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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
31#include <SDL_endian.h> 43#include <SDL_endian.h>
32#include <SDL_image.h> 44#include <SDL_image.h>
33#include <SDL_mixer.h> 45#include <SDL_mixer.h>
34#include <SDL_opengl.h> 46#include <SDL_opengl.h>
35 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
36#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
37#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
38 57
39#include <glib/gmacros.h> 58#include <glib.h>
40 59
41#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
42 72
43#ifndef _WIN32 73#ifndef _WIN32
44# include <sys/types.h> 74# include <sys/types.h>
45# include <sys/socket.h> 75# include <sys/socket.h>
46# include <netinet/in.h> 76# include <netinet/in.h>
47# include <netinet/tcp.h> 77# include <netinet/tcp.h>
48# include <inttypes.h> 78# include <inttypes.h>
49#endif 79#endif
50 80
81#include "ecb.h"
82#include "salloc.h"
83
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
53#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
54 90
55#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
57 93
58#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
59 95
60#if 0 96/* mask out modifiers we are not interested in */
61# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
62#else 98
63# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
64#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
65 122
66static AV *texture_av; 123static AV *texture_av;
67 124
68static struct 125static struct
69{ 126{
106 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
108} 165}
109 166
110#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
111 169
112#include "pango-font.c" 170#include "pango-font.c"
113#include "pango-fontmap.c" 171#include "pango-fontmap.c"
114#include "pango-render.c" 172#include "pango-render.c"
115 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
118 178
119typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
120 180
121static int 181static int
122shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
123{ 183{
124 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
125 185
126 while (attrs) 186 while (attrs)
127 { 187 {
128 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
129 189
130 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
131 return 1; 191 return 1;
132 192
133 attrs = attrs->next; 193 attrs = attrs->next;
134 } 194 }
135 195
136 return 0; 196 return 0;
137} 197}
138 198
139typedef struct cf_layout { 199struct cf_layout {
140 PangoLayout *pl; 200 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
142 int base_height; 202 int base_height;
143 CFPlus__Font font; 203 DC__Font font;
144} *CFPlus__Layout; 204 rc_t rc;
205};
145 206
207typedef cf_layout *DC__Layout;
208
146static CFPlus__Font default_font; 209static DC__Font default_font;
147static PangoContext *opengl_context; 210static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
149 212
150static void 213static void
151substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
152{ 215{
153 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
154#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
155 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
156#endif 219#endif
157 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
158} 221}
159 222
160static void 223static void
161layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
162{ 225{
163 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
164 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
165 */ 228 */
166 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
167 230
168 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
169 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
170 233
171 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
172} 235}
173 236
174static void 237static void
175layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
176{ 239{
177 PangoRectangle rect; 240 PangoRectangle rect;
178 241
179 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
180 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
187 250
188 *w = rect.width; 251 *w = rect.width;
189 *h = rect.height; 252 *h = rect.height;
190} 253}
191 254
255/////////////////////////////////////////////////////////////////////////////
256
192typedef uint16_t tileid; 257typedef uint16_t tileid;
193typedef uint16_t faceid; 258typedef uint16_t faceid;
194 259
195typedef struct { 260struct maptex
261{
196 int name; 262 GLuint name;
197 int w, h; 263 int w, h;
198 float s, t; 264 float s, t;
199 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
200 tileid smoothtile; 266 tileid smoothtile;
201 uint8_t smoothlevel; 267 uint8_t smoothlevel;
202} maptex; 268 uint8_t unused; /* set to zero on use */
269};
203 270
204typedef struct { 271struct mapcell
272{
205 uint32_t player; 273 uint32_t player;
206 tileid tile[3]; 274 tileid tile[3];
207 uint16_t darkness; 275 uint16_t darkness;
208 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
209} mapcell; 277};
210 278
211typedef struct { 279struct maprow
280{
212 int32_t c0, c1; 281 int32_t c0, c1;
213 mapcell *col; 282 mapcell *col;
214} maprow; 283};
215 284
216typedef struct map { 285struct mapgrid {
217 int x, y, w, h; 286 int x, y, w, h;
218 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
219 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
220 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
221 290
222 int32_t rows; 291 int32_t rows;
223 maprow *row; 292 maprow *row;
224} *CFPlus__Map; 293};
225 294
226static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
227prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
228{ 300{
229 char *p; 301 T *p;
230 302
231 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
232 Zero (p, inc, char); 304 Zero (p, inc, T);
233 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
234 Safefree (ptr); 306 Safefree (ptr);
235 307
236 return p; 308 ptr = p;
237} 309}
238 310
239static char * 311template<typename T>
240append (char *ptr, int sze, int inc)
241{
242 Renew (ptr, sze + inc, char);
243 Zero (ptr + sze, inc, char);
244
245 return ptr;
246}
247
248#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
249#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250
251static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
252need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
253{ 321{
254 while (self->faces <= face) 322 while (self->faces <= face)
255 { 323 {
256 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
257 self->faces *= 2; 325 self->faces *= 2;
258 } 326 }
259} 327}
260 328
261static void 329static void
262need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
263{ 331{
264 while (self->texs <= texid) 332 while (self->texs <= texid)
265 { 333 {
266 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
267 self->texs *= 2; 335 self->texs *= 2;
268 } 336 }
269} 337}
270 338
271static maprow * 339static maprow *
272map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
273{ 341{
274 if (0 > y) 342 if (0 > y)
275 { 343 {
276 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
277 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
278 346
279 self->rows += extend; 347 self->rows += extend;
280 self->y += extend; 348 self->y += extend;
281 y += extend; 349 y += extend;
282 } 350 }
283 else if (y >= self->rows) 351 else if (y >= self->rows)
284 { 352 {
285 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
286 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
287 self->rows += extend; 355 self->rows += extend;
288 } 356 }
289 357
290 return self->row + y; 358 return self->row + y;
291} 359}
301 } 369 }
302 370
303 if (row->c0 > x) 371 if (row->c0 > x)
304 { 372 {
305 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
306 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
307 row->c0 -= extend; 375 row->c0 -= extend;
308 } 376 }
309 else if (x >= row->c1) 377 else if (x >= row->c1)
310 { 378 {
311 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
312 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
313 row->c1 += extend; 381 row->c1 += extend;
314 } 382 }
315 383
316 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
317} 385}
318 386
319static mapcell * 387static mapcell *
320map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
321{ 389{
322 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
323} 391}
324 392
325static void 393static void
326map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
327{ 395{
328 int r; 396 int r;
329 397
330 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
331 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
338 self->oy = 0; 406 self->oy = 0;
339 self->row = 0; 407 self->row = 0;
340 self->rows = 0; 408 self->rows = 0;
341} 409}
342 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
343static void 421static void
344map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
345{ 423{
346 int x, y; 424 int x, y;
347 maprow *row; 425 maprow *row;
348 mapcell *cell; 426 mapcell *cell;
349 427
361 if (x >= row->c1) 439 if (x >= row->c1)
362 break; 440 break;
363 441
364 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
365 443
366 cell->darkness = 0; 444 CELL_CLEAR (cell);
367 cell->stat_hp = 0;
368 cell->flags = 0;
369 cell->player = 0;
370 } 445 }
371 } 446 }
372} 447}
373 448
374typedef struct { 449struct smooth_key
450{
375 tileid tile; 451 tileid tile;
376 uint8_t x, y, level; 452 uint8_t x, y, level;
377} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
378 472
379static void 473static void
380smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
381{ 475{
382 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
383 477
384 if (SvIOK (*sv)) 478 if (it == h.end ())
385 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
386 else 480 else
387 sv_setiv (*sv, bits); 481 it->second |= bits;
388} 482}
389 483
390static void 484static void
391music_finished (void) 485music_finished (void)
392{ 486{
409 ev.code = 1; 503 ev.code = 1;
410 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
411 ev.data2 = 0; 505 ev.data2 = 0;
412 506
413 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
414} 515}
415 516
416static unsigned int 517static unsigned int
417minpot (unsigned int n) 518minpot (unsigned int n)
418{ 519{
432 533
433/* SDL should provide this, really. */ 534/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 535#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 536#define SDLK_MODIFIER_MAX 314
436 537
437MODULE = CFPlus PACKAGE = CFPlus 538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
438 640
439PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
440 642
441BOOT: 643BOOT:
442{ 644{
443 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
444 static const struct { 646 static const struct {
445 const char *name; 647 const char *name;
446 IV iv; 648 IV iv;
447 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
448# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
470 672
471 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
474 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
556# undef const_iv 843# undef const_iv
557 }; 844 };
558 845
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
561 848
562 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
563 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
564} 851}
565 852
577 RETVAL 864 RETVAL
578 865
579NV floor (NV x) 866NV floor (NV x)
580 867
581NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
582 889
583void 890void
584pango_init () 891pango_init ()
585 CODE: 892 CODE:
586{ 893{
587 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
590} 902}
591 903
592int 904char *SDL_GetError ()
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 905
595void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
596SDL_Quit () 915void SDL_Quit ()
597 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
598void 927void
599SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
600 PPCODE: 929 PPCODE:
601{ 930{
602 SDL_Rect **m; 931 SDL_Rect **m;
603 932
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 937
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 940
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 945
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif
622
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625 948
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 950
628 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
629 while (*m) 952 while (*m)
630 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
631 AV *av = newAV (); 956 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
635 963
636 ++m; 964 ++m;
637 } 965 }
638} 966}
639 967
640char *
641SDL_GetError ()
642
643int 968int
644SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
646 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 982 );
983
649 if (RETVAL) 984 if (RETVAL)
650 { 985 {
651 av_clear (texture_av); 986 av_clear (texture_av);
652
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 988#include "glfunc.h"
656# undef GL_FUNC 989#undef GL_FUNC
657 990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
658 } 992 }
993}
659 OUTPUT: 994 OUTPUT:
660 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
661 999
662void 1000void
663SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
664 1002
665char * 1003char *
666SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
667 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
668void 1017void
669SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
670 PPCODE: 1022 PPCODE:
671{ 1023{
672 SDL_Event ev; 1024 SDL_Event ev;
673 1025
674 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 1028 {
676 HV *hv = newHV (); 1029 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 1031
679 switch (ev.type) 1032 switch (ev.type)
680 { 1033 {
681 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
682 case SDL_KEYUP: 1035 case SDL_KEYUP:
683 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
684 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
685 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
686 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
687 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
688 break; 1041 break;
689 1042
690 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 1046 break;
694 1047
695 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
703 break; 1074 break;
704 1075
705 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
708 1079
709 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
710 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
711 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
712 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
717 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
718 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
719 break; 1090 break;
720 } 1091 }
721 1092
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
723 } 1094 }
724} 1095}
725 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
726int 1110int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
728 POSTCALL: 1112 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
731 1115
732void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
733Mix_CloseAudio () 1133Mix_CloseAudio ()
734 1134
735int 1135int
736Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
737 1140
738void 1141void
739lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
740 CODE: 1143 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
767 } 1170 }
768 } 1171 }
769#endif 1172#endif
770} 1173}
771 1174
772void 1175int
773add_font (char *file) 1176add_font (char *file)
774 CODE: 1177 CODE:
775 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
776 1188
777void 1189void
778load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
779 ALIAS: 1191 ALIAS:
780 load_image_file = 1 1192 load_image_file = 1
783 STRLEN image_len; 1195 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
790 1202
791 if (!rw) 1203 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
793 1205
826 1238
827 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
828 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
829 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
830 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
831 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
832 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
833 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
834 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
835 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
836 1248
866void 1278void
867error (char *message) 1279error (char *message)
868 CODE: 1280 CODE:
869 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
870#ifdef _WIN32 1282#ifdef _WIN32
871 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
872#endif 1284#endif
873 1285
874void 1286void
875fatal (char *message) 1287fatal (char *message)
876 CODE: 1288 CODE:
877 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
878#ifdef _WIN32 1290#ifdef _WIN32
879 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
880#endif 1292#endif
881 _exit (1); 1293 _exit (1);
882 1294
883void 1295void
884_exit (int retval = 0) 1296_exit (int retval = 0)
896#if DEBUG 1308#if DEBUG
897 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
898#endif 1310#endif
899} 1311}
900 1312
901MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
902 1319
903CFPlus::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322PROTOTYPES: DISABLE
1323
1324DC::Font
904new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
905 CODE: 1326 CODE:
906{ 1327{
907 int count; 1328 int count;
908 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
909 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
911} 1332}
912 OUTPUT: 1333 OUTPUT:
913 RETVAL 1334 RETVAL
914 1335
915void 1336void
916DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
917 CODE: 1338 CODE:
918 pango_font_description_free (self); 1339 pango_font_description_free (self);
919 1340
920void 1341void
921make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
922 CODE: 1344 CODE:
923 default_font = self; 1345 default_font = self;
924 1346
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
926 1348
1349PROTOTYPES: DISABLE
1350
927void 1351void
928reset_glyph_cache () 1352glyph_cache_backup ()
1353 PROTOTYPE:
929 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
930 tc_clear (); 1361 tc_restore ();
931 1362
932CFPlus::Layout 1363DC::Layout
933new (SV *class) 1364new (SV *klass)
934 CODE: 1365 CODE:
935 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
936 1367
937 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
938 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
939 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
946 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
947 OUTPUT: 1378 OUTPUT:
948 RETVAL 1379 RETVAL
949 1380
950void 1381void
951DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
952 CODE: 1383 CODE:
953 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
954 Safefree (self); 1385 delete self;
955 1386
956void 1387void
957set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
958 CODE: 1389 CODE:
959{ 1390{
960 STRLEN textlen; 1391 STRLEN textlen;
961 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
962 1393
963 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
964} 1395}
965 1396
966void 1397void
967set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
968 CODE: 1399 CODE:
969{ 1400{
970 STRLEN textlen; 1401 STRLEN textlen;
971 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
972 1403
973 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
974} 1405}
975 1406
976void 1407void
977set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
978 CODE: 1409 CODE:
979{ 1410{
980 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
981 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
982 const char *pos = text; 1413 const char *pos = text;
1017 if (attrs) 1448 if (attrs)
1018 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1019} 1450}
1020 1451
1021void 1452void
1022get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1023 PPCODE: 1454 PPCODE:
1024{ 1455{
1025 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1026 1457
1027 do 1458 do
1028 { 1459 {
1029 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1030 1461
1031 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1032 { 1463 {
1033 PangoRectangle extents; 1464 PangoRectangle extents;
1034 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1042 1473
1043 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1044} 1475}
1045 1476
1046int 1477int
1047has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1048 CODE: 1479 CODE:
1049{ 1480{
1050 int lines = 1; 1481 int lines = 1;
1051 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1052 1483
1057} 1488}
1058 OUTPUT: 1489 OUTPUT:
1059 RETVAL 1490 RETVAL
1060 1491
1061SV * 1492SV *
1062get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1063 CODE: 1494 CODE:
1064 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1065 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1066 OUTPUT: 1497 OUTPUT:
1067 RETVAL 1498 RETVAL
1068 1499
1069void 1500void
1070set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1071 CODE: 1502 CODE:
1072 self->r = r; 1503 self->r = r;
1073 self->g = g; 1504 self->g = g;
1074 self->b = b; 1505 self->b = b;
1075 self->a = a; 1506 self->a = a;
1076 1507
1077void 1508void
1078set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1079 CODE: 1510 CODE:
1080 if (self->font != font) 1511 if (self->font != font)
1081 { 1512 {
1082 self->font = font; 1513 self->font = font;
1083 layout_update_font (self); 1514 layout_update_font (self);
1084 } 1515 }
1085 1516
1086void 1517void
1087set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1088 CODE: 1519 CODE:
1089 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1090 { 1521 {
1091 self->base_height = base_height; 1522 self->base_height = base_height;
1092 layout_update_font (self); 1523 layout_update_font (self);
1093 } 1524 }
1094 1525
1095void 1526void
1096set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1097 CODE: 1528 CODE:
1098 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1099 1530
1100void 1531void
1101set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1102 CODE: 1533 CODE:
1103 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1104 1535
1105void 1536void
1106set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1107 CODE: 1538 CODE:
1108 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1109 1540
1110void 1541void
1111set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1112 CODE: 1543 CODE:
1113 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1114 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1115 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1116 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1117 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1118 ); 1549 );
1119 1550
1120void 1551void
1121set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1122 CODE: 1553 CODE:
1123 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1124 1555
1125void 1556void
1126size (CFPlus::Layout self) 1557size (DC::Layout self)
1127 PPCODE: 1558 PPCODE:
1128{ 1559{
1129 int w, h; 1560 int w, h;
1130 1561
1131 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1134 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1135 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1136} 1567}
1137 1568
1138int 1569int
1139descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1140 CODE: 1571 CODE:
1141{ 1572{
1142 PangoRectangle rect; 1573 PangoRectangle rect;
1143 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1144 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1145 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1146} 1577}
1147 OUTPUT: 1578 OUTPUT:
1148 RETVAL 1579 RETVAL
1149 1580
1150int 1581int
1151xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1152 CODE: 1583 CODE:
1153{ 1584{
1154 int index, trailing; 1585 int index, trailing;
1155 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1156 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1157} 1588}
1158 OUTPUT: 1589 OUTPUT:
1159 RETVAL 1590 RETVAL
1160 1591
1161void 1592void
1162cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1163 PPCODE: 1594 PPCODE:
1164{ 1595{
1165 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1166 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1167 1598
1168 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1169 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1170 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1171 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1172} 1603}
1173 1604
1174void 1605void
1175index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1176 PPCODE: 1607 PPCODE:
1177{ 1608{
1178 int line, x; 1609 int line, x;
1179 1610
1180 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1181 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1182 1614 --line;
1615#endif
1183 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1184 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1185 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1186} 1619}
1187 1620
1188void 1621void
1189line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1190 PPCODE: 1623 PPCODE:
1191{ 1624{
1192 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1193 int index, trailing; 1626 int index, trailing;
1194 1627
1195 if (line < 0) 1628 if (line < 0)
1196 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1197 1630
1198 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1199 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1200 1633
1201 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1202 1635
1203 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1209 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1210 } 1643 }
1211} 1644}
1212 1645
1213void 1646void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1216 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1217 self->pl, 1651 self->pl,
1652 &self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1220 flags 1655 flags
1221 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1222 1660
1223MODULE = CFPlus PACKAGE = CFPlus::Texture
1224
1225void 1661void
1226pad2pot (SV *data_, SV *w_, SV *h_) 1662draw (DC::Layout self)
1227 CODE: 1663 CODE:
1228{ 1664{
1229 int ow = SvIV (w_); 1665 glEnable (GL_TEXTURE_2D);
1230 int oh = SvIV (h_); 1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1231 1672
1232 if (ow && oh) 1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682PROTOTYPES: ENABLE
1683
1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1689 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1690 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1691 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1692 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1694
1246 SvPOK_only (result_); 1695 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1696 SvCUR_set (result_, nw * nh * bpp);
1248 1697
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1699 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1701
1253 sv_setsv (data_, result_); 1702 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1703 }
1260} 1704}
1261 1705
1262void 1706void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1713{
1270 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1274 1721
1275 if (items < 5) 1722 if (items < 5)
1276 { 1723 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1308 } 1755 }
1309} 1756}
1310 1757
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1312 1767
1313CFPlus::Map 1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1890MODULE = Deliantra::Client PACKAGE = DC::Map
1891
1892PROTOTYPES: DISABLE
1893
1894DC::Map
1314new (SV *class) 1895new (SV *klass)
1315 CODE: 1896 CODE:
1316 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1317 RETVAL->x = 0; 1898 RETVAL->x = 0;
1318 RETVAL->y = 0; 1899 RETVAL->y = 0;
1319 RETVAL->w = 0; 1900 RETVAL->w = 0;
1320 RETVAL->h = 0; 1901 RETVAL->h = 0;
1321 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1326 RETVAL->row = 0; 1907 RETVAL->row = 0;
1327 OUTPUT: 1908 OUTPUT:
1328 RETVAL 1909 RETVAL
1329 1910
1330void 1911void
1331DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1332 CODE: 1913 CODE:
1333{ 1914{
1334 map_clear (self); 1915 map_clear (self);
1335 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1336 Safefree (self->tex); 1917 Safefree (self->tex);
1337 Safefree (self); 1918 Safefree (self);
1338} 1919}
1339 1920
1340void 1921void
1341resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1342 CODE: 1923 CODE:
1343 self->w = map_width; 1924 self->w = map_width;
1344 self->h = map_height; 1925 self->h = map_height;
1345 1926
1346void 1927void
1347clear (CFPlus::Map self) 1928clear (DC::Map self)
1348 CODE: 1929 CODE:
1349 map_clear (self); 1930 map_clear (self);
1350 1931
1351void 1932void
1352set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1353 CODE: 1934 CODE:
1354{ 1935{
1355 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1356 need_texid (self, tile); 1937 need_texid (self, tile);
1357} 1938}
1358 1939
1359void 1940void
1360set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1361 CODE: 1942 CODE:
1362{ 1943{
1363 tileid texid; 1944 tileid texid;
1364 maptex *tex; 1945 maptex *tex;
1365 1946
1366 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1367 return; 1948 return;
1368 1949
1369 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1370 return; 1951 return;
1371 1952
1372 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1373 1954
1374 if (!texid) 1955 if (!texid)
1375 return; 1956 return;
1376 1957
1377 tex = self->tex + texid; 1958 tex = self->tex + texid;
1378 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1379 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1380} 1961}
1381 1962
1382void 1963void
1383set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1384 CODE: 1965 CODE:
1385{ 1966{
1386 need_texid (self, texid); 1967 need_texid (self, texid);
1387 1968
1388 { 1969 {
1407 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1408 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1409 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1410} 1991}
1411 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1412int 2013int
1413ox (CFPlus::Map self) 2014ox (DC::Map self)
1414 ALIAS: 2015 ALIAS:
1415 oy = 1 2016 oy = 1
1416 x = 2 2017 x = 2
1417 y = 3 2018 y = 3
1418 w = 4 2019 w = 4
1429 } 2030 }
1430 OUTPUT: 2031 OUTPUT:
1431 RETVAL 2032 RETVAL
1432 2033
1433void 2034void
1434scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1435 CODE: 2036 CODE:
1436{ 2037{
1437 if (dx > 0) 2038 if (dx > 0)
1438 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1439 else if (dx < 0) 2040 else if (dx < 0)
1447 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1448 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1449 2050
1450 while (self->y < 0) 2051 while (self->y < 0)
1451 { 2052 {
1452 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1453 2054
1454 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1456 } 2057 }
1457} 2058}
1458 2059
1459void 2060SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1461 CODE: 2062 CODE:
1462{ 2063{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 2066 mapcell *cell;
1466 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1467 2070
1468 while (data < data_end - 1) 2071 while (data < data_end - 1)
1469 { 2072 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1471 2074
1484 2087
1485 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1486 2089
1487 if (flags & 8) 2090 if (flags & 8)
1488 { 2091 {
2092 uint8_t ext, cmd;
2093
1489 if (extmap) 2094 do
1490 { 2095 {
1491 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1492 2098
1493 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1494 { 2102 {
1495 ext = *data++;
1496 cmd = ext & 0x3f;
1497
1498 if (cmd < 4)
1499 cell->darkness = 255 - ext * 64 + 1;
1500 else if (cmd == 5) // health
1501 {
1502 cell->stat_width = 1; 2103 cell->stat_width = 1;
1503 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1504 }
1505 else if (cmd == 6) // monster width
1506 cell->stat_width = *data++ + 1;
1507 else if (cmd == 0x47)
1508 {
1509 if (*data == 4)
1510 ; // decode player count
1511
1512 data += *data + 1;
1513 }
1514 else if (cmd == 8) // cell flags
1515 cell->flags = *data++;
1516 else if (ext & 0x40) // unknown, multibyte => skip
1517 data += *data + 1;
1518 else
1519 data++;
1520 } 2105 }
1521 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1522 } 2123 }
1523 else 2124 while (ext & 0x80);
1524 cell->darkness = *data++ + 1;
1525 } 2125 }
1526 2126
2127 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 2128 if (flags & (4 >> z))
1528 { 2129 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 2131 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1532 } 2149 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 2150 }
1548 else 2151 else
1549 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1550 } 2153 }
1551} 2154}
2155 OUTPUT:
2156 RETVAL
1552 2157
1553SV * 2158SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1555 CODE: 2160 CODE:
1556{ 2161{
1557 int x1, x; 2162 int x1, x;
1558 int y1, y; 2163 int y1, y;
1559 int z; 2164 int z;
1572 ? self->row + y 2177 ? self->row + y
1573 : 0; 2178 : 0;
1574 2179
1575 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1576 { 2181 {
1577 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1578 2183
1579 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1580 { 2185 {
1581 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1582 2187
1584 { 2189 {
1585 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1586 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1587 int a1 = tex.a; 2192 int a1 = tex.a;
1588 2193
1589 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1590 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1591 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1592 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1593 } 2198 }
1594 } 2199 }
1595 2200
1596 *map++ = (r ) 2201 *map++ = (r )
1597 | (g << 8) 2202 | (g << 8)
1598 | (b << 16) 2203 | (b << 16)
1599 | (a << 24); 2204 | (a << 24);
1600 } 2205 }
1601 } 2206 }
1602 2207
1603 RETVAL = map_sv; 2208 RETVAL = map_sv;
1604} 2209}
1605 OUTPUT: 2210 OUTPUT:
1606 RETVAL 2211 RETVAL
1607 2212
1608void 2213void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1610 CODE: 2215 CODE:
1611{ 2216{
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey;
1616 int x, y, z; 2217 int x, y, z;
1617 int last_name;
1618 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1619 // thats current max. sorry. 2229 // that's current max. sorry.
1620 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1622 2232
1623 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1625 2234 key.r = 255;
1626 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1627 2236 key.b = 255;
1628 glEnable (GL_BLEND); 2237 key.a = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1630 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1632
1633 glBegin (GL_QUADS);
1634
1635 last_name = 0;
1636 2240
1637 mx += self->x; 2241 mx += self->x;
1638 my += self->y; 2242 my += self->y;
1639 2243
1640 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1641 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1642 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1643 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1644 2248
1645 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1646 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1647 { 2251 {
1648 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1659 } 2263 }
1660 } 2264 }
1661 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1662 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1663 { 2271 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1665 2276
1666 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1667 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1668 { 2279 {
1669 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1675 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1676 2287
1677 if (tile) 2288 if (tile)
1678 { 2289 {
1679 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 2291 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 2292
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1686 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1687 if (!tex.name) 2297 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1689 2299
2300 key.texname = tex.name;
1690 glEnd (); 2301 arr = &rc.array (key);
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1692 glBegin (GL_QUADS);
1693 } 2302 }
1694 2303
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1699 2306
1700 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1701 { 2308 {
1702 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1703 { 2312 continue;
1704 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32;
1707
1708 glEnd ();
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1710 glBegin (GL_QUADS);
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 }
1717 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1718 2319
1719 // update smooth hash 2320 // update smooth hash
1720 if (tex.smoothtile) 2321 if (tex.smoothtile)
1721 { 2322 {
1722 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1723 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1724 2325
1725 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1726 2327
1727 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1728 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1729 2330
1730 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1738 2339
1739 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1740 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1741 2342
1742 // full tile 2343 // full tile
1743 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1744 2345
1745 // borders 2346 // borders
1746 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1747 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1748 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1749 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1750 2351
1751 // corners 2352 // corners
1752 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1753 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1754 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1756 } 2377 }
1757 } 2378 }
1758 } 2379 }
1759 } 2380 }
1760 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1761 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 2386 // this is basically counting sort
1763 { 2387 {
1764 int w, b; 2388 int w, b;
1765 2389
1766 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1767 { 2395 {
1768 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1769 if (smask) 2397 IV bits = it->second;
1770 for (b = 0; b < 32; ++b) 2398
1771 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1772 { 2402 {
1773 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1774 HE *he; 2411 if (tex.name)
1775
1776 hv_iterinit (smooth);
1777 while ((he = hv_iternext (smooth)))
1778 { 2412 {
1779 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1780 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1781 2415 if (key.texname != tex.name)
1782 if (!(bits & 0x1000)
1783 && skey->level == level
1784 && level > smooth_max [skey->x][skey->y])
1785 { 2416 {
1786 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1787 int px = (((int)skey->x) - 1) * T;
1788 int py = (((int)skey->y) - 1) * T;
1789 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column
1793 2418
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name)
1797 {
1798 if (!tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd (); 2419 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1804 } 2422 }
1805 2423
1806 if (border) 2424 if (border)
1807 { 2425 {
1808 float ox = border * dx; 2426 float ox = border * dx;
1809 2427
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1814 } 2432 }
1815 2433
1816 if (corner) 2434 if (corner)
1817 { 2435 {
1818 float ox = corner * dx; 2436 float ox = corner * dx;
1819 2437
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1824 }
1825 } 2442 }
1826 } 2443 }
1827 } 2444 }
1828 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1829 } 2450 }
1830
1831 hv_clear (smooth);
1832 } 2451 }
1833 2452
1834 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1835 2458
1836 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1837 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1838 2474
1839 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1845 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1846 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1847 { 2483 {
1848 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1849 2485
1850 int px = x * T; 2486 int px = x * Tw;
1851 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1852 2494
1853 if (cell->stat_hp) 2495 if (cell->stat_hp)
1854 { 2496 {
1855 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1856 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1857 2499
1858 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1859 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1860 px + width - 1, py); 2502 px + width - 1, py);
1861 2503
1867 } 2509 }
1868 } 2510 }
1869} 2511}
1870 2512
1871void 2513void
1872draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1873 CODE: 2515 CODE:
1874{ 2516{
1875 static float color[16][3] = { 2517 static float color[16][3] = {
1876 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1877 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1878 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1879 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1880 2522
1881 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1882 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1883 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1884 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1885 2527
1886 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1887 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1888 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1889 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1890 2532
1891 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1892 2534
1893 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1894 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1895 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1896 }; 2538 };
1897 2539
1898 int x, y; 2540 int x, y;
1899 2541
1900 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1901 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1902 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1903 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1904 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1905 2553
1906 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1910 2558
1911 if (m) 2559 if (m)
1912 { 2560 {
1913 float *c = color [m & 15]; 2561 float *c = color [m & 15];
1914 2562
1915 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
1916 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
1917 2565
1918 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
1919 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
1920 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
1921 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
1922 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1923 } 2571 }
1927 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
1928 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1929} 2577}
1930 2578
1931void 2579void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2581 PPCODE:
1934{ 2582{
1935 int x, y; 2583 int x, y;
1936 int sw4 = (sw + 3) & ~3; 2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1940 memset (darkness, 255, sw4 * sh); 2591 memset (darkness1, 0, sw1*sh1);
2592
1941 SvPOK_only (darkness_sv); 2593 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
1943 2595
1944 mx += self->x; 2596 mx += self->x - 1;
1945 my += self->y; 2597 my += self->y - 1;
1946 2598
1947 for (y = 0; y < sh; y++) 2599 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
1949 { 2601 {
1950 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
1951 2603
1952 for (x = 0; x < sw; x++) 2604 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2606 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
1956 2608
1957 darkness[y * sw4 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
1959 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
1960 } 2612 }
1961 } 2613 }
1962 2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
1963 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1967} 2657}
1968 2658
1969SV * 2659SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1971 CODE: 2661 CODE:
1972{ 2662{
1973 int x, y, x1, y1; 2663 int x, y, x1, y1;
1974 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1975 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2032 else 2722 else
2033 *data++ = 0; 2723 *data++ = 0;
2034 } 2724 }
2035 } 2725 }
2036 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2037 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2038 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2039 RETVAL = data_sv; 2734 RETVAL = data_sv;
2040} 2735}
2041 OUTPUT: 2736 OUTPUT:
2042 RETVAL 2737 RETVAL
2043 2738
2044void 2739void
2045set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2046 PPCODE: 2741 PPCODE:
2047{ 2742{
2048 int x, y, z; 2743 int x, y, z;
2049 int w, h; 2744 int w, h;
2050 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2051 2756
2052 if (*data++ != 0) 2757 if (*data++ != 0)
2053 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2054 2759
2055 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2057 2762
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2070 { 2775 {
2071 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2072 2777
2073 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2074 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2075 uint8_t flags = *data++; 2785 flags = *data++;
2076 2786
2077 if (flags) 2787 if (flags)
2078 { 2788 {
2079 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2080 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2083 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2084 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2085 2795
2086 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2087 { 2797 {
2088 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2089 2800
2090 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2091 { 2802 {
2092 tileid t = tile [z]; 2803 tileid t = tile [z];
2093 2804
2094 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2095 { 2806 {
2096 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2097 need_texid (self, t); 2808 need_texid (self, t);
2098 } 2809 }
2099 2810
2100 cell->tile [z] = t; 2811 cell->tile [z] = t;
2101 } 2812 }
2103 } 2814 }
2104 } 2815 }
2105 } 2816 }
2106} 2817}
2107 2818
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2109 2820
2110CFPlus::MixChunk 2821DC::RW
2111new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
2112 CODE: 2823 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
2114 OUTPUT: 2830 OUTPUT:
2115 RETVAL 2831 RETVAL
2116 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2117void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2118DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2119 CODE: 2961 CODE:
2120 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2121 2963
2122int 2964int
2123volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2124 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2970 OUTPUT:
2127 RETVAL 2971 RETVAL
2128 2972
2129int 2973DC::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2975 CODE:
2976{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2133 OUTPUT: 2988 OUTPUT:
2134 RETVAL 2989 RETVAL
2135 2990
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2137 3004
2138int 3005int
2139volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
2140 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 3012 OUTPUT:
2143 RETVAL 3013 RETVAL
2144 3014
3015void
3016fade_out (int ms)
3017 CODE:
3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
2145int 3025int
2146fade_out (int ms) 3026playing ()
2147 CODE: 3027 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 3028 RETVAL = Mix_PlayingMusic ();
2149 OUTPUT: 3029 OUTPUT:
2150 RETVAL 3030 RETVAL
2151 3031
2152CFPlus::MixMusic 3032DC::MixMusic
2153new_from_file (SV *class, char *path) 3033new (SV *klass, DC::RW rwops)
2154 CODE: 3034 CODE:
2155 RETVAL = Mix_LoadMUS (path); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2156 OUTPUT: 3036 OUTPUT:
2157 RETVAL 3037 RETVAL
2158 3038
2159void 3039void
2160DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2161 CODE: 3041 CODE:
2162 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2163 3043
2164int 3044int
2165play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2166 CODE: 3046 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 3048 OUTPUT:
2169 RETVAL 3049 RETVAL
2170 3050
2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
2172 3059
2173BOOT: 3060BOOT:
2174{ 3061{
2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2176 static const struct { 3063 static const struct {
2177 const char *name; 3064 const char *name;
2178 IV iv; 3065 IV iv;
2179 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2180# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2181 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2182 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2183 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2185 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2189 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT), 3083 const_iv (GL_FRONT),
2193 const_iv (GL_BACK), 3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
2194 const_iv (GL_AND), 3086 const_iv (GL_AND),
2195 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
2196 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2197 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2199 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2200 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2201 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2202 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2203 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2204 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2205 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2211 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2214 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2216 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
2217 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2218 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2219 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
2220 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
2221 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
2242 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
2244 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
2245 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
2246 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
2247 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP), 3153 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
2250 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
2251 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2256 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
2257 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2258 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2261# undef const_iv 3177# undef const_iv
2262 }; 3178 };
2263 3179
2264 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2265 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2266 3182
2267 texture_av = newAV (); 3183 texture_av = newAV ();
2268 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2269} 3185}
2270 3186
2271char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2272gl_vendor () 3197gl_vendor ()
2273 CODE: 3198 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2275 OUTPUT: 3200 OUTPUT:
2276 RETVAL 3201 RETVAL
2277 3202
2278char * 3203const char *
2279gl_version () 3204gl_version ()
2280 CODE: 3205 CODE:
2281 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2282 OUTPUT: 3207 OUTPUT:
2283 RETVAL 3208 RETVAL
2284 3209
2285char * 3210const char *
2286gl_extensions () 3211gl_extensions ()
2287 CODE: 3212 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT: 3214 OUTPUT:
2290 RETVAL 3215 RETVAL
2291 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
2292int glGetError () 3235int glGetError ()
2293 3236
2294void glFinish () 3237void glFinish ()
3238
3239void glFlush ()
2295 3240
2296void glClear (int mask) 3241void glClear (int mask)
2297 3242
2298void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2299 PROTOTYPE: @ 3244 PROTOTYPE: @
2310 3255
2311void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2312 CODE: 3257 CODE:
2313 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
2314 3259
3260# void glBlendEquation (int se)
3261
2315void glDepthMask (int flag) 3262void glDepthMask (int flag)
2316 3263
2317void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2318 3265
2319void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
2333# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335 3282
2336# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
2338 3287
2339void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
2340 3289
2341void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
2342 3291
2350 3299
2351void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2352 CODE: 3301 CODE:
2353 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2354 3303
2355void glBegin (int mode)
2356
2357void glEnd ()
2358
2359void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @ 3305 PROTOTYPE: @
2361 ALIAS: 3306 ALIAS:
2362 glColor_premultiply = 1 3307 glColor_premultiply = 1
2363 CODE: 3308 CODE:
2364 if (ix) 3309 if (ix)
2365 { 3310 {
2368 b *= a; 3313 b *= a;
2369 } 3314 }
2370 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
2371 glColor4f (r, g, b, a); 3316 glColor4f (r, g, b, a);
2372 3317
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
2380 CODE: 3319 CODE:
2381 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
2383 3322
2387 3326
2388void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
2389 CODE: 3328 CODE:
2390 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
2391 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
2392void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
2393 CODE: 3361 CODE:
2394 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
2395 3363
2396void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
2412void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2413 CODE: 3381 CODE:
2414 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2415 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2416 3384
2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2418 3386
2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420 3388
2421void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
2422 3392
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2424 3394
2425int glGenTexture () 3395int glGenTexture ()
2426 CODE: 3396 CODE:
2446 3416
2447void glEndList () 3417void glEndList ()
2448 3418
2449void glCallList (int list) 3419void glCallList (int list)
2450 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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