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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.312 by root, Thu Dec 29 07:13:44 2011 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
25# define M_PI 3.14159265f 27# define M_PI 3.14159265f
26#endif 28#endif
27 29
28#include <assert.h> 30#include <cassert>
29#include <math.h> 31#include <cmath>
30#include <string.h> 32#include <cstring>
31#include <stdio.h> 33#include <cstdio>
32#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
33 38
34#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35 40
36#include <SDL.h> 41#include <SDL.h>
37#include <SDL_thread.h> 42#include <SDL_thread.h>
48#endif 53#endif
49 54
50#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
51#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
52 57
53#include <glib/gmacros.h> 58#include <glib.h>
54 59
55#include <pango/pango.h> 60#include <pango/pango.h>
56 61
57#ifndef PANGO_VERSION_CHECK 62#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0 63# define PANGO_VERSION_CHECK(a,b,c) 0
71# include <netinet/in.h> 76# include <netinet/in.h>
72# include <netinet/tcp.h> 77# include <netinet/tcp.h>
73# include <inttypes.h> 78# include <inttypes.h>
74#endif 79#endif
75 80
76#if __GNUC__ >= 4 81#include "ecb.h"
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84 82
85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86 84
87/* this is used as fow flag as well, so has to have a different value */ 85/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */ 86/* then anything that is computed by incoming darkness */
106fast_sv_grow (SV *sv, STRLEN need) 104fast_sv_grow (SV *sv, STRLEN need)
107{ 105{
108 STRLEN len = SvLEN (sv); 106 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need; 107 STRLEN want = SvCUR (sv) + need;
110 108
111 if (expect_false (len < want)) 109 if (ecb_expect_false (len < want))
112 { 110 {
113 do 111 do
114 len *= 2; 112 len *= 2;
115 while (len < want); 113 while (len < want);
116 114
184{ 182{
185 GSList *attrs = run->item->analysis.extra_attrs; 183 GSList *attrs = run->item->analysis.extra_attrs;
186 184
187 while (attrs) 185 while (attrs)
188 { 186 {
189 PangoAttribute *attr = attrs->data; 187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190 188
191 if (attr->klass->type == PANGO_ATTR_SHAPE) 189 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1; 190 return 1;
193 191
194 attrs = attrs->next; 192 attrs = attrs->next;
195 } 193 }
196 194
197 return 0; 195 return 0;
198} 196}
199 197
200typedef struct cf_layout { 198struct cf_layout {
201 PangoLayout *pl; 199 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode 200 float r, g, b, a; // default color for rgba mode
203 int base_height; 201 int base_height;
204 DC__Font font; 202 DC__Font font;
205 rc_t *rc; 203 rc_t rc;
206} *DC__Layout; 204};
205
206typedef cf_layout *DC__Layout;
207 207
208static DC__Font default_font; 208static DC__Font default_font;
209static PangoContext *opengl_context; 209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap; 210static PangoFontMap *opengl_fontmap;
211 211
212static void 212static void
213substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
214{ 214{
215 FcPatternAddBool (pattern, FC_HINTING, 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE 216#ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif 218#endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220} 220}
221 221
222static void 222static void
249 249
250 *w = rect.width; 250 *w = rect.width;
251 *h = rect.height; 251 *h = rect.height;
252} 252}
253 253
254/////////////////////////////////////////////////////////////////////////////
255
254typedef uint16_t tileid; 256typedef uint16_t tileid;
255typedef uint16_t faceid; 257typedef uint16_t faceid;
256 258
257typedef struct { 259struct maptex
260{
258 GLuint name; 261 GLuint name;
259 int w, h; 262 int w, h;
260 float s, t; 263 float s, t;
261 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
262 tileid smoothtile; 265 tileid smoothtile;
263 uint8_t smoothlevel; 266 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */ 267 uint8_t unused; /* set to zero on use */
265} maptex; 268};
266 269
267typedef struct { 270struct mapcell
271{
268 uint32_t player; 272 uint32_t player;
269 tileid tile[3]; 273 tileid tile[3];
270 uint16_t darkness; 274 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
272} mapcell; 276};
273 277
274typedef struct { 278struct maprow
279{
275 int32_t c0, c1; 280 int32_t c0, c1;
276 mapcell *col; 281 mapcell *col;
277} maprow; 282};
278 283
279typedef struct map { 284struct mapgrid {
280 int x, y, w, h; 285 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid] 287 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid] 288 int texs; maptex *tex; // [tileid]
284 289
285 int32_t rows; 290 int32_t rows;
286 maprow *row; 291 maprow *row;
287} *DC__Map; 292};
288 293
289static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
290prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
291{ 299{
292 char *p; 300 T *p;
293 301
294 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
295 Zero (p, inc, char); 303 Zero (p, inc, T);
296 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
297 Safefree (ptr); 305 Safefree (ptr);
298 306
299 return p; 307 ptr = p;
300} 308}
301 309
302static char * 310template<typename T>
303append (char *ptr, int sze, int inc)
304{
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309}
310
311#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314static void 311static void
312append (T *&ptr, int sze, int inc)
313{
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316}
317
318static void
315need_facenum (struct map *self, faceid face) 319need_facenum (struct mapgrid *self, faceid face)
316{ 320{
317 while (self->faces <= face) 321 while (self->faces <= face)
318 { 322 {
319 Append (tileid, self->face2tile, self->faces, self->faces); 323 append (self->face2tile, self->faces, self->faces);
320 self->faces *= 2; 324 self->faces *= 2;
321 } 325 }
322} 326}
323 327
324static void 328static void
325need_texid (struct map *self, int texid) 329need_texid (struct mapgrid *self, int texid)
326{ 330{
327 while (self->texs <= texid) 331 while (self->texs <= texid)
328 { 332 {
329 Append (maptex, self->tex, self->texs, self->texs); 333 append (self->tex, self->texs, self->texs);
330 self->texs *= 2; 334 self->texs *= 2;
331 } 335 }
332} 336}
333 337
334static maprow * 338static maprow *
335map_get_row (DC__Map self, int y) 339map_get_row (mapgrid *self, int y)
336{ 340{
337 if (0 > y) 341 if (0 > y)
338 { 342 {
339 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
341 345
342 self->rows += extend; 346 self->rows += extend;
343 self->y += extend; 347 self->y += extend;
344 y += extend; 348 y += extend;
345 } 349 }
346 else if (y >= self->rows) 350 else if (y >= self->rows)
347 { 351 {
348 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
350 self->rows += extend; 354 self->rows += extend;
351 } 355 }
352 356
353 return self->row + y; 357 return self->row + y;
354} 358}
364 } 368 }
365 369
366 if (row->c0 > x) 370 if (row->c0 > x)
367 { 371 {
368 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend; 374 row->c0 -= extend;
371 } 375 }
372 else if (x >= row->c1) 376 else if (x >= row->c1)
373 { 377 {
374 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
376 row->c1 += extend; 380 row->c1 += extend;
377 } 381 }
378 382
379 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
380} 384}
381 385
382static mapcell * 386static mapcell *
383map_get_cell (DC__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
384{ 388{
385 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
386} 390}
387 391
388static void 392static void
389map_clear (DC__Map self) 393map_clear (mapgrid *self)
390{ 394{
391 int r; 395 int r;
392 396
393 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
412 (cell)->flags = 0; \ 416 (cell)->flags = 0; \
413 (cell)->player = 0; \ 417 (cell)->player = 0; \
414 } while (0) 418 } while (0)
415 419
416static void 420static void
417map_blank (DC__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
418{ 422{
419 int x, y; 423 int x, y;
420 maprow *row; 424 maprow *row;
421 mapcell *cell; 425 mapcell *cell;
422 426
439 CELL_CLEAR (cell); 443 CELL_CLEAR (cell);
440 } 444 }
441 } 445 }
442} 446}
443 447
444typedef struct { 448struct smooth_key
449{
445 tileid tile; 450 tileid tile;
446 uint8_t x, y, level; 451 uint8_t x, y, level;
447} smooth_key; 452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
448 471
449static void 472static void
450smooth_or_bits (HV *hv, smooth_key *key, IV bits) 473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
451{ 474{
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 475 auto &&it = h.find (key);
453 476
454 if (SvIOK (*sv)) 477 if (it == h.end ())
455 SvIV_set (*sv, SvIVX (*sv) | bits); 478 h.insert (std::make_pair (key, bits));
456 else 479 else
457 sv_setiv (*sv, bits); 480 it->second |= bits;
458} 481}
459 482
460static void 483static void
461music_finished (void) 484music_finished (void)
462{ 485{
481 ev.data2 = 0; 504 ev.data2 = 0;
482 505
483 SDL_PushEvent ((SDL_Event *)&ev); 506 SDL_PushEvent ((SDL_Event *)&ev);
484} 507}
485 508
509// approximately divide by 255
486static unsigned int 510static unsigned int
487div255 (unsigned int n) 511div255 (unsigned int n)
488{ 512{
489 return (n + (n >> 8)) >> 8; 513 return (n + (n >> 8)) >> 8;
490} 514}
504 n |= n >> 16; 528 n |= n >> 16;
505 529
506 return n + 1; 530 return n + 1;
507} 531}
508 532
509static unsigned int
510popcount (unsigned int n)
511{
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518}
519
520/* SDL should provide this, really. */ 533/* SDL should provide this, really. */
521#define SDLK_MODIFIER_MIN 300 534#define SDLK_MODIFIER_MIN 300
522#define SDLK_MODIFIER_MAX 314 535#define SDLK_MODIFIER_MAX 314
523 536
524/******************************************************************************/ 537/******************************************************************************/
577 590
578 return mod; 591 return mod;
579} 592}
580 593
581static void 594static void
582deliantra_main () 595deliantra_main (SV *real_main)
583{ 596{
584 char *argv[] = { 0 }; 597 dSP;
585 call_argv ("DC::Main::main", G_DISCARD | G_VOID, argv); 598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
586} 601}
587 602
588#ifdef __MACOSX__ 603#ifdef __MACOSX__
604 static SV *real_main;
605
589 /* to due surprising braindamage on the side of SDL design, we 606 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main() 607 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which, 608 * on OS X, so... we provide one and call the original main(), which,
592 * due to shared library magic, calls -lSDLmain's main, not perl's main, 609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back. 610 * and which calls our main (== SDL_main) back.
594 */ 611 */
595 extern C_LINKAGE int 612 extern C_LINKAGE int
596 main (int argc, char *argv[]) 613 main (int argc, char *argv[])
597 { 614 {
598 deliantra_main (); 615 deliantra_main (real_main);
599 } 616 }
600 617
601 #undef main 618 #undef main
602 619
603 extern C_LINKAGE int main (int argc, char *argv[]); 620 extern C_LINKAGE int main (int argc, char *argv[]);
604 621
605 static void 622 static void
606 SDL_braino (void) 623 SDL_main_hack (SV *real_main_)
607 { 624 {
625 real_main = real_main_;
626
608 char *argv[] = { "deliantra client", 0 }; 627 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv); 628 (main) (1, argv);
610 } 629 }
611#else 630#else
612 static void 631 static void
613 SDL_braino (void) 632 SDL_main_hack (SV *real_main)
614 { 633 {
615 deliantra_main (); 634 deliantra_main (real_main);
616 } 635 }
617#endif 636#endif
618 637
619MODULE = Deliantra::Client PACKAGE = DC 638MODULE = Deliantra::Client PACKAGE = DC
620 639
847 866
848NV ceil (NV x) 867NV ceil (NV x)
849 868
850IV minpot (UV n) 869IV minpot (UV n)
851 870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
852IV popcount (UV n) 877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
853 882
854NV distance (NV dx, NV dy) 883NV distance (NV dx, NV dy)
855 CODE: 884 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5); 885 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT: 886 OUTPUT:
871#endif 900#endif
872} 901}
873 902
874char *SDL_GetError () 903char *SDL_GetError ()
875 904
876void SDL_braino () 905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
877 907
878int SDL_Init (U32 flags) 908int SDL_Init (U32 flags)
879 909
880int SDL_InitSubSystem (U32 flags) 910int SDL_InitSubSystem (U32 flags)
881 911
882void SDL_QuitSubSystem (U32 flags) 912void SDL_QuitSubSystem (U32 flags)
883 913
884void SDL_Quit () 914void SDL_Quit ()
885 915
886int SDL_GL_SetAttribute (int attr, int value) 916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
887 918
888int SDL_GL_GetAttribute (int attr) 919int SDL_GL_GetAttribute (int attr)
889 CODE: 920 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL)) 921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
891 XSRETURN_UNDEF; 922 XSRETURN_UNDEF;
892 OUTPUT: 923 OUTPUT:
893 RETVAL 924 RETVAL
894 925
895void 926void
950 ); 981 );
951 982
952 if (RETVAL) 983 if (RETVAL)
953 { 984 {
954 av_clear (texture_av); 985 av_clear (texture_av);
955
956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
958#include "glfunc.h" 987#include "glfunc.h"
959#undef GL_FUNC 988#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; 989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; 990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
963 } 991 }
964} 992}
965 OUTPUT: 993 OUTPUT:
966 RETVAL 994 RETVAL
967 995
968void 996void
997SDL_WM_SetCaption (const char *title, const char *icon)
998
999void
969SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
970 1001
971char * 1002char *
972SDL_GetKeyName (int sym) 1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
973 1005
974int 1006int
975SDL_GetAppState () 1007SDL_GetAppState ()
976 1008
977int 1009int
1074 OUTPUT: 1106 OUTPUT:
1075 RETVAL 1107 RETVAL
1076 1108
1077int 1109int
1078Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1079 POSTCALL: 1111 POSTCALL:
1080 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
1081 Mix_ChannelFinished (channel_finished); 1113 Mix_ChannelFinished (channel_finished);
1082 1114
1083void 1115void
1084Mix_QuerySpec () 1116Mix_QuerySpec ()
1205 1237
1206 SDL_LockSurface (surface2); 1238 SDL_LockSurface (surface2);
1207 EXTEND (SP, 6); 1239 EXTEND (SP, 6);
1208 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
1209 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
1210 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1211 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1212 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1213 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1214 SDL_UnlockSurface (surface2); 1246 SDL_UnlockSurface (surface2);
1215 1247
1287MODULE = Deliantra::Client PACKAGE = DC::Font 1319MODULE = Deliantra::Client PACKAGE = DC::Font
1288 1320
1289PROTOTYPES: DISABLE 1321PROTOTYPES: DISABLE
1290 1322
1291DC::Font 1323DC::Font
1292new_from_file (SV *class, char *path, int id = 0) 1324new_from_file (SV *klass, char *path, int id = 0)
1293 CODE: 1325 CODE:
1294{ 1326{
1295 int count; 1327 int count;
1296 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1297 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1326 PROTOTYPE: 1358 PROTOTYPE:
1327 CODE: 1359 CODE:
1328 tc_restore (); 1360 tc_restore ();
1329 1361
1330DC::Layout 1362DC::Layout
1331new (SV *class) 1363new (SV *klass)
1332 CODE: 1364 CODE:
1333 New (0, RETVAL, 1, struct cf_layout); 1365 RETVAL = new cf_layout;
1334 1366
1335 RETVAL->pl = pango_layout_new (opengl_context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1336 RETVAL->r = 1.; 1368 RETVAL->r = 1.;
1337 RETVAL->g = 1.; 1369 RETVAL->g = 1.;
1338 RETVAL->b = 1.; 1370 RETVAL->b = 1.;
1339 RETVAL->a = 1.; 1371 RETVAL->a = 1.;
1340 RETVAL->base_height = MIN_FONT_HEIGHT; 1372 RETVAL->base_height = MIN_FONT_HEIGHT;
1341 RETVAL->font = 0; 1373 RETVAL->font = 0;
1342 RETVAL->rc = rc_alloc ();
1343 1374
1344 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1375 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1345 layout_update_font (RETVAL); 1376 layout_update_font (RETVAL);
1346 OUTPUT: 1377 OUTPUT:
1347 RETVAL 1378 RETVAL
1348 1379
1349void 1380void
1350DESTROY (DC::Layout self) 1381DESTROY (DC::Layout self)
1351 CODE: 1382 CODE:
1352 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
1353 rc_free (self->rc);
1354 Safefree (self); 1384 delete self;
1355 1385
1356void 1386void
1357set_text (DC::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
1358 CODE: 1388 CODE:
1359{ 1389{
1485 1515
1486void 1516void
1487set_height (DC::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
1488 CODE: 1518 CODE:
1489 if (self->base_height != base_height) 1519 if (self->base_height != base_height)
1490 { 1520 {
1491 self->base_height = base_height; 1521 self->base_height = base_height;
1492 layout_update_font (self); 1522 layout_update_font (self);
1493 } 1523 }
1494 1524
1495void 1525void
1613} 1643}
1614 1644
1615void 1645void
1616render (DC::Layout self, float x, float y, int flags = 0) 1646render (DC::Layout self, float x, float y, int flags = 0)
1617 CODE: 1647 CODE:
1618 rc_clear (self->rc); 1648 self->rc.clear ();
1619 pango_opengl_render_layout_subpixel ( 1649 pango_opengl_render_layout_subpixel (
1620 self->pl, 1650 self->pl,
1621 self->rc, 1651 &self->rc,
1622 x * PANGO_SCALE, y * PANGO_SCALE, 1652 x * PANGO_SCALE, y * PANGO_SCALE,
1623 self->r, self->g, self->b, self->a, 1653 self->r, self->g, self->b, self->a,
1624 flags 1654 flags
1625 ); 1655 );
1626 // we assume that context_change actually clears/frees stuff 1656 // we assume that context_change actually clears/frees stuff
1637 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1638 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1639 glEnable (GL_ALPHA_TEST); 1669 glEnable (GL_ALPHA_TEST);
1640 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1641 1671
1642 rc_draw (self->rc); 1672 self->rc.draw ();
1643 1673
1644 glDisable (GL_ALPHA_TEST); 1674 glDisable (GL_ALPHA_TEST);
1645 glDisable (GL_BLEND); 1675 glDisable (GL_BLEND);
1646 glDisable (GL_TEXTURE_2D); 1676 glDisable (GL_TEXTURE_2D);
1647} 1677}
1859MODULE = Deliantra::Client PACKAGE = DC::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
1860 1890
1861PROTOTYPES: DISABLE 1891PROTOTYPES: DISABLE
1862 1892
1863DC::Map 1893DC::Map
1864new (SV *class) 1894new (SV *klass)
1865 CODE: 1895 CODE:
1866 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
1867 RETVAL->x = 0; 1897 RETVAL->x = 0;
1868 RETVAL->y = 0; 1898 RETVAL->y = 0;
1869 RETVAL->w = 0; 1899 RETVAL->w = 0;
1870 RETVAL->h = 0; 1900 RETVAL->h = 0;
1871 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
1908 1938
1909void 1939void
1910set_smooth (DC::Map self, int face, int smooth, int level) 1940set_smooth (DC::Map self, int face, int smooth, int level)
1911 CODE: 1941 CODE:
1912{ 1942{
1913 tileid texid; 1943 tileid texid;
1914 maptex *tex; 1944 maptex *tex;
1915 1945
1916 if (face < 0 || face >= self->faces) 1946 if (face < 0 || face >= self->faces)
1917 return; 1947 return;
1918 1948
1919 if (smooth < 0 || smooth >= self->faces) 1949 if (smooth < 0 || smooth >= self->faces)
1920 return; 1950 return;
1921 1951
1922 texid = self->face2tile [face]; 1952 texid = self->face2tile [face];
1923 1953
1924 if (!texid) 1954 if (!texid)
1925 return; 1955 return;
1926 1956
1927 tex = self->tex + texid; 1957 tex = self->tex + texid;
1960} 1990}
1961 1991
1962void 1992void
1963expire_textures (DC::Map self, int texid, int count) 1993expire_textures (DC::Map self, int texid, int count)
1964 PPCODE: 1994 PPCODE:
1965 for (; texid < self->texs && count; ++texid, --count) 1995 for (; texid < self->texs && count; ++texid, --count)
1966 { 1996 {
1967 maptex *tex = self->tex + texid; 1997 maptex *tex = self->tex + texid;
1968 1998
1969 if (tex->name) 1999 if (tex->name)
1970 { 2000 {
2017 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
2018 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
2019 2049
2020 while (self->y < 0) 2050 while (self->y < 0)
2021 { 2051 {
2022 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
2023 2053
2024 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
2025 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
2026 } 2056 }
2027} 2057}
2028 2058
2029SV * 2059SV *
2030map1a_update (DC::Map self, SV *data_, int extmap) 2060map1a_update (DC::Map self, SV *data_)
2031 CODE: 2061 CODE:
2032{ 2062{
2033 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2034 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
2035 mapcell *cell; 2065 mapcell *cell;
2056 2086
2057 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
2058 2088
2059 if (flags & 8) 2089 if (flags & 8)
2060 { 2090 {
2091 uint8_t ext, cmd;
2092
2061 if (extmap) 2093 do
2062 { 2094 {
2063 uint8_t ext, cmd; 2095 ext = *data++;
2096 cmd = ext & 0x7f;
2064 2097
2065 do 2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
2066 { 2101 {
2067 ext = *data++;
2068 cmd = ext & 0x7f;
2069
2070 if (cmd < 4)
2071 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2072 else if (cmd == 5) // health
2073 {
2074 cell->stat_width = 1; 2102 cell->stat_width = 1;
2075 cell->stat_hp = *data++; 2103 cell->stat_hp = *data++;
2076 }
2077 else if (cmd == 6) // monster width
2078 cell->stat_width = *data++ + 1;
2079 else if (cmd == 0x47)
2080 {
2081 if (*data == 1) cell->player = data [1];
2082 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2083 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2084 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2085
2086 data += *data + 1;
2087 }
2088 else if (cmd == 8) // cell flags
2089 cell->flags = *data++;
2090 else if (ext & 0x40) // unknown, multibyte => skip
2091 data += *data + 1;
2092 else
2093 data++;
2094 } 2104 }
2095 while (ext & 0x80); 2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
2096 } 2122 }
2097 else 2123 while (ext & 0x80);
2098 cell->darkness = *data++ + 1;
2099 } 2124 }
2100 2125
2101 for (z = 0; z <= 2; ++z) 2126 for (z = 0; z <= 2; ++z)
2102 if (flags & (4 >> z)) 2127 if (flags & (4 >> z))
2103 { 2128 {
2177 | (b << 16) 2202 | (b << 16)
2178 | (a << 24); 2203 | (a << 24);
2179 } 2204 }
2180 } 2205 }
2181 2206
2182 RETVAL = map_sv; 2207 RETVAL = map_sv;
2183} 2208}
2184 OUTPUT: 2209 OUTPUT:
2185 RETVAL 2210 RETVAL
2186 2211
2187void 2212void
2188draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2189 CODE: 2214 CODE:
2190{ 2215{
2191 int x, y, z; 2216 int x, y, z;
2192 2217
2193 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2194 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2195 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2196 smooth_key skey;
2197 int pl_x, pl_y; 2219 int pl_x, pl_y;
2198 maptex pl_tex; 2220 maptex pl_tex;
2199 rc_t *rc = rc_alloc (); 2221 rc_t rc;
2200 rc_t *rc_ov = rc_alloc (); 2222 rc_t rc_ov;
2201 rc_key_t key; 2223 rc_key_t key;
2202 rc_array_t *arr; 2224 rc_t::array_t *arr;
2203 2225
2204 pl_tex.name = 0; 2226 pl_tex.name = 0;
2205 2227
2206 // that's current max. sorry. 2228 // that's current max. sorry.
2207 if (sw > 255) sw = 255; 2229 if (sw > 255) sw = 255;
2208 if (sh > 255) sh = 255; 2230 if (sh > 255) sh = 255;
2209
2210 // clear key, in case of extra padding
2211 memset (&skey, 0, sizeof (skey));
2212 2231
2213 memset (&key, 0, sizeof (key)); 2232 memset (&key, 0, sizeof (key));
2214 key.r = 255; 2233 key.r = 255;
2215 key.g = 255; 2234 key.g = 255;
2216 key.b = 255; 2235 key.b = 255;
2222 my += self->y; 2241 my += self->y;
2223 2242
2224 // first pass: determine smooth_max 2243 // first pass: determine smooth_max
2225 // rather ugly, if you ask me 2244 // rather ugly, if you ask me
2226 // could also be stored inside mapcell and updated on change 2245 // could also be stored inside mapcell and updated on change
2227 memset (smooth_max, 0, sizeof (smooth_max)); 2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2228 2247
2229 for (y = 0; y < sh; y++) 2248 for (y = 0; y < sh; y++)
2230 if (0 <= y + my && y + my < self->rows) 2249 if (0 <= y + my && y + my < self->rows)
2231 { 2250 {
2232 maprow *row = self->row + (y + my); 2251 maprow *row = self->row + (y + my);
2247 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2248 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2249 2268
2250 for (z = 0; z <= 2; z++) 2269 for (z = 0; z <= 2; z++)
2251 { 2270 {
2252 memset (smooth_level, 0, sizeof (smooth_level)); 2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2253 key.texname = -1; 2274 key.texname = -1;
2254 2275
2255 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
2256 if (0 <= y + my && y + my < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
2257 { 2278 {
2274 2295
2275 if (!tex.name) 2296 if (!tex.name)
2276 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ 2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2277 2298
2278 key.texname = tex.name; 2299 key.texname = tex.name;
2279 arr = rc_array (rc, &key); 2300 arr = &rc.array (key);
2280 } 2301 }
2281 2302
2282 px = (x + 1) * Th - tex.w; 2303 px = (x + 1) * Th - tex.w;
2283 py = (y + 1) * Tw - tex.h; 2304 py = (y + 1) * Tw - tex.h;
2284 2305
2285 if (expect_false (cell->player == player) && expect_false (z == 2)) 2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2286 { 2307 {
2287 pl_x = px; 2308 pl_x = px;
2288 pl_y = py; 2309 pl_y = py;
2289 pl_tex = tex; 2310 pl_tex = tex;
2290 continue; 2311 continue;
2291 } 2312 }
2292 2313
2293 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2294 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2295 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2296 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2297 2318
2298 // update smooth hash 2319 // update smooth hash
2299 if (tex.smoothtile) 2320 if (tex.smoothtile)
2300 { 2321 {
2301 skey.tile = tex.smoothtile; 2322 skey.tile = tex.smoothtile;
2302 skey.level = tex.smoothlevel; 2323 skey.level = tex.smoothlevel;
2303 2324
2304 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2325 smooth_level[tex.smoothlevel] = 1;
2305 2326
2306 // add bits to current tile and all neighbours. skey.x|y is 2327 // add bits to current tile and all neighbours. skey.x|y is
2307 // shifted +1|+1 so we always stay positive. 2328 // shifted +1|+1 so we always stay positive.
2308 2329
2309 // bits is ___n cccc CCCC bbbb 2330 // bits is ___n cccc CCCC bbbb
2317 2338
2318 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2319 // ·· ·· ·┏ ┓· 2340 // ·· ·· ·┏ ┓·
2320 2341
2321 // full tile 2342 // full tile
2322 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2323 2344
2324 // borders 2345 // borders
2325 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2326 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2327 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2328 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2329 2350
2330 // corners 2351 // corners
2331 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2332 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2333 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2334 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2335 } 2356 }
2336 } 2357 }
2337 2358
2338 if (expect_false (z == 2) && expect_false (cell->flags)) 2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2339 { 2360 {
2340 // overlays such as the speech bubble, probably more to come 2361 // overlays such as the speech bubble, probably more to come
2341 if (cell->flags & 1) 2362 if (cell->flags & 1)
2342 { 2363 {
2343 rc_key_t key_ov = key; 2364 rc_key_t key_ov = key;
2344 maptex tex = self->tex [TEXID_SPEECH]; 2365 maptex tex = self->tex[TEXID_SPEECH];
2345 rc_array_t *arr;
2346 int px = x * Tw + Tw * 2 / 32; 2366 int px = x * Tw + Tw * 2 / 32;
2347 int py = y * Th - Th * 6 / 32; 2367 int py = y * Th - Th * 6 / 32;
2348 2368
2349 key_ov.texname = tex.name; 2369 key_ov.texname = tex.name;
2350 arr = rc_array (rc_ov, &key_ov); 2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2351 2371
2352 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2353 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0); 2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2354 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0); 2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2355 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0); 2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2356 } 2376 }
2357 } 2377 }
2358 } 2378 }
2359 } 2379 }
2360 2380
2361 rc_draw (rc); 2381 rc.draw ();
2362 rc_clear (rc); 2382 rc.clear ();
2363 2383
2364 // go through all smoothlevels, lowest to highest, then draw. 2384 // go through all smoothlevels, lowest to highest, then draw.
2365 // this is basically counting sort 2385 // this is basically counting sort
2366 { 2386 {
2367 int w, b; 2387 int w, b;
2368 2388
2369 glEnable (GL_TEXTURE_2D); 2389 glEnable (GL_TEXTURE_2D);
2370 glBegin (GL_QUADS); 2390 glBegin (GL_QUADS);
2371 for (w = 0; w < 256 / 32; ++w) 2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2372 { 2394 {
2373 uint32_t smask = smooth_level [w]; 2395 smooth_key &skey = it->first;
2374 if (smask) 2396 IV bits = it->second;
2375 for (b = 0; b < 32; ++b) 2397
2376 if (smask & (((uint32_t)1) << b)) 2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
2377 { 2401 {
2378 int level = (w << 5) | b; 2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
2379 HE *he; 2410 if (tex.name)
2380
2381 hv_iterinit (smooth);
2382 while ((he = hv_iternext (smooth)))
2383 { 2411 {
2384 smooth_key *skey = (smooth_key *)HeKEY (he); 2412 // this time avoiding texture state changes
2385 IV bits = SvIVX (HeVAL (he)); 2413 // save gobs of state changes.
2386 2414 if (key.texname != tex.name)
2387 if (!(bits & 0x1000)
2388 && skey->level == level
2389 && level > smooth_max [skey->x][skey->y])
2390 { 2415 {
2391 maptex tex = self->tex [skey->tile];
2392 int px = (((int)skey->x) - 1) * Tw;
2393 int py = (((int)skey->y) - 1) * Th;
2394 int border = bits & 15;
2395 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2396 float dx = tex.s * .0625f; // 16 images/row
2397 float dy = tex.t * .5f ; // 2 images/column
2398
2399 if (tex.name)
2400 {
2401 // this time avoiding texture state changes
2402 // save gobs of state changes.
2403 if (key.texname != tex.name)
2404 {
2405 self->tex [skey->tile].unused = 0; 2416 self->tex [skey.tile].unused = 0;
2406 2417
2407 glEnd (); 2418 glEnd ();
2408 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2409 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2410 } 2421 }
2411 2422
2412 if (border) 2423 if (border)
2413 { 2424 {
2414 float ox = border * dx; 2425 float ox = border * dx;
2415 2426
2416 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2417 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); 2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2418 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); 2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2419 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); 2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2420 } 2431 }
2421 2432
2422 if (corner) 2433 if (corner)
2423 { 2434 {
2424 float ox = corner * dx; 2435 float ox = corner * dx;
2425 2436
2426 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2427 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); 2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2428 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); 2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); 2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2430 }
2431 }
2432 } 2441 }
2433 } 2442 }
2434 } 2443 }
2435 } 2444 }
2436 2445
2437 glEnd (); 2446 glEnd ();
2438 glDisable (GL_TEXTURE_2D); 2447 glDisable (GL_TEXTURE_2D);
2439 key.texname = -1; 2448 key.texname = -1;
2440 } 2449 }
2441
2442 hv_clear (smooth);
2443 } 2450 }
2444 2451
2445 if (pl_tex.name) 2452 if (pl_tex.name)
2446 { 2453 {
2447 maptex tex = pl_tex; 2454 maptex tex = pl_tex;
2448 int px = pl_x + sdx; 2455 int px = pl_x + sdx;
2449 int py = pl_y + sdy; 2456 int py = pl_y + sdy;
2450 2457
2451 key.texname = tex.name; 2458 key.texname = tex.name;
2452 arr = rc_array (rc, &key); 2459 rc_t::array_t &arr = rc.array (key);
2453 2460
2454 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2455 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2456 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2457 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2458 2465
2459 rc_draw (rc); 2466 rc.draw ();
2460 } 2467 }
2461 2468
2462 rc_draw (rc_ov); 2469 rc_ov.draw ();
2463 rc_clear (rc_ov); 2470 rc_ov.clear ();
2464 2471
2465 glDisable (GL_BLEND); 2472 glDisable (GL_BLEND);
2466 rc_free (rc);
2467 rc_free (rc_ov);
2468 2473
2469 // top layer: overlays such as the health bar 2474 // top layer: overlays such as the health bar
2470 for (y = 0; y < sh; y++) 2475 for (y = 0; y < sh; y++)
2471 if (0 <= y + my && y + my < self->rows) 2476 if (0 <= y + my && y + my < self->rows)
2472 { 2477 {
2478 mapcell *cell = row->col + (x + mx - row->c0); 2483 mapcell *cell = row->col + (x + mx - row->c0);
2479 2484
2480 int px = x * Tw; 2485 int px = x * Tw;
2481 int py = y * Th; 2486 int py = y * Th;
2482 2487
2483 if (expect_false (cell->player == player)) 2488 if (ecb_expect_false (cell->player == player))
2484 { 2489 {
2485 px += sdx; 2490 px += sdx;
2486 py += sdy; 2491 py += sdy;
2487 } 2492 }
2488 2493
2716 else 2721 else
2717 *data++ = 0; 2722 *data++ = 0;
2718 } 2723 }
2719 } 2724 }
2720 2725
2721 /* if size is w*h + 5 then no data has been found */ 2726 /* if size is w*h + 5 then no data has been found */
2722 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) 2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2723 { 2728 {
2724 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
2725 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2726 } 2731 }
2727 2732
2728 RETVAL = data_sv; 2733 RETVAL = data_sv;
2729} 2734}
2730 OUTPUT: 2735 OUTPUT:
2731 RETVAL 2736 RETVAL
2732 2737
2733void 2738void
2740 STRLEN len; 2745 STRLEN len;
2741 uint8_t *data, *end; 2746 uint8_t *data, *end;
2742 2747
2743 len = SvLEN (data_sv); 2748 len = SvLEN (data_sv);
2744 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more 2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2745 data = SvPVbyte_nolen (data_sv); 2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2746 end = data + len + 8; 2751 end = data + len + 8;
2747 2752
2748 if (len < 5) 2753 if (len < 5)
2749 XSRETURN_EMPTY; 2754 XSRETURN_EMPTY;
2750 2755
2811} 2816}
2812 2817
2813MODULE = Deliantra::Client PACKAGE = DC::RW 2818MODULE = Deliantra::Client PACKAGE = DC::RW
2814 2819
2815DC::RW 2820DC::RW
2816new (SV *class, SV *data_sv) 2821new (SV *klass, SV *data_sv)
2817 CODE: 2822 CODE:
2818{ 2823{
2819 STRLEN datalen; 2824 STRLEN datalen;
2820 char *data = SvPVbyte (data_sv, datalen); 2825 char *data = SvPVbyte (data_sv, datalen);
2821 2826
2823} 2828}
2824 OUTPUT: 2829 OUTPUT:
2825 RETVAL 2830 RETVAL
2826 2831
2827DC::RW 2832DC::RW
2828new_from_file (SV *class, const char *path, const char *mode = "rb") 2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2829 CODE: 2834 CODE:
2830 RETVAL = SDL_RWFromFile (path, mode); 2835 RETVAL = SDL_RWFromFile (path, mode);
2831 OUTPUT: 2836 OUTPUT:
2832 RETVAL 2837 RETVAL
2833 2838
2942#else 2947#else
2943 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); 2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2944#endif 2949#endif
2945 2950
2946DC::MixChunk 2951DC::MixChunk
2947new (SV *class, DC::RW rwops) 2952new (SV *klass, DC::RW rwops)
2948 CODE: 2953 CODE:
2949 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2950 OUTPUT: 2955 OUTPUT:
2951 RETVAL 2956 RETVAL
2952 2957
3022 RETVAL = Mix_PlayingMusic (); 3027 RETVAL = Mix_PlayingMusic ();
3023 OUTPUT: 3028 OUTPUT:
3024 RETVAL 3029 RETVAL
3025 3030
3026DC::MixMusic 3031DC::MixMusic
3027new (SV *class, DC::RW rwops) 3032new (SV *klass, DC::RW rwops)
3028 CODE: 3033 CODE:
3029 RETVAL = Mix_LoadMUS_RW (rwops); 3034 RETVAL = Mix_LoadMUS_RW (rwops);
3030 OUTPUT: 3035 OUTPUT:
3031 RETVAL 3036 RETVAL
3032 3037
3185 gl.BlendFuncSeparateEXT = 0; 3190 gl.BlendFuncSeparateEXT = 0;
3186 3191
3187void 3192void
3188apple_nvidia_bug (int enable) 3193apple_nvidia_bug (int enable)
3189 3194
3190char * 3195const char *
3191gl_vendor () 3196gl_vendor ()
3192 CODE: 3197 CODE:
3193 RETVAL = (char *)glGetString (GL_VENDOR); 3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3194 OUTPUT: 3199 OUTPUT:
3195 RETVAL 3200 RETVAL
3196 3201
3197char * 3202const char *
3198gl_version () 3203gl_version ()
3199 CODE: 3204 CODE:
3200 RETVAL = (char *)glGetString (GL_VERSION); 3205 RETVAL = (const char *)glGetString (GL_VERSION);
3201 OUTPUT: 3206 OUTPUT:
3202 RETVAL 3207 RETVAL
3203 3208
3204char * 3209const char *
3205gl_extensions () 3210gl_extensions ()
3206 CODE: 3211 CODE:
3207 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3208 OUTPUT: 3213 OUTPUT:
3209 RETVAL 3214 RETVAL
3210 3215
3211const char *glGetString (GLenum pname) 3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3212 3221
3213GLint glGetInteger (GLenum pname) 3222GLint glGetInteger (GLenum pname)
3214 CODE: 3223 CODE:
3215 glGetIntegerv (pname, &RETVAL); 3224 glGetIntegerv (pname, &RETVAL);
3216 OUTPUT: 3225 OUTPUT:
3419 3428
3420void 3429void
3421find_widget (SV *self, NV x, NV y) 3430find_widget (SV *self, NV x, NV y)
3422 PPCODE: 3431 PPCODE:
3423{ 3432{
3424 if (within_widget (self, x, y)) 3433 if (within_widget (self, x, y))
3425 XPUSHs (self); 3434 XPUSHs (self);
3426} 3435}
3427 3436
3428BOOT: 3437BOOT:
3429{ 3438{
3437 3446
3438void 3447void
3439draw (SV *self) 3448draw (SV *self)
3440 CODE: 3449 CODE:
3441{ 3450{
3442 HV *hv; 3451 HV *hv;
3443 SV **svp; 3452 SV **svp;
3444 NV x, y, w, h; 3453 NV x, y, w, h;
3445 SV *draw_x_sv = GvSV (draw_x_gv); 3454 SV *draw_x_sv = GvSV (draw_x_gv);
3446 SV *draw_y_sv = GvSV (draw_y_gv); 3455 SV *draw_y_sv = GvSV (draw_y_gv);
3447 SV *draw_w_sv = GvSV (draw_w_gv); 3456 SV *draw_w_sv = GvSV (draw_w_gv);
3448 SV *draw_h_sv = GvSV (draw_h_gv); 3457 SV *draw_h_sv = GvSV (draw_h_gv);

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