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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.103 by root, Sun Jun 4 23:05:05 2006 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
47 90
48#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
50 93
51#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
95
96/* mask out modifiers we are not interested in */
97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
52 124
53static struct 125static struct
54{ 126{
55#define GL_FUNC(ptr,name) ptr name; 127#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 128#include "glfunc.h"
57#undef GL_FUNC 129#undef GL_FUNC
58} gl; 130} gl;
59 131
132static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 134{
62 if (gl.BlendFuncSeparate) 135 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 136 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 137 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 139 else
67 glBlendFunc (sa, da); 140 glBlendFunc (sa, da);
68} 141}
69 142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
167#include "texcache.c"
168#include "rendercache.c"
169
170#include "pango-font.c"
171#include "pango-fontmap.c"
172#include "pango-render.c"
173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 177typedef Mix_Music *DC__MixMusic;
72 178
73typedef PangoFontDescription *CFClient__Font; 179typedef PangoFontDescription *DC__Font;
74 180
181static int
182shape_attr_p (PangoLayoutRun *run)
183{
184 GSList *attrs = run->item->analysis.extra_attrs;
185
186 while (attrs)
187 {
188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
189
190 if (attr->klass->type == PANGO_ATTR_SHAPE)
191 return 1;
192
193 attrs = attrs->next;
194 }
195
196 return 0;
197}
198
75typedef struct cf_layout { 199struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 200 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
79 int base_height; 202 int base_height;
80 CFClient__Font font; 203 DC__Font font;
81} *CFClient__Layout; 204 rc_t rc;
205};
82 206
207typedef cf_layout *DC__Layout;
208
83static CFClient__Font default_font; 209static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 210static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 211static PangoFontMap *opengl_fontmap;
86 212
87static void 213static void
88substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
89{ 215{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 217#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 219#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 221}
97 222
98static void 223static void
99layout_update_font (CFClient__Layout self) 224layout_update_font (DC__Layout self)
100{ 225{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
103 */ 228 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
105 230
106 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 233
109 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
110} 235}
111 236
112static void 237static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 239{
240 PangoRectangle rect;
241
242 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 243 pango_layout_get_extents (self->pl, 0, &rect);
116 244
117 if (!*w) *w = 1; 245 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 246 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 247
120 *w = (*w + 3) & ~3; 248 if (!rect.width) rect.width = 1;
121} 249 if (!rect.height) rect.height = 1;
122 250
251 *w = rect.width;
252 *h = rect.height;
253}
254
255/////////////////////////////////////////////////////////////////////////////
256
257typedef uint16_t tileid;
123typedef uint16_t mapface; 258typedef uint16_t faceid;
124 259
125typedef struct { 260struct maptex
261{
126 GLint name; 262 GLuint name;
127 int w, h; 263 int w, h;
128 float s, t; 264 float s, t;
129 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
130} maptex; 266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269};
131 270
132typedef struct { 271struct mapcell
272{
273 uint32_t player;
274 tileid tile[3];
133 int16_t darkness; 275 uint16_t darkness;
134 mapface face[3]; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 277};
136 278
137typedef struct { 279struct maprow
280{
138 int32_t c0, c1; 281 int32_t c0, c1;
139 mapcell *col; 282 mapcell *col;
140} maprow; 283};
141 284
142typedef struct map { 285struct mapgrid {
143 int x, y, w, h; 286 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 288 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 289 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 290
151 int32_t rows; 291 int32_t rows;
152 maprow *row; 292 maprow *row;
153} *CFClient__Map; 293};
154 294
155static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
156prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
157{ 300{
158 char *p; 301 T *p;
159 302
160 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
161 Zero (p, inc, char); 304 Zero (p, inc, T);
162 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
163 Safefree (ptr); 306 Safefree (ptr);
164 307
165 return p; 308 ptr = p;
166} 309}
167 310
168static char * 311template<typename T>
312static void
169append (char *ptr, int sze, int inc) 313append (T *&ptr, int sze, int inc)
170{ 314{
171 Renew (ptr, sze + inc, char); 315 Renew (ptr, sze + inc, T);
172 Zero (ptr + sze, inc, char); 316 Zero (ptr + sze, inc, T);
173
174 return ptr;
175} 317}
176 318
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319static void
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 320need_facenum (struct mapgrid *self, faceid face)
321{
322 while (self->faces <= face)
323 {
324 append (self->face2tile, self->faces, self->faces);
325 self->faces *= 2;
326 }
327}
328
329static void
330need_texid (struct mapgrid *self, int texid)
331{
332 while (self->texs <= texid)
333 {
334 append (self->tex, self->texs, self->texs);
335 self->texs *= 2;
336 }
337}
179 338
180static maprow * 339static maprow *
181map_get_row (CFClient__Map self, int y) 340map_get_row (mapgrid *self, int y)
182{ 341{
183 if (0 > y) 342 if (0 > y)
184 { 343 {
185 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
187 346
188 self->rows += extend; 347 self->rows += extend;
189 self->y += extend; 348 self->y += extend;
190 y += extend; 349 y += extend;
191 } 350 }
192 else if (y >= self->rows) 351 else if (y >= self->rows)
193 { 352 {
194 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
195 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
196 self->rows += extend; 355 self->rows += extend;
197 } 356 }
198 357
199 return self->row + y; 358 return self->row + y;
200} 359}
210 } 369 }
211 370
212 if (row->c0 > x) 371 if (row->c0 > x)
213 { 372 {
214 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
215 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
216 row->c0 -= extend; 375 row->c0 -= extend;
217 } 376 }
218 else if (x >= row->c1) 377 else if (x >= row->c1)
219 { 378 {
220 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
221 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
222 row->c1 += extend; 381 row->c1 += extend;
223 } 382 }
224 383
225 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
226} 385}
227 386
228static mapcell * 387static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
230{ 389{
231 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
232} 391}
233 392
234static void 393static void
235map_clear (CFClient__Map self) 394map_clear (mapgrid *self)
236{ 395{
237 int r; 396 int r;
238 397
239 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
247 self->oy = 0; 406 self->oy = 0;
248 self->row = 0; 407 self->row = 0;
249 self->rows = 0; 408 self->rows = 0;
250} 409}
251 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
252static void 421static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
254{ 423{
255 int x, y; 424 int x, y;
256 maprow *row; 425 maprow *row;
426 mapcell *cell;
257 427
258 for (y = y0; y < y0 + h; y++) 428 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 429 if (y >= 0)
260 { 430 {
261 if (y >= self->rows) 431 if (y >= self->rows)
267 if (x >= row->c0) 437 if (x >= row->c0)
268 { 438 {
269 if (x >= row->c1) 439 if (x >= row->c1)
270 break; 440 break;
271 441
272 row->col[x - row->c0].darkness = -1; 442 cell = row->col + x - row->c0;
443
444 CELL_CLEAR (cell);
273 } 445 }
274 } 446 }
447}
448
449struct smooth_key
450{
451 tileid tile;
452 uint8_t x, y, level;
453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
472
473static void
474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
475{
476 auto &&it = h.find (key);
477
478 if (it == h.end ())
479 h.insert (std::make_pair (key, bits));
480 else
481 it->second |= bits;
275} 482}
276 483
277static void 484static void
278music_finished (void) 485music_finished (void)
279{ 486{
298 ev.data2 = 0; 505 ev.data2 = 0;
299 506
300 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
301} 508}
302 509
303MODULE = CFClient PACKAGE = CFClient 510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
515}
516
517static unsigned int
518minpot (unsigned int n)
519{
520 if (!n)
521 return 0;
522
523 --n;
524
525 n |= n >> 1;
526 n |= n >> 2;
527 n |= n >> 4;
528 n |= n >> 8;
529 n |= n >> 16;
530
531 return n + 1;
532}
533
534/* SDL should provide this, really. */
535#define SDLK_MODIFIER_MIN 300
536#define SDLK_MODIFIER_MAX 314
537
538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
304 640
305PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
306 642
307BOOT: 643BOOT:
308{ 644{
309 HV *stash = gv_stashpv ("CFClient", 1); 645 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 646 static const struct {
311 const char *name; 647 const char *name;
312 IV iv; 648 IV iv;
313 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
651 const_iv (SDLK_MODIFIER_MIN),
652 const_iv (SDLK_MODIFIER_MAX),
653
315 const_iv (SDL_ACTIVEEVENT), 654 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 655 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 656 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 657 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 658 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 667 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 668 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 669 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 670 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
672
673 const_iv (SDL_APPINPUTFOCUS),
674 const_iv (SDL_APPMOUSEFOCUS),
675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 788 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 789 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 790 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 791 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 792 const_iv (SDLK_UNDO),
793
397 const_iv (KMOD_NONE), 794 const_iv (KMOD_NONE),
795 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 796 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 797 const_iv (KMOD_RSHIFT),
798 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 799 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 800 const_iv (KMOD_RCTRL),
801 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 802 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 803 const_iv (KMOD_RALT),
804 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 810
410 const_iv (KMOD_SHIFT), 811 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 812
412 const_iv (KMOD_META) 813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
413# undef const_iv 843# undef const_iv
414 }; 844 };
415 845
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
848
849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 851}
852
853void
854weaken (SV *rv)
855 PROTOTYPE: $
856 CODE:
857 sv_rvweaken (rv);
858
859int
860in_destruct ()
861 CODE:
862 RETVAL = PL_main_cv == Nullcv;
863 OUTPUT:
864 RETVAL
865
866NV floor (NV x)
867
868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
419 889
420void 890void
421pango_init () 891pango_init ()
422 CODE: 892 CODE:
423{ 893{
424 // delayed, so it can pick up new fonts added by AddFontResourceEx
425 ft2_fontmap = pango_ft2_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
426 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
427 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
428 897 /*pango_context_set_font_description (opengl_context, default_font);*/
429 cairo_fontmap = pango_cairo_font_map_get_default (); 898#if PANGO_VERSION_CHECK (1, 15, 2)
430 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap); 899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901#endif
431} 902}
432 903
433int 904char *SDL_GetError ()
434SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
435 905
436void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
437SDL_Quit () 915void SDL_Quit ()
438 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
439void 927void
440SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
441 PPCODE: 929 PPCODE:
442{ 930{
443 SDL_Rect **m; 931 SDL_Rect **m;
444 932
445 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
447 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
448 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
449 937
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
452 940
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
455 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
456 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
457 945
458 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
459 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
460 SDL_EnableUNICODE (1);
461 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
462 948
463 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
464 950
465 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
466 while (*m) 952 while (*m)
467 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
468 AV *av = newAV (); 956 AV *av = newAV ();
469 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
470 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
471 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
472 963
473 ++m; 964 ++m;
474 } 965 }
475} 966}
476 967
477char *
478SDL_GetError ()
479
480int 968int
481SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
482 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
483 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
484 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
485 ); 982 );
983
486 if (RETVAL) 984 if (RETVAL)
487 { 985 {
488 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
489# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
490# include "glfunc.h" 988#include "glfunc.h"
491# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
492 } 992 }
993}
493 OUTPUT: 994 OUTPUT:
494 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
495 999
496void 1000void
497SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
498 1002
499char * 1003char *
500SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
501 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
502void 1017void
503SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
504 PPCODE: 1022 PPCODE:
505{ 1023{
506 SDL_Event ev; 1024 SDL_Event ev;
507 1025
508 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
509 { 1028 {
510 HV *hv = newHV (); 1029 HV *hv = newHV ();
511 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
512 1031
513 switch (ev.type) 1032 switch (ev.type)
514 { 1033 {
515 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
516 case SDL_KEYUP: 1035 case SDL_KEYUP:
517 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
518 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
519 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
520 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
521 break; 1041 break;
522 1042
523 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
524 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
525 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
526 break; 1046 break;
527 1047
528 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
529 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
530
531 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
532 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
533 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
534 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
535 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
536 break; 1074 break;
537 1075
538 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
539 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
540 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
541 1079
542 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
543 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
544 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
545 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
550 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
551 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
552 break; 1090 break;
553 } 1091 }
554 1092
555 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
556 } 1094 }
557} 1095}
558 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
559int 1110int
560Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
561 POSTCALL: 1112 POSTCALL:
562 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
563 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
564 1115
565void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
566Mix_CloseAudio () 1133Mix_CloseAudio ()
567 1134
568int 1135int
569Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
570 1137
1138const char *
1139Mix_GetError ()
1140
571void 1141void
572lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
573 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
574#ifndef _WIN32 1150#ifdef _WIN32
575 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
576#endif 1172#endif
1173}
577 1174
578void 1175int
579add_font (char *file) 1176add_font (char *file)
580 CODE: 1177 CODE:
581 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
582#ifdef _WIN32 1179 OUTPUT:
583 // cairo... sigh... requires win2000 1180 RETVAL
584 AddFontResourceEx (file, FR_PRIVATE, 0); 1181
585#endif 1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
586 1188
587void 1189void
588load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
589 ALIAS: 1191 ALIAS:
590 load_image_file = 1 1192 load_image_file = 1
593 STRLEN image_len; 1195 STRLEN image_len;
594 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
595 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
596 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
597 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
598 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
599 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
600 1202
601 if (!rw) 1203 if (!rw)
602 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
603 1205
632 1234
633 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
634 1236
635 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
636 1238
1239 SDL_LockSurface (surface2);
637 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
638 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
639 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
640 SDL_LockSurface (surface2);
641 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
642 SDL_UnlockSurface (surface2);
643 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
644 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
645 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
646 1248
647 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
648 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
649} 1251}
650 1252
676void 1278void
677error (char *message) 1279error (char *message)
678 CODE: 1280 CODE:
679 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
680#ifdef _WIN32 1282#ifdef _WIN32
681 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
682#endif 1284#endif
683 1285
684void 1286void
685fatal (char *message) 1287fatal (char *message)
686 CODE: 1288 CODE:
687 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
688#ifdef _WIN32 1290#ifdef _WIN32
689 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
690#endif 1292#endif
691 exit (1); 1293 _exit (1);
692 1294
1295void
1296_exit (int retval = 0)
1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
1301 _exit (retval);
1302#endif
1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
693MODULE = CFClient PACKAGE = CFClient::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
694 1321
695CFClient::Font 1322PROTOTYPES: DISABLE
1323
1324DC::Font
696new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
697 CODE: 1326 CODE:
698{ 1327{
699 int count; 1328 int count;
700 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
701 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
703} 1332}
704 OUTPUT: 1333 OUTPUT:
705 RETVAL 1334 RETVAL
706 1335
707void 1336void
708DESTROY (CFClient::Font self) 1337DESTROY (DC::Font self)
709 CODE: 1338 CODE:
710 pango_font_description_free (self); 1339 pango_font_description_free (self);
711 1340
712void 1341void
713make_default (CFClient::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
714 CODE: 1344 CODE:
715 default_font = self; 1345 default_font = self;
716 1346
717MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
718 1348
719CFClient::Layout 1349PROTOTYPES: DISABLE
720new (SV *class, int rgba = 0)
721 CODE:
722#if _WIN32
723 //rgba = 0;//D makes text nicer, breaks TextView
724#endif
725 New (0, RETVAL, 1, struct cf_layout);
726 1350
1351void
1352glyph_cache_backup ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363DC::Layout
1364new (SV *klass)
1365 CODE:
1366 RETVAL = new cf_layout;
1367
727 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
728 RETVAL->rgba = rgba;
729 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
730 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
731 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
732 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
733 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
737 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
738 OUTPUT: 1378 OUTPUT:
739 RETVAL 1379 RETVAL
740 1380
741void 1381void
742DESTROY (CFClient::Layout self) 1382DESTROY (DC::Layout self)
743 CODE: 1383 CODE:
744 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
745 Safefree (self); 1385 delete self;
746 1386
747int
748is_rgba (CFClient::Layout self)
749 CODE:
750 RETVAL = self->rgba;
751 OUTPUT:
752 RETVAL
753
754void 1387void
755set_text (CFClient::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
756 CODE: 1389 CODE:
757{ 1390{
758 STRLEN textlen; 1391 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
760 1393
761 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
762} 1395}
763 1396
764void 1397void
765set_markup (CFClient::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
766 CODE: 1399 CODE:
767{ 1400{
768 STRLEN textlen; 1401 STRLEN textlen;
769 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
770 1403
771 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
772} 1405}
773 1406
1407void
1408set_shapes (DC::Layout self, ...)
1409 CODE:
1410{
1411 PangoAttrList *attrs = 0;
1412 const char *text = pango_layout_get_text (self->pl);
1413 const char *pos = text;
1414 int arg = 4;
1415
1416 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1417 {
1418 PangoRectangle inkrect, rect;
1419 PangoAttribute *attr;
1420
1421 int x = SvIV (ST (arg - 3));
1422 int y = SvIV (ST (arg - 2));
1423 int w = SvIV (ST (arg - 1));
1424 int h = SvIV (ST (arg ));
1425
1426 inkrect.x = 0;
1427 inkrect.y = 0;
1428 inkrect.width = 0;
1429 inkrect.height = 0;
1430
1431 rect.x = x * PANGO_SCALE;
1432 rect.y = y * PANGO_SCALE;
1433 rect.width = w * PANGO_SCALE;
1434 rect.height = h * PANGO_SCALE;
1435
1436 if (!attrs)
1437 attrs = pango_layout_get_attributes (self->pl);
1438
1439 attr = pango_attr_shape_new (&inkrect, &rect);
1440 attr->start_index = pos - text;
1441 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1442 pango_attr_list_insert (attrs, attr);
1443
1444 arg += 4;
1445 pos += sizeof (OBJ_STR) - 1;
1446 }
1447
1448 if (attrs)
1449 pango_layout_set_attributes (self->pl, attrs);
1450}
1451
1452void
1453get_shapes (DC::Layout self)
1454 PPCODE:
1455{
1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1457
1458 do
1459 {
1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1461
1462 if (run && shape_attr_p (run))
1463 {
1464 PangoRectangle extents;
1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1466
1467 EXTEND (SP, 2);
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1469 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1470 }
1471 }
1472 while (pango_layout_iter_next_run (iter));
1473
1474 pango_layout_iter_free (iter);
1475}
1476
1477int
1478has_wrapped (DC::Layout self)
1479 CODE:
1480{
1481 int lines = 1;
1482 const char *text = pango_layout_get_text (self->pl);
1483
1484 while (*text)
1485 lines += *text++ == '\n';
1486
1487 RETVAL = lines < pango_layout_get_line_count (self->pl);
1488}
1489 OUTPUT:
1490 RETVAL
1491
774SV * 1492SV *
775get_text (CFClient::Layout self) 1493get_text (DC::Layout self)
776 CODE: 1494 CODE:
777 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
778 SvUTF8_on (RETVAL); 1496 sv_utf8_decode (RETVAL);
779 OUTPUT: 1497 OUTPUT:
780 RETVAL 1498 RETVAL
781 1499
782void 1500void
783set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
784 CODE: 1502 CODE:
785 self->r = r; 1503 self->r = r;
786 self->g = g; 1504 self->g = g;
787 self->b = b; 1505 self->b = b;
788 self->a = a; 1506 self->a = a;
789 1507
790void 1508void
791set_font (CFClient::Layout self, CFClient::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
792 CODE: 1510 CODE:
793 if (self->font != font) 1511 if (self->font != font)
794 { 1512 {
795 self->font = font; 1513 self->font = font;
796 layout_update_font (self); 1514 layout_update_font (self);
797 } 1515 }
798 1516
799void 1517void
800set_height (CFClient::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
801 CODE: 1519 CODE:
802 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
803 { 1521 {
804 self->base_height = base_height; 1522 self->base_height = base_height;
805 layout_update_font (self); 1523 layout_update_font (self);
806 } 1524 }
807 1525
808void 1526void
809set_width (CFClient::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
810 CODE: 1528 CODE:
811 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
812 1530
813void 1531void
814set_indent (CFClient::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
815 CODE: 1533 CODE:
816 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
817 1535
818void 1536void
819set_spacing (CFClient::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
820 CODE: 1538 CODE:
821 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
822 1540
823void 1541void
824set_ellipsise (CFClient::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
825 CODE: 1543 CODE:
826 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
827 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
828 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
829 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
830 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
831 ); 1549 );
832 1550
833void 1551void
834set_single_paragraph_mode (CFClient::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
835 CODE: 1553 CODE:
836 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
837 1555
838void 1556void
839size (CFClient::Layout self) 1557size (DC::Layout self)
840 PPCODE: 1558 PPCODE:
841{ 1559{
842 int w, h; 1560 int w, h;
843 1561
844 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
847 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
848 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
849} 1567}
850 1568
851int 1569int
1570descent (DC::Layout self)
1571 CODE:
1572{
1573 PangoRectangle rect;
1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1576 RETVAL = PANGO_DESCENT (rect);
1577}
1578 OUTPUT:
1579 RETVAL
1580
1581int
852xy_to_index (CFClient::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
853 CODE: 1583 CODE:
854{ 1584{
855 int index, trailing; 1585 int index, trailing;
856 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
857 RETVAL = index; 1587 RETVAL = index + trailing;
858} 1588}
859 OUTPUT: 1589 OUTPUT:
860 RETVAL 1590 RETVAL
861 1591
862void 1592void
863cursor_pos (CFClient::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
864 PPCODE: 1594 PPCODE:
865{ 1595{
866 PangoRectangle strong_pos; 1596 PangoRectangle pos;
867 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
868 1598
869 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
870 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
871 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
872 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
873} 1603}
874 1604
875void 1605void
876render (CFClient::Layout self) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
877 PPCODE: 1607 PPCODE:
878{ 1608{
879 SV *retval; 1609 int line, x;
880 int w, h;
881 1610
882 layout_get_pixel_size (self, &w, &h); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
883 1612#if !PANGO_VERSION_CHECK (1, 17, 3)
884 if (self->rgba) 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
885 { 1614 --line;
886 cairo_surface_t *surface;
887 cairo_t *cairo;
888
889 retval = newSV (w * h * 4);
890 SvPOK_only (retval);
891 SvCUR_set (retval, w * h * 4);
892
893 memset (SvPVX (retval), 0, w * h * 4);
894
895 surface = cairo_image_surface_create_for_data (
896 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
897 cairo = cairo_create (surface);
898 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
899
900 pango_cairo_show_layout (cairo, self->pl);
901
902 cairo_destroy (cairo);
903 cairo_surface_destroy (surface);
904
905 // what a mess, and its premultiplied, too :(
906 {
907 uint32_t *p = (uint32_t *)SvPVX (retval);
908 uint32_t *e = p + w * h;
909
910 while (p < e)
911 {
912 uint32_t rgba = *p;
913 rgba = (rgba >> 24) | (rgba << 8);
914#if 0
915#ifdef _WIN32
916 {//D
917 uint8_t r = rgba >> 24;
918 uint8_t g = rgba >> 16;
919 uint8_t b = rgba >> 8;
920 uint8_t a = rgba >> 0;
921
922 rgba = (rgba & 0xffffff00) | a;
923 }
924#endif 1615#endif
925#endif
926 rgba = SDL_SwapBE32 (rgba);
927 *p++ = rgba;
928 }
929 }
930
931 EXTEND (SP, 5); 1616 EXTEND (SP, 2);
932 PUSHs (sv_2mortal (newSViv (w))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1619}
1620
1621void
1622line_x_to_index (DC::Layout self, int line, int x)
1623 PPCODE:
1624{
1625 PangoLayoutLine *lp;
1626 int index, trailing;
1627
1628 if (line < 0)
1629 XSRETURN_EMPTY;
1630
1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1632 XSRETURN_EMPTY; /* do better */
1633
1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1635
1636 EXTEND (SP, 2);
1637 if (GIMME_V == G_SCALAR)
933 PUSHs (sv_2mortal (newSViv (h))); 1638 PUSHs (sv_2mortal (newSViv (index + trailing)));
934 PUSHs (sv_2mortal (retval));
935 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
936 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
937 }
938 else 1639 else
939 { 1640 {
940 FT_Bitmap bitmap;
941
942 retval = newSV (w * h);
943 SvPOK_only (retval);
944 SvCUR_set (retval, w * h);
945
946 bitmap.rows = h;
947 bitmap.width = w;
948 bitmap.pitch = w;
949 bitmap.buffer = (unsigned char*)SvPVX (retval);
950 bitmap.num_grays = 256;
951 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
952
953 memset (bitmap.buffer, 0, w * h);
954
955 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
956
957 EXTEND (SP, 5);
958 PUSHs (sv_2mortal (newSViv (w))); 1641 PUSHs (sv_2mortal (newSViv (index)));
959 PUSHs (sv_2mortal (newSViv (h))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
960 PUSHs (sv_2mortal (retval));
961 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
962 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
963 } 1643 }
964} 1644}
965 1645
1646void
1647render (DC::Layout self, float x, float y, int flags = 0)
1648 CODE:
1649 self->rc.clear ();
1650 pango_opengl_render_layout_subpixel (
1651 self->pl,
1652 &self->rc,
1653 x * PANGO_SCALE, y * PANGO_SCALE,
1654 self->r, self->g, self->b, self->a,
1655 flags
1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1660
1661void
1662draw (DC::Layout self)
1663 CODE:
1664{
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
966MODULE = CFClient PACKAGE = CFClient::Texture 1680MODULE = Deliantra::Client PACKAGE = DC::Texture
967 1681
1682PROTOTYPES: ENABLE
1683
968void 1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1689 {
1690 STRLEN datalen;
1691 char *data = SvPVbyte (data_, datalen);
1692 int bpp = datalen / (ow * oh);
1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1694
1695 SvPOK_only (result_);
1696 SvCUR_set (result_, nw * nh * bpp);
1697
1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1699 while (oh--)
1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1701
1702 sv_setsv (data_, result_);
1703 }
1704}
1705
1706void
969draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
970 PROTOTYPE: $$$;$$ 1708 PROTOTYPE: $$$;$$
971 ALIAS: 1709 ALIAS:
972 draw_quad_alpha = 1 1710 draw_quad_alpha = 1
973 draw_quad_alpha_premultiplied = 2 1711 draw_quad_alpha_premultiplied = 2
974 CODE: 1712 CODE:
975{ 1713{
976 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
977 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
978 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
979 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
980 1721
981 if (items < 5) 1722 if (items < 5)
982 { 1723 {
983 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
984 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
990 1731
991 if (ix == 2) 1732 if (ix == 2)
992 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1733 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
993 else 1734 else
994 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1735 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
995 GL_ONE_MINUS_DST_ALPHA, GL_ONE); 1736 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
996 1737
997 glEnable (GL_ALPHA_TEST); 1738 glEnable (GL_ALPHA_TEST);
998 glAlphaFunc (GL_GREATER, 0.01f); 1739 glAlphaFunc (GL_GREATER, 0.01f);
999 } 1740 }
1000 1741
1012 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1013 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1014 } 1755 }
1015} 1756}
1016 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1017MODULE = CFClient PACKAGE = CFClient::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1018 1891
1019CFClient::Map 1892PROTOTYPES: DISABLE
1020new (SV *class, int map_width, int map_height) 1893
1894DC::Map
1895new (SV *klass)
1021 CODE: 1896 CODE:
1022 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1023 RETVAL->x = 0; 1898 RETVAL->x = 0;
1024 RETVAL->y = 0; 1899 RETVAL->y = 0;
1025 RETVAL->w = map_width; 1900 RETVAL->w = 0;
1026 RETVAL->h = map_height; 1901 RETVAL->h = 0;
1027 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1028 RETVAL->oy = 0; 1903 RETVAL->oy = 0;
1029 RETVAL->faces = 8192; 1904 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1030 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1905 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1031 RETVAL->texs = 8192;
1032 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1033 RETVAL->rows = 0; 1906 RETVAL->rows = 0;
1034 RETVAL->row = 0; 1907 RETVAL->row = 0;
1035 OUTPUT: 1908 OUTPUT:
1036 RETVAL 1909 RETVAL
1037 1910
1038void 1911void
1039DESTROY (CFClient::Map self) 1912DESTROY (DC::Map self)
1040 CODE: 1913 CODE:
1041{ 1914{
1042 map_clear (self); 1915 map_clear (self);
1043 Safefree (self->face); 1916 Safefree (self->face2tile);
1917 Safefree (self->tex);
1044 Safefree (self); 1918 Safefree (self);
1045} 1919}
1046 1920
1047void 1921void
1922resize (DC::Map self, int map_width, int map_height)
1923 CODE:
1924 self->w = map_width;
1925 self->h = map_height;
1926
1927void
1048clear (CFClient::Map self) 1928clear (DC::Map self)
1049 CODE: 1929 CODE:
1050 map_clear (self); 1930 map_clear (self);
1051 1931
1052void 1932void
1053set_face (CFClient::Map self, int face, int texid) 1933set_tileid (DC::Map self, int face, int tile)
1054 CODE: 1934 CODE:
1055{ 1935{
1056 while (self->faces <= face) 1936 need_facenum (self, face); self->face2tile [face] = tile;
1057 { 1937 need_texid (self, tile);
1058 Append (mapface, self->face, self->faces, self->faces);
1059 self->faces *= 2;
1060 }
1061
1062 self->face [face] = texid;
1063} 1938}
1064 1939
1065void 1940void
1941set_smooth (DC::Map self, int face, int smooth, int level)
1942 CODE:
1943{
1944 tileid texid;
1945 maptex *tex;
1946
1947 if (face < 0 || face >= self->faces)
1948 return;
1949
1950 if (smooth < 0 || smooth >= self->faces)
1951 return;
1952
1953 texid = self->face2tile [face];
1954
1955 if (!texid)
1956 return;
1957
1958 tex = self->tex + texid;
1959 tex->smoothtile = self->face2tile [smooth];
1960 tex->smoothlevel = level;
1961}
1962
1963void
1066set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1067 CODE: 1965 CODE:
1068{ 1966{
1069 while (self->texs <= texid) 1967 need_texid (self, texid);
1070 {
1071 Append (maptex, self->tex, self->texs, self->texs);
1072 self->texs *= 2;
1073 }
1074 1968
1075 { 1969 {
1076 maptex *tex = self->tex + texid; 1970 maptex *tex = self->tex + texid;
1077 1971
1078 tex->name = name; 1972 tex->name = name;
1094 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1095 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1096 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1097} 1991}
1098 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1099int 2013int
1100ox (CFClient::Map self) 2014ox (DC::Map self)
1101 ALIAS: 2015 ALIAS:
1102 oy = 1 2016 oy = 1
1103 x = 2 2017 x = 2
1104 y = 3 2018 y = 3
1105 w = 4 2019 w = 4
1116 } 2030 }
1117 OUTPUT: 2031 OUTPUT:
1118 RETVAL 2032 RETVAL
1119 2033
1120void 2034void
1121scroll (CFClient::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1122 CODE: 2036 CODE:
1123{ 2037{
1124 if (dx > 0) 2038 if (dx > 0)
1125 map_blank (self, self->x, self->y, dx - 1, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1126 else if (dx < 0) 2040 else if (dx < 0)
1127 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1128 2042
1129 if (dy > 0) 2043 if (dy > 0)
1130 map_blank (self, self->x, self->y, self->w, dy - 1); 2044 map_blank (self, self->x, self->y, self->w, dy);
1131 else if (dy < 0) 2045 else if (dy < 0)
1132 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1133 2047
1134 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1135 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1136 2050
1137 while (self->y < 0) 2051 while (self->y < 0)
1138 { 2052 {
1139 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1140 2054
1141 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1142 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1143 } 2057 }
1144} 2058}
1145 2059
1146void 2060SV *
1147map1a_update (CFClient::Map self, SV *data_) 2061map1a_update (DC::Map self, SV *data_)
1148 CODE: 2062 CODE:
1149{ 2063{
1150 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1151 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1152 mapcell *cell; 2066 mapcell *cell;
1153 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1154 2070
1155 while (data < data_end) 2071 while (data < data_end - 1)
1156 { 2072 {
1157 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1158 2074
1159 x = ((flags >> 10) & 63) + self->x; 2075 x = self->x + ((flags >> 10) & 63);
1160 y = ((flags >> 4) & 63) + self->y; 2076 y = self->y + ((flags >> 4) & 63);
1161 2077
1162 cell = map_get_cell (self, x, y); 2078 cell = map_get_cell (self, x, y);
1163 2079
1164 if (flags & 15) 2080 if (flags & 15)
1165 { 2081 {
1166 if (cell->darkness < 0) 2082 if (!cell->darkness)
1167 { 2083 {
2084 memset (cell, 0, sizeof (*cell));
1168 cell->darkness = 0; 2085 cell->darkness = 256;
1169 cell->face [0] = 0;
1170 cell->face [1] = 0;
1171 cell->face [2] = 0;
1172 } 2086 }
1173 2087
1174 cell->darkness = flags & 8 ? *data++ : 255;
1175
1176 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1177 2089
1178 if (flags & 4) 2090 if (flags & 8)
1179 { 2091 {
1180 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2092 uint8_t ext, cmd;
2093
2094 do
2095 {
2096 ext = *data++;
2097 cmd = ext & 0x7f;
2098
2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
2102 {
2103 cell->stat_width = 1;
2104 cell->stat_hp = *data++;
2105 }
2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
2123 }
2124 while (ext & 0x80);
1181 } 2125 }
1182 2126
2127 for (z = 0; z <= 2; ++z)
1183 if (flags & 2) 2128 if (flags & (4 >> z))
1184 { 2129 {
1185 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
2131 need_facenum (self, face);
2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1186 } 2149 }
1187
1188 if (flags & 1)
1189 {
1190 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1191 }
1192 } 2150 }
1193 else 2151 else
1194 cell->darkness = -1; 2152 CELL_CLEAR (cell);
1195 } 2153 }
1196} 2154}
2155 OUTPUT:
2156 RETVAL
1197 2157
1198SV * 2158SV *
1199mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1200 CODE: 2160 CODE:
1201{ 2161{
1202 int x1, x; 2162 int x1, x;
1203 int y1, y; 2163 int y1, y;
1204 int z; 2164 int z;
1217 ? self->row + y 2177 ? self->row + y
1218 : 0; 2178 : 0;
1219 2179
1220 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1221 { 2181 {
1222 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1223 2183
1224 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1225 { 2185 {
1226 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1227 2187
1228 for (z = 0; z <= 0; z++) 2188 for (z = 0; z <= 0; z++)
1229 { 2189 {
1230 mapface face = cell->face [z];
1231
1232 if (face)
1233 {
1234 maptex tex = self->tex [face]; 2190 maptex tex = self->tex [cell->tile [z]];
1235 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1236 int a1 = tex.a; 2192 int a1 = tex.a;
1237 2193
1238 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1239 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1240 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1241 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1242 }
1243 } 2198 }
1244 } 2199 }
1245 2200
1246 *map++ = (r ) 2201 *map++ = (r )
1247 | (g << 8) 2202 | (g << 8)
1248 | (b << 16) 2203 | (b << 16)
1249 | (a << 24); 2204 | (a << 24);
1250 } 2205 }
1251 } 2206 }
1252 2207
1253 RETVAL = map_sv; 2208 RETVAL = map_sv;
1254} 2209}
1255 OUTPUT: 2210 OUTPUT:
1256 RETVAL 2211 RETVAL
1257 2212
1258void 2213void
1259draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1260 PPCODE: 2215 CODE:
1261{ 2216{
1262 int vx, vy;
1263 int x, y, z; 2217 int x, y, z;
1264 int last_name;
1265 mapface face;
1266 int sw4 = (sw + 3) & ~3;
1267 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1268 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1269 2218
1270 memset (darkness, 255, sw4 * sh); 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1271 SvPOK_only (darkness_sv); 2220 int pl_x, pl_y;
1272 SvCUR_set (darkness_sv, sw4 * sh); 2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
1273 2226
1274 vx = self->x + (self->w - sw) / 2 - shift_x; 2227 pl_tex.name = 0;
1275 vy = self->y + (self->h - sh) / 2 - shift_y;
1276 2228
1277 /* 2229 // that's current max. sorry.
1278 int vx = self->vx = self->w >= sw 2230 if (sw > 255) sw = 255;
1279 ? self->x + (self->w - sw) / 2 2231 if (sh > 255) sh = 255;
1280 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1281 2232
1282 int vy = self->vy = self->h >= sh 2233 memset (&key, 0, sizeof (key));
1283 ? self->y + (self->h - sh) / 2 2234 key.r = 255;
1284 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 key.g = 255;
1285 */ 2236 key.b = 255;
2237 key.a = 255;
2238 key.mode = GL_QUADS;
2239 key.format = GL_T2F_V3F;
1286 2240
1287 glColor4ub (255, 255, 255, 255); 2241 mx += self->x;
2242 my += self->y;
1288 2243
2244 // first pass: determine smooth_max
2245 // rather ugly, if you ask me
2246 // could also be stored inside mapcell and updated on change
2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2248
2249 for (y = 0; y < sh; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 smooth_max[x + 1][y + 1] =
2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
2263 }
2264 }
2265
2266 glEnable (GL_BLEND);
1289 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1290 glEnable (GL_BLEND);
1291 glEnable (GL_TEXTURE_2D);
1292 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1293 2269
1294 glBegin (GL_QUADS);
1295
1296 last_name = 0;
1297
1298 for (z = 0; z < 3; z++) 2270 for (z = 0; z <= 2; z++)
2271 {
2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
2276
1299 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1300 if (0 <= y + vy && y + vy < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1301 { 2279 {
1302 maprow *row = self->row + (y + vy); 2280 maprow *row = self->row + (y + my);
1303 2281
1304 for (x = 0; x < sw; x++) 2282 for (x = 0; x < sw; x++)
1305 if (row->c0 <= x + vx && x + vx < row->c1) 2283 if (row->c0 <= x + mx && x + mx < row->c1)
2284 {
2285 mapcell *cell = row->col + (x + mx - row->c0);
2286 tileid tile = cell->tile [z];
2287
2288 if (tile)
2289 {
2290 maptex tex = self->tex [tile];
2291 int px, py;
2292
2293 if (key.texname != tex.name)
2294 {
2295 self->tex [tile].unused = 0;
2296
2297 if (!tex.name)
2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2299
2300 key.texname = tex.name;
2301 arr = &rc.array (key);
2302 }
2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2308 {
2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
2312 continue;
2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2319
2320 // update smooth hash
2321 if (tex.smoothtile)
2322 {
2323 skey.tile = tex.smoothtile;
2324 skey.level = tex.smoothlevel;
2325
2326 smooth_level[tex.smoothlevel] = 1;
2327
2328 // add bits to current tile and all neighbours. skey.x|y is
2329 // shifted +1|+1 so we always stay positive.
2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
2343 // full tile
2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2345
2346 // borders
2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2351
2352 // corners
2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2377 }
2378 }
2379 }
2380 }
2381
2382 rc.draw ();
2383 rc.clear ();
2384
2385 // go through all smoothlevels, lowest to highest, then draw.
2386 // this is basically counting sort
2387 {
2388 int w, b;
2389
2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1306 { 2395 {
1307 mapcell *cell = row->col + (x + vx - row->c0); 2396 smooth_key &skey = it->first;
2397 IV bits = it->second;
1308 2398
1309 darkness[y * sw4 + x] = cell->darkness < 0 2399 if (!(bits & 0x1000)
1310 ? 255 - FOW_DARKNESS 2400 && skey.level == level
1311 : 255 - cell->darkness; 2401 && level > smooth_max [skey.x][skey.y])
1312
1313 face = cell->face [z];
1314
1315 if (face)
1316 { 2402 {
1317 maptex tex = self->tex [face]; 2403 maptex tex = self->tex [skey.tile];
1318
1319 int px = (x + 1) * 32 - tex.w; 2404 int px = (((int)skey.x) - 1) * Tw;
1320 int py = (y + 1) * 32 - tex.h; 2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
1321 2410
1322 if (last_name != tex.name) 2411 if (tex.name)
1323 { 2412 {
2413 // this time avoiding texture state changes
2414 // save gobs of state changes.
2415 if (key.texname != tex.name)
2416 {
2417 self->tex [skey.tile].unused = 0;
2418
1324 glEnd (); 2419 glEnd ();
1325 last_name = tex.name;
1326 glBindTexture (GL_TEXTURE_2D, last_name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1327 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2422 }
2423
2424 if (border)
2425 {
2426 float ox = border * dx;
2427
2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2432 }
2433
2434 if (corner)
2435 {
2436 float ox = corner * dx;
2437
2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2442 }
1328 } 2443 }
1329
1330 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1331 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1332 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1333 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1334 } 2444 }
1335 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
2450 }
2451 }
2452
2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
2458
2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
2473 glDisable (GL_BLEND);
2474
2475 // top layer: overlays such as the health bar
2476 for (y = 0; y < sh; y++)
2477 if (0 <= y + my && y + my < self->rows)
2478 {
2479 maprow *row = self->row + (y + my);
2480
2481 for (x = 0; x < sw; x++)
2482 if (row->c0 <= x + mx && x + mx < row->c1)
2483 {
2484 mapcell *cell = row->col + (x + mx - row->c0);
2485
2486 int px = x * Tw;
2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2494
2495 if (cell->stat_hp)
2496 {
2497 int width = cell->stat_width * Tw;
2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2499
2500 glColor3ub (0, 0, 0);
2501 glRectf (px + 1, py - thick - 2,
2502 px + width - 1, py);
2503
2504 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2505 glRectf (px + 2,
2506 py - thick - 1,
2507 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2508 }
2509 }
2510 }
2511}
2512
2513void
2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2515 CODE:
2516{
2517 static float color[16][3] = {
2518 { 0.00f, 0.00f, 0.00f },
2519 { 1.00f, 1.00f, 1.00f },
2520 { 0.00f, 0.00f, 0.55f },
2521 { 1.00f, 0.00f, 0.00f },
2522
2523 { 1.00f, 0.54f, 0.00f },
2524 { 0.11f, 0.56f, 1.00f },
2525 { 0.93f, 0.46f, 0.00f },
2526 { 0.18f, 0.54f, 0.34f },
2527
2528 { 0.56f, 0.73f, 0.56f },
2529 { 0.80f, 0.80f, 0.80f },
2530 { 0.55f, 0.41f, 0.13f },
2531 { 0.99f, 0.77f, 0.26f },
2532
2533 { 0.74f, 0.65f, 0.41f },
2534
2535 { 0.00f, 1.00f, 1.00f },
2536 { 1.00f, 0.00f, 1.00f },
2537 { 1.00f, 1.00f, 0.00f },
2538 };
2539
2540 int x, y;
2541
2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2550 glEnable (GL_BLEND);
2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2552 glBegin (GL_QUADS);
2553
2554 for (y = 0; y < h; y++)
2555 for (x = 0; x < w; x++)
2556 {
2557 unsigned char m = data [x + y * w];
2558
2559 if (m)
2560 {
2561 float *c = color [m & 15];
2562
2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2564 float tx2 = tx1 + 0.5f;
2565
2566 glColor4f (c[0], c[1], c[2], 1);
2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1336 } 2571 }
2572 }
1337 2573
1338 glEnd (); 2574 glEnd ();
1339 2575 glDisable (GL_BLEND);
1340 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1341 glDisable (GL_BLEND); 2577}
2578
2579void
2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2581 PPCODE:
2582{
2583 int x, y;
2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2591 memset (darkness1, 0, sw1*sh1);
2592
2593 SvPOK_only (darkness3_sv);
2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2595
2596 mx += self->x - 1;
2597 my += self->y - 1;
2598
2599 for (y = 0; y < sh1; y++)
2600 if (0 <= y + my && y + my < self->rows)
2601 {
2602 maprow *row = self->row + (y + my);
2603
2604 for (x = 0; x < sw1; x++)
2605 if (row->c0 <= x + mx && x + mx < row->c1)
2606 {
2607 mapcell *cell = row->col + (x + mx - row->c0);
2608
2609 darkness1 [y * sw1 + x] = cell->darkness
2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2612 }
2613 }
2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
1342 2652
1343 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1344 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1345 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1346 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1347} 2657}
1348 2658
1349SV * 2659SV *
1350get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1351 CODE: 2661 CODE:
1352{ 2662{
1353 int x, y, x1, y1; 2663 int x, y, x1, y1;
1354 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1355 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1380 if (row && row->c0 <= x && x < row->c1) 2690 if (row && row->c0 <= x && x < row->c1)
1381 { 2691 {
1382 mapcell *cell = row->col + (x - row->c0); 2692 mapcell *cell = row->col + (x - row->c0);
1383 uint8_t flags = 0; 2693 uint8_t flags = 0;
1384 2694
1385 if (cell->face [0]) flags |= 1; 2695 if (cell->tile [0]) flags |= 1;
1386 if (cell->face [1]) flags |= 2; 2696 if (cell->tile [1]) flags |= 2;
1387 if (cell->face [2]) flags |= 4; 2697 if (cell->tile [2]) flags |= 4;
1388 2698
1389 *data++ = flags; 2699 *data++ = flags;
1390 2700
1391 if (flags & 1) 2701 if (flags & 1)
1392 { 2702 {
2703 tileid tile = cell->tile [0];
1393 *data++ = cell->face [0] >> 8; 2704 *data++ = tile >> 8;
1394 *data++ = cell->face [0]; 2705 *data++ = tile;
1395 } 2706 }
1396 2707
1397 if (flags & 2) 2708 if (flags & 2)
1398 { 2709 {
2710 tileid tile = cell->tile [1];
1399 *data++ = cell->face [1] >> 8; 2711 *data++ = tile >> 8;
1400 *data++ = cell->face [1]; 2712 *data++ = tile;
1401 } 2713 }
1402 2714
1403 if (flags & 4) 2715 if (flags & 4)
1404 { 2716 {
2717 tileid tile = cell->tile [2];
1405 *data++ = cell->face [2] >> 8; 2718 *data++ = tile >> 8;
1406 *data++ = cell->face [2]; 2719 *data++ = tile;
1407 } 2720 }
1408 } 2721 }
1409 else 2722 else
1410 *data++ = 0; 2723 *data++ = 0;
1411 } 2724 }
1412 } 2725 }
1413 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1414 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1415 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
1416 RETVAL = data_sv; 2734 RETVAL = data_sv;
1417} 2735}
1418 OUTPUT: 2736 OUTPUT:
1419 RETVAL 2737 RETVAL
1420 2738
1421void 2739void
1422set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1423 PPCODE: 2741 PPCODE:
1424{ 2742{
1425 int x, y, z; 2743 int x, y, z;
1426 int w, h; 2744 int w, h;
1427 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
1428 2756
1429 if (*data++ != 0) 2757 if (*data++ != 0)
1430 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
1431 2759
1432 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
1433 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
1434 2762
1435 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
1447 { 2775 {
1448 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
1449 2777
1450 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
1451 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
1452 uint8_t flags = *data++; 2785 flags = *data++;
1453 2786
1454 if (flags) 2787 if (flags)
1455 { 2788 {
1456 mapface face[3] = { 0, 0, 0 };
1457
1458 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2790 tileid tile[3] = { 0, 0, 0 };
1459 2791
1460 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2792 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1461 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1462 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1463 2795
1464 if (cell->darkness <= 0) 2796 if (cell->darkness == 0)
1465 { 2797 {
1466 cell->darkness = -1; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
1467 2800
1468 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
1469 { 2802 {
1470 cell->face[z] = face[z]; 2803 tileid t = tile [z];
1471 2804
1472 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2806 {
1473 XPUSHs (sv_2mortal (newSViv (face[z]))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2808 need_texid (self, t);
2809 }
2810
2811 cell->tile [z] = t;
1474 } 2812 }
1475 } 2813 }
1476 } 2814 }
1477 } 2815 }
1478 } 2816 }
1479} 2817}
1480 2818
1481MODULE = CFClient PACKAGE = CFClient::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
1482 2820
1483CFClient::MixChunk 2821DC::RW
1484new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
1485 CODE: 2823 CODE:
1486 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
1487 OUTPUT: 2830 OUTPUT:
1488 RETVAL 2831 RETVAL
1489 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
1490void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
1491DESTROY (CFClient::MixChunk self) 2960DESTROY (DC::MixChunk self)
1492 CODE: 2961 CODE:
1493 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
1494 2963
1495int 2964int
1496volume (CFClient::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
1497 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
1498 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
1499 OUTPUT: 2970 OUTPUT:
1500 RETVAL 2971 RETVAL
1501 2972
1502int 2973DC::Channel
1503play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1504 CODE: 2975 CODE:
2976{
1505 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
1506 OUTPUT: 2988 OUTPUT:
1507 RETVAL 2989 RETVAL
1508 2990
1509MODULE = CFClient PACKAGE = CFClient::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
1510 3004
1511int 3005int
1512volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
1513 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
1514 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
1515 OUTPUT: 3012 OUTPUT:
1516 RETVAL 3013 RETVAL
1517 3014
1518CFClient::MixMusic 3015void
1519new_from_file (SV *class, char *path) 3016fade_out (int ms)
1520 CODE: 3017 CODE:
1521 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
1522 OUTPUT: 3029 OUTPUT:
1523 RETVAL 3030 RETVAL
1524 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
1525void 3039void
1526DESTROY (CFClient::MixMusic self) 3040DESTROY (DC::MixMusic self)
1527 CODE: 3041 CODE:
1528 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
1529 3043
1530int 3044int
1531play (CFClient::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
1532 CODE: 3046 CODE:
1533 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
1534 OUTPUT: 3048 OUTPUT:
1535 RETVAL 3049 RETVAL
1536 3050
3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
1537MODULE = CFClient PACKAGE = CFClient::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
1538 3059
1539BOOT: 3060BOOT:
1540{ 3061{
1541 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1542 static const struct { 3063 static const struct {
1543 const char *name; 3064 const char *name;
1544 IV iv; 3065 IV iv;
1545 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
1546# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
1547 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
1548 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
1549 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
1550 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
1551 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
1553 const_iv (GL_SCISSOR_TEST), 3078 const_iv (GL_SCISSOR_TEST),
1554 const_iv (GL_DEPTH_TEST), 3079 const_iv (GL_DEPTH_TEST),
1555 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
1556 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
1557 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
3083 const_iv (GL_FRONT),
3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
1558 const_iv (GL_AND), 3086 const_iv (GL_AND),
1559 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
1560 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
1561 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
1562 const_iv (GL_SRC_ALPHA_SATURATE), 3090 const_iv (GL_DST_ALPHA),
1563 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1564 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
3097 const_iv (GL_SRC_ALPHA_SATURATE),
1565 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
1566 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
3100 const_iv (GL_RGBA4),
3101 const_iv (GL_RGBA8),
3102 const_iv (GL_RGB5_A1),
1567 const_iv (GL_UNSIGNED_BYTE), 3103 const_iv (GL_UNSIGNED_BYTE),
1568 const_iv (GL_UNSIGNED_SHORT), 3104 const_iv (GL_UNSIGNED_SHORT),
1569 const_iv (GL_UNSIGNED_INT), 3105 const_iv (GL_UNSIGNED_INT),
1570 const_iv (GL_ALPHA), 3106 const_iv (GL_ALPHA),
1571 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
1572 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
1573 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
1574 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
1575 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
1576 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
1577 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
1578 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
1579 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
1580 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
1581 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
1602 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
1603 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
1604 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
1605 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
1606 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
1607 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
3153 const_iv (GL_LINE_STRIP),
1608 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
1609 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
1610 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
1611 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
1612 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
1613 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
1614 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1615 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
1616 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
1617 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
1618 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
1619 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1620# undef const_iv 3177# undef const_iv
1621 }; 3178 };
1622 3179
1623 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1624 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1625}
1626 3182
1627char * 3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
1628gl_vendor () 3197gl_vendor ()
1629 CODE: 3198 CODE:
1630 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
1631 OUTPUT: 3200 OUTPUT:
1632 RETVAL 3201 RETVAL
1633 3202
1634char * 3203const char *
1635gl_version () 3204gl_version ()
1636 CODE: 3205 CODE:
1637 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
1638 OUTPUT: 3207 OUTPUT:
1639 RETVAL 3208 RETVAL
1640 3209
1641char * 3210const char *
1642gl_extensions () 3211gl_extensions ()
1643 CODE: 3212 CODE:
1644 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1645 OUTPUT: 3214 OUTPUT:
1646 RETVAL 3215 RETVAL
1647 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
1648int glGetError () 3235int glGetError ()
3236
3237void glFinish ()
3238
3239void glFlush ()
1649 3240
1650void glClear (int mask) 3241void glClear (int mask)
1651 3242
1652void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
1653 PROTOTYPE: @ 3244 PROTOTYPE: @
1664 3255
1665void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1666 CODE: 3257 CODE:
1667 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
1668 3259
3260# void glBlendEquation (int se)
3261
1669void glDepthMask (int flag) 3262void glDepthMask (int flag)
1670 3263
1671void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
1672 3265
1673void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
1677void glPushMatrix () 3270void glPushMatrix ()
1678 3271
1679void glPopMatrix () 3272void glPopMatrix ()
1680 3273
1681void glLoadIdentity () 3274void glLoadIdentity ()
3275
3276void glDrawBuffer (int buffer)
3277
3278void glReadBuffer (int buffer)
1682 3279
1683# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
1684void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1685 3282
1686# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
1687void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
1688 3287
1689void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
1690 3289
1691void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
1692 3291
1700 3299
1701void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
1702 CODE: 3301 CODE:
1703 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
1704 3303
1705void glBegin (int mode)
1706
1707void glEnd ()
1708
1709void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
1710 PROTOTYPE: @ 3305 PROTOTYPE: @
1711 ALIAS: 3306 ALIAS:
1712 glColor_premultiply = 1 3307 glColor_premultiply = 1
1713 CODE: 3308 CODE:
1714 if (ix) 3309 if (ix)
1715 { 3310 {
1716 r *= a; 3311 r *= a;
1717 g *= a; 3312 g *= a;
1718 b *= a; 3313 b *= a;
1719 } 3314 }
1720 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
1721 glColor4ub (MIN ((int)(r * 256.f), 255), 3316 glColor4f (r, g, b, a);
1722 MIN ((int)(g * 256.f), 255),
1723 MIN ((int)(b * 256.f), 255),
1724 MIN ((int)(a * 256.f), 255));
1725
1726void glInterleavedArrays (int format, int stride, char *data)
1727
1728void glDrawElements (int mode, int count, int type, char *indices)
1729
1730# 1.2 void glDrawRangeElements (int mode, int start, int end
1731 3317
1732void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
1733 CODE: 3319 CODE:
1734 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
1735 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
1740 3326
1741void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
1742 CODE: 3328 CODE:
1743 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
1744 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
1745void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
1746 CODE: 3361 CODE:
1747 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
1748 3363
1749void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
1765void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1766 CODE: 3381 CODE:
1767 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
1768 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1769 3384
1770void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1771 3386
1772void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1773 3388
1774void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
1775 3392
1776void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1777 3394
1778int glGenTexture () 3395int glGenTexture ()
1779 CODE: 3396 CODE:
1780{ 3397 RETVAL = gen_texture ();
1781 GLuint name;
1782 glGenTextures (1, &name);
1783 RETVAL = name;
1784}
1785 OUTPUT: 3398 OUTPUT:
1786 RETVAL 3399 RETVAL
1787 3400
1788void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
1789 CODE: 3402 CODE:
1790{
1791 GLuint name_ = name;
1792 glDeleteTextures (1, &name_); 3403 del_texture (name);
1793} 3404
1794
1795int glGenList () 3405int glGenList ()
1796 CODE: 3406 CODE:
1797 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
1798 OUTPUT: 3408 OUTPUT:
1799 RETVAL 3409 RETVAL
1806 3416
1807void glEndList () 3417void glEndList ()
1808 3418
1809void glCallList (int list) 3419void glCallList (int list)
1810 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1811 3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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