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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.159 by root, Sun Oct 8 21:22:29 2006 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
20#include "flat_hash_map.hpp"
21
14#ifdef _WIN32 22#ifdef _WIN32
15# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
16#endif 28#endif
17 29
30#include <cassert>
18#include <math.h> 31#include <cmath>
19#include <string.h> 32#include <cstring>
20#include <stdio.h> 33#include <cstdio>
21#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
22 40
23#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
24#include <SDL_endian.h> 43#include <SDL_endian.h>
25#include <SDL_image.h> 44#include <SDL_image.h>
26#include <SDL_mixer.h> 45#include <SDL_mixer.h>
27#include <SDL_opengl.h> 46#include <SDL_opengl.h>
28 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
29#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
30#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
31 57
32#include <glib/gmacros.h> 58#include <glib.h>
33 59
34#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
35 72
36#ifndef _WIN32 73#ifndef _WIN32
37# include <sys/types.h> 74# include <sys/types.h>
38# include <sys/socket.h> 75# include <sys/socket.h>
39# include <netinet/in.h> 76# include <netinet/in.h>
40# include <netinet/tcp.h> 77# include <netinet/tcp.h>
41# include <inttypes.h> 78# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 79#endif
50 80
81#include "ecb.h"
82#include "salloc.h"
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
54 90
55#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
57 93
58#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
59 95
60#if 0 96/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 98
63# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
64#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
65 124
66static struct 125static struct
67{ 126{
68#define GL_FUNC(ptr,name) ptr name; 127#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 128#include "glfunc.h"
70#undef GL_FUNC 129#undef GL_FUNC
71} gl; 130} gl;
72 131
132static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 134{
75 if (gl.BlendFuncSeparate) 135 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 136 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 137 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 139 else
80 glBlendFunc (sa, da); 140 glBlendFunc (sa, da);
81} 141}
82 142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
83#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
84 169
85#include "pango-font.c" 170#include "pango-font.c"
86#include "pango-fontmap.c" 171#include "pango-fontmap.c"
87#include "pango-render.c" 172#include "pango-render.c"
88 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
91 178
92typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
93 180
94static int 181static int
95shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
96{ 183{
97 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
98 185
99 while (attrs) 186 while (attrs)
100 { 187 {
101 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
102 189
103 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
104 return 1; 191 return 1;
105 192
106 attrs = attrs->next; 193 attrs = attrs->next;
107 } 194 }
108 195
109 return 0; 196 return 0;
110} 197}
111 198
112typedef struct cf_layout { 199struct cf_layout {
113 PangoLayout *pl; 200 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
115 int base_height; 202 int base_height;
116 CFPlus__Font font; 203 DC__Font font;
117} *CFPlus__Layout; 204 rc_t rc;
205};
118 206
207typedef cf_layout *DC__Layout;
208
119static CFPlus__Font default_font; 209static DC__Font default_font;
120static PangoContext *opengl_context; 210static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
122 212
123static void 213static void
124substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
125{ 215{
126 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
127#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
128 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
129#endif 219#endif
130 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
131} 221}
132 222
133static void 223static void
134layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
135{ 225{
136 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
137 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
138 */ 228 */
139 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
140 230
141 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
142 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
143 233
144 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
145} 235}
146 236
147static void 237static void
148layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
149{ 239{
150 PangoRectangle rect; 240 PangoRectangle rect;
151 241
152 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
153 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
160 250
161 *w = rect.width; 251 *w = rect.width;
162 *h = rect.height; 252 *h = rect.height;
163} 253}
164 254
255/////////////////////////////////////////////////////////////////////////////
256
257typedef uint16_t tileid;
165typedef uint16_t mapface; 258typedef uint16_t faceid;
166 259
167typedef struct { 260struct maptex
261{
168 GLint name; 262 GLuint name;
169 int w, h; 263 int w, h;
170 float s, t; 264 float s, t;
171 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
172} maptex; 266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269};
173 270
174typedef struct { 271struct mapcell
272{
175 uint32_t player; 273 uint32_t player;
176 mapface face[3]; 274 tileid tile[3];
177 uint16_t darkness; 275 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 277};
180 278
181typedef struct { 279struct maprow
280{
182 int32_t c0, c1; 281 int32_t c0, c1;
183 mapcell *col; 282 mapcell *col;
184} maprow; 283};
185 284
186typedef struct map { 285struct mapgrid {
187 int x, y, w, h; 286 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 288 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 289 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 290
195 int32_t rows; 291 int32_t rows;
196 maprow *row; 292 maprow *row;
197} *CFPlus__Map; 293};
198 294
199static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
200prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
201{ 300{
202 char *p; 301 T *p;
203 302
204 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
205 Zero (p, inc, char); 304 Zero (p, inc, T);
206 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
207 Safefree (ptr); 306 Safefree (ptr);
208 307
209 return p; 308 ptr = p;
210} 309}
211 310
212static char * 311template<typename T>
312static void
213append (char *ptr, int sze, int inc) 313append (T *&ptr, int sze, int inc)
214{ 314{
215 Renew (ptr, sze + inc, char); 315 Renew (ptr, sze + inc, T);
216 Zero (ptr + sze, inc, char); 316 Zero (ptr + sze, inc, T);
217
218 return ptr;
219} 317}
220 318
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319static void
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 320need_facenum (struct mapgrid *self, faceid face)
321{
322 while (self->faces <= face)
323 {
324 append (self->face2tile, self->faces, self->faces);
325 self->faces *= 2;
326 }
327}
328
329static void
330need_texid (struct mapgrid *self, int texid)
331{
332 while (self->texs <= texid)
333 {
334 append (self->tex, self->texs, self->texs);
335 self->texs *= 2;
336 }
337}
223 338
224static maprow * 339static maprow *
225map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
226{ 341{
227 if (0 > y) 342 if (0 > y)
228 { 343 {
229 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
230 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
231 346
232 self->rows += extend; 347 self->rows += extend;
233 self->y += extend; 348 self->y += extend;
234 y += extend; 349 y += extend;
235 } 350 }
236 else if (y >= self->rows) 351 else if (y >= self->rows)
237 { 352 {
238 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
239 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
240 self->rows += extend; 355 self->rows += extend;
241 } 356 }
242 357
243 return self->row + y; 358 return self->row + y;
244} 359}
254 } 369 }
255 370
256 if (row->c0 > x) 371 if (row->c0 > x)
257 { 372 {
258 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
259 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
260 row->c0 -= extend; 375 row->c0 -= extend;
261 } 376 }
262 else if (x >= row->c1) 377 else if (x >= row->c1)
263 { 378 {
264 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
265 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
266 row->c1 += extend; 381 row->c1 += extend;
267 } 382 }
268 383
269 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
270} 385}
271 386
272static mapcell * 387static mapcell *
273map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
274{ 389{
275 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
276} 391}
277 392
278static void 393static void
279map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
280{ 395{
281 int r; 396 int r;
282 397
283 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
284 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
291 self->oy = 0; 406 self->oy = 0;
292 self->row = 0; 407 self->row = 0;
293 self->rows = 0; 408 self->rows = 0;
294} 409}
295 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
296static void 421static void
297map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
298{ 423{
299 int x, y; 424 int x, y;
300 maprow *row; 425 maprow *row;
301 mapcell *cell; 426 mapcell *cell;
302 427
314 if (x >= row->c1) 439 if (x >= row->c1)
315 break; 440 break;
316 441
317 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
318 443
319 cell->darkness = 0; 444 CELL_CLEAR (cell);
320 cell->stat_hp = 0;
321 cell->flags = 0;
322 cell->player = 0;
323 } 445 }
324 } 446 }
447}
448
449struct smooth_key
450{
451 tileid tile;
452 uint8_t x, y, level;
453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
472
473static void
474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
475{
476 auto &&it = h.find (key);
477
478 if (it == h.end ())
479 h.insert (std::make_pair (key, bits));
480 else
481 it->second |= bits;
325} 482}
326 483
327static void 484static void
328music_finished (void) 485music_finished (void)
329{ 486{
346 ev.code = 1; 503 ev.code = 1;
347 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
348 ev.data2 = 0; 505 ev.data2 = 0;
349 506
350 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
351} 515}
352 516
353static unsigned int 517static unsigned int
354minpot (unsigned int n) 518minpot (unsigned int n)
355{ 519{
365 n |= n >> 16; 529 n |= n >> 16;
366 530
367 return n + 1; 531 return n + 1;
368} 532}
369 533
370MODULE = CFPlus PACKAGE = CFPlus 534/* SDL should provide this, really. */
535#define SDLK_MODIFIER_MIN 300
536#define SDLK_MODIFIER_MAX 314
537
538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
371 640
372PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
373 642
374BOOT: 643BOOT:
375{ 644{
376 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
377 static const struct { 646 static const struct {
378 const char *name; 647 const char *name;
379 IV iv; 648 IV iv;
380 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
651 const_iv (SDLK_MODIFIER_MIN),
652 const_iv (SDLK_MODIFIER_MAX),
653
382 const_iv (SDL_ACTIVEEVENT), 654 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 655 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 656 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 657 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 658 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 667 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 668 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 669 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 670 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
672
673 const_iv (SDL_APPINPUTFOCUS),
674 const_iv (SDL_APPMOUSEFOCUS),
675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
400 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 788 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 789 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 790 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 791 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 792 const_iv (SDLK_UNDO),
793
464 const_iv (KMOD_NONE), 794 const_iv (KMOD_NONE),
795 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 796 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 797 const_iv (KMOD_RSHIFT),
798 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 799 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 800 const_iv (KMOD_RCTRL),
801 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 802 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 803 const_iv (KMOD_RALT),
804 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL), 810
477 const_iv (KMOD_SHIFT), 811 const_iv (KMOD_LRAM),
478 const_iv (KMOD_ALT), 812
479 const_iv (KMOD_META) 813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
480# undef const_iv 843# undef const_iv
481 }; 844 };
482 845
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
848
849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 851}
852
853void
854weaken (SV *rv)
855 PROTOTYPE: $
856 CODE:
857 sv_rvweaken (rv);
486 858
487int 859int
488in_destruct () 860in_destruct ()
489 CODE: 861 CODE:
490 RETVAL = PL_main_cv == Nullcv; 862 RETVAL = PL_main_cv == Nullcv;
492 RETVAL 864 RETVAL
493 865
494NV floor (NV x) 866NV floor (NV x)
495 867
496NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
497 889
498void 890void
499pango_init () 891pango_init ()
500 CODE: 892 CODE:
501{ 893{
502 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
505} 902}
506 903
507int 904char *SDL_GetError ()
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 905
510void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
511SDL_Quit () 915void SDL_Quit ()
512 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
513void 927void
514SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
515 PPCODE: 929 PPCODE:
516{ 930{
517 SDL_Rect **m; 931 SDL_Rect **m;
518 932
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 937
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 940
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 945
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif
537
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540 948
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 950
543 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
544 while (*m) 952 while (*m)
545 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
546 AV *av = newAV (); 956 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
550 963
551 ++m; 964 ++m;
552 } 965 }
553} 966}
554 967
555char *
556SDL_GetError ()
557
558int 968int
559SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
561 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 982 );
983
564 if (RETVAL) 984 if (RETVAL)
565 { 985 {
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 988#include "glfunc.h"
569# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
570 } 992 }
993}
571 OUTPUT: 994 OUTPUT:
572 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
573 999
574void 1000void
575SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
576 1002
577char * 1003char *
578SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
579 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
580void 1017void
581SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
582 PPCODE: 1022 PPCODE:
583{ 1023{
584 SDL_Event ev; 1024 SDL_Event ev;
585 1025
586 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 1028 {
588 HV *hv = newHV (); 1029 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 1031
591 switch (ev.type) 1032 switch (ev.type)
592 { 1033 {
593 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
594 case SDL_KEYUP: 1035 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 1041 break;
600 1042
601 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 1046 break;
605 1047
606 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
614 break; 1074 break;
615 1075
616 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
619 1079
620 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
621 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
622 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
623 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
628 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
629 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
630 break; 1090 break;
631 } 1091 }
632 1092
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
634 } 1094 }
635} 1095}
636 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
637int 1110int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
639 POSTCALL: 1112 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
642 1115
643void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
644Mix_CloseAudio () 1133Mix_CloseAudio ()
645 1134
646int 1135int
647Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
648 1137
1138const char *
1139Mix_GetError ()
1140
649void 1141void
650lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
651 CODE: 1143 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 1145
656void 1146void
657win32_proxy_info () 1147win32_proxy_info ()
658 PPCODE: 1148 PPCODE:
659{ 1149{
680 } 1170 }
681 } 1171 }
682#endif 1172#endif
683} 1173}
684 1174
685void 1175int
686add_font (char *file) 1176add_font (char *file)
687 CODE: 1177 CODE:
688 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
689 1188
690void 1189void
691load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
692 ALIAS: 1191 ALIAS:
693 load_image_file = 1 1192 load_image_file = 1
696 STRLEN image_len; 1195 STRLEN image_len;
697 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
698 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
699 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
700 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
701 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
702 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
703 1202
704 if (!rw) 1203 if (!rw)
705 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
706 1205
739 1238
740 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
741 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
742 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
743 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
744 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
745 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
746 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
747 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
748 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
749 1248
779void 1278void
780error (char *message) 1279error (char *message)
781 CODE: 1280 CODE:
782 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
783#ifdef _WIN32 1282#ifdef _WIN32
784 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
785#endif 1284#endif
786 1285
787void 1286void
788fatal (char *message) 1287fatal (char *message)
789 CODE: 1288 CODE:
790 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
791#ifdef _WIN32 1290#ifdef _WIN32
792 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
793#endif 1292#endif
794 _exit (1); 1293 _exit (1);
795 1294
796void 1295void
797_exit (int retval = 0) 1296_exit (int retval = 0)
798 CODE: 1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
799 _exit (retval); 1301 _exit (retval);
1302#endif
800 1303
801MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
802 1312
803CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
804new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
805 CODE: 1326 CODE:
806{ 1327{
807 int count; 1328 int count;
808 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
809 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
811} 1332}
812 OUTPUT: 1333 OUTPUT:
813 RETVAL 1334 RETVAL
814 1335
815void 1336void
816DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
817 CODE: 1338 CODE:
818 pango_font_description_free (self); 1339 pango_font_description_free (self);
819 1340
820void 1341void
821make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
822 CODE: 1344 CODE:
823 default_font = self; 1345 default_font = self;
824 1346
825MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
826 1348
1349PROTOTYPES: DISABLE
1350
827void 1351void
828reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
829 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
830 tc_clear (); 1361 tc_restore ();
831 1362
832CFPlus::Layout 1363DC::Layout
833new (SV *class) 1364new (SV *klass)
834 CODE: 1365 CODE:
835 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
836 1367
837 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
838 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
839 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
840 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
846 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
847 OUTPUT: 1378 OUTPUT:
848 RETVAL 1379 RETVAL
849 1380
850void 1381void
851DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
852 CODE: 1383 CODE:
853 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
854 Safefree (self); 1385 delete self;
855 1386
856void 1387void
857set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
858 CODE: 1389 CODE:
859{ 1390{
860 STRLEN textlen; 1391 STRLEN textlen;
861 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
862 1393
863 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
864} 1395}
865 1396
866void 1397void
867set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
868 CODE: 1399 CODE:
869{ 1400{
870 STRLEN textlen; 1401 STRLEN textlen;
871 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
872 1403
873 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
874} 1405}
875 1406
876void 1407void
877set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
878 CODE: 1409 CODE:
879{ 1410{
880 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
881 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
882 const char *pos = text; 1413 const char *pos = text;
917 if (attrs) 1448 if (attrs)
918 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
919} 1450}
920 1451
921void 1452void
922get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
923 PPCODE: 1454 PPCODE:
924{ 1455{
925 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
926 1457
927 do 1458 do
928 { 1459 {
929 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
930 1461
931 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
932 { 1463 {
933 PangoRectangle extents; 1464 PangoRectangle extents;
934 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
942 1473
943 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
944} 1475}
945 1476
946int 1477int
947has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
948 CODE: 1479 CODE:
949{ 1480{
950 int lines = 1; 1481 int lines = 1;
951 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
952 1483
957} 1488}
958 OUTPUT: 1489 OUTPUT:
959 RETVAL 1490 RETVAL
960 1491
961SV * 1492SV *
962get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
963 CODE: 1494 CODE:
964 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
965 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
966 OUTPUT: 1497 OUTPUT:
967 RETVAL 1498 RETVAL
968 1499
969void 1500void
970set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
971 CODE: 1502 CODE:
972 self->r = r; 1503 self->r = r;
973 self->g = g; 1504 self->g = g;
974 self->b = b; 1505 self->b = b;
975 self->a = a; 1506 self->a = a;
976 1507
977void 1508void
978set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
979 CODE: 1510 CODE:
980 if (self->font != font) 1511 if (self->font != font)
981 { 1512 {
982 self->font = font; 1513 self->font = font;
983 layout_update_font (self); 1514 layout_update_font (self);
984 } 1515 }
985 1516
986void 1517void
987set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
988 CODE: 1519 CODE:
989 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
990 { 1521 {
991 self->base_height = base_height; 1522 self->base_height = base_height;
992 layout_update_font (self); 1523 layout_update_font (self);
993 } 1524 }
994 1525
995void 1526void
996set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
997 CODE: 1528 CODE:
998 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
999 1530
1000void 1531void
1001set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1002 CODE: 1533 CODE:
1003 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1004 1535
1005void 1536void
1006set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1007 CODE: 1538 CODE:
1008 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1009 1540
1010void 1541void
1011set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1012 CODE: 1543 CODE:
1013 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1014 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1015 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1016 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1017 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1018 ); 1549 );
1019 1550
1020void 1551void
1021set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1022 CODE: 1553 CODE:
1023 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1024 1555
1025void 1556void
1026size (CFPlus::Layout self) 1557size (DC::Layout self)
1027 PPCODE: 1558 PPCODE:
1028{ 1559{
1029 int w, h; 1560 int w, h;
1030 1561
1031 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1034 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1035 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1036} 1567}
1037 1568
1038int 1569int
1039descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1040 CODE: 1571 CODE:
1041{ 1572{
1042 PangoRectangle rect; 1573 PangoRectangle rect;
1043 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1044 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1045 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1046} 1577}
1047 OUTPUT: 1578 OUTPUT:
1048 RETVAL 1579 RETVAL
1049 1580
1050int 1581int
1051xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1052 CODE: 1583 CODE:
1053{ 1584{
1054 int index, trailing; 1585 int index, trailing;
1055 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1056 RETVAL = index; 1587 RETVAL = index + trailing;
1057} 1588}
1058 OUTPUT: 1589 OUTPUT:
1059 RETVAL 1590 RETVAL
1060 1591
1061void 1592void
1062cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1063 PPCODE: 1594 PPCODE:
1064{ 1595{
1065 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1066 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1067 1598
1068 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1069 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1070 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1071 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1072} 1603}
1073 1604
1074void 1605void
1075render (CFPlus::Layout self, float x, float y, int flags = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1076 PPCODE: 1607 PPCODE:
1608{
1609 int line, x;
1610
1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1614 --line;
1615#endif
1616 EXTEND (SP, 2);
1617 PUSHs (sv_2mortal (newSViv (line)));
1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1619}
1620
1621void
1622line_x_to_index (DC::Layout self, int line, int x)
1623 PPCODE:
1624{
1625 PangoLayoutLine *lp;
1626 int index, trailing;
1627
1628 if (line < 0)
1629 XSRETURN_EMPTY;
1630
1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1632 XSRETURN_EMPTY; /* do better */
1633
1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1635
1636 EXTEND (SP, 2);
1637 if (GIMME_V == G_SCALAR)
1638 PUSHs (sv_2mortal (newSViv (index + trailing)));
1639 else
1640 {
1641 PUSHs (sv_2mortal (newSViv (index)));
1642 PUSHs (sv_2mortal (newSViv (trailing)));
1643 }
1644}
1645
1646void
1647render (DC::Layout self, float x, float y, int flags = 0)
1648 CODE:
1649 self->rc.clear ();
1077 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1078 self->pl, 1651 self->pl,
1652 &self->rc,
1079 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1080 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1081 flags 1655 flags
1082 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1083 1660
1084MODULE = CFPlus PACKAGE = CFPlus::Texture
1085
1086void 1661void
1087pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1088 CODE: 1663 CODE:
1089{ 1664{
1090 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1091 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1092 1672
1093 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1094 { 1689 {
1095 int nw = minpot (ow);
1096 int nh = minpot (oh);
1097
1098 if (nw != ow || nh != oh)
1099 {
1100 if (SvOK (data_))
1101 {
1102 STRLEN datalen; 1690 STRLEN datalen;
1103 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1104 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1105 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1106 1694
1107 SvPOK_only (result_); 1695 SvPOK_only (result_);
1108 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1109 1697
1110 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1111 while (oh--) 1699 while (oh--)
1112 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1113 1701
1114 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1115 }
1116
1117 sv_setiv (w_, nw);
1118 sv_setiv (h_, nh);
1119 }
1120 } 1703 }
1121} 1704}
1122 1705
1123void 1706void
1124draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1130{ 1713{
1131 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1132 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1133 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1134 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1135 1721
1136 if (items < 5) 1722 if (items < 5)
1137 { 1723 {
1138 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1139 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1167 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1168 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1169 } 1755 }
1170} 1756}
1171 1757
1172MODULE = CFPlus PACKAGE = CFPlus::Map 1758void
1173 1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1174CFPlus::Map 1760 PROTOTYPE: @
1175new (SV *class, int map_width, int map_height)
1176 CODE: 1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1890MODULE = Deliantra::Client PACKAGE = DC::Map
1891
1892PROTOTYPES: DISABLE
1893
1894DC::Map
1895new (SV *klass)
1896 CODE:
1177 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1178 RETVAL->x = 0; 1898 RETVAL->x = 0;
1179 RETVAL->y = 0; 1899 RETVAL->y = 0;
1180 RETVAL->w = map_width; 1900 RETVAL->w = 0;
1181 RETVAL->h = map_height; 1901 RETVAL->h = 0;
1182 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1183 RETVAL->oy = 0; 1903 RETVAL->oy = 0;
1184 RETVAL->faces = 8192; 1904 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1185 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1905 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1186 RETVAL->texs = 8192;
1187 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1188 RETVAL->rows = 0; 1906 RETVAL->rows = 0;
1189 RETVAL->row = 0; 1907 RETVAL->row = 0;
1190 OUTPUT: 1908 OUTPUT:
1191 RETVAL 1909 RETVAL
1192 1910
1193void 1911void
1194DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1195 CODE: 1913 CODE:
1196{ 1914{
1197 map_clear (self); 1915 map_clear (self);
1198 Safefree (self->face); 1916 Safefree (self->face2tile);
1199 Safefree (self->tex); 1917 Safefree (self->tex);
1200 Safefree (self); 1918 Safefree (self);
1201} 1919}
1202 1920
1203void 1921void
1922resize (DC::Map self, int map_width, int map_height)
1923 CODE:
1924 self->w = map_width;
1925 self->h = map_height;
1926
1927void
1204clear (CFPlus::Map self) 1928clear (DC::Map self)
1205 CODE: 1929 CODE:
1206 map_clear (self); 1930 map_clear (self);
1207 1931
1208void 1932void
1209set_face (CFPlus::Map self, int face, int texid) 1933set_tileid (DC::Map self, int face, int tile)
1210 CODE: 1934 CODE:
1211{ 1935{
1212 while (self->faces <= face) 1936 need_facenum (self, face); self->face2tile [face] = tile;
1213 { 1937 need_texid (self, tile);
1214 Append (mapface, self->face, self->faces, self->faces);
1215 self->faces *= 2;
1216 }
1217
1218 self->face [face] = texid;
1219} 1938}
1220 1939
1221void 1940void
1941set_smooth (DC::Map self, int face, int smooth, int level)
1942 CODE:
1943{
1944 tileid texid;
1945 maptex *tex;
1946
1947 if (face < 0 || face >= self->faces)
1948 return;
1949
1950 if (smooth < 0 || smooth >= self->faces)
1951 return;
1952
1953 texid = self->face2tile [face];
1954
1955 if (!texid)
1956 return;
1957
1958 tex = self->tex + texid;
1959 tex->smoothtile = self->face2tile [smooth];
1960 tex->smoothlevel = level;
1961}
1962
1963void
1222set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1223 CODE: 1965 CODE:
1224{ 1966{
1225 while (self->texs <= texid) 1967 need_texid (self, texid);
1226 {
1227 Append (maptex, self->tex, self->texs, self->texs);
1228 self->texs *= 2;
1229 }
1230 1968
1231 { 1969 {
1232 maptex *tex = self->tex + texid; 1970 maptex *tex = self->tex + texid;
1233 1971
1234 tex->name = name; 1972 tex->name = name;
1250 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1251 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1252 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1253} 1991}
1254 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1255int 2013int
1256ox (CFPlus::Map self) 2014ox (DC::Map self)
1257 ALIAS: 2015 ALIAS:
1258 oy = 1 2016 oy = 1
1259 x = 2 2017 x = 2
1260 y = 3 2018 y = 3
1261 w = 4 2019 w = 4
1272 } 2030 }
1273 OUTPUT: 2031 OUTPUT:
1274 RETVAL 2032 RETVAL
1275 2033
1276void 2034void
1277scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1278 CODE: 2036 CODE:
1279{ 2037{
1280 if (dx > 0) 2038 if (dx > 0)
1281 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1282 else if (dx < 0) 2040 else if (dx < 0)
1283 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1284 2042
1285 if (dy > 0) 2043 if (dy > 0)
1286 map_blank (self, self->x, self->y, self->w, dy); 2044 map_blank (self, self->x, self->y, self->w, dy);
1287 else if (dy < 0) 2045 else if (dy < 0)
1288 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1289 2047
1290 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1291 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1292 2050
1293 while (self->y < 0) 2051 while (self->y < 0)
1294 { 2052 {
1295 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1296 2054
1297 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1298 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1299 } 2057 }
1300} 2058}
1301 2059
1302void 2060SV *
1303map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1304 CODE: 2062 CODE:
1305{ 2063{
1306 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1307 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1308 mapcell *cell; 2066 mapcell *cell;
1309 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1310 2070
1311 while (data < data_end - 1) 2071 while (data < data_end - 1)
1312 { 2072 {
1313 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1314 2074
1327 2087
1328 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1329 2089
1330 if (flags & 8) 2090 if (flags & 8)
1331 { 2091 {
2092 uint8_t ext, cmd;
2093
1332 if (extmap) 2094 do
1333 { 2095 {
1334 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1335 2098
1336 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1337 { 2102 {
1338 ext = *data++;
1339 cmd = ext & 0x3f;
1340
1341 if (cmd < 4)
1342 cell->darkness = 255 - ext * 64 + 1;
1343 else if (cmd == 5) // health
1344 {
1345 cell->stat_width = 1; 2103 cell->stat_width = 1;
1346 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1347 }
1348 else if (cmd == 6) // monster width
1349 cell->stat_width = *data++ + 1;
1350 else if (cmd == 0x47) // monster width
1351 {
1352 if (*data == 4)
1353 ; // decode player tag
1354
1355 data += *data + 1;
1356 }
1357 else if (cmd == 8) // cell flags
1358 cell->flags = *data++;
1359 else if (ext & 0x40) // unknown, multibyte => skip
1360 data += *data + 1;
1361 else
1362 data++;
1363 } 2105 }
1364 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1365 } 2123 }
1366 else 2124 while (ext & 0x80);
1367 cell->darkness = *data++ + 1;
1368 } 2125 }
1369 2126
2127 for (z = 0; z <= 2; ++z)
1370 if (flags & 4) 2128 if (flags & (4 >> z))
1371 { 2129 {
1372 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
2131 need_facenum (self, face);
2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1373 } 2149 }
1374
1375 if (flags & 2)
1376 {
1377 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1378 }
1379
1380 if (flags & 1)
1381 {
1382 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1383 }
1384 } 2150 }
1385 else 2151 else
1386 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1387 } 2153 }
1388} 2154}
2155 OUTPUT:
2156 RETVAL
1389 2157
1390SV * 2158SV *
1391mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1392 CODE: 2160 CODE:
1393{ 2161{
1394 int x1, x; 2162 int x1, x;
1395 int y1, y; 2163 int y1, y;
1396 int z; 2164 int z;
1409 ? self->row + y 2177 ? self->row + y
1410 : 0; 2178 : 0;
1411 2179
1412 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1413 { 2181 {
1414 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1415 2183
1416 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1417 { 2185 {
1418 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1419 2187
1420 for (z = 0; z <= 0; z++) 2188 for (z = 0; z <= 0; z++)
1421 { 2189 {
1422 mapface face = cell->face [z];
1423
1424 if (face)
1425 {
1426 maptex tex = self->tex [face]; 2190 maptex tex = self->tex [cell->tile [z]];
1427 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1428 int a1 = tex.a; 2192 int a1 = tex.a;
1429 2193
1430 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1431 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1432 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1433 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1434 }
1435 } 2198 }
1436 } 2199 }
1437 2200
1438 *map++ = (r ) 2201 *map++ = (r )
1439 | (g << 8) 2202 | (g << 8)
1440 | (b << 16) 2203 | (b << 16)
1441 | (a << 24); 2204 | (a << 24);
1442 } 2205 }
1443 } 2206 }
1444 2207
1445 RETVAL = map_sv; 2208 RETVAL = map_sv;
1446} 2209}
1447 OUTPUT: 2210 OUTPUT:
1448 RETVAL 2211 RETVAL
1449 2212
1450void 2213void
1451draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1452 CODE: 2215 CODE:
1453{ 2216{
1454 int vx, vy;
1455 int x, y, z; 2217 int x, y, z;
1456 int last_name;
1457 mapface face;
1458 2218
1459 vx = self->x + self->w / 2 - sw / 2 - shift_x; 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1460 vy = self->y + self->h / 2 - sh / 2 - shift_y; 2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
1461 2226
1462 /* 2227 pl_tex.name = 0;
1463 int vx = self->vx = self->w >= sw
1464 ? self->x + (self->w - sw) / 2
1465 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1466 2228
1467 int vy = self->vy = self->h >= sh 2229 // that's current max. sorry.
1468 ? self->y + (self->h - sh) / 2 2230 if (sw > 255) sw = 255;
1469 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2231 if (sh > 255) sh = 255;
1470 */
1471 2232
1472 glColor4ub (255, 255, 255, 255); 2233 memset (&key, 0, sizeof (key));
2234 key.r = 255;
2235 key.g = 255;
2236 key.b = 255;
2237 key.a = 255;
2238 key.mode = GL_QUADS;
2239 key.format = GL_T2F_V3F;
2240
2241 mx += self->x;
2242 my += self->y;
2243
2244 // first pass: determine smooth_max
2245 // rather ugly, if you ask me
2246 // could also be stored inside mapcell and updated on change
2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2248
2249 for (y = 0; y < sh; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 smooth_max[x + 1][y + 1] =
2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
2263 }
2264 }
1473 2265
1474 glEnable (GL_BLEND); 2266 glEnable (GL_BLEND);
1475 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1476 glEnable (GL_TEXTURE_2D);
1477 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1478 2269
1479 glBegin (GL_QUADS);
1480
1481 last_name = 0;
1482
1483 for (z = 0; z < 3; z++) 2270 for (z = 0; z <= 2; z++)
2271 {
2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
2276
1484 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1485 if (0 <= y + vy && y + vy < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1486 { 2279 {
1487 maprow *row = self->row + (y + vy); 2280 maprow *row = self->row + (y + my);
1488 2281
1489 for (x = 0; x < sw; x++) 2282 for (x = 0; x < sw; x++)
1490 if (row->c0 <= x + vx && x + vx < row->c1) 2283 if (row->c0 <= x + mx && x + mx < row->c1)
2284 {
2285 mapcell *cell = row->col + (x + mx - row->c0);
2286 tileid tile = cell->tile [z];
2287
2288 if (tile)
2289 {
2290 maptex tex = self->tex [tile];
2291 int px, py;
2292
2293 if (key.texname != tex.name)
2294 {
2295 self->tex [tile].unused = 0;
2296
2297 if (!tex.name)
2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2299
2300 key.texname = tex.name;
2301 arr = &rc.array (key);
2302 }
2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2308 {
2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
2312 continue;
2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2319
2320 // update smooth hash
2321 if (tex.smoothtile)
2322 {
2323 skey.tile = tex.smoothtile;
2324 skey.level = tex.smoothlevel;
2325
2326 smooth_level[tex.smoothlevel] = 1;
2327
2328 // add bits to current tile and all neighbours. skey.x|y is
2329 // shifted +1|+1 so we always stay positive.
2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
2343 // full tile
2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2345
2346 // borders
2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2351
2352 // corners
2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2377 }
2378 }
2379 }
2380 }
2381
2382 rc.draw ();
2383 rc.clear ();
2384
2385 // go through all smoothlevels, lowest to highest, then draw.
2386 // this is basically counting sort
2387 {
2388 int w, b;
2389
2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1491 { 2395 {
1492 mapcell *cell = row->col + (x + vx - row->c0); 2396 smooth_key &skey = it->first;
2397 IV bits = it->second;
1493 2398
1494 face = cell->face [z]; 2399 if (!(bits & 0x1000)
1495 2400 && skey.level == level
1496 if (face && face < self->texs) 2401 && level > smooth_max [skey.x][skey.y])
1497 { 2402 {
1498 maptex tex = self->tex [face]; 2403 maptex tex = self->tex [skey.tile];
1499 int px = (x + 1) * 32 - tex.w; 2404 int px = (((int)skey.x) - 1) * Tw;
1500 int py = (y + 1) * 32 - tex.h; 2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
1501 2410
1502 if (last_name != tex.name) 2411 if (tex.name)
1503 { 2412 {
2413 // this time avoiding texture state changes
2414 // save gobs of state changes.
2415 if (key.texname != tex.name)
2416 {
2417 self->tex [skey.tile].unused = 0;
2418
1504 glEnd (); 2419 glEnd ();
1505 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1506 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1507 } 2422 }
1508 2423
1509 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2424 if (border)
1510 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1511 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1512 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1513 }
1514
1515 if (cell->flags && z == 2)
1516 {
1517 if (cell->flags & 1)
1518 { 2425 {
1519 maptex tex = self->tex [1]; 2426 float ox = border * dx;
1520 int px = (x + 1) * 32 - tex.w + 2;
1521 int py = (y + 1) * 32 - tex.h - 6;
1522 2427
2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1523 glEnd (); 2432 }
1524 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1525 glBegin (GL_QUADS);
1526 2433
2434 if (corner)
2435 {
2436 float ox = corner * dx;
2437
1527 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1528 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1529 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1530 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2442 }
1531 } 2443 }
1532 } 2444 }
1533 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1534 } 2450 }
2451 }
1535 2452
1536 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1537 2458
1538 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1539 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1540 2474
1541 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1542 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1543 if (0 <= y + vy && y + vy < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1544 { 2478 {
1545 maprow *row = self->row + (y + vy); 2479 maprow *row = self->row + (y + my);
1546 2480
1547 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1548 if (row->c0 <= x + vx && x + vx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1549 { 2483 {
1550 mapcell *cell = row->col + (x + vx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1551 2485
1552 int px = x * 32; 2486 int px = x * Tw;
1553 int py = y * 32; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1554 2494
1555 if (cell->stat_hp) 2495 if (cell->stat_hp)
1556 { 2496 {
1557 int width = cell->stat_width * 32; 2497 int width = cell->stat_width * Tw;
1558 int thick = sh / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1559 2499
1560 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1561 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1562 px + width - 1, py); 2502 px + width - 1, py);
1563 2503
1569 } 2509 }
1570 } 2510 }
1571} 2511}
1572 2512
1573void 2513void
1574draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1575 CODE: 2515 CODE:
1576{ 2516{
1577 static float color[16][3] = { 2517 static float color[16][3] = {
1578 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1579 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1580 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1581 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1582 2522
1583 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1584 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1585 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1586 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1587 2527
1588 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1589 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1590 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1591 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1592 2532
1593 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1594 2534
1595 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1596 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1597 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1598 }; 2538 };
1599 2539
1600 int x, y; 2540 int x, y;
1601 2541
1602 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1603 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1604 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1605 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1606 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1607 2553
1608 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1612 2558
1613 if (m) 2559 if (m)
1614 { 2560 {
1615 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1616 2562
1617 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1618 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1619 2565
1620 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1621 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1622 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1623 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1624 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1625 } 2571 }
1629 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1630 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1631} 2577}
1632 2578
1633void 2579void
1634fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1635 PPCODE: 2581 PPCODE:
1636{ 2582{
1637 int vx, vy;
1638 int x, y; 2583 int x, y;
1639 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1640 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1641 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1642 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1643 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1644 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1645 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1646 2595
1647 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2596 mx += self->x - 1;
1648 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2597 my += self->y - 1;
1649 2598
1650 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1651 if (0 <= y + vy && y + vy < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1652 { 2601 {
1653 maprow *row = self->row + (y + vy); 2602 maprow *row = self->row + (y + my);
1654 2603
1655 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1656 if (row->c0 <= x + vx && x + vx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1657 { 2606 {
1658 mapcell *cell = row->col + (x + vx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1659 2608
1660 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
1661 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1662 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1663 } 2612 }
1664 } 2613 }
1665 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1666 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1667 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1668 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1669 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1670} 2657}
1671 2658
1672SV * 2659SV *
1673get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1674 CODE: 2661 CODE:
1675{ 2662{
1676 int x, y, x1, y1; 2663 int x, y, x1, y1;
1677 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1678 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1703 if (row && row->c0 <= x && x < row->c1) 2690 if (row && row->c0 <= x && x < row->c1)
1704 { 2691 {
1705 mapcell *cell = row->col + (x - row->c0); 2692 mapcell *cell = row->col + (x - row->c0);
1706 uint8_t flags = 0; 2693 uint8_t flags = 0;
1707 2694
1708 if (cell->face [0]) flags |= 1; 2695 if (cell->tile [0]) flags |= 1;
1709 if (cell->face [1]) flags |= 2; 2696 if (cell->tile [1]) flags |= 2;
1710 if (cell->face [2]) flags |= 4; 2697 if (cell->tile [2]) flags |= 4;
1711 2698
1712 *data++ = flags; 2699 *data++ = flags;
1713 2700
1714 if (flags & 1) 2701 if (flags & 1)
1715 { 2702 {
2703 tileid tile = cell->tile [0];
1716 *data++ = cell->face [0] >> 8; 2704 *data++ = tile >> 8;
1717 *data++ = cell->face [0]; 2705 *data++ = tile;
1718 } 2706 }
1719 2707
1720 if (flags & 2) 2708 if (flags & 2)
1721 { 2709 {
2710 tileid tile = cell->tile [1];
1722 *data++ = cell->face [1] >> 8; 2711 *data++ = tile >> 8;
1723 *data++ = cell->face [1]; 2712 *data++ = tile;
1724 } 2713 }
1725 2714
1726 if (flags & 4) 2715 if (flags & 4)
1727 { 2716 {
2717 tileid tile = cell->tile [2];
1728 *data++ = cell->face [2] >> 8; 2718 *data++ = tile >> 8;
1729 *data++ = cell->face [2]; 2719 *data++ = tile;
1730 } 2720 }
1731 } 2721 }
1732 else 2722 else
1733 *data++ = 0; 2723 *data++ = 0;
1734 } 2724 }
1735 } 2725 }
1736 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1737 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1738 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
1739 RETVAL = data_sv; 2734 RETVAL = data_sv;
1740} 2735}
1741 OUTPUT: 2736 OUTPUT:
1742 RETVAL 2737 RETVAL
1743 2738
1744void 2739void
1745set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1746 PPCODE: 2741 PPCODE:
1747{ 2742{
1748 int x, y, z; 2743 int x, y, z;
1749 int w, h; 2744 int w, h;
1750 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
1751 2756
1752 if (*data++ != 0) 2757 if (*data++ != 0)
1753 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
1754 2759
1755 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
1756 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
1757 2762
1758 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
1770 { 2775 {
1771 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
1772 2777
1773 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
1774 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
1775 uint8_t flags = *data++; 2785 flags = *data++;
1776 2786
1777 if (flags) 2787 if (flags)
1778 { 2788 {
1779 mapface face[3] = { 0, 0, 0 };
1780
1781 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2790 tileid tile[3] = { 0, 0, 0 };
1782 2791
1783 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2792 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1784 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1785 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1786 2795
1787 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
1788 { 2797 {
1789 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
1790 2800
1791 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
1792 { 2802 {
1793 cell->face[z] = face[z]; 2803 tileid t = tile [z];
1794 2804
1795 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2806 {
1796 XPUSHs (sv_2mortal (newSViv (face[z]))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2808 need_texid (self, t);
2809 }
2810
2811 cell->tile [z] = t;
1797 } 2812 }
1798 } 2813 }
1799 } 2814 }
1800 } 2815 }
1801 } 2816 }
1802} 2817}
1803 2818
1804MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
1805 2820
1806CFPlus::MixChunk 2821DC::RW
1807new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
1808 CODE: 2823 CODE:
1809 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
1810 OUTPUT: 2830 OUTPUT:
1811 RETVAL 2831 RETVAL
1812 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
1813void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
1814DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
1815 CODE: 2961 CODE:
1816 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
1817 2963
1818int 2964int
1819volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
1820 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
1821 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
1822 OUTPUT: 2970 OUTPUT:
1823 RETVAL 2971 RETVAL
1824 2972
1825int 2973DC::Channel
1826play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1827 CODE: 2975 CODE:
2976{
1828 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
1829 OUTPUT: 2988 OUTPUT:
1830 RETVAL 2989 RETVAL
1831 2990
1832MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
1833 3004
1834int 3005int
1835volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
1836 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
1837 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
1838 OUTPUT: 3012 OUTPUT:
1839 RETVAL 3013 RETVAL
1840 3014
1841CFPlus::MixMusic 3015void
1842new_from_file (SV *class, char *path) 3016fade_out (int ms)
1843 CODE: 3017 CODE:
1844 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
1845 OUTPUT: 3029 OUTPUT:
1846 RETVAL 3030 RETVAL
1847 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
1848void 3039void
1849DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
1850 CODE: 3041 CODE:
1851 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
1852 3043
1853int 3044int
1854play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
1855 CODE: 3046 CODE:
1856 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
1857 OUTPUT: 3048 OUTPUT:
1858 RETVAL 3049 RETVAL
1859 3050
1860MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
1861 3059
1862BOOT: 3060BOOT:
1863{ 3061{
1864 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1865 static const struct { 3063 static const struct {
1866 const char *name; 3064 const char *name;
1867 IV iv; 3065 IV iv;
1868 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
1869# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
1870 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
1871 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
1872 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
1873 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
1874 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
1878 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
1879 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
1880 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
1881 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
1882 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
1883 const_iv (GL_AND), 3086 const_iv (GL_AND),
1884 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
1885 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
1886 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
1887 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
1888 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1889 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
1890 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
1891 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
1892 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
1893 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
1894 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
1900 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
1901 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
1902 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
1903 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
1904 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
1905 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
1907 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
1909 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
1910 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
1931 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
1932 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
1933 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
1934 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
1935 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
1936 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
1937 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
1938 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
1939 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
1940 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
1941 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
1942 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
1943 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
1944 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1945 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
1946 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
1947 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
1948 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
1949 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1950# undef const_iv 3177# undef const_iv
1951 }; 3178 };
1952 3179
1953 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1954 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1955}
1956 3182
1957char * 3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
1958gl_vendor () 3197gl_vendor ()
1959 CODE: 3198 CODE:
1960 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
1961 OUTPUT: 3200 OUTPUT:
1962 RETVAL 3201 RETVAL
1963 3202
1964char * 3203const char *
1965gl_version () 3204gl_version ()
1966 CODE: 3205 CODE:
1967 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
1968 OUTPUT: 3207 OUTPUT:
1969 RETVAL 3208 RETVAL
1970 3209
1971char * 3210const char *
1972gl_extensions () 3211gl_extensions ()
1973 CODE: 3212 CODE:
1974 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1975 OUTPUT: 3214 OUTPUT:
1976 RETVAL 3215 RETVAL
1977 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
1978int glGetError () 3235int glGetError ()
1979 3236
1980void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
1981 3240
1982void glClear (int mask) 3241void glClear (int mask)
1983 3242
1984void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
1985 PROTOTYPE: @ 3244 PROTOTYPE: @
1996 3255
1997void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1998 CODE: 3257 CODE:
1999 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2000 3259
3260# void glBlendEquation (int se)
3261
2001void glDepthMask (int flag) 3262void glDepthMask (int flag)
2002 3263
2003void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2004 3265
2005void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2019# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2020void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2021 3282
2022# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2023void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2024 3287
2025void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2026 3289
2027void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2028 3291
2036 3299
2037void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2038 CODE: 3301 CODE:
2039 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2040 3303
2041void glBegin (int mode)
2042
2043void glEnd ()
2044
2045void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2046 PROTOTYPE: @ 3305 PROTOTYPE: @
2047 ALIAS: 3306 ALIAS:
2048 glColor_premultiply = 1 3307 glColor_premultiply = 1
2049 CODE: 3308 CODE:
2050 if (ix) 3309 if (ix)
2051 { 3310 {
2054 b *= a; 3313 b *= a;
2055 } 3314 }
2056 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2057 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2058 3317
2059void glInterleavedArrays (int format, int stride, char *data)
2060
2061void glDrawElements (int mode, int count, int type, char *indices)
2062
2063# 1.2 void glDrawRangeElements (int mode, int start, int end
2064
2065void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2066 CODE: 3319 CODE:
2067 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2068 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2069 3322
2073 3326
2074void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2075 CODE: 3328 CODE:
2076 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2077 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2078void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2079 CODE: 3361 CODE:
2080 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2081 3363
2082void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2098void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2099 CODE: 3381 CODE:
2100 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2101 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2102 3384
2103void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2104 3386
2105void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2106 3388
2107void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
2108 3392
2109void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2110 3394
2111int glGenTexture () 3395int glGenTexture ()
2112 CODE: 3396 CODE:
2113{ 3397 RETVAL = gen_texture ();
2114 GLuint name;
2115 glGenTextures (1, &name);
2116 RETVAL = name;
2117}
2118 OUTPUT: 3398 OUTPUT:
2119 RETVAL 3399 RETVAL
2120 3400
2121void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
2122 CODE: 3402 CODE:
2123{
2124 GLuint name_ = name;
2125 glDeleteTextures (1, &name_); 3403 del_texture (name);
2126} 3404
2127
2128int glGenList () 3405int glGenList ()
2129 CODE: 3406 CODE:
2130 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
2131 OUTPUT: 3408 OUTPUT:
2132 RETVAL 3409 RETVAL
2139 3416
2140void glEndList () 3417void glEndList ()
2141 3418
2142void glCallList (int list) 3419void glCallList (int list)
2143 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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