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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#include "ecb.h"
82
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
62 89
63#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
65 92
66#define MIN_FONT_HEIGHT 10 93#define MIN_FONT_HEIGHT 10
67 94
68#if 0 95/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 97
71# define PARACHUTE 0 98#define KMOD_LRAM 0x10000 // our extension
72#endif 99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
73 121
74static AV *texture_av; 122static AV *texture_av;
75 123
76static struct 124static struct
77{ 125{
134{ 182{
135 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
136 184
137 while (attrs) 185 while (attrs)
138 { 186 {
139 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 188
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 190 return 1;
143 191
144 attrs = attrs->next; 192 attrs = attrs->next;
145 } 193 }
146 194
147 return 0; 195 return 0;
148} 196}
149 197
150typedef struct cf_layout { 198struct cf_layout {
151 PangoLayout *pl; 199 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
153 int base_height; 201 int base_height;
154 DC__Font font; 202 DC__Font font;
155 rc_t *rc; 203 rc_t rc;
156} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
157 207
158static DC__Font default_font; 208static DC__Font default_font;
159static PangoContext *opengl_context; 209static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
161 211
162static void 212static void
163substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
164{ 214{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 218#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 220}
171 221
172static void 222static void
173layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
174{ 224{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
177 */ 227 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
179 229
180 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
199 249
200 *w = rect.width; 250 *w = rect.width;
201 *h = rect.height; 251 *h = rect.height;
202} 252}
203 253
254/////////////////////////////////////////////////////////////////////////////
255
204typedef uint16_t tileid; 256typedef uint16_t tileid;
205typedef uint16_t faceid; 257typedef uint16_t faceid;
206 258
207typedef struct { 259struct maptex
260{
208 GLuint name; 261 GLuint name;
209 int w, h; 262 int w, h;
210 float s, t; 263 float s, t;
211 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
212 tileid smoothtile; 265 tileid smoothtile;
213 uint8_t smoothlevel; 266 uint8_t smoothlevel;
214} maptex; 267 uint8_t unused; /* set to zero on use */
268};
215 269
216typedef struct { 270struct mapcell
271{
217 uint32_t player; 272 uint32_t player;
218 tileid tile[3]; 273 tileid tile[3];
219 uint16_t darkness; 274 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 276};
222 277
223typedef struct { 278struct maprow
279{
224 int32_t c0, c1; 280 int32_t c0, c1;
225 mapcell *col; 281 mapcell *col;
226} maprow; 282};
227 283
228typedef struct map { 284struct mapgrid {
229 int x, y, w, h; 285 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
233 289
234 int32_t rows; 290 int32_t rows;
235 maprow *row; 291 maprow *row;
236} *DC__Map; 292};
237 293
238static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
239prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
240{ 299{
241 char *p; 300 T *p;
242 301
243 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
244 Zero (p, inc, char); 303 Zero (p, inc, T);
245 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
246 Safefree (ptr); 305 Safefree (ptr);
247 306
248 return p; 307 ptr = p;
249} 308}
250 309
251static char * 310template<typename T>
252append (char *ptr, int sze, int inc)
253{
254 Renew (ptr, sze + inc, char);
255 Zero (ptr + sze, inc, char);
256
257 return ptr;
258}
259
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
264need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
265{ 320{
266 while (self->faces <= face) 321 while (self->faces <= face)
267 { 322 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 324 self->faces *= 2;
270 } 325 }
271} 326}
272 327
273static void 328static void
274need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
275{ 330{
276 while (self->texs <= texid) 331 while (self->texs <= texid)
277 { 332 {
278 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
279 self->texs *= 2; 334 self->texs *= 2;
280 } 335 }
281} 336}
282 337
283static maprow * 338static maprow *
284map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
285{ 340{
286 if (0 > y) 341 if (0 > y)
287 { 342 {
288 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
290 345
291 self->rows += extend; 346 self->rows += extend;
292 self->y += extend; 347 self->y += extend;
293 y += extend; 348 y += extend;
294 } 349 }
295 else if (y >= self->rows) 350 else if (y >= self->rows)
296 { 351 {
297 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
299 self->rows += extend; 354 self->rows += extend;
300 } 355 }
301 356
302 return self->row + y; 357 return self->row + y;
303} 358}
313 } 368 }
314 369
315 if (row->c0 > x) 370 if (row->c0 > x)
316 { 371 {
317 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend; 374 row->c0 -= extend;
320 } 375 }
321 else if (x >= row->c1) 376 else if (x >= row->c1)
322 { 377 {
323 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
325 row->c1 += extend; 380 row->c1 += extend;
326 } 381 }
327 382
328 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
329} 384}
330 385
331static mapcell * 386static mapcell *
332map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
333{ 388{
334 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
335} 390}
336 391
337static void 392static void
338map_clear (DC__Map self) 393map_clear (mapgrid *self)
339{ 394{
340 int r; 395 int r;
341 396
342 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
350 self->oy = 0; 405 self->oy = 0;
351 self->row = 0; 406 self->row = 0;
352 self->rows = 0; 407 self->rows = 0;
353} 408}
354 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
355static void 420static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 422{
358 int x, y; 423 int x, y;
359 maprow *row; 424 maprow *row;
360 mapcell *cell; 425 mapcell *cell;
361 426
373 if (x >= row->c1) 438 if (x >= row->c1)
374 break; 439 break;
375 440
376 cell = row->col + x - row->c0; 441 cell = row->col + x - row->c0;
377 442
378 cell->darkness = 0; 443 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 444 }
383 } 445 }
384} 446}
385 447
386typedef struct { 448struct smooth_key
449{
387 tileid tile; 450 tileid tile;
388 uint8_t x, y, level; 451 uint8_t x, y, level;
389} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
390 471
391static void 472static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 474{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
395 476
396 if (SvIOK (*sv)) 477 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
398 else 479 else
399 sv_setiv (*sv, bits); 480 it->second |= bits;
400} 481}
401 482
402static void 483static void
403music_finished (void) 484music_finished (void)
404{ 485{
421 ev.code = 1; 502 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 503 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 504 ev.data2 = 0;
424 505
425 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
426} 514}
427 515
428static unsigned int 516static unsigned int
429minpot (unsigned int n) 517minpot (unsigned int n)
430{ 518{
440 n |= n >> 16; 528 n |= n >> 16;
441 529
442 return n + 1; 530 return n + 1;
443} 531}
444 532
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
459 536
460/******************************************************************************/ 537/******************************************************************************/
497 if (!svp || !SvTRUE (*svp)) 574 if (!svp || !SvTRUE (*svp))
498 return 0; 575 return 0;
499 576
500 return 1; 577 return 1;
501} 578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
502 637
503MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
504 639
505PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
506 641
535 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
536 671
537 const_iv (SDL_APPINPUTFOCUS), 672 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 673 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
540 725
541 const_iv (SDLK_FIRST), 726 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 727 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
624 809
810 const_iv (KMOD_LRAM),
811
625 const_iv (MIX_DEFAULT_FORMAT), 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
626# undef const_iv 842# undef const_iv
627 }; 843 };
628 844
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 847
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 850}
635 851
650 866
651NV ceil (NV x) 867NV ceil (NV x)
652 868
653IV minpot (UV n) 869IV minpot (UV n)
654 870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
655IV popcount (UV n) 877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
656 888
657void 889void
658pango_init () 890pango_init ()
659 CODE: 891 CODE:
660{ 892{
661 opengl_fontmap = pango_opengl_font_map_new (); 893 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
664} 901}
665 902
666char *
667SDL_GetError () 903char *SDL_GetError ()
668 904
669int 905void SDL_main_hack (SV *real_main)
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 906 PROTOTYPE: &
671 907
672void 908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
673SDL_Quit () 914void SDL_Quit ()
915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
674 925
675void 926void
676SDL_ListModes (int rgb, int alpha) 927SDL_ListModes (int rgb, int alpha)
677 PPCODE: 928 PPCODE:
678{ 929{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 944
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 947
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 949
702 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
703 while (*m) 951 while (*m)
704 { 952 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 953 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 954 {
707 AV *av = newAV (); 955 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 958 av_push (av, newSViv (rgb));
733 ); 981 );
734 982
735 if (RETVAL) 983 if (RETVAL)
736 { 984 {
737 av_clear (texture_av); 985 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 987#include "glfunc.h"
742#undef GL_FUNC 988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 991 }
744} 992}
745 OUTPUT: 993 OUTPUT:
746 RETVAL 994 RETVAL
995
996void
997SDL_WM_SetCaption (const char *title, const char *icon)
747 998
748void 999void
749SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
750 1001
751char * 1002char *
752SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
753 1005
754int 1006int
755SDL_GetAppState () 1007SDL_GetAppState ()
756 1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
757void 1016void
1017SDL_PumpEvents ()
1018
1019void
758poll_events () 1020peep_events ()
759 PPCODE: 1021 PPCODE:
760{ 1022{
761 SDL_Event ev; 1023 SDL_Event ev;
762 1024
763 SDL_PumpEvents (); 1025 SDL_PumpEvents ();
770 { 1032 {
771 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1034 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1040 break;
779 1041
780 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1061 x = ev.motion.x;
800 y = ev.motion.y; 1062 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1064 }
803 1065
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1072 }
811 break; 1073 break;
812 1074
813 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1078
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
829 1091
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1093 }
832} 1094}
833 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
834int 1109int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1111 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
839 1114
840void 1115void
841Mix_QuerySpec () 1116Mix_QuerySpec ()
894 } 1169 }
895 } 1170 }
896#endif 1171#endif
897} 1172}
898 1173
899void 1174int
900add_font (char *file) 1175add_font (char *file)
901 CODE: 1176 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181void
1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185void
1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1187
904void 1188void
905load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
906 ALIAS: 1190 ALIAS:
907 load_image_file = 1 1191 load_image_file = 1
953 1237
954 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
955 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
963 1247
1023#if DEBUG 1307#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1308 VALGRIND_DO_LEAK_CHECK;
1025#endif 1309#endif
1026} 1310}
1027 1311
1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1319MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1320
1030PROTOTYPES: DISABLE 1321PROTOTYPES: DISABLE
1031 1322
1032DC::Font 1323DC::Font
1033new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
1034 CODE: 1325 CODE:
1035{ 1326{
1036 int count; 1327 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1067 PROTOTYPE: 1358 PROTOTYPE:
1068 CODE: 1359 CODE:
1069 tc_restore (); 1360 tc_restore ();
1070 1361
1071DC::Layout 1362DC::Layout
1072new (SV *class) 1363new (SV *klass)
1073 CODE: 1364 CODE:
1074 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
1075 1366
1076 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
1078 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
1079 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
1080 RETVAL->a = 1.; 1371 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT; 1372 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0; 1373 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084 1374
1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1375 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
1087 OUTPUT: 1377 OUTPUT:
1088 RETVAL 1378 RETVAL
1089 1379
1090void 1380void
1091DESTROY (DC::Layout self) 1381DESTROY (DC::Layout self)
1092 CODE: 1382 CODE:
1093 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
1094 rc_free (self->rc);
1095 Safefree (self); 1384 delete self;
1096 1385
1097void 1386void
1098set_text (DC::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
1099 CODE: 1388 CODE:
1100{ 1389{
1165{ 1454{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1456
1168 do 1457 do
1169 { 1458 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1460
1172 if (run && shape_attr_p (run)) 1461 if (run && shape_attr_p (run))
1173 { 1462 {
1174 PangoRectangle extents; 1463 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1226 1515
1227void 1516void
1228set_height (DC::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1229 CODE: 1518 CODE:
1230 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1231 { 1520 {
1232 self->base_height = base_height; 1521 self->base_height = base_height;
1233 layout_update_font (self); 1522 layout_update_font (self);
1234 } 1523 }
1235 1524
1236void 1525void
1279int 1568int
1280descent (DC::Layout self) 1569descent (DC::Layout self)
1281 CODE: 1570 CODE:
1282{ 1571{
1283 PangoRectangle rect; 1572 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1575 RETVAL = PANGO_DESCENT (rect);
1287} 1576}
1288 OUTPUT: 1577 OUTPUT:
1289 RETVAL 1578 RETVAL
1301 1590
1302void 1591void
1303cursor_pos (DC::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1593 PPCODE:
1305{ 1594{
1306 PangoRectangle strong_pos; 1595 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1597
1309 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1602}
1314 1603
1315void 1604void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1606 PPCODE:
1318{ 1607{
1319 int line, x; 1608 int line, x;
1320 1609
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3) 1611#if !PANGO_VERSION_CHECK (1, 17, 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line; 1613 --line;
1326#endif 1614#endif
1327
1328 EXTEND (SP, 2); 1615 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331} 1618}
1332 1619
1338 int index, trailing; 1625 int index, trailing;
1339 1626
1340 if (line < 0) 1627 if (line < 0)
1341 XSRETURN_EMPTY; 1628 XSRETURN_EMPTY;
1342 1629
1343 if (!(lp = pango_layout_get_line (self->pl, line))) 1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */ 1631 XSRETURN_EMPTY; /* do better */
1345 1632
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347 1634
1348 EXTEND (SP, 2); 1635 EXTEND (SP, 2);
1356} 1643}
1357 1644
1358void 1645void
1359render (DC::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE: 1647 CODE:
1361 rc_clear (self->rc); 1648 self->rc.clear ();
1362 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1363 self->pl, 1650 self->pl,
1364 self->rc, 1651 &self->rc,
1365 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1366 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1367 flags 1654 flags
1368 ); 1655 );
1369 // we assume that context_change actually clears/frees stuff 1656 // we assume that context_change actually clears/frees stuff
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST); 1669 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1384 1671
1385 rc_draw (self->rc); 1672 self->rc.draw ();
1386 1673
1387 glDisable (GL_ALPHA_TEST); 1674 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND); 1675 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D); 1676 glDisable (GL_TEXTURE_2D);
1390} 1677}
1465 glDisable (GL_ALPHA_TEST); 1752 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND); 1753 glDisable (GL_BLEND);
1467 } 1754 }
1468} 1755}
1469 1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE: 1879 CODE:
1472{ 1880{
1473 GLint width; 1881 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1481MODULE = Deliantra::Client PACKAGE = DC::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
1482 1890
1483PROTOTYPES: DISABLE 1891PROTOTYPES: DISABLE
1484 1892
1485DC::Map 1893DC::Map
1486new (SV *class) 1894new (SV *klass)
1487 CODE: 1895 CODE:
1488 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1489 RETVAL->x = 0; 1897 RETVAL->x = 0;
1490 RETVAL->y = 0; 1898 RETVAL->y = 0;
1491 RETVAL->w = 0; 1899 RETVAL->w = 0;
1492 RETVAL->h = 0; 1900 RETVAL->h = 0;
1493 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1530 1938
1531void 1939void
1532set_smooth (DC::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE: 1941 CODE:
1534{ 1942{
1535 tileid texid; 1943 tileid texid;
1536 maptex *tex; 1944 maptex *tex;
1537 1945
1538 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1539 return; 1947 return;
1540 1948
1541 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1542 return; 1950 return;
1543 1951
1544 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1545 1953
1546 if (!texid) 1954 if (!texid)
1547 return; 1955 return;
1548 1956
1549 tex = self->tex + texid; 1957 tex = self->tex + texid;
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers 1987 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects. 1988 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1582} 1990}
1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
1583 2011
1584int 2012int
1585ox (DC::Map self) 2013ox (DC::Map self)
1586 ALIAS: 2014 ALIAS:
1587 oy = 1 2015 oy = 1
1619 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
1620 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
1621 2049
1622 while (self->y < 0) 2050 while (self->y < 0)
1623 { 2051 {
1624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
1625 2053
1626 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
1627 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
1628 } 2056 }
1629} 2057}
1630 2058
1631SV * 2059SV *
1632map1a_update (DC::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
1633 CODE: 2061 CODE:
1634{ 2062{
1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1636 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
1637 mapcell *cell; 2065 mapcell *cell;
1658 2086
1659 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
1660 2088
1661 if (flags & 8) 2089 if (flags & 8)
1662 { 2090 {
2091 uint8_t ext, cmd;
2092
1663 if (extmap) 2093 do
1664 { 2094 {
1665 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
1666 2097
1667 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
1668 { 2101 {
1669 ext = *data++;
1670 cmd = ext & 0x3f;
1671
1672 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health
1675 {
1676 cell->stat_width = 1; 2102 cell->stat_width = 1;
1677 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
1678 }
1679 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47)
1682 {
1683 if (*data == 4)
1684 ; // decode player count
1685
1686 data += *data + 1;
1687 }
1688 else if (cmd == 8) // cell flags
1689 cell->flags = *data++;
1690 else if (ext & 0x40) // unknown, multibyte => skip
1691 data += *data + 1;
1692 else
1693 data++;
1694 } 2104 }
1695 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
1696 } 2122 }
1697 else 2123 while (ext & 0x80);
1698 cell->darkness = *data++ + 1;
1699 } 2124 }
1700 2125
1701 for (z = 0; z <= 2; ++z) 2126 for (z = 0; z <= 2; ++z)
1702 if (flags & (4 >> z)) 2127 if (flags & (4 >> z))
1703 { 2128 {
1706 cell->tile [z] = self->face2tile [face]; 2131 cell->tile [z] = self->face2tile [face];
1707 2132
1708 if (cell->tile [z]) 2133 if (cell->tile [z])
1709 { 2134 {
1710 maptex *tex = self->tex + cell->tile [z]; 2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
1711 if (!tex->name) 2137 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z])); 2138 av_push (missing, newSViv (cell->tile [z]));
1713 2139
1714 if (tex->smoothtile) 2140 if (tex->smoothtile)
1715 { 2141 {
1716 maptex *smooth = self->tex + tex->smoothtile; 2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
1717 if (!smooth->name) 2144 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile)); 2145 av_push (missing, newSViv (tex->smoothtile));
1719 } 2146 }
1720 } 2147 }
1721 } 2148 }
1722 } 2149 }
1723 else 2150 else
1724 cell->darkness = 0; 2151 CELL_CLEAR (cell);
1725 } 2152 }
1726} 2153}
1727 OUTPUT: 2154 OUTPUT:
1728 RETVAL 2155 RETVAL
1729 2156
1749 ? self->row + y 2176 ? self->row + y
1750 : 0; 2177 : 0;
1751 2178
1752 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
1753 { 2180 {
1754 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
1755 2182
1756 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
1757 { 2184 {
1758 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
1759 2186
1761 { 2188 {
1762 maptex tex = self->tex [cell->tile [z]]; 2189 maptex tex = self->tex [cell->tile [z]];
1763 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1764 int a1 = tex.a; 2191 int a1 = tex.a;
1765 2192
1766 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1767 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1768 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1769 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1770 } 2197 }
1771 } 2198 }
1772 2199
1773 *map++ = (r ) 2200 *map++ = (r )
1774 | (g << 8) 2201 | (g << 8)
1775 | (b << 16) 2202 | (b << 16)
1776 | (a << 24); 2203 | (a << 24);
1777 } 2204 }
1778 } 2205 }
1779 2206
1780 RETVAL = map_sv; 2207 RETVAL = map_sv;
1781} 2208}
1782 OUTPUT: 2209 OUTPUT:
1783 RETVAL 2210 RETVAL
1784 2211
1785void 2212void
1786draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1787 CODE: 2214 CODE:
1788{ 2215{
1789 int x, y, z; 2216 int x, y, z;
1790 2217
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1794 smooth_key skey; 2219 int pl_x, pl_y;
1795 2220 maptex pl_tex;
1796 rc_t *rc = rc_alloc (); 2221 rc_t rc;
2222 rc_t rc_ov;
1797 rc_key_t key; 2223 rc_key_t key;
1798 rc_array_t *arr; 2224 rc_t::array_t *arr;
1799 2225
2226 pl_tex.name = 0;
2227
1800 // thats current max. sorry. 2228 // that's current max. sorry.
1801 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806 2231
1807 memset (&key, 0, sizeof (key)); 2232 memset (&key, 0, sizeof (key));
1808 key.r = 255; 2233 key.r = 255;
1809 key.g = 255; 2234 key.g = 255;
1810 key.b = 255; 2235 key.b = 255;
1811 key.a = 255; 2236 key.a = 255;
1812 key.mode = GL_QUADS; 2237 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F; 2238 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815 2239
1816 mx += self->x; 2240 mx += self->x;
1817 my += self->y; 2241 my += self->y;
1818 2242
1819 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
1820 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1823 2247
1824 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
1826 { 2250 {
1827 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844 2268
1845 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
1846 { 2270 {
1847 memset (smooth_level, 0, sizeof (smooth_level)); 2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
1848 2275
1849 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1851 { 2278 {
1852 maprow *row = self->row + (y + my); 2279 maprow *row = self->row + (y + my);
1862 maptex tex = self->tex [tile]; 2289 maptex tex = self->tex [tile];
1863 int px, py; 2290 int px, py;
1864 2291
1865 if (key.texname != tex.name) 2292 if (key.texname != tex.name)
1866 { 2293 {
2294 self->tex [tile].unused = 0;
2295
1867 if (!tex.name) 2296 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1869 2298
1870 key.texname = tex.name; 2299 key.texname = tex.name;
1871 arr = rc_array (rc, &key); 2300 arr = &rc.array (key);
1872 } 2301 }
1873 2302
1874 px = (x + 1) * T - tex.w; 2303 px = (x + 1) * Th - tex.w;
1875 py = (y + 1) * T - tex.h; 2304 py = (y + 1) * Tw - tex.h;
1876 2305
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 { 2307 {
1884 // overlays such as the speech bubble, probably more to come 2308 pl_x = px;
1885 if (cell->flags & 1) 2309 pl_y = py;
2310 pl_tex = tex;
1886 { 2311 continue;
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 } 2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1906 2318
1907 // update smooth hash 2319 // update smooth hash
1908 if (tex.smoothtile) 2320 if (tex.smoothtile)
1909 { 2321 {
1910 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
1912 2324
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
1914 2326
1915 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
1917 2329
1918 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
1926 2338
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
1929 2341
1930 // full tile 2342 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1932 2344
1933 // borders 2345 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1938 2350
1939 // corners 2351 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1944 } 2376 }
1945 } 2377 }
1946 } 2378 }
1947 } 2379 }
1948 2380
1949 rc_draw (rc); 2381 rc.draw ();
1950 rc_clear (rc); 2382 rc.clear ();
1951 2383
1952 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort 2385 // this is basically counting sort
1954 { 2386 {
1955 int w, b; 2387 int w, b;
1956 2388
1957 glEnable (GL_TEXTURE_2D); 2389 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS); 2390 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w) 2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1960 { 2394 {
1961 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
1962 if (smask) 2396 IV bits = it->second;
1963 for (b = 0; b < 32; ++b) 2397
1964 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
1965 { 2401 {
1966 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
1967 HE *he; 2410 if (tex.name)
1968
1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1971 { 2411 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he); 2412 // this time avoiding texture state changes
1973 IV bits = SvIVX (HeVAL (he)); 2413 // save gobs of state changes.
1974 2414 if (key.texname != tex.name)
1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1978 { 2415 {
1979 maptex tex = self->tex [skey->tile]; 2416 self->tex [skey.tile].unused = 0;
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986 2417
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1993 glEnd (); 2418 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
1996 } 2421 }
1997 2422
1998 if (border) 2423 if (border)
1999 { 2424 {
2000 float ox = border * dx; 2425 float ox = border * dx;
2001 2426
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2006 } 2431 }
2007 2432
2008 if (corner) 2433 if (corner)
2009 { 2434 {
2010 float ox = corner * dx; 2435 float ox = corner * dx;
2011 2436
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2016 }
2017 }
2018 } 2441 }
2019 } 2442 }
2020 } 2443 }
2021 } 2444 }
2022 2445
2023 glEnd (); 2446 glEnd ();
2024 glDisable (GL_TEXTURE_2D); 2447 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1; 2448 key.texname = -1;
2026 } 2449 }
2027
2028 hv_clear (smooth);
2029 } 2450 }
2030 2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
2031 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2032 rc_free (rc);
2033 2473
2034 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
2037 { 2477 {
2040 for (x = 0; x < sw; x++) 2480 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2481 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2482 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2044 2484
2045 int px = x * T; 2485 int px = x * Tw;
2046 int py = y * T; 2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2047 2493
2048 if (cell->stat_hp) 2494 if (cell->stat_hp)
2049 { 2495 {
2050 int width = cell->stat_width * T; 2496 int width = cell->stat_width * Tw;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2052 2498
2053 glColor3ub (0, 0, 0); 2499 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2, 2500 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py); 2501 px + width - 1, py);
2056 2502
2062 } 2508 }
2063 } 2509 }
2064} 2510}
2065 2511
2066void 2512void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2068 CODE: 2514 CODE:
2069{ 2515{
2070 static float color[16][3] = { 2516 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F }, 2517 { 0.00f, 0.00f, 0.00f },
2072 { 1.00F, 1.00F, 1.00F }, 2518 { 1.00f, 1.00f, 1.00f },
2073 { 0.00F, 0.00F, 0.55F }, 2519 { 0.00f, 0.00f, 0.55f },
2074 { 1.00F, 0.00F, 0.00F }, 2520 { 1.00f, 0.00f, 0.00f },
2075 2521
2076 { 1.00F, 0.54F, 0.00F }, 2522 { 1.00f, 0.54f, 0.00f },
2077 { 0.11F, 0.56F, 1.00F }, 2523 { 0.11f, 0.56f, 1.00f },
2078 { 0.93F, 0.46F, 0.00F }, 2524 { 0.93f, 0.46f, 0.00f },
2079 { 0.18F, 0.54F, 0.34F }, 2525 { 0.18f, 0.54f, 0.34f },
2080 2526
2081 { 0.56F, 0.73F, 0.56F }, 2527 { 0.56f, 0.73f, 0.56f },
2082 { 0.80F, 0.80F, 0.80F }, 2528 { 0.80f, 0.80f, 0.80f },
2083 { 0.55F, 0.41F, 0.13F }, 2529 { 0.55f, 0.41f, 0.13f },
2084 { 0.99F, 0.77F, 0.26F }, 2530 { 0.99f, 0.77f, 0.26f },
2085 2531
2086 { 0.74F, 0.65F, 0.41F }, 2532 { 0.74f, 0.65f, 0.41f },
2087 2533
2088 { 0.00F, 1.00F, 1.00F }, 2534 { 0.00f, 1.00f, 1.00f },
2089 { 1.00F, 0.00F, 1.00F }, 2535 { 1.00f, 0.00f, 1.00f },
2090 { 1.00F, 1.00F, 0.00F }, 2536 { 1.00f, 1.00f, 0.00f },
2091 }; 2537 };
2092 2538
2093 int x, y; 2539 int x, y;
2094 2540
2095 glEnable (GL_TEXTURE_2D); 2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2097 glEnable (GL_BLEND); 2549 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS); 2551 glBegin (GL_QUADS);
2100 2552
2101 for (y = 0; y < h; y++) 2553 for (y = 0; y < h; y++)
2105 2557
2106 if (m) 2558 if (m)
2107 { 2559 {
2108 float *c = color [m & 15]; 2560 float *c = color [m & 15];
2109 2561
2110 float tx1 = m & 0x40 ? 0.5 : 0.; 2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2111 float tx2 = tx1 + 0.5; 2563 float tx2 = tx1 + 0.5f;
2112 2564
2113 glColor4f (c[0], c[1], c[2], 0.75); 2565 glColor4f (c[0], c[1], c[2], 1);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 } 2570 }
2126void 2578void
2127fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2128 PPCODE: 2580 PPCODE:
2129{ 2581{
2130 int x, y; 2582 int x, y;
2131 int sw1 = sw + 2; 2583 int sw1 = sw + 2;
2132 int sh1 = sh + 2; 2584 int sh1 = sh + 2;
2133 int sh3 = sh * 3; 2585 int sh3 = sh * 3;
2134 int sw34 = (sw * 3 + 3) & ~3; 2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2590 memset (darkness1, 0, sw1*sh1);
2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2138 2591
2139 SvPOK_only (darkness3_sv); 2592 SvPOK_only (darkness3_sv);
2140 SvCUR_set (darkness3_sv, sw34 * sh3); 2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2141 2594
2142 mx += self->x - 1; 2595 mx += self->x - 1;
2143 my += self->y - 1; 2596 my += self->y - 1;
2144
2145 memset (darkness1, 255, sw1 * sh1);
2146 2597
2147 for (y = 0; y < sh1; y++) 2598 for (y = 0; y < sh1; y++)
2148 if (0 <= y + my && y + my < self->rows) 2599 if (0 <= y + my && y + my < self->rows)
2149 { 2600 {
2150 maprow *row = self->row + (y + my); 2601 maprow *row = self->row + (y + my);
2153 if (row->c0 <= x + mx && x + mx < row->c1) 2604 if (row->c0 <= x + mx && x + mx < row->c1)
2154 { 2605 {
2155 mapcell *cell = row->col + (x + mx - row->c0); 2606 mapcell *cell = row->col + (x + mx - row->c0);
2156 2607
2157 darkness1 [y * sw1 + x] = cell->darkness 2608 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1) 2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2159 : 255 - FOW_DARKNESS; 2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2160 } 2611 }
2161 } 2612 }
2162 2613
2163 for (y = 0; y < sh; ++y) 2614 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x) 2615 for (x = 0; x < sw; ++x)
2183 2634
2184 uint8_t r13 = (d13 + d23 + d12) / 3; 2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23; 2636 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3; 2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2187 2638
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2197 } 2648 }
2198 2649
2199 free (darkness1); 2650 free (darkness1);
2200 2651
2201 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
2202 PUSHs (sv_2mortal (newSViv (sw34))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
2203 PUSHs (sv_2mortal (newSViv (sh3))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
2204 PUSHs (darkness3_sv); 2655 PUSHs (darkness3_sv);
2205} 2656}
2206 2657
2207SV * 2658SV *
2270 else 2721 else
2271 *data++ = 0; 2722 *data++ = 0;
2272 } 2723 }
2273 } 2724 }
2274 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2275 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2276 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2277 RETVAL = data_sv; 2733 RETVAL = data_sv;
2278} 2734}
2279 OUTPUT: 2735 OUTPUT:
2280 RETVAL 2736 RETVAL
2281 2737
2282void 2738void
2283set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2284 PPCODE: 2740 PPCODE:
2285{ 2741{
2286 int x, y, z; 2742 int x, y, z;
2287 int w, h; 2743 int w, h;
2288 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2289 2755
2290 if (*data++ != 0) 2756 if (*data++ != 0)
2291 XSRETURN_EMPTY; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
2292 2758
2293 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
2308 { 2774 {
2309 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
2310 2776
2311 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
2312 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2313 uint8_t flags = *data++; 2784 flags = *data++;
2314 2785
2315 if (flags) 2786 if (flags)
2316 { 2787 {
2317 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 }; 2789 tileid tile[3] = { 0, 0, 0 };
2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2323 2794
2324 if (cell->darkness == 0) 2795 if (cell->darkness == 0)
2325 { 2796 {
2326 cell->darkness = 0; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2327 2799
2328 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
2329 { 2801 {
2330 tileid t = tile [z]; 2802 tileid t = tile [z];
2331 2803
2332 if (t >= self->texs || (t && !self->tex [t].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2333 { 2805 {
2334 XPUSHs (sv_2mortal (newSViv (t))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t); 2807 need_texid (self, t);
2336 } 2808 }
2337 2809
2338 cell->tile [z] = t; 2810 cell->tile [z] = t;
2339 } 2811 }
2344} 2816}
2345 2817
2346MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2347 2819
2348DC::RW 2820DC::RW
2349new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2350 CODE: 2822 CODE:
2351{ 2823{
2352 STRLEN datalen; 2824 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2354 2826
2356} 2828}
2357 OUTPUT: 2829 OUTPUT:
2358 RETVAL 2830 RETVAL
2359 2831
2360DC::RW 2832DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2362 CODE: 2834 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT: 2836 OUTPUT:
2365 RETVAL 2837 RETVAL
2366 2838
2384 if (RETVAL < 0) 2856 if (RETVAL < 0)
2385 { 2857 {
2386 RETVAL = Mix_GroupOldest (-1); 2858 RETVAL = Mix_GroupOldest (-1);
2387 2859
2388 if (RETVAL < 0) 2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2389 XSRETURN_UNDEF; 2866 XSRETURN_UNDEF;
2390 2867 }
2868 else
2391 Mix_HaltChannel (RETVAL); 2869 Mix_HaltChannel (RETVAL);
2392 } 2870 }
2393 2871
2394 Mix_UnregisterAllEffects (RETVAL); 2872 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128); 2873 Mix_Volume (RETVAL, 128);
2396} 2874}
2443void 2921void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE: 2923 CODE:
2446{ 2924{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450} 2928}
2451 2929
2452void 2930void
2453set_reverse_stereo (DC::Channel self, int flip) 2931set_reverse_stereo (DC::Channel self, int flip)
2456 2934
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458 2936
2459PROTOTYPES: DISABLE 2937PROTOTYPES: DISABLE
2460 2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2461DC::MixChunk 2951DC::MixChunk
2462new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2463 CODE: 2953 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT: 2955 OUTPUT:
2466 RETVAL 2956 RETVAL
2467 2957
2497 OUTPUT: 2987 OUTPUT:
2498 RETVAL 2988 RETVAL
2499 2989
2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2501 2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
3003
2502int 3004int
2503volume (int volume = -1) 3005volume (int volume = -1)
2504 PROTOTYPE: ;$ 3006 PROTOTYPE: ;$
2505 CODE: 3007 CODE:
2506 if (items > 0) 3008 if (items > 0)
2517void 3019void
2518halt () 3020halt ()
2519 CODE: 3021 CODE:
2520 Mix_HaltMusic (); 3022 Mix_HaltMusic ();
2521 3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
2522DC::MixMusic 3031DC::MixMusic
2523new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
2524 CODE: 3033 CODE:
2525 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
2526 OUTPUT: 3035 OUTPUT:
2527 RETVAL 3036 RETVAL
2528 3037
2556 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
2557# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR), 3067 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION), 3068 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS), 3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
2561 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
2562 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
2563 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
2564 const_iv (GL_DITHER), 3074 const_iv (GL_DITHER),
2565 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
2577 const_iv (GL_ZERO), 3087 const_iv (GL_ZERO),
2578 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
2579 const_iv (GL_DST_ALPHA), 3089 const_iv (GL_DST_ALPHA),
2580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2581 const_iv (GL_ONE_MINUS_DST_ALPHA), 3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
2582 const_iv (GL_SRC_ALPHA_SATURATE), 3096 const_iv (GL_SRC_ALPHA_SATURATE),
2583 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
2584 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4), 3099 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8), 3100 const_iv (GL_RGBA8),
2654 const_iv (GL_NICEST), 3168 const_iv (GL_NICEST),
2655 const_iv (GL_V2F), 3169 const_iv (GL_V2F),
2656 const_iv (GL_V3F), 3170 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F), 3171 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F), 3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2659# undef const_iv 3176# undef const_iv
2660 }; 3177 };
2661 3178
2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2664 3181
2665 texture_av = newAV (); 3182 texture_av = newAV ();
2666 AvREAL_off (texture_av); 3183 AvREAL_off (texture_av);
2667} 3184}
2668 3185
2670disable_GL_EXT_blend_func_separate () 3187disable_GL_EXT_blend_func_separate ()
2671 CODE: 3188 CODE:
2672 gl.BlendFuncSeparate = 0; 3189 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
2674 3191
2675char * 3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
2676gl_vendor () 3196gl_vendor ()
2677 CODE: 3197 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
2679 OUTPUT: 3199 OUTPUT:
2680 RETVAL 3200 RETVAL
2681 3201
2682char * 3202const char *
2683gl_version () 3203gl_version ()
2684 CODE: 3204 CODE:
2685 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
2686 OUTPUT: 3206 OUTPUT:
2687 RETVAL 3207 RETVAL
2688 3208
2689char * 3209const char *
2690gl_extensions () 3210gl_extensions ()
2691 CODE: 3211 CODE:
2692 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2693 OUTPUT: 3213 OUTPUT:
2694 RETVAL 3214 RETVAL
2695 3215
2696const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
2697 3221
2698GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
2699 CODE: 3223 CODE:
2700 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT: 3225 OUTPUT:
2709 3233
2710int glGetError () 3234int glGetError ()
2711 3235
2712void glFinish () 3236void glFinish ()
2713 3237
3238void glFlush ()
3239
2714void glClear (int mask) 3240void glClear (int mask)
2715 3241
2716void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
2717 PROTOTYPE: @ 3243 PROTOTYPE: @
2718 3244
2727void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
2728 3254
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE: 3256 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa); 3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
2732 3260
2733void glDepthMask (int flag) 3261void glDepthMask (int flag)
2734 3262
2735void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
2736 3264
2771void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
2772 CODE: 3300 CODE:
2773 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
2774 3302
2775void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
2776 ALIAS: 3305 ALIAS:
2777 glColor_premultiply = 1 3306 glColor_premultiply = 1
2778 CODE: 3307 CODE:
2779 if (ix) 3308 if (ix)
2780 { 3309 {
2886 3415
2887void glEndList () 3416void glEndList ()
2888 3417
2889void glCallList (int list) 3418void glCallList (int list)
2890 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892 3426
2893PROTOTYPES: DISABLE 3427PROTOTYPES: DISABLE
2894 3428
2895void 3429void
2896find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
2897 PPCODE: 3431 PPCODE:
2898{ 3432{
2899 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
2900 XPUSHs (self); 3434 XPUSHs (self);
2901} 3435}
2902 3436
2903BOOT: 3437BOOT:
2904{ 3438{
2912 3446
2913void 3447void
2914draw (SV *self) 3448draw (SV *self)
2915 CODE: 3449 CODE:
2916{ 3450{
2917 HV *hv; 3451 HV *hv;
2918 SV **svp; 3452 SV **svp;
2919 NV x, y, w, h; 3453 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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