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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.57 by root, Fri Apr 21 07:09:10 2006 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#include "ecb.h"
39 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
41 89
42#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
44 92
93#define MIN_FONT_HEIGHT 10
94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
123
124static struct
125{
126#define GL_FUNC(ptr,name) ptr name;
127#include "glfunc.h"
128#undef GL_FUNC
129} gl;
130
131static void
132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133{
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140}
141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
45typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
46typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
47 177
48static PangoContext *context; 178typedef PangoFontDescription *DC__Font;
49static PangoFontMap *fontmap;
50 179
180static int
181shape_attr_p (PangoLayoutRun *run)
182{
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196}
197
51typedef struct cf_layout { 198struct cf_layout {
52 PangoLayout *pl; 199 PangoLayout *pl;
200 float r, g, b, a; // default color for rgba mode
53 int base_height; 201 int base_height;
54} *CFClient__Layout; 202 DC__Font font;
203 rc_t rc;
204};
205
206typedef cf_layout *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
55 211
56static void 212static void
57substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
58{ 214{
59 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
60 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
61} 220}
62 221
63static void 222static void
64layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
65{ 224{
66 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
67 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
68 */ 227 */
69 PangoFontDescription *font = pango_context_get_font_description (context); 228 PangoFontDescription *font = self->font ? self->font : default_font;
70 229
71 int height = self->base_height * (PANGO_SCALE * 8 / 10);
72
73 if (pango_font_description_get_size (font) != height)
74 {
75 pango_font_description_set_absolute_size (font, height); 230 pango_font_description_set_absolute_size (font,
76 pango_layout_context_changed (self->pl); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
77 } 232
233 pango_layout_set_font_description (self->pl, font);
78} 234}
79 235
80static void 236static void
81layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
82{ 238{
83 layout_update (self); 239 PangoRectangle rect;
84 240
241 // get_pixel_* wrongly rounds down
85 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
86 243
87 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
88 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
89 if (!*h) *h = 1;
90}
91 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
92typedef uint16_t mapface; 257typedef uint16_t faceid;
93 258
94typedef struct { 259struct maptex
260{
95 GLint name; 261 GLuint name;
96 int w, h; 262 int w, h;
97 float s, t; 263 float s, t;
98 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
99} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
100 269
101typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
102 int16_t darkness; 274 uint16_t darkness;
103 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
104} mapcell; 276};
105 277
106typedef struct { 278struct maprow
279{
107 int32_t c0, c1; 280 int32_t c0, c1;
108 mapcell *col; 281 mapcell *col;
109} maprow; 282};
110 283
111typedef struct map { 284struct mapgrid {
112 int x, y, w, h; 285 int x, y, w, h;
113 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
114 int faces; 287 int faces; tileid *face2tile; // [faceid]
115 mapface *face; 288 int texs; maptex *tex; // [tileid]
116
117 int texs;
118 maptex *tex;
119 289
120 int32_t rows; 290 int32_t rows;
121 maprow *row; 291 maprow *row;
122} *CFClient__Map; 292};
123 293
124static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
125prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
126{ 299{
127 char *p; 300 T *p;
128 301
129 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
130 Zero (p, inc, char); 303 Zero (p, inc, T);
131 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
132 Safefree (ptr); 305 Safefree (ptr);
133 306
134 return p; 307 ptr = p;
135} 308}
136 309
137static char * 310template<typename T>
311static void
138append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
139{ 313{
140 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
141 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
142
143 return ptr;
144} 316}
145 317
146#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
147#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
148 337
149static maprow * 338static maprow *
150map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
151{ 340{
152 if (0 > y) 341 if (0 > y)
153 { 342 {
154 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
155 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
156 345
157 self->rows += extend; 346 self->rows += extend;
158 self->y += extend; 347 self->y += extend;
159 y += extend; 348 y += extend;
160 } 349 }
161 else if (y >= self->rows) 350 else if (y >= self->rows)
162 { 351 {
163 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
164 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
165 self->rows += extend; 354 self->rows += extend;
166 } 355 }
167 356
168 return self->row + y; 357 return self->row + y;
169} 358}
179 } 368 }
180 369
181 if (row->c0 > x) 370 if (row->c0 > x)
182 { 371 {
183 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
184 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
185 row->c0 -= extend; 374 row->c0 -= extend;
186 } 375 }
187 else if (x >= row->c1) 376 else if (x >= row->c1)
188 { 377 {
189 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
190 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
191 row->c1 += extend; 380 row->c1 += extend;
192 } 381 }
193 382
194 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
195} 384}
196 385
197static mapcell * 386static mapcell *
198map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
199{ 388{
200 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
201} 390}
202 391
203static void 392static void
204map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
205{ 394{
206 int r; 395 int r;
207 396
208 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
209 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
216 self->oy = 0; 405 self->oy = 0;
217 self->row = 0; 406 self->row = 0;
218 self->rows = 0; 407 self->rows = 0;
219} 408}
220 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
221static void 420static void
222map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
223{ 422{
224 int x, y; 423 int x, y;
225 maprow *row; 424 maprow *row;
425 mapcell *cell;
226 426
227 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
228 if (y >= 0) 428 if (y >= 0)
229 { 429 {
230 if (y >= self->rows) 430 if (y >= self->rows)
236 if (x >= row->c0) 436 if (x >= row->c0)
237 { 437 {
238 if (x >= row->c1) 438 if (x >= row->c1)
239 break; 439 break;
240 440
241 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
242 } 444 }
243 } 445 }
244} 446}
245 447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
246static void 472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
481}
482
483static void
247music_finished () 484music_finished (void)
248{ 485{
249 SDL_UserEvent ev; 486 SDL_UserEvent ev;
250 487
251 ev.type = SDL_USEREVENT; 488 ev.type = SDL_USEREVENT;
252 ev.code = 0; 489 ev.code = 0;
254 ev.data2 = 0; 491 ev.data2 = 0;
255 492
256 SDL_PushEvent ((SDL_Event *)&ev); 493 SDL_PushEvent ((SDL_Event *)&ev);
257} 494}
258 495
259MODULE = CFClient PACKAGE = CFClient 496static void
497channel_finished (int channel)
498{
499 SDL_UserEvent ev;
500
501 ev.type = SDL_USEREVENT;
502 ev.code = 1;
503 ev.data1 = (void *)(long)channel;
504 ev.data2 = 0;
505
506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
260 639
261PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
262 641
263BOOT: 642BOOT:
264{ 643{
265 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
266 static const struct { 645 static const struct {
267 const char *name; 646 const char *name;
268 IV iv; 647 IV iv;
269 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
270# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
271 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
272 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
273 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
274 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
275 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
284 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
285 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
286 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
287 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
288 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
289 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
290 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
291 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
292 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
293 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
348 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
349 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
350 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
351 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
352 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
353 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
354 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
355 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
356 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
357 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
358 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
359 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
360 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
361 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
362 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
363 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
364 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
365 const_iv (KMOD_CTRL), 809
366 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
367 const_iv (KMOD_ALT), 811
368 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
369# undef const_iv 842# undef const_iv
370 }; 843 };
371 844
372 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
373 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
374 847
375 fontmap = pango_ft2_font_map_new (); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
376 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
377 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
378} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
379 857
380int 858int
381SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
382 864
865NV floor (NV x)
866
867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
888
383void 889void
890pango_init ()
891 CODE:
892{
893 opengl_fontmap = pango_opengl_font_map_new ();
894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
901}
902
903char *SDL_GetError ()
904
905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
384SDL_Quit () 914void SDL_Quit ()
385 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
386void 926void
387SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
388 PPCODE: 928 PPCODE:
389{ 929{
390 SDL_Rect **m; 930 SDL_Rect **m;
391 931
392 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
393 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
394 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
395 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
396 936
937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
939
397 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
398 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
399 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
400 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
401 944
402 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
403 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
404 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
405
406 SDL_EnableUNICODE (1);
407 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
408 947
409 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
410 949
411 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
412 while (*m) 951 while (*m)
413 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
414 AV *av = newAV (); 955 AV *av = newAV ();
415 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
416 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
417 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
418 962
419 ++m; 963 ++m;
420 } 964 }
421} 965}
422 966
423int 967int
424SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
425 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
426 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
427 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
428 ); 981 );
429 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 982
983 if (RETVAL)
984 {
985 av_clear (texture_av);
986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
987#include "glfunc.h"
988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
991 }
992}
430 OUTPUT: 993 OUTPUT:
431 RETVAL 994 RETVAL
432 995
433void 996void
997SDL_WM_SetCaption (const char *title, const char *icon)
998
999void
434SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
435 1001
1002char *
1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
436void 1016void
437SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
438 PPCODE: 1021 PPCODE:
439{ 1022{
440 SDL_Event ev; 1023 SDL_Event ev;
441 1024
442 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
443 { 1027 {
444 HV *hv = newHV (); 1028 HV *hv = newHV ();
445 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1030
446 switch (ev.type) 1031 switch (ev.type)
447 { 1032 {
448 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
449 case SDL_KEYUP: 1034 case SDL_KEYUP:
450 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
451 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
452 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
453 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
454 break; 1040 break;
455 1041
456 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
457 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
458 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
459 break; 1045 break;
460 1046
461 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
462 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
463 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
464 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
465 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
466 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
467 break; 1073 break;
468 1074
469 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
470 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1078
471 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
472 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
473 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
474 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1083 break;
1084
1085 case SDL_USEREVENT:
1086 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1089 break;
475 } 1090 }
476 1091
477 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
478 } 1093 }
479} 1094}
480 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
481int 1109int
482Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
483 POSTCALL: 1111 POSTCALL:
484 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
1113 Mix_ChannelFinished (channel_finished);
1114
1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
485 1130
486void 1131void
487Mix_CloseAudio () 1132Mix_CloseAudio ()
488 1133
489int 1134int
490Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
491 1136
1137const char *
1138Mix_GetError ()
1139
492void 1140void
493lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
494 CODE: 1142 CODE:
1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1144
1145void
1146win32_proxy_info ()
1147 PPCODE:
1148{
495#ifndef _WIN32 1149#ifdef _WIN32
496 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1150 char buffer[2048];
1151 DWORD buflen;
1152
1153 EXTEND (SP, 3);
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1157 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1158 {
1159 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1163 {
1164 PUSHs (newSVpv (buffer, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1168 PUSHs (newSVpv (buffer, 0));
1169 }
1170 }
497#endif 1171#endif
1172}
498 1173
499char * 1174int
500gl_version () 1175add_font (char *file)
501 CODE: 1176 CODE:
502 RETVAL = (char *)glGetString (GL_VERSION); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
503 OUTPUT: 1178 OUTPUT:
504 RETVAL 1179 RETVAL
505 1180
506char *
507gl_extensions ()
508 CODE:
509 RETVAL = (char *)glGetString (GL_EXTENSIONS);
510 OUTPUT:
511 RETVAL
512
513void 1181void
514add_font (char *file) 1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
515 CODE:
516 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
517 1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
518void 1185void
519set_font (char *file) 1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
520 CODE:
521{
522 int count;
523 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
524 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
525 FcPatternDestroy (pattern);
526 pango_context_set_font_description (context, font);
527}
528 1187
529void 1188void
530load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
531 ALIAS: 1190 ALIAS:
532 load_image_file = 1 1191 load_image_file = 1
535 STRLEN image_len; 1194 STRLEN image_len;
536 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
537 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
538 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
539 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
540 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
541 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
542 1201
543 if (!rw) 1202 if (!rw)
544 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
545 1204
574 1233
575 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1234 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
576 1235
577 assert (surface2->pitch == surface2->w * 4); 1236 assert (surface2->pitch == surface2->w * 4);
578 1237
1238 SDL_LockSurface (surface2);
579 EXTEND (SP, 5); 1239 EXTEND (SP, 6);
580 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
581 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
582 SDL_LockSurface (surface2);
583 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
584 SDL_UnlockSurface (surface2);
585 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
586 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
587 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1246 SDL_UnlockSurface (surface2);
588 1247
589 SDL_FreeSurface (surface); 1248 SDL_FreeSurface (surface);
590 SDL_FreeSurface (surface2); 1249 SDL_FreeSurface (surface2);
591} 1250}
592 1251
614 PUSHs (sv_2mortal (newSViv (b / y))); 1273 PUSHs (sv_2mortal (newSViv (b / y)));
615 PUSHs (sv_2mortal (newSViv (a / y))); 1274 PUSHs (sv_2mortal (newSViv (a / y)));
616} 1275}
617 1276
618void 1277void
1278error (char *message)
1279 CODE:
1280 fprintf (stderr, "ERROR: %s\n", message);
1281#ifdef _WIN32
1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1283#endif
1284
1285void
619fatal (char *message) 1286fatal (char *message)
620 CODE: 1287 CODE:
1288 fprintf (stderr, "FATAL: %s\n", message);
621#ifdef _WIN32 1289#ifdef _WIN32
622 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1291#endif
1292 _exit (1);
1293
1294void
1295_exit (int retval = 0)
1296 CODE:
1297#ifdef WIN32
1298 ExitThread (retval); // unclean, please beam me up
623#else 1299#else
624 fprintf (stderr, "FATAL: %s\n", message); 1300 _exit (retval);
625#endif 1301#endif
626 exit (1);
627 1302
1303void
1304debug ()
1305 CODE:
1306{
1307#if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309#endif
1310}
1311
1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321PROTOTYPES: DISABLE
1322
1323DC::Font
1324new_from_file (SV *klass, char *path, int id = 0)
1325 CODE:
1326{
1327 int count;
1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1330 FcPatternDestroy (pattern);
1331}
1332 OUTPUT:
1333 RETVAL
1334
1335void
1336DESTROY (DC::Font self)
1337 CODE:
1338 pango_font_description_free (self);
1339
1340void
1341make_default (DC::Font self)
1342 PROTOTYPE: $
1343 CODE:
1344 default_font = self;
1345
628MODULE = CFClient PACKAGE = CFClient::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
629 1347
630CFClient::Layout 1348PROTOTYPES: DISABLE
631new (SV *class, int base_height = 10) 1349
1350void
1351glyph_cache_backup ()
1352 PROTOTYPE:
632 CODE: 1353 CODE:
633 New (0, RETVAL, 1, struct cf_layout); 1354 tc_backup ();
634 RETVAL->base_height = base_height; 1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
1360 tc_restore ();
1361
1362DC::Layout
1363new (SV *klass)
1364 CODE:
1365 RETVAL = new cf_layout;
1366
635 RETVAL->pl = pango_layout_new (context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1368 RETVAL->r = 1.;
1369 RETVAL->g = 1.;
1370 RETVAL->b = 1.;
1371 RETVAL->a = 1.;
1372 RETVAL->base_height = MIN_FONT_HEIGHT;
1373 RETVAL->font = 0;
1374
636 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1375 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1376 layout_update_font (RETVAL);
637 OUTPUT: 1377 OUTPUT:
638 RETVAL 1378 RETVAL
639 1379
640void 1380void
641DESTROY (CFClient::Layout self) 1381DESTROY (DC::Layout self)
642 CODE: 1382 CODE:
643 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
644 Safefree (self); 1384 delete self;
645 1385
646void 1386void
647set_text (CFClient::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
648 CODE: 1388 CODE:
649{ 1389{
650 STRLEN textlen; 1390 STRLEN textlen;
651 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
652 1392
653 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
654} 1394}
655 1395
656void 1396void
657set_markup (CFClient::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
658 CODE: 1398 CODE:
659{ 1399{
660 STRLEN textlen; 1400 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
662 1402
663 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
664} 1404}
665 1405
1406void
1407set_shapes (DC::Layout self, ...)
1408 CODE:
1409{
1410 PangoAttrList *attrs = 0;
1411 const char *text = pango_layout_get_text (self->pl);
1412 const char *pos = text;
1413 int arg = 4;
1414
1415 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1416 {
1417 PangoRectangle inkrect, rect;
1418 PangoAttribute *attr;
1419
1420 int x = SvIV (ST (arg - 3));
1421 int y = SvIV (ST (arg - 2));
1422 int w = SvIV (ST (arg - 1));
1423 int h = SvIV (ST (arg ));
1424
1425 inkrect.x = 0;
1426 inkrect.y = 0;
1427 inkrect.width = 0;
1428 inkrect.height = 0;
1429
1430 rect.x = x * PANGO_SCALE;
1431 rect.y = y * PANGO_SCALE;
1432 rect.width = w * PANGO_SCALE;
1433 rect.height = h * PANGO_SCALE;
1434
1435 if (!attrs)
1436 attrs = pango_layout_get_attributes (self->pl);
1437
1438 attr = pango_attr_shape_new (&inkrect, &rect);
1439 attr->start_index = pos - text;
1440 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1441 pango_attr_list_insert (attrs, attr);
1442
1443 arg += 4;
1444 pos += sizeof (OBJ_STR) - 1;
1445 }
1446
1447 if (attrs)
1448 pango_layout_set_attributes (self->pl, attrs);
1449}
1450
1451void
1452get_shapes (DC::Layout self)
1453 PPCODE:
1454{
1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1456
1457 do
1458 {
1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1460
1461 if (run && shape_attr_p (run))
1462 {
1463 PangoRectangle extents;
1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1465
1466 EXTEND (SP, 2);
1467 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1469 }
1470 }
1471 while (pango_layout_iter_next_run (iter));
1472
1473 pango_layout_iter_free (iter);
1474}
1475
1476int
1477has_wrapped (DC::Layout self)
1478 CODE:
1479{
1480 int lines = 1;
1481 const char *text = pango_layout_get_text (self->pl);
1482
1483 while (*text)
1484 lines += *text++ == '\n';
1485
1486 RETVAL = lines < pango_layout_get_line_count (self->pl);
1487}
1488 OUTPUT:
1489 RETVAL
1490
666SV * 1491SV *
667get_text (CFClient::Layout self) 1492get_text (DC::Layout self)
668 CODE: 1493 CODE:
669 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
670 SvUTF8_on (RETVAL); 1495 sv_utf8_decode (RETVAL);
671 OUTPUT: 1496 OUTPUT:
672 RETVAL 1497 RETVAL
673 1498
674void 1499void
1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1501 CODE:
1502 self->r = r;
1503 self->g = g;
1504 self->b = b;
1505 self->a = a;
1506
1507void
1508set_font (DC::Layout self, DC::Font font = 0)
1509 CODE:
1510 if (self->font != font)
1511 {
1512 self->font = font;
1513 layout_update_font (self);
1514 }
1515
1516void
675set_height (CFClient::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
676 CODE: 1518 CODE:
1519 if (self->base_height != base_height)
1520 {
677 self->base_height = base_height; 1521 self->base_height = base_height;
1522 layout_update_font (self);
1523 }
678 1524
679void 1525void
680set_width (CFClient::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
681 CODE: 1527 CODE:
682 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
683 1529
684void 1530void
1531set_indent (DC::Layout self, int indent)
1532 CODE:
1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1534
1535void
1536set_spacing (DC::Layout self, int spacing)
1537 CODE:
1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1539
1540void
1541set_ellipsise (DC::Layout self, int ellipsise)
1542 CODE:
1543 pango_layout_set_ellipsize (self->pl,
1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1547 : PANGO_ELLIPSIZE_NONE
1548 );
1549
1550void
1551set_single_paragraph_mode (DC::Layout self, int spm)
1552 CODE:
1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1554
1555void
685size (CFClient::Layout self) 1556size (DC::Layout self)
686 PPCODE: 1557 PPCODE:
687{ 1558{
688 int w, h; 1559 int w, h;
689 1560
690 layout_update (self);
691 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
692 1562
693 EXTEND (SP, 2); 1563 EXTEND (SP, 2);
694 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
695 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
696} 1566}
697 1567
698int 1568int
1569descent (DC::Layout self)
1570 CODE:
1571{
1572 PangoRectangle rect;
1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1575 RETVAL = PANGO_DESCENT (rect);
1576}
1577 OUTPUT:
1578 RETVAL
1579
1580int
699xy_to_index (CFClient::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
700 CODE: 1582 CODE:
701{ 1583{
702 int index, trailing; 1584 int index, trailing;
703
704 layout_update (self);
705 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
706
707 RETVAL = index; 1586 RETVAL = index + trailing;
708} 1587}
709 OUTPUT: 1588 OUTPUT:
710 RETVAL 1589 RETVAL
711 1590
712void 1591void
713cursor_pos (CFClient::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
714 PPCODE: 1593 PPCODE:
715{ 1594{
716 PangoRectangle strong_pos; 1595 PangoRectangle pos;
717 layout_update (self);
718 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
719 1597
720 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
721 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
722 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
723 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
724} 1602}
725 1603
726void 1604void
727render (CFClient::Layout self) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
728 PPCODE: 1606 PPCODE:
729{ 1607{
730 SV *retval; 1608 int line, x;
731 int w, h;
732 FT_Bitmap bitmap;
733 1609
734 layout_update (self); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
735 layout_get_pixel_size (self, &w, &h); 1611#if !PANGO_VERSION_CHECK (1, 17, 3)
736 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
737 retval = newSV (w * h); 1613 --line;
738 SvPOK_only (retval); 1614#endif
739 SvCUR_set (retval, w * h);
740
741 bitmap.rows = h;
742 bitmap.width = w;
743 bitmap.pitch = w;
744 bitmap.buffer = (unsigned char*)SvPVX (retval);
745 bitmap.num_grays = 256;
746 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
747
748 memset (bitmap.buffer, 0, w * h);
749
750 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
751
752 EXTEND (SP, 3); 1615 EXTEND (SP, 2);
753 PUSHs (sv_2mortal (newSViv (w))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1618}
1619
1620void
1621line_x_to_index (DC::Layout self, int line, int x)
1622 PPCODE:
1623{
1624 PangoLayoutLine *lp;
1625 int index, trailing;
1626
1627 if (line < 0)
1628 XSRETURN_EMPTY;
1629
1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1631 XSRETURN_EMPTY; /* do better */
1632
1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1634
1635 EXTEND (SP, 2);
1636 if (GIMME_V == G_SCALAR)
1637 PUSHs (sv_2mortal (newSViv (index + trailing)));
1638 else
1639 {
754 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index)));
755 PUSHs (sv_2mortal (retval)); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1642 }
756} 1643}
757 1644
1645void
1646render (DC::Layout self, float x, float y, int flags = 0)
1647 CODE:
1648 self->rc.clear ();
1649 pango_opengl_render_layout_subpixel (
1650 self->pl,
1651 &self->rc,
1652 x * PANGO_SCALE, y * PANGO_SCALE,
1653 self->r, self->g, self->b, self->a,
1654 flags
1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1659
1660void
1661draw (DC::Layout self)
1662 CODE:
1663{
1664 glEnable (GL_TEXTURE_2D);
1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1671
1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
758MODULE = CFClient PACKAGE = CFClient::Texture 1679MODULE = Deliantra::Client PACKAGE = DC::Texture
759 1680
1681PROTOTYPES: ENABLE
1682
760void 1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1688 {
1689 STRLEN datalen;
1690 char *data = SvPVbyte (data_, datalen);
1691 int bpp = datalen / (ow * oh);
1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1693
1694 SvPOK_only (result_);
1695 SvCUR_set (result_, nw * nh * bpp);
1696
1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1698 while (oh--)
1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1700
1701 sv_setsv (data_, result_);
1702 }
1703}
1704
1705void
761draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
762 PROTOTYPE: $$$;$$ 1707 PROTOTYPE: $$$;$$
1708 ALIAS:
1709 draw_quad_alpha = 1
1710 draw_quad_alpha_premultiplied = 2
763 CODE: 1711 CODE:
764{ 1712{
765 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
766 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
767 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
768 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
769 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
770 1720
771 if (items < 5) 1721 if (items < 5)
772 { 1722 {
773 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
774 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
775 } 1725 }
776 1726
1727 if (ix)
1728 {
1729 glEnable (GL_BLEND);
1730
1731 if (ix == 2)
1732 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 else
1734 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1735 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1736
1737 glEnable (GL_ALPHA_TEST);
1738 glAlphaFunc (GL_GREATER, 0.01f);
1739 }
1740
777 glBindTexture (GL_TEXTURE_2D, name); 1741 glBindTexture (GL_TEXTURE_2D, name);
778 if (wrap_mode) { 1742
779 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
780 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
781 }
782 glBegin (GL_QUADS); 1743 glBegin (GL_QUADS);
783 glTexCoord2f (0, 0); glVertex2f (x , y ); 1744 glTexCoord2f (0, 0); glVertex2f (x , y );
784 glTexCoord2f (0, t); glVertex2f (x , y + h); 1745 glTexCoord2f (0, t); glVertex2f (x , y + h);
785 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1746 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
786 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1747 glTexCoord2f (s, 0); glVertex2f (x + w, y );
787 glEnd (); 1748 glEnd ();
788}
789 1749
1750 if (ix)
1751 {
1752 glDisable (GL_ALPHA_TEST);
1753 glDisable (GL_BLEND);
1754 }
1755}
1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
790MODULE = CFClient PACKAGE = CFClient::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
791 1890
792CFClient::Map 1891PROTOTYPES: DISABLE
793new (SV *class, int map_width, int map_height) 1892
1893DC::Map
1894new (SV *klass)
794 CODE: 1895 CODE:
795 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
796 RETVAL->x = 0; 1897 RETVAL->x = 0;
797 RETVAL->y = 0; 1898 RETVAL->y = 0;
798 RETVAL->w = map_width; 1899 RETVAL->w = 0;
799 RETVAL->h = map_height; 1900 RETVAL->h = 0;
800 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
801 RETVAL->oy = 0; 1902 RETVAL->oy = 0;
802 RETVAL->faces = 8192; 1903 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
803 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1904 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
804 RETVAL->texs = 8192;
805 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
806 RETVAL->rows = 0; 1905 RETVAL->rows = 0;
807 RETVAL->row = 0; 1906 RETVAL->row = 0;
808 OUTPUT: 1907 OUTPUT:
809 RETVAL 1908 RETVAL
810 1909
811void 1910void
812DESTROY (CFClient::Map self) 1911DESTROY (DC::Map self)
813 CODE: 1912 CODE:
814{ 1913{
815 map_clear (self); 1914 map_clear (self);
816 Safefree (self->face); 1915 Safefree (self->face2tile);
1916 Safefree (self->tex);
817 Safefree (self); 1917 Safefree (self);
818} 1918}
819 1919
820void 1920void
1921resize (DC::Map self, int map_width, int map_height)
1922 CODE:
1923 self->w = map_width;
1924 self->h = map_height;
1925
1926void
821clear (CFClient::Map self) 1927clear (DC::Map self)
822 CODE: 1928 CODE:
823 map_clear (self); 1929 map_clear (self);
824 1930
825void 1931void
826set_face (CFClient::Map self, int face, int texid) 1932set_tileid (DC::Map self, int face, int tile)
827 CODE: 1933 CODE:
828{ 1934{
829 while (self->faces <= face) 1935 need_facenum (self, face); self->face2tile [face] = tile;
830 { 1936 need_texid (self, tile);
831 Append (mapface, self->face, self->faces, self->faces);
832 self->faces *= 2;
833 }
834
835 self->face [face] = texid;
836} 1937}
837 1938
838void 1939void
1940set_smooth (DC::Map self, int face, int smooth, int level)
1941 CODE:
1942{
1943 tileid texid;
1944 maptex *tex;
1945
1946 if (face < 0 || face >= self->faces)
1947 return;
1948
1949 if (smooth < 0 || smooth >= self->faces)
1950 return;
1951
1952 texid = self->face2tile [face];
1953
1954 if (!texid)
1955 return;
1956
1957 tex = self->tex + texid;
1958 tex->smoothtile = self->face2tile [smooth];
1959 tex->smoothlevel = level;
1960}
1961
1962void
839set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
840 CODE: 1964 CODE:
841{ 1965{
842 while (self->texs <= texid) 1966 need_texid (self, texid);
843 {
844 Append (maptex, self->tex, self->texs, self->texs);
845 self->texs *= 2;
846 }
847 1967
848 { 1968 {
849 maptex *tex = self->tex + texid; 1969 maptex *tex = self->tex + texid;
850 1970
851 tex->name = name; 1971 tex->name = name;
856 tex->r = r; 1976 tex->r = r;
857 tex->g = g; 1977 tex->g = g;
858 tex->b = b; 1978 tex->b = b;
859 tex->a = a; 1979 tex->a = a;
860 } 1980 }
1981
1982 // somewhat hackish, but for textures that require it, it really
1983 // improves the look, and most others don't suffer.
1984 glBindTexture (GL_TEXTURE_2D, name);
1985 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1987 // use uglier nearest interpolation because linear suffers
1988 // from transparent color bleeding and ugly wrapping effects.
1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
861} 1990}
1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
862 2011
863int 2012int
864ox (CFClient::Map self) 2013ox (DC::Map self)
865 ALIAS: 2014 ALIAS:
866 oy = 1 2015 oy = 1
2016 x = 2
2017 y = 3
2018 w = 4
2019 h = 5
867 CODE: 2020 CODE:
868 switch (ix) 2021 switch (ix)
869 { 2022 {
870 case 0: RETVAL = self->ox; break; 2023 case 0: RETVAL = self->ox; break;
871 case 1: RETVAL = self->oy; break; 2024 case 1: RETVAL = self->oy; break;
2025 case 2: RETVAL = self->x; break;
2026 case 3: RETVAL = self->y; break;
2027 case 4: RETVAL = self->w; break;
2028 case 5: RETVAL = self->h; break;
872 } 2029 }
873 OUTPUT: 2030 OUTPUT:
874 RETVAL 2031 RETVAL
875 2032
876void 2033void
877scroll (CFClient::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
878 CODE: 2035 CODE:
879{ 2036{
880 if (dx > 0) 2037 if (dx > 0)
881 map_blank (self, self->x, self->y, dx - 1, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
882 else if (dx < 0) 2039 else if (dx < 0)
883 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
884 2041
885 if (dy > 0) 2042 if (dy > 0)
886 map_blank (self, self->x, self->y, self->w, dy - 1); 2043 map_blank (self, self->x, self->y, self->w, dy);
887 else if (dy < 0) 2044 else if (dy < 0)
888 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
889 2046
890 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
891 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
892 2049
893 while (self->y < 0) 2050 while (self->y < 0)
894 { 2051 {
895 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
896 2053
897 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
898 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
899 } 2056 }
900} 2057}
901 2058
902void 2059SV *
903map1a_update (CFClient::Map self, SV *data_) 2060map1a_update (DC::Map self, SV *data_)
904 CODE: 2061 CODE:
905{ 2062{
906 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
907 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
908 mapcell *cell; 2065 mapcell *cell;
909 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
910 2069
911 while (data < data_end) 2070 while (data < data_end - 1)
912 { 2071 {
913 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
914 2073
915 x = ((flags >> 10) & 63) + self->x; 2074 x = self->x + ((flags >> 10) & 63);
916 y = ((flags >> 4) & 63) + self->y; 2075 y = self->y + ((flags >> 4) & 63);
917 2076
918 cell = map_get_cell (self, x, y); 2077 cell = map_get_cell (self, x, y);
919 2078
920 if (flags & 15) 2079 if (flags & 15)
921 { 2080 {
922 if (cell->darkness < 0) 2081 if (!cell->darkness)
923 { 2082 {
2083 memset (cell, 0, sizeof (*cell));
924 cell->darkness = 0; 2084 cell->darkness = 256;
925 cell->face [0] = 0;
926 cell->face [1] = 0;
927 cell->face [2] = 0;
928 } 2085 }
929 2086
930 cell->darkness = flags & 8 ? *data++ : 255;
931
932 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
933 2088
934 if (flags & 4) 2089 if (flags & 8)
935 { 2090 {
936 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2091 uint8_t ext, cmd;
2092
2093 do
2094 {
2095 ext = *data++;
2096 cmd = ext & 0x7f;
2097
2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
2101 {
2102 cell->stat_width = 1;
2103 cell->stat_hp = *data++;
2104 }
2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
2122 }
2123 while (ext & 0x80);
937 } 2124 }
938 2125
2126 for (z = 0; z <= 2; ++z)
939 if (flags & 2) 2127 if (flags & (4 >> z))
940 { 2128 {
941 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
2130 need_facenum (self, face);
2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
942 } 2148 }
943
944 if (flags & 1)
945 {
946 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
947 }
948 } 2149 }
949 else 2150 else
950 cell->darkness = -1; 2151 CELL_CLEAR (cell);
951 } 2152 }
952} 2153}
2154 OUTPUT:
2155 RETVAL
953 2156
954SV * 2157SV *
955mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
956 CODE: 2159 CODE:
957{ 2160{
958 int x1, x; 2161 int x1, x;
959 int y1, y; 2162 int y1, y;
960 int z; 2163 int z;
973 ? self->row + y 2176 ? self->row + y
974 : 0; 2177 : 0;
975 2178
976 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
977 { 2180 {
978 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
979 2182
980 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
981 { 2184 {
982 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
983 2186
984 for (z = 0; z <= 0; z++) 2187 for (z = 0; z <= 0; z++)
985 { 2188 {
986 mapface face = cell->face [z];
987
988 if (face)
989 {
990 maptex tex = self->tex [face]; 2189 maptex tex = self->tex [cell->tile [z]];
991 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
992 int a1 = tex.a; 2191 int a1 = tex.a;
993 2192
994 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
995 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
996 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
997 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
998 }
999 } 2197 }
1000 } 2198 }
1001 2199
1002 *map++ = (r ) 2200 *map++ = (r )
1003 | (g << 8) 2201 | (g << 8)
1004 | (b << 16) 2202 | (b << 16)
1005 | (a << 24); 2203 | (a << 24);
1006 } 2204 }
1007 } 2205 }
1008 2206
1009 RETVAL = map_sv; 2207 RETVAL = map_sv;
1010} 2208}
1011 OUTPUT: 2209 OUTPUT:
1012 RETVAL 2210 RETVAL
1013 2211
1014void 2212void
1015draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1016 PPCODE: 2214 CODE:
1017{ 2215{
1018 int vx, vy;
1019 int x, y, z; 2216 int x, y, z;
1020 int last_name;
1021 mapface face;
1022 int sw4 = (sw + 3) & ~3;
1023 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1024 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1025 2217
1026 memset (darkness, 255, sw4 * sh); 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1027 SvPOK_only (darkness_sv); 2219 int pl_x, pl_y;
1028 SvCUR_set (darkness_sv, sw4 * sh); 2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
1029 2225
1030 vx = self->x + (self->w - sw) / 2 - shift_x; 2226 pl_tex.name = 0;
1031 vy = self->y + (self->h - sh) / 2 - shift_y;
1032 2227
1033 /* 2228 // that's current max. sorry.
1034 int vx = self->vx = self->w >= sw 2229 if (sw > 255) sw = 255;
1035 ? self->x + (self->w - sw) / 2 2230 if (sh > 255) sh = 255;
1036 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1037 2231
1038 int vy = self->vy = self->h >= sh 2232 memset (&key, 0, sizeof (key));
1039 ? self->y + (self->h - sh) / 2 2233 key.r = 255;
1040 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2234 key.g = 255;
1041 */ 2235 key.b = 255;
2236 key.a = 255;
2237 key.mode = GL_QUADS;
2238 key.format = GL_T2F_V3F;
1042 2239
1043 glColor4ub (255, 255, 255, 255); 2240 mx += self->x;
2241 my += self->y;
1044 2242
2243 // first pass: determine smooth_max
2244 // rather ugly, if you ask me
2245 // could also be stored inside mapcell and updated on change
2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2247
2248 for (y = 0; y < sh; y++)
2249 if (0 <= y + my && y + my < self->rows)
2250 {
2251 maprow *row = self->row + (y + my);
2252
2253 for (x = 0; x < sw; x++)
2254 if (row->c0 <= x + mx && x + mx < row->c1)
2255 {
2256 mapcell *cell = row->col + (x + mx - row->c0);
2257
2258 smooth_max[x + 1][y + 1] =
2259 MAX (self->tex [cell->tile [0]].smoothlevel,
2260 MAX (self->tex [cell->tile [1]].smoothlevel,
2261 self->tex [cell->tile [2]].smoothlevel));
2262 }
2263 }
2264
2265 glEnable (GL_BLEND);
1045 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1046 glEnable (GL_BLEND);
1047 glEnable (GL_TEXTURE_2D);
1048 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1049 2268
1050 glBegin (GL_QUADS);
1051
1052 last_name = 0;
1053
1054 for (z = 0; z < 3; z++) 2269 for (z = 0; z <= 2; z++)
2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
1055 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1056 if (0 <= y + vy && y + vy < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1057 { 2278 {
1058 maprow *row = self->row + (y + vy); 2279 maprow *row = self->row + (y + my);
1059 2280
1060 for (x = 0; x < sw; x++) 2281 for (x = 0; x < sw; x++)
1061 if (row->c0 <= x + vx && x + vx < row->c1) 2282 if (row->c0 <= x + mx && x + mx < row->c1)
2283 {
2284 mapcell *cell = row->col + (x + mx - row->c0);
2285 tileid tile = cell->tile [z];
2286
2287 if (tile)
2288 {
2289 maptex tex = self->tex [tile];
2290 int px, py;
2291
2292 if (key.texname != tex.name)
2293 {
2294 self->tex [tile].unused = 0;
2295
2296 if (!tex.name)
2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2298
2299 key.texname = tex.name;
2300 arr = &rc.array (key);
2301 }
2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2307 {
2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
2311 continue;
2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2318
2319 // update smooth hash
2320 if (tex.smoothtile)
2321 {
2322 skey.tile = tex.smoothtile;
2323 skey.level = tex.smoothlevel;
2324
2325 smooth_level[tex.smoothlevel] = 1;
2326
2327 // add bits to current tile and all neighbours. skey.x|y is
2328 // shifted +1|+1 so we always stay positive.
2329
2330 // bits is ___n cccc CCCC bbbb
2331 // n do not draw borders&corners
2332 // c draw these corners, but...
2333 // C ... not these
2334 // b draw these borders
2335
2336 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2337 // ┃· ·· ·┃ ━━
2338
2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2340 // ·· ·· ·┏ ┓·
2341
2342 // full tile
2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2344
2345 // borders
2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2350
2351 // corners
2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2376 }
2377 }
2378 }
2379 }
2380
2381 rc.draw ();
2382 rc.clear ();
2383
2384 // go through all smoothlevels, lowest to highest, then draw.
2385 // this is basically counting sort
2386 {
2387 int w, b;
2388
2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1062 { 2394 {
1063 mapcell *cell = row->col + (x + vx - row->c0); 2395 smooth_key &skey = it->first;
2396 IV bits = it->second;
1064 2397
1065 darkness[y * sw4 + x] = cell->darkness < 0 2398 if (!(bits & 0x1000)
1066 ? 255 - FOW_DARKNESS 2399 && skey.level == level
1067 : 255 - cell->darkness; 2400 && level > smooth_max [skey.x][skey.y])
1068
1069 face = cell->face [z];
1070
1071 if (face)
1072 { 2401 {
1073 maptex tex = self->tex [face]; 2402 maptex tex = self->tex [skey.tile];
1074
1075 int px = (x + 1) * 32 - tex.w; 2403 int px = (((int)skey.x) - 1) * Tw;
1076 int py = (y + 1) * 32 - tex.h; 2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
1077 2409
1078 if (last_name != tex.name) 2410 if (tex.name)
1079 { 2411 {
2412 // this time avoiding texture state changes
2413 // save gobs of state changes.
2414 if (key.texname != tex.name)
2415 {
2416 self->tex [skey.tile].unused = 0;
2417
1080 glEnd (); 2418 glEnd ();
1081 last_name = tex.name;
1082 glBindTexture (GL_TEXTURE_2D, last_name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1083 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2421 }
2422
2423 if (border)
2424 {
2425 float ox = border * dx;
2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2431 }
2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2441 }
1084 } 2442 }
1085
1086 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1087 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1088 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1089 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1090 } 2443 }
1091 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
2449 }
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
2472 glDisable (GL_BLEND);
2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510}
2511
2512void
2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2514 CODE:
2515{
2516 static float color[16][3] = {
2517 { 0.00f, 0.00f, 0.00f },
2518 { 1.00f, 1.00f, 1.00f },
2519 { 0.00f, 0.00f, 0.55f },
2520 { 1.00f, 0.00f, 0.00f },
2521
2522 { 1.00f, 0.54f, 0.00f },
2523 { 0.11f, 0.56f, 1.00f },
2524 { 0.93f, 0.46f, 0.00f },
2525 { 0.18f, 0.54f, 0.34f },
2526
2527 { 0.56f, 0.73f, 0.56f },
2528 { 0.80f, 0.80f, 0.80f },
2529 { 0.55f, 0.41f, 0.13f },
2530 { 0.99f, 0.77f, 0.26f },
2531
2532 { 0.74f, 0.65f, 0.41f },
2533
2534 { 0.00f, 1.00f, 1.00f },
2535 { 1.00f, 0.00f, 1.00f },
2536 { 1.00f, 1.00f, 0.00f },
2537 };
2538
2539 int x, y;
2540
2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2549 glEnable (GL_BLEND);
2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2551 glBegin (GL_QUADS);
2552
2553 for (y = 0; y < h; y++)
2554 for (x = 0; x < w; x++)
2555 {
2556 unsigned char m = data [x + y * w];
2557
2558 if (m)
2559 {
2560 float *c = color [m & 15];
2561
2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2563 float tx2 = tx1 + 0.5f;
2564
2565 glColor4f (c[0], c[1], c[2], 1);
2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1092 } 2570 }
2571 }
1093 2572
1094 glEnd (); 2573 glEnd ();
1095 2574 glDisable (GL_BLEND);
1096 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1097 glDisable (GL_BLEND); 2576}
2577
2578void
2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2580 PPCODE:
2581{
2582 int x, y;
2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2590 memset (darkness1, 0, sw1*sh1);
2591
2592 SvPOK_only (darkness3_sv);
2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2594
2595 mx += self->x - 1;
2596 my += self->y - 1;
2597
2598 for (y = 0; y < sh1; y++)
2599 if (0 <= y + my && y + my < self->rows)
2600 {
2601 maprow *row = self->row + (y + my);
2602
2603 for (x = 0; x < sw1; x++)
2604 if (row->c0 <= x + mx && x + mx < row->c1)
2605 {
2606 mapcell *cell = row->col + (x + mx - row->c0);
2607
2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2611 }
2612 }
2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
1098 2651
1099 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1101 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1102 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1103} 2656}
1104 2657
1105SV * 2658SV *
1106get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1107 CODE: 2660 CODE:
1108{ 2661{
1109 int x, y, x1, y1; 2662 int x, y, x1, y1;
1110 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1111 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1136 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1137 { 2690 {
1138 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1139 uint8_t flags = 0; 2692 uint8_t flags = 0;
1140 2693
1141 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1142 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1143 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1144 2697
1145 *data++ = flags; 2698 *data++ = flags;
1146 2699
1147 if (flags & 1) 2700 if (flags & 1)
1148 { 2701 {
2702 tileid tile = cell->tile [0];
1149 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1150 *data++ = cell->face [0]; 2704 *data++ = tile;
1151 } 2705 }
1152 2706
1153 if (flags & 2) 2707 if (flags & 2)
1154 { 2708 {
2709 tileid tile = cell->tile [1];
1155 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1156 *data++ = cell->face [1]; 2711 *data++ = tile;
1157 } 2712 }
1158 2713
1159 if (flags & 4) 2714 if (flags & 4)
1160 { 2715 {
2716 tileid tile = cell->tile [2];
1161 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1162 *data++ = cell->face [2]; 2718 *data++ = tile;
1163 } 2719 }
1164 } 2720 }
1165 else 2721 else
1166 *data++ = 0; 2722 *data++ = 0;
1167 } 2723 }
1168 } 2724 }
1169 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1170 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1171 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1172 RETVAL = data_sv; 2733 RETVAL = data_sv;
1173} 2734}
1174 OUTPUT: 2735 OUTPUT:
1175 RETVAL 2736 RETVAL
1176 2737
1177void 2738void
1178set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1179 PPCODE: 2740 PPCODE:
1180{ 2741{
1181 int x, y, z; 2742 int x, y, z;
1182 int w, h; 2743 int w, h;
1183 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1184 2755
1185 if (*data++ != 0) 2756 if (*data++ != 0)
1186 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1187 2758
1188 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1189 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1190 2761
1191 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1203 { 2774 {
1204 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1205 2776
1206 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1207 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1208 uint8_t flags = *data++; 2784 flags = *data++;
1209 2785
1210 if (flags) 2786 if (flags)
1211 { 2787 {
1212 mapface face[3] = { 0, 0, 0 };
1213
1214 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1215 2790
1216 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1217 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1218 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1219 2794
1220 if (cell->darkness <= 0) 2795 if (cell->darkness == 0)
1221 { 2796 {
1222 cell->darkness = -1; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1223 2799
1224 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1225 { 2801 {
1226 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1227 2803
1228 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1229 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1230 } 2811 }
1231 } 2812 }
1232 } 2813 }
1233 } 2814 }
1234 } 2815 }
1235} 2816}
1236 2817
1237MODULE = CFClient PACKAGE = CFClient::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1238 2819
1239CFClient::MixChunk 2820DC::RW
1240new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1241 CODE: 2822 CODE:
1242 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1243 OUTPUT: 2829 OUTPUT:
1244 RETVAL 2830 RETVAL
1245 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1246void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1247DESTROY (CFClient::MixChunk self) 2959DESTROY (DC::MixChunk self)
1248 CODE: 2960 CODE:
1249 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1250 2962
1251int 2963int
1252volume (CFClient::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1253 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1254 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1255 OUTPUT: 2969 OUTPUT:
1256 RETVAL 2970 RETVAL
1257 2971
1258int 2972DC::Channel
1259play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1260 CODE: 2974 CODE:
2975{
1261 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1262 OUTPUT: 2987 OUTPUT:
1263 RETVAL 2988 RETVAL
1264 2989
1265MODULE = CFClient PACKAGE = CFClient::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1266 3003
1267int 3004int
1268volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1269 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1270 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1271 OUTPUT: 3011 OUTPUT:
1272 RETVAL 3012 RETVAL
1273 3013
1274CFClient::MixMusic 3014void
1275new_from_file (SV *class, char *path) 3015fade_out (int ms)
1276 CODE: 3016 CODE:
1277 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1278 OUTPUT: 3028 OUTPUT:
1279 RETVAL 3029 RETVAL
1280 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1281void 3038void
1282DESTROY (CFClient::MixMusic self) 3039DESTROY (DC::MixMusic self)
1283 CODE: 3040 CODE:
1284 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1285 3042
1286int 3043int
1287play (CFClient::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1288 CODE: 3045 CODE:
1289 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1290 OUTPUT: 3047 OUTPUT:
1291 RETVAL 3048 RETVAL
1292 3049
3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
1293MODULE = CFClient PACKAGE = CFClient::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1294 3058
1295BOOT: 3059BOOT:
1296{ 3060{
1297 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1298 static const struct { 3062 static const struct {
1299 const char *name; 3063 const char *name;
1300 IV iv; 3064 IV iv;
1301 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1302# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1303 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1304 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1305 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
3074 const_iv (GL_DITHER),
1306 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
3076 const_iv (GL_CULL_FACE),
3077 const_iv (GL_SCISSOR_TEST),
3078 const_iv (GL_DEPTH_TEST),
3079 const_iv (GL_ALPHA_TEST),
3080 const_iv (GL_NORMALIZE),
3081 const_iv (GL_RESCALE_NORMAL),
3082 const_iv (GL_FRONT),
3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1307 const_iv (GL_AND), 3085 const_iv (GL_AND),
3086 const_iv (GL_ONE),
3087 const_iv (GL_ZERO),
1308 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
3089 const_iv (GL_DST_ALPHA),
1309 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
3096 const_iv (GL_SRC_ALPHA_SATURATE),
1310 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1311 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
3099 const_iv (GL_RGBA4),
3100 const_iv (GL_RGBA8),
3101 const_iv (GL_RGB5_A1),
1312 const_iv (GL_UNSIGNED_BYTE), 3102 const_iv (GL_UNSIGNED_BYTE),
1313 const_iv (GL_ALPHA4), 3103 const_iv (GL_UNSIGNED_SHORT),
3104 const_iv (GL_UNSIGNED_INT),
1314 const_iv (GL_ALPHA), 3105 const_iv (GL_ALPHA),
3106 const_iv (GL_INTENSITY),
3107 const_iv (GL_LUMINANCE),
3108 const_iv (GL_LUMINANCE_ALPHA),
1315 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1317 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1318 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1319 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1320 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1321 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1322 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1323 const_iv (GL_TEXTURE_ENV_MODE), 3125 const_iv (GL_TEXTURE_ENV_MODE),
1324 const_iv (GL_TEXTURE_WRAP_S), 3126 const_iv (GL_TEXTURE_WRAP_S),
1325 const_iv (GL_TEXTURE_WRAP_T), 3127 const_iv (GL_TEXTURE_WRAP_T),
3128 const_iv (GL_REPEAT),
1326 const_iv (GL_CLAMP), 3129 const_iv (GL_CLAMP),
1327 const_iv (GL_REPEAT), 3130 const_iv (GL_CLAMP_TO_EDGE),
1328 const_iv (GL_NEAREST), 3131 const_iv (GL_NEAREST),
1329 const_iv (GL_LINEAR), 3132 const_iv (GL_LINEAR),
1330 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3133 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1331 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3134 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1332 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3135 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1333 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3136 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1334 const_iv (GL_GENERATE_MIPMAP), 3137 const_iv (GL_GENERATE_MIPMAP),
1335 const_iv (GL_LINEAR),
1336 const_iv (GL_MODULATE), 3138 const_iv (GL_MODULATE),
3139 const_iv (GL_DECAL),
1337 const_iv (GL_REPLACE), 3140 const_iv (GL_REPLACE),
3141 const_iv (GL_DEPTH_BUFFER_BIT),
1338 const_iv (GL_COLOR_BUFFER_BIT), 3142 const_iv (GL_COLOR_BUFFER_BIT),
1339 const_iv (GL_PROJECTION), 3143 const_iv (GL_PROJECTION),
1340 const_iv (GL_MODELVIEW), 3144 const_iv (GL_MODELVIEW),
1341 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
3146 const_iv (GL_SEPARABLE_2D),
1342 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1343 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1344 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1345 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
3153 const_iv (GL_LINE_LOOP),
1346 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
3155 const_iv (GL_QUAD_STRIP),
3156 const_iv (GL_TRIANGLES),
3157 const_iv (GL_TRIANGLE_STRIP),
3158 const_iv (GL_TRIANGLE_FAN),
1347 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_POLYGON),
1348 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1349 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
3169 const_iv (GL_V2F),
3170 const_iv (GL_V3F),
3171 const_iv (GL_T2F_V3F),
3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1350# undef const_iv 3176# undef const_iv
1351 }; 3177 };
1352 3178
1353 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1354 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3181
3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
1355} 3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
3196gl_vendor ()
3197 CODE:
3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3199 OUTPUT:
3200 RETVAL
3201
3202const char *
3203gl_version ()
3204 CODE:
3205 RETVAL = (const char *)glGetString (GL_VERSION);
3206 OUTPUT:
3207 RETVAL
3208
3209const char *
3210gl_extensions ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3213 OUTPUT:
3214 RETVAL
3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
1356 3233
1357int glGetError () 3234int glGetError ()
3235
3236void glFinish ()
3237
3238void glFlush ()
1358 3239
1359void glClear (int mask) 3240void glClear (int mask)
1360 3241
1361void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1362 PROTOTYPE: @ 3243 PROTOTYPE: @
1369 3250
1370void glHint (int target, int mode) 3251void glHint (int target, int mode)
1371 3252
1372void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
1373 3254
3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3256 CODE:
3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
3260
3261void glDepthMask (int flag)
3262
1374void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1375 3264
3265void glColorMask (int red, int green, int blue, int alpha)
3266
1376void glMatrixMode (int mode) 3267void glMatrixMode (int mode)
1377 3268
1378void glPushMatrix () 3269void glPushMatrix ()
1379 3270
1380void glPopMatrix () 3271void glPopMatrix ()
1381 3272
1382void glLoadIdentity () 3273void glLoadIdentity ()
1383 3274
3275void glDrawBuffer (int buffer)
3276
3277void glReadBuffer (int buffer)
3278
3279# near_ and far_ are due to microsofts buggy "c" compiler
3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3281
3282# near_ and far_ are due to microsofts buggy "c" compiler
1384void glOrtho (double left, double right, double bottom, double top, double near, double far) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1385 3286
1386void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
3288
3289void glScissor (int x, int y, int width, int height)
1387 3290
1388void glTranslate (float x, float y, float z = 0.) 3291void glTranslate (float x, float y, float z = 0.)
1389 CODE: 3292 CODE:
1390 glTranslatef (x, y, z); 3293 glTranslatef (x, y, z);
1391 3294
1392void glScale (float x, float y, float z) 3295void glScale (float x, float y, float z = 1.)
1393 CODE: 3296 CODE:
1394 glScalef (x, y, z); 3297 glScalef (x, y, z);
1395 3298
1396void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
1397 CODE: 3300 CODE:
1398 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
1399 3302
1400void glBegin (int mode)
1401
1402void glEnd ()
1403
1404void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
1405 PROTOTYPE: @ 3304 PROTOTYPE: @
3305 ALIAS:
3306 glColor_premultiply = 1
1406 CODE: 3307 CODE:
3308 if (ix)
3309 {
3310 r *= a;
3311 g *= a;
3312 b *= a;
3313 }
3314 // microsoft visual "c" rounds instead of truncating...
1407 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
3316
3317void glRasterPos (float x, float y, float z = 0.)
3318 CODE:
3319 glRasterPos3f (0, 0, z);
3320 glBitmap (0, 0, 0, 0, x, y, 0);
1408 3321
1409void glVertex (float x, float y, float z = 0.) 3322void glVertex (float x, float y, float z = 0.)
1410 CODE: 3323 CODE:
1411 glVertex3f (x, y, z); 3324 glVertex3f (x, y, z);
1412 3325
1413void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
1414 CODE: 3327 CODE:
1415 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
1416 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
1417void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
1418 CODE: 3360 CODE:
1419 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
1420 3362
1421void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
1424 3366
1425void glBindTexture (int target, int name) 3367void glBindTexture (int target, int name)
1426 3368
1427void glConvolutionParameter (int target, int pname, float params) 3369void glConvolutionParameter (int target, int pname, float params)
1428 CODE: 3370 CODE:
3371 if (gl.ConvolutionParameterf)
1429 glConvolutionParameterf (target, pname, params); 3372 gl.ConvolutionParameterf (target, pname, params);
1430 3373
1431void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3374void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3375 CODE:
3376 if (gl.ConvolutionFilter2D)
3377 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1432 3378
3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3380 CODE:
3381 if (gl.SeparableFilter2D)
3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3383
1433void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1434 3385
1435void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3387
3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
3391
3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1436 3393
1437int glGenTexture () 3394int glGenTexture ()
1438 CODE: 3395 CODE:
1439{ 3396 RETVAL = gen_texture ();
1440 GLuint name;
1441 glGenTextures (1, &name);
1442 RETVAL = name;
1443}
1444 OUTPUT: 3397 OUTPUT:
1445 RETVAL 3398 RETVAL
1446 3399
1447void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
1448 CODE: 3401 CODE:
1449{
1450 GLuint name_ = name;
1451 glDeleteTextures (1, &name_); 3402 del_texture (name);
1452} 3403
1453
1454int glGenList () 3404int glGenList ()
1455 CODE: 3405 CODE:
1456 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
1457 OUTPUT: 3407 OUTPUT:
1458 RETVAL 3408 RETVAL
1465 3415
1466void glEndList () 3416void glEndList ()
1467 3417
1468void glCallList (int list) 3418void glCallList (int list)
1469 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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