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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.186 by root, Sat Apr 21 09:25:31 2007 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
20#include "flat_hash_map.hpp"
21
15#ifdef _WIN32 22#ifdef _WIN32
16# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
17#endif 28#endif
18 29
19#include <assert.h> 30#include <cassert>
20#include <math.h> 31#include <cmath>
21#include <string.h> 32#include <cstring>
22#include <stdio.h> 33#include <cstdio>
23#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
24 40
25#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
26#include <SDL_endian.h> 43#include <SDL_endian.h>
27#include <SDL_image.h> 44#include <SDL_image.h>
28#include <SDL_mixer.h> 45#include <SDL_mixer.h>
29#include <SDL_opengl.h> 46#include <SDL_opengl.h>
30 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
31#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
32#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
33 57
34#include <glib/gmacros.h> 58#include <glib.h>
35 59
36#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
37 72
38#ifndef _WIN32 73#ifndef _WIN32
39# include <sys/types.h> 74# include <sys/types.h>
40# include <sys/socket.h> 75# include <sys/socket.h>
41# include <netinet/in.h> 76# include <netinet/in.h>
42# include <netinet/tcp.h> 77# include <netinet/tcp.h>
43# include <inttypes.h> 78# include <inttypes.h>
44#endif 79#endif
45 80
81#include "ecb.h"
82#include "salloc.h"
83
46#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
47 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
48#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
49 90
50#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
51#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
52 93
53#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
54 95
55#if 0 96/* mask out modifiers we are not interested in */
56# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
57#else 98
58# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
59#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
60 124
61static struct 125static struct
62{ 126{
63#define GL_FUNC(ptr,name) ptr name; 127#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 128#include "glfunc.h"
65#undef GL_FUNC 129#undef GL_FUNC
66} gl; 130} gl;
67 131
132static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 134{
70 if (gl.BlendFuncSeparate) 135 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 136 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 137 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 139 else
75 glBlendFunc (sa, da); 140 glBlendFunc (sa, da);
76} 141}
77 142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
78#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
79 169
80#include "pango-font.c" 170#include "pango-font.c"
81#include "pango-fontmap.c" 171#include "pango-fontmap.c"
82#include "pango-render.c" 172#include "pango-render.c"
83 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
86 178
87typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
88 180
89static int 181static int
90shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
91{ 183{
92 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
93 185
94 while (attrs) 186 while (attrs)
95 { 187 {
96 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
97 189
98 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
99 return 1; 191 return 1;
100 192
101 attrs = attrs->next; 193 attrs = attrs->next;
102 } 194 }
103 195
104 return 0; 196 return 0;
105} 197}
106 198
107typedef struct cf_layout { 199struct cf_layout {
108 PangoLayout *pl; 200 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
110 int base_height; 202 int base_height;
111 CFPlus__Font font; 203 DC__Font font;
112} *CFPlus__Layout; 204 rc_t rc;
205};
113 206
207typedef cf_layout *DC__Layout;
208
114static CFPlus__Font default_font; 209static DC__Font default_font;
115static PangoContext *opengl_context; 210static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
117 212
118static void 213static void
119substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
120{ 215{
121 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
122#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
123 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
124#endif 219#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 221}
127 222
128static void 223static void
129layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
130{ 225{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
133 */ 228 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
135 230
136 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
137 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
138 233
139 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
140} 235}
141 236
142static void 237static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 239{
145 PangoRectangle rect; 240 PangoRectangle rect;
146 241
147 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
155 250
156 *w = rect.width; 251 *w = rect.width;
157 *h = rect.height; 252 *h = rect.height;
158} 253}
159 254
255/////////////////////////////////////////////////////////////////////////////
256
160typedef uint16_t tileid; 257typedef uint16_t tileid;
161typedef uint16_t faceid; 258typedef uint16_t faceid;
162 259
163typedef struct { 260struct maptex
261{
164 int name; 262 GLuint name;
165 int w, h; 263 int w, h;
166 float s, t; 264 float s, t;
167 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
168 tileid smoothtile; 266 tileid smoothtile;
169 uint8_t smoothlevel; 267 uint8_t smoothlevel;
170} maptex; 268 uint8_t unused; /* set to zero on use */
269};
171 270
172typedef struct { 271struct mapcell
272{
173 uint32_t player; 273 uint32_t player;
174 tileid tile[3]; 274 tileid tile[3];
175 uint16_t darkness; 275 uint16_t darkness;
176 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 277};
178 278
179typedef struct { 279struct maprow
280{
180 int32_t c0, c1; 281 int32_t c0, c1;
181 mapcell *col; 282 mapcell *col;
182} maprow; 283};
183 284
184typedef struct map { 285struct mapgrid {
185 int x, y, w, h; 286 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
189 290
190 int32_t rows; 291 int32_t rows;
191 maprow *row; 292 maprow *row;
192} *CFPlus__Map; 293};
193 294
194static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
195prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
196{ 300{
197 char *p; 301 T *p;
198 302
199 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
200 Zero (p, inc, char); 304 Zero (p, inc, T);
201 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
202 Safefree (ptr); 306 Safefree (ptr);
203 307
204 return p; 308 ptr = p;
205} 309}
206 310
207static char * 311template<typename T>
208append (char *ptr, int sze, int inc)
209{
210 Renew (ptr, sze + inc, char);
211 Zero (ptr + sze, inc, char);
212
213 return ptr;
214}
215
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218
219static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
220need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
221{ 321{
222 while (self->faces <= face) 322 while (self->faces <= face)
223 { 323 {
224 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
225 self->faces *= 2; 325 self->faces *= 2;
226 } 326 }
227} 327}
228 328
229static void 329static void
230need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
231{ 331{
232 while (self->texs <= texid) 332 while (self->texs <= texid)
233 { 333 {
234 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
235 self->texs *= 2; 335 self->texs *= 2;
236 } 336 }
237} 337}
238 338
239static maprow * 339static maprow *
240map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
241{ 341{
242 if (0 > y) 342 if (0 > y)
243 { 343 {
244 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
246 346
247 self->rows += extend; 347 self->rows += extend;
248 self->y += extend; 348 self->y += extend;
249 y += extend; 349 y += extend;
250 } 350 }
251 else if (y >= self->rows) 351 else if (y >= self->rows)
252 { 352 {
253 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
254 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
255 self->rows += extend; 355 self->rows += extend;
256 } 356 }
257 357
258 return self->row + y; 358 return self->row + y;
259} 359}
269 } 369 }
270 370
271 if (row->c0 > x) 371 if (row->c0 > x)
272 { 372 {
273 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
274 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
275 row->c0 -= extend; 375 row->c0 -= extend;
276 } 376 }
277 else if (x >= row->c1) 377 else if (x >= row->c1)
278 { 378 {
279 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
280 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
281 row->c1 += extend; 381 row->c1 += extend;
282 } 382 }
283 383
284 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
285} 385}
286 386
287static mapcell * 387static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
289{ 389{
290 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
291} 391}
292 392
293static void 393static void
294map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
295{ 395{
296 int r; 396 int r;
297 397
298 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
306 self->oy = 0; 406 self->oy = 0;
307 self->row = 0; 407 self->row = 0;
308 self->rows = 0; 408 self->rows = 0;
309} 409}
310 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
311static void 421static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
313{ 423{
314 int x, y; 424 int x, y;
315 maprow *row; 425 maprow *row;
316 mapcell *cell; 426 mapcell *cell;
317 427
329 if (x >= row->c1) 439 if (x >= row->c1)
330 break; 440 break;
331 441
332 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
333 443
334 cell->darkness = 0; 444 CELL_CLEAR (cell);
335 cell->stat_hp = 0;
336 cell->flags = 0;
337 cell->player = 0;
338 } 445 }
339 } 446 }
340} 447}
341 448
342typedef struct { 449struct smooth_key
450{
343 tileid tile; 451 tileid tile;
344 uint8_t x, y, level; 452 uint8_t x, y, level;
345} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
346 472
347static void 473static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
349{ 475{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
351 477
352 if (SvIOK (*sv)) 478 if (it == h.end ())
353 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
354 else 480 else
355 sv_setiv (*sv, bits); 481 it->second |= bits;
356} 482}
357 483
358static void 484static void
359music_finished (void) 485music_finished (void)
360{ 486{
377 ev.code = 1; 503 ev.code = 1;
378 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
379 ev.data2 = 0; 505 ev.data2 = 0;
380 506
381 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
382} 515}
383 516
384static unsigned int 517static unsigned int
385minpot (unsigned int n) 518minpot (unsigned int n)
386{ 519{
400 533
401/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
404 537
405static AV *texture_av; 538/******************************************************************************/
406 539
407MODULE = CFPlus PACKAGE = CFPlus 540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
408 640
409PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
410 642
411BOOT: 643BOOT:
412{ 644{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 646 static const struct {
418 const char *name; 647 const char *name;
419 IV iv; 648 IV iv;
420 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
443 672
444 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
447 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
529# undef const_iv 843# undef const_iv
530 }; 844 };
531 845
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
534 848
535 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
536 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
537} 851}
538 852
550 RETVAL 864 RETVAL
551 865
552NV floor (NV x) 866NV floor (NV x)
553 867
554NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
555 889
556void 890void
557pango_init () 891pango_init ()
558 CODE: 892 CODE:
559{ 893{
560 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
563} 902}
564 903
565int 904char *SDL_GetError ()
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 905
568void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
569SDL_Quit () 915void SDL_Quit ()
570 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
571void 927void
572SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
573 PPCODE: 929 PPCODE:
574{ 930{
575 SDL_Rect **m; 931 SDL_Rect **m;
576 932
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 937
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 940
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 945
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif
595
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598 948
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 950
601 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
602 while (*m) 952 while (*m)
603 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
604 AV *av = newAV (); 956 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
608 963
609 ++m; 964 ++m;
610 } 965 }
611} 966}
612 967
613char *
614SDL_GetError ()
615
616int 968int
617SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
619 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 982 );
983
622 if (RETVAL) 984 if (RETVAL)
623 { 985 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 988#include "glfunc.h"
627# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
628 } 992 }
993}
629 OUTPUT: 994 OUTPUT:
630 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
631 999
632void 1000void
633SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
634 1002
635char * 1003char *
636SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
637 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
638void 1017void
639SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
640 PPCODE: 1022 PPCODE:
641{ 1023{
642 SDL_Event ev; 1024 SDL_Event ev;
643 1025
644 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 1028 {
646 HV *hv = newHV (); 1029 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 1031
649 switch (ev.type) 1032 switch (ev.type)
650 { 1033 {
651 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
652 case SDL_KEYUP: 1035 case SDL_KEYUP:
653 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
654 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
655 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
656 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
657 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
658 break; 1041 break;
659 1042
660 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 1046 break;
664 1047
665 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
673 break; 1074 break;
674 1075
675 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
678 1079
679 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
680 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
681 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
682 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 1090 break;
690 } 1091 }
691 1092
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 1094 }
694} 1095}
695 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
696int 1110int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 1112 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
701 1115
702void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
703Mix_CloseAudio () 1133Mix_CloseAudio ()
704 1134
705int 1135int
706Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
707 1140
708void 1141void
709lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
710 CODE: 1143 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
737 } 1170 }
738 } 1171 }
739#endif 1172#endif
740} 1173}
741 1174
742void 1175int
743add_font (char *file) 1176add_font (char *file)
744 CODE: 1177 CODE:
745 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
746 1188
747void 1189void
748load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
749 ALIAS: 1191 ALIAS:
750 load_image_file = 1 1192 load_image_file = 1
753 STRLEN image_len; 1195 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
760 1202
761 if (!rw) 1203 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
763 1205
796 1238
797 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
798 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
799 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
800 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
801 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
802 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
803 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
804 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
805 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
806 1248
836void 1278void
837error (char *message) 1279error (char *message)
838 CODE: 1280 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 1282#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 1284#endif
843 1285
844void 1286void
845fatal (char *message) 1287fatal (char *message)
846 CODE: 1288 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1290#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1292#endif
851 _exit (1); 1293 _exit (1);
852 1294
853void 1295void
854_exit (int retval = 0) 1296_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1299 ExitThread (retval); // unclean, please beam me up
858#else 1300#else
859 _exit (retval); 1301 _exit (retval);
860#endif 1302#endif
861 1303
862MODULE = CFPlus PACKAGE = CFPlus::Font 1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
863 1312
864CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
866 CODE: 1326 CODE:
867{ 1327{
868 int count; 1328 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
870 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
872} 1332}
873 OUTPUT: 1333 OUTPUT:
874 RETVAL 1334 RETVAL
875 1335
876void 1336void
877DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
878 CODE: 1338 CODE:
879 pango_font_description_free (self); 1339 pango_font_description_free (self);
880 1340
881void 1341void
882make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
883 CODE: 1344 CODE:
884 default_font = self; 1345 default_font = self;
885 1346
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1348
1349PROTOTYPES: DISABLE
1350
888void 1351void
889reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
890 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
891 tc_clear (); 1361 tc_restore ();
892 1362
893CFPlus::Layout 1363DC::Layout
894new (SV *class) 1364new (SV *klass)
895 CODE: 1365 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
897 1367
898 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
899 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
900 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
907 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
908 OUTPUT: 1378 OUTPUT:
909 RETVAL 1379 RETVAL
910 1380
911void 1381void
912DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
913 CODE: 1383 CODE:
914 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
915 Safefree (self); 1385 delete self;
916 1386
917void 1387void
918set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
919 CODE: 1389 CODE:
920{ 1390{
921 STRLEN textlen; 1391 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
923 1393
924 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
925} 1395}
926 1396
927void 1397void
928set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
929 CODE: 1399 CODE:
930{ 1400{
931 STRLEN textlen; 1401 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
933 1403
934 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
935} 1405}
936 1406
937void 1407void
938set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
939 CODE: 1409 CODE:
940{ 1410{
941 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1413 const char *pos = text;
978 if (attrs) 1448 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
980} 1450}
981 1451
982void 1452void
983get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
984 PPCODE: 1454 PPCODE:
985{ 1455{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1457
988 do 1458 do
989 { 1459 {
990 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
991 1461
992 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
993 { 1463 {
994 PangoRectangle extents; 1464 PangoRectangle extents;
995 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1003 1473
1004 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1005} 1475}
1006 1476
1007int 1477int
1008has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1009 CODE: 1479 CODE:
1010{ 1480{
1011 int lines = 1; 1481 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1013 1483
1018} 1488}
1019 OUTPUT: 1489 OUTPUT:
1020 RETVAL 1490 RETVAL
1021 1491
1022SV * 1492SV *
1023get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1024 CODE: 1494 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1497 OUTPUT:
1028 RETVAL 1498 RETVAL
1029 1499
1030void 1500void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1502 CODE:
1033 self->r = r; 1503 self->r = r;
1034 self->g = g; 1504 self->g = g;
1035 self->b = b; 1505 self->b = b;
1036 self->a = a; 1506 self->a = a;
1037 1507
1038void 1508void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1510 CODE:
1041 if (self->font != font) 1511 if (self->font != font)
1042 { 1512 {
1043 self->font = font; 1513 self->font = font;
1044 layout_update_font (self); 1514 layout_update_font (self);
1045 } 1515 }
1046 1516
1047void 1517void
1048set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1049 CODE: 1519 CODE:
1050 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1051 { 1521 {
1052 self->base_height = base_height; 1522 self->base_height = base_height;
1053 layout_update_font (self); 1523 layout_update_font (self);
1054 } 1524 }
1055 1525
1056void 1526void
1057set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1528 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1530
1061void 1531void
1062set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1063 CODE: 1533 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1535
1066void 1536void
1067set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1068 CODE: 1538 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1540
1071void 1541void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1543 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1079 ); 1549 );
1080 1550
1081void 1551void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1553 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1555
1086void 1556void
1087size (CFPlus::Layout self) 1557size (DC::Layout self)
1088 PPCODE: 1558 PPCODE:
1089{ 1559{
1090 int w, h; 1560 int w, h;
1091 1561
1092 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1097} 1567}
1098 1568
1099int 1569int
1100descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1101 CODE: 1571 CODE:
1102{ 1572{
1103 PangoRectangle rect; 1573 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1106 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1107} 1577}
1108 OUTPUT: 1578 OUTPUT:
1109 RETVAL 1579 RETVAL
1110 1580
1111int 1581int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1583 CODE:
1114{ 1584{
1115 int index, trailing; 1585 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1118} 1588}
1119 OUTPUT: 1589 OUTPUT:
1120 RETVAL 1590 RETVAL
1121 1591
1122void 1592void
1123cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1594 PPCODE:
1125{ 1595{
1126 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1128 1598
1129 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1133} 1603}
1134 1604
1135void 1605void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1607 PPCODE:
1138{ 1608{
1139 int line, x; 1609 int line, x;
1140 1610
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1143 1614 --line;
1615#endif
1144 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1619}
1148 1620
1149void 1621void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1623 PPCODE:
1152{ 1624{
1153 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1154 int index, trailing; 1626 int index, trailing;
1155 1627
1156 if (line < 0) 1628 if (line < 0)
1157 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1158 1630
1159 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1160 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1161 1633
1162 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1163 1635
1164 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1643 }
1172} 1644}
1173 1645
1174void 1646void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1177 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1178 self->pl, 1651 self->pl,
1652 &self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1181 flags 1655 flags
1182 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1183 1660
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1661void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1188 CODE: 1663 CODE:
1189{ 1664{
1190 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1672
1193 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1689 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1690 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1694
1207 SvPOK_only (result_); 1695 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1209 1697
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1699 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1701
1214 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1703 }
1221} 1704}
1222 1705
1223void 1706void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1713{
1231 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1235 1721
1236 if (items < 5) 1722 if (items < 5)
1237 { 1723 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1269 } 1755 }
1270} 1756}
1271 1757
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1273 1767
1274CFPlus::Map 1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1890MODULE = Deliantra::Client PACKAGE = DC::Map
1891
1892PROTOTYPES: DISABLE
1893
1894DC::Map
1275new (SV *class) 1895new (SV *klass)
1276 CODE: 1896 CODE:
1277 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1278 RETVAL->x = 0; 1898 RETVAL->x = 0;
1279 RETVAL->y = 0; 1899 RETVAL->y = 0;
1280 RETVAL->w = 0; 1900 RETVAL->w = 0;
1281 RETVAL->h = 0; 1901 RETVAL->h = 0;
1282 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1287 RETVAL->row = 0; 1907 RETVAL->row = 0;
1288 OUTPUT: 1908 OUTPUT:
1289 RETVAL 1909 RETVAL
1290 1910
1291void 1911void
1292DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1293 CODE: 1913 CODE:
1294{ 1914{
1295 map_clear (self); 1915 map_clear (self);
1296 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1297 Safefree (self->tex); 1917 Safefree (self->tex);
1298 Safefree (self); 1918 Safefree (self);
1299} 1919}
1300 1920
1301void 1921void
1302resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1923 CODE:
1304 self->w = map_width; 1924 self->w = map_width;
1305 self->h = map_height; 1925 self->h = map_height;
1306 1926
1307void 1927void
1308clear (CFPlus::Map self) 1928clear (DC::Map self)
1309 CODE: 1929 CODE:
1310 map_clear (self); 1930 map_clear (self);
1311 1931
1312void 1932void
1313set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1934 CODE:
1315{ 1935{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1937 need_texid (self, tile);
1318} 1938}
1319 1939
1320void 1940void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1942 CODE:
1323{ 1943{
1324 tileid texid; 1944 tileid texid;
1325 maptex *tex; 1945 maptex *tex;
1326 1946
1327 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1328 return; 1948 return;
1329 1949
1330 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1331 return; 1951 return;
1332 1952
1333 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1334 1954
1335 if (!texid) 1955 if (!texid)
1336 return; 1956 return;
1337 1957
1338 tex = self->tex + texid; 1958 tex = self->tex + texid;
1339 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1341} 1961}
1342 1962
1343void 1963void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1965 CODE:
1346{ 1966{
1347 need_texid (self, texid); 1967 need_texid (self, texid);
1348 1968
1349 { 1969 {
1368 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1369 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1991}
1372 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1373int 2013int
1374ox (CFPlus::Map self) 2014ox (DC::Map self)
1375 ALIAS: 2015 ALIAS:
1376 oy = 1 2016 oy = 1
1377 x = 2 2017 x = 2
1378 y = 3 2018 y = 3
1379 w = 4 2019 w = 4
1390 } 2030 }
1391 OUTPUT: 2031 OUTPUT:
1392 RETVAL 2032 RETVAL
1393 2033
1394void 2034void
1395scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1396 CODE: 2036 CODE:
1397{ 2037{
1398 if (dx > 0) 2038 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 2040 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 2042
1403 if (dy > 0) 2043 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 2044 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 2045 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 2047
1408 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1410 2050
1411 while (self->y < 0) 2051 while (self->y < 0)
1412 { 2052 {
1413 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1414 2054
1415 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1417 } 2057 }
1418} 2058}
1419 2059
1420void 2060SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1422 CODE: 2062 CODE:
1423{ 2063{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 2066 mapcell *cell;
1427 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1428 2070
1429 while (data < data_end - 1) 2071 while (data < data_end - 1)
1430 { 2072 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1432 2074
1445 2087
1446 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1447 2089
1448 if (flags & 8) 2090 if (flags & 8)
1449 { 2091 {
2092 uint8_t ext, cmd;
2093
1450 if (extmap) 2094 do
1451 { 2095 {
1452 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1453 2098
1454 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1455 { 2102 {
1456 ext = *data++;
1457 cmd = ext & 0x3f;
1458
1459 if (cmd < 4)
1460 cell->darkness = 255 - ext * 64 + 1;
1461 else if (cmd == 5) // health
1462 {
1463 cell->stat_width = 1; 2103 cell->stat_width = 1;
1464 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1465 }
1466 else if (cmd == 6) // monster width
1467 cell->stat_width = *data++ + 1;
1468 else if (cmd == 0x47)
1469 {
1470 if (*data == 4)
1471 ; // decode player count
1472
1473 data += *data + 1;
1474 }
1475 else if (cmd == 8) // cell flags
1476 cell->flags = *data++;
1477 else if (ext & 0x40) // unknown, multibyte => skip
1478 data += *data + 1;
1479 else
1480 data++;
1481 } 2105 }
1482 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1483 } 2123 }
1484 else 2124 while (ext & 0x80);
1485 cell->darkness = *data++ + 1;
1486 } 2125 }
1487 2126
2127 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 2128 if (flags & (4 >> z))
1489 { 2129 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 2131 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1493 } 2149 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 2150 }
1509 else 2151 else
1510 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1511 } 2153 }
1512} 2154}
2155 OUTPUT:
2156 RETVAL
1513 2157
1514SV * 2158SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 2160 CODE:
1517{ 2161{
1518 int x1, x; 2162 int x1, x;
1519 int y1, y; 2163 int y1, y;
1520 int z; 2164 int z;
1533 ? self->row + y 2177 ? self->row + y
1534 : 0; 2178 : 0;
1535 2179
1536 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1537 { 2181 {
1538 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1539 2183
1540 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1541 { 2185 {
1542 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1543 2187
1545 { 2189 {
1546 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1547 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1548 int a1 = tex.a; 2192 int a1 = tex.a;
1549 2193
1550 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1551 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1552 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1553 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1554 } 2198 }
1555 } 2199 }
1556 2200
1557 *map++ = (r ) 2201 *map++ = (r )
1558 | (g << 8) 2202 | (g << 8)
1559 | (b << 16) 2203 | (b << 16)
1560 | (a << 24); 2204 | (a << 24);
1561 } 2205 }
1562 } 2206 }
1563 2207
1564 RETVAL = map_sv; 2208 RETVAL = map_sv;
1565} 2209}
1566 OUTPUT: 2210 OUTPUT:
1567 RETVAL 2211 RETVAL
1568 2212
1569void 2213void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1571 CODE: 2215 CODE:
1572{ 2216{
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey;
1577 int x, y, z; 2217 int x, y, z;
1578 int last_name;
1579 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1580 // thats current max. sorry. 2229 // that's current max. sorry.
1581 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1583 2232
1584 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1586 2234 key.r = 255;
1587 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1588 2236 key.b = 255;
1589 glEnable (GL_BLEND); 2237 key.a = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1591 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1593
1594 glBegin (GL_QUADS);
1595
1596 last_name = 0;
1597 2240
1598 mx += self->x; 2241 mx += self->x;
1599 my += self->y; 2242 my += self->y;
1600 2243
1601 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1605 2248
1606 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1607 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1608 { 2251 {
1609 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1620 } 2263 }
1621 } 2264 }
1622 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1623 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1624 { 2271 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1626 2276
1627 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1628 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1629 { 2279 {
1630 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1636 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1637 2287
1638 if (tile) 2288 if (tile)
1639 { 2289 {
1640 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 2291 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 2292
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1647 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1648 if (!tex.name) 2297 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1650 2299
2300 key.texname = tex.name;
1651 glEnd (); 2301 arr = &rc.array (key);
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1653 glBegin (GL_QUADS);
1654 } 2302 }
1655 2303
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1660 2306
1661 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1662 { 2308 {
1663 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1664 { 2312 continue;
1665 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32;
1668
1669 glEnd ();
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1671 glBegin (GL_QUADS);
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 }
1678 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1679 2319
1680 // update smooth hash 2320 // update smooth hash
1681 if (tex.smoothtile) 2321 if (tex.smoothtile)
1682 { 2322 {
1683 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1684 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1685 2325
1686 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1687 2327
1688 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1689 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1690 2330
1691 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1699 2339
1700 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1701 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1702 2342
1703 // full tile 2343 // full tile
1704 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1705 2345
1706 // borders 2346 // borders
1707 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1708 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1709 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1710 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1711 2351
1712 // corners 2352 // corners
1713 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1714 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1715 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1716 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1717 } 2377 }
1718 } 2378 }
1719 } 2379 }
1720 } 2380 }
1721 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1722 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 2386 // this is basically counting sort
1724 { 2387 {
1725 int w, b; 2388 int w, b;
1726 2389
1727 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1728 { 2395 {
1729 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1730 if (smask) 2397 IV bits = it->second;
1731 for (b = 0; b < 32; ++b) 2398
1732 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1733 { 2402 {
1734 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1735 HE *he; 2411 if (tex.name)
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 2412 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1741 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1742 2415 if (key.texname != tex.name)
1743 if (!(bits & 0x1000)
1744 && skey->level == level
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 2416 {
1747 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1748 int px = (((int)skey->x) - 1) * T;
1749 int py = (((int)skey->y) - 1) * T;
1750 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column
1754 2418
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 {
1759 if (!tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd (); 2419 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1765 } 2422 }
1766 2423
1767 if (border) 2424 if (border)
1768 { 2425 {
1769 float ox = border * dx; 2426 float ox = border * dx;
1770 2427
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1775 } 2432 }
1776 2433
1777 if (corner) 2434 if (corner)
1778 { 2435 {
1779 float ox = corner * dx; 2436 float ox = corner * dx;
1780 2437
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1785 }
1786 } 2442 }
1787 } 2443 }
1788 } 2444 }
1789 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1790 } 2450 }
1791
1792 hv_clear (smooth);
1793 } 2451 }
1794 2452
1795 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1796 2458
1797 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1798 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1799 2474
1800 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1806 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1807 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1808 { 2483 {
1809 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1810 2485
1811 int px = x * T; 2486 int px = x * Tw;
1812 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1813 2494
1814 if (cell->stat_hp) 2495 if (cell->stat_hp)
1815 { 2496 {
1816 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1817 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1818 2499
1819 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1820 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1821 px + width - 1, py); 2502 px + width - 1, py);
1822 2503
1828 } 2509 }
1829 } 2510 }
1830} 2511}
1831 2512
1832void 2513void
1833draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1834 CODE: 2515 CODE:
1835{ 2516{
1836 static float color[16][3] = { 2517 static float color[16][3] = {
1837 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1838 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1839 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1840 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1841 2522
1842 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1843 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1844 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1845 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1846 2527
1847 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1848 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1849 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1850 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1851 2532
1852 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1853 2534
1854 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1855 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1856 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1857 }; 2538 };
1858 2539
1859 int x, y; 2540 int x, y;
1860 2541
1861 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1862 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1863 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1864 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1865 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1866 2553
1867 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1871 2558
1872 if (m) 2559 if (m)
1873 { 2560 {
1874 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1875 2562
1876 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1877 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1878 2565
1879 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1880 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1881 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1882 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1883 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1884 } 2571 }
1888 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1889 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1890} 2577}
1891 2578
1892void 2579void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2581 PPCODE:
1895{ 2582{
1896 int x, y; 2583 int x, y;
1897 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1901 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1902 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1904 2595
1905 mx += self->x; 2596 mx += self->x - 1;
1906 my += self->y; 2597 my += self->y - 1;
1907 2598
1908 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1910 { 2601 {
1911 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
1912 2603
1913 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2606 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1917 2608
1918 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1920 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1921 } 2612 }
1922 } 2613 }
1923 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1924 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1928} 2657}
1929 2658
1930SV * 2659SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1932 CODE: 2661 CODE:
1933{ 2662{
1934 int x, y, x1, y1; 2663 int x, y, x1, y1;
1935 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1936 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1993 else 2722 else
1994 *data++ = 0; 2723 *data++ = 0;
1995 } 2724 }
1996 } 2725 }
1997 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1998 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1999 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2000 RETVAL = data_sv; 2734 RETVAL = data_sv;
2001} 2735}
2002 OUTPUT: 2736 OUTPUT:
2003 RETVAL 2737 RETVAL
2004 2738
2005void 2739void
2006set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2007 PPCODE: 2741 PPCODE:
2008{ 2742{
2009 int x, y, z; 2743 int x, y, z;
2010 int w, h; 2744 int w, h;
2011 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2012 2756
2013 if (*data++ != 0) 2757 if (*data++ != 0)
2014 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2015 2759
2016 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2018 2762
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2031 { 2775 {
2032 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2033 2777
2034 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2035 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2036 uint8_t flags = *data++; 2785 flags = *data++;
2037 2786
2038 if (flags) 2787 if (flags)
2039 { 2788 {
2040 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2041 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2044 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2045 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2046 2795
2047 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2048 { 2797 {
2049 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2050 2800
2051 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2052 { 2802 {
2053 tileid t = tile [z]; 2803 tileid t = tile [z];
2054 2804
2055 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2056 { 2806 {
2057 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2058 need_texid (self, t); 2808 need_texid (self, t);
2059 } 2809 }
2060 2810
2061 cell->tile [z] = t; 2811 cell->tile [z] = t;
2062 } 2812 }
2064 } 2814 }
2065 } 2815 }
2066 } 2816 }
2067} 2817}
2068 2818
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2070 2820
2071CFPlus::MixChunk 2821DC::RW
2072new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
2073 CODE: 2823 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2075 OUTPUT: 2830 OUTPUT:
2076 RETVAL 2831 RETVAL
2077 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2078void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2079DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2080 CODE: 2961 CODE:
2081 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2082 2963
2083int 2964int
2084volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2085 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2970 OUTPUT:
2088 RETVAL 2971 RETVAL
2089 2972
2090int 2973DC::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2975 CODE:
2976{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2094 OUTPUT: 2988 OUTPUT:
2095 RETVAL 2989 RETVAL
2096 2990
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2098 3004
2099int 3005int
2100volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
2101 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 3012 OUTPUT:
2104 RETVAL 3013 RETVAL
2105 3014
2106CFPlus::MixMusic 3015void
2107new_from_file (SV *class, char *path) 3016fade_out (int ms)
2108 CODE: 3017 CODE:
2109 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
2110 OUTPUT: 3029 OUTPUT:
2111 RETVAL 3030 RETVAL
2112 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
2113void 3039void
2114DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2115 CODE: 3041 CODE:
2116 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2117 3043
2118int 3044int
2119play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2120 CODE: 3046 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 3048 OUTPUT:
2123 RETVAL 3049 RETVAL
2124 3050
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
2126 3059
2127BOOT: 3060BOOT:
2128{ 3061{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2130 static const struct { 3063 static const struct {
2131 const char *name; 3064 const char *name;
2132 IV iv; 3065 IV iv;
2133 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2135 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 3086 const_iv (GL_AND),
2149 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2153 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2154 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2155 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2156 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2157 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2158 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2159 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2165 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2215# undef const_iv 3177# undef const_iv
2216 }; 3178 };
2217 3179
2218 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2219 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2220}
2221 3182
2222char * 3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2223gl_vendor () 3197gl_vendor ()
2224 CODE: 3198 CODE:
2225 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2226 OUTPUT: 3200 OUTPUT:
2227 RETVAL 3201 RETVAL
2228 3202
2229char * 3203const char *
2230gl_version () 3204gl_version ()
2231 CODE: 3205 CODE:
2232 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2233 OUTPUT: 3207 OUTPUT:
2234 RETVAL 3208 RETVAL
2235 3209
2236char * 3210const char *
2237gl_extensions () 3211gl_extensions ()
2238 CODE: 3212 CODE:
2239 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2240 OUTPUT: 3214 OUTPUT:
2241 RETVAL 3215 RETVAL
2242 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
2243int glGetError () 3235int glGetError ()
2244 3236
2245void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
2246 3240
2247void glClear (int mask) 3241void glClear (int mask)
2248 3242
2249void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2250 PROTOTYPE: @ 3244 PROTOTYPE: @
2261 3255
2262void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2263 CODE: 3257 CODE:
2264 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2265 3259
3260# void glBlendEquation (int se)
3261
2266void glDepthMask (int flag) 3262void glDepthMask (int flag)
2267 3263
2268void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2269 3265
2270void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2284# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2285void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2286 3282
2287# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2288void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2289 3287
2290void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2291 3289
2292void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2293 3291
2301 3299
2302void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2303 CODE: 3301 CODE:
2304 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2305 3303
2306void glBegin (int mode)
2307
2308void glEnd ()
2309
2310void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2311 PROTOTYPE: @ 3305 PROTOTYPE: @
2312 ALIAS: 3306 ALIAS:
2313 glColor_premultiply = 1 3307 glColor_premultiply = 1
2314 CODE: 3308 CODE:
2315 if (ix) 3309 if (ix)
2316 { 3310 {
2319 b *= a; 3313 b *= a;
2320 } 3314 }
2321 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2322 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2323 3317
2324void glInterleavedArrays (int format, int stride, char *data)
2325
2326void glDrawElements (int mode, int count, int type, char *indices)
2327
2328# 1.2 void glDrawRangeElements (int mode, int start, int end
2329
2330void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2331 CODE: 3319 CODE:
2332 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2333 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2334 3322
2338 3326
2339void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2340 CODE: 3328 CODE:
2341 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2342 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2343void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2344 CODE: 3361 CODE:
2345 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2346 3363
2347void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2363void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2364 CODE: 3381 CODE:
2365 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2366 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2367 3384
2368void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2369 3386
2370void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2371 3388
2372void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
2373 3392
2374void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2375 3394
2376int glGenTexture () 3395int glGenTexture ()
2377 CODE: 3396 CODE:
2378{ 3397 RETVAL = gen_texture ();
2379 GLuint name;
2380 if (AvFILL (texture_av) >= 0)
2381 name = (GLuint)av_pop (texture_av);
2382 else
2383 glGenTextures (1, &name);
2384 RETVAL = name;
2385}
2386 OUTPUT: 3398 OUTPUT:
2387 RETVAL 3399 RETVAL
2388 3400
2389void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
2390 CODE: 3402 CODE:
2391{ 3403 del_texture (name);
2392 /* make a half-assed attempt at returning the memory used by the texture */ 3404
2393 /* textures are frequently being reused by cfplus anyway */
2394 glBindTexture (GL_TEXTURE_2D, name);
2395 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2396 av_push (texture_av, (SV *)name);
2397 /*glDeleteTextures (1, &name_);*/
2398}
2399
2400int glGenList () 3405int glGenList ()
2401 CODE: 3406 CODE:
2402 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
2403 OUTPUT: 3408 OUTPUT:
2404 RETVAL 3409 RETVAL
2411 3416
2412void glEndList () 3417void glEndList ()
2413 3418
2414void glCallList (int list) 3419void glCallList (int list)
2415 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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