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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.176 by root, Tue Apr 10 09:39:48 2007 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82#include "salloc.h"
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
49 90
50#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
52 93
53#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
54 95
55#if 0 96/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 98
58# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
59#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
60 124
61static struct 125static struct
62{ 126{
63#define GL_FUNC(ptr,name) ptr name; 127#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 128#include "glfunc.h"
65#undef GL_FUNC 129#undef GL_FUNC
66} gl; 130} gl;
67 131
132static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 134{
70 if (gl.BlendFuncSeparate) 135 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 136 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 137 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 139 else
75 glBlendFunc (sa, da); 140 glBlendFunc (sa, da);
76} 141}
77 142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
78#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
79 169
80#include "pango-font.c" 170#include "pango-font.c"
81#include "pango-fontmap.c" 171#include "pango-fontmap.c"
82#include "pango-render.c" 172#include "pango-render.c"
83 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
86 178
87typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
88 180
89static int 181static int
90shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
91{ 183{
92 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
93 185
94 while (attrs) 186 while (attrs)
95 { 187 {
96 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 189
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 191 return 1;
100 192
101 attrs = attrs->next; 193 attrs = attrs->next;
102 } 194 }
103 195
104 return 0; 196 return 0;
105} 197}
106 198
107typedef struct cf_layout { 199struct cf_layout {
108 PangoLayout *pl; 200 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
110 int base_height; 202 int base_height;
111 CFPlus__Font font; 203 DC__Font font;
112} *CFPlus__Layout; 204 rc_t rc;
205};
113 206
207typedef cf_layout *DC__Layout;
208
114static CFPlus__Font default_font; 209static DC__Font default_font;
115static PangoContext *opengl_context; 210static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
117 212
118static void 213static void
119substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
120{ 215{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 219#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 221}
127 222
128static void 223static void
129layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
130{ 225{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
133 */ 228 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
135 230
136 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 233
139 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
140} 235}
141 236
142static void 237static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 239{
145 PangoRectangle rect; 240 PangoRectangle rect;
146 241
147 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
155 250
156 *w = rect.width; 251 *w = rect.width;
157 *h = rect.height; 252 *h = rect.height;
158} 253}
159 254
255/////////////////////////////////////////////////////////////////////////////
256
160typedef uint16_t tileid; 257typedef uint16_t tileid;
161typedef uint16_t faceid; 258typedef uint16_t faceid;
162 259
163typedef struct { 260struct maptex
261{
164 int name; 262 GLuint name;
165 int w, h; 263 int w, h;
166 float s, t; 264 float s, t;
167 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
168 tileid smoothtile; 266 tileid smoothtile;
169 uint8_t smoothlevel; 267 uint8_t smoothlevel;
170} maptex; 268 uint8_t unused; /* set to zero on use */
269};
171 270
172typedef struct { 271struct mapcell
272{
173 uint32_t player; 273 uint32_t player;
174 tileid tile[3]; 274 tileid tile[3];
175 uint16_t darkness; 275 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 277};
178 278
179typedef struct { 279struct maprow
280{
180 int32_t c0, c1; 281 int32_t c0, c1;
181 mapcell *col; 282 mapcell *col;
182} maprow; 283};
183 284
184typedef struct map { 285struct mapgrid {
185 int x, y, w, h; 286 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
189 290
190 int32_t rows; 291 int32_t rows;
191 maprow *row; 292 maprow *row;
192} *CFPlus__Map; 293};
193 294
194static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
195prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
196{ 300{
197 char *p; 301 T *p;
198 302
199 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 304 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 306 Safefree (ptr);
203 307
204 return p; 308 ptr = p;
205} 309}
206 310
207static char * 311template<typename T>
208append (char *ptr, int sze, int inc)
209{
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
220need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
221{ 321{
222 while (self->faces <= face) 322 while (self->faces <= face)
223 { 323 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 325 self->faces *= 2;
226 } 326 }
227} 327}
228 328
229static void 329static void
230need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
231{ 331{
232 while (self->texs <= texid) 332 while (self->texs <= texid)
233 { 333 {
234 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
235 self->texs *= 2; 335 self->texs *= 2;
236 } 336 }
237} 337}
238 338
239static maprow * 339static maprow *
240map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
241{ 341{
242 if (0 > y) 342 if (0 > y)
243 { 343 {
244 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
246 346
247 self->rows += extend; 347 self->rows += extend;
248 self->y += extend; 348 self->y += extend;
249 y += extend; 349 y += extend;
250 } 350 }
251 else if (y >= self->rows) 351 else if (y >= self->rows)
252 { 352 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
255 self->rows += extend; 355 self->rows += extend;
256 } 356 }
257 357
258 return self->row + y; 358 return self->row + y;
259} 359}
269 } 369 }
270 370
271 if (row->c0 > x) 371 if (row->c0 > x)
272 { 372 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 375 row->c0 -= extend;
276 } 376 }
277 else if (x >= row->c1) 377 else if (x >= row->c1)
278 { 378 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 381 row->c1 += extend;
282 } 382 }
283 383
284 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
285} 385}
286 386
287static mapcell * 387static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
289{ 389{
290 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
291} 391}
292 392
293static void 393static void
294map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
295{ 395{
296 int r; 396 int r;
297 397
298 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
306 self->oy = 0; 406 self->oy = 0;
307 self->row = 0; 407 self->row = 0;
308 self->rows = 0; 408 self->rows = 0;
309} 409}
310 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
311static void 421static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 423{
314 int x, y; 424 int x, y;
315 maprow *row; 425 maprow *row;
316 mapcell *cell; 426 mapcell *cell;
317 427
329 if (x >= row->c1) 439 if (x >= row->c1)
330 break; 440 break;
331 441
332 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
333 443
334 cell->darkness = 0; 444 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 445 }
339 } 446 }
340} 447}
341 448
342typedef struct { 449struct smooth_key
450{
343 tileid tile; 451 tileid tile;
344 uint8_t x, y, level; 452 uint8_t x, y, level;
345} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
346 472
347static void 473static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 475{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 476 auto &&it = h.find (key);
351 477
352 if (SvIOK (*sv)) 478 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
354 else 480 else
355 sv_setiv (*sv, bits); 481 it->second |= bits;
356} 482}
357 483
358static void 484static void
359music_finished (void) 485music_finished (void)
360{ 486{
377 ev.code = 1; 503 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 505 ev.data2 = 0;
380 506
381 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
382} 515}
383 516
384static unsigned int 517static unsigned int
385minpot (unsigned int n) 518minpot (unsigned int n)
386{ 519{
400 533
401/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
404 537
405MODULE = CFPlus PACKAGE = CFPlus 538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
406 640
407PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
408 642
409BOOT: 643BOOT:
410{ 644{
411 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
412 static const struct { 646 static const struct {
413 const char *name; 647 const char *name;
414 IV iv; 648 IV iv;
415 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
416# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
438 672
439 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
442 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
524# undef const_iv 843# undef const_iv
525 }; 844 };
526 845
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
529 848
530 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
531 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
532} 851}
533 852
545 RETVAL 864 RETVAL
546 865
547NV floor (NV x) 866NV floor (NV x)
548 867
549NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
550 889
551void 890void
552pango_init () 891pango_init ()
553 CODE: 892 CODE:
554{ 893{
555 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
558} 902}
559 903
560int 904char *SDL_GetError ()
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 905
563void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
564SDL_Quit () 915void SDL_Quit ()
565 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
566void 927void
567SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
568 PPCODE: 929 PPCODE:
569{ 930{
570 SDL_Rect **m; 931 SDL_Rect **m;
571 932
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 937
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 940
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 945
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif
590
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593 948
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 950
596 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
597 while (*m) 952 while (*m)
598 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
599 AV *av = newAV (); 956 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
603 963
604 ++m; 964 ++m;
605 } 965 }
606} 966}
607 967
608char *
609SDL_GetError ()
610
611int 968int
612SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
614 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 982 );
983
617 if (RETVAL) 984 if (RETVAL)
618 { 985 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 988#include "glfunc.h"
622# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
623 } 992 }
993}
624 OUTPUT: 994 OUTPUT:
625 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
626 999
627void 1000void
628SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
629 1002
630char * 1003char *
631SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
632 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
633void 1017void
634SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
635 PPCODE: 1022 PPCODE:
636{ 1023{
637 SDL_Event ev; 1024 SDL_Event ev;
638 1025
639 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 1028 {
641 HV *hv = newHV (); 1029 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 1031
644 switch (ev.type) 1032 switch (ev.type)
645 { 1033 {
646 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
647 case SDL_KEYUP: 1035 case SDL_KEYUP:
648 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
649 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
650 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
651 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
652 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
653 break; 1041 break;
654 1042
655 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 1046 break;
659 1047
660 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
668 break; 1074 break;
669 1075
670 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
673 1079
674 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
675 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
676 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
677 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
682 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
683 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
684 break; 1090 break;
685 } 1091 }
686 1092
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
688 } 1094 }
689} 1095}
690 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
691int 1110int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 1112 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
696 1115
697void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
698Mix_CloseAudio () 1133Mix_CloseAudio ()
699 1134
700int 1135int
701Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
702 1137
1138const char *
1139Mix_GetError ()
1140
703void 1141void
704lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
705 CODE: 1143 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 1145
710void 1146void
711win32_proxy_info () 1147win32_proxy_info ()
712 PPCODE: 1148 PPCODE:
713{ 1149{
734 } 1170 }
735 } 1171 }
736#endif 1172#endif
737} 1173}
738 1174
739void 1175int
740add_font (char *file) 1176add_font (char *file)
741 CODE: 1177 CODE:
742 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
743 1188
744void 1189void
745load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
746 ALIAS: 1191 ALIAS:
747 load_image_file = 1 1192 load_image_file = 1
750 STRLEN image_len; 1195 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
757 1202
758 if (!rw) 1203 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
760 1205
793 1238
794 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
795 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
796 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
797 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
798 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
799 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
800 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
801 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
802 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
803 1248
833void 1278void
834error (char *message) 1279error (char *message)
835 CODE: 1280 CODE:
836 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
837#ifdef _WIN32 1282#ifdef _WIN32
838 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
839#endif 1284#endif
840 1285
841void 1286void
842fatal (char *message) 1287fatal (char *message)
843 CODE: 1288 CODE:
844 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
845#ifdef _WIN32 1290#ifdef _WIN32
846 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
847#endif 1292#endif
848 _exit (1); 1293 _exit (1);
849 1294
850void 1295void
851_exit (int retval = 0) 1296_exit (int retval = 0)
854 ExitThread (retval); // unclean, please beam me up 1299 ExitThread (retval); // unclean, please beam me up
855#else 1300#else
856 _exit (retval); 1301 _exit (retval);
857#endif 1302#endif
858 1303
859MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
860 1312
861CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
862new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
863 CODE: 1326 CODE:
864{ 1327{
865 int count; 1328 int count;
866 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
867 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
869} 1332}
870 OUTPUT: 1333 OUTPUT:
871 RETVAL 1334 RETVAL
872 1335
873void 1336void
874DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
875 CODE: 1338 CODE:
876 pango_font_description_free (self); 1339 pango_font_description_free (self);
877 1340
878void 1341void
879make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
880 CODE: 1344 CODE:
881 default_font = self; 1345 default_font = self;
882 1346
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
884 1348
1349PROTOTYPES: DISABLE
1350
885void 1351void
886reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
887 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
888 tc_clear (); 1361 tc_restore ();
889 1362
890CFPlus::Layout 1363DC::Layout
891new (SV *class) 1364new (SV *klass)
892 CODE: 1365 CODE:
893 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
894 1367
895 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
896 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
897 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
904 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
905 OUTPUT: 1378 OUTPUT:
906 RETVAL 1379 RETVAL
907 1380
908void 1381void
909DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
910 CODE: 1383 CODE:
911 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
912 Safefree (self); 1385 delete self;
913 1386
914void 1387void
915set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
916 CODE: 1389 CODE:
917{ 1390{
918 STRLEN textlen; 1391 STRLEN textlen;
919 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
920 1393
921 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
922} 1395}
923 1396
924void 1397void
925set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
926 CODE: 1399 CODE:
927{ 1400{
928 STRLEN textlen; 1401 STRLEN textlen;
929 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
930 1403
931 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
932} 1405}
933 1406
934void 1407void
935set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
936 CODE: 1409 CODE:
937{ 1410{
938 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
939 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
940 const char *pos = text; 1413 const char *pos = text;
975 if (attrs) 1448 if (attrs)
976 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
977} 1450}
978 1451
979void 1452void
980get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
981 PPCODE: 1454 PPCODE:
982{ 1455{
983 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
984 1457
985 do 1458 do
986 { 1459 {
987 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
988 1461
989 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
990 { 1463 {
991 PangoRectangle extents; 1464 PangoRectangle extents;
992 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1000 1473
1001 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1002} 1475}
1003 1476
1004int 1477int
1005has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1006 CODE: 1479 CODE:
1007{ 1480{
1008 int lines = 1; 1481 int lines = 1;
1009 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1010 1483
1015} 1488}
1016 OUTPUT: 1489 OUTPUT:
1017 RETVAL 1490 RETVAL
1018 1491
1019SV * 1492SV *
1020get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1021 CODE: 1494 CODE:
1022 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1023 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1024 OUTPUT: 1497 OUTPUT:
1025 RETVAL 1498 RETVAL
1026 1499
1027void 1500void
1028set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1029 CODE: 1502 CODE:
1030 self->r = r; 1503 self->r = r;
1031 self->g = g; 1504 self->g = g;
1032 self->b = b; 1505 self->b = b;
1033 self->a = a; 1506 self->a = a;
1034 1507
1035void 1508void
1036set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1037 CODE: 1510 CODE:
1038 if (self->font != font) 1511 if (self->font != font)
1039 { 1512 {
1040 self->font = font; 1513 self->font = font;
1041 layout_update_font (self); 1514 layout_update_font (self);
1042 } 1515 }
1043 1516
1044void 1517void
1045set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1046 CODE: 1519 CODE:
1047 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1048 { 1521 {
1049 self->base_height = base_height; 1522 self->base_height = base_height;
1050 layout_update_font (self); 1523 layout_update_font (self);
1051 } 1524 }
1052 1525
1053void 1526void
1054set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1055 CODE: 1528 CODE:
1056 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1057 1530
1058void 1531void
1059set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1060 CODE: 1533 CODE:
1061 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1062 1535
1063void 1536void
1064set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1065 CODE: 1538 CODE:
1066 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1067 1540
1068void 1541void
1069set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1070 CODE: 1543 CODE:
1071 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1072 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1073 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1074 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1075 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1076 ); 1549 );
1077 1550
1078void 1551void
1079set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1080 CODE: 1553 CODE:
1081 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1082 1555
1083void 1556void
1084size (CFPlus::Layout self) 1557size (DC::Layout self)
1085 PPCODE: 1558 PPCODE:
1086{ 1559{
1087 int w, h; 1560 int w, h;
1088 1561
1089 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1092 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1093 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1094} 1567}
1095 1568
1096int 1569int
1097descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1098 CODE: 1571 CODE:
1099{ 1572{
1100 PangoRectangle rect; 1573 PangoRectangle rect;
1101 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1102 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1103 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1104} 1577}
1105 OUTPUT: 1578 OUTPUT:
1106 RETVAL 1579 RETVAL
1107 1580
1108int 1581int
1109xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1110 CODE: 1583 CODE:
1111{ 1584{
1112 int index, trailing; 1585 int index, trailing;
1113 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1114 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1115} 1588}
1116 OUTPUT: 1589 OUTPUT:
1117 RETVAL 1590 RETVAL
1118 1591
1119void 1592void
1120cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1121 PPCODE: 1594 PPCODE:
1122{ 1595{
1123 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1124 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1125 1598
1126 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1127 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1128 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1129 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1130} 1603}
1131 1604
1132void 1605void
1133index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1134 PPCODE: 1607 PPCODE:
1135{ 1608{
1136 int line, x; 1609 int line, x;
1137 1610
1138 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1139 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1140 1614 --line;
1615#endif
1141 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1142 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1143 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1144} 1619}
1145 1620
1146void 1621void
1147line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1148 PPCODE: 1623 PPCODE:
1149{ 1624{
1150 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1151 int index, trailing; 1626 int index, trailing;
1152 1627
1153 if (line < 0) 1628 if (line < 0)
1154 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1155 1630
1156 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1157 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1158 1633
1159 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1160 1635
1161 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1167 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1168 } 1643 }
1169} 1644}
1170 1645
1171void 1646void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1174 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1175 self->pl, 1651 self->pl,
1652 &self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1178 flags 1655 flags
1179 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1180 1660
1181MODULE = CFPlus PACKAGE = CFPlus::Texture
1182
1183void 1661void
1184pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1185 CODE: 1663 CODE:
1186{ 1664{
1187 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1188 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1189 1672
1190 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1689 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1690 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1694
1204 SvPOK_only (result_); 1695 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1206 1697
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1699 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1701
1211 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1703 }
1218} 1704}
1219 1705
1220void 1706void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1713{
1228 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1232 1721
1233 if (items < 5) 1722 if (items < 5)
1234 { 1723 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1266 } 1755 }
1267} 1756}
1268 1757
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1270 1767
1271CFPlus::Map 1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1890MODULE = Deliantra::Client PACKAGE = DC::Map
1891
1892PROTOTYPES: DISABLE
1893
1894DC::Map
1272new (SV *class) 1895new (SV *klass)
1273 CODE: 1896 CODE:
1274 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1275 RETVAL->x = 0; 1898 RETVAL->x = 0;
1276 RETVAL->y = 0; 1899 RETVAL->y = 0;
1277 RETVAL->w = 0; 1900 RETVAL->w = 0;
1278 RETVAL->h = 0; 1901 RETVAL->h = 0;
1279 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1284 RETVAL->row = 0; 1907 RETVAL->row = 0;
1285 OUTPUT: 1908 OUTPUT:
1286 RETVAL 1909 RETVAL
1287 1910
1288void 1911void
1289DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1290 CODE: 1913 CODE:
1291{ 1914{
1292 map_clear (self); 1915 map_clear (self);
1293 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1294 Safefree (self->tex); 1917 Safefree (self->tex);
1295 Safefree (self); 1918 Safefree (self);
1296} 1919}
1297 1920
1298void 1921void
1299resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1300 CODE: 1923 CODE:
1301 self->w = map_width; 1924 self->w = map_width;
1302 self->h = map_height; 1925 self->h = map_height;
1303 1926
1304void 1927void
1305clear (CFPlus::Map self) 1928clear (DC::Map self)
1306 CODE: 1929 CODE:
1307 map_clear (self); 1930 map_clear (self);
1308 1931
1309void 1932void
1310set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1311 CODE: 1934 CODE:
1312{ 1935{
1313 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1314 need_texid (self, tile); 1937 need_texid (self, tile);
1315} 1938}
1316 1939
1317void 1940void
1318set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1319 CODE: 1942 CODE:
1320{ 1943{
1321 tileid texid; 1944 tileid texid;
1322 maptex *tex; 1945 maptex *tex;
1323 1946
1324 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1325 return; 1948 return;
1326 1949
1327 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1328 return; 1951 return;
1329 1952
1330 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1331 1954
1332 if (!texid) 1955 if (!texid)
1333 return; 1956 return;
1334 1957
1335 tex = self->tex + texid; 1958 tex = self->tex + texid;
1336 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1337 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1338} 1961}
1339 1962
1340void 1963void
1341set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1342 CODE: 1965 CODE:
1343{ 1966{
1344 need_texid (self, texid); 1967 need_texid (self, texid);
1345 1968
1346 { 1969 {
1365 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1366 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1367 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1368} 1991}
1369 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1370int 2013int
1371ox (CFPlus::Map self) 2014ox (DC::Map self)
1372 ALIAS: 2015 ALIAS:
1373 oy = 1 2016 oy = 1
1374 x = 2 2017 x = 2
1375 y = 3 2018 y = 3
1376 w = 4 2019 w = 4
1387 } 2030 }
1388 OUTPUT: 2031 OUTPUT:
1389 RETVAL 2032 RETVAL
1390 2033
1391void 2034void
1392scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1393 CODE: 2036 CODE:
1394{ 2037{
1395 if (dx > 0) 2038 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 2040 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 2042
1400 if (dy > 0) 2043 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 2044 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 2045 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 2047
1405 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1407 2050
1408 while (self->y < 0) 2051 while (self->y < 0)
1409 { 2052 {
1410 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1411 2054
1412 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1414 } 2057 }
1415} 2058}
1416 2059
1417void 2060SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1419 CODE: 2062 CODE:
1420{ 2063{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 2066 mapcell *cell;
1424 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1425 2070
1426 while (data < data_end - 1) 2071 while (data < data_end - 1)
1427 { 2072 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1429 2074
1442 2087
1443 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1444 2089
1445 if (flags & 8) 2090 if (flags & 8)
1446 { 2091 {
2092 uint8_t ext, cmd;
2093
1447 if (extmap) 2094 do
1448 { 2095 {
1449 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1450 2098
1451 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1452 { 2102 {
1453 ext = *data++;
1454 cmd = ext & 0x3f;
1455
1456 if (cmd < 4)
1457 cell->darkness = 255 - ext * 64 + 1;
1458 else if (cmd == 5) // health
1459 {
1460 cell->stat_width = 1; 2103 cell->stat_width = 1;
1461 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1462 }
1463 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47)
1466 {
1467 if (*data == 8)
1468 ; // decode player uuid
1469
1470 data += *data + 1;
1471 }
1472 else if (cmd == 8) // cell flags
1473 cell->flags = *data++;
1474 else if (ext & 0x40) // unknown, multibyte => skip
1475 data += *data + 1;
1476 else
1477 data++;
1478 } 2105 }
1479 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1480 } 2123 }
1481 else 2124 while (ext & 0x80);
1482 cell->darkness = *data++ + 1;
1483 } 2125 }
1484 2126
2127 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 2128 if (flags & (4 >> z))
1486 { 2129 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 2131 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1490 } 2149 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 2150 }
1506 else 2151 else
1507 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1508 } 2153 }
1509} 2154}
2155 OUTPUT:
2156 RETVAL
1510 2157
1511SV * 2158SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1513 CODE: 2160 CODE:
1514{ 2161{
1515 int x1, x; 2162 int x1, x;
1516 int y1, y; 2163 int y1, y;
1517 int z; 2164 int z;
1530 ? self->row + y 2177 ? self->row + y
1531 : 0; 2178 : 0;
1532 2179
1533 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1534 { 2181 {
1535 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1536 2183
1537 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1538 { 2185 {
1539 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1540 2187
1542 { 2189 {
1543 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1544 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1545 int a1 = tex.a; 2192 int a1 = tex.a;
1546 2193
1547 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1548 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1549 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1550 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1551 } 2198 }
1552 } 2199 }
1553 2200
1554 *map++ = (r ) 2201 *map++ = (r )
1555 | (g << 8) 2202 | (g << 8)
1556 | (b << 16) 2203 | (b << 16)
1557 | (a << 24); 2204 | (a << 24);
1558 } 2205 }
1559 } 2206 }
1560 2207
1561 RETVAL = map_sv; 2208 RETVAL = map_sv;
1562} 2209}
1563 OUTPUT: 2210 OUTPUT:
1564 RETVAL 2211 RETVAL
1565 2212
1566void 2213void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1568 CODE: 2215 CODE:
1569{ 2216{
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256];
1573 smooth_key skey;
1574 int x, y, z; 2217 int x, y, z;
1575 int last_name;
1576 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1577 // thats current max. sorry. 2229 // that's current max. sorry.
1578 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1580 2232
1581 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1583 2234 key.r = 255;
1584 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1585 2236 key.b = 255;
1586 glEnable (GL_BLEND); 2237 key.a = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1588 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1590
1591 glBegin (GL_QUADS);
1592
1593 last_name = 0;
1594 2240
1595 mx += self->x; 2241 mx += self->x;
1596 my += self->y; 2242 my += self->y;
1597 2243
1598 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1599 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1600 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1601 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1602 2248
1603 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1604 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1605 { 2251 {
1606 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1608 for (x = 0; x < sw; x++) 2254 for (x = 0; x < sw; x++)
1609 if (row->c0 <= x + mx && x + mx < row->c1) 2255 if (row->c0 <= x + mx && x + mx < row->c1)
1610 { 2256 {
1611 mapcell *cell = row->col + (x + mx - row->c0); 2257 mapcell *cell = row->col + (x + mx - row->c0);
1612 2258
1613 for (z = 0; z <= 2; z++)
1614 {
1615 uint8_t level = self->tex [cell->tile [z]].smoothlevel;
1616 if (level > smooth_max [x + 1][y + 1])
1617 smooth_max [x + 1][y + 1] = level; 2259 smooth_max[x + 1][y + 1] =
1618 } 2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
1619 } 2263 }
1620 } 2264 }
1621 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1622 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1623 { 2271 {
1624 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1625 2276
1626 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1628 { 2279 {
1629 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1635 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1636 2287
1637 if (tile) 2288 if (tile)
1638 { 2289 {
1639 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 2291 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 2292
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1646 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1647 if (!tex.name) 2297 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1649 2299
2300 key.texname = tex.name;
1650 glEnd (); 2301 arr = &rc.array (key);
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1652 glBegin (GL_QUADS);
1653 } 2302 }
1654 2303
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1659 2306
1660 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1661 { 2308 {
1662 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1663 { 2312 continue;
1664 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32;
1667
1668 glEnd ();
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1670 glBegin (GL_QUADS);
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 }
1677 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1678 2319
1679 // update smooth hash 2320 // update smooth hash
1680 if (tex.smoothtile) 2321 if (tex.smoothtile)
1681 { 2322 {
1682 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1683 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1684 2325
1685 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1686 2327
1687 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1688 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1689 2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
1690 // full tile 2343 // full tile
1691 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1692 2345
1693 // borders 2346 // borders
1694 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1695 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1696 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1697 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1698 2351
1699 // corners 2352 // corners
1700 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1701 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1702 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1703 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1704 } 2377 }
1705 } 2378 }
1706 } 2379 }
1707 } 2380 }
1708 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1709 // go through all smoothlevels, lowest to highest, then draw 2385 // go through all smoothlevels, lowest to highest, then draw.
1710 // this is basically counting sort 2386 // this is basically counting sort
1711 { 2387 {
1712 int w, b; 2388 int w, b;
1713 2389
1714 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1715 { 2395 {
1716 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1717 if (smask) 2397 IV bits = it->second;
1718 for (b = 0; b < 32; ++b) 2398
1719 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1720 { 2402 {
1721 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1722 HE *he; 2411 if (tex.name)
1723
1724 hv_iterinit (smooth);
1725 while ((he = hv_iternext (smooth)))
1726 { 2412 {
1727 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1728 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1729 2415 if (key.texname != tex.name)
1730 // bits is ___n cccc CCCC bbbb
1731 // n do not draw borders&corners
1732 // c draw these corners, but...
1733 // C ... not these
1734 // b draw these borders
1735
1736 if (!(bits & 0x1000)
1737 && skey->level == level
1738 && level >= smooth_max [skey->x][skey->y])
1739 { 2416 {
1740 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1741 int px = (((int)skey->x) - 1) * T;
1742 int py = (((int)skey->y) - 1) * T;
1743 int border = bits & 15;
1744 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1745 float dx = tex.s * .0625f; // 16 images/row
1746 float dy = tex.t * .5f ; // 2 images/column
1747 2418
1748 // this time naively avoiding texture state changes
1749 // save gobs of state changes.
1750 if (last_name != tex.name)
1751 {
1752 if (!tex.name)
1753 continue; // smoothing not yet available
1754
1755 glEnd (); 2419 glEnd ();
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1757 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1758 } 2422 }
1759 2423
1760 if (border) 2424 if (border)
1761 { 2425 {
1762 float ox = border * dx; 2426 float ox = border * dx;
1763 2427
1764 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1765 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1766 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1767 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1768 } 2432 }
1769 2433
1770 if (corner) 2434 if (corner)
1771 { 2435 {
1772 float ox = corner * dx; 2436 float ox = corner * dx;
1773 2437
1774 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1775 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1776 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1777 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1778 }
1779 } 2442 }
1780 } 2443 }
1781 } 2444 }
1782 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1783 } 2450 }
1784
1785 hv_clear (smooth);
1786 } 2451 }
1787 2452
1788 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1789 2458
1790 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1791 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1792 2474
1793 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1794 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1795 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1799 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1800 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1801 { 2483 {
1802 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1803 2485
1804 int px = x * T; 2486 int px = x * Tw;
1805 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1806 2494
1807 if (cell->stat_hp) 2495 if (cell->stat_hp)
1808 { 2496 {
1809 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1810 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1811 2499
1812 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1813 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1814 px + width - 1, py); 2502 px + width - 1, py);
1815 2503
1821 } 2509 }
1822 } 2510 }
1823} 2511}
1824 2512
1825void 2513void
1826draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1827 CODE: 2515 CODE:
1828{ 2516{
1829 static float color[16][3] = { 2517 static float color[16][3] = {
1830 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1831 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1832 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1833 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1834 2522
1835 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1836 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1837 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1838 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1839 2527
1840 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1841 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1842 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1843 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1844 2532
1845 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1846 2534
1847 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1848 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1849 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1850 }; 2538 };
1851 2539
1852 int x, y; 2540 int x, y;
1853 2541
1854 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1855 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1856 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1857 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1858 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1859 2553
1860 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1864 2558
1865 if (m) 2559 if (m)
1866 { 2560 {
1867 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1868 2562
1869 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1870 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1871 2565
1872 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1873 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1874 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1875 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1876 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1877 } 2571 }
1881 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1882 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1883} 2577}
1884 2578
1885void 2579void
1886fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1887 PPCODE: 2581 PPCODE:
1888{ 2582{
1889 int x, y; 2583 int x, y;
1890 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1891 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1892 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1893 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1894 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1895 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1896 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1897 2595
1898 mx += self->x; 2596 mx += self->x - 1;
1899 my += self->y; 2597 my += self->y - 1;
1900 2598
1901 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1902 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1903 { 2601 {
1904 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
1905 2603
1906 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1907 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1908 { 2606 {
1909 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1910 2608
1911 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
1912 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1913 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1914 } 2612 }
1915 } 2613 }
1916 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1917 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1918 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1919 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1920 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1921} 2657}
1922 2658
1923SV * 2659SV *
1924get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1925 CODE: 2661 CODE:
1926{ 2662{
1927 int x, y, x1, y1; 2663 int x, y, x1, y1;
1928 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1929 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1986 else 2722 else
1987 *data++ = 0; 2723 *data++ = 0;
1988 } 2724 }
1989 } 2725 }
1990 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1991 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1992 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
1993 RETVAL = data_sv; 2734 RETVAL = data_sv;
1994} 2735}
1995 OUTPUT: 2736 OUTPUT:
1996 RETVAL 2737 RETVAL
1997 2738
1998void 2739void
1999set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2000 PPCODE: 2741 PPCODE:
2001{ 2742{
2002 int x, y, z; 2743 int x, y, z;
2003 int w, h; 2744 int w, h;
2004 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2005 2756
2006 if (*data++ != 0) 2757 if (*data++ != 0)
2007 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2008 2759
2009 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2010 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2011 2762
2012 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2024 { 2775 {
2025 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2026 2777
2027 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2028 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2029 uint8_t flags = *data++; 2785 flags = *data++;
2030 2786
2031 if (flags) 2787 if (flags)
2032 { 2788 {
2033 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2034 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2037 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2038 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2039 2795
2040 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2041 { 2797 {
2042 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2043 2800
2044 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2045 { 2802 {
2046 tileid t = tile [z]; 2803 tileid t = tile [z];
2047 2804
2048 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2049 { 2806 {
2050 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2051 need_texid (self, t); 2808 need_texid (self, t);
2052 } 2809 }
2053 2810
2054 cell->tile [z] = t; 2811 cell->tile [z] = t;
2055 } 2812 }
2057 } 2814 }
2058 } 2815 }
2059 } 2816 }
2060} 2817}
2061 2818
2062MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2063 2820
2064CFPlus::MixChunk 2821DC::RW
2065new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
2066 CODE: 2823 CODE:
2067 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2068 OUTPUT: 2830 OUTPUT:
2069 RETVAL 2831 RETVAL
2070 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2071void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2072DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2073 CODE: 2961 CODE:
2074 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2075 2963
2076int 2964int
2077volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2078 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2079 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2080 OUTPUT: 2970 OUTPUT:
2081 RETVAL 2971 RETVAL
2082 2972
2083int 2973DC::Channel
2084play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2085 CODE: 2975 CODE:
2976{
2086 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2087 OUTPUT: 2988 OUTPUT:
2088 RETVAL 2989 RETVAL
2089 2990
2090MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2091 3004
2092int 3005int
2093volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
2094 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2095 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2096 OUTPUT: 3012 OUTPUT:
2097 RETVAL 3013 RETVAL
2098 3014
2099CFPlus::MixMusic 3015void
2100new_from_file (SV *class, char *path) 3016fade_out (int ms)
2101 CODE: 3017 CODE:
2102 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
2103 OUTPUT: 3029 OUTPUT:
2104 RETVAL 3030 RETVAL
2105 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
2106void 3039void
2107DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2108 CODE: 3041 CODE:
2109 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2110 3043
2111int 3044int
2112play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2113 CODE: 3046 CODE:
2114 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2115 OUTPUT: 3048 OUTPUT:
2116 RETVAL 3049 RETVAL
2117 3050
2118MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
2119 3059
2120BOOT: 3060BOOT:
2121{ 3061{
2122 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2123 static const struct { 3063 static const struct {
2124 const char *name; 3064 const char *name;
2125 IV iv; 3065 IV iv;
2126 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2127# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2128 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2129 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2130 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2131 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2132 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2136 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
2137 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
2138 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
2139 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
2140 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
2141 const_iv (GL_AND), 3086 const_iv (GL_AND),
2142 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
2143 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2144 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2145 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2146 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2147 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2148 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2149 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2150 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2151 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2152 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2158 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2159 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2160 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2161 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2162 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2163 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2165 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2166 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
2167 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
2168 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
2189 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
2190 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
2191 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
2192 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
2193 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
2194 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
2195 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
2196 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
2197 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
2198 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
2199 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
2200 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
2201 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
2202 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2203 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
2204 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2205 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2206 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2207 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2208# undef const_iv 3177# undef const_iv
2209 }; 3178 };
2210 3179
2211 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2212 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2213}
2214 3182
2215char * 3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2216gl_vendor () 3197gl_vendor ()
2217 CODE: 3198 CODE:
2218 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2219 OUTPUT: 3200 OUTPUT:
2220 RETVAL 3201 RETVAL
2221 3202
2222char * 3203const char *
2223gl_version () 3204gl_version ()
2224 CODE: 3205 CODE:
2225 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2226 OUTPUT: 3207 OUTPUT:
2227 RETVAL 3208 RETVAL
2228 3209
2229char * 3210const char *
2230gl_extensions () 3211gl_extensions ()
2231 CODE: 3212 CODE:
2232 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2233 OUTPUT: 3214 OUTPUT:
2234 RETVAL 3215 RETVAL
2235 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
2236int glGetError () 3235int glGetError ()
2237 3236
2238void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
2239 3240
2240void glClear (int mask) 3241void glClear (int mask)
2241 3242
2242void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2243 PROTOTYPE: @ 3244 PROTOTYPE: @
2254 3255
2255void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2256 CODE: 3257 CODE:
2257 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2258 3259
3260# void glBlendEquation (int se)
3261
2259void glDepthMask (int flag) 3262void glDepthMask (int flag)
2260 3263
2261void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2262 3265
2263void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2277# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2278void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2279 3282
2280# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2281void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2282 3287
2283void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2284 3289
2285void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2286 3291
2294 3299
2295void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2296 CODE: 3301 CODE:
2297 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2298 3303
2299void glBegin (int mode)
2300
2301void glEnd ()
2302
2303void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2304 PROTOTYPE: @ 3305 PROTOTYPE: @
2305 ALIAS: 3306 ALIAS:
2306 glColor_premultiply = 1 3307 glColor_premultiply = 1
2307 CODE: 3308 CODE:
2308 if (ix) 3309 if (ix)
2309 { 3310 {
2312 b *= a; 3313 b *= a;
2313 } 3314 }
2314 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2315 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2316 3317
2317void glInterleavedArrays (int format, int stride, char *data)
2318
2319void glDrawElements (int mode, int count, int type, char *indices)
2320
2321# 1.2 void glDrawRangeElements (int mode, int start, int end
2322
2323void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2324 CODE: 3319 CODE:
2325 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2326 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2327 3322
2331 3326
2332void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2333 CODE: 3328 CODE:
2334 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2335 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2336void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2337 CODE: 3361 CODE:
2338 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2339 3363
2340void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2356void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2357 CODE: 3381 CODE:
2358 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2359 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2360 3384
2361void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2362 3386
2363void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2364 3388
2365void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
2366 3392
2367void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2368 3394
2369int glGenTexture () 3395int glGenTexture ()
2370 CODE: 3396 CODE:
2371{ 3397 RETVAL = gen_texture ();
2372 GLuint name;
2373 glGenTextures (1, &name);
2374 RETVAL = name;
2375}
2376 OUTPUT: 3398 OUTPUT:
2377 RETVAL 3399 RETVAL
2378 3400
2379void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
2380 CODE: 3402 CODE:
2381{
2382 GLuint name_ = name;
2383 glDeleteTextures (1, &name_); 3403 del_texture (name);
2384} 3404
2385
2386int glGenList () 3405int glGenList ()
2387 CODE: 3406 CODE:
2388 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
2389 OUTPUT: 3408 OUTPUT:
2390 RETVAL 3409 RETVAL
2397 3416
2398void glEndList () 3417void glEndList ()
2399 3418
2400void glCallList (int list) 3419void glCallList (int list)
2401 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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