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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.59 by root, Sun Apr 23 04:41:33 2006 UTC vs.
Revision 1.332 by root, Mon Nov 19 00:56:08 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
2# include <malloc.h> 4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
3#endif 14#endif
4 15
5#include "EXTERN.h" 16#include "EXTERN.h"
6#include "perl.h" 17#include "perl.h"
7#include "XSUB.h" 18#include "XSUB.h"
8 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
31#include <cmath>
9#include <string.h> 32#include <cstring>
10#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
11 40
12#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
43#include <SDL_endian.h>
13#include <SDL_image.h> 44#include <SDL_image.h>
14#include <SDL_mixer.h> 45#include <SDL_mixer.h>
15#include <SDL_opengl.h> 46#include <SDL_opengl.h>
16 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
17#include <glib/gmacros.h> 58#include <glib.h>
18 59
19#include <pango/pango.h> 60#include <pango/pango.h>
20#include <pango/pangofc-fontmap.h> 61
21#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
22 72
23#ifndef _WIN32 73#ifndef _WIN32
24# include <sys/types.h> 74# include <sys/types.h>
25# include <sys/socket.h> 75# include <sys/socket.h>
26# include <netinet/in.h> 76# include <netinet/in.h>
27# include <netinet/tcp.h> 77# include <netinet/tcp.h>
28# include <inttypes.h> 78# include <inttypes.h>
29#else
30 typedef unsigned char uint8_t;
31 typedef unsigned short uint16_t;
32 typedef unsigned int uint32_t;
33 typedef signed char int8_t;
34 typedef signed short int16_t;
35 typedef signed int int32_t;
36#endif 79#endif
37 80
38#include "glext.h" 81#include "ecb.h"
39 82
83#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85/* this is used as fow flag as well, so has to have a different value */
86/* then anything that is computed by incoming darkness */
40#define FOW_DARKNESS 32 87#define FOW_DARKNESS 50
88#define DARKNESS_ADJUST(n) (n)
41 89
42#define MAP_EXTEND_X 32 90#define MAP_EXTEND_X 32
43#define MAP_EXTEND_Y 512 91#define MAP_EXTEND_Y 512
44 92
45#define MIN_FONT_HEIGHT 8 * PANGO_SCALE 93#define MIN_FONT_HEIGHT 10
46 94
95/* mask out modifiers we are not interested in */
96#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98#define KMOD_LRAM 0x10000 // our extension
99
100#define TEXID_SPEECH 1
101#define TEXID_NOFACE 2
102
103static char *
104fast_sv_grow (SV *sv, STRLEN need)
105{
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120}
121
122static AV *texture_av;
123
124static struct
125{
126#define GL_FUNC(ptr,name) ptr name;
127#include "glfunc.h"
128#undef GL_FUNC
129} gl;
130
131static void
132gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133{
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140}
141
142static GLuint
143gen_texture ()
144{
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153}
154
155static void
156del_texture (GLuint name)
157{
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164}
165
166#include "texcache.c"
167#include "rendercache.c"
168
169#include "pango-font.c"
170#include "pango-fontmap.c"
171#include "pango-render.c"
172
173typedef IV DC__Channel;
174typedef SDL_RWops *DC__RW;
47typedef Mix_Chunk *CFClient__MixChunk; 175typedef Mix_Chunk *DC__MixChunk;
48typedef Mix_Music *CFClient__MixMusic; 176typedef Mix_Music *DC__MixMusic;
49 177
50static PangoContext *context; 178typedef PangoFontDescription *DC__Font;
51static PangoFontMap *fontmap;
52 179
180static int
181shape_attr_p (PangoLayoutRun *run)
182{
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196}
197
53typedef struct cf_layout { 198struct cf_layout {
54 PangoLayout *pl; 199 PangoLayout *pl;
200 float r, g, b, a; // default color for rgba mode
55 int base_height; 201 int base_height;
56} *CFClient__Layout; 202 DC__Font font;
203 rc_t rc;
204};
205
206typedef cf_layout *DC__Layout;
207
208static DC__Font default_font;
209static PangoContext *opengl_context;
210static PangoFontMap *opengl_fontmap;
57 211
58static void 212static void
59substitute_func (FcPattern *pattern, gpointer data) 213substitute_func (FcPattern *pattern, gpointer data)
60{ 214{
61 FcPatternAddBool (pattern, FC_HINTING , 1); 215 FcPatternAddBool (pattern, FC_HINTING, 1);
216#ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218#endif
62 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
63} 220}
64 221
65static void 222static void
66layout_update (CFClient__Layout self) 223layout_update_font (DC__Layout self)
67{ 224{
68 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
69 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
70 */ 227 */
71 PangoFontDescription *font = pango_layout_get_font_description (self->pl); 228 PangoFontDescription *font = self->font ? self->font : default_font;
72 229
73 int height = self->base_height * (PANGO_SCALE * 8 / 10);
74
75 if (height < MIN_FONT_HEIGHT)
76 height = MIN_FONT_HEIGHT;
77
78 if (pango_font_description_get_size (font) != height)
79 {
80 font = pango_font_description_copy (font);
81 pango_font_description_set_absolute_size (font, height); 230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
82 pango_layout_set_font_description (self->pl, font); 233 pango_layout_set_font_description (self->pl, font);
83 }
84} 234}
85 235
86static void 236static void
87layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 237layout_get_pixel_size (DC__Layout self, int *w, int *h)
88{ 238{
89 layout_update (self); 239 PangoRectangle rect;
90 240
241 // get_pixel_* wrongly rounds down
91 pango_layout_get_pixel_size (self->pl, w, h); 242 pango_layout_get_extents (self->pl, 0, &rect);
92 243
93 *w = (*w + 3) & ~3; 244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
94 if (!*w) *w = 1; 245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
95 if (!*h) *h = 1;
96}
97 246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252}
253
254/////////////////////////////////////////////////////////////////////////////
255
256typedef uint16_t tileid;
98typedef uint16_t mapface; 257typedef uint16_t faceid;
99 258
100typedef struct { 259struct maptex
260{
101 GLint name; 261 GLuint name;
102 int w, h; 262 int w, h;
103 float s, t; 263 float s, t;
104 uint8_t r, g, b, a; 264 uint8_t r, g, b, a;
105} maptex; 265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268};
106 269
107typedef struct { 270struct mapcell
271{
272 uint32_t player;
273 tileid tile[3];
108 int16_t darkness; 274 uint16_t darkness;
109 mapface face[3]; 275 uint8_t stat_width, stat_hp, flags, smoothmax;
110} mapcell; 276};
111 277
112typedef struct { 278struct maprow
279{
113 int32_t c0, c1; 280 int32_t c0, c1;
114 mapcell *col; 281 mapcell *col;
115} maprow; 282};
116 283
117typedef struct map { 284struct mapgrid {
118 int x, y, w, h; 285 int x, y, w, h;
119 int ox, oy; /* offset to virtual global coordinate system */ 286 int ox, oy; /* offset to virtual global coordinate system */
120 int faces; 287 int faces; tileid *face2tile; // [faceid]
121 mapface *face; 288 int texs; maptex *tex; // [tileid]
122
123 int texs;
124 maptex *tex;
125 289
126 int32_t rows; 290 int32_t rows;
127 maprow *row; 291 maprow *row;
128} *CFClient__Map; 292};
129 293
130static char * 294typedef mapgrid *DC__Map;
295
296template<typename T>
297static void
131prepend (char *ptr, int sze, int inc) 298prepend (T *&ptr, int sze, int inc)
132{ 299{
133 char *p; 300 T *p;
134 301
135 New (0, p, sze + inc, char); 302 Newx (p, inc + sze, T);
136 Zero (p, inc, char); 303 Zero (p, inc, T);
137 Move (ptr, p + inc, sze, char); 304 Move (ptr, p + inc, sze, T);
138 Safefree (ptr); 305 Safefree (ptr);
139 306
140 return p; 307 ptr = p;
141} 308}
142 309
143static char * 310template<typename T>
311static void
144append (char *ptr, int sze, int inc) 312append (T *&ptr, int sze, int inc)
145{ 313{
146 Renew (ptr, sze + inc, char); 314 Renew (ptr, sze + inc, T);
147 Zero (ptr + sze, inc, char); 315 Zero (ptr + sze, inc, T);
148
149 return ptr;
150} 316}
151 317
152#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 318static void
153#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319need_facenum (struct mapgrid *self, faceid face)
320{
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326}
327
328static void
329need_texid (struct mapgrid *self, int texid)
330{
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336}
154 337
155static maprow * 338static maprow *
156map_get_row (CFClient__Map self, int y) 339map_get_row (mapgrid *self, int y)
157{ 340{
158 if (0 > y) 341 if (0 > y)
159 { 342 {
160 int extend = - y + MAP_EXTEND_Y; 343 int extend = - y + MAP_EXTEND_Y;
161 Prepend (maprow, self->row, self->rows, extend); 344 prepend (self->row, self->rows, extend);
162 345
163 self->rows += extend; 346 self->rows += extend;
164 self->y += extend; 347 self->y += extend;
165 y += extend; 348 y += extend;
166 } 349 }
167 else if (y >= self->rows) 350 else if (y >= self->rows)
168 { 351 {
169 int extend = y - self->rows + MAP_EXTEND_Y; 352 int extend = y - self->rows + MAP_EXTEND_Y;
170 Append (maprow, self->row, self->rows, extend); 353 append (self->row, self->rows, extend);
171 self->rows += extend; 354 self->rows += extend;
172 } 355 }
173 356
174 return self->row + y; 357 return self->row + y;
175} 358}
185 } 368 }
186 369
187 if (row->c0 > x) 370 if (row->c0 > x)
188 { 371 {
189 int extend = row->c0 - x + MAP_EXTEND_X; 372 int extend = row->c0 - x + MAP_EXTEND_X;
190 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 373 prepend (row->col, row->c1 - row->c0, extend);
191 row->c0 -= extend; 374 row->c0 -= extend;
192 } 375 }
193 else if (x >= row->c1) 376 else if (x >= row->c1)
194 { 377 {
195 int extend = x - row->c1 + MAP_EXTEND_X; 378 int extend = x - row->c1 + MAP_EXTEND_X;
196 Append (mapcell, row->col, row->c1 - row->c0, extend); 379 append (row->col, row->c1 - row->c0, extend);
197 row->c1 += extend; 380 row->c1 += extend;
198 } 381 }
199 382
200 return row->col + (x - row->c0); 383 return row->col + (x - row->c0);
201} 384}
202 385
203static mapcell * 386static mapcell *
204map_get_cell (CFClient__Map self, int x, int y) 387map_get_cell (mapgrid *self, int x, int y)
205{ 388{
206 return row_get_cell (map_get_row (self, y), x); 389 return row_get_cell (map_get_row (self, y), x);
207} 390}
208 391
209static void 392static void
210map_clear (CFClient__Map self) 393map_clear (mapgrid *self)
211{ 394{
212 int r; 395 int r;
213 396
214 for (r = 0; r < self->rows; r++) 397 for (r = 0; r < self->rows; r++)
215 Safefree (self->row[r].col); 398 Safefree (self->row[r].col);
222 self->oy = 0; 405 self->oy = 0;
223 self->row = 0; 406 self->row = 0;
224 self->rows = 0; 407 self->rows = 0;
225} 408}
226 409
410#define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
227static void 420static void
228map_blank (CFClient__Map self, int x0, int y0, int w, int h) 421map_blank (mapgrid *self, int x0, int y0, int w, int h)
229{ 422{
230 int x, y; 423 int x, y;
231 maprow *row; 424 maprow *row;
425 mapcell *cell;
232 426
233 for (y = y0; y < y0 + h; y++) 427 for (y = y0; y < y0 + h; y++)
234 if (y >= 0) 428 if (y >= 0)
235 { 429 {
236 if (y >= self->rows) 430 if (y >= self->rows)
242 if (x >= row->c0) 436 if (x >= row->c0)
243 { 437 {
244 if (x >= row->c1) 438 if (x >= row->c1)
245 break; 439 break;
246 440
247 row->col[x - row->c0].darkness = -1; 441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
248 } 444 }
249 } 445 }
250} 446}
251 447
448struct smooth_key
449{
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457};
458
459typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470}
471
252static void 472static void
473smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474{
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
481}
482
483static void
253music_finished () 484music_finished (void)
254{ 485{
255 SDL_UserEvent ev; 486 SDL_UserEvent ev;
256 487
257 ev.type = SDL_USEREVENT; 488 ev.type = SDL_USEREVENT;
258 ev.code = 0; 489 ev.code = 0;
260 ev.data2 = 0; 491 ev.data2 = 0;
261 492
262 SDL_PushEvent ((SDL_Event *)&ev); 493 SDL_PushEvent ((SDL_Event *)&ev);
263} 494}
264 495
265MODULE = CFClient PACKAGE = CFClient 496static void
497channel_finished (int channel)
498{
499 SDL_UserEvent ev;
500
501 ev.type = SDL_USEREVENT;
502 ev.code = 1;
503 ev.data1 = (void *)(long)channel;
504 ev.data2 = 0;
505
506 SDL_PushEvent ((SDL_Event *)&ev);
507}
508
509// approximately divide by 255
510static unsigned int
511div255 (unsigned int n)
512{
513 return (n + (n >> 8)) >> 8;
514}
515
516static unsigned int
517minpot (unsigned int n)
518{
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531}
532
533/* SDL should provide this, really. */
534#define SDLK_MODIFIER_MIN 300
535#define SDLK_MODIFIER_MAX 314
536
537/******************************************************************************/
538
539static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540static GV *hover_gv;
541
542static int
543within_widget (SV *widget, NV x, NV y)
544{
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578}
579
580/******************************************************************************/
581
582/* process keyboard modifiers */
583static int
584mod_munge (int mod)
585{
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592}
593
594static void
595deliantra_main (SV *real_main)
596{
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601}
602
603#ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630#else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636#endif
637
638MODULE = Deliantra::Client PACKAGE = DC
266 639
267PROTOTYPES: ENABLE 640PROTOTYPES: ENABLE
268 641
269BOOT: 642BOOT:
270{ 643{
271 HV *stash = gv_stashpv ("CFClient", 1); 644 HV *stash = gv_stashpv ("DC", 1);
272 static const struct { 645 static const struct {
273 const char *name; 646 const char *name;
274 IV iv; 647 IV iv;
275 } *civ, const_iv[] = { 648 } *civ, const_iv[] = {
276# define const_iv(name) { # name, (IV)name } 649# define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
277 const_iv (SDL_ACTIVEEVENT), 653 const_iv (SDL_ACTIVEEVENT),
278 const_iv (SDL_KEYDOWN), 654 const_iv (SDL_KEYDOWN),
279 const_iv (SDL_KEYUP), 655 const_iv (SDL_KEYUP),
280 const_iv (SDL_MOUSEMOTION), 656 const_iv (SDL_MOUSEMOTION),
281 const_iv (SDL_MOUSEBUTTONDOWN), 657 const_iv (SDL_MOUSEBUTTONDOWN),
290 const_iv (SDL_EVENT_RESERVEDA), 666 const_iv (SDL_EVENT_RESERVEDA),
291 const_iv (SDL_EVENT_RESERVEDB), 667 const_iv (SDL_EVENT_RESERVEDB),
292 const_iv (SDL_VIDEORESIZE), 668 const_iv (SDL_VIDEORESIZE),
293 const_iv (SDL_VIDEOEXPOSE), 669 const_iv (SDL_VIDEOEXPOSE),
294 const_iv (SDL_USEREVENT), 670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
295 const_iv (SDLK_KP0), 728 const_iv (SDLK_KP0),
296 const_iv (SDLK_KP1), 729 const_iv (SDLK_KP1),
297 const_iv (SDLK_KP2), 730 const_iv (SDLK_KP2),
298 const_iv (SDLK_KP3), 731 const_iv (SDLK_KP3),
299 const_iv (SDLK_KP4), 732 const_iv (SDLK_KP4),
354 const_iv (SDLK_BREAK), 787 const_iv (SDLK_BREAK),
355 const_iv (SDLK_MENU), 788 const_iv (SDLK_MENU),
356 const_iv (SDLK_POWER), 789 const_iv (SDLK_POWER),
357 const_iv (SDLK_EURO), 790 const_iv (SDLK_EURO),
358 const_iv (SDLK_UNDO), 791 const_iv (SDLK_UNDO),
792
359 const_iv (KMOD_NONE), 793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
360 const_iv (KMOD_LSHIFT), 795 const_iv (KMOD_LSHIFT),
361 const_iv (KMOD_RSHIFT), 796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
362 const_iv (KMOD_LCTRL), 798 const_iv (KMOD_LCTRL),
363 const_iv (KMOD_RCTRL), 799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
364 const_iv (KMOD_LALT), 801 const_iv (KMOD_LALT),
365 const_iv (KMOD_RALT), 802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
366 const_iv (KMOD_LMETA), 804 const_iv (KMOD_LMETA),
367 const_iv (KMOD_RMETA), 805 const_iv (KMOD_RMETA),
368 const_iv (KMOD_NUM), 806 const_iv (KMOD_NUM),
369 const_iv (KMOD_CAPS), 807 const_iv (KMOD_CAPS),
370 const_iv (KMOD_MODE), 808 const_iv (KMOD_MODE),
371 const_iv (KMOD_CTRL), 809
372 const_iv (KMOD_SHIFT), 810 const_iv (KMOD_LRAM),
373 const_iv (KMOD_ALT), 811
374 const_iv (KMOD_META) 812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
375# undef const_iv 842# undef const_iv
376 }; 843 };
377 844
378 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
379 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
380 847
381 fontmap = pango_ft2_font_map_new (); 848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
382 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
383 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap);
384} 850}
851
852void
853weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
385 857
386int 858int
387SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 859in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
388 864
865NV floor (NV x)
866
867NV ceil (NV x)
868
869IV minpot (UV n)
870
871UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
888
389void 889void
890pango_init ()
891 CODE:
892{
893 opengl_fontmap = pango_opengl_font_map_new ();
894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897#if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900#endif
901}
902
903char *SDL_GetError ()
904
905void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908int SDL_Init (U32 flags)
909
910int SDL_InitSubSystem (U32 flags)
911
912void SDL_QuitSubSystem (U32 flags)
913
390SDL_Quit () 914void SDL_Quit ()
391 915
916int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
392void 926void
393SDL_ListModes () 927SDL_ListModes (int rgb, int alpha)
394 PPCODE: 928 PPCODE:
395{ 929{
396 SDL_Rect **m; 930 SDL_Rect **m;
397 931
398 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
399 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
400 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
401 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
402 936
937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
939
403 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
404 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
405 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
406 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
407 944
408 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
409 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
410 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
411
412 SDL_EnableUNICODE (1);
413 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 947
415 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
416 949
417 if (m && m != (SDL_Rect **)-1) 950 if (m && m != (SDL_Rect **)-1)
418 while (*m) 951 while (*m)
419 { 952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
420 AV *av = newAV (); 955 AV *av = newAV ();
421 av_push (av, newSViv ((*m)->w)); 956 av_push (av, newSViv ((*m)->w));
422 av_push (av, newSViv ((*m)->h)); 957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
423 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
424 962
425 ++m; 963 ++m;
426 } 964 }
427} 965}
428 966
429int 967int
430SDL_SetVideoMode (int w, int h, int fullscreen) 968SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
431 CODE: 969 CODE:
970{
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
432 RETVAL = !!SDL_SetVideoMode ( 979 RETVAL = !!SDL_SetVideoMode (
433 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
434 ); 981 );
435 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 982
983 if (RETVAL)
984 {
985 av_clear (texture_av);
986#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
987#include "glfunc.h"
988#undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
991 }
992}
436 OUTPUT: 993 OUTPUT:
437 RETVAL 994 RETVAL
438 995
439void 996void
997SDL_WM_SetCaption (const char *title, const char *icon)
998
999void
440SDL_GL_SwapBuffers () 1000SDL_GL_SwapBuffers ()
441 1001
1002char *
1003SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
1005
1006int
1007SDL_GetAppState ()
1008
1009int
1010SDL_GetModState ()
1011
1012int
1013SDL_WaitEvent ()
1014 C_ARGS: 0
1015
442void 1016void
443SDL_PollEvent () 1017SDL_PumpEvents ()
1018
1019void
1020peep_events ()
444 PPCODE: 1021 PPCODE:
445{ 1022{
446 SDL_Event ev; 1023 SDL_Event ev;
447 1024
448 while (SDL_PollEvent (&ev)) 1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
449 { 1027 {
450 HV *hv = newHV (); 1028 HV *hv = newHV ();
451 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1030
452 switch (ev.type) 1031 switch (ev.type)
453 { 1032 {
454 case SDL_KEYDOWN: 1033 case SDL_KEYDOWN:
455 case SDL_KEYUP: 1034 case SDL_KEYUP:
456 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
457 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
458 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
459 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
460 break; 1040 break;
461 1041
462 case SDL_ACTIVEEVENT: 1042 case SDL_ACTIVEEVENT:
463 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
464 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
465 break; 1045 break;
466 1046
467 case SDL_MOUSEMOTION: 1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
468 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1067 hv_store (hv, "state", 5, newSViv (state), 0);
469 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1068 hv_store (hv, "x", 1, newSViv (x), 0);
470 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1069 hv_store (hv, "y", 1, newSViv (y), 0);
471 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
472 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
473 break; 1073 break;
474 1074
475 case SDL_MOUSEBUTTONDOWN: 1075 case SDL_MOUSEBUTTONDOWN:
476 case SDL_MOUSEBUTTONUP: 1076 case SDL_MOUSEBUTTONUP:
1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1078
477 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
478 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
479 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
480 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1083 break;
1084
1085 case SDL_USEREVENT:
1086 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1089 break;
481 } 1090 }
482 1091
483 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
484 } 1093 }
485} 1094}
486 1095
1096char *
1097SDL_AudioDriverName ()
1098 CODE:
1099{
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105}
1106 OUTPUT:
1107 RETVAL
1108
487int 1109int
488Mix_OpenAudio (int frequency = 22050, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 512) 1110Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
489 POSTCALL: 1111 POSTCALL:
490 Mix_HookMusicFinished (music_finished); 1112 Mix_HookMusicFinished (music_finished);
1113 Mix_ChannelFinished (channel_finished);
1114
1115void
1116Mix_QuerySpec ()
1117 PPCODE:
1118{
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129}
491 1130
492void 1131void
493Mix_CloseAudio () 1132Mix_CloseAudio ()
494 1133
495int 1134int
496Mix_AllocateChannels (int numchans = -1) 1135Mix_AllocateChannels (int numchans = -1)
497 1136
1137const char *
1138Mix_GetError ()
1139
498void 1140void
499lowdelay (int fd, int val = 1) 1141lowdelay (int fd, int val = 1)
500 CODE: 1142 CODE:
1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1144
1145void
1146win32_proxy_info ()
1147 PPCODE:
1148{
501#ifndef _WIN32 1149#ifdef _WIN32
502 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1150 char buffer[2048];
1151 DWORD buflen;
1152
1153 EXTEND (SP, 3);
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1157 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1158 {
1159 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1163 {
1164 PUSHs (newSVpv (buffer, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1168 PUSHs (newSVpv (buffer, 0));
1169 }
1170 }
503#endif 1171#endif
1172}
504 1173
505char * 1174int
506gl_version () 1175add_font (char *file)
507 CODE: 1176 CODE:
508 RETVAL = (char *)glGetString (GL_VERSION); 1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
509 OUTPUT: 1178 OUTPUT:
510 RETVAL 1179 RETVAL
511 1180
512char *
513gl_extensions ()
514 CODE:
515 RETVAL = (char *)glGetString (GL_EXTENSIONS);
516 OUTPUT:
517 RETVAL
518
519void 1181void
520add_font (char *file) 1182IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
521 CODE:
522 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */
523 1183
1184# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
524void 1185void
525set_font (char *file) 1186Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
526 CODE:
527{
528 int count;
529 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
530 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
531 FcPatternDestroy (pattern);
532 pango_font_description_set_absolute_size (font, MIN_FONT_HEIGHT);
533 pango_context_set_font_description (context, font);
534}
535 1187
536void 1188void
537load_image_inline (SV *image_) 1189load_image_inline (SV *image_)
538 ALIAS: 1190 ALIAS:
539 load_image_file = 1 1191 load_image_file = 1
542 STRLEN image_len; 1194 STRLEN image_len;
543 char *image = (char *)SvPVbyte (image_, image_len); 1195 char *image = (char *)SvPVbyte (image_, image_len);
544 SDL_Surface *surface, *surface2; 1196 SDL_Surface *surface, *surface2;
545 SDL_PixelFormat fmt; 1197 SDL_PixelFormat fmt;
546 SDL_RWops *rw = ix 1198 SDL_RWops *rw = ix
547 ? SDL_RWFromFile (image, "r") 1199 ? SDL_RWFromFile (image, "rb")
548 : SDL_RWFromConstMem (image, image_len); 1200 : SDL_RWFromConstMem (image, image_len);
549 1201
550 if (!rw) 1202 if (!rw)
551 croak ("load_image: %s", SDL_GetError ()); 1203 croak ("load_image: %s", SDL_GetError ());
552 1204
581 1233
582 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1234 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
583 1235
584 assert (surface2->pitch == surface2->w * 4); 1236 assert (surface2->pitch == surface2->w * 4);
585 1237
1238 SDL_LockSurface (surface2);
586 EXTEND (SP, 5); 1239 EXTEND (SP, 6);
587 PUSHs (sv_2mortal (newSViv (surface2->w))); 1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
588 PUSHs (sv_2mortal (newSViv (surface2->h))); 1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
589 SDL_LockSurface (surface2);
590 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
591 SDL_UnlockSurface (surface2);
592 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
593 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
594 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1246 SDL_UnlockSurface (surface2);
595 1247
596 SDL_FreeSurface (surface); 1248 SDL_FreeSurface (surface);
597 SDL_FreeSurface (surface2); 1249 SDL_FreeSurface (surface2);
598} 1250}
599 1251
621 PUSHs (sv_2mortal (newSViv (b / y))); 1273 PUSHs (sv_2mortal (newSViv (b / y)));
622 PUSHs (sv_2mortal (newSViv (a / y))); 1274 PUSHs (sv_2mortal (newSViv (a / y)));
623} 1275}
624 1276
625void 1277void
1278error (char *message)
1279 CODE:
1280 fprintf (stderr, "ERROR: %s\n", message);
1281#ifdef _WIN32
1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1283#endif
1284
1285void
626fatal (char *message) 1286fatal (char *message)
627 CODE: 1287 CODE:
1288 fprintf (stderr, "FATAL: %s\n", message);
628#ifdef _WIN32 1289#ifdef _WIN32
629 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1291#endif
1292 _exit (1);
1293
1294void
1295_exit (int retval = 0)
1296 CODE:
1297#ifdef WIN32
1298 ExitThread (retval); // unclean, please beam me up
630#else 1299#else
631 fprintf (stderr, "FATAL: %s\n", message); 1300 _exit (retval);
632#endif 1301#endif
633 exit (1);
634 1302
1303void
1304debug ()
1305 CODE:
1306{
1307#if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309#endif
1310}
1311
1312int
1313SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321PROTOTYPES: DISABLE
1322
1323DC::Font
1324new_from_file (SV *klass, char *path, int id = 0)
1325 CODE:
1326{
1327 int count;
1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1330 FcPatternDestroy (pattern);
1331}
1332 OUTPUT:
1333 RETVAL
1334
1335void
1336DESTROY (DC::Font self)
1337 CODE:
1338 pango_font_description_free (self);
1339
1340void
1341make_default (DC::Font self)
1342 PROTOTYPE: $
1343 CODE:
1344 default_font = self;
1345
635MODULE = CFClient PACKAGE = CFClient::Layout 1346MODULE = Deliantra::Client PACKAGE = DC::Layout
636 1347
637CFClient::Layout 1348PROTOTYPES: DISABLE
638new (SV *class, int base_height = 10) 1349
1350void
1351glyph_cache_backup ()
1352 PROTOTYPE:
639 CODE: 1353 CODE:
640 New (0, RETVAL, 1, struct cf_layout); 1354 tc_backup ();
641 RETVAL->base_height = base_height; 1355
1356void
1357glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
1360 tc_restore ();
1361
1362DC::Layout
1363new (SV *klass)
1364 CODE:
1365 RETVAL = new cf_layout;
1366
642 RETVAL->pl = pango_layout_new (context); 1367 RETVAL->pl = pango_layout_new (opengl_context);
1368 RETVAL->r = 1.;
1369 RETVAL->g = 1.;
1370 RETVAL->b = 1.;
1371 RETVAL->a = 1.;
1372 RETVAL->base_height = MIN_FONT_HEIGHT;
1373 RETVAL->font = 0;
1374
643 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1375 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
644 pango_layout_set_font_description (RETVAL->pl, 1376 layout_update_font (RETVAL);
645 pango_font_description_copy (
646 pango_context_get_font_description (context)));
647 OUTPUT: 1377 OUTPUT:
648 RETVAL 1378 RETVAL
649 1379
650void 1380void
651DESTROY (CFClient::Layout self) 1381DESTROY (DC::Layout self)
652 CODE: 1382 CODE:
653 g_object_unref (self->pl); 1383 g_object_unref (self->pl);
654 Safefree (self); 1384 delete self;
655 1385
656void 1386void
657set_text (CFClient::Layout self, SV *text_) 1387set_text (DC::Layout self, SV *text_)
658 CODE: 1388 CODE:
659{ 1389{
660 STRLEN textlen; 1390 STRLEN textlen;
661 char *text = SvPVutf8 (text_, textlen); 1391 char *text = SvPVutf8 (text_, textlen);
662 1392
663 pango_layout_set_text (self->pl, text, textlen); 1393 pango_layout_set_text (self->pl, text, textlen);
664} 1394}
665 1395
666void 1396void
667set_markup (CFClient::Layout self, SV *text_) 1397set_markup (DC::Layout self, SV *text_)
668 CODE: 1398 CODE:
669{ 1399{
670 STRLEN textlen; 1400 STRLEN textlen;
671 char *text = SvPVutf8 (text_, textlen); 1401 char *text = SvPVutf8 (text_, textlen);
672 1402
673 pango_layout_set_markup (self->pl, text, textlen); 1403 pango_layout_set_markup (self->pl, text, textlen);
674} 1404}
675 1405
1406void
1407set_shapes (DC::Layout self, ...)
1408 CODE:
1409{
1410 PangoAttrList *attrs = 0;
1411 const char *text = pango_layout_get_text (self->pl);
1412 const char *pos = text;
1413 int arg = 4;
1414
1415 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1416 {
1417 PangoRectangle inkrect, rect;
1418 PangoAttribute *attr;
1419
1420 int x = SvIV (ST (arg - 3));
1421 int y = SvIV (ST (arg - 2));
1422 int w = SvIV (ST (arg - 1));
1423 int h = SvIV (ST (arg ));
1424
1425 inkrect.x = 0;
1426 inkrect.y = 0;
1427 inkrect.width = 0;
1428 inkrect.height = 0;
1429
1430 rect.x = x * PANGO_SCALE;
1431 rect.y = y * PANGO_SCALE;
1432 rect.width = w * PANGO_SCALE;
1433 rect.height = h * PANGO_SCALE;
1434
1435 if (!attrs)
1436 attrs = pango_layout_get_attributes (self->pl);
1437
1438 attr = pango_attr_shape_new (&inkrect, &rect);
1439 attr->start_index = pos - text;
1440 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1441 pango_attr_list_insert (attrs, attr);
1442
1443 arg += 4;
1444 pos += sizeof (OBJ_STR) - 1;
1445 }
1446
1447 if (attrs)
1448 pango_layout_set_attributes (self->pl, attrs);
1449}
1450
1451void
1452get_shapes (DC::Layout self)
1453 PPCODE:
1454{
1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1456
1457 do
1458 {
1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1460
1461 if (run && shape_attr_p (run))
1462 {
1463 PangoRectangle extents;
1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1465
1466 EXTEND (SP, 2);
1467 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1469 }
1470 }
1471 while (pango_layout_iter_next_run (iter));
1472
1473 pango_layout_iter_free (iter);
1474}
1475
1476int
1477has_wrapped (DC::Layout self)
1478 CODE:
1479{
1480 int lines = 1;
1481 const char *text = pango_layout_get_text (self->pl);
1482
1483 while (*text)
1484 lines += *text++ == '\n';
1485
1486 RETVAL = lines < pango_layout_get_line_count (self->pl);
1487}
1488 OUTPUT:
1489 RETVAL
1490
676SV * 1491SV *
677get_text (CFClient::Layout self) 1492get_text (DC::Layout self)
678 CODE: 1493 CODE:
679 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
680 SvUTF8_on (RETVAL); 1495 sv_utf8_decode (RETVAL);
681 OUTPUT: 1496 OUTPUT:
682 RETVAL 1497 RETVAL
683 1498
684void 1499void
1500set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1501 CODE:
1502 self->r = r;
1503 self->g = g;
1504 self->b = b;
1505 self->a = a;
1506
1507void
1508set_font (DC::Layout self, DC::Font font = 0)
1509 CODE:
1510 if (self->font != font)
1511 {
1512 self->font = font;
1513 layout_update_font (self);
1514 }
1515
1516void
685set_height (CFClient::Layout self, int base_height) 1517set_height (DC::Layout self, int base_height)
686 CODE: 1518 CODE:
1519 if (self->base_height != base_height)
1520 {
687 self->base_height = base_height; 1521 self->base_height = base_height;
1522 layout_update_font (self);
1523 }
688 1524
689void 1525void
690set_width (CFClient::Layout self, int max_width = -1) 1526set_width (DC::Layout self, int max_width = -1)
691 CODE: 1527 CODE:
692 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
693 1529
694void 1530void
1531set_indent (DC::Layout self, int indent)
1532 CODE:
1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1534
1535void
1536set_spacing (DC::Layout self, int spacing)
1537 CODE:
1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1539
1540void
1541set_ellipsise (DC::Layout self, int ellipsise)
1542 CODE:
1543 pango_layout_set_ellipsize (self->pl,
1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1547 : PANGO_ELLIPSIZE_NONE
1548 );
1549
1550void
1551set_single_paragraph_mode (DC::Layout self, int spm)
1552 CODE:
1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1554
1555void
695size (CFClient::Layout self) 1556size (DC::Layout self)
696 PPCODE: 1557 PPCODE:
697{ 1558{
698 int w, h; 1559 int w, h;
699 1560
700 layout_update (self);
701 layout_get_pixel_size (self, &w, &h); 1561 layout_get_pixel_size (self, &w, &h);
702 1562
703 EXTEND (SP, 2); 1563 EXTEND (SP, 2);
704 PUSHs (sv_2mortal (newSViv (w))); 1564 PUSHs (sv_2mortal (newSViv (w)));
705 PUSHs (sv_2mortal (newSViv (h))); 1565 PUSHs (sv_2mortal (newSViv (h)));
706} 1566}
707 1567
708int 1568int
1569descent (DC::Layout self)
1570 CODE:
1571{
1572 PangoRectangle rect;
1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1575 RETVAL = PANGO_DESCENT (rect);
1576}
1577 OUTPUT:
1578 RETVAL
1579
1580int
709xy_to_index (CFClient::Layout self, int x, int y) 1581xy_to_index (DC::Layout self, int x, int y)
710 CODE: 1582 CODE:
711{ 1583{
712 int index, trailing; 1584 int index, trailing;
713
714 layout_update (self);
715 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
716
717 RETVAL = index; 1586 RETVAL = index + trailing;
718} 1587}
719 OUTPUT: 1588 OUTPUT:
720 RETVAL 1589 RETVAL
721 1590
722void 1591void
723cursor_pos (CFClient::Layout self, int index) 1592cursor_pos (DC::Layout self, int index)
724 PPCODE: 1593 PPCODE:
725{ 1594{
726 PangoRectangle strong_pos; 1595 PangoRectangle pos;
727 layout_update (self);
728 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
729 1597
730 EXTEND (SP, 3); 1598 EXTEND (SP, 3);
731 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
732 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
733 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
734} 1602}
735 1603
736void 1604void
737render (CFClient::Layout self) 1605index_to_line_x (DC::Layout self, int index, int trailing = 0)
738 PPCODE: 1606 PPCODE:
739{ 1607{
740 SV *retval; 1608 int line, x;
741 int w, h;
742 FT_Bitmap bitmap;
743 1609
744 layout_update (self); 1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
745 layout_get_pixel_size (self, &w, &h); 1611#if !PANGO_VERSION_CHECK (1, 17, 3)
746 1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
747 retval = newSV (w * h); 1613 --line;
748 SvPOK_only (retval); 1614#endif
749 SvCUR_set (retval, w * h);
750
751 bitmap.rows = h;
752 bitmap.width = w;
753 bitmap.pitch = w;
754 bitmap.buffer = (unsigned char*)SvPVX (retval);
755 bitmap.num_grays = 256;
756 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
757
758 memset (bitmap.buffer, 0, w * h);
759
760 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
761
762 EXTEND (SP, 3); 1615 EXTEND (SP, 2);
763 PUSHs (sv_2mortal (newSViv (w))); 1616 PUSHs (sv_2mortal (newSViv (line)));
1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1618}
1619
1620void
1621line_x_to_index (DC::Layout self, int line, int x)
1622 PPCODE:
1623{
1624 PangoLayoutLine *lp;
1625 int index, trailing;
1626
1627 if (line < 0)
1628 XSRETURN_EMPTY;
1629
1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1631 XSRETURN_EMPTY; /* do better */
1632
1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1634
1635 EXTEND (SP, 2);
1636 if (GIMME_V == G_SCALAR)
1637 PUSHs (sv_2mortal (newSViv (index + trailing)));
1638 else
1639 {
764 PUSHs (sv_2mortal (newSViv (h))); 1640 PUSHs (sv_2mortal (newSViv (index)));
765 PUSHs (sv_2mortal (retval)); 1641 PUSHs (sv_2mortal (newSViv (trailing)));
1642 }
766} 1643}
767 1644
1645void
1646render (DC::Layout self, float x, float y, int flags = 0)
1647 CODE:
1648 self->rc.clear ();
1649 pango_opengl_render_layout_subpixel (
1650 self->pl,
1651 &self->rc,
1652 x * PANGO_SCALE, y * PANGO_SCALE,
1653 self->r, self->g, self->b, self->a,
1654 flags
1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1659
1660void
1661draw (DC::Layout self)
1662 CODE:
1663{
1664 glEnable (GL_TEXTURE_2D);
1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1671
1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677}
1678
768MODULE = CFClient PACKAGE = CFClient::Texture 1679MODULE = Deliantra::Client PACKAGE = DC::Texture
769 1680
1681PROTOTYPES: ENABLE
1682
770void 1683void
1684pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686{
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1688 {
1689 STRLEN datalen;
1690 char *data = SvPVbyte (data_, datalen);
1691 int bpp = datalen / (ow * oh);
1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1693
1694 SvPOK_only (result_);
1695 SvCUR_set (result_, nw * nh * bpp);
1696
1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1698 while (oh--)
1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1700
1701 sv_setsv (data_, result_);
1702 }
1703}
1704
1705void
771draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1706draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
772 PROTOTYPE: $$$;$$ 1707 PROTOTYPE: $$$;$$
1708 ALIAS:
1709 draw_quad_alpha = 1
1710 draw_quad_alpha_premultiplied = 2
773 CODE: 1711 CODE:
774{ 1712{
775 HV *hv = (HV *)SvRV (self); 1713 HV *hv = (HV *)SvRV (self);
776 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
777 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
778 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
779 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
780 1720
781 if (items < 5) 1721 if (items < 5)
782 { 1722 {
783 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
784 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
785 } 1725 }
786 1726
1727 if (ix)
1728 {
1729 glEnable (GL_BLEND);
1730
1731 if (ix == 2)
1732 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 else
1734 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1735 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1736
1737 glEnable (GL_ALPHA_TEST);
1738 glAlphaFunc (GL_GREATER, 0.01f);
1739 }
1740
787 glBindTexture (GL_TEXTURE_2D, name); 1741 glBindTexture (GL_TEXTURE_2D, name);
788 if (wrap_mode) { 1742
789 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
790 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
791 }
792 glBegin (GL_QUADS); 1743 glBegin (GL_QUADS);
793 glTexCoord2f (0, 0); glVertex2f (x , y ); 1744 glTexCoord2f (0, 0); glVertex2f (x , y );
794 glTexCoord2f (0, t); glVertex2f (x , y + h); 1745 glTexCoord2f (0, t); glVertex2f (x , y + h);
795 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1746 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
796 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1747 glTexCoord2f (s, 0); glVertex2f (x + w, y );
797 glEnd (); 1748 glEnd ();
798}
799 1749
1750 if (ix)
1751 {
1752 glDisable (GL_ALPHA_TEST);
1753 glDisable (GL_BLEND);
1754 }
1755}
1756
1757void
1758draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761{
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876}
1877
1878IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880{
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885}
1886 OUTPUT:
1887 RETVAL
1888
800MODULE = CFClient PACKAGE = CFClient::Map 1889MODULE = Deliantra::Client PACKAGE = DC::Map
801 1890
802CFClient::Map 1891PROTOTYPES: DISABLE
803new (SV *class, int map_width, int map_height) 1892
1893DC::Map
1894new (SV *klass)
804 CODE: 1895 CODE:
805 New (0, RETVAL, 1, struct map); 1896 New (0, RETVAL, 1, mapgrid);
806 RETVAL->x = 0; 1897 RETVAL->x = 0;
807 RETVAL->y = 0; 1898 RETVAL->y = 0;
808 RETVAL->w = map_width; 1899 RETVAL->w = 0;
809 RETVAL->h = map_height; 1900 RETVAL->h = 0;
810 RETVAL->ox = 0; 1901 RETVAL->ox = 0;
811 RETVAL->oy = 0; 1902 RETVAL->oy = 0;
812 RETVAL->faces = 8192; 1903 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
813 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1904 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
814 RETVAL->texs = 8192;
815 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
816 RETVAL->rows = 0; 1905 RETVAL->rows = 0;
817 RETVAL->row = 0; 1906 RETVAL->row = 0;
818 OUTPUT: 1907 OUTPUT:
819 RETVAL 1908 RETVAL
820 1909
821void 1910void
822DESTROY (CFClient::Map self) 1911DESTROY (DC::Map self)
823 CODE: 1912 CODE:
824{ 1913{
825 map_clear (self); 1914 map_clear (self);
826 Safefree (self->face); 1915 Safefree (self->face2tile);
1916 Safefree (self->tex);
827 Safefree (self); 1917 Safefree (self);
828} 1918}
829 1919
830void 1920void
1921resize (DC::Map self, int map_width, int map_height)
1922 CODE:
1923 self->w = map_width;
1924 self->h = map_height;
1925
1926void
831clear (CFClient::Map self) 1927clear (DC::Map self)
832 CODE: 1928 CODE:
833 map_clear (self); 1929 map_clear (self);
834 1930
835void 1931void
836set_face (CFClient::Map self, int face, int texid) 1932set_tileid (DC::Map self, int face, int tile)
837 CODE: 1933 CODE:
838{ 1934{
839 while (self->faces <= face) 1935 need_facenum (self, face); self->face2tile [face] = tile;
840 { 1936 need_texid (self, tile);
841 Append (mapface, self->face, self->faces, self->faces);
842 self->faces *= 2;
843 }
844
845 self->face [face] = texid;
846} 1937}
847 1938
848void 1939void
1940set_smooth (DC::Map self, int face, int smooth, int level)
1941 CODE:
1942{
1943 tileid texid;
1944 maptex *tex;
1945
1946 if (face < 0 || face >= self->faces)
1947 return;
1948
1949 if (smooth < 0 || smooth >= self->faces)
1950 return;
1951
1952 texid = self->face2tile [face];
1953
1954 if (!texid)
1955 return;
1956
1957 tex = self->tex + texid;
1958 tex->smoothtile = self->face2tile [smooth];
1959 tex->smoothlevel = level;
1960}
1961
1962void
849set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1963set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
850 CODE: 1964 CODE:
851{ 1965{
852 while (self->texs <= texid) 1966 need_texid (self, texid);
853 {
854 Append (maptex, self->tex, self->texs, self->texs);
855 self->texs *= 2;
856 }
857 1967
858 { 1968 {
859 maptex *tex = self->tex + texid; 1969 maptex *tex = self->tex + texid;
860 1970
861 tex->name = name; 1971 tex->name = name;
866 tex->r = r; 1976 tex->r = r;
867 tex->g = g; 1977 tex->g = g;
868 tex->b = b; 1978 tex->b = b;
869 tex->a = a; 1979 tex->a = a;
870 } 1980 }
1981
1982 // somewhat hackish, but for textures that require it, it really
1983 // improves the look, and most others don't suffer.
1984 glBindTexture (GL_TEXTURE_2D, name);
1985 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1987 // use uglier nearest interpolation because linear suffers
1988 // from transparent color bleeding and ugly wrapping effects.
1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
871} 1990}
1991
1992void
1993expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
872 2011
873int 2012int
874ox (CFClient::Map self) 2013ox (DC::Map self)
875 ALIAS: 2014 ALIAS:
876 oy = 1 2015 oy = 1
2016 x = 2
2017 y = 3
2018 w = 4
2019 h = 5
877 CODE: 2020 CODE:
878 switch (ix) 2021 switch (ix)
879 { 2022 {
880 case 0: RETVAL = self->ox; break; 2023 case 0: RETVAL = self->ox; break;
881 case 1: RETVAL = self->oy; break; 2024 case 1: RETVAL = self->oy; break;
2025 case 2: RETVAL = self->x; break;
2026 case 3: RETVAL = self->y; break;
2027 case 4: RETVAL = self->w; break;
2028 case 5: RETVAL = self->h; break;
882 } 2029 }
883 OUTPUT: 2030 OUTPUT:
884 RETVAL 2031 RETVAL
885 2032
886void 2033void
887scroll (CFClient::Map self, int dx, int dy) 2034scroll (DC::Map self, int dx, int dy)
888 CODE: 2035 CODE:
889{ 2036{
890 if (dx > 0) 2037 if (dx > 0)
891 map_blank (self, self->x, self->y, dx - 1, self->h); 2038 map_blank (self, self->x, self->y, dx, self->h);
892 else if (dx < 0) 2039 else if (dx < 0)
893 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
894 2041
895 if (dy > 0) 2042 if (dy > 0)
896 map_blank (self, self->x, self->y, self->w, dy - 1); 2043 map_blank (self, self->x, self->y, self->w, dy);
897 else if (dy < 0) 2044 else if (dy < 0)
898 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
899 2046
900 self->ox += dx; self->x += dx; 2047 self->ox += dx; self->x += dx;
901 self->oy += dy; self->y += dy; 2048 self->oy += dy; self->y += dy;
902 2049
903 while (self->y < 0) 2050 while (self->y < 0)
904 { 2051 {
905 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
906 2053
907 self->rows += MAP_EXTEND_Y; 2054 self->rows += MAP_EXTEND_Y;
908 self->y += MAP_EXTEND_Y; 2055 self->y += MAP_EXTEND_Y;
909 } 2056 }
910} 2057}
911 2058
912void 2059SV *
913map1a_update (CFClient::Map self, SV *data_) 2060map1a_update (DC::Map self, SV *data_)
914 CODE: 2061 CODE:
915{ 2062{
916 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
917 uint8_t *data_end = (uint8_t *)SvEND (data_); 2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
918 mapcell *cell; 2065 mapcell *cell;
919 int x, y, flags; 2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
920 2069
921 while (data < data_end) 2070 while (data < data_end - 1)
922 { 2071 {
923 flags = (data [0] << 8) + data [1]; data += 2; 2072 flags = (data [0] << 8) + data [1]; data += 2;
924 2073
925 x = ((flags >> 10) & 63) + self->x; 2074 x = self->x + ((flags >> 10) & 63);
926 y = ((flags >> 4) & 63) + self->y; 2075 y = self->y + ((flags >> 4) & 63);
927 2076
928 cell = map_get_cell (self, x, y); 2077 cell = map_get_cell (self, x, y);
929 2078
930 if (flags & 15) 2079 if (flags & 15)
931 { 2080 {
932 if (cell->darkness < 0) 2081 if (!cell->darkness)
933 { 2082 {
2083 memset (cell, 0, sizeof (*cell));
934 cell->darkness = 0; 2084 cell->darkness = 256;
935 cell->face [0] = 0;
936 cell->face [1] = 0;
937 cell->face [2] = 0;
938 } 2085 }
939 2086
940 cell->darkness = flags & 8 ? *data++ : 255;
941
942 //TODO: don't trust server data to be in-range(!) 2087 //TODO: don't trust server data to be in-range(!)
943 2088
944 if (flags & 4) 2089 if (flags & 8)
945 { 2090 {
946 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2091 uint8_t ext, cmd;
2092
2093 do
2094 {
2095 ext = *data++;
2096 cmd = ext & 0x7f;
2097
2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
2101 {
2102 cell->stat_width = 1;
2103 cell->stat_hp = *data++;
2104 }
2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
2122 }
2123 while (ext & 0x80);
947 } 2124 }
948 2125
2126 for (z = 0; z <= 2; ++z)
949 if (flags & 2) 2127 if (flags & (4 >> z))
950 { 2128 {
951 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2129 faceid face = (data [0] << 8) + data [1]; data += 2;
2130 need_facenum (self, face);
2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
952 } 2148 }
953
954 if (flags & 1)
955 {
956 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
957 }
958 } 2149 }
959 else 2150 else
960 cell->darkness = -1; 2151 CELL_CLEAR (cell);
961 } 2152 }
962} 2153}
2154 OUTPUT:
2155 RETVAL
963 2156
964SV * 2157SV *
965mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2158mapmap (DC::Map self, int x0, int y0, int w, int h)
966 CODE: 2159 CODE:
967{ 2160{
968 int x1, x; 2161 int x1, x;
969 int y1, y; 2162 int y1, y;
970 int z; 2163 int z;
983 ? self->row + y 2176 ? self->row + y
984 : 0; 2177 : 0;
985 2178
986 for (x = x0; x < x1; x++) 2179 for (x = x0; x < x1; x++)
987 { 2180 {
988 int r = 32, g = 32, b = 32, a = 192; 2181 unsigned int r = 32, g = 32, b = 32, a = 192;
989 2182
990 if (row && row->c0 <= x && x < row->c1) 2183 if (row && row->c0 <= x && x < row->c1)
991 { 2184 {
992 mapcell *cell = row->col + (x - row->c0); 2185 mapcell *cell = row->col + (x - row->c0);
993 2186
994 for (z = 0; z <= 0; z++) 2187 for (z = 0; z <= 0; z++)
995 { 2188 {
996 mapface face = cell->face [z];
997
998 if (face)
999 {
1000 maptex tex = self->tex [face]; 2189 maptex tex = self->tex [cell->tile [z]];
1001 int a0 = 255 - tex.a; 2190 int a0 = 255 - tex.a;
1002 int a1 = tex.a; 2191 int a1 = tex.a;
1003 2192
1004 r = (r * a0 + tex.r * a1) / 255; 2193 r = div255 (r * a0 + tex.r * a1);
1005 g = (g * a0 + tex.g * a1) / 255; 2194 g = div255 (g * a0 + tex.g * a1);
1006 b = (b * a0 + tex.b * a1) / 255; 2195 b = div255 (b * a0 + tex.b * a1);
1007 a = (a * a0 + tex.a * a1) / 255; 2196 a = div255 (a * a0 + tex.a * a1);
1008 }
1009 } 2197 }
1010 } 2198 }
1011 2199
1012 *map++ = (r ) 2200 *map++ = (r )
1013 | (g << 8) 2201 | (g << 8)
1014 | (b << 16) 2202 | (b << 16)
1015 | (a << 24); 2203 | (a << 24);
1016 } 2204 }
1017 } 2205 }
1018 2206
1019 RETVAL = map_sv; 2207 RETVAL = map_sv;
1020} 2208}
1021 OUTPUT: 2209 OUTPUT:
1022 RETVAL 2210 RETVAL
1023 2211
1024void 2212void
1025draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2213draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1026 PPCODE: 2214 CODE:
1027{ 2215{
1028 int vx, vy;
1029 int x, y, z; 2216 int x, y, z;
1030 int last_name;
1031 mapface face;
1032 int sw4 = (sw + 3) & ~3;
1033 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1034 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1035 2217
1036 memset (darkness, 255, sw4 * sh); 2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1037 SvPOK_only (darkness_sv); 2219 int pl_x, pl_y;
1038 SvCUR_set (darkness_sv, sw4 * sh); 2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
1039 2225
1040 vx = self->x + (self->w - sw) / 2 - shift_x; 2226 pl_tex.name = 0;
1041 vy = self->y + (self->h - sh) / 2 - shift_y;
1042 2227
1043 /* 2228 // that's current max. sorry.
1044 int vx = self->vx = self->w >= sw 2229 if (sw > 255) sw = 255;
1045 ? self->x + (self->w - sw) / 2 2230 if (sh > 255) sh = 255;
1046 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1047 2231
1048 int vy = self->vy = self->h >= sh 2232 memset (&key, 0, sizeof (key));
1049 ? self->y + (self->h - sh) / 2 2233 key.r = 255;
1050 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2234 key.g = 255;
1051 */ 2235 key.b = 255;
2236 key.a = 255;
2237 key.mode = GL_QUADS;
2238 key.format = GL_T2F_V3F;
1052 2239
1053 glColor4ub (255, 255, 255, 255); 2240 mx += self->x;
2241 my += self->y;
1054 2242
2243 // first pass: determine smooth_max
2244 // rather ugly, if you ask me
2245 // could also be stored inside mapcell and updated on change
2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2247
2248 for (y = 0; y < sh; y++)
2249 if (0 <= y + my && y + my < self->rows)
2250 {
2251 maprow *row = self->row + (y + my);
2252
2253 for (x = 0; x < sw; x++)
2254 if (row->c0 <= x + mx && x + mx < row->c1)
2255 {
2256 mapcell *cell = row->col + (x + mx - row->c0);
2257
2258 smooth_max[x + 1][y + 1] =
2259 MAX (self->tex [cell->tile [0]].smoothlevel,
2260 MAX (self->tex [cell->tile [1]].smoothlevel,
2261 self->tex [cell->tile [2]].smoothlevel));
2262 }
2263 }
2264
2265 glEnable (GL_BLEND);
1055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1056 glEnable (GL_BLEND);
1057 glEnable (GL_TEXTURE_2D);
1058 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1059 2268
1060 glBegin (GL_QUADS);
1061
1062 last_name = 0;
1063
1064 for (z = 0; z < 3; z++) 2269 for (z = 0; z <= 2; z++)
2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
1065 for (y = 0; y < sh; y++) 2276 for (y = 0; y < sh; y++)
1066 if (0 <= y + vy && y + vy < self->rows) 2277 if (0 <= y + my && y + my < self->rows)
1067 { 2278 {
1068 maprow *row = self->row + (y + vy); 2279 maprow *row = self->row + (y + my);
1069 2280
1070 for (x = 0; x < sw; x++) 2281 for (x = 0; x < sw; x++)
1071 if (row->c0 <= x + vx && x + vx < row->c1) 2282 if (row->c0 <= x + mx && x + mx < row->c1)
2283 {
2284 mapcell *cell = row->col + (x + mx - row->c0);
2285 tileid tile = cell->tile [z];
2286
2287 if (tile)
2288 {
2289 maptex tex = self->tex [tile];
2290 int px, py;
2291
2292 if (key.texname != tex.name)
2293 {
2294 self->tex [tile].unused = 0;
2295
2296 if (!tex.name)
2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2298
2299 key.texname = tex.name;
2300 arr = &rc.array (key);
2301 }
2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2307 {
2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
2311 continue;
2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2318
2319 // update smooth hash
2320 if (tex.smoothtile)
2321 {
2322 skey.tile = tex.smoothtile;
2323 skey.level = tex.smoothlevel;
2324
2325 smooth_level[tex.smoothlevel] = 1;
2326
2327 // add bits to current tile and all neighbours. skey.x|y is
2328 // shifted +1|+1 so we always stay positive.
2329
2330 // bits is ___n cccc CCCC bbbb
2331 // n do not draw borders&corners
2332 // c draw these corners, but...
2333 // C ... not these
2334 // b draw these borders
2335
2336 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2337 // ┃· ·· ·┃ ━━
2338
2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2340 // ·· ·· ·┏ ┓·
2341
2342 // full tile
2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2344
2345 // borders
2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2350
2351 // corners
2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2376 }
2377 }
2378 }
2379 }
2380
2381 rc.draw ();
2382 rc.clear ();
2383
2384 // go through all smoothlevels, lowest to highest, then draw.
2385 // this is basically counting sort
2386 {
2387 int w, b;
2388
2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1072 { 2394 {
1073 mapcell *cell = row->col + (x + vx - row->c0); 2395 smooth_key &skey = it->first;
2396 IV bits = it->second;
1074 2397
1075 darkness[y * sw4 + x] = cell->darkness < 0 2398 if (!(bits & 0x1000)
1076 ? 255 - FOW_DARKNESS 2399 && skey.level == level
1077 : 255 - cell->darkness; 2400 && level > smooth_max [skey.x][skey.y])
1078
1079 face = cell->face [z];
1080
1081 if (face)
1082 { 2401 {
1083 maptex tex = self->tex [face]; 2402 maptex tex = self->tex [skey.tile];
1084
1085 int px = (x + 1) * 32 - tex.w; 2403 int px = (((int)skey.x) - 1) * Tw;
1086 int py = (y + 1) * 32 - tex.h; 2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
1087 2409
1088 if (last_name != tex.name) 2410 if (tex.name)
1089 { 2411 {
2412 // this time avoiding texture state changes
2413 // save gobs of state changes.
2414 if (key.texname != tex.name)
2415 {
2416 self->tex [skey.tile].unused = 0;
2417
1090 glEnd (); 2418 glEnd ();
1091 last_name = tex.name;
1092 glBindTexture (GL_TEXTURE_2D, last_name); 2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1093 glBegin (GL_QUADS); 2420 glBegin (GL_QUADS);
2421 }
2422
2423 if (border)
2424 {
2425 float ox = border * dx;
2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2431 }
2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2441 }
1094 } 2442 }
1095
1096 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1097 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1098 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1099 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1100 } 2443 }
1101 } 2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
2449 }
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
2472 glDisable (GL_BLEND);
2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510}
2511
2512void
2513draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2514 CODE:
2515{
2516 static float color[16][3] = {
2517 { 0.00f, 0.00f, 0.00f },
2518 { 1.00f, 1.00f, 1.00f },
2519 { 0.00f, 0.00f, 0.55f },
2520 { 1.00f, 0.00f, 0.00f },
2521
2522 { 1.00f, 0.54f, 0.00f },
2523 { 0.11f, 0.56f, 1.00f },
2524 { 0.93f, 0.46f, 0.00f },
2525 { 0.18f, 0.54f, 0.34f },
2526
2527 { 0.56f, 0.73f, 0.56f },
2528 { 0.80f, 0.80f, 0.80f },
2529 { 0.55f, 0.41f, 0.13f },
2530 { 0.99f, 0.77f, 0.26f },
2531
2532 { 0.74f, 0.65f, 0.41f },
2533
2534 { 0.00f, 1.00f, 1.00f },
2535 { 1.00f, 0.00f, 1.00f },
2536 { 1.00f, 1.00f, 0.00f },
2537 };
2538
2539 int x, y;
2540
2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2549 glEnable (GL_BLEND);
2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2551 glBegin (GL_QUADS);
2552
2553 for (y = 0; y < h; y++)
2554 for (x = 0; x < w; x++)
2555 {
2556 unsigned char m = data [x + y * w];
2557
2558 if (m)
2559 {
2560 float *c = color [m & 15];
2561
2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2563 float tx2 = tx1 + 0.5f;
2564
2565 glColor4f (c[0], c[1], c[2], 1);
2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1102 } 2570 }
2571 }
1103 2572
1104 glEnd (); 2573 glEnd ();
1105 2574 glDisable (GL_BLEND);
1106 glDisable (GL_TEXTURE_2D); 2575 glDisable (GL_TEXTURE_2D);
1107 glDisable (GL_BLEND); 2576}
2577
2578void
2579fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2580 PPCODE:
2581{
2582 int x, y;
2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2590 memset (darkness1, 0, sw1*sh1);
2591
2592 SvPOK_only (darkness3_sv);
2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2594
2595 mx += self->x - 1;
2596 my += self->y - 1;
2597
2598 for (y = 0; y < sh1; y++)
2599 if (0 <= y + my && y + my < self->rows)
2600 {
2601 maprow *row = self->row + (y + my);
2602
2603 for (x = 0; x < sw1; x++)
2604 if (row->c0 <= x + mx && x + mx < row->c1)
2605 {
2606 mapcell *cell = row->col + (x + mx - row->c0);
2607
2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2611 }
2612 }
2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
1108 2651
1109 EXTEND (SP, 3); 2652 EXTEND (SP, 3);
1110 PUSHs (sv_2mortal (newSViv (sw4))); 2653 PUSHs (sv_2mortal (newSViv (sw3)));
1111 PUSHs (sv_2mortal (newSViv (sh))); 2654 PUSHs (sv_2mortal (newSViv (sh3)));
1112 PUSHs (darkness_sv); 2655 PUSHs (darkness3_sv);
1113} 2656}
1114 2657
1115SV * 2658SV *
1116get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2659get_rect (DC::Map self, int x0, int y0, int w, int h)
1117 CODE: 2660 CODE:
1118{ 2661{
1119 int x, y, x1, y1; 2662 int x, y, x1, y1;
1120 SV *data_sv = newSV (w * h * 7 + 5); 2663 SV *data_sv = newSV (w * h * 7 + 5);
1121 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1146 if (row && row->c0 <= x && x < row->c1) 2689 if (row && row->c0 <= x && x < row->c1)
1147 { 2690 {
1148 mapcell *cell = row->col + (x - row->c0); 2691 mapcell *cell = row->col + (x - row->c0);
1149 uint8_t flags = 0; 2692 uint8_t flags = 0;
1150 2693
1151 if (cell->face [0]) flags |= 1; 2694 if (cell->tile [0]) flags |= 1;
1152 if (cell->face [1]) flags |= 2; 2695 if (cell->tile [1]) flags |= 2;
1153 if (cell->face [2]) flags |= 4; 2696 if (cell->tile [2]) flags |= 4;
1154 2697
1155 *data++ = flags; 2698 *data++ = flags;
1156 2699
1157 if (flags & 1) 2700 if (flags & 1)
1158 { 2701 {
2702 tileid tile = cell->tile [0];
1159 *data++ = cell->face [0] >> 8; 2703 *data++ = tile >> 8;
1160 *data++ = cell->face [0]; 2704 *data++ = tile;
1161 } 2705 }
1162 2706
1163 if (flags & 2) 2707 if (flags & 2)
1164 { 2708 {
2709 tileid tile = cell->tile [1];
1165 *data++ = cell->face [1] >> 8; 2710 *data++ = tile >> 8;
1166 *data++ = cell->face [1]; 2711 *data++ = tile;
1167 } 2712 }
1168 2713
1169 if (flags & 4) 2714 if (flags & 4)
1170 { 2715 {
2716 tileid tile = cell->tile [2];
1171 *data++ = cell->face [2] >> 8; 2717 *data++ = tile >> 8;
1172 *data++ = cell->face [2]; 2718 *data++ = tile;
1173 } 2719 }
1174 } 2720 }
1175 else 2721 else
1176 *data++ = 0; 2722 *data++ = 0;
1177 } 2723 }
1178 } 2724 }
1179 2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
1180 SvPOK_only (data_sv); 2729 SvPOK_only (data_sv);
1181 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
1182 RETVAL = data_sv; 2733 RETVAL = data_sv;
1183} 2734}
1184 OUTPUT: 2735 OUTPUT:
1185 RETVAL 2736 RETVAL
1186 2737
1187void 2738void
1188set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2739set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1189 PPCODE: 2740 PPCODE:
1190{ 2741{
1191 int x, y, z; 2742 int x, y, z;
1192 int w, h; 2743 int w, h;
1193 int x1, y1; 2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
1194 2755
1195 if (*data++ != 0) 2756 if (*data++ != 0)
1196 return; /* version mismatch */ 2757 XSRETURN_EMPTY; /* version mismatch */
1197 2758
1198 w = *data++ << 8; w |= *data++; 2759 w = *data++ << 8; w |= *data++;
1199 h = *data++ << 8; h |= *data++; 2760 h = *data++ << 8; h |= *data++;
1200 2761
1201 // we need to do this 'cause we don't keep an absolute coord system for rows 2762 // we need to do this 'cause we don't keep an absolute coord system for rows
1213 { 2774 {
1214 maprow *row = map_get_row (self, y); 2775 maprow *row = map_get_row (self, y);
1215 2776
1216 for (x = x0; x < x1; x++) 2777 for (x = x0; x < x1; x++)
1217 { 2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
1218 uint8_t flags = *data++; 2784 flags = *data++;
1219 2785
1220 if (flags) 2786 if (flags)
1221 { 2787 {
1222 mapface face[3] = { 0, 0, 0 };
1223
1224 mapcell *cell = row_get_cell (row, x); 2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
1225 2790
1226 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1227 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1228 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1229 2794
1230 if (cell->darkness <= 0) 2795 if (cell->darkness == 0)
1231 { 2796 {
1232 cell->darkness = -1; 2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
1233 2799
1234 for (z = 0; z <= 2; z++) 2800 for (z = 0; z <= 2; z++)
1235 { 2801 {
1236 cell->face[z] = face[z]; 2802 tileid t = tile [z];
1237 2803
1238 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
1239 XPUSHs (sv_2mortal (newSViv (face[z]))); 2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
1240 } 2811 }
1241 } 2812 }
1242 } 2813 }
1243 } 2814 }
1244 } 2815 }
1245} 2816}
1246 2817
1247MODULE = CFClient PACKAGE = CFClient::MixChunk 2818MODULE = Deliantra::Client PACKAGE = DC::RW
1248 2819
1249CFClient::MixChunk 2820DC::RW
1250new_from_file (SV *class, char *path) 2821new (SV *klass, SV *data_sv)
1251 CODE: 2822 CODE:
1252 RETVAL = Mix_LoadWAV (path); 2823{
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828}
1253 OUTPUT: 2829 OUTPUT:
1254 RETVAL 2830 RETVAL
1255 2831
2832DC::RW
2833new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839# fails on win32:
2840# dc.xs(2268) : error C2059: syntax error : '('
1256void 2841#void
2842#close (DC::RW self)
2843# CODE:
2844# (self->(close)) (self);
2845
2846MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848PROTOTYPES: DISABLE
2849
2850DC::Channel
2851find ()
2852 CODE:
2853{
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874}
2875 OUTPUT:
2876 RETVAL
2877
2878void
2879halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883void
2884expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888void
2889fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893int
2894volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900void
2901unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905void
2906set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912void
2913set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917void
2918set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921void
2922set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924{
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928}
2929
2930void
2931set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937PROTOTYPES: DISABLE
2938
2939void
2940decoders ()
2941 PPCODE:
2942#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947#else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949#endif
2950
2951DC::MixChunk
2952new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958void
1257DESTROY (CFClient::MixChunk self) 2959DESTROY (DC::MixChunk self)
1258 CODE: 2960 CODE:
1259 Mix_FreeChunk (self); 2961 Mix_FreeChunk (self);
1260 2962
1261int 2963int
1262volume (CFClient::MixChunk self, int volume = -1) 2964volume (DC::MixChunk self, int volume = -1)
1263 CODE: 2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
1264 RETVAL = Mix_VolumeChunk (self, volume); 2968 RETVAL = Mix_VolumeChunk (self, volume);
1265 OUTPUT: 2969 OUTPUT:
1266 RETVAL 2970 RETVAL
1267 2971
1268int 2972DC::Channel
1269play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2973play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1270 CODE: 2974 CODE:
2975{
1271 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986}
1272 OUTPUT: 2987 OUTPUT:
1273 RETVAL 2988 RETVAL
1274 2989
1275MODULE = CFClient PACKAGE = CFClient::MixMusic 2990MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992void
2993decoders ()
2994 PPCODE:
2995#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000#else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002#endif
1276 3003
1277int 3004int
1278volume (int volume = -1) 3005volume (int volume = -1)
3006 PROTOTYPE: ;$
1279 CODE: 3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
1280 RETVAL = Mix_VolumeMusic (volume); 3010 RETVAL = Mix_VolumeMusic (volume);
1281 OUTPUT: 3011 OUTPUT:
1282 RETVAL 3012 RETVAL
1283 3013
1284CFClient::MixMusic 3014void
1285new_from_file (SV *class, char *path) 3015fade_out (int ms)
1286 CODE: 3016 CODE:
1287 RETVAL = Mix_LoadMUS (path); 3017 Mix_FadeOutMusic (ms);
3018
3019void
3020halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024int
3025playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
1288 OUTPUT: 3028 OUTPUT:
1289 RETVAL 3029 RETVAL
1290 3030
3031DC::MixMusic
3032new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
1291void 3038void
1292DESTROY (CFClient::MixMusic self) 3039DESTROY (DC::MixMusic self)
1293 CODE: 3040 CODE:
1294 Mix_FreeMusic (self); 3041 Mix_FreeMusic (self);
1295 3042
1296int 3043int
1297play (CFClient::MixMusic self, int loops = -1) 3044play (DC::MixMusic self, int loops = -1)
1298 CODE: 3045 CODE:
1299 RETVAL = Mix_PlayMusic (self, loops); 3046 RETVAL = Mix_PlayMusic (self, loops);
1300 OUTPUT: 3047 OUTPUT:
1301 RETVAL 3048 RETVAL
1302 3049
3050void
3051fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
1303MODULE = CFClient PACKAGE = CFClient::OpenGL 3055MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057PROTOTYPES: ENABLE
1304 3058
1305BOOT: 3059BOOT:
1306{ 3060{
1307 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1308 static const struct { 3062 static const struct {
1309 const char *name; 3063 const char *name;
1310 IV iv; 3064 IV iv;
1311 } *civ, const_iv[] = { 3065 } *civ, const_iv[] = {
1312# define const_iv(name) { # name, (IV)name } 3066# define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
1313 const_iv (GL_COLOR_MATERIAL), 3071 const_iv (GL_COLOR_MATERIAL),
1314 const_iv (GL_SMOOTH), 3072 const_iv (GL_SMOOTH),
1315 const_iv (GL_FLAT), 3073 const_iv (GL_FLAT),
3074 const_iv (GL_DITHER),
1316 const_iv (GL_BLEND), 3075 const_iv (GL_BLEND),
3076 const_iv (GL_CULL_FACE),
3077 const_iv (GL_SCISSOR_TEST),
3078 const_iv (GL_DEPTH_TEST),
3079 const_iv (GL_ALPHA_TEST),
3080 const_iv (GL_NORMALIZE),
3081 const_iv (GL_RESCALE_NORMAL),
3082 const_iv (GL_FRONT),
3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
1317 const_iv (GL_AND), 3085 const_iv (GL_AND),
3086 const_iv (GL_ONE),
3087 const_iv (GL_ZERO),
1318 const_iv (GL_SRC_ALPHA), 3088 const_iv (GL_SRC_ALPHA),
3089 const_iv (GL_DST_ALPHA),
1319 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
3096 const_iv (GL_SRC_ALPHA_SATURATE),
1320 const_iv (GL_RGB), 3097 const_iv (GL_RGB),
1321 const_iv (GL_RGBA), 3098 const_iv (GL_RGBA),
3099 const_iv (GL_RGBA4),
3100 const_iv (GL_RGBA8),
3101 const_iv (GL_RGB5_A1),
1322 const_iv (GL_UNSIGNED_BYTE), 3102 const_iv (GL_UNSIGNED_BYTE),
1323 const_iv (GL_ALPHA4), 3103 const_iv (GL_UNSIGNED_SHORT),
3104 const_iv (GL_UNSIGNED_INT),
1324 const_iv (GL_ALPHA), 3105 const_iv (GL_ALPHA),
3106 const_iv (GL_INTENSITY),
3107 const_iv (GL_LUMINANCE),
3108 const_iv (GL_LUMINANCE_ALPHA),
1325 const_iv (GL_FLOAT), 3109 const_iv (GL_FLOAT),
1326 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
1327 const_iv (GL_COMPILE), 3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
1328 const_iv (GL_TEXTURE_1D), 3120 const_iv (GL_TEXTURE_1D),
1329 const_iv (GL_TEXTURE_2D), 3121 const_iv (GL_TEXTURE_2D),
1330 const_iv (GL_TEXTURE_ENV), 3122 const_iv (GL_TEXTURE_ENV),
1331 const_iv (GL_TEXTURE_MAG_FILTER), 3123 const_iv (GL_TEXTURE_MAG_FILTER),
1332 const_iv (GL_TEXTURE_MIN_FILTER), 3124 const_iv (GL_TEXTURE_MIN_FILTER),
1333 const_iv (GL_TEXTURE_ENV_MODE), 3125 const_iv (GL_TEXTURE_ENV_MODE),
1334 const_iv (GL_TEXTURE_WRAP_S), 3126 const_iv (GL_TEXTURE_WRAP_S),
1335 const_iv (GL_TEXTURE_WRAP_T), 3127 const_iv (GL_TEXTURE_WRAP_T),
3128 const_iv (GL_REPEAT),
1336 const_iv (GL_CLAMP), 3129 const_iv (GL_CLAMP),
1337 const_iv (GL_REPEAT), 3130 const_iv (GL_CLAMP_TO_EDGE),
1338 const_iv (GL_NEAREST), 3131 const_iv (GL_NEAREST),
1339 const_iv (GL_LINEAR), 3132 const_iv (GL_LINEAR),
1340 const_iv (GL_NEAREST_MIPMAP_NEAREST), 3133 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1341 const_iv (GL_LINEAR_MIPMAP_NEAREST), 3134 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1342 const_iv (GL_NEAREST_MIPMAP_LINEAR), 3135 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1343 const_iv (GL_LINEAR_MIPMAP_LINEAR), 3136 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1344 const_iv (GL_GENERATE_MIPMAP), 3137 const_iv (GL_GENERATE_MIPMAP),
1345 const_iv (GL_LINEAR),
1346 const_iv (GL_MODULATE), 3138 const_iv (GL_MODULATE),
3139 const_iv (GL_DECAL),
1347 const_iv (GL_REPLACE), 3140 const_iv (GL_REPLACE),
3141 const_iv (GL_DEPTH_BUFFER_BIT),
1348 const_iv (GL_COLOR_BUFFER_BIT), 3142 const_iv (GL_COLOR_BUFFER_BIT),
1349 const_iv (GL_PROJECTION), 3143 const_iv (GL_PROJECTION),
1350 const_iv (GL_MODELVIEW), 3144 const_iv (GL_MODELVIEW),
1351 const_iv (GL_COLOR_LOGIC_OP), 3145 const_iv (GL_COLOR_LOGIC_OP),
3146 const_iv (GL_SEPARABLE_2D),
1352 const_iv (GL_CONVOLUTION_2D), 3147 const_iv (GL_CONVOLUTION_2D),
1353 const_iv (GL_CONVOLUTION_BORDER_MODE), 3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
1354 const_iv (GL_CONSTANT_BORDER), 3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
1355 const_iv (GL_LINES), 3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
3153 const_iv (GL_LINE_LOOP),
1356 const_iv (GL_QUADS), 3154 const_iv (GL_QUADS),
3155 const_iv (GL_QUAD_STRIP),
3156 const_iv (GL_TRIANGLES),
3157 const_iv (GL_TRIANGLE_STRIP),
3158 const_iv (GL_TRIANGLE_FAN),
1357 const_iv (GL_LINE_LOOP), 3159 const_iv (GL_POLYGON),
1358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1359 const_iv (GL_FASTEST), 3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
3169 const_iv (GL_V2F),
3170 const_iv (GL_V3F),
3171 const_iv (GL_T2F_V3F),
3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1360# undef const_iv 3176# undef const_iv
1361 }; 3177 };
1362 3178
1363 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1364 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3181
3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
1365} 3184}
3185
3186void
3187disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192void
3193apple_nvidia_bug (int enable)
3194
3195const char *
3196gl_vendor ()
3197 CODE:
3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3199 OUTPUT:
3200 RETVAL
3201
3202const char *
3203gl_version ()
3204 CODE:
3205 RETVAL = (const char *)glGetString (GL_VERSION);
3206 OUTPUT:
3207 RETVAL
3208
3209const char *
3210gl_extensions ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3213 OUTPUT:
3214 RETVAL
3215
3216const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
1366 3233
1367int glGetError () 3234int glGetError ()
3235
3236void glFinish ()
3237
3238void glFlush ()
1368 3239
1369void glClear (int mask) 3240void glClear (int mask)
1370 3241
1371void glClearColor (float r, float g, float b, float a = 1.0) 3242void glClearColor (float r, float g, float b, float a = 1.0)
1372 PROTOTYPE: @ 3243 PROTOTYPE: @
1379 3250
1380void glHint (int target, int mode) 3251void glHint (int target, int mode)
1381 3252
1382void glBlendFunc (int sfactor, int dfactor) 3253void glBlendFunc (int sfactor, int dfactor)
1383 3254
3255void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3256 CODE:
3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259# void glBlendEquation (int se)
3260
3261void glDepthMask (int flag)
3262
1384void glLogicOp (int opcode) 3263void glLogicOp (int opcode)
1385 3264
3265void glColorMask (int red, int green, int blue, int alpha)
3266
1386void glMatrixMode (int mode) 3267void glMatrixMode (int mode)
1387 3268
1388void glPushMatrix () 3269void glPushMatrix ()
1389 3270
1390void glPopMatrix () 3271void glPopMatrix ()
1391 3272
1392void glLoadIdentity () 3273void glLoadIdentity ()
1393 3274
3275void glDrawBuffer (int buffer)
3276
3277void glReadBuffer (int buffer)
3278
3279# near_ and far_ are due to microsofts buggy "c" compiler
3280void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3281
3282# near_ and far_ are due to microsofts buggy "c" compiler
1394void glOrtho (double left, double right, double bottom, double top, double near, double far) 3283void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285PROTOTYPES: DISABLE
1395 3286
1396void glViewport (int x, int y, int width, int height) 3287void glViewport (int x, int y, int width, int height)
3288
3289void glScissor (int x, int y, int width, int height)
1397 3290
1398void glTranslate (float x, float y, float z = 0.) 3291void glTranslate (float x, float y, float z = 0.)
1399 CODE: 3292 CODE:
1400 glTranslatef (x, y, z); 3293 glTranslatef (x, y, z);
1401 3294
1402void glScale (float x, float y, float z) 3295void glScale (float x, float y, float z = 1.)
1403 CODE: 3296 CODE:
1404 glScalef (x, y, z); 3297 glScalef (x, y, z);
1405 3298
1406void glRotate (float angle, float x, float y, float z) 3299void glRotate (float angle, float x, float y, float z)
1407 CODE: 3300 CODE:
1408 glRotatef (angle, x, y, z); 3301 glRotatef (angle, x, y, z);
1409 3302
1410void glBegin (int mode)
1411
1412void glEnd ()
1413
1414void glColor (float r, float g, float b, float a = 1.0) 3303void glColor (float r, float g, float b, float a = 1.0)
1415 PROTOTYPE: @ 3304 PROTOTYPE: @
3305 ALIAS:
3306 glColor_premultiply = 1
1416 CODE: 3307 CODE:
3308 if (ix)
3309 {
3310 r *= a;
3311 g *= a;
3312 b *= a;
3313 }
3314 // microsoft visual "c" rounds instead of truncating...
1417 glColor4f (r, g, b, a); 3315 glColor4f (r, g, b, a);
3316
3317void glRasterPos (float x, float y, float z = 0.)
3318 CODE:
3319 glRasterPos3f (0, 0, z);
3320 glBitmap (0, 0, 0, 0, x, y, 0);
1418 3321
1419void glVertex (float x, float y, float z = 0.) 3322void glVertex (float x, float y, float z = 0.)
1420 CODE: 3323 CODE:
1421 glVertex3f (x, y, z); 3324 glVertex3f (x, y, z);
1422 3325
1423void glTexCoord (float s, float t) 3326void glTexCoord (float s, float t)
1424 CODE: 3327 CODE:
1425 glTexCoord2f (s, t); 3328 glTexCoord2f (s, t);
1426 3329
3330void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343PROTOTYPES: ENABLE
3344
3345void glBegin (int mode)
3346
3347void glEnd ()
3348
3349void glPointSize (GLfloat size)
3350
3351void glLineWidth (GLfloat width)
3352
3353void glInterleavedArrays (int format, int stride, char *data)
3354
3355void glDrawElements (int mode, int count, int type, char *indices)
3356
3357# 1.2 void glDrawRangeElements (int mode, int start, int end
3358
1427void glTexEnv (int target, int pname, float param) 3359void glTexEnv (int target, int pname, float param)
1428 CODE: 3360 CODE:
1429 glTexEnvf (target, pname, param); 3361 glTexEnvf (target, pname, param);
1430 3362
1431void glTexParameter (int target, int pname, float param) 3363void glTexParameter (int target, int pname, float param)
1434 3366
1435void glBindTexture (int target, int name) 3367void glBindTexture (int target, int name)
1436 3368
1437void glConvolutionParameter (int target, int pname, float params) 3369void glConvolutionParameter (int target, int pname, float params)
1438 CODE: 3370 CODE:
3371 if (gl.ConvolutionParameterf)
1439 glConvolutionParameterf (target, pname, params); 3372 gl.ConvolutionParameterf (target, pname, params);
1440 3373
1441void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 3374void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3375 CODE:
3376 if (gl.ConvolutionFilter2D)
3377 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1442 3378
3379void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3380 CODE:
3381 if (gl.SeparableFilter2D)
3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3383
1443void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3384void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1444 3385
1445void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3386void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3387
3388void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390void glPixelZoom (float x, float y)
3391
3392void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1446 3393
1447int glGenTexture () 3394int glGenTexture ()
1448 CODE: 3395 CODE:
1449{ 3396 RETVAL = gen_texture ();
1450 GLuint name;
1451 glGenTextures (1, &name);
1452 RETVAL = name;
1453}
1454 OUTPUT: 3397 OUTPUT:
1455 RETVAL 3398 RETVAL
1456 3399
1457void glDeleteTexture (int name) 3400void glDeleteTexture (int name)
1458 CODE: 3401 CODE:
1459{
1460 GLuint name_ = name;
1461 glDeleteTextures (1, &name_); 3402 del_texture (name);
1462} 3403
1463
1464int glGenList () 3404int glGenList ()
1465 CODE: 3405 CODE:
1466 RETVAL = glGenLists (1); 3406 RETVAL = glGenLists (1);
1467 OUTPUT: 3407 OUTPUT:
1468 RETVAL 3408 RETVAL
1475 3415
1476void glEndList () 3416void glEndList ()
1477 3417
1478void glCallList (int list) 3418void glCallList (int list)
1479 3419
3420void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427PROTOTYPES: DISABLE
3428
3429void
3430find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432{
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435}
3436
3437BOOT:
3438{
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445}
3446
3447void
3448draw (SV *self)
3449 CODE:
3450{
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508#if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520#endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531}
3532

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