515{
1997 static float color[16][3] = { 2516 static float color[16][3] = {
1998 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
1999 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2000 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2001 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2002 2521
2003 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2004 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2005 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2006 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2007 2526
2008 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2009 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2010 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2011 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2012 2531
2013 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2014 2533
2015 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2016 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2017 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2018 }; 2537 };
2019 2538
2020 int x, y; 2539 int x, y;
2021 2540
2022 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2023 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2024 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2025 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2026 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
2027 2552
2028 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
2032 2557
2033 if (m) 2558 if (m)
2034 { 2559 {
2035 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2036 2561
2037 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2038 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2039 2564
2040 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2041 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2042 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2043 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2044 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2045 } 2570 }
2049 glDisable (GL_BLEND); 2574 glDisable (GL_BLEND);
2050 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
2051} 2576}
2052 2577
2053void 2578void
2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2055 PPCODE: 2580 PPCODE:
2056{ 2581{
2057 int x, y; 2582 int x, y;
2058 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2059 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2060 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2061 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2065 2591
2066 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2067 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2068 2594
2069 mx += self->x - 1; 2595 mx += self->x - 1;
2070 my += self->y - 1; 2596 my += self->y - 1;
2071
2072 memset (darkness1, 255, sw1 * sh1);
2073 2597
2074 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2075 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2076 { 2600 {
2077 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2080 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2081 { 2605 {
2082 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2083 2607
2084 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2085 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2086 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2087 } 2611 }
2088 } 2612 }
2089 2613
2090 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2110 2634
2111 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2114 2638
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2124 } 2648 }
2125 2649
2126 free (darkness1); 2650 free (darkness1);
2127 2651
2128 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2129 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2130 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2131 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2132} 2656}
2133 2657
2134SV * 2658SV *
2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
2136 CODE: 2660 CODE:
2137{ 2661{
2138 int x, y, x1, y1; 2662 int x, y, x1, y1;
2139 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
2140 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2197 else 2721 else
2198 *data++ = 0; 2722 *data++ = 0;
2199 } 2723 }
2200 } 2724 }
2201 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2202 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2203 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2204 RETVAL = data_sv; 2733 RETVAL = data_sv;
2205} 2734}
2206 OUTPUT: 2735 OUTPUT:
2207 RETVAL 2736 RETVAL
2208 2737
2209void 2738void
2210set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2211 PPCODE: 2740 PPCODE:
2212{ 2741{
2213 int x, y, z; 2742 int x, y, z;
2214 int w, h; 2743 int w, h;
2215 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2216 2755
2217 if (*data++ != 0) 2756 if (*data++ != 0)
2218 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2219 2758
2220 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2221 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
2222 2761
2223 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2235 { 2774 {
2236 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2237 2776
2238 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2239 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2240 uint8_t flags = *data++; 2784 flags = *data++;
2241 2785
2242 if (flags) 2786 if (flags)
2243 { 2787 {
2244 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2250 2794
2251 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2252 { 2796 {
2253 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2254 2799
2255 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2256 { 2801 {
2257 tileid t = tile [z]; 2802 tileid t = tile [z];
2258 2803
2259 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2260 { 2805 {
2261 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t); 2807 need_texid (self, t);
2263 } 2808 }
2264 2809
2265 cell->tile [z] = t; 2810 cell->tile [z] = t;
2266 } 2811 }
2268 } 2813 }
2269 } 2814 }
2270 } 2815 }
2271} 2816}
2272 2817
2273MODULE = CFPlus PACKAGE = CFPlus::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2274 2819
2275CFPlus::RW 2820DC::RW
2276new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2277 CODE: 2822 CODE:
2278{ 2823{
2279 STRLEN datalen; 2824 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2281 2826
2282 RETVAL = SDL_RWFromConstMem (data, datalen); 2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2283} 2828}
2284 OUTPUT: 2829 OUTPUT:
2285 RETVAL 2830 RETVAL
2286 2831
2287CFPlus::RW 2832DC::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2289 CODE: 2834 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT: 2836 OUTPUT:
2292 RETVAL 2837 RETVAL
2293 2838
2294# fails on win32: 2839# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '(' 2840# dc.xs(2268) : error C2059: syntax error : '('
2296#void 2841#void
2297#close (CFPlus::RW self) 2842#close (DC::RW self)
2298# CODE: 2843# CODE:
2299# (self->(close)) (self); 2844# (self->(close)) (self);
2300 2845
2301MODULE = CFPlus PACKAGE = CFPlus::Channel 2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2302 2847
2303PROTOTYPES: DISABLE 2848PROTOTYPES: DISABLE
2304 2849
2305CFPlus::Channel 2850DC::Channel
2306find () 2851find ()
2307 CODE: 2852 CODE:
2308{ 2853{
2309 RETVAL = Mix_GroupAvailable (-1); 2854 RETVAL = Mix_GroupAvailable (-1);
2310 2855
2311 if (RETVAL < 0) 2856 if (RETVAL < 0)
2312 { 2857 {
2313 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2314 2859
2315 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2316 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2317 2867 }
2868 else
2318 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2319 } 2870 }
2320 2871
2321 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2323} 2874}
2324 OUTPUT: 2875 OUTPUT:
2325 RETVAL 2876 RETVAL
2326 2877
2327void 2878void
2328halt (CFPlus::Channel self) 2879halt (DC::Channel self)
2329 CODE: 2880 CODE:
2330 Mix_HaltChannel (self); 2881 Mix_HaltChannel (self);
2331 2882
2332void 2883void
2333expire (CFPlus::Channel self, int ticks = -1) 2884expire (DC::Channel self, int ticks = -1)
2334 CODE: 2885 CODE:
2335 Mix_ExpireChannel (self, ticks); 2886 Mix_ExpireChannel (self, ticks);
2336 2887
2337void 2888void
2338fade_out (CFPlus::Channel self, int ticks = -1) 2889fade_out (DC::Channel self, int ticks = -1)
2339 CODE: 2890 CODE:
2340 Mix_FadeOutChannel (self, ticks); 2891 Mix_FadeOutChannel (self, ticks);
2341 2892
2342int 2893int
2343volume (CFPlus::Channel self, int volume) 2894volume (DC::Channel self, int volume)
2344 CODE: 2895 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT: 2897 OUTPUT:
2347 RETVAL 2898 RETVAL
2348 2899
2349void 2900void
2350unregister_all_effects (CFPlus::Channel self) 2901unregister_all_effects (DC::Channel self)
2351 CODE: 2902 CODE:
2352 Mix_UnregisterAllEffects (self); 2903 Mix_UnregisterAllEffects (self);
2353 2904
2354void 2905void
2355set_panning (CFPlus::Channel self, int left, int right) 2906set_panning (DC::Channel self, int left, int right)
2356 CODE: 2907 CODE:
2357 left = CLAMP (left , 0, 255); 2908 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255); 2909 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right); 2910 Mix_SetPanning (self, left, right);
2360 2911
2361void 2912void
2362set_distance (CFPlus::Channel self, int distance) 2913set_distance (DC::Channel self, int distance)
2363 CODE: 2914 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365 2916
2366void 2917void
2367set_position (CFPlus::Channel self, int angle, int distance) 2918set_position (DC::Channel self, int angle, int distance)
2368 CODE: 2919 CODE:
2369 2920
2370void 2921void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2372 CODE: 2923 CODE:
2373{ 2924{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377} 2928}
2378 2929
2379void 2930void
2380set_reverse_stereo (CFPlus::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2381 CODE: 2932 CODE:
2382 Mix_SetReverseStereo (self, flip); 2933 Mix_SetReverseStereo (self, flip);
2383 2934
2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2385 2936
2386PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2387 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2388CFPlus::MixChunk 2951DC::MixChunk
2389new (SV *class, CFPlus::RW rwops) 2952new (SV *klass, DC::RW rwops)
2390 CODE: 2953 CODE:
2391 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2392 OUTPUT: 2955 OUTPUT:
2393 RETVAL 2956 RETVAL
2394 2957
2395void 2958void
2396DESTROY (CFPlus::MixChunk self) 2959DESTROY (DC::MixChunk self)
2397 CODE: 2960 CODE:
2398 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
2399 2962
2400int 2963int
2401volume (CFPlus::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
2402 CODE: 2965 CODE:
2403 if (items > 1) 2966 if (items > 1)
2404 volume = CLAMP (volume, 0, 128); 2967 volume = CLAMP (volume, 0, 128);
2405 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
2406 OUTPUT: 2969 OUTPUT:
2407 RETVAL 2970 RETVAL
2408 2971
2409CFPlus::Channel 2972DC::Channel
2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2411 CODE: 2974 CODE:
2412{ 2975{
2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414 2977
2415 if (RETVAL < 0) 2978 if (RETVAL < 0)
2422 } 2985 }
2423} 2986}
2424 OUTPUT: 2987 OUTPUT:
2425 RETVAL 2988 RETVAL
2426 2989
2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
2428 3003
2429int 3004int
2430volume (int volume = -1) 3005volume (int volume = -1)
2431 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2432 CODE: 3007 CODE:
2444void 3019void
2445halt () 3020halt ()
2446 CODE: 3021 CODE:
2447 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2448 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2449CFPlus::MixMusic 3031DC::MixMusic
2450new (SV *class, CFPlus::RW rwops) 3032new (SV *klass, DC::RW rwops)
2451 CODE: 3033 CODE:
2452 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2453 OUTPUT: 3035 OUTPUT:
2454 RETVAL 3036 RETVAL
2455 3037
2456void 3038void
2457DESTROY (CFPlus::MixMusic self) 3039DESTROY (DC::MixMusic self)
2458 CODE: 3040 CODE:
2459 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
2460 3042
2461int 3043int
2462play (CFPlus::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
2463 CODE: 3045 CODE:
2464 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
2465 OUTPUT: 3047 OUTPUT:
2466 RETVAL 3048 RETVAL
2467 3049
2468void 3050void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2470 CODE: 3052 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position); 3053 Mix_FadeInMusicPos (self, loops, ms, position);
2472 3054
2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2474 3056
2475PROTOTYPES: ENABLE 3057PROTOTYPES: ENABLE
2476 3058
2477BOOT: 3059BOOT:
2478{ 3060{
2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2480 static const struct { 3062 static const struct {
2481 const char *name; 3063 const char *name;
2482 IV iv; 3064 IV iv;
2483 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2484# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2488 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2489 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2490 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2491 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2492 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2504 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2505 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2506 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2507 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2508 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2509 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2510 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2511 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2512 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2513 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2519 const_iv (GL_INTENSITY), 3106 const_iv (GL_INTENSITY),
2520 const_iv (GL_LUMINANCE), 3107 const_iv (GL_LUMINANCE),
2521 const_iv (GL_LUMINANCE_ALPHA), 3108 const_iv (GL_LUMINANCE_ALPHA),
2522 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
2524 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D), 3118 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D), 3119 const_iv (GL_PROXY_TEXTURE_2D),
2527 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
2528 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT), 3161 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT), 3162 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT), 3163 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT), 3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2572 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE), 3167 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2575 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2576 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2577 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2578 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2579# undef const_iv 3176# undef const_iv
2580 }; 3177 };
2581 3178
2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2584 3181
2585 texture_av = newAV (); 3182 texture_av = newAV ();
2586 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2587} 3184}
2588 3185
2589char * 3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2590gl_vendor () 3196gl_vendor ()
2591 CODE: 3197 CODE:
2592 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2593 OUTPUT: 3199 OUTPUT:
2594 RETVAL 3200 RETVAL
2595 3201
2596char * 3202const char *
2597gl_version () 3203gl_version ()
2598 CODE: 3204 CODE:
2599 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2600 OUTPUT: 3206 OUTPUT:
2601 RETVAL 3207 RETVAL
2602 3208
2603char * 3209const char *
2604gl_extensions () 3210gl_extensions ()
2605 CODE: 3211 CODE:
2606 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2607 OUTPUT: 3213 OUTPUT:
2608 RETVAL 3214 RETVAL
2609 3215
2610const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2611 3221
2612GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2613 CODE: 3223 CODE:
2614 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT: 3225 OUTPUT:
2623 3233
2624int glGetError () 3234int glGetError ()
2625 3235
2626void glFinish () 3236void glFinish ()
2627 3237
3238void glFlush ()
3239
2628void glClear (int mask) 3240void glClear (int mask)
2629 3241
2630void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2631 PROTOTYPE: @ 3243 PROTOTYPE: @
2632 3244
2641void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2642 3254
2643void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2644 CODE: 3256 CODE:
2645 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2646 3260
2647void glDepthMask (int flag) 3261void glDepthMask (int flag)
2648 3262
2649void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2650 3264
2685void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2686 CODE: 3300 CODE:
2687 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2688 3302
2689void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
2690 ALIAS: 3305 ALIAS:
2691 glColor_premultiply = 1 3306 glColor_premultiply = 1
2692 CODE: 3307 CODE:
2693 if (ix) 3308 if (ix)
2694 { 3309 {
2714 3329
2715void glRect (float x1, float y1, float x2, float y2) 3330void glRect (float x1, float y1, float x2, float y2)
2716 CODE: 3331 CODE:
2717 glRectf (x1, y1, x2, y2); 3332 glRectf (x1, y1, x2, y2);
2718 3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
2719PROTOTYPES: ENABLE 3343PROTOTYPES: ENABLE
2720 3344
2721void glBegin (int mode) 3345void glBegin (int mode)
2722 3346
2723void glEnd () 3347void glEnd ()
2755void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2756 CODE: 3380 CODE:
2757 if (gl.SeparableFilter2D) 3381 if (gl.SeparableFilter2D)
2758 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2759 3383
2760void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2761 3385
2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2763 3387
2764void glDrawPixels (int width, int height, int format, int type, char *pixels) 3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
2765 3389
2791 3415
2792void glEndList () 3416void glEndList ()
2793 3417
2794void glCallList (int list) 3418void glCallList (int list)
2795 3419
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2797 3426
2798PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
2799 3428
2800void 3429void
2801find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
2802 PPCODE: 3431 PPCODE:
2803{ 3432{
2804 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
2805 XPUSHs (self); 3434 XPUSHs (self);
2806} 3435}
2807 3436
2808BOOT: 3437BOOT:
2809{ 3438{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2811 3440
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2816} 3445}
2817 3446
2818void 3447void
2819draw (SV *self) 3448draw (SV *self)
2820 CODE: 3449 CODE:
2821{ 3450{
2822 HV *hv; 3451 HV *hv;
2823 SV **svp; 3452 SV **svp;
2824 NV x, y, w, h; 3453 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h; 3458 double draw_x, draw_y;
2831 3459
2832 if (!SvROK (self)) 3460 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2834 3462
2835 hv = (HV *)SvRV (self); 3463 hv = (HV *)SvRV (self);
2836 3464
2837 if (SvTYPE (hv) != SVt_PVHV) 3465 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2839 3467
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842 3470
2843 if (!h || !w) 3471 if (!h || !w)
2863 { 3491 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865 3493
2866 if (svp && SvTRUE (*svp)) 3494 if (svp && SvTRUE (*svp))
2867 { 3495 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2869 glEnable (GL_BLEND); 3497 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS); 3499 glBegin (GL_QUADS);
2872 glVertex2f (0, 0); 3500 glVertex2f (0, 0);
2873 glVertex2f (w, 0); 3501 glVertex2f (w, 0);
2876 glEnd (); 3504 glEnd ();
2877 glDisable (GL_BLEND); 3505 glDisable (GL_BLEND);
2878 } 3506 }
2879 } 3507 }
2880#if 0 3508#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) { 3509 // draw borders, for debugging
2882 glPushMatrix; 3510 glPushMatrix ();
2883 glColor 1, 1, 0, 1; 3511 glColor4f (1., 1., 0., 1.);
2884 glTranslate 0.375, 0.375; 3512 glTranslatef (.5, .5, 0.);
2885 glBegin GL_LINE_LOOP; 3513 glBegin (GL_LINE_LOOP);
2886 glVertex 0 , 0; 3514 glVertex2f (0 , 0);
2887 glVertex $self->{w} - 1, 0; 3515 glVertex2f (w - 1, 0);
2888 glVertex $self->{w} - 1, $self->{h} - 1; 3516 glVertex2f (w - 1, h - 1);
2889 glVertex 0 , $self->{h} - 1; 3517 glVertex2f (0 , h - 1);
2890 glEnd; 3518 glEnd ();
2891 glPopMatrix; 3519 glPopMatrix ();
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif 3520#endif
2895 PUSHMARK (SP); 3521 PUSHMARK (SP);
2896 XPUSHs (self); 3522 XPUSHs (self);
2897 PUTBACK; 3523 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD); 3524 call_method ("_draw", G_VOID | G_DISCARD);

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