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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.211 by root, Sat Jul 28 00:45:28 2007 UTC vs.
Revision 1.333 by root, Mon Nov 19 01:23:01 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
22#endif 28#endif
23 29
24#include <assert.h> 30#include <cassert>
25#include <math.h> 31#include <cmath>
26#include <string.h> 32#include <cstring>
27#include <stdio.h> 33#include <cstdio>
28#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 40
30#include <SDL.h> 41#include <SDL.h>
31#include <SDL_thread.h> 42#include <SDL_thread.h>
32#include <SDL_endian.h> 43#include <SDL_endian.h>
33#include <SDL_image.h> 44#include <SDL_image.h>
34#include <SDL_mixer.h> 45#include <SDL_mixer.h>
35#include <SDL_opengl.h> 46#include <SDL_opengl.h>
36 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
37#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
38#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
39 57
40#include <glib/gmacros.h> 58#include <glib.h>
41 59
42#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
43 72
44#ifndef _WIN32 73#ifndef _WIN32
45# include <sys/types.h> 74# include <sys/types.h>
46# include <sys/socket.h> 75# include <sys/socket.h>
47# include <netinet/in.h> 76# include <netinet/in.h>
48# include <netinet/tcp.h> 77# include <netinet/tcp.h>
49# include <inttypes.h> 78# include <inttypes.h>
50#endif 79#endif
51 80
81#include "ecb.h"
82#include "salloc.h"
83
52#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
53 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
54#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
55 90
56#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
57#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
58 93
59#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
60 95
61#if 0 96/* mask out modifiers we are not interested in */
62# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
63#else 98
64# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
65#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
66 122
67static AV *texture_av; 123static AV *texture_av;
68 124
69static struct 125static struct
70{ 126{
107 av_push (texture_av, (SV *)(size_t)name); 163 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 164 glDeleteTextures (1, &name);
109} 165}
110 166
111#include "texcache.c" 167#include "texcache.c"
168#include "rendercache.c"
112 169
113#include "pango-font.c" 170#include "pango-font.c"
114#include "pango-fontmap.c" 171#include "pango-fontmap.c"
115#include "pango-render.c" 172#include "pango-render.c"
116 173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 177typedef Mix_Music *DC__MixMusic;
119 178
120typedef PangoFontDescription *CFPlus__Font; 179typedef PangoFontDescription *DC__Font;
121 180
122static int 181static int
123shape_attr_p (PangoLayoutRun *run) 182shape_attr_p (PangoLayoutRun *run)
124{ 183{
125 GSList *attrs = run->item->analysis.extra_attrs; 184 GSList *attrs = run->item->analysis.extra_attrs;
126 185
127 while (attrs) 186 while (attrs)
128 { 187 {
129 PangoAttribute *attr = attrs->data; 188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
130 189
131 if (attr->klass->type == PANGO_ATTR_SHAPE) 190 if (attr->klass->type == PANGO_ATTR_SHAPE)
132 return 1; 191 return 1;
133 192
134 attrs = attrs->next; 193 attrs = attrs->next;
135 } 194 }
136 195
137 return 0; 196 return 0;
138} 197}
139 198
140typedef struct cf_layout { 199struct cf_layout {
141 PangoLayout *pl; 200 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
143 int base_height; 202 int base_height;
144 CFPlus__Font font; 203 DC__Font font;
145} *CFPlus__Layout; 204 rc_t rc;
205};
146 206
207typedef cf_layout *DC__Layout;
208
147static CFPlus__Font default_font; 209static DC__Font default_font;
148static PangoContext *opengl_context; 210static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 211static PangoFontMap *opengl_fontmap;
150 212
151static void 213static void
152substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
153{ 215{
154 FcPatternAddBool (pattern, FC_HINTING, 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
155#ifdef FC_HINT_STYLE 217#ifdef FC_HINT_STYLE
156 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
157#endif 219#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 221}
160 222
161static void 223static void
162layout_update_font (CFPlus__Layout self) 224layout_update_font (DC__Layout self)
163{ 225{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
166 */ 228 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
168 230
169 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
170 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
171 233
172 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
173} 235}
174 236
175static void 237static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 239{
178 PangoRectangle rect; 240 PangoRectangle rect;
179 241
180 // get_pixel_* wrongly rounds down 242 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 243 pango_layout_get_extents (self->pl, 0, &rect);
188 250
189 *w = rect.width; 251 *w = rect.width;
190 *h = rect.height; 252 *h = rect.height;
191} 253}
192 254
255/////////////////////////////////////////////////////////////////////////////
256
193typedef uint16_t tileid; 257typedef uint16_t tileid;
194typedef uint16_t faceid; 258typedef uint16_t faceid;
195 259
196typedef struct { 260struct maptex
261{
197 int name; 262 GLuint name;
198 int w, h; 263 int w, h;
199 float s, t; 264 float s, t;
200 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
201 tileid smoothtile; 266 tileid smoothtile;
202 uint8_t smoothlevel; 267 uint8_t smoothlevel;
203} maptex; 268 uint8_t unused; /* set to zero on use */
269};
204 270
205typedef struct { 271struct mapcell
272{
206 uint32_t player; 273 uint32_t player;
207 tileid tile[3]; 274 tileid tile[3];
208 uint16_t darkness; 275 uint16_t darkness;
209 uint8_t stat_width, stat_hp, flags, smoothmax; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
210} mapcell; 277};
211 278
212typedef struct { 279struct maprow
280{
213 int32_t c0, c1; 281 int32_t c0, c1;
214 mapcell *col; 282 mapcell *col;
215} maprow; 283};
216 284
217typedef struct map { 285struct mapgrid {
218 int x, y, w, h; 286 int x, y, w, h;
219 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
220 int faces; tileid *face2tile; // [faceid] 288 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 289 int texs; maptex *tex; // [tileid]
222 290
223 int32_t rows; 291 int32_t rows;
224 maprow *row; 292 maprow *row;
225} *CFPlus__Map; 293};
226 294
227static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
228prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
229{ 300{
230 char *p; 301 T *p;
231 302
232 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
233 Zero (p, inc, char); 304 Zero (p, inc, T);
234 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
235 Safefree (ptr); 306 Safefree (ptr);
236 307
237 return p; 308 ptr = p;
238} 309}
239 310
240static char * 311template<typename T>
241append (char *ptr, int sze, int inc)
242{
243 Renew (ptr, sze + inc, char);
244 Zero (ptr + sze, inc, char);
245
246 return ptr;
247}
248
249#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
250#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
251
252static void 312static void
313append (T *&ptr, int sze, int inc)
314{
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317}
318
319static void
253need_facenum (struct map *self, faceid face) 320need_facenum (struct mapgrid *self, faceid face)
254{ 321{
255 while (self->faces <= face) 322 while (self->faces <= face)
256 { 323 {
257 Append (tileid, self->face2tile, self->faces, self->faces); 324 append (self->face2tile, self->faces, self->faces);
258 self->faces *= 2; 325 self->faces *= 2;
259 } 326 }
260} 327}
261 328
262static void 329static void
263need_texid (struct map *self, int texid) 330need_texid (struct mapgrid *self, int texid)
264{ 331{
265 while (self->texs <= texid) 332 while (self->texs <= texid)
266 { 333 {
267 Append (maptex, self->tex, self->texs, self->texs); 334 append (self->tex, self->texs, self->texs);
268 self->texs *= 2; 335 self->texs *= 2;
269 } 336 }
270} 337}
271 338
272static maprow * 339static maprow *
273map_get_row (CFPlus__Map self, int y) 340map_get_row (mapgrid *self, int y)
274{ 341{
275 if (0 > y) 342 if (0 > y)
276 { 343 {
277 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
279 346
280 self->rows += extend; 347 self->rows += extend;
281 self->y += extend; 348 self->y += extend;
282 y += extend; 349 y += extend;
283 } 350 }
284 else if (y >= self->rows) 351 else if (y >= self->rows)
285 { 352 {
286 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
287 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
288 self->rows += extend; 355 self->rows += extend;
289 } 356 }
290 357
291 return self->row + y; 358 return self->row + y;
292} 359}
302 } 369 }
303 370
304 if (row->c0 > x) 371 if (row->c0 > x)
305 { 372 {
306 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
307 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
308 row->c0 -= extend; 375 row->c0 -= extend;
309 } 376 }
310 else if (x >= row->c1) 377 else if (x >= row->c1)
311 { 378 {
312 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
313 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
314 row->c1 += extend; 381 row->c1 += extend;
315 } 382 }
316 383
317 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
318} 385}
319 386
320static mapcell * 387static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
322{ 389{
323 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
324} 391}
325 392
326static void 393static void
327map_clear (CFPlus__Map self) 394map_clear (mapgrid *self)
328{ 395{
329 int r; 396 int r;
330 397
331 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
339 self->oy = 0; 406 self->oy = 0;
340 self->row = 0; 407 self->row = 0;
341 self->rows = 0; 408 self->rows = 0;
342} 409}
343 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
344static void 421static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
346{ 423{
347 int x, y; 424 int x, y;
348 maprow *row; 425 maprow *row;
349 mapcell *cell; 426 mapcell *cell;
350 427
362 if (x >= row->c1) 439 if (x >= row->c1)
363 break; 440 break;
364 441
365 cell = row->col + x - row->c0; 442 cell = row->col + x - row->c0;
366 443
367 cell->darkness = 0; 444 CELL_CLEAR (cell);
368 cell->stat_hp = 0;
369 cell->flags = 0;
370 cell->player = 0;
371 } 445 }
372 } 446 }
373} 447}
374 448
375typedef struct { 449struct smooth_key
450{
376 tileid tile; 451 tileid tile;
377 uint8_t x, y, level; 452 uint8_t x, y, level;
378} smooth_key; 453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
379 472
380static void 473static void
381smooth_or_bits (HV *hv, smooth_key *key, IV bits) 474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
382{ 475{
383 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 476 auto &&it = h.find (key);
384 477
385 if (SvIOK (*sv)) 478 if (it == h.end ())
386 SvIV_set (*sv, SvIVX (*sv) | bits); 479 h.insert (std::make_pair (key, bits));
387 else 480 else
388 sv_setiv (*sv, bits); 481 it->second |= bits;
389} 482}
390 483
391static void 484static void
392music_finished (void) 485music_finished (void)
393{ 486{
410 ev.code = 1; 503 ev.code = 1;
411 ev.data1 = (void *)(long)channel; 504 ev.data1 = (void *)(long)channel;
412 ev.data2 = 0; 505 ev.data2 = 0;
413 506
414 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
508}
509
510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
415} 515}
416 516
417static unsigned int 517static unsigned int
418minpot (unsigned int n) 518minpot (unsigned int n)
419{ 519{
476 return 0; 576 return 0;
477 577
478 return 1; 578 return 1;
479} 579}
480 580
481MODULE = CFPlus PACKAGE = CFPlus 581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
482 640
483PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
484 642
485BOOT: 643BOOT:
486{ 644{
487 HV *stash = gv_stashpv ("CFPlus", 1); 645 HV *stash = gv_stashpv ("DC", 1);
488 static const struct { 646 static const struct {
489 const char *name; 647 const char *name;
490 IV iv; 648 IV iv;
491 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
492# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
514 672
515 const_iv (SDL_APPINPUTFOCUS), 673 const_iv (SDL_APPINPUTFOCUS),
516 const_iv (SDL_APPMOUSEFOCUS), 674 const_iv (SDL_APPMOUSEFOCUS),
517 const_iv (SDL_APPACTIVE), 675 const_iv (SDL_APPACTIVE),
518 676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
519 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
520 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
521 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
522 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
523 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
595 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
596 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
597 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
598 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
599 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
600# undef const_iv 843# undef const_iv
601 }; 844 };
602 845
603 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
604 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
605 848
606 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
607 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
608} 851}
609 852
621 RETVAL 864 RETVAL
622 865
623NV floor (NV x) 866NV floor (NV x)
624 867
625NV ceil (NV x) 868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
626 889
627void 890void
628pango_init () 891pango_init ()
629 CODE: 892 CODE:
630{ 893{
631 opengl_fontmap = pango_opengl_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
632 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
633 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898#if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
634} 902}
635 903
636char *
637SDL_GetError () 904char *SDL_GetError ()
638 905
639int 906void SDL_main_hack (SV *real_main)
640SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 907 PROTOTYPE: &
641 908
642void 909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
643SDL_Quit () 915void SDL_Quit ()
916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
644 926
645void 927void
646SDL_ListModes (int rgb, int alpha) 928SDL_ListModes (int rgb, int alpha)
647 PPCODE: 929 PPCODE:
648{ 930{
660 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
661 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
662 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
663 945
664 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
665#if SDL_VERSION_ATLEAST(1,2,10)
666 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
667 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
668#endif
669 948
670 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
671 950
672 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
673 while (*m) 952 while (*m)
674 { 953 {
675 if ((*m)->w >= 640 && (*m)->h >= 480) 954 if ((*m)->w >= 400 && (*m)->h >= 300)
676 { 955 {
677 AV *av = newAV (); 956 AV *av = newAV ();
678 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
679 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
680 av_push (av, newSViv (rgb)); 959 av_push (av, newSViv (rgb));
703 ); 982 );
704 983
705 if (RETVAL) 984 if (RETVAL)
706 { 985 {
707 av_clear (texture_av); 986 av_clear (texture_av);
708
709 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
710#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
711#include "glfunc.h" 988#include "glfunc.h"
712#undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
713 } 992 }
714} 993}
715 OUTPUT: 994 OUTPUT:
716 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
717 999
718void 1000void
719SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
720 1002
721char * 1003char *
722SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
723 1006
724int 1007int
725SDL_GetAppState () 1008SDL_GetAppState ()
726 1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
727void 1017void
1018SDL_PumpEvents ()
1019
1020void
728poll_events () 1021peep_events ()
729 PPCODE: 1022 PPCODE:
730{ 1023{
731 SDL_Event ev; 1024 SDL_Event ev;
732 1025
733 SDL_PumpEvents (); 1026 SDL_PumpEvents ();
740 { 1033 {
741 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
742 case SDL_KEYUP: 1035 case SDL_KEYUP:
743 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
744 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
745 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
746 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
747 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
748 break; 1041 break;
749 1042
750 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
751 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
769 x = ev.motion.x; 1062 x = ev.motion.x;
770 y = ev.motion.y; 1063 y = ev.motion.y;
771 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
772 } 1065 }
773 1066
774 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
775 hv_store (hv, "state", 5, newSViv (state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
776 hv_store (hv, "x", 1, newSViv (x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
777 hv_store (hv, "y", 1, newSViv (y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
778 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
779 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
780 } 1073 }
781 break; 1074 break;
782 1075
783 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
784 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
786 1079
787 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
788 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
789 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
790 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
795 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
796 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
797 break; 1090 break;
798 } 1091 }
799 1092
800 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
801 } 1094 }
802} 1095}
1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
803 1109
804int 1110int
805Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
806 POSTCALL: 1112 POSTCALL:
807 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
808 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
809 1115
810void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
811Mix_CloseAudio () 1133Mix_CloseAudio ()
812 1134
813int 1135int
814Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
1137
1138const char *
1139Mix_GetError ()
815 1140
816void 1141void
817lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
818 CODE: 1143 CODE:
819 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
845 } 1170 }
846 } 1171 }
847#endif 1172#endif
848} 1173}
849 1174
850void 1175int
851add_font (char *file) 1176add_font (char *file)
852 CODE: 1177 CODE:
853 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
854 1188
855void 1189void
856load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
857 ALIAS: 1191 ALIAS:
858 load_image_file = 1 1192 load_image_file = 1
861 STRLEN image_len; 1195 STRLEN image_len;
862 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
863 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
864 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
865 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
866 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
867 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
868 1202
869 if (!rw) 1203 if (!rw)
870 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
871 1205
904 1238
905 SDL_LockSurface (surface2); 1239 SDL_LockSurface (surface2);
906 EXTEND (SP, 6); 1240 EXTEND (SP, 6);
907 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
908 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
909 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
910 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
911 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
912 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
913 SDL_UnlockSurface (surface2); 1247 SDL_UnlockSurface (surface2);
914 1248
944void 1278void
945error (char *message) 1279error (char *message)
946 CODE: 1280 CODE:
947 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
948#ifdef _WIN32 1282#ifdef _WIN32
949 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
950#endif 1284#endif
951 1285
952void 1286void
953fatal (char *message) 1287fatal (char *message)
954 CODE: 1288 CODE:
955 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
956#ifdef _WIN32 1290#ifdef _WIN32
957 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
958#endif 1292#endif
959 _exit (1); 1293 _exit (1);
960 1294
961void 1295void
962_exit (int retval = 0) 1296_exit (int retval = 0)
974#if DEBUG 1308#if DEBUG
975 VALGRIND_DO_LEAK_CHECK; 1309 VALGRIND_DO_LEAK_CHECK;
976#endif 1310#endif
977} 1311}
978 1312
979MODULE = CFPlus PACKAGE = CFPlus::Font 1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320MODULE = Deliantra::Client PACKAGE = DC::Font
980 1321
981PROTOTYPES: DISABLE 1322PROTOTYPES: DISABLE
982 1323
983CFPlus::Font 1324DC::Font
984new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
985 CODE: 1326 CODE:
986{ 1327{
987 int count; 1328 int count;
988 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
989 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
991} 1332}
992 OUTPUT: 1333 OUTPUT:
993 RETVAL 1334 RETVAL
994 1335
995void 1336void
996DESTROY (CFPlus::Font self) 1337DESTROY (DC::Font self)
997 CODE: 1338 CODE:
998 pango_font_description_free (self); 1339 pango_font_description_free (self);
999 1340
1000void 1341void
1001make_default (CFPlus::Font self) 1342make_default (DC::Font self)
1002 PROTOTYPE: $ 1343 PROTOTYPE: $
1003 CODE: 1344 CODE:
1004 default_font = self; 1345 default_font = self;
1005 1346
1006MODULE = CFPlus PACKAGE = CFPlus::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
1007 1348
1008PROTOTYPES: DISABLE 1349PROTOTYPES: DISABLE
1009 1350
1010void 1351void
1011reset_glyph_cache () 1352glyph_cache_backup ()
1012 PROTOTYPE: 1353 PROTOTYPE:
1013 CODE: 1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1014 tc_clear (); 1361 tc_restore ();
1015 1362
1016CFPlus::Layout 1363DC::Layout
1017new (SV *class) 1364new (SV *klass)
1018 CODE: 1365 CODE:
1019 New (0, RETVAL, 1, struct cf_layout); 1366 RETVAL = new cf_layout;
1020 1367
1021 RETVAL->pl = pango_layout_new (opengl_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
1022 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
1023 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
1024 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
1030 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
1031 OUTPUT: 1378 OUTPUT:
1032 RETVAL 1379 RETVAL
1033 1380
1034void 1381void
1035DESTROY (CFPlus::Layout self) 1382DESTROY (DC::Layout self)
1036 CODE: 1383 CODE:
1037 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
1038 Safefree (self); 1385 delete self;
1039 1386
1040void 1387void
1041set_text (CFPlus::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
1042 CODE: 1389 CODE:
1043{ 1390{
1044 STRLEN textlen; 1391 STRLEN textlen;
1045 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
1046 1393
1047 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
1048} 1395}
1049 1396
1050void 1397void
1051set_markup (CFPlus::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
1052 CODE: 1399 CODE:
1053{ 1400{
1054 STRLEN textlen; 1401 STRLEN textlen;
1055 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
1056 1403
1057 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
1058} 1405}
1059 1406
1060void 1407void
1061set_shapes (CFPlus::Layout self, ...) 1408set_shapes (DC::Layout self, ...)
1062 CODE: 1409 CODE:
1063{ 1410{
1064 PangoAttrList *attrs = 0; 1411 PangoAttrList *attrs = 0;
1065 const char *text = pango_layout_get_text (self->pl); 1412 const char *text = pango_layout_get_text (self->pl);
1066 const char *pos = text; 1413 const char *pos = text;
1101 if (attrs) 1448 if (attrs)
1102 pango_layout_set_attributes (self->pl, attrs); 1449 pango_layout_set_attributes (self->pl, attrs);
1103} 1450}
1104 1451
1105void 1452void
1106get_shapes (CFPlus::Layout self) 1453get_shapes (DC::Layout self)
1107 PPCODE: 1454 PPCODE:
1108{ 1455{
1109 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1110 1457
1111 do 1458 do
1112 { 1459 {
1113 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1114 1461
1115 if (run && shape_attr_p (run)) 1462 if (run && shape_attr_p (run))
1116 { 1463 {
1117 PangoRectangle extents; 1464 PangoRectangle extents;
1118 pango_layout_iter_get_run_extents (iter, 0, &extents); 1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1126 1473
1127 pango_layout_iter_free (iter); 1474 pango_layout_iter_free (iter);
1128} 1475}
1129 1476
1130int 1477int
1131has_wrapped (CFPlus::Layout self) 1478has_wrapped (DC::Layout self)
1132 CODE: 1479 CODE:
1133{ 1480{
1134 int lines = 1; 1481 int lines = 1;
1135 const char *text = pango_layout_get_text (self->pl); 1482 const char *text = pango_layout_get_text (self->pl);
1136 1483
1141} 1488}
1142 OUTPUT: 1489 OUTPUT:
1143 RETVAL 1490 RETVAL
1144 1491
1145SV * 1492SV *
1146get_text (CFPlus::Layout self) 1493get_text (DC::Layout self)
1147 CODE: 1494 CODE:
1148 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1149 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
1150 OUTPUT: 1497 OUTPUT:
1151 RETVAL 1498 RETVAL
1152 1499
1153void 1500void
1154set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1155 CODE: 1502 CODE:
1156 self->r = r; 1503 self->r = r;
1157 self->g = g; 1504 self->g = g;
1158 self->b = b; 1505 self->b = b;
1159 self->a = a; 1506 self->a = a;
1160 1507
1161void 1508void
1162set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
1163 CODE: 1510 CODE:
1164 if (self->font != font) 1511 if (self->font != font)
1165 { 1512 {
1166 self->font = font; 1513 self->font = font;
1167 layout_update_font (self); 1514 layout_update_font (self);
1168 } 1515 }
1169 1516
1170void 1517void
1171set_height (CFPlus::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
1172 CODE: 1519 CODE:
1173 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
1174 { 1521 {
1175 self->base_height = base_height; 1522 self->base_height = base_height;
1176 layout_update_font (self); 1523 layout_update_font (self);
1177 } 1524 }
1178 1525
1179void 1526void
1180set_width (CFPlus::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
1181 CODE: 1528 CODE:
1182 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1183 1530
1184void 1531void
1185set_indent (CFPlus::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
1186 CODE: 1533 CODE:
1187 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1188 1535
1189void 1536void
1190set_spacing (CFPlus::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
1191 CODE: 1538 CODE:
1192 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1193 1540
1194void 1541void
1195set_ellipsise (CFPlus::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
1196 CODE: 1543 CODE:
1197 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
1198 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1199 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1200 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1201 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
1202 ); 1549 );
1203 1550
1204void 1551void
1205set_single_paragraph_mode (CFPlus::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
1206 CODE: 1553 CODE:
1207 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1208 1555
1209void 1556void
1210size (CFPlus::Layout self) 1557size (DC::Layout self)
1211 PPCODE: 1558 PPCODE:
1212{ 1559{
1213 int w, h; 1560 int w, h;
1214 1561
1215 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
1218 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
1219 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
1220} 1567}
1221 1568
1222int 1569int
1223descent (CFPlus::Layout self) 1570descent (DC::Layout self)
1224 CODE: 1571 CODE:
1225{ 1572{
1226 PangoRectangle rect; 1573 PangoRectangle rect;
1227 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1228 pango_layout_line_get_pixel_extents (line, 0, &rect); 1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1229 RETVAL = PANGO_DESCENT (rect); 1576 RETVAL = PANGO_DESCENT (rect);
1230} 1577}
1231 OUTPUT: 1578 OUTPUT:
1232 RETVAL 1579 RETVAL
1233 1580
1234int 1581int
1235xy_to_index (CFPlus::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
1236 CODE: 1583 CODE:
1237{ 1584{
1238 int index, trailing; 1585 int index, trailing;
1239 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1240 RETVAL = index + trailing; 1587 RETVAL = index + trailing;
1241} 1588}
1242 OUTPUT: 1589 OUTPUT:
1243 RETVAL 1590 RETVAL
1244 1591
1245void 1592void
1246cursor_pos (CFPlus::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
1247 PPCODE: 1594 PPCODE:
1248{ 1595{
1249 PangoRectangle strong_pos; 1596 PangoRectangle pos;
1250 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1251 1598
1252 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
1253 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1254 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1255 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1256} 1603}
1257 1604
1258void 1605void
1259index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
1260 PPCODE: 1607 PPCODE:
1261{ 1608{
1262 int line, x; 1609 int line, x;
1263 1610
1264 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612#if !PANGO_VERSION_CHECK (1, 17, 3)
1265 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1266 1614 --line;
1615#endif
1267 EXTEND (SP, 2); 1616 EXTEND (SP, 2);
1268 PUSHs (sv_2mortal (newSViv (line - 1))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1269 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1270} 1619}
1271 1620
1272void 1621void
1273line_x_to_index (CFPlus::Layout self, int line, int x) 1622line_x_to_index (DC::Layout self, int line, int x)
1274 PPCODE: 1623 PPCODE:
1275{ 1624{
1276 PangoLayoutLine *lp; 1625 PangoLayoutLine *lp;
1277 int index, trailing; 1626 int index, trailing;
1278 1627
1279 if (line < 0) 1628 if (line < 0)
1280 XSRETURN_EMPTY; 1629 XSRETURN_EMPTY;
1281 1630
1282 if (!(lp = pango_layout_get_line (self->pl, line))) 1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1283 XSRETURN_EMPTY; /* do better */ 1632 XSRETURN_EMPTY; /* do better */
1284 1633
1285 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1286 1635
1287 EXTEND (SP, 2); 1636 EXTEND (SP, 2);
1293 PUSHs (sv_2mortal (newSViv (trailing))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
1294 } 1643 }
1295} 1644}
1296 1645
1297void 1646void
1298render (CFPlus::Layout self, float x, float y, int flags = 0) 1647render (DC::Layout self, float x, float y, int flags = 0)
1299 PPCODE: 1648 CODE:
1649 self->rc.clear ();
1300 pango_opengl_render_layout_subpixel ( 1650 pango_opengl_render_layout_subpixel (
1301 self->pl, 1651 self->pl,
1652 &self->rc,
1302 x * PANGO_SCALE, y * PANGO_SCALE, 1653 x * PANGO_SCALE, y * PANGO_SCALE,
1303 self->r, self->g, self->b, self->a, 1654 self->r, self->g, self->b, self->a,
1304 flags 1655 flags
1305 ); 1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1306 1660
1307MODULE = CFPlus PACKAGE = CFPlus::Texture 1661void
1662draw (DC::Layout self)
1663 CODE:
1664{
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
1680MODULE = Deliantra::Client PACKAGE = DC::Texture
1308 1681
1309PROTOTYPES: ENABLE 1682PROTOTYPES: ENABLE
1310
1311int minpot (int n)
1312 1683
1313void 1684void
1314pad (SV *data_, int ow, int oh, int nw, int nh) 1685pad (SV *data_, int ow, int oh, int nw, int nh)
1315 CODE: 1686 CODE:
1316{ 1687{
1343 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
1344 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1345 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1346 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1347 1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1721
1348 if (items < 5) 1722 if (items < 5)
1349 { 1723 {
1350 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1351 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1352 } 1726 }
1379 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1380 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1381 } 1755 }
1382} 1756}
1383 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1384IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1385 CODE: 1880 CODE:
1386{ 1881{
1387 GLint width; 1882 GLint width;
1388 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1390 RETVAL = width > 0; 1885 RETVAL = width > 0;
1391} 1886}
1392 OUTPUT: 1887 OUTPUT:
1393 RETVAL 1888 RETVAL
1394 1889
1395MODULE = CFPlus PACKAGE = CFPlus::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1396 1891
1397PROTOTYPES: DISABLE 1892PROTOTYPES: DISABLE
1398 1893
1399CFPlus::Map 1894DC::Map
1400new (SV *class) 1895new (SV *klass)
1401 CODE: 1896 CODE:
1402 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1403 RETVAL->x = 0; 1898 RETVAL->x = 0;
1404 RETVAL->y = 0; 1899 RETVAL->y = 0;
1405 RETVAL->w = 0; 1900 RETVAL->w = 0;
1406 RETVAL->h = 0; 1901 RETVAL->h = 0;
1407 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1412 RETVAL->row = 0; 1907 RETVAL->row = 0;
1413 OUTPUT: 1908 OUTPUT:
1414 RETVAL 1909 RETVAL
1415 1910
1416void 1911void
1417DESTROY (CFPlus::Map self) 1912DESTROY (DC::Map self)
1418 CODE: 1913 CODE:
1419{ 1914{
1420 map_clear (self); 1915 map_clear (self);
1421 Safefree (self->face2tile); 1916 Safefree (self->face2tile);
1422 Safefree (self->tex); 1917 Safefree (self->tex);
1423 Safefree (self); 1918 Safefree (self);
1424} 1919}
1425 1920
1426void 1921void
1427resize (CFPlus::Map self, int map_width, int map_height) 1922resize (DC::Map self, int map_width, int map_height)
1428 CODE: 1923 CODE:
1429 self->w = map_width; 1924 self->w = map_width;
1430 self->h = map_height; 1925 self->h = map_height;
1431 1926
1432void 1927void
1433clear (CFPlus::Map self) 1928clear (DC::Map self)
1434 CODE: 1929 CODE:
1435 map_clear (self); 1930 map_clear (self);
1436 1931
1437void 1932void
1438set_tileid (CFPlus::Map self, int face, int tile) 1933set_tileid (DC::Map self, int face, int tile)
1439 CODE: 1934 CODE:
1440{ 1935{
1441 need_facenum (self, face); self->face2tile [face] = tile; 1936 need_facenum (self, face); self->face2tile [face] = tile;
1442 need_texid (self, tile); 1937 need_texid (self, tile);
1443} 1938}
1444 1939
1445void 1940void
1446set_smooth (CFPlus::Map self, int face, int smooth, int level) 1941set_smooth (DC::Map self, int face, int smooth, int level)
1447 CODE: 1942 CODE:
1448{ 1943{
1449 tileid texid; 1944 tileid texid;
1450 maptex *tex; 1945 maptex *tex;
1451 1946
1452 if (face < 0 || face >= self->faces) 1947 if (face < 0 || face >= self->faces)
1453 return; 1948 return;
1454 1949
1455 if (smooth < 0 || smooth >= self->faces) 1950 if (smooth < 0 || smooth >= self->faces)
1456 return; 1951 return;
1457 1952
1458 texid = self->face2tile [face]; 1953 texid = self->face2tile [face];
1459 1954
1460 if (!texid) 1955 if (!texid)
1461 return; 1956 return;
1462 1957
1463 tex = self->tex + texid; 1958 tex = self->tex + texid;
1464 tex->smoothtile = self->face2tile [smooth]; 1959 tex->smoothtile = self->face2tile [smooth];
1465 tex->smoothlevel = level; 1960 tex->smoothlevel = level;
1466} 1961}
1467 1962
1468void 1963void
1469set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1470 CODE: 1965 CODE:
1471{ 1966{
1472 need_texid (self, texid); 1967 need_texid (self, texid);
1473 1968
1474 { 1969 {
1493 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1494 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1495 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1496} 1991}
1497 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1498int 2013int
1499ox (CFPlus::Map self) 2014ox (DC::Map self)
1500 ALIAS: 2015 ALIAS:
1501 oy = 1 2016 oy = 1
1502 x = 2 2017 x = 2
1503 y = 3 2018 y = 3
1504 w = 4 2019 w = 4
1515 } 2030 }
1516 OUTPUT: 2031 OUTPUT:
1517 RETVAL 2032 RETVAL
1518 2033
1519void 2034void
1520scroll (CFPlus::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1521 CODE: 2036 CODE:
1522{ 2037{
1523 if (dx > 0) 2038 if (dx > 0)
1524 map_blank (self, self->x, self->y, dx, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1525 else if (dx < 0) 2040 else if (dx < 0)
1533 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1534 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1535 2050
1536 while (self->y < 0) 2051 while (self->y < 0)
1537 { 2052 {
1538 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1539 2054
1540 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1541 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1542 } 2057 }
1543} 2058}
1544 2059
1545void 2060SV *
1546map1a_update (CFPlus::Map self, SV *data_, int extmap) 2061map1a_update (DC::Map self, SV *data_)
1547 CODE: 2062 CODE:
1548{ 2063{
1549 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1550 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1551 mapcell *cell; 2066 mapcell *cell;
1552 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1553 2070
1554 while (data < data_end - 1) 2071 while (data < data_end - 1)
1555 { 2072 {
1556 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1557 2074
1570 2087
1571 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1572 2089
1573 if (flags & 8) 2090 if (flags & 8)
1574 { 2091 {
2092 uint8_t ext, cmd;
2093
1575 if (extmap) 2094 do
1576 { 2095 {
1577 uint8_t ext, cmd; 2096 ext = *data++;
2097 cmd = ext & 0x7f;
1578 2098
1579 do 2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
1580 { 2102 {
1581 ext = *data++;
1582 cmd = ext & 0x3f;
1583
1584 if (cmd < 4)
1585 cell->darkness = 255 - ext * 64 + 1;
1586 else if (cmd == 5) // health
1587 {
1588 cell->stat_width = 1; 2103 cell->stat_width = 1;
1589 cell->stat_hp = *data++; 2104 cell->stat_hp = *data++;
1590 }
1591 else if (cmd == 6) // monster width
1592 cell->stat_width = *data++ + 1;
1593 else if (cmd == 0x47)
1594 {
1595 if (*data == 4)
1596 ; // decode player count
1597
1598 data += *data + 1;
1599 }
1600 else if (cmd == 8) // cell flags
1601 cell->flags = *data++;
1602 else if (ext & 0x40) // unknown, multibyte => skip
1603 data += *data + 1;
1604 else
1605 data++;
1606 } 2105 }
1607 while (ext & 0x80); 2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
1608 } 2123 }
1609 else 2124 while (ext & 0x80);
1610 cell->darkness = *data++ + 1;
1611 } 2125 }
1612 2126
2127 for (z = 0; z <= 2; ++z)
1613 if (flags & 4) 2128 if (flags & (4 >> z))
1614 { 2129 {
1615 faceid face = (data [0] << 8) + data [1]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
1616 need_facenum (self, face); 2131 need_facenum (self, face);
1617 cell->tile [0] = self->face2tile [face]; 2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1618 } 2149 }
1619
1620 if (flags & 2)
1621 {
1622 faceid face = (data [0] << 8) + data [1]; data += 2;
1623 need_facenum (self, face);
1624 cell->tile [1] = self->face2tile [face];
1625 }
1626
1627 if (flags & 1)
1628 {
1629 faceid face = (data [0] << 8) + data [1]; data += 2;
1630 need_facenum (self, face);
1631 cell->tile [2] = self->face2tile [face];
1632 }
1633 } 2150 }
1634 else 2151 else
1635 cell->darkness = 0; 2152 CELL_CLEAR (cell);
1636 } 2153 }
1637} 2154}
2155 OUTPUT:
2156 RETVAL
1638 2157
1639SV * 2158SV *
1640mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1641 CODE: 2160 CODE:
1642{ 2161{
1643 int x1, x; 2162 int x1, x;
1644 int y1, y; 2163 int y1, y;
1645 int z; 2164 int z;
1658 ? self->row + y 2177 ? self->row + y
1659 : 0; 2178 : 0;
1660 2179
1661 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1662 { 2181 {
1663 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1664 2183
1665 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1666 { 2185 {
1667 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1668 2187
1670 { 2189 {
1671 maptex tex = self->tex [cell->tile [z]]; 2190 maptex tex = self->tex [cell->tile [z]];
1672 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1673 int a1 = tex.a; 2192 int a1 = tex.a;
1674 2193
1675 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1676 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1677 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1678 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1679 } 2198 }
1680 } 2199 }
1681 2200
1682 *map++ = (r ) 2201 *map++ = (r )
1683 | (g << 8) 2202 | (g << 8)
1684 | (b << 16) 2203 | (b << 16)
1685 | (a << 24); 2204 | (a << 24);
1686 } 2205 }
1687 } 2206 }
1688 2207
1689 RETVAL = map_sv; 2208 RETVAL = map_sv;
1690} 2209}
1691 OUTPUT: 2210 OUTPUT:
1692 RETVAL 2211 RETVAL
1693 2212
1694void 2213void
1695draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1696 CODE: 2215 CODE:
1697{ 2216{
1698 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1699 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1700 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1701 smooth_key skey;
1702 int x, y, z; 2217 int x, y, z;
1703 int last_name;
1704 2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
1705 // thats current max. sorry. 2229 // that's current max. sorry.
1706 if (sw > 255) sw = 255; 2230 if (sw > 255) sw = 255;
1707 if (sh > 255) sh = 255; 2231 if (sh > 255) sh = 255;
1708 2232
1709 // clear key, in case of extra padding
1710 memset (&skey, 0, sizeof (skey)); 2233 memset (&key, 0, sizeof (key));
1711 2234 key.r = 255;
1712 glColor4ub (255, 255, 255, 255); 2235 key.g = 255;
1713 2236 key.b = 255;
1714 glEnable (GL_BLEND); 2237 key.a = 255;
1715 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2238 key.mode = GL_QUADS;
1716 glEnable (GL_TEXTURE_2D); 2239 key.format = GL_T2F_V3F;
1717 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1718
1719 glBegin (GL_QUADS);
1720
1721 last_name = 0;
1722 2240
1723 mx += self->x; 2241 mx += self->x;
1724 my += self->y; 2242 my += self->y;
1725 2243
1726 // first pass: determine smooth_max 2244 // first pass: determine smooth_max
1727 // rather ugly, if you ask me 2245 // rather ugly, if you ask me
1728 // could also be stored inside mapcell and updated on change 2246 // could also be stored inside mapcell and updated on change
1729 memset (smooth_max, 0, sizeof (smooth_max)); 2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1730 2248
1731 for (y = 0; y < sh; y++) 2249 for (y = 0; y < sh; y++)
1732 if (0 <= y + my && y + my < self->rows) 2250 if (0 <= y + my && y + my < self->rows)
1733 { 2251 {
1734 maprow *row = self->row + (y + my); 2252 maprow *row = self->row + (y + my);
1743 MAX (self->tex [cell->tile [1]].smoothlevel, 2261 MAX (self->tex [cell->tile [1]].smoothlevel,
1744 self->tex [cell->tile [2]].smoothlevel)); 2262 self->tex [cell->tile [2]].smoothlevel));
1745 } 2263 }
1746 } 2264 }
1747 2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
1748 for (z = 0; z <= 2; z++) 2270 for (z = 0; z <= 2; z++)
1749 { 2271 {
1750 memset (smooth_level, 0, sizeof (smooth_level)); 2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
1751 2276
1752 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1753 if (0 <= y + my && y + my < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1754 { 2279 {
1755 maprow *row = self->row + (y + my); 2280 maprow *row = self->row + (y + my);
1761 tileid tile = cell->tile [z]; 2286 tileid tile = cell->tile [z];
1762 2287
1763 if (tile) 2288 if (tile)
1764 { 2289 {
1765 maptex tex = self->tex [tile]; 2290 maptex tex = self->tex [tile];
1766 int px = (x + 1) * T - tex.w; 2291 int px, py;
1767 int py = (y + 1) * T - tex.h;
1768 2292
1769 // suppressing texture state switches here
1770 // is only moderately effective, but worth the extra effort
1771 if (last_name != tex.name) 2293 if (key.texname != tex.name)
1772 { 2294 {
2295 self->tex [tile].unused = 0;
2296
1773 if (!tex.name) 2297 if (!tex.name)
1774 tex = self->tex [2]; /* missing, replace by noface */ 2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1775 2299
2300 key.texname = tex.name;
1776 glEnd (); 2301 arr = &rc.array (key);
1777 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1778 glBegin (GL_QUADS);
1779 } 2302 }
1780 2303
1781 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2304 px = (x + 1) * Th - tex.w;
1782 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2305 py = (y + 1) * Tw - tex.h;
1783 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1784 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1785 2306
1786 if (cell->flags && z == 2) 2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1787 { 2308 {
1788 if (cell->flags & 1) 2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
1789 { 2312 continue;
1790 maptex tex = self->tex [1];
1791 int px = x * T + T * 2 / 32;
1792 int py = y * T - T * 6 / 32;
1793
1794 glEnd ();
1795 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1796 glBegin (GL_QUADS);
1797
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1802 }
1803 } 2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1804 2319
1805 // update smooth hash 2320 // update smooth hash
1806 if (tex.smoothtile) 2321 if (tex.smoothtile)
1807 { 2322 {
1808 skey.tile = tex.smoothtile; 2323 skey.tile = tex.smoothtile;
1809 skey.level = tex.smoothlevel; 2324 skey.level = tex.smoothlevel;
1810 2325
1811 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2326 smooth_level[tex.smoothlevel] = 1;
1812 2327
1813 // add bits to current tile and all neighbours. skey.x|y is 2328 // add bits to current tile and all neighbours. skey.x|y is
1814 // shifted +1|+1 so we always stay positive. 2329 // shifted +1|+1 so we always stay positive.
1815 2330
1816 // bits is ___n cccc CCCC bbbb 2331 // bits is ___n cccc CCCC bbbb
1824 2339
1825 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1826 // ·· ·· ·┏ ┓· 2341 // ·· ·· ·┏ ┓·
1827 2342
1828 // full tile 2343 // full tile
1829 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1830 2345
1831 // borders 2346 // borders
1832 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1833 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1834 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1835 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1836 2351
1837 // corners 2352 // corners
1838 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1839 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1840 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1841 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1842 } 2377 }
1843 } 2378 }
1844 } 2379 }
1845 } 2380 }
1846 2381
2382 rc.draw ();
2383 rc.clear ();
2384
1847 // go through all smoothlevels, lowest to highest, then draw. 2385 // go through all smoothlevels, lowest to highest, then draw.
1848 // this is basically counting sort 2386 // this is basically counting sort
1849 { 2387 {
1850 int w, b; 2388 int w, b;
1851 2389
1852 for (w = 0; w < 256 / 32; ++w) 2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1853 { 2395 {
1854 uint32_t smask = smooth_level [w]; 2396 smooth_key &skey = it->first;
1855 if (smask) 2397 IV bits = it->second;
1856 for (b = 0; b < 32; ++b) 2398
1857 if (smask & (((uint32_t)1) << b)) 2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
1858 { 2402 {
1859 int level = (w << 5) | b; 2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
1860 HE *he; 2411 if (tex.name)
1861
1862 hv_iterinit (smooth);
1863 while ((he = hv_iternext (smooth)))
1864 { 2412 {
1865 smooth_key *skey = (smooth_key *)HeKEY (he); 2413 // this time avoiding texture state changes
1866 IV bits = SvIVX (HeVAL (he)); 2414 // save gobs of state changes.
1867 2415 if (key.texname != tex.name)
1868 if (!(bits & 0x1000)
1869 && skey->level == level
1870 && level > smooth_max [skey->x][skey->y])
1871 { 2416 {
1872 maptex tex = self->tex [skey->tile]; 2417 self->tex [skey.tile].unused = 0;
1873 int px = (((int)skey->x) - 1) * T;
1874 int py = (((int)skey->y) - 1) * T;
1875 int border = bits & 15;
1876 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1877 float dx = tex.s * .0625f; // 16 images/row
1878 float dy = tex.t * .5f ; // 2 images/column
1879 2418
1880 // this time naively avoiding texture state changes
1881 // save gobs of state changes.
1882 if (last_name != tex.name)
1883 {
1884 if (!tex.name)
1885 continue; // smoothing not yet available
1886
1887 glEnd (); 2419 glEnd ();
1888 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1889 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
1890 } 2422 }
1891 2423
1892 if (border) 2424 if (border)
1893 { 2425 {
1894 float ox = border * dx; 2426 float ox = border * dx;
1895 2427
1896 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1897 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1898 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1899 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1900 } 2432 }
1901 2433
1902 if (corner) 2434 if (corner)
1903 { 2435 {
1904 float ox = corner * dx; 2436 float ox = corner * dx;
1905 2437
1906 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1907 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1908 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1909 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1910 }
1911 } 2442 }
1912 } 2443 }
1913 } 2444 }
1914 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
1915 } 2450 }
1916
1917 hv_clear (smooth);
1918 } 2451 }
1919 2452
1920 glEnd (); 2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
1921 2458
1922 glDisable (GL_TEXTURE_2D); 2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
1923 glDisable (GL_BLEND); 2473 glDisable (GL_BLEND);
1924 2474
1925 // top layer: overlays such as the health bar 2475 // top layer: overlays such as the health bar
1926 for (y = 0; y < sh; y++) 2476 for (y = 0; y < sh; y++)
1927 if (0 <= y + my && y + my < self->rows) 2477 if (0 <= y + my && y + my < self->rows)
1931 for (x = 0; x < sw; x++) 2481 for (x = 0; x < sw; x++)
1932 if (row->c0 <= x + mx && x + mx < row->c1) 2482 if (row->c0 <= x + mx && x + mx < row->c1)
1933 { 2483 {
1934 mapcell *cell = row->col + (x + mx - row->c0); 2484 mapcell *cell = row->col + (x + mx - row->c0);
1935 2485
1936 int px = x * T; 2486 int px = x * Tw;
1937 int py = y * T; 2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
1938 2494
1939 if (cell->stat_hp) 2495 if (cell->stat_hp)
1940 { 2496 {
1941 int width = cell->stat_width * T; 2497 int width = cell->stat_width * Tw;
1942 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
1943 2499
1944 glColor3ub (0, 0, 0); 2500 glColor3ub (0, 0, 0);
1945 glRectf (px + 1, py - thick - 2, 2501 glRectf (px + 1, py - thick - 2,
1946 px + width - 1, py); 2502 px + width - 1, py);
1947 2503
1953 } 2509 }
1954 } 2510 }
1955} 2511}
1956 2512
1957void 2513void
1958draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
1959 CODE: 2515 CODE:
1960{ 2516{
1961 static float color[16][3] = { 2517 static float color[16][3] = {
1962 { 0.00F, 0.00F, 0.00F }, 2518 { 0.00f, 0.00f, 0.00f },
1963 { 1.00F, 1.00F, 1.00F }, 2519 { 1.00f, 1.00f, 1.00f },
1964 { 0.00F, 0.00F, 0.55F }, 2520 { 0.00f, 0.00f, 0.55f },
1965 { 1.00F, 0.00F, 0.00F }, 2521 { 1.00f, 0.00f, 0.00f },
1966 2522
1967 { 1.00F, 0.54F, 0.00F }, 2523 { 1.00f, 0.54f, 0.00f },
1968 { 0.11F, 0.56F, 1.00F }, 2524 { 0.11f, 0.56f, 1.00f },
1969 { 0.93F, 0.46F, 0.00F }, 2525 { 0.93f, 0.46f, 0.00f },
1970 { 0.18F, 0.54F, 0.34F }, 2526 { 0.18f, 0.54f, 0.34f },
1971 2527
1972 { 0.56F, 0.73F, 0.56F }, 2528 { 0.56f, 0.73f, 0.56f },
1973 { 0.80F, 0.80F, 0.80F }, 2529 { 0.80f, 0.80f, 0.80f },
1974 { 0.55F, 0.41F, 0.13F }, 2530 { 0.55f, 0.41f, 0.13f },
1975 { 0.99F, 0.77F, 0.26F }, 2531 { 0.99f, 0.77f, 0.26f },
1976 2532
1977 { 0.74F, 0.65F, 0.41F }, 2533 { 0.74f, 0.65f, 0.41f },
1978 2534
1979 { 0.00F, 1.00F, 1.00F }, 2535 { 0.00f, 1.00f, 1.00f },
1980 { 1.00F, 0.00F, 1.00F }, 2536 { 1.00f, 0.00f, 1.00f },
1981 { 1.00F, 1.00F, 0.00F }, 2537 { 1.00f, 1.00f, 0.00f },
1982 }; 2538 };
1983 2539
1984 int x, y; 2540 int x, y;
1985 2541
1986 glEnable (GL_TEXTURE_2D); 2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
1987 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1988 glEnable (GL_BLEND); 2550 glEnable (GL_BLEND);
1989 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1990 glBegin (GL_QUADS); 2552 glBegin (GL_QUADS);
1991 2553
1992 for (y = 0; y < h; y++) 2554 for (y = 0; y < h; y++)
1996 2558
1997 if (m) 2559 if (m)
1998 { 2560 {
1999 float *c = color [m & 15]; 2561 float *c = color [m & 15];
2000 2562
2001 float tx1 = m & 0x40 ? 0.5 : 0.; 2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2002 float tx2 = tx1 + 0.5; 2564 float tx2 = tx1 + 0.5f;
2003 2565
2004 glColor4f (c[0], c[1], c[2], 0.75); 2566 glColor4f (c[0], c[1], c[2], 1);
2005 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2006 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2007 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2008 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2009 } 2571 }
2013 glDisable (GL_BLEND); 2575 glDisable (GL_BLEND);
2014 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
2015} 2577}
2016 2578
2017void 2579void
2018fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2019 PPCODE: 2581 PPCODE:
2020{ 2582{
2021 int x, y; 2583 int x, y;
2022 int sw1 = sw + 2; 2584 int sw1 = sw + 2;
2023 int sh1 = sh + 2; 2585 int sh1 = sh + 2;
2024 int sh3 = sh * 3; 2586 int sh3 = sh * 3;
2025 int sw34 = (sw * 3 + 3) & ~3; 2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2026 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2027 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2591 memset (darkness1, 0, sw1*sh1);
2028 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2029 2592
2030 SvPOK_only (darkness3_sv); 2593 SvPOK_only (darkness3_sv);
2031 SvCUR_set (darkness3_sv, sw34 * sh3); 2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2032 2595
2033 mx += self->x - 1; 2596 mx += self->x - 1;
2034 my += self->y - 1; 2597 my += self->y - 1;
2035
2036 memset (darkness1, 255, sw1 * sh1);
2037 2598
2038 for (y = 0; y < sh1; y++) 2599 for (y = 0; y < sh1; y++)
2039 if (0 <= y + my && y + my < self->rows) 2600 if (0 <= y + my && y + my < self->rows)
2040 { 2601 {
2041 maprow *row = self->row + (y + my); 2602 maprow *row = self->row + (y + my);
2044 if (row->c0 <= x + mx && x + mx < row->c1) 2605 if (row->c0 <= x + mx && x + mx < row->c1)
2045 { 2606 {
2046 mapcell *cell = row->col + (x + mx - row->c0); 2607 mapcell *cell = row->col + (x + mx - row->c0);
2047 2608
2048 darkness1 [y * sw1 + x] = cell->darkness 2609 darkness1 [y * sw1 + x] = cell->darkness
2049 ? 255 - (cell->darkness - 1) 2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2050 : 255 - FOW_DARKNESS; 2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2051 } 2612 }
2052 } 2613 }
2053 2614
2054 for (y = 0; y < sh; ++y) 2615 for (y = 0; y < sh; ++y)
2055 for (x = 0; x < sw; ++x) 2616 for (x = 0; x < sw; ++x)
2074 2635
2075 uint8_t r13 = (d13 + d23 + d12) / 3; 2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2076 uint8_t r23 = d23; 2637 uint8_t r23 = d23;
2077 uint8_t r33 = (d23 + d33 + d32) / 3; 2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2078 2639
2079 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2080 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2081 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2082 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2083 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2084 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2085 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2086 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2087 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2088 } 2649 }
2089 2650
2090 free (darkness1); 2651 free (darkness1);
2091 2652
2092 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
2093 PUSHs (sv_2mortal (newSViv (sw34))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
2094 PUSHs (sv_2mortal (newSViv (sh3))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
2095 PUSHs (darkness3_sv); 2656 PUSHs (darkness3_sv);
2096} 2657}
2097 2658
2098SV * 2659SV *
2099get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
2100 CODE: 2661 CODE:
2101{ 2662{
2102 int x, y, x1, y1; 2663 int x, y, x1, y1;
2103 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
2104 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2161 else 2722 else
2162 *data++ = 0; 2723 *data++ = 0;
2163 } 2724 }
2164 } 2725 }
2165 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2166 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
2167 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2168 RETVAL = data_sv; 2734 RETVAL = data_sv;
2169} 2735}
2170 OUTPUT: 2736 OUTPUT:
2171 RETVAL 2737 RETVAL
2172 2738
2173void 2739void
2174set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2175 PPCODE: 2741 PPCODE:
2176{ 2742{
2177 int x, y, z; 2743 int x, y, z;
2178 int w, h; 2744 int w, h;
2179 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2180 2756
2181 if (*data++ != 0) 2757 if (*data++ != 0)
2182 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
2183 2759
2184 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
2185 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
2186 2762
2187 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2199 { 2775 {
2200 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
2201 2777
2202 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
2203 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2204 uint8_t flags = *data++; 2785 flags = *data++;
2205 2786
2206 if (flags) 2787 if (flags)
2207 { 2788 {
2208 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2209 tileid tile[3] = { 0, 0, 0 }; 2790 tileid tile[3] = { 0, 0, 0 };
2212 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2213 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2214 2795
2215 if (cell->darkness == 0) 2796 if (cell->darkness == 0)
2216 { 2797 {
2217 cell->darkness = 0; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2218 2800
2219 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
2220 { 2802 {
2221 tileid t = tile [z]; 2803 tileid t = tile [z];
2222 2804
2223 if (t >= self->texs || (t && !self->tex [t].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2224 { 2806 {
2225 XPUSHs (sv_2mortal (newSViv (t))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2226 need_texid (self, t); 2808 need_texid (self, t);
2227 } 2809 }
2228 2810
2229 cell->tile [z] = t; 2811 cell->tile [z] = t;
2230 } 2812 }
2232 } 2814 }
2233 } 2815 }
2234 } 2816 }
2235} 2817}
2236 2818
2237MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
2238 2820
2239PROTOTYPES: DISABLE 2821DC::RW
2240
2241CFPlus::MixChunk
2242new (SV *class, SV *data_sv) 2822new (SV *klass, SV *data_sv)
2243 CODE: 2823 CODE:
2244{ 2824{
2245 STRLEN datalen; 2825 STRLEN datalen;
2246 char *data = SvPVbyte (data_sv, datalen); 2826 char *data = SvPVbyte (data_sv, datalen);
2247 2827
2248 RETVAL = Mix_LoadWAV_RW (SDL_RWFromConstMem (data, datalen), 1); 2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2249} 2829}
2250 OUTPUT: 2830 OUTPUT:
2251 RETVAL 2831 RETVAL
2252 2832
2253CFPlus::MixChunk 2833DC::RW
2254new_from_file (SV *class, char *path) 2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2255 CODE: 2835 CODE:
2256 RETVAL = Mix_LoadWAV (path); 2836 RETVAL = SDL_RWFromFile (path, mode);
2257 OUTPUT: 2837 OUTPUT:
2258 RETVAL 2838 RETVAL
2259 2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
2260void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
2261DESTROY (CFPlus::MixChunk self) 2960DESTROY (DC::MixChunk self)
2262 CODE: 2961 CODE:
2263 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
2264 2963
2265int 2964int
2266volume (CFPlus::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
2267 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2268 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
2269 OUTPUT: 2970 OUTPUT:
2270 RETVAL 2971 RETVAL
2271 2972
2272int 2973DC::Channel
2273play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2274 CODE: 2975 CODE:
2976{
2275 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
2276 OUTPUT: 2988 OUTPUT:
2277 RETVAL 2989 RETVAL
2278 2990
2279MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
2280 3004
2281int 3005int
2282volume (int volume = -1) 3006volume (int volume = -1)
2283 PROTOTYPE: ;$ 3007 PROTOTYPE: ;$
2284 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
2285 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
2286 OUTPUT: 3012 OUTPUT:
2287 RETVAL 3013 RETVAL
2288 3014
3015void
3016fade_out (int ms)
3017 CODE:
3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
2289int 3025int
2290fade_out (int ms) 3026playing ()
2291 CODE: 3027 CODE:
2292 RETVAL = Mix_FadeOutMusic (ms); 3028 RETVAL = Mix_PlayingMusic ();
2293 OUTPUT: 3029 OUTPUT:
2294 RETVAL 3030 RETVAL
2295 3031
2296CFPlus::MixMusic 3032DC::MixMusic
2297new_from_file (SV *class, char *path) 3033new (SV *klass, DC::RW rwops)
2298 CODE: 3034 CODE:
2299 RETVAL = Mix_LoadMUS (path); 3035 RETVAL = Mix_LoadMUS_RW (rwops);
2300 OUTPUT: 3036 OUTPUT:
2301 RETVAL 3037 RETVAL
2302 3038
2303void 3039void
2304DESTROY (CFPlus::MixMusic self) 3040DESTROY (DC::MixMusic self)
2305 CODE: 3041 CODE:
2306 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
2307 3043
2308int 3044int
2309play (CFPlus::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
2310 CODE: 3046 CODE:
2311 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
2312 OUTPUT: 3048 OUTPUT:
2313 RETVAL 3049 RETVAL
2314 3050
2315int 3051void
2316fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2317 CODE: 3053 CODE:
2318 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 3054 Mix_FadeInMusicPos (self, loops, ms, position);
2319 OUTPUT:
2320 RETVAL
2321 3055
2322MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2323 3057
2324PROTOTYPES: ENABLE 3058PROTOTYPES: ENABLE
2325 3059
2326BOOT: 3060BOOT:
2327{ 3061{
2328 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2329 static const struct { 3063 static const struct {
2330 const char *name; 3064 const char *name;
2331 IV iv; 3065 IV iv;
2332 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
2333# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
2334 const_iv (GL_VENDOR), 3068 const_iv (GL_VENDOR),
2335 const_iv (GL_VERSION), 3069 const_iv (GL_VERSION),
2336 const_iv (GL_EXTENSIONS), 3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
2337 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
2338 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
2339 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
2340 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
2341 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
2353 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
2354 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
2355 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
2356 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2357 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
2358 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
2359 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
2360 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
2361 const_iv (GL_RGBA4), 3100 const_iv (GL_RGBA4),
2362 const_iv (GL_RGBA8), 3101 const_iv (GL_RGBA8),
2368 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
2369 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
2370 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
2371 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
2372 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
2373 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
2374 const_iv (GL_PROXY_TEXTURE_1D), 3119 const_iv (GL_PROXY_TEXTURE_1D),
2375 const_iv (GL_PROXY_TEXTURE_2D), 3120 const_iv (GL_PROXY_TEXTURE_2D),
2376 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
2377 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
2416 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2417 const_iv (GL_POINT_SMOOTH_HINT), 3162 const_iv (GL_POINT_SMOOTH_HINT),
2418 const_iv (GL_LINE_SMOOTH_HINT), 3163 const_iv (GL_LINE_SMOOTH_HINT),
2419 const_iv (GL_POLYGON_SMOOTH_HINT), 3164 const_iv (GL_POLYGON_SMOOTH_HINT),
2420 const_iv (GL_GENERATE_MIPMAP_HINT), 3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2421 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
2422 const_iv (GL_DONT_CARE), 3168 const_iv (GL_DONT_CARE),
2423 const_iv (GL_NICEST), 3169 const_iv (GL_NICEST),
2424 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
2425 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
2426 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
2427 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2428# undef const_iv 3177# undef const_iv
2429 }; 3178 };
2430 3179
2431 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2432 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2433 3182
2434 texture_av = newAV (); 3183 texture_av = newAV ();
2435 AvREAL_off (texture_av); 3184 AvREAL_off (texture_av);
2436} 3185}
2437 3186
2438char * 3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
2439gl_vendor () 3197gl_vendor ()
2440 CODE: 3198 CODE:
2441 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
2442 OUTPUT: 3200 OUTPUT:
2443 RETVAL 3201 RETVAL
2444 3202
2445char * 3203const char *
2446gl_version () 3204gl_version ()
2447 CODE: 3205 CODE:
2448 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
2449 OUTPUT: 3207 OUTPUT:
2450 RETVAL 3208 RETVAL
2451 3209
2452char * 3210const char *
2453gl_extensions () 3211gl_extensions ()
2454 CODE: 3212 CODE:
2455 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2456 OUTPUT: 3214 OUTPUT:
2457 RETVAL 3215 RETVAL
2458 3216
2459const char *glGetString (GLenum pname) 3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
2460 3222
2461GLint glGetInteger (GLenum pname) 3223GLint glGetInteger (GLenum pname)
2462 CODE: 3224 CODE:
2463 glGetIntegerv (pname, &RETVAL); 3225 glGetIntegerv (pname, &RETVAL);
2464 OUTPUT: 3226 OUTPUT:
2472 3234
2473int glGetError () 3235int glGetError ()
2474 3236
2475void glFinish () 3237void glFinish ()
2476 3238
3239void glFlush ()
3240
2477void glClear (int mask) 3241void glClear (int mask)
2478 3242
2479void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
2480 PROTOTYPE: @ 3244 PROTOTYPE: @
2481 3245
2490void glBlendFunc (int sfactor, int dfactor) 3254void glBlendFunc (int sfactor, int dfactor)
2491 3255
2492void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2493 CODE: 3257 CODE:
2494 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260# void glBlendEquation (int se)
2495 3261
2496void glDepthMask (int flag) 3262void glDepthMask (int flag)
2497 3263
2498void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
2499 3265
2534void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
2535 CODE: 3301 CODE:
2536 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
2537 3303
2538void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
3305 PROTOTYPE: @
2539 ALIAS: 3306 ALIAS:
2540 glColor_premultiply = 1 3307 glColor_premultiply = 1
2541 CODE: 3308 CODE:
2542 if (ix) 3309 if (ix)
2543 { 3310 {
2563 3330
2564void glRect (float x1, float y1, float x2, float y2) 3331void glRect (float x1, float y1, float x2, float y2)
2565 CODE: 3332 CODE:
2566 glRectf (x1, y1, x2, y2); 3333 glRectf (x1, y1, x2, y2);
2567 3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
2568PROTOTYPES: ENABLE 3344PROTOTYPES: ENABLE
2569 3345
2570void glBegin (int mode) 3346void glBegin (int mode)
2571 3347
2572void glEnd () 3348void glEnd ()
2604void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2605 CODE: 3381 CODE:
2606 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
2607 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2608 3384
2609void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2610 3386
2611void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2612 3388
2613void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
2614 3390
2640 3416
2641void glEndList () 3417void glEndList ()
2642 3418
2643void glCallList (int list) 3419void glCallList (int list)
2644 3420
2645MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2646 3427
2647PROTOTYPES: DISABLE 3428PROTOTYPES: DISABLE
2648 3429
2649void 3430void
2650find_widget (SV *self, NV x, NV y) 3431find_widget (SV *self, NV x, NV y)
2651 PPCODE: 3432 PPCODE:
2652{ 3433{
2653 if (within_widget (self, x, y)) 3434 if (within_widget (self, x, y))
2654 XPUSHs (self); 3435 XPUSHs (self);
2655} 3436}
2656 3437
2657BOOT: 3438BOOT:
2658{ 3439{
2659 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2660 3441
2661 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2662 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2663 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2664 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2665} 3446}
2666 3447
2667void 3448void
2668draw (SV *self) 3449draw (SV *self)
2669 CODE: 3450 CODE:
2670{ 3451{
2671 HV *hv; 3452 HV *hv;
2672 SV **svp; 3453 SV **svp;
2673 NV x, y, w, h; 3454 NV x, y, w, h;
2674 SV *draw_x_sv = GvSV (draw_x_gv); 3455 SV *draw_x_sv = GvSV (draw_x_gv);
2675 SV *draw_y_sv = GvSV (draw_y_gv); 3456 SV *draw_y_sv = GvSV (draw_y_gv);
2676 SV *draw_w_sv = GvSV (draw_w_gv); 3457 SV *draw_w_sv = GvSV (draw_w_gv);
2677 SV *draw_h_sv = GvSV (draw_h_gv); 3458 SV *draw_h_sv = GvSV (draw_h_gv);
2678 SV *hover;
2679 double draw_x, draw_y, draw_w, draw_h; 3459 double draw_x, draw_y;
2680 3460
2681 if (!SvROK (self)) 3461 if (!SvROK (self))
2682 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2683 3463
2684 hv = (HV *)SvRV (self); 3464 hv = (HV *)SvRV (self);
2685 3465
2686 if (SvTYPE (hv) != SVt_PVHV) 3466 if (SvTYPE (hv) != SVt_PVHV)
2687 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2688 3468
2689 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2690 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2691 3471
2692 if (!h || !w) 3472 if (!h || !w)
2712 { 3492 {
2713 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2714 3494
2715 if (svp && SvTRUE (*svp)) 3495 if (svp && SvTRUE (*svp))
2716 { 3496 {
2717 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2718 glEnable (GL_BLEND); 3498 glEnable (GL_BLEND);
2719 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2720 glBegin (GL_QUADS); 3500 glBegin (GL_QUADS);
2721 glVertex2f (0, 0); 3501 glVertex2f (0, 0);
2722 glVertex2f (w, 0); 3502 glVertex2f (w, 0);
2725 glEnd (); 3505 glEnd ();
2726 glDisable (GL_BLEND); 3506 glDisable (GL_BLEND);
2727 } 3507 }
2728 } 3508 }
2729#if 0 3509#if 0
2730 if ($ENV{CFPLUS_DEBUG} & 1) { 3510 // draw borders, for debugging
2731 glPushMatrix; 3511 glPushMatrix ();
2732 glColor 1, 1, 0, 1; 3512 glColor4f (1., 1., 0., 1.);
2733 glTranslate 0.375, 0.375; 3513 glTranslatef (.5, .5, 0.);
2734 glBegin GL_LINE_LOOP; 3514 glBegin (GL_LINE_LOOP);
2735 glVertex 0 , 0; 3515 glVertex2f (0 , 0);
2736 glVertex $self->{w} - 1, 0; 3516 glVertex2f (w - 1, 0);
2737 glVertex $self->{w} - 1, $self->{h} - 1; 3517 glVertex2f (w - 1, h - 1);
2738 glVertex 0 , $self->{h} - 1; 3518 glVertex2f (0 , h - 1);
2739 glEnd; 3519 glEnd ();
2740 glPopMatrix; 3520 glPopMatrix ();
2741 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2742 }
2743#endif 3521#endif
2744 PUSHMARK (SP); 3522 PUSHMARK (SP);
2745 XPUSHs (self); 3523 XPUSHs (self);
2746 PUTBACK; 3524 PUTBACK;
2747 call_method ("_draw", G_VOID | G_DISCARD); 3525 call_method ("_draw", G_VOID | G_DISCARD);

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