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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.107 by root, Mon Jun 5 05:23:19 2006 UTC vs.
Revision 1.334 by root, Mon Nov 19 01:37:28 2018 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#include "flat_hash_map.hpp"
21
22#ifdef _WIN32
23# undef pipe
24// microsoft vs. C
25# define sqrtf(x) sqrt(x)
26# define atan2f(x,y) atan2(x,y)
27# define M_PI 3.14159265f
28#endif
29
30#include <cassert>
12#include <math.h> 31#include <cmath>
13#include <string.h> 32#include <cstring>
14#include <stdio.h> 33#include <cstdio>
34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
38
39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 40
16#include <SDL.h> 41#include <SDL.h>
42#include <SDL_thread.h>
17#include <SDL_endian.h> 43#include <SDL_endian.h>
18#include <SDL_image.h> 44#include <SDL_image.h>
19#include <SDL_mixer.h> 45#include <SDL_mixer.h>
20#include <SDL_opengl.h> 46#include <SDL_opengl.h>
21 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
55#define PANGO_ENABLE_BACKEND
56#define G_DISABLE_CAST_CHECKS
57
22#include <glib/gmacros.h> 58#include <glib.h>
23 59
24#include <pango/pango.h> 60#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h> 61
26#include <pango/pangoft2.h> 62#ifndef PANGO_VERSION_CHECK
27#include <pango/pangocairo.h> 63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
28 72
29#ifndef _WIN32 73#ifndef _WIN32
30# include <sys/types.h> 74# include <sys/types.h>
31# include <sys/socket.h> 75# include <sys/socket.h>
32# include <netinet/in.h> 76# include <netinet/in.h>
33# include <netinet/tcp.h> 77# include <netinet/tcp.h>
34# include <inttypes.h> 78# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 79#endif
43 80
44#include "glext.h" 81#include "ecb.h"
82#include "salloc.h"
45 83
84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
46#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
47 90
48#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
50 93
51#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
95
96/* mask out modifiers we are not interested in */
97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99#define KMOD_LRAM 0x10000 // our extension
100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104static char *
105fast_sv_grow (SV *sv, STRLEN need)
106{
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121}
122
123static AV *texture_av;
52 124
53static struct 125static struct
54{ 126{
55#define GL_FUNC(ptr,name) ptr name; 127#define GL_FUNC(ptr,name) ptr name;
56#include "glfunc.h" 128#include "glfunc.h"
57#undef GL_FUNC 129#undef GL_FUNC
58} gl; 130} gl;
59 131
132static void
60static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 133gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
61{ 134{
62 if (gl.BlendFuncSeparate) 135 if (gl.BlendFuncSeparate)
63 gl.BlendFuncSeparate (sa, da, saa, daa); 136 gl.BlendFuncSeparate (sa, da, saa, daa);
64 else if (gl.BlendFuncSeparateEXT) 137 else if (gl.BlendFuncSeparateEXT)
65 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
66 else 139 else
67 glBlendFunc (sa, da); 140 glBlendFunc (sa, da);
68} 141}
69 142
143static GLuint
144gen_texture ()
145{
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154}
155
156static void
157del_texture (GLuint name)
158{
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165}
166
167#include "texcache.c"
168#include "rendercache.c"
169
170#include "pango-font.c"
171#include "pango-fontmap.c"
172#include "pango-render.c"
173
174typedef IV DC__Channel;
175typedef SDL_RWops *DC__RW;
70typedef Mix_Chunk *CFClient__MixChunk; 176typedef Mix_Chunk *DC__MixChunk;
71typedef Mix_Music *CFClient__MixMusic; 177typedef Mix_Music *DC__MixMusic;
72 178
73typedef PangoFontDescription *CFClient__Font; 179typedef PangoFontDescription *DC__Font;
74 180
181static int
182shape_attr_p (PangoLayoutRun *run)
183{
184 GSList *attrs = run->item->analysis.extra_attrs;
185
186 while (attrs)
187 {
188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
189
190 if (attr->klass->type == PANGO_ATTR_SHAPE)
191 return 1;
192
193 attrs = attrs->next;
194 }
195
196 return 0;
197}
198
75typedef struct cf_layout { 199struct cf_layout {
76 PangoLayout *pl; // either derived from a cairo or ft2 context 200 PangoLayout *pl;
77 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
78 float r, g, b, a; // default color for rgba mode 201 float r, g, b, a; // default color for rgba mode
79 int base_height; 202 int base_height;
80 CFClient__Font font; 203 DC__Font font;
81} *CFClient__Layout; 204 rc_t rc;
205};
82 206
207typedef cf_layout *DC__Layout;
208
83static CFClient__Font default_font; 209static DC__Font default_font;
84static PangoContext *ft2_context, *cairo_context; 210static PangoContext *opengl_context;
85static PangoFontMap *ft2_fontmap, *cairo_fontmap; 211static PangoFontMap *opengl_fontmap;
86 212
87static void 213static void
88substitute_func (FcPattern *pattern, gpointer data) 214substitute_func (FcPattern *pattern, gpointer data)
89{ 215{
90 FcPatternAddBool (pattern, FC_HINTING , 1); 216 FcPatternAddBool (pattern, FC_HINTING, 1);
91#ifdef _WIN32 217#ifdef FC_HINT_STYLE
92 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
93#else 219#endif
94 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
95#endif
96} 221}
97 222
98static void 223static void
99layout_update_font (CFClient__Layout self) 224layout_update_font (DC__Layout self)
100{ 225{
101 /* use a random scale factor to account for unknown descenders, 0.8 works 226 /* use a random scale factor to account for unknown descenders, 0.8 works
102 * reasonably well with bitstream vera 227 * reasonably well with dejavu/bistream fonts
103 */ 228 */
104 PangoFontDescription *font = self->font ? self->font : default_font; 229 PangoFontDescription *font = self->font ? self->font : default_font;
105 230
106 pango_font_description_set_absolute_size (font, 231 pango_font_description_set_absolute_size (font,
107 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
108 233
109 pango_layout_set_font_description (self->pl, font); 234 pango_layout_set_font_description (self->pl, font);
110} 235}
111 236
112static void 237static void
113layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 238layout_get_pixel_size (DC__Layout self, int *w, int *h)
114{ 239{
240 PangoRectangle rect;
241
242 // get_pixel_* wrongly rounds down
115 pango_layout_get_pixel_size (self->pl, w, h); 243 pango_layout_get_extents (self->pl, 0, &rect);
116 244
117 if (!*w) *w = 1; 245 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
118 if (!*h) *h = 1; 246 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
119 247
120 *w = (*w + 3) & ~3; 248 if (!rect.width) rect.width = 1;
121} 249 if (!rect.height) rect.height = 1;
122 250
251 *w = rect.width;
252 *h = rect.height;
253}
254
255/////////////////////////////////////////////////////////////////////////////
256
257typedef uint16_t tileid;
123typedef uint16_t mapface; 258typedef uint16_t faceid;
124 259
125typedef struct { 260struct maptex
261{
126 GLint name; 262 GLuint name;
127 int w, h; 263 int w, h;
128 float s, t; 264 float s, t;
129 uint8_t r, g, b, a; 265 uint8_t r, g, b, a;
130} maptex; 266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269};
131 270
132typedef struct { 271struct mapcell
272{
273 uint32_t player;
274 tileid tile[3];
133 int16_t darkness; 275 uint16_t darkness;
134 mapface face[3]; 276 uint8_t stat_width, stat_hp, flags, smoothmax;
135} mapcell; 277};
136 278
137typedef struct { 279struct maprow
280{
138 int32_t c0, c1; 281 int32_t c0, c1;
139 mapcell *col; 282 mapcell *col;
140} maprow; 283};
141 284
142typedef struct map { 285struct mapgrid {
143 int x, y, w, h; 286 int x, y, w, h;
144 int ox, oy; /* offset to virtual global coordinate system */ 287 int ox, oy; /* offset to virtual global coordinate system */
145 int faces; 288 int faces; tileid *face2tile; // [faceid]
146 mapface *face; 289 int texs; maptex *tex; // [tileid]
147
148 int texs;
149 maptex *tex;
150 290
151 int32_t rows; 291 int32_t rows;
152 maprow *row; 292 maprow *row;
153} *CFClient__Map; 293};
154 294
155static char * 295typedef mapgrid *DC__Map;
296
297template<typename T>
298static void
156prepend (char *ptr, int sze, int inc) 299prepend (T *&ptr, int sze, int inc)
157{ 300{
158 char *p; 301 T *p;
159 302
160 New (0, p, sze + inc, char); 303 Newx (p, inc + sze, T);
161 Zero (p, inc, char); 304 Zero (p, inc, T);
162 Move (ptr, p + inc, sze, char); 305 Move (ptr, p + inc, sze, T);
163 Safefree (ptr); 306 Safefree (ptr);
164 307
165 return p; 308 ptr = p;
166} 309}
167 310
168static char * 311template<typename T>
312static void
169append (char *ptr, int sze, int inc) 313append (T *&ptr, int sze, int inc)
170{ 314{
171 Renew (ptr, sze + inc, char); 315 Renew (ptr, sze + inc, T);
172 Zero (ptr + sze, inc, char); 316 Zero (ptr + sze, inc, T);
173
174 return ptr;
175} 317}
176 318
177#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 319static void
178#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 320need_facenum (struct mapgrid *self, faceid face)
321{
322 while (self->faces <= face)
323 {
324 append (self->face2tile, self->faces, self->faces);
325 self->faces *= 2;
326 }
327}
328
329static void
330need_texid (struct mapgrid *self, int texid)
331{
332 while (self->texs <= texid)
333 {
334 append (self->tex, self->texs, self->texs);
335 self->texs *= 2;
336 }
337}
179 338
180static maprow * 339static maprow *
181map_get_row (CFClient__Map self, int y) 340map_get_row (mapgrid *self, int y)
182{ 341{
183 if (0 > y) 342 if (0 > y)
184 { 343 {
185 int extend = - y + MAP_EXTEND_Y; 344 int extend = - y + MAP_EXTEND_Y;
186 Prepend (maprow, self->row, self->rows, extend); 345 prepend (self->row, self->rows, extend);
187 346
188 self->rows += extend; 347 self->rows += extend;
189 self->y += extend; 348 self->y += extend;
190 y += extend; 349 y += extend;
191 } 350 }
192 else if (y >= self->rows) 351 else if (y >= self->rows)
193 { 352 {
194 int extend = y - self->rows + MAP_EXTEND_Y; 353 int extend = y - self->rows + MAP_EXTEND_Y;
195 Append (maprow, self->row, self->rows, extend); 354 append (self->row, self->rows, extend);
196 self->rows += extend; 355 self->rows += extend;
197 } 356 }
198 357
199 return self->row + y; 358 return self->row + y;
200} 359}
210 } 369 }
211 370
212 if (row->c0 > x) 371 if (row->c0 > x)
213 { 372 {
214 int extend = row->c0 - x + MAP_EXTEND_X; 373 int extend = row->c0 - x + MAP_EXTEND_X;
215 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 374 prepend (row->col, row->c1 - row->c0, extend);
216 row->c0 -= extend; 375 row->c0 -= extend;
217 } 376 }
218 else if (x >= row->c1) 377 else if (x >= row->c1)
219 { 378 {
220 int extend = x - row->c1 + MAP_EXTEND_X; 379 int extend = x - row->c1 + MAP_EXTEND_X;
221 Append (mapcell, row->col, row->c1 - row->c0, extend); 380 append (row->col, row->c1 - row->c0, extend);
222 row->c1 += extend; 381 row->c1 += extend;
223 } 382 }
224 383
225 return row->col + (x - row->c0); 384 return row->col + (x - row->c0);
226} 385}
227 386
228static mapcell * 387static mapcell *
229map_get_cell (CFClient__Map self, int x, int y) 388map_get_cell (mapgrid *self, int x, int y)
230{ 389{
231 return row_get_cell (map_get_row (self, y), x); 390 return row_get_cell (map_get_row (self, y), x);
232} 391}
233 392
234static void 393static void
235map_clear (CFClient__Map self) 394map_clear (mapgrid *self)
236{ 395{
237 int r; 396 int r;
238 397
239 for (r = 0; r < self->rows; r++) 398 for (r = 0; r < self->rows; r++)
240 Safefree (self->row[r].col); 399 Safefree (self->row[r].col);
247 self->oy = 0; 406 self->oy = 0;
248 self->row = 0; 407 self->row = 0;
249 self->rows = 0; 408 self->rows = 0;
250} 409}
251 410
411#define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
252static void 421static void
253map_blank (CFClient__Map self, int x0, int y0, int w, int h) 422map_blank (mapgrid *self, int x0, int y0, int w, int h)
254{ 423{
255 int x, y; 424 int x, y;
256 maprow *row; 425 maprow *row;
426 mapcell *cell;
257 427
258 for (y = y0; y < y0 + h; y++) 428 for (y = y0; y < y0 + h; y++)
259 if (y >= 0) 429 if (y >= 0)
260 { 430 {
261 if (y >= self->rows) 431 if (y >= self->rows)
267 if (x >= row->c0) 437 if (x >= row->c0)
268 { 438 {
269 if (x >= row->c1) 439 if (x >= row->c1)
270 break; 440 break;
271 441
272 row->col[x - row->c0].darkness = -1; 442 cell = row->col + x - row->c0;
443
444 CELL_CLEAR (cell);
273 } 445 }
274 } 446 }
447}
448
449struct smooth_key
450{
451 tileid tile;
452 uint8_t x, y, level;
453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458};
459
460typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471}
472
473static void
474smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
475{
476 auto &&it = h.find (key);
477
478 if (it == h.end ())
479 h.insert (std::make_pair (key, bits));
480 else
481 it->second |= bits;
275} 482}
276 483
277static void 484static void
278music_finished (void) 485music_finished (void)
279{ 486{
298 ev.data2 = 0; 505 ev.data2 = 0;
299 506
300 SDL_PushEvent ((SDL_Event *)&ev); 507 SDL_PushEvent ((SDL_Event *)&ev);
301} 508}
302 509
303MODULE = CFClient PACKAGE = CFClient 510// approximately divide by 255
511static unsigned int
512div255 (unsigned int n)
513{
514 return (n + (n >> 8)) >> 8;
515}
516
517static unsigned int
518minpot (unsigned int n)
519{
520 if (!n)
521 return 0;
522
523 --n;
524
525 n |= n >> 1;
526 n |= n >> 2;
527 n |= n >> 4;
528 n |= n >> 8;
529 n |= n >> 16;
530
531 return n + 1;
532}
533
534/* SDL should provide this, really. */
535#define SDLK_MODIFIER_MIN 300
536#define SDLK_MODIFIER_MAX 314
537
538/******************************************************************************/
539
540static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541static GV *hover_gv;
542
543static int
544within_widget (SV *widget, NV x, NV y)
545{
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579}
580
581/******************************************************************************/
582
583/* process keyboard modifiers */
584static int
585mod_munge (int mod)
586{
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593}
594
595static void
596deliantra_main (SV *real_main)
597{
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602}
603
604#ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631#else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637#endif
638
639MODULE = Deliantra::Client PACKAGE = DC
304 640
305PROTOTYPES: ENABLE 641PROTOTYPES: ENABLE
306 642
307BOOT: 643BOOT:
308{ 644{
309 HV *stash = gv_stashpv ("CFClient", 1); 645 HV *stash = gv_stashpv ("DC", 1);
310 static const struct { 646 static const struct {
311 const char *name; 647 const char *name;
312 IV iv; 648 IV iv;
313 } *civ, const_iv[] = { 649 } *civ, const_iv[] = {
314# define const_iv(name) { # name, (IV)name } 650# define const_iv(name) { # name, (IV)name }
651 const_iv (SDLK_MODIFIER_MIN),
652 const_iv (SDLK_MODIFIER_MAX),
653
315 const_iv (SDL_ACTIVEEVENT), 654 const_iv (SDL_ACTIVEEVENT),
316 const_iv (SDL_KEYDOWN), 655 const_iv (SDL_KEYDOWN),
317 const_iv (SDL_KEYUP), 656 const_iv (SDL_KEYUP),
318 const_iv (SDL_MOUSEMOTION), 657 const_iv (SDL_MOUSEMOTION),
319 const_iv (SDL_MOUSEBUTTONDOWN), 658 const_iv (SDL_MOUSEBUTTONDOWN),
328 const_iv (SDL_EVENT_RESERVEDA), 667 const_iv (SDL_EVENT_RESERVEDA),
329 const_iv (SDL_EVENT_RESERVEDB), 668 const_iv (SDL_EVENT_RESERVEDB),
330 const_iv (SDL_VIDEORESIZE), 669 const_iv (SDL_VIDEORESIZE),
331 const_iv (SDL_VIDEOEXPOSE), 670 const_iv (SDL_VIDEOEXPOSE),
332 const_iv (SDL_USEREVENT), 671 const_iv (SDL_USEREVENT),
672
673 const_iv (SDL_APPINPUTFOCUS),
674 const_iv (SDL_APPMOUSEFOCUS),
675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
333 const_iv (SDLK_KP0), 729 const_iv (SDLK_KP0),
334 const_iv (SDLK_KP1), 730 const_iv (SDLK_KP1),
335 const_iv (SDLK_KP2), 731 const_iv (SDLK_KP2),
336 const_iv (SDLK_KP3), 732 const_iv (SDLK_KP3),
337 const_iv (SDLK_KP4), 733 const_iv (SDLK_KP4),
392 const_iv (SDLK_BREAK), 788 const_iv (SDLK_BREAK),
393 const_iv (SDLK_MENU), 789 const_iv (SDLK_MENU),
394 const_iv (SDLK_POWER), 790 const_iv (SDLK_POWER),
395 const_iv (SDLK_EURO), 791 const_iv (SDLK_EURO),
396 const_iv (SDLK_UNDO), 792 const_iv (SDLK_UNDO),
793
397 const_iv (KMOD_NONE), 794 const_iv (KMOD_NONE),
795 const_iv (KMOD_SHIFT),
398 const_iv (KMOD_LSHIFT), 796 const_iv (KMOD_LSHIFT),
399 const_iv (KMOD_RSHIFT), 797 const_iv (KMOD_RSHIFT),
798 const_iv (KMOD_CTRL),
400 const_iv (KMOD_LCTRL), 799 const_iv (KMOD_LCTRL),
401 const_iv (KMOD_RCTRL), 800 const_iv (KMOD_RCTRL),
801 const_iv (KMOD_ALT),
402 const_iv (KMOD_LALT), 802 const_iv (KMOD_LALT),
403 const_iv (KMOD_RALT), 803 const_iv (KMOD_RALT),
804 const_iv (KMOD_META),
404 const_iv (KMOD_LMETA), 805 const_iv (KMOD_LMETA),
405 const_iv (KMOD_RMETA), 806 const_iv (KMOD_RMETA),
406 const_iv (KMOD_NUM), 807 const_iv (KMOD_NUM),
407 const_iv (KMOD_CAPS), 808 const_iv (KMOD_CAPS),
408 const_iv (KMOD_MODE), 809 const_iv (KMOD_MODE),
409 const_iv (KMOD_CTRL), 810
410 const_iv (KMOD_SHIFT), 811 const_iv (KMOD_LRAM),
411 const_iv (KMOD_ALT), 812
412 const_iv (KMOD_META) 813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
413# undef const_iv 843# undef const_iv
414 }; 844 };
415 845
416 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
417 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
848
849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
418} 851}
852
853void
854weaken (SV *rv)
855 PROTOTYPE: $
856 CODE:
857 sv_rvweaken (rv);
858
859int
860in_destruct ()
861 CODE:
862 RETVAL = PL_main_cv == Nullcv;
863 OUTPUT:
864 RETVAL
865
866NV floor (NV x)
867
868NV ceil (NV x)
869
870IV minpot (UV n)
871
872UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
419 889
420void 890void
421pango_init () 891pango_init ()
422 CODE: 892 CODE:
423 // delayed, so it can pick up new fonts added by AddFontResourceEx
424{ 893{
425 {
426 ft2_fontmap = pango_ft2_font_map_new (); 894 opengl_fontmap = pango_opengl_font_map_new ();
427 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
428 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
429 } 897 /*pango_context_set_font_description (opengl_context, default_font);*/
430 { 898#if PANGO_VERSION_CHECK (1, 15, 2)
431 cairo_font_options_t *fopt = cairo_font_options_create (); 899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
432 cairo_fontmap = pango_cairo_font_map_get_default (); 900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
433 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
434#ifdef _WIN32
435 // cairo looks like shit eaten twice on windows
436 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_NONE);
437#else
438 cairo_font_options_set_antialias (fopt, CAIRO_ANTIALIAS_GRAY);
439#endif 901#endif
440 cairo_font_options_set_hint_style (fopt, CAIRO_HINT_STYLE_FULL);
441 cairo_font_options_set_hint_metrics (fopt, CAIRO_HINT_METRICS_ON);
442 pango_cairo_context_set_font_options (cairo_context, fopt);
443 cairo_font_options_destroy (fopt);
444 }
445} 902}
446 903
447int 904char *SDL_GetError ()
448SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO)
449 905
450void 906void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909int SDL_Init (U32 flags)
910
911int SDL_InitSubSystem (U32 flags)
912
913void SDL_QuitSubSystem (U32 flags)
914
451SDL_Quit () 915void SDL_Quit ()
452 916
917int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
453void 927void
454SDL_ListModes () 928SDL_ListModes (int rgb, int alpha)
455 PPCODE: 929 PPCODE:
456{ 930{
457 SDL_Rect **m; 931 SDL_Rect **m;
458 932
459 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
460 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
461 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
462 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
463 937
464 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
465 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
466 940
467 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
468 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
469 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
470 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
471 945
472 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
473 947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
474 SDL_EnableUNICODE (1);
475 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
476 948
477 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
478 950
479 if (m && m != (SDL_Rect **)-1) 951 if (m && m != (SDL_Rect **)-1)
480 while (*m) 952 while (*m)
481 { 953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
482 AV *av = newAV (); 956 AV *av = newAV ();
483 av_push (av, newSViv ((*m)->w)); 957 av_push (av, newSViv ((*m)->w));
484 av_push (av, newSViv ((*m)->h)); 958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
485 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
486 963
487 ++m; 964 ++m;
488 } 965 }
489} 966}
490 967
491char *
492SDL_GetError ()
493
494int 968int
495SDL_SetVideoMode (int w, int h, int fullscreen) 969SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
496 CODE: 970 CODE:
971{
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
497 RETVAL = !!SDL_SetVideoMode ( 980 RETVAL = !!SDL_SetVideoMode (
498 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
499 ); 982 );
983
500 if (RETVAL) 984 if (RETVAL)
501 { 985 {
502 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 986 av_clear (texture_av);
503# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 987#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
504# include "glfunc.h" 988#include "glfunc.h"
505# undef GL_FUNC 989#undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
506 } 992 }
993}
507 OUTPUT: 994 OUTPUT:
508 RETVAL 995 RETVAL
996
997void
998SDL_WM_SetCaption (const char *title, const char *icon)
509 999
510void 1000void
511SDL_GL_SwapBuffers () 1001SDL_GL_SwapBuffers ()
512 1002
513char * 1003char *
514SDL_GetKeyName (int sym) 1004SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
515 1006
1007int
1008SDL_GetAppState ()
1009
1010int
1011SDL_GetModState ()
1012
1013int
1014SDL_WaitEvent ()
1015 C_ARGS: 0
1016
516void 1017void
517SDL_PollEvent () 1018SDL_PumpEvents ()
1019
1020void
1021peep_events ()
518 PPCODE: 1022 PPCODE:
519{ 1023{
520 SDL_Event ev; 1024 SDL_Event ev;
521 1025
522 while (SDL_PollEvent (&ev)) 1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
523 { 1028 {
524 HV *hv = newHV (); 1029 HV *hv = newHV ();
525 hv_store (hv, "type", 4, newSViv (ev.type), 0); 1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
526 1031
527 switch (ev.type) 1032 switch (ev.type)
528 { 1033 {
529 case SDL_KEYDOWN: 1034 case SDL_KEYDOWN:
530 case SDL_KEYUP: 1035 case SDL_KEYUP:
531 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
532 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
533 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
534 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
535 break; 1041 break;
536 1042
537 case SDL_ACTIVEEVENT: 1043 case SDL_ACTIVEEVENT:
538 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
539 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
540 break; 1046 break;
541 1047
542 case SDL_MOUSEMOTION: 1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
543 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
544
545 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 1068 hv_store (hv, "state", 5, newSViv (state), 0);
546 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 1069 hv_store (hv, "x", 1, newSViv (x), 0);
547 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 1070 hv_store (hv, "y", 1, newSViv (y), 0);
548 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
549 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
550 break; 1074 break;
551 1075
552 case SDL_MOUSEBUTTONDOWN: 1076 case SDL_MOUSEBUTTONDOWN:
553 case SDL_MOUSEBUTTONUP: 1077 case SDL_MOUSEBUTTONUP:
554 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
555 1079
556 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
557 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
558 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
559 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
564 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
565 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
566 break; 1090 break;
567 } 1091 }
568 1092
569 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
570 } 1094 }
571} 1095}
572 1096
1097char *
1098SDL_AudioDriverName ()
1099 CODE:
1100{
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106}
1107 OUTPUT:
1108 RETVAL
1109
573int 1110int
574Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 1111Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
575 POSTCALL: 1112 POSTCALL:
576 Mix_HookMusicFinished (music_finished); 1113 Mix_HookMusicFinished (music_finished);
577 Mix_ChannelFinished (channel_finished); 1114 Mix_ChannelFinished (channel_finished);
578 1115
579void 1116void
1117Mix_QuerySpec ()
1118 PPCODE:
1119{
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130}
1131
1132void
580Mix_CloseAudio () 1133Mix_CloseAudio ()
581 1134
582int 1135int
583Mix_AllocateChannels (int numchans = -1) 1136Mix_AllocateChannels (int numchans = -1)
584 1137
1138const char *
1139Mix_GetError ()
1140
585void 1141void
586lowdelay (int fd, int val = 1) 1142lowdelay (int fd, int val = 1)
587 CODE: 1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146void
1147win32_proxy_info ()
1148 PPCODE:
1149{
588#ifndef _WIN32 1150#ifdef _WIN32
589 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
590#endif 1172#endif
1173}
591 1174
592void 1175int
593add_font (char *file) 1176add_font (char *file)
594 CODE: 1177 CODE:
595 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
596#ifdef _WIN32 1179 OUTPUT:
597 // cairo... sigh... requires win2000 1180 RETVAL
598 AddFontResourceEx (file, FR_PRIVATE, 0); 1181
599#endif 1182void
1183IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186void
1187Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
600 1188
601void 1189void
602load_image_inline (SV *image_) 1190load_image_inline (SV *image_)
603 ALIAS: 1191 ALIAS:
604 load_image_file = 1 1192 load_image_file = 1
607 STRLEN image_len; 1195 STRLEN image_len;
608 char *image = (char *)SvPVbyte (image_, image_len); 1196 char *image = (char *)SvPVbyte (image_, image_len);
609 SDL_Surface *surface, *surface2; 1197 SDL_Surface *surface, *surface2;
610 SDL_PixelFormat fmt; 1198 SDL_PixelFormat fmt;
611 SDL_RWops *rw = ix 1199 SDL_RWops *rw = ix
612 ? SDL_RWFromFile (image, "r") 1200 ? SDL_RWFromFile (image, "rb")
613 : SDL_RWFromConstMem (image, image_len); 1201 : SDL_RWFromConstMem (image, image_len);
614 1202
615 if (!rw) 1203 if (!rw)
616 croak ("load_image: %s", SDL_GetError ()); 1204 croak ("load_image: %s", SDL_GetError ());
617 1205
646 1234
647 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
648 1236
649 assert (surface2->pitch == surface2->w * 4); 1237 assert (surface2->pitch == surface2->w * 4);
650 1238
1239 SDL_LockSurface (surface2);
651 EXTEND (SP, 5); 1240 EXTEND (SP, 6);
652 PUSHs (sv_2mortal (newSViv (surface2->w))); 1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
653 PUSHs (sv_2mortal (newSViv (surface2->h))); 1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
654 SDL_LockSurface (surface2);
655 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
656 SDL_UnlockSurface (surface2);
657 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
658 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
659 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
660 1248
661 SDL_FreeSurface (surface); 1249 SDL_FreeSurface (surface);
662 SDL_FreeSurface (surface2); 1250 SDL_FreeSurface (surface2);
663} 1251}
664 1252
690void 1278void
691error (char *message) 1279error (char *message)
692 CODE: 1280 CODE:
693 fprintf (stderr, "ERROR: %s\n", message); 1281 fprintf (stderr, "ERROR: %s\n", message);
694#ifdef _WIN32 1282#ifdef _WIN32
695 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
696#endif 1284#endif
697 1285
698void 1286void
699fatal (char *message) 1287fatal (char *message)
700 CODE: 1288 CODE:
701 fprintf (stderr, "FATAL: %s\n", message); 1289 fprintf (stderr, "FATAL: %s\n", message);
702#ifdef _WIN32 1290#ifdef _WIN32
703 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
704#endif 1292#endif
705 exit (1); 1293 _exit (1);
706 1294
1295void
1296_exit (int retval = 0)
1297 CODE:
1298#ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300#else
1301 _exit (retval);
1302#endif
1303
1304void
1305debug ()
1306 CODE:
1307{
1308#if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310#endif
1311}
1312
1313int
1314SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
707MODULE = CFClient PACKAGE = CFClient::Font 1320MODULE = Deliantra::Client PACKAGE = DC::Font
708 1321
709CFClient::Font 1322PROTOTYPES: DISABLE
1323
1324DC::Font
710new_from_file (SV *class, char *path, int id = 0) 1325new_from_file (SV *klass, char *path, int id = 0)
711 CODE: 1326 CODE:
712{ 1327{
713 int count; 1328 int count;
714 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
715 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
717} 1332}
718 OUTPUT: 1333 OUTPUT:
719 RETVAL 1334 RETVAL
720 1335
721void 1336void
722DESTROY (CFClient::Font self) 1337DESTROY (DC::Font self)
723 CODE: 1338 CODE:
724 pango_font_description_free (self); 1339 pango_font_description_free (self);
725 1340
726void 1341void
727make_default (CFClient::Font self) 1342make_default (DC::Font self)
1343 PROTOTYPE: $
728 CODE: 1344 CODE:
729 default_font = self; 1345 default_font = self;
730 1346
731MODULE = CFClient PACKAGE = CFClient::Layout 1347MODULE = Deliantra::Client PACKAGE = DC::Layout
732 1348
733CFClient::Layout 1349PROTOTYPES: DISABLE
734new (SV *class, int rgba = 0)
735 CODE:
736 New (0, RETVAL, 1, struct cf_layout);
737 1350
1351void
1352glyph_cache_backup ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_backup ();
1356
1357void
1358glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363DC::Layout
1364new (SV *klass)
1365 CODE:
1366 RETVAL = new cf_layout;
1367
738 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1368 RETVAL->pl = pango_layout_new (opengl_context);
739 RETVAL->rgba = rgba;
740 RETVAL->r = 1.; 1369 RETVAL->r = 1.;
741 RETVAL->g = 1.; 1370 RETVAL->g = 1.;
742 RETVAL->b = 1.; 1371 RETVAL->b = 1.;
743 RETVAL->a = 1.; 1372 RETVAL->a = 1.;
744 RETVAL->base_height = MIN_FONT_HEIGHT; 1373 RETVAL->base_height = MIN_FONT_HEIGHT;
748 layout_update_font (RETVAL); 1377 layout_update_font (RETVAL);
749 OUTPUT: 1378 OUTPUT:
750 RETVAL 1379 RETVAL
751 1380
752void 1381void
753DESTROY (CFClient::Layout self) 1382DESTROY (DC::Layout self)
754 CODE: 1383 CODE:
755 g_object_unref (self->pl); 1384 g_object_unref (self->pl);
756 Safefree (self); 1385 delete self;
757 1386
758int
759is_rgba (CFClient::Layout self)
760 CODE:
761 RETVAL = self->rgba;
762 OUTPUT:
763 RETVAL
764
765void 1387void
766set_text (CFClient::Layout self, SV *text_) 1388set_text (DC::Layout self, SV *text_)
767 CODE: 1389 CODE:
768{ 1390{
769 STRLEN textlen; 1391 STRLEN textlen;
770 char *text = SvPVutf8 (text_, textlen); 1392 char *text = SvPVutf8 (text_, textlen);
771 1393
772 pango_layout_set_text (self->pl, text, textlen); 1394 pango_layout_set_text (self->pl, text, textlen);
773} 1395}
774 1396
775void 1397void
776set_markup (CFClient::Layout self, SV *text_) 1398set_markup (DC::Layout self, SV *text_)
777 CODE: 1399 CODE:
778{ 1400{
779 STRLEN textlen; 1401 STRLEN textlen;
780 char *text = SvPVutf8 (text_, textlen); 1402 char *text = SvPVutf8 (text_, textlen);
781 1403
782 pango_layout_set_markup (self->pl, text, textlen); 1404 pango_layout_set_markup (self->pl, text, textlen);
783} 1405}
784 1406
1407void
1408set_shapes (DC::Layout self, ...)
1409 CODE:
1410{
1411 PangoAttrList *attrs = 0;
1412 const char *text = pango_layout_get_text (self->pl);
1413 const char *pos = text;
1414 int arg = 4;
1415
1416 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1417 {
1418 PangoRectangle inkrect, rect;
1419 PangoAttribute *attr;
1420
1421 int x = SvIV (ST (arg - 3));
1422 int y = SvIV (ST (arg - 2));
1423 int w = SvIV (ST (arg - 1));
1424 int h = SvIV (ST (arg ));
1425
1426 inkrect.x = 0;
1427 inkrect.y = 0;
1428 inkrect.width = 0;
1429 inkrect.height = 0;
1430
1431 rect.x = x * PANGO_SCALE;
1432 rect.y = y * PANGO_SCALE;
1433 rect.width = w * PANGO_SCALE;
1434 rect.height = h * PANGO_SCALE;
1435
1436 if (!attrs)
1437 attrs = pango_layout_get_attributes (self->pl);
1438
1439 attr = pango_attr_shape_new (&inkrect, &rect);
1440 attr->start_index = pos - text;
1441 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1442 pango_attr_list_insert (attrs, attr);
1443
1444 arg += 4;
1445 pos += sizeof (OBJ_STR) - 1;
1446 }
1447
1448 if (attrs)
1449 pango_layout_set_attributes (self->pl, attrs);
1450}
1451
1452void
1453get_shapes (DC::Layout self)
1454 PPCODE:
1455{
1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1457
1458 do
1459 {
1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1461
1462 if (run && shape_attr_p (run))
1463 {
1464 PangoRectangle extents;
1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1466
1467 EXTEND (SP, 2);
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1469 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1470 }
1471 }
1472 while (pango_layout_iter_next_run (iter));
1473
1474 pango_layout_iter_free (iter);
1475}
1476
1477int
1478has_wrapped (DC::Layout self)
1479 CODE:
1480{
1481 int lines = 1;
1482 const char *text = pango_layout_get_text (self->pl);
1483
1484 while (*text)
1485 lines += *text++ == '\n';
1486
1487 RETVAL = lines < pango_layout_get_line_count (self->pl);
1488}
1489 OUTPUT:
1490 RETVAL
1491
785SV * 1492SV *
786get_text (CFClient::Layout self) 1493get_text (DC::Layout self)
787 CODE: 1494 CODE:
788 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
789 sv_utf8_decode (RETVAL); 1496 sv_utf8_decode (RETVAL);
790 OUTPUT: 1497 OUTPUT:
791 RETVAL 1498 RETVAL
792 1499
793void 1500void
794set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1501set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
795 CODE: 1502 CODE:
796 self->r = r; 1503 self->r = r;
797 self->g = g; 1504 self->g = g;
798 self->b = b; 1505 self->b = b;
799 self->a = a; 1506 self->a = a;
800 1507
801void 1508void
802set_font (CFClient::Layout self, CFClient::Font font = 0) 1509set_font (DC::Layout self, DC::Font font = 0)
803 CODE: 1510 CODE:
804 if (self->font != font) 1511 if (self->font != font)
805 { 1512 {
806 self->font = font; 1513 self->font = font;
807 layout_update_font (self); 1514 layout_update_font (self);
808 } 1515 }
809 1516
810void 1517void
811set_height (CFClient::Layout self, int base_height) 1518set_height (DC::Layout self, int base_height)
812 CODE: 1519 CODE:
813 if (self->base_height != base_height) 1520 if (self->base_height != base_height)
814 { 1521 {
815 self->base_height = base_height; 1522 self->base_height = base_height;
816 layout_update_font (self); 1523 layout_update_font (self);
817 } 1524 }
818 1525
819void 1526void
820set_width (CFClient::Layout self, int max_width = -1) 1527set_width (DC::Layout self, int max_width = -1)
821 CODE: 1528 CODE:
822 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
823 1530
824void 1531void
825set_indent (CFClient::Layout self, int indent) 1532set_indent (DC::Layout self, int indent)
826 CODE: 1533 CODE:
827 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
828 1535
829void 1536void
830set_spacing (CFClient::Layout self, int spacing) 1537set_spacing (DC::Layout self, int spacing)
831 CODE: 1538 CODE:
832 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
833 1540
834void 1541void
835set_ellipsise (CFClient::Layout self, int ellipsise) 1542set_ellipsise (DC::Layout self, int ellipsise)
836 CODE: 1543 CODE:
837 pango_layout_set_ellipsize (self->pl, 1544 pango_layout_set_ellipsize (self->pl,
838 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
839 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
840 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
841 : PANGO_ELLIPSIZE_NONE 1548 : PANGO_ELLIPSIZE_NONE
842 ); 1549 );
843 1550
844void 1551void
845set_single_paragraph_mode (CFClient::Layout self, int spm) 1552set_single_paragraph_mode (DC::Layout self, int spm)
846 CODE: 1553 CODE:
847 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
848 1555
849void 1556void
850size (CFClient::Layout self) 1557size (DC::Layout self)
851 PPCODE: 1558 PPCODE:
852{ 1559{
853 int w, h; 1560 int w, h;
854 1561
855 layout_get_pixel_size (self, &w, &h); 1562 layout_get_pixel_size (self, &w, &h);
858 PUSHs (sv_2mortal (newSViv (w))); 1565 PUSHs (sv_2mortal (newSViv (w)));
859 PUSHs (sv_2mortal (newSViv (h))); 1566 PUSHs (sv_2mortal (newSViv (h)));
860} 1567}
861 1568
862int 1569int
1570descent (DC::Layout self)
1571 CODE:
1572{
1573 PangoRectangle rect;
1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1576 RETVAL = PANGO_DESCENT (rect);
1577}
1578 OUTPUT:
1579 RETVAL
1580
1581int
863xy_to_index (CFClient::Layout self, int x, int y) 1582xy_to_index (DC::Layout self, int x, int y)
864 CODE: 1583 CODE:
865{ 1584{
866 int index, trailing; 1585 int index, trailing;
867 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
868 RETVAL = index; 1587 RETVAL = index + trailing;
869} 1588}
870 OUTPUT: 1589 OUTPUT:
871 RETVAL 1590 RETVAL
872 1591
873void 1592void
874cursor_pos (CFClient::Layout self, int index) 1593cursor_pos (DC::Layout self, int index)
875 PPCODE: 1594 PPCODE:
876{ 1595{
877 PangoRectangle strong_pos; 1596 PangoRectangle pos;
878 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
879 1598
880 EXTEND (SP, 3); 1599 EXTEND (SP, 3);
881 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
882 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
883 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
884} 1603}
885 1604
886void 1605void
887render (CFClient::Layout self) 1606index_to_line_x (DC::Layout self, int index, int trailing = 0)
888 PPCODE: 1607 PPCODE:
889{ 1608{
890 SV *retval; 1609 int line, x;
891 int w, h;
892 1610
893 layout_get_pixel_size (self, &w, &h); 1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
894 1612#if !PANGO_VERSION_CHECK (1, 17, 3)
895 if (self->rgba) 1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 { 1614 --line;
897 cairo_surface_t *surface;
898 cairo_t *cairo;
899
900 retval = newSV (w * h * 4);
901 SvPOK_only (retval);
902 SvCUR_set (retval, w * h * 4);
903
904 memset (SvPVX (retval), 0, w * h * 4);
905
906 surface = cairo_image_surface_create_for_data (
907 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
908 cairo = cairo_create (surface);
909 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
910
911 pango_cairo_show_layout (cairo, self->pl);
912
913 cairo_destroy (cairo);
914 cairo_surface_destroy (surface);
915
916 // what a mess, and its premultiplied, too :(
917 {
918 uint32_t *p = (uint32_t *)SvPVX (retval);
919 uint32_t *e = p + w * h;
920
921 while (p < e)
922 {
923 uint32_t rgba = *p;
924 rgba = (rgba >> 24) | (rgba << 8);
925#if 0
926#ifdef _WIN32
927 {//D
928 uint8_t r = rgba >> 24;
929 uint8_t g = rgba >> 16;
930 uint8_t b = rgba >> 8;
931 uint8_t a = rgba >> 0;
932
933 rgba = (rgba & 0xffffff00) | a;
934 }
935#endif 1615#endif
936#endif
937 rgba = SDL_SwapBE32 (rgba);
938 *p++ = rgba;
939 }
940 }
941
942 EXTEND (SP, 5); 1616 EXTEND (SP, 2);
943 PUSHs (sv_2mortal (newSViv (w))); 1617 PUSHs (sv_2mortal (newSViv (line)));
1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1619}
1620
1621void
1622line_x_to_index (DC::Layout self, int line, int x)
1623 PPCODE:
1624{
1625 PangoLayoutLine *lp;
1626 int index, trailing;
1627
1628 if (line < 0)
1629 XSRETURN_EMPTY;
1630
1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1632 XSRETURN_EMPTY; /* do better */
1633
1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1635
1636 EXTEND (SP, 2);
1637 if (GIMME_V == G_SCALAR)
944 PUSHs (sv_2mortal (newSViv (h))); 1638 PUSHs (sv_2mortal (newSViv (index + trailing)));
945 PUSHs (sv_2mortal (retval));
946 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
947 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
948 }
949 else 1639 else
950 { 1640 {
951 FT_Bitmap bitmap;
952
953 retval = newSV (w * h);
954 SvPOK_only (retval);
955 SvCUR_set (retval, w * h);
956
957 bitmap.rows = h;
958 bitmap.width = w;
959 bitmap.pitch = w;
960 bitmap.buffer = (unsigned char*)SvPVX (retval);
961 bitmap.num_grays = 256;
962 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
963
964 memset (bitmap.buffer, 0, w * h);
965
966 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
967
968 EXTEND (SP, 5);
969 PUSHs (sv_2mortal (newSViv (w))); 1641 PUSHs (sv_2mortal (newSViv (index)));
970 PUSHs (sv_2mortal (newSViv (h))); 1642 PUSHs (sv_2mortal (newSViv (trailing)));
971 PUSHs (sv_2mortal (retval));
972 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
973 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
974 } 1643 }
975} 1644}
976 1645
1646void
1647render (DC::Layout self, float x, float y, int flags = 0)
1648 CODE:
1649 self->rc.clear ();
1650 pango_opengl_render_layout_subpixel (
1651 self->pl,
1652 &self->rc,
1653 x * PANGO_SCALE, y * PANGO_SCALE,
1654 self->r, self->g, self->b, self->a,
1655 flags
1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1660
1661void
1662draw (DC::Layout self)
1663 CODE:
1664{
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678}
1679
977MODULE = CFClient PACKAGE = CFClient::Texture 1680MODULE = Deliantra::Client PACKAGE = DC::Texture
978 1681
1682PROTOTYPES: ENABLE
1683
979void 1684void
1685pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687{
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1689 {
1690 STRLEN datalen;
1691 char *data = SvPVbyte (data_, datalen);
1692 int bpp = datalen / (ow * oh);
1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1694
1695 SvPOK_only (result_);
1696 SvCUR_set (result_, nw * nh * bpp);
1697
1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1699 while (oh--)
1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1701
1702 sv_setsv (data_, result_);
1703 }
1704}
1705
1706void
980draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1707draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
981 PROTOTYPE: $$$;$$ 1708 PROTOTYPE: $$$;$$
982 ALIAS: 1709 ALIAS:
983 draw_quad_alpha = 1 1710 draw_quad_alpha = 1
984 draw_quad_alpha_premultiplied = 2 1711 draw_quad_alpha_premultiplied = 2
985 CODE: 1712 CODE:
986{ 1713{
987 HV *hv = (HV *)SvRV (self); 1714 HV *hv = (HV *)SvRV (self);
988 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
989 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
990 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
991 1721
992 if (items < 5) 1722 if (items < 5)
993 { 1723 {
994 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
995 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1023 glDisable (GL_ALPHA_TEST); 1753 glDisable (GL_ALPHA_TEST);
1024 glDisable (GL_BLEND); 1754 glDisable (GL_BLEND);
1025 } 1755 }
1026} 1756}
1027 1757
1758void
1759draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762{
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877}
1878
1879IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881{
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886}
1887 OUTPUT:
1888 RETVAL
1889
1028MODULE = CFClient PACKAGE = CFClient::Map 1890MODULE = Deliantra::Client PACKAGE = DC::Map
1029 1891
1030CFClient::Map 1892PROTOTYPES: DISABLE
1031new (SV *class, int map_width, int map_height) 1893
1894DC::Map
1895new (SV *klass)
1032 CODE: 1896 CODE:
1033 New (0, RETVAL, 1, struct map); 1897 New (0, RETVAL, 1, mapgrid);
1034 RETVAL->x = 0; 1898 RETVAL->x = 0;
1035 RETVAL->y = 0; 1899 RETVAL->y = 0;
1036 RETVAL->w = map_width; 1900 RETVAL->w = 0;
1037 RETVAL->h = map_height; 1901 RETVAL->h = 0;
1038 RETVAL->ox = 0; 1902 RETVAL->ox = 0;
1039 RETVAL->oy = 0; 1903 RETVAL->oy = 0;
1040 RETVAL->faces = 8192; 1904 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1041 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1905 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1042 RETVAL->texs = 8192;
1043 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1044 RETVAL->rows = 0; 1906 RETVAL->rows = 0;
1045 RETVAL->row = 0; 1907 RETVAL->row = 0;
1046 OUTPUT: 1908 OUTPUT:
1047 RETVAL 1909 RETVAL
1048 1910
1049void 1911void
1050DESTROY (CFClient::Map self) 1912DESTROY (DC::Map self)
1051 CODE: 1913 CODE:
1052{ 1914{
1053 map_clear (self); 1915 map_clear (self);
1054 Safefree (self->face); 1916 Safefree (self->face2tile);
1917 Safefree (self->tex);
1055 Safefree (self); 1918 Safefree (self);
1056} 1919}
1057 1920
1058void 1921void
1922resize (DC::Map self, int map_width, int map_height)
1923 CODE:
1924 self->w = map_width;
1925 self->h = map_height;
1926
1927void
1059clear (CFClient::Map self) 1928clear (DC::Map self)
1060 CODE: 1929 CODE:
1061 map_clear (self); 1930 map_clear (self);
1062 1931
1063void 1932void
1064set_face (CFClient::Map self, int face, int texid) 1933set_tileid (DC::Map self, int face, int tile)
1065 CODE: 1934 CODE:
1066{ 1935{
1067 while (self->faces <= face) 1936 need_facenum (self, face); self->face2tile [face] = tile;
1068 { 1937 need_texid (self, tile);
1069 Append (mapface, self->face, self->faces, self->faces);
1070 self->faces *= 2;
1071 }
1072
1073 self->face [face] = texid;
1074} 1938}
1075 1939
1076void 1940void
1941set_smooth (DC::Map self, int face, int smooth, int level)
1942 CODE:
1943{
1944 tileid texid;
1945 maptex *tex;
1946
1947 if (face < 0 || face >= self->faces)
1948 return;
1949
1950 if (smooth < 0 || smooth >= self->faces)
1951 return;
1952
1953 texid = self->face2tile [face];
1954
1955 if (!texid)
1956 return;
1957
1958 tex = self->tex + texid;
1959 tex->smoothtile = self->face2tile [smooth];
1960 tex->smoothlevel = level;
1961}
1962
1963void
1077set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1964set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1078 CODE: 1965 CODE:
1079{ 1966{
1080 while (self->texs <= texid) 1967 need_texid (self, texid);
1081 {
1082 Append (maptex, self->tex, self->texs, self->texs);
1083 self->texs *= 2;
1084 }
1085 1968
1086 { 1969 {
1087 maptex *tex = self->tex + texid; 1970 maptex *tex = self->tex + texid;
1088 1971
1089 tex->name = name; 1972 tex->name = name;
1105 // use uglier nearest interpolation because linear suffers 1988 // use uglier nearest interpolation because linear suffers
1106 // from transparent color bleeding and ugly wrapping effects. 1989 // from transparent color bleeding and ugly wrapping effects.
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1991}
1109 1992
1993void
1994expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
1110int 2013int
1111ox (CFClient::Map self) 2014ox (DC::Map self)
1112 ALIAS: 2015 ALIAS:
1113 oy = 1 2016 oy = 1
1114 x = 2 2017 x = 2
1115 y = 3 2018 y = 3
1116 w = 4 2019 w = 4
1127 } 2030 }
1128 OUTPUT: 2031 OUTPUT:
1129 RETVAL 2032 RETVAL
1130 2033
1131void 2034void
1132scroll (CFClient::Map self, int dx, int dy) 2035scroll (DC::Map self, int dx, int dy)
1133 CODE: 2036 CODE:
1134{ 2037{
1135 if (dx > 0) 2038 if (dx > 0)
1136 map_blank (self, self->x, self->y, dx - 1, self->h); 2039 map_blank (self, self->x, self->y, dx, self->h);
1137 else if (dx < 0) 2040 else if (dx < 0)
1138 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1139 2042
1140 if (dy > 0) 2043 if (dy > 0)
1141 map_blank (self, self->x, self->y, self->w, dy - 1); 2044 map_blank (self, self->x, self->y, self->w, dy);
1142 else if (dy < 0) 2045 else if (dy < 0)
1143 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1144 2047
1145 self->ox += dx; self->x += dx; 2048 self->ox += dx; self->x += dx;
1146 self->oy += dy; self->y += dy; 2049 self->oy += dy; self->y += dy;
1147 2050
1148 while (self->y < 0) 2051 while (self->y < 0)
1149 { 2052 {
1150 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
1151 2054
1152 self->rows += MAP_EXTEND_Y; 2055 self->rows += MAP_EXTEND_Y;
1153 self->y += MAP_EXTEND_Y; 2056 self->y += MAP_EXTEND_Y;
1154 } 2057 }
1155} 2058}
1156 2059
1157void 2060SV *
1158map1a_update (CFClient::Map self, SV *data_) 2061map1a_update (DC::Map self, SV *data_)
1159 CODE: 2062 CODE:
1160{ 2063{
1161 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1162 uint8_t *data_end = (uint8_t *)SvEND (data_); 2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
1163 mapcell *cell; 2066 mapcell *cell;
1164 int x, y, flags; 2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
1165 2070
1166 while (data < data_end) 2071 while (data < data_end - 1)
1167 { 2072 {
1168 flags = (data [0] << 8) + data [1]; data += 2; 2073 flags = (data [0] << 8) + data [1]; data += 2;
1169 2074
1170 x = ((flags >> 10) & 63) + self->x; 2075 x = self->x + ((flags >> 10) & 63);
1171 y = ((flags >> 4) & 63) + self->y; 2076 y = self->y + ((flags >> 4) & 63);
1172 2077
1173 cell = map_get_cell (self, x, y); 2078 cell = map_get_cell (self, x, y);
1174 2079
1175 if (flags & 15) 2080 if (flags & 15)
1176 { 2081 {
1177 if (cell->darkness < 0) 2082 if (!cell->darkness)
1178 { 2083 {
2084 memset (cell, 0, sizeof (*cell));
1179 cell->darkness = 0; 2085 cell->darkness = 256;
1180 cell->face [0] = 0;
1181 cell->face [1] = 0;
1182 cell->face [2] = 0;
1183 } 2086 }
1184 2087
1185 cell->darkness = flags & 8 ? *data++ : 255;
1186
1187 //TODO: don't trust server data to be in-range(!) 2088 //TODO: don't trust server data to be in-range(!)
1188 2089
1189 if (flags & 4) 2090 if (flags & 8)
1190 { 2091 {
1191 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 2092 uint8_t ext, cmd;
2093
2094 do
2095 {
2096 ext = *data++;
2097 cmd = ext & 0x7f;
2098
2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
2102 {
2103 cell->stat_width = 1;
2104 cell->stat_hp = *data++;
2105 }
2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
2123 }
2124 while (ext & 0x80);
1192 } 2125 }
1193 2126
2127 for (z = 0; z <= 2; ++z)
1194 if (flags & 2) 2128 if (flags & (4 >> z))
1195 { 2129 {
1196 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 2130 faceid face = (data [0] << 8) + data [1]; data += 2;
2131 need_facenum (self, face);
2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
1197 } 2149 }
1198
1199 if (flags & 1)
1200 {
1201 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1202 }
1203 } 2150 }
1204 else 2151 else
1205 cell->darkness = -1; 2152 CELL_CLEAR (cell);
1206 } 2153 }
1207} 2154}
2155 OUTPUT:
2156 RETVAL
1208 2157
1209SV * 2158SV *
1210mapmap (CFClient::Map self, int x0, int y0, int w, int h) 2159mapmap (DC::Map self, int x0, int y0, int w, int h)
1211 CODE: 2160 CODE:
1212{ 2161{
1213 int x1, x; 2162 int x1, x;
1214 int y1, y; 2163 int y1, y;
1215 int z; 2164 int z;
1228 ? self->row + y 2177 ? self->row + y
1229 : 0; 2178 : 0;
1230 2179
1231 for (x = x0; x < x1; x++) 2180 for (x = x0; x < x1; x++)
1232 { 2181 {
1233 int r = 32, g = 32, b = 32, a = 192; 2182 unsigned int r = 32, g = 32, b = 32, a = 192;
1234 2183
1235 if (row && row->c0 <= x && x < row->c1) 2184 if (row && row->c0 <= x && x < row->c1)
1236 { 2185 {
1237 mapcell *cell = row->col + (x - row->c0); 2186 mapcell *cell = row->col + (x - row->c0);
1238 2187
1239 for (z = 0; z <= 0; z++) 2188 for (z = 0; z <= 0; z++)
1240 { 2189 {
1241 mapface face = cell->face [z];
1242
1243 if (face)
1244 {
1245 maptex tex = self->tex [face]; 2190 maptex tex = self->tex [cell->tile [z]];
1246 int a0 = 255 - tex.a; 2191 int a0 = 255 - tex.a;
1247 int a1 = tex.a; 2192 int a1 = tex.a;
1248 2193
1249 r = (r * a0 + tex.r * a1) / 255; 2194 r = div255 (r * a0 + tex.r * a1);
1250 g = (g * a0 + tex.g * a1) / 255; 2195 g = div255 (g * a0 + tex.g * a1);
1251 b = (b * a0 + tex.b * a1) / 255; 2196 b = div255 (b * a0 + tex.b * a1);
1252 a = (a * a0 + tex.a * a1) / 255; 2197 a = div255 (a * a0 + tex.a * a1);
1253 }
1254 } 2198 }
1255 } 2199 }
1256 2200
1257 *map++ = (r ) 2201 *map++ = (r )
1258 | (g << 8) 2202 | (g << 8)
1259 | (b << 16) 2203 | (b << 16)
1260 | (a << 24); 2204 | (a << 24);
1261 } 2205 }
1262 } 2206 }
1263 2207
1264 RETVAL = map_sv; 2208 RETVAL = map_sv;
1265} 2209}
1266 OUTPUT: 2210 OUTPUT:
1267 RETVAL 2211 RETVAL
1268 2212
1269void 2213void
1270draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2214draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1271 PPCODE: 2215 CODE:
1272{ 2216{
1273 int vx, vy;
1274 int x, y, z; 2217 int x, y, z;
1275 int last_name;
1276 mapface face;
1277 int sw4 = (sw + 3) & ~3;
1278 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh));
1279 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv);
1280 2218
1281 memset (darkness, 255, sw4 * sh); 2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1282 SvPOK_only (darkness_sv); 2220 int pl_x, pl_y;
1283 SvCUR_set (darkness_sv, sw4 * sh); 2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
1284 2226
1285 vx = self->x + (self->w - sw) / 2 - shift_x; 2227 pl_tex.name = 0;
1286 vy = self->y + (self->h - sh) / 2 - shift_y;
1287 2228
1288 /* 2229 // that's current max. sorry.
1289 int vx = self->vx = self->w >= sw 2230 if (sw > 255) sw = 255;
1290 ? self->x + (self->w - sw) / 2 2231 if (sh > 255) sh = 255;
1291 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1292 2232
1293 int vy = self->vy = self->h >= sh 2233 memset (&key, 0, sizeof (key));
1294 ? self->y + (self->h - sh) / 2 2234 key.r = 255;
1295 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 2235 key.g = 255;
1296 */ 2236 key.b = 255;
2237 key.a = 255;
2238 key.mode = GL_QUADS;
2239 key.format = GL_T2F_V3F;
1297 2240
1298 glColor4ub (255, 255, 255, 255); 2241 mx += self->x;
2242 my += self->y;
1299 2243
2244 // first pass: determine smooth_max
2245 // rather ugly, if you ask me
2246 // could also be stored inside mapcell and updated on change
2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2248
2249 for (y = 0; y < sh; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 smooth_max[x + 1][y + 1] =
2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
2263 }
2264 }
2265
2266 glEnable (GL_BLEND);
1300 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1301 glEnable (GL_BLEND);
1302 glEnable (GL_TEXTURE_2D);
1303 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1304 2269
1305 glBegin (GL_QUADS);
1306
1307 last_name = 0;
1308
1309 for (z = 0; z < 3; z++) 2270 for (z = 0; z <= 2; z++)
2271 {
2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
2276
1310 for (y = 0; y < sh; y++) 2277 for (y = 0; y < sh; y++)
1311 if (0 <= y + vy && y + vy < self->rows) 2278 if (0 <= y + my && y + my < self->rows)
1312 { 2279 {
1313 maprow *row = self->row + (y + vy); 2280 maprow *row = self->row + (y + my);
1314 2281
1315 for (x = 0; x < sw; x++) 2282 for (x = 0; x < sw; x++)
1316 if (row->c0 <= x + vx && x + vx < row->c1) 2283 if (row->c0 <= x + mx && x + mx < row->c1)
2284 {
2285 mapcell *cell = row->col + (x + mx - row->c0);
2286 tileid tile = cell->tile [z];
2287
2288 if (tile)
2289 {
2290 maptex tex = self->tex [tile];
2291 int px, py;
2292
2293 if (key.texname != tex.name)
2294 {
2295 self->tex [tile].unused = 0;
2296
2297 if (!tex.name)
2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2299
2300 key.texname = tex.name;
2301 arr = &rc.array (key);
2302 }
2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2308 {
2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
2312 continue;
2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2319
2320 // update smooth hash
2321 if (tex.smoothtile)
2322 {
2323 skey.tile = tex.smoothtile;
2324 skey.level = tex.smoothlevel;
2325
2326 smooth_level[tex.smoothlevel] = 1;
2327
2328 // add bits to current tile and all neighbours. skey.x|y is
2329 // shifted +1|+1 so we always stay positive.
2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
2343 // full tile
2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2345
2346 // borders
2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2351
2352 // corners
2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2377 }
2378 }
2379 }
2380 }
2381
2382 rc.draw ();
2383 rc.clear ();
2384
2385 // go through all smoothlevels, lowest to highest, then draw.
2386 // this is basically counting sort
2387 {
2388 int w, b;
2389
2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1317 { 2395 {
1318 mapcell *cell = row->col + (x + vx - row->c0); 2396 smooth_key &skey = it->first;
2397 IV bits = it->second;
1319 2398
1320 darkness[y * sw4 + x] = cell->darkness < 0 2399 if (!(bits & 0x1000)
1321 ? 255 - FOW_DARKNESS 2400 && skey.level == level
1322 : 255 - cell->darkness; 2401 && level > smooth_max [skey.x][skey.y])
1323
1324 face = cell->face [z];
1325
1326 if (face)
1327 { 2402 {
1328 maptex tex = self->tex [face]; 2403 maptex tex = self->tex [skey.tile];
1329
1330 int px = (x + 1) * 32 - tex.w; 2404 int px = (((int)skey.x) - 1) * Tw;
1331 int py = (y + 1) * 32 - tex.h; 2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
1332 2410
1333 if (last_name != tex.name) 2411 if (tex.name)
1334 { 2412 {
2413 // this time avoiding texture state changes
2414 // save gobs of state changes.
2415 if (key.texname != tex.name)
2416 {
2417 self->tex [skey.tile].unused = 0;
2418
1335 glEnd (); 2419 glEnd ();
1336 last_name = tex.name;
1337 glBindTexture (GL_TEXTURE_2D, last_name); 2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1338 glBegin (GL_QUADS); 2421 glBegin (GL_QUADS);
2422 }
2423
2424 if (border)
2425 {
2426 float ox = border * dx;
2427
2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2432 }
2433
2434 if (corner)
2435 {
2436 float ox = corner * dx;
2437
2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2442 }
1339 } 2443 }
1340
1341 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1342 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1343 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1344 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1345 } 2444 }
1346 } 2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
2450 }
2451 }
2452
2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
2458
2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
2473 glDisable (GL_BLEND);
2474
2475 // top layer: overlays such as the health bar
2476 for (y = 0; y < sh; y++)
2477 if (0 <= y + my && y + my < self->rows)
2478 {
2479 maprow *row = self->row + (y + my);
2480
2481 for (x = 0; x < sw; x++)
2482 if (row->c0 <= x + mx && x + mx < row->c1)
2483 {
2484 mapcell *cell = row->col + (x + mx - row->c0);
2485
2486 int px = x * Tw;
2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2494
2495 if (cell->stat_hp)
2496 {
2497 int width = cell->stat_width * Tw;
2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2499
2500 glColor3ub (0, 0, 0);
2501 glRectf (px + 1, py - thick - 2,
2502 px + width - 1, py);
2503
2504 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2505 glRectf (px + 2,
2506 py - thick - 1,
2507 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2508 }
2509 }
2510 }
2511}
2512
2513void
2514draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2515 CODE:
2516{
2517 static float color[16][3] = {
2518 { 0.00f, 0.00f, 0.00f },
2519 { 1.00f, 1.00f, 1.00f },
2520 { 0.00f, 0.00f, 0.55f },
2521 { 1.00f, 0.00f, 0.00f },
2522
2523 { 1.00f, 0.54f, 0.00f },
2524 { 0.11f, 0.56f, 1.00f },
2525 { 0.93f, 0.46f, 0.00f },
2526 { 0.18f, 0.54f, 0.34f },
2527
2528 { 0.56f, 0.73f, 0.56f },
2529 { 0.80f, 0.80f, 0.80f },
2530 { 0.55f, 0.41f, 0.13f },
2531 { 0.99f, 0.77f, 0.26f },
2532
2533 { 0.74f, 0.65f, 0.41f },
2534
2535 { 0.00f, 1.00f, 1.00f },
2536 { 1.00f, 0.00f, 1.00f },
2537 { 1.00f, 1.00f, 0.00f },
2538 };
2539
2540 int x, y;
2541
2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2550 glEnable (GL_BLEND);
2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2552 glBegin (GL_QUADS);
2553
2554 for (y = 0; y < h; y++)
2555 for (x = 0; x < w; x++)
2556 {
2557 unsigned char m = data [x + y * w];
2558
2559 if (m)
2560 {
2561 float *c = color [m & 15];
2562
2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2564 float tx2 = tx1 + 0.5f;
2565
2566 glColor4f (c[0], c[1], c[2], 1);
2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
1347 } 2571 }
2572 }
1348 2573
1349 glEnd (); 2574 glEnd ();
1350 2575 glDisable (GL_BLEND);
1351 glDisable (GL_TEXTURE_2D); 2576 glDisable (GL_TEXTURE_2D);
1352 glDisable (GL_BLEND); 2577}
2578
2579void
2580fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2581 PPCODE:
2582{
2583 int x, y;
2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2591 memset (darkness1, 0, sw1*sh1);
2592
2593 SvPOK_only (darkness3_sv);
2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2595
2596 mx += self->x - 1;
2597 my += self->y - 1;
2598
2599 for (y = 0; y < sh1; y++)
2600 if (0 <= y + my && y + my < self->rows)
2601 {
2602 maprow *row = self->row + (y + my);
2603
2604 for (x = 0; x < sw1; x++)
2605 if (row->c0 <= x + mx && x + mx < row->c1)
2606 {
2607 mapcell *cell = row->col + (x + mx - row->c0);
2608
2609 darkness1 [y * sw1 + x] = cell->darkness
2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2612 }
2613 }
2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
1353 2652
1354 EXTEND (SP, 3); 2653 EXTEND (SP, 3);
1355 PUSHs (sv_2mortal (newSViv (sw4))); 2654 PUSHs (sv_2mortal (newSViv (sw3)));
1356 PUSHs (sv_2mortal (newSViv (sh))); 2655 PUSHs (sv_2mortal (newSViv (sh3)));
1357 PUSHs (darkness_sv); 2656 PUSHs (darkness3_sv);
1358} 2657}
1359 2658
1360SV * 2659SV *
1361get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2660get_rect (DC::Map self, int x0, int y0, int w, int h)
1362 CODE: 2661 CODE:
1363{ 2662{
1364 int x, y, x1, y1; 2663 int x, y, x1, y1;
1365 SV *data_sv = newSV (w * h * 7 + 5); 2664 SV *data_sv = newSV (w * h * 7 + 5);
1366 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1391 if (row && row->c0 <= x && x < row->c1) 2690 if (row && row->c0 <= x && x < row->c1)
1392 { 2691 {
1393 mapcell *cell = row->col + (x - row->c0); 2692 mapcell *cell = row->col + (x - row->c0);
1394 uint8_t flags = 0; 2693 uint8_t flags = 0;
1395 2694
1396 if (cell->face [0]) flags |= 1; 2695 if (cell->tile [0]) flags |= 1;
1397 if (cell->face [1]) flags |= 2; 2696 if (cell->tile [1]) flags |= 2;
1398 if (cell->face [2]) flags |= 4; 2697 if (cell->tile [2]) flags |= 4;
1399 2698
1400 *data++ = flags; 2699 *data++ = flags;
1401 2700
1402 if (flags & 1) 2701 if (flags & 1)
1403 { 2702 {
2703 tileid tile = cell->tile [0];
1404 *data++ = cell->face [0] >> 8; 2704 *data++ = tile >> 8;
1405 *data++ = cell->face [0]; 2705 *data++ = tile;
1406 } 2706 }
1407 2707
1408 if (flags & 2) 2708 if (flags & 2)
1409 { 2709 {
2710 tileid tile = cell->tile [1];
1410 *data++ = cell->face [1] >> 8; 2711 *data++ = tile >> 8;
1411 *data++ = cell->face [1]; 2712 *data++ = tile;
1412 } 2713 }
1413 2714
1414 if (flags & 4) 2715 if (flags & 4)
1415 { 2716 {
2717 tileid tile = cell->tile [2];
1416 *data++ = cell->face [2] >> 8; 2718 *data++ = tile >> 8;
1417 *data++ = cell->face [2]; 2719 *data++ = tile;
1418 } 2720 }
1419 } 2721 }
1420 else 2722 else
1421 *data++ = 0; 2723 *data++ = 0;
1422 } 2724 }
1423 } 2725 }
1424 2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
1425 SvPOK_only (data_sv); 2730 SvPOK_only (data_sv);
1426 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
1427 RETVAL = data_sv; 2734 RETVAL = data_sv;
1428} 2735}
1429 OUTPUT: 2736 OUTPUT:
1430 RETVAL 2737 RETVAL
1431 2738
1432void 2739void
1433set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2740set_rect (DC::Map self, int x0, int y0, SV *data_sv)
1434 PPCODE: 2741 PPCODE:
1435{ 2742{
1436 int x, y, z; 2743 int x, y, z;
1437 int w, h; 2744 int w, h;
1438 int x1, y1; 2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
1439 2756
1440 if (*data++ != 0) 2757 if (*data++ != 0)
1441 return; /* version mismatch */ 2758 XSRETURN_EMPTY; /* version mismatch */
1442 2759
1443 w = *data++ << 8; w |= *data++; 2760 w = *data++ << 8; w |= *data++;
1444 h = *data++ << 8; h |= *data++; 2761 h = *data++ << 8; h |= *data++;
1445 2762
1446 // we need to do this 'cause we don't keep an absolute coord system for rows 2763 // we need to do this 'cause we don't keep an absolute coord system for rows
1458 { 2775 {
1459 maprow *row = map_get_row (self, y); 2776 maprow *row = map_get_row (self, y);
1460 2777
1461 for (x = x0; x < x1; x++) 2778 for (x = x0; x < x1; x++)
1462 { 2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
1463 uint8_t flags = *data++; 2785 flags = *data++;
1464 2786
1465 if (flags) 2787 if (flags)
1466 { 2788 {
1467 mapface face[3] = { 0, 0, 0 };
1468
1469 mapcell *cell = row_get_cell (row, x); 2789 mapcell *cell = row_get_cell (row, x);
2790 tileid tile[3] = { 0, 0, 0 };
1470 2791
1471 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2792 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1472 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1473 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1474 2795
1475 if (cell->darkness <= 0) 2796 if (cell->darkness == 0)
1476 { 2797 {
1477 cell->darkness = -1; 2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
1478 2800
1479 for (z = 0; z <= 2; z++) 2801 for (z = 0; z <= 2; z++)
1480 { 2802 {
1481 cell->face[z] = face[z]; 2803 tileid t = tile [z];
1482 2804
1483 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2805 if (t >= self->texs || (t && !self->tex [t].name))
2806 {
1484 XPUSHs (sv_2mortal (newSViv (face[z]))); 2807 PUSHs (sv_2mortal (newSViv (t)));
2808 need_texid (self, t);
2809 }
2810
2811 cell->tile [z] = t;
1485 } 2812 }
1486 } 2813 }
1487 } 2814 }
1488 } 2815 }
1489 } 2816 }
1490} 2817}
1491 2818
1492MODULE = CFClient PACKAGE = CFClient::MixChunk 2819MODULE = Deliantra::Client PACKAGE = DC::RW
1493 2820
1494CFClient::MixChunk 2821DC::RW
1495new_from_file (SV *class, char *path) 2822new (SV *klass, SV *data_sv)
1496 CODE: 2823 CODE:
1497 RETVAL = Mix_LoadWAV (path); 2824{
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829}
1498 OUTPUT: 2830 OUTPUT:
1499 RETVAL 2831 RETVAL
1500 2832
2833DC::RW
2834new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840# fails on win32:
2841# dc.xs(2268) : error C2059: syntax error : '('
1501void 2842#void
2843#close (DC::RW self)
2844# CODE:
2845# (self->(close)) (self);
2846
2847MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849PROTOTYPES: DISABLE
2850
2851DC::Channel
2852find ()
2853 CODE:
2854{
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875}
2876 OUTPUT:
2877 RETVAL
2878
2879void
2880halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884void
2885expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889void
2890fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894int
2895volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901void
2902unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906void
2907set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913void
2914set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918void
2919set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922void
2923set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925{
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929}
2930
2931void
2932set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938PROTOTYPES: DISABLE
2939
2940void
2941decoders ()
2942 PPCODE:
2943#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948#else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950#endif
2951
2952DC::MixChunk
2953new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959void
1502DESTROY (CFClient::MixChunk self) 2960DESTROY (DC::MixChunk self)
1503 CODE: 2961 CODE:
1504 Mix_FreeChunk (self); 2962 Mix_FreeChunk (self);
1505 2963
1506int 2964int
1507volume (CFClient::MixChunk self, int volume = -1) 2965volume (DC::MixChunk self, int volume = -1)
1508 CODE: 2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
1509 RETVAL = Mix_VolumeChunk (self, volume); 2969 RETVAL = Mix_VolumeChunk (self, volume);
1510 OUTPUT: 2970 OUTPUT:
1511 RETVAL 2971 RETVAL
1512 2972
1513int 2973DC::Channel
1514play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2974play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1515 CODE: 2975 CODE:
2976{
1516 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987}
1517 OUTPUT: 2988 OUTPUT:
1518 RETVAL 2989 RETVAL
1519 2990
1520MODULE = CFClient PACKAGE = CFClient::MixMusic 2991MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993void
2994decoders ()
2995 PPCODE:
2996#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001#else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003#endif
1521 3004
1522int 3005int
1523volume (int volume = -1) 3006volume (int volume = -1)
3007 PROTOTYPE: ;$
1524 CODE: 3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
1525 RETVAL = Mix_VolumeMusic (volume); 3011 RETVAL = Mix_VolumeMusic (volume);
1526 OUTPUT: 3012 OUTPUT:
1527 RETVAL 3013 RETVAL
1528 3014
1529CFClient::MixMusic 3015void
1530new_from_file (SV *class, char *path) 3016fade_out (int ms)
1531 CODE: 3017 CODE:
1532 RETVAL = Mix_LoadMUS (path); 3018 Mix_FadeOutMusic (ms);
3019
3020void
3021halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025int
3026playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
1533 OUTPUT: 3029 OUTPUT:
1534 RETVAL 3030 RETVAL
1535 3031
3032DC::MixMusic
3033new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
1536void 3039void
1537DESTROY (CFClient::MixMusic self) 3040DESTROY (DC::MixMusic self)
1538 CODE: 3041 CODE:
1539 Mix_FreeMusic (self); 3042 Mix_FreeMusic (self);
1540 3043
1541int 3044int
1542play (CFClient::MixMusic self, int loops = -1) 3045play (DC::MixMusic self, int loops = -1)
1543 CODE: 3046 CODE:
1544 RETVAL = Mix_PlayMusic (self, loops); 3047 RETVAL = Mix_PlayMusic (self, loops);
1545 OUTPUT: 3048 OUTPUT:
1546 RETVAL 3049 RETVAL
1547 3050
3051void
3052fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
1548MODULE = CFClient PACKAGE = CFClient::OpenGL 3056MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058PROTOTYPES: ENABLE
1549 3059
1550BOOT: 3060BOOT:
1551{ 3061{
1552 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1553 static const struct { 3063 static const struct {
1554 const char *name; 3064 const char *name;
1555 IV iv; 3065 IV iv;
1556 } *civ, const_iv[] = { 3066 } *civ, const_iv[] = {
1557# define const_iv(name) { # name, (IV)name } 3067# define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
1558 const_iv (GL_COLOR_MATERIAL), 3072 const_iv (GL_COLOR_MATERIAL),
1559 const_iv (GL_SMOOTH), 3073 const_iv (GL_SMOOTH),
1560 const_iv (GL_FLAT), 3074 const_iv (GL_FLAT),
1561 const_iv (GL_DITHER), 3075 const_iv (GL_DITHER),
1562 const_iv (GL_BLEND), 3076 const_iv (GL_BLEND),
1564 const_iv (GL_SCISSOR_TEST), 3078 const_iv (GL_SCISSOR_TEST),
1565 const_iv (GL_DEPTH_TEST), 3079 const_iv (GL_DEPTH_TEST),
1566 const_iv (GL_ALPHA_TEST), 3080 const_iv (GL_ALPHA_TEST),
1567 const_iv (GL_NORMALIZE), 3081 const_iv (GL_NORMALIZE),
1568 const_iv (GL_RESCALE_NORMAL), 3082 const_iv (GL_RESCALE_NORMAL),
3083 const_iv (GL_FRONT),
3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
1569 const_iv (GL_AND), 3086 const_iv (GL_AND),
1570 const_iv (GL_ONE), 3087 const_iv (GL_ONE),
1571 const_iv (GL_ZERO), 3088 const_iv (GL_ZERO),
1572 const_iv (GL_SRC_ALPHA), 3089 const_iv (GL_SRC_ALPHA),
1573 const_iv (GL_DST_ALPHA), 3090 const_iv (GL_DST_ALPHA),
1574 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1575 const_iv (GL_ONE_MINUS_DST_ALPHA), 3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
1576 const_iv (GL_SRC_ALPHA_SATURATE), 3097 const_iv (GL_SRC_ALPHA_SATURATE),
1577 const_iv (GL_RGB), 3098 const_iv (GL_RGB),
1578 const_iv (GL_RGBA), 3099 const_iv (GL_RGBA),
3100 const_iv (GL_RGBA4),
3101 const_iv (GL_RGBA8),
3102 const_iv (GL_RGB5_A1),
1579 const_iv (GL_UNSIGNED_BYTE), 3103 const_iv (GL_UNSIGNED_BYTE),
1580 const_iv (GL_UNSIGNED_SHORT), 3104 const_iv (GL_UNSIGNED_SHORT),
1581 const_iv (GL_UNSIGNED_INT), 3105 const_iv (GL_UNSIGNED_INT),
1582 const_iv (GL_ALPHA), 3106 const_iv (GL_ALPHA),
1583 const_iv (GL_INTENSITY), 3107 const_iv (GL_INTENSITY),
1584 const_iv (GL_LUMINANCE), 3108 const_iv (GL_LUMINANCE),
1585 const_iv (GL_LUMINANCE_ALPHA), 3109 const_iv (GL_LUMINANCE_ALPHA),
1586 const_iv (GL_FLOAT), 3110 const_iv (GL_FLOAT),
1587 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
1588 const_iv (GL_COMPILE), 3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
1589 const_iv (GL_TEXTURE_1D), 3121 const_iv (GL_TEXTURE_1D),
1590 const_iv (GL_TEXTURE_2D), 3122 const_iv (GL_TEXTURE_2D),
1591 const_iv (GL_TEXTURE_ENV), 3123 const_iv (GL_TEXTURE_ENV),
1592 const_iv (GL_TEXTURE_MAG_FILTER), 3124 const_iv (GL_TEXTURE_MAG_FILTER),
1593 const_iv (GL_TEXTURE_MIN_FILTER), 3125 const_iv (GL_TEXTURE_MIN_FILTER),
1614 const_iv (GL_COLOR_LOGIC_OP), 3146 const_iv (GL_COLOR_LOGIC_OP),
1615 const_iv (GL_SEPARABLE_2D), 3147 const_iv (GL_SEPARABLE_2D),
1616 const_iv (GL_CONVOLUTION_2D), 3148 const_iv (GL_CONVOLUTION_2D),
1617 const_iv (GL_CONVOLUTION_BORDER_MODE), 3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
1618 const_iv (GL_CONSTANT_BORDER), 3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
1619 const_iv (GL_LINES), 3152 const_iv (GL_LINES),
3153 const_iv (GL_LINE_STRIP),
1620 const_iv (GL_LINE_LOOP), 3154 const_iv (GL_LINE_LOOP),
1621 const_iv (GL_QUADS), 3155 const_iv (GL_QUADS),
1622 const_iv (GL_QUAD_STRIP), 3156 const_iv (GL_QUAD_STRIP),
1623 const_iv (GL_TRIANGLES), 3157 const_iv (GL_TRIANGLES),
1624 const_iv (GL_TRIANGLE_STRIP), 3158 const_iv (GL_TRIANGLE_STRIP),
1625 const_iv (GL_TRIANGLE_FAN), 3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
1626 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1627 const_iv (GL_FASTEST), 3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
1628 const_iv (GL_V2F), 3170 const_iv (GL_V2F),
1629 const_iv (GL_V3F), 3171 const_iv (GL_V3F),
1630 const_iv (GL_T2F_V3F), 3172 const_iv (GL_T2F_V3F),
1631 const_iv (GL_T2F_N3F_V3F), 3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
1632# undef const_iv 3177# undef const_iv
1633 }; 3178 };
1634 3179
1635 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
1636 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
1637}
1638 3182
1639char * 3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
3185}
3186
3187void
3188disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193void
3194apple_nvidia_bug (int enable)
3195
3196const char *
1640gl_vendor () 3197gl_vendor ()
1641 CODE: 3198 CODE:
1642 RETVAL = (char *)glGetString (GL_VENDOR); 3199 RETVAL = (const char *)glGetString (GL_VENDOR);
1643 OUTPUT: 3200 OUTPUT:
1644 RETVAL 3201 RETVAL
1645 3202
1646char * 3203const char *
1647gl_version () 3204gl_version ()
1648 CODE: 3205 CODE:
1649 RETVAL = (char *)glGetString (GL_VERSION); 3206 RETVAL = (const char *)glGetString (GL_VERSION);
1650 OUTPUT: 3207 OUTPUT:
1651 RETVAL 3208 RETVAL
1652 3209
1653char * 3210const char *
1654gl_extensions () 3211gl_extensions ()
1655 CODE: 3212 CODE:
1656 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
1657 OUTPUT: 3214 OUTPUT:
1658 RETVAL 3215 RETVAL
1659 3216
3217const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
1660int glGetError () 3235int glGetError ()
3236
3237void glFinish ()
3238
3239void glFlush ()
1661 3240
1662void glClear (int mask) 3241void glClear (int mask)
1663 3242
1664void glClearColor (float r, float g, float b, float a = 1.0) 3243void glClearColor (float r, float g, float b, float a = 1.0)
1665 PROTOTYPE: @ 3244 PROTOTYPE: @
1676 3255
1677void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3256void glBlendFuncSeparate (int sa, int da, int saa, int daa)
1678 CODE: 3257 CODE:
1679 gl_BlendFuncSeparate (sa, da, saa, daa); 3258 gl_BlendFuncSeparate (sa, da, saa, daa);
1680 3259
3260# void glBlendEquation (int se)
3261
1681void glDepthMask (int flag) 3262void glDepthMask (int flag)
1682 3263
1683void glLogicOp (int opcode) 3264void glLogicOp (int opcode)
1684 3265
1685void glColorMask (int red, int green, int blue, int alpha) 3266void glColorMask (int red, int green, int blue, int alpha)
1689void glPushMatrix () 3270void glPushMatrix ()
1690 3271
1691void glPopMatrix () 3272void glPopMatrix ()
1692 3273
1693void glLoadIdentity () 3274void glLoadIdentity ()
3275
3276void glDrawBuffer (int buffer)
3277
3278void glReadBuffer (int buffer)
1694 3279
1695# near_ and far_ are due to microsofts buggy "c" compiler 3280# near_ and far_ are due to microsofts buggy "c" compiler
1696void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 3281void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1697 3282
1698# near_ and far_ are due to microsofts buggy "c" compiler 3283# near_ and far_ are due to microsofts buggy "c" compiler
1699void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 3284void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286PROTOTYPES: DISABLE
1700 3287
1701void glViewport (int x, int y, int width, int height) 3288void glViewport (int x, int y, int width, int height)
1702 3289
1703void glScissor (int x, int y, int width, int height) 3290void glScissor (int x, int y, int width, int height)
1704 3291
1712 3299
1713void glRotate (float angle, float x, float y, float z) 3300void glRotate (float angle, float x, float y, float z)
1714 CODE: 3301 CODE:
1715 glRotatef (angle, x, y, z); 3302 glRotatef (angle, x, y, z);
1716 3303
1717void glBegin (int mode)
1718
1719void glEnd ()
1720
1721void glColor (float r, float g, float b, float a = 1.0) 3304void glColor (float r, float g, float b, float a = 1.0)
1722 PROTOTYPE: @ 3305 PROTOTYPE: @
1723 ALIAS: 3306 ALIAS:
1724 glColor_premultiply = 1 3307 glColor_premultiply = 1
1725 CODE: 3308 CODE:
1726 if (ix) 3309 if (ix)
1727 { 3310 {
1728 r *= a; 3311 r *= a;
1729 g *= a; 3312 g *= a;
1730 b *= a; 3313 b *= a;
1731 } 3314 }
1732 // microsoft visual "c" rounds instead of truncating... 3315 // microsoft visual "c" rounds instead of truncating...
1733 glColor4ub (MIN ((int)(r * 256.f), 255), 3316 glColor4f (r, g, b, a);
1734 MIN ((int)(g * 256.f), 255),
1735 MIN ((int)(b * 256.f), 255),
1736 MIN ((int)(a * 256.f), 255));
1737
1738void glInterleavedArrays (int format, int stride, char *data)
1739
1740void glDrawElements (int mode, int count, int type, char *indices)
1741
1742# 1.2 void glDrawRangeElements (int mode, int start, int end
1743 3317
1744void glRasterPos (float x, float y, float z = 0.) 3318void glRasterPos (float x, float y, float z = 0.)
1745 CODE: 3319 CODE:
1746 glRasterPos3f (0, 0, z); 3320 glRasterPos3f (0, 0, z);
1747 glBitmap (0, 0, 0, 0, x, y, 0); 3321 glBitmap (0, 0, 0, 0, x, y, 0);
1752 3326
1753void glTexCoord (float s, float t) 3327void glTexCoord (float s, float t)
1754 CODE: 3328 CODE:
1755 glTexCoord2f (s, t); 3329 glTexCoord2f (s, t);
1756 3330
3331void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344PROTOTYPES: ENABLE
3345
3346void glBegin (int mode)
3347
3348void glEnd ()
3349
3350void glPointSize (GLfloat size)
3351
3352void glLineWidth (GLfloat width)
3353
3354void glInterleavedArrays (int format, int stride, char *data)
3355
3356void glDrawElements (int mode, int count, int type, char *indices)
3357
3358# 1.2 void glDrawRangeElements (int mode, int start, int end
3359
1757void glTexEnv (int target, int pname, float param) 3360void glTexEnv (int target, int pname, float param)
1758 CODE: 3361 CODE:
1759 glTexEnvf (target, pname, param); 3362 glTexEnvf (target, pname, param);
1760 3363
1761void glTexParameter (int target, int pname, float param) 3364void glTexParameter (int target, int pname, float param)
1777void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3380void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1778 CODE: 3381 CODE:
1779 if (gl.SeparableFilter2D) 3382 if (gl.SeparableFilter2D)
1780 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1781 3384
1782void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3385void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1783 3386
1784void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3387void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1785 3388
1786void glDrawPixels (int width, int height, int format, int type, char *pixels) 3389void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391void glPixelZoom (float x, float y)
1787 3392
1788void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 3393void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1789 3394
1790int glGenTexture () 3395int glGenTexture ()
1791 CODE: 3396 CODE:
1792{ 3397 RETVAL = gen_texture ();
1793 GLuint name;
1794 glGenTextures (1, &name);
1795 RETVAL = name;
1796}
1797 OUTPUT: 3398 OUTPUT:
1798 RETVAL 3399 RETVAL
1799 3400
1800void glDeleteTexture (int name) 3401void glDeleteTexture (int name)
1801 CODE: 3402 CODE:
1802{
1803 GLuint name_ = name;
1804 glDeleteTextures (1, &name_); 3403 del_texture (name);
1805} 3404
1806
1807int glGenList () 3405int glGenList ()
1808 CODE: 3406 CODE:
1809 RETVAL = glGenLists (1); 3407 RETVAL = glGenLists (1);
1810 OUTPUT: 3408 OUTPUT:
1811 RETVAL 3409 RETVAL
1818 3416
1819void glEndList () 3417void glEndList ()
1820 3418
1821void glCallList (int list) 3419void glCallList (int list)
1822 3420
3421void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1823 3425
3426MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428PROTOTYPES: DISABLE
3429
3430void
3431find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433{
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436}
3437
3438BOOT:
3439{
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446}
3447
3448void
3449draw (SV *self)
3450 CODE:
3451{
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509#if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521#endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532}
3533

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